include: Specify calling convention explicitly in idl files where needed.
[wine/hramrach.git] / include / d3d10.idl
blobce3807bebfb99f6fdba9e92f0d962ace4a600d6e
1 /*
2 * Copyright 2007 Andras Kovacs
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 import "oaidl.idl";
20 import "ocidl.idl";
21 import "dxgi.idl";
22 import "d3dcommon.idl";
24 cpp_quote("#ifndef _D3D10_CONSTANTS")
25 cpp_quote("#define _D3D10_CONSTANTS")
26 const float D3D10_DEFAULT_BLEND_FACTOR_ALPHA = 1.0;
27 const float D3D10_DEFAULT_BLEND_FACTOR_BLUE = 1.0;
28 const float D3D10_DEFAULT_BLEND_FACTOR_GREEN = 1.0;
29 const float D3D10_DEFAULT_BLEND_FACTOR_RED = 1.0;
30 const float D3D10_DEFAULT_BORDER_COLOR_COMPONENT = 0.0;
31 const float D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0;
32 const float D3D10_DEFAULT_DEPTH_BIAS_CLAMP = 0.0;
33 const float D3D10_DEFAULT_MAX_ANISOTROPY = 16.0;
34 const float D3D10_DEFAULT_MIP_LOD_BIAS = 0.0;
35 const float D3D10_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0;
36 const float D3D10_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0;
37 const float D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
38 const float D3D10_FLOAT32_MAX = 3.402823466e+38;
39 const float D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6;
40 const float D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4;
41 const float D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0;
42 const float D3D10_FLOAT_TO_SRGB_OFFSET = 0.055;
43 const float D3D10_FLOAT_TO_SRGB_SCALE_1 = 12.92;
44 const float D3D10_FLOAT_TO_SRGB_SCALE_2 = 1.055;
45 const float D3D10_FLOAT_TO_SRGB_THRESHOLD = 0.0031308;
46 const float D3D10_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999;
47 const float D3D10_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999;
48 const float D3D10_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999;
49 const float D3D10_FTOU_INSTRUCTION_MIN_INPUT = 0.0;
50 const float D3D10_LINEAR_GAMMA = 1.0;
51 const float D3D10_MAX_BORDER_COLOR_COMPONENT = 1.0;
52 const float D3D10_MAX_DEPTH = 1.0;
53 const float D3D10_MAX_POSITION_VALUE = 3.402823466e+34;
54 const float D3D10_MIN_BORDER_COLOR_COMPONENT = 0.0;
55 const float D3D10_MIN_DEPTH = 0.0;
56 const float D3D10_MIP_LOD_BIAS_MAX = 15.99;
57 const float D3D10_MIP_LOD_BIAS_MIN = -16.0;
58 const float D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5;
59 const float D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4;
60 const float D3D10_SRGB_GAMMA = 2.2;
61 const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92;
62 const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055;
63 const float D3D10_SRGB_TO_FLOAT_EXPONENT = 2.4;
64 const float D3D10_SRGB_TO_FLOAT_OFFSET = 0.055;
65 const float D3D10_SRGB_TO_FLOAT_THRESHOLD = 0.04045;
66 const float D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5;
67 const float D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0;
68 const float D3D_SPEC_VERSION = 1.050005;
69 const unsigned int D3D10_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff;
70 const unsigned int D3D10_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff;
71 const unsigned int D3D10_8BIT_INDEX_STRIP_CUT_VALUE = 0xff;
72 const unsigned int D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9;
73 const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_COUNT = 8;
74 const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2;
75 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
76 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
77 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
78 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
79 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
80 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
81 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
82 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
83 const unsigned int D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
84 const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
85 const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
86 const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
87 const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
88 const unsigned int D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
89 const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
90 const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
91 const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
92 const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
93 const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
94 const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
95 const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
96 const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
97 const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
98 const unsigned int D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
99 const unsigned int D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
100 const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
101 const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
102 const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
103 const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
104 const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
105 const unsigned int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
106 const int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
107 const int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
108 const unsigned int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
109 const unsigned int D3D10_DEFAULT_DEPTH_BIAS = 0;
110 const unsigned int D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
111 const unsigned int D3D10_DEFAULT_SAMPLE_MASK = 0xffffffff;
112 const unsigned int D3D10_DEFAULT_SCISSOR_ENDX = 0;
113 const unsigned int D3D10_DEFAULT_SCISSOR_ENDY = 0;
114 const unsigned int D3D10_DEFAULT_SCISSOR_STARTX = 0;
115 const unsigned int D3D10_DEFAULT_SCISSOR_STARTY = 0;
116 const unsigned int D3D10_DEFAULT_STENCIL_READ_MASK = 0xff;
117 const unsigned int D3D10_DEFAULT_STENCIL_REFERENCE = 0;
118 const unsigned int D3D10_DEFAULT_STENCIL_WRITE_MASK = 0xff;
119 const unsigned int D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
120 const unsigned int D3D10_DEFAULT_VIEWPORT_HEIGHT = 0;
121 const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTX = 0;
122 const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTY = 0;
123 const unsigned int D3D10_DEFAULT_VIEWPORT_WIDTH = 0;
124 const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1;
125 const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32;
126 const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1;
127 const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2;
128 const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1;
129 const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENTS = 4;
130 const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT =32;
131 const unsigned int D3D10_GS_INPUT_REGISTER_COUNT = 16;
132 const unsigned int D3D10_GS_INPUT_REGISTER_READS_PER_INST = 2;
133 const unsigned int D3D10_GS_INPUT_REGISTER_READ_PORTS = 1;
134 const unsigned int D3D10_GS_INPUT_REGISTER_VERTICES = 6;
135 const unsigned int D3D10_GS_OUTPUT_ELEMENTS = 32;
136 const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENTS = 4;
137 const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
138 const unsigned int D3D10_GS_OUTPUT_REGISTER_COUNT = 32;
139 const unsigned int D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0;
140 const unsigned int D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0;
141 const unsigned int D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0;
142 const unsigned int D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1;
143 const unsigned int D3D10_IA_INSTANCE_ID_BIT_COUNT = 32;
144 const unsigned int D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32;
145 const unsigned int D3D10_IA_PRIMITIVE_ID_BIT_COUNT = 32;
146 const unsigned int D3D10_IA_VERTEX_ID_BIT_COUNT = 32;
147 const unsigned int D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16;
148 const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 64;
149 const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16;
150 const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff;
151 const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff;
152 const unsigned int D3D10_MAX_MAXANISOTROPY = 16;
153 const unsigned int D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
154 const unsigned int D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17;
155 const unsigned int D3D10_MIN_MAXANISOTROPY = 0;
156 const unsigned int D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT = 6;
157 const unsigned int D3D10_MIP_LOD_RANGE_BIT_COUNT = 8;
158 const unsigned int D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0;
159 const unsigned int D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT = 13;
160 const unsigned int D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15;
161 const unsigned int D3D10_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
162 const unsigned int D3D10_PS_FRONTFACING_FALSE_VALUE = 0;
163 const unsigned int D3D10_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
164 const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENTS = 4;
165 const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
166 const unsigned int D3D10_PS_INPUT_REGISTER_COUNT = 32;
167 const unsigned int D3D10_PS_INPUT_REGISTER_READS_PER_INST = 2;
168 const unsigned int D3D10_PS_INPUT_REGISTER_READ_PORTS = 1;
169 const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
170 const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
171 const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
172 const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENTS = 4;
173 const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
174 const unsigned int D3D10_PS_OUTPUT_REGISTER_COUNT = 8;
175 const unsigned int D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT = 4096;
176 const unsigned int D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
177 const unsigned int D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
178 const unsigned int D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT = 4096;
179 const unsigned int D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
180 const unsigned int D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
181 const unsigned int D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 8192;
182 const unsigned int D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
183 const unsigned int D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
184 const unsigned int D3D10_REQ_MAXANISOTROPY = 16;
185 const unsigned int D3D10_REQ_MIP_LEVELS = 14;
186 const unsigned int D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
187 const unsigned int D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT = 4096;
188 const unsigned int D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 8192;
189 const unsigned int D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES = 128;
190 const unsigned int D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP = 20;
191 const unsigned int D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT = 4096;
192 const unsigned int D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 512;
193 const unsigned int D3D10_REQ_TEXTURE1D_U_DIMENSION = 8192;
194 const unsigned int D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 512;
195 const unsigned int D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION = 8192;
196 const unsigned int D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
197 const unsigned int D3D10_REQ_TEXTURECUBE_DIMENSION = 8192;
198 const unsigned int D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
199 const unsigned int D3D10_SHADER_MAJOR_VERSION = 4;
200 const unsigned int D3D10_SHADER_MINOR_VERSION = 0;
201 const unsigned int D3D10_SHIFT_INSTRUCTION_PAD_VALUE = 0;
202 const unsigned int D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
203 const unsigned int D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
204 const unsigned int D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
205 const unsigned int D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
206 const unsigned int D3D10_SO_BUFFER_SLOT_COUNT = 4;
207 const unsigned int D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
208 const unsigned int D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
209 const unsigned int D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
210 const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT = 32;
211 const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
212 const unsigned int D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
213 const unsigned int D3D10_STANDARD_PIXEL_COMPONENT_COUNT = 128;
214 const unsigned int D3D10_STANDARD_PIXEL_ELEMENT_COUNT = 32;
215 const unsigned int D3D10_STANDARD_VECTOR_SIZE = 4;
216 const unsigned int D3D10_STANDARD_VERTEX_ELEMENT_COUNT = 16;
217 const unsigned int D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
218 const unsigned int D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
219 const unsigned int D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT = 6;
220 const unsigned int D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT = 18;
221 const unsigned int D3D10_UNBOUND_MEMORY_ACCESS_RESULT = 0;
222 const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
223 const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
224 const unsigned int D3D10_VIEWPORT_BOUNDS_MAX = 16383;
225 const int D3D10_VIEWPORT_BOUNDS_MIN = -16384;
226 const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENTS = 4;
227 const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
228 const unsigned int D3D10_VS_INPUT_REGISTER_COUNT = 16;
229 const unsigned int D3D10_VS_INPUT_REGISTER_READS_PER_INST = 2;
230 const unsigned int D3D10_VS_INPUT_REGISTER_READ_PORTS = 1;
231 const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENTS = 4;
232 const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
233 const unsigned int D3D10_VS_OUTPUT_REGISTER_COUNT = 16;
234 const unsigned int D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10;
235 const unsigned int D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25;
236 const unsigned int D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25;
237 const unsigned int D3D_MAJOR_VERSION = 10;
238 const unsigned int D3D_MINOR_VERSION = 0;
239 const unsigned int D3D_SPEC_DATE_DAY = 8;
240 const unsigned int D3D_SPEC_DATE_MONTH = 8;
241 const unsigned int D3D_SPEC_DATE_YEAR = 2006;
242 cpp_quote("#endif")
244 const unsigned int D3D10_APPEND_ALIGNED_ELEMENT = 0xffffffff;
245 const unsigned int _FACD3D10 = 0x87;
246 const unsigned int _FACD3D10DEBUG = _FACD3D10 + 1;
247 const unsigned int D3D10_FILTER_TYPE_MASK = 0x3;
248 const unsigned int D3D10_SDK_VERSION = 29;
250 cpp_quote("#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code)")
251 cpp_quote("#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code)")
252 cpp_quote("#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)")
253 cpp_quote("#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)")
255 typedef enum D3D10_BLEND {
256 D3D10_BLEND_ZERO = 1,
257 D3D10_BLEND_ONE = 2,
258 D3D10_BLEND_SRC_COLOR = 3,
259 D3D10_BLEND_INV_SRC_COLOR = 4,
260 D3D10_BLEND_SRC_ALPHA = 5,
261 D3D10_BLEND_INV_SRC_ALPHA = 6,
262 D3D10_BLEND_DEST_ALPHA = 7,
263 D3D10_BLEND_INV_DEST_ALPHA = 8,
264 D3D10_BLEND_DEST_COLOR = 9,
265 D3D10_BLEND_INV_DEST_COLOR = 10,
266 D3D10_BLEND_SRC_ALPHA_SAT = 11,
267 D3D10_BLEND_BLEND_FACTOR = 14,
268 D3D10_BLEND_INV_BLEND_FACTOR = 15,
269 D3D10_BLEND_SRC1_COLOR = 16,
270 D3D10_BLEND_INV_SRC1_COLOR = 17,
271 D3D10_BLEND_SRC1_ALPHA = 18,
272 D3D10_BLEND_INV_SRC1_ALPHA = 19
273 } D3D10_BLEND;
275 typedef enum D3D10_BLEND_OP {
276 D3D10_BLEND_OP_ADD = 1,
277 D3D10_BLEND_OP_SUBTRACT,
278 D3D10_BLEND_OP_REV_SUBTRACT,
279 D3D10_BLEND_OP_MIN,
280 D3D10_BLEND_OP_MAX,
281 } D3D10_BLEND_OP;
283 typedef struct D3D10_BLEND_DESC {
284 BOOL AlphaToCoverageEnable;
285 BOOL BlendEnable[8];
286 D3D10_BLEND SrcBlend;
287 D3D10_BLEND DestBlend;
288 D3D10_BLEND_OP BlendOp;
289 D3D10_BLEND SrcBlendAlpha;
290 D3D10_BLEND DestBlendAlpha;
291 D3D10_BLEND_OP BlendOpAlpha;
292 UINT8 RenderTargetWriteMask[8];
293 } D3D10_BLEND_DESC;
295 typedef enum D3D10_DEPTH_WRITE_MASK {
296 D3D10_DEPTH_WRITE_MASK_ZERO,
297 D3D10_DEPTH_WRITE_MASK_ALL,
298 } D3D10_DEPTH_WRITE_MASK;
300 typedef enum D3D10_COMPARISON_FUNC {
301 D3D10_COMPARISON_NEVER = 1,
302 D3D10_COMPARISON_LESS,
303 D3D10_COMPARISON_EQUAL,
304 D3D10_COMPARISON_LESS_EQUAL,
305 D3D10_COMPARISON_GREATER,
306 D3D10_COMPARISON_NOT_EQUAL,
307 D3D10_COMPARISON_GREATER_EQUAL,
308 D3D10_COMPARISON_ALWAYS,
309 } D3D10_COMPARISON_FUNC;
311 typedef enum D3D10_STENCIL_OP {
312 D3D10_STENCIL_OP_KEEP = 1,
313 D3D10_STENCIL_OP_ZERO,
314 D3D10_STENCIL_OP_REPLACE,
315 D3D10_STENCIL_OP_INCR_SAT,
316 D3D10_STENCIL_OP_DECR_SAT,
317 D3D10_STENCIL_OP_INVERT,
318 D3D10_STENCIL_OP_INCR,
319 D3D10_STENCIL_OP_DECR,
320 } D3D10_STENCIL_OP;
322 typedef struct D3D10_DEPTH_STENCILOP_DESC {
323 D3D10_STENCIL_OP StencilFailOp;
324 D3D10_STENCIL_OP StencilDepthFailOp;
325 D3D10_STENCIL_OP StencilPassOp;
326 D3D10_COMPARISON_FUNC StencilFunc;
327 } D3D10_DEPTH_STENCILOP_DESC;
329 typedef struct D3D10_DEPTH_STENCIL_DESC {
330 BOOL DepthEnable;
331 D3D10_DEPTH_WRITE_MASK DepthWriteMask;
332 D3D10_COMPARISON_FUNC DepthFunc;
333 BOOL StencilEnable;
334 UINT8 StencilReadMask;
335 UINT8 StencilWriteMask;
336 D3D10_DEPTH_STENCILOP_DESC FrontFace;
337 D3D10_DEPTH_STENCILOP_DESC BackFace;
338 } D3D10_DEPTH_STENCIL_DESC;
340 typedef enum D3D10_FILL_MODE {
341 D3D10_FILL_WIREFRAME = 2,
342 D3D10_FILL_SOLID,
343 } D3D10_FILL_MODE;
345 typedef enum D3D10_CULL_MODE {
346 D3D10_CULL_NONE = 1,
347 D3D10_CULL_FRONT,
348 D3D10_CULL_BACK,
349 } D3D10_CULL_MODE;
351 typedef struct D3D10_RASTERIZER_DESC {
352 D3D10_FILL_MODE FillMode;
353 D3D10_CULL_MODE CullMode;
354 BOOL FrontCounterClockwise;
355 INT DepthBias;
356 FLOAT DepthBiasClamp;
357 FLOAT SlopeScaledDepthBias;
358 BOOL DepthClipEnable;
359 BOOL ScissorEnable;
360 BOOL MultisampleEnable;
361 BOOL AntialiasedLineEnable;
362 } D3D10_RASTERIZER_DESC;
364 typedef enum D3D10_FILTER {
365 D3D10_FILTER_MIN_MAG_MIP_POINT = 0,
366 D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
367 D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
368 D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
369 D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
370 D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
371 D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
372 D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
373 D3D10_FILTER_ANISOTROPIC = 0x55,
374 D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
375 D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
376 D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
377 D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
378 D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
379 D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
380 D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
381 D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
382 D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
383 D3D10_FILTER_TEXT_1BIT = 0x80000000
384 } D3D10_FILTER;
386 typedef enum D3D10_TEXTURE_ADDRESS_MODE {
387 D3D10_TEXTURE_ADDRESS_WRAP = 1,
388 D3D10_TEXTURE_ADDRESS_MIRROR,
389 D3D10_TEXTURE_ADDRESS_CLAMP,
390 D3D10_TEXTURE_ADDRESS_BORDER,
391 D3D10_TEXTURE_ADDRESS_MIRROR_ONCE,
392 } D3D10_TEXTURE_ADDRESS_MODE;
394 typedef struct D3D10_SAMPLER_DESC {
395 D3D10_FILTER Filter;
396 D3D10_TEXTURE_ADDRESS_MODE AddressU;
397 D3D10_TEXTURE_ADDRESS_MODE AddressV;
398 D3D10_TEXTURE_ADDRESS_MODE AddressW;
399 FLOAT MipLODBias;
400 UINT MaxAnisotropy;
401 D3D10_COMPARISON_FUNC ComparisonFunc;
402 FLOAT BorderColor[4];
403 FLOAT MinLOD;
404 FLOAT MaxLOD;
405 } D3D10_SAMPLER_DESC;
407 typedef enum D3D10_COUNTER {
408 D3D10_COUNTER_GPU_IDLE,
409 D3D10_COUNTER_VERTEX_PROCESSING,
410 D3D10_COUNTER_GEOMETRY_PROCESSING,
411 D3D10_COUNTER_PIXEL_PROCESSING,
412 D3D10_COUNTER_OTHER_GPU_PROCESSING,
413 D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION,
414 D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION,
415 D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION,
416 D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION,
417 D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION,
418 D3D10_COUNTER_VS_MEMORY_LIMITED,
419 D3D10_COUNTER_VS_COMPUTATION_LIMITED,
420 D3D10_COUNTER_GS_MEMORY_LIMITED,
421 D3D10_COUNTER_GS_COMPUTATION_LIMITED,
422 D3D10_COUNTER_PS_MEMORY_LIMITED,
423 D3D10_COUNTER_PS_COMPUTATION_LIMITED,
424 D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE,
425 D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE,
426 D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
427 } D3D10_COUNTER;
429 typedef struct D3D10_COUNTER_DESC {
430 D3D10_COUNTER Counter;
431 UINT MiscFlags;
432 } D3D10_COUNTER_DESC;
434 typedef enum D3D10_COUNTER_TYPE {
435 D3D10_COUNTER_TYPE_FLOAT32,
436 D3D10_COUNTER_TYPE_UINT16,
437 D3D10_COUNTER_TYPE_UINT32,
438 D3D10_COUNTER_TYPE_UINT64,
439 } D3D10_COUNTER_TYPE;
441 typedef struct D3D10_COUNTER_INFO {
442 D3D10_COUNTER LastDeviceDependentCounter;
443 UINT NumSimultaneousCounters;
444 UINT8 NumDetectableParallelUnits;
445 } D3D10_COUNTER_INFO;
447 typedef enum D3D10_RESOURCE_DIMENSION {
448 D3D10_RESOURCE_DIMENSION_UNKNOWN,
449 D3D10_RESOURCE_DIMENSION_BUFFER,
450 D3D10_RESOURCE_DIMENSION_TEXTURE1D,
451 D3D10_RESOURCE_DIMENSION_TEXTURE2D,
452 D3D10_RESOURCE_DIMENSION_TEXTURE3D,
453 } D3D10_RESOURCE_DIMENSION;
455 typedef enum D3D10_USAGE {
456 D3D10_USAGE_DEFAULT,
457 D3D10_USAGE_IMMUTABLE,
458 D3D10_USAGE_DYNAMIC,
459 D3D10_USAGE_STAGING,
460 } D3D10_USAGE;
462 typedef struct D3D10_BUFFER_DESC {
463 UINT ByteWidth;
464 D3D10_USAGE Usage;
465 UINT BindFlags;
466 UINT CPUAccessFlags;
467 UINT MiscFlags;
468 } D3D10_BUFFER_DESC;
470 typedef enum D3D10_MAP {
471 D3D10_MAP_READ = 1,
472 D3D10_MAP_WRITE,
473 D3D10_MAP_READ_WRITE,
474 D3D10_MAP_WRITE_DISCARD,
475 D3D10_MAP_WRITE_NO_OVERWRITE,
476 } D3D10_MAP;
478 typedef struct D3D10_TEXTURE1D_DESC {
479 UINT Width;
480 UINT MipLevels;
481 UINT ArraySize;
482 DXGI_FORMAT Format;
483 D3D10_USAGE Usage;
484 UINT BindFlags;
485 UINT CPUAccessFlags;
486 UINT MiscFlags;
487 } D3D10_TEXTURE1D_DESC;
489 typedef struct D3D10_TEXTURE2D_DESC {
490 UINT Width;
491 UINT Height;
492 UINT MipLevels;
493 UINT ArraySize;
494 DXGI_FORMAT Format;
495 DXGI_SAMPLE_DESC SampleDesc;
496 D3D10_USAGE Usage;
497 UINT BindFlags;
498 UINT CPUAccessFlags;
499 UINT MiscFlags;
500 } D3D10_TEXTURE2D_DESC;
502 typedef struct D3D10_TEXTURE3D_DESC {
503 UINT Width;
504 UINT Height;
505 UINT Depth;
506 UINT MipLevels;
507 DXGI_FORMAT Format;
508 D3D10_USAGE Usage;
509 UINT BindFlags;
510 UINT CPUAccessFlags;
511 UINT MiscFlags;
512 } D3D10_TEXTURE3D_DESC;
514 typedef enum D3D10_DSV_DIMENSION
516 D3D10_DSV_DIMENSION_UNKNOWN,
517 D3D10_DSV_DIMENSION_TEXTURE1D,
518 D3D10_DSV_DIMENSION_TEXTURE1DARRAY,
519 D3D10_DSV_DIMENSION_TEXTURE2D,
520 D3D10_DSV_DIMENSION_TEXTURE2DARRAY,
521 D3D10_DSV_DIMENSION_TEXTURE2DMS,
522 D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY,
523 } D3D10_DSV_DIMENSION;
525 typedef struct D3D10_TEX1D_DSV {
526 UINT MipSlice;
527 } D3D10_TEX1D_DSV;
529 typedef struct D3D10_TEX1D_ARRAY_DSV {
530 UINT MipSlice;
531 UINT FirstArraySlice;
532 UINT ArraySize;
533 } D3D10_TEX1D_ARRAY_DSV;
535 typedef struct D3D10_TEX2D_DSV {
536 UINT MipSlice;
537 } D3D10_TEX2D_DSV;
539 typedef struct D3D10_TEX2D_ARRAY_DSV {
540 UINT MipSlice;
541 UINT FirstArraySlice;
542 UINT ArraySize;
543 } D3D10_TEX2D_ARRAY_DSV;
545 typedef struct D3D10_TEX2DMS_DSV {
546 UINT UnusedField_NothingToDefine;
547 } D3D10_TEX2DMS_DSV;
549 typedef struct D3D10_TEX2DMS_ARRAY_DSV {
550 UINT FirstArraySlice;
551 UINT ArraySize;
552 } D3D10_TEX2DMS_ARRAY_DSV;
554 typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC {
555 DXGI_FORMAT Format;
556 D3D10_DSV_DIMENSION ViewDimension;
557 union {
558 D3D10_TEX1D_DSV Texture1D;
559 D3D10_TEX1D_ARRAY_DSV Texture1DArray;
560 D3D10_TEX2D_DSV Texture2D;
561 D3D10_TEX2D_ARRAY_DSV Texture2DArray;
562 D3D10_TEX2DMS_DSV Texture2DMS;
563 D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray;
564 } DUMMYUNIONNAME;
565 } D3D10_DEPTH_STENCIL_VIEW_DESC;
567 typedef enum D3D10_RTV_DIMENSION {
568 D3D10_RTV_DIMENSION_UNKNOWN,
569 D3D10_RTV_DIMENSION_BUFFER,
570 D3D10_RTV_DIMENSION_TEXTURE1D,
571 D3D10_RTV_DIMENSION_TEXTURE1DARRAY,
572 D3D10_RTV_DIMENSION_TEXTURE2D,
573 D3D10_RTV_DIMENSION_TEXTURE2DARRAY,
574 D3D10_RTV_DIMENSION_TEXTURE2DMS,
575 D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY,
576 D3D10_RTV_DIMENSION_TEXTURE3D,
577 } D3D10_RTV_DIMENSION;
579 typedef struct D3D10_BUFFER_RTV {
580 UINT ElementOffset;
581 UINT ElementWidth;
582 } D3D10_BUFFER_RTV;
584 typedef struct D3D10_TEX1D_RTV {
585 UINT MipSlice;
586 } D3D10_TEX1D_RTV;
588 typedef struct D3D10_TEX1D_ARRAY_RTV {
589 UINT MipSlice;
590 UINT FirstArraySlice;
591 UINT ArraySize;
592 } D3D10_TEX1D_ARRAY_RTV;
594 typedef struct D3D10_TEX2D_RTV {
595 UINT MipSlice;
596 } D3D10_TEX2D_RTV;
598 typedef struct D3D10_TEX2D_ARRAY_RTV {
599 UINT MipSlice;
600 UINT FirstArraySlice;
601 UINT ArraySize;
602 } D3D10_TEX2D_ARRAY_RTV;
604 typedef struct D3D10_TEX2DMS_RTV {
605 UINT UnusedField_NothingToDefine;
606 } D3D10_TEX2DMS_RTV;
608 typedef struct D3D10_TEX2DMS_ARRAY_RTV {
609 UINT FirstArraySlice;
610 UINT ArraySize;
611 } D3D10_TEX2DMS_ARRAY_RTV;
613 typedef struct D3D10_TEX3D_RTV {
614 UINT MipSlice;
615 UINT FirstWSlice;
616 UINT WSize;
617 } D3D10_TEX3D_RTV;
619 typedef struct D3D10_RENDER_TARGET_VIEW_DESC {
620 DXGI_FORMAT Format;
621 D3D10_RTV_DIMENSION ViewDimension;
622 union {
623 D3D10_BUFFER_RTV Buffer;
624 D3D10_TEX1D_RTV Texture1D;
625 D3D10_TEX1D_ARRAY_RTV Texture1DArray;
626 D3D10_TEX2D_RTV Texture2D;
627 D3D10_TEX2D_ARRAY_RTV Texture2DArray;
628 D3D10_TEX2DMS_RTV Texture2DMS;
629 D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray;
630 D3D10_TEX3D_RTV Texture3D;
631 } DUMMYUNIONNAME;
632 } D3D10_RENDER_TARGET_VIEW_DESC;
634 typedef enum D3D10_SRV_DIMENSION {
635 D3D10_SRV_DIMENSION_UNKNOWN,
636 D3D10_SRV_DIMENSION_BUFFER,
637 D3D10_SRV_DIMENSION_TEXTURE1D,
638 D3D10_SRV_DIMENSION_TEXTURE1DARRAY,
639 D3D10_SRV_DIMENSION_TEXTURE2D,
640 D3D10_SRV_DIMENSION_TEXTURE2DARRAY,
641 D3D10_SRV_DIMENSION_TEXTURE2DMS,
642 D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY,
643 D3D10_SRV_DIMENSION_TEXTURE3D,
644 D3D10_SRV_DIMENSION_TEXTURECUBE,
645 } D3D10_SRV_DIMENSION;
647 typedef struct D3D10_BUFFER_SRV {
648 UINT ElementOffset;
649 UINT ElementWidth;
650 } D3D10_BUFFER_SRV;
652 typedef struct D3D10_TEX1D_SRV {
653 UINT MostDetailedMip;
654 UINT MipLevels;
655 } D3D10_TEX1D_SRV;
657 typedef struct D3D10_TEX1D_ARRAY_SRV {
658 UINT MostDetailedMip;
659 UINT MipLevels;
660 UINT FirstArraySlice;
661 UINT ArraySize;
662 } D3D10_TEX1D_ARRAY_SRV;
664 typedef struct D3D10_TEX2D_SRV {
665 UINT MostDetailedMip;
666 UINT MipLevels;
667 } D3D10_TEX2D_SRV;
669 typedef struct D3D10_TEX2D_ARRAY_SRV {
670 UINT MostDetailedMip;
671 UINT MipLevels;
672 UINT FirstArraySlice;
673 UINT ArraySize;
674 } D3D10_TEX2D_ARRAY_SRV;
676 typedef struct D3D10_TEX2DMS_SRV {
677 UINT UnusedField_NothingToDefine;
678 } D3D10_TEX2DMS_SRV;
680 typedef struct D3D10_TEX2DMS_ARRAY_SRV {
681 UINT FirstArraySlice;
682 UINT ArraySize;
683 } D3D10_TEX2DMS_ARRAY_SRV;
685 typedef struct D3D10_TEX3D_SRV {
686 UINT MostDetailedMip;
687 UINT MipLevels;
688 } D3D10_TEX3D_SRV;
690 typedef struct D3D10_TEXCUBE_SRV {
691 UINT MostDetailedMip;
692 UINT MipLevels;
693 } D3D10_TEXCUBE_SRV;
695 typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC {
696 DXGI_FORMAT Format;
697 D3D10_SRV_DIMENSION ViewDimension;
698 union {
699 D3D10_BUFFER_SRV Buffer;
700 D3D10_TEX1D_SRV Texture1D;
701 D3D10_TEX1D_ARRAY_SRV Texture1DArray;
702 D3D10_TEX2D_SRV Texture2D;
703 D3D10_TEX2D_ARRAY_SRV Texture2DArray;
704 D3D10_TEX2DMS_SRV Texture2DMS;
705 D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
706 D3D10_TEX3D_SRV Texture3D;
707 D3D10_TEXCUBE_SRV TextureCube;
708 } DUMMYUNIONNAME;
709 } D3D10_SHADER_RESOURCE_VIEW_DESC;
711 typedef struct D3D10_BOX {
712 UINT left;
713 UINT top;
714 UINT front;
715 UINT right;
716 UINT bottom;
717 UINT back;
718 } D3D10_BOX;
720 typedef struct D3D10_SUBRESOURCE_DATA {
721 const void *pSysMem;
722 UINT SysMemPitch;
723 UINT SysMemSlicePitch;
724 } D3D10_SUBRESOURCE_DATA;
726 typedef struct D3D10_SO_DECLARATION_ENTRY {
727 LPCSTR SemanticName;
728 UINT SemanticIndex;
729 BYTE StartComponent;
730 BYTE ComponentCount;
731 BYTE OutputSlot;
732 } D3D10_SO_DECLARATION_ENTRY;
734 typedef enum D3D10_INPUT_CLASSIFICATION {
735 D3D10_INPUT_PER_VERTEX_DATA,
736 D3D10_INPUT_PER_INSTANCE_DATA,
737 } D3D10_INPUT_CLASSIFICATION;
739 typedef struct D3D10_INPUT_ELEMENT_DESC {
740 LPCSTR SemanticName;
741 UINT SemanticIndex;
742 DXGI_FORMAT Format;
743 UINT InputSlot;
744 UINT AlignedByteOffset;
745 D3D10_INPUT_CLASSIFICATION InputSlotClass;
746 UINT InstanceDataStepRate;
747 } D3D10_INPUT_ELEMENT_DESC;
749 typedef enum D3D10_QUERY {
750 D3D10_QUERY_EVENT,
751 D3D10_QUERY_OCCLUSION,
752 D3D10_QUERY_TIMESTAMP,
753 D3D10_QUERY_TIMESTAMP_DISJOINT,
754 D3D10_QUERY_PIPELINE_STATISTICS,
755 D3D10_QUERY_OCCLUSION_PREDICATE,
756 D3D10_QUERY_SO_STATISTICS,
757 D3D10_QUERY_SO_OVERFLOW_PREDICATE,
758 } D3D10_QUERY;
760 typedef struct D3D10_QUERY_DESC {
761 D3D10_QUERY Query;
762 UINT MiscFlags;
763 } D3D10_QUERY_DESC;
765 typedef enum D3D10_PRIMITIVE_TOPOLOGY {
766 D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
767 D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
768 D3D10_PRIMITIVE_TOPOLOGY_LINELIST = 2,
769 D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
770 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
771 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
772 D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
773 D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
774 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
775 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13
776 } D3D10_PRIMITIVE_TOPOLOGY;
778 typedef RECT D3D10_RECT;
780 typedef struct D3D10_VIEWPORT {
781 INT TopLeftX;
782 INT TopLeftY;
783 UINT Width;
784 UINT Height;
785 FLOAT MinDepth;
786 FLOAT MaxDepth;
787 } D3D10_VIEWPORT;
789 typedef struct D3D10_MAPPED_TEXTURE2D {
790 void *pData;
791 UINT RowPitch;
792 } D3D10_MAPPED_TEXTURE2D;
794 typedef struct D3D10_MAPPED_TEXTURE3D {
795 void *pData;
796 UINT RowPitch;
797 UINT DepthPitch;
798 } D3D10_MAPPED_TEXTURE3D;
800 typedef enum D3D10_BIND_FLAG {
801 D3D10_BIND_VERTEX_BUFFER = 0x1,
802 D3D10_BIND_INDEX_BUFFER = 0x2,
803 D3D10_BIND_CONSTANT_BUFFER = 0x4,
804 D3D10_BIND_SHADER_RESOURCE = 0x8,
805 D3D10_BIND_STREAM_OUTPUT = 0x10,
806 D3D10_BIND_RENDER_TARGET = 0x20,
807 D3D10_BIND_DEPTH_STENCIL = 0x40
808 } D3D10_BIND_FLAG;
810 typedef enum D3D10_CPU_ACCESS_FLAG {
811 D3D10_CPU_ACCESS_WRITE = 0x10000,
812 D3D10_CPU_ACCESS_READ = 0x20000
813 } D3D10_CPU_ACCESS_FLAG;
815 typedef enum D3D10_RESOURCE_MISC_FLAG {
816 D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1,
817 D3D10_RESOURCE_MISC_SHARED = 0x2,
818 D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4
819 } D3D10_RESOURCE_MISC_FLAG;
821 typedef enum D3D10_MAP_FLAG {
822 D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000,
823 } D3D10_MAP_FLAG;
825 typedef enum D3D10_CLEAR_FLAG {
826 D3D10_CLEAR_DEPTH = 0x1,
827 D3D10_CLEAR_STENCIL = 0x2
828 } D3D10_CLEAR_FLAG;
830 typedef enum D3D10_COLOR_WRITE_ENABLE {
831 D3D10_COLOR_WRITE_ENABLE_RED = 0x1,
832 D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2,
833 D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4,
834 D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8,
835 D3D10_COLOR_WRITE_ENABLE_ALL = (D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN |
836 D3D10_COLOR_WRITE_ENABLE_BLUE | D3D10_COLOR_WRITE_ENABLE_ALPHA)
837 } D3D10_COLOR_WRITE_ENABLE;
839 typedef enum D3D10_TEXTURECUBE_FACE {
840 D3D10_TEXTURECUBE_FACE_POSITIVE_X,
841 D3D10_TEXTURECUBE_FACE_NEGATIVE_X,
842 D3D10_TEXTURECUBE_FACE_POSITIVE_Y,
843 D3D10_TEXTURECUBE_FACE_NEGATIVE_Y,
844 D3D10_TEXTURECUBE_FACE_POSITIVE_Z,
845 D3D10_TEXTURECUBE_FACE_NEGATIVE_Z,
846 } D3D10_TEXTURECUBE_FACE;
848 typedef enum D3D10_ASYNC_GETDATA_FLAG {
849 D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1,
850 } D3D10_ASYNC_GETDATA_FLAG;
852 typedef enum D3D10_FILTER_TYPE {
853 D3D10_FILTER_TYPE_POINT,
854 D3D10_FILTER_TYPE_LINEAR
855 } D3D10_FILTER_TYPE;
857 typedef enum D3D10_QUERY_MISC_FLAG {
858 D3D10_QUERY_MISC_PREDICATEHINT = 0x1
859 } D3D10_QUERY_MISC_FLAG;
861 typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {
862 UINT64 Frequency;
863 BOOL Disjoint;
864 } D3D10_QUERY_DATA_TIMESTAMP_DISJOINT;
866 typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS {
867 UINT64 IAVertices;
868 UINT64 IAPrimitives;
869 UINT64 VSInvocations;
870 UINT64 GSInvocations;
871 UINT64 GSPrimitives;
872 UINT64 CInvocations;
873 UINT64 CPrimitives;
874 UINT64 PSInvocations;
875 } D3D10_QUERY_DATA_PIPELINE_STATISTICS;
877 typedef struct D3D10_QUERY_DATA_SO_STATISTICS {
878 UINT64 NumPrimitivesWritten;
879 UINT64 PrimitivesStorageNeeded;
880 } D3D10_QUERY_DATA_SO_STATISTICS;
882 typedef enum D3D10_CREATE_DEVICE_FLAG {
883 D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1,
884 D3D10_CREATE_DEVICE_DEBUG = 0x2,
885 D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4,
886 D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8
887 } D3D10_CREATE_DEVICE_FLAG;
889 /* Core */
891 interface ID3D10Device;
894 object,
895 local,
896 uuid(9b7e4c00-342c-4106-a19f-4f2704f689f0)
898 interface ID3D10DeviceChild : IUnknown
900 void GetDevice(
901 [out] ID3D10Device **ppDevice);
902 HRESULT GetPrivateData(
903 [in] REFGUID guid,
904 [in, out] UINT *pDataSize,
905 [out] void *pData);
906 HRESULT SetPrivateData(
907 [in] REFGUID guid,
908 [in] UINT DataSize,
909 [in] const void *pData);
910 HRESULT SetPrivateDataInterface(
911 [in] REFGUID guid,
912 [in] const IUnknown *pData);
915 /* Resource */
918 object,
919 local,
920 uuid(9b7e4c01-342c-4106-a19f-4f2704f689f0)
922 interface ID3D10Resource : ID3D10DeviceChild
924 void GetType(
925 [out] D3D10_RESOURCE_DIMENSION *rType);
926 void SetEvictionPriority(
927 [in] UINT EvictionPriority);
928 UINT GetEvictionPriority();
932 object,
933 local,
934 uuid(9b7e4c02-342c-4106-a19f-4f2704f689f0)
936 interface ID3D10Buffer : ID3D10Resource
938 HRESULT Map(
939 [in] D3D10_MAP MapType,
940 [in] UINT MapFlags,
941 [out] void **ppData);
942 void Unmap();
943 void GetDesc(
944 [out] D3D10_BUFFER_DESC *pDesc);
948 object,
949 local,
950 uuid(9b7e4c03-342c-4106-a19f-4f2704f689F0)
952 interface ID3D10Texture1D : ID3D10Resource
954 HRESULT Map(
955 [in] UINT Subresource,
956 [in] D3D10_MAP MapType,
957 [in] UINT MapFlags,
958 [out] void **ppData);
959 void Unmap(
960 [in] UINT Subresource);
961 void GetDesc(
962 [out] D3D10_TEXTURE1D_DESC *pDesc);
966 object,
967 local,
968 uuid(9b7e4c04-342c-4106-a19f-4f2704f689F0)
970 interface ID3D10Texture2D : ID3D10Resource
972 HRESULT Map(
973 [in] UINT Subresource,
974 [in] D3D10_MAP MapType,
975 [in] UINT MapFlags,
976 [out] D3D10_MAPPED_TEXTURE2D *pMappedTex2D);
977 void Unmap(
978 [in] UINT Subresource);
979 void GetDesc(
980 [out] D3D10_TEXTURE2D_DESC *pDesc);
984 object,
985 local,
986 uuid(9b7e4c05-342c-4106-a19f-4f2704f689F0)
988 interface ID3D10Texture3D : ID3D10Resource
990 HRESULT Map(
991 [in] UINT Subresource,
992 [in] D3D10_MAP MapType,
993 [in] UINT MapFlags,
994 [out] D3D10_MAPPED_TEXTURE3D *pMappedTex3D);
995 void Unmap(
996 [in] UINT Subresource);
997 void GetDesc(
998 [out] D3D10_TEXTURE3D_DESC *pDesc);
1002 object,
1003 local,
1004 uuid(c902b03f-60a7-49ba-9936-2a3ab37a7e33)
1006 interface ID3D10View : ID3D10DeviceChild
1008 void GetResource(
1009 [out] ID3D10Resource **ppResource);
1013 object,
1014 local,
1015 uuid(9b7e4c09-342c-4106-a19f-4f2704f689f0)
1017 interface ID3D10DepthStencilView : ID3D10View
1019 void GetDesc(
1020 [out] D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc);
1025 object,
1026 local,
1027 uuid(9b7e4c08-342c-4106-a19f-4f2704f689f0)
1029 interface ID3D10RenderTargetView : ID3D10View
1031 void GetDesc(
1032 [out] D3D10_RENDER_TARGET_VIEW_DESC *pDesc);
1036 object,
1037 local,
1038 uuid(9b7e4c07-342c-4106-a19f-4f2704f689f0)
1040 interface ID3D10ShaderResourceView : ID3D10View
1042 void GetDesc(
1043 [out] D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
1046 /* Resource End */
1049 object,
1050 local,
1051 uuid(edad8d19-8a35-4d6d-8566-2ea276cde161)
1053 interface ID3D10BlendState : ID3D10DeviceChild
1055 void GetDesc(
1056 [out] D3D10_BLEND_DESC *pDesc);
1060 object,
1061 local,
1062 uuid(2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675)
1064 interface ID3D10DepthStencilState : ID3D10DeviceChild
1066 void GetDesc(
1067 [out] D3D10_DEPTH_STENCIL_DESC *pDesc);
1071 object,
1072 local,
1073 uuid(6316be88-54cd-4040-ab44-20461bc81f68)
1075 interface ID3D10GeometryShader : ID3D10DeviceChild
1080 object,
1081 local,
1082 uuid(9b7e4c0b-342c-4106-a19f-4f2704f689f0)
1084 interface ID3D10InputLayout : ID3D10DeviceChild
1089 object,
1090 local,
1091 uuid(4968b601-9d00-4cde-8346-8e7f675819b6)
1093 interface ID3D10PixelShader : ID3D10DeviceChild
1098 object,
1099 local,
1100 uuid(a2a07292-89af-4345-be2e-c53d9fbb6e9f)
1102 interface ID3D10RasterizerState : ID3D10DeviceChild
1104 void GetDesc(
1105 [out] D3D10_RASTERIZER_DESC *pDesc);
1109 object,
1110 local,
1111 uuid(9b7e4c0c-342c-4106-a19f-4f2704f689f0)
1113 interface ID3D10SamplerState : ID3D10DeviceChild
1115 void GetDesc(
1116 [out] D3D10_SAMPLER_DESC *pDesc);
1120 object,
1121 local,
1122 uuid(9b7e4c0a-342c-4106-a19f-4f2704f689f0)
1124 interface ID3D10VertexShader : ID3D10DeviceChild
1129 object,
1130 local,
1131 uuid(9b7e4c0d-342c-4106-a19f-4f2704f689f0)
1133 interface ID3D10Asynchronous : ID3D10DeviceChild
1135 void Begin();
1136 void End();
1137 HRESULT GetData(
1138 [out] void *pData,
1139 [in] UINT DataSize,
1140 [in] UINT GetDataFlags);
1141 UINT GetDataSize();
1145 object,
1146 local,
1147 uuid(9b7e4c11-342c-4106-a19f-4f2704f689f0)
1149 interface ID3D10Counter : ID3D10Asynchronous
1151 void GetDesc(
1152 [out] D3D10_COUNTER_DESC *pDesc);
1156 object,
1157 local,
1158 uuid(9b7e4C0e-342C-4106-a19f-4f2704f689f0)
1160 interface ID3D10Query : ID3D10Asynchronous
1162 void GetDesc(
1163 [out] D3D10_QUERY_DESC *pDesc);
1167 object,
1168 local,
1169 uuid(9b7e4c10-342c-4106-a19f-4f2704f689f0)
1171 interface ID3D10Predicate : ID3D10Query
1176 object,
1177 local,
1178 uuid(9b7e4c0f-342c-4106-a19f-4f2704f689f0)
1180 interface ID3D10Device : IUnknown
1182 void VSSetConstantBuffers(
1183 [in] UINT StartSlot,
1184 [in] UINT NumBuffers,
1185 [in] ID3D10Buffer *const *ppConstantBuffers);
1186 void PSSetShaderResources(
1187 [in] UINT StartSlot,
1188 [in] UINT NumViews,
1189 [in] ID3D10ShaderResourceView *const *ppShaderResourceViews);
1190 void PSSetShader(
1191 [in] ID3D10PixelShader *pPixelShader);
1192 void PSSetSamplers(
1193 [in] UINT StartSlot,
1194 [in] UINT NumSamplers,
1195 [in]ID3D10SamplerState *const *ppSamplers);
1196 void VSSetShader(
1197 [in] ID3D10VertexShader *pVertexShader);
1198 void DrawIndexed(
1199 [in] UINT IndexCount,
1200 [in] UINT StartIndexLocation,
1201 [in] INT BaseVertexLocation);
1202 void Draw(
1203 [in] UINT VertexCount,
1204 [in] UINT StartVertexLocation);
1205 void PSSetConstantBuffers(
1206 [in] UINT StartSlot,
1207 [in] UINT NumBuffers,
1208 [in] ID3D10Buffer *const *ppConstantBuffers);
1209 void IASetInputLayout(
1210 [in] ID3D10InputLayout *pInputLayout);
1211 void IASetVertexBuffers(
1212 [in] UINT StartSlot,
1213 [in] UINT NumBuffers,
1214 [in] ID3D10Buffer *const *ppVertexBuffers,
1215 [in] const UINT *pStrides,
1216 [in] const UINT *pOffsets);
1217 void IASetIndexBuffer(
1218 [in] ID3D10Buffer *pIndexBuffer,
1219 [in] DXGI_FORMAT Format,
1220 [in] UINT Offset);
1221 void DrawIndexedInstanced(
1222 [in] UINT IndexCountPerInstance,
1223 [in] UINT InstanceCount,
1224 [in] UINT StartIndexLocation,
1225 [in] INT BaseVertexLocation,
1226 [in] UINT StartInstanceLocation);
1227 void DrawInstanced(
1228 [in] UINT VertexCountPerInstance,
1229 [in] UINT InstanceCount,
1230 [in] UINT StartVertexLocation,
1231 [in] UINT StartInstanceLocation);
1232 void GSSetConstantBuffers(
1233 [in] UINT StartSlot,
1234 [in] UINT NumBuffers,
1235 [in] ID3D10Buffer *const *ppConstantBuffers);
1236 void GSSetShader(
1237 [in] ID3D10GeometryShader *pShader);
1238 void IASetPrimitiveTopology(
1239 [in] D3D10_PRIMITIVE_TOPOLOGY Topology);
1240 void VSSetShaderResources(
1241 [in] UINT StartSlot,
1242 [in] UINT NumViews,
1243 [in] ID3D10ShaderResourceView *const *ppShaderResourceViews);
1244 void VSSetSamplers(
1245 [in] UINT StartSlot,
1246 [in] UINT NumSamplers,
1247 [in] ID3D10SamplerState *const *ppSamplers);
1248 void SetPredication(
1249 [in] ID3D10Predicate *pPredicate,
1250 [in] BOOL PredicateValue);
1251 void GSSetShaderResources(
1252 [in] UINT StartSlot,
1253 [in] UINT NumViews,
1254 [in] ID3D10ShaderResourceView * const *ppShaderResourceViews);
1255 void GSSetSamplers(
1256 [in] UINT StartSlot,
1257 [in] UINT NumSamplers,
1258 [in] ID3D10SamplerState *const *ppSamplers);
1259 void OMSetRenderTargets(
1260 [in] UINT NumViews,
1261 [in] ID3D10RenderTargetView *const *ppRenderTargetViews,
1262 [in] ID3D10DepthStencilView *pDepthStencilView);
1263 void OMSetBlendState(
1264 [in] ID3D10BlendState *pBlendState,
1265 [in] const FLOAT BlendFactor[4],
1266 [in] UINT SampleMask);
1267 void OMSetDepthStencilState(
1268 [in] ID3D10DepthStencilState *pDepthStencilState,
1269 [in] UINT StencilRef);
1270 void SOSetTargets(
1271 [in] UINT NumBuffers,
1272 [in] ID3D10Buffer *const *ppSOTargets,
1273 [in] const UINT *pOffsets);
1274 void DrawAuto();
1275 void RSSetState(
1276 [in] ID3D10RasterizerState *pRasterizerState);
1277 void RSSetViewports(
1278 [in] UINT NumViewports,
1279 [in] const D3D10_VIEWPORT *pViewports);
1280 void RSSetScissorRects(
1281 [in] UINT NumRects,
1282 [in] const D3D10_RECT *pRects);
1283 void CopySubresourceRegion(
1284 [in] ID3D10Resource *pDstResource,
1285 [in] UINT DstSubresource,
1286 [in] UINT DstX,
1287 [in] UINT DstY,
1288 [in] UINT DstZ,
1289 [in] ID3D10Resource *pSrcResource,
1290 [in] UINT SrcSubresource,
1291 [in] const D3D10_BOX *pSrcBox);
1292 void CopyResource(
1293 [in] ID3D10Resource *pDstResource,
1294 [in] ID3D10Resource *pSrcResource);
1295 void UpdateSubresource(
1296 [in] ID3D10Resource *pDstResource,
1297 [in] UINT DstSubresource,
1298 [in] const D3D10_BOX *pDstBox,
1299 [in] const void *pSrcData,
1300 [in] UINT SrcRowPitch,
1301 [in] UINT SrcDepthPitch);
1302 void ClearRenderTargetView(
1303 [in] ID3D10RenderTargetView *pRenderTargetView,
1304 [in] const FLOAT ColorRGBA[4]);
1305 void ClearDepthStencilView(
1306 [in] ID3D10DepthStencilView *pDepthStencilView,
1307 [in] UINT ClearFlags,
1308 [in] FLOAT Depth,
1309 [in] UINT8 Stencil);
1310 void GenerateMips(
1311 [in] ID3D10ShaderResourceView *pShaderResourceView);
1312 void ResolveSubresource(
1313 [in] ID3D10Resource *pDstResource,
1314 [in] UINT DstSubresource,
1315 [in] ID3D10Resource *pSrcResource,
1316 [in] UINT SrcSubresource,
1317 [in] DXGI_FORMAT Format);
1318 void VSGetConstantBuffers(
1319 [in] UINT StartSlot,
1320 [in] UINT NumBuffers,
1321 [out] ID3D10Buffer **ppConstantBuffers);
1322 void PSGetShaderResources(
1323 [in] UINT StartSlot,
1324 [in] UINT NumViews,
1325 [out] ID3D10ShaderResourceView **ppShaderResourceViews);
1326 void PSGetShader(
1327 [out] ID3D10PixelShader **ppPixelShader);
1328 void PSGetSamplers(
1329 [in] UINT StartSlot,
1330 [in] UINT NumSamplers,
1331 [out] ID3D10SamplerState **ppSamplers);
1332 void VSGetShader(
1333 [out] ID3D10VertexShader **ppVertexShader);
1334 void PSGetConstantBuffers(
1335 [in] UINT StartSlot,
1336 [in] UINT NumBuffers,
1337 [out] ID3D10Buffer **ppConstantBuffers);
1338 void IAGetInputLayout(
1339 [out] ID3D10InputLayout **ppInputLayout);
1340 void IAGetVertexBuffers(
1341 [in] UINT StartSlot,
1342 [in] UINT NumBuffers,
1343 [out] ID3D10Buffer **ppVertexBuffers,
1344 [out] UINT *pStrides,
1345 [out] UINT *pOffsets);
1346 void IAGetIndexBuffer(
1347 [out] ID3D10Buffer **pIndexBuffer,
1348 [out] DXGI_FORMAT *Format,
1349 [out] UINT *Offset);
1350 void GSGetConstantBuffers(
1351 [in] UINT StartSlot,
1352 [in] UINT NumBuffers,
1353 [out] ID3D10Buffer **ppConstantBuffers);
1354 void GSGetShader(
1355 [out] ID3D10GeometryShader **ppGeometryShader);
1356 void IAGetPrimitiveTopology(
1357 [out] D3D10_PRIMITIVE_TOPOLOGY *pTopology);
1358 void VSGetShaderResources(
1359 [in] UINT StartSlot,
1360 [in] UINT NumViews,
1361 [out] ID3D10ShaderResourceView **ppShaderResourceViews);
1362 void VSGetSamplers(
1363 [in] UINT StartSlot,
1364 [in] UINT NumSamplers,
1365 [out] ID3D10SamplerState **ppSamplers);
1366 void GetPredication(
1367 [out] ID3D10Predicate **ppPredicate,
1368 [out] BOOL *pPredicateValue);
1369 void GSGetShaderResources(
1370 [in] UINT StartSlot,
1371 [in] UINT NumViews,
1372 [out] ID3D10ShaderResourceView **ppShaderResourceViews);
1373 void GSGetSamplers(
1374 [in] UINT StartSlot,
1375 [in] UINT NumSamplers,
1376 [out] ID3D10SamplerState **ppSamplers);
1377 void OMGetRenderTargets(
1378 [in] UINT NumViews,
1379 [out] ID3D10RenderTargetView **ppRenderTargetViews,
1380 [out] ID3D10DepthStencilView **ppDepthStencilView);
1381 void OMGetBlendState(
1382 [out] ID3D10BlendState **ppBlendState,
1383 [out] FLOAT BlendFactor[4],
1384 [out] UINT *pSampleMask);
1385 void OMGetDepthStencilState(
1386 [out] ID3D10DepthStencilState **ppDepthStencilState,
1387 [out] UINT *pStencilRef);
1388 void SOGetTargets(
1389 [in] UINT NumBuffers,
1390 [out] ID3D10Buffer **ppSOTargets,
1391 [out] UINT *pOffsets);
1392 void RSGetState(
1393 [out] ID3D10RasterizerState **ppRasterizerState);
1394 void RSGetViewports(
1395 [in, out] UINT *NumViewports,
1396 [out] D3D10_VIEWPORT *pViewports);
1397 void RSGetScissorRects(
1398 [in, out] UINT *NumRects,
1399 [out] D3D10_RECT *pRects);
1400 HRESULT GetDeviceRemovedReason();
1401 HRESULT SetExceptionMode(
1402 [in] UINT RaiseFlags);
1403 UINT GetExceptionMode();
1404 HRESULT GetPrivateData(
1405 [in] REFGUID guid,
1406 [in, out] UINT *pDataSize,
1407 [out] void *pData);
1408 HRESULT SetPrivateData(
1409 [in] REFGUID guid,
1410 [in] UINT DataSize,
1411 [in] const void *pData);
1412 HRESULT SetPrivateDataInterface(
1413 [in] REFGUID guid,
1414 [in] const IUnknown *pData);
1415 void ClearState();
1416 void Flush();
1417 HRESULT CreateBuffer(
1418 [in] const D3D10_BUFFER_DESC *pDesc,
1419 [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
1420 [out] ID3D10Buffer **ppBuffer);
1421 HRESULT CreateTexture1D(
1422 [in] const D3D10_TEXTURE1D_DESC *pDesc,
1423 [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
1424 [out] ID3D10Texture1D **ppTexture1D);
1425 HRESULT CreateTexture2D(
1426 [in] const D3D10_TEXTURE2D_DESC *pDesc,
1427 [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
1428 [out] ID3D10Texture2D **ppTexture2D);
1429 HRESULT CreateTexture3D(
1430 [in] const D3D10_TEXTURE3D_DESC *pDesc,
1431 [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
1432 [out] ID3D10Texture3D **ppTexture3D);
1433 HRESULT CreateShaderResourceView(
1434 [in] ID3D10Resource *pResource,
1435 [in] const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
1436 [out] ID3D10ShaderResourceView **ppSRView);
1437 HRESULT CreateRenderTargetView(
1438 [in] ID3D10Resource *pResource,
1439 [in] const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
1440 [out] ID3D10RenderTargetView **ppRTView);
1441 HRESULT CreateDepthStencilView(
1442 [in] ID3D10Resource *pResource,
1443 [in] const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
1444 [out] ID3D10DepthStencilView **ppDepthStencilView);
1445 HRESULT CreateInputLayout(
1446 [in] const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
1447 [in] UINT NumElements,
1448 [in] const void *pShaderBytecodeWithInputSignature,
1449 [in] SIZE_T BytecodeLength,
1450 [out] ID3D10InputLayout **ppInputLayout);
1451 HRESULT CreateVertexShader(
1452 [in] const void *pShaderBytecode,
1453 [in] SIZE_T BytecodeLength,
1454 [out] ID3D10VertexShader **ppVertexShader);
1455 HRESULT CreateGeometryShader(
1456 [in] const void *pShaderBytecode,
1457 [in] SIZE_T BytecodeLength,
1458 [out] ID3D10GeometryShader **ppGeometryShader);
1459 HRESULT CreateGeometryShaderWithStreamOutput(
1460 [in] const void *pShaderBytecode,
1461 [in] SIZE_T BytecodeLength,
1462 [in] const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
1463 [in] UINT NumEntries,
1464 [in] UINT OutputStreamStride,
1465 [out] ID3D10GeometryShader **ppGeometryShader);
1466 HRESULT CreatePixelShader(
1467 [in] const void *pShaderBytecode,
1468 [in] SIZE_T BytecodeLength,
1469 [out] ID3D10PixelShader **ppPixelShader);
1470 HRESULT CreateBlendState(
1471 [in] const D3D10_BLEND_DESC *pBlendStateDesc,
1472 [out] ID3D10BlendState **ppBlendState);
1473 HRESULT CreateDepthStencilState(
1474 [in] const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
1475 [out] ID3D10DepthStencilState **ppDepthStencilState);
1476 HRESULT CreateRasterizerState(
1477 [in] const D3D10_RASTERIZER_DESC *pRasterizerDesc,
1478 [out] ID3D10RasterizerState **ppRasterizerState);
1479 HRESULT CreateSamplerState(
1480 [in] const D3D10_SAMPLER_DESC *pSamplerDesc,
1481 [out] ID3D10SamplerState **ppSamplerState);
1482 HRESULT CreateQuery(
1483 [in] const D3D10_QUERY_DESC *pQueryDesc,
1484 [out] ID3D10Query **ppQuery);
1485 HRESULT CreatePredicate(
1486 [in] const D3D10_QUERY_DESC *pPredicateDesc,
1487 [out] ID3D10Predicate **ppPredicate);
1488 HRESULT CreateCounter(
1489 [in] const D3D10_COUNTER_DESC *pCounterDesc,
1490 [out] ID3D10Counter **ppCounter);
1491 HRESULT CheckFormatSupport(
1492 [in] DXGI_FORMAT Format,
1493 [out] UINT *pFormatSupport);
1494 HRESULT CheckMultisampleQualityLevels(
1495 [in] DXGI_FORMAT Format,
1496 [in] UINT SampleCount,
1497 [out] UINT *pNumQualityLevels);
1498 void CheckCounterInfo(
1499 [out] D3D10_COUNTER_INFO *pCounterInfo);
1500 HRESULT CheckCounter(
1501 [in] const D3D10_COUNTER_DESC *pDesc,
1502 [out] D3D10_COUNTER_TYPE *pType,
1503 [out] UINT *pActiveCounters,
1504 [out] LPSTR szName,
1505 [in, out] UINT *pNameLength,
1506 [out] LPSTR szUnits,
1507 [in, out] UINT *pUnitsLength,
1508 [out] LPSTR szDescription,
1509 [in, out] UINT *pDescriptionLength);
1510 UINT GetCreationFlags();
1511 HRESULT OpenSharedResource(
1512 [in] HANDLE hResource,
1513 [in] REFIID ReturnedInterface,
1514 [out] void **ppResource);
1515 void SetTextFilterSize(
1516 [in] UINT Width,
1517 [in] UINT Height);
1518 void GetTextFilterSize(
1519 [out] UINT *pWidth,
1520 [out] UINT *pHeight);
1524 object,
1525 local,
1526 uuid(9b7e4e00-342c-4106-a19f-4f2704f689f0)
1528 interface ID3D10Multithread : IUnknown
1530 void Enter();
1531 void Leave();
1532 BOOL SetMultithreadProtected(
1533 [in] BOOL bMTProtect);
1534 BOOL GetMultithreadProtected();
1537 cpp_quote("#include \"d3d10misc.h\"")
1538 cpp_quote("#include \"d3d10shader.h\"")
1539 cpp_quote("#include \"d3d10effect.h\"")
1540 /* TODO: Include "d310sdklayers.h" as soon as it exists */