dsound: Add some comments from earlier patch that makes code a little better understa...
[wine/testsucceed.git] / dlls / dsound / mixer.c
blob8eba8c0eb214aafa42c848e3787b1ffbed43a17f
1 /* DirectSound
3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2002 TransGaming Technologies, Inc.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include <assert.h>
23 #include <stdarg.h>
24 #include <math.h> /* Insomnia - pow() function */
26 #define NONAMELESSSTRUCT
27 #define NONAMELESSUNION
28 #include "windef.h"
29 #include "winbase.h"
30 #include "winuser.h"
31 #include "mmsystem.h"
32 #include "winreg.h"
33 #include "winternl.h"
34 #include "wine/debug.h"
35 #include "dsound.h"
36 #include "dsdriver.h"
37 #include "dsound_private.h"
39 WINE_DEFAULT_DEBUG_CHANNEL(dsound);
41 void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan)
43 double temp;
44 TRACE("(%p)\n",volpan);
46 TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan);
47 /* the AmpFactors are expressed in 16.16 fixed point */
48 volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 0xffff);
49 /* FIXME: dwPan{Left|Right}AmpFactor */
51 /* FIXME: use calculated vol and pan ampfactors */
52 temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0));
53 volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
54 temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0));
55 volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
57 TRACE("left = %x, right = %x\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor);
60 void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan)
62 double left,right;
63 TRACE("(%p)\n",volpan);
65 TRACE("left=%x, right=%x\n",volpan->dwTotalLeftAmpFactor,volpan->dwTotalRightAmpFactor);
66 if (volpan->dwTotalLeftAmpFactor==0)
67 left=-10000;
68 else
69 left=600 * log(((double)volpan->dwTotalLeftAmpFactor) / 0xffff) / log(2);
70 if (volpan->dwTotalRightAmpFactor==0)
71 right=-10000;
72 else
73 right=600 * log(((double)volpan->dwTotalRightAmpFactor) / 0xffff) / log(2);
74 if (left<right)
76 volpan->lVolume=right;
77 volpan->dwVolAmpFactor=volpan->dwTotalRightAmpFactor;
79 else
81 volpan->lVolume=left;
82 volpan->dwVolAmpFactor=volpan->dwTotalLeftAmpFactor;
84 if (volpan->lVolume < -10000)
85 volpan->lVolume=-10000;
86 volpan->lPan=right-left;
87 if (volpan->lPan < -10000)
88 volpan->lPan=-10000;
90 TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan);
93 void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb)
95 TRACE("(%p)\n",dsb);
97 /* calculate the 10ms write lead */
98 dsb->writelead = (dsb->freq / 100) * dsb->pwfx->nBlockAlign;
102 * Check for application callback requests for when the play position
103 * reaches certain points.
105 * The offsets that will be triggered will be those between the recorded
106 * "last played" position for the buffer (i.e. dsb->playpos) and "len" bytes
107 * beyond that position.
109 void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len)
111 int i;
112 DWORD offset;
113 LPDSBPOSITIONNOTIFY event;
114 TRACE("(%p,%d)\n",dsb,len);
116 if (dsb->nrofnotifies == 0)
117 return;
119 TRACE("(%p) buflen = %d, playpos = %d, len = %d\n",
120 dsb, dsb->buflen, dsb->playpos, len);
121 for (i = 0; i < dsb->nrofnotifies ; i++) {
122 event = dsb->notifies + i;
123 offset = event->dwOffset;
124 TRACE("checking %d, position %d, event = %p\n",
125 i, offset, event->hEventNotify);
126 /* DSBPN_OFFSETSTOP has to be the last element. So this is */
127 /* OK. [Inside DirectX, p274] */
128 /* */
129 /* This also means we can't sort the entries by offset, */
130 /* because DSBPN_OFFSETSTOP == -1 */
131 if (offset == DSBPN_OFFSETSTOP) {
132 if (dsb->state == STATE_STOPPED) {
133 SetEvent(event->hEventNotify);
134 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
135 return;
136 } else
137 return;
139 if ((dsb->playpos + len) >= dsb->buflen) {
140 if ((offset < ((dsb->playpos + len) % dsb->buflen)) ||
141 (offset >= dsb->playpos)) {
142 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
143 SetEvent(event->hEventNotify);
145 } else {
146 if ((offset >= dsb->playpos) && (offset < (dsb->playpos + len))) {
147 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
148 SetEvent(event->hEventNotify);
154 /* WAV format info can be found at:
156 * http://www.cwi.nl/ftp/audio/AudioFormats.part2
157 * ftp://ftp.cwi.nl/pub/audio/RIFF-format
159 * Import points to remember:
160 * 8-bit WAV is unsigned
161 * 16-bit WAV is signed
163 /* Use the same formulas as pcmconverter.c */
164 static inline INT16 cvtU8toS16(BYTE b)
166 return (short)((b+(b << 8))-32768);
169 static inline BYTE cvtS16toU8(INT16 s)
171 return (s >> 8) ^ (unsigned char)0x80;
175 * Copy a single frame from the given input buffer to the given output buffer.
176 * Translate 8 <-> 16 bits and mono <-> stereo
178 static inline void cp_fields(const IDirectSoundBufferImpl *dsb, BYTE *ibuf, BYTE *obuf )
180 DirectSoundDevice * device = dsb->device;
181 INT fl,fr;
183 if (dsb->pwfx->wBitsPerSample == 8) {
184 if (device->pwfx->wBitsPerSample == 8 &&
185 device->pwfx->nChannels == dsb->pwfx->nChannels) {
186 /* avoid needless 8->16->8 conversion */
187 *obuf=*ibuf;
188 if (dsb->pwfx->nChannels==2)
189 *(obuf+1)=*(ibuf+1);
190 return;
192 fl = cvtU8toS16(*ibuf);
193 fr = (dsb->pwfx->nChannels==2 ? cvtU8toS16(*(ibuf + 1)) : fl);
194 } else {
195 fl = *((INT16 *)ibuf);
196 fr = (dsb->pwfx->nChannels==2 ? *(((INT16 *)ibuf) + 1) : fl);
199 if (device->pwfx->nChannels == 2) {
200 if (device->pwfx->wBitsPerSample == 8) {
201 *obuf = cvtS16toU8(fl);
202 *(obuf + 1) = cvtS16toU8(fr);
203 return;
205 if (device->pwfx->wBitsPerSample == 16) {
206 *((INT16 *)obuf) = fl;
207 *(((INT16 *)obuf) + 1) = fr;
208 return;
211 if (device->pwfx->nChannels == 1) {
212 fl = (fl + fr) >> 1;
213 if (device->pwfx->wBitsPerSample == 8) {
214 *obuf = cvtS16toU8(fl);
215 return;
217 if (device->pwfx->wBitsPerSample == 16) {
218 *((INT16 *)obuf) = fl;
219 return;
225 * Mix at most the given amount of data into the given device buffer from the
226 * given secondary buffer, starting from the dsb's first currently unmixed
227 * frame (buf_mixpos), translating frequency (pitch), stereo/mono and
228 * bits-per-sample. The secondary buffer sample is looped if it is not
229 * long enough and it is a looping buffer.
230 * (Doesn't perform any mixing - this is a straight copy operation).
232 * Now with PerfectPitch (tm) technology
234 * dsb = the secondary buffer
235 * buf = the device buffer
236 * len = number of bytes to store in the device buffer
238 * Returns: the number of bytes read from the secondary buffer
239 * (ie. len, adjusted for frequency, number of channels and sample size,
240 * and limited by buffer length for non-looping buffers)
242 static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
244 INT i, size, ipos, ilen;
245 BYTE *ibp, *obp;
246 INT iAdvance = dsb->pwfx->nBlockAlign;
247 INT oAdvance = dsb->device->pwfx->nBlockAlign;
249 ibp = dsb->buffer->memory + dsb->buf_mixpos;
250 obp = buf;
252 TRACE("(%p, %p, %p), buf_mixpos=%d\n", dsb, ibp, obp, dsb->buf_mixpos);
253 /* Check for the best case */
254 if ((dsb->freq == dsb->device->pwfx->nSamplesPerSec) &&
255 (dsb->pwfx->wBitsPerSample == dsb->device->pwfx->wBitsPerSample) &&
256 (dsb->pwfx->nChannels == dsb->device->pwfx->nChannels)) {
257 INT bytesleft = dsb->buflen - dsb->buf_mixpos;
258 TRACE("(%p) Best case\n", dsb);
259 if (len <= bytesleft )
260 CopyMemory(obp, ibp, len);
261 else { /* wrap */
262 CopyMemory(obp, ibp, bytesleft);
263 CopyMemory(obp + bytesleft, dsb->buffer->memory, len - bytesleft);
265 return len;
268 /* Check for same sample rate */
269 if (dsb->freq == dsb->device->pwfx->nSamplesPerSec) {
270 TRACE("(%p) Same sample rate %d = primary %d\n", dsb,
271 dsb->freq, dsb->device->pwfx->nSamplesPerSec);
272 ilen = 0;
273 for (i = 0; i < len; i += oAdvance) {
274 cp_fields(dsb, ibp, obp );
275 ibp += iAdvance;
276 ilen += iAdvance;
277 obp += oAdvance;
278 if (ibp >= (BYTE *)(dsb->buffer->memory + dsb->buflen))
279 ibp = dsb->buffer->memory; /* wrap */
281 return (ilen);
284 /* Mix in different sample rates */
285 /* */
286 /* New PerfectPitch(tm) Technology (c) 1998 Rob Riggs */
287 /* Patent Pending :-] */
289 /* Patent enhancements (c) 2000 Ove KÃ¥ven,
290 * TransGaming Technologies Inc. */
292 /* FIXME("(%p) Adjusting frequency: %ld -> %ld (need optimization)\n",
293 dsb, dsb->freq, dsb->device->pwfx->nSamplesPerSec); */
295 size = len / oAdvance;
296 ilen = 0;
297 ipos = dsb->buf_mixpos;
298 for (i = 0; i < size; i++) {
299 cp_fields(dsb, (dsb->buffer->memory + ipos), obp);
300 obp += oAdvance;
301 dsb->freqAcc += dsb->freqAdjust;
302 if (dsb->freqAcc >= (1<<DSOUND_FREQSHIFT)) {
303 ULONG adv = (dsb->freqAcc>>DSOUND_FREQSHIFT) * iAdvance;
304 dsb->freqAcc &= (1<<DSOUND_FREQSHIFT)-1;
305 ipos += adv; ilen += adv;
306 ipos %= dsb->buflen;
309 return ilen;
312 static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
314 INT i;
315 BYTE *bpc = buf;
316 INT16 *bps = (INT16 *) buf;
318 TRACE("(%p,%p,%d)\n",dsb,buf,len);
319 TRACE("left = %x, right = %x\n", dsb->cvolpan.dwTotalLeftAmpFactor,
320 dsb->cvolpan.dwTotalRightAmpFactor);
322 if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->cvolpan.lPan == 0)) &&
323 (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->cvolpan.lVolume == 0)) &&
324 !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
325 return; /* Nothing to do */
327 /* If we end up with some bozo coder using panning or 3D sound */
328 /* with a mono primary buffer, it could sound very weird using */
329 /* this method. Oh well, tough patooties. */
331 switch (dsb->device->pwfx->wBitsPerSample) {
332 case 8:
333 /* 8-bit WAV is unsigned, but we need to operate */
334 /* on signed data for this to work properly */
335 switch (dsb->device->pwfx->nChannels) {
336 case 1:
337 for (i = 0; i < len; i++) {
338 INT val = *bpc - 128;
339 val = (val * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
340 *bpc = val + 128;
341 bpc++;
343 break;
344 case 2:
345 for (i = 0; i < len; i+=2) {
346 INT val = *bpc - 128;
347 val = (val * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
348 *bpc++ = val + 128;
349 val = *bpc - 128;
350 val = (val * dsb->cvolpan.dwTotalRightAmpFactor) >> 16;
351 *bpc = val + 128;
352 bpc++;
354 break;
355 default:
356 FIXME("doesn't support %d channels\n", dsb->device->pwfx->nChannels);
357 break;
359 break;
360 case 16:
361 /* 16-bit WAV is signed -- much better */
362 switch (dsb->device->pwfx->nChannels) {
363 case 1:
364 for (i = 0; i < len; i += 2) {
365 *bps = (*bps * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
366 bps++;
368 break;
369 case 2:
370 for (i = 0; i < len; i += 4) {
371 *bps = (*bps * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
372 bps++;
373 *bps = (*bps * dsb->cvolpan.dwTotalRightAmpFactor) >> 16;
374 bps++;
376 break;
377 default:
378 FIXME("doesn't support %d channels\n", dsb->device->pwfx->nChannels);
379 break;
381 break;
382 default:
383 FIXME("doesn't support %d bit samples\n", dsb->device->pwfx->wBitsPerSample);
384 break;
389 * Make sure the device's tmp_buffer is at least the given size. Return a
390 * pointer to it.
392 static LPBYTE DSOUND_tmpbuffer(DirectSoundDevice *device, DWORD len)
394 TRACE("(%p,%d)\n", device, len);
396 if (len > device->tmp_buffer_len) {
397 if (device->tmp_buffer)
398 device->tmp_buffer = HeapReAlloc(GetProcessHeap(), 0, device->tmp_buffer, len);
399 else
400 device->tmp_buffer = HeapAlloc(GetProcessHeap(), 0, len);
402 device->tmp_buffer_len = len;
405 return device->tmp_buffer;
409 * Mix (at most) the given number of bytes into the given position of the
410 * device buffer, from the secondary buffer "dsb" (starting at the current
411 * mix position for that buffer).
413 * Returns the number of bytes actually mixed into the device buffer. This
414 * will match fraglen unless the end of the secondary buffer is reached
415 * (and it is not looping).
417 * dsb = the secondary buffer to mix from
418 * writepos = position (offset) in device buffer to write at
419 * fraglen = number of bytes to mix
421 static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen)
423 INT i, len, ilen, field, todo;
424 BYTE *buf, *ibuf;
426 TRACE("(%p,%d,%d)\n",dsb,writepos,fraglen);
428 len = fraglen;
429 if (!(dsb->playflags & DSBPLAY_LOOPING)) {
430 /* This buffer is not looping, so make sure the requested
431 * length will not take us past the end of the buffer */
432 int secondary_remainder = dsb->buflen - dsb->buf_mixpos;
433 int adjusted_remainder = MulDiv(dsb->device->pwfx->nAvgBytesPerSec, secondary_remainder, dsb->nAvgBytesPerSec);
434 assert(adjusted_remainder >= 0);
435 /* The adjusted remainder must be at least one sample,
436 * otherwise we will never reach the end of the
437 * secondary buffer, as there will perpetually be a
438 * fractional remainder */
439 TRACE("secondary_remainder = %d, adjusted_remainder = %d, len = %d\n", secondary_remainder, adjusted_remainder, len);
440 if (adjusted_remainder < len) {
441 TRACE("clipping len to remainder of secondary buffer\n");
442 len = adjusted_remainder;
444 if (len == 0)
445 return 0;
448 if (len % dsb->device->pwfx->nBlockAlign) {
449 INT nBlockAlign = dsb->device->pwfx->nBlockAlign;
450 ERR("length not a multiple of block size, len = %d, block size = %d\n", len, nBlockAlign);
451 len = (len / nBlockAlign) * nBlockAlign; /* data alignment */
454 if ((buf = ibuf = DSOUND_tmpbuffer(dsb->device, len)) == NULL)
455 return 0;
457 TRACE("MixInBuffer (%p) len = %d, dest = %d\n", dsb, len, writepos);
459 /* first, copy the data from the DirectSoundBuffer into the temporary
460 buffer, translating frequency/bits-per-sample/number-of-channels
461 to match the device settings */
462 ilen = DSOUND_MixerNorm(dsb, ibuf, len);
463 if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
464 (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) ||
465 (dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
466 DSOUND_MixerVol(dsb, ibuf, len);
468 /* Now mix the temporary buffer into the devices main buffer */
469 if (dsb->device->pwfx->wBitsPerSample == 8) {
470 BYTE *obuf = dsb->device->buffer + writepos;
472 if ((writepos + len) <= dsb->device->buflen)
473 todo = len;
474 else
475 todo = dsb->device->buflen - writepos;
477 for (i = 0; i < todo; i++) {
478 /* 8-bit WAV is unsigned */
479 field = (*ibuf++ - 128);
480 field += (*obuf - 128);
481 if (field > 127) field = 127;
482 else if (field < -128) field = -128;
483 *obuf++ = field + 128;
486 if (todo < len) {
487 todo = len - todo;
488 obuf = dsb->device->buffer;
490 for (i = 0; i < todo; i++) {
491 /* 8-bit WAV is unsigned */
492 field = (*ibuf++ - 128);
493 field += (*obuf - 128);
494 if (field > 127) field = 127;
495 else if (field < -128) field = -128;
496 *obuf++ = field + 128;
499 } else {
500 INT16 *ibufs, *obufs;
502 ibufs = (INT16 *) ibuf;
503 obufs = (INT16 *)(dsb->device->buffer + writepos);
505 if ((writepos + len) <= dsb->device->buflen)
506 todo = len / 2;
507 else
508 todo = (dsb->device->buflen - writepos) / 2;
510 for (i = 0; i < todo; i++) {
511 /* 16-bit WAV is signed */
512 field = *ibufs++;
513 field += *obufs;
514 if (field > 32767) field = 32767;
515 else if (field < -32768) field = -32768;
516 *obufs++ = field;
519 if (todo < (len / 2)) {
520 todo = (len / 2) - todo;
521 obufs = (INT16 *)dsb->device->buffer;
523 for (i = 0; i < todo; i++) {
524 /* 16-bit WAV is signed */
525 field = *ibufs++;
526 field += *obufs;
527 if (field > 32767) field = 32767;
528 else if (field < -32768) field = -32768;
529 *obufs++ = field;
534 if (dsb->leadin && (dsb->startpos > dsb->buf_mixpos) && (dsb->startpos <= dsb->buf_mixpos + ilen)) {
535 /* HACK... leadin should be reset when the PLAY position reaches the startpos,
536 * not the MIX position... but if the sound buffer is bigger than our prebuffering
537 * (which must be the case for the streaming buffers that need this hack anyway)
538 * plus DS_HEL_MARGIN or equivalent, then this ought to work anyway. */
539 dsb->leadin = FALSE;
542 dsb->buf_mixpos += ilen;
544 if (dsb->buf_mixpos >= dsb->buflen) {
545 if (dsb->playflags & DSBPLAY_LOOPING) {
546 /* wrap */
547 dsb->buf_mixpos %= dsb->buflen;
548 if (dsb->leadin && (dsb->startpos <= dsb->buf_mixpos))
549 dsb->leadin = FALSE; /* HACK: see above */
550 } else if (dsb->buf_mixpos > dsb->buflen) {
551 ERR("Mixpos (%u) past buflen (%u), capping...\n", dsb->buf_mixpos, dsb->buflen);
552 dsb->buf_mixpos = dsb->buflen;
556 return len;
559 static void DSOUND_PhaseCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD len)
561 INT ilen, field;
562 UINT i, todo;
563 BYTE *buf, *ibuf;
565 TRACE("(%p,%d,%d)\n",dsb,writepos,len);
567 if (len % dsb->device->pwfx->nBlockAlign) {
568 INT nBlockAlign = dsb->device->pwfx->nBlockAlign;
569 ERR("length not a multiple of block size, len = %d, block size = %d\n", len, nBlockAlign);
570 len = (len / nBlockAlign) * nBlockAlign; /* data alignment */
573 if ((buf = ibuf = DSOUND_tmpbuffer(dsb->device, len)) == NULL)
574 return;
576 TRACE("PhaseCancel (%p) len = %d, dest = %d\n", dsb, len, writepos);
578 ilen = DSOUND_MixerNorm(dsb, ibuf, len);
579 if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
580 (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) ||
581 (dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
582 DSOUND_MixerVol(dsb, ibuf, len);
584 /* subtract instead of add, to phase out premixed data */
585 if (dsb->device->pwfx->wBitsPerSample == 8) {
586 BYTE *obuf = dsb->device->buffer + writepos;
588 if ((writepos + len) <= dsb->device->buflen)
589 todo = len;
590 else
591 todo = dsb->device->buflen - writepos;
593 for (i = 0; i < todo; i++) {
594 /* 8-bit WAV is unsigned */
595 field = (*obuf - 128);
596 field -= (*ibuf++ - 128);
597 if (field > 127) field = 127;
598 else if (field < -128) field = -128;
599 *obuf++ = field + 128;
602 if (todo < len) {
603 todo = len - todo;
604 obuf = dsb->device->buffer;
606 for (i = 0; i < todo; i++) {
607 /* 8-bit WAV is unsigned */
608 field = (*obuf - 128);
609 field -= (*ibuf++ - 128);
610 if (field > 127) field = 127;
611 else if (field < -128) field = -128;
612 *obuf++ = field + 128;
615 } else {
616 INT16 *ibufs, *obufs;
618 ibufs = (INT16 *) ibuf;
619 obufs = (INT16 *)(dsb->device->buffer + writepos);
621 if ((writepos + len) <= dsb->device->buflen)
622 todo = len / 2;
623 else
624 todo = (dsb->device->buflen - writepos) / 2;
626 for (i = 0; i < todo; i++) {
627 /* 16-bit WAV is signed */
628 field = *obufs;
629 field -= *ibufs++;
630 if (field > 32767) field = 32767;
631 else if (field < -32768) field = -32768;
632 *obufs++ = field;
635 if (todo < (len / 2)) {
636 todo = (len / 2) - todo;
637 obufs = (INT16 *)dsb->device->buffer;
639 for (i = 0; i < todo; i++) {
640 /* 16-bit WAV is signed */
641 field = *obufs;
642 field -= *ibufs++;
643 if (field > 32767) field = 32767;
644 else if (field < -32768) field = -32768;
645 *obufs++ = field;
651 static void DSOUND_MixCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, BOOL cancel)
653 DWORD size, flen, len, npos, nlen;
654 INT iAdvance = dsb->pwfx->nBlockAlign;
655 INT oAdvance = dsb->device->pwfx->nBlockAlign;
656 /* determine amount of premixed data to cancel */
657 DWORD primary_done =
658 ((dsb->primary_mixpos < writepos) ? dsb->device->buflen : 0) +
659 dsb->primary_mixpos - writepos;
661 TRACE("(%p, %d), buf_mixpos=%d\n", dsb, writepos, dsb->buf_mixpos);
663 /* backtrack the mix position */
664 size = primary_done / oAdvance;
665 flen = size * dsb->freqAdjust;
666 len = (flen >> DSOUND_FREQSHIFT) * iAdvance;
667 flen &= (1<<DSOUND_FREQSHIFT)-1;
668 while (dsb->freqAcc < flen) {
669 len += iAdvance;
670 dsb->freqAcc += 1<<DSOUND_FREQSHIFT;
672 len %= dsb->buflen;
673 npos = ((dsb->buf_mixpos < len) ? dsb->buflen : 0) +
674 dsb->buf_mixpos - len;
675 if (dsb->leadin && (dsb->startpos > npos) && (dsb->startpos <= npos + len)) {
676 /* stop backtracking at startpos */
677 npos = dsb->startpos;
678 len = ((dsb->buf_mixpos < npos) ? dsb->buflen : 0) +
679 dsb->buf_mixpos - npos;
680 flen = dsb->freqAcc;
681 nlen = len / dsb->pwfx->nBlockAlign;
682 nlen = ((nlen << DSOUND_FREQSHIFT) + flen) / dsb->freqAdjust;
683 nlen *= dsb->device->pwfx->nBlockAlign;
684 writepos =
685 ((dsb->primary_mixpos < nlen) ? dsb->device->buflen : 0) +
686 dsb->primary_mixpos - nlen;
689 dsb->freqAcc -= flen;
690 dsb->buf_mixpos = npos;
691 dsb->primary_mixpos = writepos;
693 TRACE("new buf_mixpos=%d, primary_mixpos=%d (len=%d)\n",
694 dsb->buf_mixpos, dsb->primary_mixpos, len);
696 if (cancel) DSOUND_PhaseCancel(dsb, writepos, len);
699 void DSOUND_MixCancelAt(IDirectSoundBufferImpl *dsb, DWORD buf_writepos)
701 #if 0
702 DWORD i, size, flen, len, npos, nlen;
703 INT iAdvance = dsb->pwfx->nBlockAlign;
704 INT oAdvance = dsb->device->pwfx->nBlockAlign;
705 /* determine amount of premixed data to cancel */
706 DWORD buf_done =
707 ((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
708 dsb->buf_mixpos - buf_writepos;
709 #endif
711 WARN("(%p, %d), buf_mixpos=%d\n", dsb, buf_writepos, dsb->buf_mixpos);
712 /* since this is not implemented yet, just cancel *ALL* prebuffering for now
713 * (which is faster anyway when there's only a single secondary buffer) */
714 dsb->device->need_remix = TRUE;
717 void DSOUND_ForceRemix(IDirectSoundBufferImpl *dsb)
719 TRACE("(%p)\n",dsb);
720 EnterCriticalSection(&dsb->lock);
721 if (dsb->state == STATE_PLAYING)
722 dsb->device->need_remix = TRUE;
723 LeaveCriticalSection(&dsb->lock);
727 * Mix some frames from the given secondary buffer "dsb" into the device
728 * primary buffer.
730 * dsb = the secondary buffer
731 * playpos = the current play position in the device buffer (primary buffer)
732 * writepos = the current safe-to-write position in the device buffer
733 * mixlen = the maximum number of bytes in the primary buffer to mix, from the
734 * current writepos.
736 * Returns: the number of bytes beyond the writepos that were mixed.
738 static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD writepos, DWORD mixlen)
740 /* The buffer's primary_mixpos may be before or after the the device
741 * buffer's mixpos, but both must be ahead of writepos. */
743 DWORD len, slen;
744 /* determine this buffer's write position */
745 DWORD buf_writepos = DSOUND_CalcPlayPosition(dsb, writepos, writepos);
746 /* determine how much already-mixed data exists */
747 DWORD buf_done =
748 ((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
749 dsb->buf_mixpos - buf_writepos;
750 DWORD primary_done =
751 ((dsb->primary_mixpos < writepos) ? dsb->device->buflen : 0) +
752 dsb->primary_mixpos - writepos;
753 DWORD adv_done =
754 ((dsb->device->mixpos < writepos) ? dsb->device->buflen : 0) +
755 dsb->device->mixpos - writepos;
756 DWORD played =
757 ((buf_writepos < dsb->playpos) ? dsb->buflen : 0) +
758 buf_writepos - dsb->playpos;
759 DWORD buf_left = dsb->buflen - buf_writepos;
760 int still_behind;
762 TRACE("(%p,%d,%d,%d)\n",dsb,playpos,writepos,mixlen);
763 TRACE("buf_writepos=%d, primary_writepos=%d\n", buf_writepos, writepos);
764 TRACE("buf_done=%d, primary_done=%d\n", buf_done, primary_done);
765 TRACE("buf_mixpos=%d, primary_mixpos=%d, mixlen=%d\n", dsb->buf_mixpos, dsb->primary_mixpos,
766 mixlen);
767 TRACE("looping=%d, startpos=%d, leadin=%d\n", dsb->playflags, dsb->startpos, dsb->leadin);
769 /* check for notification positions */
770 if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY &&
771 dsb->state != STATE_STARTING) {
772 DSOUND_CheckEvent(dsb, played);
775 /* save write position for non-GETCURRENTPOSITION2... */
776 dsb->playpos = buf_writepos;
778 /* check whether CalcPlayPosition detected a mixing underrun */
779 if ((buf_done == 0) && (dsb->primary_mixpos != writepos)) {
780 /* it did, but did we have more to play? */
781 if ((dsb->playflags & DSBPLAY_LOOPING) ||
782 (dsb->buf_mixpos < dsb->buflen)) {
783 /* yes, have to recover */
784 ERR("underrun on sound buffer %p\n", dsb);
785 TRACE("recovering from underrun: primary_mixpos=%d\n", writepos);
787 dsb->primary_mixpos = writepos;
788 primary_done = 0;
790 /* determine how far ahead we should mix */
791 if (((dsb->playflags & DSBPLAY_LOOPING) ||
792 (dsb->leadin && (dsb->probably_valid_to != 0))) &&
793 !(dsb->dsbd.dwFlags & DSBCAPS_STATIC)) {
794 /* if this is a streaming buffer, it typically means that
795 * we should defer mixing past probably_valid_to as long
796 * as we can, to avoid unnecessary remixing */
797 /* the heavy-looking calculations shouldn't be that bad,
798 * as any game isn't likely to be have more than 1 or 2
799 * streaming buffers in use at any time anyway... */
800 DWORD probably_valid_left =
801 (dsb->probably_valid_to == (DWORD)-1) ? dsb->buflen :
802 ((dsb->probably_valid_to < buf_writepos) ? dsb->buflen : 0) +
803 dsb->probably_valid_to - buf_writepos;
804 /* check for leadin condition */
805 if ((probably_valid_left == 0) &&
806 (dsb->probably_valid_to == dsb->startpos) &&
807 dsb->leadin)
808 probably_valid_left = dsb->buflen;
809 TRACE("streaming buffer probably_valid_to=%d, probably_valid_left=%d\n",
810 dsb->probably_valid_to, probably_valid_left);
811 /* check whether the app's time is already up */
812 if (probably_valid_left < dsb->writelead) {
813 WARN("probably_valid_to now within writelead, possible streaming underrun\n");
814 /* once we pass the point of no return,
815 * no reason to hold back anymore */
816 dsb->probably_valid_to = (DWORD)-1;
817 /* we just have to go ahead and mix what we have,
818 * there's no telling what the app is thinking anyway */
819 } else {
820 /* adjust for our frequency and our sample size */
821 probably_valid_left = MulDiv(probably_valid_left,
822 1 << DSOUND_FREQSHIFT,
823 dsb->pwfx->nBlockAlign * dsb->freqAdjust) *
824 dsb->device->pwfx->nBlockAlign;
825 /* check whether to clip mix_len */
826 if (probably_valid_left < mixlen) {
827 TRACE("clipping to probably_valid_left=%d\n", probably_valid_left);
828 mixlen = probably_valid_left;
832 /* cut mixlen with what's already been mixed */
833 if (mixlen < primary_done) {
834 /* huh? and still CalcPlayPosition didn't
835 * detect an underrun? */
836 FIXME("problem with underrun detection (mixlen=%d < primary_done=%d)\n", mixlen, primary_done);
837 return 0;
839 len = mixlen - primary_done;
840 TRACE("remaining mixlen=%d\n", len);
842 if (len < dsb->device->fraglen) {
843 /* smaller than a fragment, wait until it gets larger
844 * before we take the mixing overhead */
845 TRACE("mixlen not worth it, deferring mixing\n");
846 still_behind = 1;
847 goto post_mix;
850 /* ok, we know how much to mix, let's go */
851 still_behind = (adv_done > primary_done);
852 while (len) {
853 slen = dsb->device->buflen - dsb->primary_mixpos;
854 if (slen > len) slen = len;
855 slen = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, slen);
857 if ((dsb->primary_mixpos < dsb->device->mixpos) &&
858 (dsb->primary_mixpos + slen >= dsb->device->mixpos))
859 still_behind = FALSE;
861 dsb->primary_mixpos += slen; len -= slen;
862 dsb->primary_mixpos %= dsb->device->buflen;
864 if ((dsb->state == STATE_STOPPED) || !slen) break;
866 TRACE("new primary_mixpos=%d, primary_advbase=%d\n", dsb->primary_mixpos, dsb->device->mixpos);
867 TRACE("mixed data len=%d, still_behind=%d\n", mixlen-len, still_behind);
869 post_mix:
870 /* check if buffer should be considered complete */
871 if (buf_left < dsb->writelead &&
872 !(dsb->playflags & DSBPLAY_LOOPING)) {
873 dsb->state = STATE_STOPPED;
874 dsb->playpos = 0;
875 dsb->last_playpos = 0;
876 dsb->buf_mixpos = 0;
877 dsb->leadin = FALSE;
878 dsb->need_remix = FALSE;
879 DSOUND_CheckEvent(dsb, buf_left);
882 /* return how far we think the primary buffer can
883 * advance its underrun detector...*/
884 if (still_behind) return 0;
885 if ((mixlen - len) < primary_done) return 0;
886 slen = ((dsb->primary_mixpos < dsb->device->mixpos) ?
887 dsb->device->buflen : 0) + dsb->primary_mixpos -
888 dsb->device->mixpos;
889 if (slen > mixlen) {
890 /* the primary_done and still_behind checks above should have worked */
891 FIXME("problem with advancement calculation (advlen=%d > mixlen=%d)\n", slen, mixlen);
892 slen = 0;
894 return slen;
898 * For a DirectSoundDevice, go through all the currently playing buffers and
899 * mix them in to the device buffer.
901 * playpos = the current play position in the primary buffer
902 * writepos = the current safe-to-write position in the primary buffer
903 * mixlen = the maximum amount to mix into the primary buffer
904 * (beyond the current writepos)
905 * recover = true if the sound device may have been reset and the write
906 * position in the device buffer changed
908 * Returns: the length beyond the writepos that was mixed to.
910 static DWORD DSOUND_MixToPrimary(DirectSoundDevice *device, DWORD playpos, DWORD writepos, DWORD mixlen, BOOL recover)
912 INT i, len, maxlen = 0;
913 IDirectSoundBufferImpl *dsb;
915 TRACE("(%d,%d,%d,%d)\n", playpos, writepos, mixlen, recover);
916 for (i = 0; i < device->nrofbuffers; i++) {
917 dsb = device->buffers[i];
919 if (dsb->buflen && dsb->state && !dsb->hwbuf) {
920 TRACE("Checking %p, mixlen=%d\n", dsb, mixlen);
921 EnterCriticalSection(&(dsb->lock));
922 if (dsb->state == STATE_STOPPING) {
923 DSOUND_MixCancel(dsb, writepos, TRUE);
924 dsb->state = STATE_STOPPED;
925 DSOUND_CheckEvent(dsb, 0);
926 } else {
927 if ((dsb->state == STATE_STARTING) || recover) {
928 dsb->primary_mixpos = writepos;
929 dsb->cvolpan = dsb->volpan;
930 dsb->need_remix = FALSE;
932 else if (dsb->need_remix) {
933 DSOUND_MixCancel(dsb, writepos, TRUE);
934 dsb->cvolpan = dsb->volpan;
935 dsb->need_remix = FALSE;
937 len = DSOUND_MixOne(dsb, playpos, writepos, mixlen);
938 if (dsb->state == STATE_STARTING)
939 dsb->state = STATE_PLAYING;
940 maxlen = (len > maxlen) ? len : maxlen;
942 LeaveCriticalSection(&(dsb->lock));
946 return maxlen;
949 static void DSOUND_MixReset(DirectSoundDevice *device, DWORD writepos)
951 INT i;
952 IDirectSoundBufferImpl *dsb;
953 int nfiller;
955 TRACE("(%p,%d)\n", device, writepos);
957 /* the sound of silence */
958 nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0;
960 /* reset all buffer mix positions */
961 for (i = 0; i < device->nrofbuffers; i++) {
962 dsb = device->buffers[i];
964 if (dsb->buflen && dsb->state && !dsb->hwbuf) {
965 TRACE("Resetting %p\n", dsb);
966 EnterCriticalSection(&(dsb->lock));
967 if (dsb->state == STATE_STOPPING) {
968 dsb->state = STATE_STOPPED;
970 else if (dsb->state == STATE_STARTING) {
971 /* nothing */
972 } else {
973 DSOUND_MixCancel(dsb, writepos, FALSE);
974 dsb->cvolpan = dsb->volpan;
975 dsb->need_remix = FALSE;
977 LeaveCriticalSection(&(dsb->lock));
981 /* wipe out premixed data */
982 if (device->mixpos < writepos) {
983 FillMemory(device->buffer + writepos, device->buflen - writepos, nfiller);
984 FillMemory(device->buffer, device->mixpos, nfiller);
985 } else {
986 FillMemory(device->buffer + writepos, device->mixpos - writepos, nfiller);
989 /* reset primary mix position */
990 device->mixpos = writepos;
993 static void DSOUND_CheckReset(DirectSoundDevice *device, DWORD writepos)
995 TRACE("(%p,%d)\n",device,writepos);
996 if (device->need_remix) {
997 DSOUND_MixReset(device, writepos);
998 device->need_remix = FALSE;
999 /* maximize Half-Life performance */
1000 device->prebuf = ds_snd_queue_min;
1001 device->precount = 0;
1002 } else {
1003 device->precount++;
1004 if (device->precount >= 4) {
1005 if (device->prebuf < ds_snd_queue_max)
1006 device->prebuf++;
1007 device->precount = 0;
1010 TRACE("premix adjust: %d\n", device->prebuf);
1013 void DSOUND_WaveQueue(DirectSoundDevice *device, DWORD mixq)
1015 TRACE("(%p,%d)\n", device, mixq);
1016 if (mixq + device->pwqueue > ds_hel_queue) mixq = ds_hel_queue - device->pwqueue;
1017 TRACE("queueing %d buffers, starting at %d\n", mixq, device->pwwrite);
1018 for (; mixq; mixq--) {
1019 waveOutWrite(device->hwo, device->pwave[device->pwwrite], sizeof(WAVEHDR));
1020 device->pwwrite++;
1021 if (device->pwwrite >= DS_HEL_FRAGS) device->pwwrite = 0;
1022 device->pwqueue++;
1026 /* #define SYNC_CALLBACK */
1029 * Perform mixing for a Direct Sound device. That is, go through all the
1030 * secondary buffers (the sound bites currently playing) and mix them in
1031 * to the primary buffer (the device buffer).
1033 static void DSOUND_PerformMix(DirectSoundDevice *device)
1035 int nfiller;
1036 BOOL forced;
1037 HRESULT hres;
1039 TRACE("(%p)\n", device);
1041 /* the sound of silence */
1042 nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0;
1044 /* whether the primary is forced to play even without secondary buffers */
1045 forced = ((device->state == STATE_PLAYING) || (device->state == STATE_STARTING));
1047 if (device->priolevel != DSSCL_WRITEPRIMARY) {
1048 BOOL paused = ((device->state == STATE_STOPPED) || (device->state == STATE_STARTING));
1049 /* FIXME: document variables */
1050 DWORD playpos, writepos, inq, maxq, frag;
1051 if (device->hwbuf) {
1052 hres = IDsDriverBuffer_GetPosition(device->hwbuf, &playpos, &writepos);
1053 if (hres) {
1054 WARN("IDsDriverBuffer_GetPosition failed\n");
1055 return;
1057 /* Well, we *could* do Just-In-Time mixing using the writepos,
1058 * but that's a little bit ambitious and unnecessary... */
1059 /* rather add our safety margin to the writepos, if we're playing */
1060 if (!paused) {
1061 writepos += device->writelead;
1062 writepos %= device->buflen;
1063 } else writepos = playpos;
1064 } else {
1065 playpos = device->pwplay * device->fraglen;
1066 writepos = playpos;
1067 if (!paused) {
1068 writepos += ds_hel_margin * device->fraglen;
1069 writepos %= device->buflen;
1072 TRACE("primary playpos=%d, writepos=%d, clrpos=%d, mixpos=%d, buflen=%d\n",
1073 playpos,writepos,device->playpos,device->mixpos,device->buflen);
1074 assert(device->playpos < device->buflen);
1075 /* wipe out just-played sound data */
1076 if (playpos < device->playpos) {
1077 FillMemory(device->buffer + device->playpos, device->buflen - device->playpos, nfiller);
1078 FillMemory(device->buffer, playpos, nfiller);
1079 } else {
1080 FillMemory(device->buffer + device->playpos, playpos - device->playpos, nfiller);
1082 device->playpos = playpos;
1084 EnterCriticalSection(&(device->mixlock));
1086 /* reset mixing if necessary */
1087 DSOUND_CheckReset(device, writepos);
1089 /* check how much prebuffering is left */
1090 inq = device->mixpos;
1091 if (inq < writepos)
1092 inq += device->buflen;
1093 inq -= writepos;
1095 /* find the maximum we can prebuffer */
1096 if (!paused) {
1097 maxq = playpos;
1098 if (maxq < writepos)
1099 maxq += device->buflen;
1100 maxq -= writepos;
1101 } else maxq = device->buflen;
1103 /* clip maxq to device->prebuf */
1104 frag = device->prebuf * device->fraglen;
1105 if (maxq > frag) maxq = frag;
1107 /* check for consistency */
1108 if (inq > maxq) {
1109 /* the playback position must have passed our last
1110 * mixed position, i.e. it's an underrun, or we have
1111 * nothing more to play */
1112 TRACE("reached end of mixed data (inq=%d, maxq=%d)\n", inq, maxq);
1113 inq = 0;
1114 /* stop the playback now, to allow buffers to refill */
1115 if (device->state == STATE_PLAYING) {
1116 device->state = STATE_STARTING;
1118 else if (device->state == STATE_STOPPING) {
1119 device->state = STATE_STOPPED;
1121 else {
1122 /* how can we have an underrun if we aren't playing? */
1123 WARN("unexpected primary state (%d)\n", device->state);
1125 #ifdef SYNC_CALLBACK
1126 /* DSOUND_callback may need this lock */
1127 LeaveCriticalSection(&(device->mixlock));
1128 #endif
1129 if (DSOUND_PrimaryStop(device) != DS_OK)
1130 WARN("DSOUND_PrimaryStop failed\n");
1131 #ifdef SYNC_CALLBACK
1132 EnterCriticalSection(&(device->mixlock));
1133 #endif
1134 if (device->hwbuf) {
1135 /* the Stop is supposed to reset play position to beginning of buffer */
1136 /* unfortunately, OSS is not able to do so, so get current pointer */
1137 hres = IDsDriverBuffer_GetPosition(device->hwbuf, &playpos, NULL);
1138 if (hres) {
1139 LeaveCriticalSection(&(device->mixlock));
1140 WARN("IDsDriverBuffer_GetPosition failed\n");
1141 return;
1143 } else {
1144 playpos = device->pwplay * device->fraglen;
1146 writepos = playpos;
1147 device->playpos = playpos;
1148 device->mixpos = writepos;
1149 inq = 0;
1150 maxq = device->buflen;
1151 if (maxq > frag) maxq = frag;
1152 FillMemory(device->buffer, device->buflen, nfiller);
1153 paused = TRUE;
1156 /* do the mixing */
1157 frag = DSOUND_MixToPrimary(device, playpos, writepos, maxq, paused);
1158 if (forced) frag = maxq - inq;
1159 device->mixpos += frag;
1160 device->mixpos %= device->buflen;
1162 if (frag) {
1163 /* buffers have been filled, restart playback */
1164 if (device->state == STATE_STARTING) {
1165 device->state = STATE_PLAYING;
1167 else if (device->state == STATE_STOPPED) {
1168 /* the dsound is supposed to play if there's something to play
1169 * even if it is reported as stopped, so don't let this confuse you */
1170 device->state = STATE_STOPPING;
1172 LeaveCriticalSection(&(device->mixlock));
1173 if (paused) {
1174 if (DSOUND_PrimaryPlay(device) != DS_OK)
1175 WARN("DSOUND_PrimaryPlay failed\n");
1176 else
1177 TRACE("starting playback\n");
1180 else
1181 LeaveCriticalSection(&(device->mixlock));
1182 } else {
1183 /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
1184 if (device->state == STATE_STARTING) {
1185 if (DSOUND_PrimaryPlay(device) != DS_OK)
1186 WARN("DSOUND_PrimaryPlay failed\n");
1187 else
1188 device->state = STATE_PLAYING;
1190 else if (device->state == STATE_STOPPING) {
1191 if (DSOUND_PrimaryStop(device) != DS_OK)
1192 WARN("DSOUND_PrimaryStop failed\n");
1193 else
1194 device->state = STATE_STOPPED;
1199 void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD_PTR dwUser,
1200 DWORD_PTR dw1, DWORD_PTR dw2)
1202 DirectSoundDevice * device = (DirectSoundDevice*)dwUser;
1203 DWORD start_time = GetTickCount();
1204 DWORD end_time;
1205 TRACE("(%d,%d,0x%lx,0x%lx,0x%lx)\n",timerID,msg,dwUser,dw1,dw2);
1206 TRACE("entering at %d\n", start_time);
1208 if (DSOUND_renderer[device->drvdesc.dnDevNode] != device) {
1209 ERR("dsound died without killing us?\n");
1210 timeKillEvent(timerID);
1211 timeEndPeriod(DS_TIME_RES);
1212 return;
1215 RtlAcquireResourceShared(&(device->buffer_list_lock), TRUE);
1217 if (device->ref)
1218 DSOUND_PerformMix(device);
1220 RtlReleaseResource(&(device->buffer_list_lock));
1222 end_time = GetTickCount();
1223 TRACE("completed processing at %d, duration = %d\n", end_time, end_time - start_time);
1226 void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
1228 DirectSoundDevice * device = (DirectSoundDevice*)dwUser;
1229 TRACE("(%p,%x,%x,%x,%x)\n",hwo,msg,dwUser,dw1,dw2);
1230 TRACE("entering at %d, msg=%08x(%s)\n", GetTickCount(), msg,
1231 msg==MM_WOM_DONE ? "MM_WOM_DONE" : msg==MM_WOM_CLOSE ? "MM_WOM_CLOSE" :
1232 msg==MM_WOM_OPEN ? "MM_WOM_OPEN" : "UNKNOWN");
1233 if (msg == MM_WOM_DONE) {
1234 DWORD inq, mixq, fraglen, buflen, pwplay, playpos, mixpos;
1235 if (device->pwqueue == (DWORD)-1) {
1236 TRACE("completed due to reset\n");
1237 return;
1239 /* it could be a bad idea to enter critical section here... if there's lock contention,
1240 * the resulting scheduling delays might obstruct the winmm player thread */
1241 #ifdef SYNC_CALLBACK
1242 EnterCriticalSection(&(device->mixlock));
1243 #endif
1244 /* retrieve current values */
1245 fraglen = device->fraglen;
1246 buflen = device->buflen;
1247 pwplay = device->pwplay;
1248 playpos = pwplay * fraglen;
1249 mixpos = device->mixpos;
1250 /* check remaining mixed data */
1251 inq = ((mixpos < playpos) ? buflen : 0) + mixpos - playpos;
1252 mixq = inq / fraglen;
1253 if ((inq - (mixq * fraglen)) > 0) mixq++;
1254 /* complete the playing buffer */
1255 TRACE("done playing primary pos=%d\n", playpos);
1256 pwplay++;
1257 if (pwplay >= DS_HEL_FRAGS) pwplay = 0;
1258 /* write new values */
1259 device->pwplay = pwplay;
1260 device->pwqueue--;
1261 /* queue new buffer if we have data for it */
1262 if (inq>1) DSOUND_WaveQueue(device, inq-1);
1263 #ifdef SYNC_CALLBACK
1264 LeaveCriticalSection(&(device->mixlock));
1265 #endif
1267 TRACE("completed\n");