2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
30 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
31 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
33 #define GLX_GLXEXT_PROTOTYPES
35 #ifdef HAVE_GL_GLEXT_H
36 # include <GL/glext.h>
44 /* Redefines the constants */
45 #define CALLBACK __stdcall
46 #define WINAPI __stdcall
47 #define APIENTRY WINAPI
51 extern void (*wine_tsx11_lock_ptr
)(void);
52 extern void (*wine_tsx11_unlock_ptr
)(void);
54 /* As GLX relies on X, this is needed */
57 #define ENTER_GL() ++num_lock; TRACE("inc lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
58 #define LEAVE_GL() if (num_lock > 2) TRACE("fucking locks: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
60 #define ENTER_GL() wine_tsx11_lock_ptr()
61 #define LEAVE_GL() wine_tsx11_unlock_ptr()
80 #define MAX_PALETTES 256
81 #define MAX_STREAMS 16
82 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
83 #define MAX_LEVELS 256
85 /* Other useful values */
86 #define HIGHEST_RENDER_STATE 174
87 #define HIGHEST_TEXTURE_STATE 29
88 #define HIGHEST_TRANSFORMSTATE 512
89 #define D3DSBT_RECORDED 0xfffffffe
91 /* Performance changes - Only reapply what is necessary */
92 #define REAPPLY_ALPHAOP 0x0001
93 #define REAPPLY_ALL 0xFFFF
95 /* CreateVertexShader can return > 0xFFFF */
96 #define VS_HIGHESTFIXEDFXF 0xF0000000
97 #define VERTEX_SHADER(Handle) \
98 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaders) / sizeof(IDirect3DVertexShaderImpl*)) ? NULL : VertexShaders[Handle]) : VertexShaders[Handle - VS_HIGHESTFIXEDFXF])
99 #define VERTEX_SHADER_DECL(Handle) \
100 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaderDeclarations) / sizeof(IDirect3DVertexShaderDeclarationImpl*)) ? NULL : VertexShaderDeclarations[Handle]) : VertexShaderDeclarations[Handle - VS_HIGHESTFIXEDFXF])
101 #define PIXEL_SHADER(Handle) \
102 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(PixelShaders) / sizeof(IDirect3DPixelShaderImpl*)) ? NULL : PixelShaders[Handle]) : PixelShaders[Handle - VS_HIGHESTFIXEDFXF])
104 /* Direct3D8 Interfaces: */
105 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl
;
106 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl
;
107 typedef struct IDirect3D8Impl IDirect3D8Impl
;
108 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl
;
109 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl
;
110 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl
;
111 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl
;
112 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl
;
113 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl
;
114 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl
;
115 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl
;
116 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl
;
118 /** Private Interfaces: */
119 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl
;
120 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl
;
121 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl
;
122 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl
;
124 typedef struct D3DSHADERVECTOR
{
131 typedef struct D3DSHADERSCALAR
{
135 #define D3D8_VSHADER_MAX_CONSTANTS 96
136 typedef D3DSHADERVECTOR VSHADERCONSTANTS8
[D3D8_VSHADER_MAX_CONSTANTS
];
138 typedef struct VSHADERDATA8
{
139 /** Run Time Shader Function Constants */
140 /*D3DXBUFFER* constants;*/
142 /** Shader Code as char ... */
147 /** temporary here waiting for buffer code */
148 typedef struct VSHADERINPUTDATA8
{
149 D3DSHADERVECTOR V
[17];
152 /** temporary here waiting for buffer code */
153 typedef struct VSHADEROUTPUTDATA8
{
154 D3DSHADERVECTOR oPos
;
155 D3DSHADERVECTOR oD
[2];
156 D3DSHADERVECTOR oT
[8];
157 D3DSHADERVECTOR oFog
;
158 D3DSHADERVECTOR oPts
;
159 } VSHADEROUTPUTDATA8
;
162 #define D3D8_PSHADER_MAX_CONSTANTS 32
163 typedef D3DSHADERVECTOR PSHADERCONSTANTS8
[D3D8_PSHADER_MAX_CONSTANTS
];
165 typedef struct PSHADERDATA8
{
166 /** Run Time Shader Function Constants */
167 /*D3DXBUFFER* constants;*/
169 /** Shader Code as char ... */
174 /** temporary here waiting for buffer code */
175 typedef struct PSHADERINPUTDATA8
{
176 D3DSHADERVECTOR V
[2];
177 D3DSHADERVECTOR T
[8];
178 D3DSHADERVECTOR S
[16];
179 /*D3DSHADERVECTOR R[12];*/
182 /** temporary here waiting for buffer code */
183 typedef struct PSHADEROUTPUTDATA8
{
184 D3DSHADERVECTOR oC
[4];
185 D3DSHADERVECTOR oDepth
;
186 } PSHADEROUTPUTDATA8
;
189 * Private definitions for internal use only
191 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
192 struct PLIGHTINFOEL
{
193 D3DLIGHT8 OriginalParms
;
200 /* Converted parms to speed up swapping lights */
213 #define checkGLcall(A) \
215 GLint err = glGetError(); \
216 if (err != GL_NO_ERROR) { \
217 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
219 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
222 #define vcheckGLcall(A) \
224 GLint err = glGetError(); \
225 if (err != GL_NO_ERROR) { \
226 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
228 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
232 #include "d3dcore_gl.h"
235 #define GL_LIMITS(ExtName) (This->direct3d8->gl_info.max_##ExtName)
236 #define GL_SUPPORT(ExtName) (TRUE == This->direct3d8->gl_info.supported[ExtName])
237 #define GL_SUPPORT_DEV(ExtName, dev) (TRUE == (dev)->direct3d8->gl_info.supported[ExtName])
238 #define GL_EXTCALL(FuncName) (This->direct3d8->gl_info.FuncName)
239 #define GL_EXTCALL_DEV(FuncName, dev) ((dev)->direct3d8->gl_info.FuncName)
242 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
243 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
244 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
245 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
247 #define D3DCOLORTOCOLORVALUE(dw, col) \
248 (col).r = D3DCOLOR_R(dw); \
249 (col).g = D3DCOLOR_G(dw); \
250 (col).b = D3DCOLOR_B(dw); \
251 (col).a = D3DCOLOR_A(dw);
253 #define D3DCOLORTOVECTOR4(dw, vec) \
254 (vec).x = D3DCOLOR_R(dw); \
255 (vec).y = D3DCOLOR_G(dw); \
256 (vec).z = D3DCOLOR_B(dw); \
257 (vec).w = D3DCOLOR_A(dw);
259 #define D3DCOLORTOGLFLOAT4(dw, vec) \
260 (vec)[0] = D3DCOLOR_R(dw); \
261 (vec)[1] = D3DCOLOR_G(dw); \
262 (vec)[2] = D3DCOLOR_B(dw); \
263 (vec)[3] = D3DCOLOR_A(dw);
265 /* ===========================================================================
266 The interfactes themselves
267 =========================================================================== */
273 /*****************************************************************************
274 * Predeclare the interface implementation structures
276 extern ICOM_VTABLE(IDirect3D8
) Direct3D8_Vtbl
;
278 /*****************************************************************************
279 * IDirect3D implementation structure
281 struct IDirect3D8Impl
283 /* IUnknown fields */
284 IDirect3D8Vtbl
*lpVtbl
;
287 /* IDirect3D8 fields */
290 IDirect3D8Impl
*direct3d8
;
294 extern HRESULT WINAPI
IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface
,REFIID refiid
,LPVOID
*obj
);
295 extern ULONG WINAPI
IDirect3D8Impl_AddRef(LPDIRECT3D8 iface
);
296 extern ULONG WINAPI
IDirect3D8Impl_Release(LPDIRECT3D8 iface
);
299 extern HRESULT WINAPI
IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface
, void* pInitializeFunction
);
300 extern UINT WINAPI
IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface
);
301 extern HRESULT WINAPI
IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface
, UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER8
* pIdentifier
);
302 extern UINT WINAPI
IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface
, UINT Adapter
);
303 extern HRESULT WINAPI
IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface
, UINT Adapter
, UINT Mode
, D3DDISPLAYMODE
* pMode
);
304 extern HRESULT WINAPI
IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
);
305 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
,
306 D3DFORMAT BackBufferFormat
, BOOL Windowed
);
307 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
308 DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
);
309 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
,
310 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
);
311 extern HRESULT WINAPI
IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
312 D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
);
313 extern HRESULT WINAPI
IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS8
* pCaps
);
314 extern HMONITOR WINAPI
IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface
, UINT Adapter
);
315 extern HRESULT WINAPI
IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
316 DWORD BehaviorFlags
, D3DPRESENT_PARAMETERS
* pPresentationParameters
,
317 IDirect3DDevice8
** ppReturnedDeviceInterface
);
319 /* ---------------- */
320 /* IDirect3DDevice8 */
321 /* ---------------- */
323 /*****************************************************************************
324 * Predeclare the interface implementation structures
326 extern ICOM_VTABLE(IDirect3DDevice8
) Direct3DDevice8_Vtbl
;
328 /*****************************************************************************
329 * IDirect3DDevice8 implementation structure
331 struct IDirect3DDevice8Impl
333 /* IUnknown fields */
334 IDirect3DDevice8Vtbl
*lpVtbl
;
337 /* IDirect3DDevice8 fields */
338 IDirect3D8Impl
*direct3d8
;
340 IDirect3DSurface8Impl
*frontBuffer
;
341 IDirect3DSurface8Impl
*backBuffer
;
342 IDirect3DSurface8Impl
*depthStencilBuffer
;
344 IDirect3DSurface8Impl
*renderTarget
;
345 IDirect3DSurface8Impl
*stencilBufferTarget
;
347 D3DPRESENT_PARAMETERS PresentParms
;
348 D3DDEVICE_CREATION_PARAMETERS CreateParms
;
358 /* State block related */
359 BOOL isRecordingState
;
360 IDirect3DStateBlockImpl
*StateBlock
;
361 IDirect3DStateBlockImpl
*UpdateStateBlock
;
363 /* palettes texture management */
364 PALETTEENTRY palettes
[MAX_PALETTES
][256];
367 BOOL texture_shader_active
;
370 BOOL modelview_valid
;
372 BOOL view_ident
; /* true iff view matrix is identity */
373 BOOL last_was_rhw
; /* true iff last draw_primitive was in xyzrhw mode */
374 GLenum tracking_parm
; /* Which source is tracking current colour */
375 LONG tracking_color
; /* used iff GL_COLOR_MATERIAL was enabled */
376 #define DISABLED_TRACKING 0 /* Disabled */
377 #define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */
378 #define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */
379 #define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/
383 XVisualInfo
*visInfo
;
387 GLXContext render_ctx
;
389 GLint maxConcurrentLights
;
391 /* OpenGL Extension related */
393 /* Cursor management */
401 UINT dummyTextureName
[8];
403 /* For rendering to a texture using glCopyTexImage */
404 BOOL renderUpsideDown
;
408 extern HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
, REFIID refiid
, LPVOID
*obj
);
409 extern ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
);
410 extern ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
);
412 /* IDirect3DDevice8: */
413 extern HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface
);
414 extern UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
);
415 extern HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
);
416 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface
, IDirect3D8
** ppD3D8
);
417 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
);
418 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
);
419 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
* pParameters
);
420 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
);
421 extern void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
);
422 extern BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
);
423 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
);
424 extern HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
);
425 extern HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
, CONST RECT
* pDestRect
, HWND hDestWindowOverride
, CONST RGNDATA
* pDirtyRegion
);
426 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
** ppBackBuffer
);
427 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
);
428 extern void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
);
429 extern void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
);
430 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture8
** ppTexture
);
431 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DVolumeTexture8
** ppVolumeTexture
);
432 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface
, UINT EdgeLength
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DCubeTexture8
** ppCubeTexture
);
433 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
, IDirect3DVertexBuffer8
** ppVertexBuffer
);
434 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DIndexBuffer8
** ppIndexBuffer
);
435 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
, IDirect3DSurface8
** ppSurface
);
436 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, IDirect3DSurface8
** ppSurface
);
437 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
** ppSurface
);
438 extern HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pSourceSurface
, CONST RECT
* pSourceRectsArray
, UINT cRects
, IDirect3DSurface8
* pDestinationSurface
, CONST POINT
* pDestPointsArray
);
439 extern HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
, IDirect3DBaseTexture8
* pDestinationTexture
);
440 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
);
441 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
, IDirect3DSurface8
* pNewZStencil
);
442 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppRenderTarget
);
443 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppZStencilSurface
);
444 extern HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
);
445 extern HRESULT WINAPI
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
);
446 extern HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
);
447 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
);
448 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, D3DMATRIX
* pMatrix
);
449 extern HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
);
450 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
);
451 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
);
452 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
);
453 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
);
454 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST D3DLIGHT8
* pLight
);
455 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, D3DLIGHT8
* pLight
);
456 extern HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
, BOOL Enable
);
457 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
, BOOL
* pEnable
);
458 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST
float* pPlane
);
459 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
, float* pPlane
);
460 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
, DWORD Value
);
461 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
, DWORD
* pValue
);
462 extern HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
);
463 extern HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
);
464 extern HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
465 extern HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
466 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
467 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface
, D3DSTATEBLOCKTYPE Type
,DWORD
* pToken
);
468 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
);
469 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
);
470 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
** ppTexture
);
471 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
* pTexture
);
472 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
* pValue
);
473 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
);
474 extern HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
);
475 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface
, DWORD DevInfoID
, void* pDevInfoStruct
, DWORD DevInfoStructSize
);
476 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
);
477 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
);
478 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
);
479 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
);
480 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
);
481 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT minIndex
, UINT NumVertices
, UINT startIndex
, UINT primCount
);
482 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, CONST
void* pVertexStreamZeroData
, UINT VertexStreamZeroStride
);
483 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertexIndices
, UINT PrimitiveCount
, CONST
void* pIndexData
, D3DFORMAT IndexDataFormat
, CONST
void* pVertexStreamZeroData
, UINT VertexStreamZeroStride
);
484 extern HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
);
485 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pDeclaration
,CONST DWORD
* pFunction
,DWORD
* pHandle
,DWORD Usage
);
486 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
487 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD
* pHandle
);
488 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
489 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,CONST
void* pConstantData
,DWORD ConstantCount
);
490 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,void* pConstantData
,DWORD ConstantCount
);
491 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
492 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
493 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
);
494 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
** ppStreamData
,UINT
* pStride
);
495 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
,UINT BaseVertexIndex
);
496 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
);
497 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pFunction
,DWORD
* pHandle
);
498 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
499 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD
* pHandle
);
500 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
501 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,CONST
void* pConstantData
,DWORD ConstantCount
);
502 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,void* pConstantData
,DWORD ConstantCount
);
503 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
504 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
);
505 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
);
506 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
);
508 /* internal Interfaces */
509 extern HRESULT WINAPI
IDirect3DDevice8Impl_CleanRender(LPDIRECT3DDEVICE8 iface
);
510 extern HRESULT WINAPI
IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* RenderSurface
, IDirect3DSurface8
* StencilSurface
);
513 /* ---------------- */
514 /* IDirect3DVolume8 */
515 /* ---------------- */
517 /*****************************************************************************
518 * Predeclare the interface implementation structures
520 extern ICOM_VTABLE(IDirect3DVolume8
) Direct3DVolume8_Vtbl
;
522 /*****************************************************************************
523 * IDirect3DVolume8 implementation structure
525 struct IDirect3DVolume8Impl
527 /* IUnknown fields */
528 IDirect3DVolume8Vtbl
*lpVtbl
;
531 /* IDirect3DVolume8 fields */
532 IDirect3DDevice8Impl
*Device
;
533 D3DRESOURCETYPE ResourceType
;
536 D3DVOLUME_DESC myDesc
;
537 BYTE
*allocatedMemory
;
549 extern HRESULT WINAPI
IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface
,REFIID refiid
,LPVOID
*obj
);
550 extern ULONG WINAPI
IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface
);
551 extern ULONG WINAPI
IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface
);
553 /* IDirect3DVolume8: */
554 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface
, IDirect3DDevice8
** ppDevice
);
555 extern HRESULT WINAPI
IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
556 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
557 extern HRESULT WINAPI
IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
);
558 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface
, REFIID riid
, void** ppContainer
);
559 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface
, D3DVOLUME_DESC
* pDesc
);
560 extern HRESULT WINAPI
IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface
, D3DLOCKED_BOX
* pLockedVolume
, CONST D3DBOX
* pBox
, DWORD Flags
);
561 extern HRESULT WINAPI
IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface
);
563 /* internal Interfaces */
564 extern HRESULT WINAPI
IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface
);
565 extern HRESULT WINAPI
IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface
, CONST D3DBOX
* pDirtyBox
);
567 /* ------------------- */
568 /* IDirect3DSwapChain8 */
569 /* ------------------- */
571 /*****************************************************************************
572 * Predeclare the interface implementation structures
574 extern ICOM_VTABLE(IDirect3DSwapChain8
) Direct3DSwapChain8_Vtbl
;
576 /*****************************************************************************
577 * IDirect3DSwapChain8 implementation structure
579 struct IDirect3DSwapChain8Impl
581 /* IUnknown fields */
582 IDirect3DSwapChain8Vtbl
*lpVtbl
;
585 /* IDirect3DSwapChain8 fields */
586 IDirect3DSurface8Impl
*frontBuffer
;
587 IDirect3DSurface8Impl
*backBuffer
;
588 IDirect3DSurface8Impl
*depthStencilBuffer
;
589 D3DPRESENT_PARAMETERS PresentParms
;
591 /* OpenGL/GLX related */
593 Drawable swap_drawable
;
597 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface
, REFIID refiid
, LPVOID
*obj
);
598 extern ULONG WINAPI
IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface
);
599 extern ULONG WINAPI
IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface
);
601 /* IDirect3DSwapChain8: */
602 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface
, CONST RECT
* pSourceRect
, CONST RECT
* pDestRect
, HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
);
603 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
,IDirect3DSurface8
** ppBackBuffer
);
606 /* ----------------- */
607 /* IDirect3DSurface8 */
608 /* ----------------- */
610 /*****************************************************************************
611 * Predeclare the interface implementation structures
613 extern ICOM_VTABLE(IDirect3DSurface8
) Direct3DSurface8_Vtbl
;
615 /*****************************************************************************
616 * IDirect3DSurface8 implementation structure
618 struct IDirect3DSurface8Impl
620 /* IUnknown fields */
621 IDirect3DSurface8Vtbl
*lpVtbl
;
624 /* IDirect3DSurface8 fields */
625 IDirect3DDevice8Impl
*Device
;
626 D3DRESOURCETYPE ResourceType
;
629 D3DSURFACE_DESC myDesc
;
630 BYTE
*allocatedMemory
;
644 extern HRESULT WINAPI
IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface
,REFIID refiid
,LPVOID
*obj
);
645 extern ULONG WINAPI
IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface
);
646 extern ULONG WINAPI
IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface
);
648 /* IDirect3DSurface8: */
649 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface
, IDirect3DDevice8
** ppDevice
);
650 extern HRESULT WINAPI
IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
,CONST
void* pData
,DWORD SizeOfData
,DWORD Flags
);
651 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
,void* pData
,DWORD
* pSizeOfData
);
652 extern HRESULT WINAPI
IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
);
653 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface
, REFIID riid
,void** ppContainer
);
654 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface
, D3DSURFACE_DESC
*pDesc
);
655 extern HRESULT WINAPI
IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
,DWORD Flags
);
656 extern HRESULT WINAPI
IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface
);
658 /* internal Interfaces */
659 extern HRESULT WINAPI
IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface
, GLenum gl_target
, GLenum gl_level
);
660 extern HRESULT WINAPI
IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface
, const char* filename
);
661 extern HRESULT WINAPI
IDirect3DSurface8Impl_CleanDirtyRect(LPDIRECT3DSURFACE8 iface
);
662 extern HRESULT WINAPI
IDirect3DSurface8Impl_AddDirtyRect(LPDIRECT3DSURFACE8 iface
, CONST RECT
* pDirtyRect
);
664 /* ------------------ */
665 /* IDirect3DResource8 */
666 /* ------------------ */
668 /*****************************************************************************
669 * Predeclare the interface implementation structures
671 extern ICOM_VTABLE(IDirect3DResource8
) Direct3DResource8_Vtbl
;
673 /*****************************************************************************
674 * IDirect3DResource8 implementation structure
676 struct IDirect3DResource8Impl
678 /* IUnknown fields */
679 IDirect3DResource8Vtbl
*lpVtbl
;
682 /* IDirect3DResource8 fields */
683 IDirect3DDevice8Impl
*Device
;
684 D3DRESOURCETYPE ResourceType
;
688 extern HRESULT WINAPI
IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface
,REFIID refiid
,LPVOID
*obj
);
689 extern ULONG WINAPI
IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface
);
690 extern ULONG WINAPI
IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface
);
692 /* IDirect3DResource8: */
693 extern HRESULT WINAPI
IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface
, IDirect3DDevice8
** ppDevice
);
694 extern HRESULT WINAPI
IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
695 extern HRESULT WINAPI
IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
696 extern HRESULT WINAPI
IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
);
697 extern DWORD WINAPI
IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface
, DWORD PriorityNew
);
698 extern DWORD WINAPI
IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface
);
699 extern void WINAPI
IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface
);
700 extern D3DRESOURCETYPE WINAPI
IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface
);
702 /* internal Interfaces */
703 extern D3DPOOL WINAPI
IDirect3DResource8Impl_GetPool(LPDIRECT3DRESOURCE8 iface
);
706 /* ---------------------- */
707 /* IDirect3DVertexBuffer8 */
708 /* ---------------------- */
710 /*****************************************************************************
711 * Predeclare the interface implementation structures
713 extern ICOM_VTABLE(IDirect3DVertexBuffer8
) Direct3DVertexBuffer8_Vtbl
;
715 /*****************************************************************************
716 * IDirect3DVertexBuffer8 implementation structure
718 struct IDirect3DVertexBuffer8Impl
720 /* IUnknown fields */
721 IDirect3DVertexBuffer8Vtbl
*lpVtbl
;
724 /* IDirect3DResource8 fields */
725 IDirect3DDevice8Impl
*Device
;
726 D3DRESOURCETYPE ResourceType
;
728 /* IDirect3DVertexBuffer8 fields */
729 BYTE
*allocatedMemory
;
730 D3DVERTEXBUFFER_DESC currentDesc
;
734 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface
,REFIID refiid
,LPVOID
*obj
);
735 extern ULONG WINAPI
IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface
);
736 extern ULONG WINAPI
IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface
);
738 /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
739 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface
, IDirect3DDevice8
** ppDevice
);
740 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
741 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
742 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
);
743 extern DWORD WINAPI
IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface
, DWORD PriorityNew
);
744 extern DWORD WINAPI
IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface
);
745 extern void WINAPI
IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface
);
746 extern D3DRESOURCETYPE WINAPI
IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface
);
748 /* IDirect3DVertexBuffer8: */
749 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
);
750 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface
);
751 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface
, D3DVERTEXBUFFER_DESC
*pDesc
);
754 /* --------------------- */
755 /* IDirect3DIndexBuffer8 */
756 /* --------------------- */
758 /*****************************************************************************
759 * Predeclare the interface implementation structures
761 extern ICOM_VTABLE(IDirect3DIndexBuffer8
) Direct3DIndexBuffer8_Vtbl
;
763 /*****************************************************************************
764 * IDirect3DIndexBuffer8 implementation structure
766 struct IDirect3DIndexBuffer8Impl
768 /* IUnknown fields */
769 IDirect3DIndexBuffer8Vtbl
*lpVtbl
;
772 /* IDirect3DResource8 fields */
773 IDirect3DDevice8Impl
*Device
;
774 D3DRESOURCETYPE ResourceType
;
776 /* IDirect3DIndexBuffer8 fields */
777 void *allocatedMemory
;
778 D3DINDEXBUFFER_DESC currentDesc
;
782 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface
,REFIID refiid
,LPVOID
*obj
);
783 extern ULONG WINAPI
IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface
);
784 extern ULONG WINAPI
IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface
);
786 /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
787 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface
, IDirect3DDevice8
** ppDevice
);
788 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
789 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
790 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
);
791 extern DWORD WINAPI
IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface
, DWORD PriorityNew
);
792 extern DWORD WINAPI
IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface
);
793 extern void WINAPI
IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface
);
794 extern D3DRESOURCETYPE WINAPI
IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface
);
796 /* IDirect3DIndexBuffer8: */
797 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
);
798 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface
);
799 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface
, D3DINDEXBUFFER_DESC
*pDesc
);
802 /* --------------------- */
803 /* IDirect3DBaseTexture8 */
804 /* --------------------- */
806 /*****************************************************************************
807 * Predeclare the interface implementation structures
809 extern ICOM_VTABLE(IDirect3DBaseTexture8
) Direct3DBaseTexture8_Vtbl
;
811 /*****************************************************************************
812 * IDirect3DBaseTexture8 implementation structure
814 struct IDirect3DBaseTexture8Impl
816 /* IUnknown fields */
817 IDirect3DBaseTexture8Vtbl
*lpVtbl
;
820 /* IDirect3DResource8 fields */
821 IDirect3DDevice8Impl
*Device
;
822 D3DRESOURCETYPE ResourceType
;
824 /* IDirect3DBaseTexture8 fields */
835 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
836 extern ULONG WINAPI
IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface
);
837 extern ULONG WINAPI
IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface
);
839 /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
840 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
841 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
842 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
843 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
);
844 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface
, DWORD PriorityNew
);
845 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface
);
846 extern void WINAPI
IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface
);
847 extern D3DRESOURCETYPE WINAPI
IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface
);
849 /* IDirect3DBaseTexture8: */
850 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface
, DWORD LODNew
);
851 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface
);
852 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface
);
854 /* internal Interfaces */
855 extern BOOL WINAPI
IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface
);
856 extern BOOL WINAPI
IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface
, BOOL dirty
);
859 /* --------------------- */
860 /* IDirect3DCubeTexture8 */
861 /* --------------------- */
863 /*****************************************************************************
864 * Predeclare the interface implementation structures
866 extern ICOM_VTABLE(IDirect3DCubeTexture8
) Direct3DCubeTexture8_Vtbl
;
868 /*****************************************************************************
869 * IDirect3DCubeTexture8 implementation structure
871 struct IDirect3DCubeTexture8Impl
873 /* IUnknown fields */
874 IDirect3DCubeTexture8Vtbl
*lpVtbl
;
877 /* IDirect3DResource8 fields */
878 IDirect3DDevice8Impl
*Device
;
879 D3DRESOURCETYPE ResourceType
;
881 /* IDirect3DBaseTexture8 fields */
886 /* IDirect3DCubeTexture8 fields */
890 IDirect3DSurface8Impl
*surfaces
[6][MAX_LEVELS
];
894 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
895 extern ULONG WINAPI
IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface
);
896 extern ULONG WINAPI
IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface
);
898 /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
899 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
900 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
901 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
902 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
);
903 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface
, DWORD PriorityNew
);
904 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface
);
905 extern void WINAPI
IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface
);
906 extern D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface
);
908 /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
909 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface
, DWORD LODNew
);
910 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface
);
911 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface
);
913 /* IDirect3DCubeTexture8 */
914 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
);
915 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, IDirect3DSurface8
** ppCubeMapSurface
);
916 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
917 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
);
918 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, CONST RECT
* pDirtyRect
);
921 /* ----------------- */
922 /* IDirect3DTexture8 */
923 /* ----------------- */
925 /*****************************************************************************
926 * Predeclare the interface implementation structures
928 extern ICOM_VTABLE(IDirect3DTexture8
) Direct3DTexture8_Vtbl
;
930 /*****************************************************************************
931 * IDirect3DTexture8 implementation structure
933 struct IDirect3DTexture8Impl
935 /* IUnknown fields */
936 IDirect3DTexture8Vtbl
*lpVtbl
;
939 /* IDirect3DResourc8 fields */
940 IDirect3DDevice8Impl
*Device
;
941 D3DRESOURCETYPE ResourceType
;
943 /* IDirect3DBaseTexture8 fields */
948 /* IDirect3DTexture8 fields */
953 IDirect3DSurface8Impl
*surfaces
[MAX_LEVELS
];
957 extern HRESULT WINAPI
IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
958 extern ULONG WINAPI
IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface
);
959 extern ULONG WINAPI
IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface
);
961 /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
962 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
963 extern HRESULT WINAPI
IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
964 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
965 extern HRESULT WINAPI
IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
);
966 extern DWORD WINAPI
IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface
, DWORD PriorityNew
);
967 extern DWORD WINAPI
IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface
);
968 extern void WINAPI
IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface
);
969 extern D3DRESOURCETYPE WINAPI
IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface
);
971 /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
972 extern DWORD WINAPI
IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface
, DWORD LODNew
);
973 extern DWORD WINAPI
IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface
);
974 extern DWORD WINAPI
IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface
);
976 /* IDirect3DTexture8: */
977 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
);
978 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface
, UINT Level
, IDirect3DSurface8
** ppSurfaceLevel
);
979 extern HRESULT WINAPI
IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
980 extern HRESULT WINAPI
IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
);
981 extern HRESULT WINAPI
IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface
, CONST RECT
* pDirtyRect
);
984 /* ----------------------- */
985 /* IDirect3DVolumeTexture8 */
986 /* ----------------------- */
988 /*****************************************************************************
989 * Predeclare the interface implementation structures
991 extern ICOM_VTABLE(IDirect3DVolumeTexture8
) Direct3DVolumeTexture8_Vtbl
;
993 /*****************************************************************************
994 * IDirect3DVolumeTexture8 implementation structure
996 struct IDirect3DVolumeTexture8Impl
998 /* IUnknown fields */
999 IDirect3DVolumeTexture8Vtbl
*lpVtbl
;
1002 /* IDirect3DResource8 fields */
1003 IDirect3DDevice8Impl
*Device
;
1004 D3DRESOURCETYPE ResourceType
;
1006 /* IDirect3DBaseTexture8 fields */
1011 /* IDirect3DVolumeTexture8 fields */
1017 IDirect3DVolume8Impl
*volumes
[MAX_LEVELS
];
1021 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
1022 extern ULONG WINAPI
IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface
);
1023 extern ULONG WINAPI
IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface
);
1025 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
1026 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
1027 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1028 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1029 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
);
1030 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD PriorityNew
);
1031 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
);
1032 extern void WINAPI
IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface
);
1033 extern D3DRESOURCETYPE WINAPI
IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface
);
1035 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
1036 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD LODNew
);
1037 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
);
1038 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface
);
1040 /* IDirect3DVolumeTexture8: */
1041 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, D3DVOLUME_DESC
*pDesc
);
1042 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, IDirect3DVolume8
** ppVolumeLevel
);
1043 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, D3DLOCKED_BOX
* pLockedVolume
, CONST D3DBOX
* pBox
, DWORD Flags
);
1044 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
);
1045 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface
, CONST D3DBOX
* pDirtyBox
);
1048 /* ==============================================================================
1049 Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support
1050 ============================================================================== */
1052 /* State Block for Begin/End/Capture/Create/Apply State Block */
1053 /* Note: Very long winded but I do not believe gl Lists will */
1054 /* resolve everything we need, so doing it manually for now */
1055 typedef struct SAVEDSTATES
{
1058 BOOL stream_source
[MAX_STREAMS
];
1060 BOOL transform
[HIGHEST_TRANSFORMSTATE
];
1063 BOOL vertexShaderConstant
;
1064 BOOL vertexShaderDecl
;
1066 BOOL pixelShaderConstant
;
1067 BOOL renderstate
[HIGHEST_RENDER_STATE
];
1068 BOOL texture_state
[8][HIGHEST_TEXTURE_STATE
];
1069 BOOL clipplane
[MAX_CLIPPLANES
];
1073 /* ----------------------- */
1074 /* IDirect3DStateBlockImpl */
1075 /* ----------------------- */
1077 /*****************************************************************************
1078 * Predeclare the interface implementation structures
1080 /*extern ICOM_VTABLE(IDirect3DStateBlock9) Direct3DStateBlock9_Vtbl;*/
1082 /*****************************************************************************
1083 * IDirect3DStateBlock implementation structure
1085 struct IDirect3DStateBlockImpl
{
1086 /* IUnknown fields */
1087 /*IDirect3DStateBlock9Vtbl *lpVtbl;*/
1090 /* The device, to be replaced by a IDirect3DDeviceImpl */
1091 IDirect3DDevice8Impl
* device
;
1093 D3DSTATEBLOCKTYPE blockType
;
1095 SAVEDSTATES Changed
;
1099 double clipplane
[MAX_CLIPPLANES
][4];
1100 D3DCLIPSTATUS8 clip_status
;
1103 UINT stream_stride
[MAX_STREAMS
];
1104 IDirect3DVertexBuffer8
*stream_source
[MAX_STREAMS
];
1108 IDirect3DIndexBuffer8
* pIndexData
;
1109 UINT baseVertexIndex
;
1112 IDirect3DBaseTexture8
*textures
[8];
1113 int textureDimensions
[8];
1114 /* Texture State Stage */
1115 DWORD texture_state
[8][HIGHEST_TEXTURE_STATE
];
1118 PLIGHTINFOEL
*lights
; /* NOTE: active GL lights must be front of the chain */
1121 D3DMATERIAL8 material
;
1124 DWORD renderstate
[HIGHEST_RENDER_STATE
];
1127 D3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
];
1130 D3DVIEWPORT8 viewport
;
1135 /* Vertex Shader Declaration */
1136 IDirect3DVertexShaderDeclarationImpl
* vertexShaderDecl
;
1141 /* Indexed Vertex Blending */
1142 D3DVERTEXBLENDFLAGS vertex_blend
;
1145 /* Vertex Shader Constant */
1146 D3DSHADERVECTOR vertexShaderConstant
[D3D8_VSHADER_MAX_CONSTANTS
];
1147 /* Pixel Shader Constant */
1148 D3DSHADERVECTOR pixelShaderConstant
[D3D8_PSHADER_MAX_CONSTANTS
];
1151 /* exported Interfaces */
1152 /* internal Interfaces */
1153 /* temporary internal Interfaces */
1154 extern HRESULT WINAPI
IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl
* This
);
1155 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl
* This
, D3DSTATEBLOCKTYPE Type
, IDirect3DStateBlockImpl
** ppStateBlock
);
1156 extern HRESULT WINAPI
IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl
* This
, IDirect3DStateBlockImpl
* pSB
);
1157 extern HRESULT WINAPI
IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl
* This
);
1158 extern HRESULT WINAPI
IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl
* This
, IDirect3DStateBlockImpl
** ppStateBlock
);
1159 extern HRESULT WINAPI
IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl
* iface
, IDirect3DStateBlockImpl
* pSB
);
1160 extern HRESULT WINAPI
IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl
* This
, IDirect3DStateBlockImpl
* pSB
);
1162 /* ------------------------------------ */
1163 /* IDirect3DVertexShaderDeclarationImpl */
1164 /* ------------------------------------ */
1166 /*****************************************************************************
1167 * Predeclare the interface implementation structures
1169 /*extern ICOM_VTABLE(IDirect3DVertexShaderDeclaration9) Direct3DVertexShaderDeclaration9_Vtbl;*/
1171 /*****************************************************************************
1172 * IDirect3DVertexShaderDeclaration implementation structure
1174 struct IDirect3DVertexShaderDeclarationImpl
{
1175 /* IUnknown fields */
1176 /*IDirect3DVertexShaderDeclaration9Vtbl *lpVtbl;*/
1179 /* The device, to be replaced by a IDirect3DDeviceImpl */
1180 IDirect3DDevice8Impl
* device
;
1182 /** precomputed fvf if simple declaration */
1183 DWORD fvf
[MAX_STREAMS
];
1186 /** dx8 compatible Declaration fields */
1187 DWORD
* pDeclaration8
;
1188 DWORD declaration8Length
;
1191 /* exported Interfaces */
1192 extern HRESULT WINAPI
IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl
* This
, DWORD
* pData
, UINT
* pSizeOfData
);
1193 /*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/
1194 /* internal Interfaces */
1195 /* temporary internal Interfaces */
1196 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl
* This
, CONST DWORD
* pDeclaration8
, IDirect3DVertexShaderDeclarationImpl
** ppVertexShaderDecl
);
1199 /* ------------------------- */
1200 /* IDirect3DVertexShaderImpl */
1201 /* ------------------------- */
1203 /*****************************************************************************
1204 * Predeclare the interface implementation structures
1206 /*extern ICOM_VTABLE(IDirect3DVertexShader9) Direct3DVertexShader9_Vtbl;*/
1208 /*****************************************************************************
1209 * IDirect3DVertexShader implementation structure
1211 struct IDirect3DVertexShaderImpl
{
1212 /*IDirect3DVertexShader9Vtbl *lpVtbl;*/
1215 /* The device, to be replaced by a IDirect3DDeviceImpl */
1216 IDirect3DDevice8Impl
* device
;
1219 UINT functionLength
;
1220 DWORD usage
; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1223 /** fields for hw vertex shader use */
1226 /* run time datas */
1228 VSHADERINPUTDATA8 input
;
1229 VSHADEROUTPUTDATA8 output
;
1232 /* exported Interfaces */
1233 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl
* This
, VOID
* pData
, UINT
* pSizeOfData
);
1234 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);*/
1235 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);*/
1236 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl
* This
, UINT StartRegister
, CONST FLOAT
* pConstantData
, UINT Vector4fCount
);
1237 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);*/
1238 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);*/
1239 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl
* This
, UINT StartRegister
, FLOAT
* pConstantData
, UINT Vector4fCount
);
1240 /* internal Interfaces */
1241 extern DWORD WINAPI
IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl
* This
);
1242 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl
* This
, VSHADERINPUTDATA8
* input
, VSHADEROUTPUTDATA8
* output
);
1243 /* temporary internal Interfaces */
1244 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl
* This
, CONST DWORD
* pFunction
, DWORD Usage
, IDirect3DVertexShaderImpl
** ppVertexShader
);
1245 extern HRESULT WINAPI
IDirect3DDeviceImpl_FillVertexShaderInputSW(IDirect3DDevice8Impl
* This
, IDirect3DVertexShaderImpl
* vshader
, DWORD SkipnStrides
);
1246 extern HRESULT WINAPI
IDirect3DDeviceImpl_FillVertexShaderInputArbHW(IDirect3DDevice8Impl
* This
, IDirect3DVertexShaderImpl
* vshader
, DWORD SkipnStrides
);
1248 /* ------------------------ */
1249 /* IDirect3DPixelShaderImpl */
1250 /* ------------------------ */
1252 /*****************************************************************************
1253 * Predeclare the interface implementation structures
1255 /*extern ICOM_VTABLE(IDirect3DPixelShader9) Direct3DPixelShader9_Vtbl;*/
1257 /*****************************************************************************
1258 * IDirect3DPixelShader implementation structure
1260 struct IDirect3DPixelShaderImpl
{
1261 /*IDirect3DPixelShader9Vtbl *lpVtbl;*/
1264 /* The device, to be replaced by a IDirect3DDeviceImpl */
1265 IDirect3DDevice8Impl
* device
;
1268 UINT functionLength
;
1271 /** fields for hw pixel shader use */
1274 /* run time datas */
1276 PSHADERINPUTDATA8 input
;
1277 PSHADEROUTPUTDATA8 output
;
1280 /* exported Interfaces */
1281 extern HRESULT WINAPI
IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl
* This
, VOID
* pData
, UINT
* pSizeOfData
);
1282 extern HRESULT WINAPI
IDirect3DPixelShaderImpl_SetConstantF(IDirect3DPixelShaderImpl
* This
, UINT StartRegister
, CONST FLOAT
* pConstantData
, UINT Vector4fCount
);
1283 /* internal Interfaces */
1284 extern DWORD WINAPI
IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl
* This
);
1285 /* temporary internal Interfaces */
1286 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreatePixelShader(IDirect3DDevice8Impl
* This
, CONST DWORD
* pFunction
, IDirect3DPixelShaderImpl
** ppPixelShader
);
1290 * Internals functions
1292 * to see how not defined it here
1294 void GetSrcAndOpFromValue(DWORD iValue
, BOOL isAlphaArg
, GLenum
* source
, GLenum
* operand
);
1295 void setupTextureStates(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, DWORD Flags
);
1296 void set_tex_op(LPDIRECT3DDEVICE8 iface
, BOOL isAlpha
, int Stage
, D3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
1298 SHORT
D3DFmtGetBpp(IDirect3DDevice8Impl
* This
, D3DFORMAT fmt
);
1299 GLint
D3DFmt2GLIntFmt(IDirect3DDevice8Impl
* This
, D3DFORMAT fmt
);
1300 GLenum
D3DFmt2GLFmt(IDirect3DDevice8Impl
* This
, D3DFORMAT fmt
);
1301 GLenum
D3DFmt2GLType(IDirect3DDevice8Impl
* This
, D3DFORMAT fmt
);
1303 GLenum
D3DFmt2GLDepthFmt(D3DFORMAT fmt
);
1304 GLenum
D3DFmt2GLDepthType(D3DFORMAT fmt
);
1306 int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType
, int iNumPrim
);
1307 int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType
);
1308 int D3DFVFGetSize(D3DFORMAT fvf
);
1310 int SOURCEx_RGB_EXT(DWORD arg
);
1311 int OPERANDx_RGB_EXT(DWORD arg
);
1312 int SOURCEx_ALPHA_EXT(DWORD arg
);
1313 int OPERANDx_ALPHA_EXT(DWORD arg
);
1314 GLenum
StencilOp(DWORD op
);
1317 * Internals debug functions
1319 const char* debug_d3ddevicetype(D3DDEVTYPE devtype
);
1320 const char* debug_d3dusage(DWORD usage
);
1321 const char* debug_d3dformat(D3DFORMAT fmt
);
1322 const char* debug_d3dressourcetype(D3DRESOURCETYPE res
);
1323 const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType
);
1324 const char* debug_d3dpool(D3DPOOL Pool
);
1325 const char *debug_d3drenderstate(DWORD State
);
1326 const char *debug_d3dtexturestate(DWORD State
);
1328 /* Some #defines for additional diagnostics */
1329 #if 0 /* NOTE: Must be 0 in cvs */
1330 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
1331 of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace
1332 is enabled, and if it doesn't exists it is disabled. */
1333 # define FRAME_DEBUGGING
1334 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
1335 the file is deleted */
1336 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
1337 # define SINGLE_FRAME_DEBUGGING
1339 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
1340 It can only be enabled when FRAME_DEBUGGING is also enabled
1341 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
1343 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1344 # define SHOW_FRAME_MAKEUP 1
1346 /* The following, when enabled, lets you see the makeup of the all the textures used during each
1347 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
1348 The contents of the textures assigned to each stage are written into
1349 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
1350 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1351 # define SHOW_TEXTURE_MAKEUP 0
1354 extern BOOL isDumpingFrames
;
1355 extern LONG primCounter
;
1358 /* Per-vertex trace: */
1359 #if 0 /* NOTE: Must be 0 in cvs */
1360 # define VTRACE(A) TRACE A
1365 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
1366 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
1368 #define DUMP_LIGHT_CHAIN() \
1370 PLIGHTINFOEL *el = This->StateBlock->lights;\
1372 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
1377 #endif /* __WINE_D3DX8_PRIVATE_H */