d3d10: Implement ID3D10EffectConstantBuffer::GetParentConstantBuffer().
[wine/testsucceed.git] / dlls / d3d10 / effect.c
blobaf78987baaba39a19c42a887d8c2a971f07b3227
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d10_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
27 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
28 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
29 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
30 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
31 #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
32 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
34 #define D3D10_FX10_TYPE_COLUMN_SHIFT 11
35 #define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
37 #define D3D10_FX10_TYPE_ROW_SHIFT 8
38 #define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
40 #define D3D10_FX10_TYPE_BASETYPE_SHIFT 3
41 #define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
43 #define D3D10_FX10_TYPE_CLASS_SHIFT 0
44 #define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
46 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
47 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
48 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl;
49 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl;
50 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl;
51 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl;
52 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl;
53 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl;
55 /* null objects - needed for invalid calls */
56 static struct d3d10_effect_technique null_technique =
57 {&d3d10_effect_technique_vtbl, NULL, NULL, 0, 0, NULL, NULL};
58 static struct d3d10_effect_pass null_pass =
59 {&d3d10_effect_pass_vtbl, NULL, NULL, 0, 0, 0, NULL, NULL};
60 static struct d3d10_effect_type null_type =
61 {&d3d10_effect_type_vtbl, 0, {NULL, NULL, 0}, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL};
62 static struct d3d10_effect_variable null_local_buffer =
63 {(ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl, &null_local_buffer,
64 NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
65 static struct d3d10_effect_variable null_variable =
66 {&d3d10_effect_variable_vtbl, &null_local_buffer,
67 NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
68 static struct d3d10_effect_variable null_scalar_variable =
69 {(ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl, &null_local_buffer,
70 NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
71 static struct d3d10_effect_variable null_vector_variable =
72 {(ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl, &null_local_buffer,
73 NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
74 static struct d3d10_effect_variable null_matrix_variable =
75 {(ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl, &null_local_buffer,
76 NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
78 static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset);
80 static inline void read_dword(const char **ptr, DWORD *d)
82 memcpy(d, *ptr, sizeof(*d));
83 *ptr += sizeof(*d);
86 static inline void skip_dword_unknown(const char **ptr, unsigned int count)
88 unsigned int i;
89 DWORD d;
91 FIXME("Skipping %u unknown DWORDs:\n", count);
92 for (i = 0; i < count; ++i)
94 read_dword(ptr, &d);
95 FIXME("\t0x%08x\n", d);
99 static inline void write_dword(char **ptr, DWORD d)
101 memcpy(*ptr, &d, sizeof(d));
102 *ptr += sizeof(d);
105 static inline void write_dword_unknown(char **ptr, DWORD d)
107 FIXME("Writing unknown DWORD 0x%08x\n", d);
108 write_dword(ptr, d);
111 static HRESULT parse_dxbc(const char *data, SIZE_T data_size,
112 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
114 const char *ptr = data;
115 HRESULT hr = S_OK;
116 DWORD chunk_count;
117 DWORD total_size;
118 unsigned int i;
119 DWORD tag;
121 read_dword(&ptr, &tag);
122 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
124 if (tag != TAG_DXBC)
126 WARN("Wrong tag.\n");
127 return E_FAIL;
130 /* checksum? */
131 skip_dword_unknown(&ptr, 4);
133 skip_dword_unknown(&ptr, 1);
135 read_dword(&ptr, &total_size);
136 TRACE("total size: %#x\n", total_size);
138 read_dword(&ptr, &chunk_count);
139 TRACE("chunk count: %#x\n", chunk_count);
141 for (i = 0; i < chunk_count; ++i)
143 DWORD chunk_tag, chunk_size;
144 const char *chunk_ptr;
145 DWORD chunk_offset;
147 read_dword(&ptr, &chunk_offset);
148 TRACE("chunk %u at offset %#x\n", i, chunk_offset);
150 chunk_ptr = data + chunk_offset;
152 read_dword(&chunk_ptr, &chunk_tag);
153 read_dword(&chunk_ptr, &chunk_size);
155 hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx);
156 if (FAILED(hr)) break;
159 return hr;
162 static BOOL copy_name(const char *ptr, char **name)
164 size_t name_len;
166 if (!ptr) return TRUE;
168 name_len = strlen(ptr) + 1;
169 if (name_len == 1)
171 return TRUE;
174 *name = HeapAlloc(GetProcessHeap(), 0, name_len);
175 if (!*name)
177 ERR("Failed to allocate name memory.\n");
178 return FALSE;
181 memcpy(*name, ptr, name_len);
183 return TRUE;
186 static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
188 struct d3d10_effect_shader_variable *s = ctx;
190 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
192 TRACE("chunk size: %#x\n", data_size);
194 switch(tag)
196 case TAG_ISGN:
198 /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
199 UINT size = 44 + data_size;
200 char *ptr;
202 s->input_signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
203 if (!s->input_signature)
205 ERR("Failed to allocate input signature data\n");
206 return E_OUTOFMEMORY;
208 s->input_signature_size = size;
210 ptr = s->input_signature;
212 write_dword(&ptr, TAG_DXBC);
214 /* signature(?) */
215 write_dword_unknown(&ptr, 0);
216 write_dword_unknown(&ptr, 0);
217 write_dword_unknown(&ptr, 0);
218 write_dword_unknown(&ptr, 0);
220 /* seems to be always 1 */
221 write_dword_unknown(&ptr, 1);
223 /* DXBC size */
224 write_dword(&ptr, size);
226 /* chunk count */
227 write_dword(&ptr, 1);
229 /* chunk index */
230 write_dword(&ptr, (ptr - s->input_signature) + 4);
232 /* chunk */
233 write_dword(&ptr, TAG_ISGN);
234 write_dword(&ptr, data_size);
235 memcpy(ptr, data, data_size);
236 break;
239 default:
240 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
241 break;
244 return S_OK;
247 static HRESULT parse_shader(struct d3d10_effect_object *o, const char *data)
249 ID3D10Device *device = o->pass->technique->effect->device;
250 struct d3d10_effect_shader_variable *s;
251 const char *ptr = data;
252 DWORD dxbc_size;
253 HRESULT hr;
255 o->data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct d3d10_effect_shader_variable));
256 if (!o->data)
258 ERR("Failed to allocate shader variable memory\n");
259 return E_OUTOFMEMORY;
262 if (!ptr) return S_OK;
264 s = o->data;
266 read_dword(&ptr, &dxbc_size);
267 TRACE("dxbc size: %#x\n", dxbc_size);
269 switch (o->type)
271 case D3D10_EOT_VERTEXSHADER:
272 hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &s->shader.vs);
273 if (FAILED(hr)) return hr;
274 break;
276 case D3D10_EOT_PIXELSHADER:
277 hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &s->shader.ps);
278 if (FAILED(hr)) return hr;
279 break;
280 case D3D10_EOT_GEOMETRYSHADER:
281 hr = ID3D10Device_CreateGeometryShader(device, ptr, dxbc_size, &s->shader.gs);
282 if (FAILED(hr)) return hr;
283 break;
286 return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, s);
289 static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c)
291 switch (c)
293 case 1: return D3D10_SVC_SCALAR;
294 case 2: return D3D10_SVC_VECTOR;
295 case 3: return D3D10_SVC_MATRIX_ROWS;
296 default:
297 FIXME("Unknown variable class %#x.\n", c);
298 return 0;
302 static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t)
304 switch (t)
306 case 1: return D3D10_SVT_FLOAT;
307 case 2: return D3D10_SVT_INT;
308 case 3: return D3D10_SVT_UINT;
309 case 4: return D3D10_SVT_BOOL;
310 default:
311 FIXME("Unknown variable type %#x.\n", t);
312 return 0;
316 static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, const char *data)
318 DWORD unknown0;
319 DWORD offset;
321 read_dword(&ptr, &offset);
322 TRACE("Type name at offset %#x.\n", offset);
324 if (!copy_name(data + offset, &t->name))
326 ERR("Failed to copy name.\n");
327 return E_OUTOFMEMORY;
329 TRACE("Type name: %s.\n", debugstr_a(t->name));
331 read_dword(&ptr, &unknown0);
332 TRACE("Unknown 0: %u.\n", unknown0);
334 read_dword(&ptr, &t->element_count);
335 TRACE("Element count: %u.\n", t->element_count);
337 read_dword(&ptr, &t->size_unpacked);
338 TRACE("Unpacked size: %#x.\n", t->size_unpacked);
340 read_dword(&ptr, &t->stride);
341 TRACE("Stride: %#x.\n", t->stride);
343 read_dword(&ptr, &t->size_packed);
344 TRACE("Packed size %#x.\n", t->size_packed);
346 if (unknown0 == 1)
348 DWORD tmp;
350 t->member_count = 0;
352 read_dword(&ptr, &tmp);
353 t->column_count = (tmp & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT;
354 t->row_count = (tmp & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT;
355 t->basetype = d3d10_variable_type((tmp & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT);
356 t->type_class = d3d10_variable_class((tmp & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT);
358 TRACE("Type description: %#x.\n", tmp);
359 TRACE("\tcolumns: %u.\n", t->column_count);
360 TRACE("\trows: %u.\n", t->row_count);
361 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
362 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
363 TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
364 | D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK));
366 else if (unknown0 == 3)
368 unsigned int i;
370 TRACE("Type is a structure.\n");
372 read_dword(&ptr, &t->member_count);
373 TRACE("Member count: %u.\n", t->member_count);
375 t->column_count = 0;
376 t->row_count = 0;
377 t->basetype = 0;
378 t->type_class = D3D10_SVC_STRUCT;
380 t->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->member_count * sizeof(*t->members));
381 if (!t->members)
383 ERR("Failed to allocate members memory.\n");
384 return E_OUTOFMEMORY;
387 for (i = 0; i < t->member_count; ++i)
389 struct d3d10_effect_type_member *typem = &t->members[i];
391 read_dword(&ptr, &offset);
392 TRACE("Member name at offset %#x.\n", offset);
394 if (!copy_name(data + offset, &typem->name))
396 ERR("Failed to copy name.\n");
397 return E_OUTOFMEMORY;
399 TRACE("Member name: %s.\n", debugstr_a(typem->name));
401 read_dword(&ptr, &offset);
402 TRACE("Member semantic at offset %#x.\n", offset);
404 if (!copy_name(data + offset, &typem->semantic))
406 ERR("Failed to copy semantic.\n");
407 return E_OUTOFMEMORY;
409 TRACE("Member semantic: %s.\n", debugstr_a(typem->semantic));
411 read_dword(&ptr, &typem->buffer_offset);
412 TRACE("Member offset in struct: %#x.\n", typem->buffer_offset);
414 read_dword(&ptr, &offset);
415 TRACE("Member type info at offset %#x.\n", offset);
417 typem->type = get_fx10_type(t->effect, data, offset);
418 if (!typem->type)
420 ERR("Failed to get variable type.\n");
421 return E_FAIL;
426 if (t->element_count)
428 TRACE("Elementtype for type at offset: %#x\n", t->id);
430 /* allocate elementtype - we need only one, because all elements have the same type */
431 t->elementtype = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*t->elementtype));
432 if (!t->elementtype)
434 ERR("Failed to allocate members memory.\n");
435 return E_OUTOFMEMORY;
438 /* create a copy of the original type with some minor changes */
439 t->elementtype->vtbl = &d3d10_effect_type_vtbl;
440 t->elementtype->effect = t->effect;
442 if (!copy_name(t->name, &t->elementtype->name))
444 ERR("Failed to copy name.\n");
445 return E_OUTOFMEMORY;
447 TRACE("\tType name: %s.\n", debugstr_a(t->elementtype->name));
449 t->elementtype->element_count = 0;
450 TRACE("\tElement count: %u.\n", t->elementtype->element_count);
453 * Not sure if this calculation is 100% correct, but a test
454 * show's that these values work.
456 t->elementtype->size_unpacked = t->size_packed / t->element_count;
457 TRACE("\tUnpacked size: %#x.\n", t->elementtype->size_unpacked);
459 t->elementtype->stride = t->stride;
460 TRACE("\tStride: %#x.\n", t->elementtype->stride);
462 t->elementtype->size_packed = t->size_packed / t->element_count;
463 TRACE("\tPacked size: %#x.\n", t->elementtype->size_packed);
465 t->elementtype->member_count = t->member_count;
466 TRACE("\tMember count: %u.\n", t->elementtype->member_count);
468 t->elementtype->column_count = t->column_count;
469 TRACE("\tColumns: %u.\n", t->elementtype->column_count);
471 t->elementtype->row_count = t->row_count;
472 TRACE("\tRows: %u.\n", t->elementtype->row_count);
474 t->elementtype->basetype = t->basetype;
475 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(t->elementtype->basetype));
477 t->elementtype->type_class = t->type_class;
478 TRACE("\tClass: %s.\n", debug_d3d10_shader_variable_class(t->elementtype->type_class));
480 t->elementtype->members = t->members;
483 return S_OK;
486 static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset)
488 struct d3d10_effect_type *type;
489 struct wine_rb_entry *entry;
490 HRESULT hr;
492 entry = wine_rb_get(&effect->types, &offset);
493 if (entry)
495 TRACE("Returning existing type.\n");
496 return WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
499 type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*type));
500 if (!type)
502 ERR("Failed to allocate type memory.\n");
503 return NULL;
506 type->vtbl = &d3d10_effect_type_vtbl;
507 type->id = offset;
508 type->effect = effect;
509 hr = parse_fx10_type(type, data + offset, data);
510 if (FAILED(hr))
512 ERR("Failed to parse type info, hr %#x.\n", hr);
513 HeapFree(GetProcessHeap(), 0, type);
514 return NULL;
517 if (wine_rb_put(&effect->types, &offset, &type->entry) == -1)
519 ERR("Failed to insert type entry.\n");
520 HeapFree(GetProcessHeap(), 0, type);
521 return NULL;
524 return type;
527 static void set_variable_vtbl(struct d3d10_effect_variable *v)
529 switch (v->type->type_class)
531 case D3D10_SVC_SCALAR:
532 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl;
533 break;
535 case D3D10_SVC_VECTOR:
536 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl;
537 break;
539 case D3D10_SVC_MATRIX_ROWS:
540 case D3D10_SVC_MATRIX_COLUMNS:
541 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
542 break;
544 case D3D10_SVC_STRUCT:
545 v->vtbl = &d3d10_effect_variable_vtbl;
546 break;
548 default:
549 FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
550 v->vtbl = &d3d10_effect_variable_vtbl;
551 break;
555 static HRESULT copy_variableinfo_from_type(struct d3d10_effect_variable *v)
557 unsigned int i;
558 HRESULT hr;
560 if (v->type->member_count)
562 v->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->type->member_count * sizeof(*v->members));
563 if (!v->members)
565 ERR("Failed to allocate members memory.\n");
566 return E_OUTOFMEMORY;
569 for (i = 0; i < v->type->member_count; ++i)
571 struct d3d10_effect_variable *var = &v->members[i];
572 struct d3d10_effect_type_member *typem = &v->type->members[i];
574 var->buffer = v->buffer;
575 var->effect = v->effect;
576 var->type = typem->type;
577 set_variable_vtbl(var);
579 if (!copy_name(typem->name, &var->name))
581 ERR("Failed to copy name.\n");
582 return E_OUTOFMEMORY;
584 TRACE("Variable name: %s.\n", debugstr_a(var->name));
586 if (!copy_name(typem->semantic, &var->semantic))
588 ERR("Failed to copy name.\n");
589 return E_OUTOFMEMORY;
591 TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic));
593 var->buffer_offset = v->buffer_offset + typem->buffer_offset;
594 TRACE("Variable buffer offset: %u.\n", var->buffer_offset);
596 hr = copy_variableinfo_from_type(var);
597 if (FAILED(hr)) return hr;
601 if (v->type->element_count)
603 unsigned int bufferoffset = v->buffer_offset;
605 v->elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->type->element_count * sizeof(*v->elements));
606 if (!v->elements)
608 ERR("Failed to allocate elements memory.\n");
609 return E_OUTOFMEMORY;
612 for (i = 0; i < v->type->element_count; ++i)
614 struct d3d10_effect_variable *var = &v->elements[i];
616 var->buffer = v->buffer;
617 var->effect = v->effect;
618 var->type = v->type->elementtype;
619 set_variable_vtbl(var);
621 if (!copy_name(v->name, &var->name))
623 ERR("Failed to copy name.\n");
624 return E_OUTOFMEMORY;
626 TRACE("Variable name: %s.\n", debugstr_a(var->name));
628 if (!copy_name(v->semantic, &var->semantic))
630 ERR("Failed to copy name.\n");
631 return E_OUTOFMEMORY;
633 TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic));
635 if (i != 0)
637 bufferoffset += v->type->stride;
639 var->buffer_offset = bufferoffset;
640 TRACE("Variable buffer offset: %u.\n", var->buffer_offset);
642 hr = copy_variableinfo_from_type(var);
643 if (FAILED(hr)) return hr;
647 return S_OK;
650 static HRESULT parse_fx10_variable_head(struct d3d10_effect_variable *v, const char **ptr, const char *data)
652 DWORD offset;
654 read_dword(ptr, &offset);
655 TRACE("Variable name at offset %#x.\n", offset);
657 if (!copy_name(data + offset, &v->name))
659 ERR("Failed to copy name.\n");
660 return E_OUTOFMEMORY;
662 TRACE("Variable name: %s.\n", debugstr_a(v->name));
664 read_dword(ptr, &offset);
665 TRACE("Variable type info at offset %#x.\n", offset);
667 v->type = get_fx10_type(v->effect, data, offset);
668 if (!v->type)
670 ERR("Failed to get variable type.\n");
671 return E_FAIL;
673 set_variable_vtbl(v);
675 return copy_variableinfo_from_type(v);
678 static HRESULT parse_fx10_annotation(struct d3d10_effect_variable *a, const char **ptr, const char *data)
680 HRESULT hr;
682 hr = parse_fx10_variable_head(a, ptr, data);
683 if (FAILED(hr)) return hr;
685 skip_dword_unknown(ptr, 1);
687 return S_OK;
690 static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr, const char *data)
692 const char *data_ptr;
693 DWORD offset;
694 HRESULT hr;
696 read_dword(ptr, &o->type);
697 TRACE("Effect object is of type %#x.\n", o->type);
699 skip_dword_unknown(ptr, 2);
701 read_dword(ptr, &offset);
702 TRACE("Effect object idx is at offset %#x.\n", offset);
704 data_ptr = data + offset;
705 read_dword(&data_ptr, &offset);
707 TRACE("Effect object starts at offset %#x.\n", offset);
709 /* FIXME: This probably isn't completely correct. */
710 if (offset == 1)
712 WARN("Skipping effect object.\n");
713 data_ptr = NULL;
715 else
717 data_ptr = data + offset;
720 switch (o->type)
722 case D3D10_EOT_VERTEXSHADER:
723 TRACE("Vertex shader\n");
724 hr = parse_shader(o, data_ptr);
725 break;
727 case D3D10_EOT_PIXELSHADER:
728 TRACE("Pixel shader\n");
729 hr = parse_shader(o, data_ptr);
730 break;
732 case D3D10_EOT_GEOMETRYSHADER:
733 TRACE("Geometry shader\n");
734 hr = parse_shader(o, data_ptr);
735 break;
737 default:
738 FIXME("Unhandled object type %#x\n", o->type);
739 hr = E_FAIL;
740 break;
743 return hr;
746 static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, const char *data)
748 HRESULT hr = S_OK;
749 unsigned int i;
750 DWORD offset;
752 read_dword(ptr, &offset);
753 TRACE("Pass name at offset %#x.\n", offset);
755 if (!copy_name(data + offset, &p->name))
757 ERR("Failed to copy name.\n");
758 return E_OUTOFMEMORY;
760 TRACE("Pass name: %s.\n", debugstr_a(p->name));
762 read_dword(ptr, &p->object_count);
763 TRACE("Pass has %u effect objects.\n", p->object_count);
765 read_dword(ptr, &p->annotation_count);
766 TRACE("Pass has %u annotations.\n", p->annotation_count);
768 p->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->annotation_count * sizeof(*p->annotations));
769 if (!p->annotations)
771 ERR("Failed to allocate pass annotations memory.\n");
772 return E_OUTOFMEMORY;
775 for(i = 0; i < p->annotation_count; ++i)
777 struct d3d10_effect_variable *a = &p->annotations[i];
779 a->effect = p->technique->effect;
781 hr = parse_fx10_annotation(a, ptr, data);
782 if (FAILED(hr)) return hr;
785 p->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->object_count * sizeof(*p->objects));
786 if (!p->objects)
788 ERR("Failed to allocate effect objects memory.\n");
789 return E_OUTOFMEMORY;
792 for (i = 0; i < p->object_count; ++i)
794 struct d3d10_effect_object *o = &p->objects[i];
796 o->pass = p;
798 hr = parse_fx10_object(o, ptr, data);
799 if (FAILED(hr)) return hr;
802 return hr;
805 static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char **ptr, const char *data)
807 unsigned int i;
808 DWORD offset;
809 HRESULT hr;
811 read_dword(ptr, &offset);
812 TRACE("Technique name at offset %#x.\n", offset);
814 if (!copy_name(data + offset, &t->name))
816 ERR("Failed to copy name.\n");
817 return E_OUTOFMEMORY;
819 TRACE("Technique name: %s.\n", debugstr_a(t->name));
821 read_dword(ptr, &t->pass_count);
822 TRACE("Technique has %u passes\n", t->pass_count);
824 read_dword(ptr, &t->annotation_count);
825 TRACE("Technique has %u annotations.\n", t->annotation_count);
827 t->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->annotation_count * sizeof(*t->annotations));
828 if (!t->annotations)
830 ERR("Failed to allocate technique annotations memory.\n");
831 return E_OUTOFMEMORY;
834 for(i = 0; i < t->annotation_count; ++i)
836 struct d3d10_effect_variable *a = &t->annotations[i];
838 a->effect = t->effect;
840 hr = parse_fx10_annotation(a, ptr, data);
841 if (FAILED(hr)) return hr;
844 t->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->pass_count * sizeof(*t->passes));
845 if (!t->passes)
847 ERR("Failed to allocate passes memory\n");
848 return E_OUTOFMEMORY;
851 for (i = 0; i < t->pass_count; ++i)
853 struct d3d10_effect_pass *p = &t->passes[i];
855 p->vtbl = &d3d10_effect_pass_vtbl;
856 p->technique = t;
858 hr = parse_fx10_pass(p, ptr, data);
859 if (FAILED(hr)) return hr;
862 return S_OK;
865 static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
867 DWORD offset;
868 unsigned int i;
869 HRESULT hr;
871 hr = parse_fx10_variable_head(v, ptr, data);
872 if (FAILED(hr)) return hr;
874 read_dword(ptr, &offset);
875 TRACE("Variable semantic at offset %#x.\n", offset);
877 if (!copy_name(data + offset, &v->semantic))
879 ERR("Failed to copy semantic.\n");
880 return E_OUTOFMEMORY;
882 TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
884 read_dword(ptr, &v->buffer_offset);
885 TRACE("Variable offset in buffer: %#x.\n", v->buffer_offset);
887 skip_dword_unknown(ptr, 1);
889 read_dword(ptr, &v->flag);
890 TRACE("Variable flag: %#x.\n", v->flag);
892 read_dword(ptr, &v->annotation_count);
893 TRACE("Variable has %u annotations.\n", v->annotation_count);
895 v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations));
896 if (!v->annotations)
898 ERR("Failed to allocate variable annotations memory.\n");
899 return E_OUTOFMEMORY;
902 for (i = 0; i < v->annotation_count; ++i)
904 struct d3d10_effect_variable *a = &v->annotations[i];
906 a->effect = v->effect;
908 hr = parse_fx10_annotation(a, ptr, data);
909 if (FAILED(hr)) return hr;
912 return S_OK;
915 static HRESULT parse_fx10_local_buffer(struct d3d10_effect_variable *l, const char **ptr, const char *data)
917 unsigned int i;
918 DWORD offset;
919 D3D10_CBUFFER_TYPE d3d10_cbuffer_type;
920 HRESULT hr;
922 /* Generate our own type, it isn't in the fx blob. */
923 l->type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*l->type));
924 if (!l->type)
926 ERR("Failed to allocate local buffer type memory.\n");
927 return E_OUTOFMEMORY;
929 l->type->vtbl = &d3d10_effect_type_vtbl;
930 l->type->type_class = D3D10_SVC_OBJECT;
931 l->type->effect = l->effect;
933 read_dword(ptr, &offset);
934 TRACE("Local buffer name at offset %#x.\n", offset);
936 if (!copy_name(data + offset, &l->name))
938 ERR("Failed to copy name.\n");
939 return E_OUTOFMEMORY;
941 TRACE("Local buffer name: %s.\n", debugstr_a(l->name));
943 read_dword(ptr, &l->data_size);
944 TRACE("Local buffer data size: %#x.\n", l->data_size);
946 read_dword(ptr, &d3d10_cbuffer_type);
947 TRACE("Local buffer type: %#x.\n", d3d10_cbuffer_type);
949 switch(d3d10_cbuffer_type)
951 case D3D10_CT_CBUFFER:
952 l->type->basetype = D3D10_SVT_CBUFFER;
953 if (!copy_name("cbuffer", &l->type->name))
955 ERR("Failed to copy name.\n");
956 return E_OUTOFMEMORY;
958 break;
960 case D3D10_CT_TBUFFER:
961 l->type->basetype = D3D10_SVT_TBUFFER;
962 if (!copy_name("tbuffer", &l->type->name))
964 ERR("Failed to copy name.\n");
965 return E_OUTOFMEMORY;
967 break;
969 default:
970 ERR("Unexpected D3D10_CBUFFER_TYPE %#x!\n", d3d10_cbuffer_type);
971 return E_FAIL;
974 read_dword(ptr, &l->type->member_count);
975 TRACE("Local buffer member count: %#x.\n", l->type->member_count);
977 skip_dword_unknown(ptr, 1);
979 read_dword(ptr, &l->annotation_count);
980 TRACE("Local buffer has %u annotations.\n", l->annotation_count);
982 l->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->annotation_count * sizeof(*l->annotations));
983 if (!l->annotations)
985 ERR("Failed to allocate local buffer annotations memory.\n");
986 return E_OUTOFMEMORY;
989 for(i = 0; i < l->annotation_count; ++i)
991 struct d3d10_effect_variable *a = &l->annotations[i];
993 a->effect = l->effect;
995 hr = parse_fx10_annotation(a, ptr, data);
996 if (FAILED(hr)) return hr;
999 l->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->members));
1000 if (!l->members)
1002 ERR("Failed to allocate members memory.\n");
1003 return E_OUTOFMEMORY;
1006 l->type->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->type->members));
1007 if (!l->type->members)
1009 ERR("Failed to allocate type members memory.\n");
1010 return E_OUTOFMEMORY;
1013 for (i = 0; i < l->type->member_count; ++i)
1015 struct d3d10_effect_variable *v = &l->members[i];
1016 struct d3d10_effect_type_member *typem = &l->type->members[i];
1018 v->buffer = l;
1019 v->effect = l->effect;
1021 hr = parse_fx10_variable(v, ptr, data);
1022 if (FAILED(hr)) return hr;
1025 * Copy the values from the variable type to the constant buffers type
1026 * members structure, because it is our own generated type.
1028 typem->type = v->type;
1030 if (!copy_name(v->name, &typem->name))
1032 ERR("Failed to copy name.\n");
1033 return E_OUTOFMEMORY;
1035 TRACE("Variable name: %s.\n", debugstr_a(typem->name));
1037 if (!copy_name(v->semantic, &typem->semantic))
1039 ERR("Failed to copy name.\n");
1040 return E_OUTOFMEMORY;
1042 TRACE("Variable semantic: %s.\n", debugstr_a(typem->semantic));
1044 typem->buffer_offset = v->buffer_offset;
1045 TRACE("Variable buffer offset: %u.\n", typem->buffer_offset);
1047 l->type->size_packed += v->type->size_packed;
1048 l->type->size_unpacked += v->type->size_unpacked;
1050 l->type->stride = l->type->size_unpacked = (l->type->size_unpacked + 0xf) & ~0xf;
1052 TRACE("Constant buffer:\n");
1053 TRACE("\tType name: %s.\n", debugstr_a(l->type->name));
1054 TRACE("\tElement count: %u.\n", l->type->element_count);
1055 TRACE("\tMember count: %u.\n", l->type->member_count);
1056 TRACE("\tUnpacked size: %#x.\n", l->type->size_unpacked);
1057 TRACE("\tStride: %#x.\n", l->type->stride);
1058 TRACE("\tPacked size %#x.\n", l->type->size_packed);
1059 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l->type->basetype));
1060 TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l->type->type_class));
1062 return S_OK;
1065 static int d3d10_effect_type_compare(const void *key, const struct wine_rb_entry *entry)
1067 const struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3d10_effect_type, entry);
1068 const DWORD *id = key;
1070 return *id - t->id;
1073 static void d3d10_effect_type_member_destroy(struct d3d10_effect_type_member *typem)
1075 TRACE("effect type member %p.\n", typem);
1077 /* Do not release typem->type, it will be covered by d3d10_effect_type_destroy(). */
1078 HeapFree(GetProcessHeap(), 0, typem->semantic);
1079 HeapFree(GetProcessHeap(), 0, typem->name);
1082 static void d3d10_effect_type_destroy(struct wine_rb_entry *entry, void *context)
1084 struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
1086 TRACE("effect type %p.\n", t);
1088 if (t->elementtype)
1090 HeapFree(GetProcessHeap(), 0, t->elementtype->name);
1091 HeapFree(GetProcessHeap(), 0, t->elementtype);
1094 if (t->members)
1096 unsigned int i;
1098 for (i = 0; i < t->member_count; ++i)
1100 d3d10_effect_type_member_destroy(&t->members[i]);
1102 HeapFree(GetProcessHeap(), 0, t->members);
1105 HeapFree(GetProcessHeap(), 0, t->name);
1106 HeapFree(GetProcessHeap(), 0, t);
1109 static const struct wine_rb_functions d3d10_effect_type_rb_functions =
1111 d3d10_rb_alloc,
1112 d3d10_rb_realloc,
1113 d3d10_rb_free,
1114 d3d10_effect_type_compare,
1117 static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size)
1119 const char *ptr = data + e->index_offset;
1120 unsigned int i;
1121 HRESULT hr;
1123 if (wine_rb_init(&e->types, &d3d10_effect_type_rb_functions) == -1)
1125 ERR("Failed to initialize type rbtree.\n");
1126 return E_FAIL;
1129 e->local_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_buffer_count * sizeof(*e->local_buffers));
1130 if (!e->local_buffers)
1132 ERR("Failed to allocate local buffer memory.\n");
1133 return E_OUTOFMEMORY;
1136 e->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->technique_count * sizeof(*e->techniques));
1137 if (!e->techniques)
1139 ERR("Failed to allocate techniques memory\n");
1140 return E_OUTOFMEMORY;
1143 for (i = 0; i < e->local_buffer_count; ++i)
1145 struct d3d10_effect_variable *l = &e->local_buffers[i];
1146 l->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl;
1147 l->effect = e;
1148 l->buffer = &null_local_buffer;
1150 hr = parse_fx10_local_buffer(l, &ptr, data);
1151 if (FAILED(hr)) return hr;
1154 for (i = 0; i < e->technique_count; ++i)
1156 struct d3d10_effect_technique *t = &e->techniques[i];
1158 t->vtbl = &d3d10_effect_technique_vtbl;
1159 t->effect = e;
1161 hr = parse_fx10_technique(t, &ptr, data);
1162 if (FAILED(hr)) return hr;
1165 return S_OK;
1168 static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_size)
1170 const char *ptr = data;
1171 DWORD unknown;
1173 /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */
1174 read_dword(&ptr, &e->version);
1175 TRACE("Target: %#x\n", e->version);
1177 read_dword(&ptr, &e->local_buffer_count);
1178 TRACE("Local buffer count: %u.\n", e->local_buffer_count);
1180 read_dword(&ptr, &e->variable_count);
1181 TRACE("Variable count: %u\n", e->variable_count);
1183 read_dword(&ptr, &e->object_count);
1184 TRACE("Object count: %u\n", e->object_count);
1186 read_dword(&ptr, &e->sharedbuffers_count);
1187 TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count);
1189 /* Number of variables in shared buffers? */
1190 read_dword(&ptr, &unknown);
1191 FIXME("Unknown 0: %u\n", unknown);
1193 read_dword(&ptr, &e->sharedobjects_count);
1194 TRACE("Sharedobjects count: %u\n", e->sharedobjects_count);
1196 read_dword(&ptr, &e->technique_count);
1197 TRACE("Technique count: %u\n", e->technique_count);
1199 read_dword(&ptr, &e->index_offset);
1200 TRACE("Index offset: %#x\n", e->index_offset);
1202 read_dword(&ptr, &unknown);
1203 FIXME("Unknown 1: %u\n", unknown);
1205 read_dword(&ptr, &e->texture_count);
1206 TRACE("Texture count: %u\n", e->texture_count);
1208 read_dword(&ptr, &e->dephstencilstate_count);
1209 TRACE("Depthstencilstate count: %u\n", e->dephstencilstate_count);
1211 read_dword(&ptr, &e->blendstate_count);
1212 TRACE("Blendstate count: %u\n", e->blendstate_count);
1214 read_dword(&ptr, &e->rasterizerstate_count);
1215 TRACE("Rasterizerstate count: %u\n", e->rasterizerstate_count);
1217 read_dword(&ptr, &e->samplerstate_count);
1218 TRACE("Samplerstate count: %u\n", e->samplerstate_count);
1220 read_dword(&ptr, &e->rendertargetview_count);
1221 TRACE("Rendertargetview count: %u\n", e->rendertargetview_count);
1223 read_dword(&ptr, &e->depthstencilview_count);
1224 TRACE("Depthstencilview count: %u\n", e->depthstencilview_count);
1226 read_dword(&ptr, &e->shader_call_count);
1227 TRACE("Shader call count: %u\n", e->shader_call_count);
1229 read_dword(&ptr, &e->shader_compile_count);
1230 TRACE("Shader compile count: %u\n", e->shader_compile_count);
1232 return parse_fx10_body(e, ptr, data_size - (ptr - data));
1235 static HRESULT fx10_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
1237 struct d3d10_effect *e = ctx;
1239 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
1241 TRACE("chunk size: %#x\n", data_size);
1243 switch(tag)
1245 case TAG_FX10:
1246 return parse_fx10(e, data, data_size);
1248 default:
1249 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
1250 return S_OK;
1254 HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size)
1256 return parse_dxbc(data, data_size, fx10_chunk_handler, This);
1259 static void d3d10_effect_object_destroy(struct d3d10_effect_object *o)
1261 TRACE("effect object %p.\n", o);
1263 switch(o->type)
1265 case D3D10_EOT_VERTEXSHADER:
1266 case D3D10_EOT_PIXELSHADER:
1267 case D3D10_EOT_GEOMETRYSHADER:
1268 HeapFree(GetProcessHeap(), 0, ((struct d3d10_effect_shader_variable *)o->data)->input_signature);
1269 break;
1271 default:
1272 break;
1274 HeapFree(GetProcessHeap(), 0, o->data);
1277 static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o)
1279 ID3D10Device *device = o->pass->technique->effect->device;
1281 TRACE("effect object %p, type %#x.\n", o, o->type);
1283 switch(o->type)
1285 case D3D10_EOT_VERTEXSHADER:
1286 ID3D10Device_VSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.vs);
1287 return S_OK;
1289 case D3D10_EOT_PIXELSHADER:
1290 ID3D10Device_PSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.ps);
1291 return S_OK;
1293 case D3D10_EOT_GEOMETRYSHADER:
1294 ID3D10Device_GSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.gs);
1295 return S_OK;
1297 default:
1298 FIXME("Unhandled effect object type %#x.\n", o->type);
1299 return E_FAIL;
1303 static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
1305 unsigned int i;
1307 TRACE("variable %p.\n", v);
1309 HeapFree(GetProcessHeap(), 0, v->name);
1310 HeapFree(GetProcessHeap(), 0, v->semantic);
1311 if (v->annotations)
1313 for (i = 0; i < v->annotation_count; ++i)
1315 d3d10_effect_variable_destroy(&v->annotations[i]);
1317 HeapFree(GetProcessHeap(), 0, v->annotations);
1320 if (v->members)
1322 for (i = 0; i < v->type->member_count; ++i)
1324 d3d10_effect_variable_destroy(&v->members[i]);
1326 HeapFree(GetProcessHeap(), 0, v->members);
1329 if (v->elements)
1331 for (i = 0; i < v->type->element_count; ++i)
1333 d3d10_effect_variable_destroy(&v->elements[i]);
1335 HeapFree(GetProcessHeap(), 0, v->elements);
1339 static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p)
1341 unsigned int i;
1343 TRACE("pass %p\n", p);
1345 HeapFree(GetProcessHeap(), 0, p->name);
1346 if (p->objects)
1348 for (i = 0; i < p->object_count; ++i)
1350 d3d10_effect_object_destroy(&p->objects[i]);
1352 HeapFree(GetProcessHeap(), 0, p->objects);
1355 if (p->annotations)
1357 for (i = 0; i < p->annotation_count; ++i)
1359 d3d10_effect_variable_destroy(&p->annotations[i]);
1361 HeapFree(GetProcessHeap(), 0, p->annotations);
1366 static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t)
1368 unsigned int i;
1370 TRACE("technique %p\n", t);
1372 HeapFree(GetProcessHeap(), 0, t->name);
1373 if (t->passes)
1375 for (i = 0; i < t->pass_count; ++i)
1377 d3d10_effect_pass_destroy(&t->passes[i]);
1379 HeapFree(GetProcessHeap(), 0, t->passes);
1382 if (t->annotations)
1384 for (i = 0; i < t->annotation_count; ++i)
1386 d3d10_effect_variable_destroy(&t->annotations[i]);
1388 HeapFree(GetProcessHeap(), 0, t->annotations);
1392 static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable *l)
1394 unsigned int i;
1396 TRACE("local buffer %p.\n", l);
1398 HeapFree(GetProcessHeap(), 0, l->name);
1399 if (l->members)
1401 for (i = 0; i < l->type->member_count; ++i)
1403 d3d10_effect_variable_destroy(&l->members[i]);
1405 HeapFree(GetProcessHeap(), 0, l->members);
1408 if (l->type->members)
1410 for (i = 0; i < l->type->member_count; ++i)
1412 /* Do not release l->type->members[i].type, it will be covered by d3d10_effect_type_destroy(). */
1413 HeapFree(GetProcessHeap(), 0, l->type->members[i].semantic);
1414 HeapFree(GetProcessHeap(), 0, l->type->members[i].name);
1416 HeapFree(GetProcessHeap(), 0, l->type->members);
1418 HeapFree(GetProcessHeap(), 0, l->type->name);
1419 HeapFree(GetProcessHeap(), 0, l->type);
1421 if (l->annotations)
1423 for (i = 0; i < l->annotation_count; ++i)
1425 d3d10_effect_variable_destroy(&l->annotations[i]);
1427 HeapFree(GetProcessHeap(), 0, l->annotations);
1431 /* IUnknown methods */
1433 static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object)
1435 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
1437 if (IsEqualGUID(riid, &IID_ID3D10Effect)
1438 || IsEqualGUID(riid, &IID_IUnknown))
1440 IUnknown_AddRef(iface);
1441 *object = iface;
1442 return S_OK;
1445 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
1447 *object = NULL;
1448 return E_NOINTERFACE;
1451 static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface)
1453 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1454 ULONG refcount = InterlockedIncrement(&This->refcount);
1456 TRACE("%p increasing refcount to %u\n", This, refcount);
1458 return refcount;
1461 static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
1463 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1464 ULONG refcount = InterlockedDecrement(&This->refcount);
1466 TRACE("%p decreasing refcount to %u\n", This, refcount);
1468 if (!refcount)
1470 unsigned int i;
1472 if (This->techniques)
1474 for (i = 0; i < This->technique_count; ++i)
1476 d3d10_effect_technique_destroy(&This->techniques[i]);
1478 HeapFree(GetProcessHeap(), 0, This->techniques);
1481 if (This->local_buffers)
1483 for (i = 0; i < This->local_buffer_count; ++i)
1485 d3d10_effect_local_buffer_destroy(&This->local_buffers[i]);
1487 HeapFree(GetProcessHeap(), 0, This->local_buffers);
1490 wine_rb_destroy(&This->types, d3d10_effect_type_destroy, NULL);
1492 ID3D10Device_Release(This->device);
1493 HeapFree(GetProcessHeap(), 0, This);
1496 return refcount;
1499 /* ID3D10Effect methods */
1501 static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface)
1503 FIXME("iface %p stub!\n", iface);
1505 return FALSE;
1508 static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface)
1510 FIXME("iface %p stub!\n", iface);
1512 return FALSE;
1515 static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device)
1517 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1519 TRACE("iface %p, device %p\n", iface, device);
1521 ID3D10Device_AddRef(This->device);
1522 *device = This->device;
1524 return S_OK;
1527 static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc)
1529 FIXME("iface %p, desc %p stub!\n", iface, desc);
1531 return E_NOTIMPL;
1534 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface,
1535 UINT index)
1537 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1538 struct d3d10_effect_variable *l;
1540 TRACE("iface %p, index %u\n", iface, index);
1542 if (index >= This->local_buffer_count)
1544 WARN("Invalid index specified\n");
1545 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
1548 l = &This->local_buffers[index];
1550 TRACE("Returning buffer %p, %s.\n", l, debugstr_a(l->name));
1552 return (ID3D10EffectConstantBuffer *)l;
1555 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface,
1556 LPCSTR name)
1558 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1559 unsigned int i;
1561 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1563 for (i = 0; i < This->local_buffer_count; ++i)
1565 struct d3d10_effect_variable *l = &This->local_buffers[i];
1567 if (!strcmp(l->name, name))
1569 TRACE("Returning buffer %p.\n", l);
1570 return (ID3D10EffectConstantBuffer *)l;
1574 WARN("Invalid name specified\n");
1576 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
1579 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index)
1581 FIXME("iface %p, index %u stub!\n", iface, index);
1583 return NULL;
1586 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, LPCSTR name)
1588 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1589 unsigned int i;
1591 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1593 for (i = 0; i < This->local_buffer_count; ++i)
1595 struct d3d10_effect_variable *l = &This->local_buffers[i];
1596 unsigned int j;
1598 for (j = 0; j < l->type->member_count; ++j)
1600 struct d3d10_effect_variable *v = &l->members[j];
1602 if (!strcmp(v->name, name))
1604 TRACE("Returning variable %p.\n", v);
1605 return (ID3D10EffectVariable *)v;
1610 WARN("Invalid name specified\n");
1612 return (ID3D10EffectVariable *)&null_variable;
1615 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface,
1616 LPCSTR semantic)
1618 FIXME("iface %p, semantic %s stub!\n", iface, debugstr_a(semantic));
1620 return NULL;
1623 static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface,
1624 UINT index)
1626 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1627 struct d3d10_effect_technique *t;
1629 TRACE("iface %p, index %u\n", iface, index);
1631 if (index >= This->technique_count)
1633 WARN("Invalid index specified\n");
1634 return (ID3D10EffectTechnique *)&null_technique;
1637 t = &This->techniques[index];
1639 TRACE("Returning technique %p, %s.\n", t, debugstr_a(t->name));
1641 return (ID3D10EffectTechnique *)t;
1644 static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,
1645 LPCSTR name)
1647 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1648 unsigned int i;
1650 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1652 for (i = 0; i < This->technique_count; ++i)
1654 struct d3d10_effect_technique *t = &This->techniques[i];
1655 if (!strcmp(t->name, name))
1657 TRACE("Returning technique %p\n", t);
1658 return (ID3D10EffectTechnique *)t;
1662 WARN("Invalid name specified\n");
1664 return (ID3D10EffectTechnique *)&null_technique;
1667 static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface)
1669 FIXME("iface %p stub!\n", iface);
1671 return E_NOTIMPL;
1674 static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface)
1676 FIXME("iface %p stub!\n", iface);
1678 return FALSE;
1681 const struct ID3D10EffectVtbl d3d10_effect_vtbl =
1683 /* IUnknown methods */
1684 d3d10_effect_QueryInterface,
1685 d3d10_effect_AddRef,
1686 d3d10_effect_Release,
1687 /* ID3D10Effect methods */
1688 d3d10_effect_IsValid,
1689 d3d10_effect_IsPool,
1690 d3d10_effect_GetDevice,
1691 d3d10_effect_GetDesc,
1692 d3d10_effect_GetConstantBufferByIndex,
1693 d3d10_effect_GetConstantBufferByName,
1694 d3d10_effect_GetVariableByIndex,
1695 d3d10_effect_GetVariableByName,
1696 d3d10_effect_GetVariableBySemantic,
1697 d3d10_effect_GetTechniqueByIndex,
1698 d3d10_effect_GetTechniqueByName,
1699 d3d10_effect_Optimize,
1700 d3d10_effect_IsOptimized,
1703 /* ID3D10EffectTechnique methods */
1705 static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface)
1707 TRACE("iface %p\n", iface);
1709 return (struct d3d10_effect_technique *)iface != &null_technique;
1712 static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface,
1713 D3D10_TECHNIQUE_DESC *desc)
1715 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1717 TRACE("iface %p, desc %p\n", iface, desc);
1719 if(This == &null_technique)
1721 WARN("Null technique specified\n");
1722 return E_FAIL;
1725 if(!desc)
1727 WARN("Invalid argument specified\n");
1728 return E_INVALIDARG;
1731 desc->Name = This->name;
1732 desc->Passes = This->pass_count;
1733 desc->Annotations = This->annotation_count;
1735 return S_OK;
1738 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex(
1739 ID3D10EffectTechnique *iface, UINT index)
1741 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1742 struct d3d10_effect_variable *a;
1744 TRACE("iface %p, index %u\n", iface, index);
1746 if (index >= This->annotation_count)
1748 WARN("Invalid index specified\n");
1749 return (ID3D10EffectVariable *)&null_variable;
1752 a = &This->annotations[index];
1754 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
1756 return (ID3D10EffectVariable *)a;
1759 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName(
1760 ID3D10EffectTechnique *iface, LPCSTR name)
1762 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1763 unsigned int i;
1765 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1767 for (i = 0; i < This->annotation_count; ++i)
1769 struct d3d10_effect_variable *a = &This->annotations[i];
1770 if (!strcmp(a->name, name))
1772 TRACE("Returning annotation %p\n", a);
1773 return (ID3D10EffectVariable *)a;
1777 WARN("Invalid name specified\n");
1779 return (ID3D10EffectVariable *)&null_variable;
1782 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface,
1783 UINT index)
1785 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1786 struct d3d10_effect_pass *p;
1788 TRACE("iface %p, index %u\n", iface, index);
1790 if (index >= This->pass_count)
1792 WARN("Invalid index specified\n");
1793 return (ID3D10EffectPass *)&null_pass;
1796 p = &This->passes[index];
1798 TRACE("Returning pass %p, %s.\n", p, debugstr_a(p->name));
1800 return (ID3D10EffectPass *)p;
1803 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface,
1804 LPCSTR name)
1806 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1807 unsigned int i;
1809 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1811 for (i = 0; i < This->pass_count; ++i)
1813 struct d3d10_effect_pass *p = &This->passes[i];
1814 if (!strcmp(p->name, name))
1816 TRACE("Returning pass %p\n", p);
1817 return (ID3D10EffectPass *)p;
1821 WARN("Invalid name specified\n");
1823 return (ID3D10EffectPass *)&null_pass;
1826 static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique *iface,
1827 D3D10_STATE_BLOCK_MASK *mask)
1829 FIXME("iface %p,mask %p stub!\n", iface, mask);
1831 return E_NOTIMPL;
1834 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl =
1836 /* ID3D10EffectTechnique methods */
1837 d3d10_effect_technique_IsValid,
1838 d3d10_effect_technique_GetDesc,
1839 d3d10_effect_technique_GetAnnotationByIndex,
1840 d3d10_effect_technique_GetAnnotationByName,
1841 d3d10_effect_technique_GetPassByIndex,
1842 d3d10_effect_technique_GetPassByName,
1843 d3d10_effect_technique_ComputeStateBlockMask,
1846 /* ID3D10EffectPass methods */
1848 static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface)
1850 TRACE("iface %p\n", iface);
1852 return (struct d3d10_effect_pass *)iface != &null_pass;
1855 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface, D3D10_PASS_DESC *desc)
1857 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
1858 unsigned int i;
1860 FIXME("iface %p, desc %p partial stub!\n", iface, desc);
1862 if(This == &null_pass)
1864 WARN("Null pass specified\n");
1865 return E_FAIL;
1868 if(!desc)
1870 WARN("Invalid argument specified\n");
1871 return E_INVALIDARG;
1874 memset(desc, 0, sizeof(*desc));
1875 desc->Name = This->name;
1876 for (i = 0; i < This->object_count; ++i)
1878 struct d3d10_effect_object *o = &This->objects[i];
1879 if (o->type == D3D10_EOT_VERTEXSHADER)
1881 struct d3d10_effect_shader_variable *s = o->data;
1882 desc->pIAInputSignature = (BYTE *)s->input_signature;
1883 desc->IAInputSignatureSize = s->input_signature_size;
1884 break;
1888 return S_OK;
1891 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface,
1892 D3D10_PASS_SHADER_DESC *desc)
1894 FIXME("iface %p, desc %p stub!\n", iface, desc);
1896 return E_NOTIMPL;
1899 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface,
1900 D3D10_PASS_SHADER_DESC *desc)
1902 FIXME("iface %p, desc %p stub!\n", iface, desc);
1904 return E_NOTIMPL;
1907 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface,
1908 D3D10_PASS_SHADER_DESC *desc)
1910 FIXME("iface %p, desc %p stub!\n", iface, desc);
1912 return E_NOTIMPL;
1915 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface,
1916 UINT index)
1918 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
1919 struct d3d10_effect_variable *a;
1921 TRACE("iface %p, index %u\n", iface, index);
1923 if (index >= This->annotation_count)
1925 WARN("Invalid index specified\n");
1926 return (ID3D10EffectVariable *)&null_variable;
1929 a = &This->annotations[index];
1931 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
1933 return (ID3D10EffectVariable *)a;
1936 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface,
1937 LPCSTR name)
1939 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
1940 unsigned int i;
1942 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1944 for (i = 0; i < This->annotation_count; ++i)
1946 struct d3d10_effect_variable *a = &This->annotations[i];
1947 if (!strcmp(a->name, name))
1949 TRACE("Returning annotation %p\n", a);
1950 return (ID3D10EffectVariable *)a;
1954 WARN("Invalid name specified\n");
1956 return (ID3D10EffectVariable *)&null_variable;
1959 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags)
1961 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
1962 HRESULT hr = S_OK;
1963 unsigned int i;
1965 TRACE("iface %p, flags %#x\n", iface, flags);
1967 if (flags) FIXME("Ignoring flags (%#x)\n", flags);
1969 for (i = 0; i < This->object_count; ++i)
1971 hr = d3d10_effect_object_apply(&This->objects[i]);
1972 if (FAILED(hr)) break;
1975 return hr;
1978 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface,
1979 D3D10_STATE_BLOCK_MASK *mask)
1981 FIXME("iface %p, mask %p stub!\n", iface, mask);
1983 return E_NOTIMPL;
1986 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl =
1988 /* ID3D10EffectPass methods */
1989 d3d10_effect_pass_IsValid,
1990 d3d10_effect_pass_GetDesc,
1991 d3d10_effect_pass_GetVertexShaderDesc,
1992 d3d10_effect_pass_GetGeometryShaderDesc,
1993 d3d10_effect_pass_GetPixelShaderDesc,
1994 d3d10_effect_pass_GetAnnotationByIndex,
1995 d3d10_effect_pass_GetAnnotationByName,
1996 d3d10_effect_pass_Apply,
1997 d3d10_effect_pass_ComputeStateBlockMask,
2000 /* ID3D10EffectVariable methods */
2002 static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable *iface)
2004 TRACE("iface %p\n", iface);
2006 return (struct d3d10_effect_variable *)iface != &null_variable;
2009 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface)
2011 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2013 TRACE("iface %p\n", iface);
2015 return (ID3D10EffectType *)This->type;
2018 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface,
2019 D3D10_EFFECT_VARIABLE_DESC *desc)
2021 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2023 TRACE("iface %p, desc %p\n", iface, desc);
2025 if(This == &null_variable)
2027 WARN("Null variable specified\n");
2028 return E_FAIL;
2031 if(!desc)
2033 WARN("Invalid argument specified\n");
2034 return E_INVALIDARG;
2037 memset(desc, 0, sizeof(*desc));
2038 desc->Name = This->name;
2039 desc->Semantic = This->semantic;
2040 desc->Flags = This->flag;
2041 desc->Annotations = This->annotation_count;
2042 desc->BufferOffset = This->buffer_offset;
2044 if( This->flag == D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT)
2046 desc->ExplicitBindPoint = This->buffer_offset;
2048 else if(This->flag)
2050 FIXME("Unhandled flag %#x!\n", This->flag);
2053 return S_OK;
2056 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex(
2057 ID3D10EffectVariable *iface, UINT index)
2059 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2060 struct d3d10_effect_variable *a;
2062 TRACE("iface %p, index %u\n", iface, index);
2064 if (index >= This->annotation_count)
2066 WARN("Invalid index specified\n");
2067 return (ID3D10EffectVariable *)&null_variable;
2070 a = &This->annotations[index];
2072 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
2074 return (ID3D10EffectVariable *)a;
2077 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByName(
2078 ID3D10EffectVariable *iface, LPCSTR name)
2080 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2081 unsigned int i;
2083 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2085 for (i = 0; i < This->annotation_count; ++i)
2087 struct d3d10_effect_variable *a = &This->annotations[i];
2088 if (!strcmp(a->name, name))
2090 TRACE("Returning annotation %p\n", a);
2091 return (ID3D10EffectVariable *)a;
2095 WARN("Invalid name specified\n");
2097 return (ID3D10EffectVariable *)&null_variable;
2100 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex(
2101 ID3D10EffectVariable *iface, UINT index)
2103 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2104 struct d3d10_effect_variable *m;
2106 TRACE("iface %p, index %u\n", iface, index);
2108 if (index >= This->type->member_count)
2110 WARN("Invalid index specified\n");
2111 return (ID3D10EffectVariable *)&null_variable;
2114 m = &This->members[index];
2116 TRACE("Returning member %p, %s\n", m, debugstr_a(m->name));
2118 return (ID3D10EffectVariable *)m;
2121 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName(
2122 ID3D10EffectVariable *iface, LPCSTR name)
2124 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2125 unsigned int i;
2127 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2129 if (!name)
2131 WARN("Invalid name specified\n");
2132 return (ID3D10EffectVariable *)&null_variable;
2135 for (i = 0; i < This->type->member_count; ++i)
2137 struct d3d10_effect_variable *m = &This->members[i];
2139 if (m->name)
2141 if (!strcmp(m->name, name))
2143 TRACE("Returning member %p\n", m);
2144 return (ID3D10EffectVariable *)m;
2149 WARN("Invalid name specified\n");
2151 return (ID3D10EffectVariable *)&null_variable;
2154 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberBySemantic(
2155 ID3D10EffectVariable *iface, LPCSTR semantic)
2157 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2158 unsigned int i;
2160 TRACE("iface %p, semantic %s.\n", iface, debugstr_a(semantic));
2162 if (!semantic)
2164 WARN("Invalid semantic specified\n");
2165 return (ID3D10EffectVariable *)&null_variable;
2168 for (i = 0; i < This->type->member_count; ++i)
2170 struct d3d10_effect_variable *m = &This->members[i];
2172 if (m->semantic)
2174 if (!strcmp(m->semantic, semantic))
2176 TRACE("Returning member %p\n", m);
2177 return (ID3D10EffectVariable *)m;
2182 WARN("Invalid semantic specified\n");
2184 return (ID3D10EffectVariable *)&null_variable;
2187 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetElement(
2188 ID3D10EffectVariable *iface, UINT index)
2190 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2191 struct d3d10_effect_variable *v;
2193 TRACE("iface %p, index %u\n", iface, index);
2195 if (index >= This->type->element_count)
2197 WARN("Invalid index specified\n");
2198 return (ID3D10EffectVariable *)&null_variable;
2201 v = &This->elements[index];
2203 TRACE("Returning element %p, %s\n", v, debugstr_a(v->name));
2205 return (ID3D10EffectVariable *)v;
2208 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer(
2209 ID3D10EffectVariable *iface)
2211 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2213 TRACE("iface %p\n", iface);
2215 return (ID3D10EffectConstantBuffer *)This->buffer;
2218 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar(
2219 ID3D10EffectVariable *iface)
2221 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2223 TRACE("iface %p\n", iface);
2225 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl)
2226 return (ID3D10EffectScalarVariable *)This;
2228 return (ID3D10EffectScalarVariable *)&null_scalar_variable;
2231 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsVector(
2232 ID3D10EffectVariable *iface)
2234 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2236 TRACE("iface %p\n", iface);
2238 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl)
2239 return (ID3D10EffectVectorVariable *)This;
2241 return (ID3D10EffectVectorVariable *)&null_vector_variable;
2244 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsMatrix(
2245 ID3D10EffectVariable *iface)
2247 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2249 TRACE("iface %p\n", iface);
2251 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl)
2252 return (ID3D10EffectMatrixVariable *)This;
2254 return (ID3D10EffectMatrixVariable *)&null_matrix_variable;
2257 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString(
2258 ID3D10EffectVariable *iface)
2260 FIXME("iface %p stub!\n", iface);
2262 return NULL;
2265 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource(
2266 ID3D10EffectVariable *iface)
2268 FIXME("iface %p stub!\n", iface);
2270 return NULL;
2273 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView(
2274 ID3D10EffectVariable *iface)
2276 FIXME("iface %p stub!\n", iface);
2278 return NULL;
2281 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView(
2282 ID3D10EffectVariable *iface)
2284 FIXME("iface %p stub!\n", iface);
2286 return NULL;
2289 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer(
2290 ID3D10EffectVariable *iface)
2292 FIXME("iface %p stub!\n", iface);
2294 return NULL;
2297 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader(
2298 ID3D10EffectVariable *iface)
2300 FIXME("iface %p stub!\n", iface);
2302 return NULL;
2305 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface)
2307 FIXME("iface %p stub!\n", iface);
2309 return NULL;
2312 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencil(
2313 ID3D10EffectVariable *iface)
2315 FIXME("iface %p stub!\n", iface);
2317 return NULL;
2320 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer(
2321 ID3D10EffectVariable *iface)
2323 FIXME("iface %p stub!\n", iface);
2325 return NULL;
2328 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler(
2329 ID3D10EffectVariable *iface)
2331 FIXME("iface %p stub!\n", iface);
2333 return NULL;
2336 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface,
2337 void *data, UINT offset, UINT count)
2339 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
2341 return E_NOTIMPL;
2344 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectVariable *iface,
2345 void *data, UINT offset, UINT count)
2347 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
2349 return E_NOTIMPL;
2352 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl =
2354 /* ID3D10EffectVariable methods */
2355 d3d10_effect_variable_IsValid,
2356 d3d10_effect_variable_GetType,
2357 d3d10_effect_variable_GetDesc,
2358 d3d10_effect_variable_GetAnnotationByIndex,
2359 d3d10_effect_variable_GetAnnotationByName,
2360 d3d10_effect_variable_GetMemberByIndex,
2361 d3d10_effect_variable_GetMemberByName,
2362 d3d10_effect_variable_GetMemberBySemantic,
2363 d3d10_effect_variable_GetElement,
2364 d3d10_effect_variable_GetParentConstantBuffer,
2365 d3d10_effect_variable_AsScalar,
2366 d3d10_effect_variable_AsVector,
2367 d3d10_effect_variable_AsMatrix,
2368 d3d10_effect_variable_AsString,
2369 d3d10_effect_variable_AsShaderResource,
2370 d3d10_effect_variable_AsRenderTargetView,
2371 d3d10_effect_variable_AsDepthStencilView,
2372 d3d10_effect_variable_AsConstantBuffer,
2373 d3d10_effect_variable_AsShader,
2374 d3d10_effect_variable_AsBlend,
2375 d3d10_effect_variable_AsDepthStencil,
2376 d3d10_effect_variable_AsRasterizer,
2377 d3d10_effect_variable_AsSampler,
2378 d3d10_effect_variable_SetRawValue,
2379 d3d10_effect_variable_GetRawValue,
2382 /* ID3D10EffectVariable methods */
2383 static BOOL STDMETHODCALLTYPE d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer *iface)
2385 TRACE("iface %p\n", iface);
2387 return (struct d3d10_effect_variable *)iface != &null_local_buffer;
2390 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer *iface)
2392 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
2395 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer *iface,
2396 D3D10_EFFECT_VARIABLE_DESC *desc)
2398 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
2401 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByIndex(
2402 ID3D10EffectConstantBuffer *iface, UINT index)
2404 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
2407 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByName(
2408 ID3D10EffectConstantBuffer *iface, LPCSTR name)
2410 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
2413 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByIndex(
2414 ID3D10EffectConstantBuffer *iface, UINT index)
2416 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
2419 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByName(
2420 ID3D10EffectConstantBuffer *iface, LPCSTR name)
2422 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
2425 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberBySemantic(
2426 ID3D10EffectConstantBuffer *iface, LPCSTR semantic)
2428 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
2431 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetElement(
2432 ID3D10EffectConstantBuffer *iface, UINT index)
2434 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
2437 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetParentConstantBuffer(
2438 ID3D10EffectConstantBuffer *iface)
2440 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
2443 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsScalar(
2444 ID3D10EffectConstantBuffer *iface)
2446 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
2449 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsVector(
2450 ID3D10EffectConstantBuffer *iface)
2452 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
2455 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsMatrix(
2456 ID3D10EffectConstantBuffer *iface)
2458 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
2461 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsString(
2462 ID3D10EffectConstantBuffer *iface)
2464 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
2467 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShaderResource(
2468 ID3D10EffectConstantBuffer *iface)
2470 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
2473 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRenderTargetView(
2474 ID3D10EffectConstantBuffer *iface)
2476 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
2479 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencilView(
2480 ID3D10EffectConstantBuffer *iface)
2482 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
2485 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsConstantBuffer(
2486 ID3D10EffectConstantBuffer *iface)
2488 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
2491 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShader(
2492 ID3D10EffectConstantBuffer *iface)
2494 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
2497 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer *iface)
2499 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
2502 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencil(
2503 ID3D10EffectConstantBuffer *iface)
2505 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
2508 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRasterizer(
2509 ID3D10EffectConstantBuffer *iface)
2511 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
2514 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsSampler(
2515 ID3D10EffectConstantBuffer *iface)
2517 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
2520 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer *iface,
2521 void *data, UINT offset, UINT count)
2523 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2526 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer *iface,
2527 void *data, UINT offset, UINT count)
2529 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2532 /* ID3D10EffectConstantBuffer methods */
2533 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer *iface,
2534 ID3D10Buffer *buffer)
2536 FIXME("iface %p, buffer %p stub!\n", iface, buffer);
2538 return E_NOTIMPL;
2541 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer *iface,
2542 ID3D10Buffer **buffer)
2544 FIXME("iface %p, buffer %p stub!\n", iface, buffer);
2546 return E_NOTIMPL;
2549 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer *iface,
2550 ID3D10ShaderResourceView *view)
2552 FIXME("iface %p, view %p stub!\n", iface, view);
2554 return E_NOTIMPL;
2557 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer *iface,
2558 ID3D10ShaderResourceView **view)
2560 FIXME("iface %p, view %p stub!\n", iface, view);
2562 return E_NOTIMPL;
2565 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl =
2567 /* ID3D10EffectVariable methods */
2568 d3d10_effect_constant_buffer_IsValid,
2569 d3d10_effect_constant_buffer_GetType,
2570 d3d10_effect_constant_buffer_GetDesc,
2571 d3d10_effect_constant_buffer_GetAnnotationByIndex,
2572 d3d10_effect_constant_buffer_GetAnnotationByName,
2573 d3d10_effect_constant_buffer_GetMemberByIndex,
2574 d3d10_effect_constant_buffer_GetMemberByName,
2575 d3d10_effect_constant_buffer_GetMemberBySemantic,
2576 d3d10_effect_constant_buffer_GetElement,
2577 d3d10_effect_constant_buffer_GetParentConstantBuffer,
2578 d3d10_effect_constant_buffer_AsScalar,
2579 d3d10_effect_constant_buffer_AsVector,
2580 d3d10_effect_constant_buffer_AsMatrix,
2581 d3d10_effect_constant_buffer_AsString,
2582 d3d10_effect_constant_buffer_AsShaderResource,
2583 d3d10_effect_constant_buffer_AsRenderTargetView,
2584 d3d10_effect_constant_buffer_AsDepthStencilView,
2585 d3d10_effect_constant_buffer_AsConstantBuffer,
2586 d3d10_effect_constant_buffer_AsShader,
2587 d3d10_effect_constant_buffer_AsBlend,
2588 d3d10_effect_constant_buffer_AsDepthStencil,
2589 d3d10_effect_constant_buffer_AsRasterizer,
2590 d3d10_effect_constant_buffer_AsSampler,
2591 d3d10_effect_constant_buffer_SetRawValue,
2592 d3d10_effect_constant_buffer_GetRawValue,
2593 /* ID3D10EffectConstantBuffer methods */
2594 d3d10_effect_constant_buffer_SetConstantBuffer,
2595 d3d10_effect_constant_buffer_GetConstantBuffer,
2596 d3d10_effect_constant_buffer_SetTextureBuffer,
2597 d3d10_effect_constant_buffer_GetTextureBuffer,
2600 /* ID3D10EffectVariable methods */
2602 static BOOL STDMETHODCALLTYPE d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable *iface)
2604 TRACE("iface %p\n", iface);
2606 return (struct d3d10_effect_variable *)iface != &null_scalar_variable;
2609 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetType(
2610 ID3D10EffectScalarVariable *iface)
2612 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
2615 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable *iface,
2616 D3D10_EFFECT_VARIABLE_DESC *desc)
2618 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
2621 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByIndex(
2622 ID3D10EffectScalarVariable *iface, UINT index)
2624 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
2627 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByName(
2628 ID3D10EffectScalarVariable *iface, LPCSTR name)
2630 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
2633 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByIndex(
2634 ID3D10EffectScalarVariable *iface, UINT index)
2636 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
2639 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByName(
2640 ID3D10EffectScalarVariable *iface, LPCSTR name)
2642 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
2645 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberBySemantic(
2646 ID3D10EffectScalarVariable *iface, LPCSTR semantic)
2648 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
2651 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetElement(
2652 ID3D10EffectScalarVariable *iface, UINT index)
2654 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
2657 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetParentConstantBuffer(
2658 ID3D10EffectScalarVariable *iface)
2660 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
2663 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsScalar(
2664 ID3D10EffectScalarVariable *iface)
2666 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
2669 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsVector(
2670 ID3D10EffectScalarVariable *iface)
2672 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
2675 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsMatrix(
2676 ID3D10EffectScalarVariable *iface)
2678 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
2681 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsString(
2682 ID3D10EffectScalarVariable *iface)
2684 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
2687 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShaderResource(
2688 ID3D10EffectScalarVariable *iface)
2690 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
2693 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRenderTargetView(
2694 ID3D10EffectScalarVariable *iface)
2696 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
2699 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencilView(
2700 ID3D10EffectScalarVariable *iface)
2702 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
2705 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsConstantBuffer(
2706 ID3D10EffectScalarVariable *iface)
2708 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
2711 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShader(
2712 ID3D10EffectScalarVariable *iface)
2714 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
2717 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsBlend(
2718 ID3D10EffectScalarVariable *iface)
2720 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
2723 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencil(
2724 ID3D10EffectScalarVariable *iface)
2726 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
2729 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRasterizer(
2730 ID3D10EffectScalarVariable *iface)
2732 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
2735 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsSampler(
2736 ID3D10EffectScalarVariable *iface)
2738 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
2741 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable *iface,
2742 void *data, UINT offset, UINT count)
2744 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2747 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable *iface,
2748 void *data, UINT offset, UINT count)
2750 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2753 /* ID3D10EffectScalarVariable methods */
2755 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable *iface,
2756 float value)
2758 FIXME("iface %p, value %.8e stub!\n", iface, value);
2760 return E_NOTIMPL;
2763 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable *iface,
2764 float *value)
2766 FIXME("iface %p, value %p stub!\n", iface, value);
2768 return E_NOTIMPL;
2771 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable *iface,
2772 float *values, UINT offset, UINT count)
2774 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2776 return E_NOTIMPL;
2779 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable *iface,
2780 float *values, UINT offset, UINT count)
2782 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2784 return E_NOTIMPL;
2787 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable *iface,
2788 int value)
2790 FIXME("iface %p, value %d stub!\n", iface, value);
2792 return E_NOTIMPL;
2795 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable *iface,
2796 int *value)
2798 FIXME("iface %p, value %p stub!\n", iface, value);
2800 return E_NOTIMPL;
2803 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable *iface,
2804 int *values, UINT offset, UINT count)
2806 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2808 return E_NOTIMPL;
2811 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable *iface,
2812 int *values, UINT offset, UINT count)
2814 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2816 return E_NOTIMPL;
2819 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable *iface,
2820 BOOL value)
2822 FIXME("iface %p, value %d stub!\n", iface, value);
2824 return E_NOTIMPL;
2827 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable *iface,
2828 BOOL *value)
2830 FIXME("iface %p, value %p stub!\n", iface, value);
2832 return E_NOTIMPL;
2835 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable *iface,
2836 BOOL *values, UINT offset, UINT count)
2838 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2840 return E_NOTIMPL;
2843 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable *iface,
2844 BOOL *values, UINT offset, UINT count)
2846 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2848 return E_NOTIMPL;
2851 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl =
2853 /* ID3D10EffectVariable methods */
2854 d3d10_effect_scalar_variable_IsValid,
2855 d3d10_effect_scalar_variable_GetType,
2856 d3d10_effect_scalar_variable_GetDesc,
2857 d3d10_effect_scalar_variable_GetAnnotationByIndex,
2858 d3d10_effect_scalar_variable_GetAnnotationByName,
2859 d3d10_effect_scalar_variable_GetMemberByIndex,
2860 d3d10_effect_scalar_variable_GetMemberByName,
2861 d3d10_effect_scalar_variable_GetMemberBySemantic,
2862 d3d10_effect_scalar_variable_GetElement,
2863 d3d10_effect_scalar_variable_GetParentConstantBuffer,
2864 d3d10_effect_scalar_variable_AsScalar,
2865 d3d10_effect_scalar_variable_AsVector,
2866 d3d10_effect_scalar_variable_AsMatrix,
2867 d3d10_effect_scalar_variable_AsString,
2868 d3d10_effect_scalar_variable_AsShaderResource,
2869 d3d10_effect_scalar_variable_AsRenderTargetView,
2870 d3d10_effect_scalar_variable_AsDepthStencilView,
2871 d3d10_effect_scalar_variable_AsConstantBuffer,
2872 d3d10_effect_scalar_variable_AsShader,
2873 d3d10_effect_scalar_variable_AsBlend,
2874 d3d10_effect_scalar_variable_AsDepthStencil,
2875 d3d10_effect_scalar_variable_AsRasterizer,
2876 d3d10_effect_scalar_variable_AsSampler,
2877 d3d10_effect_scalar_variable_SetRawValue,
2878 d3d10_effect_scalar_variable_GetRawValue,
2879 /* ID3D10EffectScalarVariable methods */
2880 d3d10_effect_scalar_variable_SetFloat,
2881 d3d10_effect_scalar_variable_GetFloat,
2882 d3d10_effect_scalar_variable_SetFloatArray,
2883 d3d10_effect_scalar_variable_GetFloatArray,
2884 d3d10_effect_scalar_variable_SetInt,
2885 d3d10_effect_scalar_variable_GetInt,
2886 d3d10_effect_scalar_variable_SetIntArray,
2887 d3d10_effect_scalar_variable_GetIntArray,
2888 d3d10_effect_scalar_variable_SetBool,
2889 d3d10_effect_scalar_variable_GetBool,
2890 d3d10_effect_scalar_variable_SetBoolArray,
2891 d3d10_effect_scalar_variable_GetBoolArray,
2894 /* ID3D10EffectVariable methods */
2896 static BOOL STDMETHODCALLTYPE d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable *iface)
2898 TRACE("iface %p\n", iface);
2900 return (struct d3d10_effect_variable *)iface != &null_vector_variable;
2903 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetType(
2904 ID3D10EffectVectorVariable *iface)
2906 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
2909 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable *iface,
2910 D3D10_EFFECT_VARIABLE_DESC *desc)
2912 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
2915 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByIndex(
2916 ID3D10EffectVectorVariable *iface, UINT index)
2918 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
2921 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByName(
2922 ID3D10EffectVectorVariable *iface, LPCSTR name)
2924 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
2927 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByIndex(
2928 ID3D10EffectVectorVariable *iface, UINT index)
2930 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
2933 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByName(
2934 ID3D10EffectVectorVariable *iface, LPCSTR name)
2936 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
2939 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberBySemantic(
2940 ID3D10EffectVectorVariable *iface, LPCSTR semantic)
2942 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
2945 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetElement(
2946 ID3D10EffectVectorVariable *iface, UINT index)
2948 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
2951 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetParentConstantBuffer(
2952 ID3D10EffectVectorVariable *iface)
2954 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
2957 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsScalar(
2958 ID3D10EffectVectorVariable *iface)
2960 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
2963 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsVector(
2964 ID3D10EffectVectorVariable *iface)
2966 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
2969 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsMatrix(
2970 ID3D10EffectVectorVariable *iface)
2972 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
2975 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsString(
2976 ID3D10EffectVectorVariable *iface)
2978 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
2981 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShaderResource(
2982 ID3D10EffectVectorVariable *iface)
2984 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
2987 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRenderTargetView(
2988 ID3D10EffectVectorVariable *iface)
2990 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
2993 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencilView(
2994 ID3D10EffectVectorVariable *iface)
2996 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
2999 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsConstantBuffer(
3000 ID3D10EffectVectorVariable *iface)
3002 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
3005 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShader(
3006 ID3D10EffectVectorVariable *iface)
3008 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
3011 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsBlend(
3012 ID3D10EffectVectorVariable *iface)
3014 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
3017 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencil(
3018 ID3D10EffectVectorVariable *iface)
3020 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
3023 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRasterizer(
3024 ID3D10EffectVectorVariable *iface)
3026 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
3029 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsSampler(
3030 ID3D10EffectVectorVariable *iface)
3032 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
3035 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable *iface,
3036 void *data, UINT offset, UINT count)
3038 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3041 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable *iface,
3042 void *data, UINT offset, UINT count)
3044 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3047 /* ID3D10EffectVectorVariable methods */
3049 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable *iface,
3050 BOOL *value)
3052 FIXME("iface %p, value %p stub!\n", iface, value);
3054 return E_NOTIMPL;
3057 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable *iface,
3058 int *value)
3060 FIXME("iface %p, value %p stub!\n", iface, value);
3062 return E_NOTIMPL;
3065 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable *iface,
3066 float *value)
3068 FIXME("iface %p, value %p stub!\n", iface, value);
3070 return E_NOTIMPL;
3073 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface,
3074 BOOL *value)
3076 FIXME("iface %p, value %p stub!\n", iface, value);
3078 return E_NOTIMPL;
3081 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable *iface,
3082 int *value)
3084 FIXME("iface %p, value %p stub!\n", iface, value);
3086 return E_NOTIMPL;
3089 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable *iface,
3090 float *value)
3092 FIXME("iface %p, value %p stub!\n", iface, value);
3094 return E_NOTIMPL;
3097 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface,
3098 BOOL *values, UINT offset, UINT count)
3100 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3102 return E_NOTIMPL;
3105 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable *iface,
3106 int *values, UINT offset, UINT count)
3108 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3110 return E_NOTIMPL;
3113 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable *iface,
3114 float *values, UINT offset, UINT count)
3116 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3118 return E_NOTIMPL;
3121 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface,
3122 BOOL *values, UINT offset, UINT count)
3124 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3126 return E_NOTIMPL;
3129 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable *iface,
3130 int *values, UINT offset, UINT count)
3132 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3134 return E_NOTIMPL;
3137 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable *iface,
3138 float *values, UINT offset, UINT count)
3140 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3142 return E_NOTIMPL;
3145 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl =
3147 /* ID3D10EffectVariable methods */
3148 d3d10_effect_vector_variable_IsValid,
3149 d3d10_effect_vector_variable_GetType,
3150 d3d10_effect_vector_variable_GetDesc,
3151 d3d10_effect_vector_variable_GetAnnotationByIndex,
3152 d3d10_effect_vector_variable_GetAnnotationByName,
3153 d3d10_effect_vector_variable_GetMemberByIndex,
3154 d3d10_effect_vector_variable_GetMemberByName,
3155 d3d10_effect_vector_variable_GetMemberBySemantic,
3156 d3d10_effect_vector_variable_GetElement,
3157 d3d10_effect_vector_variable_GetParentConstantBuffer,
3158 d3d10_effect_vector_variable_AsScalar,
3159 d3d10_effect_vector_variable_AsVector,
3160 d3d10_effect_vector_variable_AsMatrix,
3161 d3d10_effect_vector_variable_AsString,
3162 d3d10_effect_vector_variable_AsShaderResource,
3163 d3d10_effect_vector_variable_AsRenderTargetView,
3164 d3d10_effect_vector_variable_AsDepthStencilView,
3165 d3d10_effect_vector_variable_AsConstantBuffer,
3166 d3d10_effect_vector_variable_AsShader,
3167 d3d10_effect_vector_variable_AsBlend,
3168 d3d10_effect_vector_variable_AsDepthStencil,
3169 d3d10_effect_vector_variable_AsRasterizer,
3170 d3d10_effect_vector_variable_AsSampler,
3171 d3d10_effect_vector_variable_SetRawValue,
3172 d3d10_effect_vector_variable_GetRawValue,
3173 /* ID3D10EffectVectorVariable methods */
3174 d3d10_effect_vector_variable_SetBoolVector,
3175 d3d10_effect_vector_variable_SetIntVector,
3176 d3d10_effect_vector_variable_SetFloatVector,
3177 d3d10_effect_vector_variable_GetBoolVector,
3178 d3d10_effect_vector_variable_GetIntVector,
3179 d3d10_effect_vector_variable_GetFloatVector,
3180 d3d10_effect_vector_variable_SetBoolVectorArray,
3181 d3d10_effect_vector_variable_SetIntVectorArray,
3182 d3d10_effect_vector_variable_SetFloatVectorArray,
3183 d3d10_effect_vector_variable_GetBoolVectorArray,
3184 d3d10_effect_vector_variable_GetIntVectorArray,
3185 d3d10_effect_vector_variable_GetFloatVectorArray,
3188 /* ID3D10EffectVariable methods */
3190 static BOOL STDMETHODCALLTYPE d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable *iface)
3192 TRACE("iface %p\n", iface);
3194 return (struct d3d10_effect_variable *)iface != &null_matrix_variable;
3197 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetType(
3198 ID3D10EffectMatrixVariable *iface)
3200 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3203 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable *iface,
3204 D3D10_EFFECT_VARIABLE_DESC *desc)
3206 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3209 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByIndex(
3210 ID3D10EffectMatrixVariable *iface, UINT index)
3212 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3215 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByName(
3216 ID3D10EffectMatrixVariable *iface, LPCSTR name)
3218 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3221 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByIndex(
3222 ID3D10EffectMatrixVariable *iface, UINT index)
3224 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3227 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByName(
3228 ID3D10EffectMatrixVariable *iface, LPCSTR name)
3230 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3233 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberBySemantic(
3234 ID3D10EffectMatrixVariable *iface, LPCSTR semantic)
3236 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3239 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetElement(
3240 ID3D10EffectMatrixVariable *iface, UINT index)
3242 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3245 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetParentConstantBuffer(
3246 ID3D10EffectMatrixVariable *iface)
3248 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3251 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsScalar(
3252 ID3D10EffectMatrixVariable *iface)
3254 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3257 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsVector(
3258 ID3D10EffectMatrixVariable *iface)
3260 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3263 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsMatrix(
3264 ID3D10EffectMatrixVariable *iface)
3266 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
3269 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsString(
3270 ID3D10EffectMatrixVariable *iface)
3272 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
3275 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShaderResource(
3276 ID3D10EffectMatrixVariable *iface)
3278 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
3281 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRenderTargetView(
3282 ID3D10EffectMatrixVariable *iface)
3284 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
3287 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencilView(
3288 ID3D10EffectMatrixVariable *iface)
3290 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
3293 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsConstantBuffer(
3294 ID3D10EffectMatrixVariable *iface)
3296 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
3299 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShader(
3300 ID3D10EffectMatrixVariable *iface)
3302 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
3305 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsBlend(
3306 ID3D10EffectMatrixVariable *iface)
3308 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
3311 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencil(
3312 ID3D10EffectMatrixVariable *iface)
3314 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
3317 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRasterizer(
3318 ID3D10EffectMatrixVariable *iface)
3320 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
3323 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsSampler(
3324 ID3D10EffectMatrixVariable *iface)
3326 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
3329 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable *iface,
3330 void *data, UINT offset, UINT count)
3332 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3335 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable *iface,
3336 void *data, UINT offset, UINT count)
3338 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3341 /* ID3D10EffectMatrixVariable methods */
3343 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable *iface,
3344 float *data)
3346 FIXME("iface %p, data %p stub!\n", iface, data);
3348 return E_NOTIMPL;
3351 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable *iface,
3352 float *data)
3354 FIXME("iface %p, data %p stub!\n", iface, data);
3356 return E_NOTIMPL;
3359 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable *iface,
3360 float *data, UINT offset, UINT count)
3362 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3364 return E_NOTIMPL;
3367 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable *iface,
3368 float *data, UINT offset, UINT count)
3370 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3372 return E_NOTIMPL;
3375 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
3376 float *data)
3378 FIXME("iface %p, data %p stub!\n", iface, data);
3380 return E_NOTIMPL;
3383 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
3384 float *data)
3386 FIXME("iface %p, data %p stub!\n", iface, data);
3388 return E_NOTIMPL;
3391 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
3392 float *data, UINT offset, UINT count)
3394 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3396 return E_NOTIMPL;
3399 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
3400 float *data, UINT offset, UINT count)
3402 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3404 return E_NOTIMPL;
3408 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl =
3410 /* ID3D10EffectVariable methods */
3411 d3d10_effect_matrix_variable_IsValid,
3412 d3d10_effect_matrix_variable_GetType,
3413 d3d10_effect_matrix_variable_GetDesc,
3414 d3d10_effect_matrix_variable_GetAnnotationByIndex,
3415 d3d10_effect_matrix_variable_GetAnnotationByName,
3416 d3d10_effect_matrix_variable_GetMemberByIndex,
3417 d3d10_effect_matrix_variable_GetMemberByName,
3418 d3d10_effect_matrix_variable_GetMemberBySemantic,
3419 d3d10_effect_matrix_variable_GetElement,
3420 d3d10_effect_matrix_variable_GetParentConstantBuffer,
3421 d3d10_effect_matrix_variable_AsScalar,
3422 d3d10_effect_matrix_variable_AsVector,
3423 d3d10_effect_matrix_variable_AsMatrix,
3424 d3d10_effect_matrix_variable_AsString,
3425 d3d10_effect_matrix_variable_AsShaderResource,
3426 d3d10_effect_matrix_variable_AsRenderTargetView,
3427 d3d10_effect_matrix_variable_AsDepthStencilView,
3428 d3d10_effect_matrix_variable_AsConstantBuffer,
3429 d3d10_effect_matrix_variable_AsShader,
3430 d3d10_effect_matrix_variable_AsBlend,
3431 d3d10_effect_matrix_variable_AsDepthStencil,
3432 d3d10_effect_matrix_variable_AsRasterizer,
3433 d3d10_effect_matrix_variable_AsSampler,
3434 d3d10_effect_matrix_variable_SetRawValue,
3435 d3d10_effect_matrix_variable_GetRawValue,
3436 /* ID3D10EffectMatrixVariable methods */
3437 d3d10_effect_matrix_variable_SetMatrix,
3438 d3d10_effect_matrix_variable_GetMatrix,
3439 d3d10_effect_matrix_variable_SetMatrixArray,
3440 d3d10_effect_matrix_variable_GetMatrixArray,
3441 d3d10_effect_matrix_variable_SetMatrixTranspose,
3442 d3d10_effect_matrix_variable_GetMatrixTranspose,
3443 d3d10_effect_matrix_variable_SetMatrixTransposeArray,
3444 d3d10_effect_matrix_variable_GetMatrixTransposeArray,
3447 static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface)
3449 FIXME("iface %p stub!\n", iface);
3451 return FALSE;
3454 static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc)
3456 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3458 TRACE("iface %p, desc %p\n", iface, desc);
3460 if (This == &null_type)
3462 WARN("Null type specified\n");
3463 return E_FAIL;
3466 if (!desc)
3468 WARN("Invalid argument specified\n");
3469 return E_INVALIDARG;
3472 desc->TypeName = This->name;
3473 desc->Class = This->type_class;
3474 desc->Type = This->basetype;
3475 desc->Elements = This->element_count;
3476 desc->Members = This->member_count;
3477 desc->Rows = This->row_count;
3478 desc->Columns = This->column_count;
3479 desc->PackedSize = This->size_packed;
3480 desc->UnpackedSize = This->size_unpacked;
3481 desc->Stride = This->stride;
3483 return S_OK;
3486 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType *iface,
3487 UINT index)
3489 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3490 struct d3d10_effect_type *t;
3492 TRACE("iface %p, index %u\n", iface, index);
3494 if (index >= This->member_count)
3496 WARN("Invalid index specified\n");
3497 return (ID3D10EffectType *)&null_type;
3500 t = (&This->members[index])->type;
3502 TRACE("Returning member %p, %s\n", t, debugstr_a(t->name));
3504 return (ID3D10EffectType *)t;
3507 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType *iface,
3508 LPCSTR name)
3510 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3511 unsigned int i;
3513 TRACE("iface %p, name %s\n", iface, debugstr_a(name));
3515 if (!name)
3517 WARN("Invalid name specified\n");
3518 return (ID3D10EffectType *)&null_type;
3521 for (i = 0; i < This->member_count; ++i)
3523 struct d3d10_effect_type_member *typem = &This->members[i];
3525 if (typem->name)
3527 if (!strcmp(typem->name, name))
3529 TRACE("Returning type %p.\n", typem->type);
3530 return (ID3D10EffectType *)typem->type;
3535 WARN("Invalid name specified\n");
3537 return (ID3D10EffectType *)&null_type;
3540 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType *iface,
3541 LPCSTR semantic)
3543 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3544 unsigned int i;
3546 TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic));
3548 if (!semantic)
3550 WARN("Invalid semantic specified\n");
3551 return (ID3D10EffectType *)&null_type;
3554 for (i = 0; i < This->member_count; ++i)
3556 struct d3d10_effect_type_member *typem = &This->members[i];
3558 if (typem->semantic)
3560 if (!strcmp(typem->semantic, semantic))
3562 TRACE("Returning type %p.\n", typem->type);
3563 return (ID3D10EffectType *)typem->type;
3568 WARN("Invalid semantic specified\n");
3570 return (ID3D10EffectType *)&null_type;
3573 static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberName(ID3D10EffectType *iface, UINT index)
3575 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3576 struct d3d10_effect_type_member *typem;
3578 TRACE("iface %p, index %u\n", iface, index);
3580 if (index >= This->member_count)
3582 WARN("Invalid index specified\n");
3583 return NULL;
3586 typem = &This->members[index];
3588 TRACE("Returning name %s\n", debugstr_a(typem->name));
3590 return typem->name;
3593 static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberSemantic(ID3D10EffectType *iface, UINT index)
3595 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3596 struct d3d10_effect_type_member *typem;
3598 TRACE("iface %p, index %u\n", iface, index);
3600 if (index >= This->member_count)
3602 WARN("Invalid index specified\n");
3603 return NULL;
3606 typem = &This->members[index];
3608 TRACE("Returning semantic %s\n", debugstr_a(typem->semantic));
3610 return typem->semantic;
3613 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl =
3615 /* ID3D10EffectType */
3616 d3d10_effect_type_IsValid,
3617 d3d10_effect_type_GetDesc,
3618 d3d10_effect_type_GetMemberTypeByIndex,
3619 d3d10_effect_type_GetMemberTypeByName,
3620 d3d10_effect_type_GetMemberTypeBySemantic,
3621 d3d10_effect_type_GetMemberName,
3622 d3d10_effect_type_GetMemberSemantic,