2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10
);
27 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
28 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
29 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
30 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
31 #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
32 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
34 #define D3D10_FX10_TYPE_COLUMN_SHIFT 11
35 #define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
37 #define D3D10_FX10_TYPE_ROW_SHIFT 8
38 #define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
40 #define D3D10_FX10_TYPE_BASETYPE_SHIFT 3
41 #define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
43 #define D3D10_FX10_TYPE_CLASS_SHIFT 0
44 #define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
46 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl
;
47 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl
;
48 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl
;
49 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl
;
50 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl
;
51 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl
;
52 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl
;
53 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl
;
55 /* null objects - needed for invalid calls */
56 static struct d3d10_effect_technique null_technique
=
57 {&d3d10_effect_technique_vtbl
, NULL
, NULL
, 0, 0, NULL
, NULL
};
58 static struct d3d10_effect_pass null_pass
=
59 {&d3d10_effect_pass_vtbl
, NULL
, NULL
, 0, 0, 0, NULL
, NULL
};
60 static struct d3d10_effect_type null_type
=
61 {&d3d10_effect_type_vtbl
, 0, {NULL
, NULL
, 0}, NULL
, NULL
, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL
, NULL
};
62 static struct d3d10_effect_variable null_local_buffer
=
63 {(ID3D10EffectVariableVtbl
*)&d3d10_effect_constant_buffer_vtbl
, &null_local_buffer
,
64 NULL
, NULL
, NULL
, 0, 0, 0, 0, &null_type
, NULL
, NULL
, NULL
};
65 static struct d3d10_effect_variable null_variable
=
66 {&d3d10_effect_variable_vtbl
, &null_local_buffer
,
67 NULL
, NULL
, NULL
, 0, 0, 0, 0, &null_type
, NULL
, NULL
, NULL
};
68 static struct d3d10_effect_variable null_scalar_variable
=
69 {(ID3D10EffectVariableVtbl
*)&d3d10_effect_scalar_variable_vtbl
, &null_local_buffer
,
70 NULL
, NULL
, NULL
, 0, 0, 0, 0, &null_type
, NULL
, NULL
, NULL
};
71 static struct d3d10_effect_variable null_vector_variable
=
72 {(ID3D10EffectVariableVtbl
*)&d3d10_effect_vector_variable_vtbl
, &null_local_buffer
,
73 NULL
, NULL
, NULL
, 0, 0, 0, 0, &null_type
, NULL
, NULL
, NULL
};
74 static struct d3d10_effect_variable null_matrix_variable
=
75 {(ID3D10EffectVariableVtbl
*)&d3d10_effect_matrix_variable_vtbl
, &null_local_buffer
,
76 NULL
, NULL
, NULL
, 0, 0, 0, 0, &null_type
, NULL
, NULL
, NULL
};
78 static struct d3d10_effect_type
*get_fx10_type(struct d3d10_effect
*effect
, const char *data
, DWORD offset
);
80 static inline void read_dword(const char **ptr
, DWORD
*d
)
82 memcpy(d
, *ptr
, sizeof(*d
));
86 static inline void skip_dword_unknown(const char **ptr
, unsigned int count
)
91 FIXME("Skipping %u unknown DWORDs:\n", count
);
92 for (i
= 0; i
< count
; ++i
)
95 FIXME("\t0x%08x\n", d
);
99 static inline void write_dword(char **ptr
, DWORD d
)
101 memcpy(*ptr
, &d
, sizeof(d
));
105 static inline void write_dword_unknown(char **ptr
, DWORD d
)
107 FIXME("Writing unknown DWORD 0x%08x\n", d
);
111 static HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
112 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
)
114 const char *ptr
= data
;
121 read_dword(&ptr
, &tag
);
122 TRACE("tag: %s.\n", debugstr_an((const char *)&tag
, 4));
126 WARN("Wrong tag.\n");
131 skip_dword_unknown(&ptr
, 4);
133 skip_dword_unknown(&ptr
, 1);
135 read_dword(&ptr
, &total_size
);
136 TRACE("total size: %#x\n", total_size
);
138 read_dword(&ptr
, &chunk_count
);
139 TRACE("chunk count: %#x\n", chunk_count
);
141 for (i
= 0; i
< chunk_count
; ++i
)
143 DWORD chunk_tag
, chunk_size
;
144 const char *chunk_ptr
;
147 read_dword(&ptr
, &chunk_offset
);
148 TRACE("chunk %u at offset %#x\n", i
, chunk_offset
);
150 chunk_ptr
= data
+ chunk_offset
;
152 read_dword(&chunk_ptr
, &chunk_tag
);
153 read_dword(&chunk_ptr
, &chunk_size
);
155 hr
= chunk_handler(chunk_ptr
, chunk_size
, chunk_tag
, ctx
);
156 if (FAILED(hr
)) break;
162 static BOOL
copy_name(const char *ptr
, char **name
)
166 if (!ptr
) return TRUE
;
168 name_len
= strlen(ptr
) + 1;
174 *name
= HeapAlloc(GetProcessHeap(), 0, name_len
);
177 ERR("Failed to allocate name memory.\n");
181 memcpy(*name
, ptr
, name_len
);
186 static HRESULT
shader_chunk_handler(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
)
188 struct d3d10_effect_shader_variable
*s
= ctx
;
190 TRACE("tag: %s.\n", debugstr_an((const char *)&tag
, 4));
192 TRACE("chunk size: %#x\n", data_size
);
198 /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
199 UINT size
= 44 + data_size
;
202 s
->input_signature
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, size
);
203 if (!s
->input_signature
)
205 ERR("Failed to allocate input signature data\n");
206 return E_OUTOFMEMORY
;
208 s
->input_signature_size
= size
;
210 ptr
= s
->input_signature
;
212 write_dword(&ptr
, TAG_DXBC
);
215 write_dword_unknown(&ptr
, 0);
216 write_dword_unknown(&ptr
, 0);
217 write_dword_unknown(&ptr
, 0);
218 write_dword_unknown(&ptr
, 0);
220 /* seems to be always 1 */
221 write_dword_unknown(&ptr
, 1);
224 write_dword(&ptr
, size
);
227 write_dword(&ptr
, 1);
230 write_dword(&ptr
, (ptr
- s
->input_signature
) + 4);
233 write_dword(&ptr
, TAG_ISGN
);
234 write_dword(&ptr
, data_size
);
235 memcpy(ptr
, data
, data_size
);
240 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag
, 4));
247 static HRESULT
parse_shader(struct d3d10_effect_object
*o
, const char *data
)
249 ID3D10Device
*device
= o
->pass
->technique
->effect
->device
;
250 struct d3d10_effect_shader_variable
*s
;
251 const char *ptr
= data
;
255 o
->data
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(struct d3d10_effect_shader_variable
));
258 ERR("Failed to allocate shader variable memory\n");
259 return E_OUTOFMEMORY
;
262 if (!ptr
) return S_OK
;
266 read_dword(&ptr
, &dxbc_size
);
267 TRACE("dxbc size: %#x\n", dxbc_size
);
271 case D3D10_EOT_VERTEXSHADER
:
272 hr
= ID3D10Device_CreateVertexShader(device
, ptr
, dxbc_size
, &s
->shader
.vs
);
273 if (FAILED(hr
)) return hr
;
276 case D3D10_EOT_PIXELSHADER
:
277 hr
= ID3D10Device_CreatePixelShader(device
, ptr
, dxbc_size
, &s
->shader
.ps
);
278 if (FAILED(hr
)) return hr
;
280 case D3D10_EOT_GEOMETRYSHADER
:
281 hr
= ID3D10Device_CreateGeometryShader(device
, ptr
, dxbc_size
, &s
->shader
.gs
);
282 if (FAILED(hr
)) return hr
;
286 return parse_dxbc(ptr
, dxbc_size
, shader_chunk_handler
, s
);
289 static D3D10_SHADER_VARIABLE_CLASS
d3d10_variable_class(DWORD c
)
293 case 1: return D3D10_SVC_SCALAR
;
294 case 2: return D3D10_SVC_VECTOR
;
295 case 3: return D3D10_SVC_MATRIX_ROWS
;
297 FIXME("Unknown variable class %#x.\n", c
);
302 static D3D10_SHADER_VARIABLE_TYPE
d3d10_variable_type(DWORD t
)
306 case 1: return D3D10_SVT_FLOAT
;
307 case 2: return D3D10_SVT_INT
;
308 case 3: return D3D10_SVT_UINT
;
309 case 4: return D3D10_SVT_BOOL
;
311 FIXME("Unknown variable type %#x.\n", t
);
316 static HRESULT
parse_fx10_type(struct d3d10_effect_type
*t
, const char *ptr
, const char *data
)
321 read_dword(&ptr
, &offset
);
322 TRACE("Type name at offset %#x.\n", offset
);
324 if (!copy_name(data
+ offset
, &t
->name
))
326 ERR("Failed to copy name.\n");
327 return E_OUTOFMEMORY
;
329 TRACE("Type name: %s.\n", debugstr_a(t
->name
));
331 read_dword(&ptr
, &unknown0
);
332 TRACE("Unknown 0: %u.\n", unknown0
);
334 read_dword(&ptr
, &t
->element_count
);
335 TRACE("Element count: %u.\n", t
->element_count
);
337 read_dword(&ptr
, &t
->size_unpacked
);
338 TRACE("Unpacked size: %#x.\n", t
->size_unpacked
);
340 read_dword(&ptr
, &t
->stride
);
341 TRACE("Stride: %#x.\n", t
->stride
);
343 read_dword(&ptr
, &t
->size_packed
);
344 TRACE("Packed size %#x.\n", t
->size_packed
);
352 read_dword(&ptr
, &tmp
);
353 t
->column_count
= (tmp
& D3D10_FX10_TYPE_COLUMN_MASK
) >> D3D10_FX10_TYPE_COLUMN_SHIFT
;
354 t
->row_count
= (tmp
& D3D10_FX10_TYPE_ROW_MASK
) >> D3D10_FX10_TYPE_ROW_SHIFT
;
355 t
->basetype
= d3d10_variable_type((tmp
& D3D10_FX10_TYPE_BASETYPE_MASK
) >> D3D10_FX10_TYPE_BASETYPE_SHIFT
);
356 t
->type_class
= d3d10_variable_class((tmp
& D3D10_FX10_TYPE_CLASS_MASK
) >> D3D10_FX10_TYPE_CLASS_SHIFT
);
358 TRACE("Type description: %#x.\n", tmp
);
359 TRACE("\tcolumns: %u.\n", t
->column_count
);
360 TRACE("\trows: %u.\n", t
->row_count
);
361 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t
->basetype
));
362 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t
->type_class
));
363 TRACE("\tunknown bits: %#x.\n", tmp
& ~(D3D10_FX10_TYPE_COLUMN_MASK
| D3D10_FX10_TYPE_ROW_MASK
364 | D3D10_FX10_TYPE_BASETYPE_MASK
| D3D10_FX10_TYPE_CLASS_MASK
));
366 else if (unknown0
== 3)
370 TRACE("Type is a structure.\n");
372 read_dword(&ptr
, &t
->member_count
);
373 TRACE("Member count: %u.\n", t
->member_count
);
378 t
->type_class
= D3D10_SVC_STRUCT
;
380 t
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, t
->member_count
* sizeof(*t
->members
));
383 ERR("Failed to allocate members memory.\n");
384 return E_OUTOFMEMORY
;
387 for (i
= 0; i
< t
->member_count
; ++i
)
389 struct d3d10_effect_type_member
*typem
= &t
->members
[i
];
391 read_dword(&ptr
, &offset
);
392 TRACE("Member name at offset %#x.\n", offset
);
394 if (!copy_name(data
+ offset
, &typem
->name
))
396 ERR("Failed to copy name.\n");
397 return E_OUTOFMEMORY
;
399 TRACE("Member name: %s.\n", debugstr_a(typem
->name
));
401 read_dword(&ptr
, &offset
);
402 TRACE("Member semantic at offset %#x.\n", offset
);
404 if (!copy_name(data
+ offset
, &typem
->semantic
))
406 ERR("Failed to copy semantic.\n");
407 return E_OUTOFMEMORY
;
409 TRACE("Member semantic: %s.\n", debugstr_a(typem
->semantic
));
411 read_dword(&ptr
, &typem
->buffer_offset
);
412 TRACE("Member offset in struct: %#x.\n", typem
->buffer_offset
);
414 read_dword(&ptr
, &offset
);
415 TRACE("Member type info at offset %#x.\n", offset
);
417 typem
->type
= get_fx10_type(t
->effect
, data
, offset
);
420 ERR("Failed to get variable type.\n");
426 if (t
->element_count
)
428 TRACE("Elementtype for type at offset: %#x\n", t
->id
);
430 /* allocate elementtype - we need only one, because all elements have the same type */
431 t
->elementtype
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*t
->elementtype
));
434 ERR("Failed to allocate members memory.\n");
435 return E_OUTOFMEMORY
;
438 /* create a copy of the original type with some minor changes */
439 t
->elementtype
->vtbl
= &d3d10_effect_type_vtbl
;
440 t
->elementtype
->effect
= t
->effect
;
442 if (!copy_name(t
->name
, &t
->elementtype
->name
))
444 ERR("Failed to copy name.\n");
445 return E_OUTOFMEMORY
;
447 TRACE("\tType name: %s.\n", debugstr_a(t
->elementtype
->name
));
449 t
->elementtype
->element_count
= 0;
450 TRACE("\tElement count: %u.\n", t
->elementtype
->element_count
);
453 * Not sure if this calculation is 100% correct, but a test
454 * show's that these values work.
456 t
->elementtype
->size_unpacked
= t
->size_packed
/ t
->element_count
;
457 TRACE("\tUnpacked size: %#x.\n", t
->elementtype
->size_unpacked
);
459 t
->elementtype
->stride
= t
->stride
;
460 TRACE("\tStride: %#x.\n", t
->elementtype
->stride
);
462 t
->elementtype
->size_packed
= t
->size_packed
/ t
->element_count
;
463 TRACE("\tPacked size: %#x.\n", t
->elementtype
->size_packed
);
465 t
->elementtype
->member_count
= t
->member_count
;
466 TRACE("\tMember count: %u.\n", t
->elementtype
->member_count
);
468 t
->elementtype
->column_count
= t
->column_count
;
469 TRACE("\tColumns: %u.\n", t
->elementtype
->column_count
);
471 t
->elementtype
->row_count
= t
->row_count
;
472 TRACE("\tRows: %u.\n", t
->elementtype
->row_count
);
474 t
->elementtype
->basetype
= t
->basetype
;
475 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(t
->elementtype
->basetype
));
477 t
->elementtype
->type_class
= t
->type_class
;
478 TRACE("\tClass: %s.\n", debug_d3d10_shader_variable_class(t
->elementtype
->type_class
));
480 t
->elementtype
->members
= t
->members
;
486 static struct d3d10_effect_type
*get_fx10_type(struct d3d10_effect
*effect
, const char *data
, DWORD offset
)
488 struct d3d10_effect_type
*type
;
489 struct wine_rb_entry
*entry
;
492 entry
= wine_rb_get(&effect
->types
, &offset
);
495 TRACE("Returning existing type.\n");
496 return WINE_RB_ENTRY_VALUE(entry
, struct d3d10_effect_type
, entry
);
499 type
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*type
));
502 ERR("Failed to allocate type memory.\n");
506 type
->vtbl
= &d3d10_effect_type_vtbl
;
508 type
->effect
= effect
;
509 hr
= parse_fx10_type(type
, data
+ offset
, data
);
512 ERR("Failed to parse type info, hr %#x.\n", hr
);
513 HeapFree(GetProcessHeap(), 0, type
);
517 if (wine_rb_put(&effect
->types
, &offset
, &type
->entry
) == -1)
519 ERR("Failed to insert type entry.\n");
520 HeapFree(GetProcessHeap(), 0, type
);
527 static void set_variable_vtbl(struct d3d10_effect_variable
*v
)
529 switch (v
->type
->type_class
)
531 case D3D10_SVC_SCALAR
:
532 v
->vtbl
= (ID3D10EffectVariableVtbl
*)&d3d10_effect_scalar_variable_vtbl
;
535 case D3D10_SVC_VECTOR
:
536 v
->vtbl
= (ID3D10EffectVariableVtbl
*)&d3d10_effect_vector_variable_vtbl
;
539 case D3D10_SVC_MATRIX_ROWS
:
540 case D3D10_SVC_MATRIX_COLUMNS
:
541 v
->vtbl
= (ID3D10EffectVariableVtbl
*)&d3d10_effect_matrix_variable_vtbl
;
544 case D3D10_SVC_STRUCT
:
545 v
->vtbl
= &d3d10_effect_variable_vtbl
;
549 FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v
->type
->type_class
));
550 v
->vtbl
= &d3d10_effect_variable_vtbl
;
555 static HRESULT
copy_variableinfo_from_type(struct d3d10_effect_variable
*v
)
560 if (v
->type
->member_count
)
562 v
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, v
->type
->member_count
* sizeof(*v
->members
));
565 ERR("Failed to allocate members memory.\n");
566 return E_OUTOFMEMORY
;
569 for (i
= 0; i
< v
->type
->member_count
; ++i
)
571 struct d3d10_effect_variable
*var
= &v
->members
[i
];
572 struct d3d10_effect_type_member
*typem
= &v
->type
->members
[i
];
574 var
->buffer
= v
->buffer
;
575 var
->effect
= v
->effect
;
576 var
->type
= typem
->type
;
577 set_variable_vtbl(var
);
579 if (!copy_name(typem
->name
, &var
->name
))
581 ERR("Failed to copy name.\n");
582 return E_OUTOFMEMORY
;
584 TRACE("Variable name: %s.\n", debugstr_a(var
->name
));
586 if (!copy_name(typem
->semantic
, &var
->semantic
))
588 ERR("Failed to copy name.\n");
589 return E_OUTOFMEMORY
;
591 TRACE("Variable semantic: %s.\n", debugstr_a(var
->semantic
));
593 var
->buffer_offset
= v
->buffer_offset
+ typem
->buffer_offset
;
594 TRACE("Variable buffer offset: %u.\n", var
->buffer_offset
);
596 hr
= copy_variableinfo_from_type(var
);
597 if (FAILED(hr
)) return hr
;
601 if (v
->type
->element_count
)
603 unsigned int bufferoffset
= v
->buffer_offset
;
605 v
->elements
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, v
->type
->element_count
* sizeof(*v
->elements
));
608 ERR("Failed to allocate elements memory.\n");
609 return E_OUTOFMEMORY
;
612 for (i
= 0; i
< v
->type
->element_count
; ++i
)
614 struct d3d10_effect_variable
*var
= &v
->elements
[i
];
616 var
->buffer
= v
->buffer
;
617 var
->effect
= v
->effect
;
618 var
->type
= v
->type
->elementtype
;
619 set_variable_vtbl(var
);
621 if (!copy_name(v
->name
, &var
->name
))
623 ERR("Failed to copy name.\n");
624 return E_OUTOFMEMORY
;
626 TRACE("Variable name: %s.\n", debugstr_a(var
->name
));
628 if (!copy_name(v
->semantic
, &var
->semantic
))
630 ERR("Failed to copy name.\n");
631 return E_OUTOFMEMORY
;
633 TRACE("Variable semantic: %s.\n", debugstr_a(var
->semantic
));
637 bufferoffset
+= v
->type
->stride
;
639 var
->buffer_offset
= bufferoffset
;
640 TRACE("Variable buffer offset: %u.\n", var
->buffer_offset
);
642 hr
= copy_variableinfo_from_type(var
);
643 if (FAILED(hr
)) return hr
;
650 static HRESULT
parse_fx10_variable_head(struct d3d10_effect_variable
*v
, const char **ptr
, const char *data
)
654 read_dword(ptr
, &offset
);
655 TRACE("Variable name at offset %#x.\n", offset
);
657 if (!copy_name(data
+ offset
, &v
->name
))
659 ERR("Failed to copy name.\n");
660 return E_OUTOFMEMORY
;
662 TRACE("Variable name: %s.\n", debugstr_a(v
->name
));
664 read_dword(ptr
, &offset
);
665 TRACE("Variable type info at offset %#x.\n", offset
);
667 v
->type
= get_fx10_type(v
->effect
, data
, offset
);
670 ERR("Failed to get variable type.\n");
673 set_variable_vtbl(v
);
675 return copy_variableinfo_from_type(v
);
678 static HRESULT
parse_fx10_annotation(struct d3d10_effect_variable
*a
, const char **ptr
, const char *data
)
682 hr
= parse_fx10_variable_head(a
, ptr
, data
);
683 if (FAILED(hr
)) return hr
;
685 skip_dword_unknown(ptr
, 1);
690 static HRESULT
parse_fx10_object(struct d3d10_effect_object
*o
, const char **ptr
, const char *data
)
692 const char *data_ptr
;
696 read_dword(ptr
, &o
->type
);
697 TRACE("Effect object is of type %#x.\n", o
->type
);
699 skip_dword_unknown(ptr
, 2);
701 read_dword(ptr
, &offset
);
702 TRACE("Effect object idx is at offset %#x.\n", offset
);
704 data_ptr
= data
+ offset
;
705 read_dword(&data_ptr
, &offset
);
707 TRACE("Effect object starts at offset %#x.\n", offset
);
709 /* FIXME: This probably isn't completely correct. */
712 WARN("Skipping effect object.\n");
717 data_ptr
= data
+ offset
;
722 case D3D10_EOT_VERTEXSHADER
:
723 TRACE("Vertex shader\n");
724 hr
= parse_shader(o
, data_ptr
);
727 case D3D10_EOT_PIXELSHADER
:
728 TRACE("Pixel shader\n");
729 hr
= parse_shader(o
, data_ptr
);
732 case D3D10_EOT_GEOMETRYSHADER
:
733 TRACE("Geometry shader\n");
734 hr
= parse_shader(o
, data_ptr
);
738 FIXME("Unhandled object type %#x\n", o
->type
);
746 static HRESULT
parse_fx10_pass(struct d3d10_effect_pass
*p
, const char **ptr
, const char *data
)
752 read_dword(ptr
, &offset
);
753 TRACE("Pass name at offset %#x.\n", offset
);
755 if (!copy_name(data
+ offset
, &p
->name
))
757 ERR("Failed to copy name.\n");
758 return E_OUTOFMEMORY
;
760 TRACE("Pass name: %s.\n", debugstr_a(p
->name
));
762 read_dword(ptr
, &p
->object_count
);
763 TRACE("Pass has %u effect objects.\n", p
->object_count
);
765 read_dword(ptr
, &p
->annotation_count
);
766 TRACE("Pass has %u annotations.\n", p
->annotation_count
);
768 p
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, p
->annotation_count
* sizeof(*p
->annotations
));
771 ERR("Failed to allocate pass annotations memory.\n");
772 return E_OUTOFMEMORY
;
775 for(i
= 0; i
< p
->annotation_count
; ++i
)
777 struct d3d10_effect_variable
*a
= &p
->annotations
[i
];
779 a
->effect
= p
->technique
->effect
;
781 hr
= parse_fx10_annotation(a
, ptr
, data
);
782 if (FAILED(hr
)) return hr
;
785 p
->objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, p
->object_count
* sizeof(*p
->objects
));
788 ERR("Failed to allocate effect objects memory.\n");
789 return E_OUTOFMEMORY
;
792 for (i
= 0; i
< p
->object_count
; ++i
)
794 struct d3d10_effect_object
*o
= &p
->objects
[i
];
798 hr
= parse_fx10_object(o
, ptr
, data
);
799 if (FAILED(hr
)) return hr
;
805 static HRESULT
parse_fx10_technique(struct d3d10_effect_technique
*t
, const char **ptr
, const char *data
)
811 read_dword(ptr
, &offset
);
812 TRACE("Technique name at offset %#x.\n", offset
);
814 if (!copy_name(data
+ offset
, &t
->name
))
816 ERR("Failed to copy name.\n");
817 return E_OUTOFMEMORY
;
819 TRACE("Technique name: %s.\n", debugstr_a(t
->name
));
821 read_dword(ptr
, &t
->pass_count
);
822 TRACE("Technique has %u passes\n", t
->pass_count
);
824 read_dword(ptr
, &t
->annotation_count
);
825 TRACE("Technique has %u annotations.\n", t
->annotation_count
);
827 t
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, t
->annotation_count
* sizeof(*t
->annotations
));
830 ERR("Failed to allocate technique annotations memory.\n");
831 return E_OUTOFMEMORY
;
834 for(i
= 0; i
< t
->annotation_count
; ++i
)
836 struct d3d10_effect_variable
*a
= &t
->annotations
[i
];
838 a
->effect
= t
->effect
;
840 hr
= parse_fx10_annotation(a
, ptr
, data
);
841 if (FAILED(hr
)) return hr
;
844 t
->passes
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, t
->pass_count
* sizeof(*t
->passes
));
847 ERR("Failed to allocate passes memory\n");
848 return E_OUTOFMEMORY
;
851 for (i
= 0; i
< t
->pass_count
; ++i
)
853 struct d3d10_effect_pass
*p
= &t
->passes
[i
];
855 p
->vtbl
= &d3d10_effect_pass_vtbl
;
858 hr
= parse_fx10_pass(p
, ptr
, data
);
859 if (FAILED(hr
)) return hr
;
865 static HRESULT
parse_fx10_variable(struct d3d10_effect_variable
*v
, const char **ptr
, const char *data
)
871 hr
= parse_fx10_variable_head(v
, ptr
, data
);
872 if (FAILED(hr
)) return hr
;
874 read_dword(ptr
, &offset
);
875 TRACE("Variable semantic at offset %#x.\n", offset
);
877 if (!copy_name(data
+ offset
, &v
->semantic
))
879 ERR("Failed to copy semantic.\n");
880 return E_OUTOFMEMORY
;
882 TRACE("Variable semantic: %s.\n", debugstr_a(v
->semantic
));
884 read_dword(ptr
, &v
->buffer_offset
);
885 TRACE("Variable offset in buffer: %#x.\n", v
->buffer_offset
);
887 skip_dword_unknown(ptr
, 1);
889 read_dword(ptr
, &v
->flag
);
890 TRACE("Variable flag: %#x.\n", v
->flag
);
892 read_dword(ptr
, &v
->annotation_count
);
893 TRACE("Variable has %u annotations.\n", v
->annotation_count
);
895 v
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, v
->annotation_count
* sizeof(*v
->annotations
));
898 ERR("Failed to allocate variable annotations memory.\n");
899 return E_OUTOFMEMORY
;
902 for (i
= 0; i
< v
->annotation_count
; ++i
)
904 struct d3d10_effect_variable
*a
= &v
->annotations
[i
];
906 a
->effect
= v
->effect
;
908 hr
= parse_fx10_annotation(a
, ptr
, data
);
909 if (FAILED(hr
)) return hr
;
915 static HRESULT
parse_fx10_local_buffer(struct d3d10_effect_variable
*l
, const char **ptr
, const char *data
)
919 D3D10_CBUFFER_TYPE d3d10_cbuffer_type
;
922 /* Generate our own type, it isn't in the fx blob. */
923 l
->type
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*l
->type
));
926 ERR("Failed to allocate local buffer type memory.\n");
927 return E_OUTOFMEMORY
;
929 l
->type
->vtbl
= &d3d10_effect_type_vtbl
;
930 l
->type
->type_class
= D3D10_SVC_OBJECT
;
931 l
->type
->effect
= l
->effect
;
933 read_dword(ptr
, &offset
);
934 TRACE("Local buffer name at offset %#x.\n", offset
);
936 if (!copy_name(data
+ offset
, &l
->name
))
938 ERR("Failed to copy name.\n");
939 return E_OUTOFMEMORY
;
941 TRACE("Local buffer name: %s.\n", debugstr_a(l
->name
));
943 read_dword(ptr
, &l
->data_size
);
944 TRACE("Local buffer data size: %#x.\n", l
->data_size
);
946 read_dword(ptr
, &d3d10_cbuffer_type
);
947 TRACE("Local buffer type: %#x.\n", d3d10_cbuffer_type
);
949 switch(d3d10_cbuffer_type
)
951 case D3D10_CT_CBUFFER
:
952 l
->type
->basetype
= D3D10_SVT_CBUFFER
;
953 if (!copy_name("cbuffer", &l
->type
->name
))
955 ERR("Failed to copy name.\n");
956 return E_OUTOFMEMORY
;
960 case D3D10_CT_TBUFFER
:
961 l
->type
->basetype
= D3D10_SVT_TBUFFER
;
962 if (!copy_name("tbuffer", &l
->type
->name
))
964 ERR("Failed to copy name.\n");
965 return E_OUTOFMEMORY
;
970 ERR("Unexpected D3D10_CBUFFER_TYPE %#x!\n", d3d10_cbuffer_type
);
974 read_dword(ptr
, &l
->type
->member_count
);
975 TRACE("Local buffer member count: %#x.\n", l
->type
->member_count
);
977 skip_dword_unknown(ptr
, 1);
979 read_dword(ptr
, &l
->annotation_count
);
980 TRACE("Local buffer has %u annotations.\n", l
->annotation_count
);
982 l
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, l
->annotation_count
* sizeof(*l
->annotations
));
985 ERR("Failed to allocate local buffer annotations memory.\n");
986 return E_OUTOFMEMORY
;
989 for(i
= 0; i
< l
->annotation_count
; ++i
)
991 struct d3d10_effect_variable
*a
= &l
->annotations
[i
];
993 a
->effect
= l
->effect
;
995 hr
= parse_fx10_annotation(a
, ptr
, data
);
996 if (FAILED(hr
)) return hr
;
999 l
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, l
->type
->member_count
* sizeof(*l
->members
));
1002 ERR("Failed to allocate members memory.\n");
1003 return E_OUTOFMEMORY
;
1006 l
->type
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, l
->type
->member_count
* sizeof(*l
->type
->members
));
1007 if (!l
->type
->members
)
1009 ERR("Failed to allocate type members memory.\n");
1010 return E_OUTOFMEMORY
;
1013 for (i
= 0; i
< l
->type
->member_count
; ++i
)
1015 struct d3d10_effect_variable
*v
= &l
->members
[i
];
1016 struct d3d10_effect_type_member
*typem
= &l
->type
->members
[i
];
1019 v
->effect
= l
->effect
;
1021 hr
= parse_fx10_variable(v
, ptr
, data
);
1022 if (FAILED(hr
)) return hr
;
1025 * Copy the values from the variable type to the constant buffers type
1026 * members structure, because it is our own generated type.
1028 typem
->type
= v
->type
;
1030 if (!copy_name(v
->name
, &typem
->name
))
1032 ERR("Failed to copy name.\n");
1033 return E_OUTOFMEMORY
;
1035 TRACE("Variable name: %s.\n", debugstr_a(typem
->name
));
1037 if (!copy_name(v
->semantic
, &typem
->semantic
))
1039 ERR("Failed to copy name.\n");
1040 return E_OUTOFMEMORY
;
1042 TRACE("Variable semantic: %s.\n", debugstr_a(typem
->semantic
));
1044 typem
->buffer_offset
= v
->buffer_offset
;
1045 TRACE("Variable buffer offset: %u.\n", typem
->buffer_offset
);
1047 l
->type
->size_packed
+= v
->type
->size_packed
;
1048 l
->type
->size_unpacked
+= v
->type
->size_unpacked
;
1050 l
->type
->stride
= l
->type
->size_unpacked
= (l
->type
->size_unpacked
+ 0xf) & ~0xf;
1052 TRACE("Constant buffer:\n");
1053 TRACE("\tType name: %s.\n", debugstr_a(l
->type
->name
));
1054 TRACE("\tElement count: %u.\n", l
->type
->element_count
);
1055 TRACE("\tMember count: %u.\n", l
->type
->member_count
);
1056 TRACE("\tUnpacked size: %#x.\n", l
->type
->size_unpacked
);
1057 TRACE("\tStride: %#x.\n", l
->type
->stride
);
1058 TRACE("\tPacked size %#x.\n", l
->type
->size_packed
);
1059 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l
->type
->basetype
));
1060 TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l
->type
->type_class
));
1065 static int d3d10_effect_type_compare(const void *key
, const struct wine_rb_entry
*entry
)
1067 const struct d3d10_effect_type
*t
= WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_effect_type
, entry
);
1068 const DWORD
*id
= key
;
1073 static void d3d10_effect_type_member_destroy(struct d3d10_effect_type_member
*typem
)
1075 TRACE("effect type member %p.\n", typem
);
1077 /* Do not release typem->type, it will be covered by d3d10_effect_type_destroy(). */
1078 HeapFree(GetProcessHeap(), 0, typem
->semantic
);
1079 HeapFree(GetProcessHeap(), 0, typem
->name
);
1082 static void d3d10_effect_type_destroy(struct wine_rb_entry
*entry
, void *context
)
1084 struct d3d10_effect_type
*t
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_effect_type
, entry
);
1086 TRACE("effect type %p.\n", t
);
1090 HeapFree(GetProcessHeap(), 0, t
->elementtype
->name
);
1091 HeapFree(GetProcessHeap(), 0, t
->elementtype
);
1098 for (i
= 0; i
< t
->member_count
; ++i
)
1100 d3d10_effect_type_member_destroy(&t
->members
[i
]);
1102 HeapFree(GetProcessHeap(), 0, t
->members
);
1105 HeapFree(GetProcessHeap(), 0, t
->name
);
1106 HeapFree(GetProcessHeap(), 0, t
);
1109 static const struct wine_rb_functions d3d10_effect_type_rb_functions
=
1114 d3d10_effect_type_compare
,
1117 static HRESULT
parse_fx10_body(struct d3d10_effect
*e
, const char *data
, DWORD data_size
)
1119 const char *ptr
= data
+ e
->index_offset
;
1123 if (wine_rb_init(&e
->types
, &d3d10_effect_type_rb_functions
) == -1)
1125 ERR("Failed to initialize type rbtree.\n");
1129 e
->local_buffers
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, e
->local_buffer_count
* sizeof(*e
->local_buffers
));
1130 if (!e
->local_buffers
)
1132 ERR("Failed to allocate local buffer memory.\n");
1133 return E_OUTOFMEMORY
;
1136 e
->techniques
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, e
->technique_count
* sizeof(*e
->techniques
));
1139 ERR("Failed to allocate techniques memory\n");
1140 return E_OUTOFMEMORY
;
1143 for (i
= 0; i
< e
->local_buffer_count
; ++i
)
1145 struct d3d10_effect_variable
*l
= &e
->local_buffers
[i
];
1146 l
->vtbl
= (ID3D10EffectVariableVtbl
*)&d3d10_effect_constant_buffer_vtbl
;
1148 l
->buffer
= &null_local_buffer
;
1150 hr
= parse_fx10_local_buffer(l
, &ptr
, data
);
1151 if (FAILED(hr
)) return hr
;
1154 for (i
= 0; i
< e
->technique_count
; ++i
)
1156 struct d3d10_effect_technique
*t
= &e
->techniques
[i
];
1158 t
->vtbl
= &d3d10_effect_technique_vtbl
;
1161 hr
= parse_fx10_technique(t
, &ptr
, data
);
1162 if (FAILED(hr
)) return hr
;
1168 static HRESULT
parse_fx10(struct d3d10_effect
*e
, const char *data
, DWORD data_size
)
1170 const char *ptr
= data
;
1173 /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */
1174 read_dword(&ptr
, &e
->version
);
1175 TRACE("Target: %#x\n", e
->version
);
1177 read_dword(&ptr
, &e
->local_buffer_count
);
1178 TRACE("Local buffer count: %u.\n", e
->local_buffer_count
);
1180 read_dword(&ptr
, &e
->variable_count
);
1181 TRACE("Variable count: %u\n", e
->variable_count
);
1183 read_dword(&ptr
, &e
->object_count
);
1184 TRACE("Object count: %u\n", e
->object_count
);
1186 read_dword(&ptr
, &e
->sharedbuffers_count
);
1187 TRACE("Sharedbuffers count: %u\n", e
->sharedbuffers_count
);
1189 /* Number of variables in shared buffers? */
1190 read_dword(&ptr
, &unknown
);
1191 FIXME("Unknown 0: %u\n", unknown
);
1193 read_dword(&ptr
, &e
->sharedobjects_count
);
1194 TRACE("Sharedobjects count: %u\n", e
->sharedobjects_count
);
1196 read_dword(&ptr
, &e
->technique_count
);
1197 TRACE("Technique count: %u\n", e
->technique_count
);
1199 read_dword(&ptr
, &e
->index_offset
);
1200 TRACE("Index offset: %#x\n", e
->index_offset
);
1202 read_dword(&ptr
, &unknown
);
1203 FIXME("Unknown 1: %u\n", unknown
);
1205 read_dword(&ptr
, &e
->texture_count
);
1206 TRACE("Texture count: %u\n", e
->texture_count
);
1208 read_dword(&ptr
, &e
->dephstencilstate_count
);
1209 TRACE("Depthstencilstate count: %u\n", e
->dephstencilstate_count
);
1211 read_dword(&ptr
, &e
->blendstate_count
);
1212 TRACE("Blendstate count: %u\n", e
->blendstate_count
);
1214 read_dword(&ptr
, &e
->rasterizerstate_count
);
1215 TRACE("Rasterizerstate count: %u\n", e
->rasterizerstate_count
);
1217 read_dword(&ptr
, &e
->samplerstate_count
);
1218 TRACE("Samplerstate count: %u\n", e
->samplerstate_count
);
1220 read_dword(&ptr
, &e
->rendertargetview_count
);
1221 TRACE("Rendertargetview count: %u\n", e
->rendertargetview_count
);
1223 read_dword(&ptr
, &e
->depthstencilview_count
);
1224 TRACE("Depthstencilview count: %u\n", e
->depthstencilview_count
);
1226 read_dword(&ptr
, &e
->shader_call_count
);
1227 TRACE("Shader call count: %u\n", e
->shader_call_count
);
1229 read_dword(&ptr
, &e
->shader_compile_count
);
1230 TRACE("Shader compile count: %u\n", e
->shader_compile_count
);
1232 return parse_fx10_body(e
, ptr
, data_size
- (ptr
- data
));
1235 static HRESULT
fx10_chunk_handler(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
)
1237 struct d3d10_effect
*e
= ctx
;
1239 TRACE("tag: %s.\n", debugstr_an((const char *)&tag
, 4));
1241 TRACE("chunk size: %#x\n", data_size
);
1246 return parse_fx10(e
, data
, data_size
);
1249 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag
, 4));
1254 HRESULT
d3d10_effect_parse(struct d3d10_effect
*This
, const void *data
, SIZE_T data_size
)
1256 return parse_dxbc(data
, data_size
, fx10_chunk_handler
, This
);
1259 static void d3d10_effect_object_destroy(struct d3d10_effect_object
*o
)
1261 TRACE("effect object %p.\n", o
);
1265 case D3D10_EOT_VERTEXSHADER
:
1266 case D3D10_EOT_PIXELSHADER
:
1267 case D3D10_EOT_GEOMETRYSHADER
:
1268 HeapFree(GetProcessHeap(), 0, ((struct d3d10_effect_shader_variable
*)o
->data
)->input_signature
);
1274 HeapFree(GetProcessHeap(), 0, o
->data
);
1277 static HRESULT
d3d10_effect_object_apply(struct d3d10_effect_object
*o
)
1279 ID3D10Device
*device
= o
->pass
->technique
->effect
->device
;
1281 TRACE("effect object %p, type %#x.\n", o
, o
->type
);
1285 case D3D10_EOT_VERTEXSHADER
:
1286 ID3D10Device_VSSetShader(device
, ((struct d3d10_effect_shader_variable
*)o
->data
)->shader
.vs
);
1289 case D3D10_EOT_PIXELSHADER
:
1290 ID3D10Device_PSSetShader(device
, ((struct d3d10_effect_shader_variable
*)o
->data
)->shader
.ps
);
1293 case D3D10_EOT_GEOMETRYSHADER
:
1294 ID3D10Device_GSSetShader(device
, ((struct d3d10_effect_shader_variable
*)o
->data
)->shader
.gs
);
1298 FIXME("Unhandled effect object type %#x.\n", o
->type
);
1303 static void d3d10_effect_variable_destroy(struct d3d10_effect_variable
*v
)
1307 TRACE("variable %p.\n", v
);
1309 HeapFree(GetProcessHeap(), 0, v
->name
);
1310 HeapFree(GetProcessHeap(), 0, v
->semantic
);
1313 for (i
= 0; i
< v
->annotation_count
; ++i
)
1315 d3d10_effect_variable_destroy(&v
->annotations
[i
]);
1317 HeapFree(GetProcessHeap(), 0, v
->annotations
);
1322 for (i
= 0; i
< v
->type
->member_count
; ++i
)
1324 d3d10_effect_variable_destroy(&v
->members
[i
]);
1326 HeapFree(GetProcessHeap(), 0, v
->members
);
1331 for (i
= 0; i
< v
->type
->element_count
; ++i
)
1333 d3d10_effect_variable_destroy(&v
->elements
[i
]);
1335 HeapFree(GetProcessHeap(), 0, v
->elements
);
1339 static void d3d10_effect_pass_destroy(struct d3d10_effect_pass
*p
)
1343 TRACE("pass %p\n", p
);
1345 HeapFree(GetProcessHeap(), 0, p
->name
);
1348 for (i
= 0; i
< p
->object_count
; ++i
)
1350 d3d10_effect_object_destroy(&p
->objects
[i
]);
1352 HeapFree(GetProcessHeap(), 0, p
->objects
);
1357 for (i
= 0; i
< p
->annotation_count
; ++i
)
1359 d3d10_effect_variable_destroy(&p
->annotations
[i
]);
1361 HeapFree(GetProcessHeap(), 0, p
->annotations
);
1366 static void d3d10_effect_technique_destroy(struct d3d10_effect_technique
*t
)
1370 TRACE("technique %p\n", t
);
1372 HeapFree(GetProcessHeap(), 0, t
->name
);
1375 for (i
= 0; i
< t
->pass_count
; ++i
)
1377 d3d10_effect_pass_destroy(&t
->passes
[i
]);
1379 HeapFree(GetProcessHeap(), 0, t
->passes
);
1384 for (i
= 0; i
< t
->annotation_count
; ++i
)
1386 d3d10_effect_variable_destroy(&t
->annotations
[i
]);
1388 HeapFree(GetProcessHeap(), 0, t
->annotations
);
1392 static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable
*l
)
1396 TRACE("local buffer %p.\n", l
);
1398 HeapFree(GetProcessHeap(), 0, l
->name
);
1401 for (i
= 0; i
< l
->type
->member_count
; ++i
)
1403 d3d10_effect_variable_destroy(&l
->members
[i
]);
1405 HeapFree(GetProcessHeap(), 0, l
->members
);
1408 if (l
->type
->members
)
1410 for (i
= 0; i
< l
->type
->member_count
; ++i
)
1412 /* Do not release l->type->members[i].type, it will be covered by d3d10_effect_type_destroy(). */
1413 HeapFree(GetProcessHeap(), 0, l
->type
->members
[i
].semantic
);
1414 HeapFree(GetProcessHeap(), 0, l
->type
->members
[i
].name
);
1416 HeapFree(GetProcessHeap(), 0, l
->type
->members
);
1418 HeapFree(GetProcessHeap(), 0, l
->type
->name
);
1419 HeapFree(GetProcessHeap(), 0, l
->type
);
1423 for (i
= 0; i
< l
->annotation_count
; ++i
)
1425 d3d10_effect_variable_destroy(&l
->annotations
[i
]);
1427 HeapFree(GetProcessHeap(), 0, l
->annotations
);
1431 /* IUnknown methods */
1433 static HRESULT STDMETHODCALLTYPE
d3d10_effect_QueryInterface(ID3D10Effect
*iface
, REFIID riid
, void **object
)
1435 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
1437 if (IsEqualGUID(riid
, &IID_ID3D10Effect
)
1438 || IsEqualGUID(riid
, &IID_IUnknown
))
1440 IUnknown_AddRef(iface
);
1445 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
1448 return E_NOINTERFACE
;
1451 static ULONG STDMETHODCALLTYPE
d3d10_effect_AddRef(ID3D10Effect
*iface
)
1453 struct d3d10_effect
*This
= (struct d3d10_effect
*)iface
;
1454 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
1456 TRACE("%p increasing refcount to %u\n", This
, refcount
);
1461 static ULONG STDMETHODCALLTYPE
d3d10_effect_Release(ID3D10Effect
*iface
)
1463 struct d3d10_effect
*This
= (struct d3d10_effect
*)iface
;
1464 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
1466 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
1472 if (This
->techniques
)
1474 for (i
= 0; i
< This
->technique_count
; ++i
)
1476 d3d10_effect_technique_destroy(&This
->techniques
[i
]);
1478 HeapFree(GetProcessHeap(), 0, This
->techniques
);
1481 if (This
->local_buffers
)
1483 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
1485 d3d10_effect_local_buffer_destroy(&This
->local_buffers
[i
]);
1487 HeapFree(GetProcessHeap(), 0, This
->local_buffers
);
1490 wine_rb_destroy(&This
->types
, d3d10_effect_type_destroy
, NULL
);
1492 ID3D10Device_Release(This
->device
);
1493 HeapFree(GetProcessHeap(), 0, This
);
1499 /* ID3D10Effect methods */
1501 static BOOL STDMETHODCALLTYPE
d3d10_effect_IsValid(ID3D10Effect
*iface
)
1503 FIXME("iface %p stub!\n", iface
);
1508 static BOOL STDMETHODCALLTYPE
d3d10_effect_IsPool(ID3D10Effect
*iface
)
1510 FIXME("iface %p stub!\n", iface
);
1515 static HRESULT STDMETHODCALLTYPE
d3d10_effect_GetDevice(ID3D10Effect
*iface
, ID3D10Device
**device
)
1517 struct d3d10_effect
*This
= (struct d3d10_effect
*)iface
;
1519 TRACE("iface %p, device %p\n", iface
, device
);
1521 ID3D10Device_AddRef(This
->device
);
1522 *device
= This
->device
;
1527 static HRESULT STDMETHODCALLTYPE
d3d10_effect_GetDesc(ID3D10Effect
*iface
, D3D10_EFFECT_DESC
*desc
)
1529 FIXME("iface %p, desc %p stub!\n", iface
, desc
);
1534 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_GetConstantBufferByIndex(ID3D10Effect
*iface
,
1537 struct d3d10_effect
*This
= (struct d3d10_effect
*)iface
;
1538 struct d3d10_effect_variable
*l
;
1540 TRACE("iface %p, index %u\n", iface
, index
);
1542 if (index
>= This
->local_buffer_count
)
1544 WARN("Invalid index specified\n");
1545 return (ID3D10EffectConstantBuffer
*)&null_local_buffer
;
1548 l
= &This
->local_buffers
[index
];
1550 TRACE("Returning buffer %p, %s.\n", l
, debugstr_a(l
->name
));
1552 return (ID3D10EffectConstantBuffer
*)l
;
1555 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_GetConstantBufferByName(ID3D10Effect
*iface
,
1558 struct d3d10_effect
*This
= (struct d3d10_effect
*)iface
;
1561 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
1563 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
1565 struct d3d10_effect_variable
*l
= &This
->local_buffers
[i
];
1567 if (!strcmp(l
->name
, name
))
1569 TRACE("Returning buffer %p.\n", l
);
1570 return (ID3D10EffectConstantBuffer
*)l
;
1574 WARN("Invalid name specified\n");
1576 return (ID3D10EffectConstantBuffer
*)&null_local_buffer
;
1579 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_GetVariableByIndex(ID3D10Effect
*iface
, UINT index
)
1581 FIXME("iface %p, index %u stub!\n", iface
, index
);
1586 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_GetVariableByName(ID3D10Effect
*iface
, LPCSTR name
)
1588 struct d3d10_effect
*This
= (struct d3d10_effect
*)iface
;
1591 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
1593 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
1595 struct d3d10_effect_variable
*l
= &This
->local_buffers
[i
];
1598 for (j
= 0; j
< l
->type
->member_count
; ++j
)
1600 struct d3d10_effect_variable
*v
= &l
->members
[j
];
1602 if (!strcmp(v
->name
, name
))
1604 TRACE("Returning variable %p.\n", v
);
1605 return (ID3D10EffectVariable
*)v
;
1610 WARN("Invalid name specified\n");
1612 return (ID3D10EffectVariable
*)&null_variable
;
1615 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_GetVariableBySemantic(ID3D10Effect
*iface
,
1618 FIXME("iface %p, semantic %s stub!\n", iface
, debugstr_a(semantic
));
1623 static struct ID3D10EffectTechnique
* STDMETHODCALLTYPE
d3d10_effect_GetTechniqueByIndex(ID3D10Effect
*iface
,
1626 struct d3d10_effect
*This
= (struct d3d10_effect
*)iface
;
1627 struct d3d10_effect_technique
*t
;
1629 TRACE("iface %p, index %u\n", iface
, index
);
1631 if (index
>= This
->technique_count
)
1633 WARN("Invalid index specified\n");
1634 return (ID3D10EffectTechnique
*)&null_technique
;
1637 t
= &This
->techniques
[index
];
1639 TRACE("Returning technique %p, %s.\n", t
, debugstr_a(t
->name
));
1641 return (ID3D10EffectTechnique
*)t
;
1644 static struct ID3D10EffectTechnique
* STDMETHODCALLTYPE
d3d10_effect_GetTechniqueByName(ID3D10Effect
*iface
,
1647 struct d3d10_effect
*This
= (struct d3d10_effect
*)iface
;
1650 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
1652 for (i
= 0; i
< This
->technique_count
; ++i
)
1654 struct d3d10_effect_technique
*t
= &This
->techniques
[i
];
1655 if (!strcmp(t
->name
, name
))
1657 TRACE("Returning technique %p\n", t
);
1658 return (ID3D10EffectTechnique
*)t
;
1662 WARN("Invalid name specified\n");
1664 return (ID3D10EffectTechnique
*)&null_technique
;
1667 static HRESULT STDMETHODCALLTYPE
d3d10_effect_Optimize(ID3D10Effect
*iface
)
1669 FIXME("iface %p stub!\n", iface
);
1674 static BOOL STDMETHODCALLTYPE
d3d10_effect_IsOptimized(ID3D10Effect
*iface
)
1676 FIXME("iface %p stub!\n", iface
);
1681 const struct ID3D10EffectVtbl d3d10_effect_vtbl
=
1683 /* IUnknown methods */
1684 d3d10_effect_QueryInterface
,
1685 d3d10_effect_AddRef
,
1686 d3d10_effect_Release
,
1687 /* ID3D10Effect methods */
1688 d3d10_effect_IsValid
,
1689 d3d10_effect_IsPool
,
1690 d3d10_effect_GetDevice
,
1691 d3d10_effect_GetDesc
,
1692 d3d10_effect_GetConstantBufferByIndex
,
1693 d3d10_effect_GetConstantBufferByName
,
1694 d3d10_effect_GetVariableByIndex
,
1695 d3d10_effect_GetVariableByName
,
1696 d3d10_effect_GetVariableBySemantic
,
1697 d3d10_effect_GetTechniqueByIndex
,
1698 d3d10_effect_GetTechniqueByName
,
1699 d3d10_effect_Optimize
,
1700 d3d10_effect_IsOptimized
,
1703 /* ID3D10EffectTechnique methods */
1705 static BOOL STDMETHODCALLTYPE
d3d10_effect_technique_IsValid(ID3D10EffectTechnique
*iface
)
1707 TRACE("iface %p\n", iface
);
1709 return (struct d3d10_effect_technique
*)iface
!= &null_technique
;
1712 static HRESULT STDMETHODCALLTYPE
d3d10_effect_technique_GetDesc(ID3D10EffectTechnique
*iface
,
1713 D3D10_TECHNIQUE_DESC
*desc
)
1715 struct d3d10_effect_technique
*This
= (struct d3d10_effect_technique
*)iface
;
1717 TRACE("iface %p, desc %p\n", iface
, desc
);
1719 if(This
== &null_technique
)
1721 WARN("Null technique specified\n");
1727 WARN("Invalid argument specified\n");
1728 return E_INVALIDARG
;
1731 desc
->Name
= This
->name
;
1732 desc
->Passes
= This
->pass_count
;
1733 desc
->Annotations
= This
->annotation_count
;
1738 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_technique_GetAnnotationByIndex(
1739 ID3D10EffectTechnique
*iface
, UINT index
)
1741 struct d3d10_effect_technique
*This
= (struct d3d10_effect_technique
*)iface
;
1742 struct d3d10_effect_variable
*a
;
1744 TRACE("iface %p, index %u\n", iface
, index
);
1746 if (index
>= This
->annotation_count
)
1748 WARN("Invalid index specified\n");
1749 return (ID3D10EffectVariable
*)&null_variable
;
1752 a
= &This
->annotations
[index
];
1754 TRACE("Returning annotation %p, %s\n", a
, debugstr_a(a
->name
));
1756 return (ID3D10EffectVariable
*)a
;
1759 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_technique_GetAnnotationByName(
1760 ID3D10EffectTechnique
*iface
, LPCSTR name
)
1762 struct d3d10_effect_technique
*This
= (struct d3d10_effect_technique
*)iface
;
1765 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
1767 for (i
= 0; i
< This
->annotation_count
; ++i
)
1769 struct d3d10_effect_variable
*a
= &This
->annotations
[i
];
1770 if (!strcmp(a
->name
, name
))
1772 TRACE("Returning annotation %p\n", a
);
1773 return (ID3D10EffectVariable
*)a
;
1777 WARN("Invalid name specified\n");
1779 return (ID3D10EffectVariable
*)&null_variable
;
1782 static struct ID3D10EffectPass
* STDMETHODCALLTYPE
d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique
*iface
,
1785 struct d3d10_effect_technique
*This
= (struct d3d10_effect_technique
*)iface
;
1786 struct d3d10_effect_pass
*p
;
1788 TRACE("iface %p, index %u\n", iface
, index
);
1790 if (index
>= This
->pass_count
)
1792 WARN("Invalid index specified\n");
1793 return (ID3D10EffectPass
*)&null_pass
;
1796 p
= &This
->passes
[index
];
1798 TRACE("Returning pass %p, %s.\n", p
, debugstr_a(p
->name
));
1800 return (ID3D10EffectPass
*)p
;
1803 static struct ID3D10EffectPass
* STDMETHODCALLTYPE
d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique
*iface
,
1806 struct d3d10_effect_technique
*This
= (struct d3d10_effect_technique
*)iface
;
1809 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
1811 for (i
= 0; i
< This
->pass_count
; ++i
)
1813 struct d3d10_effect_pass
*p
= &This
->passes
[i
];
1814 if (!strcmp(p
->name
, name
))
1816 TRACE("Returning pass %p\n", p
);
1817 return (ID3D10EffectPass
*)p
;
1821 WARN("Invalid name specified\n");
1823 return (ID3D10EffectPass
*)&null_pass
;
1826 static HRESULT STDMETHODCALLTYPE
d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique
*iface
,
1827 D3D10_STATE_BLOCK_MASK
*mask
)
1829 FIXME("iface %p,mask %p stub!\n", iface
, mask
);
1834 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl
=
1836 /* ID3D10EffectTechnique methods */
1837 d3d10_effect_technique_IsValid
,
1838 d3d10_effect_technique_GetDesc
,
1839 d3d10_effect_technique_GetAnnotationByIndex
,
1840 d3d10_effect_technique_GetAnnotationByName
,
1841 d3d10_effect_technique_GetPassByIndex
,
1842 d3d10_effect_technique_GetPassByName
,
1843 d3d10_effect_technique_ComputeStateBlockMask
,
1846 /* ID3D10EffectPass methods */
1848 static BOOL STDMETHODCALLTYPE
d3d10_effect_pass_IsValid(ID3D10EffectPass
*iface
)
1850 TRACE("iface %p\n", iface
);
1852 return (struct d3d10_effect_pass
*)iface
!= &null_pass
;
1855 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetDesc(ID3D10EffectPass
*iface
, D3D10_PASS_DESC
*desc
)
1857 struct d3d10_effect_pass
*This
= (struct d3d10_effect_pass
*)iface
;
1860 FIXME("iface %p, desc %p partial stub!\n", iface
, desc
);
1862 if(This
== &null_pass
)
1864 WARN("Null pass specified\n");
1870 WARN("Invalid argument specified\n");
1871 return E_INVALIDARG
;
1874 memset(desc
, 0, sizeof(*desc
));
1875 desc
->Name
= This
->name
;
1876 for (i
= 0; i
< This
->object_count
; ++i
)
1878 struct d3d10_effect_object
*o
= &This
->objects
[i
];
1879 if (o
->type
== D3D10_EOT_VERTEXSHADER
)
1881 struct d3d10_effect_shader_variable
*s
= o
->data
;
1882 desc
->pIAInputSignature
= (BYTE
*)s
->input_signature
;
1883 desc
->IAInputSignatureSize
= s
->input_signature_size
;
1891 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass
*iface
,
1892 D3D10_PASS_SHADER_DESC
*desc
)
1894 FIXME("iface %p, desc %p stub!\n", iface
, desc
);
1899 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass
*iface
,
1900 D3D10_PASS_SHADER_DESC
*desc
)
1902 FIXME("iface %p, desc %p stub!\n", iface
, desc
);
1907 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass
*iface
,
1908 D3D10_PASS_SHADER_DESC
*desc
)
1910 FIXME("iface %p, desc %p stub!\n", iface
, desc
);
1915 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass
*iface
,
1918 struct d3d10_effect_pass
*This
= (struct d3d10_effect_pass
*)iface
;
1919 struct d3d10_effect_variable
*a
;
1921 TRACE("iface %p, index %u\n", iface
, index
);
1923 if (index
>= This
->annotation_count
)
1925 WARN("Invalid index specified\n");
1926 return (ID3D10EffectVariable
*)&null_variable
;
1929 a
= &This
->annotations
[index
];
1931 TRACE("Returning annotation %p, %s\n", a
, debugstr_a(a
->name
));
1933 return (ID3D10EffectVariable
*)a
;
1936 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass
*iface
,
1939 struct d3d10_effect_pass
*This
= (struct d3d10_effect_pass
*)iface
;
1942 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
1944 for (i
= 0; i
< This
->annotation_count
; ++i
)
1946 struct d3d10_effect_variable
*a
= &This
->annotations
[i
];
1947 if (!strcmp(a
->name
, name
))
1949 TRACE("Returning annotation %p\n", a
);
1950 return (ID3D10EffectVariable
*)a
;
1954 WARN("Invalid name specified\n");
1956 return (ID3D10EffectVariable
*)&null_variable
;
1959 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_Apply(ID3D10EffectPass
*iface
, UINT flags
)
1961 struct d3d10_effect_pass
*This
= (struct d3d10_effect_pass
*)iface
;
1965 TRACE("iface %p, flags %#x\n", iface
, flags
);
1967 if (flags
) FIXME("Ignoring flags (%#x)\n", flags
);
1969 for (i
= 0; i
< This
->object_count
; ++i
)
1971 hr
= d3d10_effect_object_apply(&This
->objects
[i
]);
1972 if (FAILED(hr
)) break;
1978 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass
*iface
,
1979 D3D10_STATE_BLOCK_MASK
*mask
)
1981 FIXME("iface %p, mask %p stub!\n", iface
, mask
);
1986 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl
=
1988 /* ID3D10EffectPass methods */
1989 d3d10_effect_pass_IsValid
,
1990 d3d10_effect_pass_GetDesc
,
1991 d3d10_effect_pass_GetVertexShaderDesc
,
1992 d3d10_effect_pass_GetGeometryShaderDesc
,
1993 d3d10_effect_pass_GetPixelShaderDesc
,
1994 d3d10_effect_pass_GetAnnotationByIndex
,
1995 d3d10_effect_pass_GetAnnotationByName
,
1996 d3d10_effect_pass_Apply
,
1997 d3d10_effect_pass_ComputeStateBlockMask
,
2000 /* ID3D10EffectVariable methods */
2002 static BOOL STDMETHODCALLTYPE
d3d10_effect_variable_IsValid(ID3D10EffectVariable
*iface
)
2004 TRACE("iface %p\n", iface
);
2006 return (struct d3d10_effect_variable
*)iface
!= &null_variable
;
2009 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_variable_GetType(ID3D10EffectVariable
*iface
)
2011 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
2013 TRACE("iface %p\n", iface
);
2015 return (ID3D10EffectType
*)This
->type
;
2018 static HRESULT STDMETHODCALLTYPE
d3d10_effect_variable_GetDesc(ID3D10EffectVariable
*iface
,
2019 D3D10_EFFECT_VARIABLE_DESC
*desc
)
2021 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
2023 TRACE("iface %p, desc %p\n", iface
, desc
);
2025 if(This
== &null_variable
)
2027 WARN("Null variable specified\n");
2033 WARN("Invalid argument specified\n");
2034 return E_INVALIDARG
;
2037 memset(desc
, 0, sizeof(*desc
));
2038 desc
->Name
= This
->name
;
2039 desc
->Semantic
= This
->semantic
;
2040 desc
->Flags
= This
->flag
;
2041 desc
->Annotations
= This
->annotation_count
;
2042 desc
->BufferOffset
= This
->buffer_offset
;
2044 if( This
->flag
== D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT
)
2046 desc
->ExplicitBindPoint
= This
->buffer_offset
;
2050 FIXME("Unhandled flag %#x!\n", This
->flag
);
2056 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetAnnotationByIndex(
2057 ID3D10EffectVariable
*iface
, UINT index
)
2059 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
2060 struct d3d10_effect_variable
*a
;
2062 TRACE("iface %p, index %u\n", iface
, index
);
2064 if (index
>= This
->annotation_count
)
2066 WARN("Invalid index specified\n");
2067 return (ID3D10EffectVariable
*)&null_variable
;
2070 a
= &This
->annotations
[index
];
2072 TRACE("Returning annotation %p, %s\n", a
, debugstr_a(a
->name
));
2074 return (ID3D10EffectVariable
*)a
;
2077 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetAnnotationByName(
2078 ID3D10EffectVariable
*iface
, LPCSTR name
)
2080 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
2083 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
2085 for (i
= 0; i
< This
->annotation_count
; ++i
)
2087 struct d3d10_effect_variable
*a
= &This
->annotations
[i
];
2088 if (!strcmp(a
->name
, name
))
2090 TRACE("Returning annotation %p\n", a
);
2091 return (ID3D10EffectVariable
*)a
;
2095 WARN("Invalid name specified\n");
2097 return (ID3D10EffectVariable
*)&null_variable
;
2100 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetMemberByIndex(
2101 ID3D10EffectVariable
*iface
, UINT index
)
2103 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
2104 struct d3d10_effect_variable
*m
;
2106 TRACE("iface %p, index %u\n", iface
, index
);
2108 if (index
>= This
->type
->member_count
)
2110 WARN("Invalid index specified\n");
2111 return (ID3D10EffectVariable
*)&null_variable
;
2114 m
= &This
->members
[index
];
2116 TRACE("Returning member %p, %s\n", m
, debugstr_a(m
->name
));
2118 return (ID3D10EffectVariable
*)m
;
2121 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetMemberByName(
2122 ID3D10EffectVariable
*iface
, LPCSTR name
)
2124 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
2127 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
2131 WARN("Invalid name specified\n");
2132 return (ID3D10EffectVariable
*)&null_variable
;
2135 for (i
= 0; i
< This
->type
->member_count
; ++i
)
2137 struct d3d10_effect_variable
*m
= &This
->members
[i
];
2141 if (!strcmp(m
->name
, name
))
2143 TRACE("Returning member %p\n", m
);
2144 return (ID3D10EffectVariable
*)m
;
2149 WARN("Invalid name specified\n");
2151 return (ID3D10EffectVariable
*)&null_variable
;
2154 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetMemberBySemantic(
2155 ID3D10EffectVariable
*iface
, LPCSTR semantic
)
2157 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
2160 TRACE("iface %p, semantic %s.\n", iface
, debugstr_a(semantic
));
2164 WARN("Invalid semantic specified\n");
2165 return (ID3D10EffectVariable
*)&null_variable
;
2168 for (i
= 0; i
< This
->type
->member_count
; ++i
)
2170 struct d3d10_effect_variable
*m
= &This
->members
[i
];
2174 if (!strcmp(m
->semantic
, semantic
))
2176 TRACE("Returning member %p\n", m
);
2177 return (ID3D10EffectVariable
*)m
;
2182 WARN("Invalid semantic specified\n");
2184 return (ID3D10EffectVariable
*)&null_variable
;
2187 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetElement(
2188 ID3D10EffectVariable
*iface
, UINT index
)
2190 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
2191 struct d3d10_effect_variable
*v
;
2193 TRACE("iface %p, index %u\n", iface
, index
);
2195 if (index
>= This
->type
->element_count
)
2197 WARN("Invalid index specified\n");
2198 return (ID3D10EffectVariable
*)&null_variable
;
2201 v
= &This
->elements
[index
];
2203 TRACE("Returning element %p, %s\n", v
, debugstr_a(v
->name
));
2205 return (ID3D10EffectVariable
*)v
;
2208 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_variable_GetParentConstantBuffer(
2209 ID3D10EffectVariable
*iface
)
2211 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
2213 TRACE("iface %p\n", iface
);
2215 return (ID3D10EffectConstantBuffer
*)This
->buffer
;
2218 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsScalar(
2219 ID3D10EffectVariable
*iface
)
2221 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
2223 TRACE("iface %p\n", iface
);
2225 if (This
->vtbl
== (ID3D10EffectVariableVtbl
*)&d3d10_effect_scalar_variable_vtbl
)
2226 return (ID3D10EffectScalarVariable
*)This
;
2228 return (ID3D10EffectScalarVariable
*)&null_scalar_variable
;
2231 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsVector(
2232 ID3D10EffectVariable
*iface
)
2234 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
2236 TRACE("iface %p\n", iface
);
2238 if (This
->vtbl
== (ID3D10EffectVariableVtbl
*)&d3d10_effect_vector_variable_vtbl
)
2239 return (ID3D10EffectVectorVariable
*)This
;
2241 return (ID3D10EffectVectorVariable
*)&null_vector_variable
;
2244 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsMatrix(
2245 ID3D10EffectVariable
*iface
)
2247 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
2249 TRACE("iface %p\n", iface
);
2251 if (This
->vtbl
== (ID3D10EffectVariableVtbl
*)&d3d10_effect_matrix_variable_vtbl
)
2252 return (ID3D10EffectMatrixVariable
*)This
;
2254 return (ID3D10EffectMatrixVariable
*)&null_matrix_variable
;
2257 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsString(
2258 ID3D10EffectVariable
*iface
)
2260 FIXME("iface %p stub!\n", iface
);
2265 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsShaderResource(
2266 ID3D10EffectVariable
*iface
)
2268 FIXME("iface %p stub!\n", iface
);
2273 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsRenderTargetView(
2274 ID3D10EffectVariable
*iface
)
2276 FIXME("iface %p stub!\n", iface
);
2281 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsDepthStencilView(
2282 ID3D10EffectVariable
*iface
)
2284 FIXME("iface %p stub!\n", iface
);
2289 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_variable_AsConstantBuffer(
2290 ID3D10EffectVariable
*iface
)
2292 FIXME("iface %p stub!\n", iface
);
2297 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsShader(
2298 ID3D10EffectVariable
*iface
)
2300 FIXME("iface %p stub!\n", iface
);
2305 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsBlend(ID3D10EffectVariable
*iface
)
2307 FIXME("iface %p stub!\n", iface
);
2312 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsDepthStencil(
2313 ID3D10EffectVariable
*iface
)
2315 FIXME("iface %p stub!\n", iface
);
2320 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsRasterizer(
2321 ID3D10EffectVariable
*iface
)
2323 FIXME("iface %p stub!\n", iface
);
2328 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsSampler(
2329 ID3D10EffectVariable
*iface
)
2331 FIXME("iface %p stub!\n", iface
);
2336 static HRESULT STDMETHODCALLTYPE
d3d10_effect_variable_SetRawValue(ID3D10EffectVariable
*iface
,
2337 void *data
, UINT offset
, UINT count
)
2339 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
2344 static HRESULT STDMETHODCALLTYPE
d3d10_effect_variable_GetRawValue(ID3D10EffectVariable
*iface
,
2345 void *data
, UINT offset
, UINT count
)
2347 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
2352 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl
=
2354 /* ID3D10EffectVariable methods */
2355 d3d10_effect_variable_IsValid
,
2356 d3d10_effect_variable_GetType
,
2357 d3d10_effect_variable_GetDesc
,
2358 d3d10_effect_variable_GetAnnotationByIndex
,
2359 d3d10_effect_variable_GetAnnotationByName
,
2360 d3d10_effect_variable_GetMemberByIndex
,
2361 d3d10_effect_variable_GetMemberByName
,
2362 d3d10_effect_variable_GetMemberBySemantic
,
2363 d3d10_effect_variable_GetElement
,
2364 d3d10_effect_variable_GetParentConstantBuffer
,
2365 d3d10_effect_variable_AsScalar
,
2366 d3d10_effect_variable_AsVector
,
2367 d3d10_effect_variable_AsMatrix
,
2368 d3d10_effect_variable_AsString
,
2369 d3d10_effect_variable_AsShaderResource
,
2370 d3d10_effect_variable_AsRenderTargetView
,
2371 d3d10_effect_variable_AsDepthStencilView
,
2372 d3d10_effect_variable_AsConstantBuffer
,
2373 d3d10_effect_variable_AsShader
,
2374 d3d10_effect_variable_AsBlend
,
2375 d3d10_effect_variable_AsDepthStencil
,
2376 d3d10_effect_variable_AsRasterizer
,
2377 d3d10_effect_variable_AsSampler
,
2378 d3d10_effect_variable_SetRawValue
,
2379 d3d10_effect_variable_GetRawValue
,
2382 /* ID3D10EffectVariable methods */
2383 static BOOL STDMETHODCALLTYPE
d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer
*iface
)
2385 TRACE("iface %p\n", iface
);
2387 return (struct d3d10_effect_variable
*)iface
!= &null_local_buffer
;
2390 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer
*iface
)
2392 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
2395 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer
*iface
,
2396 D3D10_EFFECT_VARIABLE_DESC
*desc
)
2398 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
2401 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetAnnotationByIndex(
2402 ID3D10EffectConstantBuffer
*iface
, UINT index
)
2404 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
2407 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetAnnotationByName(
2408 ID3D10EffectConstantBuffer
*iface
, LPCSTR name
)
2410 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
2413 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetMemberByIndex(
2414 ID3D10EffectConstantBuffer
*iface
, UINT index
)
2416 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
2419 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetMemberByName(
2420 ID3D10EffectConstantBuffer
*iface
, LPCSTR name
)
2422 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
2425 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetMemberBySemantic(
2426 ID3D10EffectConstantBuffer
*iface
, LPCSTR semantic
)
2428 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
2431 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetElement(
2432 ID3D10EffectConstantBuffer
*iface
, UINT index
)
2434 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
2437 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetParentConstantBuffer(
2438 ID3D10EffectConstantBuffer
*iface
)
2440 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
2443 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsScalar(
2444 ID3D10EffectConstantBuffer
*iface
)
2446 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
2449 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsVector(
2450 ID3D10EffectConstantBuffer
*iface
)
2452 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
2455 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsMatrix(
2456 ID3D10EffectConstantBuffer
*iface
)
2458 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
2461 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsString(
2462 ID3D10EffectConstantBuffer
*iface
)
2464 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
2467 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsShaderResource(
2468 ID3D10EffectConstantBuffer
*iface
)
2470 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
2473 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsRenderTargetView(
2474 ID3D10EffectConstantBuffer
*iface
)
2476 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
2479 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsDepthStencilView(
2480 ID3D10EffectConstantBuffer
*iface
)
2482 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
2485 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsConstantBuffer(
2486 ID3D10EffectConstantBuffer
*iface
)
2488 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
2491 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsShader(
2492 ID3D10EffectConstantBuffer
*iface
)
2494 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
2497 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer
*iface
)
2499 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
2502 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsDepthStencil(
2503 ID3D10EffectConstantBuffer
*iface
)
2505 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
2508 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsRasterizer(
2509 ID3D10EffectConstantBuffer
*iface
)
2511 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
2514 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsSampler(
2515 ID3D10EffectConstantBuffer
*iface
)
2517 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
2520 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer
*iface
,
2521 void *data
, UINT offset
, UINT count
)
2523 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
2526 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer
*iface
,
2527 void *data
, UINT offset
, UINT count
)
2529 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
2532 /* ID3D10EffectConstantBuffer methods */
2533 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer
*iface
,
2534 ID3D10Buffer
*buffer
)
2536 FIXME("iface %p, buffer %p stub!\n", iface
, buffer
);
2541 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer
*iface
,
2542 ID3D10Buffer
**buffer
)
2544 FIXME("iface %p, buffer %p stub!\n", iface
, buffer
);
2549 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer
*iface
,
2550 ID3D10ShaderResourceView
*view
)
2552 FIXME("iface %p, view %p stub!\n", iface
, view
);
2557 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer
*iface
,
2558 ID3D10ShaderResourceView
**view
)
2560 FIXME("iface %p, view %p stub!\n", iface
, view
);
2565 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl
=
2567 /* ID3D10EffectVariable methods */
2568 d3d10_effect_constant_buffer_IsValid
,
2569 d3d10_effect_constant_buffer_GetType
,
2570 d3d10_effect_constant_buffer_GetDesc
,
2571 d3d10_effect_constant_buffer_GetAnnotationByIndex
,
2572 d3d10_effect_constant_buffer_GetAnnotationByName
,
2573 d3d10_effect_constant_buffer_GetMemberByIndex
,
2574 d3d10_effect_constant_buffer_GetMemberByName
,
2575 d3d10_effect_constant_buffer_GetMemberBySemantic
,
2576 d3d10_effect_constant_buffer_GetElement
,
2577 d3d10_effect_constant_buffer_GetParentConstantBuffer
,
2578 d3d10_effect_constant_buffer_AsScalar
,
2579 d3d10_effect_constant_buffer_AsVector
,
2580 d3d10_effect_constant_buffer_AsMatrix
,
2581 d3d10_effect_constant_buffer_AsString
,
2582 d3d10_effect_constant_buffer_AsShaderResource
,
2583 d3d10_effect_constant_buffer_AsRenderTargetView
,
2584 d3d10_effect_constant_buffer_AsDepthStencilView
,
2585 d3d10_effect_constant_buffer_AsConstantBuffer
,
2586 d3d10_effect_constant_buffer_AsShader
,
2587 d3d10_effect_constant_buffer_AsBlend
,
2588 d3d10_effect_constant_buffer_AsDepthStencil
,
2589 d3d10_effect_constant_buffer_AsRasterizer
,
2590 d3d10_effect_constant_buffer_AsSampler
,
2591 d3d10_effect_constant_buffer_SetRawValue
,
2592 d3d10_effect_constant_buffer_GetRawValue
,
2593 /* ID3D10EffectConstantBuffer methods */
2594 d3d10_effect_constant_buffer_SetConstantBuffer
,
2595 d3d10_effect_constant_buffer_GetConstantBuffer
,
2596 d3d10_effect_constant_buffer_SetTextureBuffer
,
2597 d3d10_effect_constant_buffer_GetTextureBuffer
,
2600 /* ID3D10EffectVariable methods */
2602 static BOOL STDMETHODCALLTYPE
d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable
*iface
)
2604 TRACE("iface %p\n", iface
);
2606 return (struct d3d10_effect_variable
*)iface
!= &null_scalar_variable
;
2609 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetType(
2610 ID3D10EffectScalarVariable
*iface
)
2612 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
2615 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable
*iface
,
2616 D3D10_EFFECT_VARIABLE_DESC
*desc
)
2618 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
2621 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetAnnotationByIndex(
2622 ID3D10EffectScalarVariable
*iface
, UINT index
)
2624 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
2627 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetAnnotationByName(
2628 ID3D10EffectScalarVariable
*iface
, LPCSTR name
)
2630 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
2633 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetMemberByIndex(
2634 ID3D10EffectScalarVariable
*iface
, UINT index
)
2636 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
2639 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetMemberByName(
2640 ID3D10EffectScalarVariable
*iface
, LPCSTR name
)
2642 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
2645 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetMemberBySemantic(
2646 ID3D10EffectScalarVariable
*iface
, LPCSTR semantic
)
2648 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
2651 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetElement(
2652 ID3D10EffectScalarVariable
*iface
, UINT index
)
2654 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
2657 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetParentConstantBuffer(
2658 ID3D10EffectScalarVariable
*iface
)
2660 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
2663 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsScalar(
2664 ID3D10EffectScalarVariable
*iface
)
2666 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
2669 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsVector(
2670 ID3D10EffectScalarVariable
*iface
)
2672 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
2675 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsMatrix(
2676 ID3D10EffectScalarVariable
*iface
)
2678 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
2681 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsString(
2682 ID3D10EffectScalarVariable
*iface
)
2684 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
2687 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsShaderResource(
2688 ID3D10EffectScalarVariable
*iface
)
2690 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
2693 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsRenderTargetView(
2694 ID3D10EffectScalarVariable
*iface
)
2696 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
2699 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsDepthStencilView(
2700 ID3D10EffectScalarVariable
*iface
)
2702 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
2705 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsConstantBuffer(
2706 ID3D10EffectScalarVariable
*iface
)
2708 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
2711 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsShader(
2712 ID3D10EffectScalarVariable
*iface
)
2714 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
2717 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsBlend(
2718 ID3D10EffectScalarVariable
*iface
)
2720 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
2723 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsDepthStencil(
2724 ID3D10EffectScalarVariable
*iface
)
2726 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
2729 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsRasterizer(
2730 ID3D10EffectScalarVariable
*iface
)
2732 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
2735 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsSampler(
2736 ID3D10EffectScalarVariable
*iface
)
2738 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
2741 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable
*iface
,
2742 void *data
, UINT offset
, UINT count
)
2744 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
2747 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable
*iface
,
2748 void *data
, UINT offset
, UINT count
)
2750 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
2753 /* ID3D10EffectScalarVariable methods */
2755 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable
*iface
,
2758 FIXME("iface %p, value %.8e stub!\n", iface
, value
);
2763 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable
*iface
,
2766 FIXME("iface %p, value %p stub!\n", iface
, value
);
2771 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable
*iface
,
2772 float *values
, UINT offset
, UINT count
)
2774 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2779 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable
*iface
,
2780 float *values
, UINT offset
, UINT count
)
2782 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2787 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable
*iface
,
2790 FIXME("iface %p, value %d stub!\n", iface
, value
);
2795 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable
*iface
,
2798 FIXME("iface %p, value %p stub!\n", iface
, value
);
2803 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable
*iface
,
2804 int *values
, UINT offset
, UINT count
)
2806 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2811 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable
*iface
,
2812 int *values
, UINT offset
, UINT count
)
2814 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2819 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable
*iface
,
2822 FIXME("iface %p, value %d stub!\n", iface
, value
);
2827 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable
*iface
,
2830 FIXME("iface %p, value %p stub!\n", iface
, value
);
2835 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable
*iface
,
2836 BOOL
*values
, UINT offset
, UINT count
)
2838 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2843 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable
*iface
,
2844 BOOL
*values
, UINT offset
, UINT count
)
2846 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2851 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl
=
2853 /* ID3D10EffectVariable methods */
2854 d3d10_effect_scalar_variable_IsValid
,
2855 d3d10_effect_scalar_variable_GetType
,
2856 d3d10_effect_scalar_variable_GetDesc
,
2857 d3d10_effect_scalar_variable_GetAnnotationByIndex
,
2858 d3d10_effect_scalar_variable_GetAnnotationByName
,
2859 d3d10_effect_scalar_variable_GetMemberByIndex
,
2860 d3d10_effect_scalar_variable_GetMemberByName
,
2861 d3d10_effect_scalar_variable_GetMemberBySemantic
,
2862 d3d10_effect_scalar_variable_GetElement
,
2863 d3d10_effect_scalar_variable_GetParentConstantBuffer
,
2864 d3d10_effect_scalar_variable_AsScalar
,
2865 d3d10_effect_scalar_variable_AsVector
,
2866 d3d10_effect_scalar_variable_AsMatrix
,
2867 d3d10_effect_scalar_variable_AsString
,
2868 d3d10_effect_scalar_variable_AsShaderResource
,
2869 d3d10_effect_scalar_variable_AsRenderTargetView
,
2870 d3d10_effect_scalar_variable_AsDepthStencilView
,
2871 d3d10_effect_scalar_variable_AsConstantBuffer
,
2872 d3d10_effect_scalar_variable_AsShader
,
2873 d3d10_effect_scalar_variable_AsBlend
,
2874 d3d10_effect_scalar_variable_AsDepthStencil
,
2875 d3d10_effect_scalar_variable_AsRasterizer
,
2876 d3d10_effect_scalar_variable_AsSampler
,
2877 d3d10_effect_scalar_variable_SetRawValue
,
2878 d3d10_effect_scalar_variable_GetRawValue
,
2879 /* ID3D10EffectScalarVariable methods */
2880 d3d10_effect_scalar_variable_SetFloat
,
2881 d3d10_effect_scalar_variable_GetFloat
,
2882 d3d10_effect_scalar_variable_SetFloatArray
,
2883 d3d10_effect_scalar_variable_GetFloatArray
,
2884 d3d10_effect_scalar_variable_SetInt
,
2885 d3d10_effect_scalar_variable_GetInt
,
2886 d3d10_effect_scalar_variable_SetIntArray
,
2887 d3d10_effect_scalar_variable_GetIntArray
,
2888 d3d10_effect_scalar_variable_SetBool
,
2889 d3d10_effect_scalar_variable_GetBool
,
2890 d3d10_effect_scalar_variable_SetBoolArray
,
2891 d3d10_effect_scalar_variable_GetBoolArray
,
2894 /* ID3D10EffectVariable methods */
2896 static BOOL STDMETHODCALLTYPE
d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable
*iface
)
2898 TRACE("iface %p\n", iface
);
2900 return (struct d3d10_effect_variable
*)iface
!= &null_vector_variable
;
2903 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetType(
2904 ID3D10EffectVectorVariable
*iface
)
2906 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
2909 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable
*iface
,
2910 D3D10_EFFECT_VARIABLE_DESC
*desc
)
2912 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
2915 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetAnnotationByIndex(
2916 ID3D10EffectVectorVariable
*iface
, UINT index
)
2918 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
2921 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetAnnotationByName(
2922 ID3D10EffectVectorVariable
*iface
, LPCSTR name
)
2924 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
2927 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetMemberByIndex(
2928 ID3D10EffectVectorVariable
*iface
, UINT index
)
2930 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
2933 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetMemberByName(
2934 ID3D10EffectVectorVariable
*iface
, LPCSTR name
)
2936 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
2939 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetMemberBySemantic(
2940 ID3D10EffectVectorVariable
*iface
, LPCSTR semantic
)
2942 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
2945 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetElement(
2946 ID3D10EffectVectorVariable
*iface
, UINT index
)
2948 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
2951 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetParentConstantBuffer(
2952 ID3D10EffectVectorVariable
*iface
)
2954 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
2957 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsScalar(
2958 ID3D10EffectVectorVariable
*iface
)
2960 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
2963 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsVector(
2964 ID3D10EffectVectorVariable
*iface
)
2966 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
2969 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsMatrix(
2970 ID3D10EffectVectorVariable
*iface
)
2972 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
2975 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsString(
2976 ID3D10EffectVectorVariable
*iface
)
2978 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
2981 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsShaderResource(
2982 ID3D10EffectVectorVariable
*iface
)
2984 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
2987 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsRenderTargetView(
2988 ID3D10EffectVectorVariable
*iface
)
2990 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
2993 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsDepthStencilView(
2994 ID3D10EffectVectorVariable
*iface
)
2996 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
2999 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsConstantBuffer(
3000 ID3D10EffectVectorVariable
*iface
)
3002 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
3005 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsShader(
3006 ID3D10EffectVectorVariable
*iface
)
3008 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
3011 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsBlend(
3012 ID3D10EffectVectorVariable
*iface
)
3014 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
3017 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsDepthStencil(
3018 ID3D10EffectVectorVariable
*iface
)
3020 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
3023 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsRasterizer(
3024 ID3D10EffectVectorVariable
*iface
)
3026 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
3029 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsSampler(
3030 ID3D10EffectVectorVariable
*iface
)
3032 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
3035 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable
*iface
,
3036 void *data
, UINT offset
, UINT count
)
3038 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
3041 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable
*iface
,
3042 void *data
, UINT offset
, UINT count
)
3044 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
3047 /* ID3D10EffectVectorVariable methods */
3049 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable
*iface
,
3052 FIXME("iface %p, value %p stub!\n", iface
, value
);
3057 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable
*iface
,
3060 FIXME("iface %p, value %p stub!\n", iface
, value
);
3065 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable
*iface
,
3068 FIXME("iface %p, value %p stub!\n", iface
, value
);
3073 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable
*iface
,
3076 FIXME("iface %p, value %p stub!\n", iface
, value
);
3081 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable
*iface
,
3084 FIXME("iface %p, value %p stub!\n", iface
, value
);
3089 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable
*iface
,
3092 FIXME("iface %p, value %p stub!\n", iface
, value
);
3097 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable
*iface
,
3098 BOOL
*values
, UINT offset
, UINT count
)
3100 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
3105 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable
*iface
,
3106 int *values
, UINT offset
, UINT count
)
3108 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
3113 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable
*iface
,
3114 float *values
, UINT offset
, UINT count
)
3116 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
3121 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable
*iface
,
3122 BOOL
*values
, UINT offset
, UINT count
)
3124 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
3129 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable
*iface
,
3130 int *values
, UINT offset
, UINT count
)
3132 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
3137 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable
*iface
,
3138 float *values
, UINT offset
, UINT count
)
3140 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
3145 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl
=
3147 /* ID3D10EffectVariable methods */
3148 d3d10_effect_vector_variable_IsValid
,
3149 d3d10_effect_vector_variable_GetType
,
3150 d3d10_effect_vector_variable_GetDesc
,
3151 d3d10_effect_vector_variable_GetAnnotationByIndex
,
3152 d3d10_effect_vector_variable_GetAnnotationByName
,
3153 d3d10_effect_vector_variable_GetMemberByIndex
,
3154 d3d10_effect_vector_variable_GetMemberByName
,
3155 d3d10_effect_vector_variable_GetMemberBySemantic
,
3156 d3d10_effect_vector_variable_GetElement
,
3157 d3d10_effect_vector_variable_GetParentConstantBuffer
,
3158 d3d10_effect_vector_variable_AsScalar
,
3159 d3d10_effect_vector_variable_AsVector
,
3160 d3d10_effect_vector_variable_AsMatrix
,
3161 d3d10_effect_vector_variable_AsString
,
3162 d3d10_effect_vector_variable_AsShaderResource
,
3163 d3d10_effect_vector_variable_AsRenderTargetView
,
3164 d3d10_effect_vector_variable_AsDepthStencilView
,
3165 d3d10_effect_vector_variable_AsConstantBuffer
,
3166 d3d10_effect_vector_variable_AsShader
,
3167 d3d10_effect_vector_variable_AsBlend
,
3168 d3d10_effect_vector_variable_AsDepthStencil
,
3169 d3d10_effect_vector_variable_AsRasterizer
,
3170 d3d10_effect_vector_variable_AsSampler
,
3171 d3d10_effect_vector_variable_SetRawValue
,
3172 d3d10_effect_vector_variable_GetRawValue
,
3173 /* ID3D10EffectVectorVariable methods */
3174 d3d10_effect_vector_variable_SetBoolVector
,
3175 d3d10_effect_vector_variable_SetIntVector
,
3176 d3d10_effect_vector_variable_SetFloatVector
,
3177 d3d10_effect_vector_variable_GetBoolVector
,
3178 d3d10_effect_vector_variable_GetIntVector
,
3179 d3d10_effect_vector_variable_GetFloatVector
,
3180 d3d10_effect_vector_variable_SetBoolVectorArray
,
3181 d3d10_effect_vector_variable_SetIntVectorArray
,
3182 d3d10_effect_vector_variable_SetFloatVectorArray
,
3183 d3d10_effect_vector_variable_GetBoolVectorArray
,
3184 d3d10_effect_vector_variable_GetIntVectorArray
,
3185 d3d10_effect_vector_variable_GetFloatVectorArray
,
3188 /* ID3D10EffectVariable methods */
3190 static BOOL STDMETHODCALLTYPE
d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable
*iface
)
3192 TRACE("iface %p\n", iface
);
3194 return (struct d3d10_effect_variable
*)iface
!= &null_matrix_variable
;
3197 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetType(
3198 ID3D10EffectMatrixVariable
*iface
)
3200 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
3203 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable
*iface
,
3204 D3D10_EFFECT_VARIABLE_DESC
*desc
)
3206 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
3209 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetAnnotationByIndex(
3210 ID3D10EffectMatrixVariable
*iface
, UINT index
)
3212 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
3215 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetAnnotationByName(
3216 ID3D10EffectMatrixVariable
*iface
, LPCSTR name
)
3218 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
3221 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMemberByIndex(
3222 ID3D10EffectMatrixVariable
*iface
, UINT index
)
3224 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
3227 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMemberByName(
3228 ID3D10EffectMatrixVariable
*iface
, LPCSTR name
)
3230 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
3233 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMemberBySemantic(
3234 ID3D10EffectMatrixVariable
*iface
, LPCSTR semantic
)
3236 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
3239 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetElement(
3240 ID3D10EffectMatrixVariable
*iface
, UINT index
)
3242 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
3245 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetParentConstantBuffer(
3246 ID3D10EffectMatrixVariable
*iface
)
3248 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
3251 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsScalar(
3252 ID3D10EffectMatrixVariable
*iface
)
3254 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
3257 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsVector(
3258 ID3D10EffectMatrixVariable
*iface
)
3260 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
3263 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsMatrix(
3264 ID3D10EffectMatrixVariable
*iface
)
3266 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
3269 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsString(
3270 ID3D10EffectMatrixVariable
*iface
)
3272 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
3275 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsShaderResource(
3276 ID3D10EffectMatrixVariable
*iface
)
3278 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
3281 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsRenderTargetView(
3282 ID3D10EffectMatrixVariable
*iface
)
3284 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
3287 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsDepthStencilView(
3288 ID3D10EffectMatrixVariable
*iface
)
3290 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
3293 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsConstantBuffer(
3294 ID3D10EffectMatrixVariable
*iface
)
3296 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
3299 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsShader(
3300 ID3D10EffectMatrixVariable
*iface
)
3302 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
3305 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsBlend(
3306 ID3D10EffectMatrixVariable
*iface
)
3308 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
3311 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsDepthStencil(
3312 ID3D10EffectMatrixVariable
*iface
)
3314 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
3317 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsRasterizer(
3318 ID3D10EffectMatrixVariable
*iface
)
3320 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
3323 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsSampler(
3324 ID3D10EffectMatrixVariable
*iface
)
3326 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
3329 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable
*iface
,
3330 void *data
, UINT offset
, UINT count
)
3332 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
3335 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable
*iface
,
3336 void *data
, UINT offset
, UINT count
)
3338 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
3341 /* ID3D10EffectMatrixVariable methods */
3343 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable
*iface
,
3346 FIXME("iface %p, data %p stub!\n", iface
, data
);
3351 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable
*iface
,
3354 FIXME("iface %p, data %p stub!\n", iface
, data
);
3359 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable
*iface
,
3360 float *data
, UINT offset
, UINT count
)
3362 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
3367 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable
*iface
,
3368 float *data
, UINT offset
, UINT count
)
3370 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
3375 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable
*iface
,
3378 FIXME("iface %p, data %p stub!\n", iface
, data
);
3383 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable
*iface
,
3386 FIXME("iface %p, data %p stub!\n", iface
, data
);
3391 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable
*iface
,
3392 float *data
, UINT offset
, UINT count
)
3394 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
3399 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable
*iface
,
3400 float *data
, UINT offset
, UINT count
)
3402 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
3408 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl
=
3410 /* ID3D10EffectVariable methods */
3411 d3d10_effect_matrix_variable_IsValid
,
3412 d3d10_effect_matrix_variable_GetType
,
3413 d3d10_effect_matrix_variable_GetDesc
,
3414 d3d10_effect_matrix_variable_GetAnnotationByIndex
,
3415 d3d10_effect_matrix_variable_GetAnnotationByName
,
3416 d3d10_effect_matrix_variable_GetMemberByIndex
,
3417 d3d10_effect_matrix_variable_GetMemberByName
,
3418 d3d10_effect_matrix_variable_GetMemberBySemantic
,
3419 d3d10_effect_matrix_variable_GetElement
,
3420 d3d10_effect_matrix_variable_GetParentConstantBuffer
,
3421 d3d10_effect_matrix_variable_AsScalar
,
3422 d3d10_effect_matrix_variable_AsVector
,
3423 d3d10_effect_matrix_variable_AsMatrix
,
3424 d3d10_effect_matrix_variable_AsString
,
3425 d3d10_effect_matrix_variable_AsShaderResource
,
3426 d3d10_effect_matrix_variable_AsRenderTargetView
,
3427 d3d10_effect_matrix_variable_AsDepthStencilView
,
3428 d3d10_effect_matrix_variable_AsConstantBuffer
,
3429 d3d10_effect_matrix_variable_AsShader
,
3430 d3d10_effect_matrix_variable_AsBlend
,
3431 d3d10_effect_matrix_variable_AsDepthStencil
,
3432 d3d10_effect_matrix_variable_AsRasterizer
,
3433 d3d10_effect_matrix_variable_AsSampler
,
3434 d3d10_effect_matrix_variable_SetRawValue
,
3435 d3d10_effect_matrix_variable_GetRawValue
,
3436 /* ID3D10EffectMatrixVariable methods */
3437 d3d10_effect_matrix_variable_SetMatrix
,
3438 d3d10_effect_matrix_variable_GetMatrix
,
3439 d3d10_effect_matrix_variable_SetMatrixArray
,
3440 d3d10_effect_matrix_variable_GetMatrixArray
,
3441 d3d10_effect_matrix_variable_SetMatrixTranspose
,
3442 d3d10_effect_matrix_variable_GetMatrixTranspose
,
3443 d3d10_effect_matrix_variable_SetMatrixTransposeArray
,
3444 d3d10_effect_matrix_variable_GetMatrixTransposeArray
,
3447 static BOOL STDMETHODCALLTYPE
d3d10_effect_type_IsValid(ID3D10EffectType
*iface
)
3449 FIXME("iface %p stub!\n", iface
);
3454 static HRESULT STDMETHODCALLTYPE
d3d10_effect_type_GetDesc(ID3D10EffectType
*iface
, D3D10_EFFECT_TYPE_DESC
*desc
)
3456 struct d3d10_effect_type
*This
= (struct d3d10_effect_type
*)iface
;
3458 TRACE("iface %p, desc %p\n", iface
, desc
);
3460 if (This
== &null_type
)
3462 WARN("Null type specified\n");
3468 WARN("Invalid argument specified\n");
3469 return E_INVALIDARG
;
3472 desc
->TypeName
= This
->name
;
3473 desc
->Class
= This
->type_class
;
3474 desc
->Type
= This
->basetype
;
3475 desc
->Elements
= This
->element_count
;
3476 desc
->Members
= This
->member_count
;
3477 desc
->Rows
= This
->row_count
;
3478 desc
->Columns
= This
->column_count
;
3479 desc
->PackedSize
= This
->size_packed
;
3480 desc
->UnpackedSize
= This
->size_unpacked
;
3481 desc
->Stride
= This
->stride
;
3486 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType
*iface
,
3489 struct d3d10_effect_type
*This
= (struct d3d10_effect_type
*)iface
;
3490 struct d3d10_effect_type
*t
;
3492 TRACE("iface %p, index %u\n", iface
, index
);
3494 if (index
>= This
->member_count
)
3496 WARN("Invalid index specified\n");
3497 return (ID3D10EffectType
*)&null_type
;
3500 t
= (&This
->members
[index
])->type
;
3502 TRACE("Returning member %p, %s\n", t
, debugstr_a(t
->name
));
3504 return (ID3D10EffectType
*)t
;
3507 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType
*iface
,
3510 struct d3d10_effect_type
*This
= (struct d3d10_effect_type
*)iface
;
3513 TRACE("iface %p, name %s\n", iface
, debugstr_a(name
));
3517 WARN("Invalid name specified\n");
3518 return (ID3D10EffectType
*)&null_type
;
3521 for (i
= 0; i
< This
->member_count
; ++i
)
3523 struct d3d10_effect_type_member
*typem
= &This
->members
[i
];
3527 if (!strcmp(typem
->name
, name
))
3529 TRACE("Returning type %p.\n", typem
->type
);
3530 return (ID3D10EffectType
*)typem
->type
;
3535 WARN("Invalid name specified\n");
3537 return (ID3D10EffectType
*)&null_type
;
3540 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType
*iface
,
3543 struct d3d10_effect_type
*This
= (struct d3d10_effect_type
*)iface
;
3546 TRACE("iface %p, semantic %s\n", iface
, debugstr_a(semantic
));
3550 WARN("Invalid semantic specified\n");
3551 return (ID3D10EffectType
*)&null_type
;
3554 for (i
= 0; i
< This
->member_count
; ++i
)
3556 struct d3d10_effect_type_member
*typem
= &This
->members
[i
];
3558 if (typem
->semantic
)
3560 if (!strcmp(typem
->semantic
, semantic
))
3562 TRACE("Returning type %p.\n", typem
->type
);
3563 return (ID3D10EffectType
*)typem
->type
;
3568 WARN("Invalid semantic specified\n");
3570 return (ID3D10EffectType
*)&null_type
;
3573 static LPCSTR STDMETHODCALLTYPE
d3d10_effect_type_GetMemberName(ID3D10EffectType
*iface
, UINT index
)
3575 struct d3d10_effect_type
*This
= (struct d3d10_effect_type
*)iface
;
3576 struct d3d10_effect_type_member
*typem
;
3578 TRACE("iface %p, index %u\n", iface
, index
);
3580 if (index
>= This
->member_count
)
3582 WARN("Invalid index specified\n");
3586 typem
= &This
->members
[index
];
3588 TRACE("Returning name %s\n", debugstr_a(typem
->name
));
3593 static LPCSTR STDMETHODCALLTYPE
d3d10_effect_type_GetMemberSemantic(ID3D10EffectType
*iface
, UINT index
)
3595 struct d3d10_effect_type
*This
= (struct d3d10_effect_type
*)iface
;
3596 struct d3d10_effect_type_member
*typem
;
3598 TRACE("iface %p, index %u\n", iface
, index
);
3600 if (index
>= This
->member_count
)
3602 WARN("Invalid index specified\n");
3606 typem
= &This
->members
[index
];
3608 TRACE("Returning semantic %s\n", debugstr_a(typem
->semantic
));
3610 return typem
->semantic
;
3613 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl
=
3615 /* ID3D10EffectType */
3616 d3d10_effect_type_IsValid
,
3617 d3d10_effect_type_GetDesc
,
3618 d3d10_effect_type_GetMemberTypeByIndex
,
3619 d3d10_effect_type_GetMemberTypeByName
,
3620 d3d10_effect_type_GetMemberTypeBySemantic
,
3621 d3d10_effect_type_GetMemberName
,
3622 d3d10_effect_type_GetMemberSemantic
,