wined3d: Introduce WINED3DFMT_INST and use it in CheckTextureCapability().
[wine/testsucceed.git] / dlls / d3d10 / tests / Makefile.in
bloba71a8c07cb5e32b613ae7742b8e4f3553390b3a7
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 TESTDLL = d3d10.dll
6 IMPORTS = d3d10 kernel32
8 CTESTS = \
9 device.c \
10 effect.c
12 @MAKE_TEST_RULES@
14 @DEPENDENCIES@ # everything below this line is overwritten by make depend