2 * shaders implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Ivan Gyurdiev
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
30 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d
);
35 static const char *shader_opcode_names
[] =
37 /* WINED3DSIH_ABS */ "abs",
38 /* WINED3DSIH_ADD */ "add",
39 /* WINED3DSIH_BEM */ "bem",
40 /* WINED3DSIH_BREAK */ "break",
41 /* WINED3DSIH_BREAKC */ "breakc",
42 /* WINED3DSIH_BREAKP */ "breakp",
43 /* WINED3DSIH_CALL */ "call",
44 /* WINED3DSIH_CALLNZ */ "callnz",
45 /* WINED3DSIH_CMP */ "cmp",
46 /* WINED3DSIH_CND */ "cnd",
47 /* WINED3DSIH_CRS */ "crs",
48 /* WINED3DSIH_DCL */ "dcl",
49 /* WINED3DSIH_DEF */ "def",
50 /* WINED3DSIH_DEFB */ "defb",
51 /* WINED3DSIH_DEFI */ "defi",
52 /* WINED3DSIH_DP2ADD */ "dp2add",
53 /* WINED3DSIH_DP3 */ "dp3",
54 /* WINED3DSIH_DP4 */ "dp4",
55 /* WINED3DSIH_DST */ "dst",
56 /* WINED3DSIH_DSX */ "dsx",
57 /* WINED3DSIH_DSY */ "dsy",
58 /* WINED3DSIH_ELSE */ "else",
59 /* WINED3DSIH_ENDIF */ "endif",
60 /* WINED3DSIH_ENDLOOP */ "endloop",
61 /* WINED3DSIH_ENDREP */ "endrep",
62 /* WINED3DSIH_EXP */ "exp",
63 /* WINED3DSIH_EXPP */ "expp",
64 /* WINED3DSIH_FRC */ "frc",
65 /* WINED3DSIH_IF */ "if",
66 /* WINED3DSIH_IFC */ "ifc",
67 /* WINED3DSIH_LABEL */ "label",
68 /* WINED3DSIH_LIT */ "lit",
69 /* WINED3DSIH_LOG */ "log",
70 /* WINED3DSIH_LOGP */ "logp",
71 /* WINED3DSIH_LOOP */ "loop",
72 /* WINED3DSIH_LRP */ "lrp",
73 /* WINED3DSIH_M3x2 */ "m3x2",
74 /* WINED3DSIH_M3x3 */ "m3x3",
75 /* WINED3DSIH_M3x4 */ "m3x4",
76 /* WINED3DSIH_M4x3 */ "m4x3",
77 /* WINED3DSIH_M4x4 */ "m4x4",
78 /* WINED3DSIH_MAD */ "mad",
79 /* WINED3DSIH_MAX */ "max",
80 /* WINED3DSIH_MIN */ "min",
81 /* WINED3DSIH_MOV */ "mov",
82 /* WINED3DSIH_MOVA */ "mova",
83 /* WINED3DSIH_MUL */ "mul",
84 /* WINED3DSIH_NOP */ "nop",
85 /* WINED3DSIH_NRM */ "nrm",
86 /* WINED3DSIH_PHASE */ "phase",
87 /* WINED3DSIH_POW */ "pow",
88 /* WINED3DSIH_RCP */ "rcp",
89 /* WINED3DSIH_REP */ "rep",
90 /* WINED3DSIH_RET */ "ret",
91 /* WINED3DSIH_RSQ */ "rsq",
92 /* WINED3DSIH_SETP */ "setp",
93 /* WINED3DSIH_SGE */ "sge",
94 /* WINED3DSIH_SGN */ "sgn",
95 /* WINED3DSIH_SINCOS */ "sincos",
96 /* WINED3DSIH_SLT */ "slt",
97 /* WINED3DSIH_SUB */ "sub",
98 /* WINED3DSIH_TEX */ "texld",
99 /* WINED3DSIH_TEXBEM */ "texbem",
100 /* WINED3DSIH_TEXBEML */ "texbeml",
101 /* WINED3DSIH_TEXCOORD */ "texcrd",
102 /* WINED3DSIH_TEXDEPTH */ "texdepth",
103 /* WINED3DSIH_TEXDP3 */ "texdp3",
104 /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
105 /* WINED3DSIH_TEXKILL */ "texkill",
106 /* WINED3DSIH_TEXLDD */ "texldd",
107 /* WINED3DSIH_TEXLDL */ "texldl",
108 /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
109 /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
110 /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
111 /* WINED3DSIH_TEXM3x3 */ "texm3x3",
112 /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
113 /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
114 /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
115 /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
116 /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
117 /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
118 /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
119 /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
122 const struct wined3d_shader_frontend
*shader_select_frontend(DWORD version_token
)
124 switch (version_token
>> 16)
128 return &sm1_shader_frontend
;
133 return &sm4_shader_frontend
;
136 FIXME("Unrecognised version token %#x\n", version_token
);
141 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
)
143 buffer
->buffer
[0] = '\0';
146 buffer
->newline
= TRUE
;
149 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
)
151 buffer
->buffer
= HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE
);
154 ERR("Failed to allocate shader buffer memory.\n");
158 shader_buffer_clear(buffer
);
162 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
)
164 HeapFree(GetProcessHeap(), 0, buffer
->buffer
);
167 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *format
, va_list args
)
169 char* base
= buffer
->buffer
+ buffer
->bsize
;
172 rc
= vsnprintf(base
, SHADER_PGMSIZE
- 1 - buffer
->bsize
, format
, args
);
174 if (rc
< 0 /* C89 */ || (unsigned int)rc
> SHADER_PGMSIZE
- 1 - buffer
->bsize
/* C99 */)
176 ERR("The buffer allocated for the shader program string "
177 "is too small at %d bytes.\n", SHADER_PGMSIZE
);
178 buffer
->bsize
= SHADER_PGMSIZE
- 1;
182 if (buffer
->newline
) {
183 TRACE("GL HW (%u, %u) : %s", buffer
->lineNo
+ 1, buffer
->bsize
, base
);
184 buffer
->newline
= FALSE
;
190 if (buffer
->buffer
[buffer
->bsize
-1] == '\n') {
192 buffer
->newline
= TRUE
;
197 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *format
, ...)
202 va_start(args
, format
);
203 ret
= shader_vaddline(buffer
, format
, args
);
209 void shader_init(struct IWineD3DBaseShaderClass
*shader
, IWineD3DDeviceImpl
*device
,
210 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
)
213 shader
->device
= (IWineD3DDevice
*)device
;
214 shader
->parent
= parent
;
215 shader
->parent_ops
= parent_ops
;
216 list_init(&shader
->linked_programs
);
217 list_add_head(&device
->shaders
, &shader
->shader_list_entry
);
220 /* Convert floating point offset relative
221 * to a register file to an absolute offset for float constants */
222 static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
, UINT register_idx
)
224 switch (register_type
)
226 case WINED3DSPR_CONST
: return register_idx
;
227 case WINED3DSPR_CONST2
: return 2048 + register_idx
;
228 case WINED3DSPR_CONST3
: return 4096 + register_idx
;
229 case WINED3DSPR_CONST4
: return 6144 + register_idx
;
231 FIXME("Unsupported register type: %d\n", register_type
);
236 static void shader_delete_constant_list(struct list
* clist
) {
239 struct local_constant
* constant
;
241 ptr
= list_head(clist
);
243 constant
= LIST_ENTRY(ptr
, struct local_constant
, entry
);
244 ptr
= list_next(clist
, ptr
);
245 HeapFree(GetProcessHeap(), 0, constant
);
250 static inline void set_bitmap_bit(DWORD
*bitmap
, DWORD bit
)
255 bitmap
[idx
] |= (1 << shift
);
258 static void shader_record_register_usage(IWineD3DBaseShaderImpl
*This
, struct shader_reg_maps
*reg_maps
,
259 const struct wined3d_shader_register
*reg
, enum wined3d_shader_type shader_type
)
263 case WINED3DSPR_TEXTURE
: /* WINED3DSPR_ADDR */
264 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
) reg_maps
->texcoord
|= 1 << reg
->idx
;
265 else reg_maps
->address
|= 1 << reg
->idx
;
268 case WINED3DSPR_TEMP
:
269 reg_maps
->temporary
|= 1 << reg
->idx
;
272 case WINED3DSPR_INPUT
:
273 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
)
277 /* If relative addressing is used, we must assume that all registers
278 * are used. Even if it is a construct like v3[aL], we can't assume
279 * that v0, v1 and v2 aren't read because aL can be negative */
281 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
283 ((IWineD3DPixelShaderImpl
*)This
)->input_reg_used
[i
] = TRUE
;
288 ((IWineD3DPixelShaderImpl
*)This
)->input_reg_used
[reg
->idx
] = TRUE
;
291 else reg_maps
->input_registers
|= 1 << reg
->idx
;
294 case WINED3DSPR_RASTOUT
:
295 if (reg
->idx
== 1) reg_maps
->fog
= 1;
298 case WINED3DSPR_MISCTYPE
:
299 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
)
301 if (reg
->idx
== 0) reg_maps
->vpos
= 1;
302 else if (reg
->idx
== 1) reg_maps
->usesfacing
= 1;
306 case WINED3DSPR_CONST
:
309 if (shader_type
!= WINED3D_SHADER_TYPE_PIXEL
)
311 if (reg
->idx
< ((IWineD3DVertexShaderImpl
*)This
)->min_rel_offset
)
313 ((IWineD3DVertexShaderImpl
*)This
)->min_rel_offset
= reg
->idx
;
315 if (reg
->idx
> ((IWineD3DVertexShaderImpl
*)This
)->max_rel_offset
)
317 ((IWineD3DVertexShaderImpl
*)This
)->max_rel_offset
= reg
->idx
;
320 reg_maps
->usesrelconstF
= TRUE
;
324 set_bitmap_bit(reg_maps
->constf
, reg
->idx
);
328 case WINED3DSPR_CONSTINT
:
329 reg_maps
->integer_constants
|= (1 << reg
->idx
);
332 case WINED3DSPR_CONSTBOOL
:
333 reg_maps
->boolean_constants
|= (1 << reg
->idx
);
336 case WINED3DSPR_COLOROUT
:
337 reg_maps
->highest_render_target
= max(reg_maps
->highest_render_target
, reg
->idx
);
341 TRACE("Not recording register of type %#x and idx %u\n", reg
->type
, reg
->idx
);
346 static unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr
, unsigned int param
)
350 case WINED3DSIH_M4x4
:
351 case WINED3DSIH_M3x4
:
352 return param
== 1 ? 3 : 0;
354 case WINED3DSIH_M4x3
:
355 case WINED3DSIH_M3x3
:
356 return param
== 1 ? 2 : 0;
358 case WINED3DSIH_M3x2
:
359 return param
== 1 ? 1 : 0;
366 static const char *semantic_names
[] =
368 /* WINED3DDECLUSAGE_POSITION */ "SV_POSITION",
369 /* WINED3DDECLUSAGE_BLENDWEIGHT */ "BLENDWEIGHT",
370 /* WINED3DDECLUSAGE_BLENDINDICES */ "BLENDINDICES",
371 /* WINED3DDECLUSAGE_NORMAL */ "NORMAL",
372 /* WINED3DDECLUSAGE_PSIZE */ "PSIZE",
373 /* WINED3DDECLUSAGE_TEXCOORD */ "TEXCOORD",
374 /* WINED3DDECLUSAGE_TANGENT */ "TANGENT",
375 /* WINED3DDECLUSAGE_BINORMAL */ "BINORMAL",
376 /* WINED3DDECLUSAGE_TESSFACTOR */ "TESSFACTOR",
377 /* WINED3DDECLUSAGE_POSITIONT */ "POSITIONT",
378 /* WINED3DDECLUSAGE_COLOR */ "COLOR",
379 /* WINED3DDECLUSAGE_FOG */ "FOG",
380 /* WINED3DDECLUSAGE_DEPTH */ "DEPTH",
381 /* WINED3DDECLUSAGE_SAMPLE */ "SAMPLE",
384 static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage
)
386 if (usage
>= sizeof(semantic_names
) / sizeof(*semantic_names
))
388 FIXME("Unrecognized usage %#x\n", usage
);
389 return "UNRECOGNIZED";
392 return semantic_names
[usage
];
395 WINED3DDECLUSAGE
shader_usage_from_semantic_name(const char *name
)
399 for (i
= 0; i
< sizeof(semantic_names
) / sizeof(*semantic_names
); ++i
)
401 if (!strcmp(name
, semantic_names
[i
])) return i
;
407 BOOL
shader_match_semantic(const char *semantic_name
, WINED3DDECLUSAGE usage
)
409 return !strcmp(semantic_name
, shader_semantic_name_from_usage(usage
));
412 static void shader_signature_from_semantic(struct wined3d_shader_signature_element
*e
,
413 const struct wined3d_shader_semantic
*s
)
415 e
->semantic_name
= shader_semantic_name_from_usage(s
->usage
);
416 e
->semantic_idx
= s
->usage_idx
;
417 e
->sysval_semantic
= 0;
418 e
->component_type
= 0;
419 e
->register_idx
= s
->reg
.reg
.idx
;
420 e
->mask
= s
->reg
.write_mask
;
423 /* Note that this does not count the loop register
424 * as an address register. */
426 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, const struct wined3d_shader_frontend
*fe
,
427 struct shader_reg_maps
*reg_maps
, struct wined3d_shader_signature_element
*input_signature
,
428 struct wined3d_shader_signature_element
*output_signature
, const DWORD
*byte_code
, DWORD constf_size
)
430 IWineD3DBaseShaderImpl
* This
= (IWineD3DBaseShaderImpl
*) iface
;
431 void *fe_data
= This
->baseShader
.frontend_data
;
432 struct wined3d_shader_version shader_version
;
433 unsigned int cur_loop_depth
= 0, max_loop_depth
= 0;
434 const DWORD
* pToken
= byte_code
;
436 /* There are some minor differences between pixel and vertex shaders */
438 memset(reg_maps
, 0, sizeof(*reg_maps
));
440 /* get_registers_used is called on every compile on some 1.x shaders, which can result
441 * in stacking up a collection of local constants. Delete the old constants if existing
443 shader_delete_constant_list(&This
->baseShader
.constantsF
);
444 shader_delete_constant_list(&This
->baseShader
.constantsB
);
445 shader_delete_constant_list(&This
->baseShader
.constantsI
);
447 fe
->shader_read_header(fe_data
, &pToken
, &shader_version
);
448 reg_maps
->shader_version
= shader_version
;
450 reg_maps
->constf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
451 sizeof(*reg_maps
->constf
) * ((constf_size
+ 31) / 32));
452 if(!reg_maps
->constf
) {
453 ERR("Out of memory\n");
454 return E_OUTOFMEMORY
;
457 while (!fe
->shader_is_end(fe_data
, &pToken
))
459 struct wined3d_shader_instruction ins
;
464 fe
->shader_read_comment(&pToken
, &comment
);
465 if (comment
) continue;
468 fe
->shader_read_opcode(fe_data
, &pToken
, &ins
, ¶m_size
);
470 /* Unhandled opcode, and its parameters */
471 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
473 TRACE("Skipping unrecognized instruction.\n");
474 pToken
+= param_size
;
478 /* Handle declarations */
479 if (ins
.handler_idx
== WINED3DSIH_DCL
)
481 struct wined3d_shader_semantic semantic
;
483 fe
->shader_read_semantic(&pToken
, &semantic
);
485 switch (semantic
.reg
.reg
.type
)
487 /* Mark input registers used. */
488 case WINED3DSPR_INPUT
:
489 reg_maps
->input_registers
|= 1 << semantic
.reg
.reg
.idx
;
490 shader_signature_from_semantic(&input_signature
[semantic
.reg
.reg
.idx
], &semantic
);
493 /* Vshader: mark 3.0 output registers used, save token */
494 case WINED3DSPR_OUTPUT
:
495 reg_maps
->output_registers
|= 1 << semantic
.reg
.reg
.idx
;
496 shader_signature_from_semantic(&output_signature
[semantic
.reg
.reg
.idx
], &semantic
);
497 if (semantic
.usage
== WINED3DDECLUSAGE_FOG
) reg_maps
->fog
= 1;
500 /* Save sampler usage token */
501 case WINED3DSPR_SAMPLER
:
502 reg_maps
->sampler_type
[semantic
.reg
.reg
.idx
] = semantic
.sampler_type
;
506 TRACE("Not recording DCL register type %#x.\n", semantic
.reg
.reg
.type
);
510 else if (ins
.handler_idx
== WINED3DSIH_DEF
)
512 struct wined3d_shader_dst_param dst
;
513 struct wined3d_shader_src_param rel_addr
;
515 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
516 if (!lconst
) return E_OUTOFMEMORY
;
518 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst
, &rel_addr
);
519 lconst
->idx
= dst
.reg
.idx
;
521 memcpy(lconst
->value
, pToken
, 4 * sizeof(DWORD
));
524 /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
525 if (shader_version
.major
== 1 && shader_version
.type
== WINED3D_SHADER_TYPE_PIXEL
)
527 float *value
= (float *) lconst
->value
;
528 if (value
[0] < -1.0f
) value
[0] = -1.0f
;
529 else if (value
[0] > 1.0f
) value
[0] = 1.0f
;
530 if (value
[1] < -1.0f
) value
[1] = -1.0f
;
531 else if (value
[1] > 1.0f
) value
[1] = 1.0f
;
532 if (value
[2] < -1.0f
) value
[2] = -1.0f
;
533 else if (value
[2] > 1.0f
) value
[2] = 1.0f
;
534 if (value
[3] < -1.0f
) value
[3] = -1.0f
;
535 else if (value
[3] > 1.0f
) value
[3] = 1.0f
;
538 list_add_head(&This
->baseShader
.constantsF
, &lconst
->entry
);
540 else if (ins
.handler_idx
== WINED3DSIH_DEFI
)
542 struct wined3d_shader_dst_param dst
;
543 struct wined3d_shader_src_param rel_addr
;
545 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
546 if (!lconst
) return E_OUTOFMEMORY
;
548 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst
, &rel_addr
);
549 lconst
->idx
= dst
.reg
.idx
;
551 memcpy(lconst
->value
, pToken
, 4 * sizeof(DWORD
));
554 list_add_head(&This
->baseShader
.constantsI
, &lconst
->entry
);
555 reg_maps
->local_int_consts
|= (1 << dst
.reg
.idx
);
557 else if (ins
.handler_idx
== WINED3DSIH_DEFB
)
559 struct wined3d_shader_dst_param dst
;
560 struct wined3d_shader_src_param rel_addr
;
562 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
563 if (!lconst
) return E_OUTOFMEMORY
;
565 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst
, &rel_addr
);
566 lconst
->idx
= dst
.reg
.idx
;
568 memcpy(lconst
->value
, pToken
, sizeof(DWORD
));
571 list_add_head(&This
->baseShader
.constantsB
, &lconst
->entry
);
572 reg_maps
->local_bool_consts
|= (1 << dst
.reg
.idx
);
574 /* If there's a loop in the shader */
575 else if (ins
.handler_idx
== WINED3DSIH_LOOP
576 || ins
.handler_idx
== WINED3DSIH_REP
)
578 struct wined3d_shader_src_param src
, rel_addr
;
580 fe
->shader_read_src_param(fe_data
, &pToken
, &src
, &rel_addr
);
582 /* Rep and Loop always use an integer constant for the control parameters */
583 if (ins
.handler_idx
== WINED3DSIH_REP
)
585 reg_maps
->integer_constants
|= 1 << src
.reg
.idx
;
589 fe
->shader_read_src_param(fe_data
, &pToken
, &src
, &rel_addr
);
590 reg_maps
->integer_constants
|= 1 << src
.reg
.idx
;
594 if(cur_loop_depth
> max_loop_depth
)
595 max_loop_depth
= cur_loop_depth
;
597 else if (ins
.handler_idx
== WINED3DSIH_ENDLOOP
598 || ins
.handler_idx
== WINED3DSIH_ENDREP
)
602 /* For subroutine prototypes */
603 else if (ins
.handler_idx
== WINED3DSIH_LABEL
)
605 struct wined3d_shader_src_param src
, rel_addr
;
607 fe
->shader_read_src_param(fe_data
, &pToken
, &src
, &rel_addr
);
608 reg_maps
->labels
|= 1 << src
.reg
.idx
;
610 /* Set texture, address, temporary registers */
614 BOOL color0_mov
= FALSE
;
616 /* This will loop over all the registers and try to
617 * make a bitmask of the ones we're interested in.
619 * Relative addressing tokens are ignored, but that's
620 * okay, since we'll catch any address registers when
621 * they are initialized (required by spec) */
625 struct wined3d_shader_dst_param dst_param
;
626 struct wined3d_shader_src_param dst_rel_addr
;
628 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst_param
, &dst_rel_addr
);
630 shader_record_register_usage(This
, reg_maps
, &dst_param
.reg
, shader_version
.type
);
632 /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
633 * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
634 * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
635 if (shader_version
.type
== WINED3D_SHADER_TYPE_VERTEX
&& shader_version
.major
< 3
636 && dst_param
.reg
.type
== WINED3DSPR_TEXCRDOUT
)
638 reg_maps
->texcoord_mask
[dst_param
.reg
.idx
] |= dst_param
.write_mask
;
641 if (shader_version
.type
== WINED3D_SHADER_TYPE_PIXEL
)
643 IWineD3DPixelShaderImpl
*ps
= (IWineD3DPixelShaderImpl
*)This
;
645 if(dst_param
.reg
.type
== WINED3DSPR_COLOROUT
&& dst_param
.reg
.idx
== 0)
647 /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
648 * COLOROUT 0. If we know this in advance, the ARB shader backend can skip
649 * the mov and perform the sRGB write correction from the source register.
651 * However, if the mov is only partial, we can't do this, and if the write
652 * comes from an instruction other than MOV it is hard to do as well. If
653 * COLOROUT 0 is overwritten partially later, the marker is dropped again. */
655 ps
->color0_mov
= FALSE
;
656 if (ins
.handler_idx
== WINED3DSIH_MOV
)
658 /* Used later when the source register is read. */
662 /* Also drop the MOV marker if the source register is overwritten prior to the shader
665 else if(dst_param
.reg
.type
== WINED3DSPR_TEMP
&& dst_param
.reg
.idx
== ps
->color0_reg
)
667 ps
->color0_mov
= FALSE
;
671 /* Declare 1.X samplers implicitly, based on the destination reg. number */
672 if (shader_version
.major
== 1
673 && (ins
.handler_idx
== WINED3DSIH_TEX
674 || ins
.handler_idx
== WINED3DSIH_TEXBEM
675 || ins
.handler_idx
== WINED3DSIH_TEXBEML
676 || ins
.handler_idx
== WINED3DSIH_TEXDP3TEX
677 || ins
.handler_idx
== WINED3DSIH_TEXM3x2TEX
678 || ins
.handler_idx
== WINED3DSIH_TEXM3x3SPEC
679 || ins
.handler_idx
== WINED3DSIH_TEXM3x3TEX
680 || ins
.handler_idx
== WINED3DSIH_TEXM3x3VSPEC
681 || ins
.handler_idx
== WINED3DSIH_TEXREG2AR
682 || ins
.handler_idx
== WINED3DSIH_TEXREG2GB
683 || ins
.handler_idx
== WINED3DSIH_TEXREG2RGB
))
685 /* Fake sampler usage, only set reserved bit and ttype */
686 DWORD sampler_code
= dst_param
.reg
.idx
;
688 TRACE("Setting fake 2D sampler for 1.x pixelshader\n");
689 reg_maps
->sampler_type
[sampler_code
] = WINED3DSTT_2D
;
691 /* texbem is only valid with < 1.4 pixel shaders */
692 if (ins
.handler_idx
== WINED3DSIH_TEXBEM
693 || ins
.handler_idx
== WINED3DSIH_TEXBEML
)
695 reg_maps
->bumpmat
|= 1 << dst_param
.reg
.idx
;
696 if (ins
.handler_idx
== WINED3DSIH_TEXBEML
)
698 reg_maps
->luminanceparams
|= 1 << dst_param
.reg
.idx
;
702 else if (ins
.handler_idx
== WINED3DSIH_BEM
)
704 reg_maps
->bumpmat
|= 1 << dst_param
.reg
.idx
;
708 if (ins
.handler_idx
== WINED3DSIH_NRM
)
710 reg_maps
->usesnrm
= 1;
712 else if (ins
.handler_idx
== WINED3DSIH_DSY
)
714 reg_maps
->usesdsy
= 1;
716 else if (ins
.handler_idx
== WINED3DSIH_DSX
)
718 reg_maps
->usesdsx
= 1;
720 else if(ins
.handler_idx
== WINED3DSIH_TEXLDD
)
722 reg_maps
->usestexldd
= 1;
724 else if(ins
.handler_idx
== WINED3DSIH_TEXLDL
)
726 reg_maps
->usestexldl
= 1;
728 else if(ins
.handler_idx
== WINED3DSIH_MOVA
)
730 reg_maps
->usesmova
= 1;
732 else if(ins
.handler_idx
== WINED3DSIH_IFC
)
734 reg_maps
->usesifc
= 1;
736 else if(ins
.handler_idx
== WINED3DSIH_CALL
)
738 reg_maps
->usescall
= 1;
741 limit
= ins
.src_count
+ (ins
.predicate
? 1 : 0);
742 for (i
= 0; i
< limit
; ++i
)
744 struct wined3d_shader_src_param src_param
, src_rel_addr
;
747 fe
->shader_read_src_param(fe_data
, &pToken
, &src_param
, &src_rel_addr
);
748 count
= get_instr_extra_regcount(ins
.handler_idx
, i
);
750 shader_record_register_usage(This
, reg_maps
, &src_param
.reg
, shader_version
.type
);
754 shader_record_register_usage(This
, reg_maps
, &src_param
.reg
, shader_version
.type
);
760 IWineD3DPixelShaderImpl
*ps
= (IWineD3DPixelShaderImpl
*) This
;
761 if(src_param
.reg
.type
== WINED3DSPR_TEMP
&&
762 src_param
.swizzle
== WINED3DSP_NOSWIZZLE
)
764 ps
->color0_mov
= TRUE
;
765 ps
->color0_reg
= src_param
.reg
.idx
;
771 reg_maps
->loop_depth
= max_loop_depth
;
773 This
->baseShader
.functionLength
= ((const char *)pToken
- (const char *)byte_code
);
778 unsigned int shader_find_free_input_register(const struct shader_reg_maps
*reg_maps
, unsigned int max
)
780 DWORD map
= 1 << max
;
782 map
&= reg_maps
->shader_version
.major
< 3 ? ~reg_maps
->texcoord
: ~reg_maps
->input_registers
;
784 return wined3d_log2i(map
);
787 static void shader_dump_decl_usage(const struct wined3d_shader_semantic
*semantic
,
788 const struct wined3d_shader_version
*shader_version
)
792 if (semantic
->reg
.reg
.type
== WINED3DSPR_SAMPLER
)
794 switch (semantic
->sampler_type
)
796 case WINED3DSTT_2D
: TRACE("_2d"); break;
797 case WINED3DSTT_CUBE
: TRACE("_cube"); break;
798 case WINED3DSTT_VOLUME
: TRACE("_volume"); break;
799 default: TRACE("_unknown_ttype(0x%08x)", semantic
->sampler_type
);
804 /* Pixel shaders 3.0 don't have usage semantics */
805 if (shader_version
->major
< 3 && shader_version
->type
== WINED3D_SHADER_TYPE_PIXEL
)
810 switch (semantic
->usage
)
812 case WINED3DDECLUSAGE_POSITION
:
813 TRACE("position%d", semantic
->usage_idx
);
815 case WINED3DDECLUSAGE_BLENDINDICES
:
818 case WINED3DDECLUSAGE_BLENDWEIGHT
:
821 case WINED3DDECLUSAGE_NORMAL
:
822 TRACE("normal%d", semantic
->usage_idx
);
824 case WINED3DDECLUSAGE_PSIZE
:
827 case WINED3DDECLUSAGE_COLOR
:
828 if (semantic
->usage_idx
== 0) TRACE("color");
829 else TRACE("specular%d", (semantic
->usage_idx
- 1));
831 case WINED3DDECLUSAGE_TEXCOORD
:
832 TRACE("texture%d", semantic
->usage_idx
);
834 case WINED3DDECLUSAGE_TANGENT
:
837 case WINED3DDECLUSAGE_BINORMAL
:
840 case WINED3DDECLUSAGE_TESSFACTOR
:
843 case WINED3DDECLUSAGE_POSITIONT
:
844 TRACE("positionT%d", semantic
->usage_idx
);
846 case WINED3DDECLUSAGE_FOG
:
849 case WINED3DDECLUSAGE_DEPTH
:
852 case WINED3DDECLUSAGE_SAMPLE
:
856 FIXME("unknown_semantics(0x%08x)", semantic
->usage
);
861 static void shader_dump_register(const struct wined3d_shader_register
*reg
,
862 const struct wined3d_shader_version
*shader_version
)
864 static const char * const rastout_reg_names
[] = {"oPos", "oFog", "oPts"};
865 static const char * const misctype_reg_names
[] = {"vPos", "vFace"};
866 UINT offset
= reg
->idx
;
870 case WINED3DSPR_TEMP
:
874 case WINED3DSPR_INPUT
:
878 case WINED3DSPR_CONST
:
879 case WINED3DSPR_CONST2
:
880 case WINED3DSPR_CONST3
:
881 case WINED3DSPR_CONST4
:
883 offset
= shader_get_float_offset(reg
->type
, reg
->idx
);
886 case WINED3DSPR_TEXTURE
: /* vs: case WINED3DSPR_ADDR */
887 TRACE("%c", shader_version
->type
== WINED3D_SHADER_TYPE_PIXEL
? 't' : 'a');
890 case WINED3DSPR_RASTOUT
:
891 TRACE("%s", rastout_reg_names
[reg
->idx
]);
894 case WINED3DSPR_COLOROUT
:
898 case WINED3DSPR_DEPTHOUT
:
902 case WINED3DSPR_ATTROUT
:
906 case WINED3DSPR_TEXCRDOUT
:
907 /* Vertex shaders >= 3.0 use general purpose output registers
908 * (WINED3DSPR_OUTPUT), which can include an address token */
909 if (shader_version
->major
>= 3) TRACE("o");
913 case WINED3DSPR_CONSTINT
:
917 case WINED3DSPR_CONSTBOOL
:
921 case WINED3DSPR_LABEL
:
925 case WINED3DSPR_LOOP
:
929 case WINED3DSPR_SAMPLER
:
933 case WINED3DSPR_MISCTYPE
:
934 if (reg
->idx
> 1) FIXME("Unhandled misctype register %d\n", reg
->idx
);
935 else TRACE("%s", misctype_reg_names
[reg
->idx
]);
938 case WINED3DSPR_PREDICATE
:
942 case WINED3DSPR_IMMCONST
:
946 case WINED3DSPR_CONSTBUFFER
:
951 TRACE("unhandled_rtype(%#x)", reg
->type
);
955 if (reg
->type
== WINED3DSPR_IMMCONST
)
958 switch (reg
->immconst_type
)
960 case WINED3D_IMMCONST_FLOAT
:
961 TRACE("%.8e", *(const float *)reg
->immconst_data
);
964 case WINED3D_IMMCONST_FLOAT4
:
965 TRACE("%.8e, %.8e, %.8e, %.8e",
966 *(const float *)®
->immconst_data
[0], *(const float *)®
->immconst_data
[1],
967 *(const float *)®
->immconst_data
[2], *(const float *)®
->immconst_data
[3]);
971 TRACE("<unhandled immconst_type %#x>", reg
->immconst_type
);
976 else if (reg
->type
!= WINED3DSPR_RASTOUT
&& reg
->type
!= WINED3DSPR_MISCTYPE
)
978 if (reg
->array_idx
!= ~0U)
980 TRACE("%u[%u", offset
, reg
->array_idx
);
984 shader_dump_src_param(reg
->rel_addr
, shader_version
);
993 shader_dump_src_param(reg
->rel_addr
, shader_version
);
997 if (reg
->rel_addr
) TRACE("]");
1002 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
1003 const struct wined3d_shader_version
*shader_version
)
1005 DWORD write_mask
= param
->write_mask
;
1007 shader_dump_register(¶m
->reg
, shader_version
);
1009 if (write_mask
!= WINED3DSP_WRITEMASK_ALL
)
1011 static const char *write_mask_chars
= "xyzw";
1014 if (write_mask
& WINED3DSP_WRITEMASK_0
) TRACE("%c", write_mask_chars
[0]);
1015 if (write_mask
& WINED3DSP_WRITEMASK_1
) TRACE("%c", write_mask_chars
[1]);
1016 if (write_mask
& WINED3DSP_WRITEMASK_2
) TRACE("%c", write_mask_chars
[2]);
1017 if (write_mask
& WINED3DSP_WRITEMASK_3
) TRACE("%c", write_mask_chars
[3]);
1021 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
1022 const struct wined3d_shader_version
*shader_version
)
1024 DWORD src_modifier
= param
->modifiers
;
1025 DWORD swizzle
= param
->swizzle
;
1027 if (src_modifier
== WINED3DSPSM_NEG
1028 || src_modifier
== WINED3DSPSM_BIASNEG
1029 || src_modifier
== WINED3DSPSM_SIGNNEG
1030 || src_modifier
== WINED3DSPSM_X2NEG
1031 || src_modifier
== WINED3DSPSM_ABSNEG
)
1033 else if (src_modifier
== WINED3DSPSM_COMP
)
1035 else if (src_modifier
== WINED3DSPSM_NOT
)
1038 if (src_modifier
== WINED3DSPSM_ABS
|| src_modifier
== WINED3DSPSM_ABSNEG
)
1041 shader_dump_register(¶m
->reg
, shader_version
);
1045 switch (src_modifier
)
1047 case WINED3DSPSM_NONE
: break;
1048 case WINED3DSPSM_NEG
: break;
1049 case WINED3DSPSM_NOT
: break;
1050 case WINED3DSPSM_BIAS
: TRACE("_bias"); break;
1051 case WINED3DSPSM_BIASNEG
: TRACE("_bias"); break;
1052 case WINED3DSPSM_SIGN
: TRACE("_bx2"); break;
1053 case WINED3DSPSM_SIGNNEG
: TRACE("_bx2"); break;
1054 case WINED3DSPSM_COMP
: break;
1055 case WINED3DSPSM_X2
: TRACE("_x2"); break;
1056 case WINED3DSPSM_X2NEG
: TRACE("_x2"); break;
1057 case WINED3DSPSM_DZ
: TRACE("_dz"); break;
1058 case WINED3DSPSM_DW
: TRACE("_dw"); break;
1059 case WINED3DSPSM_ABSNEG
: TRACE(")"); break;
1060 case WINED3DSPSM_ABS
: TRACE(")"); break;
1062 TRACE("_unknown_modifier(%#x)", src_modifier
);
1066 if (swizzle
!= WINED3DSP_NOSWIZZLE
)
1068 static const char *swizzle_chars
= "xyzw";
1069 DWORD swizzle_x
= swizzle
& 0x03;
1070 DWORD swizzle_y
= (swizzle
>> 2) & 0x03;
1071 DWORD swizzle_z
= (swizzle
>> 4) & 0x03;
1072 DWORD swizzle_w
= (swizzle
>> 6) & 0x03;
1074 if (swizzle_x
== swizzle_y
1075 && swizzle_x
== swizzle_z
1076 && swizzle_x
== swizzle_w
)
1078 TRACE(".%c", swizzle_chars
[swizzle_x
]);
1082 TRACE(".%c%c%c%c", swizzle_chars
[swizzle_x
], swizzle_chars
[swizzle_y
],
1083 swizzle_chars
[swizzle_z
], swizzle_chars
[swizzle_w
]);
1088 /* Shared code in order to generate the bulk of the shader string.
1089 * NOTE: A description of how to parse tokens can be found on msdn */
1090 void shader_generate_main(IWineD3DBaseShader
*iface
, struct wined3d_shader_buffer
*buffer
,
1091 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
, void *backend_ctx
)
1093 IWineD3DBaseShaderImpl
* This
= (IWineD3DBaseShaderImpl
*) iface
;
1094 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*) This
->baseShader
.device
; /* To access shader backend callbacks */
1095 const struct wined3d_shader_frontend
*fe
= This
->baseShader
.frontend
;
1096 void *fe_data
= This
->baseShader
.frontend_data
;
1097 struct wined3d_shader_src_param src_rel_addr
[4];
1098 struct wined3d_shader_src_param src_param
[4];
1099 struct wined3d_shader_version shader_version
;
1100 struct wined3d_shader_src_param dst_rel_addr
;
1101 struct wined3d_shader_dst_param dst_param
;
1102 struct wined3d_shader_instruction ins
;
1103 struct wined3d_shader_context ctx
;
1104 const DWORD
*pToken
= pFunction
;
1107 /* Initialize current parsing state */
1109 ctx
.reg_maps
= reg_maps
;
1110 ctx
.buffer
= buffer
;
1111 ctx
.backend_data
= backend_ctx
;
1114 ins
.dst
= &dst_param
;
1115 ins
.src
= src_param
;
1116 This
->baseShader
.parse_state
.current_row
= 0;
1118 fe
->shader_read_header(fe_data
, &pToken
, &shader_version
);
1120 while (!fe
->shader_is_end(fe_data
, &pToken
))
1122 const char *comment
;
1125 /* Skip comment tokens */
1126 fe
->shader_read_comment(&pToken
, &comment
);
1127 if (comment
) continue;
1130 fe
->shader_read_opcode(fe_data
, &pToken
, &ins
, ¶m_size
);
1132 /* Unknown opcode and its parameters */
1133 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
1135 TRACE("Skipping unrecognized instruction.\n");
1136 pToken
+= param_size
;
1141 if (ins
.handler_idx
== WINED3DSIH_DCL
1142 || ins
.handler_idx
== WINED3DSIH_NOP
1143 || ins
.handler_idx
== WINED3DSIH_DEF
1144 || ins
.handler_idx
== WINED3DSIH_DEFI
1145 || ins
.handler_idx
== WINED3DSIH_DEFB
1146 || ins
.handler_idx
== WINED3DSIH_PHASE
)
1148 pToken
+= param_size
;
1152 /* Destination token */
1153 if (ins
.dst_count
) fe
->shader_read_dst_param(fe_data
, &pToken
, &dst_param
, &dst_rel_addr
);
1155 /* Predication token */
1156 if (ins
.predicate
) ins
.predicate
= *pToken
++;
1158 /* Other source tokens */
1159 for (i
= 0; i
< ins
.src_count
; ++i
)
1161 fe
->shader_read_src_param(fe_data
, &pToken
, &src_param
[i
], &src_rel_addr
[i
]);
1164 /* Call appropriate function for output target */
1165 device
->shader_backend
->shader_handle_instruction(&ins
);
1169 static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param
*dst
)
1171 DWORD mmask
= dst
->modifiers
;
1176 case 13: TRACE("_d8"); break;
1177 case 14: TRACE("_d4"); break;
1178 case 15: TRACE("_d2"); break;
1179 case 1: TRACE("_x2"); break;
1180 case 2: TRACE("_x4"); break;
1181 case 3: TRACE("_x8"); break;
1182 default: TRACE("_unhandled_shift(%d)", dst
->shift
); break;
1185 if (mmask
& WINED3DSPDM_SATURATE
) TRACE("_sat");
1186 if (mmask
& WINED3DSPDM_PARTIALPRECISION
) TRACE("_pp");
1187 if (mmask
& WINED3DSPDM_MSAMPCENTROID
) TRACE("_centroid");
1189 mmask
&= ~(WINED3DSPDM_SATURATE
| WINED3DSPDM_PARTIALPRECISION
| WINED3DSPDM_MSAMPCENTROID
);
1191 FIXME("_unrecognized_modifier(%#x)", mmask
);
1194 void shader_trace_init(const struct wined3d_shader_frontend
*fe
, void *fe_data
, const DWORD
*pFunction
)
1196 struct wined3d_shader_version shader_version
;
1197 const DWORD
* pToken
= pFunction
;
1198 const char *type_prefix
;
1201 TRACE("Parsing %p\n", pFunction
);
1203 fe
->shader_read_header(fe_data
, &pToken
, &shader_version
);
1205 switch (shader_version
.type
)
1207 case WINED3D_SHADER_TYPE_VERTEX
:
1211 case WINED3D_SHADER_TYPE_GEOMETRY
:
1215 case WINED3D_SHADER_TYPE_PIXEL
:
1220 FIXME("Unhandled shader type %#x.\n", shader_version
.type
);
1221 type_prefix
= "unknown";
1225 TRACE("%s_%u_%u\n", type_prefix
, shader_version
.major
, shader_version
.minor
);
1227 while (!fe
->shader_is_end(fe_data
, &pToken
))
1229 struct wined3d_shader_instruction ins
;
1230 const char *comment
;
1234 fe
->shader_read_comment(&pToken
, &comment
);
1237 TRACE("//%s\n", comment
);
1241 fe
->shader_read_opcode(fe_data
, &pToken
, &ins
, ¶m_size
);
1242 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
1244 TRACE("Skipping unrecognized instruction.\n");
1245 pToken
+= param_size
;
1249 if (ins
.handler_idx
== WINED3DSIH_DCL
)
1251 struct wined3d_shader_semantic semantic
;
1253 fe
->shader_read_semantic(&pToken
, &semantic
);
1255 shader_dump_decl_usage(&semantic
, &shader_version
);
1256 shader_dump_ins_modifiers(&semantic
.reg
);
1258 shader_dump_dst_param(&semantic
.reg
, &shader_version
);
1260 else if (ins
.handler_idx
== WINED3DSIH_DEF
)
1262 struct wined3d_shader_dst_param dst
;
1263 struct wined3d_shader_src_param rel_addr
;
1265 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst
, &rel_addr
);
1267 TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst
.reg
.type
, dst
.reg
.idx
),
1268 *(const float *)(pToken
),
1269 *(const float *)(pToken
+ 1),
1270 *(const float *)(pToken
+ 2),
1271 *(const float *)(pToken
+ 3));
1274 else if (ins
.handler_idx
== WINED3DSIH_DEFI
)
1276 struct wined3d_shader_dst_param dst
;
1277 struct wined3d_shader_src_param rel_addr
;
1279 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst
, &rel_addr
);
1281 TRACE("defi i%u = %d, %d, %d, %d", dst
.reg
.idx
,
1288 else if (ins
.handler_idx
== WINED3DSIH_DEFB
)
1290 struct wined3d_shader_dst_param dst
;
1291 struct wined3d_shader_src_param rel_addr
;
1293 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst
, &rel_addr
);
1295 TRACE("defb b%u = %s", dst
.reg
.idx
, *pToken
? "true" : "false");
1300 struct wined3d_shader_src_param dst_rel_addr
, src_rel_addr
;
1301 struct wined3d_shader_dst_param dst_param
;
1302 struct wined3d_shader_src_param src_param
;
1306 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst_param
, &dst_rel_addr
);
1309 /* Print out predication source token first - it follows
1310 * the destination token. */
1313 fe
->shader_read_src_param(fe_data
, &pToken
, &src_param
, &src_rel_addr
);
1315 shader_dump_src_param(&src_param
, &shader_version
);
1319 /* PixWin marks instructions with the coissue flag with a '+' */
1320 if (ins
.coissue
) TRACE("+");
1322 TRACE("%s", shader_opcode_names
[ins
.handler_idx
]);
1324 if (ins
.handler_idx
== WINED3DSIH_IFC
1325 || ins
.handler_idx
== WINED3DSIH_BREAKC
)
1329 case COMPARISON_GT
: TRACE("_gt"); break;
1330 case COMPARISON_EQ
: TRACE("_eq"); break;
1331 case COMPARISON_GE
: TRACE("_ge"); break;
1332 case COMPARISON_LT
: TRACE("_lt"); break;
1333 case COMPARISON_NE
: TRACE("_ne"); break;
1334 case COMPARISON_LE
: TRACE("_le"); break;
1335 default: TRACE("_(%u)", ins
.flags
);
1338 else if (ins
.handler_idx
== WINED3DSIH_TEX
1339 && shader_version
.major
>= 2
1340 && (ins
.flags
& WINED3DSI_TEXLD_PROJECT
))
1345 /* We already read the destination token, print it. */
1348 shader_dump_ins_modifiers(&dst_param
);
1350 shader_dump_dst_param(&dst_param
, &shader_version
);
1353 /* Other source tokens */
1354 for (i
= ins
.dst_count
; i
< (ins
.dst_count
+ ins
.src_count
); ++i
)
1356 fe
->shader_read_src_param(fe_data
, &pToken
, &src_param
, &src_rel_addr
);
1357 TRACE(!i
? " " : ", ");
1358 shader_dump_src_param(&src_param
, &shader_version
);
1365 void shader_cleanup(IWineD3DBaseShader
*iface
)
1367 IWineD3DBaseShaderImpl
*This
= (IWineD3DBaseShaderImpl
*)iface
;
1369 ((IWineD3DDeviceImpl
*)This
->baseShader
.device
)->shader_backend
->shader_destroy(iface
);
1370 HeapFree(GetProcessHeap(), 0, This
->baseShader
.reg_maps
.constf
);
1371 HeapFree(GetProcessHeap(), 0, This
->baseShader
.function
);
1372 shader_delete_constant_list(&This
->baseShader
.constantsF
);
1373 shader_delete_constant_list(&This
->baseShader
.constantsB
);
1374 shader_delete_constant_list(&This
->baseShader
.constantsI
);
1375 list_remove(&This
->baseShader
.shader_list_entry
);
1377 if (This
->baseShader
.frontend
&& This
->baseShader
.frontend_data
)
1379 This
->baseShader
.frontend
->shader_free(This
->baseShader
.frontend_data
);
1383 static void shader_none_handle_instruction(const struct wined3d_shader_instruction
*ins
) {}
1384 static void shader_none_select(const struct wined3d_context
*context
, BOOL usePS
, BOOL useVS
) {}
1385 static void shader_none_select_depth_blt(IWineD3DDevice
*iface
, enum tex_types tex_type
) {}
1386 static void shader_none_deselect_depth_blt(IWineD3DDevice
*iface
) {}
1387 static void shader_none_update_float_vertex_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1388 static void shader_none_update_float_pixel_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1389 static void shader_none_load_constants(const struct wined3d_context
*context
, char usePS
, char useVS
) {}
1390 static void shader_none_load_np2fixup_constants(IWineD3DDevice
*iface
, char usePS
, char useVS
) {}
1391 static void shader_none_destroy(IWineD3DBaseShader
*iface
) {}
1392 static HRESULT
shader_none_alloc(IWineD3DDevice
*iface
) {return WINED3D_OK
;}
1393 static void shader_none_free(IWineD3DDevice
*iface
) {}
1394 static BOOL
shader_none_dirty_const(IWineD3DDevice
*iface
) {return FALSE
;}
1396 static void shader_none_get_caps(WINED3DDEVTYPE devtype
,
1397 const struct wined3d_gl_info
*gl_info
, struct shader_caps
*pCaps
)
1399 /* Set the shader caps to 0 for the none shader backend */
1400 pCaps
->VertexShaderVersion
= 0;
1401 pCaps
->PixelShaderVersion
= 0;
1402 pCaps
->PixelShader1xMaxValue
= 0.0f
;
1405 static BOOL
shader_none_color_fixup_supported(struct color_fixup_desc fixup
)
1407 if (TRACE_ON(d3d_shader
) && TRACE_ON(d3d
))
1409 TRACE("Checking support for fixup:\n");
1410 dump_color_fixup_desc(fixup
);
1413 /* Faked to make some apps happy. */
1414 if (!is_yuv_fixup(fixup
))
1420 TRACE("[FAILED]\n");
1424 const shader_backend_t none_shader_backend
= {
1425 shader_none_handle_instruction
,
1427 shader_none_select_depth_blt
,
1428 shader_none_deselect_depth_blt
,
1429 shader_none_update_float_vertex_constants
,
1430 shader_none_update_float_pixel_constants
,
1431 shader_none_load_constants
,
1432 shader_none_load_np2fixup_constants
,
1433 shader_none_destroy
,
1436 shader_none_dirty_const
,
1437 shader_none_get_caps
,
1438 shader_none_color_fixup_supported
,