1 /* MESA private include file
2 * Copyright (c) 1998 Lionel ULMER
4 * This file contains all structures that are not exported
5 * through d3d.h and all common macros.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #ifndef __GRAPHICS_WINE_MESA_PRIVATE_H
23 #define __GRAPHICS_WINE_MESA_PRIVATE_H
25 #include "d3d_private.h"
29 #include "gl_private.h"
33 extern void (*wine_tsx11_lock_ptr
)(void);
34 extern void (*wine_tsx11_unlock_ptr
)(void);
36 /* As GLX relies on X, this is needed */
37 #define ENTER_GL() wine_tsx11_lock_ptr()
38 #define LEAVE_GL() wine_tsx11_unlock_ptr()
40 extern const GUID IID_D3DDEVICE_OpenGL
;
48 typedef struct IDirect3DGLImpl
50 struct IDirect3DImpl parent
;
52 void (*light_released
)(IDirect3DImpl
*, GLenum light_num
);
55 typedef struct IDirect3DLightGLImpl
57 struct IDirect3DLightImpl parent
;
59 } IDirect3DLightGLImpl
;
61 /* This structure is used for the 'private' field of the IDirectDrawSurfaceImpl structure */
62 typedef struct IDirect3DTextureGLImpl
65 BOOLEAN loaded
; /* For the moment, this is here.. Should be part of surface management though */
67 /* Texture upload management */
68 BOOLEAN initial_upload_done
;
69 SURFACE_STATE dirty_flag
;
71 /* Surface optimization */
74 /* This is for now used to override 'standard' surface stuff to be as transparent as possible */
75 void (*final_release
)(struct IDirectDrawSurfaceImpl
*This
);
76 void (*lock_update
)(IDirectDrawSurfaceImpl
* This
, LPCRECT pRect
, DWORD dwFlags
);
77 void (*unlock_update
)(IDirectDrawSurfaceImpl
* This
, LPCRECT pRect
);
78 void (*set_palette
)(IDirectDrawSurfaceImpl
* This
, IDirectDrawPaletteImpl
* pal
);
79 } IDirect3DTextureGLImpl
;
82 GL_TRANSFORM_NONE
= 0,
85 GL_TRANSFORM_VERTEXBUFFER
88 typedef struct IDirect3DDeviceGLImpl
90 struct IDirect3DDeviceImpl parent
;
92 GLXContext gl_context
;
94 /* The last type of vertex drawn */
95 GL_TRANSFORM_STATE transform_state
;
97 /* Used to handle fogging faster... */
98 BYTE fog_table
[3 * 0x10000]; /* 3 is for R, G and B
99 0x10000 is 0xFF for the vertex color and
100 0xFF for the fog intensity */
106 SURFACE_STATE state
, front_state
;
107 IDirectDrawSurfaceImpl
*lock_surf
, *front_lock_surf
;
108 } IDirect3DDeviceGLImpl
;
110 /* This is for the OpenGL additions... */
112 struct IDirect3DVertexBufferImpl parent
;
114 DWORD dwVertexTypeDesc
;
115 D3DMATRIX world_mat
, view_mat
, proj_mat
;
117 } IDirect3DVertexBufferGLImpl
;
119 /* All non-static functions 'exported' by various sub-objects */
120 extern HRESULT
direct3d_create(IDirect3DImpl
**obj
, IDirectDrawImpl
*ddraw
);
121 extern HRESULT
d3dtexture_create(IDirect3DImpl
*d3d
, IDirectDrawSurfaceImpl
*surf
, BOOLEAN at_creation
, IDirectDrawSurfaceImpl
*main_surf
);
122 extern HRESULT
d3dlight_create(IDirect3DLightImpl
**obj
, IDirect3DImpl
*d3d
, GLenum light_num
);
123 extern HRESULT
d3dexecutebuffer_create(IDirect3DExecuteBufferImpl
**obj
, IDirect3DImpl
*d3d
, IDirect3DDeviceImpl
*d3ddev
, LPD3DEXECUTEBUFFERDESC lpDesc
);
124 extern HRESULT
d3dmaterial_create(IDirect3DMaterialImpl
**obj
, IDirect3DImpl
*d3d
);
125 extern HRESULT
d3dviewport_create(IDirect3DViewportImpl
**obj
, IDirect3DImpl
*d3d
);
126 extern HRESULT
d3dvertexbuffer_create(IDirect3DVertexBufferImpl
**obj
, IDirect3DImpl
*d3d
, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc
, DWORD dwFlags
);
127 extern HRESULT
d3ddevice_create(IDirect3DDeviceImpl
**obj
, IDirect3DImpl
*d3d
, IDirectDrawSurfaceImpl
*surface
);
129 /* Used for Direct3D to request the device to enumerate itself */
130 extern HRESULT
d3ddevice_enumerate(LPD3DENUMDEVICESCALLBACK cb
, LPVOID context
, DWORD version
) ;
131 extern HRESULT
d3ddevice_enumerate7(LPD3DENUMDEVICESCALLBACK7 cb
, LPVOID context
) ;
132 extern HRESULT
d3ddevice_find(IDirect3DImpl
*d3d
, LPD3DFINDDEVICESEARCH lpD3DDFS
, LPD3DFINDDEVICERESULT lplpD3DDevice
);
134 /* Used to upload the texture */
135 extern HRESULT
gltex_upload_texture(IDirectDrawSurfaceImpl
*This
) ;
137 /* Used to set-up our orthographic projection */
138 extern void d3ddevice_set_ortho(IDirect3DDeviceImpl
*This
) ;
140 /* Rendering state management functions */
141 extern void set_render_state(IDirect3DDeviceImpl
* This
, D3DRENDERSTATETYPE dwRenderStateType
, STATEBLOCK
*lpStateBlock
);
142 extern void store_render_state(IDirect3DDeviceImpl
*This
, D3DRENDERSTATETYPE dwRenderStateType
, DWORD dwRenderState
, STATEBLOCK
* lpStateBlock
);
143 extern void get_render_state(IDirect3DDeviceImpl
*This
, D3DRENDERSTATETYPE dwRenderStateType
, LPDWORD lpdwRenderState
, STATEBLOCK
* lpStateBlock
);
144 extern void apply_render_state(IDirect3DDeviceImpl
* This
, STATEBLOCK
* lpStateBlock
);
146 /* This structure contains all the function pointers to OpenGL extensions
147 that are used by Wine */
149 void (*ptr_ColorTableEXT
) (GLenum target
, GLenum internalformat
,
150 GLsizei width
, GLenum format
, GLenum type
, const GLvoid
*table
);
151 } Mesa_DeviceCapabilities
;
153 #endif /* HAVE_OPENGL */
155 #endif /* __GRAPHICS_WINE_MESA_PRIVATE_H */