2 * IDirect3DCubeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 /* IDirect3DCubeTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface
, REFIID riid
, LPVOID
*ppobj
) {
28 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
30 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
32 if (IsEqualGUID(riid
, &IID_IUnknown
)
33 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
34 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
35 || IsEqualGUID(riid
, &IID_IDirect3DCubeTexture8
)) {
36 IUnknown_AddRef(iface
);
41 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
46 static ULONG WINAPI
IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface
) {
47 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
48 ULONG ref
= InterlockedIncrement(&This
->ref
);
50 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
54 IUnknown_AddRef(This
->parentDevice
);
56 IWineD3DCubeTexture_AddRef(This
->wineD3DCubeTexture
);
57 wined3d_mutex_unlock();
63 static ULONG WINAPI
IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface
) {
64 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
65 ULONG ref
= InterlockedDecrement(&This
->ref
);
67 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
70 IDirect3DDevice8
*parentDevice
= This
->parentDevice
;
72 TRACE("Releasing child %p\n", This
->wineD3DCubeTexture
);
75 IWineD3DCubeTexture_Release(This
->wineD3DCubeTexture
);
76 wined3d_mutex_unlock();
78 /* Release the device last, as it may cause the device to be destroyed. */
79 IDirect3DDevice8_Release(parentDevice
);
84 /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
85 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface
, IDirect3DDevice8
**ppDevice
) {
86 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
87 IWineD3DDevice
*wined3d_device
;
90 TRACE("iface %p, device %p.\n", iface
, ppDevice
);
93 hr
= IWineD3DCubeTexture_GetDevice(This
->wineD3DCubeTexture
, &wined3d_device
);
96 IWineD3DDevice_GetParent(wined3d_device
, (IUnknown
**)ppDevice
);
97 IWineD3DDevice_Release(wined3d_device
);
99 wined3d_mutex_unlock();
104 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
105 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
108 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
109 iface
, debugstr_guid(refguid
), pData
, SizeOfData
, Flags
);
111 wined3d_mutex_lock();
112 hr
= IWineD3DCubeTexture_SetPrivateData(This
->wineD3DCubeTexture
,refguid
,pData
,SizeOfData
,Flags
);
113 wined3d_mutex_unlock();
118 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) {
119 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
122 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
123 iface
, debugstr_guid(refguid
), pData
, pSizeOfData
);
125 wined3d_mutex_lock();
126 hr
= IWineD3DCubeTexture_GetPrivateData(This
->wineD3DCubeTexture
,refguid
,pData
,pSizeOfData
);
127 wined3d_mutex_unlock();
132 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
) {
133 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
136 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(refguid
));
138 wined3d_mutex_lock();
139 hr
= IWineD3DCubeTexture_FreePrivateData(This
->wineD3DCubeTexture
,refguid
);
140 wined3d_mutex_unlock();
145 static DWORD WINAPI
IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface
, DWORD PriorityNew
) {
146 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
149 TRACE("iface %p, priority %u.\n", iface
, PriorityNew
);
151 wined3d_mutex_lock();
152 ret
= IWineD3DCubeTexture_SetPriority(This
->wineD3DCubeTexture
, PriorityNew
);
153 wined3d_mutex_unlock();
158 static DWORD WINAPI
IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface
) {
159 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
162 TRACE("iface %p.\n", iface
);
164 wined3d_mutex_lock();
165 ret
= IWineD3DCubeTexture_GetPriority(This
->wineD3DCubeTexture
);
166 wined3d_mutex_unlock();
171 static void WINAPI
IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface
) {
172 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
174 TRACE("iface %p.\n", iface
);
176 wined3d_mutex_lock();
177 IWineD3DCubeTexture_PreLoad(This
->wineD3DCubeTexture
);
178 wined3d_mutex_unlock();
181 static D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface
) {
182 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
183 D3DRESOURCETYPE type
;
185 TRACE("iface %p.\n", iface
);
187 wined3d_mutex_lock();
188 type
= IWineD3DCubeTexture_GetType(This
->wineD3DCubeTexture
);
189 wined3d_mutex_unlock();
194 /* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
195 static DWORD WINAPI
IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface
, DWORD LODNew
) {
196 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
199 TRACE("iface %p, lod %u.\n", iface
, LODNew
);
201 wined3d_mutex_lock();
202 lod
= IWineD3DCubeTexture_SetLOD(This
->wineD3DCubeTexture
, LODNew
);
203 wined3d_mutex_unlock();
208 static DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface
) {
209 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
212 TRACE("iface %p.\n", iface
);
214 wined3d_mutex_lock();
215 lod
= IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8
) This
);
216 wined3d_mutex_unlock();
221 static DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface
) {
222 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
225 TRACE("iface %p.\n", iface
);
227 wined3d_mutex_lock();
228 cnt
= IWineD3DCubeTexture_GetLevelCount(This
->wineD3DCubeTexture
);
229 wined3d_mutex_unlock();
234 /* IDirect3DCubeTexture8 Interface follow: */
235 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface
, UINT Level
, D3DSURFACE_DESC
*pDesc
) {
236 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
238 WINED3DSURFACE_DESC wined3ddesc
;
240 TRACE("iface %p, level %u, desc %p.\n", iface
, Level
, pDesc
);
242 wined3d_mutex_lock();
243 hr
= IWineD3DCubeTexture_GetLevelDesc(This
->wineD3DCubeTexture
, Level
, &wined3ddesc
);
244 wined3d_mutex_unlock();
248 pDesc
->Format
= d3dformat_from_wined3dformat(wined3ddesc
.format
);
249 pDesc
->Type
= wined3ddesc
.resource_type
;
250 pDesc
->Usage
= wined3ddesc
.usage
;
251 pDesc
->Pool
= wined3ddesc
.pool
;
252 pDesc
->Size
= wined3ddesc
.size
;
253 pDesc
->MultiSampleType
= wined3ddesc
.multisample_type
;
254 pDesc
->Width
= wined3ddesc
.width
;
255 pDesc
->Height
= wined3ddesc
.height
;
261 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, IDirect3DSurface8
**ppCubeMapSurface
) {
262 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
263 HRESULT hrc
= D3D_OK
;
264 IWineD3DSurface
*mySurface
= NULL
;
266 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface
, FaceType
, Level
, ppCubeMapSurface
);
268 wined3d_mutex_lock();
269 hrc
= IWineD3DCubeTexture_GetCubeMapSurface(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, Level
, &mySurface
);
270 if (hrc
== D3D_OK
&& NULL
!= ppCubeMapSurface
) {
271 IWineD3DCubeTexture_GetParent(mySurface
, (IUnknown
**)ppCubeMapSurface
);
272 IWineD3DCubeTexture_Release(mySurface
);
274 wined3d_mutex_unlock();
279 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
*pRect
, DWORD Flags
) {
280 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
283 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
284 iface
, FaceType
, Level
, pLockedRect
, pRect
, Flags
);
286 wined3d_mutex_lock();
287 hr
= IWineD3DCubeTexture_LockRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, Level
, (WINED3DLOCKED_RECT
*) pLockedRect
, pRect
, Flags
);
288 wined3d_mutex_unlock();
293 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
) {
294 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
297 TRACE("iface %p, face %#x, level %u.\n", iface
, FaceType
, Level
);
299 wined3d_mutex_lock();
300 hr
= IWineD3DCubeTexture_UnlockRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, Level
);
301 wined3d_mutex_unlock();
306 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, CONST RECT
*pDirtyRect
) {
307 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
310 TRACE("iface %p, face %#x, dirty_rect %p.\n", iface
, FaceType
, pDirtyRect
);
312 wined3d_mutex_lock();
313 hr
= IWineD3DCubeTexture_AddDirtyRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, pDirtyRect
);
314 wined3d_mutex_unlock();
319 static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl
=
322 IDirect3DCubeTexture8Impl_QueryInterface
,
323 IDirect3DCubeTexture8Impl_AddRef
,
324 IDirect3DCubeTexture8Impl_Release
,
325 /* IDirect3DResource8 */
326 IDirect3DCubeTexture8Impl_GetDevice
,
327 IDirect3DCubeTexture8Impl_SetPrivateData
,
328 IDirect3DCubeTexture8Impl_GetPrivateData
,
329 IDirect3DCubeTexture8Impl_FreePrivateData
,
330 IDirect3DCubeTexture8Impl_SetPriority
,
331 IDirect3DCubeTexture8Impl_GetPriority
,
332 IDirect3DCubeTexture8Impl_PreLoad
,
333 IDirect3DCubeTexture8Impl_GetType
,
334 /* IDirect3DBaseTexture8 */
335 IDirect3DCubeTexture8Impl_SetLOD
,
336 IDirect3DCubeTexture8Impl_GetLOD
,
337 IDirect3DCubeTexture8Impl_GetLevelCount
,
338 /* IDirect3DCubeTexture8 */
339 IDirect3DCubeTexture8Impl_GetLevelDesc
,
340 IDirect3DCubeTexture8Impl_GetCubeMapSurface
,
341 IDirect3DCubeTexture8Impl_LockRect
,
342 IDirect3DCubeTexture8Impl_UnlockRect
,
343 IDirect3DCubeTexture8Impl_AddDirtyRect
346 static void STDMETHODCALLTYPE
d3d8_cubetexture_wined3d_object_destroyed(void *parent
)
348 HeapFree(GetProcessHeap(), 0, parent
);
351 static const struct wined3d_parent_ops d3d8_cubetexture_wined3d_parent_ops
=
353 d3d8_cubetexture_wined3d_object_destroyed
,
356 HRESULT
cubetexture_init(IDirect3DCubeTexture8Impl
*texture
, IDirect3DDevice8Impl
*device
,
357 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
361 texture
->lpVtbl
= &Direct3DCubeTexture8_Vtbl
;
364 wined3d_mutex_lock();
365 hr
= IWineD3DDevice_CreateCubeTexture(device
->WineD3DDevice
, edge_length
, levels
, usage
& WINED3DUSAGE_MASK
,
366 wined3dformat_from_d3dformat(format
), pool
, &texture
->wineD3DCubeTexture
,
367 (IUnknown
*)texture
, &d3d8_cubetexture_wined3d_parent_ops
);
368 wined3d_mutex_unlock();
371 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr
);
375 texture
->parentDevice
= (IDirect3DDevice8
*)device
;
376 IDirect3DDevice8_AddRef(texture
->parentDevice
);