crypt32: Add more tests for CertVerifyRevocation.
[wine/testsucceed.git] / dlls / d3d8 / cubetexture.c
blob02d2bca74e60f9f9b2f90dc277605e62e713d4cb
1 /*
2 * IDirect3DCubeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DCubeTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
30 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3DResource8)
34 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
35 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
36 IUnknown_AddRef(iface);
37 *ppobj = This;
38 return S_OK;
41 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
42 *ppobj = NULL;
43 return E_NOINTERFACE;
46 static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) {
47 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
48 ULONG ref = InterlockedIncrement(&This->ref);
50 TRACE("%p increasing refcount to %u.\n", iface, ref);
52 if (ref == 1)
54 IUnknown_AddRef(This->parentDevice);
55 wined3d_mutex_lock();
56 IWineD3DCubeTexture_AddRef(This->wineD3DCubeTexture);
57 wined3d_mutex_unlock();
60 return ref;
63 static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) {
64 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
65 ULONG ref = InterlockedDecrement(&This->ref);
67 TRACE("%p decreasing refcount to %u.\n", iface, ref);
69 if (ref == 0) {
70 IDirect3DDevice8 *parentDevice = This->parentDevice;
72 TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
74 wined3d_mutex_lock();
75 IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
76 wined3d_mutex_unlock();
78 /* Release the device last, as it may cause the device to be destroyed. */
79 IDirect3DDevice8_Release(parentDevice);
81 return ref;
84 /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
85 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
86 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
87 IWineD3DDevice *wined3d_device;
88 HRESULT hr;
90 TRACE("iface %p, device %p.\n", iface, ppDevice);
92 wined3d_mutex_lock();
93 hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
94 if (SUCCEEDED(hr))
96 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
97 IWineD3DDevice_Release(wined3d_device);
99 wined3d_mutex_unlock();
101 return hr;
104 static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
105 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
106 HRESULT hr;
108 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
109 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
111 wined3d_mutex_lock();
112 hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
113 wined3d_mutex_unlock();
115 return hr;
118 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
119 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
120 HRESULT hr;
122 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
123 iface, debugstr_guid(refguid), pData, pSizeOfData);
125 wined3d_mutex_lock();
126 hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
127 wined3d_mutex_unlock();
129 return hr;
132 static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) {
133 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
134 HRESULT hr;
136 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
138 wined3d_mutex_lock();
139 hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
140 wined3d_mutex_unlock();
142 return hr;
145 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) {
146 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
147 DWORD ret;
149 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
151 wined3d_mutex_lock();
152 ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
153 wined3d_mutex_unlock();
155 return ret;
158 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) {
159 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
160 DWORD ret;
162 TRACE("iface %p.\n", iface);
164 wined3d_mutex_lock();
165 ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
166 wined3d_mutex_unlock();
168 return ret;
171 static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) {
172 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
174 TRACE("iface %p.\n", iface);
176 wined3d_mutex_lock();
177 IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
178 wined3d_mutex_unlock();
181 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
182 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
183 D3DRESOURCETYPE type;
185 TRACE("iface %p.\n", iface);
187 wined3d_mutex_lock();
188 type = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
189 wined3d_mutex_unlock();
191 return type;
194 /* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
195 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) {
196 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
197 DWORD lod;
199 TRACE("iface %p, lod %u.\n", iface, LODNew);
201 wined3d_mutex_lock();
202 lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
203 wined3d_mutex_unlock();
205 return lod;
208 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) {
209 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
210 DWORD lod;
212 TRACE("iface %p.\n", iface);
214 wined3d_mutex_lock();
215 lod = IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This);
216 wined3d_mutex_unlock();
218 return lod;
221 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) {
222 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
223 DWORD cnt;
225 TRACE("iface %p.\n", iface);
227 wined3d_mutex_lock();
228 cnt = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
229 wined3d_mutex_unlock();
231 return cnt;
234 /* IDirect3DCubeTexture8 Interface follow: */
235 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
236 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
237 HRESULT hr;
238 WINED3DSURFACE_DESC wined3ddesc;
240 TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
242 wined3d_mutex_lock();
243 hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
244 wined3d_mutex_unlock();
246 if (SUCCEEDED(hr))
248 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
249 pDesc->Type = wined3ddesc.resource_type;
250 pDesc->Usage = wined3ddesc.usage;
251 pDesc->Pool = wined3ddesc.pool;
252 pDesc->Size = wined3ddesc.size;
253 pDesc->MultiSampleType = wined3ddesc.multisample_type;
254 pDesc->Width = wined3ddesc.width;
255 pDesc->Height = wined3ddesc.height;
258 return hr;
261 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface) {
262 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
263 HRESULT hrc = D3D_OK;
264 IWineD3DSurface *mySurface = NULL;
266 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, FaceType, Level, ppCubeMapSurface);
268 wined3d_mutex_lock();
269 hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
270 if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
271 IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
272 IWineD3DCubeTexture_Release(mySurface);
274 wined3d_mutex_unlock();
276 return hrc;
279 static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT *pRect, DWORD Flags) {
280 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
281 HRESULT hr;
283 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
284 iface, FaceType, Level, pLockedRect, pRect, Flags);
286 wined3d_mutex_lock();
287 hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
288 wined3d_mutex_unlock();
290 return hr;
293 static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
294 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
295 HRESULT hr;
297 TRACE("iface %p, face %#x, level %u.\n", iface, FaceType, Level);
299 wined3d_mutex_lock();
300 hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
301 wined3d_mutex_unlock();
303 return hr;
306 static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT *pDirtyRect) {
307 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
308 HRESULT hr;
310 TRACE("iface %p, face %#x, dirty_rect %p.\n", iface, FaceType, pDirtyRect);
312 wined3d_mutex_lock();
313 hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
314 wined3d_mutex_unlock();
316 return hr;
319 static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
321 /* IUnknown */
322 IDirect3DCubeTexture8Impl_QueryInterface,
323 IDirect3DCubeTexture8Impl_AddRef,
324 IDirect3DCubeTexture8Impl_Release,
325 /* IDirect3DResource8 */
326 IDirect3DCubeTexture8Impl_GetDevice,
327 IDirect3DCubeTexture8Impl_SetPrivateData,
328 IDirect3DCubeTexture8Impl_GetPrivateData,
329 IDirect3DCubeTexture8Impl_FreePrivateData,
330 IDirect3DCubeTexture8Impl_SetPriority,
331 IDirect3DCubeTexture8Impl_GetPriority,
332 IDirect3DCubeTexture8Impl_PreLoad,
333 IDirect3DCubeTexture8Impl_GetType,
334 /* IDirect3DBaseTexture8 */
335 IDirect3DCubeTexture8Impl_SetLOD,
336 IDirect3DCubeTexture8Impl_GetLOD,
337 IDirect3DCubeTexture8Impl_GetLevelCount,
338 /* IDirect3DCubeTexture8 */
339 IDirect3DCubeTexture8Impl_GetLevelDesc,
340 IDirect3DCubeTexture8Impl_GetCubeMapSurface,
341 IDirect3DCubeTexture8Impl_LockRect,
342 IDirect3DCubeTexture8Impl_UnlockRect,
343 IDirect3DCubeTexture8Impl_AddDirtyRect
346 static void STDMETHODCALLTYPE d3d8_cubetexture_wined3d_object_destroyed(void *parent)
348 HeapFree(GetProcessHeap(), 0, parent);
351 static const struct wined3d_parent_ops d3d8_cubetexture_wined3d_parent_ops =
353 d3d8_cubetexture_wined3d_object_destroyed,
356 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
357 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
359 HRESULT hr;
361 texture->lpVtbl = &Direct3DCubeTexture8_Vtbl;
362 texture->ref = 1;
364 wined3d_mutex_lock();
365 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage & WINED3DUSAGE_MASK,
366 wined3dformat_from_d3dformat(format), pool, &texture->wineD3DCubeTexture,
367 (IUnknown *)texture, &d3d8_cubetexture_wined3d_parent_ops);
368 wined3d_mutex_unlock();
369 if (FAILED(hr))
371 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
372 return hr;
375 texture->parentDevice = (IDirect3DDevice8 *)device;
376 IDirect3DDevice8_AddRef(texture->parentDevice);
378 return D3D_OK;