crypt32: Add more tests for CertVerifyRevocation.
[wine/testsucceed.git] / dlls / d3d8 / d3d8_private.h
blobf6ceeed0f4e2e95900e887894b4ec9e16dc981f4
1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #include <stdarg.h>
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
41 /* ===========================================================================
42 Macros
43 =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46 _pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47 _pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
48 _pD3D8Caps->Caps = _pWineCaps->Caps; \
49 _pD3D8Caps->Caps2 = _pWineCaps->Caps2; \
50 _pD3D8Caps->Caps3 = _pWineCaps->Caps3; \
51 _pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
52 _pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \
53 _pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \
54 _pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
55 _pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \
56 _pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
57 _pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
58 _pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
59 _pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
60 _pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
61 _pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \
62 _pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
63 _pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
64 _pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
65 _pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
66 _pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
67 _pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \
68 _pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
69 _pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
70 _pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
71 _pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
72 _pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
73 _pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
74 _pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
75 _pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
76 _pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
77 _pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
78 _pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
79 _pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
80 _pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \
81 _pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \
82 _pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
83 _pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
84 _pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
85 _pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
86 _pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
87 _pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
88 _pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
89 _pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
90 _pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
91 _pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
92 _pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
93 _pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \
94 _pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
95 _pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
96 _pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
97 _pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
98 _pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
100 void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
105 typedef struct IDirect3D8Impl IDirect3D8Impl;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
107 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
108 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
109 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
110 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
111 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
112 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
113 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
114 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
116 /** Private Interfaces: */
117 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
118 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
119 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
120 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
122 /* Advance declaration of structures to satisfy compiler */
123 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
125 /* ===========================================================================
126 The interfaces themselves
127 =========================================================================== */
129 /* ---------- */
130 /* IDirect3D8 */
131 /* ---------- */
133 /*****************************************************************************
134 * Predeclare the interface implementation structures
136 extern const IDirect3D8Vtbl Direct3D8_Vtbl DECLSPEC_HIDDEN;
138 /*****************************************************************************
139 * IDirect3D implementation structure
141 struct IDirect3D8Impl
143 /* IUnknown fields */
144 const IDirect3D8Vtbl *lpVtbl;
145 LONG ref;
147 /* The WineD3D device */
148 IWineD3D *WineD3D;
151 /*****************************************************************************
152 * IDirect3DDevice8 implementation structure
155 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
156 #define D3D8_INVALID_HANDLE ~0U
158 enum d3d8_handle_type
160 D3D8_HANDLE_FREE,
161 D3D8_HANDLE_VS,
162 D3D8_HANDLE_PS,
163 D3D8_HANDLE_SB,
166 struct d3d8_handle_entry
168 void *object;
169 enum d3d8_handle_type type;
172 struct d3d8_handle_table
174 struct d3d8_handle_entry *entries;
175 struct d3d8_handle_entry *free_entries;
176 UINT table_size;
177 UINT entry_count;
180 struct FvfToDecl
182 DWORD fvf;
183 struct IDirect3DVertexDeclaration8 *decl;
186 struct IDirect3DDevice8Impl
188 /* IUnknown fields */
189 const IDirect3DDevice8Vtbl *lpVtbl;
190 const IWineD3DDeviceParentVtbl *device_parent_vtbl;
191 LONG ref;
192 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
193 IWineD3DDevice *WineD3DDevice;
194 struct d3d8_handle_table handle_table;
196 /* FVF management */
197 struct FvfToDecl *decls;
198 UINT numConvertedDecls, declArraySize;
200 /* Avoids recursion with nested ReleaseRef to 0 */
201 BOOL inDestruction;
204 HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapter,
205 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
207 /* ---------------- */
208 /* IDirect3DVolume8 */
209 /* ---------------- */
211 /*****************************************************************************
212 * IDirect3DVolume8 implementation structure
214 struct IDirect3DVolume8Impl
216 /* IUnknown fields */
217 const IDirect3DVolume8Vtbl *lpVtbl;
218 LONG ref;
220 /* IDirect3DVolume8 fields */
221 IWineD3DVolume *wineD3DVolume;
223 /* The volume container */
224 IUnknown *container;
226 /* If set forward refcounting to this object */
227 IUnknown *forwardReference;
230 HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
231 UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
233 /* ------------------- */
234 /* IDirect3DSwapChain8 */
235 /* ------------------- */
237 /*****************************************************************************
238 * Predeclare the interface implementation structures
240 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl DECLSPEC_HIDDEN;
242 /*****************************************************************************
243 * IDirect3DSwapChain8 implementation structure
245 struct IDirect3DSwapChain8Impl
247 /* IUnknown fields */
248 const IDirect3DSwapChain8Vtbl *lpVtbl;
249 LONG ref;
251 /* IDirect3DSwapChain8 fields */
252 IWineD3DSwapChain *wineD3DSwapChain;
254 /* Parent reference */
255 LPDIRECT3DDEVICE8 parentDevice;
258 /* ----------------- */
259 /* IDirect3DSurface8 */
260 /* ----------------- */
262 /*****************************************************************************
263 * IDirect3DSurface8 implementation structure
265 struct IDirect3DSurface8Impl
267 /* IUnknown fields */
268 const IDirect3DSurface8Vtbl *lpVtbl;
269 LONG ref;
271 /* IDirect3DSurface8 fields */
272 IWineD3DSurface *wineD3DSurface;
274 /* Parent reference */
275 LPDIRECT3DDEVICE8 parentDevice;
277 /* The surface container */
278 IUnknown *container;
280 /* If set forward refcounting to this object */
281 IUnknown *forwardReference;
284 HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device,
285 UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
286 DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
288 /* ------------------ */
289 /* IDirect3DResource8 */
290 /* ------------------ */
292 /*****************************************************************************
293 * Predeclare the interface implementation structures
295 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl DECLSPEC_HIDDEN;
297 /*****************************************************************************
298 * IDirect3DResource8 implementation structure
300 struct IDirect3DResource8Impl
302 /* IUnknown fields */
303 const IDirect3DResource8Vtbl *lpVtbl;
304 LONG ref;
306 /* IDirect3DResource8 fields */
307 IWineD3DResource *wineD3DResource;
310 /* ---------------------- */
311 /* IDirect3DVertexBuffer8 */
312 /* ---------------------- */
314 /*****************************************************************************
315 * IDirect3DVertexBuffer8 implementation structure
317 struct IDirect3DVertexBuffer8Impl
319 /* IUnknown fields */
320 const IDirect3DVertexBuffer8Vtbl *lpVtbl;
321 LONG ref;
323 /* IDirect3DResource8 fields */
324 IWineD3DBuffer *wineD3DVertexBuffer;
326 /* Parent reference */
327 LPDIRECT3DDEVICE8 parentDevice;
329 DWORD fvf;
332 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
333 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
335 /* --------------------- */
336 /* IDirect3DIndexBuffer8 */
337 /* --------------------- */
339 /*****************************************************************************
340 * IDirect3DIndexBuffer8 implementation structure
342 struct IDirect3DIndexBuffer8Impl
344 /* IUnknown fields */
345 const IDirect3DIndexBuffer8Vtbl *lpVtbl;
346 LONG ref;
348 /* IDirect3DResource8 fields */
349 IWineD3DBuffer *wineD3DIndexBuffer;
351 /* Parent reference */
352 LPDIRECT3DDEVICE8 parentDevice;
354 WINED3DFORMAT format;
357 HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
358 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
360 /* --------------------- */
361 /* IDirect3DBaseTexture8 */
362 /* --------------------- */
364 /*****************************************************************************
365 * IDirect3DBaseTexture8 implementation structure
367 struct IDirect3DBaseTexture8Impl
369 /* IUnknown fields */
370 const IDirect3DBaseTexture8Vtbl *lpVtbl;
371 LONG ref;
373 /* IDirect3DResource8 fields */
374 IWineD3DBaseTexture *wineD3DBaseTexture;
377 /* --------------------- */
378 /* IDirect3DCubeTexture8 */
379 /* --------------------- */
381 /*****************************************************************************
382 * IDirect3DCubeTexture8 implementation structure
384 struct IDirect3DCubeTexture8Impl
386 /* IUnknown fields */
387 const IDirect3DCubeTexture8Vtbl *lpVtbl;
388 LONG ref;
390 /* IDirect3DResource8 fields */
391 IWineD3DCubeTexture *wineD3DCubeTexture;
393 /* Parent reference */
394 LPDIRECT3DDEVICE8 parentDevice;
397 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
398 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
400 /* ----------------- */
401 /* IDirect3DTexture8 */
402 /* ----------------- */
404 /*****************************************************************************
405 * IDirect3DTexture8 implementation structure
407 struct IDirect3DTexture8Impl
409 /* IUnknown fields */
410 const IDirect3DTexture8Vtbl *lpVtbl;
411 LONG ref;
413 /* IDirect3DResourc8 fields */
414 IWineD3DTexture *wineD3DTexture;
416 /* Parent reference */
417 LPDIRECT3DDEVICE8 parentDevice;
420 HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
421 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
423 /* ----------------------- */
424 /* IDirect3DVolumeTexture8 */
425 /* ----------------------- */
427 /*****************************************************************************
428 * IDirect3DVolumeTexture8 implementation structure
430 struct IDirect3DVolumeTexture8Impl
432 /* IUnknown fields */
433 const IDirect3DVolumeTexture8Vtbl *lpVtbl;
434 LONG ref;
436 /* IDirect3DResource8 fields */
437 IWineD3DVolumeTexture *wineD3DVolumeTexture;
439 /* Parent reference */
440 LPDIRECT3DDEVICE8 parentDevice;
443 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
444 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
446 /* ----------------------- */
447 /* IDirect3DStateBlockImpl */
448 /* ----------------------- */
450 /* TODO: Generate a valid GUIDs */
451 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
452 DEFINE_GUID(IID_IDirect3DStateBlock8,
453 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
455 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
456 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
458 DEFINE_GUID(IID_IDirect3DVertexShader8,
459 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
461 DEFINE_GUID(IID_IDirect3DPixelShader8,
462 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
465 /*****************************************************************************
466 * IDirect3DStateBlock8 interface
468 #define INTERFACE IDirect3DStateBlock8
469 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
471 /*** IUnknown methods ***/
472 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
473 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
474 STDMETHOD_(ULONG,Release)(THIS) PURE;
475 /*** IDirect3DStateBlock9 methods ***/
476 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
477 STDMETHOD(Capture)(THIS) PURE;
478 STDMETHOD(Apply)(THIS) PURE;
480 #undef INTERFACE
482 /*** IUnknown methods ***/
483 #define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
484 #define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p)
485 #define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p)
486 /*** IDirect3DStateBlock9 methods ***/
487 #define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
488 #define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p)
489 #define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p)
491 /*****************************************************************************
492 * Predeclare the interface implementation structures
494 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl DECLSPEC_HIDDEN;
496 /*****************************************************************************
497 * IDirect3DStateBlock implementation structure
499 typedef struct IDirect3DStateBlock8Impl {
500 /* IUnknown fields */
501 const IDirect3DStateBlock8Vtbl *lpVtbl;
502 LONG ref;
504 /* IDirect3DResource8 fields */
505 IWineD3DStateBlock *wineD3DStateBlock;
506 } IDirect3DStateBlock8Impl;
508 /*****************************************************************************
509 * IDirect3DVertexDeclaration8 interface
511 #define INTERFACE IDirect3DVertexDeclaration8
512 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
514 /*** IUnknown methods ***/
515 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
516 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
517 STDMETHOD_(ULONG,Release)(THIS) PURE;
519 #undef INTERFACE
521 /*** IUnknown methods ***/
522 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
523 #define IDirect3DVertexDeclaration8_AddRef(p) (p)->lpVtbl->AddRef(p)
524 #define IDirect3DVertexDeclaration8_Release(p) (p)->lpVtbl->Release(p)
526 typedef struct {
527 const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
528 LONG ref_count;
530 DWORD *elements;
531 DWORD elements_size; /* Size of elements, in bytes */
533 IWineD3DVertexDeclaration *wined3d_vertex_declaration;
534 DWORD shader_handle;
535 } IDirect3DVertexDeclaration8Impl;
537 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
538 IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
539 HRESULT vertexdeclaration_init_fvf(IDirect3DVertexDeclaration8Impl *declaration,
540 IDirect3DDevice8Impl *device, DWORD fvf) DECLSPEC_HIDDEN;
542 /*****************************************************************************
543 * IDirect3DVertexShader8 interface
545 #define INTERFACE IDirect3DVertexShader8
546 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
548 /*** IUnknown methods ***/
549 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
550 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
551 STDMETHOD_(ULONG,Release)(THIS) PURE;
553 #undef INTERFACE
555 /*** IUnknown methods ***/
556 #define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
557 #define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
558 #define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
560 /* ------------------------- */
561 /* IDirect3DVertexShader8Impl */
562 /* ------------------------- */
564 /*****************************************************************************
565 * IDirect3DPixelShader8 interface
567 #define INTERFACE IDirect3DPixelShader8
568 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
570 /*** IUnknown methods ***/
571 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
572 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
573 STDMETHOD_(ULONG,Release)(THIS) PURE;
575 #undef INTERFACE
577 /*** IUnknown methods ***/
578 #define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
579 #define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
580 #define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
582 /*****************************************************************************
583 * IDirect3DVertexShader implementation structure
586 struct IDirect3DVertexShader8Impl {
587 const IDirect3DVertexShader8Vtbl *lpVtbl;
588 LONG ref;
590 IDirect3DVertexDeclaration8 *vertex_declaration;
591 IWineD3DVertexShader *wineD3DVertexShader;
594 HRESULT vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Impl *device,
595 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
597 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
599 /*****************************************************************************
600 * IDirect3DPixelShader implementation structure
602 typedef struct IDirect3DPixelShader8Impl {
603 const IDirect3DPixelShader8Vtbl *lpVtbl;
604 LONG ref;
606 DWORD handle;
607 IWineD3DPixelShader *wineD3DPixelShader;
608 } IDirect3DPixelShader8Impl;
610 HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device,
611 const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
614 * Internals functions
616 * to see how not defined it here
618 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
619 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
620 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
621 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
623 #endif /* __WINE_D3DX8_PRIVATE_H */