2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
30 BYTE
*c
= (BYTE
*)&format
;
32 /* Don't translate FOURCC formats */
33 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
37 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
38 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
39 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
40 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
41 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
42 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
43 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
44 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
45 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
46 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
47 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
48 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
49 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
50 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
51 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
52 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
53 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
54 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
55 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
56 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
57 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
58 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
59 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
60 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
63 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
64 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
66 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
67 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
68 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
69 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
70 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
72 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
73 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
74 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
75 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
76 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
77 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
78 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
79 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
80 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
81 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
82 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
83 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
84 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
85 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
86 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
88 FIXME("Unhandled wined3d format %#x.\n", format
);
89 return D3DFMT_UNKNOWN
;
93 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
95 BYTE
*c
= (BYTE
*)&format
;
97 /* Don't translate FOURCC formats */
98 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
102 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
103 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
104 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
105 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
106 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
107 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
108 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
109 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
110 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
111 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
112 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
113 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
114 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
115 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
116 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
117 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
118 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
119 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
120 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
121 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
122 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
123 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
124 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
125 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
126 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
127 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
128 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
129 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
130 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
131 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
132 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
133 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
134 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
135 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
136 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
137 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
138 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
139 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
140 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
141 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
142 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
143 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
144 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
145 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
146 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
147 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
148 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
149 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
150 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
151 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
153 FIXME("Unhandled D3DFORMAT %#x\n", format
);
154 return WINED3DFMT_UNKNOWN
;
158 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
160 switch(primitive_type
)
162 case D3DPT_POINTLIST
:
163 return primitive_count
;
166 return primitive_count
* 2;
168 case D3DPT_LINESTRIP
:
169 return primitive_count
+ 1;
171 case D3DPT_TRIANGLELIST
:
172 return primitive_count
* 3;
174 case D3DPT_TRIANGLESTRIP
:
175 case D3DPT_TRIANGLEFAN
:
176 return primitive_count
+ 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type
);
184 static ULONG WINAPI
D3D9CB_DestroySwapChain(IWineD3DSwapChain
*swapchain
)
186 TRACE("swapchain %p.\n", swapchain
);
188 return IWineD3DSwapChain_Release(swapchain
);
191 /* IDirect3D IUnknown parts follow: */
192 static HRESULT WINAPI
IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface
, REFIID riid
, LPVOID
* ppobj
) {
193 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
195 IDirect3D9Impl
*d3dimpl
;
197 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
199 if (IsEqualGUID(riid
, &IID_IUnknown
)
200 || IsEqualGUID(riid
, &IID_IDirect3DDevice9
)) {
201 IDirect3DDevice9Ex_AddRef(iface
);
203 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj
);
205 } else if(IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
)) {
206 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
207 * It doesn't matter with which function the device was created.
209 IDirect3DDevice9_GetDirect3D(iface
, &d3d
);
210 d3dimpl
= (IDirect3D9Impl
*) d3d
;
212 if(d3dimpl
->extended
) {
214 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex
*) *ppobj
);
215 IDirect3D9_Release(d3d
);
216 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj
);
219 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
220 IDirect3D9_Release(d3d
);
222 return E_NOINTERFACE
;
226 if (IsEqualGUID(riid
, &IID_IWineD3DDeviceParent
))
228 IUnknown_AddRef((IUnknown
*)&This
->device_parent_vtbl
);
229 *ppobj
= &This
->device_parent_vtbl
;
233 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
235 return E_NOINTERFACE
;
238 static ULONG WINAPI
IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface
) {
239 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
240 ULONG ref
= InterlockedIncrement(&This
->ref
);
242 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
247 static ULONG WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface
) {
248 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
251 if (This
->inDestruction
) return 0;
252 ref
= InterlockedDecrement(&This
->ref
);
254 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
258 This
->inDestruction
= TRUE
;
260 wined3d_mutex_lock();
261 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
262 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
265 IDirect3DVertexDeclaration9Impl_Destroy(This
->convertedDecls
[i
]);
267 HeapFree(GetProcessHeap(), 0, This
->convertedDecls
);
269 IWineD3DDevice_Uninit3D(This
->WineD3DDevice
, D3D9CB_DestroySwapChain
);
270 IWineD3DDevice_ReleaseFocusWindow(This
->WineD3DDevice
);
271 IWineD3DDevice_Release(This
->WineD3DDevice
);
272 wined3d_mutex_unlock();
274 HeapFree(GetProcessHeap(), 0, This
);
279 /* IDirect3DDevice Interface follow: */
280 static HRESULT WINAPI
IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
282 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
284 TRACE("iface %p.\n", iface
);
288 TRACE("D3D9 device is marked not reset.\n");
289 return D3DERR_DEVICENOTRESET
;
295 static UINT WINAPI
IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface
) {
296 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
299 TRACE("iface %p.\n", iface
);
301 wined3d_mutex_lock();
302 hr
= IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
303 wined3d_mutex_unlock();
308 static HRESULT WINAPI
IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface
) {
309 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
312 TRACE("iface %p.\n", iface
);
314 wined3d_mutex_lock();
315 hr
= IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
316 wined3d_mutex_unlock();
321 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**ppD3D9
)
323 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
324 struct wined3d
*wined3d
;
327 TRACE("iface %p, d3d9 %p.\n", iface
, ppD3D9
);
329 if (NULL
== ppD3D9
) {
330 return D3DERR_INVALIDCALL
;
333 wined3d_mutex_lock();
334 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &wined3d
);
335 if (hr
== D3D_OK
&& wined3d
)
337 *ppD3D9
= wined3d_get_parent(wined3d
);
338 IDirect3D9_AddRef(*ppD3D9
);
339 wined3d_decref(wined3d
);
343 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
346 TRACE("(%p) returning %p\n", This
, *ppD3D9
);
347 wined3d_mutex_unlock();
352 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface
, D3DCAPS9
* pCaps
) {
353 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
354 HRESULT hrc
= D3D_OK
;
355 WINED3DCAPS
*pWineCaps
;
357 TRACE("iface %p, caps %p.\n", iface
, pCaps
);
360 return D3DERR_INVALIDCALL
;
362 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
363 if(pWineCaps
== NULL
){
364 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
367 memset(pCaps
, 0, sizeof(*pCaps
));
369 wined3d_mutex_lock();
370 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
371 wined3d_mutex_unlock();
373 WINECAPSTOD3D9CAPS(pCaps
, pWineCaps
)
374 HeapFree(GetProcessHeap(), 0, pWineCaps
);
376 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
377 pCaps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
381 TRACE("Returning %p %p\n", This
, pCaps
);
385 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, D3DDISPLAYMODE
* pMode
) {
386 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
389 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, iSwapChain
, pMode
);
391 wined3d_mutex_lock();
392 hr
= IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, iSwapChain
, (WINED3DDISPLAYMODE
*) pMode
);
393 wined3d_mutex_unlock();
395 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
400 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
401 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
404 TRACE("iface %p, parameters %p.\n", iface
, pParameters
);
406 wined3d_mutex_lock();
407 hr
= IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, (WINED3DDEVICE_CREATION_PARAMETERS
*) pParameters
);
408 wined3d_mutex_unlock();
413 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface9
* pCursorBitmap
) {
414 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
415 IDirect3DSurface9Impl
*pSurface
= (IDirect3DSurface9Impl
*)pCursorBitmap
;
418 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
419 iface
, XHotSpot
, YHotSpot
, pCursorBitmap
);
423 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
424 return D3DERR_INVALIDCALL
;
427 wined3d_mutex_lock();
428 hr
= IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
, XHotSpot
, YHotSpot
, pSurface
->wineD3DSurface
);
429 wined3d_mutex_unlock();
434 static void WINAPI
IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface
, int XScreenSpace
, int YScreenSpace
, DWORD Flags
) {
435 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
437 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, XScreenSpace
, YScreenSpace
, Flags
);
439 wined3d_mutex_lock();
440 IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
441 wined3d_mutex_unlock();
444 static BOOL WINAPI
IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface
, BOOL bShow
) {
445 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
448 TRACE("iface %p, show %#x.\n", iface
, bShow
);
450 wined3d_mutex_lock();
451 ret
= IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
452 wined3d_mutex_unlock();
457 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
458 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
460 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
461 IDirect3DSwapChain9Impl
*object
;
464 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
465 iface
, present_parameters
, swapchain
);
467 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
470 ERR("Failed to allocate swapchain memory.\n");
471 return E_OUTOFMEMORY
;
474 hr
= swapchain_init(object
, This
, present_parameters
);
477 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
478 HeapFree(GetProcessHeap(), 0, object
);
482 TRACE("Created swapchain %p.\n", object
);
483 *swapchain
= (IDirect3DSwapChain9
*)object
;
488 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex
*iface
,
489 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
491 IWineD3DSwapChain
*wined3d_swapchain
= NULL
;
494 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
496 wined3d_mutex_lock();
497 hr
= IWineD3DDevice_GetSwapChain(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
,
498 swapchain_idx
, &wined3d_swapchain
);
499 if (SUCCEEDED(hr
) && wined3d_swapchain
)
501 *swapchain
= IWineD3DSwapChain_GetParent(wined3d_swapchain
);
502 IDirect3DSwapChain9_AddRef(*swapchain
);
503 IWineD3DSwapChain_Release(wined3d_swapchain
);
509 wined3d_mutex_unlock();
514 static UINT WINAPI
IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
518 TRACE("iface %p.\n", iface
);
520 wined3d_mutex_lock();
521 count
= IWineD3DDevice_GetNumberOfSwapChains(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
);
522 wined3d_mutex_unlock();
527 static HRESULT WINAPI
reset_enum_callback(struct wined3d_resource
*resource
, void *data
)
529 BOOL
*resources_ok
= data
;
530 D3DRESOURCETYPE type
;
532 D3DSURFACE_DESC surface_desc
;
533 D3DVOLUME_DESC volume_desc
;
534 D3DINDEXBUFFER_DESC index_desc
;
535 D3DVERTEXBUFFER_DESC vertex_desc
;
537 IDirect3DResource9
*parent
;
539 parent
= wined3d_resource_get_parent(resource
);
540 type
= IDirect3DResource9_GetType(parent
);
542 case D3DRTYPE_SURFACE
:
543 IDirect3DSurface9_GetDesc((IDirect3DSurface9
*)parent
, &surface_desc
);
544 pool
= surface_desc
.Pool
;
547 case D3DRTYPE_VOLUME
:
548 IDirect3DVolume9_GetDesc((IDirect3DVolume9
*)parent
, &volume_desc
);
549 pool
= volume_desc
.Pool
;
552 case D3DRTYPE_INDEXBUFFER
:
553 IDirect3DIndexBuffer9_GetDesc((IDirect3DIndexBuffer9
*) parent
, &index_desc
);
554 pool
= index_desc
.Pool
;
557 case D3DRTYPE_VERTEXBUFFER
:
558 IDirect3DVertexBuffer9_GetDesc((IDirect3DVertexBuffer9
*)parent
, &vertex_desc
);
559 pool
= vertex_desc
.Pool
;
562 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
563 * is a D3DPOOL_DEFAULT surface or volume as well
566 pool
= WINED3DPOOL_SCRATCH
; /* a harmless pool */
570 if (pool
== WINED3DPOOL_DEFAULT
)
572 IDirect3DResource9_AddRef(parent
);
573 if (IUnknown_Release(parent
) == 0)
575 TRACE("Parent %p is an implicit resource with ref 0\n", parent
);
577 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent
, resource
);
579 *resources_ok
= FALSE
;
586 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
587 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
588 WINED3DPRESENT_PARAMETERS localParameters
;
590 BOOL resources_ok
= TRUE
;
593 TRACE("iface %p, present_parameters %p.\n", iface
, pPresentationParameters
);
595 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
596 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
597 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
598 * make use of the hidden reference and destroys the objects.
600 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
601 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
603 wined3d_mutex_lock();
604 IWineD3DDevice_SetIndexBuffer(This
->WineD3DDevice
, NULL
, WINED3DFMT_UNKNOWN
);
605 for(i
= 0; i
< 16; i
++) {
606 IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, i
, NULL
, 0, 0);
608 for(i
= 0; i
< 16; i
++) {
609 IWineD3DDevice_SetTexture(This
->WineD3DDevice
, i
, NULL
);
612 IWineD3DDevice_EnumResources(This
->WineD3DDevice
, reset_enum_callback
, &resources_ok
);
614 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
615 This
->notreset
= TRUE
;
616 wined3d_mutex_unlock();
618 return D3DERR_INVALIDCALL
;
621 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
622 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
623 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
624 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
625 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
626 localParameters
.MultiSampleQuality
= pPresentationParameters
->MultiSampleQuality
;
627 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
628 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
629 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
630 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
631 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
632 localParameters
.Flags
= pPresentationParameters
->Flags
;
633 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
634 localParameters
.PresentationInterval
= pPresentationParameters
->PresentationInterval
;
635 localParameters
.AutoRestoreDisplayMode
= TRUE
;
637 hr
= IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
639 This
->notreset
= TRUE
;
641 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
642 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
643 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
644 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
645 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
646 pPresentationParameters
->MultiSampleQuality
= localParameters
.MultiSampleQuality
;
647 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
648 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
649 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
650 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
651 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
652 pPresentationParameters
->Flags
= localParameters
.Flags
;
653 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
654 pPresentationParameters
->PresentationInterval
= localParameters
.PresentationInterval
;
656 This
->notreset
= FALSE
;
659 wined3d_mutex_unlock();
664 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
*
666 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
669 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
670 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
672 wined3d_mutex_lock();
673 hr
= IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
674 wined3d_mutex_unlock();
679 static HRESULT WINAPI
IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex
*iface
,
680 UINT iSwapChain
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface9
**ppBackBuffer
)
682 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
683 IWineD3DSurface
*retSurface
= NULL
;
686 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
687 iface
, iSwapChain
, BackBuffer
, Type
, ppBackBuffer
);
689 wined3d_mutex_lock();
690 hr
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, iSwapChain
,
691 BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &retSurface
);
692 if (SUCCEEDED(hr
) && retSurface
&& ppBackBuffer
)
694 *ppBackBuffer
= IWineD3DSurface_GetParent(retSurface
);
695 IDirect3DSurface9_AddRef(*ppBackBuffer
);
696 IWineD3DSurface_Release(retSurface
);
698 wined3d_mutex_unlock();
702 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, D3DRASTER_STATUS
* pRasterStatus
) {
703 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
706 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, iSwapChain
, pRasterStatus
);
708 wined3d_mutex_lock();
709 hr
= IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, iSwapChain
, (WINED3DRASTER_STATUS
*) pRasterStatus
);
710 wined3d_mutex_unlock();
715 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface
, BOOL bEnableDialogs
) {
716 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
719 TRACE("iface %p, enable %#x.\n", iface
, bEnableDialogs
);
721 wined3d_mutex_lock();
722 hr
= IWineD3DDevice_SetDialogBoxMode(This
->WineD3DDevice
, bEnableDialogs
);
723 wined3d_mutex_unlock();
728 static void WINAPI
IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT iSwapChain
,
729 DWORD Flags
, const D3DGAMMARAMP
*pRamp
)
731 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
733 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, iSwapChain
, Flags
, pRamp
);
735 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
736 wined3d_mutex_lock();
737 IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, iSwapChain
, Flags
, (CONST WINED3DGAMMARAMP
*)pRamp
);
738 wined3d_mutex_unlock();
741 static void WINAPI
IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, D3DGAMMARAMP
* pRamp
) {
742 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
744 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, iSwapChain
, pRamp
);
746 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
747 wined3d_mutex_lock();
748 IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, iSwapChain
, (WINED3DGAMMARAMP
*) pRamp
);
749 wined3d_mutex_unlock();
752 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex
*iface
,
753 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
754 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
756 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
757 IDirect3DTexture9Impl
*object
;
760 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
761 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
763 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
766 ERR("Failed to allocate texture memory.\n");
767 return D3DERR_OUTOFVIDEOMEMORY
;
770 hr
= texture_init(object
, This
, width
, height
, levels
, usage
, format
, pool
);
773 WARN("Failed to initialize texture, hr %#x.\n", hr
);
774 HeapFree(GetProcessHeap(), 0, object
);
778 TRACE("Created texture %p.\n", object
);
779 *texture
= (IDirect3DTexture9
*)object
;
784 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
785 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
786 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
788 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
789 IDirect3DVolumeTexture9Impl
*object
;
792 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
793 iface
, width
, height
, depth
, levels
);
794 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
795 usage
, format
, pool
, texture
, shared_handle
);
797 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
800 ERR("Failed to allocate volume texture memory.\n");
801 return D3DERR_OUTOFVIDEOMEMORY
;
804 hr
= volumetexture_init(object
, This
, width
, height
, depth
, levels
, usage
, format
, pool
);
807 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
808 HeapFree(GetProcessHeap(), 0, object
);
812 TRACE("Created volume texture %p.\n", object
);
813 *texture
= (IDirect3DVolumeTexture9
*)object
;
818 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
819 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
820 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
822 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
823 IDirect3DCubeTexture9Impl
*object
;
826 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
827 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
829 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
832 ERR("Failed to allocate cube texture memory.\n");
833 return D3DERR_OUTOFVIDEOMEMORY
;
836 hr
= cubetexture_init(object
, This
, edge_length
, levels
, usage
, format
, pool
);
839 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
840 HeapFree(GetProcessHeap(), 0, object
);
844 TRACE("Created cube texture %p.\n", object
);
845 *texture
= &object
->IDirect3DCubeTexture9_iface
;
850 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
, DWORD usage
,
851 DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
, HANDLE
*shared_handle
)
853 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
854 IDirect3DVertexBuffer9Impl
*object
;
857 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
858 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
860 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
863 ERR("Failed to allocate buffer memory.\n");
864 return D3DERR_OUTOFVIDEOMEMORY
;
867 hr
= vertexbuffer_init(object
, This
, size
, usage
, fvf
, pool
);
870 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
871 HeapFree(GetProcessHeap(), 0, object
);
875 TRACE("Created vertex buffer %p.\n", object
);
876 *buffer
= (IDirect3DVertexBuffer9
*)object
;
881 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
, DWORD usage
,
882 D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
, HANDLE
*shared_handle
)
884 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
885 IDirect3DIndexBuffer9Impl
*object
;
888 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
889 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
891 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
894 ERR("Failed to allocate buffer memory.\n");
895 return D3DERR_OUTOFVIDEOMEMORY
;
898 hr
= indexbuffer_init(object
, This
, size
, usage
, format
, pool
);
901 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
902 HeapFree(GetProcessHeap(), 0, object
);
906 TRACE("Created index buffer %p.\n", object
);
907 *buffer
= (IDirect3DIndexBuffer9
*)object
;
912 static HRESULT
IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
,
913 D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface9
**ppSurface
,
914 UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
)
916 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
917 IDirect3DSurface9Impl
*object
;
920 TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
921 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
922 iface
, Width
, Height
, Format
, Lockable
, Discard
, Level
, ppSurface
,
923 Usage
, Pool
, MultiSample
, MultisampleQuality
);
925 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface9Impl
));
928 FIXME("Failed to allocate surface memory.\n");
929 return D3DERR_OUTOFVIDEOMEMORY
;
932 hr
= surface_init(object
, This
, Width
, Height
, Format
, Lockable
, Discard
,
933 Level
, Usage
, Pool
, MultiSample
, MultisampleQuality
);
936 WARN("Failed to initialize surface, hr %#x.\n", hr
);
937 HeapFree(GetProcessHeap(), 0, object
);
941 TRACE("Created surface %p.\n", object
);
942 *ppSurface
= (IDirect3DSurface9
*)object
;
947 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT Width
, UINT Height
,
948 D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
, BOOL Lockable
,
949 IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
)
953 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
954 "lockable %#x, surface %p, shared_handle %p.\n",
955 iface
, Width
, Height
, Format
, MultiSample
, MultisampleQuality
,
956 Lockable
, ppSurface
, pSharedHandle
);
958 hr
= IDirect3DDevice9Impl_CreateSurface(iface
, Width
, Height
, Format
, Lockable
, FALSE
/* Discard */,
959 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, MultiSample
, MultisampleQuality
);
964 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
,
965 D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
966 DWORD MultisampleQuality
, BOOL Discard
,
967 IDirect3DSurface9
**ppSurface
, HANDLE
* pSharedHandle
) {
970 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
971 "discard %#x, surface %p, shared_handle %p.\n",
972 iface
, Width
, Height
, Format
, MultiSample
, MultisampleQuality
,
973 Discard
, ppSurface
, pSharedHandle
);
975 hr
= IDirect3DDevice9Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, Discard
,
976 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
, MultisampleQuality
);
982 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
* pSourceSurface
, CONST RECT
* pSourceRect
, IDirect3DSurface9
* pDestinationSurface
, CONST POINT
* pDestPoint
) {
983 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
986 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
987 iface
, pSourceSurface
, pSourceRect
, pDestinationSurface
, pDestPoint
);
989 wined3d_mutex_lock();
990 hr
= IWineD3DDevice_UpdateSurface(This
->WineD3DDevice
, ((IDirect3DSurface9Impl
*)pSourceSurface
)->wineD3DSurface
, pSourceRect
, ((IDirect3DSurface9Impl
*)pDestinationSurface
)->wineD3DSurface
, pDestPoint
);
991 wined3d_mutex_unlock();
996 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex
*iface
,
997 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
999 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1002 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1004 wined3d_mutex_lock();
1005 hr
= IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
,
1006 ((IDirect3DBaseTexture9Impl
*)src_texture
)->wined3d_texture
,
1007 ((IDirect3DBaseTexture9Impl
*)dst_texture
)->wined3d_texture
);
1008 wined3d_mutex_unlock();
1013 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1014 IDirect3DSurface9
*pRenderTarget
, IDirect3DSurface9
*pDestSurface
)
1016 IDirect3DSurface9Impl
*renderTarget
= (IDirect3DSurface9Impl
*)pRenderTarget
;
1017 IDirect3DSurface9Impl
*destSurface
= (IDirect3DSurface9Impl
*)pDestSurface
;
1020 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, pRenderTarget
, pDestSurface
);
1022 wined3d_mutex_lock();
1023 hr
= IWineD3DSurface_BltFast(destSurface
->wineD3DSurface
, 0, 0, renderTarget
->wineD3DSurface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
1024 wined3d_mutex_unlock();
1029 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, IDirect3DSurface9
* pDestSurface
) {
1030 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1031 IDirect3DSurface9Impl
*destSurface
= (IDirect3DSurface9Impl
*)pDestSurface
;
1034 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, iSwapChain
, pDestSurface
);
1036 wined3d_mutex_lock();
1037 hr
= IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, iSwapChain
, destSurface
->wineD3DSurface
);
1038 wined3d_mutex_unlock();
1043 static HRESULT WINAPI
IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*pSourceSurface
,
1044 const RECT
*pSourceRect
, IDirect3DSurface9
*pDestSurface
, const RECT
*pDestRect
, D3DTEXTUREFILTERTYPE Filter
)
1046 IDirect3DSurface9Impl
*src
= (IDirect3DSurface9Impl
*) pSourceSurface
;
1047 IDirect3DSurface9Impl
*dst
= (IDirect3DSurface9Impl
*) pDestSurface
;
1050 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1051 iface
, pSourceSurface
, pSourceRect
, pDestSurface
, pDestRect
, Filter
);
1053 wined3d_mutex_lock();
1054 hr
= IWineD3DSurface_Blt(dst
->wineD3DSurface
, pDestRect
, src
->wineD3DSurface
, pSourceRect
, 0, NULL
, Filter
);
1055 wined3d_mutex_unlock();
1060 static HRESULT WINAPI
IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex
*iface
,
1061 IDirect3DSurface9
*pSurface
, const RECT
*pRect
, D3DCOLOR color
)
1063 const WINED3DCOLORVALUE c
=
1065 ((color
>> 16) & 0xff) / 255.0f
,
1066 ((color
>> 8) & 0xff) / 255.0f
,
1067 (color
& 0xff) / 255.0f
,
1068 ((color
>> 24) & 0xff) / 255.0f
,
1070 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1071 IDirect3DSurface9Impl
*surface
= (IDirect3DSurface9Impl
*)pSurface
;
1072 struct wined3d_resource
*wined3d_resource
;
1073 struct wined3d_resource_desc desc
;
1076 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, pSurface
, pRect
, color
);
1078 wined3d_mutex_lock();
1080 wined3d_resource
= IWineD3DSurface_GetResource(surface
->wineD3DSurface
);
1081 wined3d_resource_get_desc(wined3d_resource
, &desc
);
1083 /* This method is only allowed with surfaces that are render targets, or
1084 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1085 if (!(desc
.usage
& WINED3DUSAGE_RENDERTARGET
) && desc
.pool
!= WINED3DPOOL_DEFAULT
)
1087 wined3d_mutex_unlock();
1088 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1089 return D3DERR_INVALIDCALL
;
1092 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1093 hr
= IWineD3DDevice_ColorFill(This
->WineD3DDevice
, surface
->wineD3DSurface
, pRect
, &c
);
1095 wined3d_mutex_unlock();
1100 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
, HANDLE
* pSharedHandle
) {
1103 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1104 iface
, Width
, Height
, Format
, Pool
, ppSurface
, pSharedHandle
);
1106 if(Pool
== D3DPOOL_MANAGED
){
1107 FIXME("Attempting to create a managed offscreen plain surface\n");
1108 return D3DERR_INVALIDCALL
;
1111 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1113 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1114 Why, their always lockable?
1115 should I change the usage to dynamic?
1117 hr
= IDirect3DDevice9Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
/* Discard */,
1118 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */, (WINED3DPOOL
)Pool
, D3DMULTISAMPLE_NONE
,
1119 0 /* MultisampleQuality */);
1124 /* TODO: move to wineD3D */
1125 static HRESULT WINAPI
IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface
, DWORD RenderTargetIndex
, IDirect3DSurface9
* pRenderTarget
) {
1126 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1127 IDirect3DSurface9Impl
*pSurface
= (IDirect3DSurface9Impl
*)pRenderTarget
;
1130 TRACE("iface %p, idx %u, surface %p.\n", iface
, RenderTargetIndex
, pRenderTarget
);
1132 if (RenderTargetIndex
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1134 WARN("Invalid index %u specified.\n", RenderTargetIndex
);
1135 return D3DERR_INVALIDCALL
;
1138 wined3d_mutex_lock();
1139 hr
= IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, RenderTargetIndex
, pSurface
? pSurface
->wineD3DSurface
: NULL
, TRUE
);
1140 wined3d_mutex_unlock();
1145 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex
*iface
,
1146 DWORD RenderTargetIndex
, IDirect3DSurface9
**ppRenderTarget
)
1148 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1149 IWineD3DSurface
*pRenderTarget
;
1152 TRACE("iface %p, idx %u, surface %p.\n", iface
, RenderTargetIndex
, ppRenderTarget
);
1154 if (ppRenderTarget
== NULL
) {
1155 return D3DERR_INVALIDCALL
;
1158 if (RenderTargetIndex
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1160 WARN("Invalid index %u specified.\n", RenderTargetIndex
);
1161 return D3DERR_INVALIDCALL
;
1164 wined3d_mutex_lock();
1166 hr
=IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
,RenderTargetIndex
,&pRenderTarget
);
1170 FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr
);
1172 else if (!pRenderTarget
)
1174 *ppRenderTarget
= NULL
;
1178 *ppRenderTarget
= IWineD3DSurface_GetParent(pRenderTarget
);
1179 IDirect3DSurface9_AddRef(*ppRenderTarget
);
1180 IWineD3DSurface_Release(pRenderTarget
);
1183 wined3d_mutex_unlock();
1188 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
* pZStencilSurface
) {
1189 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1190 IDirect3DSurface9Impl
*pSurface
;
1193 TRACE("iface %p, depth_stencil %p.\n", iface
, pZStencilSurface
);
1195 pSurface
= (IDirect3DSurface9Impl
*)pZStencilSurface
;
1197 wined3d_mutex_lock();
1198 hr
= IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, NULL
==pSurface
? NULL
: pSurface
->wineD3DSurface
);
1199 wined3d_mutex_unlock();
1204 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
1205 IDirect3DSurface9
**ppZStencilSurface
)
1207 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1208 IWineD3DSurface
*pZStencilSurface
;
1211 TRACE("iface %p, depth_stencil %p.\n", iface
, ppZStencilSurface
);
1213 if(ppZStencilSurface
== NULL
){
1214 return D3DERR_INVALIDCALL
;
1217 wined3d_mutex_lock();
1218 hr
= IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
,&pZStencilSurface
);
1221 *ppZStencilSurface
= IWineD3DSurface_GetParent(pZStencilSurface
);
1222 IDirect3DSurface9_AddRef(*ppZStencilSurface
);
1223 IWineD3DSurface_Release(pZStencilSurface
);
1227 if (hr
!= WINED3DERR_NOTFOUND
)
1228 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1229 *ppZStencilSurface
= NULL
;
1231 wined3d_mutex_unlock();
1236 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface
) {
1237 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1240 TRACE("iface %p.\n", iface
);
1242 wined3d_mutex_lock();
1243 hr
= IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
1244 wined3d_mutex_unlock();
1249 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface
) {
1250 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1253 TRACE("iface %p.\n", iface
);
1255 wined3d_mutex_lock();
1256 hr
= IWineD3DDevice_EndScene(This
->WineD3DDevice
);
1257 wined3d_mutex_unlock();
1262 static HRESULT WINAPI
IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
1263 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1266 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1267 iface
, Count
, pRects
, Flags
, Color
, Z
, Stencil
);
1269 /* Note: D3DRECT is compatible with WINED3DRECT */
1270 wined3d_mutex_lock();
1271 hr
= IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, (const RECT
*)pRects
, Flags
, Color
, Z
, Stencil
);
1272 wined3d_mutex_unlock();
1277 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
1278 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1281 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, lpMatrix
);
1283 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1284 wined3d_mutex_lock();
1285 hr
= IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) lpMatrix
);
1286 wined3d_mutex_unlock();
1291 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface
, D3DTRANSFORMSTATETYPE State
, D3DMATRIX
* pMatrix
) {
1292 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1295 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1297 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1298 wined3d_mutex_lock();
1299 hr
= IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, (WINED3DMATRIX
*) pMatrix
);
1300 wined3d_mutex_unlock();
1305 static HRESULT WINAPI
IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
1306 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1309 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1311 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1312 wined3d_mutex_lock();
1313 hr
= IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) pMatrix
);
1314 wined3d_mutex_unlock();
1319 static HRESULT WINAPI
IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface
, CONST D3DVIEWPORT9
* pViewport
) {
1320 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1323 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1325 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1326 wined3d_mutex_lock();
1327 hr
= IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
1328 wined3d_mutex_unlock();
1333 static HRESULT WINAPI
IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface
, D3DVIEWPORT9
* pViewport
) {
1334 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1337 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1339 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1340 wined3d_mutex_lock();
1341 hr
= IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
1342 wined3d_mutex_unlock();
1347 static HRESULT WINAPI
IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface
, CONST D3DMATERIAL9
* pMaterial
) {
1348 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1351 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1353 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1354 wined3d_mutex_lock();
1355 hr
= IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
1356 wined3d_mutex_unlock();
1361 static HRESULT WINAPI
IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface
, D3DMATERIAL9
* pMaterial
) {
1362 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1365 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1367 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1368 wined3d_mutex_lock();
1369 hr
= IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
1370 wined3d_mutex_unlock();
1375 static HRESULT WINAPI
IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, CONST D3DLIGHT9
* pLight
) {
1376 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1379 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1381 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1382 wined3d_mutex_lock();
1383 hr
= IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
1384 wined3d_mutex_unlock();
1389 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, D3DLIGHT9
* pLight
) {
1390 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1393 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1395 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1396 wined3d_mutex_lock();
1397 hr
= IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
1398 wined3d_mutex_unlock();
1403 static HRESULT WINAPI
IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, BOOL Enable
) {
1404 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1407 TRACE("iface %p, index %u, enable %#x.\n", iface
, Index
, Enable
);
1409 wined3d_mutex_lock();
1410 hr
= IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
1411 wined3d_mutex_unlock();
1416 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, BOOL
* pEnable
) {
1417 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1420 TRACE("iface %p, index %u, enable %p.\n", iface
, Index
, pEnable
);
1422 wined3d_mutex_lock();
1423 hr
= IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
1424 wined3d_mutex_unlock();
1429 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, CONST
float* pPlane
) {
1430 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1433 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1435 wined3d_mutex_lock();
1436 hr
= IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1437 wined3d_mutex_unlock();
1442 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, float* pPlane
) {
1443 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1446 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1448 wined3d_mutex_lock();
1449 hr
= IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1450 wined3d_mutex_unlock();
1455 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface
, D3DRENDERSTATETYPE State
, DWORD Value
) {
1456 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1459 TRACE("iface %p, state %#x, value %#x.\n", iface
, State
, Value
);
1461 wined3d_mutex_lock();
1462 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
1463 wined3d_mutex_unlock();
1468 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface
, D3DRENDERSTATETYPE State
, DWORD
* pValue
) {
1469 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1472 TRACE("iface %p, state %#x, value %p.\n", iface
, State
, pValue
);
1474 wined3d_mutex_lock();
1475 hr
= IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
1476 wined3d_mutex_unlock();
1481 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1482 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1484 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1485 IDirect3DStateBlock9Impl
*object
;
1488 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1490 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1492 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1493 return D3DERR_INVALIDCALL
;
1496 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1499 ERR("Failed to allocate stateblock memory.\n");
1500 return E_OUTOFMEMORY
;
1503 hr
= stateblock_init(object
, This
, type
, NULL
);
1506 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1507 HeapFree(GetProcessHeap(), 0, object
);
1511 TRACE("Created stateblock %p.\n", object
);
1512 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1517 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1519 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1522 TRACE("iface %p.\n", iface
);
1524 wined3d_mutex_lock();
1525 hr
= IWineD3DDevice_BeginStateBlock(This
->WineD3DDevice
);
1526 wined3d_mutex_unlock();
1531 static HRESULT WINAPI
IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
1533 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1534 struct wined3d_stateblock
*wined3d_stateblock
;
1535 IDirect3DStateBlock9Impl
*object
;
1538 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1540 wined3d_mutex_lock();
1541 hr
= IWineD3DDevice_EndStateBlock(This
->WineD3DDevice
, &wined3d_stateblock
);
1542 wined3d_mutex_unlock();
1545 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1549 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1552 ERR("Failed to allocate stateblock memory.\n");
1553 wined3d_mutex_lock();
1554 wined3d_stateblock_decref(wined3d_stateblock
);
1555 wined3d_mutex_unlock();
1556 return E_OUTOFMEMORY
;
1559 hr
= stateblock_init(object
, This
, 0, wined3d_stateblock
);
1562 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1563 wined3d_mutex_lock();
1564 wined3d_stateblock_decref(wined3d_stateblock
);
1565 wined3d_mutex_unlock();
1566 HeapFree(GetProcessHeap(), 0, object
);
1570 TRACE("Created stateblock %p.\n", object
);
1571 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1576 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface
, CONST D3DCLIPSTATUS9
* pClipStatus
) {
1577 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1580 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1582 wined3d_mutex_lock();
1583 hr
= IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1584 wined3d_mutex_unlock();
1589 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface
, D3DCLIPSTATUS9
* pClipStatus
) {
1590 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1593 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1595 wined3d_mutex_lock();
1596 hr
= IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1597 wined3d_mutex_unlock();
1602 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex
*iface
,
1603 DWORD Stage
, IDirect3DBaseTexture9
**ppTexture
)
1605 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1606 struct wined3d_texture
*wined3d_texture
= NULL
;
1609 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, ppTexture
);
1611 if(ppTexture
== NULL
){
1612 return D3DERR_INVALIDCALL
;
1615 wined3d_mutex_lock();
1616 hr
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, &wined3d_texture
);
1617 if (SUCCEEDED(hr
) && wined3d_texture
)
1619 *ppTexture
= wined3d_texture_get_parent(wined3d_texture
);
1620 IDirect3DBaseTexture9_AddRef(*ppTexture
);
1621 wined3d_texture_decref(wined3d_texture
);
1627 WARN("Call to get texture (%u) failed (%p).\n", Stage
, wined3d_texture
);
1631 wined3d_mutex_unlock();
1636 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex
*iface
,
1637 DWORD stage
, IDirect3DBaseTexture9
*texture
)
1639 IDirect3DDevice9Impl
*device
= (IDirect3DDevice9Impl
*)iface
;
1642 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1644 wined3d_mutex_lock();
1645 hr
= IWineD3DDevice_SetTexture(device
->WineD3DDevice
, stage
,
1646 texture
? ((IDirect3DBaseTexture9Impl
*)texture
)->wined3d_texture
: NULL
);
1647 wined3d_mutex_unlock();
1652 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup
[] =
1654 WINED3DTSS_FORCE_DWORD
, /* 0, unused */
1655 WINED3DTSS_COLOROP
, /* 1, D3DTSS_COLOROP */
1656 WINED3DTSS_COLORARG1
, /* 2, D3DTSS_COLORARG1 */
1657 WINED3DTSS_COLORARG2
, /* 3, D3DTSS_COLORARG2 */
1658 WINED3DTSS_ALPHAOP
, /* 4, D3DTSS_ALPHAOP */
1659 WINED3DTSS_ALPHAARG1
, /* 5, D3DTSS_ALPHAARG1 */
1660 WINED3DTSS_ALPHAARG2
, /* 6, D3DTSS_ALPHAARG2 */
1661 WINED3DTSS_BUMPENVMAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
1662 WINED3DTSS_BUMPENVMAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
1663 WINED3DTSS_BUMPENVMAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
1664 WINED3DTSS_BUMPENVMAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
1665 WINED3DTSS_TEXCOORDINDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
1666 WINED3DTSS_FORCE_DWORD
, /* 12, unused */
1667 WINED3DTSS_FORCE_DWORD
, /* 13, unused */
1668 WINED3DTSS_FORCE_DWORD
, /* 14, unused */
1669 WINED3DTSS_FORCE_DWORD
, /* 15, unused */
1670 WINED3DTSS_FORCE_DWORD
, /* 16, unused */
1671 WINED3DTSS_FORCE_DWORD
, /* 17, unused */
1672 WINED3DTSS_FORCE_DWORD
, /* 18, unused */
1673 WINED3DTSS_FORCE_DWORD
, /* 19, unused */
1674 WINED3DTSS_FORCE_DWORD
, /* 20, unused */
1675 WINED3DTSS_FORCE_DWORD
, /* 21, unused */
1676 WINED3DTSS_BUMPENVLSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
1677 WINED3DTSS_BUMPENVLOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
1678 WINED3DTSS_TEXTURETRANSFORMFLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1679 WINED3DTSS_FORCE_DWORD
, /* 25, unused */
1680 WINED3DTSS_COLORARG0
, /* 26, D3DTSS_COLORARG0 */
1681 WINED3DTSS_ALPHAARG0
, /* 27, D3DTSS_ALPHAARG0 */
1682 WINED3DTSS_RESULTARG
, /* 28, D3DTSS_RESULTARG */
1683 WINED3DTSS_FORCE_DWORD
, /* 29, unused */
1684 WINED3DTSS_FORCE_DWORD
, /* 30, unused */
1685 WINED3DTSS_FORCE_DWORD
, /* 31, unused */
1686 WINED3DTSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
1689 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*pValue
)
1691 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1694 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, Stage
, Type
, pValue
);
1696 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1698 WARN("Invalid Type %#x passed.\n", Type
);
1702 wined3d_mutex_lock();
1703 hr
= IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, tss_lookup
[Type
], pValue
);
1704 wined3d_mutex_unlock();
1709 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
)
1711 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1714 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, Stage
, Type
, Value
);
1716 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1718 WARN("Invalid Type %#x passed.\n", Type
);
1722 wined3d_mutex_lock();
1723 hr
= IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, tss_lookup
[Type
], Value
);
1724 wined3d_mutex_unlock();
1729 static HRESULT WINAPI
IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex
*iface
, DWORD Sampler
,
1730 D3DSAMPLERSTATETYPE Type
, DWORD
*pValue
)
1732 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1735 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, Sampler
, Type
, pValue
);
1737 wined3d_mutex_lock();
1738 hr
= IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Sampler
, Type
, pValue
);
1739 wined3d_mutex_unlock();
1744 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface
, DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD Value
) {
1745 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1748 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, Sampler
, Type
, Value
);
1750 wined3d_mutex_lock();
1751 hr
= IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Sampler
, Type
, Value
);
1752 wined3d_mutex_unlock();
1757 static HRESULT WINAPI
IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface
, DWORD
* pNumPasses
) {
1758 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1761 TRACE("iface %p, pass_count %p.\n", iface
, pNumPasses
);
1763 wined3d_mutex_lock();
1764 hr
= IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
1765 wined3d_mutex_unlock();
1770 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex
*iface
, UINT PaletteNumber
,
1771 const PALETTEENTRY
*pEntries
)
1773 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1776 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1778 wined3d_mutex_lock();
1779 hr
= IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1780 wined3d_mutex_unlock();
1785 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
1786 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1789 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1791 wined3d_mutex_lock();
1792 hr
= IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1793 wined3d_mutex_unlock();
1798 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface
, UINT PaletteNumber
) {
1799 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1802 TRACE("iface %p, palette_idx %u.\n", iface
, PaletteNumber
);
1804 wined3d_mutex_lock();
1805 hr
= IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1806 wined3d_mutex_unlock();
1811 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface
, UINT
* PaletteNumber
) {
1812 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1815 TRACE("iface %p, palette_idx %p.\n", iface
, PaletteNumber
);
1817 wined3d_mutex_lock();
1818 hr
= IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1819 wined3d_mutex_unlock();
1824 static HRESULT WINAPI
IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface
, CONST RECT
* pRect
) {
1825 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1828 TRACE("iface %p, rect %p.\n", iface
, pRect
);
1830 wined3d_mutex_lock();
1831 hr
= IWineD3DDevice_SetScissorRect(This
->WineD3DDevice
, pRect
);
1832 wined3d_mutex_unlock();
1837 static HRESULT WINAPI
IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface
, RECT
* pRect
) {
1838 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1841 TRACE("iface %p, rect %p.\n", iface
, pRect
);
1843 wined3d_mutex_lock();
1844 hr
= IWineD3DDevice_GetScissorRect(This
->WineD3DDevice
, pRect
);
1845 wined3d_mutex_unlock();
1850 static HRESULT WINAPI
IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface
, BOOL bSoftware
) {
1851 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1854 TRACE("iface %p, software %#x.\n", iface
, bSoftware
);
1856 wined3d_mutex_lock();
1857 hr
= IWineD3DDevice_SetSoftwareVertexProcessing(This
->WineD3DDevice
, bSoftware
);
1858 wined3d_mutex_unlock();
1863 static BOOL WINAPI
IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface
) {
1864 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1867 TRACE("iface %p.\n", iface
);
1869 wined3d_mutex_lock();
1870 ret
= IWineD3DDevice_GetSoftwareVertexProcessing(This
->WineD3DDevice
);
1871 wined3d_mutex_unlock();
1876 static HRESULT WINAPI
IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface
, float nSegments
) {
1877 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1880 TRACE("iface %p, segment_count %.8e.\n", iface
, nSegments
);
1882 wined3d_mutex_lock();
1883 hr
= IWineD3DDevice_SetNPatchMode(This
->WineD3DDevice
, nSegments
);
1884 wined3d_mutex_unlock();
1889 static float WINAPI
IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface
) {
1890 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1893 TRACE("iface %p.\n", iface
);
1895 wined3d_mutex_lock();
1896 ret
= IWineD3DDevice_GetNPatchMode(This
->WineD3DDevice
);
1897 wined3d_mutex_unlock();
1902 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex
*iface
, D3DPRIMITIVETYPE PrimitiveType
,
1903 UINT StartVertex
, UINT PrimitiveCount
)
1905 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1908 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1909 iface
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1911 wined3d_mutex_lock();
1912 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1913 hr
= IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, StartVertex
,
1914 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1915 wined3d_mutex_unlock();
1920 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface
, D3DPRIMITIVETYPE PrimitiveType
,
1921 INT BaseVertexIndex
, UINT MinVertexIndex
, UINT NumVertices
, UINT startIndex
, UINT primCount
) {
1922 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1925 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1926 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1927 iface
, PrimitiveType
, BaseVertexIndex
, MinVertexIndex
,
1928 NumVertices
, startIndex
, primCount
);
1930 wined3d_mutex_lock();
1931 IWineD3DDevice_SetBaseVertexIndex(This
->WineD3DDevice
, BaseVertexIndex
);
1932 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1933 hr
= IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, startIndex
,
1934 vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1935 wined3d_mutex_unlock();
1940 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
, D3DPRIMITIVETYPE PrimitiveType
,
1941 UINT PrimitiveCount
, const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
)
1943 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1946 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1947 iface
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1949 wined3d_mutex_lock();
1950 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1951 hr
= IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
,
1952 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
1953 pVertexStreamZeroData
, VertexStreamZeroStride
);
1954 wined3d_mutex_unlock();
1959 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
,
1960 UINT NumVertexIndices
, UINT PrimitiveCount
, CONST
void* pIndexData
,
1961 D3DFORMAT IndexDataFormat
, CONST
void* pVertexStreamZeroData
, UINT VertexStreamZeroStride
) {
1962 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1965 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1966 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1967 iface
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1968 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1970 wined3d_mutex_lock();
1971 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1972 hr
= IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
,
1973 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
1974 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
1975 wined3d_mutex_unlock();
1980 static HRESULT WINAPI
IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface
, UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer9
* pDestBuffer
, IDirect3DVertexDeclaration9
* pVertexDecl
, DWORD Flags
) {
1981 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1982 IDirect3DVertexDeclaration9Impl
*Decl
= (IDirect3DVertexDeclaration9Impl
*) pVertexDecl
;
1984 IDirect3DVertexBuffer9Impl
*dest
= (IDirect3DVertexBuffer9Impl
*) pDestBuffer
;
1986 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
1987 iface
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
, pVertexDecl
, Flags
);
1989 wined3d_mutex_lock();
1990 hr
= IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, dest
->wineD3DVertexBuffer
, Decl
? Decl
->wineD3DVertexDeclaration
: NULL
, Flags
, dest
->fvf
);
1991 wined3d_mutex_unlock();
1996 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
1997 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
1999 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2000 IDirect3DVertexDeclaration9Impl
*object
;
2003 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2007 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2008 return D3DERR_INVALIDCALL
;
2011 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2014 ERR("Failed to allocate vertex declaration memory.\n");
2015 return E_OUTOFMEMORY
;
2018 hr
= vertexdeclaration_init(object
, This
, elements
);
2021 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2022 HeapFree(GetProcessHeap(), 0, object
);
2026 TRACE("Created vertex declaration %p.\n", object
);
2027 *declaration
= (IDirect3DVertexDeclaration9
*)object
;
2032 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2033 IDirect3DVertexDeclaration9
*declaration
)
2037 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2039 wined3d_mutex_lock();
2040 hr
= IWineD3DDevice_SetVertexDeclaration(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
,
2041 declaration
? ((IDirect3DVertexDeclaration9Impl
*)declaration
)->wineD3DVertexDeclaration
: NULL
);
2042 wined3d_mutex_unlock();
2047 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2048 IDirect3DVertexDeclaration9
**declaration
)
2050 struct wined3d_vertex_declaration
*wined3d_declaration
= NULL
;
2053 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2055 if (!declaration
) return D3DERR_INVALIDCALL
;
2057 wined3d_mutex_lock();
2058 hr
= IWineD3DDevice_GetVertexDeclaration(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, &wined3d_declaration
);
2059 if (SUCCEEDED(hr
) && wined3d_declaration
)
2061 *declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2062 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2063 wined3d_vertex_declaration_decref(wined3d_declaration
);
2067 *declaration
= NULL
;
2069 wined3d_mutex_unlock();
2071 TRACE("Returning %p.\n", *declaration
);
2075 static IDirect3DVertexDeclaration9
*getConvertedDecl(IDirect3DDevice9Impl
*This
, DWORD fvf
) {
2077 D3DVERTEXELEMENT9
* elements
= NULL
;
2078 IDirect3DVertexDeclaration9
* pDecl
= NULL
;
2079 int p
, low
, high
; /* deliberately signed */
2080 IDirect3DVertexDeclaration9
**convertedDecls
= This
->convertedDecls
;
2082 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2085 high
= This
->numConvertedDecls
- 1;
2086 while(low
<= high
) {
2087 p
= (low
+ high
) >> 1;
2089 if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
== fvf
) {
2090 TRACE("found %p\n", convertedDecls
[p
]);
2091 return convertedDecls
[p
];
2092 } else if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
< fvf
) {
2098 TRACE("not found. Creating and inserting at position %d.\n", low
);
2100 hr
= vdecl_convert_fvf(fvf
, &elements
);
2101 if (hr
!= S_OK
) return NULL
;
2103 hr
= IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex
*) This
, elements
, &pDecl
);
2104 HeapFree(GetProcessHeap(), 0, elements
); /* CreateVertexDeclaration makes a copy */
2105 if (hr
!= S_OK
) return NULL
;
2107 if(This
->declArraySize
== This
->numConvertedDecls
) {
2108 int grow
= max(This
->declArraySize
/ 2, 8);
2109 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2110 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
2111 if(!convertedDecls
) {
2112 /* This will destroy it */
2113 IDirect3DVertexDeclaration9_Release(pDecl
);
2116 This
->convertedDecls
= convertedDecls
;
2117 This
->declArraySize
+= grow
;
2120 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(IDirect3DVertexDeclaration9Impl
*) * (This
->numConvertedDecls
- low
));
2121 convertedDecls
[low
] = pDecl
;
2122 This
->numConvertedDecls
++;
2124 /* Will prevent the decl from being destroyed */
2125 ((IDirect3DVertexDeclaration9Impl
*) pDecl
)->convFVF
= fvf
;
2126 IDirect3DVertexDeclaration9_Release(pDecl
); /* Does not destroy now */
2128 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
2132 static HRESULT WINAPI
IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface
, DWORD FVF
) {
2133 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2134 IDirect3DVertexDeclaration9
*decl
;
2137 TRACE("iface %p, fvf %#x.\n", iface
, FVF
);
2141 WARN("%#x is not a valid FVF\n", FVF
);
2145 wined3d_mutex_lock();
2146 decl
= getConvertedDecl(This
, FVF
);
2147 wined3d_mutex_unlock();
2151 /* Any situation when this should happen, except out of memory? */
2152 ERR("Failed to create a converted vertex declaration\n");
2153 return D3DERR_DRIVERINTERNALERROR
;
2156 hr
= IDirect3DDevice9Impl_SetVertexDeclaration(iface
, decl
);
2157 if (FAILED(hr
)) ERR("Failed to set vertex declaration\n");
2162 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*pFVF
)
2164 IDirect3DVertexDeclaration9
*decl
;
2167 TRACE("iface %p, fvf %p.\n", iface
, pFVF
);
2169 hr
= IDirect3DDevice9_GetVertexDeclaration(iface
, &decl
);
2172 WARN("Failed to get vertex declaration, %#x\n", hr
);
2179 *pFVF
= ((IDirect3DVertexDeclaration9Impl
*)decl
)->convFVF
;
2180 IDirect3DVertexDeclaration9_Release(decl
);
2187 TRACE("Returning FVF %#x\n", *pFVF
);
2192 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2193 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2195 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2196 IDirect3DVertexShader9Impl
*object
;
2199 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2201 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2204 ERR("Failed to allocate vertex shader memory.\n");
2205 return E_OUTOFMEMORY
;
2208 hr
= vertexshader_init(object
, This
, byte_code
);
2211 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2212 HeapFree(GetProcessHeap(), 0, object
);
2216 TRACE("Created vertex shader %p.\n", object
);
2217 *shader
= (IDirect3DVertexShader9
*)object
;
2222 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex
*iface
,
2223 IDirect3DVertexShader9
*shader
)
2227 TRACE("iface %p, shader %p.\n", iface
, shader
);
2229 wined3d_mutex_lock();
2230 hr
= IWineD3DDevice_SetVertexShader(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
,
2231 shader
? ((IDirect3DVertexShader9Impl
*)shader
)->wined3d_shader
: NULL
);
2232 wined3d_mutex_unlock();
2237 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex
*iface
,
2238 IDirect3DVertexShader9
**shader
)
2240 struct wined3d_shader
*wined3d_shader
;
2242 TRACE("iface %p, shader %p.\n", iface
, shader
);
2244 wined3d_mutex_lock();
2245 wined3d_shader
= IWineD3DDevice_GetVertexShader(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
);
2248 *shader
= wined3d_shader_get_parent(wined3d_shader
);
2249 IDirect3DVertexShader9_AddRef(*shader
);
2250 wined3d_shader_decref(wined3d_shader
);
2256 wined3d_mutex_unlock();
2258 TRACE("Returning %p.\n", *shader
);
2263 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2264 UINT reg_idx
, const float *data
, UINT count
)
2268 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2270 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2272 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2273 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2274 return D3DERR_INVALIDCALL
;
2277 wined3d_mutex_lock();
2278 hr
= IWineD3DDevice_SetVertexShaderConstantF(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, reg_idx
, data
, count
);
2279 wined3d_mutex_unlock();
2284 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2285 UINT reg_idx
, float *data
, UINT count
)
2289 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2291 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2293 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2294 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2295 return D3DERR_INVALIDCALL
;
2298 wined3d_mutex_lock();
2299 hr
= IWineD3DDevice_GetVertexShaderConstantF(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, reg_idx
, data
, count
);
2300 wined3d_mutex_unlock();
2305 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2306 UINT reg_idx
, const int *data
, UINT count
)
2310 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2312 wined3d_mutex_lock();
2313 hr
= IWineD3DDevice_SetVertexShaderConstantI(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, reg_idx
, data
, count
);
2314 wined3d_mutex_unlock();
2319 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2320 UINT reg_idx
, int *data
, UINT count
)
2324 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2326 wined3d_mutex_lock();
2327 hr
= IWineD3DDevice_GetVertexShaderConstantI(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, reg_idx
, data
, count
);
2328 wined3d_mutex_unlock();
2333 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2334 UINT reg_idx
, const BOOL
*data
, UINT count
)
2338 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2340 wined3d_mutex_lock();
2341 hr
= IWineD3DDevice_SetVertexShaderConstantB(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, reg_idx
, data
, count
);
2342 wined3d_mutex_unlock();
2347 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2348 UINT reg_idx
, BOOL
*data
, UINT count
)
2352 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2354 wined3d_mutex_lock();
2355 hr
= IWineD3DDevice_GetVertexShaderConstantB(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, reg_idx
, data
, count
);
2356 wined3d_mutex_unlock();
2361 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface
, UINT StreamNumber
, IDirect3DVertexBuffer9
* pStreamData
, UINT OffsetInBytes
, UINT Stride
) {
2362 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2365 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2366 iface
, StreamNumber
, pStreamData
, OffsetInBytes
, Stride
);
2368 wined3d_mutex_lock();
2369 hr
= IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
2370 pStreamData
? ((IDirect3DVertexBuffer9Impl
*)pStreamData
)->wineD3DVertexBuffer
: NULL
,
2371 OffsetInBytes
, Stride
);
2372 wined3d_mutex_unlock();
2377 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2378 UINT StreamNumber
, IDirect3DVertexBuffer9
**pStream
, UINT
* OffsetInBytes
, UINT
* pStride
)
2380 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2381 struct wined3d_buffer
*retStream
= NULL
;
2384 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2385 iface
, StreamNumber
, pStream
, OffsetInBytes
, pStride
);
2387 if(pStream
== NULL
){
2388 return D3DERR_INVALIDCALL
;
2391 wined3d_mutex_lock();
2392 hr
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
, &retStream
, OffsetInBytes
, pStride
);
2393 if (SUCCEEDED(hr
) && retStream
)
2395 *pStream
= wined3d_buffer_get_parent(retStream
);
2396 IDirect3DVertexBuffer9_AddRef(*pStream
);
2397 wined3d_buffer_decref(retStream
);
2403 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes
, pStride
);
2407 wined3d_mutex_unlock();
2412 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT StreamNumber
,
2415 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2418 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, StreamNumber
, Divider
);
2420 wined3d_mutex_lock();
2421 hr
= IWineD3DDevice_SetStreamSourceFreq(This
->WineD3DDevice
, StreamNumber
, Divider
);
2422 wined3d_mutex_unlock();
2427 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface
, UINT StreamNumber
, UINT
* Divider
) {
2428 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2431 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, StreamNumber
, Divider
);
2433 wined3d_mutex_lock();
2434 hr
= IWineD3DDevice_GetStreamSourceFreq(This
->WineD3DDevice
, StreamNumber
, Divider
);
2435 wined3d_mutex_unlock();
2440 static HRESULT WINAPI
IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface
, IDirect3DIndexBuffer9
* pIndexData
) {
2441 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2443 IDirect3DIndexBuffer9Impl
*ib
= (IDirect3DIndexBuffer9Impl
*) pIndexData
;
2445 TRACE("iface %p, buffer %p.\n", iface
, pIndexData
);
2447 wined3d_mutex_lock();
2448 hr
= IWineD3DDevice_SetIndexBuffer(This
->WineD3DDevice
,
2449 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2450 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2451 wined3d_mutex_unlock();
2456 static HRESULT WINAPI
IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**ppIndexData
)
2458 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2459 struct wined3d_buffer
*retIndexData
= NULL
;
2462 TRACE("iface %p, buffer %p.\n", iface
, ppIndexData
);
2464 if(ppIndexData
== NULL
){
2465 return D3DERR_INVALIDCALL
;
2468 wined3d_mutex_lock();
2469 hr
= IWineD3DDevice_GetIndexBuffer(This
->WineD3DDevice
, &retIndexData
);
2470 if (SUCCEEDED(hr
) && retIndexData
)
2472 *ppIndexData
= wined3d_buffer_get_parent(retIndexData
);
2473 IDirect3DIndexBuffer9_AddRef(*ppIndexData
);
2474 wined3d_buffer_decref(retIndexData
);
2478 if (FAILED(hr
)) FIXME("Call to GetIndices failed\n");
2479 *ppIndexData
= NULL
;
2481 wined3d_mutex_unlock();
2486 static HRESULT WINAPI
IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
2487 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
2489 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2490 IDirect3DPixelShader9Impl
*object
;
2493 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2495 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2498 FIXME("Failed to allocate pixel shader memory.\n");
2499 return E_OUTOFMEMORY
;
2502 hr
= pixelshader_init(object
, This
, byte_code
);
2505 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2506 HeapFree(GetProcessHeap(), 0, object
);
2510 TRACE("Created pixel shader %p.\n", object
);
2511 *shader
= (IDirect3DPixelShader9
*)object
;
2516 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex
*iface
,
2517 IDirect3DPixelShader9
*shader
)
2521 TRACE("iface %p, shader %p.\n", iface
, shader
);
2523 wined3d_mutex_lock();
2524 hr
= IWineD3DDevice_SetPixelShader(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
,
2525 shader
? ((IDirect3DPixelShader9Impl
*)shader
)->wined3d_shader
: NULL
);
2526 wined3d_mutex_unlock();
2531 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex
*iface
,
2532 IDirect3DPixelShader9
**shader
)
2534 struct wined3d_shader
*wined3d_shader
;
2536 TRACE("iface %p, shader %p.\n", iface
, shader
);
2538 if (!shader
) return D3DERR_INVALIDCALL
;
2540 wined3d_mutex_lock();
2541 wined3d_shader
= IWineD3DDevice_GetPixelShader(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
);
2544 *shader
= wined3d_shader_get_parent(wined3d_shader
);
2545 IDirect3DPixelShader9_AddRef(*shader
);
2546 wined3d_shader_decref(wined3d_shader
);
2552 wined3d_mutex_unlock();
2554 TRACE("Returning %p.\n", *shader
);
2559 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2560 UINT reg_idx
, const float *data
, UINT count
)
2564 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2566 wined3d_mutex_lock();
2567 hr
= IWineD3DDevice_SetPixelShaderConstantF(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, reg_idx
, data
, count
);
2568 wined3d_mutex_unlock();
2573 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2574 UINT reg_idx
, float *data
, UINT count
)
2578 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2580 wined3d_mutex_lock();
2581 hr
= IWineD3DDevice_GetPixelShaderConstantF(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, reg_idx
, data
, count
);
2582 wined3d_mutex_unlock();
2587 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2588 UINT reg_idx
, const int *data
, UINT count
)
2592 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2594 wined3d_mutex_lock();
2595 hr
= IWineD3DDevice_SetPixelShaderConstantI(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, reg_idx
, data
, count
);
2596 wined3d_mutex_unlock();
2601 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2602 UINT reg_idx
, int *data
, UINT count
)
2606 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2608 wined3d_mutex_lock();
2609 hr
= IWineD3DDevice_GetPixelShaderConstantI(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, reg_idx
, data
, count
);
2610 wined3d_mutex_unlock();
2615 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2616 UINT reg_idx
, const BOOL
*data
, UINT count
)
2620 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2622 wined3d_mutex_lock();
2623 hr
= IWineD3DDevice_SetPixelShaderConstantB(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, reg_idx
, data
, count
);
2624 wined3d_mutex_unlock();
2629 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2630 UINT reg_idx
, BOOL
*data
, UINT count
)
2634 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2636 wined3d_mutex_lock();
2637 hr
= IWineD3DDevice_GetPixelShaderConstantB(((IDirect3DDevice9Impl
*)iface
)->WineD3DDevice
, reg_idx
, data
, count
);
2638 wined3d_mutex_unlock();
2643 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface
, UINT Handle
, CONST
float* pNumSegs
, CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
2644 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2647 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2648 iface
, Handle
, pNumSegs
, pRectPatchInfo
);
2650 wined3d_mutex_lock();
2651 hr
= IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2652 wined3d_mutex_unlock();
2657 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface
, UINT Handle
, CONST
float* pNumSegs
, CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
2658 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2661 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2662 iface
, Handle
, pNumSegs
, pTriPatchInfo
);
2664 wined3d_mutex_lock();
2665 hr
= IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2666 wined3d_mutex_unlock();
2671 static HRESULT WINAPI
IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface
, UINT Handle
) {
2672 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2675 TRACE("iface %p, handle %#x.\n", iface
, Handle
);
2677 wined3d_mutex_lock();
2678 hr
= IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
2679 wined3d_mutex_unlock();
2684 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex
*iface
,
2685 D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
2687 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2688 IDirect3DQuery9Impl
*object
;
2691 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
2693 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2696 ERR("Failed to allocate query memory.\n");
2697 return E_OUTOFMEMORY
;
2700 hr
= query_init(object
, This
, type
);
2703 WARN("Failed to initialize query, hr %#x.\n", hr
);
2704 HeapFree(GetProcessHeap(), 0, object
);
2708 TRACE("Created query %p.\n", object
);
2709 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
2710 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
2715 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
2716 UINT width
, UINT height
, float *rows
, float *columns
)
2718 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2719 iface
, width
, height
, rows
, columns
);
2724 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex
*iface
,
2725 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
2726 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
2728 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2729 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2730 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
2731 dst_descs
, operation
, offset_x
, offset_y
);
2736 static HRESULT WINAPI
IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex
*iface
,
2737 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2738 const RGNDATA
*dirty_region
, DWORD flags
)
2740 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2741 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
, flags
);
2746 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
2748 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
2753 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
2755 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
2760 static HRESULT WINAPI
IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
2762 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
2767 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
2768 IDirect3DResource9
**resources
, UINT32 resource_count
)
2770 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2771 iface
, resources
, resource_count
);
2776 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
2778 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
2783 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
2785 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
2792 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
2796 TRACE("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2799 FIXME("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2804 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
2805 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2806 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2808 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2809 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2810 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2811 lockable
, surface
, shared_handle
, usage
);
2816 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
2817 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
2818 HANDLE
*shared_handle
, DWORD usage
)
2820 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2821 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
2826 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
2827 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2828 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2830 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2831 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2832 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2833 discard
, surface
, shared_handle
, usage
);
2838 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex
*iface
,
2839 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
2841 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface
, present_parameters
, mode
);
2846 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
2847 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
2849 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface
, swapchain_idx
, mode
, rotation
);
2854 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl
=
2857 IDirect3DDevice9Impl_QueryInterface
,
2858 IDirect3DDevice9Impl_AddRef
,
2859 IDirect3DDevice9Impl_Release
,
2860 /* IDirect3DDevice9 */
2861 IDirect3DDevice9Impl_TestCooperativeLevel
,
2862 IDirect3DDevice9Impl_GetAvailableTextureMem
,
2863 IDirect3DDevice9Impl_EvictManagedResources
,
2864 IDirect3DDevice9Impl_GetDirect3D
,
2865 IDirect3DDevice9Impl_GetDeviceCaps
,
2866 IDirect3DDevice9Impl_GetDisplayMode
,
2867 IDirect3DDevice9Impl_GetCreationParameters
,
2868 IDirect3DDevice9Impl_SetCursorProperties
,
2869 IDirect3DDevice9Impl_SetCursorPosition
,
2870 IDirect3DDevice9Impl_ShowCursor
,
2871 IDirect3DDevice9Impl_CreateAdditionalSwapChain
,
2872 IDirect3DDevice9Impl_GetSwapChain
,
2873 IDirect3DDevice9Impl_GetNumberOfSwapChains
,
2874 IDirect3DDevice9Impl_Reset
,
2875 IDirect3DDevice9Impl_Present
,
2876 IDirect3DDevice9Impl_GetBackBuffer
,
2877 IDirect3DDevice9Impl_GetRasterStatus
,
2878 IDirect3DDevice9Impl_SetDialogBoxMode
,
2879 IDirect3DDevice9Impl_SetGammaRamp
,
2880 IDirect3DDevice9Impl_GetGammaRamp
,
2881 IDirect3DDevice9Impl_CreateTexture
,
2882 IDirect3DDevice9Impl_CreateVolumeTexture
,
2883 IDirect3DDevice9Impl_CreateCubeTexture
,
2884 IDirect3DDevice9Impl_CreateVertexBuffer
,
2885 IDirect3DDevice9Impl_CreateIndexBuffer
,
2886 IDirect3DDevice9Impl_CreateRenderTarget
,
2887 IDirect3DDevice9Impl_CreateDepthStencilSurface
,
2888 IDirect3DDevice9Impl_UpdateSurface
,
2889 IDirect3DDevice9Impl_UpdateTexture
,
2890 IDirect3DDevice9Impl_GetRenderTargetData
,
2891 IDirect3DDevice9Impl_GetFrontBufferData
,
2892 IDirect3DDevice9Impl_StretchRect
,
2893 IDirect3DDevice9Impl_ColorFill
,
2894 IDirect3DDevice9Impl_CreateOffscreenPlainSurface
,
2895 IDirect3DDevice9Impl_SetRenderTarget
,
2896 IDirect3DDevice9Impl_GetRenderTarget
,
2897 IDirect3DDevice9Impl_SetDepthStencilSurface
,
2898 IDirect3DDevice9Impl_GetDepthStencilSurface
,
2899 IDirect3DDevice9Impl_BeginScene
,
2900 IDirect3DDevice9Impl_EndScene
,
2901 IDirect3DDevice9Impl_Clear
,
2902 IDirect3DDevice9Impl_SetTransform
,
2903 IDirect3DDevice9Impl_GetTransform
,
2904 IDirect3DDevice9Impl_MultiplyTransform
,
2905 IDirect3DDevice9Impl_SetViewport
,
2906 IDirect3DDevice9Impl_GetViewport
,
2907 IDirect3DDevice9Impl_SetMaterial
,
2908 IDirect3DDevice9Impl_GetMaterial
,
2909 IDirect3DDevice9Impl_SetLight
,
2910 IDirect3DDevice9Impl_GetLight
,
2911 IDirect3DDevice9Impl_LightEnable
,
2912 IDirect3DDevice9Impl_GetLightEnable
,
2913 IDirect3DDevice9Impl_SetClipPlane
,
2914 IDirect3DDevice9Impl_GetClipPlane
,
2915 IDirect3DDevice9Impl_SetRenderState
,
2916 IDirect3DDevice9Impl_GetRenderState
,
2917 IDirect3DDevice9Impl_CreateStateBlock
,
2918 IDirect3DDevice9Impl_BeginStateBlock
,
2919 IDirect3DDevice9Impl_EndStateBlock
,
2920 IDirect3DDevice9Impl_SetClipStatus
,
2921 IDirect3DDevice9Impl_GetClipStatus
,
2922 IDirect3DDevice9Impl_GetTexture
,
2923 IDirect3DDevice9Impl_SetTexture
,
2924 IDirect3DDevice9Impl_GetTextureStageState
,
2925 IDirect3DDevice9Impl_SetTextureStageState
,
2926 IDirect3DDevice9Impl_GetSamplerState
,
2927 IDirect3DDevice9Impl_SetSamplerState
,
2928 IDirect3DDevice9Impl_ValidateDevice
,
2929 IDirect3DDevice9Impl_SetPaletteEntries
,
2930 IDirect3DDevice9Impl_GetPaletteEntries
,
2931 IDirect3DDevice9Impl_SetCurrentTexturePalette
,
2932 IDirect3DDevice9Impl_GetCurrentTexturePalette
,
2933 IDirect3DDevice9Impl_SetScissorRect
,
2934 IDirect3DDevice9Impl_GetScissorRect
,
2935 IDirect3DDevice9Impl_SetSoftwareVertexProcessing
,
2936 IDirect3DDevice9Impl_GetSoftwareVertexProcessing
,
2937 IDirect3DDevice9Impl_SetNPatchMode
,
2938 IDirect3DDevice9Impl_GetNPatchMode
,
2939 IDirect3DDevice9Impl_DrawPrimitive
,
2940 IDirect3DDevice9Impl_DrawIndexedPrimitive
,
2941 IDirect3DDevice9Impl_DrawPrimitiveUP
,
2942 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP
,
2943 IDirect3DDevice9Impl_ProcessVertices
,
2944 IDirect3DDevice9Impl_CreateVertexDeclaration
,
2945 IDirect3DDevice9Impl_SetVertexDeclaration
,
2946 IDirect3DDevice9Impl_GetVertexDeclaration
,
2947 IDirect3DDevice9Impl_SetFVF
,
2948 IDirect3DDevice9Impl_GetFVF
,
2949 IDirect3DDevice9Impl_CreateVertexShader
,
2950 IDirect3DDevice9Impl_SetVertexShader
,
2951 IDirect3DDevice9Impl_GetVertexShader
,
2952 IDirect3DDevice9Impl_SetVertexShaderConstantF
,
2953 IDirect3DDevice9Impl_GetVertexShaderConstantF
,
2954 IDirect3DDevice9Impl_SetVertexShaderConstantI
,
2955 IDirect3DDevice9Impl_GetVertexShaderConstantI
,
2956 IDirect3DDevice9Impl_SetVertexShaderConstantB
,
2957 IDirect3DDevice9Impl_GetVertexShaderConstantB
,
2958 IDirect3DDevice9Impl_SetStreamSource
,
2959 IDirect3DDevice9Impl_GetStreamSource
,
2960 IDirect3DDevice9Impl_SetStreamSourceFreq
,
2961 IDirect3DDevice9Impl_GetStreamSourceFreq
,
2962 IDirect3DDevice9Impl_SetIndices
,
2963 IDirect3DDevice9Impl_GetIndices
,
2964 IDirect3DDevice9Impl_CreatePixelShader
,
2965 IDirect3DDevice9Impl_SetPixelShader
,
2966 IDirect3DDevice9Impl_GetPixelShader
,
2967 IDirect3DDevice9Impl_SetPixelShaderConstantF
,
2968 IDirect3DDevice9Impl_GetPixelShaderConstantF
,
2969 IDirect3DDevice9Impl_SetPixelShaderConstantI
,
2970 IDirect3DDevice9Impl_GetPixelShaderConstantI
,
2971 IDirect3DDevice9Impl_SetPixelShaderConstantB
,
2972 IDirect3DDevice9Impl_GetPixelShaderConstantB
,
2973 IDirect3DDevice9Impl_DrawRectPatch
,
2974 IDirect3DDevice9Impl_DrawTriPatch
,
2975 IDirect3DDevice9Impl_DeletePatch
,
2976 IDirect3DDevice9Impl_CreateQuery
,
2977 /* IDirect3DDevice9Ex */
2978 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel
,
2979 IDirect3DDevice9ExImpl_ComposeRects
,
2980 IDirect3DDevice9ExImpl_PresentEx
,
2981 IDirect3DDevice9ExImpl_GetGPUThreadPriority
,
2982 IDirect3DDevice9ExImpl_SetGPUThreadPriority
,
2983 IDirect3DDevice9ExImpl_WaitForVBlank
,
2984 IDirect3DDevice9ExImpl_CheckResourceResidency
,
2985 IDirect3DDevice9ExImpl_SetMaximumFrameLatency
,
2986 IDirect3DDevice9ExImpl_GetMaximumFrameLatency
,
2987 IDirect3DDevice9ExImpl_CheckDeviceState
,
2988 IDirect3DDevice9ExImpl_CreateRenderTargetEx
,
2989 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx
,
2990 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx
,
2991 IDirect3DDevice9ExImpl_ResetEx
,
2992 IDirect3DDevice9ExImpl_GetDisplayModeEx
2995 /* IWineD3DDeviceParent IUnknown methods */
2997 static inline struct IDirect3DDevice9Impl
*device_from_device_parent(IWineD3DDeviceParent
*iface
)
2999 return (struct IDirect3DDevice9Impl
*)((char*)iface
3000 - FIELD_OFFSET(struct IDirect3DDevice9Impl
, device_parent_vtbl
));
3003 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
3005 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
3006 return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex
*)This
, riid
, object
);
3009 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
3011 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
3012 return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex
*)This
);
3015 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
3017 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
3018 return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex
*)This
);
3021 /* IWineD3DDeviceParent methods */
3023 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
3025 TRACE("iface %p, device %p\n", iface
, device
);
3028 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
3029 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
3030 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
3032 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
3033 IDirect3DSurface9Impl
*d3d_surface
;
3034 BOOL lockable
= TRUE
;
3037 TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3038 "\tpool %#x, level %u, face %u, surface %p\n",
3039 iface
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
3041 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& D3DUSAGE_DYNAMIC
))
3044 hr
= IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex
*)This
, width
, height
,
3045 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
3046 (IDirect3DSurface9
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
3049 ERR("(%p) CreateSurface failed, returning %#x\n", iface
, hr
);
3053 *surface
= d3d_surface
->wineD3DSurface
;
3054 IWineD3DSurface_AddRef(*surface
);
3056 d3d_surface
->container
= container_parent
;
3057 IDirect3DDevice9Ex_Release(d3d_surface
->parentDevice
);
3058 d3d_surface
->parentDevice
= NULL
;
3060 IDirect3DSurface9_Release((IDirect3DSurface9
*)d3d_surface
);
3061 d3d_surface
->forwardReference
= container_parent
;
3066 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
3067 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
3068 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL lockable
,
3069 IWineD3DSurface
**surface
)
3071 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
3072 IDirect3DSurface9Impl
*d3d_surface
;
3075 TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3076 "\tmultisample_quality %u, lockable %u, surface %p\n",
3077 iface
, container_parent
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
3079 hr
= IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex
*)This
, width
, height
,
3080 d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
, lockable
,
3081 (IDirect3DSurface9
**)&d3d_surface
, NULL
);
3084 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface
, hr
);
3088 *surface
= d3d_surface
->wineD3DSurface
;
3089 IWineD3DSurface_AddRef(*surface
);
3091 d3d_surface
->container
= container_parent
;
3092 /* Implicit surfaces are created with an refcount of 0 */
3093 IDirect3DSurface9_Release((IDirect3DSurface9
*)d3d_surface
);
3098 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
3099 UINT width
, UINT height
, enum wined3d_format_id format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3100 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
3102 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
3103 IDirect3DSurface9Impl
*d3d_surface
;
3106 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3107 "\tmultisample_quality %u, discard %u, surface %p\n",
3108 iface
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
3110 hr
= IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex
*)This
, width
, height
,
3111 d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
, discard
,
3112 (IDirect3DSurface9
**)&d3d_surface
, NULL
);
3115 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface
, hr
);
3119 *surface
= d3d_surface
->wineD3DSurface
;
3120 IWineD3DSurface_AddRef(*surface
);
3121 d3d_surface
->container
= (IUnknown
*)This
;
3122 /* Implicit surfaces are created with an refcount of 0 */
3123 IDirect3DSurface9_Release((IDirect3DSurface9
*)d3d_surface
);
3128 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
3129 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
3130 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
3132 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
3133 IDirect3DVolume9Impl
*object
;
3136 TRACE("iface %p, container_parent %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3137 iface
, container_parent
, width
, height
, depth
, format
, pool
, usage
, volume
);
3139 /* Allocate the storage for the device */
3140 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3143 FIXME("Allocation of memory failed\n");
3145 return D3DERR_OUTOFVIDEOMEMORY
;
3148 hr
= volume_init(object
, This
, width
, height
, depth
, usage
, format
, pool
);
3151 WARN("Failed to initialize volume, hr %#x.\n", hr
);
3152 HeapFree(GetProcessHeap(), 0, object
);
3156 *volume
= object
->wineD3DVolume
;
3157 IWineD3DVolume_AddRef(*volume
);
3158 IDirect3DVolume9_Release((IDirect3DVolume9
*)object
);
3160 object
->container
= container_parent
;
3161 object
->forwardReference
= container_parent
;
3163 TRACE("(%p) Created volume %p\n", iface
, object
);
3168 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
3169 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
3171 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
3172 D3DPRESENT_PARAMETERS local_parameters
;
3173 IDirect3DSwapChain9
*d3d_swapchain
;
3176 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
3178 /* Copy the presentation parameters */
3179 local_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
3180 local_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
3181 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(present_parameters
->BackBufferFormat
);
3182 local_parameters
.BackBufferCount
= present_parameters
->BackBufferCount
;
3183 local_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
3184 local_parameters
.MultiSampleQuality
= present_parameters
->MultiSampleQuality
;
3185 local_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
3186 local_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
3187 local_parameters
.Windowed
= present_parameters
->Windowed
;
3188 local_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
3189 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(present_parameters
->AutoDepthStencilFormat
);
3190 local_parameters
.Flags
= present_parameters
->Flags
;
3191 local_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
3192 local_parameters
.PresentationInterval
= present_parameters
->PresentationInterval
;
3194 hr
= IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex
*)This
,
3195 &local_parameters
, &d3d_swapchain
);
3198 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface
, hr
);
3203 *swapchain
= ((IDirect3DSwapChain9Impl
*)d3d_swapchain
)->wineD3DSwapChain
;
3204 IWineD3DSwapChain_AddRef(*swapchain
);
3205 IDirect3DSwapChain9_Release((IDirect3DSwapChain9
*)d3d_swapchain
);
3207 /* Copy back the presentation parameters */
3208 present_parameters
->BackBufferWidth
= local_parameters
.BackBufferWidth
;
3209 present_parameters
->BackBufferHeight
= local_parameters
.BackBufferHeight
;
3210 present_parameters
->BackBufferFormat
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
3211 present_parameters
->BackBufferCount
= local_parameters
.BackBufferCount
;
3212 present_parameters
->MultiSampleType
= local_parameters
.MultiSampleType
;
3213 present_parameters
->MultiSampleQuality
= local_parameters
.MultiSampleQuality
;
3214 present_parameters
->SwapEffect
= local_parameters
.SwapEffect
;
3215 present_parameters
->hDeviceWindow
= local_parameters
.hDeviceWindow
;
3216 present_parameters
->Windowed
= local_parameters
.Windowed
;
3217 present_parameters
->EnableAutoDepthStencil
= local_parameters
.EnableAutoDepthStencil
;
3218 present_parameters
->AutoDepthStencilFormat
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
3219 present_parameters
->Flags
= local_parameters
.Flags
;
3220 present_parameters
->FullScreen_RefreshRateInHz
= local_parameters
.FullScreen_RefreshRateInHz
;
3221 present_parameters
->PresentationInterval
= local_parameters
.PresentationInterval
;
3226 static const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl
=
3228 /* IUnknown methods */
3229 device_parent_QueryInterface
,
3230 device_parent_AddRef
,
3231 device_parent_Release
,
3232 /* IWineD3DDeviceParent methods */
3233 device_parent_WineD3DDeviceCreated
,
3234 device_parent_CreateSurface
,
3235 device_parent_CreateRenderTarget
,
3236 device_parent_CreateDepthStencilSurface
,
3237 device_parent_CreateVolume
,
3238 device_parent_CreateSwapChain
,
3241 static void setup_fpu(void)
3243 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3245 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3246 cw
= (cw
& ~0xf3f) | 0x3f;
3247 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3249 FIXME("FPU setup not implemented for this platform.\n");
3253 HRESULT
device_init(IDirect3DDevice9Impl
*device
, struct wined3d
*wined3d
, UINT adapter
, D3DDEVTYPE device_type
,
3254 HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3256 WINED3DPRESENT_PARAMETERS
*wined3d_parameters
;
3261 FIXME("Ignoring display mode.\n");
3263 device
->lpVtbl
= &Direct3DDevice9_Vtbl
;
3264 device
->device_parent_vtbl
= &d3d9_wined3d_device_parent_vtbl
;
3267 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3269 wined3d_mutex_lock();
3270 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
,
3271 (IWineD3DDeviceParent
*)&device
->device_parent_vtbl
, &device
->WineD3DDevice
);
3274 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3275 wined3d_mutex_unlock();
3279 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3283 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3284 count
= caps
.NumberOfAdaptersInGroup
;
3287 if (flags
& D3DCREATE_MULTITHREADED
) IWineD3DDevice_SetMultithreaded(device
->WineD3DDevice
);
3289 if (!parameters
->Windowed
)
3291 if (!focus_window
) focus_window
= parameters
->hDeviceWindow
;
3292 if (FAILED(hr
= IWineD3DDevice_AcquireFocusWindow(device
->WineD3DDevice
, focus_window
)))
3294 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3295 IWineD3DDevice_Release(device
->WineD3DDevice
);
3296 wined3d_mutex_unlock();
3300 for (i
= 0; i
< count
; ++i
)
3302 HWND device_window
= parameters
[i
].hDeviceWindow
;
3304 if (!device_window
) device_window
= focus_window
;
3305 IWineD3DDevice_SetupFullscreenWindow(device
->WineD3DDevice
, device_window
,
3306 parameters
[i
].BackBufferWidth
,
3307 parameters
[i
].BackBufferHeight
);
3311 wined3d_parameters
= HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters
) * count
);
3312 if (!wined3d_parameters
)
3314 ERR("Failed to allocate wined3d parameters.\n");
3315 IWineD3DDevice_Release(device
->WineD3DDevice
);
3316 wined3d_mutex_unlock();
3317 return E_OUTOFMEMORY
;
3320 for (i
= 0; i
< count
; ++i
)
3322 wined3d_parameters
[i
].BackBufferWidth
= parameters
[i
].BackBufferWidth
;
3323 wined3d_parameters
[i
].BackBufferHeight
= parameters
[i
].BackBufferHeight
;
3324 wined3d_parameters
[i
].BackBufferFormat
= wined3dformat_from_d3dformat(parameters
[i
].BackBufferFormat
);
3325 wined3d_parameters
[i
].BackBufferCount
= parameters
[i
].BackBufferCount
;
3326 wined3d_parameters
[i
].MultiSampleType
= parameters
[i
].MultiSampleType
;
3327 wined3d_parameters
[i
].MultiSampleQuality
= parameters
[i
].MultiSampleQuality
;
3328 wined3d_parameters
[i
].SwapEffect
= parameters
[i
].SwapEffect
;
3329 wined3d_parameters
[i
].hDeviceWindow
= parameters
[i
].hDeviceWindow
;
3330 wined3d_parameters
[i
].Windowed
= parameters
[i
].Windowed
;
3331 wined3d_parameters
[i
].EnableAutoDepthStencil
= parameters
[i
].EnableAutoDepthStencil
;
3332 wined3d_parameters
[i
].AutoDepthStencilFormat
=
3333 wined3dformat_from_d3dformat(parameters
[i
].AutoDepthStencilFormat
);
3334 wined3d_parameters
[i
].Flags
= parameters
[i
].Flags
;
3335 wined3d_parameters
[i
].FullScreen_RefreshRateInHz
= parameters
[i
].FullScreen_RefreshRateInHz
;
3336 wined3d_parameters
[i
].PresentationInterval
= parameters
[i
].PresentationInterval
;
3337 wined3d_parameters
[i
].AutoRestoreDisplayMode
= TRUE
;
3340 hr
= IWineD3DDevice_Init3D(device
->WineD3DDevice
, wined3d_parameters
);
3343 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3344 IWineD3DDevice_ReleaseFocusWindow(device
->WineD3DDevice
);
3345 HeapFree(GetProcessHeap(), 0, wined3d_parameters
);
3346 IWineD3DDevice_Release(device
->WineD3DDevice
);
3347 wined3d_mutex_unlock();
3351 wined3d_mutex_unlock();
3353 for (i
= 0; i
< count
; ++i
)
3355 parameters
[i
].BackBufferWidth
= wined3d_parameters
[i
].BackBufferWidth
;
3356 parameters
[i
].BackBufferHeight
= wined3d_parameters
[i
].BackBufferHeight
;
3357 parameters
[i
].BackBufferFormat
= d3dformat_from_wined3dformat(wined3d_parameters
[i
].BackBufferFormat
);
3358 parameters
[i
].BackBufferCount
= wined3d_parameters
[i
].BackBufferCount
;
3359 parameters
[i
].MultiSampleType
= wined3d_parameters
[i
].MultiSampleType
;
3360 parameters
[i
].MultiSampleQuality
= wined3d_parameters
[i
].MultiSampleQuality
;
3361 parameters
[i
].SwapEffect
= wined3d_parameters
[i
].SwapEffect
;
3362 parameters
[i
].hDeviceWindow
= wined3d_parameters
[i
].hDeviceWindow
;
3363 parameters
[i
].Windowed
= wined3d_parameters
[i
].Windowed
;
3364 parameters
[i
].EnableAutoDepthStencil
= wined3d_parameters
[i
].EnableAutoDepthStencil
;
3365 parameters
[i
].AutoDepthStencilFormat
=
3366 d3dformat_from_wined3dformat(wined3d_parameters
[i
].AutoDepthStencilFormat
);
3367 parameters
[i
].Flags
= wined3d_parameters
[i
].Flags
;
3368 parameters
[i
].FullScreen_RefreshRateInHz
= wined3d_parameters
[i
].FullScreen_RefreshRateInHz
;
3369 parameters
[i
].PresentationInterval
= wined3d_parameters
[i
].PresentationInterval
;
3371 HeapFree(GetProcessHeap(), 0, wined3d_parameters
);
3373 /* Initialize the converted declaration array. This creates a valid pointer
3374 * and when adding decls HeapReAlloc() can be used without further checking. */
3375 device
->convertedDecls
= HeapAlloc(GetProcessHeap(), 0, 0);
3376 if (!device
->convertedDecls
)
3378 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3379 wined3d_mutex_lock();
3380 IWineD3DDevice_Uninit3D(device
->WineD3DDevice
, D3D9CB_DestroySwapChain
);
3381 IWineD3DDevice_ReleaseFocusWindow(device
->WineD3DDevice
);
3382 IWineD3DDevice_Release(device
->WineD3DDevice
);
3383 wined3d_mutex_unlock();
3384 return E_OUTOFMEMORY
;