d3d9: COM cleanup for the IDirect3DCubeTexture9 iface.
[wine/testsucceed.git] / dlls / d3d9 / device.c
blobc4691d8593eda68614685ce80a51c87af80af437
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
35 switch(format)
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87 default:
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
100 switch(format)
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152 default:
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
165 case D3DPT_LINELIST:
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
178 default:
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
180 return 0;
184 static ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
186 TRACE("swapchain %p.\n", swapchain);
188 return IWineD3DSwapChain_Release(swapchain);
191 /* IDirect3D IUnknown parts follow: */
192 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
193 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
194 IDirect3D9 *d3d;
195 IDirect3D9Impl *d3dimpl;
197 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
199 if (IsEqualGUID(riid, &IID_IUnknown)
200 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
201 IDirect3DDevice9Ex_AddRef(iface);
202 *ppobj = This;
203 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
204 return S_OK;
205 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
206 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
207 * It doesn't matter with which function the device was created.
209 IDirect3DDevice9_GetDirect3D(iface, &d3d);
210 d3dimpl = (IDirect3D9Impl *) d3d;
212 if(d3dimpl->extended) {
213 *ppobj = iface;
214 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
215 IDirect3D9_Release(d3d);
216 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
217 return S_OK;
218 } else {
219 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
220 IDirect3D9_Release(d3d);
221 *ppobj = NULL;
222 return E_NOINTERFACE;
226 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
228 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
229 *ppobj = &This->device_parent_vtbl;
230 return S_OK;
233 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
234 *ppobj = NULL;
235 return E_NOINTERFACE;
238 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
239 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
240 ULONG ref = InterlockedIncrement(&This->ref);
242 TRACE("%p increasing refcount to %u.\n", iface, ref);
244 return ref;
247 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
248 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
249 ULONG ref;
251 if (This->inDestruction) return 0;
252 ref = InterlockedDecrement(&This->ref);
254 TRACE("%p decreasing refcount to %u.\n", iface, ref);
256 if (ref == 0) {
257 unsigned i;
258 This->inDestruction = TRUE;
260 wined3d_mutex_lock();
261 for(i = 0; i < This->numConvertedDecls; i++) {
262 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
263 * device
265 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
267 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
269 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroySwapChain);
270 IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
271 IWineD3DDevice_Release(This->WineD3DDevice);
272 wined3d_mutex_unlock();
274 HeapFree(GetProcessHeap(), 0, This);
276 return ref;
279 /* IDirect3DDevice Interface follow: */
280 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
282 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
284 TRACE("iface %p.\n", iface);
286 if (This->notreset)
288 TRACE("D3D9 device is marked not reset.\n");
289 return D3DERR_DEVICENOTRESET;
292 return D3D_OK;
295 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
296 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
297 HRESULT hr;
299 TRACE("iface %p.\n", iface);
301 wined3d_mutex_lock();
302 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
303 wined3d_mutex_unlock();
305 return hr;
308 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
309 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
310 HRESULT hr;
312 TRACE("iface %p.\n", iface);
314 wined3d_mutex_lock();
315 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
316 wined3d_mutex_unlock();
318 return hr;
321 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **ppD3D9)
323 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
324 struct wined3d *wined3d;
325 HRESULT hr = D3D_OK;
327 TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
329 if (NULL == ppD3D9) {
330 return D3DERR_INVALIDCALL;
333 wined3d_mutex_lock();
334 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &wined3d);
335 if (hr == D3D_OK && wined3d)
337 *ppD3D9 = wined3d_get_parent(wined3d);
338 IDirect3D9_AddRef(*ppD3D9);
339 wined3d_decref(wined3d);
341 else
343 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
344 *ppD3D9 = NULL;
346 TRACE("(%p) returning %p\n", This, *ppD3D9);
347 wined3d_mutex_unlock();
349 return hr;
352 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
353 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
354 HRESULT hrc = D3D_OK;
355 WINED3DCAPS *pWineCaps;
357 TRACE("iface %p, caps %p.\n", iface, pCaps);
359 if(NULL == pCaps){
360 return D3DERR_INVALIDCALL;
362 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
363 if(pWineCaps == NULL){
364 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
367 memset(pCaps, 0, sizeof(*pCaps));
369 wined3d_mutex_lock();
370 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
371 wined3d_mutex_unlock();
373 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
374 HeapFree(GetProcessHeap(), 0, pWineCaps);
376 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
377 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
379 filter_caps(pCaps);
381 TRACE("Returning %p %p\n", This, pCaps);
382 return hrc;
385 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
386 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
387 HRESULT hr;
389 TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
391 wined3d_mutex_lock();
392 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
393 wined3d_mutex_unlock();
395 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
397 return hr;
400 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
401 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
402 HRESULT hr;
404 TRACE("iface %p, parameters %p.\n", iface, pParameters);
406 wined3d_mutex_lock();
407 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
408 wined3d_mutex_unlock();
410 return hr;
413 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
414 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
415 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
416 HRESULT hr;
418 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
419 iface, XHotSpot, YHotSpot, pCursorBitmap);
421 if (!pCursorBitmap)
423 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
424 return D3DERR_INVALIDCALL;
427 wined3d_mutex_lock();
428 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
429 wined3d_mutex_unlock();
431 return hr;
434 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
435 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
437 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
439 wined3d_mutex_lock();
440 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
441 wined3d_mutex_unlock();
444 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
445 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
446 BOOL ret;
448 TRACE("iface %p, show %#x.\n", iface, bShow);
450 wined3d_mutex_lock();
451 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
452 wined3d_mutex_unlock();
454 return ret;
457 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
458 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
460 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
461 IDirect3DSwapChain9Impl *object;
462 HRESULT hr;
464 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
465 iface, present_parameters, swapchain);
467 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
468 if (!object)
470 ERR("Failed to allocate swapchain memory.\n");
471 return E_OUTOFMEMORY;
474 hr = swapchain_init(object, This, present_parameters);
475 if (FAILED(hr))
477 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
478 HeapFree(GetProcessHeap(), 0, object);
479 return hr;
482 TRACE("Created swapchain %p.\n", object);
483 *swapchain = (IDirect3DSwapChain9 *)object;
485 return D3D_OK;
488 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
489 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
491 IWineD3DSwapChain *wined3d_swapchain = NULL;
492 HRESULT hr;
494 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
496 wined3d_mutex_lock();
497 hr = IWineD3DDevice_GetSwapChain(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
498 swapchain_idx, &wined3d_swapchain);
499 if (SUCCEEDED(hr) && wined3d_swapchain)
501 *swapchain = IWineD3DSwapChain_GetParent(wined3d_swapchain);
502 IDirect3DSwapChain9_AddRef(*swapchain);
503 IWineD3DSwapChain_Release(wined3d_swapchain);
505 else
507 *swapchain = NULL;
509 wined3d_mutex_unlock();
511 return hr;
514 static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
516 UINT count;
518 TRACE("iface %p.\n", iface);
520 wined3d_mutex_lock();
521 count = IWineD3DDevice_GetNumberOfSwapChains(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
522 wined3d_mutex_unlock();
524 return count;
527 static HRESULT WINAPI reset_enum_callback(struct wined3d_resource *resource, void *data)
529 BOOL *resources_ok = data;
530 D3DRESOURCETYPE type;
531 HRESULT ret = S_OK;
532 D3DSURFACE_DESC surface_desc;
533 D3DVOLUME_DESC volume_desc;
534 D3DINDEXBUFFER_DESC index_desc;
535 D3DVERTEXBUFFER_DESC vertex_desc;
536 WINED3DPOOL pool;
537 IDirect3DResource9 *parent;
539 parent = wined3d_resource_get_parent(resource);
540 type = IDirect3DResource9_GetType(parent);
541 switch(type) {
542 case D3DRTYPE_SURFACE:
543 IDirect3DSurface9_GetDesc((IDirect3DSurface9 *)parent, &surface_desc);
544 pool = surface_desc.Pool;
545 break;
547 case D3DRTYPE_VOLUME:
548 IDirect3DVolume9_GetDesc((IDirect3DVolume9 *)parent, &volume_desc);
549 pool = volume_desc.Pool;
550 break;
552 case D3DRTYPE_INDEXBUFFER:
553 IDirect3DIndexBuffer9_GetDesc((IDirect3DIndexBuffer9 *) parent, &index_desc);
554 pool = index_desc.Pool;
555 break;
557 case D3DRTYPE_VERTEXBUFFER:
558 IDirect3DVertexBuffer9_GetDesc((IDirect3DVertexBuffer9 *)parent, &vertex_desc);
559 pool = vertex_desc.Pool;
560 break;
562 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
563 * is a D3DPOOL_DEFAULT surface or volume as well
565 default:
566 pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
567 break;
570 if (pool == WINED3DPOOL_DEFAULT)
572 IDirect3DResource9_AddRef(parent);
573 if (IUnknown_Release(parent) == 0)
575 TRACE("Parent %p is an implicit resource with ref 0\n", parent);
576 } else {
577 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
578 ret = S_FALSE;
579 *resources_ok = FALSE;
583 return ret;
586 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
587 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
588 WINED3DPRESENT_PARAMETERS localParameters;
589 HRESULT hr;
590 BOOL resources_ok = TRUE;
591 UINT i;
593 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
595 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
596 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
597 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
598 * make use of the hidden reference and destroys the objects.
600 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
601 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
603 wined3d_mutex_lock();
604 IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
605 for(i = 0; i < 16; i++) {
606 IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
608 for(i = 0; i < 16; i++) {
609 IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
612 IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
613 if(!resources_ok) {
614 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
615 This->notreset = TRUE;
616 wined3d_mutex_unlock();
618 return D3DERR_INVALIDCALL;
621 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
622 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
623 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
624 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
625 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
626 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
627 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
628 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
629 localParameters.Windowed = pPresentationParameters->Windowed;
630 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
631 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
632 localParameters.Flags = pPresentationParameters->Flags;
633 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
634 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
635 localParameters.AutoRestoreDisplayMode = TRUE;
637 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
638 if(FAILED(hr)) {
639 This->notreset = TRUE;
641 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
642 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
643 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
644 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
645 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
646 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
647 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
648 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
649 pPresentationParameters->Windowed = localParameters.Windowed;
650 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
651 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
652 pPresentationParameters->Flags = localParameters.Flags;
653 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
654 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
655 } else {
656 This->notreset = FALSE;
659 wined3d_mutex_unlock();
661 return hr;
664 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
665 pDirtyRegion) {
666 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
667 HRESULT hr;
669 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
670 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
672 wined3d_mutex_lock();
673 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
674 wined3d_mutex_unlock();
676 return hr;
679 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
680 UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
682 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
683 IWineD3DSurface *retSurface = NULL;
684 HRESULT hr;
686 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
687 iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
689 wined3d_mutex_lock();
690 hr = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain,
691 BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
692 if (SUCCEEDED(hr) && retSurface && ppBackBuffer)
694 *ppBackBuffer = IWineD3DSurface_GetParent(retSurface);
695 IDirect3DSurface9_AddRef(*ppBackBuffer);
696 IWineD3DSurface_Release(retSurface);
698 wined3d_mutex_unlock();
700 return hr;
702 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
703 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
704 HRESULT hr;
706 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
708 wined3d_mutex_lock();
709 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
710 wined3d_mutex_unlock();
712 return hr;
715 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
716 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
717 HRESULT hr;
719 TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
721 wined3d_mutex_lock();
722 hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
723 wined3d_mutex_unlock();
725 return hr;
728 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
729 DWORD Flags, const D3DGAMMARAMP *pRamp)
731 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
733 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
735 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
736 wined3d_mutex_lock();
737 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
738 wined3d_mutex_unlock();
741 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
742 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
744 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
746 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
747 wined3d_mutex_lock();
748 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
749 wined3d_mutex_unlock();
752 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
753 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
754 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
756 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
757 IDirect3DTexture9Impl *object;
758 HRESULT hr;
760 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
761 iface, width, height, levels, usage, format, pool, texture, shared_handle);
763 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
764 if (!object)
766 ERR("Failed to allocate texture memory.\n");
767 return D3DERR_OUTOFVIDEOMEMORY;
770 hr = texture_init(object, This, width, height, levels, usage, format, pool);
771 if (FAILED(hr))
773 WARN("Failed to initialize texture, hr %#x.\n", hr);
774 HeapFree(GetProcessHeap(), 0, object);
775 return hr;
778 TRACE("Created texture %p.\n", object);
779 *texture = (IDirect3DTexture9 *)object;
781 return D3D_OK;
784 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
785 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
786 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
788 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
789 IDirect3DVolumeTexture9Impl *object;
790 HRESULT hr;
792 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
793 iface, width, height, depth, levels);
794 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
795 usage, format, pool, texture, shared_handle);
797 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
798 if (!object)
800 ERR("Failed to allocate volume texture memory.\n");
801 return D3DERR_OUTOFVIDEOMEMORY;
804 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
805 if (FAILED(hr))
807 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
808 HeapFree(GetProcessHeap(), 0, object);
809 return hr;
812 TRACE("Created volume texture %p.\n", object);
813 *texture = (IDirect3DVolumeTexture9 *)object;
815 return D3D_OK;
818 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
819 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
820 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
822 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
823 IDirect3DCubeTexture9Impl *object;
824 HRESULT hr;
826 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
827 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
829 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
830 if (!object)
832 ERR("Failed to allocate cube texture memory.\n");
833 return D3DERR_OUTOFVIDEOMEMORY;
836 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
837 if (FAILED(hr))
839 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
840 HeapFree(GetProcessHeap(), 0, object);
841 return hr;
844 TRACE("Created cube texture %p.\n", object);
845 *texture = &object->IDirect3DCubeTexture9_iface;
847 return D3D_OK;
850 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
851 DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer, HANDLE *shared_handle)
853 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
854 IDirect3DVertexBuffer9Impl *object;
855 HRESULT hr;
857 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
858 iface, size, usage, fvf, pool, buffer, shared_handle);
860 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
861 if (!object)
863 ERR("Failed to allocate buffer memory.\n");
864 return D3DERR_OUTOFVIDEOMEMORY;
867 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
868 if (FAILED(hr))
870 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
871 HeapFree(GetProcessHeap(), 0, object);
872 return hr;
875 TRACE("Created vertex buffer %p.\n", object);
876 *buffer = (IDirect3DVertexBuffer9 *)object;
878 return D3D_OK;
881 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
882 D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle)
884 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
885 IDirect3DIndexBuffer9Impl *object;
886 HRESULT hr;
888 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
889 iface, size, usage, format, pool, buffer, shared_handle);
891 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
892 if (!object)
894 ERR("Failed to allocate buffer memory.\n");
895 return D3DERR_OUTOFVIDEOMEMORY;
898 hr = indexbuffer_init(object, This, size, usage, format, pool);
899 if (FAILED(hr))
901 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
902 HeapFree(GetProcessHeap(), 0, object);
903 return hr;
906 TRACE("Created index buffer %p.\n", object);
907 *buffer = (IDirect3DIndexBuffer9 *)object;
909 return D3D_OK;
912 static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
913 D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,
914 UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
916 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
917 IDirect3DSurface9Impl *object;
918 HRESULT hr;
920 TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
921 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
922 iface, Width, Height, Format, Lockable, Discard, Level, ppSurface,
923 Usage, Pool, MultiSample, MultisampleQuality);
925 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
926 if (!object)
928 FIXME("Failed to allocate surface memory.\n");
929 return D3DERR_OUTOFVIDEOMEMORY;
932 hr = surface_init(object, This, Width, Height, Format, Lockable, Discard,
933 Level, Usage, Pool, MultiSample, MultisampleQuality);
934 if (FAILED(hr))
936 WARN("Failed to initialize surface, hr %#x.\n", hr);
937 HeapFree(GetProcessHeap(), 0, object);
938 return hr;
941 TRACE("Created surface %p.\n", object);
942 *ppSurface = (IDirect3DSurface9 *)object;
944 return D3D_OK;
947 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width, UINT Height,
948 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable,
949 IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
951 HRESULT hr;
953 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
954 "lockable %#x, surface %p, shared_handle %p.\n",
955 iface, Width, Height, Format, MultiSample, MultisampleQuality,
956 Lockable, ppSurface, pSharedHandle);
958 hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
959 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
961 return hr;
964 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
965 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
966 DWORD MultisampleQuality, BOOL Discard,
967 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
968 HRESULT hr;
970 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
971 "discard %#x, surface %p, shared_handle %p.\n",
972 iface, Width, Height, Format, MultiSample, MultisampleQuality,
973 Discard, ppSurface, pSharedHandle);
975 hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, Discard,
976 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
978 return hr;
982 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
983 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
984 HRESULT hr;
986 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
987 iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
989 wined3d_mutex_lock();
990 hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
991 wined3d_mutex_unlock();
993 return hr;
996 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface,
997 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
999 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1000 HRESULT hr;
1002 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1004 wined3d_mutex_lock();
1005 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,
1006 ((IDirect3DBaseTexture9Impl *)src_texture)->wined3d_texture,
1007 ((IDirect3DBaseTexture9Impl *)dst_texture)->wined3d_texture);
1008 wined3d_mutex_unlock();
1010 return hr;
1013 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1014 IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
1016 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
1017 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
1018 HRESULT hr;
1020 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
1022 wined3d_mutex_lock();
1023 hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
1024 wined3d_mutex_unlock();
1026 return hr;
1029 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
1030 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1031 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
1032 HRESULT hr;
1034 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
1036 wined3d_mutex_lock();
1037 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
1038 wined3d_mutex_unlock();
1040 return hr;
1043 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
1044 const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
1046 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
1047 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
1048 HRESULT hr;
1050 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1051 iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1053 wined3d_mutex_lock();
1054 hr = IWineD3DSurface_Blt(dst->wineD3DSurface, pDestRect, src->wineD3DSurface, pSourceRect, 0, NULL, Filter);
1055 wined3d_mutex_unlock();
1057 return hr;
1060 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
1061 IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
1063 const WINED3DCOLORVALUE c =
1065 ((color >> 16) & 0xff) / 255.0f,
1066 ((color >> 8) & 0xff) / 255.0f,
1067 (color & 0xff) / 255.0f,
1068 ((color >> 24) & 0xff) / 255.0f,
1070 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1071 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
1072 struct wined3d_resource *wined3d_resource;
1073 struct wined3d_resource_desc desc;
1074 HRESULT hr;
1076 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1078 wined3d_mutex_lock();
1080 wined3d_resource = IWineD3DSurface_GetResource(surface->wineD3DSurface);
1081 wined3d_resource_get_desc(wined3d_resource, &desc);
1083 /* This method is only allowed with surfaces that are render targets, or
1084 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1085 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT)
1087 wined3d_mutex_unlock();
1088 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1089 return D3DERR_INVALIDCALL;
1092 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1093 hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, pRect, &c);
1095 wined3d_mutex_unlock();
1097 return hr;
1100 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
1101 HRESULT hr;
1103 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1104 iface, Width, Height, Format, Pool, ppSurface, pSharedHandle);
1106 if(Pool == D3DPOOL_MANAGED ){
1107 FIXME("Attempting to create a managed offscreen plain surface\n");
1108 return D3DERR_INVALIDCALL;
1111 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1112 but then...
1113 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1114 Why, their always lockable?
1115 should I change the usage to dynamic?
1117 hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
1118 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, (WINED3DPOOL)Pool, D3DMULTISAMPLE_NONE,
1119 0 /* MultisampleQuality */);
1121 return hr;
1124 /* TODO: move to wineD3D */
1125 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
1126 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1127 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
1128 HRESULT hr;
1130 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1132 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1134 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1135 return D3DERR_INVALIDCALL;
1138 wined3d_mutex_lock();
1139 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL, TRUE);
1140 wined3d_mutex_unlock();
1142 return hr;
1145 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
1146 DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
1148 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1149 IWineD3DSurface *pRenderTarget;
1150 HRESULT hr;
1152 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1154 if (ppRenderTarget == NULL) {
1155 return D3DERR_INVALIDCALL;
1158 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1160 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1161 return D3DERR_INVALIDCALL;
1164 wined3d_mutex_lock();
1166 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
1168 if (FAILED(hr))
1170 FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr);
1172 else if (!pRenderTarget)
1174 *ppRenderTarget = NULL;
1176 else
1178 *ppRenderTarget = IWineD3DSurface_GetParent(pRenderTarget);
1179 IDirect3DSurface9_AddRef(*ppRenderTarget);
1180 IWineD3DSurface_Release(pRenderTarget);
1183 wined3d_mutex_unlock();
1185 return hr;
1188 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
1189 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1190 IDirect3DSurface9Impl *pSurface;
1191 HRESULT hr;
1193 TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1195 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
1197 wined3d_mutex_lock();
1198 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
1199 wined3d_mutex_unlock();
1201 return hr;
1204 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1205 IDirect3DSurface9 **ppZStencilSurface)
1207 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1208 IWineD3DSurface *pZStencilSurface;
1209 HRESULT hr;
1211 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1213 if(ppZStencilSurface == NULL){
1214 return D3DERR_INVALIDCALL;
1217 wined3d_mutex_lock();
1218 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1219 if (SUCCEEDED(hr))
1221 *ppZStencilSurface = IWineD3DSurface_GetParent(pZStencilSurface);
1222 IDirect3DSurface9_AddRef(*ppZStencilSurface);
1223 IWineD3DSurface_Release(pZStencilSurface);
1225 else
1227 if (hr != WINED3DERR_NOTFOUND)
1228 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1229 *ppZStencilSurface = NULL;
1231 wined3d_mutex_unlock();
1233 return hr;
1236 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
1237 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1238 HRESULT hr;
1240 TRACE("iface %p.\n", iface);
1242 wined3d_mutex_lock();
1243 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1244 wined3d_mutex_unlock();
1246 return hr;
1249 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
1250 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1251 HRESULT hr;
1253 TRACE("iface %p.\n", iface);
1255 wined3d_mutex_lock();
1256 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1257 wined3d_mutex_unlock();
1259 return hr;
1262 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1263 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1264 HRESULT hr;
1266 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1267 iface, Count, pRects, Flags, Color, Z, Stencil);
1269 /* Note: D3DRECT is compatible with WINED3DRECT */
1270 wined3d_mutex_lock();
1271 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
1272 wined3d_mutex_unlock();
1274 return hr;
1277 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1278 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1279 HRESULT hr;
1281 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1283 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1284 wined3d_mutex_lock();
1285 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1286 wined3d_mutex_unlock();
1288 return hr;
1291 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
1292 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1293 HRESULT hr;
1295 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1297 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1298 wined3d_mutex_lock();
1299 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1300 wined3d_mutex_unlock();
1302 return hr;
1305 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1306 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1307 HRESULT hr;
1309 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1311 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1312 wined3d_mutex_lock();
1313 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1314 wined3d_mutex_unlock();
1316 return hr;
1319 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
1320 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1321 HRESULT hr;
1323 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1325 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1326 wined3d_mutex_lock();
1327 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1328 wined3d_mutex_unlock();
1330 return hr;
1333 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
1334 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1335 HRESULT hr;
1337 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1339 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1340 wined3d_mutex_lock();
1341 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1342 wined3d_mutex_unlock();
1344 return hr;
1347 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
1348 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1349 HRESULT hr;
1351 TRACE("iface %p, material %p.\n", iface, pMaterial);
1353 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1354 wined3d_mutex_lock();
1355 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1356 wined3d_mutex_unlock();
1358 return hr;
1361 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
1362 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1363 HRESULT hr;
1365 TRACE("iface %p, material %p.\n", iface, pMaterial);
1367 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1368 wined3d_mutex_lock();
1369 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1370 wined3d_mutex_unlock();
1372 return hr;
1375 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
1376 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1377 HRESULT hr;
1379 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1381 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1382 wined3d_mutex_lock();
1383 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1384 wined3d_mutex_unlock();
1386 return hr;
1389 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
1390 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1391 HRESULT hr;
1393 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1395 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1396 wined3d_mutex_lock();
1397 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1398 wined3d_mutex_unlock();
1400 return hr;
1403 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
1404 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1405 HRESULT hr;
1407 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1409 wined3d_mutex_lock();
1410 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1411 wined3d_mutex_unlock();
1413 return hr;
1416 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
1417 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1418 HRESULT hr;
1420 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1422 wined3d_mutex_lock();
1423 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1424 wined3d_mutex_unlock();
1426 return hr;
1429 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
1430 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1431 HRESULT hr;
1433 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1435 wined3d_mutex_lock();
1436 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1437 wined3d_mutex_unlock();
1439 return hr;
1442 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
1443 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1444 HRESULT hr;
1446 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1448 wined3d_mutex_lock();
1449 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1450 wined3d_mutex_unlock();
1452 return hr;
1455 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
1456 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1457 HRESULT hr;
1459 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1461 wined3d_mutex_lock();
1462 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1463 wined3d_mutex_unlock();
1465 return hr;
1468 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
1469 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1470 HRESULT hr;
1472 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1474 wined3d_mutex_lock();
1475 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1476 wined3d_mutex_unlock();
1478 return hr;
1481 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1482 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1484 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1485 IDirect3DStateBlock9Impl *object;
1486 HRESULT hr;
1488 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1490 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1492 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1493 return D3DERR_INVALIDCALL;
1496 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1497 if (!object)
1499 ERR("Failed to allocate stateblock memory.\n");
1500 return E_OUTOFMEMORY;
1503 hr = stateblock_init(object, This, type, NULL);
1504 if (FAILED(hr))
1506 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1507 HeapFree(GetProcessHeap(), 0, object);
1508 return hr;
1511 TRACE("Created stateblock %p.\n", object);
1512 *stateblock = &object->IDirect3DStateBlock9_iface;
1514 return D3D_OK;
1517 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1519 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1520 HRESULT hr;
1522 TRACE("iface %p.\n", iface);
1524 wined3d_mutex_lock();
1525 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1526 wined3d_mutex_unlock();
1528 return hr;
1531 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1533 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1534 struct wined3d_stateblock *wined3d_stateblock;
1535 IDirect3DStateBlock9Impl *object;
1536 HRESULT hr;
1538 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1540 wined3d_mutex_lock();
1541 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice, &wined3d_stateblock);
1542 wined3d_mutex_unlock();
1543 if (FAILED(hr))
1545 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1546 return hr;
1549 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1550 if (!object)
1552 ERR("Failed to allocate stateblock memory.\n");
1553 wined3d_mutex_lock();
1554 wined3d_stateblock_decref(wined3d_stateblock);
1555 wined3d_mutex_unlock();
1556 return E_OUTOFMEMORY;
1559 hr = stateblock_init(object, This, 0, wined3d_stateblock);
1560 if (FAILED(hr))
1562 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1563 wined3d_mutex_lock();
1564 wined3d_stateblock_decref(wined3d_stateblock);
1565 wined3d_mutex_unlock();
1566 HeapFree(GetProcessHeap(), 0, object);
1567 return hr;
1570 TRACE("Created stateblock %p.\n", object);
1571 *stateblock = &object->IDirect3DStateBlock9_iface;
1573 return D3D_OK;
1576 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
1577 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1578 HRESULT hr;
1580 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1582 wined3d_mutex_lock();
1583 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1584 wined3d_mutex_unlock();
1586 return hr;
1589 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
1590 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1591 HRESULT hr;
1593 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1595 wined3d_mutex_lock();
1596 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1597 wined3d_mutex_unlock();
1599 return hr;
1602 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface,
1603 DWORD Stage, IDirect3DBaseTexture9 **ppTexture)
1605 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1606 struct wined3d_texture *wined3d_texture = NULL;
1607 HRESULT hr;
1609 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1611 if(ppTexture == NULL){
1612 return D3DERR_INVALIDCALL;
1615 wined3d_mutex_lock();
1616 hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &wined3d_texture);
1617 if (SUCCEEDED(hr) && wined3d_texture)
1619 *ppTexture = wined3d_texture_get_parent(wined3d_texture);
1620 IDirect3DBaseTexture9_AddRef(*ppTexture);
1621 wined3d_texture_decref(wined3d_texture);
1623 else
1625 if (FAILED(hr))
1627 WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture);
1629 *ppTexture = NULL;
1631 wined3d_mutex_unlock();
1633 return hr;
1636 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface,
1637 DWORD stage, IDirect3DBaseTexture9 *texture)
1639 IDirect3DDevice9Impl *device = (IDirect3DDevice9Impl *)iface;
1640 HRESULT hr;
1642 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1644 wined3d_mutex_lock();
1645 hr = IWineD3DDevice_SetTexture(device->WineD3DDevice, stage,
1646 texture ? ((IDirect3DBaseTexture9Impl *)texture)->wined3d_texture : NULL);
1647 wined3d_mutex_unlock();
1649 return hr;
1652 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1654 WINED3DTSS_FORCE_DWORD, /* 0, unused */
1655 WINED3DTSS_COLOROP, /* 1, D3DTSS_COLOROP */
1656 WINED3DTSS_COLORARG1, /* 2, D3DTSS_COLORARG1 */
1657 WINED3DTSS_COLORARG2, /* 3, D3DTSS_COLORARG2 */
1658 WINED3DTSS_ALPHAOP, /* 4, D3DTSS_ALPHAOP */
1659 WINED3DTSS_ALPHAARG1, /* 5, D3DTSS_ALPHAARG1 */
1660 WINED3DTSS_ALPHAARG2, /* 6, D3DTSS_ALPHAARG2 */
1661 WINED3DTSS_BUMPENVMAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1662 WINED3DTSS_BUMPENVMAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1663 WINED3DTSS_BUMPENVMAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1664 WINED3DTSS_BUMPENVMAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1665 WINED3DTSS_TEXCOORDINDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1666 WINED3DTSS_FORCE_DWORD, /* 12, unused */
1667 WINED3DTSS_FORCE_DWORD, /* 13, unused */
1668 WINED3DTSS_FORCE_DWORD, /* 14, unused */
1669 WINED3DTSS_FORCE_DWORD, /* 15, unused */
1670 WINED3DTSS_FORCE_DWORD, /* 16, unused */
1671 WINED3DTSS_FORCE_DWORD, /* 17, unused */
1672 WINED3DTSS_FORCE_DWORD, /* 18, unused */
1673 WINED3DTSS_FORCE_DWORD, /* 19, unused */
1674 WINED3DTSS_FORCE_DWORD, /* 20, unused */
1675 WINED3DTSS_FORCE_DWORD, /* 21, unused */
1676 WINED3DTSS_BUMPENVLSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1677 WINED3DTSS_BUMPENVLOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1678 WINED3DTSS_TEXTURETRANSFORMFLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1679 WINED3DTSS_FORCE_DWORD, /* 25, unused */
1680 WINED3DTSS_COLORARG0, /* 26, D3DTSS_COLORARG0 */
1681 WINED3DTSS_ALPHAARG0, /* 27, D3DTSS_ALPHAARG0 */
1682 WINED3DTSS_RESULTARG, /* 28, D3DTSS_RESULTARG */
1683 WINED3DTSS_FORCE_DWORD, /* 29, unused */
1684 WINED3DTSS_FORCE_DWORD, /* 30, unused */
1685 WINED3DTSS_FORCE_DWORD, /* 31, unused */
1686 WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1689 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1691 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1692 HRESULT hr;
1694 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1696 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1698 WARN("Invalid Type %#x passed.\n", Type);
1699 return D3D_OK;
1702 wined3d_mutex_lock();
1703 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
1704 wined3d_mutex_unlock();
1706 return hr;
1709 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1711 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1712 HRESULT hr;
1714 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1716 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1718 WARN("Invalid Type %#x passed.\n", Type);
1719 return D3D_OK;
1722 wined3d_mutex_lock();
1723 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
1724 wined3d_mutex_unlock();
1726 return hr;
1729 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1730 D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1732 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1733 HRESULT hr;
1735 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1737 wined3d_mutex_lock();
1738 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1739 wined3d_mutex_unlock();
1741 return hr;
1744 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1745 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1746 HRESULT hr;
1748 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1750 wined3d_mutex_lock();
1751 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1752 wined3d_mutex_unlock();
1754 return hr;
1757 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1758 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1759 HRESULT hr;
1761 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1763 wined3d_mutex_lock();
1764 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1765 wined3d_mutex_unlock();
1767 return hr;
1770 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface, UINT PaletteNumber,
1771 const PALETTEENTRY *pEntries)
1773 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1774 HRESULT hr;
1776 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1778 wined3d_mutex_lock();
1779 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1780 wined3d_mutex_unlock();
1782 return hr;
1785 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1786 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1787 HRESULT hr;
1789 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1791 wined3d_mutex_lock();
1792 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1793 wined3d_mutex_unlock();
1795 return hr;
1798 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1799 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1800 HRESULT hr;
1802 TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1804 wined3d_mutex_lock();
1805 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1806 wined3d_mutex_unlock();
1808 return hr;
1811 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1812 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1813 HRESULT hr;
1815 TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1817 wined3d_mutex_lock();
1818 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1819 wined3d_mutex_unlock();
1821 return hr;
1824 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1825 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1826 HRESULT hr;
1828 TRACE("iface %p, rect %p.\n", iface, pRect);
1830 wined3d_mutex_lock();
1831 hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1832 wined3d_mutex_unlock();
1834 return hr;
1837 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1838 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1839 HRESULT hr;
1841 TRACE("iface %p, rect %p.\n", iface, pRect);
1843 wined3d_mutex_lock();
1844 hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1845 wined3d_mutex_unlock();
1847 return hr;
1850 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1851 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1852 HRESULT hr;
1854 TRACE("iface %p, software %#x.\n", iface, bSoftware);
1856 wined3d_mutex_lock();
1857 hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1858 wined3d_mutex_unlock();
1860 return hr;
1863 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1864 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1865 BOOL ret;
1867 TRACE("iface %p.\n", iface);
1869 wined3d_mutex_lock();
1870 ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1871 wined3d_mutex_unlock();
1873 return ret;
1876 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1877 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1878 HRESULT hr;
1880 TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1882 wined3d_mutex_lock();
1883 hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1884 wined3d_mutex_unlock();
1886 return hr;
1889 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1890 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1891 float ret;
1893 TRACE("iface %p.\n", iface);
1895 wined3d_mutex_lock();
1896 ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1897 wined3d_mutex_unlock();
1899 return ret;
1902 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
1903 UINT StartVertex, UINT PrimitiveCount)
1905 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1906 HRESULT hr;
1908 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1909 iface, PrimitiveType, StartVertex, PrimitiveCount);
1911 wined3d_mutex_lock();
1912 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1913 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1914 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1915 wined3d_mutex_unlock();
1917 return hr;
1920 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1921 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1922 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1923 HRESULT hr;
1925 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1926 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1927 iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
1928 NumVertices, startIndex, primCount);
1930 wined3d_mutex_lock();
1931 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1932 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1933 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
1934 vertex_count_from_primitive_count(PrimitiveType, primCount));
1935 wined3d_mutex_unlock();
1937 return hr;
1940 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
1941 UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
1943 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1944 HRESULT hr;
1946 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1947 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1949 wined3d_mutex_lock();
1950 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1951 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1952 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1953 pVertexStreamZeroData, VertexStreamZeroStride);
1954 wined3d_mutex_unlock();
1956 return hr;
1959 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1960 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1961 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1962 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1963 HRESULT hr;
1965 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1966 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1967 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1968 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1970 wined3d_mutex_lock();
1971 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1972 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
1973 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1974 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1975 wined3d_mutex_unlock();
1977 return hr;
1980 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1981 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1982 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1983 HRESULT hr;
1984 IDirect3DVertexBuffer9Impl *dest = (IDirect3DVertexBuffer9Impl *) pDestBuffer;
1986 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
1987 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
1989 wined3d_mutex_lock();
1990 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
1991 wined3d_mutex_unlock();
1993 return hr;
1996 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
1997 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
1999 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2000 IDirect3DVertexDeclaration9Impl *object;
2001 HRESULT hr;
2003 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2005 if (!declaration)
2007 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2008 return D3DERR_INVALIDCALL;
2011 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2012 if (!object)
2014 ERR("Failed to allocate vertex declaration memory.\n");
2015 return E_OUTOFMEMORY;
2018 hr = vertexdeclaration_init(object, This, elements);
2019 if (FAILED(hr))
2021 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2022 HeapFree(GetProcessHeap(), 0, object);
2023 return hr;
2026 TRACE("Created vertex declaration %p.\n", object);
2027 *declaration = (IDirect3DVertexDeclaration9 *)object;
2029 return D3D_OK;
2032 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2033 IDirect3DVertexDeclaration9 *declaration)
2035 HRESULT hr;
2037 TRACE("iface %p, declaration %p.\n", iface, declaration);
2039 wined3d_mutex_lock();
2040 hr = IWineD3DDevice_SetVertexDeclaration(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
2041 declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
2042 wined3d_mutex_unlock();
2044 return hr;
2047 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2048 IDirect3DVertexDeclaration9 **declaration)
2050 struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2051 HRESULT hr;
2053 TRACE("iface %p, declaration %p.\n", iface, declaration);
2055 if (!declaration) return D3DERR_INVALIDCALL;
2057 wined3d_mutex_lock();
2058 hr = IWineD3DDevice_GetVertexDeclaration(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, &wined3d_declaration);
2059 if (SUCCEEDED(hr) && wined3d_declaration)
2061 *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2062 IDirect3DVertexDeclaration9_AddRef(*declaration);
2063 wined3d_vertex_declaration_decref(wined3d_declaration);
2065 else
2067 *declaration = NULL;
2069 wined3d_mutex_unlock();
2071 TRACE("Returning %p.\n", *declaration);
2072 return hr;
2075 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
2076 HRESULT hr;
2077 D3DVERTEXELEMENT9* elements = NULL;
2078 IDirect3DVertexDeclaration9* pDecl = NULL;
2079 int p, low, high; /* deliberately signed */
2080 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
2082 TRACE("Searching for declaration for fvf %08x... ", fvf);
2084 low = 0;
2085 high = This->numConvertedDecls - 1;
2086 while(low <= high) {
2087 p = (low + high) >> 1;
2088 TRACE("%d ", p);
2089 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
2090 TRACE("found %p\n", convertedDecls[p]);
2091 return convertedDecls[p];
2092 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
2093 low = p + 1;
2094 } else {
2095 high = p - 1;
2098 TRACE("not found. Creating and inserting at position %d.\n", low);
2100 hr = vdecl_convert_fvf(fvf, &elements);
2101 if (hr != S_OK) return NULL;
2103 hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
2104 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
2105 if (hr != S_OK) return NULL;
2107 if(This->declArraySize == This->numConvertedDecls) {
2108 int grow = max(This->declArraySize / 2, 8);
2109 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2110 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2111 if(!convertedDecls) {
2112 /* This will destroy it */
2113 IDirect3DVertexDeclaration9_Release(pDecl);
2114 return NULL;
2116 This->convertedDecls = convertedDecls;
2117 This->declArraySize += grow;
2120 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
2121 convertedDecls[low] = pDecl;
2122 This->numConvertedDecls++;
2124 /* Will prevent the decl from being destroyed */
2125 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
2126 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
2128 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
2129 return pDecl;
2132 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
2133 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2134 IDirect3DVertexDeclaration9 *decl;
2135 HRESULT hr;
2137 TRACE("iface %p, fvf %#x.\n", iface, FVF);
2139 if (!FVF)
2141 WARN("%#x is not a valid FVF\n", FVF);
2142 return D3D_OK;
2145 wined3d_mutex_lock();
2146 decl = getConvertedDecl(This, FVF);
2147 wined3d_mutex_unlock();
2149 if (!decl)
2151 /* Any situation when this should happen, except out of memory? */
2152 ERR("Failed to create a converted vertex declaration\n");
2153 return D3DERR_DRIVERINTERNALERROR;
2156 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
2157 if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
2159 return hr;
2162 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
2164 IDirect3DVertexDeclaration9 *decl;
2165 HRESULT hr;
2167 TRACE("iface %p, fvf %p.\n", iface, pFVF);
2169 hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
2170 if (FAILED(hr))
2172 WARN("Failed to get vertex declaration, %#x\n", hr);
2173 *pFVF = 0;
2174 return hr;
2177 if (decl)
2179 *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
2180 IDirect3DVertexDeclaration9_Release(decl);
2182 else
2184 *pFVF = 0;
2187 TRACE("Returning FVF %#x\n", *pFVF);
2189 return hr;
2192 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2193 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2195 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2196 IDirect3DVertexShader9Impl *object;
2197 HRESULT hr;
2199 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2201 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2202 if (!object)
2204 ERR("Failed to allocate vertex shader memory.\n");
2205 return E_OUTOFMEMORY;
2208 hr = vertexshader_init(object, This, byte_code);
2209 if (FAILED(hr))
2211 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2212 HeapFree(GetProcessHeap(), 0, object);
2213 return hr;
2216 TRACE("Created vertex shader %p.\n", object);
2217 *shader = (IDirect3DVertexShader9 *)object;
2219 return D3D_OK;
2222 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
2223 IDirect3DVertexShader9 *shader)
2225 HRESULT hr;
2227 TRACE("iface %p, shader %p.\n", iface, shader);
2229 wined3d_mutex_lock();
2230 hr = IWineD3DDevice_SetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
2231 shader ? ((IDirect3DVertexShader9Impl *)shader)->wined3d_shader : NULL);
2232 wined3d_mutex_unlock();
2234 return hr;
2237 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
2238 IDirect3DVertexShader9 **shader)
2240 struct wined3d_shader *wined3d_shader;
2242 TRACE("iface %p, shader %p.\n", iface, shader);
2244 wined3d_mutex_lock();
2245 wined3d_shader = IWineD3DDevice_GetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
2246 if (wined3d_shader)
2248 *shader = wined3d_shader_get_parent(wined3d_shader);
2249 IDirect3DVertexShader9_AddRef(*shader);
2250 wined3d_shader_decref(wined3d_shader);
2252 else
2254 *shader = NULL;
2256 wined3d_mutex_unlock();
2258 TRACE("Returning %p.\n", *shader);
2260 return D3D_OK;
2263 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2264 UINT reg_idx, const float *data, UINT count)
2266 HRESULT hr;
2268 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2270 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2272 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2273 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2274 return D3DERR_INVALIDCALL;
2277 wined3d_mutex_lock();
2278 hr = IWineD3DDevice_SetVertexShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2279 wined3d_mutex_unlock();
2281 return hr;
2284 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2285 UINT reg_idx, float *data, UINT count)
2287 HRESULT hr;
2289 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2291 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2293 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2294 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2295 return D3DERR_INVALIDCALL;
2298 wined3d_mutex_lock();
2299 hr = IWineD3DDevice_GetVertexShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2300 wined3d_mutex_unlock();
2302 return hr;
2305 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2306 UINT reg_idx, const int *data, UINT count)
2308 HRESULT hr;
2310 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2312 wined3d_mutex_lock();
2313 hr = IWineD3DDevice_SetVertexShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2314 wined3d_mutex_unlock();
2316 return hr;
2319 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2320 UINT reg_idx, int *data, UINT count)
2322 HRESULT hr;
2324 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2326 wined3d_mutex_lock();
2327 hr = IWineD3DDevice_GetVertexShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2328 wined3d_mutex_unlock();
2330 return hr;
2333 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2334 UINT reg_idx, const BOOL *data, UINT count)
2336 HRESULT hr;
2338 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2340 wined3d_mutex_lock();
2341 hr = IWineD3DDevice_SetVertexShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2342 wined3d_mutex_unlock();
2344 return hr;
2347 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2348 UINT reg_idx, BOOL *data, UINT count)
2350 HRESULT hr;
2352 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2354 wined3d_mutex_lock();
2355 hr = IWineD3DDevice_GetVertexShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2356 wined3d_mutex_unlock();
2358 return hr;
2361 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
2362 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2363 HRESULT hr;
2365 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2366 iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2368 wined3d_mutex_lock();
2369 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2370 pStreamData ? ((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer : NULL,
2371 OffsetInBytes, Stride);
2372 wined3d_mutex_unlock();
2374 return hr;
2377 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
2378 UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride)
2380 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2381 struct wined3d_buffer *retStream = NULL;
2382 HRESULT hr;
2384 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2385 iface, StreamNumber, pStream, OffsetInBytes, pStride);
2387 if(pStream == NULL){
2388 return D3DERR_INVALIDCALL;
2391 wined3d_mutex_lock();
2392 hr = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
2393 if (SUCCEEDED(hr) && retStream)
2395 *pStream = wined3d_buffer_get_parent(retStream);
2396 IDirect3DVertexBuffer9_AddRef(*pStream);
2397 wined3d_buffer_decref(retStream);
2399 else
2401 if (FAILED(hr))
2403 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2405 *pStream = NULL;
2407 wined3d_mutex_unlock();
2409 return hr;
2412 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT StreamNumber,
2413 UINT Divider)
2415 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2416 HRESULT hr;
2418 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2420 wined3d_mutex_lock();
2421 hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
2422 wined3d_mutex_unlock();
2424 return hr;
2427 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
2428 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2429 HRESULT hr;
2431 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2433 wined3d_mutex_lock();
2434 hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
2435 wined3d_mutex_unlock();
2437 return hr;
2440 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
2441 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2442 HRESULT hr;
2443 IDirect3DIndexBuffer9Impl *ib = (IDirect3DIndexBuffer9Impl *) pIndexData;
2445 TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2447 wined3d_mutex_lock();
2448 hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2449 ib ? ib->wineD3DIndexBuffer : NULL,
2450 ib ? ib->format : WINED3DFMT_UNKNOWN);
2451 wined3d_mutex_unlock();
2453 return hr;
2456 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **ppIndexData)
2458 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2459 struct wined3d_buffer *retIndexData = NULL;
2460 HRESULT hr;
2462 TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2464 if(ppIndexData == NULL){
2465 return D3DERR_INVALIDCALL;
2468 wined3d_mutex_lock();
2469 hr = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2470 if (SUCCEEDED(hr) && retIndexData)
2472 *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2473 IDirect3DIndexBuffer9_AddRef(*ppIndexData);
2474 wined3d_buffer_decref(retIndexData);
2476 else
2478 if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2479 *ppIndexData = NULL;
2481 wined3d_mutex_unlock();
2483 return hr;
2486 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2487 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2489 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2490 IDirect3DPixelShader9Impl *object;
2491 HRESULT hr;
2493 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2495 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2496 if (!object)
2498 FIXME("Failed to allocate pixel shader memory.\n");
2499 return E_OUTOFMEMORY;
2502 hr = pixelshader_init(object, This, byte_code);
2503 if (FAILED(hr))
2505 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2506 HeapFree(GetProcessHeap(), 0, object);
2507 return hr;
2510 TRACE("Created pixel shader %p.\n", object);
2511 *shader = (IDirect3DPixelShader9 *)object;
2513 return D3D_OK;
2516 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
2517 IDirect3DPixelShader9 *shader)
2519 HRESULT hr;
2521 TRACE("iface %p, shader %p.\n", iface, shader);
2523 wined3d_mutex_lock();
2524 hr = IWineD3DDevice_SetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
2525 shader ? ((IDirect3DPixelShader9Impl *)shader)->wined3d_shader : NULL);
2526 wined3d_mutex_unlock();
2528 return hr;
2531 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
2532 IDirect3DPixelShader9 **shader)
2534 struct wined3d_shader *wined3d_shader;
2536 TRACE("iface %p, shader %p.\n", iface, shader);
2538 if (!shader) return D3DERR_INVALIDCALL;
2540 wined3d_mutex_lock();
2541 wined3d_shader = IWineD3DDevice_GetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
2542 if (wined3d_shader)
2544 *shader = wined3d_shader_get_parent(wined3d_shader);
2545 IDirect3DPixelShader9_AddRef(*shader);
2546 wined3d_shader_decref(wined3d_shader);
2548 else
2550 *shader = NULL;
2552 wined3d_mutex_unlock();
2554 TRACE("Returning %p.\n", *shader);
2556 return D3D_OK;
2559 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2560 UINT reg_idx, const float *data, UINT count)
2562 HRESULT hr;
2564 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2566 wined3d_mutex_lock();
2567 hr = IWineD3DDevice_SetPixelShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2568 wined3d_mutex_unlock();
2570 return hr;
2573 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2574 UINT reg_idx, float *data, UINT count)
2576 HRESULT hr;
2578 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2580 wined3d_mutex_lock();
2581 hr = IWineD3DDevice_GetPixelShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2582 wined3d_mutex_unlock();
2584 return hr;
2587 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2588 UINT reg_idx, const int *data, UINT count)
2590 HRESULT hr;
2592 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2594 wined3d_mutex_lock();
2595 hr = IWineD3DDevice_SetPixelShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2596 wined3d_mutex_unlock();
2598 return hr;
2601 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2602 UINT reg_idx, int *data, UINT count)
2604 HRESULT hr;
2606 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2608 wined3d_mutex_lock();
2609 hr = IWineD3DDevice_GetPixelShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2610 wined3d_mutex_unlock();
2612 return hr;
2615 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2616 UINT reg_idx, const BOOL *data, UINT count)
2618 HRESULT hr;
2620 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2622 wined3d_mutex_lock();
2623 hr = IWineD3DDevice_SetPixelShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2624 wined3d_mutex_unlock();
2626 return hr;
2629 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2630 UINT reg_idx, BOOL *data, UINT count)
2632 HRESULT hr;
2634 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2636 wined3d_mutex_lock();
2637 hr = IWineD3DDevice_GetPixelShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2638 wined3d_mutex_unlock();
2640 return hr;
2643 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2644 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2645 HRESULT hr;
2647 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2648 iface, Handle, pNumSegs, pRectPatchInfo);
2650 wined3d_mutex_lock();
2651 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2652 wined3d_mutex_unlock();
2654 return hr;
2657 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2658 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2659 HRESULT hr;
2661 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2662 iface, Handle, pNumSegs, pTriPatchInfo);
2664 wined3d_mutex_lock();
2665 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2666 wined3d_mutex_unlock();
2668 return hr;
2671 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
2672 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2673 HRESULT hr;
2675 TRACE("iface %p, handle %#x.\n", iface, Handle);
2677 wined3d_mutex_lock();
2678 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2679 wined3d_mutex_unlock();
2681 return hr;
2684 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface,
2685 D3DQUERYTYPE type, IDirect3DQuery9 **query)
2687 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2688 IDirect3DQuery9Impl *object;
2689 HRESULT hr;
2691 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2693 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2694 if (!object)
2696 ERR("Failed to allocate query memory.\n");
2697 return E_OUTOFMEMORY;
2700 hr = query_init(object, This, type);
2701 if (FAILED(hr))
2703 WARN("Failed to initialize query, hr %#x.\n", hr);
2704 HeapFree(GetProcessHeap(), 0, object);
2705 return hr;
2708 TRACE("Created query %p.\n", object);
2709 if (query) *query = &object->IDirect3DQuery9_iface;
2710 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2712 return D3D_OK;
2715 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2716 UINT width, UINT height, float *rows, float *columns)
2718 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2719 iface, width, height, rows, columns);
2721 return E_NOTIMPL;
2724 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2725 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2726 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2728 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2729 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2730 iface, src_surface, dst_surface, src_descs, rect_count,
2731 dst_descs, operation, offset_x, offset_y);
2733 return E_NOTIMPL;
2736 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2737 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2738 const RGNDATA *dirty_region, DWORD flags)
2740 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2741 iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2743 return E_NOTIMPL;
2746 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2748 FIXME("iface %p, priority %p stub!\n", iface, priority);
2750 return E_NOTIMPL;
2753 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2755 FIXME("iface %p, priority %d stub!\n", iface, priority);
2757 return E_NOTIMPL;
2760 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2762 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2764 return E_NOTIMPL;
2767 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2768 IDirect3DResource9 **resources, UINT32 resource_count)
2770 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2771 iface, resources, resource_count);
2773 return E_NOTIMPL;
2776 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2778 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2780 return E_NOTIMPL;
2783 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2785 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2787 *max_latency = 2;
2789 return E_NOTIMPL;
2792 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2794 static int i;
2796 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2798 if (!i++)
2799 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2801 return D3D_OK;
2804 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2805 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2806 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2808 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2809 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2810 iface, width, height, format, multisample_type, multisample_quality,
2811 lockable, surface, shared_handle, usage);
2813 return E_NOTIMPL;
2816 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2817 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2818 HANDLE *shared_handle, DWORD usage)
2820 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2821 iface, width, height, format, pool, surface, shared_handle, usage);
2823 return E_NOTIMPL;
2826 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2827 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2828 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2830 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2831 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2832 iface, width, height, format, multisample_type, multisample_quality,
2833 discard, surface, shared_handle, usage);
2835 return E_NOTIMPL;
2838 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2839 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2841 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2843 return E_NOTIMPL;
2846 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2847 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2849 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2851 return E_NOTIMPL;
2854 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2856 /* IUnknown */
2857 IDirect3DDevice9Impl_QueryInterface,
2858 IDirect3DDevice9Impl_AddRef,
2859 IDirect3DDevice9Impl_Release,
2860 /* IDirect3DDevice9 */
2861 IDirect3DDevice9Impl_TestCooperativeLevel,
2862 IDirect3DDevice9Impl_GetAvailableTextureMem,
2863 IDirect3DDevice9Impl_EvictManagedResources,
2864 IDirect3DDevice9Impl_GetDirect3D,
2865 IDirect3DDevice9Impl_GetDeviceCaps,
2866 IDirect3DDevice9Impl_GetDisplayMode,
2867 IDirect3DDevice9Impl_GetCreationParameters,
2868 IDirect3DDevice9Impl_SetCursorProperties,
2869 IDirect3DDevice9Impl_SetCursorPosition,
2870 IDirect3DDevice9Impl_ShowCursor,
2871 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
2872 IDirect3DDevice9Impl_GetSwapChain,
2873 IDirect3DDevice9Impl_GetNumberOfSwapChains,
2874 IDirect3DDevice9Impl_Reset,
2875 IDirect3DDevice9Impl_Present,
2876 IDirect3DDevice9Impl_GetBackBuffer,
2877 IDirect3DDevice9Impl_GetRasterStatus,
2878 IDirect3DDevice9Impl_SetDialogBoxMode,
2879 IDirect3DDevice9Impl_SetGammaRamp,
2880 IDirect3DDevice9Impl_GetGammaRamp,
2881 IDirect3DDevice9Impl_CreateTexture,
2882 IDirect3DDevice9Impl_CreateVolumeTexture,
2883 IDirect3DDevice9Impl_CreateCubeTexture,
2884 IDirect3DDevice9Impl_CreateVertexBuffer,
2885 IDirect3DDevice9Impl_CreateIndexBuffer,
2886 IDirect3DDevice9Impl_CreateRenderTarget,
2887 IDirect3DDevice9Impl_CreateDepthStencilSurface,
2888 IDirect3DDevice9Impl_UpdateSurface,
2889 IDirect3DDevice9Impl_UpdateTexture,
2890 IDirect3DDevice9Impl_GetRenderTargetData,
2891 IDirect3DDevice9Impl_GetFrontBufferData,
2892 IDirect3DDevice9Impl_StretchRect,
2893 IDirect3DDevice9Impl_ColorFill,
2894 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
2895 IDirect3DDevice9Impl_SetRenderTarget,
2896 IDirect3DDevice9Impl_GetRenderTarget,
2897 IDirect3DDevice9Impl_SetDepthStencilSurface,
2898 IDirect3DDevice9Impl_GetDepthStencilSurface,
2899 IDirect3DDevice9Impl_BeginScene,
2900 IDirect3DDevice9Impl_EndScene,
2901 IDirect3DDevice9Impl_Clear,
2902 IDirect3DDevice9Impl_SetTransform,
2903 IDirect3DDevice9Impl_GetTransform,
2904 IDirect3DDevice9Impl_MultiplyTransform,
2905 IDirect3DDevice9Impl_SetViewport,
2906 IDirect3DDevice9Impl_GetViewport,
2907 IDirect3DDevice9Impl_SetMaterial,
2908 IDirect3DDevice9Impl_GetMaterial,
2909 IDirect3DDevice9Impl_SetLight,
2910 IDirect3DDevice9Impl_GetLight,
2911 IDirect3DDevice9Impl_LightEnable,
2912 IDirect3DDevice9Impl_GetLightEnable,
2913 IDirect3DDevice9Impl_SetClipPlane,
2914 IDirect3DDevice9Impl_GetClipPlane,
2915 IDirect3DDevice9Impl_SetRenderState,
2916 IDirect3DDevice9Impl_GetRenderState,
2917 IDirect3DDevice9Impl_CreateStateBlock,
2918 IDirect3DDevice9Impl_BeginStateBlock,
2919 IDirect3DDevice9Impl_EndStateBlock,
2920 IDirect3DDevice9Impl_SetClipStatus,
2921 IDirect3DDevice9Impl_GetClipStatus,
2922 IDirect3DDevice9Impl_GetTexture,
2923 IDirect3DDevice9Impl_SetTexture,
2924 IDirect3DDevice9Impl_GetTextureStageState,
2925 IDirect3DDevice9Impl_SetTextureStageState,
2926 IDirect3DDevice9Impl_GetSamplerState,
2927 IDirect3DDevice9Impl_SetSamplerState,
2928 IDirect3DDevice9Impl_ValidateDevice,
2929 IDirect3DDevice9Impl_SetPaletteEntries,
2930 IDirect3DDevice9Impl_GetPaletteEntries,
2931 IDirect3DDevice9Impl_SetCurrentTexturePalette,
2932 IDirect3DDevice9Impl_GetCurrentTexturePalette,
2933 IDirect3DDevice9Impl_SetScissorRect,
2934 IDirect3DDevice9Impl_GetScissorRect,
2935 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
2936 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
2937 IDirect3DDevice9Impl_SetNPatchMode,
2938 IDirect3DDevice9Impl_GetNPatchMode,
2939 IDirect3DDevice9Impl_DrawPrimitive,
2940 IDirect3DDevice9Impl_DrawIndexedPrimitive,
2941 IDirect3DDevice9Impl_DrawPrimitiveUP,
2942 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
2943 IDirect3DDevice9Impl_ProcessVertices,
2944 IDirect3DDevice9Impl_CreateVertexDeclaration,
2945 IDirect3DDevice9Impl_SetVertexDeclaration,
2946 IDirect3DDevice9Impl_GetVertexDeclaration,
2947 IDirect3DDevice9Impl_SetFVF,
2948 IDirect3DDevice9Impl_GetFVF,
2949 IDirect3DDevice9Impl_CreateVertexShader,
2950 IDirect3DDevice9Impl_SetVertexShader,
2951 IDirect3DDevice9Impl_GetVertexShader,
2952 IDirect3DDevice9Impl_SetVertexShaderConstantF,
2953 IDirect3DDevice9Impl_GetVertexShaderConstantF,
2954 IDirect3DDevice9Impl_SetVertexShaderConstantI,
2955 IDirect3DDevice9Impl_GetVertexShaderConstantI,
2956 IDirect3DDevice9Impl_SetVertexShaderConstantB,
2957 IDirect3DDevice9Impl_GetVertexShaderConstantB,
2958 IDirect3DDevice9Impl_SetStreamSource,
2959 IDirect3DDevice9Impl_GetStreamSource,
2960 IDirect3DDevice9Impl_SetStreamSourceFreq,
2961 IDirect3DDevice9Impl_GetStreamSourceFreq,
2962 IDirect3DDevice9Impl_SetIndices,
2963 IDirect3DDevice9Impl_GetIndices,
2964 IDirect3DDevice9Impl_CreatePixelShader,
2965 IDirect3DDevice9Impl_SetPixelShader,
2966 IDirect3DDevice9Impl_GetPixelShader,
2967 IDirect3DDevice9Impl_SetPixelShaderConstantF,
2968 IDirect3DDevice9Impl_GetPixelShaderConstantF,
2969 IDirect3DDevice9Impl_SetPixelShaderConstantI,
2970 IDirect3DDevice9Impl_GetPixelShaderConstantI,
2971 IDirect3DDevice9Impl_SetPixelShaderConstantB,
2972 IDirect3DDevice9Impl_GetPixelShaderConstantB,
2973 IDirect3DDevice9Impl_DrawRectPatch,
2974 IDirect3DDevice9Impl_DrawTriPatch,
2975 IDirect3DDevice9Impl_DeletePatch,
2976 IDirect3DDevice9Impl_CreateQuery,
2977 /* IDirect3DDevice9Ex */
2978 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
2979 IDirect3DDevice9ExImpl_ComposeRects,
2980 IDirect3DDevice9ExImpl_PresentEx,
2981 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
2982 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
2983 IDirect3DDevice9ExImpl_WaitForVBlank,
2984 IDirect3DDevice9ExImpl_CheckResourceResidency,
2985 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
2986 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
2987 IDirect3DDevice9ExImpl_CheckDeviceState,
2988 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
2989 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
2990 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
2991 IDirect3DDevice9ExImpl_ResetEx,
2992 IDirect3DDevice9ExImpl_GetDisplayModeEx
2995 /* IWineD3DDeviceParent IUnknown methods */
2997 static inline struct IDirect3DDevice9Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2999 return (struct IDirect3DDevice9Impl *)((char*)iface
3000 - FIELD_OFFSET(struct IDirect3DDevice9Impl, device_parent_vtbl));
3003 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
3005 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3006 return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex *)This, riid, object);
3009 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
3011 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3012 return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex *)This);
3015 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
3017 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3018 return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex *)This);
3021 /* IWineD3DDeviceParent methods */
3023 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
3025 TRACE("iface %p, device %p\n", iface, device);
3028 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
3029 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3030 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
3032 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3033 IDirect3DSurface9Impl *d3d_surface;
3034 BOOL lockable = TRUE;
3035 HRESULT hr;
3037 TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3038 "\tpool %#x, level %u, face %u, surface %p\n",
3039 iface, container_parent, width, height, format, usage, pool, level, face, surface);
3041 if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3042 lockable = FALSE;
3044 hr = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)This, width, height,
3045 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3046 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3047 if (FAILED(hr))
3049 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
3050 return hr;
3053 *surface = d3d_surface->wineD3DSurface;
3054 IWineD3DSurface_AddRef(*surface);
3056 d3d_surface->container = container_parent;
3057 IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3058 d3d_surface->parentDevice = NULL;
3060 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
3061 d3d_surface->forwardReference = container_parent;
3063 return hr;
3066 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
3067 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3068 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
3069 IWineD3DSurface **surface)
3071 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3072 IDirect3DSurface9Impl *d3d_surface;
3073 HRESULT hr;
3075 TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3076 "\tmultisample_quality %u, lockable %u, surface %p\n",
3077 iface, container_parent, width, height, format, multisample_type, multisample_quality, lockable, surface);
3079 hr = IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex *)This, width, height,
3080 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3081 (IDirect3DSurface9 **)&d3d_surface, NULL);
3082 if (FAILED(hr))
3084 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
3085 return hr;
3088 *surface = d3d_surface->wineD3DSurface;
3089 IWineD3DSurface_AddRef(*surface);
3091 d3d_surface->container = container_parent;
3092 /* Implicit surfaces are created with an refcount of 0 */
3093 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
3095 return hr;
3098 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
3099 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
3100 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
3102 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3103 IDirect3DSurface9Impl *d3d_surface;
3104 HRESULT hr;
3106 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3107 "\tmultisample_quality %u, discard %u, surface %p\n",
3108 iface, width, height, format, multisample_type, multisample_quality, discard, surface);
3110 hr = IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex *)This, width, height,
3111 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, discard,
3112 (IDirect3DSurface9 **)&d3d_surface, NULL);
3113 if (FAILED(hr))
3115 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
3116 return hr;
3119 *surface = d3d_surface->wineD3DSurface;
3120 IWineD3DSurface_AddRef(*surface);
3121 d3d_surface->container = (IUnknown *)This;
3122 /* Implicit surfaces are created with an refcount of 0 */
3123 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
3125 return hr;
3128 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
3129 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3130 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
3132 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3133 IDirect3DVolume9Impl *object;
3134 HRESULT hr;
3136 TRACE("iface %p, container_parent %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3137 iface, container_parent, width, height, depth, format, pool, usage, volume);
3139 /* Allocate the storage for the device */
3140 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3141 if (!object)
3143 FIXME("Allocation of memory failed\n");
3144 *volume = NULL;
3145 return D3DERR_OUTOFVIDEOMEMORY;
3148 hr = volume_init(object, This, width, height, depth, usage, format, pool);
3149 if (FAILED(hr))
3151 WARN("Failed to initialize volume, hr %#x.\n", hr);
3152 HeapFree(GetProcessHeap(), 0, object);
3153 return hr;
3156 *volume = object->wineD3DVolume;
3157 IWineD3DVolume_AddRef(*volume);
3158 IDirect3DVolume9_Release((IDirect3DVolume9 *)object);
3160 object->container = container_parent;
3161 object->forwardReference = container_parent;
3163 TRACE("(%p) Created volume %p\n", iface, object);
3165 return hr;
3168 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
3169 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
3171 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3172 D3DPRESENT_PARAMETERS local_parameters;
3173 IDirect3DSwapChain9 *d3d_swapchain;
3174 HRESULT hr;
3176 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
3178 /* Copy the presentation parameters */
3179 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
3180 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
3181 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
3182 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
3183 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
3184 local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
3185 local_parameters.SwapEffect = present_parameters->SwapEffect;
3186 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
3187 local_parameters.Windowed = present_parameters->Windowed;
3188 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
3189 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
3190 local_parameters.Flags = present_parameters->Flags;
3191 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
3192 local_parameters.PresentationInterval = present_parameters->PresentationInterval;
3194 hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex *)This,
3195 &local_parameters, &d3d_swapchain);
3196 if (FAILED(hr))
3198 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
3199 *swapchain = NULL;
3200 return hr;
3203 *swapchain = ((IDirect3DSwapChain9Impl *)d3d_swapchain)->wineD3DSwapChain;
3204 IWineD3DSwapChain_AddRef(*swapchain);
3205 IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
3207 /* Copy back the presentation parameters */
3208 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
3209 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
3210 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3211 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
3212 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
3213 present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
3214 present_parameters->SwapEffect = local_parameters.SwapEffect;
3215 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
3216 present_parameters->Windowed = local_parameters.Windowed;
3217 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
3218 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3219 present_parameters->Flags = local_parameters.Flags;
3220 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
3221 present_parameters->PresentationInterval = local_parameters.PresentationInterval;
3223 return hr;
3226 static const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl =
3228 /* IUnknown methods */
3229 device_parent_QueryInterface,
3230 device_parent_AddRef,
3231 device_parent_Release,
3232 /* IWineD3DDeviceParent methods */
3233 device_parent_WineD3DDeviceCreated,
3234 device_parent_CreateSurface,
3235 device_parent_CreateRenderTarget,
3236 device_parent_CreateDepthStencilSurface,
3237 device_parent_CreateVolume,
3238 device_parent_CreateSwapChain,
3241 static void setup_fpu(void)
3243 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3244 WORD cw;
3245 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3246 cw = (cw & ~0xf3f) | 0x3f;
3247 __asm__ volatile ("fldcw %0" : : "m" (cw));
3248 #else
3249 FIXME("FPU setup not implemented for this platform.\n");
3250 #endif
3253 HRESULT device_init(IDirect3DDevice9Impl *device, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
3254 HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3256 WINED3DPRESENT_PARAMETERS *wined3d_parameters;
3257 UINT i, count = 1;
3258 HRESULT hr;
3260 if (mode)
3261 FIXME("Ignoring display mode.\n");
3263 device->lpVtbl = &Direct3DDevice9_Vtbl;
3264 device->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl;
3265 device->ref = 1;
3267 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3269 wined3d_mutex_lock();
3270 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags,
3271 (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
3272 if (FAILED(hr))
3274 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3275 wined3d_mutex_unlock();
3276 return hr;
3279 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3281 WINED3DCAPS caps;
3283 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3284 count = caps.NumberOfAdaptersInGroup;
3287 if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
3289 if (!parameters->Windowed)
3291 if (!focus_window) focus_window = parameters->hDeviceWindow;
3292 if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
3294 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3295 IWineD3DDevice_Release(device->WineD3DDevice);
3296 wined3d_mutex_unlock();
3297 return hr;
3300 for (i = 0; i < count; ++i)
3302 HWND device_window = parameters[i].hDeviceWindow;
3304 if (!device_window) device_window = focus_window;
3305 IWineD3DDevice_SetupFullscreenWindow(device->WineD3DDevice, device_window,
3306 parameters[i].BackBufferWidth,
3307 parameters[i].BackBufferHeight);
3311 wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
3312 if (!wined3d_parameters)
3314 ERR("Failed to allocate wined3d parameters.\n");
3315 IWineD3DDevice_Release(device->WineD3DDevice);
3316 wined3d_mutex_unlock();
3317 return E_OUTOFMEMORY;
3320 for (i = 0; i < count; ++i)
3322 wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth;
3323 wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight;
3324 wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3325 wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount;
3326 wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType;
3327 wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality;
3328 wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect;
3329 wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow;
3330 wined3d_parameters[i].Windowed = parameters[i].Windowed;
3331 wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil;
3332 wined3d_parameters[i].AutoDepthStencilFormat =
3333 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3334 wined3d_parameters[i].Flags = parameters[i].Flags;
3335 wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz;
3336 wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval;
3337 wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
3340 hr = IWineD3DDevice_Init3D(device->WineD3DDevice, wined3d_parameters);
3341 if (FAILED(hr))
3343 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3344 IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
3345 HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3346 IWineD3DDevice_Release(device->WineD3DDevice);
3347 wined3d_mutex_unlock();
3348 return hr;
3351 wined3d_mutex_unlock();
3353 for (i = 0; i < count; ++i)
3355 parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth;
3356 parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight;
3357 parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat);
3358 parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount;
3359 parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType;
3360 parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality;
3361 parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect;
3362 parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow;
3363 parameters[i].Windowed = wined3d_parameters[i].Windowed;
3364 parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil;
3365 parameters[i].AutoDepthStencilFormat =
3366 d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat);
3367 parameters[i].Flags = wined3d_parameters[i].Flags;
3368 parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz;
3369 parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval;
3371 HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3373 /* Initialize the converted declaration array. This creates a valid pointer
3374 * and when adding decls HeapReAlloc() can be used without further checking. */
3375 device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
3376 if (!device->convertedDecls)
3378 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3379 wined3d_mutex_lock();
3380 IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D9CB_DestroySwapChain);
3381 IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
3382 IWineD3DDevice_Release(device->WineD3DDevice);
3383 wined3d_mutex_unlock();
3384 return E_OUTOFMEMORY;
3387 return D3D_OK;