d3dx9: Add some shader definitions.
[wine/testsucceed.git] / dlls / d3dx9_36 / shader.c
blobc65f6746c737b686c4991c5837e2a380d3658a4d
1 /*
2 * Copyright 2008 Luis Busquets
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
21 #include "wine/debug.h"
22 #include "wine/unicode.h"
23 #include "windef.h"
24 #include "wingdi.h"
25 #include "d3dx9.h"
26 #include "d3dx9shader.h"
27 #include "d3dx9_36_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
31 LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device)
33 D3DCAPS9 caps;
35 TRACE("device %p\n", device);
37 if (!device) return NULL;
39 IDirect3DDevice9_GetDeviceCaps(device,&caps);
41 switch (caps.PixelShaderVersion)
43 case D3DPS_VERSION(1, 1):
44 return "ps_1_1";
46 case D3DPS_VERSION(1, 2):
47 return "ps_1_2";
49 case D3DPS_VERSION(1, 3):
50 return "ps_1_3";
52 case D3DPS_VERSION(1, 4):
53 return "ps_1_4";
55 case D3DPS_VERSION(2, 0):
56 if ((caps.PS20Caps.NumTemps>=22) &&
57 (caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) &&
58 (caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
59 (caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) &&
60 (caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
61 (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
63 return "ps_2_a";
65 if ((caps.PS20Caps.NumTemps>=32) &&
66 (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
68 return "ps_2_b";
70 return "ps_2_0";
72 case D3DPS_VERSION(3, 0):
73 return "ps_3_0";
76 return NULL;
79 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
81 const DWORD *ptr = byte_code;
83 TRACE("byte_code %p\n", byte_code);
85 if (!ptr) return 0;
87 /* Look for the END token, skipping the VERSION token */
88 while (*++ptr != D3DSIO_END)
90 /* Skip comments */
91 if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
93 ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
96 ++ptr;
98 /* Return the shader size in bytes */
99 return (ptr - byte_code) * sizeof(*ptr);
102 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
104 TRACE("byte_code %p\n", byte_code);
106 return byte_code ? *byte_code : 0;
109 LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device)
111 D3DCAPS9 caps;
113 TRACE("device %p\n", device);
115 if (!device) return NULL;
117 IDirect3DDevice9_GetDeviceCaps(device,&caps);
119 switch (caps.VertexShaderVersion)
121 case D3DVS_VERSION(1, 1):
122 return "vs_1_1";
123 case D3DVS_VERSION(2, 0):
124 if ((caps.VS20Caps.NumTemps>=13) &&
125 (caps.VS20Caps.DynamicFlowControlDepth==24) &&
126 (caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
128 return "vs_2_a";
130 return "vs_2_0";
131 case D3DVS_VERSION(3, 0):
132 return "vs_3_0";
135 return NULL;
138 HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size)
140 CONST DWORD *ptr = byte_code;
142 TRACE("(%p, %x, %p, %p)", byte_code, fourcc, data, size);
144 if (!byte_code)
145 return D3DERR_INVALIDCALL;
147 while (*++ptr != D3DSIO_END)
149 /* Check if it is a comment */
150 if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
152 DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
154 /* Check if this is the comment we are looking for */
155 if (*(ptr + 1) == fourcc)
157 UINT ctab_size = (comment_size - 1) * sizeof(DWORD);
158 LPCVOID ctab_data = ptr + 2;
159 if (size)
160 *size = ctab_size;
161 if (data)
162 *data = ctab_data;
163 TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size);
164 return D3D_OK;
166 ptr += comment_size;
170 return S_FALSE;
173 HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
174 UINT data_len,
175 CONST D3DXMACRO* defines,
176 LPD3DXINCLUDE include,
177 DWORD flags,
178 LPD3DXBUFFER* shader,
179 LPD3DXBUFFER* error_messages)
181 FIXME("(%p, %d, %p, %p, %x, %p, %p): stub\n", data, data_len, defines, include, flags, shader, error_messages);
182 return D3DERR_INVALIDCALL;
185 HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
186 CONST D3DXMACRO* defines,
187 LPD3DXINCLUDE include,
188 DWORD flags,
189 LPD3DXBUFFER* shader,
190 LPD3DXBUFFER* error_messages)
192 LPWSTR filename_w = NULL;
193 DWORD len;
194 HRESULT ret;
196 if (!filename) return D3DXERR_INVALIDDATA;
198 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
199 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
200 if (!filename_w) return E_OUTOFMEMORY;
201 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
203 ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
205 HeapFree(GetProcessHeap(), 0, filename_w);
206 return ret;
209 HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
210 CONST D3DXMACRO* defines,
211 LPD3DXINCLUDE include,
212 DWORD flags,
213 LPD3DXBUFFER* shader,
214 LPD3DXBUFFER* error_messages)
216 FIXME("(%s, %p, %p, %x, %p, %p): stub\n", debugstr_w(filename), defines, include, flags, shader, error_messages);
217 return D3DERR_INVALIDCALL;
220 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
221 LPCSTR resource,
222 CONST D3DXMACRO* defines,
223 LPD3DXINCLUDE include,
224 DWORD flags,
225 LPD3DXBUFFER* shader,
226 LPD3DXBUFFER* error_messages)
228 HRSRC res;
229 LPCSTR buffer;
230 DWORD len;
232 if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
233 return D3DXERR_INVALIDDATA;
234 if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
235 return D3DXERR_INVALIDDATA;
236 return D3DXAssembleShader(buffer, len, defines, include, flags,
237 shader, error_messages);
240 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
241 LPCWSTR resource,
242 CONST D3DXMACRO* defines,
243 LPD3DXINCLUDE include,
244 DWORD flags,
245 LPD3DXBUFFER* shader,
246 LPD3DXBUFFER* error_messages)
248 HRSRC res;
249 LPCSTR buffer;
250 DWORD len;
252 if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA)))
253 return D3DXERR_INVALIDDATA;
254 if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
255 return D3DXERR_INVALIDDATA;
256 return D3DXAssembleShader(buffer, len, defines, include, flags,
257 shader, error_messages);
260 HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData,
261 UINT srcDataLen,
262 CONST D3DXMACRO* pDefines,
263 LPD3DXINCLUDE pInclude,
264 LPCSTR pFunctionName,
265 LPCSTR pProfile,
266 DWORD Flags,
267 LPD3DXBUFFER* ppShader,
268 LPD3DXBUFFER* ppErrorMsgs,
269 LPD3DXCONSTANTTABLE * ppConstantTable)
271 FIXME("(%p, %d, %p, %p, %p, %p, %d, %p, %p, %p): stub\n",
272 pSrcData, srcDataLen, pDefines, pInclude, pFunctionName,
273 pProfile, Flags, ppShader, ppErrorMsgs, ppConstantTable);
274 return D3DERR_INVALIDCALL;
277 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl;
279 typedef struct ID3DXConstantTableImpl {
280 const ID3DXConstantTableVtbl *lpVtbl;
281 LONG ref;
282 LPVOID ctab;
283 DWORD size;
284 } ID3DXConstantTableImpl;
286 /*** IUnknown methods ***/
287 static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable* iface, REFIID riid, void** ppvObject)
289 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
291 TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), ppvObject);
293 if (IsEqualGUID(riid, &IID_IUnknown) ||
294 IsEqualGUID(riid, &IID_ID3DXConstantTable))
296 ID3DXConstantTable_AddRef(iface);
297 *ppvObject = This;
298 return S_OK;
301 ERR("Interface %s not found\n", debugstr_guid(riid));
303 return E_NOINTERFACE;
306 static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable* iface)
308 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
310 TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
312 return InterlockedIncrement(&This->ref);
315 static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable* iface)
317 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
318 ULONG ref = InterlockedDecrement(&This->ref);
320 TRACE("(%p)->(): Release from %d\n", This, ref + 1);
322 if (!ref)
324 HeapFree(GetProcessHeap(), 0, This->ctab);
325 HeapFree(GetProcessHeap(), 0, This);
328 return ref;
331 /*** ID3DXBuffer methods ***/
332 static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable* iface)
334 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
336 TRACE("(%p)->()\n", This);
338 return This->ctab;
341 static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable* iface)
343 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
345 TRACE("(%p)->()\n", This);
347 return This->size;
350 /*** ID3DXConstantTable methods ***/
351 static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable* iface, D3DXCONSTANTTABLE_DESC *desc)
353 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
355 FIXME("(%p)->(%p): stub\n", This, desc);
357 return E_NOTIMPL;
360 static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable* iface, D3DXHANDLE constant,
361 D3DXCONSTANT_DESC *desc, UINT *count)
363 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
365 FIXME("(%p)->(%p, %p, %p): stub\n", This, constant, desc, count);
367 return E_NOTIMPL;
370 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
372 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
374 FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
376 return NULL;
379 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable* iface, D3DXHANDLE constant, LPCSTR name)
381 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
383 FIXME("(%p)->(%p, %s): stub\n", This, constant, name);
385 return NULL;
388 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByElement(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
390 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
392 FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
394 return NULL;
397 static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device)
399 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
401 FIXME("(%p)->(%p): stub\n", This, device);
403 return E_NOTIMPL;
406 static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
407 D3DXHANDLE constant, LPCVOID data, UINT bytes)
409 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
411 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, data, bytes);
413 return E_NOTIMPL;
416 static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
417 D3DXHANDLE constant, BOOL b)
419 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
421 FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, b);
423 return E_NOTIMPL;
426 static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
427 D3DXHANDLE constant, CONST BOOL* b, UINT count)
429 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
431 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, b, count);
433 return E_NOTIMPL;
436 static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, INT n)
438 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
440 FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, n);
442 return E_NOTIMPL;
445 static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
446 D3DXHANDLE constant, CONST INT* n, UINT count)
448 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
450 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, n, count);
452 return E_NOTIMPL;
455 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
456 D3DXHANDLE constant, FLOAT f)
458 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
460 FIXME("(%p)->(%p, %p, %f): stub\n", This, device, constant, f);
462 return E_NOTIMPL;
465 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
466 D3DXHANDLE constant, CONST FLOAT* f, UINT count)
468 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
470 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, f, count);
472 return E_NOTIMPL;
475 static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
476 D3DXHANDLE constant, CONST D3DXVECTOR4* vector)
478 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
480 FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, vector);
482 return E_NOTIMPL;
485 static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
486 D3DXHANDLE constant, CONST D3DXVECTOR4* vector, UINT count)
488 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
490 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, vector, count);
492 return E_NOTIMPL;
495 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
496 D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
498 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
500 FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
502 return E_NOTIMPL;
505 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
506 D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
508 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
510 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
512 return E_NOTIMPL;
515 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
516 D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
518 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
520 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
522 return E_NOTIMPL;
525 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
526 D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
528 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
530 FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
532 return E_NOTIMPL;
535 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
536 D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
538 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
540 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
542 return E_NOTIMPL;
545 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
546 D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
548 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
550 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
552 return E_NOTIMPL;
555 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
557 /*** IUnknown methods ***/
558 ID3DXConstantTableImpl_QueryInterface,
559 ID3DXConstantTableImpl_AddRef,
560 ID3DXConstantTableImpl_Release,
561 /*** ID3DXBuffer methods ***/
562 ID3DXConstantTableImpl_GetBufferPointer,
563 ID3DXConstantTableImpl_GetBufferSize,
564 /*** ID3DXConstantTable methods ***/
565 ID3DXConstantTableImpl_GetDesc,
566 ID3DXConstantTableImpl_GetConstantDesc,
567 ID3DXConstantTableImpl_GetConstant,
568 ID3DXConstantTableImpl_GetConstantByName,
569 ID3DXConstantTableImpl_GetConstantByElement,
570 ID3DXConstantTableImpl_SetDefaults,
571 ID3DXConstantTableImpl_SetValue,
572 ID3DXConstantTableImpl_SetBool,
573 ID3DXConstantTableImpl_SetBoolArray,
574 ID3DXConstantTableImpl_SetInt,
575 ID3DXConstantTableImpl_SetIntArray,
576 ID3DXConstantTableImpl_SetFloat,
577 ID3DXConstantTableImpl_SetFloatArray,
578 ID3DXConstantTableImpl_SetVector,
579 ID3DXConstantTableImpl_SetVectorArray,
580 ID3DXConstantTableImpl_SetMatrix,
581 ID3DXConstantTableImpl_SetMatrixArray,
582 ID3DXConstantTableImpl_SetMatrixPointerArray,
583 ID3DXConstantTableImpl_SetMatrixTranspose,
584 ID3DXConstantTableImpl_SetMatrixTransposeArray,
585 ID3DXConstantTableImpl_SetMatrixTransposePointerArray
588 HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
589 DWORD flags,
590 LPD3DXCONSTANTTABLE* constant_table)
592 ID3DXConstantTableImpl* object;
593 HRESULT hr;
594 LPCVOID data;
595 UINT size;
597 FIXME("(%p, %x, %p): semi-stub\n", byte_code, flags, constant_table);
599 if (!byte_code || !constant_table)
600 return D3DERR_INVALIDCALL;
602 hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
603 if (hr != D3D_OK)
604 return D3DXERR_INVALIDDATA;
606 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXConstantTableImpl));
607 if (!object)
609 ERR("Out of memory\n");
610 return E_OUTOFMEMORY;
613 object->lpVtbl = &ID3DXConstantTable_Vtbl;
614 object->ref = 1;
616 object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
617 if (!object->ctab)
619 HeapFree(GetProcessHeap(), 0, object);
620 ERR("Out of memory\n");
621 return E_OUTOFMEMORY;
623 object->size = size;
624 memcpy(object->ctab, data, object->size);
626 *constant_table = (LPD3DXCONSTANTTABLE)object;
628 return D3D_OK;
631 HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code,
632 LPD3DXCONSTANTTABLE* constant_table)
634 TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table);
636 return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table);