ddraw: Implement ddraw7_GetScanLine() on top of wined3d_get_adapter_raster_status().
[wine/testsucceed.git] / dlls / ddraw / ddraw.c
blobb96fd487b94bbfbe2914252bbedc35db0cb2f199
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
33 "display",
34 "DirectDraw HAL",
35 { { 0x00010001, 0x00010001 } },
36 0, 0, 0, 0,
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static struct enum_device_entry
44 char interface_name[100];
45 char device_name[100];
46 const GUID *device_guid;
47 } device_list7[] =
49 /* T&L HAL device */
51 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
52 "Wine D3D7 T&L HAL",
53 &IID_IDirect3DTnLHalDevice,
56 /* HAL device */
58 "WINE Direct3D7 Hardware acceleration using WineD3D",
59 "Direct3D HAL",
60 &IID_IDirect3DHALDevice,
63 /* RGB device */
65 "WINE Direct3D7 RGB Software Emulation using WineD3D",
66 "Wine D3D7 RGB",
67 &IID_IDirect3DRGBDevice,
71 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
75 ddraw_null_wined3d_object_destroyed,
78 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
80 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
83 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
85 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
88 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
90 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
93 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
95 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
98 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
100 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
103 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
105 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
108 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
110 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
113 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
115 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
118 /*****************************************************************************
119 * IUnknown Methods
120 *****************************************************************************/
122 /*****************************************************************************
123 * IDirectDraw7::QueryInterface
125 * Queries different interfaces of the DirectDraw object. It can return
126 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
128 * method.
129 * The returned interface is AddRef()-ed before it's returned
131 * Used for version 1, 2, 4 and 7
133 * Params:
134 * refiid: Interface ID asked for
135 * obj: Used to return the interface pointer
137 * Returns:
138 * S_OK if an interface was found
139 * E_NOINTERFACE if the requested interface wasn't found
141 *****************************************************************************/
142 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
144 struct ddraw *This = impl_from_IDirectDraw7(iface);
146 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
148 /* Can change surface impl type */
149 wined3d_mutex_lock();
151 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
152 *obj = NULL;
154 if(!refiid)
156 wined3d_mutex_unlock();
157 return DDERR_INVALIDPARAMS;
160 /* Check DirectDraw Interfaces */
161 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
162 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
164 *obj = &This->IDirectDraw7_iface;
165 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
167 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
169 *obj = &This->IDirectDraw4_iface;
170 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
172 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
174 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
176 *obj = NULL;
177 wined3d_mutex_unlock();
178 return E_NOINTERFACE;
180 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
182 *obj = &This->IDirectDraw2_iface;
183 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
185 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
187 *obj = &This->IDirectDraw_iface;
188 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
191 /* Direct3D
192 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194 * who had this idea and why. The older interfaces can query and IDirect3D version
195 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196 * and messy to implement with the common creation function, so it has been left out here.
198 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
199 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
200 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
201 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
203 /* Check the surface implementation */
204 if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
206 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207 /* Do not abort here, only reject 3D Device creation */
210 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
212 This->d3dversion = 1;
213 *obj = &This->IDirect3D_iface;
214 TRACE(" returning Direct3D interface at %p.\n", *obj);
216 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
218 This->d3dversion = 2;
219 *obj = &This->IDirect3D2_iface;
220 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
222 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
224 This->d3dversion = 3;
225 *obj = &This->IDirect3D3_iface;
226 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
228 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
230 This->d3dversion = 7;
231 *obj = &This->IDirect3D7_iface;
232 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
235 /* Unknown interface */
236 else
238 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
239 wined3d_mutex_unlock();
240 return E_NOINTERFACE;
243 IUnknown_AddRef( (IUnknown *) *obj );
244 wined3d_mutex_unlock();
246 return S_OK;
249 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
251 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
253 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
255 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
258 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
260 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
262 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
264 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
267 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
269 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
271 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
273 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
276 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
278 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
280 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
282 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
285 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
287 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
289 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
291 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
294 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
296 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
298 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
300 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
303 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
305 struct ddraw *ddraw = impl_from_IDirect3D(iface);
307 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
309 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
312 /*****************************************************************************
313 * IDirectDraw7::AddRef
315 * Increases the interfaces refcount, basically
317 * DDraw refcounting is a bit tricky. The different DirectDraw interface
318 * versions have individual refcounts, but the IDirect3D interfaces do not.
319 * All interfaces are from one object, that means calling QueryInterface on an
320 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
321 * ddraw object.
323 * That means all AddRef and Release implementations of IDirectDrawX work
324 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
325 * except of IDirect3D7 which thunks to IDirectDraw7
327 * Returns: The new refcount
329 *****************************************************************************/
330 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
332 struct ddraw *This = impl_from_IDirectDraw7(iface);
333 ULONG ref = InterlockedIncrement(&This->ref7);
335 TRACE("%p increasing refcount to %u.\n", This, ref);
337 if(ref == 1) InterlockedIncrement(&This->numIfaces);
339 return ref;
342 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
344 struct ddraw *This = impl_from_IDirectDraw4(iface);
345 ULONG ref = InterlockedIncrement(&This->ref4);
347 TRACE("%p increasing refcount to %u.\n", This, ref);
349 if (ref == 1) InterlockedIncrement(&This->numIfaces);
351 return ref;
354 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
356 struct ddraw *This = impl_from_IDirectDraw2(iface);
357 ULONG ref = InterlockedIncrement(&This->ref2);
359 TRACE("%p increasing refcount to %u.\n", This, ref);
361 if (ref == 1) InterlockedIncrement(&This->numIfaces);
363 return ref;
366 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
368 struct ddraw *This = impl_from_IDirectDraw(iface);
369 ULONG ref = InterlockedIncrement(&This->ref1);
371 TRACE("%p increasing refcount to %u.\n", This, ref);
373 if (ref == 1) InterlockedIncrement(&This->numIfaces);
375 return ref;
378 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
380 struct ddraw *This = impl_from_IDirect3D7(iface);
382 TRACE("iface %p.\n", iface);
384 return ddraw7_AddRef(&This->IDirectDraw7_iface);
387 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
389 struct ddraw *This = impl_from_IDirect3D3(iface);
391 TRACE("iface %p.\n", iface);
393 return ddraw1_AddRef(&This->IDirectDraw_iface);
396 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
398 struct ddraw *This = impl_from_IDirect3D2(iface);
400 TRACE("iface %p.\n", iface);
402 return ddraw1_AddRef(&This->IDirectDraw_iface);
405 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
407 struct ddraw *This = impl_from_IDirect3D(iface);
409 TRACE("iface %p.\n", iface);
411 return ddraw1_AddRef(&This->IDirectDraw_iface);
414 void ddraw_destroy_swapchain(struct ddraw *ddraw)
416 TRACE("Destroying the swapchain.\n");
418 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
419 ddraw->wined3d_swapchain = NULL;
421 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
423 UINT i;
425 for (i = 0; i < ddraw->numConvertedDecls; ++i)
427 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
429 HeapFree(GetProcessHeap(), 0, ddraw->decls);
430 ddraw->numConvertedDecls = 0;
432 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
434 ERR("Failed to uninit 3D.\n");
436 else
438 /* Free the d3d window if one was created. */
439 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
441 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
442 DestroyWindow(ddraw->d3d_window);
443 ddraw->d3d_window = 0;
447 ddraw->d3d_initialized = FALSE;
449 else
451 wined3d_device_uninit_gdi(ddraw->wined3d_device);
454 ddraw_set_swapchain_window(ddraw, NULL);
456 TRACE("Swapchain destroyed.\n");
459 /*****************************************************************************
460 * ddraw_destroy
462 * Destroys a ddraw object if all refcounts are 0. This is to share code
463 * between the IDirectDrawX::Release functions
465 * Params:
466 * This: DirectDraw object to destroy
468 *****************************************************************************/
469 static void ddraw_destroy(struct ddraw *This)
471 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
472 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
474 /* Destroy the device window if we created one */
475 if(This->devicewindow != 0)
477 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
478 DestroyWindow(This->devicewindow);
479 This->devicewindow = 0;
482 wined3d_mutex_lock();
483 list_remove(&This->ddraw_list_entry);
484 wined3d_mutex_unlock();
486 if (This->wined3d_swapchain)
487 ddraw_destroy_swapchain(This);
488 wined3d_device_decref(This->wined3d_device);
489 wined3d_decref(This->wined3d);
491 /* Now free the object */
492 HeapFree(GetProcessHeap(), 0, This);
495 /*****************************************************************************
496 * IDirectDraw7::Release
498 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
500 * Returns: The new refcount
501 *****************************************************************************/
502 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
504 struct ddraw *This = impl_from_IDirectDraw7(iface);
505 ULONG ref = InterlockedDecrement(&This->ref7);
507 TRACE("%p decreasing refcount to %u.\n", This, ref);
509 if (!ref && !InterlockedDecrement(&This->numIfaces))
510 ddraw_destroy(This);
512 return ref;
515 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
517 struct ddraw *This = impl_from_IDirectDraw4(iface);
518 ULONG ref = InterlockedDecrement(&This->ref4);
520 TRACE("%p decreasing refcount to %u.\n", This, ref);
522 if (!ref && !InterlockedDecrement(&This->numIfaces))
523 ddraw_destroy(This);
525 return ref;
528 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
530 struct ddraw *This = impl_from_IDirectDraw2(iface);
531 ULONG ref = InterlockedDecrement(&This->ref2);
533 TRACE("%p decreasing refcount to %u.\n", This, ref);
535 if (!ref && !InterlockedDecrement(&This->numIfaces))
536 ddraw_destroy(This);
538 return ref;
541 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
543 struct ddraw *This = impl_from_IDirectDraw(iface);
544 ULONG ref = InterlockedDecrement(&This->ref1);
546 TRACE("%p decreasing refcount to %u.\n", This, ref);
548 if (!ref && !InterlockedDecrement(&This->numIfaces))
549 ddraw_destroy(This);
551 return ref;
554 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
556 struct ddraw *This = impl_from_IDirect3D7(iface);
558 TRACE("iface %p.\n", iface);
560 return ddraw7_Release(&This->IDirectDraw7_iface);
563 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
565 struct ddraw *This = impl_from_IDirect3D3(iface);
567 TRACE("iface %p.\n", iface);
569 return ddraw1_Release(&This->IDirectDraw_iface);
572 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
574 struct ddraw *This = impl_from_IDirect3D2(iface);
576 TRACE("iface %p.\n", iface);
578 return ddraw1_Release(&This->IDirectDraw_iface);
581 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
583 struct ddraw *This = impl_from_IDirect3D(iface);
585 TRACE("iface %p.\n", iface);
587 return ddraw1_Release(&This->IDirectDraw_iface);
590 /*****************************************************************************
591 * IDirectDraw methods
592 *****************************************************************************/
594 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
596 /* FIXME: This looks wrong, exclusive mode should imply a destination
597 * window. */
598 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
600 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
601 return DDERR_HWNDALREADYSET;
604 ddraw->focuswindow = window;
606 /* Use the focus window for drawing too. */
607 ddraw->dest_window = ddraw->focuswindow;
609 return DD_OK;
612 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
613 struct wined3d_swapchain_desc *swapchain_desc)
615 HWND window = swapchain_desc->device_window;
616 HRESULT hr;
618 TRACE("ddraw %p.\n", ddraw);
620 if (!window || window == GetDesktopWindow())
622 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
623 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
624 NULL, NULL, NULL, NULL);
625 if (!window)
627 ERR("Failed to create window, last error %#x.\n", GetLastError());
628 return E_FAIL;
631 ShowWindow(window, SW_HIDE); /* Just to be sure */
632 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
634 swapchain_desc->device_window = window;
636 else
638 TRACE("Using existing window %p for Direct3D rendering.\n", window);
640 ddraw->d3d_window = window;
642 /* Set this NOW, otherwise creating the depth stencil surface will cause a
643 * recursive loop until ram or emulated video memory is full. */
644 ddraw->d3d_initialized = TRUE;
645 hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
646 if (FAILED(hr))
648 ddraw->d3d_initialized = FALSE;
649 return hr;
652 ddraw->declArraySize = 2;
653 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
654 if (!ddraw->decls)
656 ERR("Error allocating an array for the converted vertex decls.\n");
657 ddraw->declArraySize = 0;
658 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
659 return E_OUTOFMEMORY;
662 TRACE("Successfully initialized 3D.\n");
664 return DD_OK;
667 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
669 struct wined3d_swapchain_desc swapchain_desc;
670 struct wined3d_display_mode mode;
671 HRESULT hr = WINED3D_OK;
673 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
675 ERR("Failed to get display mode.\n");
676 return hr;
679 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
680 swapchain_desc.backbuffer_width = mode.width;
681 swapchain_desc.backbuffer_height = mode.height;
682 swapchain_desc.backbuffer_format = mode.format_id;
683 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
684 swapchain_desc.device_window = window;
685 swapchain_desc.windowed = windowed;
687 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
688 hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
689 else
690 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
692 if (FAILED(hr))
694 ERR("Failed to create swapchain, hr %#x.\n", hr);
695 return hr;
698 if (FAILED(hr = wined3d_device_get_swapchain(ddraw->wined3d_device, 0, &ddraw->wined3d_swapchain)))
700 ERR("Failed to get swapchain, hr %#x.\n", hr);
701 ddraw->wined3d_swapchain = NULL;
702 return hr;
705 ddraw_set_swapchain_window(ddraw, window);
707 return DD_OK;
710 /*****************************************************************************
711 * IDirectDraw7::SetCooperativeLevel
713 * Sets the cooperative level for the DirectDraw object, and the window
714 * assigned to it. The cooperative level determines the general behavior
715 * of the DirectDraw application
717 * Warning: This is quite tricky, as it's not really documented which
718 * cooperative levels can be combined with each other. If a game fails
719 * after this function, try to check the cooperative levels passed on
720 * Windows, and if it returns something different.
722 * If you think that this function caused the failure because it writes a
723 * fixme, be sure to run again with a +ddraw trace.
725 * What is known about cooperative levels (See the ddraw modes test):
726 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
727 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
728 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
729 * DDSCL_FULLSCREEN can be activated
730 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
732 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
733 * DDSCL_SETFOCUSWINDOW (partially),
734 * DDSCL_MULTITHREADED (work in progress)
736 * Unhandled flags, which should be implemented
737 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
738 * expect any difference to a normal window for wine)
739 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
740 * rendering (Possible test case: Half-Life)
742 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
744 * These don't seem very important for wine:
745 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
747 * Returns:
748 * DD_OK if the cooperative level was set successfully
749 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
750 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
751 * (Probably others too, have to investigate)
753 *****************************************************************************/
754 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
756 struct ddraw *This = impl_from_IDirectDraw7(iface);
757 struct wined3d_stateblock *stateblock;
758 struct wined3d_surface *rt, *ds;
759 BOOL restore_state = FALSE;
760 HWND window;
761 HRESULT hr;
763 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
764 DDRAW_dump_cooperativelevel(cooplevel);
766 wined3d_mutex_lock();
768 /* Get the old window */
769 window = This->dest_window;
771 /* Tests suggest that we need one of them: */
772 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
773 DDSCL_NORMAL |
774 DDSCL_EXCLUSIVE )))
776 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
777 wined3d_mutex_unlock();
778 return DDERR_INVALIDPARAMS;
781 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
783 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
784 wined3d_mutex_unlock();
785 return DDERR_INVALIDPARAMS;
788 /* Handle those levels first which set various hwnds */
789 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
791 /* This isn't compatible with a lot of flags */
792 if (cooplevel & (DDSCL_MULTITHREADED
793 | DDSCL_FPUSETUP
794 | DDSCL_FPUPRESERVE
795 | DDSCL_ALLOWREBOOT
796 | DDSCL_ALLOWMODEX
797 | DDSCL_SETDEVICEWINDOW
798 | DDSCL_NORMAL
799 | DDSCL_EXCLUSIVE
800 | DDSCL_FULLSCREEN))
802 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
803 wined3d_mutex_unlock();
804 return DDERR_INVALIDPARAMS;
807 hr = ddraw_set_focus_window(This, hwnd);
808 wined3d_mutex_unlock();
809 return hr;
812 if (cooplevel & DDSCL_EXCLUSIVE)
814 if (!(cooplevel & DDSCL_FULLSCREEN) || !(hwnd || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
816 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
817 wined3d_mutex_unlock();
818 return DDERR_INVALIDPARAMS;
821 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
823 HWND device_window;
825 if (!This->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
827 WARN("No focus window set.\n");
828 wined3d_mutex_unlock();
829 return DDERR_NOFOCUSWINDOW;
832 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
833 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
834 NULL, NULL, NULL, NULL);
835 if (!device_window)
837 ERR("Failed to create window, last error %#x.\n", GetLastError());
838 wined3d_mutex_unlock();
839 return E_FAIL;
842 ShowWindow(device_window, SW_SHOW);
843 TRACE("Created a device window %p.\n", device_window);
845 /* Native apparently leaks the created device window if setting the
846 * focus window below fails. */
847 This->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
848 This->devicewindow = device_window;
850 if (cooplevel & DDSCL_SETFOCUSWINDOW)
852 if (!hwnd)
854 wined3d_mutex_unlock();
855 return DDERR_NOHWND;
858 if (FAILED(hr = ddraw_set_focus_window(This, hwnd)))
860 wined3d_mutex_unlock();
861 return hr;
865 hwnd = device_window;
868 else
870 if (This->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
871 DestroyWindow(This->devicewindow);
872 This->devicewindow = NULL;
873 This->focuswindow = NULL;
876 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
877 && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
878 wined3d_device_release_focus_window(This->wined3d_device);
880 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
882 if (This->cooperative_level & DDSCL_FULLSCREEN)
883 wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
885 if (cooplevel & DDSCL_FULLSCREEN)
887 struct wined3d_display_mode display_mode;
889 wined3d_get_adapter_display_mode(This->wined3d, WINED3DADAPTER_DEFAULT, &display_mode, NULL);
890 wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
891 display_mode.width, display_mode.height);
895 if ((cooplevel & DDSCL_EXCLUSIVE)
896 && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
898 hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
899 if (FAILED(hr))
901 ERR("Failed to acquire focus window, hr %#x.\n", hr);
902 wined3d_mutex_unlock();
903 return hr;
907 /* Don't override focus windows or private device windows */
908 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
909 This->dest_window = hwnd;
911 if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
912 wined3d_device_set_multithreaded(This->wined3d_device);
914 if (This->wined3d_swapchain)
916 if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_GDI)
918 restore_state = TRUE;
920 if (FAILED(hr = wined3d_stateblock_create(This->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
922 ERR("Failed to create stateblock, hr %#x.\n", hr);
923 wined3d_mutex_unlock();
924 return hr;
927 if (FAILED(hr = wined3d_stateblock_capture(stateblock)))
929 ERR("Failed to capture stateblock, hr %#x.\n", hr);
930 wined3d_stateblock_decref(stateblock);
931 wined3d_mutex_unlock();
932 return hr;
935 wined3d_device_get_render_target(This->wined3d_device, 0, &rt);
936 if (rt == This->wined3d_frontbuffer)
938 wined3d_surface_decref(rt);
939 rt = NULL;
942 wined3d_device_get_depth_stencil(This->wined3d_device, &ds);
945 ddraw_destroy_swapchain(This);
948 if (FAILED(hr = ddraw_create_swapchain(This, This->dest_window, !(cooplevel & DDSCL_FULLSCREEN))))
949 ERR("Failed to create swapchain, hr %#x.\n", hr);
951 if (restore_state)
953 if (ds)
955 wined3d_device_set_depth_stencil(This->wined3d_device, ds);
956 wined3d_surface_decref(ds);
959 if (rt)
961 wined3d_device_set_render_target(This->wined3d_device, 0, rt, FALSE);
962 wined3d_surface_decref(rt);
965 hr = wined3d_stateblock_apply(stateblock);
966 wined3d_stateblock_decref(stateblock);
967 if (FAILED(hr))
969 ERR("Failed to apply stateblock, hr %#x.\n", hr);
970 wined3d_mutex_unlock();
971 return hr;
975 /* Unhandled flags */
976 if(cooplevel & DDSCL_ALLOWREBOOT)
977 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
978 if(cooplevel & DDSCL_ALLOWMODEX)
979 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
980 if(cooplevel & DDSCL_FPUSETUP)
981 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
983 /* Store the cooperative_level */
984 This->cooperative_level = cooplevel;
985 TRACE("SetCooperativeLevel retuning DD_OK\n");
986 wined3d_mutex_unlock();
988 return DD_OK;
991 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
993 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
995 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
997 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1000 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1002 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1004 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1006 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1009 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1011 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1013 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1015 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1018 /*****************************************************************************
1020 * Helper function for SetDisplayMode and RestoreDisplayMode
1022 * Implements DirectDraw's SetDisplayMode, but ignores the value of
1023 * ForceRefreshRate, since it is already handled by
1024 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
1025 * without worrying that ForceRefreshRate will override the refresh rate. For
1026 * argument and return value documentation, see
1027 * ddraw7_SetDisplayMode.
1029 *****************************************************************************/
1030 static HRESULT ddraw_set_display_mode(struct ddraw *ddraw, DWORD Width, DWORD Height,
1031 DWORD BPP, DWORD RefreshRate, DWORD Flags)
1033 struct wined3d_display_mode mode;
1034 enum wined3d_format_id format;
1035 HRESULT hr;
1037 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
1038 Height, BPP, RefreshRate, Flags);
1040 wined3d_mutex_lock();
1041 if( !Width || !Height )
1043 ERR("Width %u, Height %u, what to do?\n", Width, Height);
1044 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
1045 wined3d_mutex_unlock();
1046 return DD_OK;
1049 switch(BPP)
1051 case 8: format = WINED3DFMT_P8_UINT; break;
1052 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
1053 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1054 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1055 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1056 default: format = WINED3DFMT_UNKNOWN; break;
1059 /* Check the exclusive mode
1060 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
1061 return DDERR_NOEXCLUSIVEMODE;
1062 * This is WRONG. Don't know if the SDK is completely
1063 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
1064 * is returned, but Half-Life 1.1.1.1 (Steam version)
1065 * depends on this
1068 mode.width = Width;
1069 mode.height = Height;
1070 mode.refresh_rate = RefreshRate;
1071 mode.format_id = format;
1072 mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1074 /* TODO: The possible return values from msdn suggest that
1075 * the screen mode can't be changed if a surface is locked
1076 * or some drawing is in progress
1079 /* TODO: Lose the primary surface */
1080 hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode);
1082 wined3d_mutex_unlock();
1084 switch(hr)
1086 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1087 default: return hr;
1091 /*****************************************************************************
1092 * IDirectDraw7::SetDisplayMode
1094 * Sets the display screen resolution, color depth and refresh frequency
1095 * when in fullscreen mode (in theory).
1096 * Possible return values listed in the SDK suggest that this method fails
1097 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1098 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1099 * It seems to be valid to pass 0 for With and Height, this has to be tested
1100 * It could mean that the current video mode should be left as-is. (But why
1101 * call it then?)
1103 * Params:
1104 * Height, Width: Screen dimension
1105 * BPP: Color depth in Bits per pixel
1106 * Refreshrate: Screen refresh rate
1107 * Flags: Other stuff
1109 * Returns
1110 * DD_OK on success
1112 *****************************************************************************/
1113 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
1114 DWORD BPP, DWORD RefreshRate, DWORD Flags)
1116 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1118 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1119 iface, Width, Height, BPP, RefreshRate, Flags);
1121 if (force_refresh_rate != 0)
1123 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1124 RefreshRate, force_refresh_rate);
1125 RefreshRate = force_refresh_rate;
1128 return ddraw_set_display_mode(ddraw, Width, Height, BPP, RefreshRate, Flags);
1131 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1132 DWORD bpp, DWORD refresh_rate, DWORD flags)
1134 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1136 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1137 iface, width, height, bpp, refresh_rate, flags);
1139 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1142 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1143 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1145 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1147 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1148 iface, width, height, bpp, refresh_rate, flags);
1150 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1153 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1155 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1157 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1159 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1162 /*****************************************************************************
1163 * IDirectDraw7::RestoreDisplayMode
1165 * Restores the display mode to what it was at creation time. Basically.
1167 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1168 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1169 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1170 * -> DD_1 is released. The screen should be left at 1024x768x32.
1171 * -> DD_2 is released. The screen should be set to 1400x1050x32
1172 * This case is unhandled right now, but Empire Earth does it this way.
1173 * (But perhaps there is something in SetCooperativeLevel to prevent this)
1175 * The msdn says that this method resets the display mode to what it was before
1176 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1178 * Returns
1179 * DD_OK on success
1180 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1182 *****************************************************************************/
1183 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1185 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1187 TRACE("iface %p.\n", iface);
1189 return ddraw_set_display_mode(ddraw, ddraw->orig_width, ddraw->orig_height, ddraw->orig_bpp, 0, 0);
1192 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1194 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1196 TRACE("iface %p.\n", iface);
1198 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1201 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1203 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1205 TRACE("iface %p.\n", iface);
1207 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1210 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1212 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1214 TRACE("iface %p.\n", iface);
1216 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1219 /*****************************************************************************
1220 * IDirectDraw7::GetCaps
1222 * Returns the drives capabilities
1224 * Used for version 1, 2, 4 and 7
1226 * Params:
1227 * DriverCaps: Structure to write the Hardware accelerated caps to
1228 * HelCaps: Structure to write the emulation caps to
1230 * Returns
1231 * This implementation returns DD_OK only
1233 *****************************************************************************/
1234 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1236 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1237 DDCAPS caps;
1238 WINED3DCAPS winecaps;
1239 HRESULT hr;
1240 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1242 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1244 /* One structure must be != NULL */
1245 if (!DriverCaps && !HELCaps)
1247 WARN("Invalid parameters.\n");
1248 return DDERR_INVALIDPARAMS;
1251 memset(&caps, 0, sizeof(caps));
1252 memset(&winecaps, 0, sizeof(winecaps));
1253 caps.dwSize = sizeof(caps);
1255 wined3d_mutex_lock();
1256 hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1257 if (FAILED(hr))
1259 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1260 wined3d_mutex_unlock();
1261 return hr;
1264 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1265 wined3d_mutex_unlock();
1266 if(FAILED(hr)) {
1267 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1268 return hr;
1271 caps.dwCaps = winecaps.ddraw_caps.caps;
1272 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1273 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1274 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1275 caps.dwPalCaps = winecaps.ddraw_caps.pal_caps;
1276 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1277 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1278 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1279 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1280 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1281 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1282 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1283 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1284 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1285 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1287 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1288 * not to use it
1290 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_GDI)
1292 caps.dwCaps &= ~DDCAPS_3D;
1293 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1295 if (winecaps.ddraw_caps.stride_align)
1297 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1298 caps.dwAlignStrideAlign = winecaps.ddraw_caps.stride_align;
1301 if(DriverCaps)
1303 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1304 if (TRACE_ON(ddraw))
1306 TRACE("Driver Caps :\n");
1307 DDRAW_dump_DDCAPS(DriverCaps);
1311 if(HELCaps)
1313 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1314 if (TRACE_ON(ddraw))
1316 TRACE("HEL Caps :\n");
1317 DDRAW_dump_DDCAPS(HELCaps);
1321 return DD_OK;
1324 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1326 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1328 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1330 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1333 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1335 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1337 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1339 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1342 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1344 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1346 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1348 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1351 /*****************************************************************************
1352 * IDirectDraw7::Compact
1354 * No idea what it does, MSDN says it's not implemented.
1356 * Returns
1357 * DD_OK, but this is unchecked
1359 *****************************************************************************/
1360 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1362 TRACE("iface %p.\n", iface);
1364 return DD_OK;
1367 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1369 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1371 TRACE("iface %p.\n", iface);
1373 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1376 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1378 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1380 TRACE("iface %p.\n", iface);
1382 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1385 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1387 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1389 TRACE("iface %p.\n", iface);
1391 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1394 /*****************************************************************************
1395 * IDirectDraw7::GetDisplayMode
1397 * Returns information about the current display mode
1399 * Exists in Version 1, 2, 4 and 7
1401 * Params:
1402 * DDSD: Address of a surface description structure to write the info to
1404 * Returns
1405 * DD_OK
1407 *****************************************************************************/
1408 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1410 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1411 struct wined3d_display_mode mode;
1412 HRESULT hr;
1413 DWORD Size;
1415 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1417 wined3d_mutex_lock();
1418 /* This seems sane */
1419 if (!DDSD)
1421 wined3d_mutex_unlock();
1422 return DDERR_INVALIDPARAMS;
1425 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1427 ERR("Failed to get display mode, hr %#x.\n", hr);
1428 wined3d_mutex_unlock();
1429 return hr;
1432 Size = DDSD->dwSize;
1433 memset(DDSD, 0, Size);
1435 DDSD->dwSize = Size;
1436 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1437 DDSD->dwWidth = mode.width;
1438 DDSD->dwHeight = mode.height;
1439 DDSD->u2.dwRefreshRate = 60;
1440 DDSD->ddsCaps.dwCaps = 0;
1441 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1442 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1443 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1445 if(TRACE_ON(ddraw))
1447 TRACE("Returning surface desc :\n");
1448 DDRAW_dump_surface_desc(DDSD);
1451 wined3d_mutex_unlock();
1453 return DD_OK;
1456 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1458 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1460 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1462 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1465 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1467 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1469 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1471 /* FIXME: Test sizes, properly convert surface_desc */
1472 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1475 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1477 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1479 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1481 /* FIXME: Test sizes, properly convert surface_desc */
1482 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1485 /*****************************************************************************
1486 * IDirectDraw7::GetFourCCCodes
1488 * Returns an array of supported FourCC codes.
1490 * Exists in Version 1, 2, 4 and 7
1492 * Params:
1493 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1494 * of enumerated codes
1495 * Codes: Pointer to an array of DWORDs where the supported codes are written
1496 * to
1498 * Returns
1499 * Always returns DD_OK, as it's a stub for now
1501 *****************************************************************************/
1502 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1504 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1505 static const enum wined3d_format_id formats[] =
1507 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1508 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1509 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1511 struct wined3d_display_mode mode;
1512 DWORD count = 0, i, outsize;
1513 HRESULT hr;
1515 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1517 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1519 ERR("Failed to get display mode, hr %#x.\n", hr);
1520 return hr;
1523 outsize = NumCodes && Codes ? *NumCodes : 0;
1525 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1527 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1528 mode.format_id, 0, WINED3D_RTYPE_SURFACE, formats[i], DefaultSurfaceType);
1529 if (SUCCEEDED(hr))
1531 if (count < outsize)
1532 Codes[count] = formats[i];
1533 ++count;
1536 if(NumCodes) {
1537 TRACE("Returning %u FourCC codes\n", count);
1538 *NumCodes = count;
1541 return DD_OK;
1544 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1546 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1548 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1550 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1553 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1555 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1557 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1559 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1562 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1564 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1566 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1568 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1571 /*****************************************************************************
1572 * IDirectDraw7::GetMonitorFrequency
1574 * Returns the monitor's frequency
1576 * Exists in Version 1, 2, 4 and 7
1578 * Params:
1579 * Freq: Pointer to a DWORD to write the frequency to
1581 * Returns
1582 * Always returns DD_OK
1584 *****************************************************************************/
1585 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1587 FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1589 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1590 * but for now this should make the games happy
1592 *Freq = 60;
1593 return DD_OK;
1596 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1598 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1600 TRACE("iface %p, frequency %p.\n", iface, frequency);
1602 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1605 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1607 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1609 TRACE("iface %p, frequency %p.\n", iface, frequency);
1611 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1614 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1616 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1618 TRACE("iface %p, frequency %p.\n", iface, frequency);
1620 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1623 /*****************************************************************************
1624 * IDirectDraw7::GetVerticalBlankStatus
1626 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1627 * too basically, but as it's a semi stub, I didn't create a function there
1629 * Params:
1630 * status: Pointer to a BOOL to be filled with the vertical blank status
1632 * Returns
1633 * DD_OK on success
1634 * DDERR_INVALIDPARAMS if status is NULL
1636 *****************************************************************************/
1637 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1639 static BOOL fake_vblank;
1641 TRACE("iface %p, status %p.\n", iface, status);
1643 if(!status)
1644 return DDERR_INVALIDPARAMS;
1646 *status = fake_vblank;
1647 fake_vblank = !fake_vblank;
1649 return DD_OK;
1652 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1654 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1656 TRACE("iface %p, status %p.\n", iface, status);
1658 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1661 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1663 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1665 TRACE("iface %p, status %p.\n", iface, status);
1667 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1670 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1672 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1674 TRACE("iface %p, status %p.\n", iface, status);
1676 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1679 /*****************************************************************************
1680 * IDirectDraw7::GetAvailableVidMem
1682 * Returns the total and free video memory
1684 * Params:
1685 * Caps: Specifies the memory type asked for
1686 * total: Pointer to a DWORD to be filled with the total memory
1687 * free: Pointer to a DWORD to be filled with the free memory
1689 * Returns
1690 * DD_OK on success
1691 * DDERR_INVALIDPARAMS of free and total are NULL
1693 *****************************************************************************/
1694 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1695 DWORD *free)
1697 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1698 HRESULT hr = DD_OK;
1700 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1702 if (TRACE_ON(ddraw))
1704 TRACE("Asked for memory with description: ");
1705 DDRAW_dump_DDSCAPS2(Caps);
1707 wined3d_mutex_lock();
1709 /* Todo: System memory vs local video memory vs non-local video memory
1710 * The MSDN also mentions differences between texture memory and other
1711 * resources, but that's not important
1714 if( (!total) && (!free) )
1716 wined3d_mutex_unlock();
1717 return DDERR_INVALIDPARAMS;
1720 if (free)
1721 *free = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1722 if (total)
1724 struct wined3d_adapter_identifier desc = {0};
1726 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1727 *total = desc.video_memory;
1730 wined3d_mutex_unlock();
1732 return hr;
1735 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1736 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1738 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1740 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1742 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1745 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1746 DDSCAPS *caps, DWORD *total, DWORD *free)
1748 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1749 DDSCAPS2 caps2;
1751 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1753 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1754 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1757 /*****************************************************************************
1758 * IDirectDraw7::Initialize
1760 * Initializes a DirectDraw interface.
1762 * Params:
1763 * GUID: Interface identifier. Well, don't know what this is really good
1764 * for
1766 * Returns
1767 * Returns DD_OK on the first call,
1768 * DDERR_ALREADYINITIALIZED on repeated calls
1770 *****************************************************************************/
1771 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1773 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1775 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1777 if (ddraw->initialized)
1778 return DDERR_ALREADYINITIALIZED;
1780 /* FIXME: To properly take the GUID into account we should call
1781 * ddraw_init() here instead of in DDRAW_Create(). */
1782 if (guid)
1783 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1785 ddraw->initialized = TRUE;
1786 return DD_OK;
1789 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1791 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1793 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1795 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1798 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1800 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1802 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1804 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1807 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1809 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1811 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1813 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1816 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1818 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1820 return DDERR_ALREADYINITIALIZED;
1823 /*****************************************************************************
1824 * IDirectDraw7::FlipToGDISurface
1826 * "Makes the surface that the GDI writes to the primary surface"
1827 * Looks like some windows specific thing we don't have to care about.
1828 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1829 * show error boxes ;)
1830 * Well, just return DD_OK.
1832 * Returns:
1833 * Always returns DD_OK
1835 *****************************************************************************/
1836 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1838 FIXME("iface %p stub!\n", iface);
1840 return DD_OK;
1843 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1845 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1847 TRACE("iface %p.\n", iface);
1849 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1852 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1854 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1856 TRACE("iface %p.\n", iface);
1858 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1861 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1863 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1865 TRACE("iface %p.\n", iface);
1867 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1870 /*****************************************************************************
1871 * IDirectDraw7::WaitForVerticalBlank
1873 * This method allows applications to get in sync with the vertical blank
1874 * interval.
1875 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1876 * redraw the screen, most likely because of this stub
1878 * Parameters:
1879 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1880 * or DDWAITVB_BLOCKEND
1881 * h: Not used, according to MSDN
1883 * Returns:
1884 * Always returns DD_OK
1886 *****************************************************************************/
1887 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1889 static BOOL hide;
1891 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1893 /* This function is called often, so print the fixme only once */
1894 if(!hide)
1896 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1897 hide = TRUE;
1900 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1901 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1902 return DDERR_UNSUPPORTED; /* unchecked */
1904 return DD_OK;
1907 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1909 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1911 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1913 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1916 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1918 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1920 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1922 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1925 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1927 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1929 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1931 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1934 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1936 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1937 struct wined3d_raster_status raster_status;
1938 HRESULT hr;
1940 TRACE("iface %p, line %p.\n", iface, Scanline);
1942 wined3d_mutex_lock();
1943 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
1944 wined3d_mutex_unlock();
1945 if (FAILED(hr))
1947 WARN("Failed to get raster status, hr %#x.\n", hr);
1948 return hr;
1951 *Scanline = raster_status.scan_line;
1953 if (raster_status.in_vblank)
1954 return DDERR_VERTICALBLANKINPROGRESS;
1956 return DD_OK;
1959 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1961 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1963 TRACE("iface %p, line %p.\n", iface, line);
1965 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1968 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1970 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1972 TRACE("iface %p, line %p.\n", iface, line);
1974 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1977 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1979 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1981 TRACE("iface %p, line %p.\n", iface, line);
1983 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1986 /*****************************************************************************
1987 * IDirectDraw7::TestCooperativeLevel
1989 * Informs the application about the state of the video adapter, depending
1990 * on the cooperative level
1992 * Returns:
1993 * DD_OK if the device is in a sane state
1994 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1995 * if the state is not correct(See below)
1997 *****************************************************************************/
1998 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
2000 TRACE("iface %p.\n", iface);
2002 return DD_OK;
2005 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
2007 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2009 TRACE("iface %p.\n", iface);
2011 return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
2014 /*****************************************************************************
2015 * IDirectDraw7::GetGDISurface
2017 * Returns the surface that GDI is treating as the primary surface.
2018 * For Wine this is the front buffer
2020 * Params:
2021 * GDISurface: Address to write the surface pointer to
2023 * Returns:
2024 * DD_OK if the surface was found
2025 * DDERR_NOTFOUND if the GDI surface wasn't found
2027 *****************************************************************************/
2028 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
2030 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2032 TRACE("iface %p, surface %p.\n", iface, GDISurface);
2034 wined3d_mutex_lock();
2036 if (!(*GDISurface = &ddraw->primary->IDirectDrawSurface7_iface))
2038 WARN("Primary not created yet.\n");
2039 wined3d_mutex_unlock();
2040 return DDERR_NOTFOUND;
2042 IDirectDrawSurface7_AddRef(*GDISurface);
2044 wined3d_mutex_unlock();
2046 return DD_OK;
2049 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2051 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2052 struct ddraw_surface *surface_impl;
2053 IDirectDrawSurface7 *surface7;
2054 HRESULT hr;
2056 TRACE("iface %p, surface %p.\n", iface, surface);
2058 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2059 if (FAILED(hr))
2061 *surface = NULL;
2062 return hr;
2064 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2065 *surface = &surface_impl->IDirectDrawSurface4_iface;
2066 IDirectDrawSurface4_AddRef(*surface);
2067 IDirectDrawSurface7_Release(surface7);
2069 return hr;
2072 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2074 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2075 struct ddraw_surface *surface_impl;
2076 IDirectDrawSurface7 *surface7;
2077 HRESULT hr;
2079 TRACE("iface %p, surface %p.\n", iface, surface);
2081 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2082 if (FAILED(hr))
2084 *surface = NULL;
2085 return hr;
2087 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2088 *surface = &surface_impl->IDirectDrawSurface_iface;
2089 IDirectDrawSurface_AddRef(*surface);
2090 IDirectDrawSurface7_Release(surface7);
2092 return hr;
2095 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2097 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2098 struct ddraw_surface *surface_impl;
2099 IDirectDrawSurface7 *surface7;
2100 HRESULT hr;
2102 TRACE("iface %p, surface %p.\n", iface, surface);
2104 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2105 if (FAILED(hr))
2107 *surface = NULL;
2108 return hr;
2110 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2111 *surface = &surface_impl->IDirectDrawSurface_iface;
2112 IDirectDrawSurface_AddRef(*surface);
2113 IDirectDrawSurface7_Release(surface7);
2115 return hr;
2118 struct displaymodescallback_context
2120 LPDDENUMMODESCALLBACK func;
2121 void *context;
2124 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2126 struct displaymodescallback_context *cbcontext = context;
2127 DDSURFACEDESC desc;
2129 DDSD2_to_DDSD(surface_desc, &desc);
2130 return cbcontext->func(&desc, cbcontext->context);
2133 /*****************************************************************************
2134 * IDirectDraw7::EnumDisplayModes
2136 * Enumerates the supported Display modes. The modes can be filtered with
2137 * the DDSD parameter.
2139 * Params:
2140 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2141 * versions (3 and older?) this is reserved and must be 0.
2142 * DDSD: Surface description to filter the modes
2143 * Context: Pointer passed back to the callback function
2144 * cb: Application-provided callback function
2146 * Returns:
2147 * DD_OK on success
2148 * DDERR_INVALIDPARAMS if the callback wasn't set
2150 *****************************************************************************/
2151 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2152 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2154 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2155 struct wined3d_display_mode *enum_modes = NULL;
2156 struct wined3d_display_mode mode;
2157 unsigned int modenum, fmt;
2158 DDSURFACEDESC2 callback_sd;
2159 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2160 DDPIXELFORMAT pixelformat;
2162 static const enum wined3d_format_id checkFormatList[] =
2164 WINED3DFMT_B8G8R8X8_UNORM,
2165 WINED3DFMT_B5G6R5_UNORM,
2166 WINED3DFMT_P8_UINT,
2169 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2170 iface, Flags, DDSD, Context, cb);
2172 if (!cb)
2173 return DDERR_INVALIDPARAMS;
2175 wined3d_mutex_lock();
2176 if(!(Flags & DDEDM_REFRESHRATES))
2178 enum_mode_array_size = 16;
2179 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2180 if (!enum_modes)
2182 ERR("Out of memory\n");
2183 wined3d_mutex_unlock();
2184 return DDERR_OUTOFMEMORY;
2188 pixelformat.dwSize = sizeof(pixelformat);
2189 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2191 modenum = 0;
2192 while (wined3d_enum_adapter_modes(ddraw->wined3d, WINED3DADAPTER_DEFAULT, checkFormatList[fmt],
2193 WINED3D_SCANLINE_ORDERING_UNKNOWN, modenum++, &mode) == WINED3D_OK)
2195 PixelFormat_WineD3DtoDD(&pixelformat, mode.format_id);
2196 if (DDSD)
2198 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2199 continue;
2200 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2201 continue;
2202 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2203 continue;
2204 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2205 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2206 continue;
2209 if(!(Flags & DDEDM_REFRESHRATES))
2211 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2212 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2213 * to be reduced to a single unique result in such case.
2215 BOOL found = FALSE;
2216 unsigned i;
2218 for (i = 0; i < enum_mode_count; i++)
2220 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2221 && enum_modes[i].format_id == mode.format_id)
2223 found = TRUE;
2224 break;
2228 if(found) continue;
2231 memset(&callback_sd, 0, sizeof(callback_sd));
2232 callback_sd.dwSize = sizeof(callback_sd);
2233 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2235 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2236 if (Flags & DDEDM_REFRESHRATES)
2237 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2239 callback_sd.dwWidth = mode.width;
2240 callback_sd.dwHeight = mode.height;
2242 callback_sd.u4.ddpfPixelFormat=pixelformat;
2244 /* Calc pitch and DWORD align like MSDN says */
2245 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2246 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2248 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2249 callback_sd.u2.dwRefreshRate);
2251 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2253 TRACE("Application asked to terminate the enumeration\n");
2254 HeapFree(GetProcessHeap(), 0, enum_modes);
2255 wined3d_mutex_unlock();
2256 return DD_OK;
2259 if(!(Flags & DDEDM_REFRESHRATES))
2261 if (enum_mode_count == enum_mode_array_size)
2263 struct wined3d_display_mode *new_enum_modes;
2265 enum_mode_array_size *= 2;
2266 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2267 sizeof(*new_enum_modes) * enum_mode_array_size);
2268 if (!new_enum_modes)
2270 ERR("Out of memory\n");
2271 HeapFree(GetProcessHeap(), 0, enum_modes);
2272 wined3d_mutex_unlock();
2273 return DDERR_OUTOFMEMORY;
2276 enum_modes = new_enum_modes;
2279 enum_modes[enum_mode_count++] = mode;
2284 TRACE("End of enumeration\n");
2285 HeapFree(GetProcessHeap(), 0, enum_modes);
2286 wined3d_mutex_unlock();
2288 return DD_OK;
2291 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2292 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2294 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2296 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2297 iface, flags, surface_desc, context, callback);
2299 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2302 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2303 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2305 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2306 struct displaymodescallback_context cbcontext;
2307 DDSURFACEDESC2 surface_desc2;
2309 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2310 iface, flags, surface_desc, context, callback);
2312 cbcontext.func = callback;
2313 cbcontext.context = context;
2315 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2316 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2317 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2320 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2321 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2323 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2324 struct displaymodescallback_context cbcontext;
2325 DDSURFACEDESC2 surface_desc2;
2327 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2328 iface, flags, surface_desc, context, callback);
2330 cbcontext.func = callback;
2331 cbcontext.context = context;
2333 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2334 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2335 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2338 /*****************************************************************************
2339 * IDirectDraw7::EvaluateMode
2341 * Used with IDirectDraw7::StartModeTest to test video modes.
2342 * EvaluateMode is used to pass or fail a mode, and continue with the next
2343 * mode
2345 * Params:
2346 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2347 * Timeout: Returns the amount of seconds left before the mode would have
2348 * been failed automatically
2350 * Returns:
2351 * This implementation always DD_OK, because it's a stub
2353 *****************************************************************************/
2354 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2356 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2358 /* When implementing this, implement it in WineD3D */
2360 return DD_OK;
2363 /*****************************************************************************
2364 * IDirectDraw7::GetDeviceIdentifier
2366 * Returns the device identifier, which gives information about the driver
2367 * Our device identifier is defined at the beginning of this file.
2369 * Params:
2370 * DDDI: Address for the returned structure
2371 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2373 * Returns:
2374 * On success it returns DD_OK
2375 * DDERR_INVALIDPARAMS if DDDI is NULL
2377 *****************************************************************************/
2378 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2379 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2381 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2383 if(!DDDI)
2384 return DDERR_INVALIDPARAMS;
2386 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2387 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2388 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2389 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2390 * bytes too long. So only copy the relevant part of the structure
2393 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2394 return DD_OK;
2397 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2398 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2400 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2401 DDDEVICEIDENTIFIER2 identifier2;
2402 HRESULT hr;
2404 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2406 hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2407 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2409 return hr;
2412 /*****************************************************************************
2413 * IDirectDraw7::GetSurfaceFromDC
2415 * Returns the Surface for a GDI device context handle.
2416 * Is this related to IDirectDrawSurface::GetDC ???
2418 * Params:
2419 * hdc: hdc to return the surface for
2420 * Surface: Address to write the surface pointer to
2422 * Returns:
2423 * Always returns DD_OK because it's a stub
2425 *****************************************************************************/
2426 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2427 IDirectDrawSurface7 **Surface)
2429 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2430 struct wined3d_surface *wined3d_surface;
2431 struct ddraw_surface *surface_impl;
2432 HRESULT hr;
2434 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2436 if (!Surface) return E_INVALIDARG;
2438 hr = wined3d_device_get_surface_from_dc(ddraw->wined3d_device, hdc, &wined3d_surface);
2439 if (FAILED(hr))
2441 TRACE("No surface found for dc %p.\n", hdc);
2442 *Surface = NULL;
2443 return DDERR_NOTFOUND;
2446 surface_impl = wined3d_surface_get_parent(wined3d_surface);
2447 *Surface = &surface_impl->IDirectDrawSurface7_iface;
2448 IDirectDrawSurface7_AddRef(*Surface);
2449 TRACE("Returning surface %p.\n", Surface);
2450 return DD_OK;
2453 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2454 IDirectDrawSurface4 **surface)
2456 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2457 struct ddraw_surface *surface_impl;
2458 IDirectDrawSurface7 *surface7;
2459 HRESULT hr;
2461 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2463 if (!surface) return E_INVALIDARG;
2465 hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2466 if (FAILED(hr))
2468 *surface = NULL;
2469 return hr;
2471 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2472 /* Tests say this is true */
2473 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2474 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2475 IDirectDrawSurface7_Release(surface7);
2477 return hr;
2480 /*****************************************************************************
2481 * IDirectDraw7::RestoreAllSurfaces
2483 * Calls the restore method of all surfaces
2485 * Params:
2487 * Returns:
2488 * Always returns DD_OK because it's a stub
2490 *****************************************************************************/
2491 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2493 FIXME("iface %p stub!\n", iface);
2495 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2496 * get their parent and call their restore method. Do not implement
2497 * it in WineD3D, as restoring a surface means re-creating the
2498 * WineD3DDSurface
2500 return DD_OK;
2503 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2505 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2507 TRACE("iface %p.\n", iface);
2509 return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2512 /*****************************************************************************
2513 * IDirectDraw7::StartModeTest
2515 * Tests the specified video modes to update the system registry with
2516 * refresh rate information. StartModeTest starts the mode test,
2517 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2518 * isn't called within 15 seconds, the mode is failed automatically
2520 * As refresh rates are handled by the X server, I don't think this
2521 * Method is important
2523 * Params:
2524 * Modes: An array of mode specifications
2525 * NumModes: The number of modes in Modes
2526 * Flags: Some flags...
2528 * Returns:
2529 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2530 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2531 * otherwise DD_OK
2533 *****************************************************************************/
2534 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2536 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2537 iface, Modes, NumModes, Flags);
2539 /* This looks sane */
2540 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2542 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2543 * As it is not, DDERR_TESTFINISHED is returned
2544 * (hopefully that's correct
2546 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2547 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2550 return DD_OK;
2553 /*****************************************************************************
2554 * ddraw_create_surface
2556 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2557 * with the passed parameters.
2559 * Params:
2560 * DDSD: Description of the surface to create
2561 * Surf: Address to store the interface pointer at
2563 * Returns:
2564 * DD_OK on success
2566 *****************************************************************************/
2567 static HRESULT ddraw_create_surface(struct ddraw *ddraw, DDSURFACEDESC2 *pDDSD,
2568 struct ddraw_surface **surface, UINT level, UINT version)
2570 HRESULT hr;
2572 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2573 ddraw, pDDSD, surface, level);
2575 if (TRACE_ON(ddraw))
2577 TRACE("Requesting surface desc:\n");
2578 DDRAW_dump_surface_desc(pDDSD);
2581 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
2583 WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2584 /* Do not fail surface creation, only fail 3D device creation. */
2587 /* Create the Surface object */
2588 *surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**surface));
2589 if (!*surface)
2591 ERR("Failed to allocate surface memory.\n");
2592 return DDERR_OUTOFVIDEOMEMORY;
2595 hr = ddraw_surface_init(*surface, ddraw, pDDSD, level, version);
2596 if (FAILED(hr))
2598 WARN("Failed to initialize surface, hr %#x.\n", hr);
2599 HeapFree(GetProcessHeap(), 0, *surface);
2600 return hr;
2603 /* Increase the surface counter, and attach the surface */
2604 list_add_head(&ddraw->surface_list, &(*surface)->surface_list_entry);
2606 TRACE("Created surface %p.\n", *surface);
2608 return DD_OK;
2611 static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource)
2613 return DD_OK;
2616 /*****************************************************************************
2617 * IDirectDraw7::CreateSurface
2619 * Creates a new IDirectDrawSurface object and returns its interface.
2621 * The surface connections with wined3d are a bit tricky. Basically it works
2622 * like this:
2624 * |------------------------| |-----------------|
2625 * | DDraw surface | | WineD3DSurface |
2626 * | | | |
2627 * | WineD3DSurface |-------------->| |
2628 * | Child |<------------->| Parent |
2629 * |------------------------| |-----------------|
2631 * The DDraw surface is the parent of the wined3d surface, and it releases
2632 * the WineD3DSurface when the ddraw surface is destroyed.
2634 * However, for all surfaces which can be in a container in WineD3D,
2635 * we have to do this. These surfaces are usually complex surfaces,
2636 * so this concerns primary surfaces with a front and a back buffer,
2637 * and textures.
2639 * |------------------------| |-----------------|
2640 * | DDraw surface | | Container |
2641 * | | | |
2642 * | Child |<------------->| Parent |
2643 * | Texture |<------------->| |
2644 * | WineD3DSurface |<----| | Levels |<--|
2645 * | Complex connection | | | | |
2646 * |------------------------| | |-----------------| |
2647 * ^ | |
2648 * | | |
2649 * | | |
2650 * | |------------------| | |-----------------| |
2651 * | | IParent | |-------->| WineD3DSurface | |
2652 * | | | | | |
2653 * | | Child |<------------->| Parent | |
2654 * | | | | Container |<--|
2655 * | |------------------| |-----------------| |
2656 * | |
2657 * | |----------------------| |
2658 * | | DDraw surface 2 | |
2659 * | | | |
2660 * |<->| Complex root Child | |
2661 * | | Texture | |
2662 * | | WineD3DSurface |<----| |
2663 * | |----------------------| | |
2664 * | | |
2665 * | |---------------------| | |-----------------| |
2666 * | | IParent | |----->| WineD3DSurface | |
2667 * | | | | | |
2668 * | | Child |<---------->| Parent | |
2669 * | |---------------------| | Container |<--|
2670 * | |-----------------| |
2671 * | |
2672 * | ---More surfaces can follow--- |
2674 * The reason is that the IWineD3DSwapchain(render target container)
2675 * and the IWineD3DTexure(Texture container) release the parents
2676 * of their surface's children, but by releasing the complex root
2677 * the surfaces which are complexly attached to it are destroyed
2678 * too. See IDirectDrawSurface::Release for a more detailed
2679 * explanation.
2681 * Params:
2682 * DDSD: Description of the surface to create
2683 * Surf: Address to store the interface pointer at
2684 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2685 * aggregation, so it has to be NULL
2687 * Returns:
2688 * DD_OK on success
2689 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2690 * DDERR_* if an error occurs
2692 *****************************************************************************/
2693 static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD,
2694 struct ddraw_surface **surface, IUnknown *UnkOuter, UINT version)
2696 struct ddraw_surface *object = NULL;
2697 struct wined3d_display_mode mode;
2698 HRESULT hr;
2699 DDSURFACEDESC2 desc2;
2700 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2702 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, surface, UnkOuter);
2704 /* Some checks before we start */
2705 if (TRACE_ON(ddraw))
2707 TRACE(" (%p) Requesting surface desc :\n", ddraw);
2708 DDRAW_dump_surface_desc(DDSD);
2711 if (UnkOuter != NULL)
2713 FIXME("(%p) : outer != NULL?\n", ddraw);
2714 return CLASS_E_NOAGGREGATION; /* unchecked */
2717 if (!surface)
2719 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
2720 return E_POINTER; /* unchecked */
2723 if (!(DDSD->dwFlags & DDSD_CAPS))
2725 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2726 DDSD->dwFlags |= DDSD_CAPS;
2729 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2731 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2732 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2735 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2737 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2738 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
2739 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2742 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2743 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2745 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2746 ddraw);
2747 *surface = NULL;
2748 return DDERR_NOEXCLUSIVEMODE;
2751 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2753 WARN("Application wanted to create back buffer primary surface\n");
2754 return DDERR_INVALIDCAPS;
2757 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2759 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2760 WARN("Application tries to put the surface in both system and video memory\n");
2761 *surface = NULL;
2762 return DDERR_INVALIDCAPS;
2765 /* Check cube maps but only if the size includes them */
2766 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2768 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2769 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2771 WARN("Cube map faces requested without cube map flag\n");
2772 return DDERR_INVALIDCAPS;
2774 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2775 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2777 WARN("Cube map without faces requested\n");
2778 return DDERR_INVALIDPARAMS;
2781 /* Quick tests confirm those can be created, but we don't do that yet */
2782 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2783 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2785 FIXME("Partial cube maps not supported yet\n");
2789 /* According to the msdn this flag is ignored by CreateSurface */
2790 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2791 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2793 /* Modify some flags */
2794 copy_to_surfacedesc2(&desc2, DDSD);
2795 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2797 /* Get the video mode from WineD3D - we will need it */
2798 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
2800 ERR("Failed to get display mode, hr %#x.\n", hr);
2802 switch (ddraw->orig_bpp)
2804 case 8:
2805 mode.format_id = WINED3DFMT_P8_UINT;
2806 break;
2808 case 15:
2809 mode.format_id = WINED3DFMT_B5G5R5X1_UNORM;
2810 break;
2812 case 16:
2813 mode.format_id = WINED3DFMT_B5G6R5_UNORM;
2814 break;
2816 case 24:
2817 mode.format_id = WINED3DFMT_B8G8R8_UNORM;
2818 break;
2820 case 32:
2821 mode.format_id = WINED3DFMT_B8G8R8X8_UNORM;
2822 break;
2824 mode.width = ddraw->orig_width;
2825 mode.height = ddraw->orig_height;
2828 /* No pixelformat given? Use the current screen format */
2829 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2831 desc2.dwFlags |= DDSD_PIXELFORMAT;
2832 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2834 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, mode.format_id);
2837 /* No Width or no Height? Use the original screen size
2839 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2840 !(desc2.dwFlags & DDSD_HEIGHT) )
2842 /* Invalid for non-render targets */
2843 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2845 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2846 *surface = NULL;
2847 return DDERR_INVALIDPARAMS;
2850 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2851 desc2.dwWidth = mode.width;
2852 desc2.dwHeight = mode.height;
2855 if (!desc2.dwWidth || !desc2.dwHeight)
2856 return DDERR_INVALIDPARAMS;
2858 /* Mipmap count fixes */
2859 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2861 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2863 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2865 /* Mipmap count is given, should not be 0 */
2866 if( desc2.u2.dwMipMapCount == 0 )
2867 return DDERR_INVALIDPARAMS;
2869 else
2871 /* Undocumented feature: Create sublevels until
2872 * either the width or the height is 1
2874 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2875 desc2.dwWidth : desc2.dwHeight;
2876 desc2.u2.dwMipMapCount = 0;
2877 while( min )
2879 desc2.u2.dwMipMapCount += 1;
2880 min >>= 1;
2884 else
2886 /* Not-complex mipmap -> Mipmapcount = 1 */
2887 desc2.u2.dwMipMapCount = 1;
2890 /* There's a mipmap count in the created surface in any case */
2891 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2893 /* If no mipmap is given, the texture has only one level */
2895 /* The first surface is a front buffer, the back buffer is created afterwards */
2896 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2898 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2901 /* The root surface in a cube map is positive x */
2902 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2904 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2905 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2908 if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2910 struct wined3d_swapchain_desc swapchain_desc;
2912 hr = wined3d_swapchain_get_desc(ddraw->wined3d_swapchain, &swapchain_desc);
2913 if (FAILED(hr))
2915 ERR("Failed to get present parameters.\n");
2916 return hr;
2919 swapchain_desc.backbuffer_width = mode.width;
2920 swapchain_desc.backbuffer_height = mode.height;
2921 swapchain_desc.backbuffer_format = mode.format_id;
2923 hr = wined3d_device_reset(ddraw->wined3d_device,
2924 &swapchain_desc, NULL, ddraw_reset_enum_callback);
2925 if (FAILED(hr))
2927 ERR("Failed to reset device.\n");
2928 return hr;
2932 /* Create the first surface */
2933 hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version);
2934 if (FAILED(hr))
2936 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
2937 return hr;
2939 object->is_complex_root = TRUE;
2941 *surface = object;
2943 /* Create Additional surfaces if necessary
2944 * This applies to Primary surfaces which have a back buffer count
2945 * set, but not to mipmap textures. In case of Mipmap textures,
2946 * wineD3D takes care of the creation of additional surfaces
2948 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2950 struct ddraw_surface *last = object;
2951 UINT i;
2953 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2954 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2955 desc2.dwBackBufferCount = 0;
2957 for (i = 0; i < DDSD->dwBackBufferCount; ++i)
2959 struct ddraw_surface *object2 = NULL;
2961 if (FAILED(hr = ddraw_create_surface(ddraw, &desc2, &object2, 0, version)))
2963 if (version == 7)
2964 IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
2965 else if (version == 4)
2966 IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
2967 else
2968 IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
2970 return hr;
2973 /* Add the new surface to the complex attachment array. */
2974 last->complex_array[0] = object2;
2975 last = object2;
2977 /* Remove the (possible) back buffer cap from the new surface
2978 * description, because only one surface in the flipping chain is a
2979 * back buffer, one is a front buffer, the others are just primary
2980 * surfaces. */
2981 desc2.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2985 if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2986 ddraw->primary = object;
2988 /* Create a WineD3DTexture if a texture was requested */
2989 if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2990 ddraw_surface_create_texture(object);
2992 return hr;
2995 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
2996 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
2998 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2999 struct ddraw_surface *impl;
3000 HRESULT hr;
3002 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3003 iface, surface_desc, surface, outer_unknown);
3005 wined3d_mutex_lock();
3007 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3009 WARN("Cooperative level not set.\n");
3010 wined3d_mutex_unlock();
3011 return DDERR_NOCOOPERATIVELEVELSET;
3014 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3016 WARN("Application supplied invalid surface descriptor\n");
3017 wined3d_mutex_unlock();
3018 return DDERR_INVALIDPARAMS;
3021 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3023 if (TRACE_ON(ddraw))
3025 TRACE(" (%p) Requesting surface desc :\n", iface);
3026 DDRAW_dump_surface_desc(surface_desc);
3029 WARN("Application tried to create an explicit front or back buffer\n");
3030 wined3d_mutex_unlock();
3031 return DDERR_INVALIDCAPS;
3034 hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 7);
3035 wined3d_mutex_unlock();
3036 if (FAILED(hr))
3038 *surface = NULL;
3039 return hr;
3042 *surface = &impl->IDirectDrawSurface7_iface;
3043 IDirectDraw7_AddRef(iface);
3044 impl->ifaceToRelease = (IUnknown *)iface;
3046 return hr;
3049 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3050 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3052 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3053 struct ddraw_surface *impl;
3054 HRESULT hr;
3056 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3057 iface, surface_desc, surface, outer_unknown);
3059 wined3d_mutex_lock();
3061 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3063 WARN("Cooperative level not set.\n");
3064 wined3d_mutex_unlock();
3065 return DDERR_NOCOOPERATIVELEVELSET;
3068 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3070 WARN("Application supplied invalid surface descriptor\n");
3071 wined3d_mutex_unlock();
3072 return DDERR_INVALIDPARAMS;
3075 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3077 if (TRACE_ON(ddraw))
3079 TRACE(" (%p) Requesting surface desc :\n", iface);
3080 DDRAW_dump_surface_desc(surface_desc);
3083 WARN("Application tried to create an explicit front or back buffer\n");
3084 wined3d_mutex_unlock();
3085 return DDERR_INVALIDCAPS;
3088 hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 4);
3089 wined3d_mutex_unlock();
3090 if (FAILED(hr))
3092 *surface = NULL;
3093 return hr;
3096 *surface = &impl->IDirectDrawSurface4_iface;
3097 IDirectDraw4_AddRef(iface);
3098 impl->ifaceToRelease = (IUnknown *)iface;
3100 return hr;
3103 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3104 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3106 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3107 struct ddraw_surface *impl;
3108 HRESULT hr;
3109 DDSURFACEDESC2 surface_desc2;
3111 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3112 iface, surface_desc, surface, outer_unknown);
3114 wined3d_mutex_lock();
3116 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3118 WARN("Cooperative level not set.\n");
3119 wined3d_mutex_unlock();
3120 return DDERR_NOCOOPERATIVELEVELSET;
3123 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3125 WARN("Application supplied invalid surface descriptor\n");
3126 wined3d_mutex_unlock();
3127 return DDERR_INVALIDPARAMS;
3130 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3131 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3133 if (TRACE_ON(ddraw))
3135 TRACE(" (%p) Requesting surface desc :\n", iface);
3136 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3139 WARN("Application tried to create an explicit front or back buffer\n");
3140 wined3d_mutex_unlock();
3141 return DDERR_INVALIDCAPS;
3144 hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 2);
3145 wined3d_mutex_unlock();
3146 if (FAILED(hr))
3148 *surface = NULL;
3149 return hr;
3152 *surface = &impl->IDirectDrawSurface_iface;
3153 impl->ifaceToRelease = NULL;
3155 return hr;
3158 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3159 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3161 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3162 struct ddraw_surface *impl;
3163 HRESULT hr;
3164 DDSURFACEDESC2 surface_desc2;
3166 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3167 iface, surface_desc, surface, outer_unknown);
3169 wined3d_mutex_lock();
3171 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3173 WARN("Cooperative level not set.\n");
3174 wined3d_mutex_unlock();
3175 return DDERR_NOCOOPERATIVELEVELSET;
3178 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3180 WARN("Application supplied invalid surface descriptor\n");
3181 wined3d_mutex_unlock();
3182 return DDERR_INVALIDPARAMS;
3185 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3186 * primaries anyway. */
3187 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3188 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3189 hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 1);
3190 wined3d_mutex_unlock();
3191 if (FAILED(hr))
3193 *surface = NULL;
3194 return hr;
3197 *surface = &impl->IDirectDrawSurface_iface;
3198 impl->ifaceToRelease = NULL;
3200 return hr;
3203 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3204 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3206 static BOOL
3207 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3208 const DDPIXELFORMAT *provided)
3210 /* Some flags must be present in both or neither for a match. */
3211 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3212 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3213 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3215 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3216 return FALSE;
3218 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3219 return FALSE;
3221 if (requested->dwFlags & DDPF_FOURCC)
3222 if (requested->dwFourCC != provided->dwFourCC)
3223 return FALSE;
3225 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3226 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3227 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3228 return FALSE;
3230 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3231 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3232 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3233 return FALSE;
3235 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3236 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3237 return FALSE;
3239 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3240 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3241 |DDPF_BUMPDUDV))
3242 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3243 return FALSE;
3245 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3246 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3247 return FALSE;
3249 return TRUE;
3252 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3254 struct compare_info
3256 DWORD flag;
3257 ptrdiff_t offset;
3258 size_t size;
3261 #define CMP(FLAG, FIELD) \
3262 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3263 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3265 static const struct compare_info compare[] =
3267 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3268 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3269 CMP(CAPS, ddsCaps),
3270 CMP(CKDESTBLT, ddckCKDestBlt),
3271 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3272 CMP(CKSRCBLT, ddckCKSrcBlt),
3273 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3274 CMP(HEIGHT, dwHeight),
3275 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3276 CMP(LPSURFACE, lpSurface),
3277 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3278 CMP(PITCH, u1 /* lPitch */),
3279 /* PIXELFORMAT: manual */
3280 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3281 CMP(TEXTURESTAGE, dwTextureStage),
3282 CMP(WIDTH, dwWidth),
3283 /* ZBUFFERBITDEPTH: "obsolete" */
3286 #undef CMP
3288 unsigned int i;
3290 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3291 return FALSE;
3293 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3295 if (requested->dwFlags & compare[i].flag
3296 && memcmp((const char *)provided + compare[i].offset,
3297 (const char *)requested + compare[i].offset,
3298 compare[i].size) != 0)
3299 return FALSE;
3302 if (requested->dwFlags & DDSD_PIXELFORMAT)
3304 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3305 &provided->u4.ddpfPixelFormat))
3306 return FALSE;
3309 return TRUE;
3312 #undef DDENUMSURFACES_SEARCHTYPE
3313 #undef DDENUMSURFACES_MATCHTYPE
3315 struct surfacescallback2_context
3317 LPDDENUMSURFACESCALLBACK2 func;
3318 void *context;
3321 struct surfacescallback_context
3323 LPDDENUMSURFACESCALLBACK func;
3324 void *context;
3327 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3328 DDSURFACEDESC2 *surface_desc, void *context)
3330 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3331 struct surfacescallback2_context *cbcontext = context;
3333 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3334 IDirectDrawSurface7_Release(surface);
3336 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3337 surface_desc, cbcontext->context);
3340 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3341 DDSURFACEDESC2 *surface_desc, void *context)
3343 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3344 struct surfacescallback_context *cbcontext = context;
3346 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3347 IDirectDrawSurface7_Release(surface);
3349 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3350 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3353 /*****************************************************************************
3354 * IDirectDraw7::EnumSurfaces
3356 * Loops through all surfaces attached to this device and calls the
3357 * application callback. This can't be relayed to WineD3DDevice,
3358 * because some WineD3DSurfaces' parents are IParent objects
3360 * Params:
3361 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3362 * DDSD: Description to filter for
3363 * Context: Application-provided pointer, it's passed unmodified to the
3364 * Callback function
3365 * Callback: Address to call for each surface
3367 * Returns:
3368 * DDERR_INVALIDPARAMS if the callback is NULL
3369 * DD_OK on success
3371 *****************************************************************************/
3372 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3373 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3375 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3376 struct ddraw_surface *surf;
3377 BOOL all, nomatch;
3378 DDSURFACEDESC2 desc;
3379 struct list *entry, *entry2;
3381 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3382 iface, Flags, DDSD, Context, Callback);
3384 all = Flags & DDENUMSURFACES_ALL;
3385 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3387 if (!Callback)
3388 return DDERR_INVALIDPARAMS;
3390 wined3d_mutex_lock();
3392 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3393 LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list)
3395 surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry);
3397 if (!surf->iface_count)
3399 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3400 continue;
3403 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3405 TRACE("Enumerating surface %p.\n", surf);
3406 desc = surf->surface_desc;
3407 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3408 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3410 wined3d_mutex_unlock();
3411 return DD_OK;
3416 wined3d_mutex_unlock();
3418 return DD_OK;
3421 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3422 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3424 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3425 struct surfacescallback2_context cbcontext;
3427 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3428 iface, flags, surface_desc, context, callback);
3430 cbcontext.func = callback;
3431 cbcontext.context = context;
3433 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3434 &cbcontext, EnumSurfacesCallback2Thunk);
3437 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3438 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3440 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3441 struct surfacescallback_context cbcontext;
3442 DDSURFACEDESC2 surface_desc2;
3444 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3445 iface, flags, surface_desc, context, callback);
3447 cbcontext.func = callback;
3448 cbcontext.context = context;
3450 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3451 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3452 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3455 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3456 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3458 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3459 struct surfacescallback_context cbcontext;
3460 DDSURFACEDESC2 surface_desc2;
3462 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3463 iface, flags, surface_desc, context, callback);
3465 cbcontext.func = callback;
3466 cbcontext.context = context;
3468 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3469 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3470 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3473 /*****************************************************************************
3474 * DirectDrawCreateClipper (DDRAW.@)
3476 * Creates a new IDirectDrawClipper object.
3478 * Params:
3479 * Clipper: Address to write the interface pointer to
3480 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3481 * NULL
3483 * Returns:
3484 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3485 * E_OUTOFMEMORY if allocating the object failed
3487 *****************************************************************************/
3488 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3490 struct ddraw_clipper *object;
3491 HRESULT hr;
3493 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3494 flags, clipper, outer_unknown);
3496 if (outer_unknown)
3497 return CLASS_E_NOAGGREGATION;
3499 wined3d_mutex_lock();
3501 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3502 if (!object)
3504 wined3d_mutex_unlock();
3505 return E_OUTOFMEMORY;
3508 hr = ddraw_clipper_init(object);
3509 if (FAILED(hr))
3511 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3512 HeapFree(GetProcessHeap(), 0, object);
3513 wined3d_mutex_unlock();
3514 return hr;
3517 TRACE("Created clipper %p.\n", object);
3518 *clipper = &object->IDirectDrawClipper_iface;
3519 wined3d_mutex_unlock();
3521 return DD_OK;
3524 /*****************************************************************************
3525 * IDirectDraw7::CreateClipper
3527 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3529 *****************************************************************************/
3530 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3531 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3533 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3534 iface, Flags, Clipper, UnkOuter);
3536 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3539 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3540 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3542 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3544 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3545 iface, flags, clipper, outer_unknown);
3547 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3550 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3551 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3553 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3555 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3556 iface, flags, clipper, outer_unknown);
3558 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3561 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3562 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3564 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3566 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3567 iface, flags, clipper, outer_unknown);
3569 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3572 /*****************************************************************************
3573 * IDirectDraw7::CreatePalette
3575 * Creates a new IDirectDrawPalette object
3577 * Params:
3578 * Flags: The flags for the new clipper
3579 * ColorTable: Color table to assign to the new clipper
3580 * Palette: Address to write the interface pointer to
3581 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3582 * NULL
3584 * Returns:
3585 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3586 * E_OUTOFMEMORY if allocating the object failed
3588 *****************************************************************************/
3589 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3590 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3592 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3593 struct ddraw_palette *object;
3594 HRESULT hr;
3596 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3597 iface, Flags, ColorTable, Palette, pUnkOuter);
3599 if (pUnkOuter)
3600 return CLASS_E_NOAGGREGATION;
3602 wined3d_mutex_lock();
3604 /* The refcount test shows that a cooplevel is required for this */
3605 if (!ddraw->cooperative_level)
3607 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3608 wined3d_mutex_unlock();
3609 return DDERR_NOCOOPERATIVELEVELSET;
3612 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
3613 if (!object)
3615 ERR("Out of memory when allocating memory for a palette implementation\n");
3616 wined3d_mutex_unlock();
3617 return E_OUTOFMEMORY;
3620 hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3621 if (FAILED(hr))
3623 WARN("Failed to initialize palette, hr %#x.\n", hr);
3624 HeapFree(GetProcessHeap(), 0, object);
3625 wined3d_mutex_unlock();
3626 return hr;
3629 TRACE("Created palette %p.\n", object);
3630 *Palette = &object->IDirectDrawPalette_iface;
3631 wined3d_mutex_unlock();
3633 return DD_OK;
3636 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3637 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3639 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3640 HRESULT hr;
3642 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3643 iface, flags, entries, palette, outer_unknown);
3645 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3646 if (SUCCEEDED(hr) && *palette)
3648 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3649 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3650 IDirectDraw4_AddRef(iface);
3651 impl->ifaceToRelease = (IUnknown *)iface;
3653 return hr;
3656 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3657 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3659 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3660 HRESULT hr;
3662 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3663 iface, flags, entries, palette, outer_unknown);
3665 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3666 if (SUCCEEDED(hr) && *palette)
3668 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3669 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3670 impl->ifaceToRelease = NULL;
3673 return hr;
3676 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3677 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3679 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3680 HRESULT hr;
3682 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3683 iface, flags, entries, palette, outer_unknown);
3685 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3686 if (SUCCEEDED(hr) && *palette)
3688 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3689 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3690 impl->ifaceToRelease = NULL;
3693 return hr;
3696 /*****************************************************************************
3697 * IDirectDraw7::DuplicateSurface
3699 * Duplicates a surface. The surface memory points to the same memory as
3700 * the original surface, and it's released when the last surface referencing
3701 * it is released. I guess that's beyond Wine's surface management right now
3702 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3703 * test application to implement this)
3705 * Params:
3706 * Src: Address of the source surface
3707 * Dest: Address to write the new surface pointer to
3709 * Returns:
3710 * See IDirectDraw7::CreateSurface
3712 *****************************************************************************/
3713 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3714 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3716 struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3718 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3720 /* For now, simply create a new, independent surface */
3721 return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3724 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3725 IDirectDrawSurface4 **dst)
3727 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3728 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3729 struct ddraw_surface *dst_impl;
3730 IDirectDrawSurface7 *dst7;
3731 HRESULT hr;
3733 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3735 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3736 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3737 if (FAILED(hr))
3739 *dst = NULL;
3740 return hr;
3742 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3743 *dst = &dst_impl->IDirectDrawSurface4_iface;
3744 IDirectDrawSurface4_AddRef(*dst);
3745 IDirectDrawSurface7_Release(dst7);
3747 return hr;
3750 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3751 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3753 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3754 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3755 struct ddraw_surface *dst_impl;
3756 IDirectDrawSurface7 *dst7;
3757 HRESULT hr;
3759 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3761 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3762 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3763 if (FAILED(hr))
3764 return hr;
3765 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3766 *dst = &dst_impl->IDirectDrawSurface_iface;
3767 IDirectDrawSurface_AddRef(*dst);
3768 IDirectDrawSurface7_Release(dst7);
3770 return hr;
3773 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3774 IDirectDrawSurface **dst)
3776 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3777 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3778 struct ddraw_surface *dst_impl;
3779 IDirectDrawSurface7 *dst7;
3780 HRESULT hr;
3782 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3784 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3785 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3786 if (FAILED(hr))
3787 return hr;
3788 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3789 *dst = &dst_impl->IDirectDrawSurface_iface;
3790 IDirectDrawSurface_AddRef(*dst);
3791 IDirectDrawSurface7_Release(dst7);
3793 return hr;
3796 /*****************************************************************************
3797 * IDirect3D7::EnumDevices
3799 * The EnumDevices method for IDirect3D7. It enumerates all supported
3800 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3802 * Params:
3803 * callback: Function to call for each enumerated device
3804 * context: Pointer to pass back to the app
3806 * Returns:
3807 * D3D_OK, or the return value of the GetCaps call
3809 *****************************************************************************/
3810 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3812 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3813 D3DDEVICEDESC7 device_desc7;
3814 D3DDEVICEDESC device_desc1;
3815 HRESULT hr;
3816 size_t i;
3818 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3820 if (!callback)
3821 return DDERR_INVALIDPARAMS;
3823 wined3d_mutex_lock();
3825 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
3826 if (hr != D3D_OK)
3828 wined3d_mutex_unlock();
3829 return hr;
3832 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3834 HRESULT ret;
3836 device_desc7.deviceGUID = *device_list7[i].device_guid;
3837 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3838 if (ret != DDENUMRET_OK)
3840 TRACE("Application cancelled the enumeration.\n");
3841 wined3d_mutex_unlock();
3842 return D3D_OK;
3846 TRACE("End of enumeration.\n");
3848 wined3d_mutex_unlock();
3850 return D3D_OK;
3853 /*****************************************************************************
3854 * IDirect3D3::EnumDevices
3856 * Enumerates all supported Direct3DDevice interfaces. This is the
3857 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3859 * Version 1, 2 and 3
3861 * Params:
3862 * callback: Application-provided routine to call for each enumerated device
3863 * Context: Pointer to pass to the callback
3865 * Returns:
3866 * D3D_OK on success,
3867 * The result of IDirect3DImpl_GetCaps if it failed
3869 *****************************************************************************/
3870 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3872 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3874 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3875 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3876 D3DDEVICEDESC7 device_desc7;
3877 HRESULT hr;
3879 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3880 * name string. Let's put the string in a sufficiently sized array in
3881 * writable memory. */
3882 char device_name[50];
3883 strcpy(device_name,"Direct3D HEL");
3885 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3887 if (!callback)
3888 return DDERR_INVALIDPARAMS;
3890 wined3d_mutex_lock();
3892 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
3893 if (hr != D3D_OK)
3895 wined3d_mutex_unlock();
3896 return hr;
3899 /* Do I have to enumerate the reference id? Note from old d3d7:
3900 * "It seems that enumerating the reference IID on Direct3D 1 games
3901 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3903 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3904 * EnumReference which enables / disables enumerating the reference
3905 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3906 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3907 * demo directory suggest this.
3909 * Some games(GTA 2) seem to use the second enumerated device, so I have
3910 * to enumerate at least 2 devices. So enumerate the reference device to
3911 * have 2 devices.
3913 * Other games (Rollcage) tell emulation and hal device apart by certain
3914 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3915 * limitation flag), and it refuses all devices that have the perspective
3916 * flag set. This way it refuses the emulation device, and HAL devices
3917 * never have POW2 unset in d3d7 on windows. */
3918 if (ddraw->d3dversion != 1)
3920 static CHAR reference_description[] = "RGB Direct3D emulation";
3922 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3923 hal_desc = device_desc1;
3924 hel_desc = device_desc1;
3925 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3926 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3927 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3928 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3929 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3930 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3931 hal_desc.dcmColorModel = 0;
3933 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3934 device_name, &hal_desc, &hel_desc, context);
3935 if (hr != D3DENUMRET_OK)
3937 TRACE("Application cancelled the enumeration.\n");
3938 wined3d_mutex_unlock();
3939 return D3D_OK;
3943 strcpy(device_name,"Direct3D HAL");
3945 TRACE("Enumerating HAL Direct3D device.\n");
3946 hal_desc = device_desc1;
3947 hel_desc = device_desc1;
3949 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3950 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3951 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3952 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3953 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3954 /* HAL devices have a HEL dcmColorModel of 0 */
3955 hel_desc.dcmColorModel = 0;
3957 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
3958 device_name, &hal_desc, &hel_desc, context);
3959 if (hr != D3DENUMRET_OK)
3961 TRACE("Application cancelled the enumeration.\n");
3962 wined3d_mutex_unlock();
3963 return D3D_OK;
3966 TRACE("End of enumeration.\n");
3968 wined3d_mutex_unlock();
3970 return D3D_OK;
3973 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3975 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3977 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3979 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3982 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3984 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3986 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3988 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3991 /*****************************************************************************
3992 * IDirect3D3::CreateLight
3994 * Creates an IDirect3DLight interface. This interface is used in
3995 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
3996 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
3997 * uses the IDirect3DDevice7 interface with D3D7 lights.
3999 * Version 1, 2 and 3
4001 * Params:
4002 * light: Address to store the new interface pointer
4003 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4004 * Must be NULL
4006 * Returns:
4007 * D3D_OK on success
4008 * DDERR_OUTOFMEMORY if memory allocation failed
4009 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4011 *****************************************************************************/
4012 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4013 IUnknown *outer_unknown)
4015 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4016 struct d3d_light *object;
4018 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4020 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4022 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4023 if (!object)
4025 ERR("Failed to allocate light memory.\n");
4026 return DDERR_OUTOFMEMORY;
4029 d3d_light_init(object, ddraw);
4031 TRACE("Created light %p.\n", object);
4032 *light = &object->IDirect3DLight_iface;
4034 return D3D_OK;
4037 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4039 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4041 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4043 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4046 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4048 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4050 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4052 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4055 /*****************************************************************************
4056 * IDirect3D3::CreateMaterial
4058 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4059 * and older versions. The IDirect3DMaterial implementation wraps its
4060 * functionality to IDirect3DDevice7::SetMaterial and friends.
4062 * Version 1, 2 and 3
4064 * Params:
4065 * material: Address to store the new interface's pointer to
4066 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4067 * Must be NULL
4069 * Returns:
4070 * D3D_OK on success
4071 * DDERR_OUTOFMEMORY if memory allocation failed
4072 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4074 *****************************************************************************/
4075 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4076 IUnknown *outer_unknown)
4078 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4079 struct d3d_material *object;
4081 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4083 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4085 object = d3d_material_create(ddraw);
4086 if (!object)
4088 ERR("Failed to allocate material memory.\n");
4089 return DDERR_OUTOFMEMORY;
4092 TRACE("Created material %p.\n", object);
4093 *material = &object->IDirect3DMaterial3_iface;
4095 return D3D_OK;
4098 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4099 IUnknown *outer_unknown)
4101 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4102 struct d3d_material *object;
4104 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4106 object = d3d_material_create(ddraw);
4107 if (!object)
4109 ERR("Failed to allocate material memory.\n");
4110 return DDERR_OUTOFMEMORY;
4113 TRACE("Created material %p.\n", object);
4114 *material = &object->IDirect3DMaterial2_iface;
4116 return D3D_OK;
4119 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4120 IUnknown *outer_unknown)
4122 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4123 struct d3d_material *object;
4125 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4127 object = d3d_material_create(ddraw);
4128 if (!object)
4130 ERR("Failed to allocate material memory.\n");
4131 return DDERR_OUTOFMEMORY;
4134 TRACE("Created material %p.\n", object);
4135 *material = &object->IDirect3DMaterial_iface;
4137 return D3D_OK;
4140 /*****************************************************************************
4141 * IDirect3D3::CreateViewport
4143 * Creates an IDirect3DViewport interface. This interface is used
4144 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4145 * it has been replaced by a viewport structure and
4146 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4147 * uses the IDirect3DDevice7 methods for its functionality
4149 * Params:
4150 * Viewport: Address to store the new interface pointer
4151 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4152 * Must be NULL
4154 * Returns:
4155 * D3D_OK on success
4156 * DDERR_OUTOFMEMORY if memory allocation failed
4157 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4159 *****************************************************************************/
4160 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4161 IUnknown *outer_unknown)
4163 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4164 struct d3d_viewport *object;
4166 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4168 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4170 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4171 if (!object)
4173 ERR("Failed to allocate viewport memory.\n");
4174 return DDERR_OUTOFMEMORY;
4177 d3d_viewport_init(object, ddraw);
4179 TRACE("Created viewport %p.\n", object);
4180 *viewport = &object->IDirect3DViewport3_iface;
4182 return D3D_OK;
4185 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4187 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4189 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4191 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4192 outer_unknown);
4195 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4197 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4199 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4201 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4202 outer_unknown);
4205 /*****************************************************************************
4206 * IDirect3D3::FindDevice
4208 * This method finds a device with the requested properties and returns a
4209 * device description
4211 * Verion 1, 2 and 3
4212 * Params:
4213 * fds: Describes the requested device characteristics
4214 * fdr: Returns the device description
4216 * Returns:
4217 * D3D_OK on success
4218 * DDERR_INVALIDPARAMS if no device was found
4220 *****************************************************************************/
4221 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4223 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4224 D3DDEVICEDESC7 desc7;
4225 D3DDEVICEDESC desc1;
4226 HRESULT hr;
4228 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4230 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4232 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4233 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4234 return DDERR_INVALIDPARAMS;
4236 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4237 && fds->dcmColorModel != D3DCOLOR_RGB)
4239 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4240 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4243 if (fds->dwFlags & D3DFDS_GUID)
4245 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4246 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4247 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4248 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4250 WARN("No match for this GUID.\n");
4251 return DDERR_NOTFOUND;
4255 /* Get the caps */
4256 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &desc1, &desc7);
4257 if (hr != D3D_OK) return hr;
4259 /* Now return our own GUID */
4260 fdr->guid = IID_D3DDEVICE_WineD3D;
4261 fdr->ddHwDesc = desc1;
4262 fdr->ddSwDesc = desc1;
4264 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4266 return D3D_OK;
4269 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4271 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4273 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4275 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4278 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4280 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4282 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4284 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4287 /*****************************************************************************
4288 * IDirect3D7::CreateDevice
4290 * Creates an IDirect3DDevice7 interface.
4292 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4293 * DirectDraw surfaces and are created with
4294 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4295 * create the device object and QueryInterfaces for IDirect3DDevice
4297 * Params:
4298 * refiid: IID of the device to create
4299 * Surface: Initial rendertarget
4300 * Device: Address to return the interface pointer
4302 * Returns:
4303 * D3D_OK on success
4304 * DDERR_OUTOFMEMORY if memory allocation failed
4305 * DDERR_INVALIDPARAMS if a device exists already
4307 *****************************************************************************/
4308 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4309 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4311 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4312 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4313 struct d3d_device *object;
4314 HRESULT hr;
4316 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4318 wined3d_mutex_lock();
4319 hr = d3d_device_create(ddraw, target, 7, &object, NULL);
4320 if (SUCCEEDED(hr))
4321 *device = &object->IDirect3DDevice7_iface;
4322 else
4324 WARN("Failed to create device, hr %#x.\n", hr);
4325 *device = NULL;
4327 wined3d_mutex_unlock();
4329 return hr;
4332 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4333 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4335 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4336 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4337 struct d3d_device *device_impl;
4338 HRESULT hr;
4340 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4341 iface, debugstr_guid(riid), surface, device, outer_unknown);
4343 if (outer_unknown)
4344 return CLASS_E_NOAGGREGATION;
4346 wined3d_mutex_lock();
4347 hr = d3d_device_create(ddraw, surface_impl, 3, &device_impl, NULL);
4348 if (SUCCEEDED(hr))
4349 *device = &device_impl->IDirect3DDevice3_iface;
4350 else
4352 WARN("Failed to create device, hr %#x.\n", hr);
4353 *device = NULL;
4355 wined3d_mutex_unlock();
4357 return hr;
4360 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4361 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4363 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4364 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4365 struct d3d_device *device_impl;
4366 HRESULT hr;
4368 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4369 iface, debugstr_guid(riid), surface, device);
4371 wined3d_mutex_lock();
4372 hr = d3d_device_create(ddraw, surface_impl, 2, &device_impl, NULL);
4373 if (SUCCEEDED(hr))
4374 *device = &device_impl->IDirect3DDevice2_iface;
4375 else
4377 WARN("Failed to create device, hr %#x.\n", hr);
4378 *device = NULL;
4380 wined3d_mutex_unlock();
4382 return hr;
4385 /*****************************************************************************
4386 * IDirect3D7::CreateVertexBuffer
4388 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4389 * interface.
4391 * Version 3 and 7
4393 * Params:
4394 * desc: Requested Vertex buffer properties
4395 * vertex_buffer: Address to return the interface pointer at
4396 * flags: Some flags, should be 0
4398 * Returns
4399 * D3D_OK on success
4400 * DDERR_OUTOFMEMORY if memory allocation failed
4401 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4402 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4404 *****************************************************************************/
4405 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4406 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4408 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4409 struct d3d_vertex_buffer *object;
4410 HRESULT hr;
4412 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4413 iface, desc, vertex_buffer, flags);
4415 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4417 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4418 if (hr == D3D_OK)
4420 TRACE("Created vertex buffer %p.\n", object);
4421 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4423 else
4424 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4426 return hr;
4429 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4430 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4432 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4433 struct d3d_vertex_buffer *object;
4434 HRESULT hr;
4436 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4437 iface, desc, vertex_buffer, flags, outer_unknown);
4439 if (outer_unknown)
4440 return CLASS_E_NOAGGREGATION;
4441 if (!vertex_buffer || !desc)
4442 return DDERR_INVALIDPARAMS;
4444 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4445 if (hr == D3D_OK)
4447 TRACE("Created vertex buffer %p.\n", object);
4448 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4450 else
4451 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4453 return hr;
4456 /*****************************************************************************
4457 * IDirect3D7::EnumZBufferFormats
4459 * Enumerates all supported Z buffer pixel formats
4461 * Version 3 and 7
4463 * Params:
4464 * device_iid:
4465 * callback: callback to call for each pixel format
4466 * context: Pointer to pass back to the callback
4468 * Returns:
4469 * D3D_OK on success
4470 * DDERR_INVALIDPARAMS if callback is NULL
4471 * For details, see IWineD3DDevice::EnumZBufferFormats
4473 *****************************************************************************/
4474 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4475 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4477 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4478 struct wined3d_display_mode mode;
4479 enum wined3d_device_type type;
4480 unsigned int i;
4481 HRESULT hr;
4483 /* Order matters. Specifically, BattleZone II (full version) expects the
4484 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4485 static const enum wined3d_format_id formats[] =
4487 WINED3DFMT_S1_UINT_D15_UNORM,
4488 WINED3DFMT_D16_UNORM,
4489 WINED3DFMT_X8D24_UNORM,
4490 WINED3DFMT_S4X4_UINT_D24_UNORM,
4491 WINED3DFMT_D24_UNORM_S8_UINT,
4492 WINED3DFMT_D32_UNORM,
4495 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4496 iface, debugstr_guid(device_iid), callback, context);
4498 if (!callback) return DDERR_INVALIDPARAMS;
4500 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4501 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4502 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4504 TRACE("Asked for HAL device.\n");
4505 type = WINED3D_DEVICE_TYPE_HAL;
4507 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4508 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4510 TRACE("Asked for SW device.\n");
4511 type = WINED3D_DEVICE_TYPE_SW;
4513 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4515 TRACE("Asked for REF device.\n");
4516 type = WINED3D_DEVICE_TYPE_REF;
4518 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4520 TRACE("Asked for NULLREF device.\n");
4521 type = WINED3D_DEVICE_TYPE_NULLREF;
4523 else
4525 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4526 type = WINED3D_DEVICE_TYPE_HAL;
4529 wined3d_mutex_lock();
4530 /* We need an adapter format from somewhere to please wined3d and WGL.
4531 * Use the current display mode. So far all cards offer the same depth
4532 * stencil format for all modes, but if some do not and applications do
4533 * not like that we'll have to find some workaround, like iterating over
4534 * all imaginable formats and collecting all the depth stencil formats we
4535 * can get. */
4536 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
4538 ERR("Failed to get display mode, hr %#x.\n", hr);
4539 wined3d_mutex_unlock();
4540 return hr;
4543 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4545 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4546 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, formats[i], WINED3D_SURFACE_TYPE_OPENGL);
4547 if (SUCCEEDED(hr))
4549 DDPIXELFORMAT pformat;
4551 memset(&pformat, 0, sizeof(pformat));
4552 pformat.dwSize = sizeof(pformat);
4553 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4555 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4556 hr = callback(&pformat, context);
4557 if (hr != DDENUMRET_OK)
4559 TRACE("Format enumeration cancelled by application.\n");
4560 wined3d_mutex_unlock();
4561 return D3D_OK;
4566 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4567 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4568 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4569 * newer enumerate both versions, so we do the same(bug 22434) */
4570 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4571 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, WINED3D_SURFACE_TYPE_OPENGL);
4572 if (SUCCEEDED(hr))
4574 DDPIXELFORMAT x8d24 =
4576 sizeof(x8d24), DDPF_ZBUFFER, 0,
4577 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4579 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4580 callback(&x8d24, context);
4583 TRACE("End of enumeration.\n");
4585 wined3d_mutex_unlock();
4587 return D3D_OK;
4590 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4591 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4593 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4595 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4596 iface, debugstr_guid(device_iid), callback, context);
4598 return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4601 /*****************************************************************************
4602 * IDirect3D7::EvictManagedTextures
4604 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4605 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4607 * Version 3 and 7
4609 * Returns:
4610 * D3D_OK, because it's a stub
4612 *****************************************************************************/
4613 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4615 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4617 TRACE("iface %p!\n", iface);
4619 wined3d_mutex_lock();
4620 if (ddraw->d3d_initialized)
4621 wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4622 wined3d_mutex_unlock();
4624 return D3D_OK;
4627 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4629 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4631 TRACE("iface %p.\n", iface);
4633 return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4636 /*****************************************************************************
4637 * IDirect3DImpl_GetCaps
4639 * This function retrieves the device caps from wined3d
4640 * and converts it into a D3D7 and D3D - D3D3 structure
4641 * This is a helper function called from various places in ddraw
4643 * Params:
4644 * wined3d: The interface to get the caps from
4645 * desc1: Old D3D <3 structure to fill (needed)
4646 * desc7: D3D7 device desc structure to fill (needed)
4648 * Returns
4649 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4651 *****************************************************************************/
4652 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4654 WINED3DCAPS wined3d_caps;
4655 HRESULT hr;
4657 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4659 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4661 wined3d_mutex_lock();
4662 hr = wined3d_get_device_caps(wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
4663 wined3d_mutex_unlock();
4664 if (FAILED(hr))
4666 WARN("Failed to get device caps, hr %#x.\n", hr);
4667 return hr;
4670 /* Copy the results into the d3d7 and d3d3 structures */
4671 desc7->dwDevCaps = wined3d_caps.DevCaps;
4672 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4673 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4674 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4675 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4676 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4677 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4678 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4679 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4680 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4681 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4683 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4684 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4686 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4687 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4688 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4689 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4691 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4692 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4693 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4694 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4696 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4697 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4699 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4700 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4702 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4703 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4705 /* Remove all non-d3d7 caps */
4706 desc7->dwDevCaps &= (
4707 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
4708 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
4709 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
4710 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
4711 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
4712 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
4713 D3DDEVCAPS_HWRASTERIZATION);
4715 desc7->dwStencilCaps &= (
4716 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
4717 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
4718 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
4720 /* FVF caps ?*/
4722 desc7->dwTextureOpCaps &= (
4723 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
4724 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
4725 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
4726 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
4727 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
4728 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4729 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
4730 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4732 desc7->dwVertexProcessingCaps &= (
4733 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
4734 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
4736 desc7->dpcLineCaps.dwMiscCaps &= (
4737 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
4738 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
4739 D3DPMISCCAPS_CULLCCW);
4741 desc7->dpcLineCaps.dwRasterCaps &= (
4742 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
4743 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
4744 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
4745 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4746 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
4747 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
4748 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
4749 D3DPRASTERCAPS_ZFOG);
4751 desc7->dpcLineCaps.dwZCmpCaps &= (
4752 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4753 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4754 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4756 desc7->dpcLineCaps.dwSrcBlendCaps &= (
4757 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4758 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4759 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4760 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4761 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4763 desc7->dpcLineCaps.dwDestBlendCaps &= (
4764 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4765 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4766 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4767 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4768 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4770 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4771 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4772 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4773 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4775 desc7->dpcLineCaps.dwShadeCaps &= (
4776 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
4777 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
4778 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
4779 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
4780 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
4781 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
4782 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
4784 desc7->dpcLineCaps.dwTextureCaps &= (
4785 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
4786 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
4787 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
4788 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
4790 desc7->dpcLineCaps.dwTextureFilterCaps &= (
4791 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
4792 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
4793 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
4794 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
4795 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
4796 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
4798 desc7->dpcLineCaps.dwTextureBlendCaps &= (
4799 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
4800 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
4801 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
4803 desc7->dpcLineCaps.dwTextureAddressCaps &= (
4804 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
4805 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
4807 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
4809 /* DirectX7 always has the np2 flag set, no matter what the card
4810 * supports. Some old games (Rollcage) check the caps incorrectly.
4811 * If wined3d supports nonpow2 textures it also has np2 conditional
4812 * support. */
4813 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4816 /* Fill the missing members, and do some fixup */
4817 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
4818 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
4819 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
4820 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
4821 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
4822 desc7->dpcLineCaps.dwStippleWidth = 32;
4823 desc7->dpcLineCaps.dwStippleHeight = 32;
4824 /* Use the same for the TriCaps */
4825 desc7->dpcTriCaps = desc7->dpcLineCaps;
4827 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
4828 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
4829 desc7->dwMinTextureWidth = 1;
4830 desc7->dwMinTextureHeight = 1;
4832 /* Convert DWORDs safely to WORDs */
4833 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
4834 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
4835 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
4836 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
4838 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
4839 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
4840 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
4841 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
4843 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
4845 desc7->dwReserved1 = 0;
4846 desc7->dwReserved2 = 0;
4847 desc7->dwReserved3 = 0;
4848 desc7->dwReserved4 = 0;
4850 /* Fill the old structure */
4851 memset(desc1, 0, sizeof(*desc1));
4852 desc1->dwSize = sizeof(D3DDEVICEDESC);
4853 desc1->dwFlags = D3DDD_COLORMODEL
4854 | D3DDD_DEVCAPS
4855 | D3DDD_TRANSFORMCAPS
4856 | D3DDD_BCLIPPING
4857 | D3DDD_LIGHTINGCAPS
4858 | D3DDD_LINECAPS
4859 | D3DDD_TRICAPS
4860 | D3DDD_DEVICERENDERBITDEPTH
4861 | D3DDD_DEVICEZBUFFERBITDEPTH
4862 | D3DDD_MAXBUFFERSIZE
4863 | D3DDD_MAXVERTEXCOUNT;
4865 desc1->dcmColorModel = D3DCOLOR_RGB;
4866 desc1->dwDevCaps = desc7->dwDevCaps;
4867 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
4868 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
4869 desc1->bClipping = TRUE;
4870 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
4871 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
4872 | D3DLIGHTCAPS_PARALLELPOINT
4873 | D3DLIGHTCAPS_POINT
4874 | D3DLIGHTCAPS_SPOT;
4876 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
4877 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
4879 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
4880 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
4881 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
4882 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
4883 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
4884 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
4885 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
4886 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
4887 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
4888 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
4889 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
4890 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
4891 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
4893 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
4894 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
4895 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
4896 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
4897 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
4898 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
4899 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
4900 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
4901 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
4902 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
4903 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
4904 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
4905 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
4907 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
4908 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
4909 desc1->dwMaxBufferSize = 0;
4910 desc1->dwMaxVertexCount = 65536;
4911 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
4912 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
4913 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
4914 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
4915 desc1->dwMinStippleWidth = 1;
4916 desc1->dwMinStippleHeight = 1;
4917 desc1->dwMaxStippleWidth = 32;
4918 desc1->dwMaxStippleHeight = 32;
4919 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
4920 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
4921 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
4922 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
4923 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
4924 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
4925 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
4926 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
4927 desc1->dwStencilCaps = desc7->dwStencilCaps;
4928 desc1->dwFVFCaps = desc7->dwFVFCaps;
4929 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
4930 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
4931 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
4933 return DD_OK;
4936 /*****************************************************************************
4937 * IDirectDraw7 VTable
4938 *****************************************************************************/
4939 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4941 /* IUnknown */
4942 ddraw7_QueryInterface,
4943 ddraw7_AddRef,
4944 ddraw7_Release,
4945 /* IDirectDraw */
4946 ddraw7_Compact,
4947 ddraw7_CreateClipper,
4948 ddraw7_CreatePalette,
4949 ddraw7_CreateSurface,
4950 ddraw7_DuplicateSurface,
4951 ddraw7_EnumDisplayModes,
4952 ddraw7_EnumSurfaces,
4953 ddraw7_FlipToGDISurface,
4954 ddraw7_GetCaps,
4955 ddraw7_GetDisplayMode,
4956 ddraw7_GetFourCCCodes,
4957 ddraw7_GetGDISurface,
4958 ddraw7_GetMonitorFrequency,
4959 ddraw7_GetScanLine,
4960 ddraw7_GetVerticalBlankStatus,
4961 ddraw7_Initialize,
4962 ddraw7_RestoreDisplayMode,
4963 ddraw7_SetCooperativeLevel,
4964 ddraw7_SetDisplayMode,
4965 ddraw7_WaitForVerticalBlank,
4966 /* IDirectDraw2 */
4967 ddraw7_GetAvailableVidMem,
4968 /* IDirectDraw3 */
4969 ddraw7_GetSurfaceFromDC,
4970 /* IDirectDraw4 */
4971 ddraw7_RestoreAllSurfaces,
4972 ddraw7_TestCooperativeLevel,
4973 ddraw7_GetDeviceIdentifier,
4974 /* IDirectDraw7 */
4975 ddraw7_StartModeTest,
4976 ddraw7_EvaluateMode
4979 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
4981 /* IUnknown */
4982 ddraw4_QueryInterface,
4983 ddraw4_AddRef,
4984 ddraw4_Release,
4985 /* IDirectDraw */
4986 ddraw4_Compact,
4987 ddraw4_CreateClipper,
4988 ddraw4_CreatePalette,
4989 ddraw4_CreateSurface,
4990 ddraw4_DuplicateSurface,
4991 ddraw4_EnumDisplayModes,
4992 ddraw4_EnumSurfaces,
4993 ddraw4_FlipToGDISurface,
4994 ddraw4_GetCaps,
4995 ddraw4_GetDisplayMode,
4996 ddraw4_GetFourCCCodes,
4997 ddraw4_GetGDISurface,
4998 ddraw4_GetMonitorFrequency,
4999 ddraw4_GetScanLine,
5000 ddraw4_GetVerticalBlankStatus,
5001 ddraw4_Initialize,
5002 ddraw4_RestoreDisplayMode,
5003 ddraw4_SetCooperativeLevel,
5004 ddraw4_SetDisplayMode,
5005 ddraw4_WaitForVerticalBlank,
5006 /* IDirectDraw2 */
5007 ddraw4_GetAvailableVidMem,
5008 /* IDirectDraw3 */
5009 ddraw4_GetSurfaceFromDC,
5010 /* IDirectDraw4 */
5011 ddraw4_RestoreAllSurfaces,
5012 ddraw4_TestCooperativeLevel,
5013 ddraw4_GetDeviceIdentifier,
5016 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5018 /* IUnknown */
5019 ddraw2_QueryInterface,
5020 ddraw2_AddRef,
5021 ddraw2_Release,
5022 /* IDirectDraw */
5023 ddraw2_Compact,
5024 ddraw2_CreateClipper,
5025 ddraw2_CreatePalette,
5026 ddraw2_CreateSurface,
5027 ddraw2_DuplicateSurface,
5028 ddraw2_EnumDisplayModes,
5029 ddraw2_EnumSurfaces,
5030 ddraw2_FlipToGDISurface,
5031 ddraw2_GetCaps,
5032 ddraw2_GetDisplayMode,
5033 ddraw2_GetFourCCCodes,
5034 ddraw2_GetGDISurface,
5035 ddraw2_GetMonitorFrequency,
5036 ddraw2_GetScanLine,
5037 ddraw2_GetVerticalBlankStatus,
5038 ddraw2_Initialize,
5039 ddraw2_RestoreDisplayMode,
5040 ddraw2_SetCooperativeLevel,
5041 ddraw2_SetDisplayMode,
5042 ddraw2_WaitForVerticalBlank,
5043 /* IDirectDraw2 */
5044 ddraw2_GetAvailableVidMem,
5047 static const struct IDirectDrawVtbl ddraw1_vtbl =
5049 /* IUnknown */
5050 ddraw1_QueryInterface,
5051 ddraw1_AddRef,
5052 ddraw1_Release,
5053 /* IDirectDraw */
5054 ddraw1_Compact,
5055 ddraw1_CreateClipper,
5056 ddraw1_CreatePalette,
5057 ddraw1_CreateSurface,
5058 ddraw1_DuplicateSurface,
5059 ddraw1_EnumDisplayModes,
5060 ddraw1_EnumSurfaces,
5061 ddraw1_FlipToGDISurface,
5062 ddraw1_GetCaps,
5063 ddraw1_GetDisplayMode,
5064 ddraw1_GetFourCCCodes,
5065 ddraw1_GetGDISurface,
5066 ddraw1_GetMonitorFrequency,
5067 ddraw1_GetScanLine,
5068 ddraw1_GetVerticalBlankStatus,
5069 ddraw1_Initialize,
5070 ddraw1_RestoreDisplayMode,
5071 ddraw1_SetCooperativeLevel,
5072 ddraw1_SetDisplayMode,
5073 ddraw1_WaitForVerticalBlank,
5076 static const struct IDirect3D7Vtbl d3d7_vtbl =
5078 /* IUnknown methods */
5079 d3d7_QueryInterface,
5080 d3d7_AddRef,
5081 d3d7_Release,
5082 /* IDirect3D7 methods */
5083 d3d7_EnumDevices,
5084 d3d7_CreateDevice,
5085 d3d7_CreateVertexBuffer,
5086 d3d7_EnumZBufferFormats,
5087 d3d7_EvictManagedTextures
5090 static const struct IDirect3D3Vtbl d3d3_vtbl =
5092 /* IUnknown methods */
5093 d3d3_QueryInterface,
5094 d3d3_AddRef,
5095 d3d3_Release,
5096 /* IDirect3D3 methods */
5097 d3d3_EnumDevices,
5098 d3d3_CreateLight,
5099 d3d3_CreateMaterial,
5100 d3d3_CreateViewport,
5101 d3d3_FindDevice,
5102 d3d3_CreateDevice,
5103 d3d3_CreateVertexBuffer,
5104 d3d3_EnumZBufferFormats,
5105 d3d3_EvictManagedTextures
5108 static const struct IDirect3D2Vtbl d3d2_vtbl =
5110 /* IUnknown methods */
5111 d3d2_QueryInterface,
5112 d3d2_AddRef,
5113 d3d2_Release,
5114 /* IDirect3D2 methods */
5115 d3d2_EnumDevices,
5116 d3d2_CreateLight,
5117 d3d2_CreateMaterial,
5118 d3d2_CreateViewport,
5119 d3d2_FindDevice,
5120 d3d2_CreateDevice
5123 static const struct IDirect3DVtbl d3d1_vtbl =
5125 /* IUnknown methods */
5126 d3d1_QueryInterface,
5127 d3d1_AddRef,
5128 d3d1_Release,
5129 /* IDirect3D methods */
5130 d3d1_Initialize,
5131 d3d1_EnumDevices,
5132 d3d1_CreateLight,
5133 d3d1_CreateMaterial,
5134 d3d1_CreateViewport,
5135 d3d1_FindDevice
5138 /*****************************************************************************
5139 * ddraw_find_decl
5141 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5142 * if none was found.
5144 * This function is in ddraw.c and the DDraw object space because D3D7
5145 * vertex buffers are created using the IDirect3D interface to the ddraw
5146 * object, so they can be valid across D3D devices(theoretically. The ddraw
5147 * object also owns the wined3d device
5149 * Parameters:
5150 * This: Device
5151 * fvf: Fvf to find the decl for
5153 * Returns:
5154 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5156 *****************************************************************************/
5157 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
5159 struct wined3d_vertex_declaration *pDecl = NULL;
5160 HRESULT hr;
5161 int p, low, high; /* deliberately signed */
5162 struct FvfToDecl *convertedDecls = This->decls;
5164 TRACE("Searching for declaration for fvf %08x... ", fvf);
5166 low = 0;
5167 high = This->numConvertedDecls - 1;
5168 while(low <= high) {
5169 p = (low + high) >> 1;
5170 TRACE("%d ", p);
5171 if(convertedDecls[p].fvf == fvf) {
5172 TRACE("found %p\n", convertedDecls[p].decl);
5173 return convertedDecls[p].decl;
5174 } else if(convertedDecls[p].fvf < fvf) {
5175 low = p + 1;
5176 } else {
5177 high = p - 1;
5180 TRACE("not found. Creating and inserting at position %d.\n", low);
5182 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5183 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5184 if (hr != S_OK) return NULL;
5186 if(This->declArraySize == This->numConvertedDecls) {
5187 int grow = max(This->declArraySize / 2, 8);
5188 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5189 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5190 if (!convertedDecls)
5192 wined3d_vertex_declaration_decref(pDecl);
5193 return NULL;
5195 This->decls = convertedDecls;
5196 This->declArraySize += grow;
5199 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5200 convertedDecls[low].decl = pDecl;
5201 convertedDecls[low].fvf = fvf;
5202 This->numConvertedDecls++;
5204 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5205 return pDecl;
5208 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5210 return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
5213 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5214 struct wined3d_device *device)
5216 TRACE("device_parent %p, device %p.\n", device_parent, device);
5219 /* This is run from device_process_message() in wined3d, we can't take the
5220 * wined3d mutex. */
5221 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
5223 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5224 MONITORINFO monitor_info;
5225 HMONITOR monitor;
5226 BOOL ret;
5227 RECT *r;
5229 TRACE("device_parent %p.\n", device_parent);
5231 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
5233 TRACE("Nothing to resize.\n");
5234 return;
5237 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
5238 monitor_info.cbSize = sizeof(monitor_info);
5239 if (!(ret = GetMonitorInfoW(monitor, &monitor_info)))
5241 ERR("Failed to get monitor info.\n");
5242 return;
5245 r = &monitor_info.rcMonitor;
5246 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
5248 if (!(ret = SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
5249 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE)))
5250 ERR("Failed to resize window.\n");
5253 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
5254 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5255 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
5257 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5258 struct ddraw_surface *tex_root = container_parent;
5259 DDSURFACEDESC2 desc = tex_root->surface_desc;
5260 struct ddraw_surface *ddraw_surface;
5261 HRESULT hr;
5263 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5264 "\tpool %#x, level %u, face %u, surface %p.\n",
5265 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5267 /* The ddraw root surface is created before the wined3d texture. */
5268 if (!level && face == WINED3D_CUBEMAP_FACE_POSITIVE_X)
5270 ddraw_surface = tex_root;
5271 goto done;
5274 desc.dwWidth = width;
5275 desc.dwHeight = height;
5276 if (level)
5277 desc.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
5278 else
5279 desc.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
5281 if (desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5283 desc.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5285 switch (face)
5287 case WINED3D_CUBEMAP_FACE_POSITIVE_X:
5288 desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5289 break;
5291 case WINED3D_CUBEMAP_FACE_NEGATIVE_X:
5292 desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
5293 break;
5295 case WINED3D_CUBEMAP_FACE_POSITIVE_Y:
5296 desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
5297 break;
5299 case WINED3D_CUBEMAP_FACE_NEGATIVE_Y:
5300 desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
5301 break;
5303 case WINED3D_CUBEMAP_FACE_POSITIVE_Z:
5304 desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
5305 break;
5307 case WINED3D_CUBEMAP_FACE_NEGATIVE_Z:
5308 desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
5309 break;
5311 default:
5312 ERR("Unexpected cube face.\n");
5313 return DDERR_INVALIDPARAMS;
5318 /* FIXME: Validate that format, usage, pool, etc. really make sense. */
5319 if (FAILED(hr = ddraw_create_surface(ddraw, &desc, &ddraw_surface, level, tex_root->version)))
5320 return hr;
5322 done:
5323 *surface = ddraw_surface->wined3d_surface;
5324 wined3d_surface_incref(*surface);
5326 return DD_OK;
5329 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5331 struct ddraw *ddraw = parent;
5332 ddraw->wined3d_frontbuffer = NULL;
5335 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5337 ddraw_frontbuffer_destroyed,
5340 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
5341 void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
5342 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
5344 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5345 HRESULT hr;
5347 TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
5348 "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
5349 device_parent, container_parent, width, height, format_id, usage,
5350 multisample_type, multisample_quality, surface);
5352 if (ddraw->wined3d_frontbuffer)
5354 ERR("Frontbuffer already created.\n");
5355 return E_FAIL;
5358 if (SUCCEEDED(hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format_id, 0,
5359 usage, WINED3D_POOL_DEFAULT, multisample_type, multisample_quality, DefaultSurfaceType,
5360 WINED3D_SURFACE_MAPPABLE, ddraw, &ddraw_frontbuffer_parent_ops, surface)))
5361 ddraw->wined3d_frontbuffer = *surface;
5363 return hr;
5366 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5367 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5368 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
5370 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5371 "format %#x, pool %#x, usage %#x, volume %p.\n",
5372 device_parent, container_parent, width, height, depth,
5373 format, pool, usage, volume);
5375 ERR("Not implemented!\n");
5377 return E_NOTIMPL;
5380 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5381 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
5383 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5384 HRESULT hr;
5386 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
5388 if (ddraw->wined3d_swapchain)
5390 ERR("Swapchain already created.\n");
5391 return E_FAIL;
5394 hr = wined3d_swapchain_create(ddraw->wined3d_device, desc,
5395 DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5396 if (FAILED(hr))
5397 WARN("Failed to create swapchain, hr %#x.\n", hr);
5399 return hr;
5402 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5404 device_parent_wined3d_device_created,
5405 device_parent_mode_changed,
5406 device_parent_create_swapchain_surface,
5407 device_parent_create_texture_surface,
5408 device_parent_create_volume,
5409 device_parent_create_swapchain,
5412 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
5414 HRESULT hr;
5415 HDC hDC;
5417 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5418 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5419 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5420 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5421 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5422 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5423 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5424 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5425 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5426 ddraw->numIfaces = 1;
5427 ddraw->ref7 = 1;
5429 /* Get the current screen settings. */
5430 hDC = GetDC(0);
5431 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5432 ReleaseDC(0, hDC);
5433 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5434 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5436 ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS);
5437 if (!ddraw->wined3d)
5439 WARN("Failed to create a wined3d object.\n");
5440 return E_OUTOFMEMORY;
5443 hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
5444 NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
5445 if (FAILED(hr))
5447 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5448 wined3d_decref(ddraw->wined3d);
5449 return hr;
5452 list_init(&ddraw->surface_list);
5454 return DD_OK;