Replaced 'ignore' spec file directive by the -i option.
[wine/testsucceed.git] / dlls / winedos / vga.c
blobdc81bc5821b133d96ade2ec79c2629fe636e8459
1 /*
2 * VGA hardware emulation
4 * Copyright 1998 Ove Kåven (with some help from Marcus Meissner)
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include <string.h>
22 #include "winbase.h"
23 #include "wingdi.h"
24 #include "winuser.h"
25 #include "wincon.h"
26 #include "miscemu.h"
27 #include "dosexe.h"
28 #include "vga.h"
29 #include "ddraw.h"
30 #include "wine/debug.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
34 static IDirectDraw *lpddraw = NULL;
35 static IDirectDrawSurface *lpddsurf;
36 static IDirectDrawPalette *lpddpal;
37 static DDSURFACEDESC sdesc;
38 static LONG vga_refresh;
41 * VGA controller memory is emulated using linear framebuffer.
42 * This frambuffer also acts as an interface
43 * between VGA controller emulation and DirectDraw.
45 * vga_fb_width: Display width in pixels. Can be modified when
46 * display mode is changed.
47 * vga_fb_height: Display height in pixels. Can be modified when
48 * display mode is changed.
49 * vga_fb_depth: Number of bits used to store single pixel color information.
50 * Each pixel uses (vga_fb_depth+7)/8 bytes because
51 * 1-16 color modes are mapped to 256 color mode.
52 * Can be modified when display mode is changed.
53 * vga_fb_pitch: How many bytes to add to pointer in order to move
54 * from one row to another. This is fixed in VGA modes,
55 * but can be modified in SVGA modes.
56 * vga_fb_offset: Offset added to framebuffer start address in order
57 * to find the display origin. Programs use this to do
58 * double buffering and to scroll display. The value can
59 * be modified in VGA and SVGA modes.
60 * vga_fb_size: How many bytes are allocated to framebuffer.
61 * VGA framebuffers are always larger than display size and
62 * SVGA framebuffers may also be.
63 * vga_fb_data: Pointer to framebuffer start.
64 * vga_fb_window: Offset of 64k window 0xa0000 in bytes from framebuffer start.
65 * This value is >= 0, if mode uses linear framebuffer and
66 * -1, if mode uses color planes. This value is fixed
67 * in all modes except 0x13 (256 color VGA) where
68 * 0 means normal mode and -1 means Mode-X (unchained mode).
70 static int vga_fb_width;
71 static int vga_fb_height;
72 static int vga_fb_depth;
73 static int vga_fb_pitch;
74 static int vga_fb_offset;
75 static int vga_fb_size = 0;
76 static void *vga_fb_data = 0;
77 static int vga_fb_window = 0;
80 * VGA text mode data.
82 * vga_text_attr: Current active attribute.
83 * vga_text_old: Last data sent to console.
84 * This is used to optimize console updates.
85 * vga_text_width: Width of the text display in characters.
86 * vga_text_height: Height of the text display in characters.
87 * vga_text_x: Current cursor X-position. Starts from zero.
88 * vga_text_y: Current cursor Y-position. Starts from zero.
89 * vga_text_console: TRUE if stdout is console,
90 * FALSE if it is regular file.
92 static BYTE vga_text_attr;
93 static char *vga_text_old = NULL;
94 static BYTE vga_text_width;
95 static BYTE vga_text_height;
96 static BYTE vga_text_x;
97 static BYTE vga_text_y;
98 static BOOL vga_text_console;
101 * VGA controller ports 0x3c0, 0x3c4, 0x3ce and 0x3d4 are
102 * indexed registers. These ports are used to select VGA controller
103 * subregister that can be written to or read from using ports 0x3c1,
104 * 0x3c5, 0x3cf or 0x3d5. Selected subregister indexes are
105 * stored in variables vga_index_*.
107 * Port 0x3c0 is special because it is both index and
108 * data-write register. Flip-flop vga_address_3c0 tells whether
109 * the port acts currently as an address register. Reading from port
110 * 0x3da resets the flip-flop to address mode.
112 static BYTE vga_index_3c0;
113 static BYTE vga_index_3c4;
114 static BYTE vga_index_3ce;
115 static BYTE vga_index_3d4;
116 static BOOL vga_address_3c0 = TRUE;
118 static CRITICAL_SECTION vga_lock = CRITICAL_SECTION_INIT("VGA");
120 typedef HRESULT (WINAPI *DirectDrawCreateProc)(LPGUID,LPDIRECTDRAW *,LPUNKNOWN);
121 static DirectDrawCreateProc pDirectDrawCreate;
123 static void CALLBACK VGA_Poll( LPVOID arg, DWORD low, DWORD high );
125 static HWND vga_hwnd = NULL;
128 * For simplicity, I'm creating a second palette.
129 * 16 color accesses will use these pointers and insert
130 * entries from the 64-color palette into the default
131 * palette. --Robert 'Admiral' Coeyman
134 static char vga_16_palette[17]={
135 0x00, /* 0 - Black */
136 0x01, /* 1 - Blue */
137 0x02, /* 2 - Green */
138 0x03, /* 3 - Cyan */
139 0x04, /* 4 - Red */
140 0x05, /* 5 - Magenta */
141 0x14, /* 6 - Brown */
142 0x07, /* 7 - Light gray */
143 0x38, /* 8 - Dark gray */
144 0x39, /* 9 - Light blue */
145 0x3a, /* A - Light green */
146 0x3b, /* B - Light cyan */
147 0x3c, /* C - Light red */
148 0x3d, /* D - Light magenta */
149 0x3e, /* E - Yellow */
150 0x3f, /* F - White */
151 0x00 /* Border Color */
154 static PALETTEENTRY vga_def_palette[256]={
155 /* red green blue */
156 {0x00, 0x00, 0x00}, /* 0 - Black */
157 {0x00, 0x00, 0x80}, /* 1 - Blue */
158 {0x00, 0x80, 0x00}, /* 2 - Green */
159 {0x00, 0x80, 0x80}, /* 3 - Cyan */
160 {0x80, 0x00, 0x00}, /* 4 - Red */
161 {0x80, 0x00, 0x80}, /* 5 - Magenta */
162 {0x80, 0x80, 0x00}, /* 6 - Brown */
163 {0xC0, 0xC0, 0xC0}, /* 7 - Light gray */
164 {0x80, 0x80, 0x80}, /* 8 - Dark gray */
165 {0x00, 0x00, 0xFF}, /* 9 - Light blue */
166 {0x00, 0xFF, 0x00}, /* A - Light green */
167 {0x00, 0xFF, 0xFF}, /* B - Light cyan */
168 {0xFF, 0x00, 0x00}, /* C - Light red */
169 {0xFF, 0x00, 0xFF}, /* D - Light magenta */
170 {0xFF, 0xFF, 0x00}, /* E - Yellow */
171 {0xFF, 0xFF, 0xFF}, /* F - White */
172 {0,0,0} /* FIXME: a series of continuous rainbow hues should follow */
176 * This palette is the dos default, converted from 18 bit color to 24.
177 * It contains only 64 entries of colors--all others are zeros.
178 * --Robert 'Admiral' Coeyman
180 static PALETTEENTRY vga_def64_palette[256]={
181 /* red green blue */
182 {0x00, 0x00, 0x00}, /* 0x00 Black */
183 {0x00, 0x00, 0xaa}, /* 0x01 Blue */
184 {0x00, 0xaa, 0x00}, /* 0x02 Green */
185 {0x00, 0xaa, 0xaa}, /* 0x03 Cyan */
186 {0xaa, 0x00, 0x00}, /* 0x04 Red */
187 {0xaa, 0x00, 0xaa}, /* 0x05 Magenta */
188 {0xaa, 0xaa, 0x00}, /* 0x06 */
189 {0xaa, 0xaa, 0xaa}, /* 0x07 Light Gray */
190 {0x00, 0x00, 0x55}, /* 0x08 */
191 {0x00, 0x00, 0xff}, /* 0x09 */
192 {0x00, 0xaa, 0x55}, /* 0x0a */
193 {0x00, 0xaa, 0xff}, /* 0x0b */
194 {0xaa, 0x00, 0x55}, /* 0x0c */
195 {0xaa, 0x00, 0xff}, /* 0x0d */
196 {0xaa, 0xaa, 0x55}, /* 0x0e */
197 {0xaa, 0xaa, 0xff}, /* 0x0f */
198 {0x00, 0x55, 0x00}, /* 0x10 */
199 {0x00, 0x55, 0xaa}, /* 0x11 */
200 {0x00, 0xff, 0x00}, /* 0x12 */
201 {0x00, 0xff, 0xaa}, /* 0x13 */
202 {0xaa, 0x55, 0x00}, /* 0x14 Brown */
203 {0xaa, 0x55, 0xaa}, /* 0x15 */
204 {0xaa, 0xff, 0x00}, /* 0x16 */
205 {0xaa, 0xff, 0xaa}, /* 0x17 */
206 {0x00, 0x55, 0x55}, /* 0x18 */
207 {0x00, 0x55, 0xff}, /* 0x19 */
208 {0x00, 0xff, 0x55}, /* 0x1a */
209 {0x00, 0xff, 0xff}, /* 0x1b */
210 {0xaa, 0x55, 0x55}, /* 0x1c */
211 {0xaa, 0x55, 0xff}, /* 0x1d */
212 {0xaa, 0xff, 0x55}, /* 0x1e */
213 {0xaa, 0xff, 0xff}, /* 0x1f */
214 {0x55, 0x00, 0x00}, /* 0x20 */
215 {0x55, 0x00, 0xaa}, /* 0x21 */
216 {0x55, 0xaa, 0x00}, /* 0x22 */
217 {0x55, 0xaa, 0xaa}, /* 0x23 */
218 {0xff, 0x00, 0x00}, /* 0x24 */
219 {0xff, 0x00, 0xaa}, /* 0x25 */
220 {0xff, 0xaa, 0x00}, /* 0x26 */
221 {0xff, 0xaa, 0xaa}, /* 0x27 */
222 {0x55, 0x00, 0x55}, /* 0x28 */
223 {0x55, 0x00, 0xff}, /* 0x29 */
224 {0x55, 0xaa, 0x55}, /* 0x2a */
225 {0x55, 0xaa, 0xff}, /* 0x2b */
226 {0xff, 0x00, 0x55}, /* 0x2c */
227 {0xff, 0x00, 0xff}, /* 0x2d */
228 {0xff, 0xaa, 0x55}, /* 0x2e */
229 {0xff, 0xaa, 0xff}, /* 0x2f */
230 {0x55, 0x55, 0x00}, /* 0x30 */
231 {0x55, 0x55, 0xaa}, /* 0x31 */
232 {0x55, 0xff, 0x00}, /* 0x32 */
233 {0x55, 0xff, 0xaa}, /* 0x33 */
234 {0xff, 0x55, 0x00}, /* 0x34 */
235 {0xff, 0x55, 0xaa}, /* 0x35 */
236 {0xff, 0xff, 0x00}, /* 0x36 */
237 {0xff, 0xff, 0xaa}, /* 0x37 */
238 {0x55, 0x55, 0x55}, /* 0x38 Dark Gray */
239 {0x55, 0x55, 0xff}, /* 0x39 Light Blue */
240 {0x55, 0xff, 0x55}, /* 0x3a Light Green */
241 {0x55, 0xff, 0xff}, /* 0x3b Light Cyan */
242 {0xff, 0x55, 0x55}, /* 0x3c Light Red */
243 {0xff, 0x55, 0xff}, /* 0x3d Light Magenta */
244 {0xff, 0xff, 0x55}, /* 0x3e Yellow */
245 {0xff, 0xff, 0xff}, /* 0x3f White */
246 {0,0,0} /* The next 192 entries are all zeros */
249 static HANDLE VGA_timer;
250 static HANDLE VGA_timer_thread;
252 /* set the timer rate; called in the polling thread context */
253 static void CALLBACK set_timer_rate( ULONG_PTR arg )
255 LARGE_INTEGER when;
257 when.s.LowPart = when.s.HighPart = 0;
258 SetWaitableTimer( VGA_timer, &when, arg, VGA_Poll, 0, FALSE );
261 static DWORD CALLBACK VGA_TimerThread( void *dummy )
263 for (;;) WaitForMultipleObjectsEx( 0, NULL, FALSE, INFINITE, TRUE );
266 static void VGA_DeinstallTimer(void)
268 if (VGA_timer_thread)
270 CancelWaitableTimer( VGA_timer );
271 CloseHandle( VGA_timer );
272 TerminateThread( VGA_timer_thread, 0 );
273 CloseHandle( VGA_timer_thread );
274 VGA_timer_thread = 0;
278 static void VGA_InstallTimer(unsigned Rate)
280 if (!VGA_timer_thread)
282 VGA_timer = CreateWaitableTimerA( NULL, FALSE, NULL );
283 VGA_timer_thread = CreateThread( NULL, 0, VGA_TimerThread, NULL, 0, NULL );
285 QueueUserAPC( set_timer_rate, VGA_timer_thread, (ULONG_PTR)Rate );
288 static BOOL VGA_IsTimerRunning(void)
290 return VGA_timer_thread ? TRUE : FALSE;
293 HANDLE VGA_AlphaConsole(void)
295 /* this assumes that no Win32 redirection has taken place, but then again,
296 * only 16-bit apps are likely to use this part of Wine... */
297 return GetStdHandle(STD_OUTPUT_HANDLE);
300 char*VGA_AlphaBuffer(void)
302 return (char *)0xb8000;
305 /*** GRAPHICS MODE ***/
307 typedef struct {
308 unsigned Xres, Yres, Depth;
309 int ret;
310 } ModeSet;
312 static void WINAPI VGA_DoExit(ULONG_PTR arg)
314 VGA_DeinstallTimer();
315 IDirectDrawSurface_SetPalette(lpddsurf,NULL);
316 IDirectDrawSurface_Release(lpddsurf);
317 lpddsurf=NULL;
318 IDirectDrawPalette_Release(lpddpal);
319 lpddpal=NULL;
320 IDirectDraw_Release(lpddraw);
321 lpddraw=NULL;
324 static void WINAPI VGA_DoSetMode(ULONG_PTR arg)
326 LRESULT res;
327 ModeSet *par = (ModeSet *)arg;
328 par->ret=1;
330 if (lpddraw) VGA_DoExit(0);
331 if (!lpddraw) {
332 if (!pDirectDrawCreate)
334 HMODULE hmod = LoadLibraryA( "ddraw.dll" );
335 if (hmod) pDirectDrawCreate = (DirectDrawCreateProc)GetProcAddress( hmod, "DirectDrawCreate" );
336 if (!pDirectDrawCreate) {
337 ERR("Can't lookup DirectDrawCreate from ddraw.dll.\n");
338 return;
341 res = pDirectDrawCreate(NULL,&lpddraw,NULL);
342 if (!lpddraw) {
343 ERR("DirectDraw is not available (res = %lx)\n",res);
344 return;
346 if (!vga_hwnd) {
347 vga_hwnd = CreateWindowExA(0,"STATIC","WINEDOS VGA",WS_POPUP|WS_VISIBLE,0,0,par->Xres,par->Yres,0,0,0,NULL);
348 if (!vga_hwnd) {
349 ERR("Failed to create user window.\n");
350 IDirectDraw_Release(lpddraw);
351 lpddraw=NULL;
352 return;
355 else
356 SetWindowPos(vga_hwnd,0,0,0,par->Xres,par->Yres,SWP_NOMOVE|SWP_NOZORDER);
358 if ((res=IDirectDraw_SetCooperativeLevel(lpddraw,vga_hwnd,DDSCL_FULLSCREEN|DDSCL_EXCLUSIVE))) {
359 ERR("Could not set cooperative level to exclusive (%lx)\n",res);
362 if ((res=IDirectDraw_SetDisplayMode(lpddraw,par->Xres,par->Yres,par->Depth))) {
363 ERR("DirectDraw does not support requested display mode (%dx%dx%d), res = %lx!\n",par->Xres,par->Yres,par->Depth,res);
364 IDirectDraw_Release(lpddraw);
365 lpddraw=NULL;
366 return;
369 res=IDirectDraw_CreatePalette(lpddraw,DDPCAPS_8BIT,NULL,&lpddpal,NULL);
370 if (res) {
371 ERR("Could not create palette (res = %lx)\n",res);
372 IDirectDraw_Release(lpddraw);
373 lpddraw=NULL;
374 return;
376 if ((res=IDirectDrawPalette_SetEntries(lpddpal,0,0,256,vga_def_palette))) {
377 ERR("Could not set default palette entries (res = %lx)\n", res);
380 memset(&sdesc,0,sizeof(sdesc));
381 sdesc.dwSize=sizeof(sdesc);
382 sdesc.dwFlags = DDSD_CAPS;
383 sdesc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
384 if (IDirectDraw_CreateSurface(lpddraw,&sdesc,&lpddsurf,NULL)||(!lpddsurf)) {
385 ERR("DirectDraw surface is not available\n");
386 IDirectDraw_Release(lpddraw);
387 lpddraw=NULL;
388 return;
390 IDirectDrawSurface_SetPalette(lpddsurf,lpddpal);
391 vga_refresh=0;
392 /* poll every 20ms (50fps should provide adequate responsiveness) */
393 VGA_InstallTimer(20);
395 par->ret=0;
396 return;
399 int VGA_SetMode(unsigned Xres,unsigned Yres,unsigned Depth)
401 ModeSet par;
402 int newSize;
404 vga_fb_width = Xres;
405 vga_fb_height = Yres;
406 vga_fb_depth = Depth;
407 vga_fb_offset = 0;
408 vga_fb_pitch = Xres * ((Depth + 7) / 8);
410 newSize = Xres * Yres * ((Depth + 7) / 8);
411 if(newSize < 256 * 1024)
412 newSize = 256 * 1024;
414 if(vga_fb_size < newSize) {
415 if(vga_fb_data)
416 HeapFree(GetProcessHeap(), 0, vga_fb_data);
417 vga_fb_data = HeapAlloc(GetProcessHeap(), 0, newSize);
418 vga_fb_size = newSize;
421 if(Xres >= 640 || Yres >= 480) {
422 par.Xres = Xres;
423 par.Yres = Yres;
424 } else {
425 par.Xres = 640;
426 par.Yres = 480;
429 VGA_SetWindowStart((Depth < 8) ? -1 : 0);
431 par.Depth = (Depth < 8) ? 8 : Depth;
433 MZ_RunInThread(VGA_DoSetMode, (ULONG_PTR)&par);
434 return par.ret;
437 int VGA_GetMode(unsigned*Height,unsigned*Width,unsigned*Depth)
439 if (!lpddraw) return 1;
440 if (!lpddsurf) return 1;
441 if (Height) *Height=sdesc.dwHeight;
442 if (Width) *Width=sdesc.dwWidth;
443 if (Depth) *Depth=sdesc.ddpfPixelFormat.u1.dwRGBBitCount;
444 return 0;
447 void VGA_Exit(void)
449 if (lpddraw) MZ_RunInThread(VGA_DoExit, 0);
452 void VGA_SetPalette(PALETTEENTRY*pal,int start,int len)
454 if (!lpddraw) return;
455 IDirectDrawPalette_SetEntries(lpddpal,0,start,len,pal);
458 /* set a single [char wide] color in 16 color mode. */
459 void VGA_SetColor16(int reg,int color)
461 PALETTEENTRY *pal;
463 if (!lpddraw) return;
464 pal= &vga_def64_palette[color];
465 IDirectDrawPalette_SetEntries(lpddpal,0,reg,1,pal);
466 vga_16_palette[reg]=(char)color;
469 /* Get a single [char wide] color in 16 color mode. */
470 char VGA_GetColor16(int reg)
473 if (!lpddraw) return 0;
474 return (char)vga_16_palette[reg];
477 /* set all 17 [char wide] colors at once in 16 color mode. */
478 void VGA_Set16Palette(char *Table)
480 PALETTEENTRY *pal;
481 int c;
483 if (!lpddraw) return; /* return if we're in text only mode */
484 bcopy((void *)&vga_16_palette,(void *)Table,17);
485 /* copy the entries into the table */
486 for (c=0; c<17; c++) { /* 17 entries */
487 pal= &vga_def64_palette[(int)vga_16_palette[c]]; /* get color */
488 IDirectDrawPalette_SetEntries(lpddpal,0,c,1,pal); /* set entry */
489 TRACE("Palette register %d set to %d\n",c,(int)vga_16_palette[c]);
490 } /* end of the counting loop */
493 /* Get all 17 [ char wide ] colors at once in 16 color mode. */
494 void VGA_Get16Palette(char *Table)
497 if (!lpddraw) return; /* return if we're in text only mode */
498 bcopy((void *)Table,(void *)&vga_16_palette,17);
499 /* copy the entries into the table */
502 void VGA_SetQuadPalette(RGBQUAD*color,int start,int len)
504 PALETTEENTRY pal[256];
505 int c;
507 if (!lpddraw) return;
508 for (c=0; c<len; c++) {
509 pal[c].peRed =color[c].rgbRed;
510 pal[c].peGreen=color[c].rgbGreen;
511 pal[c].peBlue =color[c].rgbBlue;
512 pal[c].peFlags=0;
514 IDirectDrawPalette_SetEntries(lpddpal,0,start,len,pal);
517 LPSTR VGA_Lock(unsigned*Pitch,unsigned*Height,unsigned*Width,unsigned*Depth)
519 if (!lpddraw) return NULL;
520 if (!lpddsurf) return NULL;
521 if (IDirectDrawSurface_Lock(lpddsurf,NULL,&sdesc,0,0)) {
522 ERR("could not lock surface!\n");
523 return NULL;
525 if (Pitch) *Pitch=sdesc.u1.lPitch;
526 if (Height) *Height=sdesc.dwHeight;
527 if (Width) *Width=sdesc.dwWidth;
528 if (Depth) *Depth=sdesc.ddpfPixelFormat.u1.dwRGBBitCount;
529 return sdesc.lpSurface;
532 void VGA_Unlock(void)
534 IDirectDrawSurface_Unlock(lpddsurf,sdesc.lpSurface);
538 * Set start of 64k window at 0xa0000 in bytes.
539 * If value is -1, initialize color plane support.
540 * If value is >= 0, window contains direct copy of framebuffer.
542 void VGA_SetWindowStart(int start)
544 if(start == vga_fb_window)
545 return;
547 if(vga_fb_window == -1)
548 FIXME("Remove VGA memory emulation.\n");
549 else
550 memmove(vga_fb_data + vga_fb_window, (char *)0xa0000, 64 * 1024);
552 vga_fb_window = start;
554 if(vga_fb_window == -1)
555 FIXME("Install VGA memory emulation.\n");
556 else
557 memmove( (char *)0xa0000, vga_fb_data + vga_fb_window, 64 * 1024);
561 * Get start of 64k window at 0xa0000 in bytes.
562 * Value is -1 in color plane modes.
564 int VGA_GetWindowStart()
566 return vga_fb_window;
569 /*** TEXT MODE ***/
571 /* prepare the text mode video memory copy that is used to only
572 * update the video memory line that did get updated. */
573 void VGA_PrepareVideoMemCopy(unsigned Xres, unsigned Yres)
575 char *p, *p2;
576 int i;
579 * Allocate space for char + attr.
581 vga_text_old = HeapReAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
582 vga_text_old, Xres * Yres * 2 );
584 p = VGA_AlphaBuffer();
585 p2 = vga_text_old;
587 /* make sure the video mem copy contains the exact opposite of our
588 * actual text mode memory area to make sure the screen
589 * does get updated fully initially */
590 for (i=0; i < Xres*Yres*2; i++)
591 *p2++ ^= *p++; /* XOR it */
594 /**********************************************************************
595 * VGA_SetAlphaMode
597 * Set VGA emulation to text mode.
599 void VGA_SetAlphaMode(unsigned Xres,unsigned Yres)
601 VGA_Exit();
602 VGA_DeinstallTimer();
604 VGA_PrepareVideoMemCopy(Xres, Yres);
605 vga_text_width = Xres;
606 vga_text_height = Yres;
608 if (vga_text_x >= vga_text_width || vga_text_y >= vga_text_height)
609 VGA_SetCursorPos(0,0);
611 if(vga_text_console) {
612 COORD size;
613 size.X = Xres;
614 size.Y = Yres;
615 SetConsoleScreenBufferSize( VGA_AlphaConsole(), size );
617 /* poll every 30ms (33fps should provide adequate responsiveness) */
618 VGA_InstallTimer(30);
622 /**********************************************************************
623 * VGA_InitAlphaMode
625 * Initialize VGA text mode handling and return default text mode.
626 * This function does not set VGA emulation to text mode.
628 void VGA_InitAlphaMode(unsigned*Xres,unsigned*Yres)
630 CONSOLE_SCREEN_BUFFER_INFO info;
632 if(GetConsoleScreenBufferInfo( VGA_AlphaConsole(), &info ))
634 vga_text_console = TRUE;
635 vga_text_x = info.dwCursorPosition.X;
636 vga_text_y = info.dwCursorPosition.Y;
637 vga_text_attr = info.wAttributes;
638 *Xres = info.dwSize.X;
639 *Yres = info.dwSize.Y;
641 else
643 vga_text_console = FALSE;
644 vga_text_x = 0;
645 vga_text_y = 0;
646 vga_text_attr = 0x0f;
647 *Xres = 80;
648 *Yres = 25;
652 /**********************************************************************
653 * VGA_GetAlphaMode
655 * Get current text mode. Returns TRUE and sets resolution if
656 * any VGA text mode has been initialized.
658 BOOL VGA_GetAlphaMode(unsigned*Xres,unsigned*Yres)
660 if (vga_text_width != 0 && vga_text_height != 0) {
661 *Xres = vga_text_width;
662 *Yres = vga_text_height;
663 return TRUE;
664 } else
665 return FALSE;
668 void VGA_SetCursorShape(unsigned char start_options, unsigned char end)
670 CONSOLE_CURSOR_INFO cci;
672 /* standard cursor settings:
673 * 0x0607 == CGA, 0x0b0c == monochrome, 0x0d0e == EGA/VGA */
675 /* calculate percentage from bottom - assuming VGA (bottom 0x0e) */
676 cci.dwSize = ((end & 0x1f) - (start_options & 0x1f))/0x0e * 100;
677 if (!cci.dwSize) cci.dwSize++; /* NULL cursor would make SCCI() fail ! */
678 cci.bVisible = ((start_options & 0x60) != 0x20); /* invisible ? */
680 SetConsoleCursorInfo(VGA_AlphaConsole(),&cci);
683 void VGA_SetCursorPos(unsigned X,unsigned Y)
685 vga_text_x = X;
686 vga_text_y = Y;
688 if (vga_text_console) {
689 COORD pos;
690 pos.X = X;
691 pos.Y = Y;
692 SetConsoleCursorPosition(VGA_AlphaConsole(),pos);
696 void VGA_GetCursorPos(unsigned*X,unsigned*Y)
698 if (X) *X = vga_text_x;
699 if (Y) *Y = vga_text_y;
702 static void VGA_PutCharAt(unsigned x, unsigned y, BYTE ascii, BYTE attr)
704 char *dat;
706 dat = VGA_AlphaBuffer() + ((vga_text_width * y + x) * 2);
707 dat[0] = ascii;
708 dat[1] = attr;
710 dat = vga_text_old + ((vga_text_width * y + x) * 2);
711 dat[0] = ascii;
712 dat[1] = attr;
715 void VGA_WriteChars(unsigned X,unsigned Y,unsigned ch,int attr,int count)
717 CHAR_INFO info;
718 COORD siz, off;
719 SMALL_RECT dest;
721 EnterCriticalSection(&vga_lock);
723 info.Char.AsciiChar = ch;
724 info.Attributes = (WORD)attr;
725 siz.X = 1;
726 siz.Y = 1;
727 off.X = 0;
728 off.Y = 0;
729 dest.Top=Y;
730 dest.Bottom=Y;
732 while (count--) {
733 BYTE realattr;
735 if (attr < 0) {
736 char *dat = VGA_AlphaBuffer() + ((vga_text_width * Y + X + count) * 2);
737 realattr = dat[1];
738 } else
739 realattr = attr;
741 VGA_PutCharAt(X + count, Y, ch, realattr);
743 if (vga_text_console) {
744 dest.Left = X + count;
745 dest.Right = X + count;
746 info.Attributes= realattr;
747 WriteConsoleOutputA(VGA_AlphaConsole(), &info, siz, off, &dest);
751 LeaveCriticalSection(&vga_lock);
754 void VGA_PutChar(BYTE ascii)
756 EnterCriticalSection(&vga_lock);
758 switch(ascii) {
759 case '\b':
760 VGA_PutCharAt(vga_text_x, vga_text_y, ' ', vga_text_attr);
761 vga_text_x--;
762 break;
764 case '\t':
765 vga_text_x += ((vga_text_x + 8) & ~7) - vga_text_x;
766 break;
768 case '\n':
769 vga_text_y++;
770 vga_text_x = 0;
771 break;
773 case '\a':
774 break;
776 case '\r':
777 vga_text_x = 0;
778 break;
780 default:
781 VGA_PutCharAt(vga_text_x, vga_text_y, ascii, vga_text_attr);
782 vga_text_x++;
786 * FIXME: add line wrapping and scrolling
789 WriteFile(VGA_AlphaConsole(), &ascii, 1, NULL, NULL);
792 * The following is just a sanity check.
794 if(vga_text_console) {
795 CONSOLE_SCREEN_BUFFER_INFO info;
796 GetConsoleScreenBufferInfo( VGA_AlphaConsole(), &info );
798 if( info.dwCursorPosition.X != vga_text_x ||
799 info.dwCursorPosition.Y != vga_text_y)
800 WARN("VGA emulator and text console have become unsynchronized.\n");
803 LeaveCriticalSection(&vga_lock);
806 void VGA_SetTextAttribute(BYTE attr)
808 vga_text_attr = attr;
809 if(vga_text_console)
810 SetConsoleTextAttribute(VGA_AlphaConsole(), attr);
813 void VGA_ClearText(unsigned row1, unsigned col1,
814 unsigned row2, unsigned col2,
815 BYTE attr)
817 unsigned x, y;
819 EnterCriticalSection(&vga_lock);
821 for(y=row1; y<=row2; y++) {
822 if(vga_text_console) {
823 HANDLE con = VGA_AlphaConsole();
824 COORD off;
826 off.X = col1;
827 off.Y = y;
828 FillConsoleOutputCharacterA(con, ' ', col2-col1+1, off, NULL);
829 FillConsoleOutputAttribute(con, attr, col2-col1+1, off, NULL);
832 for(x=col1; x<=col2; x++)
833 VGA_PutCharAt(x, y, ' ', attr);
836 LeaveCriticalSection(&vga_lock);
839 void VGA_ScrollUpText(unsigned row1, unsigned col1,
840 unsigned row2, unsigned col2,
841 unsigned lines, BYTE attr)
843 FIXME("not implemented\n");
846 void VGA_ScrollDownText(unsigned row1, unsigned col1,
847 unsigned row2, unsigned col2,
848 unsigned lines, BYTE attr)
850 FIXME("not implemented\n");
853 void VGA_GetCharacterAtCursor(BYTE *ascii, BYTE *attr)
855 char *dat;
857 dat = VGA_AlphaBuffer() + ((vga_text_width * vga_text_y + vga_text_x) * 2);
859 *ascii = dat[0];
860 *attr = dat[1];
864 /*** CONTROL ***/
866 /* FIXME: optimize by doing this only if the data has actually changed
867 * (in a way similar to DIBSection, perhaps) */
868 static void VGA_Poll_Graphics(void)
870 unsigned int Pitch, Height, Width, X, Y;
871 char *surf;
872 char *dat = vga_fb_data + vga_fb_offset;
873 int bpp = (vga_fb_depth + 7) / 8;
875 surf = VGA_Lock(&Pitch,&Height,&Width,NULL);
876 if (!surf) return;
879 * Synchronize framebuffer contents.
881 if(vga_fb_window != -1)
882 memmove(vga_fb_data + vga_fb_window, (char *)0xa0000, 64 * 1024);
885 * Double VGA framebuffer (320x200 -> 640x400), if needed.
887 if(Height >= 2 * vga_fb_height && Width >= 2 * vga_fb_width && bpp == 1)
888 for (Y=0; Y<vga_fb_height; Y++,surf+=Pitch*2,dat+=vga_fb_pitch)
889 for (X=0; X<vga_fb_width; X++) {
890 BYTE value = dat[X];
891 surf[X*2] = value;
892 surf[X*2+1] = value;
893 surf[X*2+Pitch] = value;
894 surf[X*2+Pitch+1] = value;
896 else
897 for (Y=0; Y<vga_fb_height; Y++,surf+=Pitch,dat+=vga_fb_pitch)
898 memcpy(surf, dat, vga_fb_width * bpp);
900 VGA_Unlock();
903 static void VGA_Poll_Text(void)
905 char *dat, *old, *p_line;
906 unsigned int X, Y;
907 CHAR_INFO ch[256]; /* that should suffice for the largest text width */
908 COORD siz, off;
909 SMALL_RECT dest;
910 HANDLE con = VGA_AlphaConsole();
911 BOOL linechanged = FALSE; /* video memory area differs from stored copy ? */
913 dat = VGA_AlphaBuffer();
914 old = vga_text_old; /* pointer to stored video mem copy */
915 siz.X = vga_text_width; siz.Y = 1;
916 off.X = 0; off.Y = 0;
917 /* copy from virtual VGA frame buffer to console */
918 for (Y=0; Y<vga_text_height; Y++) {
919 linechanged = memcmp(dat, old, vga_text_width*2);
920 if (linechanged)
922 /*TRACE("line %d changed\n", Y);*/
923 p_line = dat;
924 for (X=0; X<vga_text_width; X++) {
925 ch[X].Char.AsciiChar = *p_line++;
926 /* WriteConsoleOutputA doesn't like "dead" chars */
927 if (ch[X].Char.AsciiChar == '\0')
928 ch[X].Char.AsciiChar = ' ';
929 ch[X].Attributes = *p_line++;
931 dest.Top=Y; dest.Bottom=Y;
932 dest.Left=0; dest.Right=vga_text_width+1;
933 WriteConsoleOutputA(con, ch, siz, off, &dest);
934 memcpy(old, dat, vga_text_width*2);
936 /* advance to next text line */
937 dat += vga_text_width*2;
938 old += vga_text_width*2;
942 static void CALLBACK VGA_Poll( LPVOID arg, DWORD low, DWORD high )
944 if(!TryEnterCriticalSection(&vga_lock))
945 return;
947 if (lpddraw) {
948 VGA_Poll_Graphics();
949 } else {
950 VGA_Poll_Text();
953 vga_refresh=1;
954 LeaveCriticalSection(&vga_lock);
957 static BYTE palreg,palcnt;
958 static PALETTEENTRY paldat;
960 void VGA_ioport_out( WORD port, BYTE val )
962 switch (port) {
963 case 0x3c0:
964 if (vga_address_3c0)
965 vga_index_3c0 = val;
966 else
967 FIXME("Unsupported index, register 0x3c0: 0x%02x (value 0x%02x)\n",
968 vga_index_3c0, val);
969 vga_address_3c0 = !vga_address_3c0;
970 break;
971 case 0x3c4:
972 vga_index_3c4 = val;
973 break;
974 case 0x3c5:
975 switch(vga_index_3c4) {
976 case 0x04: /* Sequencer: Memory Mode Register */
977 if(vga_fb_depth == 8)
978 VGA_SetWindowStart((val & 8) ? 0 : -1);
979 else
980 FIXME("Memory Mode Register not supported in this mode.\n");
981 break;
982 default:
983 FIXME("Unsupported index, register 0x3c4: 0x%02x (value 0x%02x)\n",
984 vga_index_3c4, val);
986 break;
988 FIXME("Unsupported index, register 0x3c4: 0x%02x (value 0x%02x)\n",
989 vga_index_3c4, val);
990 break;
991 case 0x3c8:
992 palreg=val; palcnt=0; break;
993 case 0x3c9:
994 ((BYTE*)&paldat)[palcnt++]=val << 2;
995 if (palcnt==3) {
996 VGA_SetPalette(&paldat,palreg++,1);
997 palcnt=0;
999 break;
1000 case 0x3ce:
1001 vga_index_3ce = val;
1002 break;
1003 case 0x3cf:
1004 FIXME("Unsupported index, register 0x3ce: 0x%02x (value 0x%02x)\n",
1005 vga_index_3ce, val);
1006 break;
1007 case 0x3d4:
1008 vga_index_3d4 = val;
1009 break;
1010 case 0x3d5:
1011 FIXME("Unsupported index, register 0x3d4: 0x%02x (value 0x%02x)\n",
1012 vga_index_3d4, val);
1013 break;
1014 default:
1015 FIXME("Unsupported VGA register: 0x%04x (value 0x%02x)\n", port, val);
1019 BYTE VGA_ioport_in( WORD port )
1021 BYTE ret;
1023 switch (port) {
1024 case 0x3c1:
1025 FIXME("Unsupported index, register 0x3c0: 0x%02x\n",
1026 vga_index_3c0);
1027 return 0xff;
1028 case 0x3c5:
1029 switch(vga_index_3c4) {
1030 case 0x04: /* Sequencer: Memory Mode Register */
1031 return (VGA_GetWindowStart() == -1) ? 0xf7 : 0xff;
1032 default:
1033 FIXME("Unsupported index, register 0x3c4: 0x%02x\n",
1034 vga_index_3c4);
1035 return 0xff;
1037 case 0x3cf:
1038 FIXME("Unsupported index, register 0x3ce: 0x%02x\n",
1039 vga_index_3ce);
1040 return 0xff;
1041 case 0x3d5:
1042 FIXME("Unsupported index, register 0x3d4: 0x%02x\n",
1043 vga_index_3d4);
1044 return 0xff;
1045 case 0x3da:
1047 * Read from this register resets register 0x3c0 address flip-flop.
1049 vga_address_3c0 = TRUE;
1050 /* since we don't (yet?) serve DOS VM requests while VGA_Poll is running,
1051 we need to fake the occurrence of the vertical refresh */
1052 ret=vga_refresh?0x00:0x0b; /* toggle video RAM and lightpen and VGA refresh bits ! */
1053 if (VGA_IsTimerRunning())
1054 vga_refresh=0;
1055 else
1056 /* Also fake the occurence of the vertical refresh when no graphic
1057 mode has been set */
1058 vga_refresh=!vga_refresh;
1059 break;
1060 default:
1061 ret=0xff;
1062 FIXME("Unsupported VGA register: 0x%04x\n", port);
1064 return ret;
1067 void VGA_Clean(void)
1069 VGA_Exit();
1070 VGA_DeinstallTimer();