2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 /* Inner IUnknown methods */
29 static inline struct d3d10_device
*d3d10_device_from_inner_unknown(IUnknown
*iface
)
31 return (struct d3d10_device
*)((char*)iface
- FIELD_OFFSET(struct d3d10_device
, inner_unknown_vtbl
));
34 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **object
)
36 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
38 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
40 if (IsEqualGUID(riid
, &IID_IUnknown
)
41 || IsEqualGUID(riid
, &IID_ID3D10Device
))
43 ID3D10Device_AddRef(&This
->ID3D10Device_iface
);
48 if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
50 IWineDXGIDeviceParent_AddRef(&This
->IWineDXGIDeviceParent_iface
);
51 *object
= &This
->IWineDXGIDeviceParent_iface
;
55 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
61 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
63 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
64 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
66 TRACE("%p increasing refcount to %u\n", This
, refcount
);
71 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
73 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
74 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
76 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
80 if (This
->wined3d_device
)
81 wined3d_device_decref(This
->wined3d_device
);
87 /* IUnknown methods */
89 static inline struct d3d10_device
*impl_from_ID3D10Device(ID3D10Device
*iface
)
91 return CONTAINING_RECORD(iface
, struct d3d10_device
, ID3D10Device_iface
);
94 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device
*iface
, REFIID riid
,
97 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
98 TRACE("Forwarding to outer IUnknown\n");
99 return IUnknown_QueryInterface(This
->outer_unknown
, riid
, object
);
102 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device
*iface
)
104 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
105 TRACE("Forwarding to outer IUnknown\n");
106 return IUnknown_AddRef(This
->outer_unknown
);
109 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device
*iface
)
111 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
112 TRACE("Forwarding to outer IUnknown\n");
113 return IUnknown_Release(This
->outer_unknown
);
116 /* ID3D10Device methods */
118 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device
*iface
,
119 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
121 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
122 iface
, start_slot
, buffer_count
, buffers
);
125 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device
*iface
,
126 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
128 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
129 iface
, start_slot
, view_count
, views
);
132 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device
*iface
,
133 ID3D10PixelShader
*shader
)
135 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
136 struct d3d10_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
138 TRACE("iface %p, shader %p\n", iface
, shader
);
140 wined3d_device_set_pixel_shader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
143 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device
*iface
,
144 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
146 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
147 iface
, start_slot
, sampler_count
, samplers
);
150 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device
*iface
,
151 ID3D10VertexShader
*shader
)
153 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
154 struct d3d10_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
156 TRACE("iface %p, shader %p\n", iface
, shader
);
158 wined3d_device_set_vertex_shader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
161 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device
*iface
, UINT index_count
,
162 UINT start_index_location
, INT base_vertex_location
)
164 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
166 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
167 iface
, index_count
, start_index_location
, base_vertex_location
);
169 wined3d_device_set_base_vertex_index(This
->wined3d_device
, base_vertex_location
);
170 wined3d_device_draw_indexed_primitive(This
->wined3d_device
, start_index_location
, index_count
);
173 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device
*iface
, UINT vertex_count
,
174 UINT start_vertex_location
)
176 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
178 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
179 iface
, vertex_count
, start_vertex_location
);
181 wined3d_device_draw_primitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
184 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device
*iface
,
185 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
187 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
188 iface
, start_slot
, buffer_count
, buffers
);
191 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device
*iface
,
192 ID3D10InputLayout
*input_layout
)
194 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
195 struct d3d10_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
197 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
199 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
200 layout
? layout
->wined3d_decl
: NULL
);
203 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device
*iface
, UINT start_slot
,
204 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
206 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
209 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
210 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
212 for (i
= 0; i
< buffer_count
; ++i
)
214 wined3d_device_set_stream_source(This
->wined3d_device
, start_slot
,
215 buffers
[i
] ? ((struct d3d10_buffer
*)buffers
[i
])->wined3d_buffer
: NULL
,
216 offsets
[i
], strides
[i
]);
220 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device
*iface
,
221 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
223 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
225 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
226 iface
, buffer
, debug_dxgi_format(format
), offset
);
228 wined3d_device_set_index_buffer(This
->wined3d_device
,
229 buffer
? ((struct d3d10_buffer
*)buffer
)->wined3d_buffer
: NULL
,
230 wined3dformat_from_dxgi_format(format
));
231 if (offset
) FIXME("offset %u not supported.\n", offset
);
234 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device
*iface
,
235 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
236 INT base_vertex_location
, UINT start_instance_location
)
238 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
239 "\tbase_vertex_location %d, start_instance_location %u stub!\n",
240 iface
, instance_index_count
, instance_count
, start_index_location
,
241 base_vertex_location
, start_instance_location
);
244 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device
*iface
,
245 UINT instance_vertex_count
, UINT instance_count
,
246 UINT start_vertex_location
, UINT start_instance_location
)
248 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
249 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
250 start_vertex_location
, start_instance_location
);
253 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device
*iface
,
254 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
256 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
257 iface
, start_slot
, buffer_count
, buffers
);
260 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device
*iface
, ID3D10GeometryShader
*shader
)
262 if (shader
) FIXME("iface %p, shader %p stub!\n", iface
, shader
);
263 else WARN("iface %p, shader %p stub!\n", iface
, shader
);
266 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device
*iface
,
267 D3D10_PRIMITIVE_TOPOLOGY topology
)
269 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
271 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
273 wined3d_device_set_primitive_type(This
->wined3d_device
, (WINED3DPRIMITIVETYPE
)topology
);
276 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device
*iface
,
277 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
279 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
280 iface
, start_slot
, view_count
, views
);
283 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device
*iface
,
284 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
286 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
287 iface
, start_slot
, sampler_count
, samplers
);
290 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
292 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
295 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device
*iface
,
296 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
298 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
299 iface
, start_slot
, view_count
, views
);
302 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device
*iface
,
303 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
305 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
306 iface
, start_slot
, sampler_count
, samplers
);
309 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device
*iface
,
310 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
311 ID3D10DepthStencilView
*depth_stencil_view
)
313 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
314 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
317 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device
*iface
,
318 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
320 FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
321 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
324 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device
*iface
,
325 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
327 FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
328 iface
, depth_stencil_state
, stencil_ref
);
331 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device
*iface
,
332 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
334 FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface
, target_count
, targets
, offsets
);
337 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device
*iface
)
339 FIXME("iface %p stub!\n", iface
);
342 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device
*iface
, ID3D10RasterizerState
*rasterizer_state
)
344 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
347 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device
*iface
,
348 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
350 FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface
, viewport_count
, viewports
);
353 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device
*iface
,
354 UINT rect_count
, const D3D10_RECT
*rects
)
356 FIXME("iface %p, rect_count %u, rects %p\n", iface
, rect_count
, rects
);
359 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device
*iface
,
360 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
361 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
363 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
364 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
365 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
366 src_resource
, src_subresource_idx
, src_box
);
369 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device
*iface
,
370 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
372 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface
, dst_resource
, src_resource
);
375 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device
*iface
,
376 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
377 const void *data
, UINT row_pitch
, UINT depth_pitch
)
379 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
380 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
383 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device
*iface
,
384 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
386 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
387 struct d3d10_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
388 const WINED3DCOLORVALUE color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
390 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
391 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
393 wined3d_device_clear_rendertarget_view(This
->wined3d_device
, view
->wined3d_view
, &color
);
396 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device
*iface
,
397 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
399 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
400 iface
, depth_stencil_view
, flags
, depth
, stencil
);
403 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device
*iface
, ID3D10ShaderResourceView
*shader_resource_view
)
405 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
408 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device
*iface
,
409 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
410 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
412 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
413 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
414 iface
, dst_resource
, dst_subresource_idx
,
415 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
418 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device
*iface
,
419 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
421 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
422 iface
, start_slot
, buffer_count
, buffers
);
425 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device
*iface
,
426 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
428 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
429 iface
, start_slot
, view_count
, views
);
432 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device
*iface
, ID3D10PixelShader
**shader
)
434 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
437 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device
*iface
,
438 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
440 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
441 iface
, start_slot
, sampler_count
, samplers
);
444 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device
*iface
, ID3D10VertexShader
**shader
)
446 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
449 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device
*iface
,
450 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
452 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
453 iface
, start_slot
, buffer_count
, buffers
);
456 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
**input_layout
)
458 FIXME("iface %p, input_layout %p stub!\n", iface
, input_layout
);
461 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device
*iface
,
462 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
464 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
465 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
468 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device
*iface
,
469 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
471 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface
, buffer
, format
, offset
);
474 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device
*iface
,
475 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
477 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
478 iface
, start_slot
, buffer_count
, buffers
);
481 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device
*iface
, ID3D10GeometryShader
**shader
)
483 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
486 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device
*iface
,
487 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
489 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
491 TRACE("iface %p, topology %p\n", iface
, topology
);
493 wined3d_device_get_primitive_type(This
->wined3d_device
, (WINED3DPRIMITIVETYPE
*)topology
);
496 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device
*iface
,
497 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
499 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
500 iface
, start_slot
, view_count
, views
);
503 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device
*iface
,
504 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
506 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
507 iface
, start_slot
, sampler_count
, samplers
);
510 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device
*iface
,
511 ID3D10Predicate
**predicate
, BOOL
*value
)
513 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
516 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device
*iface
,
517 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
519 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
520 iface
, start_slot
, view_count
, views
);
523 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device
*iface
,
524 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
526 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
527 iface
, start_slot
, sampler_count
, samplers
);
530 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device
*iface
,
531 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
533 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
534 iface
, view_count
, render_target_views
, depth_stencil_view
);
537 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device
*iface
,
538 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
540 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
541 iface
, blend_state
, blend_factor
, sample_mask
);
544 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device
*iface
,
545 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
547 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
548 iface
, depth_stencil_state
, stencil_ref
);
551 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device
*iface
,
552 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
554 FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
555 iface
, buffer_count
, buffers
, offsets
);
558 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device
*iface
, ID3D10RasterizerState
**rasterizer_state
)
560 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
563 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device
*iface
,
564 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
566 FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface
, viewport_count
, viewports
);
569 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
571 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface
, rect_count
, rects
);
574 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device
*iface
)
576 FIXME("iface %p stub!\n", iface
);
581 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device
*iface
, UINT flags
)
583 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
588 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device
*iface
)
590 FIXME("iface %p stub!\n", iface
);
595 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device
*iface
,
596 REFGUID guid
, UINT
*data_size
, void *data
)
598 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
599 iface
, debugstr_guid(guid
), data_size
, data
);
604 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device
*iface
,
605 REFGUID guid
, UINT data_size
, const void *data
)
607 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
608 iface
, debugstr_guid(guid
), data_size
, data
);
613 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device
*iface
,
614 REFGUID guid
, const IUnknown
*data
)
616 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
621 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device
*iface
)
623 FIXME("iface %p stub!\n", iface
);
626 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device
*iface
)
628 FIXME("iface %p stub!\n", iface
);
631 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device
*iface
,
632 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
634 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
635 struct d3d10_buffer
*object
;
638 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface
, desc
, data
, buffer
);
640 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
643 ERR("Failed to allocate D3D10 buffer object memory\n");
644 return E_OUTOFMEMORY
;
647 hr
= d3d10_buffer_init(object
, This
, desc
, data
);
650 WARN("Failed to initialize buffer, hr %#x.\n", hr
);
651 HeapFree(GetProcessHeap(), 0, object
);
655 *buffer
= (ID3D10Buffer
*)object
;
657 TRACE("Created ID3D10Buffer %p\n", object
);
662 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device
*iface
,
663 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
665 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
670 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device
*iface
,
671 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
672 ID3D10Texture2D
**texture
)
674 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
675 struct d3d10_texture2d
*object
;
678 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
680 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
683 ERR("Failed to allocate D3D10 texture2d object memory\n");
684 return E_OUTOFMEMORY
;
687 hr
= d3d10_texture2d_init(object
, This
, desc
);
690 WARN("Failed to initialize texture, hr %#x.\n", hr
);
691 HeapFree(GetProcessHeap(), 0, object
);
695 *texture
= &object
->ID3D10Texture2D_iface
;
697 TRACE("Created ID3D10Texture2D %p\n", object
);
702 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device
*iface
,
703 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
704 ID3D10Texture3D
**texture
)
706 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
707 struct d3d10_texture3d
*object
;
710 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
712 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
715 ERR("Failed to allocate D3D10 texture3d object memory.\n");
716 return E_OUTOFMEMORY
;
719 hr
= d3d10_texture3d_init(object
, device
, desc
);
722 WARN("Failed to initialize texture, hr %#x.\n", hr
);
723 HeapFree(GetProcessHeap(), 0, object
);
727 TRACE("Created 3D texture %p.\n", object
);
728 *texture
= &object
->ID3D10Texture3D_iface
;
733 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device
*iface
,
734 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
736 struct d3d10_shader_resource_view
*object
;
739 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
741 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
744 ERR("Failed to allocate D3D10 shader resource view object memory.\n");
745 return E_OUTOFMEMORY
;
748 hr
= d3d10_shader_resource_view_init(object
);
751 WARN("Failed to initialize shader resource view, hr %#x.\n", hr
);
752 HeapFree(GetProcessHeap(), 0, object
);
756 TRACE("Created shader resource view %p.\n", object
);
757 *view
= &object
->ID3D10ShaderResourceView_iface
;
762 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device
*iface
,
763 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
765 struct d3d10_rendertarget_view
*object
;
768 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
770 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
773 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
774 return E_OUTOFMEMORY
;
777 hr
= d3d10_rendertarget_view_init(object
, resource
, desc
);
780 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr
);
781 HeapFree(GetProcessHeap(), 0, object
);
785 TRACE("Created rendertarget view %p.\n", object
);
786 *view
= &object
->ID3D10RenderTargetView_iface
;
791 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device
*iface
,
792 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
794 struct d3d10_depthstencil_view
*object
;
797 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
799 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
802 ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
803 return E_OUTOFMEMORY
;
806 hr
= d3d10_depthstencil_view_init(object
);
809 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr
);
810 HeapFree(GetProcessHeap(), 0, object
);
814 TRACE("Created depthstencil view %p.\n", object
);
815 *view
= &object
->ID3D10DepthStencilView_iface
;
820 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device
*iface
,
821 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
822 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
823 ID3D10InputLayout
**input_layout
)
825 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
826 struct d3d10_input_layout
*object
;
829 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
830 "\tshader_byte_code_length %lu, input_layout %p\n",
831 iface
, element_descs
, element_count
, shader_byte_code
,
832 shader_byte_code_length
, input_layout
);
834 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
837 ERR("Failed to allocate D3D10 input layout object memory\n");
838 return E_OUTOFMEMORY
;
841 hr
= d3d10_input_layout_init(object
, This
, element_descs
, element_count
,
842 shader_byte_code
, shader_byte_code_length
);
845 WARN("Failed to initialize input layout, hr %#x.\n", hr
);
846 HeapFree(GetProcessHeap(), 0, object
);
850 TRACE("Created input layout %p.\n", object
);
851 *input_layout
= &object
->ID3D10InputLayout_iface
;
856 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device
*iface
,
857 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
859 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
860 struct d3d10_vertex_shader
*object
;
863 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
864 iface
, byte_code
, byte_code_length
, shader
);
866 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
869 ERR("Failed to allocate D3D10 vertex shader object memory\n");
870 return E_OUTOFMEMORY
;
873 hr
= d3d10_vertex_shader_init(object
, This
, byte_code
, byte_code_length
);
876 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
877 HeapFree(GetProcessHeap(), 0, object
);
881 TRACE("Created vertex shader %p.\n", object
);
882 *shader
= &object
->ID3D10VertexShader_iface
;
887 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device
*iface
,
888 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
890 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
891 struct d3d10_geometry_shader
*object
;
894 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
895 iface
, byte_code
, byte_code_length
, shader
);
897 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
900 ERR("Failed to allocate D3D10 geometry shader object memory\n");
901 return E_OUTOFMEMORY
;
904 hr
= d3d10_geometry_shader_init(object
, This
, byte_code
, byte_code_length
);
907 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
908 HeapFree(GetProcessHeap(), 0, object
);
911 TRACE("Created geometry shader %p.\n", object
);
912 *shader
= &object
->ID3D10GeometryShader_iface
;
917 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device
*iface
,
918 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
919 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
921 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
922 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
923 iface
, byte_code
, byte_code_length
, output_stream_decls
,
924 output_stream_decl_count
, output_stream_stride
, shader
);
929 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device
*iface
,
930 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
932 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
933 struct d3d10_pixel_shader
*object
;
936 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
937 iface
, byte_code
, byte_code_length
, shader
);
939 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
942 ERR("Failed to allocate D3D10 pixel shader object memory\n");
943 return E_OUTOFMEMORY
;
946 hr
= d3d10_pixel_shader_init(object
, This
, byte_code
, byte_code_length
);
949 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
950 HeapFree(GetProcessHeap(), 0, object
);
954 TRACE("Created pixel shader %p.\n", object
);
955 *shader
= &object
->ID3D10PixelShader_iface
;
960 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device
*iface
,
961 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
963 struct d3d10_blend_state
*object
;
966 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
968 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
971 ERR("Failed to allocate D3D10 blend state object memory.\n");
972 return E_OUTOFMEMORY
;
975 hr
= d3d10_blend_state_init(object
);
978 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
979 HeapFree(GetProcessHeap(), 0, object
);
983 TRACE("Created blend state %p.\n", object
);
984 *blend_state
= &object
->ID3D10BlendState_iface
;
989 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device
*iface
,
990 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
992 struct d3d10_depthstencil_state
*object
;
995 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
997 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1000 ERR("Failed to allocate D3D10 depthstencil state object memory.\n");
1001 return E_OUTOFMEMORY
;
1004 hr
= d3d10_depthstencil_state_init(object
);
1007 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
1008 HeapFree(GetProcessHeap(), 0, object
);
1012 TRACE("Created depthstencil state %p.\n", object
);
1013 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1018 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device
*iface
,
1019 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
1021 struct d3d10_rasterizer_state
*object
;
1024 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
1026 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1029 ERR("Failed to allocate D3D10 rasterizer state object memory.\n");
1030 return E_OUTOFMEMORY
;
1033 hr
= d3d10_rasterizer_state_init(object
);
1036 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
1037 HeapFree(GetProcessHeap(), 0, object
);
1041 TRACE("Created rasterizer state %p.\n", object
);
1042 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1047 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device
*iface
,
1048 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
1050 struct d3d10_sampler_state
*object
;
1053 FIXME("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
1055 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1058 ERR("Failed to allocate D3D10 sampler state object memory.\n");
1059 return E_OUTOFMEMORY
;
1062 hr
= d3d10_sampler_state_init(object
);
1065 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
1066 HeapFree(GetProcessHeap(), 0, object
);
1070 TRACE("Created sampler state %p.\n", object
);
1071 *sampler_state
= &object
->ID3D10SamplerState_iface
;
1076 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device
*iface
,
1077 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
1079 struct d3d10_query
*object
;
1082 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
1084 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1087 ERR("Failed to allocate D3D10 query object memory.\n");
1088 return E_OUTOFMEMORY
;
1091 hr
= d3d10_query_init(object
);
1094 WARN("Failed to initialize query, hr %#x.\n", hr
);
1095 HeapFree(GetProcessHeap(), 0, object
);
1099 TRACE("Created query %p.\n", object
);
1100 *query
= &object
->ID3D10Query_iface
;
1105 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device
*iface
,
1106 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
1108 FIXME("iface %p, desc %p, predicate %p stub!\n", iface
, desc
, predicate
);
1113 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device
*iface
,
1114 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
1116 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
1121 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device
*iface
,
1122 DXGI_FORMAT format
, UINT
*format_support
)
1124 FIXME("iface %p, format %s, format_support %p stub!\n",
1125 iface
, debug_dxgi_format(format
), format_support
);
1130 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device
*iface
,
1131 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1133 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1134 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1139 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1141 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1144 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device
*iface
,
1145 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, LPSTR name
,
1146 UINT
*name_length
, LPSTR units
, UINT
*units_length
, LPSTR description
, UINT
*description_length
)
1148 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1149 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1150 iface
, desc
, type
, active_counters
, name
, name_length
,
1151 units
, units_length
, description
, description_length
);
1156 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device
*iface
)
1158 FIXME("iface %p stub!\n", iface
);
1163 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device
*iface
,
1164 HANDLE resource_handle
, REFIID guid
, void **resource
)
1166 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1167 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1172 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device
*iface
, UINT width
, UINT height
)
1174 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1177 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device
*iface
, UINT
*width
, UINT
*height
)
1179 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1182 static const struct ID3D10DeviceVtbl d3d10_device_vtbl
=
1184 /* IUnknown methods */
1185 d3d10_device_QueryInterface
,
1186 d3d10_device_AddRef
,
1187 d3d10_device_Release
,
1188 /* ID3D10Device methods */
1189 d3d10_device_VSSetConstantBuffers
,
1190 d3d10_device_PSSetShaderResources
,
1191 d3d10_device_PSSetShader
,
1192 d3d10_device_PSSetSamplers
,
1193 d3d10_device_VSSetShader
,
1194 d3d10_device_DrawIndexed
,
1196 d3d10_device_PSSetConstantBuffers
,
1197 d3d10_device_IASetInputLayout
,
1198 d3d10_device_IASetVertexBuffers
,
1199 d3d10_device_IASetIndexBuffer
,
1200 d3d10_device_DrawIndexedInstanced
,
1201 d3d10_device_DrawInstanced
,
1202 d3d10_device_GSSetConstantBuffers
,
1203 d3d10_device_GSSetShader
,
1204 d3d10_device_IASetPrimitiveTopology
,
1205 d3d10_device_VSSetShaderResources
,
1206 d3d10_device_VSSetSamplers
,
1207 d3d10_device_SetPredication
,
1208 d3d10_device_GSSetShaderResources
,
1209 d3d10_device_GSSetSamplers
,
1210 d3d10_device_OMSetRenderTargets
,
1211 d3d10_device_OMSetBlendState
,
1212 d3d10_device_OMSetDepthStencilState
,
1213 d3d10_device_SOSetTargets
,
1214 d3d10_device_DrawAuto
,
1215 d3d10_device_RSSetState
,
1216 d3d10_device_RSSetViewports
,
1217 d3d10_device_RSSetScissorRects
,
1218 d3d10_device_CopySubresourceRegion
,
1219 d3d10_device_CopyResource
,
1220 d3d10_device_UpdateSubresource
,
1221 d3d10_device_ClearRenderTargetView
,
1222 d3d10_device_ClearDepthStencilView
,
1223 d3d10_device_GenerateMips
,
1224 d3d10_device_ResolveSubresource
,
1225 d3d10_device_VSGetConstantBuffers
,
1226 d3d10_device_PSGetShaderResources
,
1227 d3d10_device_PSGetShader
,
1228 d3d10_device_PSGetSamplers
,
1229 d3d10_device_VSGetShader
,
1230 d3d10_device_PSGetConstantBuffers
,
1231 d3d10_device_IAGetInputLayout
,
1232 d3d10_device_IAGetVertexBuffers
,
1233 d3d10_device_IAGetIndexBuffer
,
1234 d3d10_device_GSGetConstantBuffers
,
1235 d3d10_device_GSGetShader
,
1236 d3d10_device_IAGetPrimitiveTopology
,
1237 d3d10_device_VSGetShaderResources
,
1238 d3d10_device_VSGetSamplers
,
1239 d3d10_device_GetPredication
,
1240 d3d10_device_GSGetShaderResources
,
1241 d3d10_device_GSGetSamplers
,
1242 d3d10_device_OMGetRenderTargets
,
1243 d3d10_device_OMGetBlendState
,
1244 d3d10_device_OMGetDepthStencilState
,
1245 d3d10_device_SOGetTargets
,
1246 d3d10_device_RSGetState
,
1247 d3d10_device_RSGetViewports
,
1248 d3d10_device_RSGetScissorRects
,
1249 d3d10_device_GetDeviceRemovedReason
,
1250 d3d10_device_SetExceptionMode
,
1251 d3d10_device_GetExceptionMode
,
1252 d3d10_device_GetPrivateData
,
1253 d3d10_device_SetPrivateData
,
1254 d3d10_device_SetPrivateDataInterface
,
1255 d3d10_device_ClearState
,
1257 d3d10_device_CreateBuffer
,
1258 d3d10_device_CreateTexture1D
,
1259 d3d10_device_CreateTexture2D
,
1260 d3d10_device_CreateTexture3D
,
1261 d3d10_device_CreateShaderResourceView
,
1262 d3d10_device_CreateRenderTargetView
,
1263 d3d10_device_CreateDepthStencilView
,
1264 d3d10_device_CreateInputLayout
,
1265 d3d10_device_CreateVertexShader
,
1266 d3d10_device_CreateGeometryShader
,
1267 d3d10_device_CreateGeometryShaderWithStreamOutput
,
1268 d3d10_device_CreatePixelShader
,
1269 d3d10_device_CreateBlendState
,
1270 d3d10_device_CreateDepthStencilState
,
1271 d3d10_device_CreateRasterizerState
,
1272 d3d10_device_CreateSamplerState
,
1273 d3d10_device_CreateQuery
,
1274 d3d10_device_CreatePredicate
,
1275 d3d10_device_CreateCounter
,
1276 d3d10_device_CheckFormatSupport
,
1277 d3d10_device_CheckMultisampleQualityLevels
,
1278 d3d10_device_CheckCounterInfo
,
1279 d3d10_device_CheckCounter
,
1280 d3d10_device_GetCreationFlags
,
1281 d3d10_device_OpenSharedResource
,
1282 d3d10_device_SetTextFilterSize
,
1283 d3d10_device_GetTextFilterSize
,
1286 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
1288 /* IUnknown methods */
1289 d3d10_device_inner_QueryInterface
,
1290 d3d10_device_inner_AddRef
,
1291 d3d10_device_inner_Release
,
1294 static void STDMETHODCALLTYPE
d3d10_subresource_destroyed(void *parent
) {}
1296 static const struct wined3d_parent_ops d3d10_subresource_parent_ops
=
1298 d3d10_subresource_destroyed
,
1301 /* IWineDXGIDeviceParent IUnknown methods */
1303 static inline struct d3d10_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
1305 return CONTAINING_RECORD(iface
, struct d3d10_device
, IWineDXGIDeviceParent_iface
);
1308 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
1309 REFIID riid
, void **object
)
1311 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1312 return d3d10_device_QueryInterface(&device
->ID3D10Device_iface
, riid
, object
);
1315 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
1317 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1318 return d3d10_device_AddRef(&device
->ID3D10Device_iface
);
1321 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
1323 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1324 return d3d10_device_Release(&device
->ID3D10Device_iface
);
1327 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
1328 IWineDXGIDeviceParent
*iface
)
1330 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1331 return &device
->device_parent
;
1334 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl
=
1336 /* IUnknown methods */
1337 dxgi_device_parent_QueryInterface
,
1338 dxgi_device_parent_AddRef
,
1339 dxgi_device_parent_Release
,
1340 /* IWineDXGIDeviceParent methods */
1341 dxgi_device_parent_get_wined3d_device_parent
,
1344 static inline struct d3d10_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
1346 return CONTAINING_RECORD(device_parent
, struct d3d10_device
, device_parent
);
1349 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
1350 struct wined3d_device
*wined3d_device
)
1352 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1354 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
1356 wined3d_device_incref(wined3d_device
);
1357 device
->wined3d_device
= wined3d_device
;
1360 static HRESULT CDECL
device_parent_create_surface(struct wined3d_device_parent
*device_parent
,
1361 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
1362 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, struct wined3d_surface
**surface
)
1364 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1365 struct d3d10_texture2d
*texture
;
1366 D3D10_TEXTURE2D_DESC desc
;
1369 FIXME("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
1370 "\tpool %#x, level %u, face %u, surface %p partial stub!\n",
1371 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
1373 FIXME("Implement DXGI<->wined3d usage conversion\n");
1376 desc
.Height
= height
;
1379 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1380 desc
.SampleDesc
.Count
= 1;
1381 desc
.SampleDesc
.Quality
= 0;
1384 desc
.CPUAccessFlags
= 0;
1387 hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device_iface
, &desc
, NULL
,
1388 (ID3D10Texture2D
**)&texture
);
1391 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1395 *surface
= texture
->wined3d_surface
;
1396 wined3d_surface_incref(*surface
);
1397 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
1402 static HRESULT CDECL
device_parent_create_rendertarget(struct wined3d_device_parent
*device_parent
,
1403 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
1404 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL lockable
,
1405 struct wined3d_surface
**surface
)
1407 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1408 struct d3d10_texture2d
*texture
;
1409 D3D10_TEXTURE2D_DESC desc
;
1412 FIXME("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1413 "\tmultisample_quality %u, lockable %u, surface %p partial stub!\n",
1414 device_parent
, container_parent
, width
, height
, format
, multisample_type
,
1415 multisample_quality
, lockable
, surface
);
1417 FIXME("Implement DXGI<->wined3d usage conversion\n");
1420 desc
.Height
= height
;
1423 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1424 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1425 desc
.SampleDesc
.Quality
= multisample_quality
;
1426 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1427 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1428 desc
.CPUAccessFlags
= 0;
1431 hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device_iface
, &desc
, NULL
,
1432 (ID3D10Texture2D
**)&texture
);
1435 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1439 *surface
= texture
->wined3d_surface
;
1440 wined3d_surface_incref(*surface
);
1441 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
1446 static HRESULT CDECL
device_parent_create_depth_stencil(struct wined3d_device_parent
*device_parent
,
1447 UINT width
, UINT height
, enum wined3d_format_id format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
1448 DWORD multisample_quality
, BOOL discard
, struct wined3d_surface
**surface
)
1450 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1451 struct d3d10_texture2d
*texture
;
1452 D3D10_TEXTURE2D_DESC desc
;
1455 FIXME("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1456 "\tmultisample_quality %u, discard %u, surface %p partial stub!\n",
1457 device_parent
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
1459 FIXME("Implement DXGI<->wined3d usage conversion\n");
1462 desc
.Height
= height
;
1465 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1466 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1467 desc
.SampleDesc
.Quality
= multisample_quality
;
1468 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1469 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1470 desc
.CPUAccessFlags
= 0;
1473 hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device_iface
, &desc
, NULL
,
1474 (ID3D10Texture2D
**)&texture
);
1477 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1481 *surface
= texture
->wined3d_surface
;
1482 wined3d_surface_incref(*surface
);
1483 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
1488 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
1489 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
1490 WINED3DPOOL pool
, DWORD usage
, struct wined3d_volume
**volume
)
1494 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
1495 "format %#x, pool %#x, usage %#x, volume %p.\n",
1496 device_parent
, container_parent
, width
, height
, depth
,
1497 format
, pool
, usage
, volume
);
1499 hr
= wined3d_volume_create(device_from_wined3d_device_parent(device_parent
)->wined3d_device
,
1500 width
, height
, depth
, usage
, format
, pool
, NULL
, &d3d10_subresource_parent_ops
, volume
);
1503 WARN("Failed to create wined3d volume, hr %#x.\n", hr
);
1510 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
1511 WINED3DPRESENT_PARAMETERS
*present_parameters
, struct wined3d_swapchain
**swapchain
)
1513 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1514 IWineDXGIDevice
*wine_device
;
1517 TRACE("device_parent %p, present_parameters %p, swapchain %p\n", device_parent
, present_parameters
, swapchain
);
1519 hr
= d3d10_device_QueryInterface(&device
->ID3D10Device_iface
, &IID_IWineDXGIDevice
,
1520 (void **)&wine_device
);
1523 ERR("Device should implement IWineDXGIDevice\n");
1527 hr
= IWineDXGIDevice_create_swapchain(wine_device
, present_parameters
, swapchain
);
1528 IWineDXGIDevice_Release(wine_device
);
1531 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
1538 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops
=
1540 device_parent_wined3d_device_created
,
1541 device_parent_create_surface
,
1542 device_parent_create_rendertarget
,
1543 device_parent_create_depth_stencil
,
1544 device_parent_create_volume
,
1545 device_parent_create_swapchain
,
1548 void d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
)
1550 device
->ID3D10Device_iface
.lpVtbl
= &d3d10_device_vtbl
;
1551 device
->inner_unknown_vtbl
= &d3d10_device_inner_unknown_vtbl
;
1552 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d10_dxgi_device_parent_vtbl
;
1553 device
->device_parent
.ops
= &d3d10_wined3d_device_parent_ops
;
1554 device
->refcount
= 1;
1555 device
->outer_unknown
= outer_unknown
;