wineps: Fix a couple of typos in the path painting function.
[wine/testsucceed.git] / dlls / d3d10core / texture.c
blob32bcde2efbed08e44556fed639be44c8d3a9dd34
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
27 static inline struct d3d10_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
29 return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D10Texture2D_iface);
32 /* IUnknown methods */
34 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
36 struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
38 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
40 if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
41 || IsEqualGUID(riid, &IID_ID3D10Resource)
42 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
43 || IsEqualGUID(riid, &IID_IUnknown))
45 IUnknown_AddRef(iface);
46 *object = iface;
47 return S_OK;
50 if (This->dxgi_surface)
52 TRACE("Forwarding to dxgi surface\n");
53 return IDXGISurface_QueryInterface(This->dxgi_surface, riid, object);
56 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
58 *object = NULL;
59 return E_NOINTERFACE;
62 static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
64 struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
65 ULONG refcount = InterlockedIncrement(&This->refcount);
67 TRACE("%p increasing refcount to %u\n", This, refcount);
69 if (refcount == 1 && This->wined3d_surface)
70 wined3d_surface_incref(This->wined3d_surface);
72 return refcount;
75 static void STDMETHODCALLTYPE d3d10_texture2d_wined3d_object_released(void *parent)
77 struct d3d10_texture2d *This = parent;
79 if (This->dxgi_surface) IDXGISurface_Release(This->dxgi_surface);
80 HeapFree(GetProcessHeap(), 0, This);
83 static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
85 struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
86 ULONG refcount = InterlockedDecrement(&This->refcount);
88 TRACE("%p decreasing refcount to %u\n", This, refcount);
90 if (!refcount)
92 if (This->wined3d_surface)
93 wined3d_surface_decref(This->wined3d_surface);
94 else
95 d3d10_texture2d_wined3d_object_released(This);
98 return refcount;
101 /* ID3D10DeviceChild methods */
103 static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
105 FIXME("iface %p, device %p stub!\n", iface, device);
108 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
109 REFGUID guid, UINT *data_size, void *data)
111 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
112 iface, debugstr_guid(guid), data_size, data);
114 return E_NOTIMPL;
117 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
118 REFGUID guid, UINT data_size, const void *data)
120 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
121 iface, debugstr_guid(guid), data_size, data);
123 return E_NOTIMPL;
126 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
127 REFGUID guid, const IUnknown *data)
129 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
131 return E_NOTIMPL;
134 /* ID3D10Resource methods */
136 static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
137 D3D10_RESOURCE_DIMENSION *resource_dimension)
139 TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
141 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
144 static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)
146 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
149 static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface)
151 FIXME("iface %p stub!\n", iface);
153 return 0;
156 /* ID3D10Texture2D methods */
158 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource,
159 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
161 FIXME("iface %p, sub_resource %u, map_type %u, map_flags %#x, mapped_texture %p stub!\n",
162 iface, sub_resource, map_type, map_flags, mapped_texture);
164 return E_NOTIMPL;
167 static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource)
169 FIXME("iface %p, sub_resource %u stub!\n", iface, sub_resource);
172 static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
174 struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
176 TRACE("iface %p, desc %p\n", iface, desc);
178 *desc = This->desc;
181 static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
183 /* IUnknown methods */
184 d3d10_texture2d_QueryInterface,
185 d3d10_texture2d_AddRef,
186 d3d10_texture2d_Release,
187 /* ID3D10DeviceChild methods */
188 d3d10_texture2d_GetDevice,
189 d3d10_texture2d_GetPrivateData,
190 d3d10_texture2d_SetPrivateData,
191 d3d10_texture2d_SetPrivateDataInterface,
192 /* ID3D10Resource methods */
193 d3d10_texture2d_GetType,
194 d3d10_texture2d_SetEvictionPriority,
195 d3d10_texture2d_GetEvictionPriority,
196 /* ID3D10Texture2D methods */
197 d3d10_texture2d_Map,
198 d3d10_texture2d_Unmap,
199 d3d10_texture2d_GetDesc,
202 static const struct wined3d_parent_ops d3d10_texture2d_wined3d_parent_ops =
204 d3d10_texture2d_wined3d_object_released,
207 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
208 const D3D10_TEXTURE2D_DESC *desc)
210 HRESULT hr;
212 texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
213 texture->refcount = 1;
214 texture->desc = *desc;
216 if (desc->MipLevels == 1 && desc->ArraySize == 1)
218 IWineDXGIDevice *wine_device;
220 hr = ID3D10Device_QueryInterface(&device->ID3D10Device_iface, &IID_IWineDXGIDevice,
221 (void **)&wine_device);
222 if (FAILED(hr))
224 ERR("Device should implement IWineDXGIDevice\n");
225 return E_FAIL;
228 hr = IWineDXGIDevice_create_surface(wine_device, NULL, 0, NULL,
229 (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface);
230 IWineDXGIDevice_Release(wine_device);
231 if (FAILED(hr))
233 ERR("Failed to create DXGI surface, returning %#x\n", hr);
234 return hr;
237 FIXME("Implement DXGI<->wined3d usage conversion\n");
239 hr = wined3d_surface_create(device->wined3d_device, desc->Width, desc->Height,
240 wined3dformat_from_dxgi_format(desc->Format), FALSE, FALSE, 0, desc->Usage, WINED3DPOOL_DEFAULT,
241 desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3DMULTISAMPLE_NONE,
242 desc->SampleDesc.Quality, SURFACE_OPENGL, texture, &d3d10_texture2d_wined3d_parent_ops,
243 &texture->wined3d_surface);
244 if (FAILED(hr))
246 ERR("CreateSurface failed, returning %#x\n", hr);
247 IDXGISurface_Release(texture->dxgi_surface);
248 return hr;
252 return S_OK;
255 static inline struct d3d10_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
257 return CONTAINING_RECORD(iface, struct d3d10_texture3d, ID3D10Texture3D_iface);
260 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object)
262 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
264 if (IsEqualGUID(riid, &IID_ID3D10Texture3D)
265 || IsEqualGUID(riid, &IID_ID3D10Resource)
266 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
267 || IsEqualGUID(riid, &IID_IUnknown))
269 IUnknown_AddRef(iface);
270 *object = iface;
271 return S_OK;
274 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
276 *object = NULL;
277 return E_NOINTERFACE;
280 static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
282 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
283 ULONG refcount = InterlockedIncrement(&texture->refcount);
285 TRACE("%p increasing refcount to %u.\n", texture, refcount);
287 if (refcount == 1)
288 wined3d_texture_incref(texture->wined3d_texture);
290 return refcount;
293 static void STDMETHODCALLTYPE d3d10_texture3d_wined3d_object_released(void *parent)
295 HeapFree(GetProcessHeap(), 0, parent);
298 static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
300 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
301 ULONG refcount = InterlockedDecrement(&texture->refcount);
303 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
305 if (!refcount)
306 wined3d_texture_decref(texture->wined3d_texture);
308 return refcount;
311 static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device)
313 FIXME("iface %p, device %p stub!\n", iface, device);
316 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
317 REFGUID guid, UINT *data_size, void *data)
319 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
320 iface, debugstr_guid(guid), data_size, data);
322 return E_NOTIMPL;
325 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface,
326 REFGUID guid, UINT data_size, const void *data)
328 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
329 iface, debugstr_guid(guid), data_size, data);
331 return E_NOTIMPL;
334 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface,
335 REFGUID guid, const IUnknown *data)
337 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
339 return E_NOTIMPL;
342 static void STDMETHODCALLTYPE d3d10_texture3d_GetType(ID3D10Texture3D *iface,
343 D3D10_RESOURCE_DIMENSION *resource_dimension)
345 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
347 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
350 static void STDMETHODCALLTYPE d3d10_texture3d_SetEvictionPriority(ID3D10Texture3D *iface, UINT eviction_priority)
352 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
355 static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3D *iface)
357 FIXME("iface %p stub!\n", iface);
359 return 0;
362 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx,
363 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
365 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
366 struct wined3d_resource *sub_resource;
367 WINED3DLOCKED_BOX wined3d_map_desc;
368 HRESULT hr;
370 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
371 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
373 if (map_type != D3D10_MAP_READ_WRITE)
374 FIXME("Ignoring map_type %#x.\n", map_type);
375 if (map_flags)
376 FIXME("Ignoring map_flags %#x.\n", map_flags);
378 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
379 hr = E_INVALIDARG;
380 else if (SUCCEEDED(hr = wined3d_volume_map(wined3d_volume_from_resource(sub_resource),
381 &wined3d_map_desc, NULL, 0)))
383 mapped_texture->pData = wined3d_map_desc.pBits;
384 mapped_texture->RowPitch = wined3d_map_desc.RowPitch;
385 mapped_texture->DepthPitch = wined3d_map_desc.SlicePitch;
388 return hr;
391 static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx)
393 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
394 struct wined3d_resource *sub_resource;
396 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
398 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
399 return;
401 wined3d_volume_unmap(wined3d_volume_from_resource(sub_resource));
404 static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
406 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
408 TRACE("iface %p, desc %p.\n", iface, desc);
410 *desc = texture->desc;
413 static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
415 /* IUnknown methods */
416 d3d10_texture3d_QueryInterface,
417 d3d10_texture3d_AddRef,
418 d3d10_texture3d_Release,
419 /* ID3D10DeviceChild methods */
420 d3d10_texture3d_GetDevice,
421 d3d10_texture3d_GetPrivateData,
422 d3d10_texture3d_SetPrivateData,
423 d3d10_texture3d_SetPrivateDataInterface,
424 /* ID3D10Resource methods */
425 d3d10_texture3d_GetType,
426 d3d10_texture3d_SetEvictionPriority,
427 d3d10_texture3d_GetEvictionPriority,
428 /* ID3D10Texture3D methods */
429 d3d10_texture3d_Map,
430 d3d10_texture3d_Unmap,
431 d3d10_texture3d_GetDesc,
434 static const struct wined3d_parent_ops d3d10_texture3d_wined3d_parent_ops =
436 d3d10_texture3d_wined3d_object_released,
439 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
440 const D3D10_TEXTURE3D_DESC *desc)
442 HRESULT hr;
444 texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
445 texture->refcount = 1;
446 texture->desc = *desc;
448 FIXME("Implement DXGI<->wined3d usage conversion.\n");
450 hr = wined3d_texture_create_3d(device->wined3d_device, desc->Width, desc->Height, desc->Depth,
451 desc->MipLevels, desc->Usage, wined3dformat_from_dxgi_format(desc->Format), WINED3DPOOL_DEFAULT,
452 texture, &d3d10_texture3d_wined3d_parent_ops, &texture->wined3d_texture);
453 if (FAILED(hr))
455 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
456 return hr;
459 return S_OK;