2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
41 BYTE
*c
= (BYTE
*)&format
;
43 /* Don't translate FOURCC formats */
44 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
48 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
49 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
50 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
51 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
52 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
53 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
54 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
55 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
56 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
57 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
58 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
59 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
60 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
61 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
74 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
75 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
76 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
77 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
78 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
80 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
81 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
82 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
83 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
85 FIXME("Unhandled wined3d format %#x.\n", format
);
86 return D3DFMT_UNKNOWN
;
90 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
92 BYTE
*c
= (BYTE
*)&format
;
94 /* Don't translate FOURCC formats */
95 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
99 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
100 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
101 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
102 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
103 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
104 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
105 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
106 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
107 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
108 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
109 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
110 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
111 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
112 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
113 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
114 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
115 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
116 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
117 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
118 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
119 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
120 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
121 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
122 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
123 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
124 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
125 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
126 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
127 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
128 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
129 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
130 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
131 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
132 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
133 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
134 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
136 FIXME("Unhandled D3DFORMAT %#x\n", format
);
137 return WINED3DFMT_UNKNOWN
;
141 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
143 switch(primitive_type
)
145 case D3DPT_POINTLIST
:
146 return primitive_count
;
149 return primitive_count
* 2;
151 case D3DPT_LINESTRIP
:
152 return primitive_count
+ 1;
154 case D3DPT_TRIANGLELIST
:
155 return primitive_count
* 3;
157 case D3DPT_TRIANGLESTRIP
:
158 case D3DPT_TRIANGLEFAN
:
159 return primitive_count
+ 2;
162 FIXME("Unhandled primitive type %#x\n", primitive_type
);
167 /* Handle table functions */
168 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
170 struct d3d8_handle_entry
*entry
;
174 DWORD index
= t
->free_entries
- t
->entries
;
175 /* Use a free handle */
176 entry
= t
->free_entries
;
177 if (entry
->type
!= D3D8_HANDLE_FREE
)
179 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
180 return D3D8_INVALID_HANDLE
;
182 t
->free_entries
= entry
->object
;
183 entry
->object
= object
;
189 if (!(t
->entry_count
< t
->table_size
))
192 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
193 struct d3d8_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
194 0, t
->entries
, new_size
* sizeof(*t
->entries
));
197 ERR("Failed to grow the handle table.\n");
198 return D3D8_INVALID_HANDLE
;
200 t
->entries
= new_entries
;
201 t
->table_size
= new_size
;
204 entry
= &t
->entries
[t
->entry_count
];
205 entry
->object
= object
;
208 return t
->entry_count
++;
211 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
213 struct d3d8_handle_entry
*entry
;
216 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
218 WARN("Invalid handle %u passed.\n", handle
);
222 entry
= &t
->entries
[handle
];
223 if (entry
->type
!= type
)
225 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
229 object
= entry
->object
;
230 entry
->object
= t
->free_entries
;
231 entry
->type
= D3D8_HANDLE_FREE
;
232 t
->free_entries
= entry
;
237 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
239 struct d3d8_handle_entry
*entry
;
241 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
243 WARN("Invalid handle %u passed.\n", handle
);
247 entry
= &t
->entries
[handle
];
248 if (entry
->type
!= type
)
250 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
254 return entry
->object
;
257 static inline IDirect3DDevice8Impl
*impl_from_IDirect3DDevice8(IDirect3DDevice8
*iface
)
259 return CONTAINING_RECORD(iface
, IDirect3DDevice8Impl
, IDirect3DDevice8_iface
);
262 static HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(IDirect3DDevice8
*iface
, REFIID riid
,
265 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
267 TRACE("iface %p, riid %s, object %p.\n",
268 iface
, debugstr_guid(riid
), ppobj
);
270 if (IsEqualGUID(riid
, &IID_IUnknown
)
271 || IsEqualGUID(riid
, &IID_IDirect3DDevice8
)) {
272 IUnknown_AddRef(iface
);
277 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
279 return E_NOINTERFACE
;
282 static ULONG WINAPI
IDirect3DDevice8Impl_AddRef(IDirect3DDevice8
*iface
)
284 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
285 ULONG ref
= InterlockedIncrement(&This
->ref
);
287 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
292 static ULONG WINAPI
IDirect3DDevice8Impl_Release(IDirect3DDevice8
*iface
)
294 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
297 if (This
->inDestruction
) return 0;
298 ref
= InterlockedDecrement(&This
->ref
);
300 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
304 IDirect3D8
*parent
= This
->d3d_parent
;
306 TRACE("Releasing wined3d device %p.\n", This
->wined3d_device
);
308 wined3d_mutex_lock();
310 This
->inDestruction
= TRUE
;
312 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
313 IDirect3DVertexDeclaration8_Release(This
->decls
[i
].decl
);
315 HeapFree(GetProcessHeap(), 0, This
->decls
);
317 wined3d_device_uninit_3d(This
->wined3d_device
);
318 wined3d_device_release_focus_window(This
->wined3d_device
);
319 wined3d_device_decref(This
->wined3d_device
);
320 HeapFree(GetProcessHeap(), 0, This
->handle_table
.entries
);
321 HeapFree(GetProcessHeap(), 0, This
);
323 wined3d_mutex_unlock();
325 IDirect3D8_Release(parent
);
330 /* IDirect3DDevice Interface follow: */
331 static HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8
*iface
)
333 IDirect3DDevice8Impl
*device
= impl_from_IDirect3DDevice8(iface
);
335 TRACE("iface %p.\n", iface
);
339 TRACE("Device is lost.\n");
340 return D3DERR_DEVICENOTRESET
;
346 static UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(IDirect3DDevice8
*iface
)
348 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
351 TRACE("iface %p.\n", iface
);
353 wined3d_mutex_lock();
354 hr
= wined3d_device_get_available_texture_mem(This
->wined3d_device
);
355 wined3d_mutex_unlock();
360 static HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(IDirect3DDevice8
*iface
,
363 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
365 TRACE("iface %p, byte_count %u.\n", iface
, Bytes
);
366 if (Bytes
) FIXME("Byte count ignored.\n");
368 wined3d_mutex_lock();
369 wined3d_device_evict_managed_resources(This
->wined3d_device
);
370 wined3d_mutex_unlock();
375 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(IDirect3DDevice8
*iface
, IDirect3D8
**ppD3D8
)
377 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
379 TRACE("iface %p, d3d8 %p.\n", iface
, ppD3D8
);
381 if (NULL
== ppD3D8
) {
382 return D3DERR_INVALIDCALL
;
385 return IDirect3D8_QueryInterface(This
->d3d_parent
, &IID_IDirect3D8
, (void **)ppD3D8
);
388 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(IDirect3DDevice8
*iface
, D3DCAPS8
*pCaps
)
390 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
391 HRESULT hrc
= D3D_OK
;
392 WINED3DCAPS
*pWineCaps
;
394 TRACE("iface %p, caps %p.\n", iface
, pCaps
);
397 return D3DERR_INVALIDCALL
;
399 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
400 if(pWineCaps
== NULL
){
401 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
404 wined3d_mutex_lock();
405 hrc
= wined3d_device_get_device_caps(This
->wined3d_device
, pWineCaps
);
406 wined3d_mutex_unlock();
408 fixup_caps(pWineCaps
);
409 WINECAPSTOD3D8CAPS(pCaps
, pWineCaps
)
410 HeapFree(GetProcessHeap(), 0, pWineCaps
);
412 TRACE("Returning %p %p\n", This
, pCaps
);
416 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(IDirect3DDevice8
*iface
,
417 D3DDISPLAYMODE
*pMode
)
419 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
422 TRACE("iface %p, mode %p.\n", iface
, pMode
);
424 wined3d_mutex_lock();
425 hr
= wined3d_device_get_display_mode(This
->wined3d_device
, 0, (WINED3DDISPLAYMODE
*)pMode
);
426 wined3d_mutex_unlock();
428 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
433 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(IDirect3DDevice8
*iface
,
434 D3DDEVICE_CREATION_PARAMETERS
*pParameters
)
436 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
439 TRACE("iface %p, parameters %p.\n", iface
, pParameters
);
441 wined3d_mutex_lock();
442 hr
= wined3d_device_get_creation_parameters(This
->wined3d_device
,
443 (WINED3DDEVICE_CREATION_PARAMETERS
*)pParameters
);
444 wined3d_mutex_unlock();
449 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(IDirect3DDevice8
*iface
,
450 UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
*pCursorBitmap
)
452 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
453 IDirect3DSurface8Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface8(pCursorBitmap
);
456 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
457 iface
, XHotSpot
, YHotSpot
, pCursorBitmap
);
461 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
462 return D3DERR_INVALIDCALL
;
465 wined3d_mutex_lock();
466 hr
= wined3d_device_set_cursor_properties(This
->wined3d_device
, XHotSpot
, YHotSpot
, pSurface
->wined3d_surface
);
467 wined3d_mutex_unlock();
472 static void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(IDirect3DDevice8
*iface
,
473 UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
)
475 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
477 TRACE("iface %p, x %u, y %u, flags %#x.\n",
478 iface
, XScreenSpace
, YScreenSpace
, Flags
);
480 wined3d_mutex_lock();
481 wined3d_device_set_cursor_position(This
->wined3d_device
, XScreenSpace
, YScreenSpace
, Flags
);
482 wined3d_mutex_unlock();
485 static BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(IDirect3DDevice8
*iface
, BOOL bShow
)
487 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
490 TRACE("iface %p, show %#x.\n", iface
, bShow
);
492 wined3d_mutex_lock();
493 ret
= wined3d_device_show_cursor(This
->wined3d_device
, bShow
);
494 wined3d_mutex_unlock();
499 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
500 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
502 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
503 IDirect3DSwapChain8Impl
*object
;
506 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
507 iface
, present_parameters
, swapchain
);
509 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
512 ERR("Failed to allocate swapchain memory.\n");
513 return E_OUTOFMEMORY
;
516 hr
= swapchain_init(object
, This
, present_parameters
);
519 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
520 HeapFree(GetProcessHeap(), 0, object
);
524 TRACE("Created swapchain %p.\n", object
);
525 *swapchain
= &object
->IDirect3DSwapChain8_iface
;
530 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
532 struct wined3d_resource_desc desc
;
534 wined3d_resource_get_desc(resource
, &desc
);
535 if (desc
.pool
== WINED3DPOOL_DEFAULT
)
537 IDirect3DSurface8
*surface
;
539 if (desc
.resource_type
!= WINED3DRTYPE_SURFACE
)
541 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
542 return D3DERR_DEVICELOST
;
545 surface
= wined3d_resource_get_parent(resource
);
547 IDirect3DSurface8_AddRef(surface
);
548 if (IDirect3DSurface8_Release(surface
))
550 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
551 return D3DERR_DEVICELOST
;
554 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
560 static HRESULT WINAPI
IDirect3DDevice8Impl_Reset(IDirect3DDevice8
*iface
,
561 D3DPRESENT_PARAMETERS
*pPresentationParameters
)
563 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
564 WINED3DPRESENT_PARAMETERS localParameters
;
567 TRACE("iface %p, present_parameters %p.\n", iface
, pPresentationParameters
);
569 wined3d_mutex_lock();
571 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
572 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
573 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
574 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
575 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
576 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
577 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
578 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
579 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
580 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
581 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
582 localParameters
.Flags
= pPresentationParameters
->Flags
;
583 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
584 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
585 localParameters
.AutoRestoreDisplayMode
= TRUE
;
587 hr
= wined3d_device_reset(This
->wined3d_device
, &localParameters
, reset_enum_callback
);
590 hr
= wined3d_device_set_render_state(This
->wined3d_device
, WINED3DRS_POINTSIZE_MIN
, 0);
597 wined3d_mutex_unlock();
602 static HRESULT WINAPI
IDirect3DDevice8Impl_Present(IDirect3DDevice8
*iface
, const RECT
*pSourceRect
,
603 const RECT
*pDestRect
, HWND hDestWindowOverride
, const RGNDATA
*pDirtyRegion
)
605 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
608 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
609 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
611 wined3d_mutex_lock();
612 hr
= wined3d_device_present(This
->wined3d_device
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
613 wined3d_mutex_unlock();
618 static HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8
*iface
,
619 UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
**ppBackBuffer
)
621 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
622 struct wined3d_surface
*wined3d_surface
= NULL
;
625 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
626 iface
, BackBuffer
, Type
, ppBackBuffer
);
628 wined3d_mutex_lock();
629 hr
= wined3d_device_get_back_buffer(This
->wined3d_device
, 0,
630 BackBuffer
, (WINED3DBACKBUFFER_TYPE
)Type
, &wined3d_surface
);
631 if (SUCCEEDED(hr
) && wined3d_surface
&& ppBackBuffer
)
633 *ppBackBuffer
= wined3d_surface_get_parent(wined3d_surface
);
634 IDirect3DSurface8_AddRef(*ppBackBuffer
);
635 wined3d_surface_decref(wined3d_surface
);
637 wined3d_mutex_unlock();
642 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(IDirect3DDevice8
*iface
,
643 D3DRASTER_STATUS
*pRasterStatus
)
645 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
648 TRACE("iface %p, raster_status %p.\n", iface
, pRasterStatus
);
650 wined3d_mutex_lock();
651 hr
= wined3d_device_get_raster_status(This
->wined3d_device
, 0, (WINED3DRASTER_STATUS
*)pRasterStatus
);
652 wined3d_mutex_unlock();
657 static void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(IDirect3DDevice8
*iface
, DWORD Flags
,
658 const D3DGAMMARAMP
*pRamp
)
660 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
662 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, Flags
, pRamp
);
664 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
665 wined3d_mutex_lock();
666 wined3d_device_set_gamma_ramp(This
->wined3d_device
, 0, Flags
, (const WINED3DGAMMARAMP
*)pRamp
);
667 wined3d_mutex_unlock();
670 static void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(IDirect3DDevice8
*iface
, D3DGAMMARAMP
*pRamp
)
672 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
674 TRACE("iface %p, ramp %p.\n", iface
, pRamp
);
676 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
677 wined3d_mutex_lock();
678 wined3d_device_get_gamma_ramp(This
->wined3d_device
, 0, (WINED3DGAMMARAMP
*)pRamp
);
679 wined3d_mutex_unlock();
682 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8
*iface
,
683 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
684 D3DPOOL pool
, IDirect3DTexture8
**texture
)
686 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
687 IDirect3DTexture8Impl
*object
;
690 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
691 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
693 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
696 ERR("Failed to allocate texture memory.\n");
697 return D3DERR_OUTOFVIDEOMEMORY
;
700 hr
= texture_init(object
, This
, width
, height
, levels
, usage
, format
, pool
);
703 WARN("Failed to initialize texture, hr %#x.\n", hr
);
704 HeapFree(GetProcessHeap(), 0, object
);
708 TRACE("Created texture %p.\n", object
);
709 *texture
= &object
->IDirect3DTexture8_iface
;
714 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8
*iface
,
715 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
716 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
718 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
719 IDirect3DVolumeTexture8Impl
*object
;
722 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
723 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
725 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
728 ERR("Failed to allocate volume texture memory.\n");
729 return D3DERR_OUTOFVIDEOMEMORY
;
732 hr
= volumetexture_init(object
, This
, width
, height
, depth
, levels
, usage
, format
, pool
);
735 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
736 HeapFree(GetProcessHeap(), 0, object
);
740 TRACE("Created volume texture %p.\n", object
);
741 *texture
= &object
->IDirect3DVolumeTexture8_iface
;
746 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
747 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
749 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
750 IDirect3DCubeTexture8Impl
*object
;
753 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
754 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
756 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
759 ERR("Failed to allocate cube texture memory.\n");
760 return D3DERR_OUTOFVIDEOMEMORY
;
763 hr
= cubetexture_init(object
, This
, edge_length
, levels
, usage
, format
, pool
);
766 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
767 HeapFree(GetProcessHeap(), 0, object
);
771 TRACE("Created cube texture %p.\n", object
);
772 *texture
= &object
->IDirect3DCubeTexture8_iface
;
777 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
,
778 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
780 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
781 IDirect3DVertexBuffer8Impl
*object
;
784 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
785 iface
, size
, usage
, fvf
, pool
, buffer
);
787 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
790 ERR("Failed to allocate buffer memory.\n");
791 return D3DERR_OUTOFVIDEOMEMORY
;
794 hr
= vertexbuffer_init(object
, This
, size
, usage
, fvf
, pool
);
797 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
798 HeapFree(GetProcessHeap(), 0, object
);
802 TRACE("Created vertex buffer %p.\n", object
);
803 *buffer
= &object
->IDirect3DVertexBuffer8_iface
;
808 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
,
809 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
811 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
812 IDirect3DIndexBuffer8Impl
*object
;
815 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
816 iface
, size
, usage
, format
, pool
, buffer
);
818 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
821 ERR("Failed to allocate buffer memory.\n");
822 return D3DERR_OUTOFVIDEOMEMORY
;
825 hr
= indexbuffer_init(object
, This
, size
, usage
, format
, pool
);
828 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
829 HeapFree(GetProcessHeap(), 0, object
);
833 TRACE("Created index buffer %p.\n", object
);
834 *buffer
= &object
->IDirect3DIndexBuffer8_iface
;
839 static HRESULT
IDirect3DDevice8Impl_CreateSurface(IDirect3DDevice8Impl
*device
, UINT Width
,
840 UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
,
841 IDirect3DSurface8
**ppSurface
, UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
,
842 DWORD MultisampleQuality
)
844 IDirect3DSurface8Impl
*object
;
847 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
848 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
849 device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, ppSurface
,
850 Usage
, Pool
, MultiSample
, MultisampleQuality
);
852 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface8Impl
));
855 FIXME("Failed to allocate surface memory.\n");
856 return D3DERR_OUTOFVIDEOMEMORY
;
859 hr
= surface_init(object
, device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, Usage
,
860 Pool
, MultiSample
, MultisampleQuality
);
863 WARN("Failed to initialize surface, hr %#x.\n", hr
);
864 HeapFree(GetProcessHeap(), 0, object
);
868 TRACE("Created surface %p.\n", object
);
869 *ppSurface
= &object
->IDirect3DSurface8_iface
;
874 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(IDirect3DDevice8
*iface
, UINT Width
,
875 UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
,
876 IDirect3DSurface8
**ppSurface
)
878 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
881 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
882 iface
, Width
, Height
, Format
, MultiSample
, Lockable
, ppSurface
);
884 hr
= IDirect3DDevice8Impl_CreateSurface(This
, Width
, Height
, Format
, Lockable
,
885 FALSE
/* Discard */, 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
,
891 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(IDirect3DDevice8
*iface
,
892 UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
893 IDirect3DSurface8
**ppSurface
)
895 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
898 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
899 iface
, Width
, Height
, Format
, MultiSample
, ppSurface
);
901 /* TODO: Verify that Discard is false */
902 hr
= IDirect3DDevice8Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
,
903 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
, 0);
908 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
909 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(IDirect3DDevice8
*iface
, UINT Width
,
910 UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
**ppSurface
)
912 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
915 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
916 iface
, Width
, Height
, Format
, ppSurface
);
918 hr
= IDirect3DDevice8Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */,
919 FALSE
/* Discard */, 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */,
920 D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
925 static HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8
*iface
,
926 IDirect3DSurface8
*pSourceSurface
, const RECT
*pSourceRects
, UINT cRects
,
927 IDirect3DSurface8
*pDestinationSurface
, const POINT
*pDestPoints
)
929 IDirect3DSurface8Impl
*Source
= unsafe_impl_from_IDirect3DSurface8(pSourceSurface
);
930 IDirect3DSurface8Impl
*Dest
= unsafe_impl_from_IDirect3DSurface8(pDestinationSurface
);
931 enum wined3d_format_id srcFormat
, destFormat
;
932 struct wined3d_resource_desc wined3d_desc
;
933 struct wined3d_resource
*wined3d_resource
;
936 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
937 iface
, pSourceSurface
, pSourceRects
, cRects
, pDestinationSurface
, pDestPoints
);
939 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
940 * destination texture is in WINED3DPOOL_DEFAULT. */
942 wined3d_mutex_lock();
943 wined3d_resource
= wined3d_surface_get_resource(Source
->wined3d_surface
);
944 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
945 srcFormat
= wined3d_desc
.format
;
946 src_w
= wined3d_desc
.width
;
947 src_h
= wined3d_desc
.height
;
949 wined3d_resource
= wined3d_surface_get_resource(Dest
->wined3d_surface
);
950 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
951 destFormat
= wined3d_desc
.format
;
953 /* Check that the source and destination formats match */
954 if (srcFormat
!= destFormat
&& WINED3DFMT_UNKNOWN
!= destFormat
)
956 WARN("Source %p format must match the dest %p format, returning D3DERR_INVALIDCALL.\n",
957 pSourceSurface
, pDestinationSurface
);
958 wined3d_mutex_unlock();
959 return D3DERR_INVALIDCALL
;
961 else if (WINED3DFMT_UNKNOWN
== destFormat
)
963 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface
);
964 wined3d_surface_set_format(Dest
->wined3d_surface
, srcFormat
);
967 /* Quick if complete copy ... */
968 if (!cRects
&& !pSourceRects
&& !pDestPoints
)
970 RECT rect
= {0, 0, src_w
, src_h
};
971 wined3d_surface_blt(Dest
->wined3d_surface
, &rect
,
972 Source
->wined3d_surface
, &rect
, 0, NULL
, WINED3DTEXF_POINT
);
977 /* Copy rect by rect */
978 if (pSourceRects
&& pDestPoints
)
980 for (i
= 0; i
< cRects
; ++i
)
982 UINT w
= pSourceRects
[i
].right
- pSourceRects
[i
].left
;
983 UINT h
= pSourceRects
[i
].bottom
- pSourceRects
[i
].top
;
984 RECT dst_rect
= {pDestPoints
[i
].x
, pDestPoints
[i
].y
,
985 pDestPoints
[i
].x
+ w
, pDestPoints
[i
].y
+ h
};
987 wined3d_surface_blt(Dest
->wined3d_surface
, &dst_rect
,
988 Source
->wined3d_surface
, &pSourceRects
[i
], 0, NULL
, WINED3DTEXF_POINT
);
993 for (i
= 0; i
< cRects
; ++i
)
995 UINT w
= pSourceRects
[i
].right
- pSourceRects
[i
].left
;
996 UINT h
= pSourceRects
[i
].bottom
- pSourceRects
[i
].top
;
997 RECT dst_rect
= {0, 0, w
, h
};
999 wined3d_surface_blt(Dest
->wined3d_surface
, &dst_rect
,
1000 Source
->wined3d_surface
, &pSourceRects
[i
], 0, NULL
, WINED3DTEXF_POINT
);
1004 wined3d_mutex_unlock();
1009 static HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(IDirect3DDevice8
*iface
,
1010 IDirect3DBaseTexture8
*src_texture
, IDirect3DBaseTexture8
*dst_texture
)
1012 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1015 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1017 wined3d_mutex_lock();
1018 hr
= wined3d_device_update_texture(This
->wined3d_device
,
1019 ((IDirect3DBaseTexture8Impl
*)src_texture
)->wined3d_texture
,
1020 ((IDirect3DBaseTexture8Impl
*)dst_texture
)->wined3d_texture
);
1021 wined3d_mutex_unlock();
1026 static HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(IDirect3DDevice8
*iface
,
1027 IDirect3DSurface8
*pDestSurface
)
1029 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1030 IDirect3DSurface8Impl
*destSurface
= unsafe_impl_from_IDirect3DSurface8(pDestSurface
);
1033 TRACE("iface %p, dst_surface %p.\n", iface
, pDestSurface
);
1035 if (pDestSurface
== NULL
) {
1036 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This
);
1037 return D3DERR_INVALIDCALL
;
1040 wined3d_mutex_lock();
1041 hr
= wined3d_device_get_front_buffer_data(This
->wined3d_device
, 0, destSurface
->wined3d_surface
);
1042 wined3d_mutex_unlock();
1047 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8
*iface
,
1048 IDirect3DSurface8
*pRenderTarget
, IDirect3DSurface8
*pNewZStencil
)
1050 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1051 IDirect3DSurface8Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface8(pRenderTarget
);
1052 IDirect3DSurface8Impl
*pZSurface
= unsafe_impl_from_IDirect3DSurface8(pNewZStencil
);
1053 struct wined3d_surface
*original_ds
= NULL
;
1056 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, pRenderTarget
, pNewZStencil
);
1058 wined3d_mutex_lock();
1062 struct wined3d_resource_desc ds_desc
, rt_desc
;
1063 struct wined3d_resource
*wined3d_resource
;
1064 struct wined3d_surface
*original_rt
= NULL
;
1066 /* If no render target is passed in check the size against the current RT */
1069 hr
= wined3d_device_get_render_target(This
->wined3d_device
, 0, &original_rt
);
1070 if (FAILED(hr
) || !original_rt
)
1072 wined3d_mutex_unlock();
1075 wined3d_resource
= wined3d_surface_get_resource(original_rt
);
1076 wined3d_surface_decref(original_rt
);
1079 wined3d_resource
= wined3d_surface_get_resource(pSurface
->wined3d_surface
);
1080 wined3d_resource_get_desc(wined3d_resource
, &rt_desc
);
1082 wined3d_resource
= wined3d_surface_get_resource(pZSurface
->wined3d_surface
);
1083 wined3d_resource_get_desc(wined3d_resource
, &ds_desc
);
1085 if (ds_desc
.width
< rt_desc
.width
|| ds_desc
.height
< rt_desc
.height
)
1087 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1088 wined3d_mutex_unlock();
1089 return D3DERR_INVALIDCALL
;
1093 hr
= wined3d_device_get_depth_stencil(This
->wined3d_device
, &original_ds
);
1094 if (hr
== WINED3D_OK
|| hr
== WINED3DERR_NOTFOUND
)
1096 hr
= wined3d_device_set_depth_stencil(This
->wined3d_device
, pZSurface
? pZSurface
->wined3d_surface
: NULL
);
1097 if (SUCCEEDED(hr
) && pRenderTarget
)
1099 hr
= wined3d_device_set_render_target(This
->wined3d_device
, 0, pSurface
->wined3d_surface
, TRUE
);
1101 wined3d_device_set_depth_stencil(This
->wined3d_device
, original_ds
);
1105 wined3d_surface_decref(original_ds
);
1107 wined3d_mutex_unlock();
1112 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8
*iface
,
1113 IDirect3DSurface8
**ppRenderTarget
)
1115 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1116 struct wined3d_surface
*wined3d_surface
;
1119 TRACE("iface %p, render_target %p.\n", iface
, ppRenderTarget
);
1121 if (ppRenderTarget
== NULL
) {
1122 return D3DERR_INVALIDCALL
;
1125 wined3d_mutex_lock();
1126 hr
= wined3d_device_get_render_target(This
->wined3d_device
, 0, &wined3d_surface
);
1127 if (SUCCEEDED(hr
) && wined3d_surface
)
1129 *ppRenderTarget
= wined3d_surface_get_parent(wined3d_surface
);
1130 IDirect3DSurface8_AddRef(*ppRenderTarget
);
1131 wined3d_surface_decref(wined3d_surface
);
1135 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1136 *ppRenderTarget
= NULL
;
1138 wined3d_mutex_unlock();
1143 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevice8
*iface
,
1144 IDirect3DSurface8
**ppZStencilSurface
)
1146 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1147 struct wined3d_surface
*wined3d_surface
;
1150 TRACE("iface %p, depth_stencil %p.\n", iface
, ppZStencilSurface
);
1152 if(ppZStencilSurface
== NULL
){
1153 return D3DERR_INVALIDCALL
;
1156 wined3d_mutex_lock();
1157 hr
= wined3d_device_get_depth_stencil(This
->wined3d_device
, &wined3d_surface
);
1160 *ppZStencilSurface
= wined3d_surface_get_parent(wined3d_surface
);
1161 IDirect3DSurface8_AddRef(*ppZStencilSurface
);
1162 wined3d_surface_decref(wined3d_surface
);
1166 if (hr
!= WINED3DERR_NOTFOUND
)
1167 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1168 *ppZStencilSurface
= NULL
;
1170 wined3d_mutex_unlock();
1175 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(IDirect3DDevice8
*iface
)
1177 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1180 TRACE("iface %p.\n", iface
);
1182 wined3d_mutex_lock();
1183 hr
= wined3d_device_begin_scene(This
->wined3d_device
);
1184 wined3d_mutex_unlock();
1189 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice8Impl_EndScene(IDirect3DDevice8
*iface
)
1191 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1194 TRACE("iface %p.\n", iface
);
1196 wined3d_mutex_lock();
1197 hr
= wined3d_device_end_scene(This
->wined3d_device
);
1198 wined3d_mutex_unlock();
1203 static HRESULT WINAPI
IDirect3DDevice8Impl_Clear(IDirect3DDevice8
*iface
, DWORD Count
,
1204 const D3DRECT
*pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
)
1206 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1209 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1210 iface
, Count
, pRects
, Flags
, Color
, Z
, Stencil
);
1212 wined3d_mutex_lock();
1213 hr
= wined3d_device_clear(This
->wined3d_device
, Count
, (const RECT
*)pRects
, Flags
, Color
, Z
, Stencil
);
1214 wined3d_mutex_unlock();
1219 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(IDirect3DDevice8
*iface
,
1220 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*lpMatrix
)
1222 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1225 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, lpMatrix
);
1227 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1228 wined3d_mutex_lock();
1229 hr
= wined3d_device_set_transform(This
->wined3d_device
, State
, (const WINED3DMATRIX
*)lpMatrix
);
1230 wined3d_mutex_unlock();
1235 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(IDirect3DDevice8
*iface
,
1236 D3DTRANSFORMSTATETYPE State
, D3DMATRIX
*pMatrix
)
1238 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1241 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1243 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1244 wined3d_mutex_lock();
1245 hr
= wined3d_device_get_transform(This
->wined3d_device
, State
, (WINED3DMATRIX
*)pMatrix
);
1246 wined3d_mutex_unlock();
1251 static HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(IDirect3DDevice8
*iface
,
1252 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*pMatrix
)
1254 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1257 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1259 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1260 wined3d_mutex_lock();
1261 hr
= wined3d_device_multiply_transform(This
->wined3d_device
, State
, (const WINED3DMATRIX
*)pMatrix
);
1262 wined3d_mutex_unlock();
1267 static HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(IDirect3DDevice8
*iface
,
1268 const D3DVIEWPORT8
*pViewport
)
1270 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1273 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1275 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1276 wined3d_mutex_lock();
1277 hr
= wined3d_device_set_viewport(This
->wined3d_device
, (const WINED3DVIEWPORT
*)pViewport
);
1278 wined3d_mutex_unlock();
1283 static HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(IDirect3DDevice8
*iface
,
1284 D3DVIEWPORT8
*pViewport
)
1286 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1289 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1291 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1292 wined3d_mutex_lock();
1293 hr
= wined3d_device_get_viewport(This
->wined3d_device
, (WINED3DVIEWPORT
*)pViewport
);
1294 wined3d_mutex_unlock();
1299 static HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(IDirect3DDevice8
*iface
,
1300 const D3DMATERIAL8
*pMaterial
)
1302 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1305 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1307 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1308 wined3d_mutex_lock();
1309 hr
= wined3d_device_set_material(This
->wined3d_device
, (const WINED3DMATERIAL
*)pMaterial
);
1310 wined3d_mutex_unlock();
1315 static HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(IDirect3DDevice8
*iface
,
1316 D3DMATERIAL8
*pMaterial
)
1318 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1321 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1323 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1324 wined3d_mutex_lock();
1325 hr
= wined3d_device_get_material(This
->wined3d_device
, (WINED3DMATERIAL
*)pMaterial
);
1326 wined3d_mutex_unlock();
1331 static HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(IDirect3DDevice8
*iface
, DWORD Index
,
1332 const D3DLIGHT8
*pLight
)
1334 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1337 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1339 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1340 wined3d_mutex_lock();
1341 hr
= wined3d_device_set_light(This
->wined3d_device
, Index
, (const WINED3DLIGHT
*)pLight
);
1342 wined3d_mutex_unlock();
1347 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(IDirect3DDevice8
*iface
, DWORD Index
,
1350 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1353 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1355 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1356 wined3d_mutex_lock();
1357 hr
= wined3d_device_get_light(This
->wined3d_device
, Index
, (WINED3DLIGHT
*)pLight
);
1358 wined3d_mutex_unlock();
1363 static HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(IDirect3DDevice8
*iface
, DWORD Index
,
1366 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1369 TRACE("iface %p, index %u, enable %#x.\n", iface
, Index
, Enable
);
1371 wined3d_mutex_lock();
1372 hr
= wined3d_device_set_light_enable(This
->wined3d_device
, Index
, Enable
);
1373 wined3d_mutex_unlock();
1378 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(IDirect3DDevice8
*iface
, DWORD Index
,
1381 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1384 TRACE("iface %p, index %u, enable %p.\n", iface
, Index
, pEnable
);
1386 wined3d_mutex_lock();
1387 hr
= wined3d_device_get_light_enable(This
->wined3d_device
, Index
, pEnable
);
1388 wined3d_mutex_unlock();
1393 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(IDirect3DDevice8
*iface
, DWORD Index
,
1394 const float *pPlane
)
1396 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1399 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1401 wined3d_mutex_lock();
1402 hr
= wined3d_device_set_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1403 wined3d_mutex_unlock();
1408 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(IDirect3DDevice8
*iface
, DWORD Index
,
1411 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1414 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1416 wined3d_mutex_lock();
1417 hr
= wined3d_device_get_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1418 wined3d_mutex_unlock();
1423 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(IDirect3DDevice8
*iface
,
1424 D3DRENDERSTATETYPE State
, DWORD Value
)
1426 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1429 TRACE("iface %p, state %#x, value %#x.\n", iface
, State
, Value
);
1431 wined3d_mutex_lock();
1435 hr
= wined3d_device_set_render_state(This
->wined3d_device
, WINED3DRS_DEPTHBIAS
, Value
);
1439 hr
= wined3d_device_set_render_state(This
->wined3d_device
, State
, Value
);
1441 wined3d_mutex_unlock();
1446 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(IDirect3DDevice8
*iface
,
1447 D3DRENDERSTATETYPE State
, DWORD
*pValue
)
1449 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1452 TRACE("iface %p, state %#x, value %p.\n", iface
, State
, pValue
);
1454 wined3d_mutex_lock();
1458 hr
= wined3d_device_get_render_state(This
->wined3d_device
, WINED3DRS_DEPTHBIAS
, pValue
);
1462 hr
= wined3d_device_get_render_state(This
->wined3d_device
, State
, pValue
);
1464 wined3d_mutex_unlock();
1469 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(IDirect3DDevice8
*iface
)
1471 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1474 TRACE("iface %p.\n", iface
);
1476 wined3d_mutex_lock();
1477 hr
= wined3d_device_begin_stateblock(This
->wined3d_device
);
1478 wined3d_mutex_unlock();
1483 static HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(IDirect3DDevice8
*iface
, DWORD
*pToken
)
1485 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1486 struct wined3d_stateblock
*stateblock
;
1489 TRACE("iface %p, token %p.\n", iface
, pToken
);
1491 /* Tell wineD3D to endstateblock before anything else (in case we run out
1492 * of memory later and cause locking problems)
1494 wined3d_mutex_lock();
1495 hr
= wined3d_device_end_stateblock(This
->wined3d_device
, &stateblock
);
1498 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1499 wined3d_mutex_unlock();
1503 *pToken
= d3d8_allocate_handle(&This
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1504 wined3d_mutex_unlock();
1506 if (*pToken
== D3D8_INVALID_HANDLE
)
1508 ERR("Failed to create a handle\n");
1509 wined3d_mutex_lock();
1510 wined3d_stateblock_decref(stateblock
);
1511 wined3d_mutex_unlock();
1516 TRACE("Returning %#x (%p).\n", *pToken
, stateblock
);
1521 static HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(IDirect3DDevice8
*iface
, DWORD Token
)
1523 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1524 struct wined3d_stateblock
*stateblock
;
1527 TRACE("iface %p, token %#x.\n", iface
, Token
);
1529 if (!Token
) return D3D_OK
;
1531 wined3d_mutex_lock();
1532 stateblock
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1535 WARN("Invalid handle (%#x) passed.\n", Token
);
1536 wined3d_mutex_unlock();
1537 return D3DERR_INVALIDCALL
;
1539 hr
= wined3d_stateblock_apply(stateblock
);
1540 wined3d_mutex_unlock();
1545 static HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(IDirect3DDevice8
*iface
, DWORD Token
)
1547 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1548 struct wined3d_stateblock
*stateblock
;
1551 TRACE("iface %p, token %#x.\n", iface
, Token
);
1553 wined3d_mutex_lock();
1554 stateblock
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1557 WARN("Invalid handle (%#x) passed.\n", Token
);
1558 wined3d_mutex_unlock();
1559 return D3DERR_INVALIDCALL
;
1561 hr
= wined3d_stateblock_capture(stateblock
);
1562 wined3d_mutex_unlock();
1567 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(IDirect3DDevice8
*iface
, DWORD Token
)
1569 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1570 struct wined3d_stateblock
*stateblock
;
1572 TRACE("iface %p, token %#x.\n", iface
, Token
);
1574 wined3d_mutex_lock();
1575 stateblock
= d3d8_free_handle(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1579 WARN("Invalid handle (%#x) passed.\n", Token
);
1580 wined3d_mutex_unlock();
1581 return D3DERR_INVALIDCALL
;
1584 if (wined3d_stateblock_decref(stateblock
))
1586 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
1588 wined3d_mutex_unlock();
1593 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8
*iface
,
1594 D3DSTATEBLOCKTYPE Type
, DWORD
*handle
)
1596 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1597 struct wined3d_stateblock
*stateblock
;
1600 TRACE("iface %p, type %#x, handle %p.\n", iface
, Type
, handle
);
1602 if (Type
!= D3DSBT_ALL
1603 && Type
!= D3DSBT_PIXELSTATE
1604 && Type
!= D3DSBT_VERTEXSTATE
)
1606 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1607 return D3DERR_INVALIDCALL
;
1610 wined3d_mutex_lock();
1611 hr
= wined3d_stateblock_create(This
->wined3d_device
, (WINED3DSTATEBLOCKTYPE
)Type
, &stateblock
);
1614 wined3d_mutex_unlock();
1615 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr
);
1619 *handle
= d3d8_allocate_handle(&This
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1620 wined3d_mutex_unlock();
1622 if (*handle
== D3D8_INVALID_HANDLE
)
1624 ERR("Failed to allocate a handle.\n");
1625 wined3d_mutex_lock();
1626 wined3d_stateblock_decref(stateblock
);
1627 wined3d_mutex_unlock();
1632 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
1637 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(IDirect3DDevice8
*iface
,
1638 const D3DCLIPSTATUS8
*pClipStatus
)
1640 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1643 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1644 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1646 wined3d_mutex_lock();
1647 hr
= wined3d_device_set_clip_status(This
->wined3d_device
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1648 wined3d_mutex_unlock();
1653 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(IDirect3DDevice8
*iface
,
1654 D3DCLIPSTATUS8
*pClipStatus
)
1656 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1659 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1661 wined3d_mutex_lock();
1662 hr
= wined3d_device_get_clip_status(This
->wined3d_device
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1663 wined3d_mutex_unlock();
1668 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8
*iface
,
1669 DWORD Stage
, IDirect3DBaseTexture8
**ppTexture
)
1671 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1672 struct wined3d_texture
*wined3d_texture
;
1675 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, ppTexture
);
1677 if(ppTexture
== NULL
){
1678 return D3DERR_INVALIDCALL
;
1681 wined3d_mutex_lock();
1682 hr
= wined3d_device_get_texture(This
->wined3d_device
, Stage
, &wined3d_texture
);
1685 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage
, hr
);
1686 wined3d_mutex_unlock();
1691 if (wined3d_texture
)
1693 *ppTexture
= wined3d_texture_get_parent(wined3d_texture
);
1694 IDirect3DBaseTexture8_AddRef(*ppTexture
);
1695 wined3d_texture_decref(wined3d_texture
);
1701 wined3d_mutex_unlock();
1706 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(IDirect3DDevice8
*iface
, DWORD Stage
,
1707 IDirect3DBaseTexture8
*pTexture
)
1709 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1712 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, pTexture
);
1714 wined3d_mutex_lock();
1715 hr
= wined3d_device_set_texture(This
->wined3d_device
, Stage
,
1716 pTexture
? ((IDirect3DBaseTexture8Impl
*)pTexture
)->wined3d_texture
: NULL
);
1717 wined3d_mutex_unlock();
1722 static const struct tss_lookup
1729 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 0, unused */
1730 {FALSE
, WINED3DTSS_COLOROP
}, /* 1, D3DTSS_COLOROP */
1731 {FALSE
, WINED3DTSS_COLORARG1
}, /* 2, D3DTSS_COLORARG1 */
1732 {FALSE
, WINED3DTSS_COLORARG2
}, /* 3, D3DTSS_COLORARG2 */
1733 {FALSE
, WINED3DTSS_ALPHAOP
}, /* 4, D3DTSS_ALPHAOP */
1734 {FALSE
, WINED3DTSS_ALPHAARG1
}, /* 5, D3DTSS_ALPHAARG1 */
1735 {FALSE
, WINED3DTSS_ALPHAARG2
}, /* 6, D3DTSS_ALPHAARG2 */
1736 {FALSE
, WINED3DTSS_BUMPENVMAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
1737 {FALSE
, WINED3DTSS_BUMPENVMAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
1738 {FALSE
, WINED3DTSS_BUMPENVMAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
1739 {FALSE
, WINED3DTSS_BUMPENVMAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
1740 {FALSE
, WINED3DTSS_TEXCOORDINDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
1741 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 12, unused */
1742 {TRUE
, WINED3DSAMP_ADDRESSU
}, /* 13, D3DTSS_ADDRESSU */
1743 {TRUE
, WINED3DSAMP_ADDRESSV
}, /* 14, D3DTSS_ADDRESSV */
1744 {TRUE
, WINED3DSAMP_BORDERCOLOR
}, /* 15, D3DTSS_BORDERCOLOR */
1745 {TRUE
, WINED3DSAMP_MAGFILTER
}, /* 16, D3DTSS_MAGFILTER */
1746 {TRUE
, WINED3DSAMP_MINFILTER
}, /* 17, D3DTSS_MINFILTER */
1747 {TRUE
, WINED3DSAMP_MIPFILTER
}, /* 18, D3DTSS_MIPFILTER */
1748 {TRUE
, WINED3DSAMP_MIPMAPLODBIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
1749 {TRUE
, WINED3DSAMP_MAXMIPLEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
1750 {TRUE
, WINED3DSAMP_MAXANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
1751 {FALSE
, WINED3DTSS_BUMPENVLSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
1752 {FALSE
, WINED3DTSS_BUMPENVLOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
1753 {FALSE
, WINED3DTSS_TEXTURETRANSFORMFLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1754 {TRUE
, WINED3DSAMP_ADDRESSW
}, /* 25, D3DTSS_ADDRESSW */
1755 {FALSE
, WINED3DTSS_COLORARG0
}, /* 26, D3DTSS_COLORARG0 */
1756 {FALSE
, WINED3DTSS_ALPHAARG0
}, /* 27, D3DTSS_ALPHAARG0 */
1757 {FALSE
, WINED3DTSS_RESULTARG
}, /* 28, D3DTSS_RESULTARG */
1760 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(IDirect3DDevice8
*iface
,
1761 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*pValue
)
1763 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1764 const struct tss_lookup
*l
;
1767 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, Stage
, Type
, pValue
);
1769 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1771 WARN("Invalid Type %#x passed.\n", Type
);
1775 l
= &tss_lookup
[Type
];
1777 wined3d_mutex_lock();
1778 if (l
->sampler_state
)
1779 hr
= wined3d_device_get_sampler_state(This
->wined3d_device
, Stage
, l
->state
, pValue
);
1781 hr
= wined3d_device_get_texture_stage_state(This
->wined3d_device
, Stage
, l
->state
, pValue
);
1782 wined3d_mutex_unlock();
1787 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(IDirect3DDevice8
*iface
,
1788 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
)
1790 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1791 const struct tss_lookup
*l
;
1794 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, Stage
, Type
, Value
);
1796 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1798 WARN("Invalid Type %#x passed.\n", Type
);
1802 l
= &tss_lookup
[Type
];
1804 wined3d_mutex_lock();
1805 if (l
->sampler_state
)
1806 hr
= wined3d_device_set_sampler_state(This
->wined3d_device
, Stage
, l
->state
, Value
);
1808 hr
= wined3d_device_set_texture_stage_state(This
->wined3d_device
, Stage
, l
->state
, Value
);
1809 wined3d_mutex_unlock();
1814 static HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(IDirect3DDevice8
*iface
,
1817 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1820 TRACE("iface %p, pass_count %p.\n", iface
, pNumPasses
);
1822 wined3d_mutex_lock();
1823 hr
= wined3d_device_validate_device(This
->wined3d_device
, pNumPasses
);
1824 wined3d_mutex_unlock();
1829 static HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8
*iface
,
1830 DWORD info_id
, void *info
, DWORD info_size
)
1832 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface
, info_id
, info
, info_size
);
1837 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(IDirect3DDevice8
*iface
,
1838 UINT PaletteNumber
, const PALETTEENTRY
*pEntries
)
1840 FIXME("iface %p, palette_idx %u, entries %p unimplemented\n", iface
, PaletteNumber
, pEntries
);
1842 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
1843 * does not have a d3d8/9-style palette API */
1845 return D3DERR_INVALIDCALL
;
1848 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(IDirect3DDevice8
*iface
,
1849 UINT PaletteNumber
, PALETTEENTRY
*pEntries
)
1851 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, PaletteNumber
, pEntries
);
1853 return D3DERR_INVALIDCALL
;
1856 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(IDirect3DDevice8
*iface
,
1859 FIXME("iface %p, palette_idx %u unimplemented.\n", iface
, PaletteNumber
);
1861 return D3DERR_INVALIDCALL
;
1864 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(IDirect3DDevice8
*iface
,
1865 UINT
*PaletteNumber
)
1867 FIXME("iface %p, palette_idx %p unimplemented.\n", iface
, PaletteNumber
);
1869 return D3DERR_INVALIDCALL
;
1872 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8
*iface
,
1873 D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
)
1875 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1878 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1879 iface
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1881 wined3d_mutex_lock();
1882 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1883 hr
= wined3d_device_draw_primitive(This
->wined3d_device
, StartVertex
,
1884 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1885 wined3d_mutex_unlock();
1890 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(IDirect3DDevice8
*iface
,
1891 D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertices
, UINT startIndex
,
1894 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1897 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1898 iface
, PrimitiveType
, MinVertexIndex
, NumVertices
, startIndex
, primCount
);
1900 wined3d_mutex_lock();
1901 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1902 hr
= wined3d_device_draw_indexed_primitive(This
->wined3d_device
, startIndex
,
1903 vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1904 wined3d_mutex_unlock();
1909 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(IDirect3DDevice8
*iface
,
1910 D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, const void *pVertexStreamZeroData
,
1911 UINT VertexStreamZeroStride
)
1913 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1916 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1917 iface
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1919 wined3d_mutex_lock();
1920 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1921 hr
= wined3d_device_draw_primitive_up(This
->wined3d_device
,
1922 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
1923 pVertexStreamZeroData
, VertexStreamZeroStride
);
1924 wined3d_mutex_unlock();
1929 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(IDirect3DDevice8
*iface
,
1930 D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertexIndices
,
1931 UINT PrimitiveCount
, const void *pIndexData
, D3DFORMAT IndexDataFormat
,
1932 const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
)
1934 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1937 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1938 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1939 iface
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1940 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1942 wined3d_mutex_lock();
1943 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1944 hr
= wined3d_device_draw_indexed_primitive_up(This
->wined3d_device
,
1945 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
1946 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
1947 wined3d_mutex_unlock();
1952 static HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(IDirect3DDevice8
*iface
,
1953 UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer8
*pDestBuffer
,
1956 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1957 IDirect3DVertexBuffer8Impl
*dest
= unsafe_impl_from_IDirect3DVertexBuffer8(pDestBuffer
);
1960 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1961 iface
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
, Flags
);
1963 wined3d_mutex_lock();
1964 hr
= wined3d_device_process_vertices(This
->wined3d_device
, SrcStartIndex
, DestIndex
,
1965 VertexCount
, dest
->wineD3DVertexBuffer
, NULL
, Flags
, dest
->fvf
);
1966 wined3d_mutex_unlock();
1971 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8
*iface
,
1972 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
1974 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1975 IDirect3DVertexShader8Impl
*object
;
1976 DWORD shader_handle
;
1980 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1981 iface
, declaration
, byte_code
, shader
, usage
);
1983 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1986 ERR("Failed to allocate vertex shader memory.\n");
1988 return E_OUTOFMEMORY
;
1991 wined3d_mutex_lock();
1992 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_VS
);
1993 wined3d_mutex_unlock();
1994 if (handle
== D3D8_INVALID_HANDLE
)
1996 ERR("Failed to allocate vertex shader handle.\n");
1997 HeapFree(GetProcessHeap(), 0, object
);
1999 return E_OUTOFMEMORY
;
2002 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2004 hr
= vertexshader_init(object
, This
, declaration
, byte_code
, shader_handle
, usage
);
2007 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2008 wined3d_mutex_lock();
2009 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_VS
);
2010 wined3d_mutex_unlock();
2011 HeapFree(GetProcessHeap(), 0, object
);
2016 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
2017 *shader
= shader_handle
;
2022 static IDirect3DVertexDeclaration8Impl
*IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl
*This
, DWORD fvf
)
2024 IDirect3DVertexDeclaration8Impl
*d3d8_declaration
;
2026 int p
, low
, high
; /* deliberately signed */
2027 struct FvfToDecl
*convertedDecls
= This
->decls
;
2029 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2032 high
= This
->numConvertedDecls
- 1;
2033 while(low
<= high
) {
2034 p
= (low
+ high
) >> 1;
2036 if(convertedDecls
[p
].fvf
== fvf
) {
2037 TRACE("found %p\n", convertedDecls
[p
].decl
);
2038 return (IDirect3DVertexDeclaration8Impl
*)convertedDecls
[p
].decl
;
2039 } else if(convertedDecls
[p
].fvf
< fvf
) {
2045 TRACE("not found. Creating and inserting at position %d.\n", low
);
2047 d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
));
2048 if (!d3d8_declaration
)
2050 ERR("Memory allocation failed.\n");
2054 hr
= vertexdeclaration_init_fvf(d3d8_declaration
, This
, fvf
);
2057 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2058 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
2062 if(This
->declArraySize
== This
->numConvertedDecls
) {
2063 int grow
= This
->declArraySize
/ 2;
2064 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2065 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
2066 if(!convertedDecls
) {
2067 /* This will destroy it */
2068 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8
*)d3d8_declaration
);
2071 This
->decls
= convertedDecls
;
2072 This
->declArraySize
+= grow
;
2075 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
2076 convertedDecls
[low
].decl
= (IDirect3DVertexDeclaration8
*)d3d8_declaration
;
2077 convertedDecls
[low
].fvf
= fvf
;
2078 This
->numConvertedDecls
++;
2080 TRACE("Returning %p. %u decls in array\n", d3d8_declaration
, This
->numConvertedDecls
);
2081 return d3d8_declaration
;
2084 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2086 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2087 IDirect3DVertexShader8Impl
*shader
;
2090 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2092 if (VS_HIGHESTFIXEDFXF
>= pShader
) {
2093 TRACE("Setting FVF, %#x\n", pShader
);
2095 wined3d_mutex_lock();
2096 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
2097 IDirect3DDevice8Impl_FindDecl(This
, pShader
)->wined3d_vertex_declaration
);
2098 wined3d_device_set_vertex_shader(This
->wined3d_device
, NULL
);
2099 wined3d_mutex_unlock();
2104 TRACE("Setting shader\n");
2106 wined3d_mutex_lock();
2107 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2110 WARN("Invalid handle (%#x) passed.\n", pShader
);
2111 wined3d_mutex_unlock();
2113 return D3DERR_INVALIDCALL
;
2116 hr
= wined3d_device_set_vertex_declaration(This
->wined3d_device
,
2117 ((IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
)->wined3d_vertex_declaration
);
2119 hr
= wined3d_device_set_vertex_shader(This
->wined3d_device
, shader
->wined3d_shader
);
2120 wined3d_mutex_unlock();
2122 TRACE("Returning hr %#x\n", hr
);
2127 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8
*iface
, DWORD
*ppShader
)
2129 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2130 struct wined3d_vertex_declaration
*wined3d_declaration
;
2131 IDirect3DVertexDeclaration8
*d3d8_declaration
;
2134 TRACE("iface %p, shader %p.\n", iface
, ppShader
);
2136 wined3d_mutex_lock();
2137 hr
= wined3d_device_get_vertex_declaration(This
->wined3d_device
, &wined3d_declaration
);
2140 wined3d_mutex_unlock();
2141 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
2142 This
, hr
, This
->wined3d_device
);
2146 if (!wined3d_declaration
)
2148 wined3d_mutex_unlock();
2153 d3d8_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2154 wined3d_vertex_declaration_decref(wined3d_declaration
);
2155 wined3d_mutex_unlock();
2156 *ppShader
= ((IDirect3DVertexDeclaration8Impl
*)d3d8_declaration
)->shader_handle
;
2158 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2163 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2165 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2166 IDirect3DVertexShader8Impl
*shader
;
2167 struct wined3d_shader
*cur
;
2169 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2171 wined3d_mutex_lock();
2172 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2175 WARN("Invalid handle (%#x) passed.\n", pShader
);
2176 wined3d_mutex_unlock();
2178 return D3DERR_INVALIDCALL
;
2181 cur
= wined3d_device_get_vertex_shader(This
->wined3d_device
);
2184 if (cur
== shader
->wined3d_shader
)
2185 IDirect3DDevice8_SetVertexShader(iface
, 0);
2186 wined3d_shader_decref(cur
);
2189 wined3d_mutex_unlock();
2191 if (IDirect3DVertexShader8_Release(&shader
->IDirect3DVertexShader8_iface
))
2193 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
2199 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(IDirect3DDevice8
*iface
,
2200 DWORD Register
, const void *pConstantData
, DWORD ConstantCount
)
2202 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2205 TRACE("iface %p, register %u, data %p, count %u.\n",
2206 iface
, Register
, pConstantData
, ConstantCount
);
2208 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2209 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2210 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2211 return D3DERR_INVALIDCALL
;
2214 wined3d_mutex_lock();
2215 hr
= wined3d_device_set_vs_consts_f(This
->wined3d_device
, Register
, pConstantData
, ConstantCount
);
2216 wined3d_mutex_unlock();
2221 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(IDirect3DDevice8
*iface
,
2222 DWORD Register
, void *pConstantData
, DWORD ConstantCount
)
2224 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2227 TRACE("iface %p, register %u, data %p, count %u.\n",
2228 iface
, Register
, pConstantData
, ConstantCount
);
2230 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2231 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2232 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2233 return D3DERR_INVALIDCALL
;
2236 wined3d_mutex_lock();
2237 hr
= wined3d_device_get_vs_consts_f(This
->wined3d_device
, Register
, pConstantData
, ConstantCount
);
2238 wined3d_mutex_unlock();
2243 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(IDirect3DDevice8
*iface
,
2244 DWORD pVertexShader
, void *pData
, DWORD
*pSizeOfData
)
2246 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2247 IDirect3DVertexDeclaration8Impl
*declaration
;
2248 IDirect3DVertexShader8Impl
*shader
;
2250 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2251 iface
, pVertexShader
, pData
, pSizeOfData
);
2253 wined3d_mutex_lock();
2254 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2255 wined3d_mutex_unlock();
2259 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2260 return D3DERR_INVALIDCALL
;
2262 declaration
= (IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
;
2264 /* If pData is NULL, we just return the required size of the buffer. */
2266 *pSizeOfData
= declaration
->elements_size
;
2270 /* MSDN claims that if *pSizeOfData is smaller than the required size
2271 * we should write the required size and return D3DERR_MOREDATA.
2272 * That's not actually true. */
2273 if (*pSizeOfData
< declaration
->elements_size
) {
2274 return D3DERR_INVALIDCALL
;
2277 CopyMemory(pData
, declaration
->elements
, declaration
->elements_size
);
2282 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(IDirect3DDevice8
*iface
,
2283 DWORD pVertexShader
, void *pData
, DWORD
*pSizeOfData
)
2285 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2286 IDirect3DVertexShader8Impl
*shader
= NULL
;
2289 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2290 iface
, pVertexShader
, pData
, pSizeOfData
);
2292 wined3d_mutex_lock();
2293 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2296 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2297 wined3d_mutex_unlock();
2299 return D3DERR_INVALIDCALL
;
2302 if (!shader
->wined3d_shader
)
2304 wined3d_mutex_unlock();
2309 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, pData
, pSizeOfData
);
2310 wined3d_mutex_unlock();
2315 static HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(IDirect3DDevice8
*iface
,
2316 IDirect3DIndexBuffer8
*pIndexData
, UINT baseVertexIndex
)
2318 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2319 IDirect3DIndexBuffer8Impl
*ib
= unsafe_impl_from_IDirect3DIndexBuffer8(pIndexData
);
2322 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, pIndexData
, baseVertexIndex
);
2324 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2325 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2326 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2327 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2330 wined3d_mutex_lock();
2331 wined3d_device_set_base_vertex_index(This
->wined3d_device
, baseVertexIndex
);
2332 hr
= wined3d_device_set_index_buffer(This
->wined3d_device
,
2333 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2334 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2335 wined3d_mutex_unlock();
2340 static HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(IDirect3DDevice8
*iface
,
2341 IDirect3DIndexBuffer8
**ppIndexData
, UINT
*pBaseVertexIndex
)
2343 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2344 struct wined3d_buffer
*retIndexData
= NULL
;
2347 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, ppIndexData
, pBaseVertexIndex
);
2349 if(ppIndexData
== NULL
){
2350 return D3DERR_INVALIDCALL
;
2353 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2354 wined3d_mutex_lock();
2355 *pBaseVertexIndex
= wined3d_device_get_base_vertex_index(This
->wined3d_device
);
2356 hr
= wined3d_device_get_index_buffer(This
->wined3d_device
, &retIndexData
);
2357 if (SUCCEEDED(hr
) && retIndexData
)
2359 *ppIndexData
= wined3d_buffer_get_parent(retIndexData
);
2360 IDirect3DIndexBuffer8_AddRef(*ppIndexData
);
2361 wined3d_buffer_decref(retIndexData
);
2363 if (FAILED(hr
)) FIXME("Call to GetIndices failed\n");
2364 *ppIndexData
= NULL
;
2366 wined3d_mutex_unlock();
2371 static HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8
*iface
,
2372 const DWORD
*byte_code
, DWORD
*shader
)
2374 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2375 IDirect3DPixelShader8Impl
*object
;
2376 DWORD shader_handle
;
2380 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2384 TRACE("(%p) Invalid call\n", This
);
2385 return D3DERR_INVALIDCALL
;
2388 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2391 ERR("Failed to allocate pixel shader memmory.\n");
2392 return E_OUTOFMEMORY
;
2395 wined3d_mutex_lock();
2396 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_PS
);
2397 wined3d_mutex_unlock();
2398 if (handle
== D3D8_INVALID_HANDLE
)
2400 ERR("Failed to allocate pixel shader handle.\n");
2401 HeapFree(GetProcessHeap(), 0, object
);
2402 return E_OUTOFMEMORY
;
2405 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2407 hr
= pixelshader_init(object
, This
, byte_code
, shader_handle
);
2410 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2411 wined3d_mutex_lock();
2412 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_PS
);
2413 wined3d_mutex_unlock();
2414 HeapFree(GetProcessHeap(), 0, object
);
2419 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
2420 *shader
= shader_handle
;
2425 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2427 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2428 IDirect3DPixelShader8Impl
*shader
;
2431 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2433 wined3d_mutex_lock();
2437 hr
= wined3d_device_set_pixel_shader(This
->wined3d_device
, NULL
);
2438 wined3d_mutex_unlock();
2442 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2445 WARN("Invalid handle (%#x) passed.\n", pShader
);
2446 wined3d_mutex_unlock();
2447 return D3DERR_INVALIDCALL
;
2450 TRACE("(%p) : Setting shader %p\n", This
, shader
);
2451 hr
= wined3d_device_set_pixel_shader(This
->wined3d_device
, shader
->wined3d_shader
);
2452 wined3d_mutex_unlock();
2457 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8
*iface
, DWORD
*ppShader
)
2459 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2460 struct wined3d_shader
*object
;
2462 TRACE("iface %p, shader %p.\n", iface
, ppShader
);
2464 if (NULL
== ppShader
) {
2465 TRACE("(%p) Invalid call\n", This
);
2466 return D3DERR_INVALIDCALL
;
2469 wined3d_mutex_lock();
2470 object
= wined3d_device_get_pixel_shader(This
->wined3d_device
);
2473 IDirect3DPixelShader8Impl
*d3d8_shader
;
2474 d3d8_shader
= wined3d_shader_get_parent(object
);
2475 wined3d_shader_decref(object
);
2476 *ppShader
= d3d8_shader
->handle
;
2482 wined3d_mutex_unlock();
2484 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2489 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2491 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2492 IDirect3DPixelShader8Impl
*shader
;
2493 struct wined3d_shader
*cur
;
2495 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2497 wined3d_mutex_lock();
2499 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2502 WARN("Invalid handle (%#x) passed.\n", pShader
);
2503 wined3d_mutex_unlock();
2504 return D3DERR_INVALIDCALL
;
2507 cur
= wined3d_device_get_pixel_shader(This
->wined3d_device
);
2510 if (cur
== shader
->wined3d_shader
)
2511 IDirect3DDevice8_SetPixelShader(iface
, 0);
2512 wined3d_shader_decref(cur
);
2515 wined3d_mutex_unlock();
2517 if (IDirect3DPixelShader8_Release(&shader
->IDirect3DPixelShader8_iface
))
2519 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
2525 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(IDirect3DDevice8
*iface
,
2526 DWORD Register
, const void *pConstantData
, DWORD ConstantCount
)
2528 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2531 TRACE("iface %p, register %u, data %p, count %u.\n",
2532 iface
, Register
, pConstantData
, ConstantCount
);
2534 wined3d_mutex_lock();
2535 hr
= wined3d_device_set_ps_consts_f(This
->wined3d_device
, Register
, pConstantData
, ConstantCount
);
2536 wined3d_mutex_unlock();
2541 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(IDirect3DDevice8
*iface
,
2542 DWORD Register
, void *pConstantData
, DWORD ConstantCount
)
2544 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2547 TRACE("iface %p, register %u, data %p, count %u.\n",
2548 iface
, Register
, pConstantData
, ConstantCount
);
2550 wined3d_mutex_lock();
2551 hr
= wined3d_device_get_ps_consts_f(This
->wined3d_device
, Register
, pConstantData
, ConstantCount
);
2552 wined3d_mutex_unlock();
2557 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(IDirect3DDevice8
*iface
,
2558 DWORD pPixelShader
, void *pData
, DWORD
*pSizeOfData
)
2560 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2561 IDirect3DPixelShader8Impl
*shader
= NULL
;
2564 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2565 iface
, pPixelShader
, pData
, pSizeOfData
);
2567 wined3d_mutex_lock();
2568 shader
= d3d8_get_object(&This
->handle_table
, pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2571 WARN("Invalid handle (%#x) passed.\n", pPixelShader
);
2572 wined3d_mutex_unlock();
2574 return D3DERR_INVALIDCALL
;
2577 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, pData
, pSizeOfData
);
2578 wined3d_mutex_unlock();
2583 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(IDirect3DDevice8
*iface
, UINT Handle
,
2584 const float *pNumSegs
, const D3DRECTPATCH_INFO
*pRectPatchInfo
)
2586 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2589 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2590 iface
, Handle
, pNumSegs
, pRectPatchInfo
);
2592 wined3d_mutex_lock();
2593 hr
= wined3d_device_draw_rect_patch(This
->wined3d_device
, Handle
,
2594 pNumSegs
, (const WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2595 wined3d_mutex_unlock();
2600 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(IDirect3DDevice8
*iface
, UINT Handle
,
2601 const float *pNumSegs
, const D3DTRIPATCH_INFO
*pTriPatchInfo
)
2603 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2606 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2607 iface
, Handle
, pNumSegs
, pTriPatchInfo
);
2609 wined3d_mutex_lock();
2610 hr
= wined3d_device_draw_tri_patch(This
->wined3d_device
, Handle
,
2611 pNumSegs
, (const WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2612 wined3d_mutex_unlock();
2617 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(IDirect3DDevice8
*iface
, UINT Handle
)
2619 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2622 TRACE("iface %p, handle %#x.\n", iface
, Handle
);
2624 wined3d_mutex_lock();
2625 hr
= wined3d_device_delete_patch(This
->wined3d_device
, Handle
);
2626 wined3d_mutex_unlock();
2631 static HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(IDirect3DDevice8
*iface
,
2632 UINT StreamNumber
, IDirect3DVertexBuffer8
*pStreamData
, UINT Stride
)
2634 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2635 IDirect3DVertexBuffer8Impl
*streamdata
= unsafe_impl_from_IDirect3DVertexBuffer8(pStreamData
);
2638 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2639 iface
, StreamNumber
, pStreamData
, Stride
);
2641 wined3d_mutex_lock();
2642 hr
= wined3d_device_set_stream_source(This
->wined3d_device
, StreamNumber
,
2643 streamdata
? streamdata
->wineD3DVertexBuffer
: NULL
, 0/* Offset in bytes */, Stride
);
2644 wined3d_mutex_unlock();
2649 static HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8
*iface
,
2650 UINT StreamNumber
, IDirect3DVertexBuffer8
**pStream
, UINT
*pStride
)
2652 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2653 struct wined3d_buffer
*retStream
= NULL
;
2656 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2657 iface
, StreamNumber
, pStream
, pStride
);
2659 if(pStream
== NULL
){
2660 return D3DERR_INVALIDCALL
;
2663 wined3d_mutex_lock();
2664 hr
= wined3d_device_get_stream_source(This
->wined3d_device
, StreamNumber
,
2665 &retStream
, 0 /* Offset in bytes */, pStride
);
2666 if (SUCCEEDED(hr
) && retStream
)
2668 *pStream
= wined3d_buffer_get_parent(retStream
);
2669 IDirect3DVertexBuffer8_AddRef(*pStream
);
2670 wined3d_buffer_decref(retStream
);
2674 if (FAILED(hr
)) FIXME("Call to GetStreamSource failed, hr %#x.\n", hr
);
2677 wined3d_mutex_unlock();
2682 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
=
2684 IDirect3DDevice8Impl_QueryInterface
,
2685 IDirect3DDevice8Impl_AddRef
,
2686 IDirect3DDevice8Impl_Release
,
2687 IDirect3DDevice8Impl_TestCooperativeLevel
,
2688 IDirect3DDevice8Impl_GetAvailableTextureMem
,
2689 IDirect3DDevice8Impl_ResourceManagerDiscardBytes
,
2690 IDirect3DDevice8Impl_GetDirect3D
,
2691 IDirect3DDevice8Impl_GetDeviceCaps
,
2692 IDirect3DDevice8Impl_GetDisplayMode
,
2693 IDirect3DDevice8Impl_GetCreationParameters
,
2694 IDirect3DDevice8Impl_SetCursorProperties
,
2695 IDirect3DDevice8Impl_SetCursorPosition
,
2696 IDirect3DDevice8Impl_ShowCursor
,
2697 IDirect3DDevice8Impl_CreateAdditionalSwapChain
,
2698 IDirect3DDevice8Impl_Reset
,
2699 IDirect3DDevice8Impl_Present
,
2700 IDirect3DDevice8Impl_GetBackBuffer
,
2701 IDirect3DDevice8Impl_GetRasterStatus
,
2702 IDirect3DDevice8Impl_SetGammaRamp
,
2703 IDirect3DDevice8Impl_GetGammaRamp
,
2704 IDirect3DDevice8Impl_CreateTexture
,
2705 IDirect3DDevice8Impl_CreateVolumeTexture
,
2706 IDirect3DDevice8Impl_CreateCubeTexture
,
2707 IDirect3DDevice8Impl_CreateVertexBuffer
,
2708 IDirect3DDevice8Impl_CreateIndexBuffer
,
2709 IDirect3DDevice8Impl_CreateRenderTarget
,
2710 IDirect3DDevice8Impl_CreateDepthStencilSurface
,
2711 IDirect3DDevice8Impl_CreateImageSurface
,
2712 IDirect3DDevice8Impl_CopyRects
,
2713 IDirect3DDevice8Impl_UpdateTexture
,
2714 IDirect3DDevice8Impl_GetFrontBuffer
,
2715 IDirect3DDevice8Impl_SetRenderTarget
,
2716 IDirect3DDevice8Impl_GetRenderTarget
,
2717 IDirect3DDevice8Impl_GetDepthStencilSurface
,
2718 IDirect3DDevice8Impl_BeginScene
,
2719 IDirect3DDevice8Impl_EndScene
,
2720 IDirect3DDevice8Impl_Clear
,
2721 IDirect3DDevice8Impl_SetTransform
,
2722 IDirect3DDevice8Impl_GetTransform
,
2723 IDirect3DDevice8Impl_MultiplyTransform
,
2724 IDirect3DDevice8Impl_SetViewport
,
2725 IDirect3DDevice8Impl_GetViewport
,
2726 IDirect3DDevice8Impl_SetMaterial
,
2727 IDirect3DDevice8Impl_GetMaterial
,
2728 IDirect3DDevice8Impl_SetLight
,
2729 IDirect3DDevice8Impl_GetLight
,
2730 IDirect3DDevice8Impl_LightEnable
,
2731 IDirect3DDevice8Impl_GetLightEnable
,
2732 IDirect3DDevice8Impl_SetClipPlane
,
2733 IDirect3DDevice8Impl_GetClipPlane
,
2734 IDirect3DDevice8Impl_SetRenderState
,
2735 IDirect3DDevice8Impl_GetRenderState
,
2736 IDirect3DDevice8Impl_BeginStateBlock
,
2737 IDirect3DDevice8Impl_EndStateBlock
,
2738 IDirect3DDevice8Impl_ApplyStateBlock
,
2739 IDirect3DDevice8Impl_CaptureStateBlock
,
2740 IDirect3DDevice8Impl_DeleteStateBlock
,
2741 IDirect3DDevice8Impl_CreateStateBlock
,
2742 IDirect3DDevice8Impl_SetClipStatus
,
2743 IDirect3DDevice8Impl_GetClipStatus
,
2744 IDirect3DDevice8Impl_GetTexture
,
2745 IDirect3DDevice8Impl_SetTexture
,
2746 IDirect3DDevice8Impl_GetTextureStageState
,
2747 IDirect3DDevice8Impl_SetTextureStageState
,
2748 IDirect3DDevice8Impl_ValidateDevice
,
2749 IDirect3DDevice8Impl_GetInfo
,
2750 IDirect3DDevice8Impl_SetPaletteEntries
,
2751 IDirect3DDevice8Impl_GetPaletteEntries
,
2752 IDirect3DDevice8Impl_SetCurrentTexturePalette
,
2753 IDirect3DDevice8Impl_GetCurrentTexturePalette
,
2754 IDirect3DDevice8Impl_DrawPrimitive
,
2755 IDirect3DDevice8Impl_DrawIndexedPrimitive
,
2756 IDirect3DDevice8Impl_DrawPrimitiveUP
,
2757 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP
,
2758 IDirect3DDevice8Impl_ProcessVertices
,
2759 IDirect3DDevice8Impl_CreateVertexShader
,
2760 IDirect3DDevice8Impl_SetVertexShader
,
2761 IDirect3DDevice8Impl_GetVertexShader
,
2762 IDirect3DDevice8Impl_DeleteVertexShader
,
2763 IDirect3DDevice8Impl_SetVertexShaderConstant
,
2764 IDirect3DDevice8Impl_GetVertexShaderConstant
,
2765 IDirect3DDevice8Impl_GetVertexShaderDeclaration
,
2766 IDirect3DDevice8Impl_GetVertexShaderFunction
,
2767 IDirect3DDevice8Impl_SetStreamSource
,
2768 IDirect3DDevice8Impl_GetStreamSource
,
2769 IDirect3DDevice8Impl_SetIndices
,
2770 IDirect3DDevice8Impl_GetIndices
,
2771 IDirect3DDevice8Impl_CreatePixelShader
,
2772 IDirect3DDevice8Impl_SetPixelShader
,
2773 IDirect3DDevice8Impl_GetPixelShader
,
2774 IDirect3DDevice8Impl_DeletePixelShader
,
2775 IDirect3DDevice8Impl_SetPixelShaderConstant
,
2776 IDirect3DDevice8Impl_GetPixelShaderConstant
,
2777 IDirect3DDevice8Impl_GetPixelShaderFunction
,
2778 IDirect3DDevice8Impl_DrawRectPatch
,
2779 IDirect3DDevice8Impl_DrawTriPatch
,
2780 IDirect3DDevice8Impl_DeletePatch
2783 static inline IDirect3DDevice8Impl
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
2785 return CONTAINING_RECORD(device_parent
, IDirect3DDevice8Impl
, device_parent
);
2788 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
2789 struct wined3d_device
*device
)
2791 TRACE("device_parent %p, device %p\n", device_parent
, device
);
2794 static HRESULT CDECL
device_parent_create_surface(struct wined3d_device_parent
*device_parent
,
2795 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
2796 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, struct wined3d_surface
**surface
)
2798 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2799 IDirect3DSurface8Impl
*d3d_surface
;
2800 BOOL lockable
= TRUE
;
2803 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2804 "\tpool %#x, level %u, face %u, surface %p.\n",
2805 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
2808 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& WINED3DUSAGE_DYNAMIC
)) lockable
= FALSE
;
2810 hr
= IDirect3DDevice8Impl_CreateSurface(device
, width
, height
,
2811 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
2812 (IDirect3DSurface8
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
2815 WARN("Failed to create surface, hr %#x.\n", hr
);
2819 *surface
= d3d_surface
->wined3d_surface
;
2820 wined3d_surface_incref(*surface
);
2822 d3d_surface
->container
= container_parent
;
2823 IUnknown_Release(d3d_surface
->parentDevice
);
2824 d3d_surface
->parentDevice
= NULL
;
2826 IDirect3DSurface8_Release(&d3d_surface
->IDirect3DSurface8_iface
);
2827 d3d_surface
->forwardReference
= container_parent
;
2832 static HRESULT CDECL
device_parent_create_rendertarget(struct wined3d_device_parent
*device_parent
,
2833 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
2834 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL lockable
,
2835 struct wined3d_surface
**surface
)
2837 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2838 IDirect3DSurface8Impl
*d3d_surface
;
2841 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2842 "\tmultisample_quality %u, lockable %u, surface %p.\n",
2843 device_parent
, container_parent
, width
, height
, format
,
2844 multisample_type
, multisample_quality
, lockable
, surface
);
2846 hr
= IDirect3DDevice8_CreateRenderTarget(&device
->IDirect3DDevice8_iface
, width
, height
,
2847 d3dformat_from_wined3dformat(format
), multisample_type
, lockable
, (IDirect3DSurface8
**)&d3d_surface
);
2850 WARN("Failed to create rendertarget, hr %#x.\n", hr
);
2854 *surface
= d3d_surface
->wined3d_surface
;
2855 wined3d_surface_incref(*surface
);
2857 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice8_iface
;
2858 /* Implicit surfaces are created with an refcount of 0 */
2859 IDirect3DSurface8_Release(&d3d_surface
->IDirect3DSurface8_iface
);
2864 static HRESULT CDECL
device_parent_create_depth_stencil(struct wined3d_device_parent
*device_parent
,
2865 UINT width
, UINT height
, enum wined3d_format_id format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2866 DWORD multisample_quality
, BOOL discard
, struct wined3d_surface
**surface
)
2868 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2869 IDirect3DSurface8Impl
*d3d_surface
;
2872 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2873 "\tmultisample_quality %u, discard %u, surface %p.\n",
2874 device_parent
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
2876 hr
= IDirect3DDevice8_CreateDepthStencilSurface(&device
->IDirect3DDevice8_iface
, width
, height
,
2877 d3dformat_from_wined3dformat(format
), multisample_type
, (IDirect3DSurface8
**)&d3d_surface
);
2880 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr
);
2884 *surface
= d3d_surface
->wined3d_surface
;
2885 wined3d_surface_incref(*surface
);
2887 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice8_iface
;
2888 /* Implicit surfaces are created with an refcount of 0 */
2889 IDirect3DSurface8_Release(&d3d_surface
->IDirect3DSurface8_iface
);
2894 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
2895 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
2896 WINED3DPOOL pool
, DWORD usage
, struct wined3d_volume
**volume
)
2898 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2899 IDirect3DVolume8Impl
*object
;
2902 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
2903 "format %#x, pool %#x, usage %#x, volume %p.\n",
2904 device_parent
, container_parent
, width
, height
, depth
,
2905 format
, pool
, usage
, volume
);
2907 /* Allocate the storage for the device */
2908 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2911 FIXME("Allocation of memory failed\n");
2913 return D3DERR_OUTOFVIDEOMEMORY
;
2916 hr
= volume_init(object
, device
, width
, height
, depth
, usage
, format
, pool
);
2919 WARN("Failed to initialize volume, hr %#x.\n", hr
);
2920 HeapFree(GetProcessHeap(), 0, object
);
2924 *volume
= object
->wined3d_volume
;
2925 wined3d_volume_incref(*volume
);
2926 IDirect3DVolume8_Release(&object
->IDirect3DVolume8_iface
);
2928 object
->container
= container_parent
;
2929 object
->forwardReference
= container_parent
;
2931 TRACE("Created volume %p.\n", object
);
2936 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
2937 WINED3DPRESENT_PARAMETERS
*present_parameters
, struct wined3d_swapchain
**swapchain
)
2939 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2940 D3DPRESENT_PARAMETERS local_parameters
;
2941 IDirect3DSwapChain8
*d3d_swapchain
;
2944 TRACE("device_parent %p, present_parameters %p, swapchain %p.\n", device_parent
, present_parameters
, swapchain
);
2946 /* Copy the presentation parameters */
2947 local_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
2948 local_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
2949 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(present_parameters
->BackBufferFormat
);
2950 local_parameters
.BackBufferCount
= present_parameters
->BackBufferCount
;
2951 local_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
2952 local_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
2953 local_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
2954 local_parameters
.Windowed
= present_parameters
->Windowed
;
2955 local_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
2956 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(present_parameters
->AutoDepthStencilFormat
);
2957 local_parameters
.Flags
= present_parameters
->Flags
;
2958 local_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
2959 local_parameters
.FullScreen_PresentationInterval
= present_parameters
->PresentationInterval
;
2961 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(&device
->IDirect3DDevice8_iface
,
2962 &local_parameters
, &d3d_swapchain
);
2965 WARN("Failed to create swapchain, hr %#x.\n", hr
);
2970 *swapchain
= ((IDirect3DSwapChain8Impl
*)d3d_swapchain
)->wined3d_swapchain
;
2971 wined3d_swapchain_incref(*swapchain
);
2972 IDirect3DSwapChain8_Release(d3d_swapchain
);
2974 /* Copy back the presentation parameters */
2975 present_parameters
->BackBufferWidth
= local_parameters
.BackBufferWidth
;
2976 present_parameters
->BackBufferHeight
= local_parameters
.BackBufferHeight
;
2977 present_parameters
->BackBufferFormat
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
2978 present_parameters
->BackBufferCount
= local_parameters
.BackBufferCount
;
2979 present_parameters
->MultiSampleType
= local_parameters
.MultiSampleType
;
2980 present_parameters
->SwapEffect
= local_parameters
.SwapEffect
;
2981 present_parameters
->hDeviceWindow
= local_parameters
.hDeviceWindow
;
2982 present_parameters
->Windowed
= local_parameters
.Windowed
;
2983 present_parameters
->EnableAutoDepthStencil
= local_parameters
.EnableAutoDepthStencil
;
2984 present_parameters
->AutoDepthStencilFormat
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
2985 present_parameters
->Flags
= local_parameters
.Flags
;
2986 present_parameters
->FullScreen_RefreshRateInHz
= local_parameters
.FullScreen_RefreshRateInHz
;
2987 present_parameters
->PresentationInterval
= local_parameters
.FullScreen_PresentationInterval
;
2992 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops
=
2994 device_parent_wined3d_device_created
,
2995 device_parent_create_surface
,
2996 device_parent_create_rendertarget
,
2997 device_parent_create_depth_stencil
,
2998 device_parent_create_volume
,
2999 device_parent_create_swapchain
,
3002 static void setup_fpu(void)
3004 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3006 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3007 cw
= (cw
& ~0xf3f) | 0x3f;
3008 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3009 #elif defined(__i386__) && defined(_MSC_VER)
3012 cw
= (cw
& ~0xf3f) | 0x3f;
3015 FIXME("FPU setup not implemented for this platform.\n");
3019 HRESULT
device_init(IDirect3DDevice8Impl
*device
, IDirect3D8Impl
*parent
, struct wined3d
*wined3d
, UINT adapter
,
3020 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
3022 WINED3DPRESENT_PARAMETERS wined3d_parameters
;
3025 device
->IDirect3DDevice8_iface
.lpVtbl
= &Direct3DDevice8_Vtbl
;
3026 device
->device_parent
.ops
= &d3d8_wined3d_device_parent_ops
;
3028 device
->handle_table
.entries
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3029 D3D8_INITIAL_HANDLE_TABLE_SIZE
* sizeof(*device
->handle_table
.entries
));
3030 if (!device
->handle_table
.entries
)
3032 ERR("Failed to allocate handle table memory.\n");
3033 return E_OUTOFMEMORY
;
3035 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
3037 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3039 wined3d_mutex_lock();
3040 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3041 &device
->device_parent
, &device
->wined3d_device
);
3044 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3045 wined3d_mutex_unlock();
3046 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3050 if (!parameters
->Windowed
)
3052 HWND device_window
= parameters
->hDeviceWindow
;
3055 focus_window
= device_window
;
3056 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3058 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3059 wined3d_device_decref(device
->wined3d_device
);
3060 wined3d_mutex_unlock();
3061 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3066 device_window
= focus_window
;
3067 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3068 parameters
->BackBufferWidth
,
3069 parameters
->BackBufferHeight
);
3072 if (flags
& D3DCREATE_MULTITHREADED
)
3073 wined3d_device_set_multithreaded(device
->wined3d_device
);
3075 wined3d_parameters
.BackBufferWidth
= parameters
->BackBufferWidth
;
3076 wined3d_parameters
.BackBufferHeight
= parameters
->BackBufferHeight
;
3077 wined3d_parameters
.BackBufferFormat
= wined3dformat_from_d3dformat(parameters
->BackBufferFormat
);
3078 wined3d_parameters
.BackBufferCount
= parameters
->BackBufferCount
;
3079 wined3d_parameters
.MultiSampleType
= parameters
->MultiSampleType
;
3080 wined3d_parameters
.MultiSampleQuality
= 0; /* d3d9 only */
3081 wined3d_parameters
.SwapEffect
= parameters
->SwapEffect
;
3082 wined3d_parameters
.hDeviceWindow
= parameters
->hDeviceWindow
;
3083 wined3d_parameters
.Windowed
= parameters
->Windowed
;
3084 wined3d_parameters
.EnableAutoDepthStencil
= parameters
->EnableAutoDepthStencil
;
3085 wined3d_parameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(parameters
->AutoDepthStencilFormat
);
3086 wined3d_parameters
.Flags
= parameters
->Flags
;
3087 wined3d_parameters
.FullScreen_RefreshRateInHz
= parameters
->FullScreen_RefreshRateInHz
;
3088 wined3d_parameters
.PresentationInterval
= parameters
->FullScreen_PresentationInterval
;
3089 wined3d_parameters
.AutoRestoreDisplayMode
= TRUE
;
3091 hr
= wined3d_device_init_3d(device
->wined3d_device
, &wined3d_parameters
);
3094 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3095 wined3d_device_release_focus_window(device
->wined3d_device
);
3096 wined3d_device_decref(device
->wined3d_device
);
3097 wined3d_mutex_unlock();
3098 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3102 hr
= wined3d_device_set_render_state(device
->wined3d_device
, WINED3DRS_POINTSIZE_MIN
, 0);
3103 wined3d_mutex_unlock();
3106 ERR("Failed to set minimum pointsize, hr %#x.\n", hr
);
3110 parameters
->BackBufferWidth
= wined3d_parameters
.BackBufferWidth
;
3111 parameters
->BackBufferHeight
= wined3d_parameters
.BackBufferHeight
;
3112 parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(wined3d_parameters
.BackBufferFormat
);
3113 parameters
->BackBufferCount
= wined3d_parameters
.BackBufferCount
;
3114 parameters
->MultiSampleType
= wined3d_parameters
.MultiSampleType
;
3115 parameters
->SwapEffect
= wined3d_parameters
.SwapEffect
;
3116 parameters
->hDeviceWindow
= wined3d_parameters
.hDeviceWindow
;
3117 parameters
->Windowed
= wined3d_parameters
.Windowed
;
3118 parameters
->EnableAutoDepthStencil
= wined3d_parameters
.EnableAutoDepthStencil
;
3119 parameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(wined3d_parameters
.AutoDepthStencilFormat
);
3120 parameters
->Flags
= wined3d_parameters
.Flags
;
3121 parameters
->FullScreen_RefreshRateInHz
= wined3d_parameters
.FullScreen_RefreshRateInHz
;
3122 parameters
->FullScreen_PresentationInterval
= wined3d_parameters
.PresentationInterval
;
3124 device
->declArraySize
= 16;
3125 device
->decls
= HeapAlloc(GetProcessHeap(), 0, device
->declArraySize
* sizeof(*device
->decls
));
3128 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3133 device
->d3d_parent
= &parent
->IDirect3D8_iface
;
3134 IDirect3D8_AddRef(device
->d3d_parent
);
3139 wined3d_mutex_lock();
3140 wined3d_device_uninit_3d(device
->wined3d_device
);
3141 wined3d_device_release_focus_window(device
->wined3d_device
);
3142 wined3d_device_decref(device
->wined3d_device
);
3143 wined3d_mutex_unlock();
3144 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);