Moved some 16-bit functions from windows/cursoricon.c to
[wine/testsucceed.git] / controls / uitools.c
blob4a6fd23ebefe763a3e7f69dedb237fa10e52a88c
1 /*
2 * User Interface Functions
4 * Copyright 1997 Dimitrie O. Paun
5 * Copyright 1997 Bertho A. Stultiens
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "windef.h"
23 #include "wingdi.h"
24 #include "wine/winuser16.h"
25 #include "winuser.h"
26 #include "user.h"
27 #include "wine/debug.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(graphics);
31 static const WORD wPattern_AA55[8] = { 0xaaaa, 0x5555, 0xaaaa, 0x5555,
32 0xaaaa, 0x5555, 0xaaaa, 0x5555 };
34 /* These tables are used in:
35 * UITOOLS_DrawDiagEdge()
36 * UITOOLS_DrawRectEdge()
38 static const signed char LTInnerNormal[] = {
39 -1, -1, -1, -1,
40 -1, COLOR_BTNHIGHLIGHT, COLOR_BTNHIGHLIGHT, -1,
41 -1, COLOR_3DDKSHADOW, COLOR_3DDKSHADOW, -1,
42 -1, -1, -1, -1
45 static const signed char LTOuterNormal[] = {
46 -1, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1,
47 COLOR_BTNHIGHLIGHT, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1,
48 COLOR_3DDKSHADOW, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1,
49 -1, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1
52 static const signed char RBInnerNormal[] = {
53 -1, -1, -1, -1,
54 -1, COLOR_BTNSHADOW, COLOR_BTNSHADOW, -1,
55 -1, COLOR_3DLIGHT, COLOR_3DLIGHT, -1,
56 -1, -1, -1, -1
59 static const signed char RBOuterNormal[] = {
60 -1, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1,
61 COLOR_BTNSHADOW, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1,
62 COLOR_3DLIGHT, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1,
63 -1, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1
66 static const signed char LTInnerSoft[] = {
67 -1, -1, -1, -1,
68 -1, COLOR_3DLIGHT, COLOR_3DLIGHT, -1,
69 -1, COLOR_BTNSHADOW, COLOR_BTNSHADOW, -1,
70 -1, -1, -1, -1
73 static const signed char LTOuterSoft[] = {
74 -1, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1,
75 COLOR_3DLIGHT, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1,
76 COLOR_BTNSHADOW, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1,
77 -1, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1
80 #define RBInnerSoft RBInnerNormal /* These are the same */
81 #define RBOuterSoft RBOuterNormal
83 static const signed char LTRBOuterMono[] = {
84 -1, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
85 COLOR_WINDOW, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
86 COLOR_WINDOW, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
87 COLOR_WINDOW, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
90 static const signed char LTRBInnerMono[] = {
91 -1, -1, -1, -1,
92 -1, COLOR_WINDOW, COLOR_WINDOW, COLOR_WINDOW,
93 -1, COLOR_WINDOW, COLOR_WINDOW, COLOR_WINDOW,
94 -1, COLOR_WINDOW, COLOR_WINDOW, COLOR_WINDOW,
97 static const signed char LTRBOuterFlat[] = {
98 -1, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
99 COLOR_BTNFACE, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
100 COLOR_BTNFACE, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
101 COLOR_BTNFACE, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
104 static const signed char LTRBInnerFlat[] = {
105 -1, -1, -1, -1,
106 -1, COLOR_BTNFACE, COLOR_BTNFACE, COLOR_BTNFACE,
107 -1, COLOR_BTNFACE, COLOR_BTNFACE, COLOR_BTNFACE,
108 -1, COLOR_BTNFACE, COLOR_BTNFACE, COLOR_BTNFACE,
111 /***********************************************************************
112 * UITOOLS_DrawDiagEdge
114 * Same as DrawEdge invoked with BF_DIAGONAL
116 * 03-Dec-1997: Changed by Bertho Stultiens
118 * See also comments with UITOOLS_DrawRectEdge()
120 static BOOL UITOOLS95_DrawDiagEdge(HDC hdc, LPRECT rc,
121 UINT uType, UINT uFlags)
123 POINT Points[4];
124 signed char InnerI, OuterI;
125 HPEN InnerPen, OuterPen;
126 POINT SavePoint;
127 HPEN SavePen;
128 int spx, spy;
129 int epx, epy;
130 int Width = rc->right - rc->left;
131 int Height= rc->bottom - rc->top;
132 int SmallDiam = Width > Height ? Height : Width;
133 BOOL retval = !( ((uType & BDR_INNER) == BDR_INNER
134 || (uType & BDR_OUTER) == BDR_OUTER)
135 && !(uFlags & (BF_FLAT|BF_MONO)) );
136 int add = (LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0)
137 + (LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0);
139 /* Init some vars */
140 OuterPen = InnerPen = (HPEN)GetStockObject(NULL_PEN);
141 SavePen = (HPEN)SelectObject(hdc, InnerPen);
142 spx = spy = epx = epy = 0; /* Satisfy the compiler... */
144 /* Determine the colors of the edges */
145 if(uFlags & BF_MONO)
147 InnerI = LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)];
148 OuterI = LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)];
150 else if(uFlags & BF_FLAT)
152 InnerI = LTRBInnerFlat[uType & (BDR_INNER|BDR_OUTER)];
153 OuterI = LTRBOuterFlat[uType & (BDR_INNER|BDR_OUTER)];
155 else if(uFlags & BF_SOFT)
157 if(uFlags & BF_BOTTOM)
159 InnerI = RBInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
160 OuterI = RBOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
162 else
164 InnerI = LTInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
165 OuterI = LTOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
168 else
170 if(uFlags & BF_BOTTOM)
172 InnerI = RBInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
173 OuterI = RBOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
175 else
177 InnerI = LTInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
178 OuterI = LTOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
182 if(InnerI != -1) InnerPen = SYSCOLOR_GetPen(InnerI);
183 if(OuterI != -1) OuterPen = SYSCOLOR_GetPen(OuterI);
185 MoveToEx(hdc, 0, 0, &SavePoint);
187 /* Don't ask me why, but this is what is visible... */
188 /* This must be possible to do much simpler, but I fail to */
189 /* see the logic in the MS implementation (sigh...). */
190 /* So, this might look a bit brute force here (and it is), but */
191 /* it gets the job done;) */
193 switch(uFlags & BF_RECT)
195 case 0:
196 case BF_LEFT:
197 case BF_BOTTOM:
198 case BF_BOTTOMLEFT:
199 /* Left bottom endpoint */
200 epx = rc->left-1;
201 spx = epx + SmallDiam;
202 epy = rc->bottom;
203 spy = epy - SmallDiam;
204 break;
206 case BF_TOPLEFT:
207 case BF_BOTTOMRIGHT:
208 /* Left top endpoint */
209 epx = rc->left-1;
210 spx = epx + SmallDiam;
211 epy = rc->top-1;
212 spy = epy + SmallDiam;
213 break;
215 case BF_TOP:
216 case BF_RIGHT:
217 case BF_TOPRIGHT:
218 case BF_RIGHT|BF_LEFT:
219 case BF_RIGHT|BF_LEFT|BF_TOP:
220 case BF_BOTTOM|BF_TOP:
221 case BF_BOTTOM|BF_TOP|BF_LEFT:
222 case BF_BOTTOMRIGHT|BF_LEFT:
223 case BF_BOTTOMRIGHT|BF_TOP:
224 case BF_RECT:
225 /* Right top endpoint */
226 spx = rc->left;
227 epx = spx + SmallDiam;
228 spy = rc->bottom-1;
229 epy = spy - SmallDiam;
230 break;
233 MoveToEx(hdc, spx, spy, NULL);
234 SelectObject(hdc, OuterPen);
235 LineTo(hdc, epx, epy);
237 SelectObject(hdc, InnerPen);
239 switch(uFlags & (BF_RECT|BF_DIAGONAL))
241 case BF_DIAGONAL_ENDBOTTOMLEFT:
242 case (BF_DIAGONAL|BF_BOTTOM):
243 case BF_DIAGONAL:
244 case (BF_DIAGONAL|BF_LEFT):
245 MoveToEx(hdc, spx-1, spy, NULL);
246 LineTo(hdc, epx, epy-1);
247 Points[0].x = spx-add;
248 Points[0].y = spy;
249 Points[1].x = rc->left;
250 Points[1].y = rc->top;
251 Points[2].x = epx+1;
252 Points[2].y = epy-1-add;
253 Points[3] = Points[2];
254 break;
256 case BF_DIAGONAL_ENDBOTTOMRIGHT:
257 MoveToEx(hdc, spx-1, spy, NULL);
258 LineTo(hdc, epx, epy+1);
259 Points[0].x = spx-add;
260 Points[0].y = spy;
261 Points[1].x = rc->left;
262 Points[1].y = rc->bottom-1;
263 Points[2].x = epx+1;
264 Points[2].y = epy+1+add;
265 Points[3] = Points[2];
266 break;
268 case (BF_DIAGONAL|BF_BOTTOM|BF_RIGHT|BF_TOP):
269 case (BF_DIAGONAL|BF_BOTTOM|BF_RIGHT|BF_TOP|BF_LEFT):
270 case BF_DIAGONAL_ENDTOPRIGHT:
271 case (BF_DIAGONAL|BF_RIGHT|BF_TOP|BF_LEFT):
272 MoveToEx(hdc, spx+1, spy, NULL);
273 LineTo(hdc, epx, epy+1);
274 Points[0].x = epx-1;
275 Points[0].y = epy+1+add;
276 Points[1].x = rc->right-1;
277 Points[1].y = rc->top+add;
278 Points[2].x = rc->right-1;
279 Points[2].y = rc->bottom-1;
280 Points[3].x = spx+add;
281 Points[3].y = spy;
282 break;
284 case BF_DIAGONAL_ENDTOPLEFT:
285 MoveToEx(hdc, spx, spy-1, NULL);
286 LineTo(hdc, epx+1, epy);
287 Points[0].x = epx+1+add;
288 Points[0].y = epy+1;
289 Points[1].x = rc->right-1;
290 Points[1].y = rc->top;
291 Points[2].x = rc->right-1;
292 Points[2].y = rc->bottom-1-add;
293 Points[3].x = spx;
294 Points[3].y = spy-add;
295 break;
297 case (BF_DIAGONAL|BF_TOP):
298 case (BF_DIAGONAL|BF_BOTTOM|BF_TOP):
299 case (BF_DIAGONAL|BF_BOTTOM|BF_TOP|BF_LEFT):
300 MoveToEx(hdc, spx+1, spy-1, NULL);
301 LineTo(hdc, epx, epy);
302 Points[0].x = epx-1;
303 Points[0].y = epy+1;
304 Points[1].x = rc->right-1;
305 Points[1].y = rc->top;
306 Points[2].x = rc->right-1;
307 Points[2].y = rc->bottom-1-add;
308 Points[3].x = spx+add;
309 Points[3].y = spy-add;
310 break;
312 case (BF_DIAGONAL|BF_RIGHT):
313 case (BF_DIAGONAL|BF_RIGHT|BF_LEFT):
314 case (BF_DIAGONAL|BF_RIGHT|BF_LEFT|BF_BOTTOM):
315 MoveToEx(hdc, spx, spy, NULL);
316 LineTo(hdc, epx-1, epy+1);
317 Points[0].x = spx;
318 Points[0].y = spy;
319 Points[1].x = rc->left;
320 Points[1].y = rc->top+add;
321 Points[2].x = epx-1-add;
322 Points[2].y = epy+1+add;
323 Points[3] = Points[2];
324 break;
327 /* Fill the interior if asked */
328 if((uFlags & BF_MIDDLE) && retval)
330 HBRUSH hbsave;
331 HBRUSH hb = GetSysColorBrush(uFlags & BF_MONO ? COLOR_WINDOW
332 :COLOR_BTNFACE);
333 HPEN hpsave;
334 HPEN hp = SYSCOLOR_GetPen(uFlags & BF_MONO ? COLOR_WINDOW
335 : COLOR_BTNFACE);
336 hbsave = (HBRUSH)SelectObject(hdc, hb);
337 hpsave = (HPEN)SelectObject(hdc, hp);
338 Polygon(hdc, Points, 4);
339 SelectObject(hdc, hbsave);
340 SelectObject(hdc, hpsave);
343 /* Adjust rectangle if asked */
344 if(uFlags & BF_ADJUST)
346 if(uFlags & BF_LEFT) rc->left += add;
347 if(uFlags & BF_RIGHT) rc->right -= add;
348 if(uFlags & BF_TOP) rc->top += add;
349 if(uFlags & BF_BOTTOM) rc->bottom -= add;
352 /* Cleanup */
353 SelectObject(hdc, SavePen);
354 MoveToEx(hdc, SavePoint.x, SavePoint.y, NULL);
356 return retval;
359 /***********************************************************************
360 * UITOOLS_DrawRectEdge
362 * Same as DrawEdge invoked without BF_DIAGONAL
364 * 23-Nov-1997: Changed by Bertho Stultiens
366 * Well, I started testing this and found out that there are a few things
367 * that weren't quite as win95. The following rewrite should reproduce
368 * win95 results completely.
369 * The colorselection is table-driven to avoid awfull if-statements.
370 * The table below show the color settings.
372 * Pen selection table for uFlags = 0
374 * uType | LTI | LTO | RBI | RBO
375 * ------+-------+-------+-------+-------
376 * 0000 | x | x | x | x
377 * 0001 | x | 22 | x | 21
378 * 0010 | x | 16 | x | 20
379 * 0011 | x | x | x | x
380 * ------+-------+-------+-------+-------
381 * 0100 | x | 20 | x | 16
382 * 0101 | 20 | 22 | 16 | 21
383 * 0110 | 20 | 16 | 16 | 20
384 * 0111 | x | x | x | x
385 * ------+-------+-------+-------+-------
386 * 1000 | x | 21 | x | 22
387 * 1001 | 21 | 22 | 22 | 21
388 * 1010 | 21 | 16 | 22 | 20
389 * 1011 | x | x | x | x
390 * ------+-------+-------+-------+-------
391 * 1100 | x | x | x | x
392 * 1101 | x | x (22)| x | x (21)
393 * 1110 | x | x (16)| x | x (20)
394 * 1111 | x | x | x | x
396 * Pen selection table for uFlags = BF_SOFT
398 * uType | LTI | LTO | RBI | RBO
399 * ------+-------+-------+-------+-------
400 * 0000 | x | x | x | x
401 * 0001 | x | 20 | x | 21
402 * 0010 | x | 21 | x | 20
403 * 0011 | x | x | x | x
404 * ------+-------+-------+-------+-------
405 * 0100 | x | 22 | x | 16
406 * 0101 | 22 | 20 | 16 | 21
407 * 0110 | 22 | 21 | 16 | 20
408 * 0111 | x | x | x | x
409 * ------+-------+-------+-------+-------
410 * 1000 | x | 16 | x | 22
411 * 1001 | 16 | 20 | 22 | 21
412 * 1010 | 16 | 21 | 22 | 20
413 * 1011 | x | x | x | x
414 * ------+-------+-------+-------+-------
415 * 1100 | x | x | x | x
416 * 1101 | x | x (20)| x | x (21)
417 * 1110 | x | x (21)| x | x (20)
418 * 1111 | x | x | x | x
420 * x = don't care; (n) = is what win95 actually uses
421 * LTI = left Top Inner line
422 * LTO = left Top Outer line
423 * RBI = Right Bottom Inner line
424 * RBO = Right Bottom Outer line
425 * 15 = COLOR_BTNFACE
426 * 16 = COLOR_BTNSHADOW
427 * 20 = COLOR_BTNHIGHLIGHT
428 * 21 = COLOR_3DDKSHADOW
429 * 22 = COLOR_3DLIGHT
433 static BOOL UITOOLS95_DrawRectEdge(HDC hdc, LPRECT rc,
434 UINT uType, UINT uFlags)
436 signed char LTInnerI, LTOuterI;
437 signed char RBInnerI, RBOuterI;
438 HPEN LTInnerPen, LTOuterPen;
439 HPEN RBInnerPen, RBOuterPen;
440 RECT InnerRect = *rc;
441 POINT SavePoint;
442 HPEN SavePen;
443 int LBpenplus = 0;
444 int LTpenplus = 0;
445 int RTpenplus = 0;
446 int RBpenplus = 0;
447 BOOL retval = !( ((uType & BDR_INNER) == BDR_INNER
448 || (uType & BDR_OUTER) == BDR_OUTER)
449 && !(uFlags & (BF_FLAT|BF_MONO)) );
451 /* Init some vars */
452 LTInnerPen = LTOuterPen = RBInnerPen = RBOuterPen = (HPEN)GetStockObject(NULL_PEN);
453 SavePen = (HPEN)SelectObject(hdc, LTInnerPen);
455 /* Determine the colors of the edges */
456 if(uFlags & BF_MONO)
458 LTInnerI = RBInnerI = LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)];
459 LTOuterI = RBOuterI = LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)];
461 else if(uFlags & BF_FLAT)
463 LTInnerI = RBInnerI = LTRBInnerFlat[uType & (BDR_INNER|BDR_OUTER)];
464 LTOuterI = RBOuterI = LTRBOuterFlat[uType & (BDR_INNER|BDR_OUTER)];
466 /* Bertho Stultiens states above that this function exactly matches win95
467 * In win98 BF_FLAT rectangles have an inner border same color as the
468 * middle (COLOR_BTNFACE). I believe it's the same for win95 but since
469 * I don't know I go with Bertho and just sets it for win98 until proven
470 * otherwise.
471 * Dennis Björklund, 10 June, 99
473 if( TWEAK_WineLook == WIN98_LOOK && LTInnerI != -1 )
474 LTInnerI = RBInnerI = COLOR_BTNFACE;
476 else if(uFlags & BF_SOFT)
478 LTInnerI = LTInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
479 LTOuterI = LTOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
480 RBInnerI = RBInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
481 RBOuterI = RBOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
483 else
485 LTInnerI = LTInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
486 LTOuterI = LTOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
487 RBInnerI = RBInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
488 RBOuterI = RBOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
491 if((uFlags & BF_BOTTOMLEFT) == BF_BOTTOMLEFT) LBpenplus = 1;
492 if((uFlags & BF_TOPRIGHT) == BF_TOPRIGHT) RTpenplus = 1;
493 if((uFlags & BF_BOTTOMRIGHT) == BF_BOTTOMRIGHT) RBpenplus = 1;
494 if((uFlags & BF_TOPLEFT) == BF_TOPLEFT) LTpenplus = 1;
496 if(LTInnerI != -1) LTInnerPen = SYSCOLOR_GetPen(LTInnerI);
497 if(LTOuterI != -1) LTOuterPen = SYSCOLOR_GetPen(LTOuterI);
498 if(RBInnerI != -1) RBInnerPen = SYSCOLOR_GetPen(RBInnerI);
499 if(RBOuterI != -1) RBOuterPen = SYSCOLOR_GetPen(RBOuterI);
501 MoveToEx(hdc, 0, 0, &SavePoint);
503 /* Draw the outer edge */
504 SelectObject(hdc, LTOuterPen);
505 if(uFlags & BF_TOP)
507 MoveToEx(hdc, InnerRect.left, InnerRect.top, NULL);
508 LineTo(hdc, InnerRect.right, InnerRect.top);
510 if(uFlags & BF_LEFT)
512 MoveToEx(hdc, InnerRect.left, InnerRect.top, NULL);
513 LineTo(hdc, InnerRect.left, InnerRect.bottom);
515 SelectObject(hdc, RBOuterPen);
516 if(uFlags & BF_BOTTOM)
518 MoveToEx(hdc, InnerRect.right-1, InnerRect.bottom-1, NULL);
519 LineTo(hdc, InnerRect.left-1, InnerRect.bottom-1);
521 if(uFlags & BF_RIGHT)
523 MoveToEx(hdc, InnerRect.right-1, InnerRect.bottom-1, NULL);
524 LineTo(hdc, InnerRect.right-1, InnerRect.top-1);
527 /* Draw the inner edge */
528 SelectObject(hdc, LTInnerPen);
529 if(uFlags & BF_TOP)
531 MoveToEx(hdc, InnerRect.left+LTpenplus, InnerRect.top+1, NULL);
532 LineTo(hdc, InnerRect.right-RTpenplus, InnerRect.top+1);
534 if(uFlags & BF_LEFT)
536 MoveToEx(hdc, InnerRect.left+1, InnerRect.top+LTpenplus, NULL);
537 LineTo(hdc, InnerRect.left+1, InnerRect.bottom-LBpenplus);
539 SelectObject(hdc, RBInnerPen);
540 if(uFlags & BF_BOTTOM)
542 MoveToEx(hdc, InnerRect.right-1-RBpenplus, InnerRect.bottom-2, NULL);
543 LineTo(hdc, InnerRect.left-1+LBpenplus, InnerRect.bottom-2);
545 if(uFlags & BF_RIGHT)
547 MoveToEx(hdc, InnerRect.right-2, InnerRect.bottom-1-RBpenplus, NULL);
548 LineTo(hdc, InnerRect.right-2, InnerRect.top-1+RTpenplus);
551 if( ((uFlags & BF_MIDDLE) && retval) || (uFlags & BF_ADJUST) )
553 int add = (LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0)
554 + (LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0);
556 if(uFlags & BF_LEFT) InnerRect.left += add;
557 if(uFlags & BF_RIGHT) InnerRect.right -= add;
558 if(uFlags & BF_TOP) InnerRect.top += add;
559 if(uFlags & BF_BOTTOM) InnerRect.bottom -= add;
561 if((uFlags & BF_MIDDLE) && retval)
563 FillRect(hdc, &InnerRect, GetSysColorBrush(uFlags & BF_MONO ?
564 COLOR_WINDOW : COLOR_BTNFACE));
567 if(uFlags & BF_ADJUST)
568 *rc = InnerRect;
571 /* Cleanup */
572 SelectObject(hdc, SavePen);
573 MoveToEx(hdc, SavePoint.x, SavePoint.y, NULL);
574 return retval;
578 /**********************************************************************
579 * DrawEdge (USER.659)
581 BOOL16 WINAPI DrawEdge16( HDC16 hdc, LPRECT16 rc, UINT16 edge, UINT16 flags )
583 RECT rect32;
584 BOOL ret;
586 CONV_RECT16TO32( rc, &rect32 );
587 ret = DrawEdge( hdc, &rect32, edge, flags );
588 CONV_RECT32TO16( &rect32, rc );
589 return ret;
592 /**********************************************************************
593 * DrawEdge (USER32.@)
595 BOOL WINAPI DrawEdge( HDC hdc, LPRECT rc, UINT edge, UINT flags )
597 TRACE("%04x %d,%d-%d,%d %04x %04x\n",
598 hdc, rc->left, rc->top, rc->right, rc->bottom, edge, flags );
600 if(flags & BF_DIAGONAL)
601 return UITOOLS95_DrawDiagEdge(hdc, rc, edge, flags);
602 else
603 return UITOOLS95_DrawRectEdge(hdc, rc, edge, flags);
607 /************************************************************************
608 * UITOOLS_MakeSquareRect
610 * Utility to create a square rectangle and returning the width
612 static int UITOOLS_MakeSquareRect(LPRECT src, LPRECT dst)
614 int Width = src->right - src->left;
615 int Height = src->bottom - src->top;
616 int SmallDiam = Width > Height ? Height : Width;
618 *dst = *src;
620 /* Make it a square box */
621 if(Width < Height) /* SmallDiam == Width */
623 dst->top += (Height-Width)/2;
624 dst->bottom = dst->top + SmallDiam;
626 else if(Width > Height) /* SmallDiam == Height */
628 dst->left += (Width-Height)/2;
629 dst->right = dst->left + SmallDiam;
632 return SmallDiam;
635 static void UITOOLS_DrawCheckedRect( HDC dc, LPRECT rect )
637 if(GetSysColor(COLOR_BTNHIGHLIGHT) == RGB(255, 255, 255))
639 HBITMAP hbm = CreateBitmap(8, 8, 1, 1, wPattern_AA55);
640 HBRUSH hbsave;
641 HBRUSH hb = CreatePatternBrush(hbm);
642 COLORREF bg;
644 FillRect(dc, rect, GetSysColorBrush(COLOR_BTNFACE));
645 bg = SetBkColor(dc, RGB(255, 255, 255));
646 hbsave = (HBRUSH)SelectObject(dc, hb);
647 PatBlt(dc, rect->left, rect->top, rect->right-rect->left, rect->bottom-rect->top, 0x00FA0089);
648 SelectObject(dc, hbsave);
649 SetBkColor(dc, bg);
650 DeleteObject(hb);
651 DeleteObject(hbm);
653 else
655 FillRect(dc, rect, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
659 /************************************************************************
660 * UITOOLS_DFC_ButtonPush
662 * Draw a push button coming from DrawFrameControl()
664 * Does a pretty good job in emulating MS behavior. Some quirks are
665 * however there because MS uses a TrueType font (Marlett) to draw
666 * the buttons.
668 static BOOL UITOOLS95_DFC_ButtonPush(HDC dc, LPRECT r, UINT uFlags)
670 UINT edge;
671 RECT myr = *r;
673 if(uFlags & (DFCS_PUSHED | DFCS_CHECKED | DFCS_FLAT))
674 edge = EDGE_SUNKEN;
675 else
676 edge = EDGE_RAISED;
678 if(uFlags & DFCS_CHECKED)
680 if(uFlags & DFCS_MONO)
681 UITOOLS95_DrawRectEdge(dc, &myr, edge, BF_MONO|BF_RECT|BF_ADJUST);
682 else
683 UITOOLS95_DrawRectEdge(dc, &myr, edge, (uFlags&DFCS_FLAT)|BF_RECT|BF_SOFT|BF_ADJUST);
685 if (!(uFlags & DFCS_TRANSPARENT))
686 UITOOLS_DrawCheckedRect( dc, &myr );
688 else
690 if(uFlags & DFCS_MONO)
692 UITOOLS95_DrawRectEdge(dc, &myr, edge, BF_MONO|BF_RECT|BF_ADJUST);
693 if (!(uFlags & DFCS_TRANSPARENT))
694 FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNFACE));
696 else
698 UITOOLS95_DrawRectEdge(dc, r, edge, (uFlags & DFCS_FLAT) | ((uFlags & DFCS_TRANSPARENT) ? 0 : BF_MIDDLE) | BF_RECT);
702 /* Adjust rectangle if asked */
703 if(uFlags & DFCS_ADJUSTRECT)
705 r->left += 2;
706 r->right -= 2;
707 r->top += 2;
708 r->bottom -= 2;
711 return TRUE;
715 /************************************************************************
716 * UITOOLS_DFC_ButtonChcek
718 * Draw a check/3state button coming from DrawFrameControl()
720 * Does a pretty good job in emulating MS behavior. Some quirks are
721 * however there because MS uses a TrueType font (Marlett) to draw
722 * the buttons.
725 static BOOL UITOOLS95_DFC_ButtonCheck(HDC dc, LPRECT r, UINT uFlags)
727 RECT myr, bar;
728 UINT flags = BF_RECT | BF_ADJUST;
730 UITOOLS_MakeSquareRect(r, &myr);
732 if(uFlags & DFCS_FLAT) flags |= BF_FLAT;
733 else if(uFlags & DFCS_MONO) flags |= BF_MONO;
735 UITOOLS95_DrawRectEdge( dc, &myr, EDGE_SUNKEN, flags );
737 if (!(uFlags & DFCS_TRANSPARENT))
739 if(uFlags & (DFCS_INACTIVE | DFCS_PUSHED))
740 FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNFACE));
741 else if( (uFlags & DFCS_BUTTON3STATE) && (uFlags & DFCS_CHECKED) )
742 UITOOLS_DrawCheckedRect( dc, &myr );
743 else
744 FillRect(dc, &myr, GetSysColorBrush(COLOR_WINDOW));
747 if(uFlags & DFCS_CHECKED)
749 int i, k;
750 i = (uFlags & DFCS_INACTIVE) || (uFlags & 0xff) == DFCS_BUTTON3STATE ?
751 COLOR_BTNSHADOW : COLOR_WINDOWTEXT;
753 /* draw 7 bars, with h=3w to form the check */
754 bar.left = myr.left;
755 bar.top = myr.top + 2;
756 for (k = 0; k < 7; k++) {
757 bar.left = bar.left + 1;
758 bar.top = (k < 3) ? bar.top + 1 : bar.top - 1;
759 bar.bottom = bar.top + 3;
760 bar.right = bar.left + 1;
761 FillRect(dc, &bar, GetSysColorBrush(i));
764 return TRUE;
768 /************************************************************************
769 * UITOOLS_DFC_ButtonRadio
771 * Draw a radio/radioimage/radiomask button coming from DrawFrameControl()
773 * Does a pretty good job in emulating MS behavior. Some quirks are
774 * however there because MS uses a TrueType font (Marlett) to draw
775 * the buttons.
777 static BOOL UITOOLS95_DFC_ButtonRadio(HDC dc, LPRECT r, UINT uFlags)
779 RECT myr;
780 int i;
781 int SmallDiam = UITOOLS_MakeSquareRect(r, &myr);
782 int BorderShrink = SmallDiam / 16;
783 HPEN hpsave;
784 HBRUSH hbsave;
785 int xc, yc;
787 if(BorderShrink < 1) BorderShrink = 1;
789 if((uFlags & 0xff) == DFCS_BUTTONRADIOIMAGE)
790 FillRect(dc, r, (HBRUSH)GetStockObject(BLACK_BRUSH));
792 xc = myr.left + SmallDiam - SmallDiam/2;
793 yc = myr.top + SmallDiam - SmallDiam/2;
795 /* Define bounding box */
796 i = 14*SmallDiam/16;
797 myr.left = xc - i+i/2;
798 myr.right = xc + i/2;
799 myr.top = yc - i+i/2;
800 myr.bottom = yc + i/2;
802 if((uFlags & 0xff) == DFCS_BUTTONRADIOMASK)
804 hbsave = (HBRUSH)SelectObject(dc, GetStockObject(BLACK_BRUSH));
805 Ellipse(dc, myr.left, myr.top, myr.right, myr.bottom);
806 SelectObject(dc, hbsave);
808 else
810 if(uFlags & (DFCS_FLAT|DFCS_MONO))
812 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(COLOR_WINDOWFRAME));
813 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_WINDOWFRAME));
814 Ellipse(dc, myr.left, myr.top, myr.right, myr.bottom);
815 SelectObject(dc, hbsave);
816 SelectObject(dc, hpsave);
818 else
820 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(COLOR_BTNHIGHLIGHT));
821 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
822 Pie(dc, myr.left, myr.top, myr.right+1, myr.bottom+1, myr.left-1, myr.bottom, myr.right+1, myr.top);
824 SelectObject(dc, SYSCOLOR_GetPen(COLOR_BTNSHADOW));
825 SelectObject(dc, GetSysColorBrush(COLOR_BTNSHADOW));
826 Pie(dc, myr.left, myr.top, myr.right+1, myr.bottom+1, myr.right+1, myr.top, myr.left-1, myr.bottom);
828 myr.left += BorderShrink;
829 myr.right -= BorderShrink;
830 myr.top += BorderShrink;
831 myr.bottom -= BorderShrink;
833 SelectObject(dc, SYSCOLOR_GetPen(COLOR_3DLIGHT));
834 SelectObject(dc, GetSysColorBrush(COLOR_3DLIGHT));
835 Pie(dc, myr.left, myr.top, myr.right+1, myr.bottom+1, myr.left-1, myr.bottom, myr.right+1, myr.top);
837 SelectObject(dc, SYSCOLOR_GetPen(COLOR_3DDKSHADOW));
838 SelectObject(dc, GetSysColorBrush(COLOR_3DDKSHADOW));
839 Pie(dc, myr.left, myr.top, myr.right+1, myr.bottom+1, myr.right+1, myr.top, myr.left-1, myr.bottom);
840 SelectObject(dc, hbsave);
841 SelectObject(dc, hpsave);
844 i = 10*SmallDiam/16;
845 myr.left = xc - i+i/2;
846 myr.right = xc + i/2;
847 myr.top = yc - i+i/2;
848 myr.bottom = yc + i/2;
849 i= !(uFlags & (DFCS_INACTIVE|DFCS_PUSHED)) ? COLOR_WINDOW : COLOR_BTNFACE;
850 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(i));
851 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i));
852 Ellipse(dc, myr.left, myr.top, myr.right, myr.bottom);
853 SelectObject(dc, hbsave);
854 SelectObject(dc, hpsave);
857 if(uFlags & DFCS_CHECKED)
859 i = 6*SmallDiam/16;
860 i = i < 1 ? 1 : i;
861 myr.left = xc - i+i/2;
862 myr.right = xc + i/2;
863 myr.top = yc - i+i/2;
864 myr.bottom = yc + i/2;
866 i = uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_WINDOWTEXT;
867 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i));
868 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(i));
869 Ellipse(dc, myr.left, myr.top, myr.right, myr.bottom);
870 SelectObject(dc, hpsave);
871 SelectObject(dc, hbsave);
874 /* FIXME: M$ has a polygon in the center at relative points: */
875 /* 0.476, 0.476 (times SmallDiam, SmallDiam) */
876 /* 0.476, 0.525 */
877 /* 0.500, 0.500 */
878 /* 0.500, 0.499 */
879 /* when the button is unchecked. The reason for it is unknown. The */
880 /* color is COLOR_BTNHIGHLIGHT, although the polygon gets painted at */
881 /* least 3 times (it looks like a clip-region when you see it happen). */
882 /* I do not really see a reason why this should be implemented. If you */
883 /* have a good reason, let me know. Maybe this is a quirk in the Marlett */
884 /* font. */
886 return TRUE;
889 /***********************************************************************
890 * UITOOLS_DrawFrameButton
892 static BOOL UITOOLS95_DrawFrameButton(HDC hdc, LPRECT rc, UINT uState)
894 switch(uState & 0xff)
896 case DFCS_BUTTONPUSH:
897 return UITOOLS95_DFC_ButtonPush(hdc, rc, uState);
899 case DFCS_BUTTONCHECK:
900 case DFCS_BUTTON3STATE:
901 return UITOOLS95_DFC_ButtonCheck(hdc, rc, uState);
903 case DFCS_BUTTONRADIOIMAGE:
904 case DFCS_BUTTONRADIOMASK:
905 case DFCS_BUTTONRADIO:
906 return UITOOLS95_DFC_ButtonRadio(hdc, rc, uState);
908 default:
909 WARN("Invalid button state=0x%04x\n", uState);
912 return FALSE;
915 /***********************************************************************
916 * UITOOLS_DrawFrameCaption
918 * Draw caption buttons (win95), coming from DrawFrameControl()
921 static BOOL UITOOLS95_DrawFrameCaption(HDC dc, LPRECT r, UINT uFlags)
923 POINT Line1[10];
924 POINT Line2[10];
925 int Line1N;
926 int Line2N;
927 RECT myr;
928 int SmallDiam = UITOOLS_MakeSquareRect(r, &myr)-2;
929 int i;
930 HBRUSH hbsave;
931 HPEN hpsave;
932 HFONT hfsave, hf;
933 int colorIdx = uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_BTNTEXT;
934 int xc = (myr.left+myr.right)/2;
935 int yc = (myr.top+myr.bottom)/2;
936 int edge, move;
937 char str[2] = "?";
938 UINT alignsave;
939 int bksave;
940 COLORREF clrsave;
941 SIZE size;
943 UITOOLS95_DFC_ButtonPush(dc, r, uFlags & 0xff00);
945 switch(uFlags & 0xff)
947 case DFCS_CAPTIONCLOSE:
949 /* The "X" is made by drawing a series of lines.
950 * The number of lines drawn depends on the size
951 * of the bounding rect. e.g. For a 6x5 inside rect,
952 * two lines are drawn from top-left to bottom-right,
953 * and two lines from top-right to bottom-left.
955 * 0 1 2 3 4 5 0 1 2 3 4 5
956 * 1 * * * *
957 * 2 * * * *
958 * 3 * * * *
959 * 4 * * * *
961 * Drawing one line for every 6 pixels in width
962 * seems to provide the best proportions.
965 POINT start, oldPos;
966 INT width = myr.right - myr.left - 5;
967 INT height = myr.bottom - myr.top - 6;
968 INT numLines = (width / 6) + 1;
970 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(colorIdx));
972 start.x = myr.left + 2;
973 start.y = myr.top + 2;
975 if (width < 6)
976 height = width;
977 else
978 start.y++;
980 if (uFlags & DFCS_PUSHED)
982 start.x++;
983 start.y++;
986 /* now use the width of each line */
987 width -= numLines - 1;
989 for (i = 0; i < numLines; i++)
991 MoveToEx(dc, start.x + i, start.y, &oldPos);
992 LineTo(dc, start.x + i + width, start.y + height);
994 MoveToEx(dc, start.x + i, start.y + height - 1, &oldPos);
995 LineTo(dc, start.x + i + width, start.y - 1);
998 SelectObject(dc, hpsave);
999 return TRUE;
1002 case DFCS_CAPTIONHELP:
1003 /* This one breaks the flow */
1004 /* FIXME: We need the Marlett font in order to get this right. */
1006 hf = CreateFontA(-SmallDiam, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE,
1007 ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
1008 DEFAULT_QUALITY, FIXED_PITCH|FF_DONTCARE, "System");
1009 alignsave = SetTextAlign(dc, TA_TOP|TA_LEFT);
1010 bksave = SetBkMode(dc, TRANSPARENT);
1011 clrsave = GetTextColor(dc);
1012 hfsave = (HFONT)SelectObject(dc, hf);
1013 GetTextExtentPoint32A(dc, str, 1, &size);
1015 if(uFlags & DFCS_INACTIVE)
1017 SetTextColor(dc, GetSysColor(COLOR_BTNHIGHLIGHT));
1018 TextOutA(dc, xc-size.cx/2+1, yc-size.cy/2+1, str, 1);
1020 SetTextColor(dc, GetSysColor(colorIdx));
1021 TextOutA(dc, xc-size.cx/2, yc-size.cy/2, str, 1);
1023 SelectObject(dc, hfsave);
1024 SetTextColor(dc, clrsave);
1025 SetBkMode(dc, bksave);
1026 SetTextAlign(dc, alignsave);
1027 DeleteObject(hf);
1028 return TRUE;
1030 case DFCS_CAPTIONMIN:
1031 Line1[0].x = Line1[3].x = myr.left + 96*SmallDiam/750+2;
1032 Line1[1].x = Line1[2].x = Line1[0].x + 372*SmallDiam/750;
1033 Line1[0].y = Line1[1].y = myr.top + 563*SmallDiam/750+1;
1034 Line1[2].y = Line1[3].y = Line1[0].y + 92*SmallDiam/750;
1035 Line1N = 4;
1036 Line2N = 0;
1037 break;
1039 case DFCS_CAPTIONMAX:
1040 edge = 47*SmallDiam/750;
1041 Line1[0].x = Line1[5].x = myr.left + 57*SmallDiam/750+3;
1042 Line1[0].y = Line1[1].y = myr.top + 143*SmallDiam/750+1;
1043 Line1[1].x = Line1[2].x = Line1[0].x + 562*SmallDiam/750;
1044 Line1[5].y = Line1[4].y = Line1[0].y + 93*SmallDiam/750;
1045 Line1[2].y = Line1[3].y = Line1[0].y + 513*SmallDiam/750;
1046 Line1[3].x = Line1[4].x = Line1[1].x - edge;
1048 Line2[0].x = Line2[5].x = Line1[0].x;
1049 Line2[3].x = Line2[4].x = Line1[1].x;
1050 Line2[1].x = Line2[2].x = Line1[0].x + edge;
1051 Line2[0].y = Line2[1].y = Line1[0].y;
1052 Line2[4].y = Line2[5].y = Line1[2].y;
1053 Line2[2].y = Line2[3].y = Line1[2].y - edge;
1054 Line1N = 6;
1055 Line2N = 6;
1056 break;
1058 case DFCS_CAPTIONRESTORE:
1059 /* FIXME: this one looks bad at small sizes < 15x15 :( */
1060 edge = 47*SmallDiam/750;
1061 move = 420*SmallDiam/750;
1062 Line1[0].x = Line1[9].x = myr.left + 198*SmallDiam/750+2;
1063 Line1[0].y = Line1[1].y = myr.top + 169*SmallDiam/750+1;
1064 Line1[6].y = Line1[7].y = Line1[0].y + 93*SmallDiam/750;
1065 Line1[7].x = Line1[8].x = Line1[0].x + edge;
1066 Line1[1].x = Line1[2].x = Line1[0].x + move;
1067 Line1[5].x = Line1[6].x = Line1[1].x - edge;
1068 Line1[9].y = Line1[8].y = Line1[0].y + 187*SmallDiam/750;
1069 Line1[2].y = Line1[3].y = Line1[0].y + 327*SmallDiam/750;
1070 Line1[4].y = Line1[5].y = Line1[2].y - edge;
1071 Line1[3].x = Line1[4].x = Line1[2].x - 140*SmallDiam/750;
1073 Line2[1].x = Line2[2].x = Line1[3].x;
1074 Line2[7].x = Line2[8].x = Line2[1].x - edge;
1075 Line2[0].x = Line2[9].x = Line2[3].x = Line2[4].x = Line2[1].x - move;
1076 Line2[5].x = Line2[6].x = Line2[0].x + edge;
1077 Line2[0].y = Line2[1].y = Line1[9].y;
1078 Line2[4].y = Line2[5].y = Line2[8].y = Line2[9].y = Line2[0].y + 93*SmallDiam/750;
1079 Line2[2].y = Line2[3].y = Line2[0].y + 327*SmallDiam/750;
1080 Line2[6].y = Line2[7].y = Line2[2].y - edge;
1081 Line1N = 10;
1082 Line2N = 10;
1083 break;
1085 default:
1086 WARN("Invalid caption; flags=0x%04x\n", uFlags);
1087 return FALSE;
1090 /* Here the drawing takes place */
1091 if(uFlags & DFCS_INACTIVE)
1093 /* If we have an inactive button, then you see a shadow */
1094 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
1095 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(COLOR_BTNHIGHLIGHT));
1096 Polygon(dc, Line1, Line1N);
1097 if(Line2N > 0)
1098 Polygon(dc, Line2, Line2N);
1099 SelectObject(dc, hpsave);
1100 SelectObject(dc, hbsave);
1103 /* Correct for the shadow shift */
1104 if (!(uFlags & DFCS_PUSHED))
1106 for(i = 0; i < Line1N; i++)
1108 Line1[i].x--;
1109 Line1[i].y--;
1111 for(i = 0; i < Line2N; i++)
1113 Line2[i].x--;
1114 Line2[i].y--;
1118 /* Make the final picture */
1119 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(colorIdx));
1120 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(colorIdx));
1122 Polygon(dc, Line1, Line1N);
1123 if(Line2N > 0)
1124 Polygon(dc, Line2, Line2N);
1125 SelectObject(dc, hpsave);
1126 SelectObject(dc, hbsave);
1128 return TRUE;
1132 /************************************************************************
1133 * UITOOLS_DrawFrameScroll
1135 * Draw a scroll-bar control coming from DrawFrameControl()
1137 static BOOL UITOOLS95_DrawFrameScroll(HDC dc, LPRECT r, UINT uFlags)
1139 POINT Line[4];
1140 RECT myr;
1141 int SmallDiam = UITOOLS_MakeSquareRect(r, &myr) - 2;
1142 int i;
1143 HBRUSH hbsave, hb, hb2;
1144 HPEN hpsave, hp, hp2;
1145 int tri = 290*SmallDiam/1000 - 1;
1146 int d46, d93;
1149 * This fixes a problem with really tiny "scroll" buttons. In particular
1150 * with the updown control.
1151 * Making sure that the arrow is as least 3 pixels wide (or high).
1153 if (tri == 0)
1154 tri = 1;
1156 switch(uFlags & 0xff)
1158 case DFCS_SCROLLCOMBOBOX:
1159 case DFCS_SCROLLDOWN:
1160 Line[2].x = myr.left + 470*SmallDiam/1000 + 2;
1161 Line[2].y = myr.top + 687*SmallDiam/1000 + 1;
1162 Line[0].x = Line[2].x - tri;
1163 Line[1].x = Line[2].x + tri;
1164 Line[0].y = Line[1].y = Line[2].y - tri;
1165 break;
1167 case DFCS_SCROLLUP:
1168 Line[2].x = myr.left + 470*SmallDiam/1000 + 2;
1169 Line[2].y = myr.bottom - (687*SmallDiam/1000 + 1);
1170 Line[0].x = Line[2].x - tri;
1171 Line[1].x = Line[2].x + tri;
1172 Line[0].y = Line[1].y = Line[2].y + tri;
1173 break;
1175 case DFCS_SCROLLLEFT:
1176 Line[2].x = myr.right - (687*SmallDiam/1000 + 1);
1177 Line[2].y = myr.top + 470*SmallDiam/1000 + 2;
1178 Line[0].y = Line[2].y - tri;
1179 Line[1].y = Line[2].y + tri;
1180 Line[0].x = Line[1].x = Line[2].x + tri;
1181 break;
1183 case DFCS_SCROLLRIGHT:
1184 Line[2].x = myr.left + 687*SmallDiam/1000 + 1;
1185 Line[2].y = myr.top + 470*SmallDiam/1000 + 2;
1186 Line[0].y = Line[2].y - tri;
1187 Line[1].y = Line[2].y + tri;
1188 Line[0].x = Line[1].x = Line[2].x - tri;
1189 break;
1191 case DFCS_SCROLLSIZEGRIP:
1192 /* This one breaks the flow... */
1193 UITOOLS95_DrawRectEdge(dc, r, EDGE_BUMP, BF_MIDDLE | ((uFlags&(DFCS_MONO|DFCS_FLAT)) ? BF_MONO : 0));
1194 hpsave = (HPEN)SelectObject(dc, GetStockObject(NULL_PEN));
1195 hbsave = (HBRUSH)SelectObject(dc, GetStockObject(NULL_BRUSH));
1196 if(uFlags & (DFCS_MONO|DFCS_FLAT))
1198 hp = hp2 = SYSCOLOR_GetPen(COLOR_WINDOWFRAME);
1199 hb = hb2 = GetSysColorBrush(COLOR_WINDOWFRAME);
1201 else
1203 hp = SYSCOLOR_GetPen(COLOR_BTNHIGHLIGHT);
1204 hp2 = SYSCOLOR_GetPen(COLOR_BTNSHADOW);
1205 hb = GetSysColorBrush(COLOR_BTNHIGHLIGHT);
1206 hb2 = GetSysColorBrush(COLOR_BTNSHADOW);
1208 Line[0].x = Line[1].x = r->right-1;
1209 Line[2].y = Line[3].y = r->bottom-1;
1210 d46 = 46*SmallDiam/750;
1211 d93 = 93*SmallDiam/750;
1213 i = 586*SmallDiam/750;
1214 Line[0].y = r->bottom - i - 1;
1215 Line[3].x = r->right - i - 1;
1216 Line[1].y = Line[0].y + d46;
1217 Line[2].x = Line[3].x + d46;
1218 SelectObject(dc, hb);
1219 SelectObject(dc, hp);
1220 Polygon(dc, Line, 4);
1222 Line[1].y++; Line[2].x++;
1223 Line[0].y = Line[1].y + d93;
1224 Line[3].x = Line[2].x + d93;
1225 SelectObject(dc, hb2);
1226 SelectObject(dc, hp2);
1227 Polygon(dc, Line, 4);
1229 i = 398*SmallDiam/750;
1230 Line[0].y = r->bottom - i - 1;
1231 Line[3].x = r->right - i - 1;
1232 Line[1].y = Line[0].y + d46;
1233 Line[2].x = Line[3].x + d46;
1234 SelectObject(dc, hb);
1235 SelectObject(dc, hp);
1236 Polygon(dc, Line, 4);
1238 Line[1].y++; Line[2].x++;
1239 Line[0].y = Line[1].y + d93;
1240 Line[3].x = Line[2].x + d93;
1241 SelectObject(dc, hb2);
1242 SelectObject(dc, hp2);
1243 Polygon(dc, Line, 4);
1245 i = 210*SmallDiam/750;
1246 Line[0].y = r->bottom - i - 1;
1247 Line[3].x = r->right - i - 1;
1248 Line[1].y = Line[0].y + d46;
1249 Line[2].x = Line[3].x + d46;
1250 SelectObject(dc, hb);
1251 SelectObject(dc, hp);
1252 Polygon(dc, Line, 4);
1254 Line[1].y++; Line[2].x++;
1255 Line[0].y = Line[1].y + d93;
1256 Line[3].x = Line[2].x + d93;
1257 SelectObject(dc, hb2);
1258 SelectObject(dc, hp2);
1259 Polygon(dc, Line, 4);
1261 SelectObject(dc, hpsave);
1262 SelectObject(dc, hbsave);
1263 return TRUE;
1265 default:
1266 WARN("Invalid scroll; flags=0x%04x\n", uFlags);
1267 return FALSE;
1270 /* Here do the real scroll-bar controls end up */
1271 if( ! (uFlags & (0xff00 & ~DFCS_ADJUSTRECT)) )
1272 /* UITOOLS95_DFC_ButtonPush always uses BF_SOFT which we don't */
1273 /* want for the normal scroll-arrow button. */
1274 UITOOLS95_DrawRectEdge( dc, r, EDGE_RAISED, (uFlags&DFCS_ADJUSTRECT) | BF_MIDDLE | BF_RECT);
1275 else
1276 UITOOLS95_DFC_ButtonPush(dc, r, (uFlags & 0xff00) );
1278 if(uFlags & DFCS_INACTIVE)
1280 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
1281 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(COLOR_BTNHIGHLIGHT));
1282 Polygon(dc, Line, 3);
1283 SelectObject(dc, hpsave);
1284 SelectObject(dc, hbsave);
1287 if( (uFlags & DFCS_INACTIVE) || !(uFlags & DFCS_PUSHED) )
1288 for(i = 0; i < 3; i++)
1290 Line[i].x--;
1291 Line[i].y--;
1294 i = uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_BTNTEXT;
1295 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i));
1296 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(i));
1297 Polygon(dc, Line, 3);
1298 SelectObject(dc, hpsave);
1299 SelectObject(dc, hbsave);
1301 return TRUE;
1304 /************************************************************************
1305 * UITOOLS_DrawFrameMenu
1307 * Draw a menu control coming from DrawFrameControl()
1309 static BOOL UITOOLS95_DrawFrameMenu(HDC dc, LPRECT r, UINT uFlags)
1311 POINT Points[6];
1312 RECT myr;
1313 int SmallDiam = UITOOLS_MakeSquareRect(r, &myr);
1314 int i;
1315 HBRUSH hbsave;
1316 HPEN hpsave;
1317 int xe, ye;
1318 int xc, yc;
1319 BOOL retval = TRUE;
1321 /* Using black and white seems to be utterly wrong, but win95 doesn't */
1322 /* use anything else. I think I tried all sys-colors to change things */
1323 /* without luck. It seems as if this behavior is inherited from the */
1324 /* win31 DFC() implementation... (you remember, B/W menus). */
1326 FillRect(dc, r, (HBRUSH)GetStockObject(WHITE_BRUSH));
1328 hbsave = (HBRUSH)SelectObject(dc, GetStockObject(BLACK_BRUSH));
1329 hpsave = (HPEN)SelectObject(dc, GetStockObject(BLACK_PEN));
1331 switch(uFlags & 0xff)
1333 case DFCS_MENUARROW:
1334 i = 187*SmallDiam/750;
1335 Points[2].x = myr.left + 468*SmallDiam/750;
1336 Points[2].y = myr.top + 352*SmallDiam/750+1;
1337 Points[0].y = Points[2].y - i;
1338 Points[1].y = Points[2].y + i;
1339 Points[0].x = Points[1].x = Points[2].x - i;
1340 Polygon(dc, Points, 3);
1341 break;
1343 case DFCS_MENUBULLET:
1344 xe = myr.left;
1345 ye = myr.top + SmallDiam - SmallDiam/2;
1346 xc = myr.left + SmallDiam - SmallDiam/2;
1347 yc = myr.top + SmallDiam - SmallDiam/2;
1348 i = 234*SmallDiam/750;
1349 i = i < 1 ? 1 : i;
1350 myr.left = xc - i+i/2;
1351 myr.right = xc + i/2;
1352 myr.top = yc - i+i/2;
1353 myr.bottom = yc + i/2;
1354 Pie(dc, myr.left, myr.top, myr.right, myr.bottom, xe, ye, xe, ye);
1355 break;
1357 case DFCS_MENUCHECK:
1358 Points[0].x = myr.left + 253*SmallDiam/1000;
1359 Points[0].y = myr.top + 445*SmallDiam/1000;
1360 Points[1].x = myr.left + 409*SmallDiam/1000;
1361 Points[1].y = Points[0].y + (Points[1].x-Points[0].x);
1362 Points[2].x = myr.left + 690*SmallDiam/1000;
1363 Points[2].y = Points[1].y - (Points[2].x-Points[1].x);
1364 Points[3].x = Points[2].x;
1365 Points[3].y = Points[2].y + 3*SmallDiam/16;
1366 Points[4].x = Points[1].x;
1367 Points[4].y = Points[1].y + 3*SmallDiam/16;
1368 Points[5].x = Points[0].x;
1369 Points[5].y = Points[0].y + 3*SmallDiam/16;
1370 Polygon(dc, Points, 6);
1371 break;
1373 default:
1374 WARN("Invalid menu; flags=0x%04x\n", uFlags);
1375 retval = FALSE;
1376 break;
1379 SelectObject(dc, hpsave);
1380 SelectObject(dc, hbsave);
1381 return retval;
1385 /**********************************************************************
1386 * DrawFrameControl (USER.656)
1388 BOOL16 WINAPI DrawFrameControl16( HDC16 hdc, LPRECT16 rc, UINT16 uType,
1389 UINT16 uState )
1391 RECT rect32;
1392 BOOL ret;
1394 CONV_RECT16TO32( rc, &rect32 );
1395 ret = DrawFrameControl( hdc, &rect32, uType, uState );
1396 CONV_RECT32TO16( &rect32, rc );
1397 return ret;
1401 /**********************************************************************
1402 * DrawFrameControl (USER32.@)
1404 BOOL WINAPI DrawFrameControl( HDC hdc, LPRECT rc, UINT uType,
1405 UINT uState )
1407 /* Win95 doesn't support drawing in other mapping modes */
1408 if(GetMapMode(hdc) != MM_TEXT)
1409 return FALSE;
1411 switch(uType)
1413 case DFC_BUTTON:
1414 return UITOOLS95_DrawFrameButton(hdc, rc, uState);
1415 case DFC_CAPTION:
1416 return UITOOLS95_DrawFrameCaption(hdc, rc, uState);
1417 case DFC_MENU:
1418 return UITOOLS95_DrawFrameMenu(hdc, rc, uState);
1419 /*case DFC_POPUPMENU:
1420 FIXME("DFC_POPUPMENU: not implemented\n");
1421 break;*/
1422 case DFC_SCROLL:
1423 return UITOOLS95_DrawFrameScroll(hdc, rc, uState);
1424 default:
1425 WARN("(%x,%p,%d,%x), bad type!\n",
1426 hdc,rc,uType,uState );
1428 return FALSE;