2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(wine_d3d
);
31 void (*wine_tsx11_lock_ptr
)(void) = NULL
;
32 void (*wine_tsx11_unlock_ptr
)(void) = NULL
;
35 wined3d_settings_t wined3d_settings
=
37 VS_HW
, /* Hardware by default */
38 PS_NONE
, /* Disabled by default */
39 VBO_HW
, /* Hardware by default */
40 FALSE
, /* Use of GLSL disabled by default */
41 RTL_AUTO
/* Automatically determine best locking method */
44 WineD3DGlobalStatistics
*wineD3DGlobalStatistics
= NULL
;
45 CRITICAL_SECTION resourceStoreCriticalSection
;
47 long globalChangeGlRam(long glram
){
48 /* FIXME: replace this function with object tracking */
51 EnterCriticalSection(&resourceStoreCriticalSection
); /* this is overkill really, but I suppose it should be thread safe */
52 wineD3DGlobalStatistics
->glsurfaceram
+= glram
;
53 TRACE("Adjusted gl ram by %ld to %d\n", glram
, wineD3DGlobalStatistics
->glsurfaceram
);
54 result
= wineD3DGlobalStatistics
->glsurfaceram
;
55 LeaveCriticalSection(&resourceStoreCriticalSection
);
60 IWineD3D
* WINAPI
WineDirect3DCreate(UINT SDKVersion
, UINT dxVersion
, IUnknown
*parent
) {
61 IWineD3DImpl
* object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IWineD3DImpl
));
62 object
->lpVtbl
= &IWineD3D_Vtbl
;
63 object
->dxVersion
= dxVersion
;
65 object
->parent
= parent
;
67 /* TODO: Move this off to device and possibly x11drv */
68 /* Create a critical section for a dll global data store */
69 InitializeCriticalSectionAndSpinCount(&resourceStoreCriticalSection
, 0x80000400);
71 /*Create a structure for storing global data in*/
72 if(wineD3DGlobalStatistics
== NULL
){
73 TRACE("Createing global statistics store\n");
74 wineD3DGlobalStatistics
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wineD3DGlobalStatistics
));
79 TRACE("Created WineD3D object @ %p for d3d%d support\n", object
, dxVersion
);
81 return (IWineD3D
*)object
;
84 inline static DWORD
get_config_key(HKEY defkey
, HKEY appkey
, const char* name
, char* buffer
, DWORD size
)
86 if (0 != appkey
&& !RegQueryValueExA( appkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
87 if (0 != defkey
&& !RegQueryValueExA( defkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
88 return ERROR_FILE_NOT_FOUND
;
91 /* At process attach */
92 BOOL WINAPI
DllMain(HINSTANCE hInstDLL
, DWORD fdwReason
, LPVOID lpv
)
94 TRACE("WineD3D DLLMain Reason=%ld\n", fdwReason
);
95 if (fdwReason
== DLL_PROCESS_ATTACH
)
98 char buffer
[MAX_PATH
+10];
99 DWORD size
= sizeof(buffer
);
103 wined3d_settings
.emulated_textureram
= 64*1024*1024;
105 DisableThreadLibraryCalls(hInstDLL
);
107 mod
= GetModuleHandleA( "winex11.drv" );
110 wine_tsx11_lock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_lock" );
111 wine_tsx11_unlock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_unlock" );
113 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
114 if ( RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\Direct3D", &hkey
) ) hkey
= 0;
116 len
= GetModuleFileNameA( 0, buffer
, MAX_PATH
);
117 if (len
&& len
< MAX_PATH
)
120 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
121 if (!RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\AppDefaults", &tmpkey
))
123 char *p
, *appname
= buffer
;
124 if ((p
= strrchr( appname
, '/' ))) appname
= p
+ 1;
125 if ((p
= strrchr( appname
, '\\' ))) appname
= p
+ 1;
126 strcat( appname
, "\\Direct3D" );
127 TRACE("appname = [%s]\n", appname
);
128 if (RegOpenKeyA( tmpkey
, appname
, &appkey
)) appkey
= 0;
129 RegCloseKey( tmpkey
);
133 if ( 0 != hkey
|| 0 != appkey
)
135 if ( !get_config_key( hkey
, appkey
, "VertexShaderMode", buffer
, size
) )
137 if (!strcmp(buffer
,"none"))
139 TRACE("Disable vertex shaders\n");
140 wined3d_settings
.vs_mode
= VS_NONE
;
142 else if (!strcmp(buffer
,"emulation"))
144 TRACE("Force SW vertex shaders\n");
145 wined3d_settings
.vs_mode
= VS_SW
;
148 if ( !get_config_key( hkey
, appkey
, "PixelShaderMode", buffer
, size
) )
150 if (!strcmp(buffer
,"enabled"))
152 TRACE("Allow pixel shaders\n");
153 wined3d_settings
.ps_mode
= PS_HW
;
155 if (!strcmp(buffer
,"disabled"))
157 TRACE("Disable pixel shaders\n");
158 wined3d_settings
.ps_mode
= PS_NONE
;
161 if ( !get_config_key( hkey
, appkey
, "VertexBufferMode", buffer
, size
) )
163 if (!strcmp(buffer
,"none"))
165 TRACE("Disable Vertex Buffer Hardware support\n");
166 wined3d_settings
.vbo_mode
= VBO_NONE
;
168 else if (!strcmp(buffer
,"hardware"))
170 TRACE("Allow Vertex Buffer Hardware support\n");
171 wined3d_settings
.vbo_mode
= VBO_HW
;
174 if ( !get_config_key( hkey
, appkey
, "UseGLSL", buffer
, size
) )
176 if (!strcmp(buffer
,"enabled"))
178 TRACE("Use of GL Shading Language enabled for systems that support it\n");
179 wined3d_settings
.glslRequested
= TRUE
;
183 TRACE("Use of GL Shading Language disabled\n");
186 if ( !get_config_key( hkey
, appkey
, "Nonpower2Mode", buffer
, size
) )
188 if (!strcmp(buffer
,"none"))
190 TRACE("Using default non-power2 textures\n");
191 wined3d_settings
.nonpower2_mode
= NP2_NONE
;
194 else if (!strcmp(buffer
,"repack"))
196 TRACE("Repacking non-power2 textures\n");
197 wined3d_settings
.nonpower2_mode
= NP2_REPACK
;
199 /* There will be a couple of other choices for nonpow2, they are: TextureRecrangle and OpenGL 2 */
201 if ( !get_config_key( hkey
, appkey
, "RenderTargetLockMode", buffer
, size
) )
203 if (!strcmp(buffer
,"disabled"))
205 TRACE("Disabling render target locking\n");
206 wined3d_settings
.rendertargetlock_mode
= RTL_DISABLE
;
208 else if (!strcmp(buffer
,"readdraw"))
210 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
211 wined3d_settings
.rendertargetlock_mode
= RTL_READDRAW
;
213 else if (!strcmp(buffer
,"readtex"))
215 TRACE("Using glReadPixels for render target reading and textures for writing\n");
216 wined3d_settings
.rendertargetlock_mode
= RTL_READTEX
;
218 else if (!strcmp(buffer
,"texdraw"))
220 TRACE("Using textures for render target reading and glDrawPixels for writing\n");
221 wined3d_settings
.rendertargetlock_mode
= RTL_TEXDRAW
;
223 else if (!strcmp(buffer
,"textex"))
225 TRACE("Reading render targets via textures and writing via textures\n");
226 wined3d_settings
.rendertargetlock_mode
= RTL_TEXTEX
;
229 if ( !get_config_key( hkey
, appkey
, "VideoMemorySize", buffer
, size
) )
231 int TmpVideoMemorySize
= atoi(buffer
);
232 if(TmpVideoMemorySize
> 0)
234 wined3d_settings
.emulated_textureram
= TmpVideoMemorySize
*1024*1024;
235 TRACE("Use %iMB = %d byte for emulated_textureram\n",
237 wined3d_settings
.emulated_textureram
);
240 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize
);
243 if (wined3d_settings
.vs_mode
== VS_HW
)
244 TRACE("Allow HW vertex shaders\n");
245 if (wined3d_settings
.ps_mode
== PS_NONE
)
246 TRACE("Disable pixel shaders\n");
247 if (wined3d_settings
.vbo_mode
== VBO_NONE
)
248 TRACE("Disable Vertex Buffer Hardware support\n");
249 if (wined3d_settings
.glslRequested
)
250 TRACE("If supported by your system, GL Shading Language will be used\n");
251 if (wined3d_settings
.nonpower2_mode
== NP2_REPACK
)
252 TRACE("Repacking non-power2 textures\n");
254 if (appkey
) RegCloseKey( appkey
);
255 if (hkey
) RegCloseKey( hkey
);