Update the address of the Free Software Foundation.
[wine/testsucceed.git] / dlls / d3d8 / tests / device.c
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1 /*
2 * Copyright (C) 2006 Vitaliy Margolen
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #define COBJMACROS
20 #include <d3d8.h>
21 #include <dxerr8.h>
22 #include "wine/test.h"
24 static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT);
26 static int get_refcount(IUnknown *object)
28 IUnknown_AddRef( object );
29 return IUnknown_Release( object );
32 #define CHECK_CALL(r,c,d,rc) \
33 if (SUCCEEDED(r)) {\
34 int tmp1 = get_refcount( (IUnknown *)d ); \
35 ok(rc == tmp1, "Invalid refcount. Expected %d got %d\n", rc, tmp1); \
36 } else {\
37 trace("%s failed: %s\n", c, DXGetErrorString8(r)); \
40 void test_refcount(void)
42 HRESULT hr;
43 HWND hwnd = NULL;
44 IDirect3D8 *pD3d = NULL;
45 IDirect3DDevice8 *pDevice = NULL;
46 IDirect3DVertexBuffer8 *pVertexBuffer = NULL;
47 IDirect3DIndexBuffer8 *pIndexBuffer = NULL;
48 DWORD dVertexShader = -1;
49 DWORD dPixelShader = -1;
50 IDirect3DCubeTexture8 *pCubeTexture = NULL;
51 IDirect3DTexture8 *pTexture = NULL;
52 IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
53 IDirect3DSurface8 *pStencilSurface = NULL;
54 IDirect3DSurface8 *pImageSurface = NULL;
55 IDirect3DSurface8 *pRenderTarget = NULL;
56 IDirect3DSurface8 *pTextureLevel = NULL;
57 DWORD dStateBlock = -1;
58 IDirect3DSwapChain8 *pSwapChain = NULL;
60 D3DPRESENT_PARAMETERS d3dpp;
61 D3DDISPLAYMODE d3ddm;
62 int refcount, tmp;
64 DWORD decl[] =
66 D3DVSD_STREAM(0),
67 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
68 D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */
69 D3DVSD_END()
71 static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
72 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
73 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
74 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
75 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
76 0x0000FFFF}; /* END */
77 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
78 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
79 0x00000042, 0xB00F0000, /* tex t0 */
80 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
81 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
82 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
83 0x0000FFFF}; /* END */
86 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
87 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
88 hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
89 ok(hwnd != NULL, "Failed to create window\n");
90 if (!pD3d || !hwnd) goto cleanup;
92 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
93 ZeroMemory( &d3dpp, sizeof(d3dpp) );
94 d3dpp.Windowed = TRUE;
95 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
96 d3dpp.BackBufferFormat = d3ddm.Format;
98 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
99 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
100 ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
101 if (FAILED(hr)) goto cleanup;
104 /* Buffers */
105 refcount = get_refcount( (IUnknown *)pDevice );
106 hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer );
107 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, refcount+1 );
108 refcount = get_refcount( (IUnknown *)pDevice );
109 hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer );
110 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, refcount+1 );
111 /* Shaders */
112 refcount = get_refcount( (IUnknown *)pDevice );
113 hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 );
114 CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount );
115 refcount = get_refcount( (IUnknown *)pDevice );
116 hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader );
117 CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount );
118 /* Textures */
119 refcount = get_refcount( (IUnknown *)pDevice );
120 hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture );
121 CHECK_CALL( hr, "CreateTexture", pDevice, refcount+1 );
122 if (pTexture)
124 tmp = get_refcount( (IUnknown *)pTexture );
125 /* This should not increment device refcount */
126 hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
127 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount+1 );
128 /* But should increment texture's refcount */
129 CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 );
131 refcount = get_refcount( (IUnknown *)pDevice );
132 hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture );
133 CHECK_CALL( hr, "CreateCubeTexture", pDevice, refcount+1 );
134 refcount = get_refcount( (IUnknown *)pDevice );
135 hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture );
136 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, refcount+1 );
137 /* Surfaces */
138 refcount = get_refcount( (IUnknown *)pDevice );
139 hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &pStencilSurface );
140 todo_wine {CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, refcount+1 );}
141 refcount = get_refcount( (IUnknown *)pDevice );
142 hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface );
143 todo_wine {CHECK_CALL( hr, "CreateImageSurface", pDevice, refcount+1 );}
144 refcount = get_refcount( (IUnknown *)pDevice );
145 hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget );
146 todo_wine {CHECK_CALL( hr, "CreateRenderTarget", pDevice, refcount+1 );}
147 /* Misc */
148 refcount = get_refcount( (IUnknown *)pDevice );
149 hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock );
150 CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount );
151 refcount = get_refcount( (IUnknown *)pDevice );
152 hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
153 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, refcount+1 );
155 cleanup:
156 if (pDevice) IUnknown_Release( pDevice );
158 /* Buffers */
159 if (pVertexBuffer) IUnknown_Release( pVertexBuffer );
160 if (pIndexBuffer) IUnknown_Release( pIndexBuffer );
161 /* Shaders */
162 if (dVertexShader != -1) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader );
163 if (dPixelShader != -1) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader );
164 /* Textures */
165 if (pTexture) IUnknown_Release( pTexture );
166 if (pTextureLevel) IUnknown_Release( pTextureLevel );
167 if (pCubeTexture) IUnknown_Release( pCubeTexture );
168 if (pVolumeTexture) IUnknown_Release( pVolumeTexture );
169 /* Surfaces */
170 if (pStencilSurface) IUnknown_Release( pStencilSurface );
171 if (pImageSurface) IUnknown_Release( pImageSurface );
172 if (pRenderTarget) IUnknown_Release( pRenderTarget );
173 /* Misc */
174 if (dStateBlock != -1) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock );
175 /* Avoid crash for now.
176 if (pSwapChain) IUnknown_Release( pSwapChain );
179 if (pD3d) IUnknown_Release( pD3d );
181 DestroyWindow( hwnd );
184 START_TEST(device)
186 HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
188 pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" );
189 if (pDirect3DCreate8)
191 test_refcount();