wined3d: Support more than one back buffer.
[wine/testsucceed.git] / dlls / d3d9 / tests / device.c
bloba01b2b5e076284c115ac3ebcf9927ca4f7a04fe1
1 /*
2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Stefan Dösinger(For CodeWeavers)
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #define COBJMACROS
21 #include <d3d9.h>
22 #include <dxerr9.h>
23 #include "wine/test.h"
25 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
27 static int get_refcount(IUnknown *object)
29 IUnknown_AddRef( object );
30 return IUnknown_Release( object );
33 #define CHECK_CALL(r,c,d,rc) \
34 if (SUCCEEDED(r)) {\
35 int tmp1 = get_refcount( (IUnknown *)d ); \
36 int rc_new = rc; \
37 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
38 } else {\
39 trace("%s failed: %s\n", c, DXGetErrorString9(r)); \
41 #define CHECK_RELEASE(obj,d,rc) \
42 if (obj) { \
43 int tmp1, rc_new = rc; \
44 IUnknown_Release( obj ); \
45 tmp1 = get_refcount( (IUnknown *)d ); \
46 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
49 static void check_mipmap_levels(
50 IDirect3DDevice9* device,
51 int width, int height, int count)
54 IDirect3DBaseTexture9* texture = NULL;
55 HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0,
56 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
58 if (SUCCEEDED(hr)) {
59 DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
60 ok(levels == count, "Invalid level count. Expected %d got %lu\n", count, levels);
61 } else
62 trace("CreateTexture failed: %s\n", DXGetErrorString9(hr));
64 if (texture) IUnknown_Release( texture );
67 static void test_mipmap_levels(void)
70 HRESULT hr;
71 HWND hwnd = NULL;
73 IDirect3D9 *pD3d = NULL;
74 IDirect3DDevice9 *pDevice = NULL;
75 D3DPRESENT_PARAMETERS d3dpp;
76 D3DDISPLAYMODE d3ddm;
78 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
79 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
80 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
81 ok(hwnd != NULL, "Failed to create window\n");
82 if (!pD3d || !hwnd) goto cleanup;
84 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
85 ZeroMemory( &d3dpp, sizeof(d3dpp) );
86 d3dpp.Windowed = TRUE;
87 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
88 d3dpp.BackBufferFormat = d3ddm.Format;
90 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
91 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
92 ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
93 if (FAILED(hr)) goto cleanup;
95 check_mipmap_levels(pDevice, 32, 32, 6);
96 check_mipmap_levels(pDevice, 256, 1, 9);
97 check_mipmap_levels(pDevice, 1, 256, 9);
98 check_mipmap_levels(pDevice, 1, 1, 1);
100 cleanup:
101 if (pD3d) IUnknown_Release( pD3d );
102 if (pDevice) IUnknown_Release( pDevice );
103 DestroyWindow( hwnd );
106 static void test_swapchain(void)
108 HRESULT hr;
109 HWND hwnd = NULL;
110 IDirect3D9 *pD3d = NULL;
111 IDirect3DDevice9 *pDevice = NULL;
112 IDirect3DSwapChain9 *swapchain0 = NULL;
113 IDirect3DSwapChain9 *swapchain1 = NULL;
114 IDirect3DSwapChain9 *swapchain2 = NULL;
115 IDirect3DSwapChain9 *swapchain3 = NULL;
116 IDirect3DSwapChain9 *swapchainX = NULL;
117 IDirect3DSurface9 *backbuffer = NULL;
118 D3DPRESENT_PARAMETERS d3dpp;
119 D3DDISPLAYMODE d3ddm;
121 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
122 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
123 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
124 ok(hwnd != NULL, "Failed to create window\n");
125 if (!pD3d || !hwnd) goto cleanup;
127 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
128 ZeroMemory( &d3dpp, sizeof(d3dpp) );
129 d3dpp.Windowed = TRUE;
130 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
131 d3dpp.BackBufferFormat = d3ddm.Format;
132 d3dpp.BackBufferCount = 0;
134 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
135 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
136 ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
137 if (FAILED(hr)) goto cleanup;
139 /* Check if the back buffer count was modified */
140 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
142 /* Get the implicit swapchain */
143 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
144 ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%s)\n", DXGetErrorString9(hr));
145 if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
147 /* Check if there is a back buffer */
148 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
149 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
150 ok(backbuffer != NULL, "The back buffer is NULL\n");
151 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
153 /* Try to get a nonexistant swapchain */
154 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
155 ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an non-existant swapchain returned (%s)\n", DXGetErrorString9(hr));
156 ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
157 if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
159 /* Create a bunch of swapchains */
160 d3dpp.BackBufferCount = 0;
161 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
162 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
163 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
165 d3dpp.BackBufferCount = 1;
166 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
167 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
169 d3dpp.BackBufferCount = 2;
170 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
171 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
172 if(SUCCEEDED(hr)) {
173 /* Swapchain 3, created with backbuffercount 2 */
174 backbuffer = (void *) 0xdeadbeef;
175 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
176 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString9(hr));
177 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
178 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
180 backbuffer = (void *) 0xdeadbeef;
181 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
182 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString9(hr));
183 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
184 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
186 backbuffer = (void *) 0xdeadbeef;
187 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
188 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString9(hr));
189 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
190 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
192 backbuffer = (void *) 0xdeadbeef;
193 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
194 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
195 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
196 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
199 /* Check the back buffers of the swapchains */
200 /* Swapchain 1, created with backbuffercount 0 */
201 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
202 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
203 ok(backbuffer != NULL, "The back buffer is NULL (%s)\n", DXGetErrorString9(hr));
204 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
206 backbuffer = (void *) 0xdeadbeef;
207 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
208 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
209 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
210 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
212 /* Swapchain 2 - created with backbuffercount 1 */
213 backbuffer = (void *) 0xdeadbeef;
214 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
215 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
216 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
217 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
219 backbuffer = (void *) 0xdeadbeef;
220 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
221 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString9(hr));
222 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
223 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
225 backbuffer = (void *) 0xdeadbeef;
226 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
227 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
228 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
229 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
231 /* Try getSwapChain on a manually created swapchain
232 * it should fail, apparently GetSwapChain only returns implicit swapchains
234 swapchainX = (void *) 0xdeadbeef;
235 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
236 ok(hr == D3DERR_INVALIDCALL, "Failed to get the secound swapchain (%s)\n", DXGetErrorString9(hr));
237 ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
238 if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
240 cleanup:
241 if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
242 if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
243 if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
244 if(pDevice) IDirect3DDevice9_Release(pDevice);
245 if(pD3d) IDirect3DDevice9_Release(pD3d);
246 DestroyWindow( hwnd );
249 static void test_refcount(void)
251 HRESULT hr;
252 HWND hwnd = NULL;
253 IDirect3D9 *pD3d = NULL;
254 IDirect3DDevice9 *pDevice = NULL;
255 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
256 IDirect3DIndexBuffer9 *pIndexBuffer = NULL;
257 IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
258 IDirect3DVertexShader9 *pVertexShader = NULL;
259 IDirect3DPixelShader9 *pPixelShader = NULL;
260 IDirect3DCubeTexture9 *pCubeTexture = NULL;
261 IDirect3DTexture9 *pTexture = NULL;
262 IDirect3DVolumeTexture9 *pVolumeTexture = NULL;
263 IDirect3DSurface9 *pStencilSurface = NULL;
264 IDirect3DSurface9 *pOffscreenSurface = NULL;
265 IDirect3DSurface9 *pRenderTarget = NULL;
266 IDirect3DSurface9 *pTextureLevel = NULL;
267 IDirect3DStateBlock9 *pStateBlock = NULL;
268 IDirect3DStateBlock9 *pStateBlock1 = NULL;
269 IDirect3DSwapChain9 *pSwapChain = NULL;
270 IDirect3DQuery9 *pQuery = NULL;
271 D3DPRESENT_PARAMETERS d3dpp;
272 D3DDISPLAYMODE d3ddm;
273 int refcount = 0, tmp;
275 D3DVERTEXELEMENT9 decl[] =
277 D3DDECL_END()
279 static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
280 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
281 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
282 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
283 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
284 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
285 0x0000FFFF}; /* END */
286 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
287 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
288 0x00000042, 0xB00F0000, /* tex t0 */
289 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
290 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
291 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
292 0x0000FFFF}; /* END */
295 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
296 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
297 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
298 ok(hwnd != NULL, "Failed to create window\n");
299 if (!pD3d || !hwnd) goto cleanup;
301 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
302 ZeroMemory( &d3dpp, sizeof(d3dpp) );
303 d3dpp.Windowed = TRUE;
304 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
305 d3dpp.BackBufferFormat = d3ddm.Format;
307 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
308 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
309 ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
310 if (FAILED(hr)) goto cleanup;
312 refcount = get_refcount( (IUnknown *)pDevice );
313 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
315 /* Buffers */
316 hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
317 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
318 hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
319 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
320 /* Shaders */
321 hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
322 CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
323 hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
324 CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
325 hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
326 CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
327 /* Textures */
328 hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
329 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
330 if (pTexture)
332 tmp = get_refcount( (IUnknown *)pTexture );
333 /* This should not increment device refcount */
334 hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
335 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
336 /* But should increment texture's refcount */
337 CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 );
339 hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
340 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
341 hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
342 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
343 /* Surfaces */
344 hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
345 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
346 hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
347 CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
348 hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget, NULL );
349 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
350 /* Misc */
351 hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
352 CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
353 hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
354 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
355 hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
356 CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
358 hr = IDirect3DDevice9_BeginStateBlock( pDevice );
359 CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
360 hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
361 CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
363 cleanup:
364 CHECK_RELEASE(pDevice, pDevice, --refcount);
366 /* Buffers */
367 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
368 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
369 /* Shaders */
370 CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount);
371 CHECK_RELEASE(pVertexShader, pDevice, --refcount);
372 CHECK_RELEASE(pPixelShader, pDevice, --refcount);
373 /* Textures */
374 /* pTextureLevel is holding a reference to the pTexture */
375 CHECK_RELEASE(pTexture, pDevice, refcount);
376 CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
377 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
378 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
379 /* Surfaces */
380 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
381 CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount);
382 CHECK_RELEASE(pRenderTarget, pDevice, --refcount);
383 /* Misc */
384 CHECK_RELEASE(pStateBlock, pDevice, --refcount);
385 CHECK_RELEASE(pSwapChain, pDevice, --refcount);
386 CHECK_RELEASE(pQuery, pDevice, --refcount);
387 /* This will destroy device - can not check the refcount here */
388 if (pStateBlock1) IUnknown_Release( pStateBlock1 );
390 if (pD3d) IUnknown_Release( pD3d );
392 DestroyWindow( hwnd );
395 START_TEST(device)
397 HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
399 pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
400 if (pDirect3DCreate9)
402 test_swapchain();
403 test_refcount();
404 test_mipmap_levels();