2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
31 #define NONAMELESSUNION
38 #include "wine/exception.h"
44 #include "ddraw_private.h"
45 #include "wine/debug.h"
47 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
49 static BOOL
IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
, const DDSURFACEDESC2
* provided
);
50 static HRESULT WINAPI
IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
51 static HRESULT WINAPI
IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
, IDirectDrawSurfaceImpl
**ppSurf
, UINT level
);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
58 { { 0x00010001, 0x00010001 } },
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 /*****************************************************************************
67 *****************************************************************************/
69 /*****************************************************************************
70 * IDirectDraw7::QueryInterface
72 * Queries different interfaces of the DirectDraw object. It can return
73 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
74 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
76 * The returned interface is AddRef()-ed before it's returned
78 * Rules for QueryInterface:
79 * http://msdn.microsoft.com/library/default.asp? \
80 * url=/library/en-us/com/html/6db17ed8-06e4-4bae-bc26-113176cc7e0e.asp
82 * Used for version 1, 2, 4 and 7
85 * refiid: Interface ID asked for
86 * obj: Used to return the interface pointer
89 * S_OK if an interface was found
90 * E_NOINTERFACE if the requested interface wasn't found
92 *****************************************************************************/
94 IDirectDrawImpl_QueryInterface(IDirectDraw7
*iface
,
98 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
100 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(refiid
), obj
);
102 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
106 return DDERR_INVALIDPARAMS
;
108 /* Check DirectDraw Interfaces */
109 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
110 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
112 *obj
= ICOM_INTERFACE(This
, IDirectDraw7
);
113 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
115 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
117 *obj
= ICOM_INTERFACE(This
, IDirectDraw4
);
118 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
120 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
122 *obj
= ICOM_INTERFACE(This
, IDirectDraw2
);
123 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
125 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
127 *obj
= ICOM_INTERFACE(This
, IDirectDraw
);
128 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
132 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
133 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
134 * who had this idea and why. The older interfaces can query and IDirect3D version
135 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
136 * and messy to implement with the common creation function, so it has been left out here.
138 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
139 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
140 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
141 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
143 /* Check the surface implementation */
144 if(This
->ImplType
== SURFACE_UNKNOWN
)
146 /* Apps may create the IDirect3D Interface before the primary surface.
147 * set the surface implementation */
148 This
->ImplType
= SURFACE_OPENGL
;
149 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This
);
151 else if(This
->ImplType
!= SURFACE_OPENGL
&& DefaultSurfaceType
== SURFACE_UNKNOWN
)
153 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This
);
154 ERR(" (%p) You may want to contact wine-devel for help\n", This
);
155 /* Should I assert(0) here??? */
157 else if(This
->ImplType
!= SURFACE_OPENGL
)
159 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
160 /* Do not abort here, only reject 3D Device creation */
163 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
165 This
->d3dversion
= 1;
166 *obj
= ICOM_INTERFACE(This
, IDirect3D
);
167 TRACE(" returning Direct3D interface at %p.\n", *obj
);
169 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
171 This
->d3dversion
= 2;
172 *obj
= ICOM_INTERFACE(This
, IDirect3D2
);
173 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
175 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
177 This
->d3dversion
= 3;
178 *obj
= ICOM_INTERFACE(This
, IDirect3D3
);
179 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
181 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
183 This
->d3dversion
= 7;
184 *obj
= ICOM_INTERFACE(This
, IDirect3D7
);
185 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
189 /* Unknown interface */
192 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
193 return E_NOINTERFACE
;
196 IUnknown_AddRef( (IUnknown
*) *obj
);
200 /*****************************************************************************
201 * IDirectDraw7::AddRef
203 * Increases the interfaces refcount, basically
205 * DDraw refcounting is a bit tricky. The different DirectDraw interface
206 * versions have individual refcounts, but the IDirect3D interfaces do not.
207 * All interfaces are from one object, that means calling QueryInterface on an
208 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
209 * IDirectDrawImpl object.
211 * That means all AddRef and Release implementations of IDirectDrawX work
212 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
213 * except of IDirect3D7 which thunks to IDirectDraw7
215 * Returns: The new refcount
217 *****************************************************************************/
219 IDirectDrawImpl_AddRef(IDirectDraw7
*iface
)
221 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
222 ULONG ref
= InterlockedIncrement(&This
->ref7
);
224 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This
, ref
-1);
226 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
231 /*****************************************************************************
232 * IDirectDrawImpl_Destroy
234 * Destroys a ddraw object if all refcounts are 0. This is to share code
235 * between the IDirectDrawX::Release functions
238 * This: DirectDraw object to destroy
240 *****************************************************************************/
242 IDirectDrawImpl_Destroy(IDirectDrawImpl
*This
)
244 /* Clear the cooplevel to restore window and display mode */
245 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This
, IDirectDraw7
),
249 /* Destroy the device window if we created one */
250 if(This
->devicewindow
!= 0)
252 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
253 DestroyWindow(This
->devicewindow
);
254 This
->devicewindow
= 0;
257 /* Unregister the window class */
258 UnregisterClassA(This
->classname
, 0);
260 remove_ddraw_object(This
);
262 /* Release the attached WineD3D stuff */
263 IWineD3DDevice_Release(This
->wineD3DDevice
);
264 IWineD3D_Release(This
->wineD3D
);
266 /* Now free the object */
267 HeapFree(GetProcessHeap(), 0, This
);
270 /*****************************************************************************
271 * IDirectDraw7::Release
273 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
275 * Returns: The new refcount
276 *****************************************************************************/
278 IDirectDrawImpl_Release(IDirectDraw7
*iface
)
280 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
281 ULONG ref
= InterlockedDecrement(&This
->ref7
);
283 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This
, ref
+1);
287 ULONG ifacecount
= InterlockedDecrement(&This
->numIfaces
);
288 if(ifacecount
== 0) IDirectDrawImpl_Destroy(This
);
294 /*****************************************************************************
295 * IDirectDraw methods
296 *****************************************************************************/
298 /*****************************************************************************
299 * IDirectDrawImpl_SetupExclusiveWindow
301 * Helper function that modifies a HWND's Style and ExStyle for proper
305 * This: Pointer to the DirectDraw implementation
306 * HWND: Window to setup
308 *****************************************************************************/
310 IDirectDrawImpl_SetupFullscreenWindow(IDirectDrawImpl
*This
,
314 /* Don't do anything if an original style is stored.
315 * That shouldn't happen
317 TRACE("(%p): Setting up window %p for exclusive mode\n", This
, window
);
318 if( (This
->style
!= 0) && (This
->exStyle
!= 0) )
320 ERR("(%p) Want to change the window parameters of HWND %p, but \
321 another style is stored for restauration afterwards\n", This
, window
);
324 /* Get the parameters and save them */
325 style
= GetWindowLongW(window
, GWL_STYLE
);
326 exStyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
328 This
->exStyle
= exStyle
;
330 /* Filter out window decorations */
331 style
&= ~WS_CAPTION
;
332 style
&= ~WS_THICKFRAME
;
333 exStyle
&= ~WS_EX_WINDOWEDGE
;
334 exStyle
&= ~WS_EX_CLIENTEDGE
;
336 /* Make sure the window is managed, otherwise we won't get keyboard input */
337 style
|= WS_POPUP
| WS_SYSMENU
;
339 TRACE("Old style was %08x,%08x, setting to %08x,%08x\n",
340 This
->style
, This
->exStyle
, style
, exStyle
);
342 SetWindowLongW(window
, GWL_STYLE
, style
);
343 SetWindowLongW(window
, GWL_EXSTYLE
, exStyle
);
345 /* Inform the window about the update.
346 * TODO: Should I move it to 0/0 too?
348 SetWindowPos(window
, 0 /* InsertAfter, ignored */,
349 0, 0, 0, 0, /* Pos, Size, ignored */
350 SWP_FRAMECHANGED
| SWP_NOSIZE
| SWP_NOMOVE
| SWP_NOZORDER
);
353 /*****************************************************************************
354 * IDirectDrawImpl_RestoreWindow
356 * Helper function that restores a windows' properties when taking it out
360 * This: Pointer to the DirectDraw implementation
361 * HWND: Window to setup
363 *****************************************************************************/
365 IDirectDrawImpl_RestoreWindow(IDirectDrawImpl
*This
,
368 if( (This
->style
== 0) && (This
->exStyle
== 0) )
370 /* This could be a DDSCL_NORMAL -> DDSCL_NORMAL
375 TRACE("(%p): Restoring window settings of window %p to %08x, %08x\n",
376 This
, window
, This
->style
, This
->exStyle
);
378 SetWindowLongW(window
, GWL_STYLE
, This
->style
);
379 SetWindowLongW(window
, GWL_EXSTYLE
, This
->exStyle
);
381 /* Delete the old values */
385 /* Inform the window about the update */
386 SetWindowPos(window
, 0 /* InsertAfter, ignored */,
387 0, 0, 0, 0, /* Pos, Size, ignored */
388 SWP_FRAMECHANGED
| SWP_NOMOVE
| SWP_NOSIZE
| SWP_NOZORDER
);
391 /*****************************************************************************
392 * IDirectDraw7::SetCooperativeLevel
394 * Sets the cooperative level for the DirectDraw object, and the window
395 * assigned to it. The cooperative level determines the general behavior
396 * of the DirectDraw application
398 * Warning: This is quite tricky, as it's not really documented which
399 * cooperative levels can be combined with each other. If a game fails
400 * after this function, try to check the cooperative levels passed on
401 * Windows, and if it returns something different.
403 * If you think that this function caused the failure because it writes a
404 * fixme, be sure to run again with a +ddraw trace.
406 * What is known about cooperative levels (See the ddraw modes test):
407 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
408 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
409 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
410 * DDSCL_FULLSCREEN can be activated
411 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
413 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
414 * DDSCL_SETFOCUSWINDOW (partially)
416 * Unhandled flags, which should be implemented
417 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
418 * expect any difference to a normal window for wine)
419 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
420 * rendering (Possible test case: Half-life)
422 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
424 * These seem not really imporant for wine
425 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX,
429 * DD_OK if the cooperative level was set successfully
430 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
431 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
432 * (Probably others too, have to investigate)
434 *****************************************************************************/
435 static HRESULT WINAPI
436 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7
*iface
,
440 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
444 FIXME("(%p)->(%p,%08x)\n",This
,hwnd
,cooplevel
);
445 DDRAW_dump_cooperativelevel(cooplevel
);
447 /* Get the old window */
448 hr
= IWineD3DDevice_GetHWND(This
->wineD3DDevice
, &window
);
451 ERR("IWineD3DDevice::GetHWND failed, hr = %08x\n", hr
);
455 /* Tests suggest that we need one of them: */
456 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
460 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
461 return DDERR_INVALIDPARAMS
;
464 /* Handle those levels first which set various hwnds */
465 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
467 /* This isn't compatible with a lot of flags */
468 if(cooplevel
& ( DDSCL_MULTITHREADED
|
473 DDSCL_SETDEVICEWINDOW
|
478 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
479 return DDERR_INVALIDPARAMS
;
481 else if( (This
->cooperative_level
& DDSCL_FULLSCREEN
) && window
)
483 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
484 return DDERR_HWNDALREADYSET
;
487 This
->focuswindow
= hwnd
;
488 /* Won't use the hwnd param for anything else */
491 /* Use the focus window for drawing too */
492 IWineD3DDevice_SetHWND(This
->wineD3DDevice
, This
->focuswindow
);
494 /* Destroy the device window, if we have one */
495 if(This
->devicewindow
)
497 DestroyWindow(This
->devicewindow
);
498 This
->devicewindow
= NULL
;
501 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
502 if(cooplevel
& DDSCL_NORMAL
)
504 /* Can't coexist with fullscreen or exclusive */
505 if(cooplevel
& (DDSCL_FULLSCREEN
| DDSCL_EXCLUSIVE
) )
507 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This
);
508 return DDERR_INVALIDPARAMS
;
511 /* Switching from fullscreen? */
512 if(This
->cooperative_level
& DDSCL_FULLSCREEN
)
514 /* Restore the display mode */
515 IDirectDraw7_RestoreDisplayMode(iface
);
518 IDirectDrawImpl_RestoreWindow(This
, window
);
520 This
->cooperative_level
&= ~DDSCL_FULLSCREEN
;
521 This
->cooperative_level
&= ~DDSCL_EXCLUSIVE
;
522 This
->cooperative_level
&= ~DDSCL_ALLOWMODEX
;
525 /* Don't override focus windows or private device windows */
527 !(This
->focuswindow
) &&
528 !(This
->devicewindow
) &&
531 IWineD3DDevice_SetHWND(This
->wineD3DDevice
, hwnd
);
534 IWineD3DDevice_SetFullscreen(This
->wineD3DDevice
,
537 else if(cooplevel
& DDSCL_FULLSCREEN
)
539 /* Needs DDSCL_EXCLUSIVE */
540 if(!(cooplevel
& DDSCL_EXCLUSIVE
) )
542 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This
);
543 return DDERR_INVALIDPARAMS
;
548 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
549 return DDERR_INVALIDPARAMS;
553 /* Switch from normal to full screen mode? */
554 if(This
->cooperative_level
& DDSCL_NORMAL
)
556 This
->cooperative_level
&= ~DDSCL_NORMAL
;
557 IWineD3DDevice_SetFullscreen(This
->wineD3DDevice
,
561 /* Don't override focus windows or private device windows */
563 !(This
->focuswindow
) &&
564 !(This
->devicewindow
) &&
567 /* On a window change, restore the old window and set the new one */
571 IDirectDrawImpl_RestoreWindow(This
, window
);
572 IDirectDrawImpl_SetupFullscreenWindow(This
, hwnd
);
574 IWineD3DDevice_SetHWND(This
->wineD3DDevice
, hwnd
);
577 else if(cooplevel
& DDSCL_EXCLUSIVE
)
579 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This
);
580 return DDERR_INVALIDPARAMS
;
583 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
585 /* Don't create a device window if a focus window is set */
586 if( !(This
->focuswindow
) )
588 HWND devicewindow
= CreateWindowExA(0, This
->classname
, "DDraw device window",
590 GetSystemMetrics(SM_CXSCREEN
),
591 GetSystemMetrics(SM_CYSCREEN
),
592 NULL
, NULL
, GetModuleHandleA(0), NULL
);
594 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
595 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
597 IWineD3DDevice_SetHWND(This
->wineD3DDevice
, devicewindow
);
598 This
->devicewindow
= devicewindow
;
602 /* Unhandled flags */
603 if(cooplevel
& DDSCL_ALLOWREBOOT
)
604 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
605 if(cooplevel
& DDSCL_ALLOWMODEX
)
606 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
607 if(cooplevel
& DDSCL_MULTITHREADED
)
608 FIXME("(%p) Unhandled flag DDSCL_MULTITHREADED, Uh Oh...\n", This
);
609 if(cooplevel
& DDSCL_FPUSETUP
)
610 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
611 if(cooplevel
& DDSCL_FPUPRESERVE
)
612 WARN("(%p) Unhandled flag DDSCL_FPUPRESERVE, harmless\n", This
);
614 /* Store the cooperative_level */
615 This
->cooperative_level
|= cooplevel
;
616 TRACE("SetCooperativeLevel retuning DD_OK\n");
620 /*****************************************************************************
621 * IDirectDraw7::SetDisplayMode
623 * Sets the display screen resolution, color depth and refresh frequency
624 * when in fullscreen mode (in theory).
625 * Possible return values listed in the SDK suggest that this method fails
626 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
627 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
628 * It seems to be valid to pass 0 for With and Height, this has to be tested
629 * It could mean that the current video mode should be left as-is. (But why
633 * Height, Width: Screen dimension
634 * BPP: Color depth in Bits per pixel
635 * Refreshrate: Screen refresh rate
641 *****************************************************************************/
642 static HRESULT WINAPI
643 IDirectDrawImpl_SetDisplayMode(IDirectDraw7
*iface
,
650 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
651 WINED3DDISPLAYMODE Mode
;
652 TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This
, Width
, Height
, BPP
, RefreshRate
, Flags
);
654 if( !Width
|| !Height
)
656 ERR("Width=%d, Height=%d, what to do?\n", Width
, Height
);
657 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
661 /* Check the exclusive mode
662 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
663 return DDERR_NOEXCLUSIVEMODE;
664 * This is WRONG. Don't know if the SDK is completely
665 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
666 * is returned, but Half-Life 1.1.1.1 (Steam version)
671 Mode
.Height
= Height
;
672 Mode
.RefreshRate
= RefreshRate
;
675 case 8: Mode
.Format
= WINED3DFMT_P8
; break;
676 case 15: Mode
.Format
= WINED3DFMT_X1R5G5B5
; break;
677 case 16: Mode
.Format
= WINED3DFMT_R5G6B5
; break;
678 case 24: Mode
.Format
= WINED3DFMT_R8G8B8
; break;
679 case 32: Mode
.Format
= WINED3DFMT_A8R8G8B8
; break;
682 /* TODO: The possible return values from msdn suggest that
683 * the screen mode can't be changed if a surface is locked
684 * or some drawing is in progress
687 /* TODO: Lose the primary surface */
688 return IWineD3DDevice_SetDisplayMode(This
->wineD3DDevice
,
689 0, /* First swapchain */
694 /*****************************************************************************
695 * IDirectDraw7::RestoreDisplayMode
697 * Restores the display mode to what it was at creation time. Basically.
699 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
700 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
701 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
702 * -> DD_1 is released. The screen should be left at 1024x768x32.
703 * -> DD_2 is released. The screen should be set to 1400x1050x32
704 * This case is unhandled right now, but Empire Earth does it this way.
705 * (But perhaps there is something in SetCooperativeLevel to prevent this)
707 * The msdn says that this method resets the display mode to what it was before
708 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
712 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
714 *****************************************************************************/
715 static HRESULT WINAPI
716 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7
*iface
)
718 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
719 TRACE("(%p)\n", This
);
721 return IDirectDraw7_SetDisplayMode(ICOM_INTERFACE(This
, IDirectDraw7
),
729 /*****************************************************************************
730 * IDirectDraw7::GetCaps
732 * Returns the drives capabilities
734 * Used for version 1, 2, 4 and 7
737 * DriverCaps: Structure to write the Hardware accelerated caps to
738 * HelCaps: Structure to write the emulation caps to
741 * This implementation returns DD_OK only
743 *****************************************************************************/
744 static HRESULT WINAPI
745 IDirectDrawImpl_GetCaps(IDirectDraw7
*iface
,
749 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
750 TRACE("(%p)->(%p,%p)\n", This
, DriverCaps
, HELCaps
);
752 /* One structure must be != NULL */
753 if( (!DriverCaps
) && (!HELCaps
) )
755 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This
);
756 return DDERR_INVALIDPARAMS
;
761 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &This
->caps
);
764 TRACE("Driver Caps :\n");
765 DDRAW_dump_DDCAPS(DriverCaps
);
771 DD_STRUCT_COPY_BYSIZE(HELCaps
, &This
->caps
);
774 TRACE("HEL Caps :\n");
775 DDRAW_dump_DDCAPS(HELCaps
);
782 /*****************************************************************************
783 * IDirectDraw7::Compact
785 * No idea what it does, MSDN says it's not implemented.
788 * DD_OK, but this is unchecked
790 *****************************************************************************/
791 static HRESULT WINAPI
792 IDirectDrawImpl_Compact(IDirectDraw7
*iface
)
794 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
795 TRACE("(%p)\n", This
);
800 /*****************************************************************************
801 * IDirectDraw7::GetDisplayMode
803 * Returns information about the current display mode
805 * Exists in Version 1, 2, 4 and 7
808 * DDSD: Address of a surface description structure to write the info to
813 *****************************************************************************/
814 static HRESULT WINAPI
815 IDirectDrawImpl_GetDisplayMode(IDirectDraw7
*iface
,
816 DDSURFACEDESC2
*DDSD
)
818 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
820 WINED3DDISPLAYMODE Mode
;
822 TRACE("(%p)->(%p): Relay\n", This
, DDSD
);
824 /* This seems sane */
827 return DDERR_INVALIDPARAMS
;
830 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
831 * so one method can be used for all versions (Hopefully)
833 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
838 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
843 memset(DDSD
, 0, Size
);
846 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
847 DDSD
->dwWidth
= Mode
.Width
;
848 DDSD
->dwHeight
= Mode
.Height
;
849 DDSD
->u2
.dwRefreshRate
= 60;
850 DDSD
->ddsCaps
.dwCaps
= 0;
851 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
852 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, Mode
.Format
);
853 DDSD
->u1
.lPitch
= Mode
.Width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
857 TRACE("Returning surface desc :\n");
858 DDRAW_dump_surface_desc(DDSD
);
864 /*****************************************************************************
865 * IDirectDraw7::GetFourCCCodes
867 * Returns an array of supported FourCC codes.
869 * Exists in Version 1, 2, 4 and 7
872 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
873 * of enumerated codes
874 * Codes: Pointer to an array of DWORDs where the supported codes are written
878 * Always returns DD_OK, as it's a stub for now
880 *****************************************************************************/
881 static HRESULT WINAPI
882 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7
*iface
,
883 DWORD
*NumCodes
, DWORD
*Codes
)
885 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
886 FIXME("(%p)->(%p, %p): Stub!\n", This
, NumCodes
, Codes
);
888 if(NumCodes
) *NumCodes
= 0;
893 /*****************************************************************************
894 * IDirectDraw7::GetMonitorFrequency
896 * Returns the monitor's frequency
898 * Exists in Version 1, 2, 4 and 7
901 * Freq: Pointer to a DWORD to write the frequency to
904 * Always returns DD_OK
906 *****************************************************************************/
907 static HRESULT WINAPI
908 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7
*iface
,
911 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
912 TRACE("(%p)->(%p)\n", This
, Freq
);
914 /* Ideally this should be in WineD3D, as it concerns the screen setup,
915 * but for now this should make the games happy
921 /*****************************************************************************
922 * IDirectDraw7::GetVerticalBlankStatus
924 * Returns the Vertical blank status of the monitor. This should be in WineD3D
925 * too basically, but as it's a semi stub, I didn't create a function there
928 * status: Pointer to a BOOL to be filled with the vertical blank status
932 * DDERR_INVALIDPARAMS if status is NULL
934 *****************************************************************************/
935 static HRESULT WINAPI
936 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7
*iface
,
939 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
940 TRACE("(%p)->(%p)\n", This
, status
);
942 /* This looks sane, the MSDN suggests it too */
943 if(!status
) return DDERR_INVALIDPARAMS
;
945 *status
= This
->fake_vblank
;
946 This
->fake_vblank
= !This
->fake_vblank
;
950 /*****************************************************************************
951 * IDirectDraw7::GetAvailableVidMem
953 * Returns the total and free video memory
956 * Caps: Specifies the memory type asked for
957 * total: Pointer to a DWORD to be filled with the total memory
958 * free: Pointer to a DWORD to be filled with the free memory
962 * DDERR_INVALIDPARAMS of free and total are NULL
964 *****************************************************************************/
965 static HRESULT WINAPI
966 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
, DWORD
*free
)
968 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
969 TRACE("(%p)->(%p, %p, %p)\n", This
, Caps
, total
, free
);
973 TRACE("(%p) Asked for memory with description: ", This
);
974 DDRAW_dump_DDSCAPS2(Caps
);
978 /* Todo: System memory vs local video memory vs non-local video memory
979 * The MSDN also mentions differences between texture memory and other
980 * resources, but that's not important
983 if( (!total
) && (!free
) ) return DDERR_INVALIDPARAMS
;
985 if(total
) *total
= This
->total_vidmem
;
986 if(free
) *free
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
991 /*****************************************************************************
992 * IDirectDraw7::Initialize
994 * Initializes a DirectDraw interface.
997 * GUID: Interface identifier. Well, don't know what this is really good
1001 * Returns DD_OK on the first call,
1002 * DDERR_ALREADYINITIALIZED on repeated calls
1004 *****************************************************************************/
1005 static HRESULT WINAPI
1006 IDirectDrawImpl_Initialize(IDirectDraw7
*iface
,
1009 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1010 TRACE("(%p)->(%s): No-op\n", This
, debugstr_guid(Guid
));
1012 if(This
->initialized
)
1014 return DDERR_ALREADYINITIALIZED
;
1022 /*****************************************************************************
1023 * IDirectDraw7::FlipToGDISurface
1025 * "Makes the surface that the GDI writes to the primary surface"
1026 * Looks like some windows specific thing we don't have to care about.
1027 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1028 * show error boxes ;)
1029 * Well, just return DD_OK.
1032 * Always returns DD_OK
1034 *****************************************************************************/
1035 static HRESULT WINAPI
1036 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7
*iface
)
1038 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1039 TRACE("(%p)\n", This
);
1044 /*****************************************************************************
1045 * IDirectDraw7::WaitForVerticalBlank
1047 * This method allows applications to get in sync with the vertical blank
1049 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1050 * redraw the screen, most likely because of this stub
1053 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1054 * or DDWAITVB_BLOCKEND
1055 * h: Not used, according to MSDN
1058 * Always returns DD_OK
1060 *****************************************************************************/
1061 static HRESULT WINAPI
1062 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7
*iface
,
1066 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1067 FIXME("(%p)->(%x,%p): Stub\n", This
, Flags
, h
);
1069 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1070 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1071 return DDERR_UNSUPPORTED
; /* unchecked */
1076 /*****************************************************************************
1077 * IDirectDraw7::GetScanLine
1079 * Returns the scan line that is being drawn on the monitor
1082 * Scanline: Address to write the scan line value to
1085 * Always returns DD_OK
1087 *****************************************************************************/
1088 static HRESULT WINAPI
IDirectDrawImpl_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1090 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1091 static BOOL hide
= FALSE
;
1092 WINED3DDISPLAYMODE Mode
;
1094 /* This function is called often, so print the fixme only once */
1097 FIXME("(%p)->(%p): Semi-Stub\n", This
, Scanline
);
1101 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1105 /* Fake the line sweeping of the monitor */
1106 /* FIXME: We should synchronize with a source to keep the refresh rate */
1107 *Scanline
= This
->cur_scanline
++;
1108 /* Assume 20 scan lines in the vertical blank */
1109 if (This
->cur_scanline
>= Mode
.Height
+ 20)
1110 This
->cur_scanline
= 0;
1115 /*****************************************************************************
1116 * IDirectDraw7::TestCooperativeLevel
1118 * Informs the application about the state of the video adapter, depending
1119 * on the cooperative level
1122 * DD_OK if the device is in a sane state
1123 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1124 * if the state is not correct(See below)
1126 *****************************************************************************/
1127 static HRESULT WINAPI
1128 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7
*iface
)
1130 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1132 TRACE("(%p)\n", This
);
1134 /* Description from MSDN:
1135 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1136 * away from the app with e.g. alt-tab. Windowed apps receive
1137 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1138 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1139 * when the video mode has changed
1142 hr
= IWineD3DDevice_TestCooperativeLevel(This
->wineD3DDevice
);
1144 /* Fix the result value. These values are mapped from their
1149 case WINED3DERR_DEVICELOST
:
1150 if(This
->cooperative_level
& DDSCL_EXCLUSIVE
)
1152 return DDERR_NOEXCLUSIVEMODE
;
1156 return DDERR_EXCLUSIVEMODEALREADYSET
;
1159 case WINED3DERR_DEVICENOTRESET
:
1165 case WINED3DERR_DRIVERINTERNALERROR
:
1167 ERR("(%p) Unexpected return value %08x from wineD3D, " \
1168 " returning DD_OK\n", This
, hr
);
1174 /*****************************************************************************
1175 * IDirectDraw7::GetGDISurface
1177 * Returns the surface that GDI is treating as the primary surface.
1178 * For Wine this is the front buffer
1181 * GDISurface: Address to write the surface pointer to
1184 * DD_OK if the surface was found
1185 * DDERR_NOTFOUND if the GDI surface wasn't found
1187 *****************************************************************************/
1188 static HRESULT WINAPI
1189 IDirectDrawImpl_GetGDISurface(IDirectDraw7
*iface
,
1190 IDirectDrawSurface7
**GDISurface
)
1192 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1193 IWineD3DSurface
*Surf
;
1194 IDirectDrawSurface7
*ddsurf
;
1197 TRACE("(%p)->(%p)\n", This
, GDISurface
);
1199 /* Get the back buffer from the wineD3DDevice and search its
1200 * attached surfaces for the front buffer
1202 hr
= IWineD3DDevice_GetBackBuffer(This
->wineD3DDevice
,
1204 0, /* first back buffer*/
1205 WINED3DBACKBUFFER_TYPE_MONO
,
1208 if( (hr
!= D3D_OK
) ||
1211 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1212 return DDERR_NOTFOUND
;
1215 IWineD3DSurface_GetParent(Surf
,
1216 (IUnknown
**) &ddsurf
);
1217 IDirectDrawSurface7_Release(ddsurf
); /* For the GetParent */
1219 /* Find the front buffer */
1220 ddsCaps
.dwCaps
= DDSCAPS_FRONTBUFFER
;
1221 hr
= IDirectDrawSurface7_GetAttachedSurface(ddsurf
,
1226 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr
);
1229 /* The AddRef is OK this time */
1233 /*****************************************************************************
1234 * IDirectDrawImpl_EnumDisplayModesCB
1236 * Callback function for IDirectDraw7::EnumDisplayModes. Translates
1237 * the wineD3D values to ddraw values and calls the application callback
1240 * device: The IDirectDraw7 interface to the current device
1241 * With, Height, Pixelformat, Refresh: Enumerated display mode
1242 * context: the context pointer passed to IWineD3DDevice::EnumDisplayModes
1245 * The return value from the application callback
1247 *****************************************************************************/
1248 static HRESULT WINAPI
1249 IDirectDrawImpl_EnumDisplayModesCB(IUnknown
*pDevice
,
1252 WINED3DFORMAT Pixelformat
,
1256 DDSURFACEDESC2 callback_sd
;
1257 EnumDisplayModesCBS
*cbs
= (EnumDisplayModesCBS
*) context
;
1259 memset(&callback_sd
, 0, sizeof(callback_sd
));
1260 callback_sd
.dwSize
= sizeof(callback_sd
);
1261 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1263 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
;
1266 callback_sd
.dwFlags
|= DDSD_REFRESHRATE
;
1267 callback_sd
.u2
.dwRefreshRate
= 60.0;
1270 callback_sd
.dwHeight
= Height
;
1271 callback_sd
.dwWidth
= Width
;
1273 PixelFormat_WineD3DtoDD(&callback_sd
.u4
.ddpfPixelFormat
, Pixelformat
);
1274 return cbs
->callback(&callback_sd
, cbs
->context
);
1277 /*****************************************************************************
1278 * IDirectDraw7::EnumDisplayModes
1280 * Enumerates the supported Display modes. The modes can be filtered with
1281 * the DDSD parameter.
1284 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1285 * DDSD: Surface description to filter the modes
1286 * Context: Pointer passed back to the callback function
1287 * cb: Application-provided callback function
1291 * DDERR_INVALIDPARAMS if the callback wasn't set
1293 *****************************************************************************/
1294 static HRESULT WINAPI
1295 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7
*iface
,
1297 DDSURFACEDESC2
*DDSD
,
1299 LPDDENUMMODESCALLBACK2 cb
)
1301 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1302 UINT Width
= 0, Height
= 0;
1303 WINED3DFORMAT pixelformat
= WINED3DFMT_UNKNOWN
;
1304 EnumDisplayModesCBS cbs
;
1306 TRACE("(%p)->(%p,%p,%p): Relay\n", This
, DDSD
, Context
, cb
);
1308 /* This looks sane */
1309 if(!cb
) return DDERR_INVALIDPARAMS
;
1311 /* The private callback structure */
1313 cbs
.context
= Context
;
1317 if (DDSD
->dwFlags
& DDSD_WIDTH
)
1318 Width
= DDSD
->dwWidth
;
1319 if (DDSD
->dwFlags
& DDSD_HEIGHT
)
1320 Height
= DDSD
->dwHeight
;
1321 if ((DDSD
->dwFlags
& DDSD_PIXELFORMAT
) && (DDSD
->u4
.ddpfPixelFormat
.dwFlags
& DDPF_RGB
) )
1322 pixelformat
= PixelFormat_DD2WineD3D(&DDSD
->u4
.ddpfPixelFormat
);
1325 return IWineD3DDevice_EnumDisplayModes(This
->wineD3DDevice
,
1327 Width
, Height
, pixelformat
,
1329 IDirectDrawImpl_EnumDisplayModesCB
);
1332 /*****************************************************************************
1333 * IDirectDraw7::EvaluateMode
1335 * Used with IDirectDraw7::StartModeTest to test video modes.
1336 * EvaluateMode is used to pass or fail a mode, and continue with the next
1340 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1341 * Timeout: Returns the amount of seconds left before the mode would have
1342 * been failed automatically
1345 * This implementation always DD_OK, because it's a stub
1347 *****************************************************************************/
1348 static HRESULT WINAPI
1349 IDirectDrawImpl_EvaluateMode(IDirectDraw7
*iface
,
1353 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1354 FIXME("(%p)->(%d,%p): Stub!\n", This
, Flags
, Timeout
);
1356 /* When implementing this, implement it in WineD3D */
1361 /*****************************************************************************
1362 * IDirectDraw7::GetDeviceIdentifier
1364 * Returns the device identifier, which gives information about the driver
1365 * Our device identifier is defined at the beginning of this file.
1368 * DDDI: Address for the returned structure
1369 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1372 * On success it returns DD_OK
1373 * DDERR_INVALIDPARAMS if DDDI is NULL
1375 *****************************************************************************/
1376 static HRESULT WINAPI
1377 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7
*iface
,
1378 DDDEVICEIDENTIFIER2
*DDDI
,
1381 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1382 TRACE("(%p)->(%p,%08x)\n", This
, DDDI
, Flags
);
1385 return DDERR_INVALIDPARAMS
;
1387 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1388 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1389 * to any modern hardware, nor is it interesting for Wine, so ignore it
1392 *DDDI
= deviceidentifier
;
1396 /*****************************************************************************
1397 * IDirectDraw7::GetSurfaceFromDC
1399 * Returns the Surface for a GDI device context handle.
1400 * Is this related to IDirectDrawSurface::GetDC ???
1403 * hdc: hdc to return the surface for
1404 * Surface: Address to write the surface pointer to
1407 * Always returns DD_OK because it's a stub
1409 *****************************************************************************/
1410 static HRESULT WINAPI
1411 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7
*iface
,
1413 IDirectDrawSurface7
**Surface
)
1415 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1416 FIXME("(%p)->(%p,%p): Stub!\n", This
, hdc
, Surface
);
1418 /* Implementation idea if needed: Loop through all surfaces and compare
1419 * their hdc with hdc. Implement it in WineD3D! */
1420 return DDERR_NOTFOUND
;
1423 /*****************************************************************************
1424 * IDirectDraw7::RestoreAllSurfaces
1426 * Calls the restore method of all surfaces
1431 * Always returns DD_OK because it's a stub
1433 *****************************************************************************/
1434 static HRESULT WINAPI
1435 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7
*iface
)
1437 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1438 FIXME("(%p): Stub\n", This
);
1440 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1441 * get their parent and call their restore method. Do not implement
1442 * it in WineD3D, as restoring a surface means re-creating the
1448 /*****************************************************************************
1449 * IDirectDraw7::StartModeTest
1451 * Tests the specified video modes to update the system registry with
1452 * refresh rate information. StartModeTest starts the mode test,
1453 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1454 * isn't called within 15 seconds, the mode is failed automatically
1456 * As refresh rates are handled by the X server, I don't think this
1457 * Method is important
1460 * Modes: An array of mode specifications
1461 * NumModes: The number of modes in Modes
1462 * Flags: Some flags...
1465 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1466 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1469 *****************************************************************************/
1470 static HRESULT WINAPI
1471 IDirectDrawImpl_StartModeTest(IDirectDraw7
*iface
,
1476 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1477 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This
, Modes
, NumModes
, Flags
);
1479 /* This looks sane */
1480 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
1482 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1483 * As it is not, DDERR_TESTFINISHED is returned
1484 * (hopefully that's correct
1486 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1487 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1493 /*****************************************************************************
1494 * IDirectDrawImpl_RecreateSurfacesCallback
1496 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1497 * It re-recreates the WineD3DSurface. It's pretty straightforward
1499 *****************************************************************************/
1501 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7
*surf
,
1502 DDSURFACEDESC2
*desc
,
1505 IDirectDrawSurfaceImpl
*surfImpl
= ICOM_OBJECT(IDirectDrawSurfaceImpl
,
1506 IDirectDrawSurface7
,
1508 IDirectDrawImpl
*This
= surfImpl
->ddraw
;
1510 IParentImpl
*parImpl
= NULL
;
1511 IWineD3DSurface
*wineD3DSurface
;
1515 WINED3DSURFACE_DESC Desc
;
1516 WINED3DFORMAT Format
;
1517 WINED3DRESOURCETYPE Type
;
1522 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1523 DWORD MultiSampleQuality
;
1527 TRACE("(%p): Enumerated Surface %p\n", This
, surfImpl
);
1529 /* For the enumeration */
1530 IDirectDrawSurface7_Release(surf
);
1532 if(surfImpl
->ImplType
== This
->ImplType
) return DDENUMRET_OK
; /* Continue */
1534 /* Get the objects */
1535 wineD3DSurface
= surfImpl
->WineD3DSurface
;
1536 IWineD3DSurface_GetParent(wineD3DSurface
, &Parent
);
1537 IUnknown_Release(Parent
); /* For the getParent */
1539 /* Is the parent an IParent interface? */
1540 if(IUnknown_QueryInterface(Parent
, &IID_IParent
, &tmp
) == S_OK
)
1542 /* It is a IParent interface! */
1543 IUnknown_Release(Parent
); /* For the QueryInterface */
1544 parImpl
= ICOM_OBJECT(IParentImpl
, IParent
, Parent
);
1545 /* Release the reference the parent interface is holding */
1546 IWineD3DSurface_Release(wineD3DSurface
);
1550 /* Get the surface properties */
1551 Desc
.Format
= &Format
;
1553 Desc
.Usage
= &Usage
;
1556 Desc
.MultiSampleType
= &MultiSampleType
;
1557 Desc
.MultiSampleQuality
= &MultiSampleQuality
;
1558 Desc
.Width
= &Width
;
1559 Desc
.Height
= &Height
;
1561 hr
= IWineD3DSurface_GetDesc(wineD3DSurface
, &Desc
);
1562 if(hr
!= D3D_OK
) return hr
;
1564 /* Create the new surface */
1565 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
,
1566 Width
, Height
, Format
,
1567 TRUE
/* Lockable */,
1568 FALSE
/* Discard */,
1569 surfImpl
->mipmap_level
,
1570 &surfImpl
->WineD3DSurface
,
1576 0 /* SharedHandle */,
1583 /* Update the IParent if it exists */
1586 parImpl
->child
= (IUnknown
*) surfImpl
->WineD3DSurface
;
1587 /* Add a reference for the IParent */
1588 IWineD3DSurface_AddRef(surfImpl
->WineD3DSurface
);
1590 /* TODO: Copy the surface content, except for render targets */
1592 if(IWineD3DSurface_Release(wineD3DSurface
) == 0)
1593 TRACE("Surface released successful, next surface\n");
1595 ERR("Something's still holding the old WineD3DSurface\n");
1597 surfImpl
->ImplType
= This
->ImplType
;
1599 return DDENUMRET_OK
;
1602 /*****************************************************************************
1603 * IDirectDrawImpl_RecreateAllSurfaces
1605 * A function, that converts all wineD3DSurfaces to the new implementation type
1606 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1607 * new WineD3DSurface, copies the content and releases the old surface
1609 *****************************************************************************/
1611 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl
*This
)
1613 DDSURFACEDESC2 desc
;
1614 TRACE("(%p): Switch to implementation %d\n", This
, This
->ImplType
);
1616 if(This
->ImplType
!= SURFACE_OPENGL
&& This
->d3d_initialized
)
1618 /* Should happen almost never */
1619 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This
);
1621 IWineD3DDevice_Uninit3D(This
->wineD3DDevice
);
1623 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1625 memset(&desc
, 0, sizeof(desc
));
1626 desc
.dwSize
= sizeof(desc
);
1628 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This
, IDirectDraw7
),
1632 IDirectDrawImpl_RecreateSurfacesCallback
);
1635 /*****************************************************************************
1636 * D3D7CB_CreateSurface
1638 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1639 * correct mipmap sublevel, and returns it to WineD3D.
1640 * The surfaces are created already by IDirectDraw7::CreateSurface
1643 * With, Height: With and height of the surface
1644 * Format: The requested format
1645 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1646 * level: The mipmap level
1647 * Surface: Pointer to pass the created surface back at
1648 * SharedHandle: NULL
1653 *****************************************************************************/
1654 static HRESULT WINAPI
1655 D3D7CB_CreateSurface(IUnknown
*device
,
1656 UINT Width
, UINT Height
,
1657 WINED3DFORMAT Format
,
1658 DWORD Usage
, WINED3DPOOL Pool
, UINT level
,
1659 IWineD3DSurface
**Surface
,
1660 HANDLE
*SharedHandle
)
1662 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
1663 IDirectDrawSurfaceImpl
*surf
= This
->tex_root
;
1665 TRACE("(%p) call back. surf=%p\n", device
, surf
);
1667 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1668 for(i
= 0; i
< level
; i
++)
1669 surf
= surf
->next_complex
;
1671 /* Return the surface */
1672 *Surface
= surf
->WineD3DSurface
;
1674 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface
, surf
);
1678 /*****************************************************************************
1679 * IDirectDrawImpl_CreateNewSurface
1681 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1682 * with the passed parameters.
1685 * DDSD: Description of the surface to create
1686 * Surf: Address to store the interface pointer at
1691 *****************************************************************************/
1692 static HRESULT WINAPI
1693 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
,
1694 DDSURFACEDESC2
*pDDSD
,
1695 IDirectDrawSurfaceImpl
**ppSurf
,
1699 UINT Width
= 0, Height
= 0;
1700 WINED3DFORMAT Format
= WINED3DFMT_UNKNOWN
;
1701 WINED3DRESOURCETYPE ResType
= WINED3DRTYPE_SURFACE
;
1703 WINED3DSURFTYPE ImplType
= This
->ImplType
;
1704 WINED3DSURFACE_DESC Desc
;
1706 IParentImpl
*parImpl
= NULL
;
1707 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
1709 /* Dummies for GetDesc */
1710 WINED3DPOOL dummy_d3dpool
;
1711 WINED3DMULTISAMPLE_TYPE dummy_mst
;
1715 if (TRACE_ON(ddraw
))
1717 TRACE(" (%p) Requesting surface desc :\n", This
);
1718 DDRAW_dump_surface_desc(pDDSD
);
1721 /* Select the surface type, if it wasn't choosen yet */
1722 if(ImplType
== SURFACE_UNKNOWN
)
1724 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1725 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1727 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This
);
1728 ImplType
= SURFACE_OPENGL
;
1731 /* Otherwise use GDI surfaces for now */
1734 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This
);
1735 ImplType
= SURFACE_GDI
;
1738 /* Policy if all surface implementations are available:
1739 * First, check if a default type was set with winecfg. If not,
1740 * try Xrender surfaces, and use them if they work. Next, check if
1741 * accelerated OpenGL is available, and use GL surfaces in this
1742 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1743 * was created, always use OpenGL surfaces.
1745 * (Note: Xrender surfaces are not implemented for now, the
1746 * unaccelerated implementation uses GDI to render in Software)
1749 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1750 * be re-created. This could be done with IDirectDrawSurface7::Restore
1752 This
->ImplType
= ImplType
;
1756 if((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
) &&
1757 (This
->ImplType
!= SURFACE_OPENGL
) && DefaultSurfaceType
== SURFACE_UNKNOWN
)
1759 /* We have to change to OpenGL,
1760 * and re-create all WineD3DSurfaces
1762 ImplType
= SURFACE_OPENGL
;
1763 This
->ImplType
= ImplType
;
1764 TRACE("(%p) Re-creating all surfaces\n", This
);
1765 IDirectDrawImpl_RecreateAllSurfaces(This
);
1766 TRACE("(%p) Done recreating all surfaces\n", This
);
1768 else if(This
->ImplType
!= SURFACE_OPENGL
)
1770 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1771 /* Do not fail surface creation, only fail 3D device creation */
1775 /* Get the correct wined3d usage */
1776 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
|
1777 DDSCAPS_BACKBUFFER
|
1778 DDSCAPS_3DDEVICE
) )
1780 Usage
|= WINED3DUSAGE_RENDERTARGET
;
1782 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_VIDEOMEMORY
|
1784 DDSCAPS_LOCALVIDMEM
;
1786 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_OVERLAY
))
1788 Usage
|= WINED3DUSAGE_OVERLAY
;
1790 if(This
->depthstencil
)
1792 /* The depth stencil creation callback sets this flag.
1793 * Set the WineD3D usage to let it know that it's a depth
1796 Usage
|= WINED3DUSAGE_DEPTHSTENCIL
;
1798 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
1800 Pool
= WINED3DPOOL_SYSTEMMEM
;
1803 Format
= PixelFormat_DD2WineD3D(&pDDSD
->u4
.ddpfPixelFormat
);
1804 if(Format
== WINED3DFMT_UNKNOWN
)
1806 ERR("Unsupported / Unknown pixelformat\n");
1807 return DDERR_INVALIDPIXELFORMAT
;
1810 /* Create the Surface object */
1811 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
1814 ERR("(%p) Error allocating memory for a surface\n", This
);
1815 return DDERR_OUTOFVIDEOMEMORY
;
1817 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawSurface7
, IDirectDrawSurface7_Vtbl
);
1818 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawSurface3
, IDirectDrawSurface3_Vtbl
);
1819 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawGammaControl
, IDirectDrawGammaControl_Vtbl
);
1820 ICOM_INIT_INTERFACE(*ppSurf
, IDirect3DTexture2
, IDirect3DTexture2_Vtbl
);
1821 ICOM_INIT_INTERFACE(*ppSurf
, IDirect3DTexture
, IDirect3DTexture1_Vtbl
);
1823 (*ppSurf
)->version
= 7;
1824 (*ppSurf
)->ddraw
= This
;
1825 (*ppSurf
)->surface_desc
.dwSize
= sizeof(DDSURFACEDESC2
);
1826 (*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1827 DD_STRUCT_COPY_BYSIZE(&(*ppSurf
)->surface_desc
, pDDSD
);
1829 /* Surface attachments */
1830 (*ppSurf
)->next_attached
= NULL
;
1831 (*ppSurf
)->first_attached
= *ppSurf
;
1833 (*ppSurf
)->next_complex
= NULL
;
1834 (*ppSurf
)->first_complex
= *ppSurf
;
1836 /* Needed to re-create the surface on an implementation change */
1837 (*ppSurf
)->ImplType
= ImplType
;
1839 /* For D3DDevice creation */
1840 (*ppSurf
)->isRenderTarget
= FALSE
;
1842 /* A trace message for debugging */
1843 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This
, *ppSurf
);
1845 if(pDDSD
->ddsCaps
.dwCaps
& ( DDSCAPS_PRIMARYSURFACE
| DDSCAPS_TEXTURE
| DDSCAPS_3DDEVICE
) )
1847 /* Render targets and textures need a IParent interface,
1848 * because WineD3D will destroy them when the swapchain
1851 parImpl
= HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl
));
1854 ERR("Out of memory when allocating memory for a IParent implementation\n");
1855 return DDERR_OUTOFMEMORY
;
1858 ICOM_INIT_INTERFACE(parImpl
, IParent
, IParent_Vtbl
);
1859 Parent
= (IUnknown
*) ICOM_INTERFACE(parImpl
, IParent
);
1860 TRACE("Using IParent interface %p as parent\n", parImpl
);
1864 /* Use the surface as parent */
1865 Parent
= (IUnknown
*) ICOM_INTERFACE(*ppSurf
, IDirectDrawSurface7
);
1866 TRACE("Using Surface interface %p as parent\n", *ppSurf
);
1869 /* Now create the WineD3D Surface */
1870 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
,
1874 TRUE
/* Lockable */,
1875 FALSE
/* Discard */,
1877 &(*ppSurf
)->WineD3DSurface
,
1880 WINED3DMULTISAMPLE_NONE
,
1881 0 /* MultiSampleQuality */,
1882 0 /* SharedHandle */,
1888 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr
);
1892 /* Set the child of the parent implementation if it exists */
1895 parImpl
->child
= (IUnknown
*) (*ppSurf
)->WineD3DSurface
;
1896 /* The IParent releases the WineD3DSurface, and
1897 * the ddraw surface does that too. Hold a reference
1899 IWineD3DSurface_AddRef((*ppSurf
)->WineD3DSurface
);
1902 /* Increase the surface counter, and attach the surface */
1903 InterlockedIncrement(&This
->surfaces
);
1904 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
1906 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1907 * But this could also be delegated to WineDDraw, as it keeps track of all its
1908 * resources. Not implemented for now, as there are more important things ;)
1911 /* Get the pixel format of the WineD3DSurface and store it.
1912 * Don't use the Format choosen above, WineD3D might have
1915 Desc
.Format
= &Format
;
1916 Desc
.Type
= &ResType
;
1917 Desc
.Usage
= &Usage
;
1918 Desc
.Pool
= &dummy_d3dpool
;
1919 Desc
.Size
= &dummy_uint
;
1920 Desc
.MultiSampleType
= &dummy_mst
;
1921 Desc
.MultiSampleQuality
= &dummy_dword
;
1922 Desc
.Width
= &Width
;
1923 Desc
.Height
= &Height
;
1925 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PIXELFORMAT
;
1926 hr
= IWineD3DSurface_GetDesc((*ppSurf
)->WineD3DSurface
, &Desc
);
1929 ERR("IWineD3DSurface::GetDesc failed\n");
1930 IDirectDrawSurface7_Release( (IDirectDrawSurface7
*) *ppSurf
);
1934 if(Format
== WINED3DFMT_UNKNOWN
)
1936 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1938 PixelFormat_WineD3DtoDD( &(*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
, Format
);
1940 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1941 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1942 * WineD3DDevice might not be useable for 3D yet, so an extra method was created
1944 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PITCH
;
1945 (*ppSurf
)->surface_desc
.u1
.lPitch
= IWineD3DSurface_GetPitch((*ppSurf
)->WineD3DSurface
);
1947 /* Application passed a color key? Set it! */
1948 if(pDDSD
->dwFlags
& DDSD_CKDESTOVERLAY
)
1950 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
1952 &pDDSD
->u3
.ddckCKDestOverlay
);
1954 if(pDDSD
->dwFlags
& DDSD_CKDESTBLT
)
1956 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
1958 &pDDSD
->ddckCKDestBlt
);
1960 if(pDDSD
->dwFlags
& DDSD_CKSRCOVERLAY
)
1962 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
1964 &pDDSD
->ddckCKSrcOverlay
);
1966 if(pDDSD
->dwFlags
& DDSD_CKSRCBLT
)
1968 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
1970 &pDDSD
->ddckCKSrcBlt
);
1972 if ( pDDSD
->dwFlags
& DDSD_LPSURFACE
)
1974 hr
= IWineD3DSurface_SetMem((*ppSurf
)->WineD3DSurface
, pDDSD
->lpSurface
);
1975 if(hr
!= WINED3D_OK
)
1977 /* No need for a trace here, wined3d does that for us */
1978 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf
), IDirectDrawSurface7
));
1986 /*****************************************************************************
1987 * IDirectDraw7::CreateSurface
1989 * Creates a new IDirectDrawSurface object and returns its interface.
1991 * The surface connections with wined3d are a bit tricky. Basically it works
1994 * |------------------------| |-----------------|
1995 * | DDraw surface | | WineD3DSurface |
1997 * | WineD3DSurface |-------------->| |
1998 * | Child |<------------->| Parent |
1999 * |------------------------| |-----------------|
2001 * The DDraw surface is the parent of the wined3d surface, and it releases
2002 * the WineD3DSurface when the ddraw surface is destroyed.
2004 * However, for all surfaces which can be in a container in WineD3D,
2005 * we have to do this. These surfaces are ususally complex surfaces,
2006 * so this concerns primary surfaces with a front and a back buffer,
2009 * |------------------------| |-----------------|
2010 * | DDraw surface | | Containter |
2012 * | Child |<------------->| Parent |
2013 * | Texture |<------------->| |
2014 * | WineD3DSurface |<----| | Levels |<--|
2015 * | Complex connection | | | | |
2016 * |------------------------| | |-----------------| |
2020 * | |------------------| | |-----------------| |
2021 * | | IParent | |-------->| WineD3DSurface | |
2023 * | | Child |<------------->| Parent | |
2024 * | | | | Container |<--|
2025 * | |------------------| |-----------------| |
2027 * | |----------------------| |
2028 * | | DDraw surface 2 | |
2030 * |<->| Complex root Child | |
2032 * | | WineD3DSurface |<----| |
2033 * | |----------------------| | |
2035 * | |---------------------| | |-----------------| |
2036 * | | IParent | |----->| WineD3DSurface | |
2038 * | | Child |<---------->| Parent | |
2039 * | |---------------------| | Container |<--|
2040 * | |-----------------| |
2042 * | ---More surfaces can follow--- |
2044 * The reason is that the IWineD3DSwapchain(render target container)
2045 * and the IWineD3DTexure(Texture container) release the parents
2046 * of their surface's children, but by releasing the complex root
2047 * the surfaces which are complexly attached to it are destroyed
2048 * too. See IDirectDrawSurface::Release for a more detailed
2052 * DDSD: Description of the surface to create
2053 * Surf: Address to store the interface pointer at
2054 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2055 * aggregation, so it has to be NULL
2059 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2060 * DDERR_* if an error occurs
2062 *****************************************************************************/
2063 static HRESULT WINAPI
2064 IDirectDrawImpl_CreateSurface(IDirectDraw7
*iface
,
2065 DDSURFACEDESC2
*DDSD
,
2066 IDirectDrawSurface7
**Surf
,
2069 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
2070 IDirectDrawSurfaceImpl
*object
= NULL
;
2072 LONG extra_surfaces
= 0, i
;
2073 DDSURFACEDESC2 desc2
;
2075 WINED3DDISPLAYMODE Mode
;
2077 TRACE("(%p)->(%p,%p,%p)\n", This
, DDSD
, Surf
, UnkOuter
);
2079 /* Some checks before we start */
2080 if (TRACE_ON(ddraw
))
2082 TRACE(" (%p) Requesting surface desc :\n", This
);
2083 DDRAW_dump_surface_desc(DDSD
);
2086 if (UnkOuter
!= NULL
)
2088 FIXME("(%p) : outer != NULL?\n", This
);
2089 return CLASS_E_NOAGGREGATION
; /* unchecked */
2092 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2094 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2095 DDSD
->dwFlags
|= DDSD_CAPS
;
2097 if (DDSD
->ddsCaps
.dwCaps
== 0)
2099 /* This has been checked on real Windows */
2100 DDSD
->ddsCaps
.dwCaps
= DDSCAPS_LOCALVIDMEM
| DDSCAPS_VIDEOMEMORY
;
2103 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2105 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2106 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2109 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2111 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2112 WARN("(%p) Null surface pointer specified, ignore it!\n", This
);
2113 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2116 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2117 !(This
->cooperative_level
& DDSCL_EXCLUSIVE
))
2119 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This
);
2121 return DDERR_NOEXCLUSIVEMODE
;
2126 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This
);
2127 return E_POINTER
; /* unchecked */
2130 /* According to the msdn this flag is ignored by CreateSurface */
2131 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2132 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2134 /* Modify some flags */
2135 memset(&desc2
, 0, sizeof(desc2
));
2136 desc2
.dwSize
= sizeof(desc2
); /* For the struct copy */
2137 DD_STRUCT_COPY_BYSIZE(&desc2
, DDSD
);
2138 desc2
.dwSize
= sizeof(desc2
); /* To override a possibly smaller size */
2139 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2141 /* Get the video mode from WineD3D - we will need it */
2142 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
2143 0, /* Swapchain 0 */
2147 ERR("Failed to read display mode from wined3d\n");
2148 switch(This
->orig_bpp
)
2151 Mode
.Format
= WINED3DFMT_P8
;
2155 Mode
.Format
= WINED3DFMT_X1R5G5B5
;
2159 Mode
.Format
= WINED3DFMT_R5G6B5
;
2163 Mode
.Format
= WINED3DFMT_R8G8B8
;
2167 Mode
.Format
= WINED3DFMT_X8R8G8B8
;
2170 Mode
.Width
= This
->orig_width
;
2171 Mode
.Height
= This
->orig_height
;
2174 /* No pixelformat given? Use the current screen format */
2175 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2177 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2178 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2180 /* Wait: It could be a Z buffer */
2181 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
2183 switch(desc2
.u2
.dwMipMapCount
) /* Who had this glorious idea? */
2186 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D15S1
);
2189 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D16
);
2192 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D24X8
);
2195 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D32
);
2198 ERR("Unknown Z buffer bit depth\n");
2203 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, Mode
.Format
);
2207 /* No Width or no Height? Use the current window size or
2208 * the original screen size
2210 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2211 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2215 /* Fallback: From WineD3D / original mode */
2216 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2217 desc2
.dwWidth
= Mode
.Width
;
2218 desc2
.dwHeight
= Mode
.Height
;
2220 hr
= IWineD3DDevice_GetHWND(This
->wineD3DDevice
,
2222 if( (hr
== D3D_OK
) && (window
!= 0) )
2225 if(GetWindowRect(window
, &rect
) )
2227 /* This is a hack until I find a better solution */
2228 if( (rect
.right
- rect
.left
) <= 1 ||
2229 (rect
.bottom
- rect
.top
) <= 1 )
2231 FIXME("Wanted to get surface dimensions from window %p, but it has only \
2232 a size of %dx%d. Using full screen dimensions\n",
2233 window
, rect
.right
- rect
.left
, rect
.bottom
- rect
.top
);
2237 /* Not sure if this is correct */
2238 desc2
.dwWidth
= rect
.right
- rect
.left
;
2239 desc2
.dwHeight
= rect
.bottom
- rect
.top
;
2240 TRACE("Using window %p's dimensions: %dx%d\n", window
, desc2
.dwWidth
, desc2
.dwHeight
);
2246 /* Mipmap count fixes */
2247 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2249 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2251 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2253 /* Mipmap count is given, nothing to do */
2257 /* Undocumented feature: Create sublevels until
2258 * either the width or the height is 1
2260 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2261 desc2
.dwWidth
: desc2
.dwHeight
;
2262 desc2
.u2
.dwMipMapCount
= 0;
2265 desc2
.u2
.dwMipMapCount
+= 1;
2272 /* Not-complex mipmap -> Mipmapcount = 1 */
2273 desc2
.u2
.dwMipMapCount
= 1;
2275 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
2277 /* There's a mipmap count in the created surface in any case */
2278 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
2280 /* If no mipmap is given, the texture has only one level */
2282 /* The first surface is a front buffer, the back buffer is created afterwards */
2283 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
2285 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
2288 /* Create the first surface */
2289 hr
= IDirectDrawImpl_CreateNewSurface(This
, &desc2
, &object
, 0);
2292 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr
);
2296 *Surf
= ICOM_INTERFACE(object
, IDirectDrawSurface7
);
2298 /* Create Additional surfaces if necessary
2299 * This applies to Primary surfaces which have a back buffer count
2300 * set, but not to mipmap textures. In case of Mipmap textures,
2301 * wineD3D takes care of the creation of additional surfaces
2303 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
2305 extra_surfaces
= DDSD
->dwBackBufferCount
;
2306 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
2307 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
2309 /* Set the DDSCAPS2_MIPMAPSUBLEVEL flag on mipmap sublevels according to the msdn */
2310 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2312 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2315 for(i
= 0; i
< extra_surfaces
; i
++)
2317 IDirectDrawSurfaceImpl
*object2
= NULL
;
2318 IDirectDrawSurfaceImpl
*iterator
;
2320 /* increase the mipmap level, but only if a mipmap is created
2321 * In this case, also halve the size
2323 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2326 if(desc2
.dwWidth
> 1) desc2
.dwWidth
/= 2;
2327 if(desc2
.dwHeight
> 1) desc2
.dwHeight
/= 2;
2330 hr
= IDirectDrawImpl_CreateNewSurface(This
,
2336 /* This destroys and possibly created surfaces too */
2337 IDirectDrawSurface_Release( ICOM_INTERFACE(object
, IDirectDrawSurface7
) );
2341 /* Add the new surface to the complex attachment list */
2342 object2
->first_complex
= object
;
2343 object2
->next_complex
= NULL
;
2345 while(iterator
->next_complex
) iterator
= iterator
->next_complex
;
2346 iterator
->next_complex
= object2
;
2348 /* Remove the (possible) back buffer cap from the new surface description,
2349 * because only one surface in the flipping chain is a back buffer, one
2350 * is a front buffer, the others are just primary surfaces.
2352 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2355 /* Addref the ddraw interface to keep an reference for each surface */
2356 IDirectDraw7_AddRef(iface
);
2357 object
->ifaceToRelease
= (IUnknown
*) iface
;
2359 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2360 * But attach the d3ddevice only if the currently created surface was
2361 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2362 * The only case I can think of where this doesn't apply is when a
2363 * 2D app was configured by the user to run with OpenGL and it didn't create
2364 * the render target as first surface. In this case the render target creation
2365 * will cause the 3D init.
2367 if( (This
->ImplType
== SURFACE_OPENGL
) && !(This
->d3d_initialized
) &&
2368 desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
) )
2370 IDirectDrawSurfaceImpl
*target
= object
, *surface
;
2373 /* Search for the primary to use as render target */
2374 LIST_FOR_EACH(entry
, &This
->surface_list
)
2376 surface
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2377 if(surface
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
)
2381 TRACE("Using primary %p as render target\n", target
);
2386 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This
, target
);
2387 hr
= IDirectDrawImpl_AttachD3DDevice(This
, target
->first_complex
);
2390 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr
);
2394 /* Create a WineD3DTexture if a texture was requested */
2395 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
2398 WINED3DFORMAT Format
;
2399 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
2401 This
->tex_root
= object
;
2403 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2405 /* a mipmap is created, create enough levels */
2406 levels
= desc2
.u2
.dwMipMapCount
;
2410 /* No mipmap is created, create one level */
2414 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2415 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
2417 Pool
= WINED3DPOOL_SYSTEMMEM
;
2419 /* Should I forward the MANEGED cap to the managed pool ? */
2421 /* Get the format. It's set already by CreateNewSurface */
2422 Format
= PixelFormat_DD2WineD3D(&object
->surface_desc
.u4
.ddpfPixelFormat
);
2424 /* The surfaces are already created, the callback only
2425 * passes the IWineD3DSurface to WineD3D
2427 hr
= IWineD3DDevice_CreateTexture( This
->wineD3DDevice
,
2428 DDSD
->dwWidth
, DDSD
->dwHeight
,
2429 levels
, /* MipMapCount = Levels */
2433 &object
->wineD3DTexture
,
2434 0, /* SharedHandle */
2435 (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawSurface7
),
2436 D3D7CB_CreateSurface
);
2437 This
->tex_root
= NULL
;
2443 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2444 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2447 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
2448 const DDPIXELFORMAT
*provided
)
2450 /* Some flags must be present in both or neither for a match. */
2451 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
2452 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
2453 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
2455 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2458 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
2461 if (requested
->dwFlags
& DDPF_FOURCC
)
2462 if (requested
->dwFourCC
!= provided
->dwFourCC
)
2465 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
2466 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2467 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
2470 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2471 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2472 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
2475 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
2476 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
2479 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2480 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2482 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
2485 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
2486 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
2493 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
,
2494 const DDSURFACEDESC2
* provided
)
2503 #define CMP(FLAG, FIELD) \
2504 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2505 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2507 static const struct compare_info compare
[] =
2509 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
2510 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
2512 CMP(CKDESTBLT
, ddckCKDestBlt
),
2513 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
2514 CMP(CKSRCBLT
, ddckCKSrcBlt
),
2515 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
2516 CMP(HEIGHT
, dwHeight
),
2517 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
2518 CMP(LPSURFACE
, lpSurface
),
2519 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
2520 CMP(PITCH
, u1
/* lPitch */),
2521 /* PIXELFORMAT: manual */
2522 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
2523 CMP(TEXTURESTAGE
, dwTextureStage
),
2524 CMP(WIDTH
, dwWidth
),
2525 /* ZBUFFERBITDEPTH: "obsolete" */
2532 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2535 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
2537 if (requested
->dwFlags
& compare
[i
].flag
2538 && memcmp((const char *)provided
+ compare
[i
].offset
,
2539 (const char *)requested
+ compare
[i
].offset
,
2540 compare
[i
].size
) != 0)
2544 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
2546 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
2547 &provided
->u4
.ddpfPixelFormat
))
2554 #undef DDENUMSURFACES_SEARCHTYPE
2555 #undef DDENUMSURFACES_MATCHTYPE
2557 /*****************************************************************************
2558 * IDirectDraw7::EnumSurfaces
2560 * Loops through all surfaces attached to this device and calls the
2561 * application callback. This can't be relayed to WineD3DDevice,
2562 * because some WineD3DSurfaces' parents are IParent objects
2565 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2566 * DDSD: Description to filter for
2567 * Context: Application-provided pointer, it's passed unmodified to the
2569 * Callback: Address to call for each surface
2572 * DDERR_INVALIDPARAMS if the callback is NULL
2575 *****************************************************************************/
2576 static HRESULT WINAPI
2577 IDirectDrawImpl_EnumSurfaces(IDirectDraw7
*iface
,
2579 DDSURFACEDESC2
*DDSD
,
2581 LPDDENUMSURFACESCALLBACK7 Callback
)
2583 /* The surface enumeration is handled by WineDDraw,
2584 * because it keeps track of all surfaces attached to
2585 * it. The filtering is done by our callback function,
2586 * because WineDDraw doesn't handle ddraw-like surface
2589 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
2590 IDirectDrawSurfaceImpl
*surf
;
2592 DDSURFACEDESC2 desc
;
2593 struct list
*entry
, *entry2
;
2595 all
= Flags
& DDENUMSURFACES_ALL
;
2596 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
2598 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, DDSD
, Context
, Callback
);
2601 return DDERR_INVALIDPARAMS
;
2603 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2604 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
2606 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2607 if (all
|| (nomatch
!= IDirectDrawImpl_DDSD_Match(DDSD
, &surf
->surface_desc
)))
2609 desc
= surf
->surface_desc
;
2610 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf
, IDirectDrawSurface7
));
2611 if(Callback( ICOM_INTERFACE(surf
, IDirectDrawSurface7
), &desc
, Context
) != DDENUMRET_OK
)
2618 /*****************************************************************************
2619 * D3D7CB_CreateRenderTarget
2621 * Callback called by WineD3D to create Surfaces for render target usage
2622 * This function takes the D3D target from the IDirectDrawImpl structure,
2623 * and returns the WineD3DSurface. To avoid double usage, the surface
2624 * is marked as render target afterwards
2627 * device: The WineD3DDevice's parent
2628 * Width, Height, Format: Dimensions and pixelformat of the render target
2629 * Ignored, because the surface already exists
2630 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
2632 * ppSurface: Address to pass the surface pointer back at
2633 * pSharedHandle: Ignored
2636 * Always returns D3D_OK
2638 *****************************************************************************/
2639 static HRESULT WINAPI
2640 D3D7CB_CreateRenderTarget(IUnknown
*device
, UINT Width
, UINT Height
,
2641 WINED3DFORMAT Format
,
2642 WINED3DMULTISAMPLE_TYPE MultiSample
,
2643 DWORD MultisampleQuality
,
2645 IWineD3DSurface
** ppSurface
,
2646 HANDLE
* pSharedHandle
)
2648 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
2649 IDirectDrawSurfaceImpl
*d3dSurface
= (IDirectDrawSurfaceImpl
*) This
->d3d_target
->first_complex
;
2650 TRACE("(%p) call back\n", device
);
2652 /* Loop through the complex chain and try to find unused primary surfaces */
2653 while(d3dSurface
->isRenderTarget
)
2655 d3dSurface
= d3dSurface
->next_complex
;
2656 if(!d3dSurface
) break;
2660 d3dSurface
= This
->d3d_target
;
2661 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This
);
2664 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
2666 *ppSurface
= d3dSurface
->WineD3DSurface
;
2667 d3dSurface
->isRenderTarget
= TRUE
;
2668 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface
, d3dSurface
);
2672 static HRESULT WINAPI
2673 D3D7CB_CreateDepthStencilSurface(IUnknown
*device
,
2676 WINED3DFORMAT Format
,
2677 WINED3DMULTISAMPLE_TYPE MultiSample
,
2678 DWORD MultisampleQuality
,
2680 IWineD3DSurface
** ppSurface
,
2681 HANDLE
* pSharedHandle
)
2683 /* Create a Depth Stencil surface to make WineD3D happy */
2684 HRESULT hr
= D3D_OK
;
2685 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
2686 DDSURFACEDESC2 ddsd
;
2688 TRACE("(%p) call back\n", device
);
2692 /* Create a DirectDraw surface */
2693 memset(&ddsd
, 0, sizeof(ddsd
));
2694 ddsd
.dwSize
= sizeof(ddsd
);
2695 ddsd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
2696 ddsd
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
2697 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
2698 ddsd
.dwHeight
= Height
;
2699 ddsd
.dwWidth
= Width
;
2702 PixelFormat_WineD3DtoDD(&ddsd
.u4
.ddpfPixelFormat
, Format
);
2706 ddsd
.dwFlags
^= DDSD_PIXELFORMAT
;
2709 This
->depthstencil
= TRUE
;
2710 hr
= IDirectDraw7_CreateSurface((IDirectDraw7
*) This
,
2712 (IDirectDrawSurface7
**) &This
->DepthStencilBuffer
,
2714 This
->depthstencil
= FALSE
;
2717 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This
, hr
);
2720 *ppSurface
= This
->DepthStencilBuffer
->WineD3DSurface
;
2724 /*****************************************************************************
2725 * D3D7CB_CreateAdditionalSwapChain
2727 * Callback function for WineD3D which creates a new WineD3DSwapchain
2728 * interface. It also creates an IParent interface to store that pointer,
2729 * so the WineD3DSwapchain has a parent and can be released when the D3D
2730 * device is destroyed
2731 *****************************************************************************/
2732 static HRESULT WINAPI
2733 D3D7CB_CreateAdditionalSwapChain(IUnknown
*device
,
2734 WINED3DPRESENT_PARAMETERS
* pPresentationParameters
,
2735 IWineD3DSwapChain
** ppSwapChain
)
2737 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
2738 IParentImpl
*object
= NULL
;
2739 HRESULT res
= D3D_OK
;
2740 IWineD3DSwapChain
*swapchain
;
2741 TRACE("(%p) call back\n", device
);
2743 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IParentImpl
));
2746 FIXME("Allocation of memory failed\n");
2747 *ppSwapChain
= NULL
;
2748 return DDERR_OUTOFVIDEOMEMORY
;
2751 ICOM_INIT_INTERFACE(object
, IParent
, IParent_Vtbl
);
2754 res
= IWineD3DDevice_CreateAdditionalSwapChain(This
->wineD3DDevice
,
2755 pPresentationParameters
,
2757 (IUnknown
*) ICOM_INTERFACE(object
, IParent
),
2758 D3D7CB_CreateRenderTarget
,
2759 D3D7CB_CreateDepthStencilSurface
);
2762 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This
);
2763 HeapFree(GetProcessHeap(), 0 , object
);
2764 *ppSwapChain
= NULL
;
2768 *ppSwapChain
= swapchain
;
2769 object
->child
= (IUnknown
*) swapchain
;
2775 /*****************************************************************************
2776 * IDirectDrawImpl_AttachD3DDevice
2778 * Initializes the D3D capabilities of WineD3D
2781 * primary: The primary surface for D3D
2787 *****************************************************************************/
2788 static HRESULT WINAPI
2789 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
,
2790 IDirectDrawSurfaceImpl
*primary
)
2793 UINT BackBufferCount
= 0;
2796 WINED3DPRESENT_PARAMETERS localParameters
;
2797 BOOL isWindowed
, EnableAutoDepthStencil
;
2798 WINED3DFORMAT AutoDepthStencilFormat
;
2799 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
2800 WINED3DSWAPEFFECT SwapEffect
;
2801 DWORD Flags
, MultiSampleQuality
;
2802 UINT FullScreen_RefreshRateInHz
, PresentationInterval
;
2803 WINED3DDISPLAYMODE Mode
;
2805 TRACE("(%p)->(%p)\n", This
, primary
);
2807 /* Get the window */
2808 hr
= IWineD3DDevice_GetHWND(This
->wineD3DDevice
,
2812 ERR("IWineD3DDevice::GetHWND failed\n");
2816 /* If there's no window, create a hidden window. WineD3D needs it */
2819 window
= CreateWindowExA(0, This
->classname
, "Hidden D3D Window",
2821 GetSystemMetrics(SM_CXSCREEN
),
2822 GetSystemMetrics(SM_CYSCREEN
),
2823 NULL
, NULL
, GetModuleHandleA(0), NULL
);
2825 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
2826 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This
, window
);
2827 This
->d3d_window
= window
;
2831 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This
, window
);
2834 /* use the surface description for the device parameters, not the
2835 * Device settings. The app might render to an offscreen surface
2837 Mode
.Width
= primary
->surface_desc
.dwWidth
;
2838 Mode
.Height
= primary
->surface_desc
.dwHeight
;
2839 Mode
.Format
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2841 if(primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
)
2843 BackBufferCount
= primary
->surface_desc
.dwBackBufferCount
;
2846 /* Store the future Render Target surface */
2847 This
->d3d_target
= primary
;
2849 isWindowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
2850 EnableAutoDepthStencil
= FALSE
;
2851 AutoDepthStencilFormat
= WINED3DFMT_D16
;
2852 MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2853 SwapEffect
= WINED3DSWAPEFFECT_COPY
;
2855 MultiSampleQuality
= 0;
2856 FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
2857 PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2859 TRACE("Passing mode %d\n", Mode
.Format
);
2861 localParameters
.BackBufferWidth
= &Mode
.Width
;
2862 localParameters
.BackBufferHeight
= &Mode
.Height
;
2863 localParameters
.BackBufferFormat
= (WINED3DFORMAT
*) &Mode
.Format
;
2864 localParameters
.BackBufferCount
= (UINT
*) &BackBufferCount
;
2865 localParameters
.MultiSampleType
= &MultiSampleType
;
2866 localParameters
.MultiSampleQuality
= &MultiSampleQuality
;
2867 localParameters
.SwapEffect
= &SwapEffect
;
2868 localParameters
.hDeviceWindow
= &window
;
2869 localParameters
.Windowed
= &isWindowed
;
2870 localParameters
.EnableAutoDepthStencil
= &EnableAutoDepthStencil
;
2871 localParameters
.AutoDepthStencilFormat
= &AutoDepthStencilFormat
;
2872 localParameters
.Flags
= &Flags
;
2873 localParameters
.FullScreen_RefreshRateInHz
= &FullScreen_RefreshRateInHz
;
2874 localParameters
.PresentationInterval
= &PresentationInterval
;
2876 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2877 * recursive loop until ram or emulated video memory is full
2879 This
->d3d_initialized
= TRUE
;
2881 hr
= IWineD3DDevice_Init3D(This
->wineD3DDevice
,
2883 D3D7CB_CreateAdditionalSwapChain
);
2886 This
->wineD3DDevice
= NULL
;
2890 /* Create an Index Buffer parent */
2891 TRACE("(%p) Successfully initialized 3D\n", This
);
2895 /*****************************************************************************
2896 * DirectDrawCreateClipper (DDRAW.@)
2898 * Creates a new IDirectDrawClipper object.
2901 * Clipper: Address to write the interface pointer to
2902 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2906 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2907 * E_OUTOFMEMORY if allocating the object failed
2909 *****************************************************************************/
2911 DirectDrawCreateClipper(DWORD Flags
,
2912 IDirectDrawClipper
**Clipper
,
2915 IDirectDrawClipperImpl
* object
;
2916 TRACE("(%08x,%p,%p)\n", Flags
, Clipper
, UnkOuter
);
2918 if (UnkOuter
!= NULL
) return CLASS_E_NOAGGREGATION
;
2920 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
2921 sizeof(IDirectDrawClipperImpl
));
2922 if (object
== NULL
) return E_OUTOFMEMORY
;
2924 ICOM_INIT_INTERFACE(object
, IDirectDrawClipper
, IDirectDrawClipper_Vtbl
);
2927 object
->ddraw_owner
= NULL
;
2929 *Clipper
= (IDirectDrawClipper
*) object
;
2933 /*****************************************************************************
2934 * IDirectDraw7::CreateClipper
2936 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
2938 *****************************************************************************/
2939 static HRESULT WINAPI
2940 IDirectDrawImpl_CreateClipper(IDirectDraw7
*iface
,
2942 IDirectDrawClipper
**Clipper
,
2945 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
2946 TRACE("(%p)->(%x,%p,%p)\n", This
, Flags
, Clipper
, UnkOuter
);
2947 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
2950 /*****************************************************************************
2951 * IDirectDraw7::CreatePalette
2953 * Creates a new IDirectDrawPalette object
2956 * Flags: The flags for the new clipper
2957 * ColorTable: Color table to assign to the new clipper
2958 * Palette: Address to write the interface pointer to
2959 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2963 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2964 * E_OUTOFMEMORY if allocating the object failed
2966 *****************************************************************************/
2967 static HRESULT WINAPI
2968 IDirectDrawImpl_CreatePalette(IDirectDraw7
*iface
,
2970 PALETTEENTRY
*ColorTable
,
2971 IDirectDrawPalette
**Palette
,
2972 IUnknown
*pUnkOuter
)
2974 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
2975 IDirectDrawPaletteImpl
*object
;
2976 HRESULT hr
= DDERR_GENERIC
;
2977 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, ColorTable
, Palette
, pUnkOuter
);
2979 if(pUnkOuter
!= NULL
)
2981 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter
);
2982 return CLASS_E_NOAGGREGATION
;
2985 /* The refcount test shows that a cooplevel is required for this */
2986 if(!This
->cooperative_level
)
2988 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
2989 return DDERR_NOCOOPERATIVELEVELSET
;
2992 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
2995 ERR("Out of memory when allocating memory for a palette implementation\n");
2996 return E_OUTOFMEMORY
;
2999 ICOM_INIT_INTERFACE(object
, IDirectDrawPalette
, IDirectDrawPalette_Vtbl
);
3001 object
->ddraw_owner
= This
;
3003 hr
= IWineD3DDevice_CreatePalette(This
->wineD3DDevice
, Flags
, ColorTable
, &object
->wineD3DPalette
, (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawPalette
) );
3006 HeapFree(GetProcessHeap(), 0, object
);
3010 IDirectDraw7_AddRef(iface
);
3011 object
->ifaceToRelease
= (IUnknown
*) iface
;
3012 *Palette
= ICOM_INTERFACE(object
, IDirectDrawPalette
);
3016 /*****************************************************************************
3017 * IDirectDraw7::DuplicateSurface
3019 * Duplicates a surface. The surface memory points to the same memory as
3020 * the original surface, and it's released when the last surface referencing
3021 * it is released. I guess that's beyond Wine's surface management right now
3022 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3023 * test application to implement this)
3026 * Src: Address of the source surface
3027 * Dest: Address to write the new surface pointer to
3030 * See IDirectDraw7::CreateSurface
3032 *****************************************************************************/
3033 static HRESULT WINAPI
3034 IDirectDrawImpl_DuplicateSurface(IDirectDraw7
*iface
,
3035 IDirectDrawSurface7
*Src
,
3036 IDirectDrawSurface7
**Dest
)
3038 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3039 IDirectDrawSurfaceImpl
*Surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, Src
);
3041 FIXME("(%p)->(%p,%p)\n", This
, Surf
, Dest
);
3043 /* For now, simply create a new, independent surface */
3044 return IDirectDraw7_CreateSurface(iface
,
3045 &Surf
->surface_desc
,
3050 /*****************************************************************************
3051 * IDirectDraw7 VTable
3052 *****************************************************************************/
3053 const IDirectDraw7Vtbl IDirectDraw7_Vtbl
=
3056 IDirectDrawImpl_QueryInterface
,
3057 IDirectDrawImpl_AddRef
,
3058 IDirectDrawImpl_Release
,
3059 /*** IDirectDraw ***/
3060 IDirectDrawImpl_Compact
,
3061 IDirectDrawImpl_CreateClipper
,
3062 IDirectDrawImpl_CreatePalette
,
3063 IDirectDrawImpl_CreateSurface
,
3064 IDirectDrawImpl_DuplicateSurface
,
3065 IDirectDrawImpl_EnumDisplayModes
,
3066 IDirectDrawImpl_EnumSurfaces
,
3067 IDirectDrawImpl_FlipToGDISurface
,
3068 IDirectDrawImpl_GetCaps
,
3069 IDirectDrawImpl_GetDisplayMode
,
3070 IDirectDrawImpl_GetFourCCCodes
,
3071 IDirectDrawImpl_GetGDISurface
,
3072 IDirectDrawImpl_GetMonitorFrequency
,
3073 IDirectDrawImpl_GetScanLine
,
3074 IDirectDrawImpl_GetVerticalBlankStatus
,
3075 IDirectDrawImpl_Initialize
,
3076 IDirectDrawImpl_RestoreDisplayMode
,
3077 IDirectDrawImpl_SetCooperativeLevel
,
3078 IDirectDrawImpl_SetDisplayMode
,
3079 IDirectDrawImpl_WaitForVerticalBlank
,
3080 /*** IDirectDraw2 ***/
3081 IDirectDrawImpl_GetAvailableVidMem
,
3082 /*** IDirectDraw7 ***/
3083 IDirectDrawImpl_GetSurfaceFromDC
,
3084 IDirectDrawImpl_RestoreAllSurfaces
,
3085 IDirectDrawImpl_TestCooperativeLevel
,
3086 IDirectDrawImpl_GetDeviceIdentifier
,
3087 /*** IDirectDraw7 ***/
3088 IDirectDrawImpl_StartModeTest
,
3089 IDirectDrawImpl_EvaluateMode