2 * IDirect3DSwapChain8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 static inline IDirect3DSwapChain8Impl
*impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8
*iface
)
28 return CONTAINING_RECORD(iface
, IDirect3DSwapChain8Impl
, IDirect3DSwapChain8_iface
);
31 static HRESULT WINAPI
IDirect3DSwapChain8Impl_QueryInterface(IDirect3DSwapChain8
*iface
,
32 REFIID riid
, void **ppobj
)
34 IDirect3DSwapChain8Impl
*This
= impl_from_IDirect3DSwapChain8(iface
);
36 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
38 if (IsEqualGUID(riid
, &IID_IUnknown
)
39 || IsEqualGUID(riid
, &IID_IDirect3DSwapChain8
)) {
40 IUnknown_AddRef(iface
);
45 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
50 static ULONG WINAPI
IDirect3DSwapChain8Impl_AddRef(IDirect3DSwapChain8
*iface
)
52 IDirect3DSwapChain8Impl
*This
= impl_from_IDirect3DSwapChain8(iface
);
53 ULONG ref
= InterlockedIncrement(&This
->ref
);
55 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
60 static ULONG WINAPI
IDirect3DSwapChain8Impl_Release(IDirect3DSwapChain8
*iface
)
62 IDirect3DSwapChain8Impl
*This
= impl_from_IDirect3DSwapChain8(iface
);
63 ULONG ref
= InterlockedDecrement(&This
->ref
);
65 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
69 IWineD3DSwapChain_Destroy(This
->wineD3DSwapChain
);
70 wined3d_mutex_unlock();
72 if (This
->parentDevice
) IUnknown_Release(This
->parentDevice
);
73 HeapFree(GetProcessHeap(), 0, This
);
78 static HRESULT WINAPI
IDirect3DSwapChain8Impl_Present(IDirect3DSwapChain8
*iface
,
79 const RECT
*pSourceRect
, const RECT
*pDestRect
, HWND hDestWindowOverride
,
80 const RGNDATA
*pDirtyRegion
)
82 IDirect3DSwapChain8Impl
*This
= impl_from_IDirect3DSwapChain8(iface
);
85 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
86 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
89 hr
= IWineD3DSwapChain_Present(This
->wineD3DSwapChain
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
, 0);
90 wined3d_mutex_unlock();
95 static HRESULT WINAPI
IDirect3DSwapChain8Impl_GetBackBuffer(IDirect3DSwapChain8
*iface
,
96 UINT iBackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
**ppBackBuffer
)
98 IDirect3DSwapChain8Impl
*This
= impl_from_IDirect3DSwapChain8(iface
);
99 IWineD3DSurface
*mySurface
= NULL
;
102 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
103 iface
, iBackBuffer
, Type
, ppBackBuffer
);
105 wined3d_mutex_lock();
106 hr
= IWineD3DSwapChain_GetBackBuffer(This
->wineD3DSwapChain
, iBackBuffer
,
107 (WINED3DBACKBUFFER_TYPE
)Type
, &mySurface
);
108 if (SUCCEEDED(hr
) && mySurface
)
110 *ppBackBuffer
= IWineD3DSurface_GetParent(mySurface
);
111 IDirect3DSurface8_AddRef(*ppBackBuffer
);
112 IWineD3DSurface_Release(mySurface
);
114 wined3d_mutex_unlock();
119 static const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl
=
121 IDirect3DSwapChain8Impl_QueryInterface
,
122 IDirect3DSwapChain8Impl_AddRef
,
123 IDirect3DSwapChain8Impl_Release
,
124 IDirect3DSwapChain8Impl_Present
,
125 IDirect3DSwapChain8Impl_GetBackBuffer
128 HRESULT
swapchain_init(IDirect3DSwapChain8Impl
*swapchain
, IDirect3DDevice8Impl
*device
,
129 D3DPRESENT_PARAMETERS
*present_parameters
)
131 WINED3DPRESENT_PARAMETERS wined3d_parameters
;
135 swapchain
->IDirect3DSwapChain8_iface
.lpVtbl
= &Direct3DSwapChain8_Vtbl
;
137 wined3d_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
138 wined3d_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
139 wined3d_parameters
.BackBufferFormat
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
140 wined3d_parameters
.BackBufferCount
= max(1, present_parameters
->BackBufferCount
);
141 wined3d_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
142 wined3d_parameters
.MultiSampleQuality
= 0; /* d3d9 only */
143 wined3d_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
144 wined3d_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
145 wined3d_parameters
.Windowed
= present_parameters
->Windowed
;
146 wined3d_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
147 wined3d_parameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
148 wined3d_parameters
.Flags
= present_parameters
->Flags
;
149 wined3d_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
150 wined3d_parameters
.PresentationInterval
= present_parameters
->FullScreen_PresentationInterval
;
151 wined3d_parameters
.AutoRestoreDisplayMode
= TRUE
;
153 wined3d_mutex_lock();
154 hr
= IWineD3DDevice_CreateSwapChain(device
->WineD3DDevice
, &wined3d_parameters
,
155 SURFACE_OPENGL
, swapchain
, &swapchain
->wineD3DSwapChain
);
156 wined3d_mutex_unlock();
158 present_parameters
->BackBufferWidth
= wined3d_parameters
.BackBufferWidth
;
159 present_parameters
->BackBufferHeight
= wined3d_parameters
.BackBufferHeight
;
160 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(wined3d_parameters
.BackBufferFormat
);
161 present_parameters
->BackBufferCount
= wined3d_parameters
.BackBufferCount
;
162 present_parameters
->MultiSampleType
= wined3d_parameters
.MultiSampleType
;
163 present_parameters
->SwapEffect
= wined3d_parameters
.SwapEffect
;
164 present_parameters
->hDeviceWindow
= wined3d_parameters
.hDeviceWindow
;
165 present_parameters
->Windowed
= wined3d_parameters
.Windowed
;
166 present_parameters
->EnableAutoDepthStencil
= wined3d_parameters
.EnableAutoDepthStencil
;
167 present_parameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(wined3d_parameters
.AutoDepthStencilFormat
);
168 present_parameters
->Flags
= wined3d_parameters
.Flags
;
169 present_parameters
->FullScreen_RefreshRateInHz
= wined3d_parameters
.FullScreen_RefreshRateInHz
;
170 present_parameters
->FullScreen_PresentationInterval
= wined3d_parameters
.PresentationInterval
;
174 WARN("Failed to create wined3d swapchain, hr %#x.\n", hr
);
178 swapchain
->parentDevice
= &device
->IDirect3DDevice8_iface
;
179 IDirect3DDevice8_AddRef(swapchain
->parentDevice
);