2 * IDirect3DCubeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
29 /* IDirect3DCubeTexture9 IUnknown parts follow: */
30 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
31 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
33 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
35 if (IsEqualGUID(riid
, &IID_IUnknown
)
36 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
37 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
38 || IsEqualGUID(riid
, &IID_IDirect3DCubeTexture9
)) {
39 IDirect3DCubeTexture9_AddRef(iface
);
44 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
49 static ULONG WINAPI
IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface
) {
50 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
51 ULONG ref
= InterlockedIncrement(&This
->ref
);
53 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
57 IDirect3DDevice9Ex_AddRef(This
->parentDevice
);
59 IWineD3DCubeTexture_AddRef(This
->wineD3DCubeTexture
);
60 wined3d_mutex_unlock();
66 static ULONG WINAPI
IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface
) {
67 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
68 ULONG ref
= InterlockedDecrement(&This
->ref
);
70 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
73 IDirect3DDevice9Ex
*parentDevice
= This
->parentDevice
;
75 TRACE("Releasing child %p\n", This
->wineD3DCubeTexture
);
78 IWineD3DCubeTexture_Release(This
->wineD3DCubeTexture
);
79 wined3d_mutex_unlock();
81 /* Release the device last, as it may cause the device to be destroyed. */
82 IDirect3DDevice9Ex_Release(parentDevice
);
87 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
88 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetDevice(IDirect3DCubeTexture9
*iface
, IDirect3DDevice9
**device
)
90 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
92 TRACE("iface %p, device %p.\n", iface
, device
);
94 *device
= (IDirect3DDevice9
*)This
->parentDevice
;
95 IDirect3DDevice9_AddRef(*device
);
97 TRACE("Returning device %p.\n", *device
);
102 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
103 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
106 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
107 iface
, debugstr_guid(refguid
), pData
, SizeOfData
, Flags
);
109 wined3d_mutex_lock();
110 hr
= IWineD3DCubeTexture_SetPrivateData(This
->wineD3DCubeTexture
,refguid
,pData
,SizeOfData
,Flags
);
111 wined3d_mutex_unlock();
116 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
117 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
120 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
121 iface
, debugstr_guid(refguid
), pData
, pSizeOfData
);
123 wined3d_mutex_lock();
124 hr
= IWineD3DCubeTexture_GetPrivateData(This
->wineD3DCubeTexture
,refguid
,pData
,pSizeOfData
);
125 wined3d_mutex_unlock();
130 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
) {
131 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
134 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(refguid
));
136 wined3d_mutex_lock();
137 hr
= IWineD3DCubeTexture_FreePrivateData(This
->wineD3DCubeTexture
,refguid
);
138 wined3d_mutex_unlock();
143 static DWORD WINAPI
IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface
, DWORD PriorityNew
) {
144 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
147 TRACE("iface %p, priority %u.\n", iface
, PriorityNew
);
149 wined3d_mutex_lock();
150 ret
= IWineD3DCubeTexture_SetPriority(This
->wineD3DCubeTexture
, PriorityNew
);
151 wined3d_mutex_unlock();
156 static DWORD WINAPI
IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface
) {
157 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
160 TRACE("iface %p.\n", iface
);
162 wined3d_mutex_lock();
163 ret
= IWineD3DCubeTexture_GetPriority(This
->wineD3DCubeTexture
);
164 wined3d_mutex_unlock();
169 static void WINAPI
IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface
) {
170 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
172 TRACE("iface %p.\n", iface
);
174 wined3d_mutex_lock();
175 IWineD3DCubeTexture_PreLoad(This
->wineD3DCubeTexture
);
176 wined3d_mutex_unlock();
179 static D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface
) {
180 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
183 TRACE("iface %p.\n", iface
);
185 wined3d_mutex_lock();
186 ret
= IWineD3DCubeTexture_GetType(This
->wineD3DCubeTexture
);
187 wined3d_mutex_unlock();
192 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
193 static DWORD WINAPI
IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface
, DWORD LODNew
) {
194 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
197 TRACE("iface %p, lod %u.\n", iface
, LODNew
);
199 wined3d_mutex_lock();
200 ret
= IWineD3DCubeTexture_SetLOD(This
->wineD3DCubeTexture
, LODNew
);
201 wined3d_mutex_unlock();
206 static DWORD WINAPI
IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface
) {
207 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
210 TRACE("iface %p.\n", iface
);
212 wined3d_mutex_lock();
213 ret
= IWineD3DCubeTexture_GetLOD(This
->wineD3DCubeTexture
);
214 wined3d_mutex_unlock();
219 static DWORD WINAPI
IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface
) {
220 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
223 TRACE("iface %p.\n", iface
);
225 wined3d_mutex_lock();
226 ret
= IWineD3DCubeTexture_GetLevelCount(This
->wineD3DCubeTexture
);
227 wined3d_mutex_unlock();
232 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
233 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
236 TRACE("iface %p, filter_type %#x.\n", iface
, FilterType
);
238 wined3d_mutex_lock();
239 hr
= IWineD3DCubeTexture_SetAutoGenFilterType(This
->wineD3DCubeTexture
, (WINED3DTEXTUREFILTERTYPE
) FilterType
);
240 wined3d_mutex_unlock();
245 static D3DTEXTUREFILTERTYPE WINAPI
IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface
) {
246 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
247 D3DTEXTUREFILTERTYPE ret
;
249 TRACE("iface %p.\n", iface
);
251 wined3d_mutex_lock();
252 ret
= (D3DTEXTUREFILTERTYPE
) IWineD3DCubeTexture_GetAutoGenFilterType(This
->wineD3DCubeTexture
);
253 wined3d_mutex_unlock();
258 static void WINAPI
IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface
) {
259 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
261 TRACE("iface %p.\n", iface
);
263 wined3d_mutex_lock();
264 IWineD3DCubeTexture_GenerateMipSubLevels(This
->wineD3DCubeTexture
);
265 wined3d_mutex_unlock();
268 /* IDirect3DCubeTexture9 Interface follow: */
269 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
) {
270 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
271 WINED3DSURFACE_DESC wined3ddesc
;
274 TRACE("iface %p, level %u, desc %p.\n", iface
, Level
, pDesc
);
276 wined3d_mutex_lock();
277 hr
= IWineD3DCubeTexture_GetLevelDesc(This
->wineD3DCubeTexture
, Level
, &wined3ddesc
);
278 wined3d_mutex_unlock();
282 pDesc
->Format
= d3dformat_from_wined3dformat(wined3ddesc
.format
);
283 pDesc
->Type
= wined3ddesc
.resource_type
;
284 pDesc
->Usage
= wined3ddesc
.usage
;
285 pDesc
->Pool
= wined3ddesc
.pool
;
286 pDesc
->MultiSampleType
= wined3ddesc
.multisample_type
;
287 pDesc
->MultiSampleQuality
= wined3ddesc
.multisample_quality
;
288 pDesc
->Width
= wined3ddesc
.width
;
289 pDesc
->Height
= wined3ddesc
.height
;
295 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetCubeMapSurface(IDirect3DCubeTexture9
*iface
,
296 D3DCUBEMAP_FACES FaceType
, UINT Level
, IDirect3DSurface9
**ppCubeMapSurface
)
298 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
299 IWineD3DSurface
*mySurface
= NULL
;
300 UINT sub_resource_idx
;
303 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface
, FaceType
, Level
, ppCubeMapSurface
);
305 wined3d_mutex_lock();
306 sub_resource_idx
= IWineD3DCubeTexture_GetLevelCount(This
->wineD3DCubeTexture
) * FaceType
+ Level
;
307 hr
= IWineD3DCubeTexture_GetCubeMapSurface(This
->wineD3DCubeTexture
, sub_resource_idx
, &mySurface
);
308 if (SUCCEEDED(hr
) && ppCubeMapSurface
)
310 *ppCubeMapSurface
= IWineD3DCubeTexture_GetParent(mySurface
);
311 IDirect3DSurface9_AddRef(*ppCubeMapSurface
);
312 IWineD3DCubeTexture_Release(mySurface
);
314 wined3d_mutex_unlock();
319 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_LockRect(IDirect3DCubeTexture9
*iface
,
320 D3DCUBEMAP_FACES FaceType
, UINT Level
, D3DLOCKED_RECT
*pLockedRect
, const RECT
*pRect
, DWORD Flags
)
322 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
323 UINT sub_resource_idx
;
326 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
327 iface
, FaceType
, Level
, pLockedRect
, pRect
, Flags
);
329 wined3d_mutex_lock();
330 sub_resource_idx
= IWineD3DCubeTexture_GetLevelCount(This
->wineD3DCubeTexture
) * FaceType
+ Level
;
331 hr
= IWineD3DCubeTexture_Map(This
->wineD3DCubeTexture
, sub_resource_idx
,
332 (WINED3DLOCKED_RECT
*)pLockedRect
, pRect
, Flags
);
333 wined3d_mutex_unlock();
338 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_UnlockRect(IDirect3DCubeTexture9
*iface
,
339 D3DCUBEMAP_FACES FaceType
, UINT Level
)
341 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
342 UINT sub_resource_idx
;
345 TRACE("iface %p, face %#x, level %u.\n", iface
, FaceType
, Level
);
347 wined3d_mutex_lock();
348 sub_resource_idx
= IWineD3DCubeTexture_GetLevelCount(This
->wineD3DCubeTexture
) * FaceType
+ Level
;
349 hr
= IWineD3DCubeTexture_Unmap(This
->wineD3DCubeTexture
, sub_resource_idx
);
350 wined3d_mutex_unlock();
355 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, CONST RECT
* pDirtyRect
) {
356 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
359 TRACE("iface %p, face %#x, dirty_rect %p.\n", iface
, FaceType
, pDirtyRect
);
361 wined3d_mutex_lock();
362 hr
= IWineD3DCubeTexture_AddDirtyRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, pDirtyRect
);
363 wined3d_mutex_unlock();
369 static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl
=
372 IDirect3DCubeTexture9Impl_QueryInterface
,
373 IDirect3DCubeTexture9Impl_AddRef
,
374 IDirect3DCubeTexture9Impl_Release
,
375 /* IDirect3DResource9 */
376 IDirect3DCubeTexture9Impl_GetDevice
,
377 IDirect3DCubeTexture9Impl_SetPrivateData
,
378 IDirect3DCubeTexture9Impl_GetPrivateData
,
379 IDirect3DCubeTexture9Impl_FreePrivateData
,
380 IDirect3DCubeTexture9Impl_SetPriority
,
381 IDirect3DCubeTexture9Impl_GetPriority
,
382 IDirect3DCubeTexture9Impl_PreLoad
,
383 IDirect3DCubeTexture9Impl_GetType
,
384 /* IDirect3DBaseTexture9 */
385 IDirect3DCubeTexture9Impl_SetLOD
,
386 IDirect3DCubeTexture9Impl_GetLOD
,
387 IDirect3DCubeTexture9Impl_GetLevelCount
,
388 IDirect3DCubeTexture9Impl_SetAutoGenFilterType
,
389 IDirect3DCubeTexture9Impl_GetAutoGenFilterType
,
390 IDirect3DCubeTexture9Impl_GenerateMipSubLevels
,
391 IDirect3DCubeTexture9Impl_GetLevelDesc
,
392 IDirect3DCubeTexture9Impl_GetCubeMapSurface
,
393 IDirect3DCubeTexture9Impl_LockRect
,
394 IDirect3DCubeTexture9Impl_UnlockRect
,
395 IDirect3DCubeTexture9Impl_AddDirtyRect
398 static void STDMETHODCALLTYPE
cubetexture_wined3d_object_destroyed(void *parent
)
400 HeapFree(GetProcessHeap(), 0, parent
);
403 static const struct wined3d_parent_ops d3d9_cubetexture_wined3d_parent_ops
=
405 cubetexture_wined3d_object_destroyed
,
408 HRESULT
cubetexture_init(IDirect3DCubeTexture9Impl
*texture
, IDirect3DDevice9Impl
*device
,
409 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
413 texture
->lpVtbl
= &Direct3DCubeTexture9_Vtbl
;
416 wined3d_mutex_lock();
417 hr
= IWineD3DDevice_CreateCubeTexture(device
->WineD3DDevice
, edge_length
,
418 levels
, usage
, wined3dformat_from_d3dformat(format
), pool
, texture
,
419 &d3d9_cubetexture_wined3d_parent_ops
, &texture
->wineD3DCubeTexture
);
420 wined3d_mutex_unlock();
423 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr
);
427 texture
->parentDevice
= (IDirect3DDevice9Ex
*)device
;
428 IDirect3DDevice9Ex_AddRef(texture
->parentDevice
);