wininet: Support the Cache-Control max-age directive for setting url cache entry...
[wine/testsucceed.git] / dlls / d3d9 / cubetexture.c
blob3efd98d74e3eaf093063dab404973b7f68b165a0
1 /*
2 * IDirect3DCubeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29 /* IDirect3DCubeTexture9 IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
33 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
35 if (IsEqualGUID(riid, &IID_IUnknown)
36 || IsEqualGUID(riid, &IID_IDirect3DResource9)
37 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
38 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
39 IDirect3DCubeTexture9_AddRef(iface);
40 *ppobj = This;
41 return S_OK;
44 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
45 *ppobj = NULL;
46 return E_NOINTERFACE;
49 static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
50 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
51 ULONG ref = InterlockedIncrement(&This->ref);
53 TRACE("%p increasing refcount to %u.\n", iface, ref);
55 if (ref == 1)
57 IDirect3DDevice9Ex_AddRef(This->parentDevice);
58 wined3d_mutex_lock();
59 IWineD3DCubeTexture_AddRef(This->wineD3DCubeTexture);
60 wined3d_mutex_unlock();
63 return ref;
66 static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
67 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
68 ULONG ref = InterlockedDecrement(&This->ref);
70 TRACE("%p decreasing refcount to %u.\n", iface, ref);
72 if (ref == 0) {
73 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
75 TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
77 wined3d_mutex_lock();
78 IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
79 wined3d_mutex_unlock();
81 /* Release the device last, as it may cause the device to be destroyed. */
82 IDirect3DDevice9Ex_Release(parentDevice);
84 return ref;
87 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
88 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(IDirect3DCubeTexture9 *iface, IDirect3DDevice9 **device)
90 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
92 TRACE("iface %p, device %p.\n", iface, device);
94 *device = (IDirect3DDevice9 *)This->parentDevice;
95 IDirect3DDevice9_AddRef(*device);
97 TRACE("Returning device %p.\n", *device);
99 return D3D_OK;
102 static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
103 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
104 HRESULT hr;
106 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
107 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
109 wined3d_mutex_lock();
110 hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
111 wined3d_mutex_unlock();
113 return hr;
116 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
117 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
118 HRESULT hr;
120 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
121 iface, debugstr_guid(refguid), pData, pSizeOfData);
123 wined3d_mutex_lock();
124 hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
125 wined3d_mutex_unlock();
127 return hr;
130 static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
131 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
132 HRESULT hr;
134 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
136 wined3d_mutex_lock();
137 hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
138 wined3d_mutex_unlock();
140 return hr;
143 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
144 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
145 DWORD ret;
147 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
149 wined3d_mutex_lock();
150 ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
151 wined3d_mutex_unlock();
153 return ret;
156 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
157 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
158 DWORD ret;
160 TRACE("iface %p.\n", iface);
162 wined3d_mutex_lock();
163 ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
164 wined3d_mutex_unlock();
166 return ret;
169 static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
170 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
172 TRACE("iface %p.\n", iface);
174 wined3d_mutex_lock();
175 IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
176 wined3d_mutex_unlock();
179 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
180 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
181 D3DRESOURCETYPE ret;
183 TRACE("iface %p.\n", iface);
185 wined3d_mutex_lock();
186 ret = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
187 wined3d_mutex_unlock();
189 return ret;
192 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
193 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
194 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
195 DWORD ret;
197 TRACE("iface %p, lod %u.\n", iface, LODNew);
199 wined3d_mutex_lock();
200 ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
201 wined3d_mutex_unlock();
203 return ret;
206 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
207 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
208 DWORD ret;
210 TRACE("iface %p.\n", iface);
212 wined3d_mutex_lock();
213 ret = IWineD3DCubeTexture_GetLOD(This->wineD3DCubeTexture);
214 wined3d_mutex_unlock();
216 return ret;
219 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
220 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
221 DWORD ret;
223 TRACE("iface %p.\n", iface);
225 wined3d_mutex_lock();
226 ret = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
227 wined3d_mutex_unlock();
229 return ret;
232 static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
233 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
234 HRESULT hr;
236 TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
238 wined3d_mutex_lock();
239 hr = IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
240 wined3d_mutex_unlock();
242 return hr;
245 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
246 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
247 D3DTEXTUREFILTERTYPE ret;
249 TRACE("iface %p.\n", iface);
251 wined3d_mutex_lock();
252 ret = (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
253 wined3d_mutex_unlock();
255 return ret;
258 static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
259 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
261 TRACE("iface %p.\n", iface);
263 wined3d_mutex_lock();
264 IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
265 wined3d_mutex_unlock();
268 /* IDirect3DCubeTexture9 Interface follow: */
269 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
270 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
271 WINED3DSURFACE_DESC wined3ddesc;
272 HRESULT hr;
274 TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
276 wined3d_mutex_lock();
277 hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
278 wined3d_mutex_unlock();
280 if (SUCCEEDED(hr))
282 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
283 pDesc->Type = wined3ddesc.resource_type;
284 pDesc->Usage = wined3ddesc.usage;
285 pDesc->Pool = wined3ddesc.pool;
286 pDesc->MultiSampleType = wined3ddesc.multisample_type;
287 pDesc->MultiSampleQuality = wined3ddesc.multisample_quality;
288 pDesc->Width = wined3ddesc.width;
289 pDesc->Height = wined3ddesc.height;
292 return hr;
295 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(IDirect3DCubeTexture9 *iface,
296 D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface)
298 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
299 IWineD3DSurface *mySurface = NULL;
300 UINT sub_resource_idx;
301 HRESULT hr;
303 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, FaceType, Level, ppCubeMapSurface);
305 wined3d_mutex_lock();
306 sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture) * FaceType + Level;
307 hr = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, sub_resource_idx, &mySurface);
308 if (SUCCEEDED(hr) && ppCubeMapSurface)
310 *ppCubeMapSurface = IWineD3DCubeTexture_GetParent(mySurface);
311 IDirect3DSurface9_AddRef(*ppCubeMapSurface);
312 IWineD3DCubeTexture_Release(mySurface);
314 wined3d_mutex_unlock();
316 return hr;
319 static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(IDirect3DCubeTexture9 *iface,
320 D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags)
322 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
323 UINT sub_resource_idx;
324 HRESULT hr;
326 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
327 iface, FaceType, Level, pLockedRect, pRect, Flags);
329 wined3d_mutex_lock();
330 sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture) * FaceType + Level;
331 hr = IWineD3DCubeTexture_Map(This->wineD3DCubeTexture, sub_resource_idx,
332 (WINED3DLOCKED_RECT *)pLockedRect, pRect, Flags);
333 wined3d_mutex_unlock();
335 return hr;
338 static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(IDirect3DCubeTexture9 *iface,
339 D3DCUBEMAP_FACES FaceType, UINT Level)
341 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
342 UINT sub_resource_idx;
343 HRESULT hr;
345 TRACE("iface %p, face %#x, level %u.\n", iface, FaceType, Level);
347 wined3d_mutex_lock();
348 sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture) * FaceType + Level;
349 hr = IWineD3DCubeTexture_Unmap(This->wineD3DCubeTexture, sub_resource_idx);
350 wined3d_mutex_unlock();
352 return hr;
355 static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
356 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
357 HRESULT hr;
359 TRACE("iface %p, face %#x, dirty_rect %p.\n", iface, FaceType, pDirtyRect);
361 wined3d_mutex_lock();
362 hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
363 wined3d_mutex_unlock();
365 return hr;
369 static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
371 /* IUnknown */
372 IDirect3DCubeTexture9Impl_QueryInterface,
373 IDirect3DCubeTexture9Impl_AddRef,
374 IDirect3DCubeTexture9Impl_Release,
375 /* IDirect3DResource9 */
376 IDirect3DCubeTexture9Impl_GetDevice,
377 IDirect3DCubeTexture9Impl_SetPrivateData,
378 IDirect3DCubeTexture9Impl_GetPrivateData,
379 IDirect3DCubeTexture9Impl_FreePrivateData,
380 IDirect3DCubeTexture9Impl_SetPriority,
381 IDirect3DCubeTexture9Impl_GetPriority,
382 IDirect3DCubeTexture9Impl_PreLoad,
383 IDirect3DCubeTexture9Impl_GetType,
384 /* IDirect3DBaseTexture9 */
385 IDirect3DCubeTexture9Impl_SetLOD,
386 IDirect3DCubeTexture9Impl_GetLOD,
387 IDirect3DCubeTexture9Impl_GetLevelCount,
388 IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
389 IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
390 IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
391 IDirect3DCubeTexture9Impl_GetLevelDesc,
392 IDirect3DCubeTexture9Impl_GetCubeMapSurface,
393 IDirect3DCubeTexture9Impl_LockRect,
394 IDirect3DCubeTexture9Impl_UnlockRect,
395 IDirect3DCubeTexture9Impl_AddDirtyRect
398 static void STDMETHODCALLTYPE cubetexture_wined3d_object_destroyed(void *parent)
400 HeapFree(GetProcessHeap(), 0, parent);
403 static const struct wined3d_parent_ops d3d9_cubetexture_wined3d_parent_ops =
405 cubetexture_wined3d_object_destroyed,
408 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
409 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
411 HRESULT hr;
413 texture->lpVtbl = &Direct3DCubeTexture9_Vtbl;
414 texture->ref = 1;
416 wined3d_mutex_lock();
417 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length,
418 levels, usage, wined3dformat_from_d3dformat(format), pool, texture,
419 &d3d9_cubetexture_wined3d_parent_ops, &texture->wineD3DCubeTexture);
420 wined3d_mutex_unlock();
421 if (FAILED(hr))
423 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
424 return hr;
427 texture->parentDevice = (IDirect3DDevice9Ex *)device;
428 IDirect3DDevice9Ex_AddRef(texture->parentDevice);
430 return D3D_OK;