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[wine/testsucceed.git] / dlls / d3drm / tests / vector.c
blob1961fe02a8670ce3b232793d2d7e111463596bba
1 /*
2 * Copyright 2007 Vijay Kiran Kamuju
3 * Copyright 2007 David Adam
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include <assert.h>
21 #include "d3drmdef.h"
22 #include <math.h>
24 #include "wine/test.h"
26 #define PI (4.0f*atanf(1.0f))
27 #define admit_error 0.000001f
29 #define expect_mat( expectedmat, gotmat)\
30 { \
31 int i,j,equal=1; \
32 for (i=0; i<4; i++)\
34 for (j=0; j<4; j++)\
36 if (fabs(expectedmat[i][j]-gotmat[i][j])>admit_error)\
38 equal=0;\
42 ok(equal, "Expected matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n)\n\n" \
43 "Got matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f)\n", \
44 expectedmat[0][0],expectedmat[0][1],expectedmat[0][2],expectedmat[0][3], \
45 expectedmat[1][0],expectedmat[1][1],expectedmat[1][2],expectedmat[1][3], \
46 expectedmat[2][0],expectedmat[2][1],expectedmat[2][2],expectedmat[2][3], \
47 expectedmat[3][0],expectedmat[3][1],expectedmat[3][2],expectedmat[3][3], \
48 gotmat[0][0],gotmat[0][1],gotmat[0][2],gotmat[0][3], \
49 gotmat[1][0],gotmat[1][1],gotmat[1][2],gotmat[1][3], \
50 gotmat[2][0],gotmat[2][1],gotmat[2][2],gotmat[2][3], \
51 gotmat[3][0],gotmat[3][1],gotmat[3][2],gotmat[3][3] ); \
54 #define expect_quat(expectedquat,gotquat) \
55 ok( (fabs(U1(expectedquat.v).x-U1(gotquat.v).x)<admit_error) && \
56 (fabs(U2(expectedquat.v).y-U2(gotquat.v).y)<admit_error) && \
57 (fabs(U3(expectedquat.v).z-U3(gotquat.v).z)<admit_error) && \
58 (fabs(expectedquat.s-gotquat.s)<admit_error), \
59 "Expected Quaternion %f %f %f %f , Got Quaternion %f %f %f %f\n", \
60 expectedquat.s,U1(expectedquat.v).x,U2(expectedquat.v).y,U3(expectedquat.v).z, \
61 gotquat.s,U1(gotquat.v).x,U2(gotquat.v).y,U3(gotquat.v).z);
63 #define expect_vec(expectedvec,gotvec) \
64 ok( ((fabs(U1(expectedvec).x-U1(gotvec).x)<admit_error)&&(fabs(U2(expectedvec).y-U2(gotvec).y)<admit_error)&&(fabs(U3(expectedvec).z-U3(gotvec).z)<admit_error)), \
65 "Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", \
66 U1(expectedvec).x,U2(expectedvec).y,U3(expectedvec).z, U1(gotvec).x, U2(gotvec).y, U3(gotvec).z);
68 static HMODULE d3drm_handle = 0;
70 static void (WINAPI * pD3DRMMatrixFromQuaternion)(D3DRMMATRIX4D, LPD3DRMQUATERNION);
71 static LPD3DVECTOR (WINAPI* pD3DRMVectorAdd)(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
72 static LPD3DVECTOR (WINAPI* pD3DRMVectorCrossProduct)(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
73 static D3DVALUE (WINAPI* pD3DRMVectorDotProduct)(LPD3DVECTOR, LPD3DVECTOR);
74 static D3DVALUE (WINAPI* pD3DRMVectorModulus)(LPD3DVECTOR);
75 static LPD3DVECTOR (WINAPI * pD3DRMVectorNormalize)(LPD3DVECTOR);
76 static LPD3DVECTOR (WINAPI * pD3DRMVectorReflect)(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
77 static LPD3DVECTOR (WINAPI * pD3DRMVectorRotate)(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
78 static LPD3DVECTOR (WINAPI * pD3DRMVectorScale)(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
79 static LPD3DVECTOR (WINAPI * pD3DRMVectorSubtract)(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
80 static LPD3DRMQUATERNION (WINAPI * pD3DRMQuaternionFromRotation)(LPD3DRMQUATERNION, LPD3DVECTOR, D3DVALUE);
81 static LPD3DRMQUATERNION (WINAPI * pD3DRMQuaternionSlerp)(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE);
82 static D3DCOLOR (WINAPI * pD3DRMCreateColorRGB)(D3DVALUE, D3DVALUE, D3DVALUE);
83 static D3DCOLOR (WINAPI * pD3DRMCreateColorRGBA)(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
84 static D3DVALUE (WINAPI * pD3DRMColorGetAlpha)(D3DCOLOR);
85 static D3DVALUE (WINAPI * pD3DRMColorGetBlue)(D3DCOLOR);
86 static D3DVALUE (WINAPI * pD3DRMColorGetGreen)(D3DCOLOR);
87 static D3DVALUE (WINAPI * pD3DRMColorGetRed)(D3DCOLOR);
89 #define D3DRM_GET_PROC(func) \
90 p ## func = (void*)GetProcAddress(d3drm_handle, #func); \
91 if(!p ## func) { \
92 trace("GetProcAddress(%s) failed\n", #func); \
93 FreeLibrary(d3drm_handle); \
94 return FALSE; \
97 static BOOL InitFunctionPtrs(void)
99 d3drm_handle = LoadLibraryA("d3drm.dll");
101 if(!d3drm_handle)
103 skip("Could not load d3drm.dll\n");
104 return FALSE;
107 D3DRM_GET_PROC(D3DRMMatrixFromQuaternion)
108 D3DRM_GET_PROC(D3DRMVectorAdd)
109 D3DRM_GET_PROC(D3DRMVectorCrossProduct)
110 D3DRM_GET_PROC(D3DRMVectorDotProduct)
111 D3DRM_GET_PROC(D3DRMVectorModulus)
112 D3DRM_GET_PROC(D3DRMVectorNormalize)
113 D3DRM_GET_PROC(D3DRMVectorReflect)
114 D3DRM_GET_PROC(D3DRMVectorRotate)
115 D3DRM_GET_PROC(D3DRMVectorScale)
116 D3DRM_GET_PROC(D3DRMVectorSubtract)
117 D3DRM_GET_PROC(D3DRMQuaternionFromRotation)
118 D3DRM_GET_PROC(D3DRMQuaternionSlerp)
119 D3DRM_GET_PROC(D3DRMCreateColorRGB)
120 D3DRM_GET_PROC(D3DRMCreateColorRGBA)
121 D3DRM_GET_PROC(D3DRMColorGetAlpha)
122 D3DRM_GET_PROC(D3DRMColorGetBlue)
123 D3DRM_GET_PROC(D3DRMColorGetGreen)
124 D3DRM_GET_PROC(D3DRMColorGetRed)
126 return TRUE;
130 static void VectorTest(void)
132 D3DVALUE mod,par,theta;
133 D3DVECTOR e,r,u,v,w,axis,casnul,norm,ray,self;
135 U1(u).x=2.0f; U2(u).y=2.0f; U3(u).z=1.0f;
136 U1(v).x=4.0f; U2(v).y=4.0f; U3(v).z=0.0f;
139 /*______________________VectorAdd_________________________________*/
140 pD3DRMVectorAdd(&r,&u,&v);
141 U1(e).x=6.0f; U2(e).y=6.0f; U3(e).z=1.0f;
142 expect_vec(e,r);
144 U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f;
145 pD3DRMVectorAdd(&self,&self,&u);
146 U1(e).x=11.0f; U2(e).y=20.0f; U3(e).z=28.0f;
147 expect_vec(e,self);
149 /*_______________________VectorSubtract__________________________*/
150 pD3DRMVectorSubtract(&r,&u,&v);
151 U1(e).x=-2.0f; U2(e).y=-2.0f; U3(e).z=1.0f;
152 expect_vec(e,r);
154 U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f;
155 pD3DRMVectorSubtract(&self,&self,&u);
156 U1(e).x=7.0f; U2(e).y=16.0f; U3(e).z=26.0f;
157 expect_vec(e,self);
159 /*_______________________VectorCrossProduct_______________________*/
160 pD3DRMVectorCrossProduct(&r,&u,&v);
161 U1(e).x=-4.0f; U2(e).y=4.0f; U3(e).z=0.0f;
162 expect_vec(e,r);
164 U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f;
165 pD3DRMVectorCrossProduct(&self,&self,&u);
166 U1(e).x=-36.0f; U2(e).y=45.0f; U3(e).z=-18.0f;
167 expect_vec(e,self);
169 /*_______________________VectorDotProduct__________________________*/
170 mod=pD3DRMVectorDotProduct(&u,&v);
171 ok((mod == 16.0f), "Expected 16.0f, Got %f\n", mod);
173 /*_______________________VectorModulus_____________________________*/
174 mod=pD3DRMVectorModulus(&u);
175 ok((mod == 3.0f), "Expected 3.0f, Got %f\n", mod);
177 /*_______________________VectorNormalize___________________________*/
178 pD3DRMVectorNormalize(&u);
179 U1(e).x=2.0f/3.0f; U2(e).y=2.0f/3.0f; U3(e).z=1.0f/3.0f;
180 expect_vec(e,u);
182 /* If u is the NULL vector, MSDN says that the return vector is NULL. In fact, the returned vector is (1,0,0). The following test case prove it. */
184 U1(casnul).x=0.0f; U2(casnul).y=0.0f; U3(casnul).z=0.0f;
185 pD3DRMVectorNormalize(&casnul);
186 U1(e).x=1.0f; U2(e).y=0.0f; U3(e).z=0.0f;
187 expect_vec(e,casnul);
189 /*____________________VectorReflect_________________________________*/
190 U1(ray).x=3.0f; U2(ray).y=-4.0f; U3(ray).z=5.0f;
191 U1(norm).x=1.0f; U2(norm).y=-2.0f; U3(norm).z=6.0f;
192 U1(e).x=79.0f; U2(e).y=-160.0f; U3(e).z=487.0f;
193 pD3DRMVectorReflect(&r,&ray,&norm);
194 expect_vec(e,r);
196 /*_______________________VectorRotate_______________________________*/
197 U1(w).x=3.0f; U2(w).y=4.0f; U3(w).z=0.0f;
198 U1(axis).x=0.0f; U2(axis).y=0.0f; U3(axis).z=1.0f;
199 theta=2.0f*PI/3.0f;
200 pD3DRMVectorRotate(&r,&w,&axis,theta);
201 U1(e).x=-0.3f-0.4f*sqrtf(3.0f); U2(e).y=0.3f*sqrtf(3.0f)-0.4f; U3(e).z=0.0f;
202 expect_vec(e,r);
204 /* The same formula gives D3DRMVectorRotate, for theta in [-PI/2;+PI/2] or not. The following test proves this fact.*/
205 theta=-PI/4.0f;
206 pD3DRMVectorRotate(&r,&w,&axis,theta);
207 U1(e).x=1.4f/sqrtf(2.0f); U2(e).y=0.2f/sqrtf(2.0f); U3(e).z=0.0f;
208 expect_vec(e,r);
210 theta=PI/8.0f;
211 pD3DRMVectorRotate(&self,&self,&axis,theta);
212 U1(e).x=0.989950; U2(e).y=0.141421f; U3(e).z=0.0f;
213 expect_vec(e,r);
215 /*_______________________VectorScale__________________________*/
216 par=2.5f;
217 pD3DRMVectorScale(&r,&v,par);
218 U1(e).x=10.0f; U2(e).y=10.0f; U3(e).z=0.0f;
219 expect_vec(e,r);
221 U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f;
222 pD3DRMVectorScale(&self,&self,2);
223 U1(e).x=18.0f; U2(e).y=36.0f; U3(e).z=54.0f;
224 expect_vec(e,self);
227 static void MatrixTest(void)
229 D3DRMQUATERNION q;
230 D3DRMMATRIX4D exp,mat;
232 exp[0][0]=-49.0f; exp[0][1]=4.0f; exp[0][2]=22.0f; exp[0][3]=0.0f;
233 exp[1][0]=20.0f; exp[1][1]=-39.0f; exp[1][2]=20.0f; exp[1][3]=0.0f;
234 exp[2][0]=10.0f; exp[2][1]=28.0f; exp[2][2]=-25.0f; exp[2][3]=0.0f;
235 exp[3][0]=0.0f; exp[3][1]=0.0f; exp[3][2]=0.0f; exp[3][3]=1.0f;
236 q.s=1.0f; U1(q.v).x=2.0f; U2(q.v).y=3.0f; U3(q.v).z=4.0f;
238 pD3DRMMatrixFromQuaternion(mat,&q);
239 expect_mat(exp,mat);
242 static void QuaternionTest(void)
244 D3DVECTOR axis;
245 D3DVALUE par,theta;
246 D3DRMQUATERNION q,q1,q1final,q2,q2final,r;
248 /*_________________QuaternionFromRotation___________________*/
249 U1(axis).x=1.0f; U2(axis).y=1.0f; U3(axis).z=1.0f;
250 theta=2.0f*PI/3.0f;
251 pD3DRMQuaternionFromRotation(&r,&axis,theta);
252 q.s=0.5f; U1(q.v).x=0.5f; U2(q.v).y=0.5f; U3(q.v).z=0.5f;
253 expect_quat(q,r);
255 /*_________________QuaternionSlerp_________________________*/
256 /* If the angle of the two quaternions is in ]PI/2;3PI/2[, QuaternionSlerp
257 * interpolates between the first quaternion and the opposite of the second one.
258 * The test proves this fact. */
259 par=0.31f;
260 q1.s=1.0f; U1(q1.v).x=2.0f; U2(q1.v).y=3.0f; U3(q1.v).z=50.0f;
261 q2.s=-4.0f; U1(q2.v).x=6.0f; U2(q2.v).y=7.0f; U3(q2.v).z=8.0f;
262 /* The angle between q1 and q2 is in [-PI/2,PI/2]. So, one interpolates between q1 and q2. */
263 q.s = -0.55f; U1(q.v).x=3.24f; U2(q.v).y=4.24f; U3(q.v).z=36.98f;
264 pD3DRMQuaternionSlerp(&r,&q1,&q2,par);
265 expect_quat(q,r);
267 q1.s=1.0f; U1(q1.v).x=2.0f; U2(q1.v).y=3.0f; U3(q1.v).z=50.0f;
268 q2.s=-94.0f; U1(q2.v).x=6.0f; U2(q2.v).y=7.0f; U3(q2.v).z=-8.0f;
269 /* The angle between q1 and q2 is not in [-PI/2,PI/2]. So, one interpolates between q1 and -q2. */
270 q.s=29.83f; U1(q.v).x=-0.48f; U2(q.v).y=-0.10f; U3(q.v).z=36.98f;
271 pD3DRMQuaternionSlerp(&r,&q1,&q2,par);
272 expect_quat(q,r);
274 /* Test the spherical interpolation part */
275 q1.s=0.1f; U1(q1.v).x=0.2f; U2(q1.v).y=0.3f; U3(q1.v).z=0.4f;
276 q2.s=0.5f; U1(q2.v).x=0.6f; U2(q2.v).y=0.7f; U3(q2.v).z=0.8f;
277 q.s = 0.243943f; U1(q.v).x = 0.351172f; U2(q.v).y = 0.458401f; U3(q.v).z = 0.565629f;
279 q1final=q1;
280 q2final=q2;
281 pD3DRMQuaternionSlerp(&r,&q1,&q2,par);
282 expect_quat(q,r);
284 /* Test to show that the input quaternions are not changed */
285 expect_quat(q1,q1final);
286 expect_quat(q2,q2final);
289 static void ColorTest(void)
291 D3DCOLOR color, expected_color, got_color;
292 D3DVALUE expected, got, red, green, blue, alpha;
294 /*___________D3DRMCreateColorRGB_________________________*/
295 red=0.8f;
296 green=0.3f;
297 blue=0.55f;
298 expected_color=0xffcc4c8c;
299 got_color=pD3DRMCreateColorRGB(red,green,blue);
300 ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
302 /*___________D3DRMCreateColorRGBA________________________*/
303 red=0.1f;
304 green=0.4f;
305 blue=0.7f;
306 alpha=0.58f;
307 expected_color=0x931966b2;
308 got_color=pD3DRMCreateColorRGBA(red,green,blue,alpha);
309 ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
311 /* if a component is <0 then, then one considers this component as 0. The following test proves this fact (test only with the red component). */
312 red=-0.88f;
313 green=0.4f;
314 blue=0.6f;
315 alpha=0.41f;
316 expected_color=0x68006699;
317 got_color=pD3DRMCreateColorRGBA(red,green,blue,alpha);
318 ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
320 /* if a component is >1 then, then one considers this component as 1. The following test proves this fact (test only with the red component). */
321 red=2.37f;
322 green=0.4f;
323 blue=0.6f;
324 alpha=0.41f;
325 expected_color=0x68ff6699;
326 got_color=pD3DRMCreateColorRGBA(red,green,blue,alpha);
327 ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
329 /*___________D3DRMColorGetAlpha_________________________*/
330 color=0x0e4921bf;
331 expected=14.0f/255.0f;
332 got=pD3DRMColorGetAlpha(color);
333 ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got);
335 /*___________D3DRMColorGetBlue__________________________*/
336 color=0xc82a1455;
337 expected=1.0f/3.0f;
338 got=pD3DRMColorGetBlue(color);
339 ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got);
341 /*___________D3DRMColorGetGreen_________________________*/
342 color=0xad971203;
343 expected=6.0f/85.0f;
344 got=pD3DRMColorGetGreen(color);
345 ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got);
347 /*___________D3DRMColorGetRed__________________________*/
348 color=0xb62d7a1c;
349 expected=3.0f/17.0f;
350 got=pD3DRMColorGetRed(color);
351 ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got);
354 START_TEST(vector)
356 if(!InitFunctionPtrs())
357 return;
359 VectorTest();
360 MatrixTest();
361 QuaternionTest();
362 ColorTest();
364 FreeLibrary(d3drm_handle);