2 * Copyright 2007 Vijay Kiran Kamuju
3 * Copyright 2007 David Adam
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/test.h"
26 #define PI (4.0f*atanf(1.0f))
27 #define admit_error 0.000001f
29 #define expect_mat( expectedmat, gotmat)\
36 if (fabs(expectedmat[i][j]-gotmat[i][j])>admit_error)\
42 ok(equal, "Expected matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n)\n\n" \
43 "Got matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f)\n", \
44 expectedmat[0][0],expectedmat[0][1],expectedmat[0][2],expectedmat[0][3], \
45 expectedmat[1][0],expectedmat[1][1],expectedmat[1][2],expectedmat[1][3], \
46 expectedmat[2][0],expectedmat[2][1],expectedmat[2][2],expectedmat[2][3], \
47 expectedmat[3][0],expectedmat[3][1],expectedmat[3][2],expectedmat[3][3], \
48 gotmat[0][0],gotmat[0][1],gotmat[0][2],gotmat[0][3], \
49 gotmat[1][0],gotmat[1][1],gotmat[1][2],gotmat[1][3], \
50 gotmat[2][0],gotmat[2][1],gotmat[2][2],gotmat[2][3], \
51 gotmat[3][0],gotmat[3][1],gotmat[3][2],gotmat[3][3] ); \
54 #define expect_quat(expectedquat,gotquat) \
55 ok( (fabs(U1(expectedquat.v).x-U1(gotquat.v).x)<admit_error) && \
56 (fabs(U2(expectedquat.v).y-U2(gotquat.v).y)<admit_error) && \
57 (fabs(U3(expectedquat.v).z-U3(gotquat.v).z)<admit_error) && \
58 (fabs(expectedquat.s-gotquat.s)<admit_error), \
59 "Expected Quaternion %f %f %f %f , Got Quaternion %f %f %f %f\n", \
60 expectedquat.s,U1(expectedquat.v).x,U2(expectedquat.v).y,U3(expectedquat.v).z, \
61 gotquat.s,U1(gotquat.v).x,U2(gotquat.v).y,U3(gotquat.v).z);
63 #define expect_vec(expectedvec,gotvec) \
64 ok( ((fabs(U1(expectedvec).x-U1(gotvec).x)<admit_error)&&(fabs(U2(expectedvec).y-U2(gotvec).y)<admit_error)&&(fabs(U3(expectedvec).z-U3(gotvec).z)<admit_error)), \
65 "Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", \
66 U1(expectedvec).x,U2(expectedvec).y,U3(expectedvec).z, U1(gotvec).x, U2(gotvec).y, U3(gotvec).z);
68 static HMODULE d3drm_handle
= 0;
70 static void (WINAPI
* pD3DRMMatrixFromQuaternion
)(D3DRMMATRIX4D
, LPD3DRMQUATERNION
);
71 static LPD3DVECTOR (WINAPI
* pD3DRMVectorAdd
)(LPD3DVECTOR
, LPD3DVECTOR
, LPD3DVECTOR
);
72 static LPD3DVECTOR (WINAPI
* pD3DRMVectorCrossProduct
)(LPD3DVECTOR
, LPD3DVECTOR
, LPD3DVECTOR
);
73 static D3DVALUE (WINAPI
* pD3DRMVectorDotProduct
)(LPD3DVECTOR
, LPD3DVECTOR
);
74 static D3DVALUE (WINAPI
* pD3DRMVectorModulus
)(LPD3DVECTOR
);
75 static LPD3DVECTOR (WINAPI
* pD3DRMVectorNormalize
)(LPD3DVECTOR
);
76 static LPD3DVECTOR (WINAPI
* pD3DRMVectorReflect
)(LPD3DVECTOR
, LPD3DVECTOR
, LPD3DVECTOR
);
77 static LPD3DVECTOR (WINAPI
* pD3DRMVectorRotate
)(LPD3DVECTOR
, LPD3DVECTOR
, LPD3DVECTOR
, D3DVALUE
);
78 static LPD3DVECTOR (WINAPI
* pD3DRMVectorScale
)(LPD3DVECTOR
, LPD3DVECTOR
, D3DVALUE
);
79 static LPD3DVECTOR (WINAPI
* pD3DRMVectorSubtract
)(LPD3DVECTOR
, LPD3DVECTOR
, LPD3DVECTOR
);
80 static LPD3DRMQUATERNION (WINAPI
* pD3DRMQuaternionFromRotation
)(LPD3DRMQUATERNION
, LPD3DVECTOR
, D3DVALUE
);
81 static LPD3DRMQUATERNION (WINAPI
* pD3DRMQuaternionSlerp
)(LPD3DRMQUATERNION
, LPD3DRMQUATERNION
, LPD3DRMQUATERNION
, D3DVALUE
);
82 static D3DCOLOR (WINAPI
* pD3DRMCreateColorRGB
)(D3DVALUE
, D3DVALUE
, D3DVALUE
);
83 static D3DCOLOR (WINAPI
* pD3DRMCreateColorRGBA
)(D3DVALUE
, D3DVALUE
, D3DVALUE
, D3DVALUE
);
84 static D3DVALUE (WINAPI
* pD3DRMColorGetAlpha
)(D3DCOLOR
);
85 static D3DVALUE (WINAPI
* pD3DRMColorGetBlue
)(D3DCOLOR
);
86 static D3DVALUE (WINAPI
* pD3DRMColorGetGreen
)(D3DCOLOR
);
87 static D3DVALUE (WINAPI
* pD3DRMColorGetRed
)(D3DCOLOR
);
89 #define D3DRM_GET_PROC(func) \
90 p ## func = (void*)GetProcAddress(d3drm_handle, #func); \
92 trace("GetProcAddress(%s) failed\n", #func); \
93 FreeLibrary(d3drm_handle); \
97 static BOOL
InitFunctionPtrs(void)
99 d3drm_handle
= LoadLibraryA("d3drm.dll");
103 skip("Could not load d3drm.dll\n");
107 D3DRM_GET_PROC(D3DRMMatrixFromQuaternion
)
108 D3DRM_GET_PROC(D3DRMVectorAdd
)
109 D3DRM_GET_PROC(D3DRMVectorCrossProduct
)
110 D3DRM_GET_PROC(D3DRMVectorDotProduct
)
111 D3DRM_GET_PROC(D3DRMVectorModulus
)
112 D3DRM_GET_PROC(D3DRMVectorNormalize
)
113 D3DRM_GET_PROC(D3DRMVectorReflect
)
114 D3DRM_GET_PROC(D3DRMVectorRotate
)
115 D3DRM_GET_PROC(D3DRMVectorScale
)
116 D3DRM_GET_PROC(D3DRMVectorSubtract
)
117 D3DRM_GET_PROC(D3DRMQuaternionFromRotation
)
118 D3DRM_GET_PROC(D3DRMQuaternionSlerp
)
119 D3DRM_GET_PROC(D3DRMCreateColorRGB
)
120 D3DRM_GET_PROC(D3DRMCreateColorRGBA
)
121 D3DRM_GET_PROC(D3DRMColorGetAlpha
)
122 D3DRM_GET_PROC(D3DRMColorGetBlue
)
123 D3DRM_GET_PROC(D3DRMColorGetGreen
)
124 D3DRM_GET_PROC(D3DRMColorGetRed
)
130 static void VectorTest(void)
132 D3DVALUE mod
,par
,theta
;
133 D3DVECTOR e
,r
,u
,v
,w
,axis
,casnul
,norm
,ray
,self
;
135 U1(u
).x
=2.0f
; U2(u
).y
=2.0f
; U3(u
).z
=1.0f
;
136 U1(v
).x
=4.0f
; U2(v
).y
=4.0f
; U3(v
).z
=0.0f
;
139 /*______________________VectorAdd_________________________________*/
140 pD3DRMVectorAdd(&r
,&u
,&v
);
141 U1(e
).x
=6.0f
; U2(e
).y
=6.0f
; U3(e
).z
=1.0f
;
144 U1(self
).x
=9.0f
; U2(self
).y
=18.0f
; U3(self
).z
=27.0f
;
145 pD3DRMVectorAdd(&self
,&self
,&u
);
146 U1(e
).x
=11.0f
; U2(e
).y
=20.0f
; U3(e
).z
=28.0f
;
149 /*_______________________VectorSubtract__________________________*/
150 pD3DRMVectorSubtract(&r
,&u
,&v
);
151 U1(e
).x
=-2.0f
; U2(e
).y
=-2.0f
; U3(e
).z
=1.0f
;
154 U1(self
).x
=9.0f
; U2(self
).y
=18.0f
; U3(self
).z
=27.0f
;
155 pD3DRMVectorSubtract(&self
,&self
,&u
);
156 U1(e
).x
=7.0f
; U2(e
).y
=16.0f
; U3(e
).z
=26.0f
;
159 /*_______________________VectorCrossProduct_______________________*/
160 pD3DRMVectorCrossProduct(&r
,&u
,&v
);
161 U1(e
).x
=-4.0f
; U2(e
).y
=4.0f
; U3(e
).z
=0.0f
;
164 U1(self
).x
=9.0f
; U2(self
).y
=18.0f
; U3(self
).z
=27.0f
;
165 pD3DRMVectorCrossProduct(&self
,&self
,&u
);
166 U1(e
).x
=-36.0f
; U2(e
).y
=45.0f
; U3(e
).z
=-18.0f
;
169 /*_______________________VectorDotProduct__________________________*/
170 mod
=pD3DRMVectorDotProduct(&u
,&v
);
171 ok((mod
== 16.0f
), "Expected 16.0f, Got %f\n", mod
);
173 /*_______________________VectorModulus_____________________________*/
174 mod
=pD3DRMVectorModulus(&u
);
175 ok((mod
== 3.0f
), "Expected 3.0f, Got %f\n", mod
);
177 /*_______________________VectorNormalize___________________________*/
178 pD3DRMVectorNormalize(&u
);
179 U1(e
).x
=2.0f
/3.0f
; U2(e
).y
=2.0f
/3.0f
; U3(e
).z
=1.0f
/3.0f
;
182 /* If u is the NULL vector, MSDN says that the return vector is NULL. In fact, the returned vector is (1,0,0). The following test case prove it. */
184 U1(casnul
).x
=0.0f
; U2(casnul
).y
=0.0f
; U3(casnul
).z
=0.0f
;
185 pD3DRMVectorNormalize(&casnul
);
186 U1(e
).x
=1.0f
; U2(e
).y
=0.0f
; U3(e
).z
=0.0f
;
187 expect_vec(e
,casnul
);
189 /*____________________VectorReflect_________________________________*/
190 U1(ray
).x
=3.0f
; U2(ray
).y
=-4.0f
; U3(ray
).z
=5.0f
;
191 U1(norm
).x
=1.0f
; U2(norm
).y
=-2.0f
; U3(norm
).z
=6.0f
;
192 U1(e
).x
=79.0f
; U2(e
).y
=-160.0f
; U3(e
).z
=487.0f
;
193 pD3DRMVectorReflect(&r
,&ray
,&norm
);
196 /*_______________________VectorRotate_______________________________*/
197 U1(w
).x
=3.0f
; U2(w
).y
=4.0f
; U3(w
).z
=0.0f
;
198 U1(axis
).x
=0.0f
; U2(axis
).y
=0.0f
; U3(axis
).z
=1.0f
;
200 pD3DRMVectorRotate(&r
,&w
,&axis
,theta
);
201 U1(e
).x
=-0.3f
-0.4f
*sqrtf(3.0f
); U2(e
).y
=0.3f
*sqrtf(3.0f
)-0.4f
; U3(e
).z
=0.0f
;
204 /* The same formula gives D3DRMVectorRotate, for theta in [-PI/2;+PI/2] or not. The following test proves this fact.*/
206 pD3DRMVectorRotate(&r
,&w
,&axis
,theta
);
207 U1(e
).x
=1.4f
/sqrtf(2.0f
); U2(e
).y
=0.2f
/sqrtf(2.0f
); U3(e
).z
=0.0f
;
211 pD3DRMVectorRotate(&self
,&self
,&axis
,theta
);
212 U1(e
).x
=0.989950; U2(e
).y
=0.141421f
; U3(e
).z
=0.0f
;
215 /*_______________________VectorScale__________________________*/
217 pD3DRMVectorScale(&r
,&v
,par
);
218 U1(e
).x
=10.0f
; U2(e
).y
=10.0f
; U3(e
).z
=0.0f
;
221 U1(self
).x
=9.0f
; U2(self
).y
=18.0f
; U3(self
).z
=27.0f
;
222 pD3DRMVectorScale(&self
,&self
,2);
223 U1(e
).x
=18.0f
; U2(e
).y
=36.0f
; U3(e
).z
=54.0f
;
227 static void MatrixTest(void)
230 D3DRMMATRIX4D exp
,mat
;
232 exp
[0][0]=-49.0f
; exp
[0][1]=4.0f
; exp
[0][2]=22.0f
; exp
[0][3]=0.0f
;
233 exp
[1][0]=20.0f
; exp
[1][1]=-39.0f
; exp
[1][2]=20.0f
; exp
[1][3]=0.0f
;
234 exp
[2][0]=10.0f
; exp
[2][1]=28.0f
; exp
[2][2]=-25.0f
; exp
[2][3]=0.0f
;
235 exp
[3][0]=0.0f
; exp
[3][1]=0.0f
; exp
[3][2]=0.0f
; exp
[3][3]=1.0f
;
236 q
.s
=1.0f
; U1(q
.v
).x
=2.0f
; U2(q
.v
).y
=3.0f
; U3(q
.v
).z
=4.0f
;
238 pD3DRMMatrixFromQuaternion(mat
,&q
);
242 static void QuaternionTest(void)
246 D3DRMQUATERNION q
,q1
,q1final
,q2
,q2final
,r
;
248 /*_________________QuaternionFromRotation___________________*/
249 U1(axis
).x
=1.0f
; U2(axis
).y
=1.0f
; U3(axis
).z
=1.0f
;
251 pD3DRMQuaternionFromRotation(&r
,&axis
,theta
);
252 q
.s
=0.5f
; U1(q
.v
).x
=0.5f
; U2(q
.v
).y
=0.5f
; U3(q
.v
).z
=0.5f
;
255 /*_________________QuaternionSlerp_________________________*/
256 /* If the angle of the two quaternions is in ]PI/2;3PI/2[, QuaternionSlerp
257 * interpolates between the first quaternion and the opposite of the second one.
258 * The test proves this fact. */
260 q1
.s
=1.0f
; U1(q1
.v
).x
=2.0f
; U2(q1
.v
).y
=3.0f
; U3(q1
.v
).z
=50.0f
;
261 q2
.s
=-4.0f
; U1(q2
.v
).x
=6.0f
; U2(q2
.v
).y
=7.0f
; U3(q2
.v
).z
=8.0f
;
262 /* The angle between q1 and q2 is in [-PI/2,PI/2]. So, one interpolates between q1 and q2. */
263 q
.s
= -0.55f
; U1(q
.v
).x
=3.24f
; U2(q
.v
).y
=4.24f
; U3(q
.v
).z
=36.98f
;
264 pD3DRMQuaternionSlerp(&r
,&q1
,&q2
,par
);
267 q1
.s
=1.0f
; U1(q1
.v
).x
=2.0f
; U2(q1
.v
).y
=3.0f
; U3(q1
.v
).z
=50.0f
;
268 q2
.s
=-94.0f
; U1(q2
.v
).x
=6.0f
; U2(q2
.v
).y
=7.0f
; U3(q2
.v
).z
=-8.0f
;
269 /* The angle between q1 and q2 is not in [-PI/2,PI/2]. So, one interpolates between q1 and -q2. */
270 q
.s
=29.83f
; U1(q
.v
).x
=-0.48f
; U2(q
.v
).y
=-0.10f
; U3(q
.v
).z
=36.98f
;
271 pD3DRMQuaternionSlerp(&r
,&q1
,&q2
,par
);
274 /* Test the spherical interpolation part */
275 q1
.s
=0.1f
; U1(q1
.v
).x
=0.2f
; U2(q1
.v
).y
=0.3f
; U3(q1
.v
).z
=0.4f
;
276 q2
.s
=0.5f
; U1(q2
.v
).x
=0.6f
; U2(q2
.v
).y
=0.7f
; U3(q2
.v
).z
=0.8f
;
277 q
.s
= 0.243943f
; U1(q
.v
).x
= 0.351172f
; U2(q
.v
).y
= 0.458401f
; U3(q
.v
).z
= 0.565629f
;
281 pD3DRMQuaternionSlerp(&r
,&q1
,&q2
,par
);
284 /* Test to show that the input quaternions are not changed */
285 expect_quat(q1
,q1final
);
286 expect_quat(q2
,q2final
);
289 static void ColorTest(void)
291 D3DCOLOR color
, expected_color
, got_color
;
292 D3DVALUE expected
, got
, red
, green
, blue
, alpha
;
294 /*___________D3DRMCreateColorRGB_________________________*/
298 expected_color
=0xffcc4c8c;
299 got_color
=pD3DRMCreateColorRGB(red
,green
,blue
);
300 ok((expected_color
==got_color
),"Expected color=%x, Got color=%x\n",expected_color
,got_color
);
302 /*___________D3DRMCreateColorRGBA________________________*/
307 expected_color
=0x931966b2;
308 got_color
=pD3DRMCreateColorRGBA(red
,green
,blue
,alpha
);
309 ok((expected_color
==got_color
),"Expected color=%x, Got color=%x\n",expected_color
,got_color
);
311 /* if a component is <0 then, then one considers this component as 0. The following test proves this fact (test only with the red component). */
316 expected_color
=0x68006699;
317 got_color
=pD3DRMCreateColorRGBA(red
,green
,blue
,alpha
);
318 ok((expected_color
==got_color
),"Expected color=%x, Got color=%x\n",expected_color
,got_color
);
320 /* if a component is >1 then, then one considers this component as 1. The following test proves this fact (test only with the red component). */
325 expected_color
=0x68ff6699;
326 got_color
=pD3DRMCreateColorRGBA(red
,green
,blue
,alpha
);
327 ok((expected_color
==got_color
),"Expected color=%x, Got color=%x\n",expected_color
,got_color
);
329 /*___________D3DRMColorGetAlpha_________________________*/
331 expected
=14.0f
/255.0f
;
332 got
=pD3DRMColorGetAlpha(color
);
333 ok((fabs(expected
-got
)<admit_error
),"Expected=%f, Got=%f\n",expected
,got
);
335 /*___________D3DRMColorGetBlue__________________________*/
338 got
=pD3DRMColorGetBlue(color
);
339 ok((fabs(expected
-got
)<admit_error
),"Expected=%f, Got=%f\n",expected
,got
);
341 /*___________D3DRMColorGetGreen_________________________*/
344 got
=pD3DRMColorGetGreen(color
);
345 ok((fabs(expected
-got
)<admit_error
),"Expected=%f, Got=%f\n",expected
,got
);
347 /*___________D3DRMColorGetRed__________________________*/
350 got
=pD3DRMColorGetRed(color
);
351 ok((fabs(expected
-got
)<admit_error
),"Expected=%f, Got=%f\n",expected
,got
);
356 if(!InitFunctionPtrs())
364 FreeLibrary(d3drm_handle
);