1 /* Direct3D Vertex Buffer
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DVertexBuffer COM object
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
29 /*****************************************************************************
31 *****************************************************************************/
33 /*****************************************************************************
34 * IDirect3DVertexBuffer7::QueryInterface
36 * The QueryInterface Method for Vertex Buffers
37 * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface
40 * riid: Queryied Interface id
41 * obj: Address to return the interface pointer
45 * E_NOINTERFACE if the interface wasn't found
47 *****************************************************************************/
49 IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBuffer7
*iface
,
53 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
55 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), obj
);
57 /* By default, set the object pointer to NULL */
60 if ( IsEqualGUID( &IID_IUnknown
, riid
) )
62 IUnknown_AddRef(iface
);
64 TRACE(" Creating IUnknown interface at %p.\n", *obj
);
67 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer
, riid
) )
69 IUnknown_AddRef(iface
);
70 *obj
= &This
->IDirect3DVertexBuffer_vtbl
;
71 TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj
);
74 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7
, riid
) )
76 IUnknown_AddRef(iface
);
78 TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj
);
81 FIXME("(%p): interface for IID %s NOT found!\n", This
, debugstr_guid(riid
));
85 static HRESULT WINAPI
IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer
*iface
,
86 REFIID riid
, void **obj
)
88 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), obj
);
90 return IDirect3DVertexBuffer7_QueryInterface((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
), riid
, obj
);
93 /*****************************************************************************
94 * IDirect3DVertexBuffer7::AddRef
96 * AddRef for Vertex Buffers
101 *****************************************************************************/
103 IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7
*iface
)
105 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
106 ULONG ref
= InterlockedIncrement(&This
->ref
);
108 TRACE("%p increasing refcount to %u.\n", This
, ref
);
113 static ULONG WINAPI
IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer
*iface
)
115 TRACE("iface %p.\n", iface
);
117 return IDirect3DVertexBuffer7_AddRef((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
));
121 /*****************************************************************************
122 * IDirect3DVertexBuffer7::Release
124 * Release for Vertex Buffers
129 *****************************************************************************/
131 IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7
*iface
)
133 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
134 ULONG ref
= InterlockedDecrement(&This
->ref
);
136 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
140 IWineD3DBuffer
*curVB
= NULL
;
143 EnterCriticalSection(&ddraw_cs
);
144 /* D3D7 Vertex buffers don't stay bound in the device, they are passed as a parameter
145 * to drawPrimitiveVB. DrawPrimitiveVB sets them as the stream source in wined3d,
146 * and they should get unset there before they are destroyed
148 IWineD3DDevice_GetStreamSource(This
->ddraw
->wineD3DDevice
,
149 0 /* Stream number */,
153 if(curVB
== This
->wineD3DVertexBuffer
)
155 IWineD3DDevice_SetStreamSource(This
->ddraw
->wineD3DDevice
,
156 0 /* Steam number */,
157 NULL
/* stream data */,
163 IWineD3DBuffer_Release(curVB
); /* For the GetStreamSource */
166 wined3d_vertex_declaration_decref(This
->wineD3DVertexDeclaration
);
167 IWineD3DBuffer_Release(This
->wineD3DVertexBuffer
);
168 LeaveCriticalSection(&ddraw_cs
);
169 HeapFree(GetProcessHeap(), 0, This
);
176 static ULONG WINAPI
IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer
*iface
)
178 TRACE("iface %p.\n", iface
);
180 return IDirect3DVertexBuffer7_Release((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
));
183 /*****************************************************************************
184 * IDirect3DVertexBuffer Methods
185 *****************************************************************************/
187 /*****************************************************************************
188 * IDirect3DVertexBuffer7::Lock
190 * Locks the vertex buffer and returns a pointer to the vertex data
191 * Locking vertex buffers is similar to locking surfaces, because Windows
192 * uses surfaces to store vertex data internally (According to the DX sdk)
195 * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
196 * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
197 * Data: Returns a pointer to the vertex data
198 * Size: Returns the size of the buffer if not NULL
202 * DDERR_INVALIDPARAMS if Data is NULL
203 * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
205 *****************************************************************************/
206 static HRESULT WINAPI
207 IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7
*iface
,
212 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
213 WINED3DBUFFER_DESC Desc
;
215 DWORD wined3d_flags
= 0;
217 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface
, Flags
, Data
, Size
);
219 /* Writeonly: Pointless. Event: Unsupported by native according to the sdk
220 * nosyslock: Not applicable
222 if(!(Flags
& DDLOCK_WAIT
)) wined3d_flags
|= WINED3DLOCK_DONOTWAIT
;
223 if(Flags
& DDLOCK_READONLY
) wined3d_flags
|= WINED3DLOCK_READONLY
;
224 if(Flags
& DDLOCK_NOOVERWRITE
) wined3d_flags
|= WINED3DLOCK_NOOVERWRITE
;
225 if(Flags
& DDLOCK_DISCARDCONTENTS
) wined3d_flags
|= WINED3DLOCK_DISCARD
;
227 EnterCriticalSection(&ddraw_cs
);
230 /* Get the size, for returning it, and for locking */
231 IWineD3DBuffer_GetDesc(This
->wineD3DVertexBuffer
, &Desc
);
235 hr
= IWineD3DBuffer_Map(This
->wineD3DVertexBuffer
, 0 /* OffsetToLock */,
236 0 /* SizeToLock, 0 == Full lock */, (BYTE
**)Data
, wined3d_flags
);
237 LeaveCriticalSection(&ddraw_cs
);
241 static HRESULT WINAPI
IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer
*iface
, DWORD Flags
,
242 void **Data
, DWORD
*Size
)
244 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface
, Flags
, Data
, Size
);
246 return IDirect3DVertexBuffer7_Lock((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
), Flags
, Data
, Size
);
249 /*****************************************************************************
250 * IDirect3DVertexBuffer7::Unlock
252 * Unlocks a vertex Buffer
257 *****************************************************************************/
258 static HRESULT WINAPI
259 IDirect3DVertexBufferImpl_Unlock(IDirect3DVertexBuffer7
*iface
)
261 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
263 TRACE("iface %p.\n", iface
);
265 EnterCriticalSection(&ddraw_cs
);
266 IWineD3DBuffer_Unmap(This
->wineD3DVertexBuffer
);
267 LeaveCriticalSection(&ddraw_cs
);
272 static HRESULT WINAPI
IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer
*iface
)
274 TRACE("iface %p.\n", iface
);
276 return IDirect3DVertexBuffer7_Unlock((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
));
280 /*****************************************************************************
281 * IDirect3DVertexBuffer7::ProcessVertices
283 * Processes untransformed Vertices into a transformed or optimized vertex
284 * buffer. It can also perform other operations, such as lighting or clipping
287 * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
288 * DestIndex: Index in the destination buffer(This), where the vertices are
290 * Count: Number of Vertices in the Source buffer to process
291 * SrcBuffer: Source vertex buffer
292 * SrcIndex: Index of the first vertex in the src buffer to process
293 * D3DDevice: Device to use for transformation
294 * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
299 * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
301 *****************************************************************************/
302 static HRESULT WINAPI
303 IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7
*iface
,
307 IDirect3DVertexBuffer7
*SrcBuffer
,
309 IDirect3DDevice7
*D3DDevice
,
312 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
313 IDirect3DVertexBufferImpl
*Src
= (IDirect3DVertexBufferImpl
*)SrcBuffer
;
314 IDirect3DDeviceImpl
*D3D
= (IDirect3DDeviceImpl
*)D3DDevice
;
315 BOOL oldClip
, doClip
;
318 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
319 iface
, VertexOp
, DestIndex
, Count
, SrcBuffer
, SrcIndex
, D3DDevice
, Flags
);
321 /* Vertex operations:
322 * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
323 * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
324 * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
325 * D3DVOP_LIGHT: Lights the vertices
326 * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
328 * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
329 * are not implemented. Clipping is disabled ATM, because of unsure conditions.
331 if( !(VertexOp
& D3DVOP_TRANSFORM
) ) return DDERR_INVALIDPARAMS
;
333 EnterCriticalSection(&ddraw_cs
);
334 /* WineD3D doesn't know d3d7 vertex operation, it uses
335 * render states instead. Set the render states according to
338 doClip
= VertexOp
& D3DVOP_CLIP
? TRUE
: FALSE
;
339 IWineD3DDevice_GetRenderState(D3D
->wineD3DDevice
,
342 if(doClip
!= oldClip
)
344 IWineD3DDevice_SetRenderState(D3D
->wineD3DDevice
,
349 IWineD3DDevice_SetStreamSource(D3D
->wineD3DDevice
,
351 Src
->wineD3DVertexBuffer
,
353 get_flexible_vertex_size(Src
->fvf
));
354 IWineD3DDevice_SetVertexDeclaration(D3D
->wineD3DDevice
,
355 Src
->wineD3DVertexDeclaration
);
356 hr
= IWineD3DDevice_ProcessVertices(D3D
->wineD3DDevice
,
360 This
->wineD3DVertexBuffer
,
361 NULL
/* Output vdecl */,
365 /* Restore the states if needed */
366 if(doClip
!= oldClip
)
367 IWineD3DDevice_SetRenderState(D3D
->wineD3DDevice
,
370 LeaveCriticalSection(&ddraw_cs
);
374 static HRESULT WINAPI
IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer
*iface
,
375 DWORD VertexOp
, DWORD DestIndex
, DWORD Count
, IDirect3DVertexBuffer
*SrcBuffer
,
376 DWORD SrcIndex
, IDirect3DDevice3
*D3DDevice
, DWORD Flags
)
378 IDirect3DVertexBufferImpl
*Src
= SrcBuffer
? vb_from_vb1(SrcBuffer
) : NULL
;
379 IDirect3DDeviceImpl
*D3D
= D3DDevice
? device_from_device3(D3DDevice
) : NULL
;
381 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
382 iface
, VertexOp
, DestIndex
, Count
, SrcBuffer
, SrcIndex
, D3DDevice
, Flags
);
384 return IDirect3DVertexBuffer7_ProcessVertices((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
), VertexOp
,
385 DestIndex
, Count
, (IDirect3DVertexBuffer7
*)Src
, SrcIndex
, (IDirect3DDevice7
*)D3D
, Flags
);
388 /*****************************************************************************
389 * IDirect3DVertexBuffer7::GetVertexBufferDesc
391 * Returns the description of a vertex buffer
394 * Desc: Address to write the description to
397 * DDERR_INVALIDPARAMS if Desc is NULL
400 *****************************************************************************/
401 static HRESULT WINAPI
402 IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVertexBuffer7
*iface
,
403 D3DVERTEXBUFFERDESC
*Desc
)
405 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
406 WINED3DBUFFER_DESC WDesc
;
408 TRACE("iface %p, desc %p.\n", iface
, Desc
);
410 if(!Desc
) return DDERR_INVALIDPARAMS
;
412 EnterCriticalSection(&ddraw_cs
);
413 IWineD3DBuffer_GetDesc(This
->wineD3DVertexBuffer
, &WDesc
);
414 LeaveCriticalSection(&ddraw_cs
);
416 /* Now fill the Desc structure */
417 Desc
->dwCaps
= This
->Caps
;
418 Desc
->dwFVF
= This
->fvf
;
419 Desc
->dwNumVertices
= WDesc
.Size
/ get_flexible_vertex_size(This
->fvf
);
424 static HRESULT WINAPI
IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer
*iface
,
425 D3DVERTEXBUFFERDESC
*Desc
)
427 TRACE("iface %p, desc %p.\n", iface
, Desc
);
429 return IDirect3DVertexBuffer7_GetVertexBufferDesc((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
), Desc
);
433 /*****************************************************************************
434 * IDirect3DVertexBuffer7::Optimize
436 * Converts an unoptimized vertex buffer into an optimized buffer
439 * D3DDevice: Device for which this buffer is optimized
440 * Flags: Not used, should be set to 0
443 * D3D_OK, because it's a stub
445 *****************************************************************************/
446 static HRESULT WINAPI
447 IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7
*iface
,
448 IDirect3DDevice7
*D3DDevice
,
451 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
452 static BOOL hide
= FALSE
;
454 TRACE("iface %p, device %p, flags %#x.\n", iface
, D3DDevice
, Flags
);
458 FIXME("iface %p, device %p, flags %#x stub!\n", iface
, D3DDevice
, Flags
);
462 /* We could forward this call to WineD3D and take advantage
463 * of it once we use OpenGL vertex buffers
465 EnterCriticalSection(&ddraw_cs
);
466 This
->Caps
|= D3DVBCAPS_OPTIMIZED
;
467 LeaveCriticalSection(&ddraw_cs
);
472 static HRESULT WINAPI
IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer
*iface
,
473 IDirect3DDevice3
*D3DDevice
, DWORD Flags
)
475 IDirect3DDeviceImpl
*D3D
= D3DDevice
? device_from_device3(D3DDevice
) : NULL
;
477 TRACE("iface %p, device %p, flags %#x.\n", iface
, D3DDevice
, Flags
);
479 return IDirect3DVertexBuffer7_Optimize((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
),
480 (IDirect3DDevice7
*)D3D
, Flags
);
483 /*****************************************************************************
484 * IDirect3DVertexBuffer7::ProcessVerticesStrided
486 * This method processes untransformed strided vertices into a processed
487 * or optimized vertex buffer.
489 * For more details on the parameters, see
490 * IDirect3DVertexBuffer7::ProcessVertices
493 * VertexOp: Operations to perform
494 * DestIndex: Destination index to write the vertices to
495 * Count: Number of input vertices
496 * StrideData: Array containing the input vertices
497 * VertexTypeDesc: Vertex Description or source index?????????
498 * D3DDevice: IDirect3DDevice7 to use for processing
499 * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
502 * D3D_OK on success, or DDERR_*
504 *****************************************************************************/
505 static HRESULT WINAPI
506 IDirect3DVertexBufferImpl_ProcessVerticesStrided(IDirect3DVertexBuffer7
*iface
,
510 D3DDRAWPRIMITIVESTRIDEDDATA
*StrideData
,
511 DWORD VertexTypeDesc
,
512 IDirect3DDevice7
*D3DDevice
,
515 FIXME("iface %p, vertex_op %#x, dst_idx %u, count %u, data %p, vertex_type %#x, device %p, flags %#x stub!\n",
516 iface
, VertexOp
, DestIndex
, Count
, StrideData
, VertexTypeDesc
, D3DDevice
, Flags
);
521 /*****************************************************************************
523 *****************************************************************************/
525 static const struct IDirect3DVertexBuffer7Vtbl d3d_vertex_buffer7_vtbl
=
527 /*** IUnknown Methods ***/
528 IDirect3DVertexBufferImpl_QueryInterface
,
529 IDirect3DVertexBufferImpl_AddRef
,
530 IDirect3DVertexBufferImpl_Release
,
531 /*** IDirect3DVertexBuffer Methods ***/
532 IDirect3DVertexBufferImpl_Lock
,
533 IDirect3DVertexBufferImpl_Unlock
,
534 IDirect3DVertexBufferImpl_ProcessVertices
,
535 IDirect3DVertexBufferImpl_GetVertexBufferDesc
,
536 IDirect3DVertexBufferImpl_Optimize
,
537 /*** IDirect3DVertexBuffer7 Methods ***/
538 IDirect3DVertexBufferImpl_ProcessVerticesStrided
541 static const struct IDirect3DVertexBufferVtbl d3d_vertex_buffer1_vtbl
=
543 /*** IUnknown Methods ***/
544 IDirect3DVertexBufferImpl_1_QueryInterface
,
545 IDirect3DVertexBufferImpl_1_AddRef
,
546 IDirect3DVertexBufferImpl_1_Release
,
547 /*** IDirect3DVertexBuffer Methods ***/
548 IDirect3DVertexBufferImpl_1_Lock
,
549 IDirect3DVertexBufferImpl_1_Unlock
,
550 IDirect3DVertexBufferImpl_1_ProcessVertices
,
551 IDirect3DVertexBufferImpl_1_GetVertexBufferDesc
,
552 IDirect3DVertexBufferImpl_1_Optimize
555 HRESULT
d3d_vertex_buffer_init(IDirect3DVertexBufferImpl
*buffer
,
556 IDirectDrawImpl
*ddraw
, D3DVERTEXBUFFERDESC
*desc
)
561 buffer
->lpVtbl
= &d3d_vertex_buffer7_vtbl
;
562 buffer
->IDirect3DVertexBuffer_vtbl
= &d3d_vertex_buffer1_vtbl
;
565 buffer
->ddraw
= ddraw
;
566 buffer
->Caps
= desc
->dwCaps
;
567 buffer
->fvf
= desc
->dwFVF
;
569 usage
= desc
->dwCaps
& D3DVBCAPS_WRITEONLY
? WINED3DUSAGE_WRITEONLY
: 0;
570 usage
|= WINED3DUSAGE_STATICDECL
;
572 EnterCriticalSection(&ddraw_cs
);
574 hr
= IWineD3DDevice_CreateVertexBuffer(ddraw
->wineD3DDevice
,
575 get_flexible_vertex_size(desc
->dwFVF
) * desc
->dwNumVertices
,
576 usage
, desc
->dwCaps
& D3DVBCAPS_SYSTEMMEMORY
? WINED3DPOOL_SYSTEMMEM
: WINED3DPOOL_DEFAULT
,
577 buffer
, &ddraw_null_wined3d_parent_ops
, &buffer
->wineD3DVertexBuffer
);
580 WARN("Failed to create wined3d vertex buffer, hr %#x.\n", hr
);
581 LeaveCriticalSection(&ddraw_cs
);
583 if (hr
== WINED3DERR_INVALIDCALL
)
584 return DDERR_INVALIDPARAMS
;
589 buffer
->wineD3DVertexDeclaration
= ddraw_find_decl(ddraw
, desc
->dwFVF
);
590 if (!buffer
->wineD3DVertexDeclaration
)
592 ERR("Failed to find vertex declaration for fvf %#x.\n", desc
->dwFVF
);
593 IWineD3DBuffer_Release(buffer
->wineD3DVertexBuffer
);
594 LeaveCriticalSection(&ddraw_cs
);
596 return DDERR_INVALIDPARAMS
;
598 wined3d_vertex_declaration_incref(buffer
->wineD3DVertexDeclaration
);
600 LeaveCriticalSection(&ddraw_cs
);