wininet: Support the Cache-Control max-age directive for setting url cache entry...
[wine/testsucceed.git] / dlls / wined3d / resource.c
blob5a9d5d69dbfd9f66358f46745d6162559a785c9e
1 /*
2 * IWineD3DResource Implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
30 struct private_data
32 struct list entry;
34 GUID tag;
35 DWORD flags; /* DDSPD_* */
37 union
39 void *data;
40 IUnknown *object;
41 } ptr;
43 DWORD size;
46 HRESULT resource_init(struct wined3d_resource *resource, WINED3DRESOURCETYPE resource_type,
47 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
48 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops,
49 const struct wined3d_resource_ops *resource_ops)
51 resource->device = device;
52 resource->resourceType = resource_type;
53 resource->ref = 1;
54 resource->pool = pool;
55 resource->format = format;
56 resource->usage = usage;
57 resource->size = size;
58 resource->priority = 0;
59 resource->parent = parent;
60 resource->parent_ops = parent_ops;
61 resource->resource_ops = resource_ops;
62 list_init(&resource->privateData);
64 if (size)
66 resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT);
67 if (!resource->heapMemory)
69 ERR("Out of memory!\n");
70 return WINED3DERR_OUTOFVIDEOMEMORY;
73 else
75 resource->heapMemory = NULL;
77 resource->allocatedMemory = (BYTE *)(((ULONG_PTR)resource->heapMemory
78 + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
80 /* Check that we have enough video ram left */
81 if (pool == WINED3DPOOL_DEFAULT)
83 if (size > IWineD3DDevice_GetAvailableTextureMem((IWineD3DDevice *)device))
85 ERR("Out of adapter memory\n");
86 HeapFree(GetProcessHeap(), 0, resource->heapMemory);
87 return WINED3DERR_OUTOFVIDEOMEMORY;
89 WineD3DAdapterChangeGLRam(device, size);
92 device_resource_add(device, resource);
94 return WINED3D_OK;
97 void resource_cleanup(struct wined3d_resource *resource)
99 struct private_data *data;
100 struct list *e1, *e2;
101 HRESULT hr;
103 TRACE("Cleaning up resource %p.\n", resource);
105 if (resource->pool == WINED3DPOOL_DEFAULT)
107 TRACE("Decrementing device memory pool by %u.\n", resource->size);
108 WineD3DAdapterChangeGLRam(resource->device, -resource->size);
111 LIST_FOR_EACH_SAFE(e1, e2, &resource->privateData)
113 data = LIST_ENTRY(e1, struct private_data, entry);
114 hr = resource_free_private_data(resource, &data->tag);
115 if (FAILED(hr))
116 ERR("Failed to free private data when destroying resource %p, hr = %#x.\n", resource, hr);
119 HeapFree(GetProcessHeap(), 0, resource->heapMemory);
120 resource->allocatedMemory = 0;
121 resource->heapMemory = 0;
123 if (resource->device)
124 device_resource_released(resource->device, resource);
127 void resource_unload(struct wined3d_resource *resource)
129 context_resource_unloaded(resource->device,
130 resource, resource->resourceType);
133 static struct private_data *resource_find_private_data(const struct wined3d_resource *resource, REFGUID tag)
135 struct private_data *data;
136 struct list *entry;
138 TRACE("Searching for private data %s\n", debugstr_guid(tag));
139 LIST_FOR_EACH(entry, &resource->privateData)
141 data = LIST_ENTRY(entry, struct private_data, entry);
142 if (IsEqualGUID(&data->tag, tag)) {
143 TRACE("Found %p\n", data);
144 return data;
147 TRACE("Not found\n");
148 return NULL;
151 HRESULT resource_set_private_data(struct wined3d_resource *resource, REFGUID guid,
152 const void *data, DWORD data_size, DWORD flags)
154 struct private_data *d;
156 TRACE("resource %p, riid %s, data %p, data_size %u, flags %#x.\n",
157 resource, debugstr_guid(guid), data, data_size, flags);
159 resource_free_private_data(resource, guid);
161 d = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d));
162 if (!d) return E_OUTOFMEMORY;
164 d->tag = *guid;
165 d->flags = flags;
167 if (flags & WINED3DSPD_IUNKNOWN)
169 if (data_size != sizeof(IUnknown *))
171 WARN("IUnknown data with size %u, returning WINED3DERR_INVALIDCALL.\n", data_size);
172 HeapFree(GetProcessHeap(), 0, d);
173 return WINED3DERR_INVALIDCALL;
175 d->ptr.object = (IUnknown *)data;
176 d->size = sizeof(IUnknown *);
177 IUnknown_AddRef(d->ptr.object);
179 else
181 d->ptr.data = HeapAlloc(GetProcessHeap(), 0, data_size);
182 if (!d->ptr.data)
184 HeapFree(GetProcessHeap(), 0, d);
185 return E_OUTOFMEMORY;
187 d->size = data_size;
188 memcpy(d->ptr.data, data, data_size);
190 list_add_tail(&resource->privateData, &d->entry);
192 return WINED3D_OK;
195 HRESULT resource_get_private_data(const struct wined3d_resource *resource, REFGUID guid, void *data, DWORD *data_size)
197 const struct private_data *d;
199 TRACE("resource %p, guid %s, data %p, data_size %p.\n",
200 resource, debugstr_guid(guid), data, data_size);
202 d = resource_find_private_data(resource, guid);
203 if (!d) return WINED3DERR_NOTFOUND;
205 if (*data_size < d->size)
207 *data_size = d->size;
208 return WINED3DERR_MOREDATA;
211 if (d->flags & WINED3DSPD_IUNKNOWN)
213 *(IUnknown **)data = d->ptr.object;
214 if (resource->device->wined3d->dxVersion != 7)
216 /* D3D8 and D3D9 addref the private data, DDraw does not. This
217 * can't be handled in ddraw because it doesn't know if the
218 * pointer returned is an IUnknown * or just a blob. */
219 IUnknown_AddRef(d->ptr.object);
222 else
224 memcpy(data, d->ptr.data, d->size);
227 return WINED3D_OK;
229 HRESULT resource_free_private_data(struct wined3d_resource *resource, REFGUID guid)
231 struct private_data *data;
233 TRACE("resource %p, guid %s.\n", resource, debugstr_guid(guid));
235 data = resource_find_private_data(resource, guid);
236 if (!data) return WINED3DERR_NOTFOUND;
238 if (data->flags & WINED3DSPD_IUNKNOWN)
240 if (data->ptr.object)
241 IUnknown_Release(data->ptr.object);
243 else
245 HeapFree(GetProcessHeap(), 0, data->ptr.data);
247 list_remove(&data->entry);
249 HeapFree(GetProcessHeap(), 0, data);
251 return WINED3D_OK;
254 DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority)
256 DWORD prev = resource->priority;
257 resource->priority = priority;
258 TRACE("resource %p, new priority %u, returning old priority %u.\n", resource, priority, prev);
259 return prev;
262 DWORD resource_get_priority(const struct wined3d_resource *resource)
264 TRACE("resource %p, returning %u.\n", resource, resource->priority);
265 return resource->priority;
268 WINED3DRESOURCETYPE resource_get_type(const struct wined3d_resource *resource)
270 TRACE("resource %p, returning %#x.\n", resource, resource->resourceType);
271 return resource->resourceType;
274 void * CDECL wined3d_resource_get_parent(const struct wined3d_resource *resource)
276 return resource->parent;