2 *IDirect3DSwapChain9 implementation
4 *Copyright 2002-2003 Jason Edmeades
5 *Copyright 2002-2003 Raphael Junqueira
6 *Copyright 2005 Oliver Stieber
7 *Copyright 2007-2008 Stefan Dösinger for CodeWeavers
9 *This library is free software; you can redistribute it and/or
10 *modify it under the terms of the GNU Lesser General Public
11 *License as published by the Free Software Foundation; either
12 *version 2.1 of the License, or (at your option) any later version.
14 *This library is distributed in the hope that it will be useful,
15 *but WITHOUT ANY WARRANTY; without even the implied warranty of
16 *MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 *Lesser General Public License for more details.
19 *You should have received a copy of the GNU Lesser General Public
20 *License along with this library; if not, write to the Free Software
21 *Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
29 /* IDirect3DSwapChain IUnknown parts follow: */
30 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
, REFIID riid
, void **object
)
32 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
34 if (IsEqualGUID(riid
, &IID_IWineD3DSwapChain
)
35 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
36 || IsEqualGUID(riid
, &IID_IUnknown
))
38 IUnknown_AddRef(iface
);
43 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
49 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
) {
50 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
51 DWORD refCount
= InterlockedIncrement(&This
->ref
);
52 TRACE("(%p) : AddRef increasing from %d\n", This
, refCount
- 1);
56 /* Do not call while under the GL lock. */
57 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
)
59 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
61 refCount
= InterlockedDecrement(&This
->ref
);
62 TRACE("(%p) : ReleaseRef to %d\n", This
, refCount
);
64 if (!refCount
) IWineD3DSwapChain_Destroy(iface
);
69 void * WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
)
71 TRACE("iface %p.\n", iface
);
73 return ((IWineD3DSwapChainImpl
*)iface
)->parent
;
76 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
, IWineD3DSurface
*dst_surface
)
78 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
81 TRACE("iface %p, dst_surface %p.\n", iface
, dst_surface
);
86 if (This
->presentParms
.Windowed
) {
87 MapWindowPoints(This
->win_handle
, NULL
, &start
, 1);
90 IWineD3DSurface_BltFast(dst_surface
, start
.x
, start
.y
, (IWineD3DSurface
*)This
->front_buffer
, NULL
, 0);
94 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
,
95 UINT back_buffer_idx
, WINED3DBACKBUFFER_TYPE type
, IWineD3DSurface
**back_buffer
)
97 IWineD3DSwapChainImpl
*swapchain
= (IWineD3DSwapChainImpl
*)iface
;
99 TRACE("iface %p, back_buffer_idx %u, type %#x, back_buffer %p.\n",
100 iface
, back_buffer_idx
, type
, back_buffer
);
102 /* Return invalid if there is no backbuffer array, otherwise it will
103 * crash when ddraw is used (there swapchain->back_buffers is always
104 * NULL). We need this because this function is called from
105 * stateblock_init_default_state() to get the default scissorrect
107 if (!swapchain
->back_buffers
|| back_buffer_idx
>= swapchain
->presentParms
.BackBufferCount
)
109 WARN("Invalid back buffer index.\n");
110 /* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it
111 * here in wined3d to avoid problems in other libs. */
113 return WINED3DERR_INVALIDCALL
;
116 *back_buffer
= (IWineD3DSurface
*)swapchain
->back_buffers
[back_buffer_idx
];
117 if (*back_buffer
) IWineD3DSurface_AddRef(*back_buffer
);
119 TRACE("Returning back buffer %p.\n", *back_buffer
);
124 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
, WINED3DRASTER_STATUS
*pRasterStatus
) {
126 /* No OpenGL equivalent */
129 FIXME("iface %p, raster_status %p stub!\n", iface
, pRasterStatus
);
132 /* Obtaining the raster status is a widely implemented but optional feature.
133 * When this method returns OK then the application Starcraft 2 expects that
134 * the pRasterStatus->InVBlank value differs over time. To prevent Starcraft 2
135 * from running in an infinite loop at startup this method returns INVALIDCALL.
137 return WINED3DERR_INVALIDCALL
;
140 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
, WINED3DDISPLAYMODE
*pMode
) {
141 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
144 TRACE("(%p)->(%p): Calling GetAdapterDisplayMode\n", This
, pMode
);
145 hr
= wined3d_get_adapter_display_mode(This
->device
->wined3d
, This
->device
->adapter
->ordinal
, pMode
);
147 TRACE("(%p) : returning w(%d) h(%d) rr(%d) fmt(%u,%s)\n", This
, pMode
->Width
, pMode
->Height
, pMode
->RefreshRate
,
148 pMode
->Format
, debug_d3dformat(pMode
->Format
));
152 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
, IWineD3DDevice
**device
)
154 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
156 *device
= (IWineD3DDevice
*)This
->device
;
157 IWineD3DDevice_AddRef(*device
);
159 TRACE("(%p) : returning %p\n", This
, *device
);
163 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
, WINED3DPRESENT_PARAMETERS
*pPresentationParameters
) {
164 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
165 TRACE("(%p)\n", This
);
167 *pPresentationParameters
= This
->presentParms
;
172 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
,
173 DWORD flags
, const WINED3DGAMMARAMP
*pRamp
)
175 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
178 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, flags
, pRamp
);
180 hDC
= GetDC(This
->device_window
);
181 SetDeviceGammaRamp(hDC
, (LPVOID
)pRamp
);
182 ReleaseDC(This
->device_window
, hDC
);
187 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
, WINED3DGAMMARAMP
*pRamp
){
189 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
191 TRACE("(%p) : pRamp@%p\n", This
, pRamp
);
192 hDC
= GetDC(This
->device_window
);
193 GetDeviceGammaRamp(hDC
, pRamp
);
194 ReleaseDC(This
->device_window
, hDC
);