2 * vertex declaration implementation
4 * Copyright 2002-2005 Raphael Junqueira
5 * Copyright 2004 Jason Edmeades
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl
);
30 static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT
*element
) {
31 TRACE(" format: %s (%#x)\n", debug_d3dformat(element
->format
), element
->format
);
32 TRACE(" input_slot: %u\n", element
->input_slot
);
33 TRACE(" offset: %u\n", element
->offset
);
34 TRACE("output_slot: %u\n", element
->output_slot
);
35 TRACE(" method: %s (%#x)\n", debug_d3ddeclmethod(element
->method
), element
->method
);
36 TRACE(" usage: %s (%#x)\n", debug_d3ddeclusage(element
->usage
), element
->usage
);
37 TRACE(" usage_idx: %u\n", element
->usage_idx
);
40 ULONG CDECL
wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration
*declaration
)
42 ULONG refcount
= InterlockedIncrement(&declaration
->ref
);
44 TRACE("%p increasing refcount to %u.\n", declaration
, refcount
);
49 ULONG CDECL
wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration
*declaration
)
51 ULONG refcount
= InterlockedDecrement(&declaration
->ref
);
53 TRACE("%p decreasing refcount to %u.\n", declaration
, refcount
);
57 HeapFree(GetProcessHeap(), 0, declaration
->elements
);
58 declaration
->parent_ops
->wined3d_object_destroyed(declaration
->parent
);
59 HeapFree(GetProcessHeap(), 0, declaration
);
65 void * CDECL
wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration
*declaration
)
67 TRACE("declaration %p.\n", declaration
);
69 return declaration
->parent
;
72 static BOOL
declaration_element_valid_ffp(const WINED3DVERTEXELEMENT
*element
)
74 switch(element
->usage
)
76 case WINED3DDECLUSAGE_POSITION
:
77 case WINED3DDECLUSAGE_POSITIONT
:
78 switch(element
->format
)
80 case WINED3DFMT_R32G32_FLOAT
:
81 case WINED3DFMT_R32G32B32_FLOAT
:
82 case WINED3DFMT_R32G32B32A32_FLOAT
:
83 case WINED3DFMT_R16G16_SINT
:
84 case WINED3DFMT_R16G16B16A16_SINT
:
85 case WINED3DFMT_R16G16_FLOAT
:
86 case WINED3DFMT_R16G16B16A16_FLOAT
:
92 case WINED3DDECLUSAGE_BLENDWEIGHT
:
93 switch(element
->format
)
95 case WINED3DFMT_R32_FLOAT
:
96 case WINED3DFMT_R32G32_FLOAT
:
97 case WINED3DFMT_R32G32B32_FLOAT
:
98 case WINED3DFMT_R32G32B32A32_FLOAT
:
99 case WINED3DFMT_B8G8R8A8_UNORM
:
100 case WINED3DFMT_R8G8B8A8_UINT
:
101 case WINED3DFMT_R16G16_SINT
:
102 case WINED3DFMT_R16G16B16A16_SINT
:
103 case WINED3DFMT_R16G16_FLOAT
:
104 case WINED3DFMT_R16G16B16A16_FLOAT
:
110 case WINED3DDECLUSAGE_NORMAL
:
111 switch(element
->format
)
113 case WINED3DFMT_R32G32B32_FLOAT
:
114 case WINED3DFMT_R32G32B32A32_FLOAT
:
115 case WINED3DFMT_R16G16B16A16_SINT
:
116 case WINED3DFMT_R16G16B16A16_FLOAT
:
122 case WINED3DDECLUSAGE_TEXCOORD
:
123 switch(element
->format
)
125 case WINED3DFMT_R32_FLOAT
:
126 case WINED3DFMT_R32G32_FLOAT
:
127 case WINED3DFMT_R32G32B32_FLOAT
:
128 case WINED3DFMT_R32G32B32A32_FLOAT
:
129 case WINED3DFMT_R16G16_SINT
:
130 case WINED3DFMT_R16G16B16A16_SINT
:
131 case WINED3DFMT_R16G16_FLOAT
:
132 case WINED3DFMT_R16G16B16A16_FLOAT
:
138 case WINED3DDECLUSAGE_COLOR
:
139 switch(element
->format
)
141 case WINED3DFMT_R32G32B32_FLOAT
:
142 case WINED3DFMT_R32G32B32A32_FLOAT
:
143 case WINED3DFMT_B8G8R8A8_UNORM
:
144 case WINED3DFMT_R8G8B8A8_UINT
:
145 case WINED3DFMT_R16G16B16A16_SINT
:
146 case WINED3DFMT_R8G8B8A8_UNORM
:
147 case WINED3DFMT_R16G16B16A16_SNORM
:
148 case WINED3DFMT_R16G16B16A16_UNORM
:
149 case WINED3DFMT_R16G16B16A16_FLOAT
:
160 HRESULT
vertexdeclaration_init(struct wined3d_vertex_declaration
*declaration
, IWineD3DDeviceImpl
*device
,
161 const WINED3DVERTEXELEMENT
*elements
, UINT element_count
,
162 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
164 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
165 WORD preloaded
= 0; /* MAX_STREAMS, 16 */
168 if (TRACE_ON(d3d_decl
))
170 for (i
= 0; i
< element_count
; ++i
)
172 dump_wined3dvertexelement(elements
+ i
);
176 declaration
->ref
= 1;
177 declaration
->parent
= parent
;
178 declaration
->parent_ops
= parent_ops
;
179 declaration
->device
= device
;
180 declaration
->elements
= HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration
->elements
) * element_count
);
181 if (!declaration
->elements
)
183 ERR("Failed to allocate elements memory.\n");
184 return E_OUTOFMEMORY
;
186 declaration
->element_count
= element_count
;
188 /* Do some static analysis on the elements to make reading the
189 * declaration more comfortable for the drawing code. */
190 for (i
= 0; i
< element_count
; ++i
)
192 struct wined3d_vertex_declaration_element
*e
= &declaration
->elements
[i
];
194 e
->format
= wined3d_get_format(gl_info
, elements
[i
].format
);
195 e
->ffp_valid
= declaration_element_valid_ffp(&elements
[i
]);
196 e
->input_slot
= elements
[i
].input_slot
;
197 e
->offset
= elements
[i
].offset
;
198 e
->output_slot
= elements
[i
].output_slot
;
199 e
->method
= elements
[i
].method
;
200 e
->usage
= elements
[i
].usage
;
201 e
->usage_idx
= elements
[i
].usage_idx
;
203 if (e
->usage
== WINED3DDECLUSAGE_POSITIONT
) declaration
->position_transformed
= TRUE
;
205 /* Find the streams used in the declaration. The vertex buffers have
206 * to be loaded when drawing, but filter tesselation pseudo streams. */
207 if (e
->input_slot
>= MAX_STREAMS
) continue;
209 if (!e
->format
->gl_vtx_format
)
211 FIXME("The application tries to use an unsupported format (%s), returning E_FAIL.\n",
212 debug_d3dformat(elements
[i
].format
));
213 HeapFree(GetProcessHeap(), 0, declaration
->elements
);
219 WARN("Declaration element %u is not 4 byte aligned(%u), returning E_FAIL.\n", i
, e
->offset
);
220 HeapFree(GetProcessHeap(), 0, declaration
->elements
);
224 if (!(preloaded
& (1 << e
->input_slot
)))
226 declaration
->streams
[declaration
->num_streams
] = e
->input_slot
;
227 ++declaration
->num_streams
;
228 preloaded
|= 1 << e
->input_slot
;
231 if (elements
[i
].format
== WINED3DFMT_R16G16_FLOAT
|| elements
[i
].format
== WINED3DFMT_R16G16B16A16_FLOAT
)
233 if (!gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
]) declaration
->half_float_conv_needed
= TRUE
;