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[wine/testsucceed.git] / dlls / wined3d / wined3d_private.h
blob709ffc55a4d322a7849fd24556adc03cbeb90f81
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
27 #include <stdarg.h>
28 #include <math.h>
29 #include <limits.h>
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
32 #define COBJMACROS
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winreg.h"
36 #include "wingdi.h"
37 #include "winuser.h"
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
41 #include "objbase.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
47 /* Driver quirks */
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
55 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
56 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
57 typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl;
58 struct IWineD3DBaseShaderImpl;
59 struct IWineD3DBaseTextureImpl;
61 /* Texture format fixups */
63 enum fixup_channel_source
65 CHANNEL_SOURCE_ZERO = 0,
66 CHANNEL_SOURCE_ONE = 1,
67 CHANNEL_SOURCE_X = 2,
68 CHANNEL_SOURCE_Y = 3,
69 CHANNEL_SOURCE_Z = 4,
70 CHANNEL_SOURCE_W = 5,
71 CHANNEL_SOURCE_COMPLEX0 = 6,
72 CHANNEL_SOURCE_COMPLEX1 = 7,
75 enum complex_fixup
77 COMPLEX_FIXUP_NONE = 0,
78 COMPLEX_FIXUP_YUY2 = 1,
79 COMPLEX_FIXUP_UYVY = 2,
80 COMPLEX_FIXUP_YV12 = 3,
81 COMPLEX_FIXUP_P8 = 4,
84 #include <pshpack2.h>
85 struct color_fixup_desc
87 unsigned x_sign_fixup : 1;
88 unsigned x_source : 3;
89 unsigned y_sign_fixup : 1;
90 unsigned y_source : 3;
91 unsigned z_sign_fixup : 1;
92 unsigned z_source : 3;
93 unsigned w_sign_fixup : 1;
94 unsigned w_source : 3;
96 #include <poppack.h>
98 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
99 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
101 static inline struct color_fixup_desc create_color_fixup_desc(
102 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
103 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
105 struct color_fixup_desc fixup =
107 sign0, src0,
108 sign1, src1,
109 sign2, src2,
110 sign3, src3,
112 return fixup;
115 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
117 struct color_fixup_desc fixup =
119 0, complex_fixup & (1 << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
120 0, complex_fixup & (1 << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
121 0, complex_fixup & (1 << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
122 0, complex_fixup & (1 << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
124 return fixup;
127 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
129 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
132 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
134 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
137 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
139 enum complex_fixup complex_fixup = 0;
140 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 0);
141 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 1);
142 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 2);
143 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 3);
144 return complex_fixup;
147 void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
148 void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
149 void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
151 /* Device caps */
152 #define MAX_PALETTES 65536
153 #define MAX_STREAMS 16
154 #define MAX_TEXTURES 8
155 #define MAX_FRAGMENT_SAMPLERS 16
156 #define MAX_VERTEX_SAMPLERS 4
157 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
158 #define MAX_ACTIVE_LIGHTS 8
159 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
161 struct min_lookup
163 GLenum mip[WINED3DTEXF_LINEAR + 1];
166 extern const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
167 extern const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
168 extern const struct min_lookup minMipLookup_noMip[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
169 extern const GLenum magLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
170 extern const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
172 static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter)
174 return mag_lookup[mag_filter];
177 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
178 WINED3DTEXTUREFILTERTYPE min_filter, WINED3DTEXTUREFILTERTYPE mip_filter)
180 return min_mip_lookup[min_filter].mip[mip_filter];
183 /* float_16_to_32() and float_32_to_16() (see implementation in
184 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
185 * to standard C floats and vice versa. They do not depend on the encoding
186 * of the C float, so they are platform independent, but slow. On x86 and
187 * other IEEE 754 compliant platforms the conversion can be accelerated by
188 * bit shifting the exponent and mantissa. There are also some SSE-based
189 * assembly routines out there.
191 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
193 static inline float float_16_to_32(const unsigned short *in) {
194 const unsigned short s = ((*in) & 0x8000);
195 const unsigned short e = ((*in) & 0x7C00) >> 10;
196 const unsigned short m = (*in) & 0x3FF;
197 const float sgn = (s ? -1.0f : 1.0f);
199 if(e == 0) {
200 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
201 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
202 } else if(e < 31) {
203 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
204 } else {
205 if(m == 0) return sgn / 0.0f; /* +INF / -INF */
206 else return 0.0f / 0.0f; /* NAN */
210 static inline float float_24_to_32(DWORD in)
212 const float sgn = in & 0x800000 ? -1.0f : 1.0f;
213 const unsigned short e = (in & 0x780000) >> 19;
214 const unsigned int m = in & 0x7ffff;
216 if (e == 0)
218 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
219 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
221 else if (e < 15)
223 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
225 else
227 if (m == 0) return sgn / 0.0f; /* +INF / -INF */
228 else return 0.0f / 0.0f; /* NAN */
233 * Settings
235 #define VS_NONE 0
236 #define VS_HW 1
238 #define PS_NONE 0
239 #define PS_HW 1
241 #define VBO_NONE 0
242 #define VBO_HW 1
244 #define ORM_BACKBUFFER 0
245 #define ORM_FBO 1
247 #define SHADER_ARB 1
248 #define SHADER_GLSL 2
249 #define SHADER_ATI 3
250 #define SHADER_NONE 4
252 #define RTL_DISABLE -1
253 #define RTL_READDRAW 1
254 #define RTL_READTEX 2
256 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
257 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
259 /* NOTE: When adding fields to this structure, make sure to update the default
260 * values in wined3d_main.c as well. */
261 typedef struct wined3d_settings_s {
262 /* vertex and pixel shader modes */
263 int vs_mode;
264 int ps_mode;
265 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
266 we should use it. However, until it's fully implemented, we'll leave it as a registry
267 setting for developers. */
268 BOOL glslRequested;
269 int offscreen_rendering_mode;
270 int rendertargetlock_mode;
271 unsigned short pci_vendor_id;
272 unsigned short pci_device_id;
273 /* Memory tracking and object counting */
274 unsigned int emulated_textureram;
275 char *logo;
276 int allow_multisampling;
277 BOOL strict_draw_ordering;
278 } wined3d_settings_t;
280 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN;
282 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
284 WINED3DSTT_UNKNOWN = 0,
285 WINED3DSTT_1D = 1,
286 WINED3DSTT_2D = 2,
287 WINED3DSTT_CUBE = 3,
288 WINED3DSTT_VOLUME = 4,
289 } WINED3DSAMPLER_TEXTURE_TYPE;
291 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
293 WINED3DSPR_TEMP = 0,
294 WINED3DSPR_INPUT = 1,
295 WINED3DSPR_CONST = 2,
296 WINED3DSPR_ADDR = 3,
297 WINED3DSPR_TEXTURE = 3,
298 WINED3DSPR_RASTOUT = 4,
299 WINED3DSPR_ATTROUT = 5,
300 WINED3DSPR_TEXCRDOUT = 6,
301 WINED3DSPR_OUTPUT = 6,
302 WINED3DSPR_CONSTINT = 7,
303 WINED3DSPR_COLOROUT = 8,
304 WINED3DSPR_DEPTHOUT = 9,
305 WINED3DSPR_SAMPLER = 10,
306 WINED3DSPR_CONST2 = 11,
307 WINED3DSPR_CONST3 = 12,
308 WINED3DSPR_CONST4 = 13,
309 WINED3DSPR_CONSTBOOL = 14,
310 WINED3DSPR_LOOP = 15,
311 WINED3DSPR_TEMPFLOAT16 = 16,
312 WINED3DSPR_MISCTYPE = 17,
313 WINED3DSPR_LABEL = 18,
314 WINED3DSPR_PREDICATE = 19,
315 WINED3DSPR_IMMCONST,
316 WINED3DSPR_CONSTBUFFER,
317 WINED3DSPR_NULL,
318 WINED3DSPR_RESOURCE,
319 } WINED3DSHADER_PARAM_REGISTER_TYPE;
321 enum wined3d_immconst_type
323 WINED3D_IMMCONST_SCALAR,
324 WINED3D_IMMCONST_VEC4,
327 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
329 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
331 WINED3DSPSM_NONE = 0,
332 WINED3DSPSM_NEG = 1,
333 WINED3DSPSM_BIAS = 2,
334 WINED3DSPSM_BIASNEG = 3,
335 WINED3DSPSM_SIGN = 4,
336 WINED3DSPSM_SIGNNEG = 5,
337 WINED3DSPSM_COMP = 6,
338 WINED3DSPSM_X2 = 7,
339 WINED3DSPSM_X2NEG = 8,
340 WINED3DSPSM_DZ = 9,
341 WINED3DSPSM_DW = 10,
342 WINED3DSPSM_ABS = 11,
343 WINED3DSPSM_ABSNEG = 12,
344 WINED3DSPSM_NOT = 13,
345 } WINED3DSHADER_PARAM_SRCMOD_TYPE;
347 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
348 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
349 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
350 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
351 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
353 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
355 WINED3DSPDM_NONE = 0,
356 WINED3DSPDM_SATURATE = 1,
357 WINED3DSPDM_PARTIALPRECISION = 2,
358 WINED3DSPDM_MSAMPCENTROID = 4,
359 } WINED3DSHADER_PARAM_DSTMOD_TYPE;
361 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
362 #define WINED3DSI_TEXLD_PROJECT 1
363 #define WINED3DSI_TEXLD_BIAS 2
365 typedef enum COMPARISON_TYPE
367 COMPARISON_GT = 1,
368 COMPARISON_EQ = 2,
369 COMPARISON_GE = 3,
370 COMPARISON_LT = 4,
371 COMPARISON_NE = 5,
372 COMPARISON_LE = 6,
373 } COMPARISON_TYPE;
375 #define WINED3D_SM1_VS 0xfffe
376 #define WINED3D_SM1_PS 0xffff
377 #define WINED3D_SM4_PS 0x0000
378 #define WINED3D_SM4_VS 0x0001
379 #define WINED3D_SM4_GS 0x0002
381 /* Shader version tokens, and shader end tokens */
382 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
383 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
385 /* Shader backends */
387 /* TODO: Make this dynamic, based on shader limits ? */
388 #define MAX_ATTRIBS 16
389 #define MAX_REG_ADDR 1
390 #define MAX_REG_TEMP 32
391 #define MAX_REG_TEXCRD 8
392 #define MAX_REG_INPUT 12
393 #define MAX_REG_OUTPUT 12
394 #define MAX_CONST_I 16
395 #define MAX_CONST_B 16
397 /* FIXME: This needs to go up to 2048 for
398 * Shader model 3 according to msdn (and for software shaders) */
399 #define MAX_LABELS 16
401 #define SHADER_PGMSIZE 65535
403 struct wined3d_shader_buffer
405 char *buffer;
406 unsigned int bsize;
407 unsigned int lineNo;
408 BOOL newline;
411 enum WINED3D_SHADER_INSTRUCTION_HANDLER
413 WINED3DSIH_ABS,
414 WINED3DSIH_ADD,
415 WINED3DSIH_AND,
416 WINED3DSIH_BEM,
417 WINED3DSIH_BREAK,
418 WINED3DSIH_BREAKC,
419 WINED3DSIH_BREAKP,
420 WINED3DSIH_CALL,
421 WINED3DSIH_CALLNZ,
422 WINED3DSIH_CMP,
423 WINED3DSIH_CND,
424 WINED3DSIH_CRS,
425 WINED3DSIH_CUT,
426 WINED3DSIH_DCL,
427 WINED3DSIH_DEF,
428 WINED3DSIH_DEFB,
429 WINED3DSIH_DEFI,
430 WINED3DSIH_DIV,
431 WINED3DSIH_DP2ADD,
432 WINED3DSIH_DP3,
433 WINED3DSIH_DP4,
434 WINED3DSIH_DST,
435 WINED3DSIH_DSX,
436 WINED3DSIH_DSY,
437 WINED3DSIH_ELSE,
438 WINED3DSIH_EMIT,
439 WINED3DSIH_ENDIF,
440 WINED3DSIH_ENDLOOP,
441 WINED3DSIH_ENDREP,
442 WINED3DSIH_EXP,
443 WINED3DSIH_EXPP,
444 WINED3DSIH_FRC,
445 WINED3DSIH_FTOI,
446 WINED3DSIH_IADD,
447 WINED3DSIH_IEQ,
448 WINED3DSIH_IF,
449 WINED3DSIH_IFC,
450 WINED3DSIH_IGE,
451 WINED3DSIH_IMUL,
452 WINED3DSIH_ITOF,
453 WINED3DSIH_LABEL,
454 WINED3DSIH_LD,
455 WINED3DSIH_LIT,
456 WINED3DSIH_LOG,
457 WINED3DSIH_LOGP,
458 WINED3DSIH_LOOP,
459 WINED3DSIH_LRP,
460 WINED3DSIH_LT,
461 WINED3DSIH_M3x2,
462 WINED3DSIH_M3x3,
463 WINED3DSIH_M3x4,
464 WINED3DSIH_M4x3,
465 WINED3DSIH_M4x4,
466 WINED3DSIH_MAD,
467 WINED3DSIH_MAX,
468 WINED3DSIH_MIN,
469 WINED3DSIH_MOV,
470 WINED3DSIH_MOVA,
471 WINED3DSIH_MOVC,
472 WINED3DSIH_MUL,
473 WINED3DSIH_NOP,
474 WINED3DSIH_NRM,
475 WINED3DSIH_PHASE,
476 WINED3DSIH_POW,
477 WINED3DSIH_RCP,
478 WINED3DSIH_REP,
479 WINED3DSIH_RET,
480 WINED3DSIH_RSQ,
481 WINED3DSIH_SAMPLE,
482 WINED3DSIH_SAMPLE_GRAD,
483 WINED3DSIH_SAMPLE_LOD,
484 WINED3DSIH_SETP,
485 WINED3DSIH_SGE,
486 WINED3DSIH_SGN,
487 WINED3DSIH_SINCOS,
488 WINED3DSIH_SLT,
489 WINED3DSIH_SQRT,
490 WINED3DSIH_SUB,
491 WINED3DSIH_TEX,
492 WINED3DSIH_TEXBEM,
493 WINED3DSIH_TEXBEML,
494 WINED3DSIH_TEXCOORD,
495 WINED3DSIH_TEXDEPTH,
496 WINED3DSIH_TEXDP3,
497 WINED3DSIH_TEXDP3TEX,
498 WINED3DSIH_TEXKILL,
499 WINED3DSIH_TEXLDD,
500 WINED3DSIH_TEXLDL,
501 WINED3DSIH_TEXM3x2DEPTH,
502 WINED3DSIH_TEXM3x2PAD,
503 WINED3DSIH_TEXM3x2TEX,
504 WINED3DSIH_TEXM3x3,
505 WINED3DSIH_TEXM3x3DIFF,
506 WINED3DSIH_TEXM3x3PAD,
507 WINED3DSIH_TEXM3x3SPEC,
508 WINED3DSIH_TEXM3x3TEX,
509 WINED3DSIH_TEXM3x3VSPEC,
510 WINED3DSIH_TEXREG2AR,
511 WINED3DSIH_TEXREG2GB,
512 WINED3DSIH_TEXREG2RGB,
513 WINED3DSIH_UTOF,
514 WINED3DSIH_TABLE_SIZE
517 enum wined3d_shader_type
519 WINED3D_SHADER_TYPE_PIXEL,
520 WINED3D_SHADER_TYPE_VERTEX,
521 WINED3D_SHADER_TYPE_GEOMETRY,
524 struct wined3d_shader_version
526 enum wined3d_shader_type type;
527 BYTE major;
528 BYTE minor;
531 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
533 struct wined3d_shader_reg_maps
535 struct wined3d_shader_version shader_version;
536 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
537 BYTE address; /* MAX_REG_ADDR, 1 */
538 WORD labels; /* MAX_LABELS, 16 */
539 DWORD temporary; /* MAX_REG_TEMP, 32 */
540 DWORD *constf; /* pixel, vertex */
541 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
542 WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
543 WORD output_registers; /* MAX_REG_OUTPUT, 12 */
544 WORD integer_constants; /* MAX_CONST_I, 16 */
545 WORD boolean_constants; /* MAX_CONST_B, 16 */
546 WORD local_int_consts; /* MAX_CONST_I, 16 */
547 WORD local_bool_consts; /* MAX_CONST_B, 16 */
549 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
550 BYTE bumpmat; /* MAX_TEXTURES, 8 */
551 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
553 WORD usesnrm : 1;
554 WORD vpos : 1;
555 WORD usesdsx : 1;
556 WORD usesdsy : 1;
557 WORD usestexldd : 1;
558 WORD usesmova : 1;
559 WORD usesfacing : 1;
560 WORD usesrelconstF : 1;
561 WORD fog : 1;
562 WORD usestexldl : 1;
563 WORD usesifc : 1;
564 WORD usescall : 1;
565 WORD usesrcp : 1;
566 WORD padding : 3;
568 /* Whether or not loops are used in this shader, and nesting depth */
569 unsigned loop_depth;
570 unsigned highest_render_target;
571 UINT min_rel_offset, max_rel_offset;
574 /* Keeps track of details for TEX_M#x# instructions which need to maintain
575 * state information between multiple instructions. */
576 struct wined3d_shader_tex_mx
578 unsigned int current_row;
579 DWORD texcoord_w[2];
582 struct wined3d_shader_loop_state
584 UINT current_depth;
585 UINT current_reg;
588 struct wined3d_shader_context
590 struct IWineD3DBaseShaderImpl *shader;
591 const struct wined3d_gl_info *gl_info;
592 const struct wined3d_shader_reg_maps *reg_maps;
593 struct wined3d_shader_buffer *buffer;
594 struct wined3d_shader_tex_mx *tex_mx;
595 struct wined3d_shader_loop_state *loop_state;
596 void *backend_data;
599 struct wined3d_shader_register
601 WINED3DSHADER_PARAM_REGISTER_TYPE type;
602 UINT idx;
603 UINT array_idx;
604 const struct wined3d_shader_src_param *rel_addr;
605 enum wined3d_immconst_type immconst_type;
606 DWORD immconst_data[4];
609 struct wined3d_shader_dst_param
611 struct wined3d_shader_register reg;
612 DWORD write_mask;
613 DWORD modifiers;
614 DWORD shift;
617 struct wined3d_shader_src_param
619 struct wined3d_shader_register reg;
620 DWORD swizzle;
621 DWORD modifiers;
624 struct wined3d_shader_instruction
626 const struct wined3d_shader_context *ctx;
627 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
628 DWORD flags;
629 BOOL coissue;
630 DWORD predicate;
631 UINT dst_count;
632 const struct wined3d_shader_dst_param *dst;
633 UINT src_count;
634 const struct wined3d_shader_src_param *src;
637 struct wined3d_shader_semantic
639 WINED3DDECLUSAGE usage;
640 UINT usage_idx;
641 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
642 struct wined3d_shader_dst_param reg;
645 struct wined3d_shader_attribute
647 WINED3DDECLUSAGE usage;
648 UINT usage_idx;
651 struct wined3d_shader_loop_control
653 unsigned int count;
654 unsigned int start;
655 int step;
658 struct wined3d_shader_frontend
660 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
661 void (*shader_free)(void *data);
662 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
663 void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
664 void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
665 struct wined3d_shader_src_param *src_rel_addr);
666 void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
667 struct wined3d_shader_src_param *dst_rel_addr);
668 void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
669 void (*shader_read_comment)(const DWORD **ptr, const char **comment, UINT *comment_size);
670 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
673 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
674 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
676 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
678 struct shader_caps {
679 DWORD VertexShaderVersion;
680 DWORD MaxVertexShaderConst;
682 DWORD PixelShaderVersion;
683 float PixelShader1xMaxValue;
684 DWORD MaxPixelShaderConst;
686 BOOL VSClipping;
689 enum tex_types
691 tex_1d = 0,
692 tex_2d = 1,
693 tex_3d = 2,
694 tex_cube = 3,
695 tex_rect = 4,
696 tex_type_count = 5,
699 enum vertexprocessing_mode {
700 fixedfunction,
701 vertexshader,
702 pretransformed
705 #define WINED3D_CONST_NUM_UNUSED ~0U
707 enum fogmode {
708 FOG_OFF,
709 FOG_LINEAR,
710 FOG_EXP,
711 FOG_EXP2
714 /* Stateblock dependent parameters which have to be hardcoded
715 * into the shader code
718 #define WINED3D_PSARGS_PROJECTED (1 << 3)
719 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
720 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
722 struct ps_compile_args {
723 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
724 enum vertexprocessing_mode vp_mode;
725 enum fogmode fog;
726 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
727 /* Texture types(2D, Cube, 3D) in ps 1.x */
728 WORD srgb_correction;
729 WORD np2_fixup;
730 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
731 D3D9 has a limit of 16 samplers and the fixup is superfluous
732 in D3D10 (unconditional NP2 support mandatory). */
733 WORD shadow; /* MAX_FRAGMENT_SAMPLERS, 16 */
736 enum fog_src_type {
737 VS_FOG_Z = 0,
738 VS_FOG_COORD = 1
741 struct vs_compile_args {
742 BYTE fog_src;
743 BYTE clip_enabled;
744 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
747 struct wined3d_context;
748 struct wined3d_state;
750 typedef struct {
751 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
752 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
753 void (*shader_select_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info,
754 enum tex_types tex_type, const SIZE *ds_mask_size);
755 void (*shader_deselect_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info);
756 void (*shader_update_float_vertex_constants)(IWineD3DDeviceImpl *device, UINT start, UINT count);
757 void (*shader_update_float_pixel_constants)(IWineD3DDeviceImpl *device, UINT start, UINT count);
758 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
759 void (*shader_load_np2fixup_constants)(void *shader_priv, const struct wined3d_gl_info *gl_info,
760 const struct wined3d_state *state);
761 void (*shader_destroy)(struct IWineD3DBaseShaderImpl *shader);
762 HRESULT (*shader_alloc_private)(IWineD3DDeviceImpl *device);
763 void (*shader_free_private)(IWineD3DDeviceImpl *device);
764 BOOL (*shader_dirtifyable_constants)(void);
765 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
766 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
767 void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
768 } shader_backend_t;
770 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN;
771 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN;
772 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN;
774 /* X11 locking */
776 extern void (CDECL *wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
777 extern void (CDECL *wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN;
779 /* As GLX relies on X, this is needed */
780 extern int num_lock DECLSPEC_HIDDEN;
782 #if 0
783 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
784 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
785 #else
786 #define ENTER_GL() wine_tsx11_lock_ptr()
787 #define LEAVE_GL() wine_tsx11_unlock_ptr()
788 #endif
790 /*****************************************************************************
791 * Defines
794 /* GL related defines */
795 /* ------------------ */
796 #define GL_EXTCALL(f) (gl_info->f)
798 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
799 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
800 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
801 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
803 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
804 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
805 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
806 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
808 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
809 (vec)[0] = D3DCOLOR_R(dw); \
810 (vec)[1] = D3DCOLOR_G(dw); \
811 (vec)[2] = D3DCOLOR_B(dw); \
812 (vec)[3] = D3DCOLOR_A(dw); \
813 } while(0)
815 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
817 /* Checking of API calls */
818 /* --------------------- */
819 #ifndef WINE_NO_DEBUG_MSGS
820 #define checkGLcall(A) \
821 do { \
822 GLint err; \
823 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
824 err = glGetError(); \
825 if (err == GL_NO_ERROR) { \
826 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
828 } else do { \
829 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
830 debug_glerror(err), err, A, __FILE__, __LINE__); \
831 err = glGetError(); \
832 } while (err != GL_NO_ERROR); \
833 } while(0)
834 #else
835 #define checkGLcall(A) do {} while(0)
836 #endif
838 /* Trace routines / diagnostics */
839 /* ---------------------------- */
841 /* Dump out a matrix and copy it */
842 #define conv_mat(mat,gl_mat) \
843 do { \
844 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
845 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
846 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
847 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
848 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
849 } while (0)
851 /* Trace vector and strided data information */
852 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
853 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
854 si->elements[name].data, si->elements[name].stride, si->elements[name].format->id, \
855 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
857 /* Global variables */
858 extern const float identity[16] DECLSPEC_HIDDEN;
860 enum wined3d_ffp_idx
862 WINED3D_FFP_POSITION = 0,
863 WINED3D_FFP_BLENDWEIGHT = 1,
864 WINED3D_FFP_BLENDINDICES = 2,
865 WINED3D_FFP_NORMAL = 3,
866 WINED3D_FFP_PSIZE = 4,
867 WINED3D_FFP_DIFFUSE = 5,
868 WINED3D_FFP_SPECULAR = 6,
869 WINED3D_FFP_TEXCOORD0 = 7,
870 WINED3D_FFP_TEXCOORD1 = 8,
871 WINED3D_FFP_TEXCOORD2 = 9,
872 WINED3D_FFP_TEXCOORD3 = 10,
873 WINED3D_FFP_TEXCOORD4 = 11,
874 WINED3D_FFP_TEXCOORD5 = 12,
875 WINED3D_FFP_TEXCOORD6 = 13,
876 WINED3D_FFP_TEXCOORD7 = 14,
879 enum wined3d_ffp_emit_idx
881 WINED3D_FFP_EMIT_FLOAT1 = 0,
882 WINED3D_FFP_EMIT_FLOAT2 = 1,
883 WINED3D_FFP_EMIT_FLOAT3 = 2,
884 WINED3D_FFP_EMIT_FLOAT4 = 3,
885 WINED3D_FFP_EMIT_D3DCOLOR = 4,
886 WINED3D_FFP_EMIT_UBYTE4 = 5,
887 WINED3D_FFP_EMIT_SHORT2 = 6,
888 WINED3D_FFP_EMIT_SHORT4 = 7,
889 WINED3D_FFP_EMIT_UBYTE4N = 8,
890 WINED3D_FFP_EMIT_SHORT2N = 9,
891 WINED3D_FFP_EMIT_SHORT4N = 10,
892 WINED3D_FFP_EMIT_USHORT2N = 11,
893 WINED3D_FFP_EMIT_USHORT4N = 12,
894 WINED3D_FFP_EMIT_UDEC3 = 13,
895 WINED3D_FFP_EMIT_DEC3N = 14,
896 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
897 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
898 WINED3D_FFP_EMIT_COUNT = 17
901 struct wined3d_stream_info_element
903 const struct wined3d_format *format;
904 GLsizei stride;
905 const BYTE *data;
906 UINT stream_idx;
907 GLuint buffer_object;
910 struct wined3d_stream_info
912 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
913 BOOL position_transformed;
914 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
915 WORD use_map; /* MAX_ATTRIBS, 16 */
918 /*****************************************************************************
919 * Prototypes
922 /* Routine common to the draw primitive and draw indexed primitive routines */
923 void drawPrimitive(IWineD3DDeviceImpl *device, UINT index_count,
924 UINT start_idx, UINT idxBytes, const void *idxData) DECLSPEC_HIDDEN;
925 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
927 typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
928 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
929 extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
930 extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
931 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN;
932 extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
933 extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
934 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
936 #define eps 1e-8
938 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
939 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
941 /* Routines and structures related to state management */
943 #define STATE_RENDER(a) (a)
944 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
946 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
947 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
949 /* + 1 because samplers start with 0 */
950 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
951 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
953 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
954 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
956 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
957 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
959 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
960 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
961 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
962 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
964 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
965 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
967 #define STATE_VSHADER (STATE_VDECL + 1)
968 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
970 #define STATE_VIEWPORT (STATE_VSHADER + 1)
971 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
973 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
974 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
975 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
976 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
978 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
979 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
981 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
982 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
984 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
985 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
987 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
988 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
990 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
991 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
993 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
994 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
996 #define STATE_HIGHEST (STATE_POINTSPRITECOORDORIGIN)
998 enum fogsource {
999 FOGSOURCE_FFP,
1000 FOGSOURCE_VS,
1001 FOGSOURCE_COORD,
1004 #define WINED3D_MAX_FBO_ENTRIES 64
1006 struct wined3d_occlusion_query
1008 struct list entry;
1009 GLuint id;
1010 struct wined3d_context *context;
1013 union wined3d_gl_query_object
1015 GLuint id;
1016 GLsync sync;
1019 struct wined3d_event_query
1021 struct list entry;
1022 union wined3d_gl_query_object object;
1023 struct wined3d_context *context;
1026 enum wined3d_event_query_result
1028 WINED3D_EVENT_QUERY_OK,
1029 WINED3D_EVENT_QUERY_WAITING,
1030 WINED3D_EVENT_QUERY_NOT_STARTED,
1031 WINED3D_EVENT_QUERY_WRONG_THREAD,
1032 WINED3D_EVENT_QUERY_ERROR
1035 void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1036 enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1037 enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1038 void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1039 BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1041 struct wined3d_context
1043 const struct wined3d_gl_info *gl_info;
1044 /* State dirtification
1045 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1046 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1047 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1048 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1050 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1051 DWORD numDirtyEntries;
1052 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1054 IWineD3DSwapChainImpl *swapchain;
1055 IWineD3DSurfaceImpl *current_rt;
1056 DWORD tid; /* Thread ID which owns this context at the moment */
1058 /* Stores some information about the context state for optimization */
1059 WORD render_offscreen : 1;
1060 WORD draw_buffer_dirty : 1;
1061 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1062 WORD last_was_pshader : 1;
1063 WORD last_was_vshader : 1;
1064 WORD namedArraysLoaded : 1;
1065 WORD numberedArraysLoaded : 1;
1066 WORD last_was_blit : 1;
1067 WORD last_was_ckey : 1;
1068 WORD fog_coord : 1;
1069 WORD fog_enabled : 1;
1070 WORD num_untracked_materials : 2; /* Max value 2 */
1071 WORD current : 1;
1072 WORD destroyed : 1;
1073 WORD valid : 1;
1074 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1075 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1076 DWORD numbered_array_mask;
1077 GLenum tracking_parm; /* Which source is tracking current colour */
1078 GLenum untracked_materials[2];
1079 UINT blit_w, blit_h;
1080 enum fogsource fog_source;
1082 char *vshader_const_dirty, *pshader_const_dirty;
1084 /* The actual opengl context */
1085 UINT level;
1086 HGLRC restore_ctx;
1087 HDC restore_dc;
1088 HGLRC glCtx;
1089 HWND win_handle;
1090 HDC hdc;
1091 int pixel_format;
1092 GLint aux_buffers;
1094 /* FBOs */
1095 UINT fbo_entry_count;
1096 struct list fbo_list;
1097 struct list fbo_destroy_list;
1098 struct fbo_entry *current_fbo;
1099 GLuint dst_fbo;
1100 GLuint fbo_read_binding;
1101 GLuint fbo_draw_binding;
1102 BOOL rebind_fbo;
1103 IWineD3DSurfaceImpl **blit_targets;
1104 GLenum *draw_buffers;
1106 /* Queries */
1107 GLuint *free_occlusion_queries;
1108 UINT free_occlusion_query_size;
1109 UINT free_occlusion_query_count;
1110 struct list occlusion_queries;
1112 union wined3d_gl_query_object *free_event_queries;
1113 UINT free_event_query_size;
1114 UINT free_event_query_count;
1115 struct list event_queries;
1117 /* Extension emulation */
1118 GLint gl_fog_source;
1119 GLfloat fog_coord_value;
1120 GLfloat color[4], fogstart, fogend, fogcolor[4];
1121 GLuint dummy_arbfp_prog;
1124 typedef void (*APPLYSTATEFUNC)(DWORD state, struct wined3d_stateblock *stateblock, struct wined3d_context *ctx);
1126 struct StateEntry
1128 DWORD representative;
1129 APPLYSTATEFUNC apply;
1132 struct StateEntryTemplate
1134 DWORD state;
1135 struct StateEntry content;
1136 GL_SupportedExt extension;
1139 struct fragment_caps
1141 DWORD PrimitiveMiscCaps;
1142 DWORD TextureOpCaps;
1143 DWORD MaxTextureBlendStages;
1144 DWORD MaxSimultaneousTextures;
1147 struct fragment_pipeline
1149 void (*enable_extension)(BOOL enable);
1150 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1151 HRESULT (*alloc_private)(IWineD3DDeviceImpl *device);
1152 void (*free_private)(IWineD3DDeviceImpl *device);
1153 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1154 const struct StateEntryTemplate *states;
1155 BOOL ffp_proj_control;
1158 extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1159 extern const struct StateEntryTemplate ffp_vertexstate_template[] DECLSPEC_HIDDEN;
1160 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1161 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1162 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1163 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1164 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1166 /* "Base" state table */
1167 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1168 const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
1169 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1171 enum blit_operation
1173 BLIT_OP_BLIT,
1174 BLIT_OP_COLOR_FILL
1177 /* Shaders for color conversions in blits. Do not do blit operations while
1178 * already under the GL lock. */
1179 struct blit_shader
1181 HRESULT (*alloc_private)(IWineD3DDeviceImpl *device);
1182 void (*free_private)(IWineD3DDeviceImpl *device);
1183 HRESULT (*set_shader)(void *blit_priv, const struct wined3d_gl_info *gl_info, IWineD3DSurfaceImpl *surface);
1184 void (*unset_shader)(const struct wined3d_gl_info *gl_info);
1185 BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
1186 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
1187 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format);
1188 HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface,
1189 const RECT *dst_rect, const WINED3DCOLORVALUE *color);
1192 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1193 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1194 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
1196 const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
1197 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
1198 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format)
1199 DECLSPEC_HIDDEN;
1201 /* Temporary blit_shader helper functions */
1202 HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
1203 IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op,
1204 DWORD Filter) DECLSPEC_HIDDEN;
1206 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target) DECLSPEC_HIDDEN;
1207 void context_alloc_event_query(struct wined3d_context *context,
1208 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1209 void context_alloc_occlusion_query(struct wined3d_context *context,
1210 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1211 void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1212 BOOL context_apply_clear_state(struct wined3d_context *context, IWineD3DDeviceImpl *device,
1213 UINT rt_count, IWineD3DSurfaceImpl **rts, IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
1214 BOOL context_apply_draw_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1215 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
1216 IWineD3DSurfaceImpl *render_target, IWineD3DSurfaceImpl *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
1217 void context_attach_depth_stencil_fbo(struct wined3d_context *context,
1218 GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
1219 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
1220 struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
1221 const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
1222 void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
1223 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1224 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1225 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1226 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1227 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1228 void context_resource_released(struct IWineD3DDeviceImpl *device,
1229 struct wined3d_resource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1230 void context_resource_unloaded(struct IWineD3DDeviceImpl *device,
1231 struct wined3d_resource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1232 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1233 void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1234 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1235 void context_surface_update(struct wined3d_context *context, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
1237 /* Macros for doing basic GPU detection based on opengl capabilities */
1238 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1239 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1240 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1241 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1242 #define WINE_D3D10_CAPABLE(gl_info) WINE_D3D9_CAPABLE(gl_info) && (gl_info->supported[EXT_GPU_SHADER4])
1244 /*****************************************************************************
1245 * Internal representation of a light
1247 struct wined3d_light_info
1249 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1250 DWORD OriginalIndex;
1251 LONG glIndex;
1252 BOOL enabled;
1254 /* Converted parms to speed up swapping lights */
1255 float lightPosn[4];
1256 float lightDirn[4];
1257 float exponent;
1258 float cutoff;
1260 struct list entry;
1263 /* The default light parameters */
1264 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN;
1266 typedef struct WineD3D_PixelFormat
1268 int iPixelFormat; /* WGL pixel format */
1269 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1270 int redSize, greenSize, blueSize, alphaSize, colorSize;
1271 int depthSize, stencilSize;
1272 BOOL windowDrawable;
1273 BOOL doubleBuffer;
1274 int auxBuffers;
1275 int numSamples;
1276 } WineD3D_PixelFormat;
1278 /* The driver names reflect the lowest GPU supported
1279 * by a certain driver, so DRIVER_AMD_R300 supports
1280 * R3xx, R4xx and R5xx GPUs. */
1281 enum wined3d_display_driver
1283 DRIVER_AMD_RAGE_128PRO,
1284 DRIVER_AMD_R100,
1285 DRIVER_AMD_R300,
1286 DRIVER_AMD_R600,
1287 DRIVER_INTEL_GMA800,
1288 DRIVER_INTEL_GMA900,
1289 DRIVER_INTEL_GMA950,
1290 DRIVER_INTEL_GMA3000,
1291 DRIVER_NVIDIA_TNT,
1292 DRIVER_NVIDIA_GEFORCE2MX,
1293 DRIVER_NVIDIA_GEFORCEFX,
1294 DRIVER_NVIDIA_GEFORCE6,
1295 DRIVER_UNKNOWN
1298 enum wined3d_driver_model
1300 DRIVER_MODEL_WIN9X,
1301 DRIVER_MODEL_NT40,
1302 DRIVER_MODEL_NT5X,
1303 DRIVER_MODEL_NT6X
1306 enum wined3d_gl_vendor
1308 GL_VENDOR_UNKNOWN,
1309 GL_VENDOR_APPLE,
1310 GL_VENDOR_FGLRX,
1311 GL_VENDOR_INTEL,
1312 GL_VENDOR_MESA,
1313 GL_VENDOR_NVIDIA,
1317 enum wined3d_pci_vendor
1319 HW_VENDOR_SOFTWARE = 0x0000,
1320 HW_VENDOR_AMD = 0x1002,
1321 HW_VENDOR_NVIDIA = 0x10de,
1322 HW_VENDOR_INTEL = 0x8086,
1325 enum wined3d_pci_device
1327 CARD_WINE = 0x0000,
1329 CARD_AMD_RAGE_128PRO = 0x5246,
1330 CARD_AMD_RADEON_7200 = 0x5144,
1331 CARD_AMD_RADEON_8500 = 0x514c,
1332 CARD_AMD_RADEON_9500 = 0x4144,
1333 CARD_AMD_RADEON_XPRESS_200M = 0x5955,
1334 CARD_AMD_RADEON_X700 = 0x5e4c,
1335 CARD_AMD_RADEON_X1600 = 0x71c2,
1336 CARD_AMD_RADEON_HD2350 = 0x94c7,
1337 CARD_AMD_RADEON_HD2600 = 0x9581,
1338 CARD_AMD_RADEON_HD2900 = 0x9400,
1339 CARD_AMD_RADEON_HD3200 = 0x9620,
1340 CARD_AMD_RADEON_HD4350 = 0x954f,
1341 CARD_AMD_RADEON_HD4550 = 0x9540,
1342 CARD_AMD_RADEON_HD4600 = 0x9495,
1343 CARD_AMD_RADEON_HD4650 = 0x9498,
1344 CARD_AMD_RADEON_HD4670 = 0x9490,
1345 CARD_AMD_RADEON_HD4700 = 0x944e,
1346 CARD_AMD_RADEON_HD4770 = 0x94b3,
1347 CARD_AMD_RADEON_HD4800 = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1348 CARD_AMD_RADEON_HD4830 = 0x944c,
1349 CARD_AMD_RADEON_HD4850 = 0x9442,
1350 CARD_AMD_RADEON_HD4870 = 0x9440,
1351 CARD_AMD_RADEON_HD4890 = 0x9460,
1352 CARD_AMD_RADEON_HD5400 = 0x68f9,
1353 CARD_AMD_RADEON_HD5600 = 0x68d8,
1354 CARD_AMD_RADEON_HD5700 = 0x68BE, /* Picked HD5750 */
1355 CARD_AMD_RADEON_HD5750 = 0x68BE,
1356 CARD_AMD_RADEON_HD5770 = 0x68B8,
1357 CARD_AMD_RADEON_HD5800 = 0x6898, /* Picked HD5850 */
1358 CARD_AMD_RADEON_HD5850 = 0x6898,
1359 CARD_AMD_RADEON_HD5870 = 0x6899,
1360 CARD_AMD_RADEON_HD5900 = 0x689c,
1361 CARD_AMD_RADEON_HD6310 = 0x9803,
1362 CARD_AMD_RADEON_HD6800 = 0x6739,
1363 CARD_AMD_RADEON_HD6900 = 0x6719,
1365 CARD_NVIDIA_RIVA_128 = 0x0018,
1366 CARD_NVIDIA_RIVA_TNT = 0x0020,
1367 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1368 CARD_NVIDIA_GEFORCE = 0x0100,
1369 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1370 CARD_NVIDIA_GEFORCE2 = 0x0150,
1371 CARD_NVIDIA_GEFORCE3 = 0x0200,
1372 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1373 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1374 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1375 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1376 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1377 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1378 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1379 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1380 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1381 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1382 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1383 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1384 CARD_NVIDIA_GEFORCE_8100 = 0x084F,
1385 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084B */
1386 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1387 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1388 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1389 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1390 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1391 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1392 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
1393 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1394 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1395 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1396 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1397 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1398 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
1399 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
1400 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1401 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1402 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1403 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1404 CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d,
1405 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
1406 CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0,
1407 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
1408 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
1409 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
1410 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
1411 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
1413 CARD_INTEL_845G = 0x2562,
1414 CARD_INTEL_I830G = 0x3577,
1415 CARD_INTEL_I855G = 0x3582,
1416 CARD_INTEL_I865G = 0x2572,
1417 CARD_INTEL_I915G = 0x2582,
1418 CARD_INTEL_I915GM = 0x2592,
1419 CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950? */
1420 CARD_INTEL_X3100 = 0x2a02, /* Found in Macs. Same as GM965/GL960 */
1421 CARD_INTEL_GM45 = 0x2a42,
1424 struct wined3d_fbo_ops
1426 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer;
1427 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
1428 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
1429 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
1430 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
1431 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
1432 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
1433 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer;
1434 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
1435 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
1436 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
1437 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
1438 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
1439 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
1440 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
1441 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
1442 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
1443 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
1444 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap;
1447 struct wined3d_gl_limits
1449 UINT buffers;
1450 UINT lights;
1451 UINT textures;
1452 UINT texture_stages;
1453 UINT fragment_samplers;
1454 UINT vertex_samplers;
1455 UINT combined_samplers;
1456 UINT general_combiners;
1457 UINT sampler_stages;
1458 UINT clipplanes;
1459 UINT texture_size;
1460 UINT texture3d_size;
1461 float pointsize_max;
1462 float pointsize_min;
1463 UINT point_sprite_units;
1464 UINT blends;
1465 UINT anisotropy;
1466 float shininess;
1468 UINT glsl_varyings;
1469 UINT glsl_vs_float_constants;
1470 UINT glsl_ps_float_constants;
1472 UINT arb_vs_float_constants;
1473 UINT arb_vs_native_constants;
1474 UINT arb_vs_instructions;
1475 UINT arb_vs_temps;
1476 UINT arb_ps_float_constants;
1477 UINT arb_ps_local_constants;
1478 UINT arb_ps_native_constants;
1479 UINT arb_ps_instructions;
1480 UINT arb_ps_temps;
1483 struct wined3d_gl_info
1485 DWORD glsl_version;
1486 struct wined3d_gl_limits limits;
1487 DWORD reserved_glsl_constants;
1488 DWORD quirks;
1489 BOOL supported[WINED3D_GL_EXT_COUNT];
1490 GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1];
1492 struct wined3d_fbo_ops fbo_ops;
1493 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1494 /* GL function pointers */
1495 GL_EXT_FUNCS_GEN
1496 /* WGL function pointers */
1497 WGL_EXT_FUNCS_GEN
1498 #undef USE_GL_FUNC
1500 struct wined3d_format *formats;
1503 struct wined3d_driver_info
1505 enum wined3d_pci_vendor vendor;
1506 enum wined3d_pci_device device;
1507 const char *name;
1508 const char *description;
1509 unsigned int vidmem;
1510 DWORD version_high;
1511 DWORD version_low;
1514 /* The adapter structure */
1515 struct wined3d_adapter
1517 UINT ordinal;
1518 BOOL opengl;
1519 POINT monitorPoint;
1520 struct wined3d_gl_info gl_info;
1521 struct wined3d_driver_info driver_info;
1522 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1523 int nCfgs;
1524 WineD3D_PixelFormat *cfgs;
1525 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
1526 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1527 unsigned int UsedTextureRam;
1528 LUID luid;
1530 const struct fragment_pipeline *fragment_pipe;
1531 const shader_backend_t *shader_backend;
1532 const struct blit_shader *blitter;
1535 BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
1536 BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1537 extern unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, unsigned int glram) DECLSPEC_HIDDEN;
1538 extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1540 /*****************************************************************************
1541 * High order patch management
1543 struct WineD3DRectPatch
1545 UINT Handle;
1546 float *mem;
1547 WineDirect3DVertexStridedData strided;
1548 WINED3DRECTPATCH_INFO RectPatchInfo;
1549 float numSegs[4];
1550 char has_normals, has_texcoords;
1551 struct list entry;
1554 HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN;
1556 enum projection_types
1558 proj_none = 0,
1559 proj_count3 = 1,
1560 proj_count4 = 2
1563 enum dst_arg
1565 resultreg = 0,
1566 tempreg = 1
1569 /*****************************************************************************
1570 * Fixed function pipeline replacements
1572 #define ARG_UNUSED 0xff
1573 struct texture_stage_op
1575 unsigned cop : 8;
1576 unsigned carg1 : 8;
1577 unsigned carg2 : 8;
1578 unsigned carg0 : 8;
1580 unsigned aop : 8;
1581 unsigned aarg1 : 8;
1582 unsigned aarg2 : 8;
1583 unsigned aarg0 : 8;
1585 struct color_fixup_desc color_fixup;
1586 unsigned tex_type : 3;
1587 unsigned dst : 1;
1588 unsigned projected : 2;
1589 unsigned padding : 10;
1592 struct ffp_frag_settings {
1593 struct texture_stage_op op[MAX_TEXTURES];
1594 enum fogmode fog;
1595 /* Use shorts instead of chars to get dword alignment */
1596 unsigned short sRGB_write;
1597 unsigned short emul_clipplanes;
1600 struct ffp_frag_desc
1602 struct wine_rb_entry entry;
1603 struct ffp_frag_settings settings;
1606 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1607 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1609 void gen_ffp_frag_op(struct wined3d_stateblock *stateblock, struct ffp_frag_settings *settings,
1610 BOOL ignore_textype) DECLSPEC_HIDDEN;
1611 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1612 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1613 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1615 struct wined3d
1617 LONG ref;
1618 void *parent;
1619 UINT dxVersion;
1620 UINT adapter_count;
1621 struct wined3d_adapter adapters[1];
1624 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, void *parent) DECLSPEC_HIDDEN;
1625 BOOL wined3d_register_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1626 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
1628 /*****************************************************************************
1629 * IWineD3DDevice implementation structure
1631 #define WINED3D_UNMAPPED_STAGE ~0U
1633 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1634 #define WINED3DCREATE_MULTITHREADED 0x00000004
1636 struct IWineD3DDeviceImpl
1638 /* IUnknown fields */
1639 const IWineD3DDeviceVtbl *lpVtbl;
1640 LONG ref; /* Note: Ref counting not required */
1642 /* WineD3D Information */
1643 IWineD3DDeviceParent *device_parent;
1644 struct wined3d *wined3d;
1645 struct wined3d_adapter *adapter;
1647 /* Window styles to restore when switching fullscreen mode */
1648 LONG style;
1649 LONG exStyle;
1651 /* X and GL Information */
1652 GLint maxConcurrentLights;
1653 GLenum offscreenBuffer;
1655 /* Selected capabilities */
1656 int vs_selected_mode;
1657 int ps_selected_mode;
1658 const shader_backend_t *shader_backend;
1659 void *shader_priv;
1660 void *fragment_priv;
1661 void *blit_priv;
1662 struct StateEntry StateTable[STATE_HIGHEST + 1];
1663 /* Array of functions for states which are handled by more than one pipeline part */
1664 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1665 const struct fragment_pipeline *frag_pipe;
1666 const struct blit_shader *blitter;
1668 unsigned int max_ffp_textures;
1669 DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1670 DWORD vs_clipping;
1672 WORD view_ident : 1; /* true iff view matrix is identity */
1673 WORD untransformed : 1;
1674 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1675 WORD isRecordingState : 1;
1676 WORD isInDraw : 1;
1677 WORD bCursorVisible : 1;
1678 WORD haveHardwareCursor : 1;
1679 WORD d3d_initialized : 1;
1680 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1681 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1682 WORD useDrawStridedSlow : 1;
1683 WORD instancedDraw : 1;
1684 WORD filter_messages : 1;
1685 WORD padding : 3;
1687 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1689 #define DDRAW_PITCH_ALIGNMENT 8
1690 #define D3D8_PITCH_ALIGNMENT 4
1691 unsigned char surface_alignment; /* Line Alignment of surfaces */
1693 /* State block related */
1694 struct wined3d_stateblock *stateBlock;
1695 struct wined3d_stateblock *updateStateBlock;
1697 /* Internal use fields */
1698 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1699 WINED3DDEVTYPE devType;
1700 HWND focus_window;
1702 IWineD3DSwapChainImpl **swapchains;
1703 UINT NumberOfSwapChains;
1705 struct list resources; /* a linked list to track resources created by the device */
1706 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1707 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1709 /* Render Target Support */
1710 IWineD3DSurfaceImpl **render_targets;
1711 IWineD3DSurfaceImpl *auto_depth_stencil;
1712 IWineD3DSurfaceImpl *onscreen_depth_stencil;
1713 IWineD3DSurfaceImpl *depth_stencil;
1715 /* palettes texture management */
1716 UINT NumberOfPalettes;
1717 PALETTEENTRY **palettes;
1718 UINT currentPalette;
1720 /* For rendering to a texture using glCopyTexImage */
1721 GLuint depth_blt_texture;
1722 GLuint depth_blt_rb;
1723 UINT depth_blt_rb_w;
1724 UINT depth_blt_rb_h;
1726 /* Cursor management */
1727 UINT xHotSpot;
1728 UINT yHotSpot;
1729 UINT xScreenSpace;
1730 UINT yScreenSpace;
1731 UINT cursorWidth, cursorHeight;
1732 GLuint cursorTexture;
1733 HCURSOR hardwareCursor;
1735 /* The Wine logo surface */
1736 IWineD3DSurface *logo_surface;
1738 /* Textures for when no other textures are mapped */
1739 UINT dummyTextureName[MAX_TEXTURES];
1741 /* DirectDraw stuff */
1742 DWORD ddraw_width, ddraw_height;
1743 enum wined3d_format_id ddraw_format;
1745 /* With register combiners we can skip junk texture stages */
1746 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1747 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1749 /* Stream source management */
1750 struct wined3d_stream_info strided_streams;
1751 const WineDirect3DVertexStridedData *up_strided;
1752 struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
1753 unsigned int num_buffer_queries;
1755 /* Context management */
1756 struct wined3d_context **contexts;
1757 UINT numContexts;
1759 /* High level patch management */
1760 #define PATCHMAP_SIZE 43
1761 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1762 struct list patches[PATCHMAP_SIZE];
1763 struct WineD3DRectPatch *currentPatch;
1766 HRESULT device_clear_render_targets(IWineD3DDeviceImpl *device, UINT rt_count, IWineD3DSurfaceImpl **rts,
1767 UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags,
1768 const WINED3DCOLORVALUE *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
1769 BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1770 void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1771 void device_get_draw_rect(IWineD3DDeviceImpl *device, RECT *rect) DECLSPEC_HIDDEN;
1772 HRESULT device_init(IWineD3DDeviceImpl *device, struct wined3d *wined3d,
1773 UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
1774 IWineD3DDeviceParent *device_parent) DECLSPEC_HIDDEN;
1775 void device_preload_textures(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1776 LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window, BOOL unicode,
1777 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
1778 void device_resource_add(struct IWineD3DDeviceImpl *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1779 void device_resource_released(struct IWineD3DDeviceImpl *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1780 void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
1781 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
1782 void device_switch_onscreen_ds(IWineD3DDeviceImpl *device, struct wined3d_context *context,
1783 IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
1784 void device_update_stream_info(IWineD3DDeviceImpl *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1785 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) DECLSPEC_HIDDEN;
1786 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;
1788 static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
1790 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
1791 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
1792 return context->isStateDirty[idx] & (1 << shift);
1795 struct wined3d_resource_ops
1797 void (*resource_unload)(struct wined3d_resource *resource);
1800 struct wined3d_resource
1802 LONG ref;
1803 WINED3DRESOURCETYPE resourceType;
1804 IWineD3DDeviceImpl *device;
1805 WINED3DPOOL pool;
1806 UINT size;
1807 DWORD usage;
1808 const struct wined3d_format *format;
1809 DWORD priority;
1810 BYTE *allocatedMemory; /* Pointer to the real data location */
1811 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
1812 struct list privateData;
1813 struct list resource_list_entry;
1815 void *parent;
1816 const struct wined3d_parent_ops *parent_ops;
1817 const struct wined3d_resource_ops *resource_ops;
1820 void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1821 HRESULT resource_free_private_data(struct wined3d_resource *resource, REFGUID guid) DECLSPEC_HIDDEN;
1822 DWORD resource_get_priority(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1823 HRESULT resource_get_private_data(const struct wined3d_resource *resource, REFGUID guid,
1824 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
1825 HRESULT resource_init(struct wined3d_resource *resource, WINED3DRESOURCETYPE resource_type,
1826 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
1827 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops,
1828 const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
1829 WINED3DRESOURCETYPE resource_get_type(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1830 DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority) DECLSPEC_HIDDEN;
1831 HRESULT resource_set_private_data(struct wined3d_resource *resource, REFGUID guid,
1832 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
1833 void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1835 /* Tests show that the start address of resources is 32 byte aligned */
1836 #define RESOURCE_ALIGNMENT 16
1838 /*****************************************************************************
1839 * IWineD3DBaseTexture D3D- > openGL state map lookups
1842 typedef enum winetexturestates {
1843 WINED3DTEXSTA_ADDRESSU = 0,
1844 WINED3DTEXSTA_ADDRESSV = 1,
1845 WINED3DTEXSTA_ADDRESSW = 2,
1846 WINED3DTEXSTA_BORDERCOLOR = 3,
1847 WINED3DTEXSTA_MAGFILTER = 4,
1848 WINED3DTEXSTA_MINFILTER = 5,
1849 WINED3DTEXSTA_MIPFILTER = 6,
1850 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1851 WINED3DTEXSTA_MAXANISOTROPY = 8,
1852 WINED3DTEXSTA_SRGBTEXTURE = 9,
1853 WINED3DTEXSTA_SHADOW = 10,
1854 MAX_WINETEXTURESTATES = 11,
1855 } winetexturestates;
1857 enum WINED3DSRGB
1859 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
1860 SRGB_RGB = 1, /* Loads the rgb texture */
1861 SRGB_SRGB = 2, /* Loads the srgb texture */
1862 SRGB_BOTH = 3, /* Loads both textures */
1865 struct gl_texture
1867 DWORD states[MAX_WINETEXTURESTATES];
1868 BOOL dirty;
1869 GLuint name;
1872 struct wined3d_texture_ops
1874 HRESULT (*texture_bind)(struct IWineD3DBaseTextureImpl *texture,
1875 const struct wined3d_gl_info *gl_info, BOOL srgb);
1876 void (*texture_preload)(struct IWineD3DBaseTextureImpl *texture, enum WINED3DSRGB srgb);
1879 typedef struct IWineD3DBaseTextureClass
1881 const struct wined3d_texture_ops *texture_ops;
1882 struct gl_texture texture_rgb, texture_srgb;
1883 struct wined3d_resource **sub_resources;
1884 UINT layer_count;
1885 UINT level_count;
1886 float pow2Matrix[16];
1887 UINT LOD;
1888 WINED3DTEXTUREFILTERTYPE filterType;
1889 LONG bindCount;
1890 DWORD sampler;
1891 BOOL is_srgb;
1892 BOOL pow2Matrix_identity;
1893 const struct min_lookup *minMipLookup;
1894 const GLenum *magLookup;
1895 GLenum target;
1896 } IWineD3DBaseTextureClass;
1898 typedef struct IWineD3DBaseTextureImpl
1900 /* IUnknown & WineD3DResource Information */
1901 const IWineD3DBaseTextureVtbl *lpVtbl;
1902 struct wined3d_resource resource;
1903 IWineD3DBaseTextureClass baseTexture;
1905 } IWineD3DBaseTextureImpl;
1907 static inline IWineD3DBaseTextureImpl *basetexture_from_resource(struct wined3d_resource *resource)
1909 return CONTAINING_RECORD(resource, IWineD3DBaseTextureImpl, resource);
1912 static inline struct gl_texture *basetexture_get_gl_texture(IWineD3DBaseTextureImpl *texture,
1913 const struct wined3d_gl_info *gl_info, BOOL srgb)
1915 return srgb && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
1916 ? &texture->baseTexture.texture_srgb
1917 : &texture->baseTexture.texture_rgb;
1920 void basetexture_apply_state_changes(IWineD3DBaseTextureImpl *texture,
1921 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
1922 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1923 HRESULT basetexture_bind(IWineD3DBaseTextureImpl *texture,
1924 const struct wined3d_gl_info *gl_info, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN;
1925 void basetexture_cleanup(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
1926 void basetexture_generate_mipmaps(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
1927 WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
1928 DWORD basetexture_get_level_count(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
1929 DWORD basetexture_get_lod(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
1930 struct wined3d_resource *basetexture_get_sub_resource(IWineD3DBaseTextureImpl *texture,
1931 UINT sub_resource_idx) DECLSPEC_HIDDEN;
1932 HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, const struct wined3d_texture_ops *texture_ops,
1933 UINT layer_count, UINT level_count, WINED3DRESOURCETYPE resource_type, IWineD3DDeviceImpl *device,
1934 DWORD usage, const struct wined3d_format *format, WINED3DPOOL pool, void *parent,
1935 const struct wined3d_parent_ops *parent_ops, const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
1936 HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTextureImpl *texture,
1937 WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
1938 void basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty) DECLSPEC_HIDDEN;
1939 DWORD basetexture_set_lod(IWineD3DBaseTextureImpl *texture, DWORD lod) DECLSPEC_HIDDEN;
1940 void basetexture_unload(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
1942 /*****************************************************************************
1943 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1945 typedef struct IWineD3DTextureImpl
1947 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1948 const IWineD3DTextureVtbl *lpVtbl;
1949 struct wined3d_resource resource;
1950 IWineD3DBaseTextureClass baseTexture;
1952 /* IWineD3DTexture */
1953 BOOL cond_np2;
1955 } IWineD3DTextureImpl;
1957 HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
1958 IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1959 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1961 /*****************************************************************************
1962 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1964 typedef struct IWineD3DCubeTextureImpl
1966 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1967 const IWineD3DCubeTextureVtbl *lpVtbl;
1968 struct wined3d_resource resource;
1969 IWineD3DBaseTextureClass baseTexture;
1970 } IWineD3DCubeTextureImpl;
1972 HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
1973 IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1974 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1976 typedef struct _WINED3DVOLUMET_DESC
1978 UINT Width;
1979 UINT Height;
1980 UINT Depth;
1981 } WINED3DVOLUMET_DESC;
1983 /*****************************************************************************
1984 * IWineD3DVolume implementation structure (extends IUnknown)
1986 typedef struct IWineD3DVolumeImpl
1988 /* IUnknown & WineD3DResource fields */
1989 const IWineD3DVolumeVtbl *lpVtbl;
1990 struct wined3d_resource resource;
1992 /* WineD3DVolume Information */
1993 WINED3DVOLUMET_DESC currentDesc;
1994 struct IWineD3DVolumeTextureImpl *container;
1995 BOOL lockable;
1996 BOOL locked;
1997 WINED3DBOX lockedBox;
1998 WINED3DBOX dirtyBox;
1999 BOOL dirty;
2000 } IWineD3DVolumeImpl;
2002 static inline IWineD3DVolumeImpl *volume_from_resource(struct wined3d_resource *resource)
2004 return CONTAINING_RECORD(resource, IWineD3DVolumeImpl, resource);
2007 void volume_add_dirty_box(struct IWineD3DVolumeImpl *volume, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
2008 HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
2009 UINT height, UINT depth, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
2010 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2011 void volume_load(IWineD3DVolumeImpl *volume, UINT level, BOOL srgb_mode) DECLSPEC_HIDDEN;
2012 void volume_set_container(IWineD3DVolumeImpl *volume, struct IWineD3DVolumeTextureImpl *container) DECLSPEC_HIDDEN;
2014 /*****************************************************************************
2015 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
2017 typedef struct IWineD3DVolumeTextureImpl
2019 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
2020 const IWineD3DVolumeTextureVtbl *lpVtbl;
2021 struct wined3d_resource resource;
2022 IWineD3DBaseTextureClass baseTexture;
2023 } IWineD3DVolumeTextureImpl;
2025 HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
2026 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
2027 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2029 typedef struct _WINED3DSURFACET_DESC
2031 WINED3DMULTISAMPLE_TYPE MultiSampleType;
2032 DWORD MultiSampleQuality;
2033 UINT Width;
2034 UINT Height;
2035 } WINED3DSURFACET_DESC;
2037 /*****************************************************************************
2038 * Structure for DIB Surfaces (GetDC and GDI surfaces)
2040 typedef struct wineD3DSurface_DIB {
2041 HBITMAP DIBsection;
2042 void* bitmap_data;
2043 UINT bitmap_size;
2044 HGDIOBJ holdbitmap;
2045 BOOL client_memory;
2046 } wineD3DSurface_DIB;
2048 typedef struct {
2049 struct list entry;
2050 GLuint id;
2051 UINT width;
2052 UINT height;
2053 } renderbuffer_entry_t;
2055 struct fbo_entry
2057 struct list entry;
2058 IWineD3DSurfaceImpl **render_targets;
2059 IWineD3DSurfaceImpl *depth_stencil;
2060 DWORD location;
2061 BOOL attached;
2062 GLuint id;
2065 struct wined3d_clipper
2067 LONG ref;
2069 HWND hWnd;
2072 enum wined3d_container_type
2074 WINED3D_CONTAINER_NONE = 0,
2075 WINED3D_CONTAINER_SWAPCHAIN,
2076 WINED3D_CONTAINER_TEXTURE,
2079 struct wined3d_subresource_container
2081 enum wined3d_container_type type;
2082 union
2084 struct IWineD3DBase *base;
2085 struct IWineD3DSwapChainImpl *swapchain;
2086 struct IWineD3DBaseTextureImpl *texture;
2087 } u;
2090 struct wined3d_surface_ops
2092 void (*surface_realize_palette)(struct IWineD3DSurfaceImpl *surface);
2093 HRESULT (*surface_draw_overlay)(struct IWineD3DSurfaceImpl *surface);
2096 /*****************************************************************************
2097 * IWineD3DSurface implementation structure
2099 struct IWineD3DSurfaceImpl
2101 /* IUnknown & IWineD3DResource Information */
2102 const IWineD3DSurfaceVtbl *lpVtbl;
2103 struct wined3d_resource resource;
2105 /* IWineD3DSurface fields */
2106 const struct wined3d_surface_ops *surface_ops;
2107 struct wined3d_subresource_container container;
2108 WINED3DSURFACET_DESC currentDesc;
2109 struct wined3d_palette *palette; /* D3D7 style palette handling */
2110 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
2112 DWORD flags;
2114 UINT pow2Width;
2115 UINT pow2Height;
2117 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2118 void (*get_drawable_size)(struct wined3d_context *context, UINT *width, UINT *height);
2120 /* PBO */
2121 GLuint pbo;
2122 GLuint texture_name;
2123 GLuint texture_name_srgb;
2124 GLint texture_level;
2125 GLenum texture_target;
2127 RECT lockedRect;
2128 RECT dirtyRect;
2129 int lockCount;
2130 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2132 /* For GetDC */
2133 wineD3DSurface_DIB dib;
2134 HDC hDC;
2136 /* Color keys for DDraw */
2137 WINEDDCOLORKEY DestBltCKey;
2138 WINEDDCOLORKEY DestOverlayCKey;
2139 WINEDDCOLORKEY SrcOverlayCKey;
2140 WINEDDCOLORKEY SrcBltCKey;
2141 DWORD CKeyFlags;
2143 WINEDDCOLORKEY glCKey;
2145 struct list renderbuffers;
2146 renderbuffer_entry_t *current_renderbuffer;
2147 SIZE ds_current_size;
2149 /* DirectDraw clippers */
2150 struct wined3d_clipper *clipper;
2152 /* DirectDraw Overlay handling */
2153 RECT overlay_srcrect;
2154 RECT overlay_destrect;
2155 IWineD3DSurfaceImpl *overlay_dest;
2156 struct list overlays;
2157 struct list overlay_entry;
2160 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN;
2161 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN;
2163 static inline IWineD3DSurfaceImpl *surface_from_resource(struct wined3d_resource *resource)
2165 return CONTAINING_RECORD(resource, IWineD3DSurfaceImpl, resource);
2168 static inline GLuint surface_get_texture_name(IWineD3DSurfaceImpl *surface,
2169 const struct wined3d_gl_info *gl_info, BOOL srgb)
2171 return srgb && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
2172 ? surface->texture_name_srgb : surface->texture_name;
2175 void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const RECT *dirty_rect) DECLSPEC_HIDDEN;
2176 void surface_bind(IWineD3DSurfaceImpl *surface, BOOL srgb) DECLSPEC_HIDDEN;
2177 HRESULT surface_color_fill(IWineD3DSurfaceImpl *s, const RECT *rect, const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
2178 void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2179 GLenum surface_get_gl_buffer(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
2180 HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
2181 UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
2182 UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
2183 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2184 BOOL surface_init_sysmem(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
2185 void surface_internal_preload(IWineD3DSurfaceImpl *surface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
2186 BOOL surface_is_offscreen(IWineD3DSurfaceImpl *iface) DECLSPEC_HIDDEN;
2187 HRESULT surface_load(IWineD3DSurfaceImpl *surface, BOOL srgb) DECLSPEC_HIDDEN;
2188 void surface_load_ds_location(IWineD3DSurfaceImpl *surface,
2189 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2190 HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RECT *rect) DECLSPEC_HIDDEN;
2191 void surface_modify_ds_location(IWineD3DSurfaceImpl *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
2192 void surface_modify_location(IWineD3DSurfaceImpl *surface, DWORD flag, BOOL persistent) DECLSPEC_HIDDEN;
2193 void surface_prepare_texture(IWineD3DSurfaceImpl *surface,
2194 const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
2195 void surface_set_compatible_renderbuffer(IWineD3DSurfaceImpl *surface,
2196 unsigned int width, unsigned int height) DECLSPEC_HIDDEN;
2197 void surface_set_container(IWineD3DSurfaceImpl *surface,
2198 enum wined3d_container_type type, IWineD3DBase *container) DECLSPEC_HIDDEN;
2199 void surface_set_texture_name(IWineD3DSurfaceImpl *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
2200 void surface_set_texture_target(IWineD3DSurfaceImpl *surface, GLenum target) DECLSPEC_HIDDEN;
2201 void surface_translate_drawable_coords(IWineD3DSurfaceImpl *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
2203 /* Predeclare the shared Surface functions */
2204 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
2205 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2206 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2207 void * WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2208 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
2209 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD flags) DECLSPEC_HIDDEN;
2210 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
2211 REFGUID refguid, void *pData, DWORD *pSizeOfData) DECLSPEC_HIDDEN;
2212 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) DECLSPEC_HIDDEN;
2213 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) DECLSPEC_HIDDEN;
2214 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2215 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2216 struct wined3d_resource * WINAPI IWineD3DBaseSurfaceImpl_GetResource(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2217 void WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *desc) DECLSPEC_HIDDEN;
2218 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD flags) DECLSPEC_HIDDEN;
2219 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD flags) DECLSPEC_HIDDEN;
2220 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2221 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2222 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface,
2223 struct wined3d_palette **Pal) DECLSPEC_HIDDEN;
2224 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface,
2225 struct wined3d_palette *Pal) DECLSPEC_HIDDEN;
2226 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface,
2227 DWORD flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
2228 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2229 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) DECLSPEC_HIDDEN;
2230 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) DECLSPEC_HIDDEN;
2231 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface,
2232 DWORD flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN;
2233 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
2234 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN;
2235 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface,
2236 struct wined3d_clipper *clipper) DECLSPEC_HIDDEN;
2237 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface,
2238 struct wined3d_clipper **clipper) DECLSPEC_HIDDEN;
2239 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface,
2240 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2241 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2242 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *dst_rect, IWineD3DSurface *src_surface,
2243 const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter) DECLSPEC_HIDDEN;
2244 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
2245 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN;
2246 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Map(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
2247 const RECT *pRect, DWORD flags) DECLSPEC_HIDDEN;
2248 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2250 void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2251 void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2252 void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2254 void draw_textured_quad(IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
2255 const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
2256 void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) DECLSPEC_HIDDEN;
2258 /* Surface flags: */
2259 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2260 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2261 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2262 #define SFLAG_DISCARD 0x00000010 /* ??? */
2263 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2264 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2265 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2266 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2267 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2268 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2269 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2270 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2271 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2272 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2273 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2274 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2275 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2276 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2277 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2278 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2279 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2280 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2281 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2283 /* In some conditions the surface memory must not be freed:
2284 * SFLAG_CONVERTED: Converting the data back would take too long
2285 * SFLAG_DIBSECTION: The dib code manages the memory
2286 * SFLAG_LOCKED: The app requires access to the surface data
2287 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2288 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2289 * SFLAG_CLIENT: OpenGL uses our memory as backup
2291 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2292 SFLAG_DIBSECTION | \
2293 SFLAG_LOCKED | \
2294 SFLAG_DYNLOCK | \
2295 SFLAG_USERPTR | \
2296 SFLAG_PBO | \
2297 SFLAG_CLIENT)
2299 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2300 SFLAG_INTEXTURE | \
2301 SFLAG_INDRAWABLE | \
2302 SFLAG_INSRGBTEX)
2304 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2305 SFLAG_DS_OFFSCREEN)
2306 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2308 typedef enum {
2309 NO_CONVERSION,
2310 CONVERT_PALETTED,
2311 CONVERT_PALETTED_CK,
2312 CONVERT_CK_565,
2313 CONVERT_CK_5551,
2314 CONVERT_CK_RGB24,
2315 CONVERT_RGB32_888
2316 } CONVERT_TYPES;
2318 HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *surface, BOOL need_alpha_ck, BOOL use_texturing,
2319 struct wined3d_format *format, CONVERT_TYPES *convert) DECLSPEC_HIDDEN;
2320 void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *surface, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
2322 BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2324 struct wined3d_vertex_declaration_element
2326 const struct wined3d_format *format;
2327 BOOL ffp_valid;
2328 WORD input_slot;
2329 WORD offset;
2330 UINT output_slot;
2331 BYTE method;
2332 BYTE usage;
2333 BYTE usage_idx;
2336 struct wined3d_vertex_declaration
2338 LONG ref;
2339 void *parent;
2340 const struct wined3d_parent_ops *parent_ops;
2341 IWineD3DDeviceImpl *device;
2343 struct wined3d_vertex_declaration_element *elements;
2344 UINT element_count;
2346 DWORD streams[MAX_STREAMS];
2347 UINT num_streams;
2348 BOOL position_transformed;
2349 BOOL half_float_conv_needed;
2352 HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declaration,
2353 IWineD3DDeviceImpl *device, const WINED3DVERTEXELEMENT *elements, UINT element_count,
2354 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2356 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2357 /* Note: Very long winded but gl Lists are not flexible enough */
2358 /* to resolve everything we need, so doing it manually for now */
2359 typedef struct SAVEDSTATES {
2360 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2361 WORD streamSource; /* MAX_STREAMS, 16 */
2362 WORD streamFreq; /* MAX_STREAMS, 16 */
2363 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2364 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2365 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2366 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2367 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2368 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2369 BOOL *pixelShaderConstantsF;
2370 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2371 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2372 BOOL *vertexShaderConstantsF;
2373 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2374 DWORD primitive_type : 1;
2375 DWORD indices : 1;
2376 DWORD material : 1;
2377 DWORD viewport : 1;
2378 DWORD vertexDecl : 1;
2379 DWORD pixelShader : 1;
2380 DWORD vertexShader : 1;
2381 DWORD scissorRect : 1;
2382 DWORD padding : 4;
2383 } SAVEDSTATES;
2385 struct StageState {
2386 DWORD stage;
2387 DWORD state;
2390 struct wined3d_stream_state
2392 struct wined3d_buffer *buffer;
2393 UINT offset;
2394 UINT stride;
2395 UINT frequency;
2396 UINT flags;
2399 struct wined3d_state
2401 struct wined3d_vertex_declaration *vertex_declaration;
2402 struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
2403 BOOL user_stream;
2404 struct wined3d_buffer *index_buffer;
2405 enum wined3d_format_id index_format;
2406 INT base_vertex_index;
2407 INT load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2408 GLenum gl_primitive_type;
2410 struct IWineD3DVertexShaderImpl *vertex_shader;
2411 BOOL vs_consts_b[MAX_CONST_B];
2412 INT vs_consts_i[MAX_CONST_I * 4];
2413 float *vs_consts_f;
2415 struct IWineD3DPixelShaderImpl *pixel_shader;
2416 BOOL ps_consts_b[MAX_CONST_B];
2417 INT ps_consts_i[MAX_CONST_I * 4];
2418 float *ps_consts_f;
2420 IWineD3DBaseTextureImpl *textures[MAX_COMBINED_SAMPLERS];
2421 DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2422 DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2423 DWORD lowest_disabled_stage;
2425 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
2426 double clip_planes[MAX_CLIPPLANES][4];
2427 WINED3DCLIPSTATUS clip_status;
2428 WINED3DMATERIAL material;
2429 WINED3DVIEWPORT viewport;
2430 RECT scissor_rect;
2432 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2433 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2434 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2435 struct list light_map[LIGHTMAP_SIZE]; /* Hash map containing the lights */
2436 const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
2438 DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
2441 struct wined3d_stateblock
2443 LONG ref; /* Note: Ref counting not required */
2444 IWineD3DDeviceImpl *device;
2445 WINED3DSTATEBLOCKTYPE blockType;
2447 /* Array indicating whether things have been set or changed */
2448 SAVEDSTATES changed;
2449 struct wined3d_state state;
2451 /* Contained state management */
2452 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2453 unsigned int num_contained_render_states;
2454 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2455 unsigned int num_contained_transform_states;
2456 DWORD contained_vs_consts_i[MAX_CONST_I];
2457 unsigned int num_contained_vs_consts_i;
2458 DWORD contained_vs_consts_b[MAX_CONST_B];
2459 unsigned int num_contained_vs_consts_b;
2460 DWORD *contained_vs_consts_f;
2461 unsigned int num_contained_vs_consts_f;
2462 DWORD contained_ps_consts_i[MAX_CONST_I];
2463 unsigned int num_contained_ps_consts_i;
2464 DWORD contained_ps_consts_b[MAX_CONST_B];
2465 unsigned int num_contained_ps_consts_b;
2466 DWORD *contained_ps_consts_f;
2467 unsigned int num_contained_ps_consts_f;
2468 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2469 unsigned int num_contained_tss_states;
2470 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2471 unsigned int num_contained_sampler_states;
2474 HRESULT stateblock_init(struct wined3d_stateblock *stateblock,
2475 IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type) DECLSPEC_HIDDEN;
2476 void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
2477 void stateblock_init_default_state(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
2479 static inline void stateblock_apply_state(DWORD state, struct wined3d_stateblock *stateblock,
2480 struct wined3d_context *context)
2482 const struct StateEntry *statetable = stateblock->device->StateTable;
2483 DWORD rep = statetable[state].representative;
2484 statetable[rep].apply(rep, stateblock, context);
2487 /* Direct3D terminology with little modifications. We do not have an issued state
2488 * because only the driver knows about it, but we have a created state because d3d
2489 * allows GetData on a created issue, but opengl doesn't
2491 enum query_state {
2492 QUERY_CREATED,
2493 QUERY_SIGNALLED,
2494 QUERY_BUILDING
2497 struct wined3d_query_ops
2499 HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
2500 HRESULT (*query_issue)(struct wined3d_query *query, DWORD flags);
2503 struct wined3d_query
2505 LONG ref;
2506 const struct wined3d_query_ops *query_ops;
2507 IWineD3DDeviceImpl *device;
2508 enum query_state state;
2509 WINED3DQUERYTYPE type;
2510 DWORD data_size;
2511 void *extendedData;
2514 HRESULT query_init(struct wined3d_query *query, IWineD3DDeviceImpl *device, WINED3DQUERYTYPE type) DECLSPEC_HIDDEN;
2516 /* IWineD3DBuffer */
2518 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2519 * fixed function semantics as D3DCOLOR or FLOAT16 */
2520 enum wined3d_buffer_conversion_type
2522 CONV_NONE,
2523 CONV_D3DCOLOR,
2524 CONV_POSITIONT,
2525 CONV_FLOAT16_2, /* Also handles FLOAT16_4 */
2528 struct wined3d_map_range
2530 UINT offset;
2531 UINT size;
2534 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2535 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2536 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2537 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2538 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2539 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2540 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2541 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2543 struct wined3d_buffer
2545 const struct IWineD3DBufferVtbl *vtbl;
2546 struct wined3d_resource resource;
2548 struct wined3d_buffer_desc desc;
2550 GLuint buffer_object;
2551 GLenum buffer_object_usage;
2552 GLenum buffer_type_hint;
2553 UINT buffer_object_size;
2554 LONG bind_count;
2555 DWORD flags;
2557 LONG lock_count;
2558 struct wined3d_map_range *maps;
2559 ULONG maps_size, modified_areas;
2560 struct wined3d_event_query *query;
2562 /* conversion stuff */
2563 UINT decl_change_count, full_conversion_count;
2564 UINT draw_count;
2565 UINT stride; /* 0 if no conversion */
2566 UINT conversion_stride; /* 0 if no shifted conversion */
2567 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2568 /* Extra load offsets, for FLOAT16 conversion */
2569 UINT *conversion_shift; /* NULL if no shifted conversion */
2572 static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource)
2574 return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
2577 const BYTE *buffer_get_memory(struct wined3d_buffer *buffer, const struct wined3d_gl_info *gl_info,
2578 GLuint *buffer_object) DECLSPEC_HIDDEN;
2579 BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2580 HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
2581 UINT size, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, GLenum bind_hint,
2582 const char *data, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2584 /* IWineD3DRendertargetView */
2585 struct wined3d_rendertarget_view
2587 const struct IWineD3DRendertargetViewVtbl *vtbl;
2588 LONG refcount;
2590 struct wined3d_resource *resource;
2591 void *parent;
2594 void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
2595 struct wined3d_resource *resource, void *parent) DECLSPEC_HIDDEN;
2597 /*****************************************************************************
2598 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2601 struct IWineD3DSwapChainImpl
2603 /*IUnknown part*/
2604 const IWineD3DSwapChainVtbl *lpVtbl;
2605 LONG ref; /* Note: Ref counting not required */
2607 void *parent;
2608 IWineD3DDeviceImpl *device;
2610 /* IWineD3DSwapChain fields */
2611 IWineD3DSurfaceImpl **back_buffers;
2612 IWineD3DSurfaceImpl *front_buffer;
2613 WINED3DPRESENT_PARAMETERS presentParms;
2614 DWORD orig_width, orig_height;
2615 enum wined3d_format_id orig_fmt;
2616 WINED3DGAMMARAMP orig_gamma;
2617 BOOL render_to_fbo;
2618 const struct wined3d_format *ds_format;
2620 LONG prev_time, frames; /* Performance tracking */
2621 unsigned int vSyncCounter;
2623 struct wined3d_context **context;
2624 unsigned int num_contexts;
2626 HWND win_handle;
2627 HWND device_window;
2630 extern const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN;
2631 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN;
2633 HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface,
2634 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2635 ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2636 ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2637 void * WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2638 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface,
2639 IWineD3DSurface *dst_surface) DECLSPEC_HIDDEN;
2640 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer,
2641 WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) DECLSPEC_HIDDEN;
2642 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface,
2643 WINED3DRASTER_STATUS *pRasterStatus) DECLSPEC_HIDDEN;
2644 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface,
2645 WINED3DDISPLAYMODE *pMode) DECLSPEC_HIDDEN;
2646 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface,
2647 IWineD3DDevice **device) DECLSPEC_HIDDEN;
2648 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface,
2649 WINED3DPRESENT_PARAMETERS *pPresentationParameters) DECLSPEC_HIDDEN;
2650 HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
2651 DWORD flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2652 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
2653 WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2655 struct wined3d_context *swapchain_get_context(struct IWineD3DSwapChainImpl *swapchain) DECLSPEC_HIDDEN;
2656 HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
2657 IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, void *parent) DECLSPEC_HIDDEN;
2659 #define DEFAULT_REFRESH_RATE 0
2661 /*****************************************************************************
2662 * Utility function prototypes
2665 /* Trace routines */
2666 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2667 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype) DECLSPEC_HIDDEN;
2668 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res) DECLSPEC_HIDDEN;
2669 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
2670 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
2671 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method) DECLSPEC_HIDDEN;
2672 const char *debug_d3ddeclusage(BYTE usage) DECLSPEC_HIDDEN;
2673 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) DECLSPEC_HIDDEN;
2674 const char *debug_d3drenderstate(DWORD state) DECLSPEC_HIDDEN;
2675 const char *debug_d3dsamplerstate(DWORD state) DECLSPEC_HIDDEN;
2676 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
2677 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
2678 const char *debug_d3dtexturestate(DWORD state) DECLSPEC_HIDDEN;
2679 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) DECLSPEC_HIDDEN;
2680 const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN;
2681 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
2682 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
2683 const char *debug_d3dbasis(WINED3DBASISTYPE basis) DECLSPEC_HIDDEN;
2684 const char *debug_d3ddegree(WINED3DDEGREETYPE order) DECLSPEC_HIDDEN;
2685 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop) DECLSPEC_HIDDEN;
2686 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
2687 const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
2689 /* Routines for GL <-> D3D values */
2690 GLenum StencilOp(DWORD op) DECLSPEC_HIDDEN;
2691 GLenum CompareFunc(DWORD func) DECLSPEC_HIDDEN;
2692 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
2693 WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
2694 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
2695 BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3,
2696 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
2697 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
2698 BOOL transformed, enum wined3d_format_id coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
2699 void texture_activate_dimensions(IWineD3DBaseTextureImpl *texture,
2700 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2701 void sampler_texdim(DWORD state, struct wined3d_stateblock *stateblock,
2702 struct wined3d_context *context) DECLSPEC_HIDDEN;
2703 void tex_alphaop(DWORD state, struct wined3d_stateblock *stateblock,
2704 struct wined3d_context *context) DECLSPEC_HIDDEN;
2705 void apply_pixelshader(DWORD state, struct wined3d_stateblock *stateblock,
2706 struct wined3d_context *context) DECLSPEC_HIDDEN;
2707 void state_fogcolor(DWORD state, struct wined3d_stateblock *stateblock,
2708 struct wined3d_context *context) DECLSPEC_HIDDEN;
2709 void state_fogdensity(DWORD state, struct wined3d_stateblock *stateblock,
2710 struct wined3d_context *context) DECLSPEC_HIDDEN;
2711 void state_fogstartend(DWORD state, struct wined3d_stateblock *stateblock,
2712 struct wined3d_context *context) DECLSPEC_HIDDEN;
2713 void state_fog_fragpart(DWORD state, struct wined3d_stateblock *stateblock,
2714 struct wined3d_context *context) DECLSPEC_HIDDEN;
2716 BOOL getColorBits(const struct wined3d_format *format,
2717 short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN;
2718 BOOL getDepthStencilBits(const struct wined3d_format *format,
2719 short *depthSize, short *stencilSize) DECLSPEC_HIDDEN;
2721 /* Math utils */
2722 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) DECLSPEC_HIDDEN;
2723 UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
2724 unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
2726 void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) DECLSPEC_HIDDEN;
2728 typedef struct local_constant {
2729 struct list entry;
2730 unsigned int idx;
2731 DWORD value[4];
2732 } local_constant;
2734 typedef struct SHADER_LIMITS {
2735 unsigned int temporary;
2736 unsigned int texcoord;
2737 unsigned int sampler;
2738 unsigned int constant_int;
2739 unsigned int constant_float;
2740 unsigned int constant_bool;
2741 unsigned int address;
2742 unsigned int packed_output;
2743 unsigned int packed_input;
2744 unsigned int attributes;
2745 unsigned int label;
2746 } SHADER_LIMITS;
2748 #ifdef __GNUC__
2749 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2750 #else
2751 #define PRINTF_ATTR(fmt,args)
2752 #endif
2754 /* Base Shader utility functions. */
2755 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
2756 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
2758 /* Vertex shader utility functions */
2759 extern BOOL vshader_get_input(struct IWineD3DVertexShaderImpl *shader,
2760 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
2762 /*****************************************************************************
2763 * IDirect3DBaseShader implementation structure
2765 typedef struct IWineD3DBaseShaderClass
2767 LONG ref;
2768 SHADER_LIMITS limits;
2769 DWORD *function;
2770 UINT functionLength;
2771 BOOL load_local_constsF;
2772 const struct wined3d_shader_frontend *frontend;
2773 void *frontend_data;
2774 void *backend_data;
2776 void *parent;
2777 const struct wined3d_parent_ops *parent_ops;
2779 /* Programs this shader is linked with */
2780 struct list linked_programs;
2782 /* Immediate constants (override global ones) */
2783 struct list constantsB;
2784 struct list constantsF;
2785 struct list constantsI;
2786 struct wined3d_shader_reg_maps reg_maps;
2788 struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
2789 struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
2791 /* Pointer to the parent device */
2792 struct IWineD3DDeviceImpl *device;
2793 struct list shader_list_entry;
2795 } IWineD3DBaseShaderClass;
2797 typedef struct IWineD3DBaseShaderImpl {
2798 /* IUnknown */
2799 const IWineD3DBaseShaderVtbl *lpVtbl;
2801 /* IWineD3DBaseShader */
2802 IWineD3DBaseShaderClass baseShader;
2803 } IWineD3DBaseShaderImpl;
2805 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2806 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2807 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2808 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
2809 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2810 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
2811 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2812 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
2813 unsigned int max) DECLSPEC_HIDDEN;
2814 void shader_generate_main(IWineD3DBaseShaderImpl *shader, struct wined3d_shader_buffer *buffer,
2815 const struct wined3d_shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
2816 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
2818 static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
2820 return type == WINED3D_SHADER_TYPE_PIXEL;
2823 static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type)
2825 return type == WINED3D_SHADER_TYPE_VERTEX;
2828 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
2830 switch (reg->type)
2832 case WINED3DSPR_RASTOUT:
2833 /* oFog & oPts */
2834 if (reg->idx) return TRUE;
2835 /* oPos */
2836 return FALSE;
2838 case WINED3DSPR_DEPTHOUT: /* oDepth */
2839 case WINED3DSPR_CONSTBOOL: /* b# */
2840 case WINED3DSPR_LOOP: /* aL */
2841 case WINED3DSPR_PREDICATE: /* p0 */
2842 return TRUE;
2844 case WINED3DSPR_MISCTYPE:
2845 switch(reg->idx)
2847 case 0: /* vPos */
2848 return FALSE;
2849 case 1: /* vFace */
2850 return TRUE;
2851 default:
2852 return FALSE;
2855 case WINED3DSPR_IMMCONST:
2856 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
2858 default:
2859 return FALSE;
2863 static inline void shader_get_position_fixup(const struct wined3d_context *context,
2864 const struct wined3d_state *state, float *position_fixup)
2866 position_fixup[0] = 1.0f;
2867 position_fixup[1] = 1.0f;
2868 position_fixup[2] = (63.0f / 64.0f) / state->viewport.Width;
2869 position_fixup[3] = -(63.0f / 64.0f) / state->viewport.Height;
2871 if (context->render_offscreen)
2873 position_fixup[1] *= -1.0f;
2874 position_fixup[3] *= -1.0f;
2878 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2879 local_constant* lconst;
2881 if(This->baseShader.load_local_constsF) return FALSE;
2882 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2883 if(lconst->idx == reg) return TRUE;
2885 return FALSE;
2889 /*****************************************************************************
2890 * IDirect3DVertexShader implementation structures
2892 typedef struct IWineD3DVertexShaderImpl {
2893 /* IUnknown parts */
2894 const IWineD3DVertexShaderVtbl *lpVtbl;
2896 /* IWineD3DBaseShader */
2897 IWineD3DBaseShaderClass baseShader;
2899 /* Vertex shader attributes. */
2900 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
2901 } IWineD3DVertexShaderImpl;
2903 void find_vs_compile_args(const struct wined3d_state *state,
2904 IWineD3DVertexShaderImpl *shader, struct vs_compile_args *args) DECLSPEC_HIDDEN;
2905 HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
2906 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2907 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2909 struct wined3d_geometryshader
2911 const struct IWineD3DGeometryShaderVtbl *vtbl;
2912 IWineD3DBaseShaderClass base_shader;
2915 HRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device,
2916 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2917 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2919 /*****************************************************************************
2920 * IDirect3DPixelShader implementation structure
2923 /* Using additional shader constants (uniforms in GLSL / program environment
2924 * or local parameters in ARB) is costly:
2925 * ARB only knows float4 parameters and GLSL compiler are not really smart
2926 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2927 * (in fact most compilers map a float2 to a full float4 uniform).
2929 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2930 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2931 * into a single shader constant (uniform / program parameter).
2933 * This structure is shared between the GLSL and the ARB backend.*/
2934 struct ps_np2fixup_info {
2935 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
2936 WORD active; /* bitfield indicating if we can apply the fixup */
2937 WORD num_consts;
2940 typedef struct IWineD3DPixelShaderImpl {
2941 /* IUnknown parts */
2942 const IWineD3DPixelShaderVtbl *lpVtbl;
2944 /* IWineD3DBaseShader */
2945 IWineD3DBaseShaderClass baseShader;
2947 /* Pixel shader input semantics */
2948 DWORD input_reg_map[MAX_REG_INPUT];
2949 BOOL input_reg_used[MAX_REG_INPUT];
2950 unsigned int declared_in_count;
2952 /* Some information about the shader behavior */
2953 char vpos_uniform;
2955 BOOL color0_mov;
2956 DWORD color0_reg;
2958 } IWineD3DPixelShaderImpl;
2960 HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
2961 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2962 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2963 void pixelshader_update_samplers(struct wined3d_shader_reg_maps *reg_maps,
2964 IWineD3DBaseTextureImpl * const *textures) DECLSPEC_HIDDEN;
2965 void find_ps_compile_args(const struct wined3d_state *state,
2966 IWineD3DPixelShaderImpl *shader, struct ps_compile_args *args) DECLSPEC_HIDDEN;
2968 /* sRGB correction constants */
2969 static const float srgb_cmp = 0.0031308f;
2970 static const float srgb_mul_low = 12.92f;
2971 static const float srgb_pow = 0.41666f;
2972 static const float srgb_mul_high = 1.055f;
2973 static const float srgb_sub_high = 0.055f;
2975 struct wined3d_palette
2977 LONG ref;
2978 void *parent;
2979 IWineD3DDeviceImpl *device;
2981 HPALETTE hpal;
2982 WORD palVersion; /*| */
2983 WORD palNumEntries; /*| LOGPALETTE */
2984 PALETTEENTRY palents[256]; /*| */
2985 /* This is to store the palette in 'screen format' */
2986 int screen_palents[256];
2987 DWORD flags;
2990 HRESULT wined3d_palette_init(struct wined3d_palette *palette, IWineD3DDeviceImpl *device,
2991 DWORD flags, const PALETTEENTRY *entries, void *parent) DECLSPEC_HIDDEN;
2993 /* DirectDraw utility functions */
2994 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
2996 /*****************************************************************************
2997 * Pixel format management
3000 /* WineD3D pixel format flags */
3001 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
3002 #define WINED3DFMT_FLAG_FILTERING 0x00000002
3003 #define WINED3DFMT_FLAG_DEPTH 0x00000004
3004 #define WINED3DFMT_FLAG_STENCIL 0x00000008
3005 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
3006 #define WINED3DFMT_FLAG_FOURCC 0x00000020
3007 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
3008 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
3009 #define WINED3DFMT_FLAG_GETDC 0x00000100
3010 #define WINED3DFMT_FLAG_FLOAT 0x00000200
3011 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
3012 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
3013 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
3014 #define WINED3DFMT_FLAG_VTF 0x00002000
3015 #define WINED3DFMT_FLAG_SHADOW 0x00004000
3016 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
3017 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
3019 struct wined3d_format
3021 enum wined3d_format_id id;
3023 DWORD red_mask;
3024 DWORD green_mask;
3025 DWORD blue_mask;
3026 DWORD alpha_mask;
3027 UINT byte_count;
3028 WORD depth_size;
3029 WORD stencil_size;
3031 UINT block_width;
3032 UINT block_height;
3033 UINT block_byte_count;
3035 enum wined3d_ffp_emit_idx emit_idx;
3036 GLint component_count;
3037 GLenum gl_vtx_type;
3038 GLint gl_vtx_format;
3039 GLboolean gl_normalized;
3040 unsigned int component_size;
3042 GLint glInternal;
3043 GLint glGammaInternal;
3044 GLint rtInternal;
3045 GLint glFormat;
3046 GLint glType;
3047 UINT conv_byte_count;
3048 unsigned int flags;
3049 float heightscale;
3050 struct color_fixup_desc color_fixup;
3051 void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
3054 const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
3055 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
3056 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
3057 UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
3058 DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
3059 const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
3061 static inline BOOL use_vs(const struct wined3d_state *state)
3063 /* Check stateblock->vertexDecl to allow this to be used from
3064 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
3065 * stateblock->vertexShader implies a vertex declaration instead of ddraw
3066 * style strided data. */
3067 return state->vertex_shader && !state->vertex_declaration->position_transformed;
3070 static inline BOOL use_ps(const struct wined3d_state *state)
3072 return !!state->pixel_shader;
3075 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3076 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3078 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
3079 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
3080 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
3082 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))
3084 #endif