Specify 64-bit integers as double instead of long long in spec files
[wine/testsucceed.git] / dlls / wined3d / resource.c
blobb3bb799e34346d859c108078904a32d431688fac
1 /*
2 * IWineD3DResource Implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "config.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
28 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
30 /* IWineD3DResource IUnknown parts follow: */
31 HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, LPVOID *ppobj)
33 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
34 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
35 if (IsEqualGUID(riid, &IID_IUnknown)
36 || IsEqualGUID(riid, &IID_IWineD3DResource)) {
37 IUnknown_AddRef(iface);
38 *ppobj = This;
39 return D3D_OK;
41 return E_NOINTERFACE;
44 ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface) {
45 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
46 ULONG ref = InterlockedIncrement(&This->resource.ref);
47 TRACE("(%p) : AddRef increasing from %ld\n", This, ref - 1);
48 return ref;
51 ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface) {
52 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
53 ULONG ref = InterlockedDecrement(&This->resource.ref);
54 TRACE("(%p) : Releasing from %ld\n", This, ref + 1);
55 if (ref == 0) {
56 IWineD3DResourceImpl_CleanUp(iface);
57 HeapFree(GetProcessHeap(), 0, This);
59 return ref;
62 /* class static (not in vtable) */
63 void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface){
64 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
65 TRACE("(%p) Cleaning up resource\n", This);
66 if (This->resource.pool == D3DPOOL_DEFAULT) {
67 TRACE("Decrementing device memory pool by %u\n", This->resource.size);
68 globalChangeGlRam(-This->resource.size);
71 HeapFree(GetProcessHeap(), 0, This->resource.allocatedMemory);
72 This->resource.allocatedMemory = 0;
74 if (This->resource.wineD3DDevice != NULL) {
75 IWineD3DDevice_ResourceReleased((IWineD3DDevice *)This->resource.wineD3DDevice, iface);
76 }/* NOTE: this is not really an error for systemmem resoruces */
77 return;
80 /* IWineD3DResource Interface follow: */
81 HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice** ppDevice) {
82 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
83 TRACE("(%p) : returning %p\n", This, This->resource.wineD3DDevice);
84 *ppDevice = (IWineD3DDevice *) This->resource.wineD3DDevice;
85 IWineD3DDevice_AddRef(*ppDevice);
86 return D3D_OK;
89 static PrivateData** IWineD3DResourceImpl_FindPrivateData(IWineD3DResourceImpl *This,
90 REFGUID tag)
92 PrivateData** data;
93 for (data = &This->resource.privateData; *data != NULL; data = &(*data)->next)
95 if (IsEqualGUID(&(*data)->tag, tag)) break;
97 return data;
100 HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
101 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
102 PrivateData **data;
104 TRACE("(%p) : %p %p %ld %ld\n", This, refguid, pData, SizeOfData, Flags);
105 data = IWineD3DResourceImpl_FindPrivateData(This, refguid);
106 if (*data == NULL)
108 *data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**data));
109 if (NULL == *data) return E_OUTOFMEMORY;
111 (*data)->tag = *refguid;
112 (*data)->flags = Flags;
113 #if 0
114 (*data)->uniquenessValue = This->uniquenessValue;
115 #endif
116 if (Flags & D3DSPD_IUNKNOWN) {
117 (*data)->ptr.object = (LPUNKNOWN)pData;
118 (*data)->size = sizeof(LPUNKNOWN);
119 IUnknown_AddRef((*data)->ptr.object);
121 else
123 (*data)->ptr.data = HeapAlloc(GetProcessHeap(), 0, SizeOfData);
124 if (NULL == (*data)->ptr.data) {
125 HeapFree(GetProcessHeap(), 0, *data);
126 return E_OUTOFMEMORY;
129 /* link it in */
130 (*data)->next = This->resource.privateData;
131 This->resource.privateData = *data;
132 return D3D_OK;
134 } else {
135 /* I don't actually know how windows handles this case. The only
136 * reason I don't just call FreePrivateData is because I want to
137 * guarantee SetPrivateData working when using LPUNKNOWN or data
138 * that is no larger than the old data. */
139 return E_FAIL;
143 return D3D_OK;
146 HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
147 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
148 PrivateData **data;
150 TRACE("(%p) : %p %p %p\n", This, refguid, pData, pSizeOfData);
151 data = IWineD3DResourceImpl_FindPrivateData(This, refguid);
152 if (*data == NULL) return D3DERR_NOTFOUND;
155 #if 0 /* This may not be right. */
156 if (((*data)->flags & D3DSPD_VOLATILE)
157 && (*data)->uniquenessValue != This->uniquenessValue)
158 return DDERR_EXPIRED;
159 #endif
160 if (*pSizeOfData < (*data)->size) {
161 *pSizeOfData = (*data)->size;
162 return D3DERR_MOREDATA;
165 if ((*data)->flags & D3DSPD_IUNKNOWN) {
166 *(LPUNKNOWN *)pData = (*data)->ptr.object;
167 IUnknown_AddRef((*data)->ptr.object);
169 else {
170 memcpy(pData, (*data)->ptr.data, (*data)->size);
173 return D3D_OK;
175 HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid) {
176 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
177 PrivateData **data;
179 TRACE("(%p) : %p\n", This, refguid);
180 /* TODO: move this code off into a linked list class */
181 data = IWineD3DResourceImpl_FindPrivateData(This, refguid);
182 if (*data == NULL) return D3DERR_NOTFOUND;
184 *data = (*data)->next;
186 if ((*data)->flags & D3DSPD_IUNKNOWN)
188 if ((*data)->ptr.object != NULL)
189 IUnknown_Release((*data)->ptr.object);
190 } else {
191 HeapFree(GetProcessHeap(), 0, (*data)->ptr.data);
194 HeapFree(GetProcessHeap(), 0, *data);
196 return D3D_OK;
199 /* Priority support is not implemented yet */
200 DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew) {
201 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
202 FIXME("(%p) : stub\n", This);
203 return 0;
205 DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface) {
206 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
207 FIXME("(%p) : stub\n", This);
208 return 0;
211 /* Preloading of resources is not supported yet */
212 void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface) {
213 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
214 FIXME("(%p) : stub\n", This);
217 D3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface) {
218 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
219 TRACE("(%p) : returning %d\n", This, This->resource.resourceType);
220 return This->resource.resourceType;
223 HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent) {
224 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
225 IUnknown_AddRef(This->resource.parent);
226 *pParent = This->resource.parent;
227 return D3D_OK;
231 static const IWineD3DResourceVtbl IWineD3DResource_Vtbl =
233 /* IUnknown */
234 IWineD3DResourceImpl_QueryInterface,
235 IWineD3DResourceImpl_AddRef,
236 IWineD3DResourceImpl_Release,
237 /* IWineD3DResource */
238 IWineD3DResourceImpl_GetParent,
239 IWineD3DResourceImpl_GetDevice,
240 IWineD3DResourceImpl_SetPrivateData,
241 IWineD3DResourceImpl_GetPrivateData,
242 IWineD3DResourceImpl_FreePrivateData,
243 IWineD3DResourceImpl_SetPriority,
244 IWineD3DResourceImpl_GetPriority,
245 IWineD3DResourceImpl_PreLoad,
246 IWineD3DResourceImpl_GetType