2 * IDirect3DBaseTexture9 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26 #define NONAMELESSUNION
27 #define NONAMELESSSTRUCT
32 #include "wine/debug.h"
34 #include "d3d9_private.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
38 /* IDirect3DBaseTexture9 IUnknown parts follow: */
39 HRESULT WINAPI
IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
40 ICOM_THIS(IDirect3DBaseTexture9Impl
,iface
);
42 if (IsEqualGUID(riid
, &IID_IUnknown
)
43 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
44 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)) {
45 IDirect3DBaseTexture9Impl_AddRef(iface
);
50 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
54 ULONG WINAPI
IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface
) {
55 ICOM_THIS(IDirect3DBaseTexture9Impl
,iface
);
56 TRACE("(%p) : AddRef from %ld\n", This
, This
->ref
);
60 ULONG WINAPI
IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface
) {
61 ICOM_THIS(IDirect3DBaseTexture9Impl
,iface
);
62 ULONG ref
= --This
->ref
;
63 TRACE("(%p) : ReleaseRef to %ld\n", This
, This
->ref
);
65 HeapFree(GetProcessHeap(), 0, This
);
69 /* IDirect3DBaseTexture9 IDirect3DResource9 Interface follow: */
70 HRESULT WINAPI
IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface
, IDirect3DDevice9
** ppDevice
) {
71 ICOM_THIS(IDirect3DBaseTexture9Impl
,iface
);
72 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9
) This
, ppDevice
);
75 HRESULT WINAPI
IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
76 ICOM_THIS(IDirect3DBaseTexture9Impl
,iface
);
77 FIXME("(%p) : stub\n", This
);
81 HRESULT WINAPI
IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
82 ICOM_THIS(IDirect3DBaseTexture9Impl
,iface
);
83 FIXME("(%p) : stub\n", This
);
87 HRESULT WINAPI
IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface
, REFGUID refguid
) {
88 ICOM_THIS(IDirect3DBaseTexture9Impl
,iface
);
89 FIXME("(%p) : stub\n", This
);
93 DWORD WINAPI
IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface
, DWORD PriorityNew
) {
94 ICOM_THIS(IDirect3DBaseTexture9Impl
,iface
);
95 return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9
) This
, PriorityNew
);
98 DWORD WINAPI
IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface
) {
99 ICOM_THIS(IDirect3DBaseTexture9Impl
,iface
);
100 return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9
) This
);
103 void WINAPI
IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface
) {
104 ICOM_THIS(IDirect3DBaseTexture9Impl
,iface
);
105 FIXME("(%p) : stub\n", This
);
109 D3DRESOURCETYPE WINAPI
IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface
) {
110 ICOM_THIS(IDirect3DBaseTexture9Impl
,iface
);
111 return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9
) This
);
114 /* IDirect3DBaseTexture9 Interface follow: */
115 DWORD WINAPI
IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface
, DWORD LODNew
) {
116 ICOM_THIS(IDirect3DBaseTexture9Impl
,iface
);
117 FIXME("(%p) : stub\n", This
);
121 DWORD WINAPI
IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface
) {
122 ICOM_THIS(IDirect3DBaseTexture9Impl
,iface
);
123 FIXME("(%p) : stub\n", This
);
127 DWORD WINAPI
IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface
) {
128 ICOM_THIS(IDirect3DBaseTexture9Impl
,iface
);
129 FIXME("(%p) : stub\n", This
);
133 HRESULT WINAPI
IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
134 ICOM_THIS(IDirect3DBaseTexture9Impl
,iface
);
135 FIXME("(%p) : stub\n", This
);
139 D3DTEXTUREFILTERTYPE WINAPI
IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface
) {
140 ICOM_THIS(IDirect3DBaseTexture9Impl
,iface
);
141 FIXME("(%p) : stub\n", This
);
145 void WINAPI
IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface
) {
146 ICOM_THIS(IDirect3DBaseTexture9Impl
,iface
);
147 FIXME("(%p) : stub\n", This
);
152 ICOM_VTABLE(IDirect3DBaseTexture9
) Direct3DBaseTexture9_Vtbl
=
154 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
155 IDirect3DBaseTexture9Impl_QueryInterface
,
156 IDirect3DBaseTexture9Impl_AddRef
,
157 IDirect3DBaseTexture9Impl_Release
,
158 IDirect3DBaseTexture9Impl_GetDevice
,
159 IDirect3DBaseTexture9Impl_SetPrivateData
,
160 IDirect3DBaseTexture9Impl_GetPrivateData
,
161 IDirect3DBaseTexture9Impl_FreePrivateData
,
162 IDirect3DBaseTexture9Impl_SetPriority
,
163 IDirect3DBaseTexture9Impl_GetPriority
,
164 IDirect3DBaseTexture9Impl_PreLoad
,
165 IDirect3DBaseTexture9Impl_GetType
,
166 IDirect3DBaseTexture9Impl_SetLOD
,
167 IDirect3DBaseTexture9Impl_GetLOD
,
168 IDirect3DBaseTexture9Impl_GetLevelCount
,
169 IDirect3DBaseTexture9Impl_SetAutoGenFilterType
,
170 IDirect3DBaseTexture9Impl_GetAutoGenFilterType
,
171 IDirect3DBaseTexture9Impl_GenerateMipSubLevels