d3d8: Remove dependencies on OpenGL headers and libraries.
[wine/testsucceed.git] / dlls / d3d8 / d3d8_private.h
blob7b7ebf53c8aeaca4a798ff3e841fc0f4c8b1d510
1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #include <stdarg.h>
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "ddraw.h"
37 #include "wine/wined3d_interface.h"
39 /* Device caps */
40 #define MAX_SHADERS 64
42 /* CreateVertexShader can return > 0xFFFF */
43 #define VS_HIGHESTFIXEDFXF 0xF0000000
45 /* ===========================================================================
46 Macros
47 =========================================================================== */
48 /* Not nice, but it lets wined3d support different versions of directx */
49 #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
50 _pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D8Caps->DeviceType; \
51 _pWineCaps->AdapterOrdinal = &_pD3D8Caps->AdapterOrdinal; \
52 _pWineCaps->Caps = &_pD3D8Caps->Caps; \
53 _pWineCaps->Caps2 = &_pD3D8Caps->Caps2; \
54 _pWineCaps->Caps3 = &_pD3D8Caps->Caps3; \
55 _pWineCaps->PresentationIntervals = &_pD3D8Caps->PresentationIntervals; \
56 _pWineCaps->CursorCaps = &_pD3D8Caps->CursorCaps; \
57 _pWineCaps->DevCaps = &_pD3D8Caps->DevCaps; \
58 _pWineCaps->PrimitiveMiscCaps = &_pD3D8Caps->PrimitiveMiscCaps; \
59 _pWineCaps->RasterCaps = &_pD3D8Caps->RasterCaps; \
60 _pWineCaps->ZCmpCaps = &_pD3D8Caps->ZCmpCaps; \
61 _pWineCaps->SrcBlendCaps = &_pD3D8Caps->SrcBlendCaps; \
62 _pWineCaps->DestBlendCaps = &_pD3D8Caps->DestBlendCaps; \
63 _pWineCaps->AlphaCmpCaps = &_pD3D8Caps->AlphaCmpCaps; \
64 _pWineCaps->ShadeCaps = &_pD3D8Caps->ShadeCaps; \
65 _pWineCaps->TextureCaps = &_pD3D8Caps->TextureCaps; \
66 _pWineCaps->TextureFilterCaps = &_pD3D8Caps->TextureFilterCaps; \
67 _pWineCaps->CubeTextureFilterCaps = &_pD3D8Caps->CubeTextureFilterCaps; \
68 _pWineCaps->VolumeTextureFilterCaps = &_pD3D8Caps->VolumeTextureFilterCaps; \
69 _pWineCaps->TextureAddressCaps = &_pD3D8Caps->TextureAddressCaps; \
70 _pWineCaps->VolumeTextureAddressCaps = &_pD3D8Caps->VolumeTextureAddressCaps; \
71 _pWineCaps->LineCaps = &_pD3D8Caps->LineCaps; \
72 _pWineCaps->MaxTextureWidth = &_pD3D8Caps->MaxTextureWidth; \
73 _pWineCaps->MaxTextureHeight = &_pD3D8Caps->MaxTextureHeight; \
74 _pWineCaps->MaxVolumeExtent = &_pD3D8Caps->MaxVolumeExtent; \
75 _pWineCaps->MaxTextureRepeat = &_pD3D8Caps->MaxTextureRepeat; \
76 _pWineCaps->MaxTextureAspectRatio = &_pD3D8Caps->MaxTextureAspectRatio; \
77 _pWineCaps->MaxAnisotropy = &_pD3D8Caps->MaxAnisotropy; \
78 _pWineCaps->MaxVertexW = &_pD3D8Caps->MaxVertexW; \
79 _pWineCaps->GuardBandLeft = &_pD3D8Caps->GuardBandLeft; \
80 _pWineCaps->GuardBandTop = &_pD3D8Caps->GuardBandTop; \
81 _pWineCaps->GuardBandRight = &_pD3D8Caps->GuardBandRight; \
82 _pWineCaps->GuardBandBottom = &_pD3D8Caps->GuardBandBottom; \
83 _pWineCaps->ExtentsAdjust = &_pD3D8Caps->ExtentsAdjust; \
84 _pWineCaps->StencilCaps = &_pD3D8Caps->StencilCaps; \
85 _pWineCaps->FVFCaps = &_pD3D8Caps->FVFCaps; \
86 _pWineCaps->TextureOpCaps = &_pD3D8Caps->TextureOpCaps; \
87 _pWineCaps->MaxTextureBlendStages = &_pD3D8Caps->MaxTextureBlendStages; \
88 _pWineCaps->MaxSimultaneousTextures = &_pD3D8Caps->MaxSimultaneousTextures; \
89 _pWineCaps->VertexProcessingCaps = &_pD3D8Caps->VertexProcessingCaps; \
90 _pWineCaps->MaxActiveLights = &_pD3D8Caps->MaxActiveLights; \
91 _pWineCaps->MaxUserClipPlanes = &_pD3D8Caps->MaxUserClipPlanes; \
92 _pWineCaps->MaxVertexBlendMatrices = &_pD3D8Caps->MaxVertexBlendMatrices; \
93 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
94 _pWineCaps->MaxPointSize = &_pD3D8Caps->MaxPointSize; \
95 _pWineCaps->MaxPrimitiveCount = &_pD3D8Caps->MaxPrimitiveCount; \
96 _pWineCaps->MaxVertexIndex = &_pD3D8Caps->MaxVertexIndex; \
97 _pWineCaps->MaxStreams = &_pD3D8Caps->MaxStreams; \
98 _pWineCaps->MaxStreamStride = &_pD3D8Caps->MaxStreamStride; \
99 _pWineCaps->VertexShaderVersion = &_pD3D8Caps->VertexShaderVersion; \
100 _pWineCaps->MaxVertexShaderConst = &_pD3D8Caps->MaxVertexShaderConst; \
101 _pWineCaps->PixelShaderVersion = &_pD3D8Caps->PixelShaderVersion; \
102 _pWineCaps->PixelShader1xMaxValue = &_pD3D8Caps->MaxPixelShaderValue;
104 /* Direct3D8 Interfaces: */
105 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
106 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
107 typedef struct IDirect3D8Impl IDirect3D8Impl;
108 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
109 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
110 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
111 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
112 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
113 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
114 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
115 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
116 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
118 /** Private Interfaces: */
119 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
120 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
121 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
122 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
124 /* Advance declaration of structures to satisfy compiler */
125 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
127 /* ===========================================================================
128 The interfactes themselves
129 =========================================================================== */
131 /* ---------- */
132 /* IDirect3D8 */
133 /* ---------- */
135 /*****************************************************************************
136 * Predeclare the interface implementation structures
138 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
140 /*****************************************************************************
141 * IDirect3D implementation structure
143 struct IDirect3D8Impl
145 /* IUnknown fields */
146 const IDirect3D8Vtbl *lpVtbl;
147 LONG ref;
149 /* The WineD3D device */
150 IWineD3D *WineD3D;
153 /* ---------------- */
154 /* IDirect3DDevice8 */
155 /* ---------------- */
157 /*****************************************************************************
158 * Predeclare the interface implementation structures
160 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
162 /*****************************************************************************
163 * IDirect3DDevice8 implementation structure
165 struct IDirect3DDevice8Impl
167 /* IUnknown fields */
168 const IDirect3DDevice8Vtbl *lpVtbl;
169 LONG ref;
170 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
171 IWineD3DDevice *WineD3DDevice;
172 IDirect3DVertexShader8Impl *vShaders[MAX_SHADERS];
173 /* FIXME: Move *baseVertexIndex somewhere sensible like wined3d */
174 UINT baseVertexIndex;
177 /* ---------------- */
178 /* IDirect3DVolume8 */
179 /* ---------------- */
181 /*****************************************************************************
182 * IDirect3DVolume8 implementation structure
184 struct IDirect3DVolume8Impl
186 /* IUnknown fields */
187 const IDirect3DVolume8Vtbl *lpVtbl;
188 LONG ref;
190 /* IDirect3DVolume8 fields */
191 IWineD3DVolume *wineD3DVolume;
194 /* ------------------- */
195 /* IDirect3DSwapChain8 */
196 /* ------------------- */
198 /*****************************************************************************
199 * Predeclare the interface implementation structures
201 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
203 /*****************************************************************************
204 * IDirect3DSwapChain8 implementation structure
206 struct IDirect3DSwapChain8Impl
208 /* IUnknown fields */
209 const IDirect3DSwapChain8Vtbl *lpVtbl;
210 LONG ref;
212 /* IDirect3DSwapChain8 fields */
213 IWineD3DSwapChain *wineD3DSwapChain;
215 /* Parent reference */
216 LPDIRECT3DDEVICE8 parentDevice;
219 /* ----------------- */
220 /* IDirect3DSurface8 */
221 /* ----------------- */
223 /*****************************************************************************
224 * Predeclare the interface implementation structures
226 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
228 /*****************************************************************************
229 * IDirect3DSurface8 implementation structure
231 struct IDirect3DSurface8Impl
233 /* IUnknown fields */
234 const IDirect3DSurface8Vtbl *lpVtbl;
235 LONG ref;
237 /* IDirect3DSurface8 fields */
238 IWineD3DSurface *wineD3DSurface;
241 /* ------------------ */
242 /* IDirect3DResource8 */
243 /* ------------------ */
245 /*****************************************************************************
246 * Predeclare the interface implementation structures
248 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
250 /*****************************************************************************
251 * IDirect3DResource8 implementation structure
253 struct IDirect3DResource8Impl
255 /* IUnknown fields */
256 const IDirect3DResource8Vtbl *lpVtbl;
257 LONG ref;
259 /* IDirect3DResource8 fields */
260 IWineD3DResource *wineD3DResource;
262 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
264 /* ---------------------- */
265 /* IDirect3DVertexBuffer8 */
266 /* ---------------------- */
268 /*****************************************************************************
269 * Predeclare the interface implementation structures
271 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
273 /*****************************************************************************
274 * IDirect3DVertexBuffer8 implementation structure
276 struct IDirect3DVertexBuffer8Impl
278 /* IUnknown fields */
279 const IDirect3DVertexBuffer8Vtbl *lpVtbl;
280 LONG ref;
282 /* IDirect3DResource8 fields */
283 IWineD3DVertexBuffer *wineD3DVertexBuffer;
285 /* Parent reference */
286 LPDIRECT3DDEVICE8 parentDevice;
289 /* --------------------- */
290 /* IDirect3DIndexBuffer8 */
291 /* --------------------- */
293 /*****************************************************************************
294 * Predeclare the interface implementation structures
296 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
298 /*****************************************************************************
299 * IDirect3DIndexBuffer8 implementation structure
301 struct IDirect3DIndexBuffer8Impl
303 /* IUnknown fields */
304 const IDirect3DIndexBuffer8Vtbl *lpVtbl;
305 LONG ref;
307 /* IDirect3DResource8 fields */
308 IWineD3DIndexBuffer *wineD3DIndexBuffer;
310 /* Parent reference */
311 LPDIRECT3DDEVICE8 parentDevice;
314 /* --------------------- */
315 /* IDirect3DBaseTexture8 */
316 /* --------------------- */
318 /*****************************************************************************
319 * IDirect3DBaseTexture8 implementation structure
321 struct IDirect3DBaseTexture8Impl
323 /* IUnknown fields */
324 const IDirect3DBaseTexture8Vtbl *lpVtbl;
325 LONG ref;
327 /* IDirect3DResource8 fields */
328 IWineD3DBaseTexture *wineD3DBaseTexture;
331 /* --------------------- */
332 /* IDirect3DCubeTexture8 */
333 /* --------------------- */
335 /*****************************************************************************
336 * Predeclare the interface implementation structures
338 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
340 /*****************************************************************************
341 * IDirect3DCubeTexture8 implementation structure
343 struct IDirect3DCubeTexture8Impl
345 /* IUnknown fields */
346 const IDirect3DCubeTexture8Vtbl *lpVtbl;
347 LONG ref;
349 /* IDirect3DResource8 fields */
350 IWineD3DCubeTexture *wineD3DCubeTexture;
352 /* Parent reference */
353 LPDIRECT3DDEVICE8 parentDevice;
356 /* ----------------- */
357 /* IDirect3DTexture8 */
358 /* ----------------- */
360 /*****************************************************************************
361 * Predeclare the interface implementation structures
363 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
365 /*****************************************************************************
366 * IDirect3DTexture8 implementation structure
368 struct IDirect3DTexture8Impl
370 /* IUnknown fields */
371 const IDirect3DTexture8Vtbl *lpVtbl;
372 LONG ref;
374 /* IDirect3DResourc8 fields */
375 IWineD3DTexture *wineD3DTexture;
377 /* Parent reference */
378 LPDIRECT3DDEVICE8 parentDevice;
381 /* ----------------------- */
382 /* IDirect3DVolumeTexture8 */
383 /* ----------------------- */
385 /*****************************************************************************
386 * Predeclare the interface implementation structures
388 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
390 /*****************************************************************************
391 * IDirect3DVolumeTexture8 implementation structure
393 struct IDirect3DVolumeTexture8Impl
395 /* IUnknown fields */
396 const IDirect3DVolumeTexture8Vtbl *lpVtbl;
397 LONG ref;
399 /* IDirect3DResource8 fields */
400 IWineD3DVolumeTexture *wineD3DVolumeTexture;
402 /* Parent reference */
403 LPDIRECT3DDEVICE8 parentDevice;
406 /* ----------------------- */
407 /* IDirect3DStateBlockImpl */
408 /* ----------------------- */
410 /* TODO: Generate a valid GUIDs */
411 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
412 DEFINE_GUID(IID_IDirect3DStateBlock8,
413 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
415 DEFINE_GUID(IID_IDirect3DVertexShader8,
416 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
418 DEFINE_GUID(IID_IDirect3DPixelShader8,
419 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
422 /*****************************************************************************
423 * IDirect3DStateBlock8 interface
425 #define INTERFACE IDirect3DStateBlock8
426 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
428 /*** IUnknown methods ***/
429 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
430 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
431 STDMETHOD_(ULONG,Release)(THIS) PURE;
432 /*** IDirect3DStateBlock9 methods ***/
433 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
434 STDMETHOD(Capture)(THIS) PURE;
435 STDMETHOD(Apply)(THIS) PURE;
437 #undef INTERFACE
439 /*** IUnknown methods ***/
440 #define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
441 #define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p)
442 #define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p)
443 /*** IDirect3DStateBlock9 methods ***/
444 #define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
445 #define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p)
446 #define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p)
448 /*****************************************************************************
449 * Predeclare the interface implementation structures
451 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
453 /*****************************************************************************
454 * IDirect3DStateBlock implementation structure
456 typedef struct IDirect3DStateBlock8Impl {
457 /* IUnknown fields */
458 const IDirect3DStateBlock8Vtbl *lpVtbl;
459 LONG ref;
461 /* IDirect3DResource8 fields */
462 IWineD3DStateBlock *wineD3DStateBlock;
463 } IDirect3DStateBlock8Impl;
465 /*****************************************************************************
466 * IDirect3DVertexShader9 interface
468 #define INTERFACE IDirect3DVertexShader8
469 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
471 /*** IUnknown methods ***/
472 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
473 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
474 STDMETHOD_(ULONG,Release)(THIS) PURE;
475 /*** IDirect3DVertexShader9 methods ***/
476 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
477 STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
479 #undef INTERFACE
481 /*** IUnknown methods ***/
482 #define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
483 #define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
484 #define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
485 /*** IDirect3DVertexShader8 methods ***/
486 #define IDirect3DVertexShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
487 #define IDirect3DVertexShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
489 /* ------------------------- */
490 /* IDirect3DVertexShader8Impl */
491 /* ------------------------- */
493 /*****************************************************************************
494 * IDirect3DPixelShader9 interface
496 #define INTERFACE IDirect3DPixelShader8
497 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
499 /*** IUnknown methods ***/
500 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
501 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
502 STDMETHOD_(ULONG,Release)(THIS) PURE;
503 /*** IDirect3DPixelShader8 methods ***/
504 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
505 STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
507 #undef INTERFACE
509 /*** IUnknown methods ***/
510 #define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
511 #define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
512 #define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
513 /*** IDirect3DPixelShader8 methods ***/
514 #define IDirect3DPixelShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
515 #define IDirect3DPixelShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
518 /*****************************************************************************
519 * Predeclare the interface implementation structures
521 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
523 /*****************************************************************************
524 * IDirect3DVertexShader implementation structure
527 struct IDirect3DVertexShader8Impl {
528 const IDirect3DVertexShader8Vtbl *lpVtbl;
529 LONG ref;
531 IWineD3DVertexShader *wineD3DVertexShader;
535 /* ------------------------ */
536 /* IDirect3DPixelShaderImpl */
537 /* ------------------------ */
540 /*****************************************************************************
541 * Predeclare the interface implementation structures
543 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
545 /*****************************************************************************
546 * IDirect3DPixelShader implementation structure
548 typedef struct IDirect3DPixelShader8Impl {
549 const IDirect3DPixelShader8Vtbl *lpVtbl;
550 LONG ref;
552 /* The device, to be replaced by an IDirect3DDeviceImpl */
553 IWineD3DPixelShader *wineD3DPixelShader;
554 } IDirect3DPixelShader8Impl;
557 * Internals functions
559 * to see how not defined it here
562 /* Callbacks */
563 extern HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
564 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
565 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
567 extern HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth,
568 WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
569 IWineD3DVolume **ppVolume,
570 HANDLE * pSharedHandle);
572 extern HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
573 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
574 DWORD MultisampleQuality, BOOL Discard,
575 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
577 extern HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
578 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
579 DWORD MultisampleQuality, BOOL Lockable,
580 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
582 #endif /* __WINE_D3DX8_PRIVATE_H */