advapi32: Make rpcrt4 a delayed import to work around circular dependencies with...
[wine/testsucceed.git] / dlls / d3d10 / d3d10_private.h
blob2cdd329d35ba86d6871ad9fe3b4900fd7cc2f34c
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10_PRIVATE_H
20 #define __WINE_D3D10_PRIVATE_H
22 #include "wine/debug.h"
23 #include "wine/rbtree.h"
25 #define COBJMACROS
26 #include "winbase.h"
27 #include "winuser.h"
28 #include "objbase.h"
30 #include "d3d10.h"
33 * This doesn't belong here, but for some functions it is possible to return that value,
34 * see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
35 * The original definition is in D3DX10core.h.
37 #define D3DERR_INVALIDCALL 0x8876086c
39 /* TRACE helper functions */
40 const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type) DECLSPEC_HIDDEN;
41 const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN;
42 const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN;
44 void *d3d10_rb_alloc(size_t size) DECLSPEC_HIDDEN;
45 void *d3d10_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
46 void d3d10_rb_free(void *ptr) DECLSPEC_HIDDEN;
48 enum d3d10_effect_object_type
50 D3D10_EOT_VERTEXSHADER = 6,
51 D3D10_EOT_PIXELSHADER = 7,
52 D3D10_EOT_GEOMETRYSHADER = 8,
55 enum d3d10_effect_object_operation
57 D3D10_EOO_VALUE = 1,
58 D3D10_EOO_PARSED_OBJECT = 2,
59 D3D10_EOO_PARSED_OBJECT_INDEX = 3,
60 D3D10_EOO_ANONYMOUS_SHADER = 7,
63 struct d3d10_effect_object
65 struct d3d10_effect_pass *pass;
66 enum d3d10_effect_object_type type;
67 DWORD idx_offset;
68 DWORD index;
69 void *data;
72 struct d3d10_effect_shader_signature
74 char *signature;
75 UINT signature_size;
76 UINT element_count;
77 D3D10_SIGNATURE_PARAMETER_DESC *elements;
80 struct d3d10_effect_shader_variable
82 struct d3d10_effect_shader_signature input_signature;
83 struct d3d10_effect_shader_signature output_signature;
84 union
86 ID3D10VertexShader *vs;
87 ID3D10PixelShader *ps;
88 ID3D10GeometryShader *gs;
89 } shader;
92 /* ID3D10EffectType */
93 struct d3d10_effect_type
95 const struct ID3D10EffectTypeVtbl *vtbl;
97 char *name;
98 D3D10_SHADER_VARIABLE_TYPE basetype;
99 D3D10_SHADER_VARIABLE_CLASS type_class;
101 DWORD id;
102 struct wine_rb_entry entry;
103 struct d3d10_effect *effect;
105 DWORD element_count;
106 DWORD size_unpacked;
107 DWORD stride;
108 DWORD size_packed;
109 DWORD member_count;
110 DWORD column_count;
111 DWORD row_count;
112 struct d3d10_effect_type *elementtype;
113 struct d3d10_effect_type_member *members;
116 struct d3d10_effect_type_member
118 char *name;
119 char *semantic;
120 DWORD buffer_offset;
121 struct d3d10_effect_type *type;
124 /* ID3D10EffectVariable */
125 struct d3d10_effect_variable
127 const struct ID3D10EffectVariableVtbl *vtbl;
129 struct d3d10_effect_variable *buffer;
130 struct d3d10_effect_type *type;
132 void *data;
133 char *name;
134 char *semantic;
135 DWORD buffer_offset;
136 DWORD annotation_count;
137 DWORD flag;
138 DWORD data_size;
139 struct d3d10_effect *effect;
140 struct d3d10_effect_variable *elements;
141 struct d3d10_effect_variable *members;
142 struct d3d10_effect_variable *annotations;
145 /* ID3D10EffectPass */
146 struct d3d10_effect_pass
148 const struct ID3D10EffectPassVtbl *vtbl;
150 struct d3d10_effect_technique *technique;
151 char *name;
152 DWORD start;
153 DWORD object_count;
154 DWORD annotation_count;
155 struct d3d10_effect_object *objects;
156 struct d3d10_effect_variable *annotations;
159 /* ID3D10EffectTechnique */
160 struct d3d10_effect_technique
162 const struct ID3D10EffectTechniqueVtbl *vtbl;
164 struct d3d10_effect *effect;
165 char *name;
166 DWORD pass_count;
167 DWORD annotation_count;
168 struct d3d10_effect_pass *passes;
169 struct d3d10_effect_variable *annotations;
172 struct d3d10_effect_anonymous_shader
174 struct d3d10_effect_variable shader;
175 struct d3d10_effect_type type;
178 /* ID3D10Effect */
179 extern const struct ID3D10EffectVtbl d3d10_effect_vtbl DECLSPEC_HIDDEN;
180 struct d3d10_effect
182 const struct ID3D10EffectVtbl *vtbl;
183 LONG refcount;
185 ID3D10Device *device;
186 DWORD version;
187 DWORD local_buffer_count;
188 DWORD variable_count;
189 DWORD local_variable_count;
190 DWORD sharedbuffers_count;
191 DWORD sharedobjects_count;
192 DWORD technique_count;
193 DWORD index_offset;
194 DWORD texture_count;
195 DWORD dephstencilstate_count;
196 DWORD blendstate_count;
197 DWORD rasterizerstate_count;
198 DWORD samplerstate_count;
199 DWORD rendertargetview_count;
200 DWORD depthstencilview_count;
201 DWORD used_shader_count;
202 DWORD anonymous_shader_count;
204 DWORD used_shader_current;
205 DWORD anonymous_shader_current;
207 struct wine_rb_tree types;
208 struct d3d10_effect_variable *local_buffers;
209 struct d3d10_effect_variable *local_variables;
210 struct d3d10_effect_anonymous_shader *anonymous_shaders;
211 struct d3d10_effect_variable **used_shaders;
212 struct d3d10_effect_technique *techniques;
215 HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) DECLSPEC_HIDDEN;
217 /* D3D10Core */
218 HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
219 UINT flags, void *unknown0, ID3D10Device **device);
221 #endif /* __WINE_D3D10_PRIVATE_H */