2 * Copyright 2008 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/test.h"
24 HRESULT WINAPI
D3D10CoreCreateDevice(IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
25 UINT flags
, void *unknown0
, ID3D10Device
**device
);
27 static ID3D10Device
*create_device(void)
29 IDXGIFactory
*factory
= NULL
;
30 IDXGIAdapter
*adapter
= NULL
;
31 ID3D10Device
*device
= NULL
;
34 hr
= CreateDXGIFactory(&IID_IDXGIFactory
, (void *)&factory
);
35 if (FAILED(hr
)) goto cleanup
;
37 hr
= IDXGIFactory_EnumAdapters(factory
, 0, &adapter
);
39 hr
== DXGI_ERROR_NOT_FOUND
, /* Some VMware and VirtualBox */
40 "EnumAdapters failed, hr %#x\n", hr
);
41 if (FAILED(hr
)) goto cleanup
;
43 hr
= D3D10CoreCreateDevice(factory
, adapter
, 0, NULL
, &device
);
48 trace("Failed to create a HW device, trying REF\n");
49 IDXGIAdapter_Release(adapter
);
52 d3d10ref
= LoadLibraryA("d3d10ref.dll");
55 trace("d3d10ref.dll not available, unable to create a REF device\n");
59 hr
= IDXGIFactory_CreateSoftwareAdapter(factory
, d3d10ref
, &adapter
);
60 FreeLibrary(d3d10ref
);
61 ok(SUCCEEDED(hr
), "CreateSoftwareAdapter failed, hr %#x\n", hr
);
62 if (FAILED(hr
)) goto cleanup
;
64 hr
= D3D10CoreCreateDevice(factory
, adapter
, 0, NULL
, &device
);
65 ok(SUCCEEDED(hr
), "Failed to create a REF device, hr %#x\n", hr
);
66 if (FAILED(hr
)) goto cleanup
;
70 if (adapter
) IDXGIAdapter_Release(adapter
);
71 if (factory
) IDXGIFactory_Release(factory
);
76 static void test_device_interfaces(ID3D10Device
*device
)
81 if (SUCCEEDED(hr
= ID3D10Device_QueryInterface(device
, &IID_IUnknown
, (void **)&obj
)))
82 IUnknown_Release(obj
);
83 ok(SUCCEEDED(hr
), "ID3D10Device does not implement IUnknown\n");
85 if (SUCCEEDED(hr
= ID3D10Device_QueryInterface(device
, &IID_IDXGIObject
, (void **)&obj
)))
86 IUnknown_Release(obj
);
87 ok(SUCCEEDED(hr
), "ID3D10Device does not implement IDXGIObject\n");
89 if (SUCCEEDED(hr
= ID3D10Device_QueryInterface(device
, &IID_IDXGIDevice
, (void **)&obj
)))
90 IUnknown_Release(obj
);
91 ok(SUCCEEDED(hr
), "ID3D10Device does not implement IDXGIDevice\n");
93 if (SUCCEEDED(hr
= ID3D10Device_QueryInterface(device
, &IID_ID3D10Device
, (void **)&obj
)))
94 IUnknown_Release(obj
);
95 ok(SUCCEEDED(hr
), "ID3D10Device does not implement ID3D10Device\n");
98 static void test_create_texture(ID3D10Device
*device
)
100 D3D10_TEXTURE2D_DESC desc
;
101 ID3D10Texture2D
*texture
;
102 IDXGISurface
*surface
;
109 desc
.Format
= DXGI_FORMAT_R8G8B8A8_UNORM
;
110 desc
.SampleDesc
.Count
= 1;
111 desc
.SampleDesc
.Quality
= 0;
112 desc
.Usage
= D3D10_USAGE_DEFAULT
;
113 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
114 desc
.CPUAccessFlags
= 0;
117 hr
= ID3D10Device_CreateTexture2D(device
, &desc
, NULL
, &texture
);
118 ok(SUCCEEDED(hr
), "Failed to create a 2d texture, hr %#x\n", hr
);
120 hr
= ID3D10Texture2D_QueryInterface(texture
, &IID_IDXGISurface
, (void **)&surface
);
121 ok(SUCCEEDED(hr
), "Texture should implement IDXGISurface\n");
122 if (SUCCEEDED(hr
)) IDXGISurface_Release(surface
);
123 ID3D10Texture2D_Release(texture
);
126 hr
= ID3D10Device_CreateTexture2D(device
, &desc
, NULL
, &texture
);
127 ok(SUCCEEDED(hr
), "Failed to create a 2d texture, hr %#x\n", hr
);
129 hr
= ID3D10Texture2D_QueryInterface(texture
, &IID_IDXGISurface
, (void **)&surface
);
130 ok(FAILED(hr
), "Texture should not implement IDXGISurface\n");
131 if (SUCCEEDED(hr
)) IDXGISurface_Release(surface
);
132 ID3D10Texture2D_Release(texture
);
136 hr
= ID3D10Device_CreateTexture2D(device
, &desc
, NULL
, &texture
);
137 ok(SUCCEEDED(hr
), "Failed to create a 2d texture, hr %#x\n", hr
);
139 hr
= ID3D10Texture2D_QueryInterface(texture
, &IID_IDXGISurface
, (void **)&surface
);
140 ok(FAILED(hr
), "Texture should not implement IDXGISurface\n");
141 if (SUCCEEDED(hr
)) IDXGISurface_Release(surface
);
142 ID3D10Texture2D_Release(texture
);
145 static void test_create_rendertarget_view(ID3D10Device
*device
)
147 D3D10_RENDER_TARGET_VIEW_DESC rtv_desc
;
148 D3D10_TEXTURE2D_DESC texture_desc
;
149 D3D10_BUFFER_DESC buffer_desc
;
150 ID3D10RenderTargetView
*rtview
;
151 ID3D10Texture2D
*texture
;
152 ID3D10Buffer
*buffer
;
155 buffer_desc
.ByteWidth
= 1024;
156 buffer_desc
.Usage
= D3D10_USAGE_DEFAULT
;
157 buffer_desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
158 buffer_desc
.CPUAccessFlags
= 0;
159 buffer_desc
.MiscFlags
= 0;
161 hr
= ID3D10Device_CreateBuffer(device
, &buffer_desc
, NULL
, &buffer
);
162 ok(SUCCEEDED(hr
), "Failed to create a buffer, hr %#x\n", hr
);
164 rtv_desc
.Format
= DXGI_FORMAT_R32G32B32A32_FLOAT
;
165 rtv_desc
.ViewDimension
= D3D10_RTV_DIMENSION_BUFFER
;
166 U(rtv_desc
).Buffer
.ElementOffset
= 0;
167 U(rtv_desc
).Buffer
.ElementWidth
= 64;
169 hr
= ID3D10Device_CreateRenderTargetView(device
, (ID3D10Resource
*)buffer
, &rtv_desc
, &rtview
);
170 ok(SUCCEEDED(hr
), "Failed to create a rendertarget view, hr %#x\n", hr
);
172 ID3D10RenderTargetView_Release(rtview
);
173 ID3D10Buffer_Release(buffer
);
175 texture_desc
.Width
= 512;
176 texture_desc
.Height
= 512;
177 texture_desc
.MipLevels
= 1;
178 texture_desc
.ArraySize
= 1;
179 texture_desc
.Format
= DXGI_FORMAT_R8G8B8A8_UNORM
;
180 texture_desc
.SampleDesc
.Count
= 1;
181 texture_desc
.SampleDesc
.Quality
= 0;
182 texture_desc
.Usage
= D3D10_USAGE_DEFAULT
;
183 texture_desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
184 texture_desc
.CPUAccessFlags
= 0;
185 texture_desc
.MiscFlags
= 0;
187 hr
= ID3D10Device_CreateTexture2D(device
, &texture_desc
, NULL
, &texture
);
188 ok(SUCCEEDED(hr
), "Failed to create a 2d texture, hr %#x\n", hr
);
190 /* For texture resources it's allowed to specify NULL as desc */
191 hr
= ID3D10Device_CreateRenderTargetView(device
, (ID3D10Resource
*)texture
, NULL
, &rtview
);
192 ok(SUCCEEDED(hr
), "Failed to create a rendertarget view, hr %#x\n", hr
);
194 ID3D10RenderTargetView_GetDesc(rtview
, &rtv_desc
);
195 ok(rtv_desc
.Format
== texture_desc
.Format
, "Expected format %#x, got %#x\n", texture_desc
.Format
, rtv_desc
.Format
);
196 ok(rtv_desc
.ViewDimension
== D3D10_RTV_DIMENSION_TEXTURE2D
,
197 "Expected view dimension D3D10_RTV_DIMENSION_TEXTURE2D, got %#x\n", rtv_desc
.ViewDimension
);
198 ok(U(rtv_desc
).Texture2D
.MipSlice
== 0, "Expected mip slice 0, got %#x\n", U(rtv_desc
).Texture2D
.MipSlice
);
200 ID3D10RenderTargetView_Release(rtview
);
201 ID3D10Texture2D_Release(texture
);
206 ID3D10Device
*device
;
209 device
= create_device();
212 skip("Failed to create device, skipping tests\n");
216 test_device_interfaces(device
);
217 test_create_texture(device
);
218 test_create_rendertarget_view(device
);
220 refcount
= ID3D10Device_Release(device
);
221 ok(!refcount
, "Device has %u references left\n", refcount
);