2 * Copyright 2010 Christian Costa
3 * Copyright 2011 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
22 #define NONAMELESSUNION
23 #include "wine/debug.h"
24 #include "wine/unicode.h"
28 #include "d3dx9_36_private.h"
30 /* Constants for special INT/FLOAT conversation */
31 #define INT_FLOAT_MULTI 255.0f
32 #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
34 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
36 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
;
37 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl
;
38 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
;
85 enum SHADER_CONSTANT_TYPE
102 struct d3dx_parameter
107 D3DXPARAMETER_CLASS
class;
108 D3DXPARAMETER_TYPE type
;
112 UINT annotation_count
;
117 D3DXHANDLE
*annotation_handles
;
118 D3DXHANDLE
*member_handles
;
125 enum STATE_TYPE type
;
126 D3DXHANDLE parameter
;
132 struct d3dx_state
*states
;
139 UINT annotation_count
;
141 struct d3dx_state
*states
;
142 D3DXHANDLE
*annotation_handles
;
145 struct d3dx_technique
149 UINT annotation_count
;
151 D3DXHANDLE
*annotation_handles
;
152 D3DXHANDLE
*pass_handles
;
155 struct ID3DXBaseEffectImpl
157 ID3DXBaseEffect ID3DXBaseEffect_iface
;
160 struct ID3DXEffectImpl
*effect
;
162 UINT parameter_count
;
163 UINT technique_count
;
165 D3DXHANDLE
*parameter_handles
;
166 D3DXHANDLE
*technique_handles
;
169 struct ID3DXEffectImpl
171 ID3DXEffect ID3DXEffect_iface
;
174 LPD3DXEFFECTSTATEMANAGER manager
;
175 LPDIRECT3DDEVICE9 device
;
176 LPD3DXEFFECTPOOL pool
;
177 D3DXHANDLE active_technique
;
178 D3DXHANDLE active_pass
;
180 ID3DXBaseEffect
*base_effect
;
183 struct ID3DXEffectCompilerImpl
185 ID3DXEffectCompiler ID3DXEffectCompiler_iface
;
188 ID3DXBaseEffect
*base_effect
;
191 static struct d3dx_parameter
*get_parameter_by_name(struct ID3DXBaseEffectImpl
*base
,
192 struct d3dx_parameter
*parameter
, LPCSTR name
);
193 static struct d3dx_parameter
*get_annotation_by_name(UINT handlecount
, D3DXHANDLE
*handles
, LPCSTR name
);
194 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
);
195 static void free_parameter_state(D3DXHANDLE handle
, BOOL element
, BOOL child
, enum STATE_TYPE st
);
199 enum STATE_CLASS
class;
206 {SC_RENDERSTATE
, D3DRS_ZENABLE
, "D3DRS_ZENABLE"}, /* 0x0 */
207 {SC_RENDERSTATE
, D3DRS_FILLMODE
, "D3DRS_FILLMODE"},
208 {SC_RENDERSTATE
, D3DRS_SHADEMODE
, "D3DRS_SHADEMODE"},
209 {SC_RENDERSTATE
, D3DRS_ZWRITEENABLE
, "D3DRS_ZWRITEENABLE"},
210 {SC_RENDERSTATE
, D3DRS_ALPHATESTENABLE
, "D3DRS_ALPHATESTENABLE"},
211 {SC_RENDERSTATE
, D3DRS_LASTPIXEL
, "D3DRS_LASTPIXEL"},
212 {SC_RENDERSTATE
, D3DRS_SRCBLEND
, "D3DRS_SRCBLEND"},
213 {SC_RENDERSTATE
, D3DRS_DESTBLEND
, "D3DRS_DESTBLEND"},
214 {SC_RENDERSTATE
, D3DRS_CULLMODE
, "D3DRS_CULLMODE"},
215 {SC_RENDERSTATE
, D3DRS_ZFUNC
, "D3DRS_ZFUNC"},
216 {SC_RENDERSTATE
, D3DRS_ALPHAREF
, "D3DRS_ALPHAREF"},
217 {SC_RENDERSTATE
, D3DRS_ALPHAFUNC
, "D3DRS_ALPHAFUNC"},
218 {SC_RENDERSTATE
, D3DRS_DITHERENABLE
, "D3DRS_DITHERENABLE"},
219 {SC_RENDERSTATE
, D3DRS_ALPHABLENDENABLE
, "D3DRS_ALPHABLENDENABLE"},
220 {SC_RENDERSTATE
, D3DRS_FOGENABLE
, "D3DRS_FOGENABLE"},
221 {SC_RENDERSTATE
, D3DRS_SPECULARENABLE
, "D3DRS_SPECULARENABLE"},
222 {SC_RENDERSTATE
, D3DRS_FOGCOLOR
, "D3DRS_FOGCOLOR"}, /* 0x10 */
223 {SC_RENDERSTATE
, D3DRS_FOGTABLEMODE
, "D3DRS_FOGTABLEMODE"},
224 {SC_RENDERSTATE
, D3DRS_FOGSTART
, "D3DRS_FOGSTART"},
225 {SC_RENDERSTATE
, D3DRS_FOGEND
, "D3DRS_FOGEND"},
226 {SC_RENDERSTATE
, D3DRS_FOGDENSITY
, "D3DRS_FOGDENSITY"},
227 {SC_RENDERSTATE
, D3DRS_RANGEFOGENABLE
, "D3DRS_RANGEFOGENABLE"},
228 {SC_RENDERSTATE
, D3DRS_STENCILENABLE
, "D3DRS_STENCILENABLE"},
229 {SC_RENDERSTATE
, D3DRS_STENCILFAIL
, "D3DRS_STENCILFAIL"},
230 {SC_RENDERSTATE
, D3DRS_STENCILZFAIL
, "D3DRS_STENCILZFAIL"},
231 {SC_RENDERSTATE
, D3DRS_STENCILPASS
, "D3DRS_STENCILPASS"},
232 {SC_RENDERSTATE
, D3DRS_STENCILFUNC
, "D3DRS_STENCILFUNC"},
233 {SC_RENDERSTATE
, D3DRS_STENCILREF
, "D3DRS_STENCILREF"},
234 {SC_RENDERSTATE
, D3DRS_STENCILMASK
, "D3DRS_STENCILMASK"},
235 {SC_RENDERSTATE
, D3DRS_STENCILWRITEMASK
, "D3DRS_STENCILWRITEMASK"},
236 {SC_RENDERSTATE
, D3DRS_TEXTUREFACTOR
, "D3DRS_TEXTUREFACTOR"},
237 {SC_RENDERSTATE
, D3DRS_WRAP0
, "D3DRS_WRAP0"},
238 {SC_RENDERSTATE
, D3DRS_WRAP1
, "D3DRS_WRAP1"}, /* 0x20 */
239 {SC_RENDERSTATE
, D3DRS_WRAP2
, "D3DRS_WRAP2"},
240 {SC_RENDERSTATE
, D3DRS_WRAP3
, "D3DRS_WRAP3"},
241 {SC_RENDERSTATE
, D3DRS_WRAP4
, "D3DRS_WRAP4"},
242 {SC_RENDERSTATE
, D3DRS_WRAP5
, "D3DRS_WRAP5"},
243 {SC_RENDERSTATE
, D3DRS_WRAP6
, "D3DRS_WRAP6"},
244 {SC_RENDERSTATE
, D3DRS_WRAP7
, "D3DRS_WRAP7"},
245 {SC_RENDERSTATE
, D3DRS_WRAP8
, "D3DRS_WRAP8"},
246 {SC_RENDERSTATE
, D3DRS_WRAP9
, "D3DRS_WRAP9"},
247 {SC_RENDERSTATE
, D3DRS_WRAP10
, "D3DRS_WRAP10"},
248 {SC_RENDERSTATE
, D3DRS_WRAP11
, "D3DRS_WRAP11"},
249 {SC_RENDERSTATE
, D3DRS_WRAP12
, "D3DRS_WRAP12"},
250 {SC_RENDERSTATE
, D3DRS_WRAP13
, "D3DRS_WRAP13"},
251 {SC_RENDERSTATE
, D3DRS_WRAP14
, "D3DRS_WRAP14"},
252 {SC_RENDERSTATE
, D3DRS_WRAP15
, "D3DRS_WRAP15"},
253 {SC_RENDERSTATE
, D3DRS_CLIPPING
, "D3DRS_CLIPPING"},
254 {SC_RENDERSTATE
, D3DRS_LIGHTING
, "D3DRS_LIGHTING"}, /* 0x30 */
255 {SC_RENDERSTATE
, D3DRS_AMBIENT
, "D3DRS_AMBIENT"},
256 {SC_RENDERSTATE
, D3DRS_FOGVERTEXMODE
, "D3DRS_FOGVERTEXMODE"},
257 {SC_RENDERSTATE
, D3DRS_COLORVERTEX
, "D3DRS_COLORVERTEX"},
258 {SC_RENDERSTATE
, D3DRS_LOCALVIEWER
, "D3DRS_LOCALVIEWER"},
259 {SC_RENDERSTATE
, D3DRS_NORMALIZENORMALS
, "D3DRS_NORMALIZENORMALS"},
260 {SC_RENDERSTATE
, D3DRS_DIFFUSEMATERIALSOURCE
, "D3DRS_DIFFUSEMATERIALSOURCE"},
261 {SC_RENDERSTATE
, D3DRS_SPECULARMATERIALSOURCE
, "D3DRS_SPECULARMATERIALSOURCE"},
262 {SC_RENDERSTATE
, D3DRS_AMBIENTMATERIALSOURCE
, "D3DRS_AMBIENTMATERIALSOURCE"},
263 {SC_RENDERSTATE
, D3DRS_EMISSIVEMATERIALSOURCE
, "D3DRS_EMISSIVEMATERIALSOURCE"},
264 {SC_RENDERSTATE
, D3DRS_VERTEXBLEND
, "D3DRS_VERTEXBLEND"},
265 {SC_RENDERSTATE
, D3DRS_CLIPPLANEENABLE
, "D3DRS_CLIPPLANEENABLE"},
266 {SC_RENDERSTATE
, D3DRS_POINTSIZE
, "D3DRS_POINTSIZE"},
267 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MIN
, "D3DRS_POINTSIZE_MIN"},
268 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MAX
, "D3DRS_POINTSIZE_MAX"},
269 {SC_RENDERSTATE
, D3DRS_POINTSPRITEENABLE
, "D3DRS_POINTSPRITEENABLE"},
270 {SC_RENDERSTATE
, D3DRS_POINTSCALEENABLE
, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
271 {SC_RENDERSTATE
, D3DRS_POINTSCALE_A
, "D3DRS_POINTSCALE_A"},
272 {SC_RENDERSTATE
, D3DRS_POINTSCALE_B
, "D3DRS_POINTSCALE_B"},
273 {SC_RENDERSTATE
, D3DRS_POINTSCALE_C
, "D3DRS_POINTSCALE_C"},
274 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEANTIALIAS
, "D3DRS_MULTISAMPLEANTIALIAS"},
275 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEMASK
, "D3DRS_MULTISAMPLEMASK"},
276 {SC_RENDERSTATE
, D3DRS_PATCHEDGESTYLE
, "D3DRS_PATCHEDGESTYLE"},
277 {SC_RENDERSTATE
, D3DRS_DEBUGMONITORTOKEN
, "D3DRS_DEBUGMONITORTOKEN"},
278 {SC_RENDERSTATE
, D3DRS_INDEXEDVERTEXBLENDENABLE
, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
279 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE
, "D3DRS_COLORWRITEENABLE"},
280 {SC_RENDERSTATE
, D3DRS_TWEENFACTOR
, "D3DRS_TWEENFACTOR"},
281 {SC_RENDERSTATE
, D3DRS_BLENDOP
, "D3DRS_BLENDOP"},
282 {SC_RENDERSTATE
, D3DRS_POSITIONDEGREE
, "D3DRS_POSITIONDEGREE"},
283 {SC_RENDERSTATE
, D3DRS_NORMALDEGREE
, "D3DRS_NORMALDEGREE"},
284 {SC_RENDERSTATE
, D3DRS_SCISSORTESTENABLE
, "D3DRS_SCISSORTESTENABLE"},
285 {SC_RENDERSTATE
, D3DRS_SLOPESCALEDEPTHBIAS
, "D3DRS_SLOPESCALEDEPTHBIAS"},
286 {SC_RENDERSTATE
, D3DRS_ANTIALIASEDLINEENABLE
, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
287 {SC_RENDERSTATE
, D3DRS_MINTESSELLATIONLEVEL
, "D3DRS_MINTESSELLATIONLEVEL"},
288 {SC_RENDERSTATE
, D3DRS_MAXTESSELLATIONLEVEL
, "D3DRS_MAXTESSELLATIONLEVEL"},
289 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_X
, "D3DRS_ADAPTIVETESS_X"},
290 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Y
, "D3DRS_ADAPTIVETESS_Y"},
291 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Z
, "D3DRS_ADAPTIVETESS_Z"},
292 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_W
, "D3DRS_ADAPTIVETESS_W"},
293 {SC_RENDERSTATE
, D3DRS_ENABLEADAPTIVETESSELLATION
, "D3DRS_ENABLEADAPTIVETESSELLATION"},
294 {SC_RENDERSTATE
, D3DRS_TWOSIDEDSTENCILMODE
, "D3DRS_TWOSIDEDSTENCILMODE"},
295 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFAIL
, "D3DRS_CCW_STENCILFAIL"},
296 {SC_RENDERSTATE
, D3DRS_CCW_STENCILZFAIL
, "D3DRS_CCW_STENCILZFAIL"},
297 {SC_RENDERSTATE
, D3DRS_CCW_STENCILPASS
, "D3DRS_CCW_STENCILPASS"},
298 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFUNC
, "D3DRS_CCW_STENCILFUNC"},
299 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE1
, "D3DRS_COLORWRITEENABLE1"},
300 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE2
, "D3DRS_COLORWRITEENABLE2"},
301 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE3
, "D3DRS_COLORWRITEENABLE3"},
302 {SC_RENDERSTATE
, D3DRS_BLENDFACTOR
, "D3DRS_BLENDFACTOR"}, /* 0x60 */
303 {SC_RENDERSTATE
, D3DRS_SRGBWRITEENABLE
, "D3DRS_SRGBWRITEENABLE"},
304 {SC_RENDERSTATE
, D3DRS_DEPTHBIAS
, "D3DRS_DEPTHBIAS"},
305 {SC_RENDERSTATE
, D3DRS_SEPARATEALPHABLENDENABLE
, "D3DRS_SEPARATEALPHABLENDENABLE"},
306 {SC_RENDERSTATE
, D3DRS_SRCBLENDALPHA
, "D3DRS_SRCBLENDALPHA"},
307 {SC_RENDERSTATE
, D3DRS_DESTBLENDALPHA
, "D3DRS_DESTBLENDALPHA"},
308 {SC_RENDERSTATE
, D3DRS_BLENDOPALPHA
, "D3DRS_BLENDOPALPHA"},
310 {SC_TEXTURESTAGE
, D3DTSS_COLOROP
, "D3DTSS_COLOROP"},
311 {SC_TEXTURESTAGE
, D3DTSS_COLORARG0
, "D3DTSS_COLORARG0"},
312 {SC_TEXTURESTAGE
, D3DTSS_COLORARG1
, "D3DTSS_COLORARG1"},
313 {SC_TEXTURESTAGE
, D3DTSS_COLORARG2
, "D3DTSS_COLORARG2"},
314 {SC_TEXTURESTAGE
, D3DTSS_ALPHAOP
, "D3DTSS_ALPHAOP"},
315 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG0
, "D3DTSS_ALPHAARG0"},
316 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG1
, "D3DTSS_ALPHAARG1"},
317 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG2
, "D3DTSS_ALPHAARG2"},
318 {SC_TEXTURESTAGE
, D3DTSS_RESULTARG
, "D3DTSS_RESULTARG"},
319 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT00
, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
320 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT01
, "D3DTSS_BUMPENVMAT01"},
321 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT10
, "D3DTSS_BUMPENVMAT10"},
322 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT11
, "D3DTSS_BUMPENVMAT11"},
323 {SC_TEXTURESTAGE
, D3DTSS_TEXCOORDINDEX
, "D3DTSS_TEXCOORDINDEX"},
324 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLSCALE
, "D3DTSS_BUMPENVLSCALE"},
325 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLOFFSET
, "D3DTSS_BUMPENVLOFFSET"},
326 {SC_TEXTURESTAGE
, D3DTSS_TEXTURETRANSFORMFLAGS
, "D3DTSS_TEXTURETRANSFORMFLAGS"},
327 {SC_TEXTURESTAGE
, D3DTSS_CONSTANT
, "D3DTSS_CONSTANT"},
329 {SC_NPATCHMODE
, 0, "NPatchMode"},
333 {SC_TRANSFORM
, D3DTS_PROJECTION
, "D3DTS_PROJECTION"},
334 {SC_TRANSFORM
, D3DTS_VIEW
, "D3DTS_VIEW"},
335 {SC_TRANSFORM
, D3DTS_WORLD
, "D3DTS_WORLD"},
336 {SC_TRANSFORM
, D3DTS_TEXTURE0
, "D3DTS_TEXTURE0"},
338 {SC_MATERIAL
, MT_DIFFUSE
, "MaterialDiffuse"},
339 {SC_MATERIAL
, MT_AMBIENT
, "MaterialAmbient"}, /* 0x80 */
340 {SC_MATERIAL
, MT_SPECULAR
, "MaterialSpecular"},
341 {SC_MATERIAL
, MT_EMISSIVE
, "MaterialEmissive"},
342 {SC_MATERIAL
, MT_POWER
, "MaterialPower"},
344 {SC_LIGHT
, LT_TYPE
, "LightType"},
345 {SC_LIGHT
, LT_DIFFUSE
, "LightDiffuse"},
346 {SC_LIGHT
, LT_SPECULAR
, "LightSpecular"},
347 {SC_LIGHT
, LT_AMBIENT
, "LightAmbient"},
348 {SC_LIGHT
, LT_POSITION
, "LightPosition"},
349 {SC_LIGHT
, LT_DIRECTION
, "LightDirection"},
350 {SC_LIGHT
, LT_RANGE
, "LightRange"},
351 {SC_LIGHT
, LT_FALLOFF
, "LightFallOff"},
352 {SC_LIGHT
, LT_ATTENUATION0
, "LightAttenuation0"},
353 {SC_LIGHT
, LT_ATTENUATION1
, "LightAttenuation1"},
354 {SC_LIGHT
, LT_ATTENUATION2
, "LightAttenuation2"},
355 {SC_LIGHT
, LT_THETA
, "LightTheta"},
356 {SC_LIGHT
, LT_PHI
, "LightPhi"}, /* 0x90 */
358 {SC_LIGHTENABLE
, 0, "LightEnable"},
360 {SC_VERTEXSHADER
, 0, "Vertexshader"},
362 {SC_PIXELSHADER
, 0, "Pixelshader"},
363 /* Shader constants */
364 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstantF"},
365 {SC_SHADERCONST
, SCT_VSBOOL
, "VertexShaderConstantB"},
366 {SC_SHADERCONST
, SCT_VSINT
, "VertexShaderConstantI"},
367 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant"},
368 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant1"},
369 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant2"},
370 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant3"},
371 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant4"},
372 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstantF"},
373 {SC_SHADERCONST
, SCT_PSBOOL
, "PixelShaderConstantB"},
374 {SC_SHADERCONST
, SCT_PSINT
, "PixelShaderConstantI"},
375 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant"},
376 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant1"}, /* 0xa0 */
377 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant2"},
378 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant3"},
379 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant4"},
381 {SC_TEXTURE
, 0, "Texture"},
383 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSU
, "AddressU"},
384 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSV
, "AddressV"},
385 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSW
, "AddressW"},
386 {SC_SAMPLERSTATE
, D3DSAMP_BORDERCOLOR
, "BorderColor"},
387 {SC_SAMPLERSTATE
, D3DSAMP_MAGFILTER
, "MagFilter"},
388 {SC_SAMPLERSTATE
, D3DSAMP_MINFILTER
, "MinFilter"},
389 {SC_SAMPLERSTATE
, D3DSAMP_MIPFILTER
, "MipFilter"},
390 {SC_SAMPLERSTATE
, D3DSAMP_MIPMAPLODBIAS
, "MipMapLodBias"},
391 {SC_SAMPLERSTATE
, D3DSAMP_MAXMIPLEVEL
, "MaxMipLevel"},
392 {SC_SAMPLERSTATE
, D3DSAMP_MAXANISOTROPY
, "MaxAnisotropy"},
393 {SC_SAMPLERSTATE
, D3DSAMP_SRGBTEXTURE
, "SRGBTexture"},
394 {SC_SAMPLERSTATE
, D3DSAMP_ELEMENTINDEX
, "ElementIndex"}, /* 0xb0 */
395 {SC_SAMPLERSTATE
, D3DSAMP_DMAPOFFSET
, "DMAPOffset"},
397 {SC_SETSAMPLER
, 0, "Sampler"},
400 static inline void read_dword(const char **ptr
, DWORD
*d
)
402 memcpy(d
, *ptr
, sizeof(*d
));
406 static void skip_dword_unknown(const char **ptr
, unsigned int count
)
411 FIXME("Skipping %u unknown DWORDs:\n", count
);
412 for (i
= 0; i
< count
; ++i
)
415 FIXME("\t0x%08x\n", d
);
419 static inline struct d3dx_parameter
*get_parameter_struct(D3DXHANDLE handle
)
421 return (struct d3dx_parameter
*) handle
;
424 static inline struct d3dx_pass
*get_pass_struct(D3DXHANDLE handle
)
426 return (struct d3dx_pass
*) handle
;
429 static inline struct d3dx_technique
*get_technique_struct(D3DXHANDLE handle
)
431 return (struct d3dx_technique
*) handle
;
434 static inline D3DXHANDLE
get_parameter_handle(struct d3dx_parameter
*parameter
)
436 return (D3DXHANDLE
) parameter
;
439 static inline D3DXHANDLE
get_technique_handle(struct d3dx_technique
*technique
)
441 return (D3DXHANDLE
) technique
;
444 static inline D3DXHANDLE
get_pass_handle(struct d3dx_pass
*pass
)
446 return (D3DXHANDLE
) pass
;
449 static struct d3dx_technique
*get_technique_by_name(struct ID3DXBaseEffectImpl
*base
, LPCSTR name
)
453 if (!name
) return NULL
;
455 for (i
= 0; i
< base
->technique_count
; ++i
)
457 struct d3dx_technique
*tech
= get_technique_struct(base
->technique_handles
[i
]);
459 if (!strcmp(tech
->name
, name
)) return tech
;
465 static struct d3dx_technique
*is_valid_technique(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE technique
)
467 struct d3dx_technique
*tech
= NULL
;
470 for (i
= 0; i
< base
->technique_count
; ++i
)
472 if (base
->technique_handles
[i
] == technique
)
474 tech
= get_technique_struct(technique
);
479 if (!tech
) tech
= get_technique_by_name(base
, technique
);
484 static struct d3dx_pass
*is_valid_pass(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE pass
)
488 for (i
= 0; i
< base
->technique_count
; ++i
)
490 struct d3dx_technique
*technique
= get_technique_struct(base
->technique_handles
[i
]);
492 for (k
= 0; k
< technique
->pass_count
; ++k
)
494 if (technique
->pass_handles
[k
] == pass
)
496 return get_pass_struct(pass
);
504 static struct d3dx_parameter
*is_valid_sub_parameter(struct d3dx_parameter
*param
, D3DXHANDLE parameter
)
506 unsigned int i
, count
;
507 struct d3dx_parameter
*p
;
509 for (i
= 0; i
< param
->annotation_count
; ++i
)
511 if (param
->annotation_handles
[i
] == parameter
)
513 return get_parameter_struct(parameter
);
516 p
= is_valid_sub_parameter(get_parameter_struct(param
->annotation_handles
[i
]), parameter
);
520 if (param
->element_count
) count
= param
->element_count
;
521 else count
= param
->member_count
;
523 for (i
= 0; i
< count
; ++i
)
525 if (param
->member_handles
[i
] == parameter
)
527 return get_parameter_struct(parameter
);
530 p
= is_valid_sub_parameter(get_parameter_struct(param
->member_handles
[i
]), parameter
);
537 static struct d3dx_parameter
*is_valid_parameter(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE parameter
)
539 unsigned int i
, k
, m
;
540 struct d3dx_parameter
*p
;
542 for (i
= 0; i
< base
->parameter_count
; ++i
)
544 if (base
->parameter_handles
[i
] == parameter
)
546 return get_parameter_struct(parameter
);
549 p
= is_valid_sub_parameter(get_parameter_struct(base
->parameter_handles
[i
]), parameter
);
553 for (i
= 0; i
< base
->technique_count
; ++i
)
555 struct d3dx_technique
*technique
= get_technique_struct(base
->technique_handles
[i
]);
557 for (k
= 0; k
< technique
->pass_count
; ++k
)
559 struct d3dx_pass
*pass
= get_pass_struct(technique
->pass_handles
[k
]);
561 for (m
= 0; m
< pass
->annotation_count
; ++m
)
563 if (pass
->annotation_handles
[i
] == parameter
)
565 return get_parameter_struct(parameter
);
568 p
= is_valid_sub_parameter(get_parameter_struct(pass
->annotation_handles
[m
]), parameter
);
573 for (k
= 0; k
< technique
->annotation_count
; ++k
)
575 if (technique
->annotation_handles
[k
] == parameter
)
577 return get_parameter_struct(parameter
);
580 p
= is_valid_sub_parameter(get_parameter_struct(technique
->annotation_handles
[k
]), parameter
);
588 static inline struct d3dx_parameter
*get_valid_parameter(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE parameter
)
590 struct d3dx_parameter
*param
= is_valid_parameter(base
, parameter
);
592 if (!param
) param
= get_parameter_by_name(base
, NULL
, parameter
);
597 static void free_state(struct d3dx_state
*state
)
599 free_parameter_state(state
->parameter
, FALSE
, FALSE
, state
->type
);
602 static void free_sampler(struct d3dx_sampler
*sampler
)
606 for (i
= 0; i
< sampler
->state_count
; ++i
)
608 free_state(&sampler
->states
[i
]);
610 HeapFree(GetProcessHeap(), 0, sampler
->states
);
613 static void free_parameter(D3DXHANDLE handle
, BOOL element
, BOOL child
)
615 free_parameter_state(handle
, element
, child
, ST_CONSTANT
);
618 static void free_parameter_state(D3DXHANDLE handle
, BOOL element
, BOOL child
, enum STATE_TYPE st
)
621 struct d3dx_parameter
*param
= get_parameter_struct(handle
);
623 TRACE("Free parameter %p, name %s, type %s, child %s, state_type %x\n", param
, param
->name
,
624 debug_d3dxparameter_type(param
->type
), child
? "yes" : "no", st
);
631 if (param
->annotation_handles
)
633 for (i
= 0; i
< param
->annotation_count
; ++i
)
635 free_parameter(param
->annotation_handles
[i
], FALSE
, FALSE
);
637 HeapFree(GetProcessHeap(), 0, param
->annotation_handles
);
640 if (param
->member_handles
)
644 if (param
->element_count
) count
= param
->element_count
;
645 else count
= param
->member_count
;
647 for (i
= 0; i
< count
; ++i
)
649 free_parameter(param
->member_handles
[i
], param
->element_count
!= 0, TRUE
);
651 HeapFree(GetProcessHeap(), 0, param
->member_handles
);
654 if (param
->class == D3DXPC_OBJECT
&& !param
->element_count
)
659 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
660 if (!child
) HeapFree(GetProcessHeap(), 0, param
->data
);
664 case D3DXPT_TEXTURE1D
:
665 case D3DXPT_TEXTURE2D
:
666 case D3DXPT_TEXTURE3D
:
667 case D3DXPT_TEXTURECUBE
:
668 case D3DXPT_PIXELSHADER
:
669 case D3DXPT_VERTEXSHADER
:
670 if (st
== ST_CONSTANT
)
672 if (*(IUnknown
**)param
->data
) IUnknown_Release(*(IUnknown
**)param
->data
);
676 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
678 if (!child
) HeapFree(GetProcessHeap(), 0, param
->data
);
682 case D3DXPT_SAMPLER1D
:
683 case D3DXPT_SAMPLER2D
:
684 case D3DXPT_SAMPLER3D
:
685 case D3DXPT_SAMPLERCUBE
:
686 if (st
== ST_CONSTANT
)
688 free_sampler((struct d3dx_sampler
*)param
->data
);
692 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
694 /* samplers have always own data, so free that */
695 HeapFree(GetProcessHeap(), 0, param
->data
);
699 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
707 if (st
!= ST_CONSTANT
)
709 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
711 HeapFree(GetProcessHeap(), 0, param
->data
);
715 /* only the parent has to release name and semantic */
718 HeapFree(GetProcessHeap(), 0, param
->name
);
719 HeapFree(GetProcessHeap(), 0, param
->semantic
);
722 HeapFree(GetProcessHeap(), 0, param
);
725 static void free_pass(D3DXHANDLE handle
)
728 struct d3dx_pass
*pass
= get_pass_struct(handle
);
730 TRACE("Free pass %p\n", pass
);
737 if (pass
->annotation_handles
)
739 for (i
= 0; i
< pass
->annotation_count
; ++i
)
741 free_parameter(pass
->annotation_handles
[i
], FALSE
, FALSE
);
743 HeapFree(GetProcessHeap(), 0, pass
->annotation_handles
);
748 for (i
= 0; i
< pass
->state_count
; ++i
)
750 free_state(&pass
->states
[i
]);
752 HeapFree(GetProcessHeap(), 0, pass
->states
);
755 HeapFree(GetProcessHeap(), 0, pass
->name
);
756 HeapFree(GetProcessHeap(), 0, pass
);
759 static void free_technique(D3DXHANDLE handle
)
762 struct d3dx_technique
*technique
= get_technique_struct(handle
);
764 TRACE("Free technique %p\n", technique
);
771 if (technique
->annotation_handles
)
773 for (i
= 0; i
< technique
->annotation_count
; ++i
)
775 free_parameter(technique
->annotation_handles
[i
], FALSE
, FALSE
);
777 HeapFree(GetProcessHeap(), 0, technique
->annotation_handles
);
780 if (technique
->pass_handles
)
782 for (i
= 0; i
< technique
->pass_count
; ++i
)
784 free_pass(technique
->pass_handles
[i
]);
786 HeapFree(GetProcessHeap(), 0, technique
->pass_handles
);
789 HeapFree(GetProcessHeap(), 0, technique
->name
);
790 HeapFree(GetProcessHeap(), 0, technique
);
793 static void free_base_effect(struct ID3DXBaseEffectImpl
*base
)
797 TRACE("Free base effect %p\n", base
);
799 if (base
->parameter_handles
)
801 for (i
= 0; i
< base
->parameter_count
; ++i
)
803 free_parameter(base
->parameter_handles
[i
], FALSE
, FALSE
);
805 HeapFree(GetProcessHeap(), 0, base
->parameter_handles
);
808 if (base
->technique_handles
)
810 for (i
= 0; i
< base
->technique_count
; ++i
)
812 free_technique(base
->technique_handles
[i
]);
814 HeapFree(GetProcessHeap(), 0, base
->technique_handles
);
818 static void free_effect(struct ID3DXEffectImpl
*effect
)
820 TRACE("Free effect %p\n", effect
);
822 if (effect
->base_effect
)
824 effect
->base_effect
->lpVtbl
->Release(effect
->base_effect
);
829 effect
->pool
->lpVtbl
->Release(effect
->pool
);
834 IUnknown_Release(effect
->manager
);
837 IDirect3DDevice9_Release(effect
->device
);
840 static void free_effect_compiler(struct ID3DXEffectCompilerImpl
*compiler
)
842 TRACE("Free effect compiler %p\n", compiler
);
844 if (compiler
->base_effect
)
846 compiler
->base_effect
->lpVtbl
->Release(compiler
->base_effect
);
850 static void get_vector(struct d3dx_parameter
*param
, D3DXVECTOR4
*vector
)
854 for (i
= 0; i
< 4; ++i
)
856 if (i
< param
->columns
)
857 set_number((FLOAT
*)vector
+ i
, D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
, param
->type
);
859 ((FLOAT
*)vector
)[i
] = 0.0f
;
863 static void set_vector(struct d3dx_parameter
*param
, CONST D3DXVECTOR4
*vector
)
867 for (i
= 0; i
< param
->columns
; ++i
)
869 set_number((FLOAT
*)param
->data
+ i
, param
->type
, (FLOAT
*)vector
+ i
, D3DXPT_FLOAT
);
873 static void get_matrix(struct d3dx_parameter
*param
, D3DXMATRIX
*matrix
)
877 for (i
= 0; i
< 4; ++i
)
879 for (k
= 0; k
< 4; ++k
)
881 if ((i
< param
->rows
) && (k
< param
->columns
))
882 set_number((FLOAT
*)&matrix
->u
.m
[i
][k
], D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
* param
->columns
+ k
, param
->type
);
884 matrix
->u
.m
[i
][k
] = 0.0f
;
889 static void set_matrix(struct d3dx_parameter
*param
, const D3DXMATRIX
*matrix
, BOOL transpose
)
893 for (i
= 0; i
< param
->rows
; ++i
)
895 for (k
= 0; k
< param
->columns
; ++k
)
897 set_number((FLOAT
*)param
->data
+ i
* param
->columns
+ k
, param
->type
,
898 transpose
? &matrix
->u
.m
[k
][i
] : &matrix
->u
.m
[i
][k
], D3DXPT_FLOAT
);
903 static struct d3dx_parameter
*get_parameter_element_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
)
906 struct d3dx_parameter
*temp_parameter
;
909 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
911 if (!name
|| !*name
) return NULL
;
913 element
= atoi(name
);
914 part
= strchr(name
, ']') + 1;
916 /* check for empty [] && element range */
917 if ((part
- name
) > 1 && parameter
->element_count
> element
)
919 temp_parameter
= get_parameter_struct(parameter
->member_handles
[element
]);
924 return get_parameter_by_name(NULL
, temp_parameter
, part
);
927 return get_annotation_by_name(temp_parameter
->annotation_count
, temp_parameter
->annotation_handles
, part
);
930 TRACE("Returning parameter %p\n", temp_parameter
);
931 return temp_parameter
;
934 FIXME("Unhandled case \"%c\"\n", *--part
);
939 TRACE("Parameter not found\n");
943 static struct d3dx_parameter
*get_annotation_by_name(UINT handlecount
, D3DXHANDLE
*handles
, LPCSTR name
)
946 struct d3dx_parameter
*temp_parameter
;
949 TRACE("handlecount %u, handles %p, name %s\n", handlecount
, handles
, debugstr_a(name
));
951 if (!name
|| !*name
) return NULL
;
953 length
= strcspn( name
, "[.@" );
954 part
= name
+ length
;
956 for (i
= 0; i
< handlecount
; ++i
)
958 temp_parameter
= get_parameter_struct(handles
[i
]);
960 if (!strcmp(temp_parameter
->name
, name
))
962 TRACE("Returning parameter %p\n", temp_parameter
);
963 return temp_parameter
;
965 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
970 return get_parameter_by_name(NULL
, temp_parameter
, part
);
973 return get_parameter_element_by_name(temp_parameter
, part
);
976 FIXME("Unhandled case \"%c\"\n", *--part
);
982 TRACE("Parameter not found\n");
986 static struct d3dx_parameter
*get_parameter_by_name(struct ID3DXBaseEffectImpl
*base
,
987 struct d3dx_parameter
*parameter
, LPCSTR name
)
989 UINT i
, count
, length
;
990 struct d3dx_parameter
*temp_parameter
;
994 TRACE("base %p, parameter %p, name %s\n", base
, parameter
, debugstr_a(name
));
996 if (!name
|| !*name
) return NULL
;
1000 count
= base
->parameter_count
;
1001 handles
= base
->parameter_handles
;
1005 count
= parameter
->member_count
;
1006 handles
= parameter
->member_handles
;
1009 length
= strcspn( name
, "[.@" );
1010 part
= name
+ length
;
1012 for (i
= 0; i
< count
; i
++)
1014 temp_parameter
= get_parameter_struct(handles
[i
]);
1016 if (!strcmp(temp_parameter
->name
, name
))
1018 TRACE("Returning parameter %p\n", temp_parameter
);
1019 return temp_parameter
;
1021 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
1026 return get_parameter_by_name(NULL
, temp_parameter
, part
);
1029 return get_annotation_by_name(temp_parameter
->annotation_count
, temp_parameter
->annotation_handles
, part
);
1032 return get_parameter_element_by_name(temp_parameter
, part
);
1035 FIXME("Unhandled case \"%c\"\n", *--part
);
1041 TRACE("Parameter not found\n");
1045 static inline DWORD
d3dx9_effect_version(DWORD major
, DWORD minor
)
1047 return (0xfeff0000 | ((major
) << 8) | (minor
));
1050 static inline struct ID3DXBaseEffectImpl
*impl_from_ID3DXBaseEffect(ID3DXBaseEffect
*iface
)
1052 return CONTAINING_RECORD(iface
, struct ID3DXBaseEffectImpl
, ID3DXBaseEffect_iface
);
1055 /*** IUnknown methods ***/
1056 static HRESULT WINAPI
ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect
*iface
, REFIID riid
, void **object
)
1058 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
1060 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
1061 IsEqualGUID(riid
, &IID_ID3DXBaseEffect
))
1063 iface
->lpVtbl
->AddRef(iface
);
1068 ERR("Interface %s not found\n", debugstr_guid(riid
));
1070 return E_NOINTERFACE
;
1073 static ULONG WINAPI
ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect
*iface
)
1075 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1077 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
1079 return InterlockedIncrement(&This
->ref
);
1082 static ULONG WINAPI
ID3DXBaseEffectImpl_Release(ID3DXBaseEffect
*iface
)
1084 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1085 ULONG ref
= InterlockedDecrement(&This
->ref
);
1087 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
1091 free_base_effect(This
);
1092 HeapFree(GetProcessHeap(), 0, This
);
1098 /*** ID3DXBaseEffect methods ***/
1099 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect
*iface
, D3DXEFFECT_DESC
*desc
)
1101 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1103 FIXME("iface %p, desc %p partial stub\n", This
, desc
);
1107 WARN("Invalid argument specified.\n");
1108 return D3DERR_INVALIDCALL
;
1111 /* Todo: add creator and function count */
1112 desc
->Creator
= NULL
;
1113 desc
->Functions
= 0;
1114 desc
->Parameters
= This
->parameter_count
;
1115 desc
->Techniques
= This
->technique_count
;
1120 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
1122 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1123 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1125 TRACE("iface %p, parameter %p, desc %p\n", This
, parameter
, desc
);
1127 if (!desc
|| !param
)
1129 WARN("Invalid argument specified.\n");
1130 return D3DERR_INVALIDCALL
;
1133 desc
->Name
= param
->name
;
1134 desc
->Semantic
= param
->semantic
;
1135 desc
->Class
= param
->class;
1136 desc
->Type
= param
->type
;
1137 desc
->Rows
= param
->rows
;
1138 desc
->Columns
= param
->columns
;
1139 desc
->Elements
= param
->element_count
;
1140 desc
->Annotations
= param
->annotation_count
;
1141 desc
->StructMembers
= param
->member_count
;
1142 desc
->Flags
= param
->flags
;
1143 desc
->Bytes
= param
->bytes
;
1148 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
1150 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1151 struct d3dx_technique
*tech
= technique
? is_valid_technique(This
, technique
) : get_technique_struct(This
->technique_handles
[0]);
1153 TRACE("iface %p, technique %p, desc %p\n", This
, technique
, desc
);
1157 WARN("Invalid argument specified.\n");
1158 return D3DERR_INVALIDCALL
;
1161 desc
->Name
= tech
->name
;
1162 desc
->Passes
= tech
->pass_count
;
1163 desc
->Annotations
= tech
->annotation_count
;
1168 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
1170 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1171 struct d3dx_pass
*p
= is_valid_pass(This
, pass
);
1173 TRACE("iface %p, pass %p, desc %p\n", This
, pass
, desc
);
1177 WARN("Invalid argument specified.\n");
1178 return D3DERR_INVALIDCALL
;
1181 desc
->Name
= p
->name
;
1182 desc
->Annotations
= p
->annotation_count
;
1184 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
1185 desc
->pVertexShaderFunction
= NULL
;
1186 desc
->pPixelShaderFunction
= NULL
;
1191 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
1193 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1195 FIXME("iface %p, shader %p, desc %p stub\n", This
, shader
, desc
);
1200 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
1202 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1203 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1205 TRACE("iface %p, parameter %p, index %u\n", This
, parameter
, index
);
1209 if (index
< This
->parameter_count
)
1211 TRACE("Returning parameter %p\n", This
->parameter_handles
[index
]);
1212 return This
->parameter_handles
[index
];
1217 if (param
&& !param
->element_count
&& index
< param
->member_count
)
1219 TRACE("Returning parameter %p\n", param
->member_handles
[index
]);
1220 return param
->member_handles
[index
];
1224 WARN("Invalid argument specified.\n");
1229 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
1231 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1232 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1235 TRACE("iface %p, parameter %p, name %s\n", This
, parameter
, debugstr_a(name
));
1239 handle
= get_parameter_handle(param
);
1240 TRACE("Returning parameter %p\n", handle
);
1244 handle
= get_parameter_handle(get_parameter_by_name(This
, param
, name
));
1245 TRACE("Returning parameter %p\n", handle
);
1250 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
1252 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1253 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1254 struct d3dx_parameter
*temp_param
;
1257 TRACE("iface %p, parameter %p, semantic %s\n", This
, parameter
, debugstr_a(semantic
));
1261 for (i
= 0; i
< This
->parameter_count
; ++i
)
1263 temp_param
= get_parameter_struct(This
->parameter_handles
[i
]);
1265 if (!temp_param
->semantic
)
1269 TRACE("Returning parameter %p\n", This
->parameter_handles
[i
]);
1270 return This
->parameter_handles
[i
];
1275 if (!strcasecmp(temp_param
->semantic
, semantic
))
1277 TRACE("Returning parameter %p\n", This
->parameter_handles
[i
]);
1278 return This
->parameter_handles
[i
];
1284 for (i
= 0; i
< param
->member_count
; ++i
)
1286 temp_param
= get_parameter_struct(param
->member_handles
[i
]);
1288 if (!temp_param
->semantic
)
1292 TRACE("Returning parameter %p\n", param
->member_handles
[i
]);
1293 return param
->member_handles
[i
];
1298 if (!strcasecmp(temp_param
->semantic
, semantic
))
1300 TRACE("Returning parameter %p\n", param
->member_handles
[i
]);
1301 return param
->member_handles
[i
];
1306 WARN("Invalid argument specified\n");
1311 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
1313 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1314 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1316 TRACE("iface %p, parameter %p, index %u\n", This
, parameter
, index
);
1320 if (index
< This
->parameter_count
)
1322 TRACE("Returning parameter %p\n", This
->parameter_handles
[index
]);
1323 return This
->parameter_handles
[index
];
1328 if (index
< param
->element_count
)
1330 TRACE("Returning parameter %p\n", param
->member_handles
[index
]);
1331 return param
->member_handles
[index
];
1335 WARN("Invalid argument specified\n");
1340 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect
*iface
, UINT index
)
1342 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1344 TRACE("iface %p, index %u\n", This
, index
);
1346 if (index
>= This
->technique_count
)
1348 WARN("Invalid argument specified.\n");
1352 TRACE("Returning technique %p\n", This
->technique_handles
[index
]);
1354 return This
->technique_handles
[index
];
1357 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect
*iface
, LPCSTR name
)
1359 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1360 struct d3dx_technique
*tech
= get_technique_by_name(This
, name
);
1362 TRACE("iface %p, name %s stub\n", This
, debugstr_a(name
));
1366 D3DXHANDLE t
= get_technique_handle(tech
);
1367 TRACE("Returning technique %p\n", t
);
1371 WARN("Invalid argument specified.\n");
1376 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, UINT index
)
1378 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1379 struct d3dx_technique
*tech
= is_valid_technique(This
, technique
);
1381 TRACE("iface %p, technique %p, index %u\n", This
, technique
, index
);
1383 if (tech
&& index
< tech
->pass_count
)
1385 TRACE("Returning pass %p\n", tech
->pass_handles
[index
]);
1386 return tech
->pass_handles
[index
];
1389 WARN("Invalid argument specified.\n");
1394 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, LPCSTR name
)
1396 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1397 struct d3dx_technique
*tech
= is_valid_technique(This
, technique
);
1399 TRACE("iface %p, technique %p, name %s\n", This
, technique
, debugstr_a(name
));
1405 for (i
= 0; i
< tech
->pass_count
; ++i
)
1407 struct d3dx_pass
*pass
= get_pass_struct(tech
->pass_handles
[i
]);
1409 if (!strcmp(pass
->name
, name
))
1411 TRACE("Returning pass %p\n", tech
->pass_handles
[i
]);
1412 return tech
->pass_handles
[i
];
1417 WARN("Invalid argument specified.\n");
1422 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect
*iface
, UINT index
)
1424 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1426 FIXME("iface %p, index %u stub\n", This
, index
);
1431 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect
*iface
, LPCSTR name
)
1433 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1435 FIXME("iface %p, name %s stub\n", This
, debugstr_a(name
));
1440 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect
*iface
, D3DXHANDLE object
, UINT index
)
1442 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1443 struct d3dx_parameter
*param
= get_valid_parameter(This
, object
);
1444 struct d3dx_pass
*pass
= is_valid_pass(This
, object
);
1445 struct d3dx_technique
*technique
= is_valid_technique(This
, object
);
1446 UINT annotation_count
= 0;
1447 D3DXHANDLE
*annotation_handles
= NULL
;
1449 TRACE("iface %p, object %p, index %u\n", This
, object
, index
);
1453 annotation_count
= pass
->annotation_count
;
1454 annotation_handles
= pass
->annotation_handles
;
1458 annotation_count
= technique
->annotation_count
;
1459 annotation_handles
= technique
->annotation_handles
;
1463 annotation_count
= param
->annotation_count
;
1464 annotation_handles
= param
->annotation_handles
;
1468 FIXME("Functions are not handled, yet!\n");
1471 if (index
< annotation_count
)
1473 TRACE("Returning parameter %p\n", annotation_handles
[index
]);
1474 return annotation_handles
[index
];
1477 WARN("Invalid argument specified\n");
1482 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect
*iface
, D3DXHANDLE object
, LPCSTR name
)
1484 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1485 struct d3dx_parameter
*param
= get_valid_parameter(This
, object
);
1486 struct d3dx_pass
*pass
= is_valid_pass(This
, object
);
1487 struct d3dx_technique
*technique
= is_valid_technique(This
, object
);
1488 struct d3dx_parameter
*anno
= NULL
;
1489 UINT annotation_count
= 0;
1490 D3DXHANDLE
*annotation_handles
= NULL
;
1492 TRACE("iface %p, object %p, name %s\n", This
, object
, debugstr_a(name
));
1496 WARN("Invalid argument specified\n");
1502 annotation_count
= pass
->annotation_count
;
1503 annotation_handles
= pass
->annotation_handles
;
1507 annotation_count
= technique
->annotation_count
;
1508 annotation_handles
= technique
->annotation_handles
;
1512 annotation_count
= param
->annotation_count
;
1513 annotation_handles
= param
->annotation_handles
;
1517 FIXME("Functions are not handled, yet!\n");
1520 anno
= get_annotation_by_name(annotation_count
, annotation_handles
, name
);
1523 TRACE("Returning parameter %p\n", anno
);
1524 return get_parameter_handle(anno
);
1527 WARN("Invalid argument specified\n");
1532 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
1534 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1535 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1537 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This
, parameter
, data
, bytes
);
1541 WARN("Invalid parameter %p specified\n", parameter
);
1542 return D3DERR_INVALIDCALL
;
1545 /* samplers don't touch data */
1546 if (param
->class == D3DXPC_OBJECT
&& (param
->type
== D3DXPT_SAMPLER
1547 || param
->type
== D3DXPT_SAMPLER1D
|| param
->type
== D3DXPT_SAMPLER2D
1548 || param
->type
== D3DXPT_SAMPLER3D
|| param
->type
== D3DXPT_SAMPLERCUBE
))
1550 TRACE("Sampler: returning E_FAIL\n");
1554 if (data
&& param
->bytes
<= bytes
)
1556 switch (param
->type
)
1562 TRACE("Copy %u bytes\n", param
->bytes
);
1563 memcpy(param
->data
, data
, param
->bytes
);
1567 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1574 WARN("Invalid argument specified\n");
1576 return D3DERR_INVALIDCALL
;
1579 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
1581 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1582 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1584 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This
, parameter
, data
, bytes
);
1588 WARN("Invalid parameter %p specified\n", parameter
);
1589 return D3DERR_INVALIDCALL
;
1592 /* samplers don't touch data */
1593 if (param
->class == D3DXPC_OBJECT
&& (param
->type
== D3DXPT_SAMPLER
1594 || param
->type
== D3DXPT_SAMPLER1D
|| param
->type
== D3DXPT_SAMPLER2D
1595 || param
->type
== D3DXPT_SAMPLER3D
|| param
->type
== D3DXPT_SAMPLERCUBE
))
1597 TRACE("Sampler: returning E_FAIL\n");
1601 if (data
&& param
->bytes
<= bytes
)
1603 TRACE("Type %s\n", debug_d3dxparameter_type(param
->type
));
1605 switch (param
->type
)
1614 case D3DXPT_VERTEXSHADER
:
1615 case D3DXPT_PIXELSHADER
:
1616 case D3DXPT_TEXTURE
:
1617 case D3DXPT_TEXTURE1D
:
1618 case D3DXPT_TEXTURE2D
:
1619 case D3DXPT_TEXTURE3D
:
1620 case D3DXPT_TEXTURECUBE
:
1624 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1626 IUnknown
*unk
= ((IUnknown
**)param
->data
)[i
];
1627 if (unk
) IUnknown_AddRef(unk
);
1633 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1637 TRACE("Copy %u bytes\n", param
->bytes
);
1638 memcpy(data
, param
->data
, param
->bytes
);
1642 WARN("Invalid argument specified\n");
1644 return D3DERR_INVALIDCALL
;
1647 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
1649 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1650 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1652 TRACE("iface %p, parameter %p, b %s\n", This
, parameter
, b
? "TRUE" : "FALSE");
1654 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1656 set_number(param
->data
, param
->type
, &b
, D3DXPT_BOOL
);
1660 WARN("Invalid argument specified\n");
1662 return D3DERR_INVALIDCALL
;
1665 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
1667 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1668 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1670 TRACE("iface %p, parameter %p, b %p\n", This
, parameter
, b
);
1672 if (b
&& param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1674 set_number(b
, D3DXPT_BOOL
, param
->data
, param
->type
);
1675 TRACE("Returning %s\n", *b
? "TRUE" : "FALSE");
1679 WARN("Invalid argument specified\n");
1681 return D3DERR_INVALIDCALL
;
1684 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
1686 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1687 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1689 TRACE("iface %p, parameter %p, b %p, count %u\n", This
, parameter
, b
, count
);
1693 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1695 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1697 switch (param
->class)
1701 case D3DXPC_MATRIX_ROWS
:
1702 for (i
= 0; i
< size
; ++i
)
1704 /* don't crop the input, use D3DXPT_INT instead of D3DXPT_BOOL */
1705 set_number((DWORD
*)param
->data
+ i
, param
->type
, &b
[i
], D3DXPT_INT
);
1714 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1719 WARN("Invalid argument specified\n");
1721 return D3DERR_INVALIDCALL
;
1724 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
1726 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1727 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1729 TRACE("iface %p, parameter %p, b %p, count %u\n", This
, parameter
, b
, count
);
1731 if (b
&& param
&& (param
->class == D3DXPC_SCALAR
1732 || param
->class == D3DXPC_VECTOR
1733 || param
->class == D3DXPC_MATRIX_ROWS
1734 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1736 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1738 for (i
= 0; i
< size
; ++i
)
1740 set_number(&b
[i
], D3DXPT_BOOL
, (DWORD
*)param
->data
+ i
, param
->type
);
1745 WARN("Invalid argument specified\n");
1747 return D3DERR_INVALIDCALL
;
1750 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT n
)
1752 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1753 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1755 TRACE("iface %p, parameter %p, n %i\n", This
, parameter
, n
);
1757 if (param
&& !param
->element_count
)
1759 if (param
->rows
== 1 && param
->columns
== 1)
1761 set_number(param
->data
, param
->type
, &n
, D3DXPT_INT
);
1766 * Split the value, if parameter is a vector with dimension 3 or 4.
1768 if (param
->type
== D3DXPT_FLOAT
&&
1769 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2) ||
1770 (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1772 TRACE("Vector fixup\n");
1774 *(FLOAT
*)param
->data
= ((n
& 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
1775 ((FLOAT
*)param
->data
)[1] = ((n
& 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
1776 ((FLOAT
*)param
->data
)[2] = (n
& 0xff) * INT_FLOAT_MULTI_INVERSE
;
1777 if (param
->rows
* param
->columns
> 3)
1779 ((FLOAT
*)param
->data
)[3] = ((n
& 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
1785 WARN("Invalid argument specified\n");
1787 return D3DERR_INVALIDCALL
;
1790 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
1792 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1793 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1795 TRACE("iface %p, parameter %p, n %p\n", This
, parameter
, n
);
1797 if (n
&& param
&& !param
->element_count
)
1799 if (param
->columns
== 1 && param
->rows
== 1)
1801 set_number(n
, D3DXPT_INT
, param
->data
, param
->type
);
1802 TRACE("Returning %i\n", *n
);
1806 if (param
->type
== D3DXPT_FLOAT
&&
1807 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2)
1808 || (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1810 TRACE("Vector fixup\n");
1812 /* all components (3,4) are clamped (0,255) and put in the INT */
1813 *n
= (INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 2)), 1.0f
) * INT_FLOAT_MULTI
);
1814 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 1)), 1.0f
) * INT_FLOAT_MULTI
)) << 8;
1815 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 0)), 1.0f
) * INT_FLOAT_MULTI
)) << 16;
1816 if (param
->columns
* param
->rows
> 3)
1818 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 3)), 1.0f
) * INT_FLOAT_MULTI
)) << 24;
1821 TRACE("Returning %i\n", *n
);
1826 WARN("Invalid argument specified\n");
1828 return D3DERR_INVALIDCALL
;
1831 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
1833 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1834 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1836 TRACE("iface %p, parameter %p, n %p, count %u\n", This
, parameter
, n
, count
);
1840 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1842 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1844 switch (param
->class)
1848 case D3DXPC_MATRIX_ROWS
:
1849 for (i
= 0; i
< size
; ++i
)
1851 set_number((DWORD
*)param
->data
+ i
, param
->type
, &n
[i
], D3DXPT_INT
);
1860 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1865 WARN("Invalid argument specified\n");
1867 return D3DERR_INVALIDCALL
;
1870 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
1872 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1873 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1875 TRACE("iface %p, parameter %p, n %p, count %u\n", This
, parameter
, n
, count
);
1877 if (n
&& param
&& (param
->class == D3DXPC_SCALAR
1878 || param
->class == D3DXPC_VECTOR
1879 || param
->class == D3DXPC_MATRIX_ROWS
1880 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1882 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1884 for (i
= 0; i
< size
; ++i
)
1886 set_number(&n
[i
], D3DXPT_INT
, (DWORD
*)param
->data
+ i
, param
->type
);
1891 WARN("Invalid argument specified\n");
1893 return D3DERR_INVALIDCALL
;
1896 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT f
)
1898 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1899 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1901 TRACE("iface %p, parameter %p, f %f\n", This
, parameter
, f
);
1903 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1905 set_number((DWORD
*)param
->data
, param
->type
, &f
, D3DXPT_FLOAT
);
1909 WARN("Invalid argument specified\n");
1911 return D3DERR_INVALIDCALL
;
1914 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
1916 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1917 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1919 TRACE("iface %p, parameter %p, f %p\n", This
, parameter
, f
);
1921 if (f
&& param
&& !param
->element_count
&& param
->columns
== 1 && param
->rows
== 1)
1923 set_number(f
, D3DXPT_FLOAT
, (DWORD
*)param
->data
, param
->type
);
1924 TRACE("Returning %f\n", *f
);
1928 WARN("Invalid argument specified\n");
1930 return D3DERR_INVALIDCALL
;
1933 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
1935 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1936 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1938 TRACE("iface %p, parameter %p, f %p, count %u\n", This
, parameter
, f
, count
);
1942 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1944 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1946 switch (param
->class)
1950 case D3DXPC_MATRIX_ROWS
:
1951 for (i
= 0; i
< size
; ++i
)
1953 set_number((DWORD
*)param
->data
+ i
, param
->type
, &f
[i
], D3DXPT_FLOAT
);
1962 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1967 WARN("Invalid argument specified\n");
1969 return D3DERR_INVALIDCALL
;
1972 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
1974 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1975 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1977 TRACE("iface %p, parameter %p, f %p, count %u\n", This
, parameter
, f
, count
);
1979 if (f
&& param
&& (param
->class == D3DXPC_SCALAR
1980 || param
->class == D3DXPC_VECTOR
1981 || param
->class == D3DXPC_MATRIX_ROWS
1982 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1984 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1986 for (i
= 0; i
< size
; ++i
)
1988 set_number(&f
[i
], D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
, param
->type
);
1993 WARN("Invalid argument specified\n");
1995 return D3DERR_INVALIDCALL
;
1998 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
2000 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2001 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2003 TRACE("iface %p, parameter %p, vector %p\n", This
, parameter
, vector
);
2005 if (param
&& !param
->element_count
)
2007 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2009 switch (param
->class)
2013 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
2017 TRACE("INT fixup\n");
2018 tmp
= (DWORD
)(max(min(vector
->z
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
);
2019 tmp
+= ((DWORD
)(max(min(vector
->y
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 8;
2020 tmp
+= ((DWORD
)(max(min(vector
->x
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 16;
2021 tmp
+= ((DWORD
)(max(min(vector
->w
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 24;
2023 *(INT
*)param
->data
= tmp
;
2026 set_vector(param
, vector
);
2029 case D3DXPC_MATRIX_ROWS
:
2035 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2040 WARN("Invalid argument specified\n");
2042 return D3DERR_INVALIDCALL
;
2045 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
2047 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2048 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2050 TRACE("iface %p, parameter %p, vector %p\n", This
, parameter
, vector
);
2052 if (vector
&& param
&& !param
->element_count
)
2054 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2056 switch (param
->class)
2060 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
2062 TRACE("INT fixup\n");
2063 vector
->x
= (((*(INT
*)param
->data
) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
2064 vector
->y
= (((*(INT
*)param
->data
) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
2065 vector
->z
= ((*(INT
*)param
->data
) & 0xff) * INT_FLOAT_MULTI_INVERSE
;
2066 vector
->w
= (((*(INT
*)param
->data
) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
2069 get_vector(param
, vector
);
2072 case D3DXPC_MATRIX_ROWS
:
2078 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2083 WARN("Invalid argument specified\n");
2085 return D3DERR_INVALIDCALL
;
2088 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
2090 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2091 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2093 TRACE("iface %p, parameter %p, vector %p, count %u stub\n", This
, parameter
, vector
, count
);
2095 if (param
&& param
->element_count
&& param
->element_count
>= count
)
2099 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2101 switch (param
->class)
2104 for (i
= 0; i
< count
; ++i
)
2106 set_vector(get_parameter_struct(param
->member_handles
[i
]), &vector
[i
]);
2111 case D3DXPC_MATRIX_ROWS
:
2117 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2122 WARN("Invalid argument specified\n");
2124 return D3DERR_INVALIDCALL
;
2127 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
2129 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2130 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2132 TRACE("iface %p, parameter %p, vector %p, count %u\n", This
, parameter
, vector
, count
);
2134 if (!count
) return D3D_OK
;
2136 if (vector
&& param
&& count
<= param
->element_count
)
2140 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2142 switch (param
->class)
2145 for (i
= 0; i
< count
; ++i
)
2147 get_vector(get_parameter_struct(param
->member_handles
[i
]), &vector
[i
]);
2152 case D3DXPC_MATRIX_ROWS
:
2158 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2163 WARN("Invalid argument specified\n");
2165 return D3DERR_INVALIDCALL
;
2168 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2170 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2171 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2173 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2175 if (param
&& !param
->element_count
)
2177 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2179 switch (param
->class)
2181 case D3DXPC_MATRIX_ROWS
:
2182 set_matrix(param
, matrix
, FALSE
);
2192 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2197 WARN("Invalid argument specified\n");
2199 return D3DERR_INVALIDCALL
;
2202 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2204 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2205 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2207 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2209 if (matrix
&& param
&& !param
->element_count
)
2211 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2213 switch (param
->class)
2215 case D3DXPC_MATRIX_ROWS
:
2216 get_matrix(param
, matrix
);
2226 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2231 WARN("Invalid argument specified\n");
2233 return D3DERR_INVALIDCALL
;
2236 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2238 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2239 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2241 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2243 if (param
&& param
->element_count
>= count
)
2247 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2249 switch (param
->class)
2251 case D3DXPC_MATRIX_ROWS
:
2252 for (i
= 0; i
< count
; ++i
)
2254 set_matrix(get_parameter_struct(param
->member_handles
[i
]), &matrix
[i
], FALSE
);
2265 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2270 WARN("Invalid argument specified\n");
2272 return D3DERR_INVALIDCALL
;
2275 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2277 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2278 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2280 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2282 if (!count
) return D3D_OK
;
2284 if (matrix
&& param
&& count
<= param
->element_count
)
2288 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2290 switch (param
->class)
2292 case D3DXPC_MATRIX_ROWS
:
2293 for (i
= 0; i
< count
; ++i
)
2295 get_matrix(get_parameter_struct(param
->member_handles
[i
]), &matrix
[i
]);
2306 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2311 WARN("Invalid argument specified\n");
2313 return D3DERR_INVALIDCALL
;
2316 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2318 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2319 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2321 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2323 if (param
&& count
<= param
->element_count
)
2327 switch (param
->class)
2329 case D3DXPC_MATRIX_ROWS
:
2330 for (i
= 0; i
< count
; ++i
)
2332 set_matrix(get_parameter_struct(param
->member_handles
[i
]), matrix
[i
], FALSE
);
2342 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2347 WARN("Invalid argument specified\n");
2349 return D3DERR_INVALIDCALL
;
2352 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2354 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2355 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2357 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2359 if (!count
) return D3D_OK
;
2361 if (param
&& matrix
&& count
<= param
->element_count
)
2365 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2367 switch (param
->class)
2369 case D3DXPC_MATRIX_ROWS
:
2370 for (i
= 0; i
< count
; ++i
)
2372 get_matrix(get_parameter_struct(param
->member_handles
[i
]), matrix
[i
]);
2382 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2387 WARN("Invalid argument specified\n");
2389 return D3DERR_INVALIDCALL
;
2392 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2394 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2395 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2397 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2399 if (param
&& !param
->element_count
)
2401 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2403 switch (param
->class)
2405 case D3DXPC_MATRIX_ROWS
:
2406 set_matrix(param
, matrix
, TRUE
);
2416 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2421 WARN("Invalid argument specified\n");
2423 return D3DERR_INVALIDCALL
;
2426 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2428 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2429 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2432 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2434 if (matrix
&& param
&& !param
->element_count
)
2436 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2438 switch (param
->class)
2442 get_matrix(param
, matrix
);
2445 case D3DXPC_MATRIX_ROWS
:
2446 get_matrix(param
, &m
);
2447 D3DXMatrixTranspose(matrix
, &m
);
2455 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2460 WARN("Invalid argument specified\n");
2462 return D3DERR_INVALIDCALL
;
2465 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2467 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2468 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2470 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2472 if (param
&& param
->element_count
>= count
)
2476 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2478 switch (param
->class)
2480 case D3DXPC_MATRIX_ROWS
:
2481 for (i
= 0; i
< count
; ++i
)
2483 set_matrix(get_parameter_struct(param
->member_handles
[i
]), &matrix
[i
], TRUE
);
2494 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2499 WARN("Invalid argument specified\n");
2501 return D3DERR_INVALIDCALL
;
2504 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2506 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2507 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2509 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2511 if (!count
) return D3D_OK
;
2513 if (matrix
&& param
&& count
<= param
->element_count
)
2517 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2519 switch (param
->class)
2521 case D3DXPC_MATRIX_ROWS
:
2522 for (i
= 0; i
< count
; ++i
)
2526 get_matrix(get_parameter_struct(param
->member_handles
[i
]), &m
);
2527 D3DXMatrixTranspose(&matrix
[i
], &m
);
2538 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2543 WARN("Invalid argument specified\n");
2545 return D3DERR_INVALIDCALL
;
2548 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2550 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2551 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2553 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2555 if (param
&& count
<= param
->element_count
)
2559 switch (param
->class)
2561 case D3DXPC_MATRIX_ROWS
:
2562 for (i
= 0; i
< count
; ++i
)
2564 set_matrix(get_parameter_struct(param
->member_handles
[i
]), matrix
[i
], TRUE
);
2574 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2579 WARN("Invalid argument specified\n");
2581 return D3DERR_INVALIDCALL
;
2584 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2586 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2587 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2589 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2591 if (!count
) return D3D_OK
;
2593 if (matrix
&& param
&& count
<= param
->element_count
)
2598 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2600 switch (param
->class)
2602 case D3DXPC_MATRIX_ROWS
:
2603 for (i
= 0; i
< count
; ++i
)
2605 get_matrix(get_parameter_struct(param
->member_handles
[i
]), &m
);
2606 D3DXMatrixTranspose(matrix
[i
], &m
);
2616 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2621 WARN("Invalid argument specified\n");
2623 return D3DERR_INVALIDCALL
;
2626 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
2628 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2630 FIXME("iface %p, parameter %p, string %p stub\n", This
, parameter
, string
);
2635 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
2637 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2638 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2640 TRACE("iface %p, parameter %p, string %p\n", This
, parameter
, string
);
2642 if (string
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_STRING
)
2644 *string
= *(LPCSTR
*)param
->data
;
2645 TRACE("Returning %s\n", debugstr_a(*string
));
2649 WARN("Invalid argument specified\n");
2651 return D3DERR_INVALIDCALL
;
2654 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetTexture(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
2656 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2657 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2659 TRACE("iface %p, parameter %p, texture %p\n", This
, parameter
, texture
);
2661 if (param
&& !param
->element_count
&&
2662 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2663 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2664 || param
->type
== D3DXPT_TEXTURECUBE
))
2666 LPDIRECT3DBASETEXTURE9 oltexture
= *(LPDIRECT3DBASETEXTURE9
*)param
->data
;
2668 if (texture
) IDirect3DBaseTexture9_AddRef(texture
);
2669 if (oltexture
) IDirect3DBaseTexture9_Release(oltexture
);
2671 *(LPDIRECT3DBASETEXTURE9
*)param
->data
= texture
;
2676 WARN("Invalid argument specified\n");
2678 return D3DERR_INVALIDCALL
;
2681 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetTexture(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
2683 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2684 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2686 TRACE("iface %p, parameter %p, texture %p\n", This
, parameter
, texture
);
2688 if (texture
&& param
&& !param
->element_count
&&
2689 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2690 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2691 || param
->type
== D3DXPT_TEXTURECUBE
))
2693 *texture
= *(LPDIRECT3DBASETEXTURE9
*)param
->data
;
2694 if (*texture
) IDirect3DBaseTexture9_AddRef(*texture
);
2695 TRACE("Returning %p\n", *texture
);
2699 WARN("Invalid argument specified\n");
2701 return D3DERR_INVALIDCALL
;
2704 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
2706 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2707 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2709 TRACE("iface %p, parameter %p, pshader %p\n", This
, parameter
, pshader
);
2711 if (pshader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_PIXELSHADER
)
2713 *pshader
= *(LPDIRECT3DPIXELSHADER9
*)param
->data
;
2714 if (*pshader
) IDirect3DPixelShader9_AddRef(*pshader
);
2715 TRACE("Returning %p\n", *pshader
);
2719 WARN("Invalid argument specified\n");
2721 return D3DERR_INVALIDCALL
;
2724 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVertexShader(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
2726 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2727 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2729 TRACE("iface %p, parameter %p, vshader %p\n", This
, parameter
, vshader
);
2731 if (vshader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_VERTEXSHADER
)
2733 *vshader
= *(LPDIRECT3DVERTEXSHADER9
*)param
->data
;
2734 if (*vshader
) IDirect3DVertexShader9_AddRef(*vshader
);
2735 TRACE("Returning %p\n", *vshader
);
2739 WARN("Invalid argument specified\n");
2741 return D3DERR_INVALIDCALL
;
2744 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
2746 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2748 FIXME("iface %p, parameter %p, start %u, end %u stub\n", This
, parameter
, start
, end
);
2753 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl
=
2755 /*** IUnknown methods ***/
2756 ID3DXBaseEffectImpl_QueryInterface
,
2757 ID3DXBaseEffectImpl_AddRef
,
2758 ID3DXBaseEffectImpl_Release
,
2759 /*** ID3DXBaseEffect methods ***/
2760 ID3DXBaseEffectImpl_GetDesc
,
2761 ID3DXBaseEffectImpl_GetParameterDesc
,
2762 ID3DXBaseEffectImpl_GetTechniqueDesc
,
2763 ID3DXBaseEffectImpl_GetPassDesc
,
2764 ID3DXBaseEffectImpl_GetFunctionDesc
,
2765 ID3DXBaseEffectImpl_GetParameter
,
2766 ID3DXBaseEffectImpl_GetParameterByName
,
2767 ID3DXBaseEffectImpl_GetParameterBySemantic
,
2768 ID3DXBaseEffectImpl_GetParameterElement
,
2769 ID3DXBaseEffectImpl_GetTechnique
,
2770 ID3DXBaseEffectImpl_GetTechniqueByName
,
2771 ID3DXBaseEffectImpl_GetPass
,
2772 ID3DXBaseEffectImpl_GetPassByName
,
2773 ID3DXBaseEffectImpl_GetFunction
,
2774 ID3DXBaseEffectImpl_GetFunctionByName
,
2775 ID3DXBaseEffectImpl_GetAnnotation
,
2776 ID3DXBaseEffectImpl_GetAnnotationByName
,
2777 ID3DXBaseEffectImpl_SetValue
,
2778 ID3DXBaseEffectImpl_GetValue
,
2779 ID3DXBaseEffectImpl_SetBool
,
2780 ID3DXBaseEffectImpl_GetBool
,
2781 ID3DXBaseEffectImpl_SetBoolArray
,
2782 ID3DXBaseEffectImpl_GetBoolArray
,
2783 ID3DXBaseEffectImpl_SetInt
,
2784 ID3DXBaseEffectImpl_GetInt
,
2785 ID3DXBaseEffectImpl_SetIntArray
,
2786 ID3DXBaseEffectImpl_GetIntArray
,
2787 ID3DXBaseEffectImpl_SetFloat
,
2788 ID3DXBaseEffectImpl_GetFloat
,
2789 ID3DXBaseEffectImpl_SetFloatArray
,
2790 ID3DXBaseEffectImpl_GetFloatArray
,
2791 ID3DXBaseEffectImpl_SetVector
,
2792 ID3DXBaseEffectImpl_GetVector
,
2793 ID3DXBaseEffectImpl_SetVectorArray
,
2794 ID3DXBaseEffectImpl_GetVectorArray
,
2795 ID3DXBaseEffectImpl_SetMatrix
,
2796 ID3DXBaseEffectImpl_GetMatrix
,
2797 ID3DXBaseEffectImpl_SetMatrixArray
,
2798 ID3DXBaseEffectImpl_GetMatrixArray
,
2799 ID3DXBaseEffectImpl_SetMatrixPointerArray
,
2800 ID3DXBaseEffectImpl_GetMatrixPointerArray
,
2801 ID3DXBaseEffectImpl_SetMatrixTranspose
,
2802 ID3DXBaseEffectImpl_GetMatrixTranspose
,
2803 ID3DXBaseEffectImpl_SetMatrixTransposeArray
,
2804 ID3DXBaseEffectImpl_GetMatrixTransposeArray
,
2805 ID3DXBaseEffectImpl_SetMatrixTransposePointerArray
,
2806 ID3DXBaseEffectImpl_GetMatrixTransposePointerArray
,
2807 ID3DXBaseEffectImpl_SetString
,
2808 ID3DXBaseEffectImpl_GetString
,
2809 ID3DXBaseEffectImpl_SetTexture
,
2810 ID3DXBaseEffectImpl_GetTexture
,
2811 ID3DXBaseEffectImpl_GetPixelShader
,
2812 ID3DXBaseEffectImpl_GetVertexShader
,
2813 ID3DXBaseEffectImpl_SetArrayRange
,
2816 static inline struct ID3DXEffectImpl
*impl_from_ID3DXEffect(ID3DXEffect
*iface
)
2818 return CONTAINING_RECORD(iface
, struct ID3DXEffectImpl
, ID3DXEffect_iface
);
2821 /*** IUnknown methods ***/
2822 static HRESULT WINAPI
ID3DXEffectImpl_QueryInterface(ID3DXEffect
*iface
, REFIID riid
, void **object
)
2824 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
2826 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
2827 IsEqualGUID(riid
, &IID_ID3DXEffect
))
2829 iface
->lpVtbl
->AddRef(iface
);
2834 ERR("Interface %s not found\n", debugstr_guid(riid
));
2836 return E_NOINTERFACE
;
2839 static ULONG WINAPI
ID3DXEffectImpl_AddRef(ID3DXEffect
*iface
)
2841 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2843 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
2845 return InterlockedIncrement(&This
->ref
);
2848 static ULONG WINAPI
ID3DXEffectImpl_Release(ID3DXEffect
*iface
)
2850 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2851 ULONG ref
= InterlockedDecrement(&This
->ref
);
2853 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
2858 HeapFree(GetProcessHeap(), 0, This
);
2864 /*** ID3DXBaseEffect methods ***/
2865 static HRESULT WINAPI
ID3DXEffectImpl_GetDesc(ID3DXEffect
*iface
, D3DXEFFECT_DESC
*desc
)
2867 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2868 ID3DXBaseEffect
*base
= This
->base_effect
;
2870 TRACE("Forward iface %p, base %p\n", This
, base
);
2872 return ID3DXBaseEffectImpl_GetDesc(base
, desc
);
2875 static HRESULT WINAPI
ID3DXEffectImpl_GetParameterDesc(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
2877 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2878 ID3DXBaseEffect
*base
= This
->base_effect
;
2880 TRACE("Forward iface %p, base %p\n", This
, base
);
2882 return ID3DXBaseEffectImpl_GetParameterDesc(base
, parameter
, desc
);
2885 static HRESULT WINAPI
ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
2887 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2888 ID3DXBaseEffect
*base
= This
->base_effect
;
2890 TRACE("Forward iface %p, base %p\n", This
, base
);
2892 return ID3DXBaseEffectImpl_GetTechniqueDesc(base
, technique
, desc
);
2895 static HRESULT WINAPI
ID3DXEffectImpl_GetPassDesc(ID3DXEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
2897 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2898 ID3DXBaseEffect
*base
= This
->base_effect
;
2900 TRACE("Forward iface %p, base %p\n", This
, base
);
2902 return ID3DXBaseEffectImpl_GetPassDesc(base
, pass
, desc
);
2905 static HRESULT WINAPI
ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
2907 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2908 ID3DXBaseEffect
*base
= This
->base_effect
;
2910 TRACE("Forward iface %p, base %p\n", This
, base
);
2912 return ID3DXBaseEffectImpl_GetFunctionDesc(base
, shader
, desc
);
2915 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameter(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2917 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2918 ID3DXBaseEffect
*base
= This
->base_effect
;
2920 TRACE("Forward iface %p, base %p\n", This
, base
);
2922 return ID3DXBaseEffectImpl_GetParameter(base
, parameter
, index
);
2925 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterByName(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
2927 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2928 ID3DXBaseEffect
*base
= This
->base_effect
;
2930 TRACE("Forward iface %p, base %p\n", This
, base
);
2932 return ID3DXBaseEffectImpl_GetParameterByName(base
, parameter
, name
);
2935 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
2937 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2938 ID3DXBaseEffect
*base
= This
->base_effect
;
2940 TRACE("Forward iface %p, base %p\n", This
, base
);
2942 return ID3DXBaseEffectImpl_GetParameterBySemantic(base
, parameter
, semantic
);
2945 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterElement(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2947 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2948 ID3DXBaseEffect
*base
= This
->base_effect
;
2950 TRACE("Forward iface %p, base %p\n", This
, base
);
2952 return ID3DXBaseEffectImpl_GetParameterElement(base
, parameter
, index
);
2955 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechnique(ID3DXEffect
*iface
, UINT index
)
2957 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2958 ID3DXBaseEffect
*base
= This
->base_effect
;
2960 TRACE("Forward iface %p, base %p\n", This
, base
);
2962 return ID3DXBaseEffectImpl_GetTechnique(base
, index
);
2965 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect
*iface
, LPCSTR name
)
2967 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2968 ID3DXBaseEffect
*base
= This
->base_effect
;
2970 TRACE("Forward iface %p, base %p\n", This
, base
);
2972 return ID3DXBaseEffectImpl_GetTechniqueByName(base
, name
);
2975 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPass(ID3DXEffect
*iface
, D3DXHANDLE technique
, UINT index
)
2977 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2978 ID3DXBaseEffect
*base
= This
->base_effect
;
2980 TRACE("Forward iface %p, base %p\n", This
, base
);
2982 return ID3DXBaseEffectImpl_GetPass(base
, technique
, index
);
2985 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPassByName(ID3DXEffect
*iface
, D3DXHANDLE technique
, LPCSTR name
)
2987 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2988 ID3DXBaseEffect
*base
= This
->base_effect
;
2990 TRACE("Forward iface %p, base %p\n", This
, base
);
2992 return ID3DXBaseEffectImpl_GetPassByName(base
, technique
, name
);
2995 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunction(ID3DXEffect
*iface
, UINT index
)
2997 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2998 ID3DXBaseEffect
*base
= This
->base_effect
;
3000 TRACE("Forward iface %p, base %p\n", This
, base
);
3002 return ID3DXBaseEffectImpl_GetFunction(base
, index
);
3005 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunctionByName(ID3DXEffect
*iface
, LPCSTR name
)
3007 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3008 ID3DXBaseEffect
*base
= This
->base_effect
;
3010 TRACE("Forward iface %p, base %p\n", This
, base
);
3012 return ID3DXBaseEffectImpl_GetFunctionByName(base
, name
);
3015 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotation(ID3DXEffect
*iface
, D3DXHANDLE object
, UINT index
)
3017 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3018 ID3DXBaseEffect
*base
= This
->base_effect
;
3020 TRACE("Forward iface %p, base %p\n", This
, base
);
3022 return ID3DXBaseEffectImpl_GetAnnotation(base
, object
, index
);
3025 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect
*iface
, D3DXHANDLE object
, LPCSTR name
)
3027 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3028 ID3DXBaseEffect
*base
= This
->base_effect
;
3030 TRACE("Forward iface %p, base %p\n", This
, base
);
3032 return ID3DXBaseEffectImpl_GetAnnotationByName(base
, object
, name
);
3035 static HRESULT WINAPI
ID3DXEffectImpl_SetValue(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
3037 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3038 ID3DXBaseEffect
*base
= This
->base_effect
;
3040 TRACE("Forward iface %p, base %p\n", This
, base
);
3042 return ID3DXBaseEffectImpl_SetValue(base
, parameter
, data
, bytes
);
3045 static HRESULT WINAPI
ID3DXEffectImpl_GetValue(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
3047 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3048 ID3DXBaseEffect
*base
= This
->base_effect
;
3050 TRACE("Forward iface %p, base %p\n", This
, base
);
3052 return ID3DXBaseEffectImpl_GetValue(base
, parameter
, data
, bytes
);
3055 static HRESULT WINAPI
ID3DXEffectImpl_SetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
3057 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3058 ID3DXBaseEffect
*base
= This
->base_effect
;
3060 TRACE("Forward iface %p, base %p\n", This
, base
);
3062 return ID3DXBaseEffectImpl_SetBool(base
, parameter
, b
);
3065 static HRESULT WINAPI
ID3DXEffectImpl_GetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
3067 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3068 ID3DXBaseEffect
*base
= This
->base_effect
;
3070 TRACE("Forward iface %p, base %p\n", This
, base
);
3072 return ID3DXBaseEffectImpl_GetBool(base
, parameter
, b
);
3075 static HRESULT WINAPI
ID3DXEffectImpl_SetBoolArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
3077 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3078 ID3DXBaseEffect
*base
= This
->base_effect
;
3080 TRACE("Forward iface %p, base %p\n", This
, base
);
3082 return ID3DXBaseEffectImpl_SetBoolArray(base
, parameter
, b
, count
);
3085 static HRESULT WINAPI
ID3DXEffectImpl_GetBoolArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
3087 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3088 ID3DXBaseEffect
*base
= This
->base_effect
;
3090 TRACE("Forward iface %p, base %p\n", This
, base
);
3092 return ID3DXBaseEffectImpl_GetBoolArray(base
, parameter
, b
, count
);
3095 static HRESULT WINAPI
ID3DXEffectImpl_SetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT n
)
3097 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3098 ID3DXBaseEffect
*base
= This
->base_effect
;
3100 TRACE("Forward iface %p, base %p\n", This
, base
);
3102 return ID3DXBaseEffectImpl_SetInt(base
, parameter
, n
);
3105 static HRESULT WINAPI
ID3DXEffectImpl_GetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
3107 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3108 ID3DXBaseEffect
*base
= This
->base_effect
;
3110 TRACE("Forward iface %p, base %p\n", This
, base
);
3112 return ID3DXBaseEffectImpl_GetInt(base
, parameter
, n
);
3115 static HRESULT WINAPI
ID3DXEffectImpl_SetIntArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
3117 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3118 ID3DXBaseEffect
*base
= This
->base_effect
;
3120 TRACE("Forward iface %p, base %p\n", This
, base
);
3122 return ID3DXBaseEffectImpl_SetIntArray(base
, parameter
, n
, count
);
3125 static HRESULT WINAPI
ID3DXEffectImpl_GetIntArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
3127 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3128 ID3DXBaseEffect
*base
= This
->base_effect
;
3130 TRACE("Forward iface %p, base %p\n", This
, base
);
3132 return ID3DXBaseEffectImpl_GetIntArray(base
, parameter
, n
, count
);
3135 static HRESULT WINAPI
ID3DXEffectImpl_SetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT f
)
3137 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3138 ID3DXBaseEffect
*base
= This
->base_effect
;
3140 TRACE("Forward iface %p, base %p\n", This
, base
);
3142 return ID3DXBaseEffectImpl_SetFloat(base
, parameter
, f
);
3145 static HRESULT WINAPI
ID3DXEffectImpl_GetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
3147 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3148 ID3DXBaseEffect
*base
= This
->base_effect
;
3150 TRACE("Forward iface %p, base %p\n", This
, base
);
3152 return ID3DXBaseEffectImpl_GetFloat(base
, parameter
, f
);
3155 static HRESULT WINAPI
ID3DXEffectImpl_SetFloatArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
3157 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3158 ID3DXBaseEffect
*base
= This
->base_effect
;
3160 TRACE("Forward iface %p, base %p\n", This
, base
);
3162 return ID3DXBaseEffectImpl_SetFloatArray(base
, parameter
, f
, count
);
3165 static HRESULT WINAPI
ID3DXEffectImpl_GetFloatArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
3167 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3168 ID3DXBaseEffect
*base
= This
->base_effect
;
3170 TRACE("Forward iface %p, base %p\n", This
, base
);
3172 return ID3DXBaseEffectImpl_GetFloatArray(base
, parameter
, f
, count
);
3175 static HRESULT WINAPI
ID3DXEffectImpl_SetVector(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
3177 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3178 ID3DXBaseEffect
*base
= This
->base_effect
;
3180 TRACE("Forward iface %p, base %p\n", This
, base
);
3182 return ID3DXBaseEffectImpl_SetVector(base
, parameter
, vector
);
3185 static HRESULT WINAPI
ID3DXEffectImpl_GetVector(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
3187 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3188 ID3DXBaseEffect
*base
= This
->base_effect
;
3190 TRACE("Forward iface %p, base %p\n", This
, base
);
3192 return ID3DXBaseEffectImpl_GetVector(base
, parameter
, vector
);
3195 static HRESULT WINAPI
ID3DXEffectImpl_SetVectorArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
3197 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3198 ID3DXBaseEffect
*base
= This
->base_effect
;
3200 TRACE("Forward iface %p, base %p\n", This
, base
);
3202 return ID3DXBaseEffectImpl_SetVectorArray(base
, parameter
, vector
, count
);
3205 static HRESULT WINAPI
ID3DXEffectImpl_GetVectorArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
3207 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3208 ID3DXBaseEffect
*base
= This
->base_effect
;
3210 TRACE("Forward iface %p, base %p\n", This
, base
);
3212 return ID3DXBaseEffectImpl_GetVectorArray(base
, parameter
, vector
, count
);
3215 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrix(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
3217 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3218 ID3DXBaseEffect
*base
= This
->base_effect
;
3220 TRACE("Forward iface %p, base %p\n", This
, base
);
3222 return ID3DXBaseEffectImpl_SetMatrix(base
, parameter
, matrix
);
3225 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrix(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3227 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3228 ID3DXBaseEffect
*base
= This
->base_effect
;
3230 TRACE("Forward iface %p, base %p\n", This
, base
);
3232 return ID3DXBaseEffectImpl_GetMatrix(base
, parameter
, matrix
);
3235 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
3237 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3238 ID3DXBaseEffect
*base
= This
->base_effect
;
3240 TRACE("Forward iface %p, base %p\n", This
, base
);
3242 return ID3DXBaseEffectImpl_SetMatrixArray(base
, parameter
, matrix
, count
);
3245 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3247 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3248 ID3DXBaseEffect
*base
= This
->base_effect
;
3250 TRACE("Forward iface %p, base %p\n", This
, base
);
3252 return ID3DXBaseEffectImpl_GetMatrixArray(base
, parameter
, matrix
, count
);
3255 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
3257 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3258 ID3DXBaseEffect
*base
= This
->base_effect
;
3260 TRACE("Forward iface %p, base %p\n", This
, base
);
3262 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base
, parameter
, matrix
, count
);
3265 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3267 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3268 ID3DXBaseEffect
*base
= This
->base_effect
;
3270 TRACE("Forward iface %p, base %p\n", This
, base
);
3272 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base
, parameter
, matrix
, count
);
3275 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
3277 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3278 ID3DXBaseEffect
*base
= This
->base_effect
;
3280 TRACE("Forward iface %p, base %p\n", This
, base
);
3282 return ID3DXBaseEffectImpl_SetMatrixTranspose(base
, parameter
, matrix
);
3285 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3287 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3288 ID3DXBaseEffect
*base
= This
->base_effect
;
3290 TRACE("Forward iface %p, base %p\n", This
, base
);
3292 return ID3DXBaseEffectImpl_GetMatrixTranspose(base
, parameter
, matrix
);
3295 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
3297 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3298 ID3DXBaseEffect
*base
= This
->base_effect
;
3300 TRACE("Forward iface %p, base %p\n", This
, base
);
3302 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base
, parameter
, matrix
, count
);
3305 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3307 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3308 ID3DXBaseEffect
*base
= This
->base_effect
;
3310 TRACE("Forward iface %p, base %p\n", This
, base
);
3312 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base
, parameter
, matrix
, count
);
3315 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
3317 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3318 ID3DXBaseEffect
*base
= This
->base_effect
;
3320 TRACE("Forward iface %p, base %p\n", This
, base
);
3322 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
3325 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3327 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3328 ID3DXBaseEffect
*base
= This
->base_effect
;
3330 TRACE("Forward iface %p, base %p\n", This
, base
);
3332 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
3335 static HRESULT WINAPI
ID3DXEffectImpl_SetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
3337 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3338 ID3DXBaseEffect
*base
= This
->base_effect
;
3340 TRACE("Forward iface %p, base %p\n", This
, base
);
3342 return ID3DXBaseEffectImpl_SetString(base
, parameter
, string
);
3345 static HRESULT WINAPI
ID3DXEffectImpl_GetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
3347 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3348 ID3DXBaseEffect
*base
= This
->base_effect
;
3350 TRACE("Forward iface %p, base %p\n", This
, base
);
3352 return ID3DXBaseEffectImpl_GetString(base
, parameter
, string
);
3355 static HRESULT WINAPI
ID3DXEffectImpl_SetTexture(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
3357 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3358 ID3DXBaseEffect
*base
= This
->base_effect
;
3360 TRACE("Forward iface %p, base %p\n", This
, base
);
3362 return ID3DXBaseEffectImpl_SetTexture(base
, parameter
, texture
);
3365 static HRESULT WINAPI
ID3DXEffectImpl_GetTexture(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
3367 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3368 ID3DXBaseEffect
*base
= This
->base_effect
;
3370 TRACE("Forward iface %p, base %p\n", This
, base
);
3372 return ID3DXBaseEffectImpl_GetTexture(base
, parameter
, texture
);
3375 static HRESULT WINAPI
ID3DXEffectImpl_GetPixelShader(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
3377 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3378 ID3DXBaseEffect
*base
= This
->base_effect
;
3380 TRACE("Forward iface %p, base %p\n", This
, base
);
3382 return ID3DXBaseEffectImpl_GetPixelShader(base
, parameter
, pshader
);
3385 static HRESULT WINAPI
ID3DXEffectImpl_GetVertexShader(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
3387 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3388 ID3DXBaseEffect
*base
= This
->base_effect
;
3390 TRACE("Forward iface %p, base %p\n", This
, base
);
3392 return ID3DXBaseEffectImpl_GetVertexShader(base
, parameter
, vshader
);
3395 static HRESULT WINAPI
ID3DXEffectImpl_SetArrayRange(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
3397 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3398 ID3DXBaseEffect
*base
= This
->base_effect
;
3400 TRACE("Forward iface %p, base %p\n", This
, base
);
3402 return ID3DXBaseEffectImpl_SetArrayRange(base
, parameter
, start
, end
);
3405 /*** ID3DXEffect methods ***/
3406 static HRESULT WINAPI
ID3DXEffectImpl_GetPool(ID3DXEffect
*iface
, LPD3DXEFFECTPOOL
*pool
)
3408 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3410 TRACE("iface %p, pool %p\n", This
, pool
);
3414 WARN("Invalid argument supplied.\n");
3415 return D3DERR_INVALIDCALL
;
3420 This
->pool
->lpVtbl
->AddRef(This
->pool
);
3425 TRACE("Returning pool %p\n", *pool
);
3430 static HRESULT WINAPI
ID3DXEffectImpl_SetTechnique(ID3DXEffect
*iface
, D3DXHANDLE technique
)
3432 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3433 struct ID3DXBaseEffectImpl
*base
= impl_from_ID3DXBaseEffect(This
->base_effect
);
3434 struct d3dx_technique
*tech
= is_valid_technique(base
, technique
);
3436 TRACE("iface %p, technique %p\n", This
, technique
);
3440 This
->active_technique
= get_technique_handle(tech
);
3441 TRACE("Technique %p\n", tech
);
3445 WARN("Invalid argument supplied.\n");
3447 return D3DERR_INVALIDCALL
;
3450 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect
*iface
)
3452 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3454 TRACE("iface %p\n", This
);
3456 return This
->active_technique
;
3459 static HRESULT WINAPI
ID3DXEffectImpl_ValidateTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
)
3461 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3463 FIXME("(%p)->(%p): stub\n", This
, technique
);
3468 static HRESULT WINAPI
ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
, D3DXHANDLE
* next_technique
)
3470 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3472 FIXME("(%p)->(%p, %p): stub\n", This
, technique
, next_technique
);
3477 static BOOL WINAPI
ID3DXEffectImpl_IsParameterUsed(ID3DXEffect
* iface
, D3DXHANDLE parameter
, D3DXHANDLE technique
)
3479 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3481 FIXME("(%p)->(%p, %p): stub\n", This
, parameter
, technique
);
3486 static HRESULT WINAPI
ID3DXEffectImpl_Begin(ID3DXEffect
*iface
, UINT
*passes
, DWORD flags
)
3488 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3489 struct d3dx_technique
*technique
= get_technique_struct(This
->active_technique
);
3491 FIXME("iface %p, passes %p, flags %#x partial stub\n", This
, passes
, flags
);
3493 if (passes
&& technique
)
3495 if (This
->manager
|| flags
& D3DXFX_DONOTSAVESTATE
)
3497 TRACE("State capturing disabled.\n");
3501 FIXME("State capturing not supported, yet!\n");
3504 *passes
= technique
->pass_count
;
3509 WARN("Invalid argument supplied.\n");
3511 return D3DERR_INVALIDCALL
;
3514 static HRESULT WINAPI
ID3DXEffectImpl_BeginPass(ID3DXEffect
*iface
, UINT pass
)
3516 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3517 struct d3dx_technique
*technique
= get_technique_struct(This
->active_technique
);
3519 TRACE("iface %p, pass %u\n", This
, pass
);
3521 if (technique
&& pass
< technique
->pass_count
&& !This
->active_pass
)
3523 This
->active_pass
= technique
->pass_handles
[pass
];
3525 FIXME("No states applied, yet!\n");
3530 WARN("Invalid argument supplied.\n");
3532 return D3DERR_INVALIDCALL
;
3535 static HRESULT WINAPI
ID3DXEffectImpl_CommitChanges(ID3DXEffect
* iface
)
3537 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3539 FIXME("(%p)->(): stub\n", This
);
3544 static HRESULT WINAPI
ID3DXEffectImpl_EndPass(ID3DXEffect
*iface
)
3546 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3548 TRACE("iface %p\n", This
);
3550 if (This
->active_pass
)
3552 This
->active_pass
= NULL
;
3556 WARN("Invalid call.\n");
3558 return D3DERR_INVALIDCALL
;
3561 static HRESULT WINAPI
ID3DXEffectImpl_End(ID3DXEffect
* iface
)
3563 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3565 FIXME("(%p)->(): stub\n", This
);
3570 static HRESULT WINAPI
ID3DXEffectImpl_GetDevice(ID3DXEffect
*iface
, LPDIRECT3DDEVICE9
*device
)
3572 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3574 TRACE("iface %p, device %p\n", This
, device
);
3578 WARN("Invalid argument supplied.\n");
3579 return D3DERR_INVALIDCALL
;
3582 IDirect3DDevice9_AddRef(This
->device
);
3584 *device
= This
->device
;
3586 TRACE("Returning device %p\n", *device
);
3591 static HRESULT WINAPI
ID3DXEffectImpl_OnLostDevice(ID3DXEffect
* iface
)
3593 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3595 FIXME("(%p)->(): stub\n", This
);
3600 static HRESULT WINAPI
ID3DXEffectImpl_OnResetDevice(ID3DXEffect
* iface
)
3602 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3604 FIXME("(%p)->(): stub\n", This
);
3609 static HRESULT WINAPI
ID3DXEffectImpl_SetStateManager(ID3DXEffect
*iface
, LPD3DXEFFECTSTATEMANAGER manager
)
3611 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3613 TRACE("iface %p, manager %p\n", This
, manager
);
3615 if (manager
) IUnknown_AddRef(manager
);
3616 if (This
->manager
) IUnknown_Release(This
->manager
);
3618 This
->manager
= manager
;
3623 static HRESULT WINAPI
ID3DXEffectImpl_GetStateManager(ID3DXEffect
*iface
, LPD3DXEFFECTSTATEMANAGER
*manager
)
3625 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3627 TRACE("iface %p, manager %p\n", This
, manager
);
3631 WARN("Invalid argument supplied.\n");
3632 return D3DERR_INVALIDCALL
;
3635 if (This
->manager
) IUnknown_AddRef(This
->manager
);
3636 *manager
= This
->manager
;
3641 static HRESULT WINAPI
ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect
* iface
)
3643 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3645 FIXME("(%p)->(): stub\n", This
);
3650 static D3DXHANDLE WINAPI
ID3DXEffectImpl_EndParameterBlock(ID3DXEffect
* iface
)
3652 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3654 FIXME("(%p)->(): stub\n", This
);
3659 static HRESULT WINAPI
ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3661 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3663 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3668 static HRESULT WINAPI
ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3670 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3672 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3677 static HRESULT WINAPI
ID3DXEffectImpl_CloneEffect(ID3DXEffect
* iface
, LPDIRECT3DDEVICE9 device
, LPD3DXEFFECT
* effect
)
3679 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3681 FIXME("(%p)->(%p, %p): stub\n", This
, device
, effect
);
3686 static HRESULT WINAPI
ID3DXEffectImpl_SetRawValue(ID3DXEffect
* iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT byte_offset
, UINT bytes
)
3688 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3690 FIXME("(%p)->(%p, %p, %u, %u): stub\n", This
, parameter
, data
, byte_offset
, bytes
);
3695 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
=
3697 /*** IUnknown methods ***/
3698 ID3DXEffectImpl_QueryInterface
,
3699 ID3DXEffectImpl_AddRef
,
3700 ID3DXEffectImpl_Release
,
3701 /*** ID3DXBaseEffect methods ***/
3702 ID3DXEffectImpl_GetDesc
,
3703 ID3DXEffectImpl_GetParameterDesc
,
3704 ID3DXEffectImpl_GetTechniqueDesc
,
3705 ID3DXEffectImpl_GetPassDesc
,
3706 ID3DXEffectImpl_GetFunctionDesc
,
3707 ID3DXEffectImpl_GetParameter
,
3708 ID3DXEffectImpl_GetParameterByName
,
3709 ID3DXEffectImpl_GetParameterBySemantic
,
3710 ID3DXEffectImpl_GetParameterElement
,
3711 ID3DXEffectImpl_GetTechnique
,
3712 ID3DXEffectImpl_GetTechniqueByName
,
3713 ID3DXEffectImpl_GetPass
,
3714 ID3DXEffectImpl_GetPassByName
,
3715 ID3DXEffectImpl_GetFunction
,
3716 ID3DXEffectImpl_GetFunctionByName
,
3717 ID3DXEffectImpl_GetAnnotation
,
3718 ID3DXEffectImpl_GetAnnotationByName
,
3719 ID3DXEffectImpl_SetValue
,
3720 ID3DXEffectImpl_GetValue
,
3721 ID3DXEffectImpl_SetBool
,
3722 ID3DXEffectImpl_GetBool
,
3723 ID3DXEffectImpl_SetBoolArray
,
3724 ID3DXEffectImpl_GetBoolArray
,
3725 ID3DXEffectImpl_SetInt
,
3726 ID3DXEffectImpl_GetInt
,
3727 ID3DXEffectImpl_SetIntArray
,
3728 ID3DXEffectImpl_GetIntArray
,
3729 ID3DXEffectImpl_SetFloat
,
3730 ID3DXEffectImpl_GetFloat
,
3731 ID3DXEffectImpl_SetFloatArray
,
3732 ID3DXEffectImpl_GetFloatArray
,
3733 ID3DXEffectImpl_SetVector
,
3734 ID3DXEffectImpl_GetVector
,
3735 ID3DXEffectImpl_SetVectorArray
,
3736 ID3DXEffectImpl_GetVectorArray
,
3737 ID3DXEffectImpl_SetMatrix
,
3738 ID3DXEffectImpl_GetMatrix
,
3739 ID3DXEffectImpl_SetMatrixArray
,
3740 ID3DXEffectImpl_GetMatrixArray
,
3741 ID3DXEffectImpl_SetMatrixPointerArray
,
3742 ID3DXEffectImpl_GetMatrixPointerArray
,
3743 ID3DXEffectImpl_SetMatrixTranspose
,
3744 ID3DXEffectImpl_GetMatrixTranspose
,
3745 ID3DXEffectImpl_SetMatrixTransposeArray
,
3746 ID3DXEffectImpl_GetMatrixTransposeArray
,
3747 ID3DXEffectImpl_SetMatrixTransposePointerArray
,
3748 ID3DXEffectImpl_GetMatrixTransposePointerArray
,
3749 ID3DXEffectImpl_SetString
,
3750 ID3DXEffectImpl_GetString
,
3751 ID3DXEffectImpl_SetTexture
,
3752 ID3DXEffectImpl_GetTexture
,
3753 ID3DXEffectImpl_GetPixelShader
,
3754 ID3DXEffectImpl_GetVertexShader
,
3755 ID3DXEffectImpl_SetArrayRange
,
3756 /*** ID3DXEffect methods ***/
3757 ID3DXEffectImpl_GetPool
,
3758 ID3DXEffectImpl_SetTechnique
,
3759 ID3DXEffectImpl_GetCurrentTechnique
,
3760 ID3DXEffectImpl_ValidateTechnique
,
3761 ID3DXEffectImpl_FindNextValidTechnique
,
3762 ID3DXEffectImpl_IsParameterUsed
,
3763 ID3DXEffectImpl_Begin
,
3764 ID3DXEffectImpl_BeginPass
,
3765 ID3DXEffectImpl_CommitChanges
,
3766 ID3DXEffectImpl_EndPass
,
3767 ID3DXEffectImpl_End
,
3768 ID3DXEffectImpl_GetDevice
,
3769 ID3DXEffectImpl_OnLostDevice
,
3770 ID3DXEffectImpl_OnResetDevice
,
3771 ID3DXEffectImpl_SetStateManager
,
3772 ID3DXEffectImpl_GetStateManager
,
3773 ID3DXEffectImpl_BeginParameterBlock
,
3774 ID3DXEffectImpl_EndParameterBlock
,
3775 ID3DXEffectImpl_ApplyParameterBlock
,
3776 ID3DXEffectImpl_DeleteParameterBlock
,
3777 ID3DXEffectImpl_CloneEffect
,
3778 ID3DXEffectImpl_SetRawValue
3781 static inline struct ID3DXEffectCompilerImpl
*impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler
*iface
)
3783 return CONTAINING_RECORD(iface
, struct ID3DXEffectCompilerImpl
, ID3DXEffectCompiler_iface
);
3786 /*** IUnknown methods ***/
3787 static HRESULT WINAPI
ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler
*iface
, REFIID riid
, void **object
)
3789 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
3791 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
3792 IsEqualGUID(riid
, &IID_ID3DXEffectCompiler
))
3794 iface
->lpVtbl
->AddRef(iface
);
3799 ERR("Interface %s not found\n", debugstr_guid(riid
));
3801 return E_NOINTERFACE
;
3804 static ULONG WINAPI
ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler
*iface
)
3806 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3808 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
3810 return InterlockedIncrement(&This
->ref
);
3813 static ULONG WINAPI
ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler
*iface
)
3815 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3816 ULONG ref
= InterlockedDecrement(&This
->ref
);
3818 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
3822 free_effect_compiler(This
);
3823 HeapFree(GetProcessHeap(), 0, This
);
3829 /*** ID3DXBaseEffect methods ***/
3830 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler
*iface
, D3DXEFFECT_DESC
*desc
)
3832 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3833 ID3DXBaseEffect
*base
= This
->base_effect
;
3835 TRACE("Forward iface %p, base %p\n", This
, base
);
3837 return ID3DXBaseEffectImpl_GetDesc(base
, desc
);
3840 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
3842 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3843 ID3DXBaseEffect
*base
= This
->base_effect
;
3845 TRACE("Forward iface %p, base %p\n", This
, base
);
3847 return ID3DXBaseEffectImpl_GetParameterDesc(base
, parameter
, desc
);
3850 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
3852 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3853 ID3DXBaseEffect
*base
= This
->base_effect
;
3855 TRACE("Forward iface %p, base %p\n", This
, base
);
3857 return ID3DXBaseEffectImpl_GetTechniqueDesc(base
, technique
, desc
);
3860 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
3862 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3863 ID3DXBaseEffect
*base
= This
->base_effect
;
3865 TRACE("Forward iface %p, base %p\n", This
, base
);
3867 return ID3DXBaseEffectImpl_GetPassDesc(base
, pass
, desc
);
3870 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
3872 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3873 ID3DXBaseEffect
*base
= This
->base_effect
;
3875 TRACE("Forward iface %p, base %p\n", This
, base
);
3877 return ID3DXBaseEffectImpl_GetFunctionDesc(base
, shader
, desc
);
3880 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT index
)
3882 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3883 ID3DXBaseEffect
*base
= This
->base_effect
;
3885 TRACE("Forward iface %p, base %p\n", This
, base
);
3887 return ID3DXBaseEffectImpl_GetParameter(base
, parameter
, index
);
3890 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
3892 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3893 ID3DXBaseEffect
*base
= This
->base_effect
;
3895 TRACE("Forward iface %p, base %p\n", This
, base
);
3897 return ID3DXBaseEffectImpl_GetParameterByName(base
, parameter
, name
);
3900 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
3902 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3903 ID3DXBaseEffect
*base
= This
->base_effect
;
3905 TRACE("Forward iface %p, base %p\n", This
, base
);
3907 return ID3DXBaseEffectImpl_GetParameterBySemantic(base
, parameter
, semantic
);
3910 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT index
)
3912 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3913 ID3DXBaseEffect
*base
= This
->base_effect
;
3915 TRACE("Forward iface %p, base %p\n", This
, base
);
3917 return ID3DXBaseEffectImpl_GetParameterElement(base
, parameter
, index
);
3920 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler
*iface
, UINT index
)
3922 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3923 ID3DXBaseEffect
*base
= This
->base_effect
;
3925 TRACE("Forward iface %p, base %p\n", This
, base
);
3927 return ID3DXBaseEffectImpl_GetTechnique(base
, index
);
3930 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler
*iface
, LPCSTR name
)
3932 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3933 ID3DXBaseEffect
*base
= This
->base_effect
;
3935 TRACE("Forward iface %p, base %p\n", This
, base
);
3937 return ID3DXBaseEffectImpl_GetTechniqueByName(base
, name
);
3940 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, UINT index
)
3942 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3943 ID3DXBaseEffect
*base
= This
->base_effect
;
3945 TRACE("Forward iface %p, base %p\n", This
, base
);
3947 return ID3DXBaseEffectImpl_GetPass(base
, technique
, index
);
3950 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, LPCSTR name
)
3952 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3953 ID3DXBaseEffect
*base
= This
->base_effect
;
3955 TRACE("Forward iface %p, base %p\n", This
, base
);
3957 return ID3DXBaseEffectImpl_GetPassByName(base
, technique
, name
);
3960 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler
*iface
, UINT index
)
3962 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3963 ID3DXBaseEffect
*base
= This
->base_effect
;
3965 TRACE("Forward iface %p, base %p\n", This
, base
);
3967 return ID3DXBaseEffectImpl_GetFunction(base
, index
);
3970 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler
*iface
, LPCSTR name
)
3972 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3973 ID3DXBaseEffect
*base
= This
->base_effect
;
3975 TRACE("Forward iface %p, base %p\n", This
, base
);
3977 return ID3DXBaseEffectImpl_GetFunctionByName(base
, name
);
3980 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler
*iface
, D3DXHANDLE object
, UINT index
)
3982 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3983 ID3DXBaseEffect
*base
= This
->base_effect
;
3985 TRACE("Forward iface %p, base %p\n", This
, base
);
3987 return ID3DXBaseEffectImpl_GetAnnotation(base
, object
, index
);
3990 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE object
, LPCSTR name
)
3992 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3993 ID3DXBaseEffect
*base
= This
->base_effect
;
3995 TRACE("Forward iface %p, base %p\n", This
, base
);
3997 return ID3DXBaseEffectImpl_GetAnnotationByName(base
, object
, name
);
4000 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
4002 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4003 ID3DXBaseEffect
*base
= This
->base_effect
;
4005 TRACE("Forward iface %p, base %p\n", This
, base
);
4007 return ID3DXBaseEffectImpl_SetValue(base
, parameter
, data
, bytes
);
4010 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
4012 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4013 ID3DXBaseEffect
*base
= This
->base_effect
;
4015 TRACE("Forward iface %p, base %p\n", This
, base
);
4017 return ID3DXBaseEffectImpl_GetValue(base
, parameter
, data
, bytes
);
4020 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL b
)
4022 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4023 ID3DXBaseEffect
*base
= This
->base_effect
;
4025 TRACE("Forward iface %p, base %p\n", This
, base
);
4027 return ID3DXBaseEffectImpl_SetBool(base
, parameter
, b
);
4030 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
4032 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4033 ID3DXBaseEffect
*base
= This
->base_effect
;
4035 TRACE("Forward iface %p, base %p\n", This
, base
);
4037 return ID3DXBaseEffectImpl_GetBool(base
, parameter
, b
);
4040 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
4042 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4043 ID3DXBaseEffect
*base
= This
->base_effect
;
4045 TRACE("Forward iface %p, base %p\n", This
, base
);
4047 return ID3DXBaseEffectImpl_SetBoolArray(base
, parameter
, b
, count
);
4050 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
4052 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4053 ID3DXBaseEffect
*base
= This
->base_effect
;
4055 TRACE("Forward iface %p, base %p\n", This
, base
);
4057 return ID3DXBaseEffectImpl_GetBoolArray(base
, parameter
, b
, count
);
4060 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT n
)
4062 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4063 ID3DXBaseEffect
*base
= This
->base_effect
;
4065 TRACE("Forward iface %p, base %p\n", This
, base
);
4067 return ID3DXBaseEffectImpl_SetInt(base
, parameter
, n
);
4070 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
)
4072 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4073 ID3DXBaseEffect
*base
= This
->base_effect
;
4075 TRACE("Forward iface %p, base %p\n", This
, base
);
4077 return ID3DXBaseEffectImpl_GetInt(base
, parameter
, n
);
4080 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
4082 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4083 ID3DXBaseEffect
*base
= This
->base_effect
;
4085 TRACE("Forward iface %p, base %p\n", This
, base
);
4087 return ID3DXBaseEffectImpl_SetIntArray(base
, parameter
, n
, count
);
4090 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
4092 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4093 ID3DXBaseEffect
*base
= This
->base_effect
;
4095 TRACE("Forward iface %p, base %p\n", This
, base
);
4097 return ID3DXBaseEffectImpl_GetIntArray(base
, parameter
, n
, count
);
4100 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT f
)
4102 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4103 ID3DXBaseEffect
*base
= This
->base_effect
;
4105 TRACE("Forward iface %p, base %p\n", This
, base
);
4107 return ID3DXBaseEffectImpl_SetFloat(base
, parameter
, f
);
4110 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
4112 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4113 ID3DXBaseEffect
*base
= This
->base_effect
;
4115 TRACE("Forward iface %p, base %p\n", This
, base
);
4117 return ID3DXBaseEffectImpl_GetFloat(base
, parameter
, f
);
4120 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
4122 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4123 ID3DXBaseEffect
*base
= This
->base_effect
;
4125 TRACE("Forward iface %p, base %p\n", This
, base
);
4127 return ID3DXBaseEffectImpl_SetFloatArray(base
, parameter
, f
, count
);
4130 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
4132 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4133 ID3DXBaseEffect
*base
= This
->base_effect
;
4135 TRACE("Forward iface %p, base %p\n", This
, base
);
4137 return ID3DXBaseEffectImpl_GetFloatArray(base
, parameter
, f
, count
);
4140 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
4142 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4143 ID3DXBaseEffect
*base
= This
->base_effect
;
4145 TRACE("Forward iface %p, base %p\n", This
, base
);
4147 return ID3DXBaseEffectImpl_SetVector(base
, parameter
, vector
);
4150 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
4152 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4153 ID3DXBaseEffect
*base
= This
->base_effect
;
4155 TRACE("Forward iface %p, base %p\n", This
, base
);
4157 return ID3DXBaseEffectImpl_GetVector(base
, parameter
, vector
);
4160 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
4162 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4163 ID3DXBaseEffect
*base
= This
->base_effect
;
4165 TRACE("Forward iface %p, base %p\n", This
, base
);
4167 return ID3DXBaseEffectImpl_SetVectorArray(base
, parameter
, vector
, count
);
4170 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
4172 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4173 ID3DXBaseEffect
*base
= This
->base_effect
;
4175 TRACE("Forward iface %p, base %p\n", This
, base
);
4177 return ID3DXBaseEffectImpl_GetVectorArray(base
, parameter
, vector
, count
);
4180 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
4182 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4183 ID3DXBaseEffect
*base
= This
->base_effect
;
4185 TRACE("Forward iface %p, base %p\n", This
, base
);
4187 return ID3DXBaseEffectImpl_SetMatrix(base
, parameter
, matrix
);
4190 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4192 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4193 ID3DXBaseEffect
*base
= This
->base_effect
;
4195 TRACE("Forward iface %p, base %p\n", This
, base
);
4197 return ID3DXBaseEffectImpl_GetMatrix(base
, parameter
, matrix
);
4200 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
4202 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4203 ID3DXBaseEffect
*base
= This
->base_effect
;
4205 TRACE("Forward iface %p, base %p\n", This
, base
);
4207 return ID3DXBaseEffectImpl_SetMatrixArray(base
, parameter
, matrix
, count
);
4210 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4212 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4213 ID3DXBaseEffect
*base
= This
->base_effect
;
4215 TRACE("Forward iface %p, base %p\n", This
, base
);
4217 return ID3DXBaseEffectImpl_GetMatrixArray(base
, parameter
, matrix
, count
);
4220 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
4222 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4223 ID3DXBaseEffect
*base
= This
->base_effect
;
4225 TRACE("Forward iface %p, base %p\n", This
, base
);
4227 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base
, parameter
, matrix
, count
);
4230 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4232 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4233 ID3DXBaseEffect
*base
= This
->base_effect
;
4235 TRACE("Forward iface %p, base %p\n", This
, base
);
4237 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base
, parameter
, matrix
, count
);
4240 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
4242 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4243 ID3DXBaseEffect
*base
= This
->base_effect
;
4245 TRACE("Forward iface %p, base %p\n", This
, base
);
4247 return ID3DXBaseEffectImpl_SetMatrixTranspose(base
, parameter
, matrix
);
4250 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4252 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4253 ID3DXBaseEffect
*base
= This
->base_effect
;
4255 TRACE("Forward iface %p, base %p\n", This
, base
);
4257 return ID3DXBaseEffectImpl_GetMatrixTranspose(base
, parameter
, matrix
);
4260 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
4262 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4263 ID3DXBaseEffect
*base
= This
->base_effect
;
4265 TRACE("Forward iface %p, base %p\n", This
, base
);
4267 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base
, parameter
, matrix
, count
);
4270 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4272 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4273 ID3DXBaseEffect
*base
= This
->base_effect
;
4275 TRACE("Forward iface %p, base %p\n", This
, base
);
4277 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base
, parameter
, matrix
, count
);
4280 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
4282 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4283 ID3DXBaseEffect
*base
= This
->base_effect
;
4285 TRACE("Forward iface %p, base %p\n", This
, base
);
4287 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
4290 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4292 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4293 ID3DXBaseEffect
*base
= This
->base_effect
;
4295 TRACE("Forward iface %p, base %p\n", This
, base
);
4297 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
4300 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
4302 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4303 ID3DXBaseEffect
*base
= This
->base_effect
;
4305 TRACE("Forward iface %p, base %p\n", This
, base
);
4307 return ID3DXBaseEffectImpl_SetString(base
, parameter
, string
);
4310 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
4312 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4313 ID3DXBaseEffect
*base
= This
->base_effect
;
4315 TRACE("Forward iface %p, base %p\n", This
, base
);
4317 return ID3DXBaseEffectImpl_GetString(base
, parameter
, string
);
4320 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetTexture(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
4322 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4323 ID3DXBaseEffect
*base
= This
->base_effect
;
4325 TRACE("Forward iface %p, base %p\n", This
, base
);
4327 return ID3DXBaseEffectImpl_SetTexture(base
, parameter
, texture
);
4330 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTexture(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
4332 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4333 ID3DXBaseEffect
*base
= This
->base_effect
;
4335 TRACE("Forward iface %p, base %p\n", This
, base
);
4337 return ID3DXBaseEffectImpl_GetTexture(base
, parameter
, texture
);
4340 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
4342 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4343 ID3DXBaseEffect
*base
= This
->base_effect
;
4345 TRACE("Forward iface %p, base %p\n", This
, base
);
4347 return ID3DXBaseEffectImpl_GetPixelShader(base
, parameter
, pshader
);
4350 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVertexShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
4352 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4353 ID3DXBaseEffect
*base
= This
->base_effect
;
4355 TRACE("Forward iface %p, base %p\n", This
, base
);
4357 return ID3DXBaseEffectImpl_GetVertexShader(base
, parameter
, vshader
);
4360 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
4362 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4363 ID3DXBaseEffect
*base
= This
->base_effect
;
4365 TRACE("Forward iface %p, base %p\n", This
, base
);
4367 return ID3DXBaseEffectImpl_SetArrayRange(base
, parameter
, start
, end
);
4370 /*** ID3DXEffectCompiler methods ***/
4371 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL literal
)
4373 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4375 FIXME("iface %p, parameter %p, literal %u\n", This
, parameter
, literal
);
4380 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*literal
)
4382 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4384 FIXME("iface %p, parameter %p, literal %p\n", This
, parameter
, literal
);
4389 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler
*iface
, DWORD flags
,
4390 LPD3DXBUFFER
*effect
, LPD3DXBUFFER
*error_msgs
)
4392 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4394 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This
, flags
, effect
, error_msgs
);
4399 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE function
,
4400 LPCSTR target
, DWORD flags
, LPD3DXBUFFER
*shader
, LPD3DXBUFFER
*error_msgs
, LPD3DXCONSTANTTABLE
*constant_table
)
4402 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4404 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
4405 This
, function
, target
, flags
, shader
, error_msgs
, constant_table
);
4410 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
=
4412 /*** IUnknown methods ***/
4413 ID3DXEffectCompilerImpl_QueryInterface
,
4414 ID3DXEffectCompilerImpl_AddRef
,
4415 ID3DXEffectCompilerImpl_Release
,
4416 /*** ID3DXBaseEffect methods ***/
4417 ID3DXEffectCompilerImpl_GetDesc
,
4418 ID3DXEffectCompilerImpl_GetParameterDesc
,
4419 ID3DXEffectCompilerImpl_GetTechniqueDesc
,
4420 ID3DXEffectCompilerImpl_GetPassDesc
,
4421 ID3DXEffectCompilerImpl_GetFunctionDesc
,
4422 ID3DXEffectCompilerImpl_GetParameter
,
4423 ID3DXEffectCompilerImpl_GetParameterByName
,
4424 ID3DXEffectCompilerImpl_GetParameterBySemantic
,
4425 ID3DXEffectCompilerImpl_GetParameterElement
,
4426 ID3DXEffectCompilerImpl_GetTechnique
,
4427 ID3DXEffectCompilerImpl_GetTechniqueByName
,
4428 ID3DXEffectCompilerImpl_GetPass
,
4429 ID3DXEffectCompilerImpl_GetPassByName
,
4430 ID3DXEffectCompilerImpl_GetFunction
,
4431 ID3DXEffectCompilerImpl_GetFunctionByName
,
4432 ID3DXEffectCompilerImpl_GetAnnotation
,
4433 ID3DXEffectCompilerImpl_GetAnnotationByName
,
4434 ID3DXEffectCompilerImpl_SetValue
,
4435 ID3DXEffectCompilerImpl_GetValue
,
4436 ID3DXEffectCompilerImpl_SetBool
,
4437 ID3DXEffectCompilerImpl_GetBool
,
4438 ID3DXEffectCompilerImpl_SetBoolArray
,
4439 ID3DXEffectCompilerImpl_GetBoolArray
,
4440 ID3DXEffectCompilerImpl_SetInt
,
4441 ID3DXEffectCompilerImpl_GetInt
,
4442 ID3DXEffectCompilerImpl_SetIntArray
,
4443 ID3DXEffectCompilerImpl_GetIntArray
,
4444 ID3DXEffectCompilerImpl_SetFloat
,
4445 ID3DXEffectCompilerImpl_GetFloat
,
4446 ID3DXEffectCompilerImpl_SetFloatArray
,
4447 ID3DXEffectCompilerImpl_GetFloatArray
,
4448 ID3DXEffectCompilerImpl_SetVector
,
4449 ID3DXEffectCompilerImpl_GetVector
,
4450 ID3DXEffectCompilerImpl_SetVectorArray
,
4451 ID3DXEffectCompilerImpl_GetVectorArray
,
4452 ID3DXEffectCompilerImpl_SetMatrix
,
4453 ID3DXEffectCompilerImpl_GetMatrix
,
4454 ID3DXEffectCompilerImpl_SetMatrixArray
,
4455 ID3DXEffectCompilerImpl_GetMatrixArray
,
4456 ID3DXEffectCompilerImpl_SetMatrixPointerArray
,
4457 ID3DXEffectCompilerImpl_GetMatrixPointerArray
,
4458 ID3DXEffectCompilerImpl_SetMatrixTranspose
,
4459 ID3DXEffectCompilerImpl_GetMatrixTranspose
,
4460 ID3DXEffectCompilerImpl_SetMatrixTransposeArray
,
4461 ID3DXEffectCompilerImpl_GetMatrixTransposeArray
,
4462 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray
,
4463 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray
,
4464 ID3DXEffectCompilerImpl_SetString
,
4465 ID3DXEffectCompilerImpl_GetString
,
4466 ID3DXEffectCompilerImpl_SetTexture
,
4467 ID3DXEffectCompilerImpl_GetTexture
,
4468 ID3DXEffectCompilerImpl_GetPixelShader
,
4469 ID3DXEffectCompilerImpl_GetVertexShader
,
4470 ID3DXEffectCompilerImpl_SetArrayRange
,
4471 /*** ID3DXEffectCompiler methods ***/
4472 ID3DXEffectCompilerImpl_SetLiteral
,
4473 ID3DXEffectCompilerImpl_GetLiteral
,
4474 ID3DXEffectCompilerImpl_CompileEffect
,
4475 ID3DXEffectCompilerImpl_CompileShader
,
4478 static HRESULT
d3dx9_parse_sampler(struct d3dx_sampler
*sampler
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4482 struct d3dx_state
*states
;
4484 read_dword(ptr
, &sampler
->state_count
);
4485 TRACE("Count: %u\n", sampler
->state_count
);
4487 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * sampler
->state_count
);
4490 ERR("Out of memory\n");
4491 return E_OUTOFMEMORY
;
4494 for (i
= 0; i
< sampler
->state_count
; ++i
)
4496 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
4499 WARN("Failed to parse state\n");
4504 sampler
->states
= states
;
4510 for (i
= 0; i
< sampler
->state_count
; ++i
)
4512 free_state(&states
[i
]);
4515 HeapFree(GetProcessHeap(), 0, states
);
4520 static HRESULT
d3dx9_parse_value(struct d3dx_parameter
*param
, void *value
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4527 if (param
->element_count
)
4529 param
->data
= value
;
4531 for (i
= 0; i
< param
->element_count
; ++i
)
4533 struct d3dx_parameter
*member
= get_parameter_struct(param
->member_handles
[i
]);
4535 hr
= d3dx9_parse_value(member
, value
? (char *)value
+ old_size
: NULL
, data
, ptr
, objects
);
4538 WARN("Failed to parse value\n");
4542 old_size
+= member
->bytes
;
4548 switch(param
->class)
4552 case D3DXPC_MATRIX_ROWS
:
4553 case D3DXPC_MATRIX_COLUMNS
:
4554 param
->data
= value
;
4558 param
->data
= value
;
4560 for (i
= 0; i
< param
->member_count
; ++i
)
4562 struct d3dx_parameter
*member
= get_parameter_struct(param
->member_handles
[i
]);
4564 hr
= d3dx9_parse_value(member
, (char *)value
+ old_size
, data
, ptr
, objects
);
4567 WARN("Failed to parse value\n");
4571 old_size
+= member
->bytes
;
4576 switch (param
->type
)
4579 case D3DXPT_TEXTURE
:
4580 case D3DXPT_TEXTURE1D
:
4581 case D3DXPT_TEXTURE2D
:
4582 case D3DXPT_TEXTURE3D
:
4583 case D3DXPT_TEXTURECUBE
:
4584 case D3DXPT_PIXELSHADER
:
4585 case D3DXPT_VERTEXSHADER
:
4586 read_dword(ptr
, &id
);
4587 TRACE("Id: %u\n", id
);
4588 objects
[id
] = get_parameter_handle(param
);
4589 param
->data
= value
;
4592 case D3DXPT_SAMPLER
:
4593 case D3DXPT_SAMPLER1D
:
4594 case D3DXPT_SAMPLER2D
:
4595 case D3DXPT_SAMPLER3D
:
4596 case D3DXPT_SAMPLERCUBE
:
4598 struct d3dx_sampler
*sampler
;
4600 sampler
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
));
4603 ERR("Out of memory\n");
4604 return E_OUTOFMEMORY
;
4607 hr
= d3dx9_parse_sampler(sampler
, data
, ptr
, objects
);
4610 HeapFree(GetProcessHeap(), 0, sampler
);
4611 WARN("Failed to parse sampler\n");
4615 param
->data
= sampler
;
4620 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4626 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4633 static HRESULT
d3dx9_parse_init_value(struct d3dx_parameter
*param
, const char *data
, const char *ptr
, D3DXHANDLE
*objects
)
4635 UINT size
= param
->bytes
;
4639 TRACE("param size: %u\n", size
);
4643 value
= HeapAlloc(GetProcessHeap(), 0, size
);
4646 ERR("Failed to allocate data memory.\n");
4647 return E_OUTOFMEMORY
;
4650 TRACE("Data: %s.\n", debugstr_an(ptr
, size
));
4651 memcpy(value
, ptr
, size
);
4654 hr
= d3dx9_parse_value(param
, value
, data
, &ptr
, objects
);
4657 WARN("Failed to parse value\n");
4658 HeapFree(GetProcessHeap(), 0, value
);
4665 static HRESULT
d3dx9_parse_name(char **name
, const char *ptr
)
4669 read_dword(&ptr
, &size
);
4670 TRACE("Name size: %#x\n", size
);
4677 *name
= HeapAlloc(GetProcessHeap(), 0, size
);
4680 ERR("Failed to allocate name memory.\n");
4681 return E_OUTOFMEMORY
;
4684 TRACE("Name: %s.\n", debugstr_an(ptr
, size
));
4685 memcpy(*name
, ptr
, size
);
4690 static HRESULT
d3dx9_copy_data(char **str
, const char **ptr
)
4694 read_dword(ptr
, &size
);
4695 TRACE("Data size: %#x\n", size
);
4697 *str
= HeapAlloc(GetProcessHeap(), 0, size
);
4700 ERR("Failed to allocate name memory.\n");
4701 return E_OUTOFMEMORY
;
4704 TRACE("Data: %s.\n", debugstr_an(*ptr
, size
));
4705 memcpy(*str
, *ptr
, size
);
4707 *ptr
+= ((size
+ 3) & ~3);
4712 static HRESULT
d3dx9_parse_data(struct d3dx_parameter
*param
, const char **ptr
, LPDIRECT3DDEVICE9 device
)
4717 TRACE("Parse data for parameter %s, type %s\n", debugstr_a(param
->name
), debug_d3dxparameter_type(param
->type
));
4719 read_dword(ptr
, &size
);
4720 TRACE("Data size: %#x\n", size
);
4724 TRACE("Size is 0\n");
4725 *(void **)param
->data
= NULL
;
4729 switch (param
->type
)
4732 /* re-read with size (sizeof(DWORD) = 4) */
4733 hr
= d3dx9_parse_name((LPSTR
*)param
->data
, *ptr
- 4);
4736 WARN("Failed to parse string data\n");
4741 case D3DXPT_VERTEXSHADER
:
4742 hr
= IDirect3DDevice9_CreateVertexShader(device
, (DWORD
*)*ptr
, (LPDIRECT3DVERTEXSHADER9
*)param
->data
);
4745 WARN("Failed to create vertex shader\n");
4750 case D3DXPT_PIXELSHADER
:
4751 hr
= IDirect3DDevice9_CreatePixelShader(device
, (DWORD
*)*ptr
, (LPDIRECT3DPIXELSHADER9
*)param
->data
);
4754 WARN("Failed to create pixel shader\n");
4760 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4765 *ptr
+= ((size
+ 3) & ~3);
4770 static HRESULT
d3dx9_parse_effect_typedef(struct d3dx_parameter
*param
, const char *data
, const char **ptr
,
4771 struct d3dx_parameter
*parent
, UINT flags
)
4775 D3DXHANDLE
*member_handles
= NULL
;
4778 param
->flags
= flags
;
4782 read_dword(ptr
, ¶m
->type
);
4783 TRACE("Type: %s\n", debug_d3dxparameter_type(param
->type
));
4785 read_dword(ptr
, ¶m
->class);
4786 TRACE("Class: %s\n", debug_d3dxparameter_class(param
->class));
4788 read_dword(ptr
, &offset
);
4789 TRACE("Type name offset: %#x\n", offset
);
4790 hr
= d3dx9_parse_name(¶m
->name
, data
+ offset
);
4793 WARN("Failed to parse name\n");
4797 read_dword(ptr
, &offset
);
4798 TRACE("Type semantic offset: %#x\n", offset
);
4799 hr
= d3dx9_parse_name(¶m
->semantic
, data
+ offset
);
4802 WARN("Failed to parse semantic\n");
4806 read_dword(ptr
, ¶m
->element_count
);
4807 TRACE("Elements: %u\n", param
->element_count
);
4809 switch (param
->class)
4812 read_dword(ptr
, ¶m
->columns
);
4813 TRACE("Columns: %u\n", param
->columns
);
4815 read_dword(ptr
, ¶m
->rows
);
4816 TRACE("Rows: %u\n", param
->rows
);
4818 /* sizeof(DWORD) * rows * columns */
4819 param
->bytes
= 4 * param
->rows
* param
->columns
;
4823 case D3DXPC_MATRIX_ROWS
:
4824 case D3DXPC_MATRIX_COLUMNS
:
4825 read_dword(ptr
, ¶m
->rows
);
4826 TRACE("Rows: %u\n", param
->rows
);
4828 read_dword(ptr
, ¶m
->columns
);
4829 TRACE("Columns: %u\n", param
->columns
);
4831 /* sizeof(DWORD) * rows * columns */
4832 param
->bytes
= 4 * param
->rows
* param
->columns
;
4836 read_dword(ptr
, ¶m
->member_count
);
4837 TRACE("Members: %u\n", param
->member_count
);
4841 switch (param
->type
)
4844 param
->bytes
= sizeof(LPCSTR
);
4847 case D3DXPT_PIXELSHADER
:
4848 param
->bytes
= sizeof(LPDIRECT3DPIXELSHADER9
);
4851 case D3DXPT_VERTEXSHADER
:
4852 param
->bytes
= sizeof(LPDIRECT3DVERTEXSHADER9
);
4855 case D3DXPT_TEXTURE
:
4856 case D3DXPT_TEXTURE1D
:
4857 case D3DXPT_TEXTURE2D
:
4858 case D3DXPT_TEXTURE3D
:
4859 case D3DXPT_TEXTURECUBE
:
4860 param
->bytes
= sizeof(LPDIRECT3DBASETEXTURE9
);
4863 case D3DXPT_SAMPLER
:
4864 case D3DXPT_SAMPLER1D
:
4865 case D3DXPT_SAMPLER2D
:
4866 case D3DXPT_SAMPLER3D
:
4867 case D3DXPT_SAMPLERCUBE
:
4872 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4878 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4885 param
->type
= parent
->type
;
4886 param
->class = parent
->class;
4887 param
->name
= parent
->name
;
4888 param
->semantic
= parent
->semantic
;
4889 param
->element_count
= 0;
4890 param
->annotation_count
= 0;
4891 param
->member_count
= parent
->member_count
;
4892 param
->bytes
= parent
->bytes
;
4893 param
->rows
= parent
->rows
;
4894 param
->columns
= parent
->columns
;
4897 if (param
->element_count
)
4899 unsigned int param_bytes
= 0;
4900 const char *save_ptr
= *ptr
;
4902 member_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member_handles
) * param
->element_count
);
4903 if (!member_handles
)
4905 ERR("Out of memory\n");
4910 for (i
= 0; i
< param
->element_count
; ++i
)
4912 struct d3dx_parameter
*member
;
4915 member
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member
));
4918 ERR("Out of memory\n");
4923 member_handles
[i
] = get_parameter_handle(member
);
4925 hr
= d3dx9_parse_effect_typedef(member
, data
, ptr
, param
, flags
);
4928 WARN("Failed to parse member\n");
4932 param_bytes
+= member
->bytes
;
4935 param
->bytes
= param_bytes
;
4937 else if (param
->member_count
)
4939 member_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member_handles
) * param
->member_count
);
4940 if (!member_handles
)
4942 ERR("Out of memory\n");
4947 for (i
= 0; i
< param
->member_count
; ++i
)
4949 struct d3dx_parameter
*member
;
4951 member
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member
));
4954 ERR("Out of memory\n");
4959 member_handles
[i
] = get_parameter_handle(member
);
4961 hr
= d3dx9_parse_effect_typedef(member
, data
, ptr
, NULL
, flags
);
4964 WARN("Failed to parse member\n");
4968 param
->bytes
+= member
->bytes
;
4972 param
->member_handles
= member_handles
;
4982 if (param
->element_count
) count
= param
->element_count
;
4983 else count
= param
->member_count
;
4985 for (i
= 0; i
< count
; ++i
)
4987 free_parameter(member_handles
[i
], param
->element_count
!= 0, TRUE
);
4989 HeapFree(GetProcessHeap(), 0, member_handles
);
4994 HeapFree(GetProcessHeap(), 0, param
->name
);
4995 HeapFree(GetProcessHeap(), 0, param
->semantic
);
4998 param
->semantic
= NULL
;
5003 static HRESULT
d3dx9_parse_effect_annotation(struct d3dx_parameter
*anno
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5009 anno
->flags
= D3DX_PARAMETER_ANNOTATION
;
5011 read_dword(ptr
, &offset
);
5012 TRACE("Typedef offset: %#x\n", offset
);
5013 ptr2
= data
+ offset
;
5014 hr
= d3dx9_parse_effect_typedef(anno
, data
, &ptr2
, NULL
, D3DX_PARAMETER_ANNOTATION
);
5017 WARN("Failed to parse type definition\n");
5021 read_dword(ptr
, &offset
);
5022 TRACE("Value offset: %#x\n", offset
);
5023 hr
= d3dx9_parse_init_value(anno
, data
, data
+ offset
, objects
);
5026 WARN("Failed to parse value\n");
5033 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5038 struct d3dx_parameter
*parameter
;
5040 parameter
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter
));
5043 ERR("Out of memory\n");
5044 return E_OUTOFMEMORY
;
5047 state
->type
= ST_CONSTANT
;
5049 read_dword(ptr
, &state
->operation
);
5050 TRACE("Operation: %#x (%s)\n", state
->operation
, state_table
[state
->operation
].name
);
5052 read_dword(ptr
, &state
->index
);
5053 TRACE("Index: %#x\n", state
->index
);
5055 read_dword(ptr
, &offset
);
5056 TRACE("Typedef offset: %#x\n", offset
);
5057 ptr2
= data
+ offset
;
5058 hr
= d3dx9_parse_effect_typedef(parameter
, data
, &ptr2
, NULL
, 0);
5061 WARN("Failed to parse type definition\n");
5065 read_dword(ptr
, &offset
);
5066 TRACE("Value offset: %#x\n", offset
);
5067 hr
= d3dx9_parse_init_value(parameter
, data
, data
+ offset
, objects
);
5070 WARN("Failed to parse value\n");
5074 state
->parameter
= get_parameter_handle(parameter
);
5080 free_parameter(get_parameter_handle(parameter
), FALSE
, FALSE
);
5085 static HRESULT
d3dx9_parse_effect_parameter(struct d3dx_parameter
*param
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5090 D3DXHANDLE
*annotation_handles
= NULL
;
5093 read_dword(ptr
, &offset
);
5094 TRACE("Typedef offset: %#x\n", offset
);
5095 ptr2
= data
+ offset
;
5097 read_dword(ptr
, &offset
);
5098 TRACE("Value offset: %#x\n", offset
);
5100 read_dword(ptr
, ¶m
->flags
);
5101 TRACE("Flags: %#x\n", param
->flags
);
5103 read_dword(ptr
, ¶m
->annotation_count
);
5104 TRACE("Annotation count: %u\n", param
->annotation_count
);
5106 hr
= d3dx9_parse_effect_typedef(param
, data
, &ptr2
, NULL
, param
->flags
);
5109 WARN("Failed to parse type definition\n");
5113 hr
= d3dx9_parse_init_value(param
, data
, data
+ offset
, objects
);
5116 WARN("Failed to parse value\n");
5120 if (param
->annotation_count
)
5122 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * param
->annotation_count
);
5123 if (!annotation_handles
)
5125 ERR("Out of memory\n");
5130 for (i
= 0; i
< param
->annotation_count
; ++i
)
5132 struct d3dx_parameter
*annotation
;
5134 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
5137 ERR("Out of memory\n");
5142 annotation_handles
[i
] = get_parameter_handle(annotation
);
5144 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
5147 WARN("Failed to parse annotation\n");
5153 param
->annotation_handles
= annotation_handles
;
5159 if (annotation_handles
)
5161 for (i
= 0; i
< param
->annotation_count
; ++i
)
5163 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
5165 HeapFree(GetProcessHeap(), 0, annotation_handles
);
5171 static HRESULT
d3dx9_parse_effect_pass(struct d3dx_pass
*pass
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5176 D3DXHANDLE
*annotation_handles
= NULL
;
5177 struct d3dx_state
*states
= NULL
;
5180 read_dword(ptr
, &offset
);
5181 TRACE("Pass name offset: %#x\n", offset
);
5182 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5185 WARN("Failed to parse name\n");
5189 read_dword(ptr
, &pass
->annotation_count
);
5190 TRACE("Annotation count: %u\n", pass
->annotation_count
);
5192 read_dword(ptr
, &pass
->state_count
);
5193 TRACE("State count: %u\n", pass
->state_count
);
5195 if (pass
->annotation_count
)
5197 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * pass
->annotation_count
);
5198 if (!annotation_handles
)
5200 ERR("Out of memory\n");
5205 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5207 struct d3dx_parameter
*annotation
;
5209 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
5212 ERR("Out of memory\n");
5217 annotation_handles
[i
] = get_parameter_handle(annotation
);
5219 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
5222 WARN("Failed to parse annotations\n");
5228 if (pass
->state_count
)
5230 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * pass
->state_count
);
5233 ERR("Out of memory\n");
5238 for (i
= 0; i
< pass
->state_count
; ++i
)
5240 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
5243 WARN("Failed to parse annotations\n");
5250 pass
->annotation_handles
= annotation_handles
;
5251 pass
->states
= states
;
5257 if (annotation_handles
)
5259 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5261 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
5263 HeapFree(GetProcessHeap(), 0, annotation_handles
);
5268 for (i
= 0; i
< pass
->state_count
; ++i
)
5270 free_state(&states
[i
]);
5272 HeapFree(GetProcessHeap(), 0, states
);
5275 HeapFree(GetProcessHeap(), 0, name
);
5280 static HRESULT
d3dx9_parse_effect_technique(struct d3dx_technique
*technique
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5285 D3DXHANDLE
*annotation_handles
= NULL
;
5286 D3DXHANDLE
*pass_handles
= NULL
;
5289 read_dword(ptr
, &offset
);
5290 TRACE("Technique name offset: %#x\n", offset
);
5291 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5294 WARN("Failed to parse name\n");
5298 read_dword(ptr
, &technique
->annotation_count
);
5299 TRACE("Annotation count: %u\n", technique
->annotation_count
);
5301 read_dword(ptr
, &technique
->pass_count
);
5302 TRACE("Pass count: %u\n", technique
->pass_count
);
5304 if (technique
->annotation_count
)
5306 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * technique
->annotation_count
);
5307 if (!annotation_handles
)
5309 ERR("Out of memory\n");
5314 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5316 struct d3dx_parameter
*annotation
;
5318 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
5321 ERR("Out of memory\n");
5326 annotation_handles
[i
] = get_parameter_handle(annotation
);
5328 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
5331 WARN("Failed to parse annotations\n");
5337 if (technique
->pass_count
)
5339 pass_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*pass_handles
) * technique
->pass_count
);
5342 ERR("Out of memory\n");
5347 for (i
= 0; i
< technique
->pass_count
; ++i
)
5349 struct d3dx_pass
*pass
;
5351 pass
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*pass
));
5354 ERR("Out of memory\n");
5359 pass_handles
[i
] = get_pass_handle(pass
);
5361 hr
= d3dx9_parse_effect_pass(pass
, data
, ptr
, objects
);
5364 WARN("Failed to parse passes\n");
5370 technique
->name
= name
;
5371 technique
->pass_handles
= pass_handles
;
5372 technique
->annotation_handles
= annotation_handles
;
5380 for (i
= 0; i
< technique
->pass_count
; ++i
)
5382 free_pass(pass_handles
[i
]);
5384 HeapFree(GetProcessHeap(), 0, pass_handles
);
5387 if (annotation_handles
)
5389 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5391 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
5393 HeapFree(GetProcessHeap(), 0, annotation_handles
);
5396 HeapFree(GetProcessHeap(), 0, name
);
5401 static HRESULT
d3dx9_parse_resource(struct ID3DXBaseEffectImpl
*base
, const char *data
, const char **ptr
)
5403 DWORD technique_index
;
5404 DWORD index
, state_index
, usage
, element_index
;
5405 struct d3dx_state
*state
;
5406 struct d3dx_parameter
*param
;
5407 HRESULT hr
= E_FAIL
;
5409 read_dword(ptr
, &technique_index
);
5410 TRACE("techn: %u\n", technique_index
);
5412 read_dword(ptr
, &index
);
5413 TRACE("index: %u\n", index
);
5415 read_dword(ptr
, &element_index
);
5416 TRACE("element_index: %u\n", element_index
);
5418 read_dword(ptr
, &state_index
);
5419 TRACE("state_index: %u\n", state_index
);
5421 read_dword(ptr
, &usage
);
5422 TRACE("usage: %u\n", usage
);
5424 if (technique_index
== 0xffffffff)
5426 struct d3dx_parameter
*parameter
;
5427 struct d3dx_sampler
*sampler
;
5429 if (index
>= base
->parameter_count
)
5431 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index
, base
->parameter_count
);
5435 parameter
= get_parameter_struct(base
->parameter_handles
[index
]);
5436 if (element_index
!= 0xffffffff)
5438 if (element_index
>= parameter
->element_count
&& parameter
->element_count
!= 0)
5440 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index
, parameter
->element_count
);
5444 if (parameter
->element_count
!= 0) parameter
= get_parameter_struct(parameter
->member_handles
[element_index
]);
5447 sampler
= parameter
->data
;
5448 if (state_index
>= sampler
->state_count
)
5450 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, sampler
->state_count
);
5454 state
= &sampler
->states
[state_index
];
5458 struct d3dx_technique
*technique
;
5459 struct d3dx_pass
*pass
;
5461 if (technique_index
>= base
->technique_count
)
5463 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index
, base
->technique_count
);
5467 technique
= get_technique_struct(base
->technique_handles
[technique_index
]);
5468 if (index
>= technique
->pass_count
)
5470 FIXME("Index out of bounds: index %u >= pass_count %u\n", index
, technique
->pass_count
);
5474 pass
= get_pass_struct(technique
->pass_handles
[index
]);
5475 if (state_index
>= pass
->state_count
)
5477 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, pass
->state_count
);
5481 state
= &pass
->states
[state_index
];
5484 param
= get_parameter_struct(state
->parameter
);
5489 TRACE("usage 0: type %s\n", debug_d3dxparameter_type(param
->type
));
5490 switch (param
->type
)
5492 case D3DXPT_VERTEXSHADER
:
5493 case D3DXPT_PIXELSHADER
:
5494 state
->type
= ST_CONSTANT
;
5495 hr
= d3dx9_parse_data(param
, ptr
, base
->effect
->device
);
5502 state
->type
= ST_FXLC
;
5503 hr
= d3dx9_copy_data(param
->data
, ptr
);
5507 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
5513 state
->type
= ST_PARAMETER
;
5514 hr
= d3dx9_copy_data(param
->data
, ptr
);
5517 TRACE("Mapping to parameter %s\n", *(char **)param
->data
);
5522 FIXME("Unknown usage %x\n", usage
);
5529 static HRESULT
d3dx9_parse_effect(struct ID3DXBaseEffectImpl
*base
, const char *data
, UINT data_size
, DWORD start
)
5531 const char *ptr
= data
+ start
;
5532 D3DXHANDLE
*parameter_handles
= NULL
;
5533 D3DXHANDLE
*technique_handles
= NULL
;
5534 D3DXHANDLE
*objects
= NULL
;
5535 UINT stringcount
, objectcount
, resourcecount
;
5539 read_dword(&ptr
, &base
->parameter_count
);
5540 TRACE("Parameter count: %u\n", base
->parameter_count
);
5542 read_dword(&ptr
, &base
->technique_count
);
5543 TRACE("Technique count: %u\n", base
->technique_count
);
5545 skip_dword_unknown(&ptr
, 1);
5547 read_dword(&ptr
, &objectcount
);
5548 TRACE("Object count: %u\n", objectcount
);
5550 objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*objects
) * objectcount
);
5553 ERR("Out of memory\n");
5558 if (base
->parameter_count
)
5560 parameter_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter_handles
) * base
->parameter_count
);
5561 if (!parameter_handles
)
5563 ERR("Out of memory\n");
5568 for (i
= 0; i
< base
->parameter_count
; ++i
)
5570 struct d3dx_parameter
*parameter
;
5572 parameter
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter
));
5575 ERR("Out of memory\n");
5580 parameter_handles
[i
] = get_parameter_handle(parameter
);
5582 hr
= d3dx9_parse_effect_parameter(parameter
, data
, &ptr
, objects
);
5585 WARN("Failed to parse parameter\n");
5591 if (base
->technique_count
)
5593 technique_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*technique_handles
) * base
->technique_count
);
5594 if (!technique_handles
)
5596 ERR("Out of memory\n");
5601 for (i
= 0; i
< base
->technique_count
; ++i
)
5603 struct d3dx_technique
*technique
;
5605 technique
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*technique
));
5608 ERR("Out of memory\n");
5613 technique_handles
[i
] = get_technique_handle(technique
);
5615 hr
= d3dx9_parse_effect_technique(technique
, data
, &ptr
, objects
);
5618 WARN("Failed to parse technique\n");
5624 /* needed for further parsing */
5625 base
->technique_handles
= technique_handles
;
5626 base
->parameter_handles
= parameter_handles
;
5628 read_dword(&ptr
, &stringcount
);
5629 TRACE("String count: %u\n", stringcount
);
5631 read_dword(&ptr
, &resourcecount
);
5632 TRACE("Resource count: %u\n", resourcecount
);
5634 for (i
= 0; i
< stringcount
; ++i
)
5637 struct d3dx_parameter
*param
;
5639 read_dword(&ptr
, &id
);
5640 TRACE("Id: %u\n", id
);
5642 param
= get_parameter_struct(objects
[id
]);
5644 hr
= d3dx9_parse_data(param
, &ptr
, base
->effect
->device
);
5647 WARN("Failed to parse data\n");
5652 for (i
= 0; i
< resourcecount
; ++i
)
5654 TRACE("parse resource %u\n", i
);
5656 hr
= d3dx9_parse_resource(base
, data
, &ptr
);
5659 WARN("Failed to parse data\n");
5664 HeapFree(GetProcessHeap(), 0, objects
);
5670 if (technique_handles
)
5672 for (i
= 0; i
< base
->technique_count
; ++i
)
5674 free_technique(technique_handles
[i
]);
5676 HeapFree(GetProcessHeap(), 0, technique_handles
);
5679 if (parameter_handles
)
5681 for (i
= 0; i
< base
->parameter_count
; ++i
)
5683 free_parameter(parameter_handles
[i
], FALSE
, FALSE
);
5685 HeapFree(GetProcessHeap(), 0, parameter_handles
);
5688 base
->technique_handles
= NULL
;
5689 base
->parameter_handles
= NULL
;
5691 HeapFree(GetProcessHeap(), 0, objects
);
5696 static HRESULT
d3dx9_base_effect_init(struct ID3DXBaseEffectImpl
*base
,
5697 const char *data
, SIZE_T data_size
, struct ID3DXEffectImpl
*effect
)
5700 const char *ptr
= data
;
5703 TRACE("base %p, data %p, data_size %lu, effect %p\n", base
, data
, data_size
, effect
);
5705 base
->ID3DXBaseEffect_iface
.lpVtbl
= &ID3DXBaseEffect_Vtbl
;
5707 base
->effect
= effect
;
5709 read_dword(&ptr
, &tag
);
5710 TRACE("Tag: %x\n", tag
);
5712 if (tag
!= d3dx9_effect_version(9, 1))
5714 /* todo: compile hlsl ascii code */
5715 FIXME("HLSL ascii effects not supported, yet\n");
5717 /* Show the start of the shader for debugging info. */
5718 TRACE("effect:\n%s\n", debugstr_an(data
, data_size
> 40 ? 40 : data_size
));
5722 read_dword(&ptr
, &offset
);
5723 TRACE("Offset: %x\n", offset
);
5725 hr
= d3dx9_parse_effect(base
, ptr
, data_size
, offset
);
5728 FIXME("Failed to parse effect.\n");
5736 static HRESULT
d3dx9_effect_init(struct ID3DXEffectImpl
*effect
, LPDIRECT3DDEVICE9 device
,
5737 const char *data
, SIZE_T data_size
, LPD3DXEFFECTPOOL pool
)
5740 struct ID3DXBaseEffectImpl
*object
= NULL
;
5742 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect
, device
, data
, data_size
, pool
);
5744 effect
->ID3DXEffect_iface
.lpVtbl
= &ID3DXEffect_Vtbl
;
5747 if (pool
) pool
->lpVtbl
->AddRef(pool
);
5748 effect
->pool
= pool
;
5750 IDirect3DDevice9_AddRef(device
);
5751 effect
->device
= device
;
5753 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5756 ERR("Out of memory\n");
5761 hr
= d3dx9_base_effect_init(object
, data
, data_size
, effect
);
5764 FIXME("Failed to parse effect.\n");
5768 effect
->base_effect
= &object
->ID3DXBaseEffect_iface
;
5770 /* initialize defaults - check because of unsupported ascii effects */
5771 if (object
->technique_handles
)
5773 effect
->active_technique
= object
->technique_handles
[0];
5774 effect
->active_pass
= NULL
;
5781 HeapFree(GetProcessHeap(), 0, object
);
5782 free_effect(effect
);
5787 HRESULT WINAPI
D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device
,
5790 CONST D3DXMACRO
* defines
,
5791 LPD3DXINCLUDE include
,
5792 LPCSTR skip_constants
,
5794 LPD3DXEFFECTPOOL pool
,
5795 LPD3DXEFFECT
* effect
,
5796 LPD3DXBUFFER
* compilation_errors
)
5798 struct ID3DXEffectImpl
*object
;
5801 FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device
, srcdata
, srcdatalen
, defines
, include
,
5802 skip_constants
, flags
, pool
, effect
, compilation_errors
);
5804 if (!device
|| !srcdata
)
5805 return D3DERR_INVALIDCALL
;
5810 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
5814 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5817 ERR("Out of memory\n");
5818 return E_OUTOFMEMORY
;
5821 hr
= d3dx9_effect_init(object
, device
, srcdata
, srcdatalen
, pool
);
5824 WARN("Failed to initialize shader reflection\n");
5825 HeapFree(GetProcessHeap(), 0, object
);
5829 *effect
= &object
->ID3DXEffect_iface
;
5831 TRACE("Created ID3DXEffect %p\n", object
);
5836 HRESULT WINAPI
D3DXCreateEffect(LPDIRECT3DDEVICE9 device
,
5839 CONST D3DXMACRO
* defines
,
5840 LPD3DXINCLUDE include
,
5842 LPD3DXEFFECTPOOL pool
,
5843 LPD3DXEFFECT
* effect
,
5844 LPD3DXBUFFER
* compilation_errors
)
5846 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device
, srcdata
, srcdatalen
, defines
,
5847 include
, flags
, pool
, effect
, compilation_errors
);
5849 return D3DXCreateEffectEx(device
, srcdata
, srcdatalen
, defines
, include
, NULL
, flags
, pool
, effect
, compilation_errors
);
5852 static HRESULT
d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl
*compiler
, const char *data
, SIZE_T data_size
)
5855 struct ID3DXBaseEffectImpl
*object
= NULL
;
5857 TRACE("effect %p, data %p, data_size %lu\n", compiler
, data
, data_size
);
5859 compiler
->ID3DXEffectCompiler_iface
.lpVtbl
= &ID3DXEffectCompiler_Vtbl
;
5862 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5865 ERR("Out of memory\n");
5870 hr
= d3dx9_base_effect_init(object
, data
, data_size
, NULL
);
5873 FIXME("Failed to parse effect.\n");
5877 compiler
->base_effect
= &object
->ID3DXBaseEffect_iface
;
5883 HeapFree(GetProcessHeap(), 0, object
);
5884 free_effect_compiler(compiler
);
5889 HRESULT WINAPI
D3DXCreateEffectCompiler(LPCSTR srcdata
,
5891 CONST D3DXMACRO
*defines
,
5892 LPD3DXINCLUDE include
,
5894 LPD3DXEFFECTCOMPILER
*compiler
,
5895 LPD3DXBUFFER
*parse_errors
)
5897 struct ID3DXEffectCompilerImpl
*object
;
5900 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
5901 srcdata
, srcdatalen
, defines
, include
, flags
, compiler
, parse_errors
);
5903 if (!srcdata
|| !compiler
)
5905 WARN("Invalid arguments supplied\n");
5906 return D3DERR_INVALIDCALL
;
5909 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5912 ERR("Out of memory\n");
5913 return E_OUTOFMEMORY
;
5916 hr
= d3dx9_effect_compiler_init(object
, srcdata
, srcdatalen
);
5919 WARN("Failed to initialize effect compiler\n");
5920 HeapFree(GetProcessHeap(), 0, object
);
5924 *compiler
= &object
->ID3DXEffectCompiler_iface
;
5926 TRACE("Created ID3DXEffectCompiler %p\n", object
);
5931 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
;
5933 struct ID3DXEffectPoolImpl
5935 ID3DXEffectPool ID3DXEffectPool_iface
;
5939 static inline struct ID3DXEffectPoolImpl
*impl_from_ID3DXEffectPool(ID3DXEffectPool
*iface
)
5941 return CONTAINING_RECORD(iface
, struct ID3DXEffectPoolImpl
, ID3DXEffectPool_iface
);
5944 /*** IUnknown methods ***/
5945 static HRESULT WINAPI
ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool
*iface
, REFIID riid
, void **object
)
5947 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
5949 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
5950 IsEqualGUID(riid
, &IID_ID3DXEffectPool
))
5952 iface
->lpVtbl
->AddRef(iface
);
5957 WARN("Interface %s not found\n", debugstr_guid(riid
));
5959 return E_NOINTERFACE
;
5962 static ULONG WINAPI
ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool
*iface
)
5964 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5966 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
5968 return InterlockedIncrement(&This
->ref
);
5971 static ULONG WINAPI
ID3DXEffectPoolImpl_Release(ID3DXEffectPool
*iface
)
5973 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5974 ULONG ref
= InterlockedDecrement(&This
->ref
);
5976 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
5979 HeapFree(GetProcessHeap(), 0, This
);
5984 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
=
5986 /*** IUnknown methods ***/
5987 ID3DXEffectPoolImpl_QueryInterface
,
5988 ID3DXEffectPoolImpl_AddRef
,
5989 ID3DXEffectPoolImpl_Release
5992 HRESULT WINAPI
D3DXCreateEffectPool(LPD3DXEFFECTPOOL
*pool
)
5994 struct ID3DXEffectPoolImpl
*object
;
5996 TRACE("(%p)\n", pool
);
5999 return D3DERR_INVALIDCALL
;
6001 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
6004 ERR("Out of memory\n");
6005 return E_OUTOFMEMORY
;
6008 object
->ID3DXEffectPool_iface
.lpVtbl
= &ID3DXEffectPool_Vtbl
;
6011 *pool
= &object
->ID3DXEffectPool_iface
;
6016 HRESULT WINAPI
D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device
, LPCWSTR srcfile
,
6017 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
6018 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6024 TRACE("(%s): relay\n", debugstr_w(srcfile
));
6026 if (!device
|| !srcfile
)
6027 return D3DERR_INVALIDCALL
;
6029 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
6032 return D3DXERR_INVALIDDATA
;
6034 ret
= D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6035 UnmapViewOfFile(buffer
);
6040 HRESULT WINAPI
D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device
, LPCSTR srcfile
,
6041 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
6042 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6048 TRACE("(void): relay\n");
6051 return D3DERR_INVALIDCALL
;
6053 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
6054 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
6055 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
6057 ret
= D3DXCreateEffectFromFileExW(device
, srcfileW
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6058 HeapFree(GetProcessHeap(), 0, srcfileW
);
6063 HRESULT WINAPI
D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device
, LPCWSTR srcfile
,
6064 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
6065 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6067 TRACE("(void): relay\n");
6068 return D3DXCreateEffectFromFileExW(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6071 HRESULT WINAPI
D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device
, LPCSTR srcfile
,
6072 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
6073 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6075 TRACE("(void): relay\n");
6076 return D3DXCreateEffectFromFileExA(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6079 HRESULT WINAPI
D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCWSTR srcresource
,
6080 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
6081 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6085 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_w(srcresource
));
6088 return D3DERR_INVALIDCALL
;
6090 resinfo
= FindResourceW(srcmodule
, srcresource
, (LPCWSTR
) RT_RCDATA
);
6098 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6101 return D3DXERR_INVALIDDATA
;
6103 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6106 return D3DXERR_INVALIDDATA
;
6109 HRESULT WINAPI
D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCSTR srcresource
,
6110 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
6111 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6115 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_a(srcresource
));
6118 return D3DERR_INVALIDCALL
;
6120 resinfo
= FindResourceA(srcmodule
, srcresource
, (LPCSTR
) RT_RCDATA
);
6128 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6131 return D3DXERR_INVALIDDATA
;
6133 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6136 return D3DXERR_INVALIDDATA
;
6139 HRESULT WINAPI
D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCWSTR srcresource
,
6140 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
6141 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6143 TRACE("(void): relay\n");
6144 return D3DXCreateEffectFromResourceExW(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6147 HRESULT WINAPI
D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCSTR srcresource
,
6148 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
6149 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6151 TRACE("(void): relay\n");
6152 return D3DXCreateEffectFromResourceExA(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6155 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile
, const D3DXMACRO
*defines
, LPD3DXINCLUDE include
,
6156 DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
6162 TRACE("(%s): relay\n", debugstr_w(srcfile
));
6165 return D3DERR_INVALIDCALL
;
6167 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
6170 return D3DXERR_INVALIDDATA
;
6172 ret
= D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6173 UnmapViewOfFile(buffer
);
6178 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile
, const D3DXMACRO
*defines
, LPD3DXINCLUDE include
,
6179 DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
6185 TRACE("(void): relay\n");
6188 return D3DERR_INVALIDCALL
;
6190 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
6191 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
6192 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
6194 ret
= D3DXCreateEffectCompilerFromFileW(srcfileW
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6195 HeapFree(GetProcessHeap(), 0, srcfileW
);
6200 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule
, LPCSTR srcresource
, const D3DXMACRO
*defines
,
6201 LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
6205 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_a(srcresource
));
6207 resinfo
= FindResourceA(srcmodule
, srcresource
, (LPCSTR
) RT_RCDATA
);
6215 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6218 return D3DXERR_INVALIDDATA
;
6220 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6223 return D3DXERR_INVALIDDATA
;
6226 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule
, LPCWSTR srcresource
, const D3DXMACRO
*defines
,
6227 LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
6231 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_w(srcresource
));
6233 resinfo
= FindResourceW(srcmodule
, srcresource
, (LPCWSTR
) RT_RCDATA
);
6241 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6244 return D3DXERR_INVALIDDATA
;
6246 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6249 return D3DXERR_INVALIDDATA
;