2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 D3DFORMAT
d3dformat_from_wined3dformat(WINED3DFORMAT format
)
41 BYTE
*c
= (BYTE
*)&format
;
43 /* Don't translate FOURCC formats */
44 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
48 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
49 case WINED3DFMT_R8G8B8
: return D3DFMT_R8G8B8
;
50 case WINED3DFMT_A8R8G8B8
: return D3DFMT_A8R8G8B8
;
51 case WINED3DFMT_X8R8G8B8
: return D3DFMT_X8R8G8B8
;
52 case WINED3DFMT_R5G6B5
: return D3DFMT_R5G6B5
;
53 case WINED3DFMT_X1R5G5B5
: return D3DFMT_X1R5G5B5
;
54 case WINED3DFMT_A1R5G5B5
: return D3DFMT_A1R5G5B5
;
55 case WINED3DFMT_A4R4G4B4
: return D3DFMT_A4R4G4B4
;
56 case WINED3DFMT_R3G3B2
: return D3DFMT_R3G3B2
;
57 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
58 case WINED3DFMT_A8R3G3B2
: return D3DFMT_A8R3G3B2
;
59 case WINED3DFMT_X4R4G4B4
: return D3DFMT_X4R4G4B4
;
60 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
61 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
62 case WINED3DFMT_A8P8
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8
: return D3DFMT_P8
;
64 case WINED3DFMT_L8
: return D3DFMT_L8
;
65 case WINED3DFMT_A8L8
: return D3DFMT_A8L8
;
66 case WINED3DFMT_A4L4
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_L6V5U5
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_X8L8V8U8
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_W11V11U10
: return D3DFMT_W11V11U10
;
73 case WINED3DFMT_A2W10V10U10
: return D3DFMT_A2W10V10U10
;
74 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
75 case WINED3DFMT_D32
: return D3DFMT_D32
;
76 case WINED3DFMT_D15S1
: return D3DFMT_D15S1
;
77 case WINED3DFMT_D24S8
: return D3DFMT_D24S8
;
78 case WINED3DFMT_D24X8
: return D3DFMT_D24X8
;
79 case WINED3DFMT_D24X4S4
: return D3DFMT_D24X4S4
;
80 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
81 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
82 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
83 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
85 FIXME("Unhandled WINED3DFORMAT %#x\n", format
);
86 return D3DFMT_UNKNOWN
;
90 WINED3DFORMAT
wined3dformat_from_d3dformat(D3DFORMAT format
)
92 BYTE
*c
= (BYTE
*)&format
;
94 /* Don't translate FOURCC formats */
95 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
99 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
100 case D3DFMT_R8G8B8
: return WINED3DFMT_R8G8B8
;
101 case D3DFMT_A8R8G8B8
: return WINED3DFMT_A8R8G8B8
;
102 case D3DFMT_X8R8G8B8
: return WINED3DFMT_X8R8G8B8
;
103 case D3DFMT_R5G6B5
: return WINED3DFMT_R5G6B5
;
104 case D3DFMT_X1R5G5B5
: return WINED3DFMT_X1R5G5B5
;
105 case D3DFMT_A1R5G5B5
: return WINED3DFMT_A1R5G5B5
;
106 case D3DFMT_A4R4G4B4
: return WINED3DFMT_A4R4G4B4
;
107 case D3DFMT_R3G3B2
: return WINED3DFMT_R3G3B2
;
108 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
109 case D3DFMT_A8R3G3B2
: return WINED3DFMT_A8R3G3B2
;
110 case D3DFMT_X4R4G4B4
: return WINED3DFMT_X4R4G4B4
;
111 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
112 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
113 case D3DFMT_A8P8
: return WINED3DFMT_A8P8
;
114 case D3DFMT_P8
: return WINED3DFMT_P8
;
115 case D3DFMT_L8
: return WINED3DFMT_L8
;
116 case D3DFMT_A8L8
: return WINED3DFMT_A8L8
;
117 case D3DFMT_A4L4
: return WINED3DFMT_A4L4
;
118 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
119 case D3DFMT_L6V5U5
: return WINED3DFMT_L6V5U5
;
120 case D3DFMT_X8L8V8U8
: return WINED3DFMT_X8L8V8U8
;
121 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
122 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
123 case D3DFMT_W11V11U10
: return WINED3DFMT_W11V11U10
;
124 case D3DFMT_A2W10V10U10
: return WINED3DFMT_A2W10V10U10
;
125 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
126 case D3DFMT_D32
: return WINED3DFMT_D32
;
127 case D3DFMT_D15S1
: return WINED3DFMT_D15S1
;
128 case D3DFMT_D24S8
: return WINED3DFMT_D24S8
;
129 case D3DFMT_D24X8
: return WINED3DFMT_D24X8
;
130 case D3DFMT_D24X4S4
: return WINED3DFMT_D24X4S4
;
131 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
132 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
133 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
134 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
136 FIXME("Unhandled D3DFORMAT %#x\n", format
);
137 return WINED3DFMT_UNKNOWN
;
141 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
143 switch(primitive_type
)
145 case D3DPT_POINTLIST
:
146 return primitive_count
;
149 return primitive_count
* 2;
151 case D3DPT_LINESTRIP
:
152 return primitive_count
+ 1;
154 case D3DPT_TRIANGLELIST
:
155 return primitive_count
* 3;
157 case D3DPT_TRIANGLESTRIP
:
158 case D3DPT_TRIANGLEFAN
:
159 return primitive_count
+ 2;
162 FIXME("Unhandled primitive type %#x\n", primitive_type
);
167 /* Handle table functions */
168 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
170 struct d3d8_handle_entry
*entry
;
174 /* Use a free handle */
175 entry
= t
->free_entries
;
176 if (entry
->type
!= D3D8_HANDLE_FREE
)
178 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", (entry
- t
->entries
), entry
, entry
->type
);
179 return D3D8_INVALID_HANDLE
;
181 t
->free_entries
= entry
->object
;
182 entry
->object
= object
;
185 return entry
- t
->entries
;
188 if (!(t
->entry_count
< t
->table_size
))
191 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
192 struct d3d8_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
193 0, t
->entries
, new_size
* sizeof(*t
->entries
));
196 ERR("Failed to grow the handle table.\n");
197 return D3D8_INVALID_HANDLE
;
199 t
->entries
= new_entries
;
200 t
->table_size
= new_size
;
203 entry
= &t
->entries
[t
->entry_count
];
204 entry
->object
= object
;
207 return t
->entry_count
++;
210 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
212 struct d3d8_handle_entry
*entry
;
215 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
217 WARN("Invalid handle %u passed.\n", handle
);
221 entry
= &t
->entries
[handle
];
222 if (entry
->type
!= type
)
224 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
228 object
= entry
->object
;
229 entry
->object
= t
->free_entries
;
230 entry
->type
= D3D8_HANDLE_FREE
;
231 t
->free_entries
= entry
;
236 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
238 struct d3d8_handle_entry
*entry
;
240 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
242 WARN("Invalid handle %u passed.\n", handle
);
246 entry
= &t
->entries
[handle
];
247 if (entry
->type
!= type
)
249 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
253 return entry
->object
;
256 /* IDirect3D IUnknown parts follow: */
257 static HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
,REFIID riid
,LPVOID
*ppobj
)
259 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
261 if (IsEqualGUID(riid
, &IID_IUnknown
)
262 || IsEqualGUID(riid
, &IID_IDirect3DDevice8
)) {
263 IUnknown_AddRef(iface
);
268 if (IsEqualGUID(riid
, &IID_IWineD3DDeviceParent
))
270 IUnknown_AddRef((IUnknown
*)&This
->device_parent_vtbl
);
271 *ppobj
= &This
->device_parent_vtbl
;
275 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
277 return E_NOINTERFACE
;
280 static ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
) {
281 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
282 ULONG ref
= InterlockedIncrement(&This
->ref
);
284 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
289 static ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
) {
290 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
293 if (This
->inDestruction
) return 0;
294 ref
= InterlockedDecrement(&This
->ref
);
296 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
301 TRACE("Releasing wined3d device %p\n", This
->WineD3DDevice
);
302 EnterCriticalSection(&d3d8_cs
);
303 This
->inDestruction
= TRUE
;
305 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
306 IDirect3DVertexDeclaration8_Release(This
->decls
[i
].decl
);
308 HeapFree(GetProcessHeap(), 0, This
->decls
);
310 IWineD3DDevice_Uninit3D(This
->WineD3DDevice
, D3D8CB_DestroyDepthStencilSurface
, D3D8CB_DestroySwapChain
);
311 IWineD3DDevice_Release(This
->WineD3DDevice
);
312 HeapFree(GetProcessHeap(), 0, This
->handle_table
.entries
);
313 HeapFree(GetProcessHeap(), 0, This
);
314 LeaveCriticalSection(&d3d8_cs
);
319 /* IDirect3DDevice Interface follow: */
320 static HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface
) {
321 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
324 TRACE("(%p) : Relay\n", This
);
325 EnterCriticalSection(&d3d8_cs
);
326 hr
= IWineD3DDevice_TestCooperativeLevel(This
->WineD3DDevice
);
327 LeaveCriticalSection(&d3d8_cs
);
331 static UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
) {
332 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
335 TRACE("(%p) Relay\n", This
);
336 EnterCriticalSection(&d3d8_cs
);
337 hr
= IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
338 LeaveCriticalSection(&d3d8_cs
);
342 static HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
) {
343 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
346 TRACE("(%p) : Relay bytes(%d)\n", This
, Bytes
);
347 EnterCriticalSection(&d3d8_cs
);
348 hr
= IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
349 LeaveCriticalSection(&d3d8_cs
);
353 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface
, IDirect3D8
** ppD3D8
) {
354 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
358 TRACE("(%p) Relay\n", This
);
360 if (NULL
== ppD3D8
) {
361 return D3DERR_INVALIDCALL
;
364 EnterCriticalSection(&d3d8_cs
);
365 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &pWineD3D
);
366 if (hr
== D3D_OK
&& pWineD3D
!= NULL
)
368 IWineD3D_GetParent(pWineD3D
,(IUnknown
**)ppD3D8
);
369 IWineD3D_Release(pWineD3D
);
371 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
374 TRACE("(%p) returning %p\n",This
, *ppD3D8
);
375 LeaveCriticalSection(&d3d8_cs
);
380 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
) {
381 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
382 HRESULT hrc
= D3D_OK
;
383 WINED3DCAPS
*pWineCaps
;
385 TRACE("(%p) : Relay pCaps %p\n", This
, pCaps
);
387 return D3DERR_INVALIDCALL
;
389 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
390 if(pWineCaps
== NULL
){
391 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
394 EnterCriticalSection(&d3d8_cs
);
395 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
396 LeaveCriticalSection(&d3d8_cs
);
397 WINECAPSTOD3D8CAPS(pCaps
, pWineCaps
)
398 HeapFree(GetProcessHeap(), 0, pWineCaps
);
400 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
401 if(pCaps
->PixelShaderVersion
> D3DPS_VERSION(1,4)){
402 pCaps
->PixelShaderVersion
= D3DPS_VERSION(1,4);
404 if(pCaps
->VertexShaderVersion
> D3DVS_VERSION(1,1)){
405 pCaps
->VertexShaderVersion
= D3DVS_VERSION(1,1);
407 pCaps
->MaxVertexShaderConst
= min(D3D8_MAX_VERTEX_SHADER_CONSTANTF
, pCaps
->MaxVertexShaderConst
);
409 TRACE("Returning %p %p\n", This
, pCaps
);
413 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
) {
414 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
416 TRACE("(%p) Relay\n", This
);
418 EnterCriticalSection(&d3d8_cs
);
419 hr
= IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, 0, (WINED3DDISPLAYMODE
*) pMode
);
420 LeaveCriticalSection(&d3d8_cs
);
422 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
427 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
428 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
430 TRACE("(%p) Relay\n", This
);
432 EnterCriticalSection(&d3d8_cs
);
433 hr
= IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, (WINED3DDEVICE_CREATION_PARAMETERS
*) pParameters
);
434 LeaveCriticalSection(&d3d8_cs
);
438 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
) {
439 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
440 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pCursorBitmap
;
442 TRACE("(%p) Relay\n", This
);
444 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
445 return WINED3DERR_INVALIDCALL
;
448 EnterCriticalSection(&d3d8_cs
);
449 hr
= IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
,XHotSpot
,YHotSpot
,pSurface
->wineD3DSurface
);
450 LeaveCriticalSection(&d3d8_cs
);
454 static void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
) {
455 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
456 TRACE("(%p) Relay\n", This
);
458 EnterCriticalSection(&d3d8_cs
);
459 IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
460 LeaveCriticalSection(&d3d8_cs
);
463 static BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
) {
464 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
466 TRACE("(%p) Relay\n", This
);
468 EnterCriticalSection(&d3d8_cs
);
469 ret
= IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
470 LeaveCriticalSection(&d3d8_cs
);
474 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
) {
475 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
476 IDirect3DSwapChain8Impl
* object
;
477 HRESULT hrc
= D3D_OK
;
478 WINED3DPRESENT_PARAMETERS localParameters
;
480 TRACE("(%p) Relay\n", This
);
482 /* Fix the back buffer count */
483 if(pPresentationParameters
->BackBufferCount
== 0) {
484 pPresentationParameters
->BackBufferCount
= 1;
487 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
488 if (NULL
== object
) {
489 FIXME("Allocation of memory failed\n");
491 return D3DERR_OUTOFVIDEOMEMORY
;
494 object
->lpVtbl
= &Direct3DSwapChain8_Vtbl
;
496 /* Allocate an associated WineD3DDevice object */
497 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
498 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
499 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
500 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
501 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
502 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
503 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
504 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
505 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
506 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
507 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
508 localParameters
.Flags
= pPresentationParameters
->Flags
;
509 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
510 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
511 localParameters
.AutoRestoreDisplayMode
= TRUE
;
513 EnterCriticalSection(&d3d8_cs
);
514 hrc
= IWineD3DDevice_CreateSwapChain(This
->WineD3DDevice
, &localParameters
,
515 &object
->wineD3DSwapChain
, (IUnknown
*)object
, SURFACE_OPENGL
);
516 LeaveCriticalSection(&d3d8_cs
);
518 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
519 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
520 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
521 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
522 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
523 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
524 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
525 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
526 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
527 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
528 pPresentationParameters
->Flags
= localParameters
.Flags
;
529 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
530 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
533 FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This
);
534 HeapFree(GetProcessHeap(), 0 , object
);
537 IUnknown_AddRef(iface
);
538 object
->parentDevice
= iface
;
539 *pSwapChain
= (IDirect3DSwapChain8
*)object
;
541 TRACE("(%p) returning %p\n", This
, *pSwapChain
);
545 static HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
546 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
547 WINED3DPRESENT_PARAMETERS localParameters
;
550 TRACE("(%p) Relay pPresentationParameters(%p)\n", This
, pPresentationParameters
);
552 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
553 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
554 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
555 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
556 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
557 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
558 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
559 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
560 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
561 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
562 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
563 localParameters
.Flags
= pPresentationParameters
->Flags
;
564 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
565 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
566 localParameters
.AutoRestoreDisplayMode
= TRUE
;
568 EnterCriticalSection(&d3d8_cs
);
569 hr
= IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
570 LeaveCriticalSection(&d3d8_cs
);
572 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
573 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
574 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
575 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
576 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
577 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
578 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
579 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
580 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
581 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
582 pPresentationParameters
->Flags
= localParameters
.Flags
;
583 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
584 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
589 static HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
) {
590 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
592 TRACE("(%p) Relay\n", This
);
594 EnterCriticalSection(&d3d8_cs
);
595 hr
= IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
596 LeaveCriticalSection(&d3d8_cs
);
600 static HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
** ppBackBuffer
) {
601 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
602 IWineD3DSurface
*retSurface
= NULL
;
605 TRACE("(%p) Relay\n", This
);
607 EnterCriticalSection(&d3d8_cs
);
608 rc
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, 0, BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &retSurface
);
609 if (rc
== D3D_OK
&& NULL
!= retSurface
&& NULL
!= ppBackBuffer
) {
610 IWineD3DSurface_GetParent(retSurface
, (IUnknown
**)ppBackBuffer
);
611 IWineD3DSurface_Release(retSurface
);
613 LeaveCriticalSection(&d3d8_cs
);
617 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
) {
618 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
620 TRACE("(%p) Relay\n", This
);
622 EnterCriticalSection(&d3d8_cs
);
623 hr
= IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, 0, (WINED3DRASTER_STATUS
*) pRasterStatus
);
624 LeaveCriticalSection(&d3d8_cs
);
628 static void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
) {
629 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
630 TRACE("(%p) Relay\n", This
);
632 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
633 EnterCriticalSection(&d3d8_cs
);
634 IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, 0, Flags
, (CONST WINED3DGAMMARAMP
*) pRamp
);
635 LeaveCriticalSection(&d3d8_cs
);
638 static void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
) {
639 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
640 TRACE("(%p) Relay\n", This
);
642 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
643 EnterCriticalSection(&d3d8_cs
);
644 IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, 0, (WINED3DGAMMARAMP
*) pRamp
);
645 LeaveCriticalSection(&d3d8_cs
);
648 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
,
649 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture8
**ppTexture
) {
650 IDirect3DTexture8Impl
*object
;
651 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
652 HRESULT hrc
= D3D_OK
;
654 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This
, Width
, Height
, Levels
, Usage
, Format
, Pool
);
656 /* Allocate the storage for the device */
657 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DTexture8Impl
));
659 if (NULL
== object
) {
660 FIXME("Allocation of memory failed\n");
661 /* *ppTexture = NULL; */
662 return D3DERR_OUTOFVIDEOMEMORY
;
665 object
->lpVtbl
= &Direct3DTexture8_Vtbl
;
667 EnterCriticalSection(&d3d8_cs
);
668 hrc
= IWineD3DDevice_CreateTexture(This
->WineD3DDevice
, Width
, Height
, Levels
, Usage
& WINED3DUSAGE_MASK
,
669 wined3dformat_from_d3dformat(Format
), Pool
, &object
->wineD3DTexture
, (IUnknown
*)object
);
670 LeaveCriticalSection(&d3d8_cs
);
674 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This
);
675 HeapFree(GetProcessHeap(), 0, object
);
676 /* *ppTexture = NULL; */
678 IUnknown_AddRef(iface
);
679 object
->parentDevice
= iface
;
680 *ppTexture
= (LPDIRECT3DTEXTURE8
) object
;
681 TRACE("(%p) Created Texture %p, %p\n",This
,object
,object
->wineD3DTexture
);
687 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface
,
688 UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
,
689 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DVolumeTexture8
** ppVolumeTexture
) {
691 IDirect3DVolumeTexture8Impl
*object
;
692 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
693 HRESULT hrc
= D3D_OK
;
695 TRACE("(%p) Relay\n", This
);
697 /* Allocate the storage for the device */
698 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVolumeTexture8Impl
));
699 if (NULL
== object
) {
700 FIXME("(%p) allocation of memory failed\n", This
);
701 *ppVolumeTexture
= NULL
;
702 return D3DERR_OUTOFVIDEOMEMORY
;
705 object
->lpVtbl
= &Direct3DVolumeTexture8_Vtbl
;
707 EnterCriticalSection(&d3d8_cs
);
708 hrc
= IWineD3DDevice_CreateVolumeTexture(This
->WineD3DDevice
, Width
, Height
, Depth
, Levels
,
709 Usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(Format
),
710 Pool
, &object
->wineD3DVolumeTexture
, (IUnknown
*)object
);
711 LeaveCriticalSection(&d3d8_cs
);
716 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This
);
717 HeapFree(GetProcessHeap(), 0, object
);
718 *ppVolumeTexture
= NULL
;
720 IUnknown_AddRef(iface
);
721 object
->parentDevice
= iface
;
722 *ppVolumeTexture
= (LPDIRECT3DVOLUMETEXTURE8
) object
;
724 TRACE("(%p) returning %p\n", This
, *ppVolumeTexture
);
728 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface
, UINT EdgeLength
, UINT Levels
, DWORD Usage
,
729 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DCubeTexture8
** ppCubeTexture
) {
731 IDirect3DCubeTexture8Impl
*object
;
732 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
735 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This
, EdgeLength
, Levels
, Usage
, Format
, Pool
);
737 /* Allocate the storage for the device */
738 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
740 if (NULL
== object
) {
741 FIXME("(%p) allocation of CubeTexture failed\n", This
);
742 *ppCubeTexture
= NULL
;
743 return D3DERR_OUTOFVIDEOMEMORY
;
746 object
->lpVtbl
= &Direct3DCubeTexture8_Vtbl
;
748 EnterCriticalSection(&d3d8_cs
);
749 hr
= IWineD3DDevice_CreateCubeTexture(This
->WineD3DDevice
, EdgeLength
, Levels
, Usage
& WINED3DUSAGE_MASK
,
750 wined3dformat_from_d3dformat(Format
), Pool
, &object
->wineD3DCubeTexture
, (IUnknown
*)object
);
751 LeaveCriticalSection(&d3d8_cs
);
756 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This
);
757 HeapFree(GetProcessHeap(), 0, object
);
758 *ppCubeTexture
= NULL
;
760 IUnknown_AddRef(iface
);
761 object
->parentDevice
= iface
;
762 *ppCubeTexture
= (LPDIRECT3DCUBETEXTURE8
) object
;
765 TRACE("(%p) returning %p\n",This
, *ppCubeTexture
);
769 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Size
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
, IDirect3DVertexBuffer8
** ppVertexBuffer
) {
770 IDirect3DVertexBuffer8Impl
*object
;
771 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
772 HRESULT hrc
= D3D_OK
;
774 TRACE("(%p) Relay\n", This
);
775 /* Allocate the storage for the device */
776 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVertexBuffer8Impl
));
777 if (NULL
== object
) {
778 FIXME("Allocation of memory failed\n");
779 *ppVertexBuffer
= NULL
;
780 return D3DERR_OUTOFVIDEOMEMORY
;
783 object
->lpVtbl
= &Direct3DVertexBuffer8_Vtbl
;
785 EnterCriticalSection(&d3d8_cs
);
786 hrc
= IWineD3DDevice_CreateVertexBuffer(This
->WineD3DDevice
, Size
, Usage
& WINED3DUSAGE_MASK
,
787 0 /* fvf for ddraw only */, (WINED3DPOOL
)Pool
, &object
->wineD3DVertexBuffer
, (IUnknown
*)object
);
788 LeaveCriticalSection(&d3d8_cs
);
794 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This
);
795 HeapFree(GetProcessHeap(), 0, object
);
796 *ppVertexBuffer
= NULL
;
798 IUnknown_AddRef(iface
);
799 object
->parentDevice
= iface
;
800 *ppVertexBuffer
= (LPDIRECT3DVERTEXBUFFER8
) object
;
805 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DIndexBuffer8
** ppIndexBuffer
) {
806 IDirect3DIndexBuffer8Impl
*object
;
807 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
808 HRESULT hrc
= D3D_OK
;
810 TRACE("(%p) Relay\n", This
);
811 /* Allocate the storage for the device */
812 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
813 if (NULL
== object
) {
814 FIXME("Allocation of memory failed\n");
815 *ppIndexBuffer
= NULL
;
816 return D3DERR_OUTOFVIDEOMEMORY
;
819 object
->lpVtbl
= &Direct3DIndexBuffer8_Vtbl
;
821 object
->format
= wined3dformat_from_d3dformat(Format
);
822 TRACE("Calling wined3d create index buffer\n");
823 EnterCriticalSection(&d3d8_cs
);
824 hrc
= IWineD3DDevice_CreateIndexBuffer(This
->WineD3DDevice
, Length
, Usage
& WINED3DUSAGE_MASK
,
825 (WINED3DPOOL
)Pool
, &object
->wineD3DIndexBuffer
, (IUnknown
*)object
);
826 LeaveCriticalSection(&d3d8_cs
);
831 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This
);
832 HeapFree(GetProcessHeap(), 0, object
);
833 *ppIndexBuffer
= NULL
;
835 IUnknown_AddRef(iface
);
836 object
->parentDevice
= iface
;
837 *ppIndexBuffer
= (LPDIRECT3DINDEXBUFFER8
)object
;
842 static HRESULT
IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
,
843 D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface8
**ppSurface
,
844 UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
)
847 IDirect3DSurface8Impl
*object
;
848 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
849 TRACE("(%p) Relay\n", This
);
851 if(MultisampleQuality
> 0){
852 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality
);
855 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
857 MultisampleQuality
=0;
859 /*FIXME: Check MAX bounds of MultisampleQuality*/
861 /* Allocate the storage for the device */
862 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface8Impl
));
863 if (NULL
== object
) {
864 FIXME("Allocation of memory failed\n");
866 return D3DERR_OUTOFVIDEOMEMORY
;
869 object
->lpVtbl
= &Direct3DSurface8_Vtbl
;
872 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This
, Width
, Height
, Format
, *ppSurface
);
874 EnterCriticalSection(&d3d8_cs
);
875 hrc
= IWineD3DDevice_CreateSurface(This
->WineD3DDevice
, Width
, Height
, wined3dformat_from_d3dformat(Format
),
876 Lockable
, Discard
, Level
, &object
->wineD3DSurface
, Usage
& WINED3DUSAGE_MASK
, (WINED3DPOOL
)Pool
,
877 MultiSample
, MultisampleQuality
, SURFACE_OPENGL
, (IUnknown
*)object
);
878 LeaveCriticalSection(&d3d8_cs
);
879 if (hrc
!= D3D_OK
|| NULL
== object
->wineD3DSurface
) {
881 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This
);
882 HeapFree(GetProcessHeap(), 0, object
);
885 IUnknown_AddRef(iface
);
886 object
->parentDevice
= iface
;
887 *ppSurface
= (LPDIRECT3DSURFACE8
) object
;
892 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
, IDirect3DSurface8
** ppSurface
) {
896 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, Lockable
, FALSE
/* Discard */,
897 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, MultiSample
, 0);
902 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, IDirect3DSurface8
** ppSurface
) {
906 /* TODO: Verify that Discard is false */
907 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
,
908 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
, 0);
913 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
914 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
** ppSurface
) {
918 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
/* Discard */,
919 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
,
920 0 /* MultisampleQuality */);
925 static HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
*pSourceSurface
, CONST RECT
*pSourceRects
, UINT cRects
, IDirect3DSurface8
*pDestinationSurface
, CONST POINT
*pDestPoints
) {
926 IDirect3DSurface8Impl
*Source
= (IDirect3DSurface8Impl
*) pSourceSurface
;
927 IDirect3DSurface8Impl
*Dest
= (IDirect3DSurface8Impl
*) pDestinationSurface
;
929 HRESULT hr
= WINED3D_OK
;
930 WINED3DFORMAT srcFormat
, destFormat
;
931 UINT srcWidth
, destWidth
;
932 UINT srcHeight
, destHeight
;
934 WINED3DSURFACE_DESC winedesc
;
936 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface
,
937 pSourceSurface
, pSourceRects
, cRects
, pDestinationSurface
, pDestPoints
);
940 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
942 EnterCriticalSection(&d3d8_cs
);
943 IWineD3DSurface_GetDesc(Source
->wineD3DSurface
, &winedesc
);
944 srcFormat
= winedesc
.format
;
945 srcWidth
= winedesc
.width
;
946 srcHeight
= winedesc
.height
;
947 srcSize
= winedesc
.size
;
949 IWineD3DSurface_GetDesc(Dest
->wineD3DSurface
, &winedesc
);
950 destFormat
= winedesc
.format
;
951 destWidth
= winedesc
.width
;
952 destHeight
= winedesc
.height
;
954 /* Check that the source and destination formats match */
955 if (srcFormat
!= destFormat
&& WINED3DFMT_UNKNOWN
!= destFormat
) {
956 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface
, pSourceSurface
, pDestinationSurface
);
957 LeaveCriticalSection(&d3d8_cs
);
958 return WINED3DERR_INVALIDCALL
;
959 } else if (WINED3DFMT_UNKNOWN
== destFormat
) {
960 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface
);
961 IWineD3DSurface_SetFormat(Dest
->wineD3DSurface
, srcFormat
);
962 destFormat
= srcFormat
;
965 /* Quick if complete copy ... */
966 if (cRects
== 0 && pSourceRects
== NULL
&& pDestPoints
== NULL
) {
967 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
970 /* Copy rect by rect */
971 if (NULL
!= pSourceRects
&& NULL
!= pDestPoints
) {
972 for (i
= 0; i
< cRects
; ++i
) {
973 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, pDestPoints
[i
].x
, pDestPoints
[i
].y
, Source
->wineD3DSurface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
976 for (i
= 0; i
< cRects
; ++i
) {
977 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
981 LeaveCriticalSection(&d3d8_cs
);
986 static HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
, IDirect3DBaseTexture8
* pDestinationTexture
) {
987 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
989 TRACE("(%p) Relay\n" , This
);
991 EnterCriticalSection(&d3d8_cs
);
992 hr
= IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
, ((IDirect3DBaseTexture8Impl
*)pSourceTexture
)->wineD3DBaseTexture
, ((IDirect3DBaseTexture8Impl
*)pDestinationTexture
)->wineD3DBaseTexture
);
993 LeaveCriticalSection(&d3d8_cs
);
997 static HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
) {
998 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
999 IDirect3DSurface8Impl
*destSurface
= (IDirect3DSurface8Impl
*)pDestSurface
;
1002 TRACE("(%p) Relay\n" , This
);
1004 if (pDestSurface
== NULL
) {
1005 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This
);
1006 return D3DERR_INVALIDCALL
;
1009 EnterCriticalSection(&d3d8_cs
);
1010 hr
= IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, 0, destSurface
->wineD3DSurface
);
1011 LeaveCriticalSection(&d3d8_cs
);
1015 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
, IDirect3DSurface8
* pNewZStencil
) {
1016 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1017 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pRenderTarget
;
1018 IDirect3DSurface8Impl
*pZSurface
= (IDirect3DSurface8Impl
*)pNewZStencil
;
1019 IWineD3DSurface
*original_ds
= NULL
;
1021 TRACE("(%p) Relay\n" , This
);
1023 EnterCriticalSection(&d3d8_cs
);
1025 hr
= IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
, &original_ds
);
1026 if (hr
== WINED3D_OK
|| hr
== WINED3DERR_NOTFOUND
)
1028 hr
= IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, pZSurface
? pZSurface
->wineD3DSurface
: NULL
);
1029 if (SUCCEEDED(hr
) && pSurface
)
1030 hr
= IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, 0, pSurface
->wineD3DSurface
);
1031 if (FAILED(hr
)) IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, original_ds
);
1033 if (original_ds
) IWineD3DSurface_Release(original_ds
);
1035 LeaveCriticalSection(&d3d8_cs
);
1039 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppRenderTarget
) {
1040 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1041 HRESULT hr
= D3D_OK
;
1042 IWineD3DSurface
*pRenderTarget
;
1044 TRACE("(%p) Relay\n" , This
);
1046 if (ppRenderTarget
== NULL
) {
1047 return D3DERR_INVALIDCALL
;
1049 EnterCriticalSection(&d3d8_cs
);
1050 hr
= IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
, 0, &pRenderTarget
);
1052 if (hr
== D3D_OK
&& pRenderTarget
!= NULL
) {
1053 IWineD3DSurface_GetParent(pRenderTarget
,(IUnknown
**)ppRenderTarget
);
1054 IWineD3DSurface_Release(pRenderTarget
);
1056 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1057 *ppRenderTarget
= NULL
;
1059 LeaveCriticalSection(&d3d8_cs
);
1064 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppZStencilSurface
) {
1065 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1066 HRESULT hr
= D3D_OK
;
1067 IWineD3DSurface
*pZStencilSurface
;
1069 TRACE("(%p) Relay\n" , This
);
1070 if(ppZStencilSurface
== NULL
){
1071 return D3DERR_INVALIDCALL
;
1074 EnterCriticalSection(&d3d8_cs
);
1075 hr
=IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
,&pZStencilSurface
);
1076 if (hr
== WINED3D_OK
) {
1077 IWineD3DSurface_GetParent(pZStencilSurface
,(IUnknown
**)ppZStencilSurface
);
1078 IWineD3DSurface_Release(pZStencilSurface
);
1080 if (hr
!= WINED3DERR_NOTFOUND
)
1081 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1082 *ppZStencilSurface
= NULL
;
1084 LeaveCriticalSection(&d3d8_cs
);
1089 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
) {
1090 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1092 TRACE("(%p) Relay\n" , This
);
1094 EnterCriticalSection(&d3d8_cs
);
1095 hr
= IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
1096 LeaveCriticalSection(&d3d8_cs
);
1100 static HRESULT WINAPI
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
) {
1101 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1103 TRACE("(%p) Relay\n" , This
);
1105 EnterCriticalSection(&d3d8_cs
);
1106 hr
= IWineD3DDevice_EndScene(This
->WineD3DDevice
);
1107 LeaveCriticalSection(&d3d8_cs
);
1111 static HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
1112 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1114 TRACE("(%p) Relay\n" , This
);
1116 /* Note: D3DRECT is compatible with WINED3DRECT */
1117 EnterCriticalSection(&d3d8_cs
);
1118 hr
= IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, (CONST WINED3DRECT
*) pRects
, Flags
, Color
, Z
, Stencil
);
1119 LeaveCriticalSection(&d3d8_cs
);
1123 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
1124 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1126 TRACE("(%p) Relay\n" , This
);
1128 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1129 EnterCriticalSection(&d3d8_cs
);
1130 hr
= IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) lpMatrix
);
1131 LeaveCriticalSection(&d3d8_cs
);
1135 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
,D3DMATRIX
* pMatrix
) {
1136 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1138 TRACE("(%p) Relay\n" , This
);
1140 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1141 EnterCriticalSection(&d3d8_cs
);
1142 hr
= IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, (WINED3DMATRIX
*) pMatrix
);
1143 LeaveCriticalSection(&d3d8_cs
);
1147 static HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
1148 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1150 TRACE("(%p) Relay\n" , This
);
1152 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1153 EnterCriticalSection(&d3d8_cs
);
1154 hr
= IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) pMatrix
);
1155 LeaveCriticalSection(&d3d8_cs
);
1159 static HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
) {
1160 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1162 TRACE("(%p) Relay\n" , This
);
1164 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1165 EnterCriticalSection(&d3d8_cs
);
1166 hr
= IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
1167 LeaveCriticalSection(&d3d8_cs
);
1171 static HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
) {
1172 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1174 TRACE("(%p) Relay\n" , This
);
1176 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1177 EnterCriticalSection(&d3d8_cs
);
1178 hr
= IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
1179 LeaveCriticalSection(&d3d8_cs
);
1183 static HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
) {
1184 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1186 TRACE("(%p) Relay\n" , This
);
1188 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1189 EnterCriticalSection(&d3d8_cs
);
1190 hr
= IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
1191 LeaveCriticalSection(&d3d8_cs
);
1195 static HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
) {
1196 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1198 TRACE("(%p) Relay\n" , This
);
1200 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1201 EnterCriticalSection(&d3d8_cs
);
1202 hr
= IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
1203 LeaveCriticalSection(&d3d8_cs
);
1207 static HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST D3DLIGHT8
* pLight
) {
1208 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1210 TRACE("(%p) Relay\n" , This
);
1212 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1213 EnterCriticalSection(&d3d8_cs
);
1214 hr
= IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
1215 LeaveCriticalSection(&d3d8_cs
);
1219 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
,D3DLIGHT8
* pLight
) {
1220 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1222 TRACE("(%p) Relay\n" , This
);
1224 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1225 EnterCriticalSection(&d3d8_cs
);
1226 hr
= IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
1227 LeaveCriticalSection(&d3d8_cs
);
1231 static HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL Enable
) {
1232 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1234 TRACE("(%p) Relay\n" , This
);
1236 EnterCriticalSection(&d3d8_cs
);
1237 hr
= IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
1238 LeaveCriticalSection(&d3d8_cs
);
1242 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL
* pEnable
) {
1243 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1245 TRACE("(%p) Relay\n" , This
);
1247 EnterCriticalSection(&d3d8_cs
);
1248 hr
= IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
1249 LeaveCriticalSection(&d3d8_cs
);
1253 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,CONST
float* pPlane
) {
1254 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1256 TRACE("(%p) Relay\n" , This
);
1258 EnterCriticalSection(&d3d8_cs
);
1259 hr
= IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1260 LeaveCriticalSection(&d3d8_cs
);
1264 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,float* pPlane
) {
1265 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1267 TRACE("(%p) Relay\n" , This
);
1269 EnterCriticalSection(&d3d8_cs
);
1270 hr
= IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1271 LeaveCriticalSection(&d3d8_cs
);
1275 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD Value
) {
1276 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1278 TRACE("(%p) Relay\n" , This
);
1280 EnterCriticalSection(&d3d8_cs
);
1281 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
1282 LeaveCriticalSection(&d3d8_cs
);
1286 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD
* pValue
) {
1287 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1289 TRACE("(%p) Relay\n" , This
);
1291 EnterCriticalSection(&d3d8_cs
);
1292 hr
= IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
1293 LeaveCriticalSection(&d3d8_cs
);
1297 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
) {
1298 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1300 TRACE("(%p)\n", This
);
1302 EnterCriticalSection(&d3d8_cs
);
1303 hr
= IWineD3DDevice_BeginStateBlock(This
->WineD3DDevice
);
1304 LeaveCriticalSection(&d3d8_cs
);
1308 static HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
) {
1309 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1311 IWineD3DStateBlock
* wineD3DStateBlock
;
1312 IDirect3DStateBlock8Impl
* object
;
1314 TRACE("(%p) Relay\n", This
);
1316 /* Tell wineD3D to endstateblock before anything else (in case we run out
1317 * of memory later and cause locking problems)
1319 EnterCriticalSection(&d3d8_cs
);
1320 hr
= IWineD3DDevice_EndStateBlock(This
->WineD3DDevice
, &wineD3DStateBlock
);
1322 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1323 LeaveCriticalSection(&d3d8_cs
);
1327 /* allocate a new IDirectD3DStateBlock */
1328 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,sizeof(IDirect3DStateBlock8Impl
));
1330 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
1332 object
->wineD3DStateBlock
= wineD3DStateBlock
;
1334 *pToken
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_SB
);
1335 LeaveCriticalSection(&d3d8_cs
);
1337 if (*pToken
== D3D8_INVALID_HANDLE
)
1339 ERR("Failed to create a handle\n");
1340 IDirect3DStateBlock8_Release((IDirect3DStateBlock8
*)object
);
1345 TRACE("Returning %#x (%p).\n", *pToken
, object
);
1350 static HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1351 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1352 IDirect3DStateBlock8Impl
*pSB
;
1355 TRACE("(%p) %#x Relay\n", This
, Token
);
1357 EnterCriticalSection(&d3d8_cs
);
1358 pSB
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1361 WARN("Invalid handle (%#x) passed.\n", Token
);
1362 LeaveCriticalSection(&d3d8_cs
);
1363 return D3DERR_INVALIDCALL
;
1365 hr
= IWineD3DStateBlock_Apply(pSB
->wineD3DStateBlock
);
1366 LeaveCriticalSection(&d3d8_cs
);
1370 static HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1371 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1372 IDirect3DStateBlock8Impl
*pSB
;
1375 TRACE("(%p) %#x Relay\n", This
, Token
);
1377 EnterCriticalSection(&d3d8_cs
);
1378 pSB
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1381 WARN("Invalid handle (%#x) passed.\n", Token
);
1382 LeaveCriticalSection(&d3d8_cs
);
1383 return D3DERR_INVALIDCALL
;
1385 hr
= IWineD3DStateBlock_Capture(pSB
->wineD3DStateBlock
);
1386 LeaveCriticalSection(&d3d8_cs
);
1390 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1391 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1392 IDirect3DStateBlock8Impl
*pSB
;
1394 TRACE("(%p) Relay\n", This
);
1396 EnterCriticalSection(&d3d8_cs
);
1397 pSB
= d3d8_free_handle(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1398 LeaveCriticalSection(&d3d8_cs
);
1402 WARN("Invalid handle (%#x) passed.\n", Token
);
1403 return D3DERR_INVALIDCALL
;
1406 if (IUnknown_Release((IUnknown
*)pSB
))
1408 ERR("Stateblock %p has references left, this shouldn't happen.\n", pSB
);
1414 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8
*iface
,
1415 D3DSTATEBLOCKTYPE Type
, DWORD
*handle
)
1417 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1418 IDirect3DStateBlock8Impl
*object
;
1421 TRACE("(%p) Relay\n", This
);
1423 if (Type
!= D3DSBT_ALL
1424 && Type
!= D3DSBT_PIXELSTATE
1425 && Type
!= D3DSBT_VERTEXSTATE
)
1427 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1428 return D3DERR_INVALIDCALL
;
1431 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DStateBlock8Impl
));
1434 ERR("Failed to allocate memory.\n");
1435 return E_OUTOFMEMORY
;
1438 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
1441 EnterCriticalSection(&d3d8_cs
);
1442 hr
= IWineD3DDevice_CreateStateBlock(This
->WineD3DDevice
, (WINED3DSTATEBLOCKTYPE
)Type
,
1443 &object
->wineD3DStateBlock
, (IUnknown
*)object
);
1446 LeaveCriticalSection(&d3d8_cs
);
1447 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr
);
1448 HeapFree(GetProcessHeap(), 0, object
);
1452 *handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_SB
);
1453 LeaveCriticalSection(&d3d8_cs
);
1455 if (*handle
== D3D8_INVALID_HANDLE
)
1457 ERR("Failed to allocate a handle.\n");
1458 IDirect3DStateBlock8_Release((IDirect3DStateBlock8
*)object
);
1463 TRACE("Returning %#x (%p).\n", *handle
, object
);
1468 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
) {
1469 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1471 TRACE("(%p) Relay\n" , This
);
1472 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1473 EnterCriticalSection(&d3d8_cs
);
1474 hr
= IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1475 LeaveCriticalSection(&d3d8_cs
);
1479 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
) {
1480 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1482 TRACE("(%p) Relay\n" , This
);
1484 EnterCriticalSection(&d3d8_cs
);
1485 hr
= IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1486 LeaveCriticalSection(&d3d8_cs
);
1490 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,IDirect3DBaseTexture8
** ppTexture
) {
1491 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1492 IWineD3DBaseTexture
*retTexture
= NULL
;
1493 HRESULT rc
= D3D_OK
;
1495 TRACE("(%p) Relay\n" , This
);
1497 if(ppTexture
== NULL
){
1498 return D3DERR_INVALIDCALL
;
1501 EnterCriticalSection(&d3d8_cs
);
1502 rc
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, &retTexture
);
1503 if (rc
== D3D_OK
&& NULL
!= retTexture
) {
1504 IWineD3DBaseTexture_GetParent(retTexture
, (IUnknown
**)ppTexture
);
1505 IWineD3DBaseTexture_Release(retTexture
);
1507 FIXME("Call to get texture (%d) failed (%p)\n", Stage
, retTexture
);
1510 LeaveCriticalSection(&d3d8_cs
);
1515 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
* pTexture
) {
1516 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1518 TRACE("(%p) Relay %d %p\n" , This
, Stage
, pTexture
);
1520 EnterCriticalSection(&d3d8_cs
);
1521 hr
= IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
1522 pTexture
==NULL
? NULL
: ((IDirect3DBaseTexture8Impl
*)pTexture
)->wineD3DBaseTexture
);
1523 LeaveCriticalSection(&d3d8_cs
);
1527 static const struct tss_lookup
1534 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 0, unused */
1535 {FALSE
, WINED3DTSS_COLOROP
}, /* 1, D3DTSS_COLOROP */
1536 {FALSE
, WINED3DTSS_COLORARG1
}, /* 2, D3DTSS_COLORARG1 */
1537 {FALSE
, WINED3DTSS_COLORARG2
}, /* 3, D3DTSS_COLORARG2 */
1538 {FALSE
, WINED3DTSS_ALPHAOP
}, /* 4, D3DTSS_ALPHAOP */
1539 {FALSE
, WINED3DTSS_ALPHAARG1
}, /* 5, D3DTSS_ALPHAARG1 */
1540 {FALSE
, WINED3DTSS_ALPHAARG2
}, /* 6, D3DTSS_ALPHAARG2 */
1541 {FALSE
, WINED3DTSS_BUMPENVMAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
1542 {FALSE
, WINED3DTSS_BUMPENVMAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
1543 {FALSE
, WINED3DTSS_BUMPENVMAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
1544 {FALSE
, WINED3DTSS_BUMPENVMAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
1545 {FALSE
, WINED3DTSS_TEXCOORDINDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
1546 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 12, unused */
1547 {TRUE
, WINED3DSAMP_ADDRESSU
}, /* 13, D3DTSS_ADDRESSU */
1548 {TRUE
, WINED3DSAMP_ADDRESSV
}, /* 14, D3DTSS_ADDRESSV */
1549 {TRUE
, WINED3DSAMP_BORDERCOLOR
}, /* 15, D3DTSS_BORDERCOLOR */
1550 {TRUE
, WINED3DSAMP_MAGFILTER
}, /* 16, D3DTSS_MAGFILTER */
1551 {TRUE
, WINED3DSAMP_MINFILTER
}, /* 17, D3DTSS_MINFILTER */
1552 {TRUE
, WINED3DSAMP_MIPFILTER
}, /* 18, D3DTSS_MIPFILTER */
1553 {TRUE
, WINED3DSAMP_MIPMAPLODBIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
1554 {TRUE
, WINED3DSAMP_MAXMIPLEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
1555 {TRUE
, WINED3DSAMP_MAXANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
1556 {FALSE
, WINED3DTSS_BUMPENVLSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
1557 {FALSE
, WINED3DTSS_BUMPENVLOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
1558 {FALSE
, WINED3DTSS_TEXTURETRANSFORMFLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1559 {TRUE
, WINED3DSAMP_ADDRESSW
}, /* 25, D3DTSS_ADDRESSW */
1560 {FALSE
, WINED3DTSS_COLORARG0
}, /* 26, D3DTSS_COLORARG0 */
1561 {FALSE
, WINED3DTSS_ALPHAARG0
}, /* 27, D3DTSS_ALPHAARG0 */
1562 {FALSE
, WINED3DTSS_RESULTARG
}, /* 28, D3DTSS_RESULTARG */
1565 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD
* pValue
) {
1566 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1567 const struct tss_lookup
*l
= &tss_lookup
[Type
];
1569 TRACE("(%p) Relay\n" , This
);
1571 EnterCriticalSection(&d3d8_cs
);
1573 if (l
->sampler_state
) hr
= IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Stage
, l
->state
, pValue
);
1574 else hr
= IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, l
->state
, pValue
);
1576 LeaveCriticalSection(&d3d8_cs
);
1580 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
) {
1581 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1582 const struct tss_lookup
*l
= &tss_lookup
[Type
];
1584 TRACE("(%p) Relay\n" , This
);
1586 EnterCriticalSection(&d3d8_cs
);
1588 if (l
->sampler_state
) hr
= IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Stage
, l
->state
, Value
);
1589 else hr
= IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, l
->state
, Value
);
1591 LeaveCriticalSection(&d3d8_cs
);
1595 static HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
) {
1596 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1598 TRACE("(%p) Relay\n" , This
);
1600 EnterCriticalSection(&d3d8_cs
);
1601 hr
= IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
1602 LeaveCriticalSection(&d3d8_cs
);
1606 static HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface
, DWORD DevInfoID
, void* pDevInfoStruct
, DWORD DevInfoStructSize
) {
1607 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1608 FIXME("(%p) : stub\n", This
);
1612 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
) {
1613 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1615 TRACE("(%p) Relay\n" , This
);
1617 EnterCriticalSection(&d3d8_cs
);
1618 hr
= IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1619 LeaveCriticalSection(&d3d8_cs
);
1623 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
1624 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1626 TRACE("(%p) Relay\n" , This
);
1628 EnterCriticalSection(&d3d8_cs
);
1629 hr
= IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1630 LeaveCriticalSection(&d3d8_cs
);
1634 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
) {
1635 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1637 TRACE("(%p) Relay\n" , This
);
1639 EnterCriticalSection(&d3d8_cs
);
1640 hr
= IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1641 LeaveCriticalSection(&d3d8_cs
);
1645 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
) {
1646 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1648 TRACE("(%p) Relay\n" , This
);
1650 EnterCriticalSection(&d3d8_cs
);
1651 hr
= IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1652 LeaveCriticalSection(&d3d8_cs
);
1656 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
) {
1657 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1659 TRACE("(%p) Relay\n" , This
);
1661 EnterCriticalSection(&d3d8_cs
);
1662 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1663 hr
= IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, StartVertex
,
1664 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1665 LeaveCriticalSection(&d3d8_cs
);
1669 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,
1670 UINT MinVertexIndex
,UINT NumVertices
,UINT startIndex
,UINT primCount
) {
1671 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1673 TRACE("(%p) Relay\n" , This
);
1675 EnterCriticalSection(&d3d8_cs
);
1676 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1677 hr
= IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, MinVertexIndex
, NumVertices
,
1678 startIndex
, vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1679 LeaveCriticalSection(&d3d8_cs
);
1683 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT PrimitiveCount
,CONST
void* pVertexStreamZeroData
,UINT VertexStreamZeroStride
) {
1684 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1686 TRACE("(%p) Relay\n" , This
);
1688 EnterCriticalSection(&d3d8_cs
);
1689 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1690 hr
= IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
,
1691 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
1692 pVertexStreamZeroData
, VertexStreamZeroStride
);
1693 LeaveCriticalSection(&d3d8_cs
);
1697 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT MinVertexIndex
,
1698 UINT NumVertexIndices
,UINT PrimitiveCount
,CONST
void* pIndexData
,
1699 D3DFORMAT IndexDataFormat
,CONST
void* pVertexStreamZeroData
,
1700 UINT VertexStreamZeroStride
) {
1701 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1703 TRACE("(%p) Relay\n" , This
);
1705 EnterCriticalSection(&d3d8_cs
);
1706 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1707 hr
= IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
, MinVertexIndex
, NumVertexIndices
,
1708 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
1709 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
1710 LeaveCriticalSection(&d3d8_cs
);
1714 static HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
) {
1715 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1717 IDirect3DVertexBuffer8Impl
*dest
= (IDirect3DVertexBuffer8Impl
*) pDestBuffer
;
1718 TRACE("(%p) Relay\n" , This
);
1720 EnterCriticalSection(&d3d8_cs
);
1721 hr
= IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, dest
->wineD3DVertexBuffer
, NULL
, Flags
, dest
->fvf
);
1722 LeaveCriticalSection(&d3d8_cs
);
1726 static HRESULT
IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8
*iface
, CONST DWORD
*declaration
, IDirect3DVertexDeclaration8
**decl_ptr
) {
1727 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1728 IDirect3DVertexDeclaration8Impl
*object
;
1729 WINED3DVERTEXELEMENT
*wined3d_elements
;
1730 UINT wined3d_element_count
;
1731 HRESULT hr
= D3D_OK
;
1733 TRACE("(%p) : declaration %p\n", This
, declaration
);
1735 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1737 ERR("Memory allocation failed\n");
1739 return D3DERR_OUTOFVIDEOMEMORY
;
1742 object
->ref_count
= 1;
1743 object
->lpVtbl
= &Direct3DVertexDeclaration8_Vtbl
;
1745 wined3d_element_count
= convert_to_wined3d_declaration(declaration
, &object
->elements_size
, &wined3d_elements
);
1746 object
->elements
= HeapAlloc(GetProcessHeap(), 0, object
->elements_size
);
1747 if (!object
->elements
) {
1748 ERR("Memory allocation failed\n");
1749 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
1750 HeapFree(GetProcessHeap(), 0, object
);
1752 return D3DERR_OUTOFVIDEOMEMORY
;
1755 CopyMemory(object
->elements
, declaration
, object
->elements_size
);
1757 EnterCriticalSection(&d3d8_cs
);
1758 hr
= IWineD3DDevice_CreateVertexDeclaration(This
->WineD3DDevice
, &object
->wined3d_vertex_declaration
,
1759 (IUnknown
*)object
, wined3d_elements
, wined3d_element_count
);
1760 LeaveCriticalSection(&d3d8_cs
);
1761 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
1764 ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This
);
1765 HeapFree(GetProcessHeap(), 0, object
->elements
);
1766 HeapFree(GetProcessHeap(), 0, object
);
1768 *decl_ptr
= (IDirect3DVertexDeclaration8
*)object
;
1769 TRACE("(%p) : Created vertex declaration %p\n", This
, object
);
1775 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pDeclaration
, CONST DWORD
* pFunction
, DWORD
* ppShader
, DWORD Usage
) {
1776 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1777 HRESULT hrc
= D3D_OK
;
1778 IDirect3DVertexShader8Impl
*object
;
1779 const DWORD
*token
= pDeclaration
;
1782 /* Test if the vertex declaration is valid */
1783 while (D3DVSD_END() != *token
) {
1784 D3DVSD_TOKENTYPE token_type
= ((*token
& D3DVSD_TOKENTYPEMASK
) >> D3DVSD_TOKENTYPESHIFT
);
1786 if (token_type
== D3DVSD_TOKEN_STREAMDATA
&& !(token_type
& 0x10000000)) {
1787 DWORD type
= ((*token
& D3DVSD_DATATYPEMASK
) >> D3DVSD_DATATYPESHIFT
);
1788 DWORD reg
= ((*token
& D3DVSD_VERTEXREGMASK
) >> D3DVSD_VERTEXREGSHIFT
);
1790 if(reg
== D3DVSDE_NORMAL
&& type
!= D3DVSDT_FLOAT3
&& !pFunction
) {
1791 WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
1792 return D3DERR_INVALIDCALL
;
1795 token
+= parse_token(token
);
1798 /* Setup a stub object for now */
1799 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1800 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This
, pFunction
, ppShader
);
1801 if (NULL
== object
) {
1802 FIXME("Allocation of memory failed\n");
1804 return D3DERR_OUTOFVIDEOMEMORY
;
1808 object
->lpVtbl
= &Direct3DVertexShader8_Vtbl
;
1810 hrc
= IDirect3DDevice8Impl_CreateVertexDeclaration(iface
, pDeclaration
, &object
->vertex_declaration
);
1812 ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This
);
1813 HeapFree(GetProcessHeap(), 0, object
);
1815 return D3DERR_INVALIDCALL
;
1818 EnterCriticalSection(&d3d8_cs
);
1819 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_VS
);
1820 if (handle
== D3D8_INVALID_HANDLE
)
1822 ERR("Failed to allocate shader handle\n");
1823 LeaveCriticalSection(&d3d8_cs
);
1824 IDirect3DVertexDeclaration8_Release(object
->vertex_declaration
);
1825 HeapFree(GetProcessHeap(), 0, object
);
1827 return E_OUTOFMEMORY
;
1831 DWORD shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
1832 *ppShader
= ((IDirect3DVertexDeclaration8Impl
*)object
->vertex_declaration
)->shader_handle
= shader_handle
;
1837 /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1838 hrc
= IWineD3DDevice_CreateVertexShader(This
->WineD3DDevice
, pFunction
,
1839 NULL
/* output signature */, &object
->wineD3DVertexShader
, (IUnknown
*)object
);
1843 /* free up object */
1844 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1845 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_VS
);
1846 IDirect3DVertexDeclaration8_Release(object
->vertex_declaration
);
1847 HeapFree(GetProcessHeap(), 0, object
);
1852 load_local_constants(pDeclaration
, object
->wineD3DVertexShader
);
1853 TRACE("(%p) : returning %p (handle %#x)\n", This
, object
, *ppShader
);
1857 LeaveCriticalSection(&d3d8_cs
);
1862 static IDirect3DVertexDeclaration8Impl
*IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl
*This
, DWORD fvf
)
1864 IDirect3DVertexDeclaration8Impl
*d3d8_declaration
;
1866 int p
, low
, high
; /* deliberately signed */
1867 struct FvfToDecl
*convertedDecls
= This
->decls
;
1869 TRACE("Searching for declaration for fvf %08x... ", fvf
);
1872 high
= This
->numConvertedDecls
- 1;
1873 while(low
<= high
) {
1874 p
= (low
+ high
) >> 1;
1876 if(convertedDecls
[p
].fvf
== fvf
) {
1877 TRACE("found %p\n", convertedDecls
[p
].decl
);
1878 return (IDirect3DVertexDeclaration8Impl
*)convertedDecls
[p
].decl
;
1879 } else if(convertedDecls
[p
].fvf
< fvf
) {
1885 TRACE("not found. Creating and inserting at position %d.\n", low
);
1887 d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
));
1888 if (!d3d8_declaration
)
1890 ERR("Memory allocation failed.\n");
1894 d3d8_declaration
->ref_count
= 1;
1895 d3d8_declaration
->lpVtbl
= &Direct3DVertexDeclaration8_Vtbl
;
1896 d3d8_declaration
->elements
= NULL
;
1897 d3d8_declaration
->elements_size
= 0;
1898 d3d8_declaration
->shader_handle
= fvf
;
1900 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->WineD3DDevice
,
1901 &d3d8_declaration
->wined3d_vertex_declaration
, (IUnknown
*)d3d8_declaration
, fvf
);
1904 ERR("Failed to create wined3d vertex declaration.\n");
1905 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
1909 if(This
->declArraySize
== This
->numConvertedDecls
) {
1910 int grow
= This
->declArraySize
/ 2;
1911 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
1912 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
1913 if(!convertedDecls
) {
1914 /* This will destroy it */
1915 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8
*)d3d8_declaration
);
1918 This
->decls
= convertedDecls
;
1919 This
->declArraySize
+= grow
;
1922 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
1923 convertedDecls
[low
].decl
= (IDirect3DVertexDeclaration8
*)d3d8_declaration
;
1924 convertedDecls
[low
].fvf
= fvf
;
1925 This
->numConvertedDecls
++;
1927 TRACE("Returning %p. %u decls in array\n", d3d8_declaration
, This
->numConvertedDecls
);
1928 return d3d8_declaration
;
1931 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1932 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1933 IDirect3DVertexShader8Impl
*shader
;
1936 TRACE("(%p) : Relay\n", This
);
1938 if (VS_HIGHESTFIXEDFXF
>= pShader
) {
1939 TRACE("Setting FVF, %#x\n", pShader
);
1941 EnterCriticalSection(&d3d8_cs
);
1942 IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
1943 IDirect3DDevice8Impl_FindDecl(This
, pShader
)->wined3d_vertex_declaration
);
1944 IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, NULL
);
1945 LeaveCriticalSection(&d3d8_cs
);
1949 TRACE("Setting shader\n");
1951 EnterCriticalSection(&d3d8_cs
);
1952 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
1955 WARN("Invalid handle (%#x) passed.\n", pShader
);
1956 LeaveCriticalSection(&d3d8_cs
);
1957 return D3DERR_INVALIDCALL
;
1960 hr
= IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
1961 ((IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
)->wined3d_vertex_declaration
);
1962 if (SUCCEEDED(hr
)) hr
= IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, shader
->wineD3DVertexShader
);
1963 LeaveCriticalSection(&d3d8_cs
);
1965 TRACE("Returning hr %#x\n", hr
);
1970 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
1971 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1972 IWineD3DVertexDeclaration
*wined3d_declaration
;
1973 IDirect3DVertexDeclaration8
*d3d8_declaration
;
1976 TRACE("(%p) : Relay device@%p\n", This
, This
->WineD3DDevice
);
1977 EnterCriticalSection(&d3d8_cs
);
1979 hrc
= IWineD3DDevice_GetVertexDeclaration(This
->WineD3DDevice
, &wined3d_declaration
);
1982 LeaveCriticalSection(&d3d8_cs
);
1983 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
1984 This
, hrc
, This
->WineD3DDevice
);
1988 if (!wined3d_declaration
)
1990 LeaveCriticalSection(&d3d8_cs
);
1995 hrc
= IWineD3DVertexDeclaration_GetParent(wined3d_declaration
, (IUnknown
**)&d3d8_declaration
);
1996 IWineD3DVertexDeclaration_Release(wined3d_declaration
);
1997 LeaveCriticalSection(&d3d8_cs
);
2000 *ppShader
= ((IDirect3DVertexDeclaration8Impl
*)d3d8_declaration
)->shader_handle
;
2001 IDirect3DVertexDeclaration8_Release(d3d8_declaration
);
2004 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2009 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
2010 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2011 IDirect3DVertexShader8Impl
*shader
;
2012 IWineD3DVertexShader
*cur
= NULL
;
2014 TRACE("(%p) : pShader %#x\n", This
, pShader
);
2016 EnterCriticalSection(&d3d8_cs
);
2018 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2021 WARN("Invalid handle (%#x) passed.\n", pShader
);
2022 LeaveCriticalSection(&d3d8_cs
);
2023 return D3DERR_INVALIDCALL
;
2026 IWineD3DDevice_GetVertexShader(This
->WineD3DDevice
, &cur
);
2030 if (cur
== shader
->wineD3DVertexShader
) IDirect3DDevice8_SetVertexShader(iface
, 0);
2031 IWineD3DVertexShader_Release(cur
);
2034 LeaveCriticalSection(&d3d8_cs
);
2036 if (IUnknown_Release((IUnknown
*)shader
))
2038 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
2044 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
2045 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2047 TRACE("(%p) : Relay\n", This
);
2049 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2050 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2051 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2052 return D3DERR_INVALIDCALL
;
2055 EnterCriticalSection(&d3d8_cs
);
2056 hr
= IWineD3DDevice_SetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2057 LeaveCriticalSection(&d3d8_cs
);
2061 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
2062 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2064 TRACE("(%p) : Relay\n", This
);
2066 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2067 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2068 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2069 return D3DERR_INVALIDCALL
;
2072 EnterCriticalSection(&d3d8_cs
);
2073 hr
= IWineD3DDevice_GetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2074 LeaveCriticalSection(&d3d8_cs
);
2078 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
2079 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2080 IDirect3DVertexDeclaration8Impl
*declaration
;
2081 IDirect3DVertexShader8Impl
*shader
;
2083 TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This
, pVertexShader
, pData
, *pSizeOfData
);
2085 EnterCriticalSection(&d3d8_cs
);
2087 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2088 LeaveCriticalSection(&d3d8_cs
);
2091 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2092 return D3DERR_INVALIDCALL
;
2094 declaration
= (IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
;
2096 /* If pData is NULL, we just return the required size of the buffer. */
2098 *pSizeOfData
= declaration
->elements_size
;
2102 /* MSDN claims that if *pSizeOfData is smaller than the required size
2103 * we should write the required size and return D3DERR_MOREDATA.
2104 * That's not actually true. */
2105 if (*pSizeOfData
< declaration
->elements_size
) {
2106 return D3DERR_INVALIDCALL
;
2109 CopyMemory(pData
, declaration
->elements
, declaration
->elements_size
);
2114 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
2115 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2116 IDirect3DVertexShader8Impl
*shader
= NULL
;
2119 TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This
, pVertexShader
, pData
, pSizeOfData
);
2121 EnterCriticalSection(&d3d8_cs
);
2123 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2126 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2127 LeaveCriticalSection(&d3d8_cs
);
2128 return D3DERR_INVALIDCALL
;
2131 if (!shader
->wineD3DVertexShader
)
2133 LeaveCriticalSection(&d3d8_cs
);
2138 hr
= IWineD3DVertexShader_GetFunction(shader
->wineD3DVertexShader
, pData
, pSizeOfData
);
2140 LeaveCriticalSection(&d3d8_cs
);
2144 static HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
, UINT baseVertexIndex
) {
2145 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2147 IDirect3DIndexBuffer8Impl
*ib
= (IDirect3DIndexBuffer8Impl
*)pIndexData
;
2148 TRACE("(%p) Relay\n", This
);
2150 EnterCriticalSection(&d3d8_cs
);
2151 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2152 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2153 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2154 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2157 IWineD3DDevice_SetBaseVertexIndex(This
->WineD3DDevice
, baseVertexIndex
);
2158 hr
= IWineD3DDevice_SetIndices(This
->WineD3DDevice
,
2159 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2160 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2161 LeaveCriticalSection(&d3d8_cs
);
2165 static HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
) {
2166 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2167 IWineD3DBuffer
*retIndexData
= NULL
;
2168 HRESULT rc
= D3D_OK
;
2170 TRACE("(%p) Relay\n", This
);
2172 if(ppIndexData
== NULL
){
2173 return D3DERR_INVALIDCALL
;
2176 EnterCriticalSection(&d3d8_cs
);
2177 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2178 IWineD3DDevice_GetBaseVertexIndex(This
->WineD3DDevice
, (INT
*) pBaseVertexIndex
);
2179 rc
= IWineD3DDevice_GetIndices(This
->WineD3DDevice
, &retIndexData
);
2180 if (SUCCEEDED(rc
) && retIndexData
) {
2181 IWineD3DBuffer_GetParent(retIndexData
, (IUnknown
**)ppIndexData
);
2182 IWineD3DBuffer_Release(retIndexData
);
2184 if (FAILED(rc
)) FIXME("Call to GetIndices failed\n");
2185 *ppIndexData
= NULL
;
2187 LeaveCriticalSection(&d3d8_cs
);
2191 static HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pFunction
, DWORD
* ppShader
) {
2192 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2193 IDirect3DPixelShader8Impl
*object
;
2197 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This
, pFunction
, ppShader
);
2199 if (NULL
== ppShader
) {
2200 TRACE("(%p) Invalid call\n", This
);
2201 return D3DERR_INVALIDCALL
;
2204 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2207 ERR("Failed to allocate memmory.\n");
2208 return E_OUTOFMEMORY
;
2212 object
->lpVtbl
= &Direct3DPixelShader8_Vtbl
;
2214 EnterCriticalSection(&d3d8_cs
);
2215 hr
= IWineD3DDevice_CreatePixelShader(This
->WineD3DDevice
, pFunction
,
2216 NULL
, &object
->wineD3DPixelShader
, (IUnknown
*)object
);
2219 LeaveCriticalSection(&d3d8_cs
);
2220 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This
);
2221 HeapFree(GetProcessHeap(), 0 , object
);
2226 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_PS
);
2227 LeaveCriticalSection(&d3d8_cs
);
2228 if (handle
== D3D8_INVALID_HANDLE
)
2230 ERR("Failed to allocate shader handle\n");
2231 IDirect3DVertexShader8_Release((IUnknown
*)object
);
2232 return E_OUTOFMEMORY
;
2235 *ppShader
= object
->handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2236 TRACE("(%p) : returning %p (handle %#x)\n", This
, object
, *ppShader
);
2241 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
2242 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2243 IDirect3DPixelShader8Impl
*shader
;
2246 TRACE("(%p) : pShader %#x\n", This
, pShader
);
2248 EnterCriticalSection(&d3d8_cs
);
2252 hr
= IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, NULL
);
2253 LeaveCriticalSection(&d3d8_cs
);
2257 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2260 WARN("Invalid handle (%#x) passed.\n", pShader
);
2261 LeaveCriticalSection(&d3d8_cs
);
2262 return D3DERR_INVALIDCALL
;
2265 TRACE("(%p) : Setting shader %p\n", This
, shader
);
2266 hr
= IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, shader
->wineD3DPixelShader
);
2267 LeaveCriticalSection(&d3d8_cs
);
2271 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
2272 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2273 IWineD3DPixelShader
*object
;
2275 HRESULT hrc
= D3D_OK
;
2276 TRACE("(%p) Relay\n", This
);
2277 if (NULL
== ppShader
) {
2278 TRACE("(%p) Invalid call\n", This
);
2279 return D3DERR_INVALIDCALL
;
2282 EnterCriticalSection(&d3d8_cs
);
2283 hrc
= IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &object
);
2284 if (D3D_OK
== hrc
&& NULL
!= object
) {
2285 IDirect3DPixelShader8Impl
*d3d8_shader
;
2286 hrc
= IWineD3DPixelShader_GetParent(object
, (IUnknown
**)&d3d8_shader
);
2287 IWineD3DPixelShader_Release(object
);
2288 *ppShader
= d3d8_shader
->handle
;
2289 IDirect3DPixelShader8_Release((IDirect3DPixelShader8
*)d3d8_shader
);
2294 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2295 LeaveCriticalSection(&d3d8_cs
);
2299 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
2300 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2301 IDirect3DPixelShader8Impl
*shader
;
2302 IWineD3DPixelShader
*cur
= NULL
;
2304 TRACE("(%p) : pShader %#x\n", This
, pShader
);
2306 EnterCriticalSection(&d3d8_cs
);
2308 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2311 WARN("Invalid handle (%#x) passed.\n", pShader
);
2312 LeaveCriticalSection(&d3d8_cs
);
2316 IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &cur
);
2320 if (cur
== shader
->wineD3DPixelShader
) IDirect3DDevice8_SetPixelShader(iface
, 0);
2321 IWineD3DPixelShader_Release(cur
);
2324 LeaveCriticalSection(&d3d8_cs
);
2326 if (IUnknown_Release((IUnknown
*)shader
))
2328 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
2334 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
2335 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2337 TRACE("(%p) Relay\n", This
);
2339 EnterCriticalSection(&d3d8_cs
);
2340 hr
= IWineD3DDevice_SetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2341 LeaveCriticalSection(&d3d8_cs
);
2345 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
2346 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2348 TRACE("(%p) Relay\n", This
);
2350 EnterCriticalSection(&d3d8_cs
);
2351 hr
= IWineD3DDevice_GetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2352 LeaveCriticalSection(&d3d8_cs
);
2356 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pPixelShader
, void* pData
, DWORD
* pSizeOfData
) {
2357 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2358 IDirect3DPixelShader8Impl
*shader
= NULL
;
2361 TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This
, pPixelShader
, pData
, pSizeOfData
);
2363 EnterCriticalSection(&d3d8_cs
);
2364 shader
= d3d8_get_object(&This
->handle_table
, pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2367 WARN("Invalid handle (%#x) passed.\n", pPixelShader
);
2368 LeaveCriticalSection(&d3d8_cs
);
2369 return D3DERR_INVALIDCALL
;
2372 hr
= IWineD3DPixelShader_GetFunction(shader
->wineD3DPixelShader
, pData
, pSizeOfData
);
2373 LeaveCriticalSection(&d3d8_cs
);
2377 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
2378 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2380 TRACE("(%p) Relay\n", This
);
2382 EnterCriticalSection(&d3d8_cs
);
2383 hr
= IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2384 LeaveCriticalSection(&d3d8_cs
);
2388 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
2389 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2391 TRACE("(%p) Relay\n", This
);
2393 EnterCriticalSection(&d3d8_cs
);
2394 hr
= IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2395 LeaveCriticalSection(&d3d8_cs
);
2399 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
) {
2400 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2402 TRACE("(%p) Relay\n", This
);
2404 EnterCriticalSection(&d3d8_cs
);
2405 hr
= IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
2406 LeaveCriticalSection(&d3d8_cs
);
2410 static HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
) {
2411 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2413 TRACE("(%p) Relay\n" , This
);
2415 EnterCriticalSection(&d3d8_cs
);
2416 hr
= IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
2417 NULL
== pStreamData
? NULL
: ((IDirect3DVertexBuffer8Impl
*)pStreamData
)->wineD3DVertexBuffer
,
2418 0/* Offset in bytes */, Stride
);
2419 LeaveCriticalSection(&d3d8_cs
);
2423 static HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
** pStream
,UINT
* pStride
) {
2424 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2425 IWineD3DBuffer
*retStream
= NULL
;
2426 HRESULT rc
= D3D_OK
;
2428 TRACE("(%p) Relay\n" , This
);
2430 if(pStream
== NULL
){
2431 return D3DERR_INVALIDCALL
;
2434 EnterCriticalSection(&d3d8_cs
);
2435 rc
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
, &retStream
, 0 /* Offset in bytes */, pStride
);
2436 if (rc
== D3D_OK
&& NULL
!= retStream
) {
2437 IWineD3DBuffer_GetParent(retStream
, (IUnknown
**)pStream
);
2438 IWineD3DBuffer_Release(retStream
);
2441 FIXME("Call to GetStreamSource failed %p\n", pStride
);
2445 LeaveCriticalSection(&d3d8_cs
);
2451 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
=
2453 IDirect3DDevice8Impl_QueryInterface
,
2454 IDirect3DDevice8Impl_AddRef
,
2455 IDirect3DDevice8Impl_Release
,
2456 IDirect3DDevice8Impl_TestCooperativeLevel
,
2457 IDirect3DDevice8Impl_GetAvailableTextureMem
,
2458 IDirect3DDevice8Impl_ResourceManagerDiscardBytes
,
2459 IDirect3DDevice8Impl_GetDirect3D
,
2460 IDirect3DDevice8Impl_GetDeviceCaps
,
2461 IDirect3DDevice8Impl_GetDisplayMode
,
2462 IDirect3DDevice8Impl_GetCreationParameters
,
2463 IDirect3DDevice8Impl_SetCursorProperties
,
2464 IDirect3DDevice8Impl_SetCursorPosition
,
2465 IDirect3DDevice8Impl_ShowCursor
,
2466 IDirect3DDevice8Impl_CreateAdditionalSwapChain
,
2467 IDirect3DDevice8Impl_Reset
,
2468 IDirect3DDevice8Impl_Present
,
2469 IDirect3DDevice8Impl_GetBackBuffer
,
2470 IDirect3DDevice8Impl_GetRasterStatus
,
2471 IDirect3DDevice8Impl_SetGammaRamp
,
2472 IDirect3DDevice8Impl_GetGammaRamp
,
2473 IDirect3DDevice8Impl_CreateTexture
,
2474 IDirect3DDevice8Impl_CreateVolumeTexture
,
2475 IDirect3DDevice8Impl_CreateCubeTexture
,
2476 IDirect3DDevice8Impl_CreateVertexBuffer
,
2477 IDirect3DDevice8Impl_CreateIndexBuffer
,
2478 IDirect3DDevice8Impl_CreateRenderTarget
,
2479 IDirect3DDevice8Impl_CreateDepthStencilSurface
,
2480 IDirect3DDevice8Impl_CreateImageSurface
,
2481 IDirect3DDevice8Impl_CopyRects
,
2482 IDirect3DDevice8Impl_UpdateTexture
,
2483 IDirect3DDevice8Impl_GetFrontBuffer
,
2484 IDirect3DDevice8Impl_SetRenderTarget
,
2485 IDirect3DDevice8Impl_GetRenderTarget
,
2486 IDirect3DDevice8Impl_GetDepthStencilSurface
,
2487 IDirect3DDevice8Impl_BeginScene
,
2488 IDirect3DDevice8Impl_EndScene
,
2489 IDirect3DDevice8Impl_Clear
,
2490 IDirect3DDevice8Impl_SetTransform
,
2491 IDirect3DDevice8Impl_GetTransform
,
2492 IDirect3DDevice8Impl_MultiplyTransform
,
2493 IDirect3DDevice8Impl_SetViewport
,
2494 IDirect3DDevice8Impl_GetViewport
,
2495 IDirect3DDevice8Impl_SetMaterial
,
2496 IDirect3DDevice8Impl_GetMaterial
,
2497 IDirect3DDevice8Impl_SetLight
,
2498 IDirect3DDevice8Impl_GetLight
,
2499 IDirect3DDevice8Impl_LightEnable
,
2500 IDirect3DDevice8Impl_GetLightEnable
,
2501 IDirect3DDevice8Impl_SetClipPlane
,
2502 IDirect3DDevice8Impl_GetClipPlane
,
2503 IDirect3DDevice8Impl_SetRenderState
,
2504 IDirect3DDevice8Impl_GetRenderState
,
2505 IDirect3DDevice8Impl_BeginStateBlock
,
2506 IDirect3DDevice8Impl_EndStateBlock
,
2507 IDirect3DDevice8Impl_ApplyStateBlock
,
2508 IDirect3DDevice8Impl_CaptureStateBlock
,
2509 IDirect3DDevice8Impl_DeleteStateBlock
,
2510 IDirect3DDevice8Impl_CreateStateBlock
,
2511 IDirect3DDevice8Impl_SetClipStatus
,
2512 IDirect3DDevice8Impl_GetClipStatus
,
2513 IDirect3DDevice8Impl_GetTexture
,
2514 IDirect3DDevice8Impl_SetTexture
,
2515 IDirect3DDevice8Impl_GetTextureStageState
,
2516 IDirect3DDevice8Impl_SetTextureStageState
,
2517 IDirect3DDevice8Impl_ValidateDevice
,
2518 IDirect3DDevice8Impl_GetInfo
,
2519 IDirect3DDevice8Impl_SetPaletteEntries
,
2520 IDirect3DDevice8Impl_GetPaletteEntries
,
2521 IDirect3DDevice8Impl_SetCurrentTexturePalette
,
2522 IDirect3DDevice8Impl_GetCurrentTexturePalette
,
2523 IDirect3DDevice8Impl_DrawPrimitive
,
2524 IDirect3DDevice8Impl_DrawIndexedPrimitive
,
2525 IDirect3DDevice8Impl_DrawPrimitiveUP
,
2526 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP
,
2527 IDirect3DDevice8Impl_ProcessVertices
,
2528 IDirect3DDevice8Impl_CreateVertexShader
,
2529 IDirect3DDevice8Impl_SetVertexShader
,
2530 IDirect3DDevice8Impl_GetVertexShader
,
2531 IDirect3DDevice8Impl_DeleteVertexShader
,
2532 IDirect3DDevice8Impl_SetVertexShaderConstant
,
2533 IDirect3DDevice8Impl_GetVertexShaderConstant
,
2534 IDirect3DDevice8Impl_GetVertexShaderDeclaration
,
2535 IDirect3DDevice8Impl_GetVertexShaderFunction
,
2536 IDirect3DDevice8Impl_SetStreamSource
,
2537 IDirect3DDevice8Impl_GetStreamSource
,
2538 IDirect3DDevice8Impl_SetIndices
,
2539 IDirect3DDevice8Impl_GetIndices
,
2540 IDirect3DDevice8Impl_CreatePixelShader
,
2541 IDirect3DDevice8Impl_SetPixelShader
,
2542 IDirect3DDevice8Impl_GetPixelShader
,
2543 IDirect3DDevice8Impl_DeletePixelShader
,
2544 IDirect3DDevice8Impl_SetPixelShaderConstant
,
2545 IDirect3DDevice8Impl_GetPixelShaderConstant
,
2546 IDirect3DDevice8Impl_GetPixelShaderFunction
,
2547 IDirect3DDevice8Impl_DrawRectPatch
,
2548 IDirect3DDevice8Impl_DrawTriPatch
,
2549 IDirect3DDevice8Impl_DeletePatch
2552 ULONG WINAPI
D3D8CB_DestroySurface(IWineD3DSurface
*pSurface
) {
2553 IDirect3DSurface8Impl
* surfaceParent
;
2554 TRACE("(%p) call back\n", pSurface
);
2556 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
2557 /* GetParent's AddRef was forwarded to an object in destruction.
2558 * Releasing it here again would cause an endless recursion. */
2559 surfaceParent
->forwardReference
= NULL
;
2560 return IDirect3DSurface8_Release((IDirect3DSurface8
*) surfaceParent
);
2563 /* IWineD3DDeviceParent IUnknown methods */
2565 static inline struct IDirect3DDevice8Impl
*device_from_device_parent(IWineD3DDeviceParent
*iface
)
2567 return (struct IDirect3DDevice8Impl
*)((char*)iface
2568 - FIELD_OFFSET(struct IDirect3DDevice8Impl
, device_parent_vtbl
));
2571 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
2573 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2574 return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8
*)This
, riid
, object
);
2577 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
2579 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2580 return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8
*)This
);
2583 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
2585 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2586 return IDirect3DDevice8Impl_Release((IDirect3DDevice8
*)This
);
2589 /* IWineD3DDeviceParent methods */
2591 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
2593 TRACE("iface %p, device %p\n", iface
, device
);
2596 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
2597 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
2598 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
2600 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2601 IDirect3DSurface8Impl
*d3d_surface
;
2602 BOOL lockable
= TRUE
;
2605 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2606 "\tpool %#x, level %u, face %u, surface %p\n",
2607 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
2610 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& WINED3DUSAGE_DYNAMIC
)) lockable
= FALSE
;
2612 hr
= IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8
*)This
, width
, height
,
2613 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
2614 (IDirect3DSurface8
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
2617 ERR("(%p) CreateSurface failed, returning %#x\n", iface
, hr
);
2621 *surface
= d3d_surface
->wineD3DSurface
;
2622 d3d_surface
->container
= superior
;
2623 IUnknown_Release(d3d_surface
->parentDevice
);
2624 d3d_surface
->parentDevice
= NULL
;
2625 d3d_surface
->forwardReference
= superior
;
2630 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
2631 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2632 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
2634 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2635 IDirect3DSurface8Impl
*d3d_surface
;
2638 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2639 "\tmultisample_quality %u, lockable %u, surface %p\n",
2640 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
2642 hr
= IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8
*)This
, width
, height
,
2643 d3dformat_from_wined3dformat(format
), multisample_type
, lockable
, (IDirect3DSurface8
**)&d3d_surface
);
2646 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface
, hr
);
2650 *surface
= d3d_surface
->wineD3DSurface
;
2651 d3d_surface
->container
= (IUnknown
*)This
;
2652 d3d_surface
->isImplicit
= TRUE
;
2653 /* Implicit surfaces are created with an refcount of 0 */
2654 IUnknown_Release((IUnknown
*)d3d_surface
);
2659 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
2660 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2661 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
2663 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2664 IDirect3DSurface8Impl
*d3d_surface
;
2667 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2668 "\tmultisample_quality %u, discard %u, surface %p\n",
2669 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
2671 hr
= IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8
*)This
, width
, height
,
2672 d3dformat_from_wined3dformat(format
), multisample_type
, (IDirect3DSurface8
**)&d3d_surface
);
2675 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface
, hr
);
2679 *surface
= d3d_surface
->wineD3DSurface
;
2680 d3d_surface
->container
= (IUnknown
*)This
;
2681 d3d_surface
->isImplicit
= TRUE
;
2682 /* Implicit surfaces are created with an refcount of 0 */
2683 IUnknown_Release((IUnknown
*)d3d_surface
);
2688 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
2689 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
2690 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
2692 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2693 IDirect3DVolume8Impl
*object
;
2696 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2697 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
2699 /* Allocate the storage for the device */
2700 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2703 FIXME("Allocation of memory failed\n");
2705 return D3DERR_OUTOFVIDEOMEMORY
;
2708 object
->lpVtbl
= &Direct3DVolume8_Vtbl
;
2710 hr
= IWineD3DDevice_CreateVolume(This
->WineD3DDevice
, width
, height
, depth
, usage
,
2711 format
, pool
, &object
->wineD3DVolume
, (IUnknown
*)object
);
2714 ERR("(%p) CreateVolume failed, returning %#x\n", iface
, hr
);
2715 HeapFree(GetProcessHeap(), 0, object
);
2720 *volume
= object
->wineD3DVolume
;
2721 object
->container
= superior
;
2722 object
->forwardReference
= superior
;
2724 TRACE("(%p) Created volume %p\n", iface
, *volume
);
2729 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
2730 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
2732 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2733 IDirect3DSwapChain8Impl
*d3d_swapchain
;
2734 D3DPRESENT_PARAMETERS local_parameters
;
2737 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
2739 /* Copy the presentation parameters */
2740 local_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
2741 local_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
2742 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(present_parameters
->BackBufferFormat
);
2743 local_parameters
.BackBufferCount
= present_parameters
->BackBufferCount
;
2744 local_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
2745 local_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
2746 local_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
2747 local_parameters
.Windowed
= present_parameters
->Windowed
;
2748 local_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
2749 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(present_parameters
->AutoDepthStencilFormat
);
2750 local_parameters
.Flags
= present_parameters
->Flags
;
2751 local_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
2752 local_parameters
.FullScreen_PresentationInterval
= present_parameters
->PresentationInterval
;
2754 hr
= IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8
*)This
,
2755 &local_parameters
, (IDirect3DSwapChain8
**)&d3d_swapchain
);
2758 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface
, hr
);
2763 *swapchain
= d3d_swapchain
->wineD3DSwapChain
;
2764 IUnknown_Release(d3d_swapchain
->parentDevice
);
2765 d3d_swapchain
->parentDevice
= NULL
;
2767 /* Copy back the presentation parameters */
2768 present_parameters
->BackBufferWidth
= local_parameters
.BackBufferWidth
;
2769 present_parameters
->BackBufferHeight
= local_parameters
.BackBufferHeight
;
2770 present_parameters
->BackBufferFormat
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
2771 present_parameters
->BackBufferCount
= local_parameters
.BackBufferCount
;
2772 present_parameters
->MultiSampleType
= local_parameters
.MultiSampleType
;
2773 present_parameters
->SwapEffect
= local_parameters
.SwapEffect
;
2774 present_parameters
->hDeviceWindow
= local_parameters
.hDeviceWindow
;
2775 present_parameters
->Windowed
= local_parameters
.Windowed
;
2776 present_parameters
->EnableAutoDepthStencil
= local_parameters
.EnableAutoDepthStencil
;
2777 present_parameters
->AutoDepthStencilFormat
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
2778 present_parameters
->Flags
= local_parameters
.Flags
;
2779 present_parameters
->FullScreen_RefreshRateInHz
= local_parameters
.FullScreen_RefreshRateInHz
;
2780 present_parameters
->PresentationInterval
= local_parameters
.FullScreen_PresentationInterval
;
2785 const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl
=
2787 /* IUnknown methods */
2788 device_parent_QueryInterface
,
2789 device_parent_AddRef
,
2790 device_parent_Release
,
2791 /* IWineD3DDeviceParent methods */
2792 device_parent_WineD3DDeviceCreated
,
2793 device_parent_CreateSurface
,
2794 device_parent_CreateRenderTarget
,
2795 device_parent_CreateDepthStencilSurface
,
2796 device_parent_CreateVolume
,
2797 device_parent_CreateSwapChain
,