2 * IDirect3D8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
34 #include "wine/unicode.h"
36 #include "d3d8_private.h"
38 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
40 /* IDirect3D IUnknown parts follow: */
41 static HRESULT WINAPI
IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface
, REFIID riid
,LPVOID
*ppobj
)
43 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
45 if (IsEqualGUID(riid
, &IID_IUnknown
)
46 || IsEqualGUID(riid
, &IID_IDirect3D8
)) {
47 IUnknown_AddRef(iface
);
52 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
),ppobj
);
57 static ULONG WINAPI
IDirect3D8Impl_AddRef(LPDIRECT3D8 iface
) {
58 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
59 ULONG ref
= InterlockedIncrement(&This
->ref
);
61 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
66 static ULONG WINAPI
IDirect3D8Impl_Release(LPDIRECT3D8 iface
) {
67 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
68 ULONG ref
= InterlockedDecrement(&This
->ref
);
70 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
73 TRACE("Releasing wined3d %p\n", This
->WineD3D
);
74 EnterCriticalSection(&d3d8_cs
);
75 IWineD3D_Release(This
->WineD3D
);
76 LeaveCriticalSection(&d3d8_cs
);
77 HeapFree(GetProcessHeap(), 0, This
);
83 /* IDirect3D8 Interface follow: */
84 static HRESULT WINAPI
IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface
, void* pInitializeFunction
) {
85 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
87 TRACE("(%p)->(%p)\n", This
, pInitializeFunction
);
89 EnterCriticalSection(&d3d8_cs
);
90 hr
= IWineD3D_RegisterSoftwareDevice(This
->WineD3D
, pInitializeFunction
);
91 LeaveCriticalSection(&d3d8_cs
);
95 static UINT WINAPI
IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface
) {
96 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
98 TRACE("(%p)\n", This
);
100 EnterCriticalSection(&d3d8_cs
);
101 hr
= IWineD3D_GetAdapterCount(This
->WineD3D
);
102 LeaveCriticalSection(&d3d8_cs
);
106 static HRESULT WINAPI
IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface
,
107 UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER8
*pIdentifier
)
109 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
110 WINED3DADAPTER_IDENTIFIER adapter_id
;
113 TRACE("(%p)->(%d,%08x, %p\n", This
, Adapter
, Flags
, pIdentifier
);
115 adapter_id
.driver
= pIdentifier
->Driver
;
116 adapter_id
.driver_size
= sizeof(pIdentifier
->Driver
);
117 adapter_id
.description
= pIdentifier
->Description
;
118 adapter_id
.description_size
= sizeof(pIdentifier
->Description
);
119 adapter_id
.device_name
= NULL
; /* d3d9 only */
120 adapter_id
.device_name_size
= 0; /* d3d9 only */
122 EnterCriticalSection(&d3d8_cs
);
123 hr
= IWineD3D_GetAdapterIdentifier(This
->WineD3D
, Adapter
, Flags
, &adapter_id
);
124 LeaveCriticalSection(&d3d8_cs
);
126 pIdentifier
->DriverVersion
= adapter_id
.driver_version
;
127 pIdentifier
->VendorId
= adapter_id
.vendor_id
;
128 pIdentifier
->DeviceId
= adapter_id
.device_id
;
129 pIdentifier
->SubSysId
= adapter_id
.subsystem_id
;
130 pIdentifier
->Revision
= adapter_id
.revision
;
131 memcpy(&pIdentifier
->DeviceIdentifier
, &adapter_id
.device_identifier
, sizeof(pIdentifier
->DeviceIdentifier
));
132 pIdentifier
->WHQLLevel
= adapter_id
.whql_level
;
137 static UINT WINAPI
IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface
,UINT Adapter
) {
138 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
140 TRACE("(%p)->(%d)\n", This
, Adapter
);
142 EnterCriticalSection(&d3d8_cs
);
143 hr
= IWineD3D_GetAdapterModeCount(This
->WineD3D
, Adapter
, 0 /* format */);
144 LeaveCriticalSection(&d3d8_cs
);
148 static HRESULT WINAPI
IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface
, UINT Adapter
, UINT Mode
, D3DDISPLAYMODE
* pMode
) {
149 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
151 TRACE("(%p)->(%d, %d, %p)\n", This
, Adapter
, Mode
, pMode
);
153 EnterCriticalSection(&d3d8_cs
);
154 hr
= IWineD3D_EnumAdapterModes(This
->WineD3D
, Adapter
, WINED3DFMT_UNKNOWN
, Mode
, (WINED3DDISPLAYMODE
*) pMode
);
155 LeaveCriticalSection(&d3d8_cs
);
157 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
162 static HRESULT WINAPI
IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
) {
163 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
165 TRACE("(%p)->(%d,%p)\n", This
, Adapter
, pMode
);
167 EnterCriticalSection(&d3d8_cs
);
168 hr
= IWineD3D_GetAdapterDisplayMode(This
->WineD3D
, Adapter
, (WINED3DDISPLAYMODE
*) pMode
);
169 LeaveCriticalSection(&d3d8_cs
);
171 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
176 static HRESULT WINAPI
IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface
,
177 UINT Adapter
, D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
,
178 D3DFORMAT BackBufferFormat
, BOOL Windowed
) {
179 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
181 TRACE("(%p)->(%d, %d, %d, %d, %s)\n", This
, Adapter
, CheckType
, DisplayFormat
, BackBufferFormat
, Windowed
? "true" : "false");
183 EnterCriticalSection(&d3d8_cs
);
184 hr
= IWineD3D_CheckDeviceType(This
->WineD3D
, Adapter
, CheckType
, wined3dformat_from_d3dformat(DisplayFormat
),
185 wined3dformat_from_d3dformat(BackBufferFormat
), Windowed
);
186 LeaveCriticalSection(&d3d8_cs
);
190 static HRESULT WINAPI
IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface
,
191 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
192 DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
) {
193 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
195 WINED3DRESOURCETYPE WineD3DRType
;
196 TRACE("(%p)->(%d, %d, %d, %08x, %d, %d)\n", This
, Adapter
, DeviceType
, AdapterFormat
, Usage
, RType
, CheckFormat
);
199 case D3DRTYPE_VERTEXBUFFER
:
200 case D3DRTYPE_INDEXBUFFER
:
201 WineD3DRType
= WINED3DRTYPE_BUFFER
;
205 WineD3DRType
= RType
;
209 EnterCriticalSection(&d3d8_cs
);
210 hr
= IWineD3D_CheckDeviceFormat(This
->WineD3D
, Adapter
, DeviceType
, wined3dformat_from_d3dformat(AdapterFormat
),
211 Usage
, WineD3DRType
, wined3dformat_from_d3dformat(CheckFormat
), SURFACE_OPENGL
);
212 LeaveCriticalSection(&d3d8_cs
);
216 static HRESULT WINAPI
IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface
,
217 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
,
218 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
) {
219 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
221 TRACE("(%p)-<(%d, %d, %d, %s, %d)\n", This
, Adapter
, DeviceType
, SurfaceFormat
, Windowed
? "true" : "false", MultiSampleType
);
223 EnterCriticalSection(&d3d8_cs
);
224 hr
= IWineD3D_CheckDeviceMultiSampleType(This
->WineD3D
, Adapter
, DeviceType
,
225 wined3dformat_from_d3dformat(SurfaceFormat
), Windowed
, (WINED3DMULTISAMPLE_TYPE
) MultiSampleType
, NULL
);
226 LeaveCriticalSection(&d3d8_cs
);
230 static HRESULT WINAPI
IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface
,
231 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
232 D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
) {
233 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
235 TRACE("(%p)-<(%d, %d, %d, %d, %d)\n", This
, Adapter
, DeviceType
, AdapterFormat
, RenderTargetFormat
, DepthStencilFormat
);
237 EnterCriticalSection(&d3d8_cs
);
238 hr
= IWineD3D_CheckDepthStencilMatch(This
->WineD3D
, Adapter
, DeviceType
,
239 wined3dformat_from_d3dformat(AdapterFormat
), wined3dformat_from_d3dformat(RenderTargetFormat
),
240 wined3dformat_from_d3dformat(DepthStencilFormat
));
241 LeaveCriticalSection(&d3d8_cs
);
245 static HRESULT WINAPI
IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS8
* pCaps
) {
246 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
247 HRESULT hrc
= D3D_OK
;
248 WINED3DCAPS
*pWineCaps
;
250 TRACE("(%p) Relay %d %u %p\n", This
, Adapter
, DeviceType
, pCaps
);
253 return D3DERR_INVALIDCALL
;
255 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
256 if(pWineCaps
== NULL
){
257 return D3DERR_INVALIDCALL
; /*well this is what MSDN says to return*/
259 EnterCriticalSection(&d3d8_cs
);
260 hrc
= IWineD3D_GetDeviceCaps(This
->WineD3D
, Adapter
, DeviceType
, pWineCaps
);
261 LeaveCriticalSection(&d3d8_cs
);
262 WINECAPSTOD3D8CAPS(pCaps
, pWineCaps
)
263 HeapFree(GetProcessHeap(), 0, pWineCaps
);
265 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
266 if(pCaps
->PixelShaderVersion
> D3DPS_VERSION(1,4)){
267 pCaps
->PixelShaderVersion
= D3DPS_VERSION(1,4);
269 if(pCaps
->VertexShaderVersion
> D3DVS_VERSION(1,1)){
270 pCaps
->VertexShaderVersion
= D3DVS_VERSION(1,1);
272 pCaps
->MaxVertexShaderConst
= min(D3D8_MAX_VERTEX_SHADER_CONSTANTF
, pCaps
->MaxVertexShaderConst
);
274 TRACE("(%p) returning %p\n", This
, pCaps
);
278 static HMONITOR WINAPI
IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface
, UINT Adapter
) {
279 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
281 TRACE("(%p)->(%d)\n", This
, Adapter
);
283 EnterCriticalSection(&d3d8_cs
);
284 ret
= IWineD3D_GetAdapterMonitor(This
->WineD3D
, Adapter
);
285 LeaveCriticalSection(&d3d8_cs
);
289 ULONG WINAPI
D3D8CB_DestroyRenderTarget(IWineD3DSurface
*pSurface
) {
290 IDirect3DSurface8Impl
* surfaceParent
;
291 TRACE("(%p) call back\n", pSurface
);
293 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
294 surfaceParent
->isImplicit
= FALSE
;
295 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
296 return IDirect3DSurface8_Release((IDirect3DSurface8
*) surfaceParent
);
299 ULONG WINAPI
D3D8CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
300 IUnknown
* swapChainParent
;
301 TRACE("(%p) call back\n", pSwapChain
);
303 IWineD3DSwapChain_GetParent(pSwapChain
, &swapChainParent
);
304 IUnknown_Release(swapChainParent
);
305 return IUnknown_Release(swapChainParent
);
308 ULONG WINAPI
D3D8CB_DestroyDepthStencilSurface(IWineD3DSurface
*pSurface
) {
309 IDirect3DSurface8Impl
* surfaceParent
;
310 TRACE("(%p) call back\n", pSurface
);
312 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
313 surfaceParent
->isImplicit
= FALSE
;
314 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
315 return IDirect3DSurface8_Release((IDirect3DSurface8
*) surfaceParent
);
318 static HRESULT WINAPI
IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
319 DWORD BehaviourFlags
, D3DPRESENT_PARAMETERS
* pPresentationParameters
,
320 IDirect3DDevice8
** ppReturnedDeviceInterface
) {
322 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
323 IDirect3DDevice8Impl
*object
= NULL
;
324 WINED3DPRESENT_PARAMETERS localParameters
;
326 TRACE("(%p) Relay\n", This
);
328 /* Check the validity range of the adapter parameter */
329 if (Adapter
>= IDirect3D8Impl_GetAdapterCount(iface
)) {
330 *ppReturnedDeviceInterface
= NULL
;
331 return D3DERR_INVALIDCALL
;
334 /* Allocate the storage for the device object */
335 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DDevice8Impl
));
336 if (NULL
== object
) {
337 FIXME("Allocation of memory failed\n");
338 *ppReturnedDeviceInterface
= NULL
;
339 return D3DERR_OUTOFVIDEOMEMORY
;
342 object
->lpVtbl
= &Direct3DDevice8_Vtbl
;
343 object
->device_parent_vtbl
= &d3d8_wined3d_device_parent_vtbl
;
345 object
->handle_table
.entries
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
346 D3D8_INITIAL_HANDLE_TABLE_SIZE
* sizeof(*object
->handle_table
.entries
));
347 object
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
348 *ppReturnedDeviceInterface
= (IDirect3DDevice8
*)object
;
350 /* Allocate an associated WineD3DDevice object */
351 EnterCriticalSection(&d3d8_cs
);
352 hr
= IWineD3D_CreateDevice(This
->WineD3D
, Adapter
, DeviceType
, hFocusWindow
, BehaviourFlags
,
353 (IUnknown
*)object
, (IWineD3DDeviceParent
*)&object
->device_parent_vtbl
, &object
->WineD3DDevice
);
356 HeapFree(GetProcessHeap(), 0, object
);
357 *ppReturnedDeviceInterface
= NULL
;
358 LeaveCriticalSection(&d3d8_cs
);
362 TRACE("(%p) : Created Device %p\n", This
, object
);
364 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
365 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
366 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
367 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
368 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
369 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
370 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
371 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
372 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
373 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
374 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
375 localParameters
.Flags
= pPresentationParameters
->Flags
;
376 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
377 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
378 localParameters
.AutoRestoreDisplayMode
= TRUE
;
380 if(BehaviourFlags
& D3DCREATE_MULTITHREADED
) {
381 IWineD3DDevice_SetMultithreaded(object
->WineD3DDevice
);
384 hr
= IWineD3DDevice_Init3D(object
->WineD3DDevice
, &localParameters
);
385 LeaveCriticalSection(&d3d8_cs
);
387 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
388 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
389 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
390 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
391 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
392 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
393 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
394 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
395 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
396 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
397 pPresentationParameters
->Flags
= localParameters
.Flags
;
398 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
399 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
402 FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This
, object
->WineD3DDevice
);
403 HeapFree(GetProcessHeap(), 0, object
);
404 *ppReturnedDeviceInterface
= NULL
;
407 object
->declArraySize
= 16;
408 object
->decls
= HeapAlloc(GetProcessHeap(), 0, object
->declArraySize
* sizeof(*object
->decls
));
410 ERR("Out of memory\n");
411 EnterCriticalSection(&d3d8_cs
);
412 IWineD3DDevice_Release(object
->WineD3DDevice
);
413 LeaveCriticalSection(&d3d8_cs
);
414 HeapFree(GetProcessHeap(), 0, object
);
415 *ppReturnedDeviceInterface
= NULL
;
421 const IDirect3D8Vtbl Direct3D8_Vtbl
=
424 IDirect3D8Impl_QueryInterface
,
425 IDirect3D8Impl_AddRef
,
426 IDirect3D8Impl_Release
,
428 IDirect3D8Impl_RegisterSoftwareDevice
,
429 IDirect3D8Impl_GetAdapterCount
,
430 IDirect3D8Impl_GetAdapterIdentifier
,
431 IDirect3D8Impl_GetAdapterModeCount
,
432 IDirect3D8Impl_EnumAdapterModes
,
433 IDirect3D8Impl_GetAdapterDisplayMode
,
434 IDirect3D8Impl_CheckDeviceType
,
435 IDirect3D8Impl_CheckDeviceFormat
,
436 IDirect3D8Impl_CheckDeviceMultiSampleType
,
437 IDirect3D8Impl_CheckDepthStencilMatch
,
438 IDirect3D8Impl_GetDeviceCaps
,
439 IDirect3D8Impl_GetAdapterMonitor
,
440 IDirect3D8Impl_CreateDevice