Use the proper WOW functions everywhere instead of the K32WOW variant.
[wine/testsucceed.git] / dlls / d3d8 / d3d8_private.h
blobf0f43af02c493bde76c696bfa434b222a54d191c
1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
28 #endif
30 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
31 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
32 #include <GL/gl.h>
33 #define GLX_GLXEXT_PROTOTYPES
34 #include <GL/glx.h>
35 #ifdef HAVE_GL_GLEXT_H
36 # include <GL/glext.h>
37 #endif
38 #undef XMD_H
40 #undef APIENTRY
41 #undef CALLBACK
42 #undef WINAPI
44 /* Redefines the constants */
45 #define CALLBACK __stdcall
46 #define WINAPI __stdcall
47 #define APIENTRY WINAPI
49 /* X11 locking */
51 extern void (*wine_tsx11_lock_ptr)(void);
52 extern void (*wine_tsx11_unlock_ptr)(void);
54 /* As GLX relies on X, this is needed */
55 extern int num_lock;
56 #if 0
57 #define ENTER_GL() ++num_lock; TRACE("inc lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
58 #define LEAVE_GL() if (num_lock > 2) TRACE("fucking locks: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
59 #else
60 #define ENTER_GL() wine_tsx11_lock_ptr()
61 #define LEAVE_GL() wine_tsx11_unlock_ptr()
62 #endif
64 #include <stdarg.h>
66 #include "windef.h"
67 #include "winbase.h"
68 #include "d3d8.h"
69 #include "wine/wined3d_interface.h"
71 extern int vs_mode;
72 #define VS_NONE 0
73 #define VS_HW 1
74 #define VS_SW 2
76 extern int ps_mode;
77 #define PS_NONE 0
78 #define PS_HW 1
80 /* Device caps */
81 #define MAX_PALETTES 256
82 #define MAX_STREAMS 16
83 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
84 #define MAX_LEVELS 256
86 /* Other useful values */
87 #define HIGHEST_RENDER_STATE 174
88 #define HIGHEST_TEXTURE_STATE 29
89 #define HIGHEST_TRANSFORMSTATE 512
90 #define D3DSBT_RECORDED 0xfffffffe
92 /* Performance changes - Only reapply what is necessary */
93 #define REAPPLY_ALPHAOP 0x0001
94 #define REAPPLY_ALL 0xFFFF
96 /* CreateVertexShader can return > 0xFFFF */
97 #define VS_HIGHESTFIXEDFXF 0xF0000000
98 #define VERTEX_SHADER(Handle) \
99 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaders) / sizeof(IDirect3DVertexShaderImpl*)) ? NULL : VertexShaders[Handle]) : VertexShaders[Handle - VS_HIGHESTFIXEDFXF])
100 #define VERTEX_SHADER_DECL(Handle) \
101 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaderDeclarations) / sizeof(IDirect3DVertexShaderDeclarationImpl*)) ? NULL : VertexShaderDeclarations[Handle]) : VertexShaderDeclarations[Handle - VS_HIGHESTFIXEDFXF])
102 #define PIXEL_SHADER(Handle) \
103 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(PixelShaders) / sizeof(IDirect3DPixelShaderImpl*)) ? NULL : PixelShaders[Handle]) : PixelShaders[Handle - VS_HIGHESTFIXEDFXF])
105 /* ===========================================================================
106 Macros
107 =========================================================================== */
108 /* Not nice, but it lets wined3d support different versions of directx */
109 #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
110 _pWineCaps->DeviceType = &_pD3D8Caps->DeviceType; \
111 _pWineCaps->AdapterOrdinal = &_pD3D8Caps->AdapterOrdinal; \
112 _pWineCaps->Caps = &_pD3D8Caps->Caps; \
113 _pWineCaps->Caps2 = &_pD3D8Caps->Caps2; \
114 _pWineCaps->Caps3 = &_pD3D8Caps->Caps3; \
115 _pWineCaps->PresentationIntervals = &_pD3D8Caps->PresentationIntervals; \
116 _pWineCaps->CursorCaps = &_pD3D8Caps->CursorCaps; \
117 _pWineCaps->DevCaps = &_pD3D8Caps->DevCaps; \
118 _pWineCaps->PrimitiveMiscCaps = &_pD3D8Caps->PrimitiveMiscCaps; \
119 _pWineCaps->RasterCaps = &_pD3D8Caps->RasterCaps; \
120 _pWineCaps->ZCmpCaps = &_pD3D8Caps->ZCmpCaps; \
121 _pWineCaps->SrcBlendCaps = &_pD3D8Caps->SrcBlendCaps; \
122 _pWineCaps->DestBlendCaps = &_pD3D8Caps->DestBlendCaps; \
123 _pWineCaps->AlphaCmpCaps = &_pD3D8Caps->AlphaCmpCaps; \
124 _pWineCaps->ShadeCaps = &_pD3D8Caps->ShadeCaps; \
125 _pWineCaps->TextureCaps = &_pD3D8Caps->TextureCaps; \
126 _pWineCaps->TextureFilterCaps = &_pD3D8Caps->TextureFilterCaps; \
127 _pWineCaps->CubeTextureFilterCaps = &_pD3D8Caps->CubeTextureFilterCaps; \
128 _pWineCaps->VolumeTextureFilterCaps = &_pD3D8Caps->VolumeTextureFilterCaps; \
129 _pWineCaps->TextureAddressCaps = &_pD3D8Caps->TextureAddressCaps; \
130 _pWineCaps->VolumeTextureAddressCaps = &_pD3D8Caps->VolumeTextureAddressCaps; \
131 _pWineCaps->LineCaps = &_pD3D8Caps->LineCaps; \
132 _pWineCaps->MaxTextureWidth = &_pD3D8Caps->MaxTextureWidth; \
133 _pWineCaps->MaxTextureHeight = &_pD3D8Caps->MaxTextureHeight; \
134 _pWineCaps->MaxVolumeExtent = &_pD3D8Caps->MaxVolumeExtent; \
135 _pWineCaps->MaxTextureRepeat = &_pD3D8Caps->MaxTextureRepeat; \
136 _pWineCaps->MaxTextureAspectRatio = &_pD3D8Caps->MaxTextureAspectRatio; \
137 _pWineCaps->MaxAnisotropy = &_pD3D8Caps->MaxAnisotropy; \
138 _pWineCaps->MaxVertexW = &_pD3D8Caps->MaxVertexW; \
139 _pWineCaps->GuardBandLeft = &_pD3D8Caps->GuardBandLeft; \
140 _pWineCaps->GuardBandTop = &_pD3D8Caps->GuardBandTop; \
141 _pWineCaps->GuardBandRight = &_pD3D8Caps->GuardBandRight; \
142 _pWineCaps->GuardBandBottom = &_pD3D8Caps->GuardBandBottom; \
143 _pWineCaps->ExtentsAdjust = &_pD3D8Caps->ExtentsAdjust; \
144 _pWineCaps->StencilCaps = &_pD3D8Caps->StencilCaps; \
145 _pWineCaps->FVFCaps = &_pD3D8Caps->FVFCaps; \
146 _pWineCaps->TextureOpCaps = &_pD3D8Caps->TextureOpCaps; \
147 _pWineCaps->MaxTextureBlendStages = &_pD3D8Caps->MaxTextureBlendStages; \
148 _pWineCaps->MaxSimultaneousTextures = &_pD3D8Caps->MaxSimultaneousTextures; \
149 _pWineCaps->VertexProcessingCaps = &_pD3D8Caps->VertexProcessingCaps; \
150 _pWineCaps->MaxActiveLights = &_pD3D8Caps->MaxActiveLights; \
151 _pWineCaps->MaxUserClipPlanes = &_pD3D8Caps->MaxUserClipPlanes; \
152 _pWineCaps->MaxVertexBlendMatrices = &_pD3D8Caps->MaxVertexBlendMatrices; \
153 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
154 _pWineCaps->MaxPointSize = &_pD3D8Caps->MaxPointSize; \
155 _pWineCaps->MaxPrimitiveCount = &_pD3D8Caps->MaxPrimitiveCount; \
156 _pWineCaps->MaxVertexIndex = &_pD3D8Caps->MaxVertexIndex; \
157 _pWineCaps->MaxStreams = &_pD3D8Caps->MaxStreams; \
158 _pWineCaps->MaxStreamStride = &_pD3D8Caps->MaxStreamStride; \
159 _pWineCaps->VertexShaderVersion = &_pD3D8Caps->VertexShaderVersion; \
160 _pWineCaps->MaxVertexShaderConst = &_pD3D8Caps->MaxVertexShaderConst; \
161 _pWineCaps->PixelShaderVersion = &_pD3D8Caps->PixelShaderVersion; \
162 _pWineCaps->PixelShader1xMaxValue = &_pD3D8Caps->MaxPixelShaderValue;
164 /* Direct3D8 Interfaces: */
165 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
166 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
167 typedef struct IDirect3D8Impl IDirect3D8Impl;
168 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
169 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
170 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
171 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
172 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
173 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
174 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
175 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
176 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
178 /** Private Interfaces: */
179 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
180 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
181 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
182 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
184 typedef struct D3DSHADERVECTOR {
185 float x;
186 float y;
187 float z;
188 float w;
189 } D3DSHADERVECTOR;
191 typedef struct D3DSHADERSCALAR {
192 float x;
193 } D3DSHADERSCALAR;
195 #define D3D8_VSHADER_MAX_CONSTANTS 96
196 typedef D3DSHADERVECTOR VSHADERCONSTANTS8[D3D8_VSHADER_MAX_CONSTANTS];
198 typedef struct VSHADERDATA8 {
199 /** Run Time Shader Function Constants */
200 /*D3DXBUFFER* constants;*/
201 VSHADERCONSTANTS8 C;
202 /** Shader Code as char ... */
203 CONST DWORD* code;
204 UINT codeLength;
205 } VSHADERDATA8;
207 /** temporary here waiting for buffer code */
208 typedef struct VSHADERINPUTDATA8 {
209 D3DSHADERVECTOR V[17];
210 } VSHADERINPUTDATA8;
212 /** temporary here waiting for buffer code */
213 typedef struct VSHADEROUTPUTDATA8 {
214 D3DSHADERVECTOR oPos;
215 D3DSHADERVECTOR oD[2];
216 D3DSHADERVECTOR oT[8];
217 D3DSHADERVECTOR oFog;
218 D3DSHADERVECTOR oPts;
219 } VSHADEROUTPUTDATA8;
222 #define D3D8_PSHADER_MAX_CONSTANTS 32
223 typedef D3DSHADERVECTOR PSHADERCONSTANTS8[D3D8_PSHADER_MAX_CONSTANTS];
225 typedef struct PSHADERDATA8 {
226 /** Run Time Shader Function Constants */
227 /*D3DXBUFFER* constants;*/
228 PSHADERCONSTANTS8 C;
229 /** Shader Code as char ... */
230 CONST DWORD* code;
231 UINT codeLength;
232 } PSHADERDATA8;
234 /** temporary here waiting for buffer code */
235 typedef struct PSHADERINPUTDATA8 {
236 D3DSHADERVECTOR V[2];
237 D3DSHADERVECTOR T[8];
238 D3DSHADERVECTOR S[16];
239 /*D3DSHADERVECTOR R[12];*/
240 } PSHADERINPUTDATA8;
242 /** temporary here waiting for buffer code */
243 typedef struct PSHADEROUTPUTDATA8 {
244 D3DSHADERVECTOR oC[4];
245 D3DSHADERVECTOR oDepth;
246 } PSHADEROUTPUTDATA8;
249 * Private definitions for internal use only
251 typedef struct PLIGHTINFOEL PLIGHTINFOEL;
252 struct PLIGHTINFOEL {
253 D3DLIGHT8 OriginalParms;
254 DWORD OriginalIndex;
255 LONG glIndex;
256 BOOL lightEnabled;
257 BOOL changed;
258 BOOL enabledChanged;
260 /* Converted parms to speed up swapping lights */
261 float lightPosn[4];
262 float lightDirn[4];
263 float exponent;
264 float cutoff;
266 PLIGHTINFOEL *next;
267 PLIGHTINFOEL *prev;
271 * Macros
273 #define checkGLcall(A) \
275 GLint err = glGetError(); \
276 if (err != GL_NO_ERROR) { \
277 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
278 } else { \
279 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
282 #define vcheckGLcall(A) \
284 GLint err = glGetError(); \
285 if (err != GL_NO_ERROR) { \
286 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
287 } else { \
288 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
292 #include "d3dcore_gl.h"
295 #define GL_LIMITS(ExtName) (This->direct3d8->gl_info.max_##ExtName)
296 #define GL_SUPPORT(ExtName) (TRUE == This->direct3d8->gl_info.supported[ExtName])
297 #define GL_SUPPORT_DEV(ExtName, dev) (TRUE == (dev)->direct3d8->gl_info.supported[ExtName])
298 #define GL_EXTCALL(FuncName) (This->direct3d8->gl_info.FuncName)
299 #define GL_EXTCALL_DEV(FuncName, dev) ((dev)->direct3d8->gl_info.FuncName)
302 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
303 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
304 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
305 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
307 #define D3DCOLORTOCOLORVALUE(dw, col) \
308 (col).r = D3DCOLOR_R(dw); \
309 (col).g = D3DCOLOR_G(dw); \
310 (col).b = D3DCOLOR_B(dw); \
311 (col).a = D3DCOLOR_A(dw);
313 #define D3DCOLORTOVECTOR4(dw, vec) \
314 (vec).x = D3DCOLOR_R(dw); \
315 (vec).y = D3DCOLOR_G(dw); \
316 (vec).z = D3DCOLOR_B(dw); \
317 (vec).w = D3DCOLOR_A(dw);
319 #define D3DCOLORTOGLFLOAT4(dw, vec) \
320 (vec)[0] = D3DCOLOR_R(dw); \
321 (vec)[1] = D3DCOLOR_G(dw); \
322 (vec)[2] = D3DCOLOR_B(dw); \
323 (vec)[3] = D3DCOLOR_A(dw);
325 /* ===========================================================================
326 The interfactes themselves
327 =========================================================================== */
329 /* ---------- */
330 /* IDirect3D8 */
331 /* ---------- */
333 /*****************************************************************************
334 * Predeclare the interface implementation structures
336 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
338 /*****************************************************************************
339 * IDirect3D implementation structure
341 struct IDirect3D8Impl
343 /* IUnknown fields */
344 const IDirect3D8Vtbl *lpVtbl;
345 LONG ref;
347 /* The WineD3D device */
348 IWineD3D *WineD3D;
350 /* IDirect3D8 fields */
351 GL_Info gl_info;
352 BOOL isGLInfoValid;
353 IDirect3D8Impl *direct3d8;
356 /* IUnknown: */
357 extern HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj);
358 extern ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface);
359 extern ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface);
361 /* IDirect3d8: */
362 extern HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction);
363 extern UINT WINAPI IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface);
364 extern HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier);
365 extern UINT WINAPI IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter);
366 extern HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode);
367 extern HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
368 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
369 D3DFORMAT BackBufferFormat, BOOL Windowed);
370 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
371 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
372 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
373 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType);
374 extern HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
375 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
376 extern HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps);
377 extern HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter);
378 extern HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
379 DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
380 IDirect3DDevice8** ppReturnedDeviceInterface);
382 /* ---------------- */
383 /* IDirect3DDevice8 */
384 /* ---------------- */
386 /*****************************************************************************
387 * Predeclare the interface implementation structures
389 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
391 /*****************************************************************************
392 * IDirect3DDevice8 implementation structure
394 struct IDirect3DDevice8Impl
396 /* IUnknown fields */
397 const IDirect3DDevice8Vtbl *lpVtbl;
398 LONG ref;
400 /* IDirect3DDevice8 fields */
401 IDirect3D8Impl *direct3d8;
402 IWineD3DDevice *WineD3DDevice;
404 IDirect3DSurface8Impl *frontBuffer;
405 IDirect3DSurface8Impl *backBuffer;
406 IDirect3DSurface8Impl *depthStencilBuffer;
408 IDirect3DSurface8Impl *renderTarget;
409 IDirect3DSurface8Impl *stencilBufferTarget;
411 D3DPRESENT_PARAMETERS PresentParms;
412 D3DDEVICE_CREATION_PARAMETERS CreateParms;
414 UINT adapterNo;
415 D3DDEVTYPE devType;
417 UINT srcBlend;
418 UINT dstBlend;
419 UINT alphafunc;
420 UINT stencilfunc;
422 /* State block related */
423 BOOL isRecordingState;
424 IDirect3DStateBlockImpl *StateBlock;
425 IDirect3DStateBlockImpl *UpdateStateBlock;
427 /* palettes texture management */
428 PALETTEENTRY palettes[MAX_PALETTES][256];
429 UINT currentPalette;
431 BOOL texture_shader_active;
433 /* Optimization */
434 BOOL modelview_valid;
435 BOOL proj_valid;
436 BOOL view_ident; /* true iff view matrix is identity */
437 BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */
438 GLenum tracking_parm; /* Which source is tracking current colour */
439 LONG tracking_color; /* used iff GL_COLOR_MATERIAL was enabled */
440 #define DISABLED_TRACKING 0 /* Disabled */
441 #define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */
442 #define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */
443 #define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/
445 /* OpenGL related */
446 GLXContext glCtx;
447 XVisualInfo *visInfo;
448 Display *display;
449 HWND win_handle;
450 Window win;
451 GLXContext render_ctx;
452 Drawable drawable;
453 GLint maxConcurrentLights;
455 /* OpenGL Extension related */
457 /* Cursor management */
458 BOOL bCursorVisible;
459 UINT xHotSpot;
460 UINT yHotSpot;
461 UINT xScreenSpace;
462 UINT yScreenSpace;
463 GLint cursor;
465 UINT dummyTextureName[8];
467 /* For rendering to a texture using glCopyTexImage */
468 BOOL renderUpsideDown;
471 /* IUnknown: */
472 extern HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface, REFIID refiid, LPVOID *obj);
473 extern ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface);
474 extern ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface);
476 /* IDirect3DDevice8: */
477 extern HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface);
478 extern UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface);
479 extern HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes);
480 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8);
481 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps);
482 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode);
483 extern HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
484 extern HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap);
485 extern void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags);
486 extern BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow);
487 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain);
488 extern HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
489 extern HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
490 extern HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer);
491 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus);
492 extern void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
493 extern void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp);
494 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8** ppTexture);
495 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture);
496 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture);
497 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer);
498 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer);
499 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface);
500 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface);
501 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface);
502 extern HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface, CONST RECT* pSourceRectsArray, UINT cRects, IDirect3DSurface8* pDestinationSurface, CONST POINT* pDestPointsArray);
503 extern HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture);
504 extern HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface);
505 extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil);
506 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget);
507 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface);
508 extern HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface);
509 extern HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface);
510 extern HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
511 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
512 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
513 extern HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
514 extern HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport);
515 extern HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport);
516 extern HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial);
517 extern HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial);
518 extern HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight);
519 extern HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, D3DLIGHT8* pLight);
520 extern HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL Enable);
521 extern HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL* pEnable);
522 extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST float* pPlane);
523 extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, float* pPlane);
524 extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD Value);
525 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
526 extern HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface);
527 extern HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken);
528 extern HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
529 extern HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
530 extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
531 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken);
532 extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus);
533 extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus);
534 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8** ppTexture);
535 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture);
536 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
537 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
538 extern HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses);
539 extern HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize);
540 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
541 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
542 extern HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber);
543 extern HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber);
544 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
545 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount);
546 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
547 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
548 extern HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags);
549 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage);
550 extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
551 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
552 extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
553 extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
554 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
555 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
556 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
557 extern HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride);
558 extern HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride);
559 extern HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex);
560 extern HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex);
561 extern HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle);
562 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
563 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
564 extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
565 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
566 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
567 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
568 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
569 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
570 extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle);
572 /* internal Interfaces */
573 extern HRESULT WINAPI IDirect3DDevice8Impl_CleanRender(LPDIRECT3DDEVICE8 iface);
574 extern HRESULT WINAPI IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* RenderSurface, IDirect3DSurface8* StencilSurface);
577 /* ---------------- */
578 /* IDirect3DVolume8 */
579 /* ---------------- */
581 /*****************************************************************************
582 * Predeclare the interface implementation structures
584 extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
586 /*****************************************************************************
587 * IDirect3DVolume8 implementation structure
589 struct IDirect3DVolume8Impl
591 /* IUnknown fields */
592 const IDirect3DVolume8Vtbl *lpVtbl;
593 LONG ref;
595 /* IDirect3DVolume8 fields */
596 IDirect3DDevice8Impl *Device;
597 D3DRESOURCETYPE ResourceType;
599 IUnknown *Container;
600 D3DVOLUME_DESC myDesc;
601 BYTE *allocatedMemory;
602 UINT textureName;
603 UINT bytesPerPixel;
605 BOOL lockable;
606 BOOL locked;
607 D3DBOX lockedBox;
608 D3DBOX dirtyBox;
609 BOOL Dirty;
612 /* IUnknown: */
613 extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj);
614 extern ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface);
615 extern ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface);
617 /* IDirect3DVolume8: */
618 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice);
619 extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
620 extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
621 extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid);
622 extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer);
623 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc);
624 extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
625 extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface);
627 /* internal Interfaces */
628 extern HRESULT WINAPI IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface);
629 extern HRESULT WINAPI IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface, CONST D3DBOX* pDirtyBox);
631 /* ------------------- */
632 /* IDirect3DSwapChain8 */
633 /* ------------------- */
635 /*****************************************************************************
636 * Predeclare the interface implementation structures
638 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
640 /*****************************************************************************
641 * IDirect3DSwapChain8 implementation structure
643 struct IDirect3DSwapChain8Impl
645 /* IUnknown fields */
646 const IDirect3DSwapChain8Vtbl *lpVtbl;
647 LONG ref;
649 /* IDirect3DSwapChain8 fields */
650 IDirect3DSurface8Impl *frontBuffer;
651 IDirect3DSurface8Impl *backBuffer;
652 IDirect3DSurface8Impl *depthStencilBuffer;
653 D3DPRESENT_PARAMETERS PresentParms;
655 /* OpenGL/GLX related */
656 GLXContext swap_ctx;
657 Drawable swap_drawable;
659 /* ready for when we move over to wined3d */
660 IWineD3DSwapChain *wineD3DSwapChain;
663 /* IUnknown: */
664 extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID refiid, LPVOID *obj);
665 extern ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface);
666 extern ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface);
668 /* IDirect3DSwapChain8: */
669 extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
670 extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
673 /* ----------------- */
674 /* IDirect3DSurface8 */
675 /* ----------------- */
677 /*****************************************************************************
678 * Predeclare the interface implementation structures
680 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
682 /*****************************************************************************
683 * IDirect3DSurface8 implementation structure
685 struct IDirect3DSurface8Impl
687 /* IUnknown fields */
688 const IDirect3DSurface8Vtbl *lpVtbl;
689 LONG ref;
691 /* IDirect3DSurface8 fields */
692 IDirect3DDevice8Impl *Device;
693 D3DRESOURCETYPE ResourceType;
695 IUnknown *Container;
696 D3DSURFACE_DESC myDesc;
697 BYTE *allocatedMemory;
698 UINT textureName;
699 UINT bytesPerPixel;
701 BOOL lockable;
702 BOOL locked;
703 RECT lockedRect;
704 RECT dirtyRect;
705 BOOL Dirty;
706 BOOL inTexture;
707 BOOL inPBuffer;
709 IWineD3DSurface *wineD3DSurface;
712 /* IUnknown: */
713 extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj);
714 extern ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface);
715 extern ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface);
717 /* IDirect3DSurface8: */
718 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice);
719 extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
720 extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData);
721 extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid);
722 extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer);
723 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc);
724 extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags);
725 extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface);
727 /* internal Interfaces */
728 extern HRESULT WINAPI IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface, GLenum gl_target, GLenum gl_level);
729 extern HRESULT WINAPI IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface, const char* filename);
730 extern HRESULT WINAPI IDirect3DSurface8Impl_CleanDirtyRect(LPDIRECT3DSURFACE8 iface);
731 extern HRESULT WINAPI IDirect3DSurface8Impl_AddDirtyRect(LPDIRECT3DSURFACE8 iface, CONST RECT* pDirtyRect);
733 /* ------------------ */
734 /* IDirect3DResource8 */
735 /* ------------------ */
737 /*****************************************************************************
738 * Predeclare the interface implementation structures
740 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
742 /*****************************************************************************
743 * IDirect3DResource8 implementation structure
745 struct IDirect3DResource8Impl
747 /* IUnknown fields */
748 const IDirect3DResource8Vtbl *lpVtbl;
749 LONG ref;
751 /* IDirect3DResource8 fields */
752 IDirect3DDevice8Impl *Device;
753 D3DRESOURCETYPE ResourceType;
756 /* IUnknown: */
757 extern HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj);
758 extern ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface);
759 extern ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface);
761 /* IDirect3DResource8: */
762 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
763 extern HRESULT WINAPI IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
764 extern HRESULT WINAPI IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
765 extern HRESULT WINAPI IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid);
766 extern DWORD WINAPI IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew);
767 extern DWORD WINAPI IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface);
768 extern void WINAPI IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface);
769 extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface);
771 /* internal Interfaces */
772 extern D3DPOOL WINAPI IDirect3DResource8Impl_GetPool(LPDIRECT3DRESOURCE8 iface);
775 /* ---------------------- */
776 /* IDirect3DVertexBuffer8 */
777 /* ---------------------- */
779 /*****************************************************************************
780 * Predeclare the interface implementation structures
782 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
784 /*****************************************************************************
785 * IDirect3DVertexBuffer8 implementation structure
787 struct IDirect3DVertexBuffer8Impl
789 /* IUnknown fields */
790 const IDirect3DVertexBuffer8Vtbl *lpVtbl;
791 LONG ref;
793 /* IDirect3DResource8 fields */
794 IDirect3DDevice8Impl *Device;
795 D3DRESOURCETYPE ResourceType;
797 /* IDirect3DVertexBuffer8 fields */
798 BYTE *allocatedMemory;
799 D3DVERTEXBUFFER_DESC currentDesc;
802 /* IUnknown: */
803 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
804 extern ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface);
805 extern ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface);
807 /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
808 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
809 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
810 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
811 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid);
812 extern DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew);
813 extern DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface);
814 extern void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface);
815 extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface);
817 /* IDirect3DVertexBuffer8: */
818 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
819 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface);
820 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc);
823 /* --------------------- */
824 /* IDirect3DIndexBuffer8 */
825 /* --------------------- */
827 /*****************************************************************************
828 * Predeclare the interface implementation structures
830 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
832 /*****************************************************************************
833 * IDirect3DIndexBuffer8 implementation structure
835 struct IDirect3DIndexBuffer8Impl
837 /* IUnknown fields */
838 const IDirect3DIndexBuffer8Vtbl *lpVtbl;
839 LONG ref;
841 /* IDirect3DResource8 fields */
842 IDirect3DDevice8Impl *Device;
843 D3DRESOURCETYPE ResourceType;
845 /* IDirect3DIndexBuffer8 fields */
846 void *allocatedMemory;
847 D3DINDEXBUFFER_DESC currentDesc;
850 /* IUnknown: */
851 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
852 extern ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface);
853 extern ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface);
855 /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
856 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
857 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
858 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
859 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid);
860 extern DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew);
861 extern DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface);
862 extern void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface);
863 extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface);
865 /* IDirect3DIndexBuffer8: */
866 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
867 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface);
868 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc);
871 /* --------------------- */
872 /* IDirect3DBaseTexture8 */
873 /* --------------------- */
875 /*****************************************************************************
876 * IDirect3DBaseTexture8 implementation structure
878 struct IDirect3DBaseTexture8Impl
880 /* IUnknown fields */
881 const IDirect3DBaseTexture8Vtbl *lpVtbl;
882 LONG ref;
884 /* IDirect3DResource8 fields */
885 IDirect3DDevice8Impl *Device;
886 D3DRESOURCETYPE ResourceType;
888 /* IDirect3DBaseTexture8 fields */
889 BOOL Dirty;
890 D3DFORMAT format;
891 UINT levels;
893 *BOOL isManaged;
894 *DWORD lod;
898 /* IUnknown: */
899 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj);
900 extern ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface);
901 extern ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface);
903 /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
904 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice);
905 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
906 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
907 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid);
908 extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew);
909 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface);
910 extern void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface);
911 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface);
913 /* IDirect3DBaseTexture8: */
914 extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew);
915 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface);
916 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface);
918 /* internal Interfaces */
919 extern BOOL WINAPI IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface);
920 extern BOOL WINAPI IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface, BOOL dirty);
923 /* --------------------- */
924 /* IDirect3DCubeTexture8 */
925 /* --------------------- */
927 /*****************************************************************************
928 * Predeclare the interface implementation structures
930 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
932 /*****************************************************************************
933 * IDirect3DCubeTexture8 implementation structure
935 struct IDirect3DCubeTexture8Impl
937 /* IUnknown fields */
938 const IDirect3DCubeTexture8Vtbl *lpVtbl;
939 LONG ref;
941 /* IDirect3DResource8 fields */
942 IDirect3DDevice8Impl *Device;
943 D3DRESOURCETYPE ResourceType;
945 /* IDirect3DBaseTexture8 fields */
946 BOOL Dirty;
947 D3DFORMAT format;
948 UINT levels;
950 /* IDirect3DCubeTexture8 fields */
951 UINT edgeLength;
952 DWORD usage;
954 IDirect3DSurface8Impl *surfaces[6][MAX_LEVELS];
957 /* IUnknown: */
958 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj);
959 extern ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface);
960 extern ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface);
962 /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
963 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice);
964 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
965 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
966 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid);
967 extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew);
968 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface);
969 extern void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface);
970 extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface);
972 /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
973 extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew);
974 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface);
975 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface);
977 /* IDirect3DCubeTexture8 */
978 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
979 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8** ppCubeMapSurface);
980 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
981 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level);
982 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
985 /* ----------------- */
986 /* IDirect3DTexture8 */
987 /* ----------------- */
989 /*****************************************************************************
990 * Predeclare the interface implementation structures
992 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
994 /*****************************************************************************
995 * IDirect3DTexture8 implementation structure
997 struct IDirect3DTexture8Impl
999 /* IUnknown fields */
1000 const IDirect3DTexture8Vtbl *lpVtbl;
1001 LONG ref;
1003 /* IDirect3DResourc8 fields */
1004 IDirect3DDevice8Impl *Device;
1005 D3DRESOURCETYPE ResourceType;
1007 /* IDirect3DBaseTexture8 fields */
1008 BOOL Dirty;
1009 D3DFORMAT format;
1010 UINT levels;
1012 /* IDirect3DTexture8 fields */
1013 UINT width;
1014 UINT height;
1015 DWORD usage;
1017 IDirect3DSurface8Impl *surfaces[MAX_LEVELS];
1020 /* IUnknown: */
1021 extern HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj);
1022 extern ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface);
1023 extern ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface);
1025 /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
1026 extern HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice);
1027 extern HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1028 extern HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1029 extern HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid);
1030 extern DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew);
1031 extern DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface);
1032 extern void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface);
1033 extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface);
1035 /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
1036 extern DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew);
1037 extern DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface);
1038 extern DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface);
1040 /* IDirect3DTexture8: */
1041 extern HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
1042 extern HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8** ppSurfaceLevel);
1043 extern HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
1044 extern HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level);
1045 extern HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect);
1048 /* ----------------------- */
1049 /* IDirect3DVolumeTexture8 */
1050 /* ----------------------- */
1052 /*****************************************************************************
1053 * Predeclare the interface implementation structures
1055 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
1057 /*****************************************************************************
1058 * IDirect3DVolumeTexture8 implementation structure
1060 struct IDirect3DVolumeTexture8Impl
1062 /* IUnknown fields */
1063 const IDirect3DVolumeTexture8Vtbl *lpVtbl;
1064 LONG ref;
1066 /* IDirect3DResource8 fields */
1067 IDirect3DDevice8Impl *Device;
1068 D3DRESOURCETYPE ResourceType;
1070 /* IDirect3DBaseTexture8 fields */
1071 BOOL Dirty;
1072 D3DFORMAT format;
1073 UINT levels;
1075 /* IDirect3DVolumeTexture8 fields */
1076 UINT width;
1077 UINT height;
1078 UINT depth;
1079 DWORD usage;
1081 IDirect3DVolume8Impl *volumes[MAX_LEVELS];
1084 /* IUnknown: */
1085 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj);
1086 extern ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface);
1087 extern ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface);
1089 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
1090 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice);
1091 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1092 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1093 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid);
1094 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew);
1095 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface);
1096 extern void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface);
1097 extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface);
1099 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
1100 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew);
1101 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface);
1102 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface);
1104 /* IDirect3DVolumeTexture8: */
1105 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC *pDesc);
1106 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8** ppVolumeLevel);
1107 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
1108 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level);
1109 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox);
1112 /* ==============================================================================
1113 Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support
1114 ============================================================================== */
1116 /* State Block for Begin/End/Capture/Create/Apply State Block */
1117 /* Note: Very long winded but I do not believe gl Lists will */
1118 /* resolve everything we need, so doing it manually for now */
1119 typedef struct SAVEDSTATES {
1120 BOOL Indices;
1121 BOOL material;
1122 BOOL stream_source[MAX_STREAMS];
1123 BOOL textures[8];
1124 BOOL transform[HIGHEST_TRANSFORMSTATE];
1125 BOOL viewport;
1126 BOOL vertexShader;
1127 BOOL vertexShaderConstant;
1128 BOOL vertexShaderDecl;
1129 BOOL pixelShader;
1130 BOOL pixelShaderConstant;
1131 BOOL renderstate[HIGHEST_RENDER_STATE];
1132 BOOL texture_state[8][HIGHEST_TEXTURE_STATE];
1133 BOOL clipplane[MAX_CLIPPLANES];
1134 } SAVEDSTATES;
1137 /* ----------------------- */
1138 /* IDirect3DStateBlockImpl */
1139 /* ----------------------- */
1141 /*****************************************************************************
1142 * Predeclare the interface implementation structures
1144 /*extern const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl;*/
1146 /*****************************************************************************
1147 * IDirect3DStateBlock implementation structure
1149 struct IDirect3DStateBlockImpl {
1150 /* IUnknown fields */
1151 /*const IDirect3DStateBlock9Vtbl *lpVtbl;*/
1152 LONG ref;
1154 /* The device, to be replaced by an IDirect3DDeviceImpl */
1155 IDirect3DDevice8Impl* device;
1157 D3DSTATEBLOCKTYPE blockType;
1159 SAVEDSTATES Changed;
1160 SAVEDSTATES Set;
1162 /* Clipping */
1163 double clipplane[MAX_CLIPPLANES][4];
1164 D3DCLIPSTATUS8 clip_status;
1166 /* Stream Source */
1167 UINT stream_stride[MAX_STREAMS];
1168 IDirect3DVertexBuffer8 *stream_source[MAX_STREAMS];
1169 BOOL streamIsUP;
1171 /* Indices */
1172 IDirect3DIndexBuffer8* pIndexData;
1173 UINT baseVertexIndex;
1175 /* Texture */
1176 IDirect3DBaseTexture8 *textures[8];
1177 int textureDimensions[8];
1178 /* Texture State Stage */
1179 DWORD texture_state[8][HIGHEST_TEXTURE_STATE];
1181 /* Lights */
1182 PLIGHTINFOEL *lights; /* NOTE: active GL lights must be front of the chain */
1184 /* Material */
1185 D3DMATERIAL8 material;
1187 /* RenderState */
1188 DWORD renderstate[HIGHEST_RENDER_STATE];
1190 /* Transform */
1191 D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE];
1193 /* ViewPort */
1194 D3DVIEWPORT8 viewport;
1196 /* Vertex Shader */
1197 DWORD VertexShader;
1199 /* Vertex Shader Declaration */
1200 IDirect3DVertexShaderDeclarationImpl* vertexShaderDecl;
1202 /* Pixel Shader */
1203 DWORD PixelShader;
1205 /* Indexed Vertex Blending */
1206 D3DVERTEXBLENDFLAGS vertex_blend;
1207 FLOAT tween_factor;
1209 /* Vertex Shader Constant */
1210 D3DSHADERVECTOR vertexShaderConstant[D3D8_VSHADER_MAX_CONSTANTS];
1211 /* Pixel Shader Constant */
1212 D3DSHADERVECTOR pixelShaderConstant[D3D8_PSHADER_MAX_CONSTANTS];
1215 /* exported Interfaces */
1216 /* internal Interfaces */
1217 /* temporary internal Interfaces */
1218 extern HRESULT WINAPI IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl* This);
1219 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl* This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlockImpl** ppStateBlock);
1220 extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1221 extern HRESULT WINAPI IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl* This);
1222 extern HRESULT WINAPI IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl** ppStateBlock);
1223 extern HRESULT WINAPI IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl* iface, IDirect3DStateBlockImpl* pSB);
1224 extern HRESULT WINAPI IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1226 /* ------------------------------------ */
1227 /* IDirect3DVertexShaderDeclarationImpl */
1228 /* ------------------------------------ */
1230 /*****************************************************************************
1231 * Predeclare the interface implementation structures
1233 /*extern const IDirect3DVertexShaderDeclaration9Vtbl Direct3DVertexShaderDeclaration9_Vtbl;*/
1235 /*****************************************************************************
1236 * IDirect3DVertexShaderDeclaration implementation structure
1238 struct IDirect3DVertexShaderDeclarationImpl {
1239 /* IUnknown fields */
1240 /*const IDirect3DVertexShaderDeclaration9Vtbl *lpVtbl;*/
1241 LONG ref;
1243 /* The device, to be replaced by an IDirect3DDeviceImpl */
1244 IDirect3DDevice8Impl* device;
1246 /** precomputed fvf if simple declaration */
1247 DWORD fvf[MAX_STREAMS];
1248 DWORD allFVF;
1250 /** dx8 compatible Declaration fields */
1251 DWORD* pDeclaration8;
1252 DWORD declaration8Length;
1255 /* exported Interfaces */
1256 extern HRESULT WINAPI IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl* This, DWORD* pData, UINT* pSizeOfData);
1257 /*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/
1258 /* internal Interfaces */
1259 /* temporary internal Interfaces */
1260 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl* This, CONST DWORD* pDeclaration8, IDirect3DVertexShaderDeclarationImpl** ppVertexShaderDecl);
1263 /* ------------------------- */
1264 /* IDirect3DVertexShaderImpl */
1265 /* ------------------------- */
1267 /*****************************************************************************
1268 * Predeclare the interface implementation structures
1270 /*extern const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl;*/
1272 /*****************************************************************************
1273 * IDirect3DVertexShader implementation structure
1275 struct IDirect3DVertexShaderImpl {
1276 /*const IDirect3DVertexShader9Vtbl *lpVtbl;*/
1277 LONG ref;
1279 /* The device, to be replaced by an IDirect3DDeviceImpl */
1280 IDirect3DDevice8Impl* device;
1282 DWORD* function;
1283 UINT functionLength;
1284 DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1285 DWORD version;
1287 /** fields for hw vertex shader use */
1288 GLuint prgId;
1290 /* run time datas */
1291 VSHADERDATA8* data;
1292 VSHADERINPUTDATA8 input;
1293 VSHADEROUTPUTDATA8 output;
1296 /* exported Interfaces */
1297 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1298 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);*/
1299 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);*/
1300 extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
1301 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);*/
1302 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);*/
1303 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount);
1304 /* internal Interfaces */
1305 extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This);
1306 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA8* input, VSHADEROUTPUTDATA8* output);
1307 /* temporary internal Interfaces */
1308 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, DWORD Usage, IDirect3DVertexShaderImpl** ppVertexShader);
1309 extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputSW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader, DWORD SkipnStrides);
1310 extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputArbHW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader, DWORD SkipnStrides);
1312 /* ------------------------ */
1313 /* IDirect3DPixelShaderImpl */
1314 /* ------------------------ */
1316 /*****************************************************************************
1317 * Predeclare the interface implementation structures
1319 /*extern const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl;*/
1321 /*****************************************************************************
1322 * IDirect3DPixelShader implementation structure
1324 struct IDirect3DPixelShaderImpl {
1325 /*const IDirect3DPixelShader9Vtbl *lpVtbl;*/
1326 LONG ref;
1328 /* The device, to be replaced by an IDirect3DDeviceImpl */
1329 IDirect3DDevice8Impl* device;
1331 DWORD* function;
1332 UINT functionLength;
1333 DWORD version;
1335 /** fields for hw pixel shader use */
1336 GLuint prgId;
1338 /* run time datas */
1339 PSHADERDATA8* data;
1340 PSHADERINPUTDATA8 input;
1341 PSHADEROUTPUTDATA8 output;
1344 /* exported Interfaces */
1345 extern HRESULT WINAPI IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1346 extern HRESULT WINAPI IDirect3DPixelShaderImpl_SetConstantF(IDirect3DPixelShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
1347 /* internal Interfaces */
1348 extern DWORD WINAPI IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl* This);
1349 /* temporary internal Interfaces */
1350 extern HRESULT WINAPI IDirect3DDeviceImpl_CreatePixelShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, IDirect3DPixelShaderImpl** ppPixelShader);
1354 * Internals functions
1356 * to see how not defined it here
1358 void GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand);
1359 void setupTextureStates(LPDIRECT3DDEVICE8 iface, DWORD Stage, DWORD Flags);
1360 void set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
1362 SHORT D3DFmtGetBpp(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1363 GLint D3DFmt2GLIntFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1364 GLenum D3DFmt2GLFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1365 GLenum D3DFmt2GLType(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1367 GLenum D3DFmt2GLDepthFmt(D3DFORMAT fmt);
1368 GLenum D3DFmt2GLDepthType(D3DFORMAT fmt);
1370 int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType, int iNumPrim);
1371 int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType);
1372 int D3DFVFGetSize(D3DFORMAT fvf);
1374 int SOURCEx_RGB_EXT(DWORD arg);
1375 int OPERANDx_RGB_EXT(DWORD arg);
1376 int SOURCEx_ALPHA_EXT(DWORD arg);
1377 int OPERANDx_ALPHA_EXT(DWORD arg);
1378 GLenum StencilOp(DWORD op);
1381 * Internals debug functions
1383 const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
1384 const char* debug_d3dusage(DWORD usage);
1385 const char* debug_d3dformat(D3DFORMAT fmt);
1386 const char* debug_d3dressourcetype(D3DRESOURCETYPE res);
1387 const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType);
1388 const char* debug_d3dpool(D3DPOOL Pool);
1389 const char *debug_d3drenderstate(DWORD State);
1390 const char *debug_d3dtexturestate(DWORD State);
1392 /* Some #defines for additional diagnostics */
1393 #if 0 /* NOTE: Must be 0 in cvs */
1394 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
1395 of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace
1396 is enabled, and if it doesn't exists it is disabled. */
1397 # define FRAME_DEBUGGING
1398 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
1399 the file is deleted */
1400 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
1401 # define SINGLE_FRAME_DEBUGGING
1402 # endif
1403 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
1404 It can only be enabled when FRAME_DEBUGGING is also enabled
1405 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
1406 array is drawn. */
1407 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1408 # define SHOW_FRAME_MAKEUP 1
1409 # endif
1410 /* The following, when enabled, lets you see the makeup of the all the textures used during each
1411 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
1412 The contents of the textures assigned to each stage are written into
1413 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
1414 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1415 # define SHOW_TEXTURE_MAKEUP 0
1416 # endif
1417 extern BOOL isOn;
1418 extern BOOL isDumpingFrames;
1419 extern LONG primCounter;
1420 #endif
1422 /* Per-vertex trace: */
1423 #if 0 /* NOTE: Must be 0 in cvs */
1424 # define VTRACE(A) TRACE A
1425 #else
1426 # define VTRACE(A)
1427 #endif
1429 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
1430 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
1432 #define DUMP_LIGHT_CHAIN() \
1434 PLIGHTINFOEL *el = This->StateBlock->lights;\
1435 while (el) { \
1436 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
1437 el = el->next; \
1441 #endif /* __WINE_D3DX8_PRIVATE_H */