2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
30 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
31 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
33 #define GLX_GLXEXT_PROTOTYPES
35 #ifdef HAVE_GL_GLEXT_H
36 # include <GL/glext.h>
44 /* Redefines the constants */
45 #define CALLBACK __stdcall
46 #define WINAPI __stdcall
47 #define APIENTRY WINAPI
51 extern void (*wine_tsx11_lock_ptr
)(void);
52 extern void (*wine_tsx11_unlock_ptr
)(void);
54 /* As GLX relies on X, this is needed */
57 #define ENTER_GL() ++num_lock; TRACE("inc lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
58 #define LEAVE_GL() if (num_lock > 2) TRACE("fucking locks: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
60 #define ENTER_GL() wine_tsx11_lock_ptr()
61 #define LEAVE_GL() wine_tsx11_unlock_ptr()
69 #include "wine/wined3d_interface.h"
81 #define MAX_PALETTES 256
82 #define MAX_STREAMS 16
83 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
84 #define MAX_LEVELS 256
86 /* Other useful values */
87 #define HIGHEST_RENDER_STATE 174
88 #define HIGHEST_TEXTURE_STATE 29
89 #define HIGHEST_TRANSFORMSTATE 512
90 #define D3DSBT_RECORDED 0xfffffffe
92 /* Performance changes - Only reapply what is necessary */
93 #define REAPPLY_ALPHAOP 0x0001
94 #define REAPPLY_ALL 0xFFFF
96 /* CreateVertexShader can return > 0xFFFF */
97 #define VS_HIGHESTFIXEDFXF 0xF0000000
98 #define VERTEX_SHADER(Handle) \
99 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaders) / sizeof(IDirect3DVertexShaderImpl*)) ? NULL : VertexShaders[Handle]) : VertexShaders[Handle - VS_HIGHESTFIXEDFXF])
100 #define VERTEX_SHADER_DECL(Handle) \
101 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaderDeclarations) / sizeof(IDirect3DVertexShaderDeclarationImpl*)) ? NULL : VertexShaderDeclarations[Handle]) : VertexShaderDeclarations[Handle - VS_HIGHESTFIXEDFXF])
102 #define PIXEL_SHADER(Handle) \
103 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(PixelShaders) / sizeof(IDirect3DPixelShaderImpl*)) ? NULL : PixelShaders[Handle]) : PixelShaders[Handle - VS_HIGHESTFIXEDFXF])
105 /* ===========================================================================
107 =========================================================================== */
108 /* Not nice, but it lets wined3d support different versions of directx */
109 #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
110 _pWineCaps->DeviceType = &_pD3D8Caps->DeviceType; \
111 _pWineCaps->AdapterOrdinal = &_pD3D8Caps->AdapterOrdinal; \
112 _pWineCaps->Caps = &_pD3D8Caps->Caps; \
113 _pWineCaps->Caps2 = &_pD3D8Caps->Caps2; \
114 _pWineCaps->Caps3 = &_pD3D8Caps->Caps3; \
115 _pWineCaps->PresentationIntervals = &_pD3D8Caps->PresentationIntervals; \
116 _pWineCaps->CursorCaps = &_pD3D8Caps->CursorCaps; \
117 _pWineCaps->DevCaps = &_pD3D8Caps->DevCaps; \
118 _pWineCaps->PrimitiveMiscCaps = &_pD3D8Caps->PrimitiveMiscCaps; \
119 _pWineCaps->RasterCaps = &_pD3D8Caps->RasterCaps; \
120 _pWineCaps->ZCmpCaps = &_pD3D8Caps->ZCmpCaps; \
121 _pWineCaps->SrcBlendCaps = &_pD3D8Caps->SrcBlendCaps; \
122 _pWineCaps->DestBlendCaps = &_pD3D8Caps->DestBlendCaps; \
123 _pWineCaps->AlphaCmpCaps = &_pD3D8Caps->AlphaCmpCaps; \
124 _pWineCaps->ShadeCaps = &_pD3D8Caps->ShadeCaps; \
125 _pWineCaps->TextureCaps = &_pD3D8Caps->TextureCaps; \
126 _pWineCaps->TextureFilterCaps = &_pD3D8Caps->TextureFilterCaps; \
127 _pWineCaps->CubeTextureFilterCaps = &_pD3D8Caps->CubeTextureFilterCaps; \
128 _pWineCaps->VolumeTextureFilterCaps = &_pD3D8Caps->VolumeTextureFilterCaps; \
129 _pWineCaps->TextureAddressCaps = &_pD3D8Caps->TextureAddressCaps; \
130 _pWineCaps->VolumeTextureAddressCaps = &_pD3D8Caps->VolumeTextureAddressCaps; \
131 _pWineCaps->LineCaps = &_pD3D8Caps->LineCaps; \
132 _pWineCaps->MaxTextureWidth = &_pD3D8Caps->MaxTextureWidth; \
133 _pWineCaps->MaxTextureHeight = &_pD3D8Caps->MaxTextureHeight; \
134 _pWineCaps->MaxVolumeExtent = &_pD3D8Caps->MaxVolumeExtent; \
135 _pWineCaps->MaxTextureRepeat = &_pD3D8Caps->MaxTextureRepeat; \
136 _pWineCaps->MaxTextureAspectRatio = &_pD3D8Caps->MaxTextureAspectRatio; \
137 _pWineCaps->MaxAnisotropy = &_pD3D8Caps->MaxAnisotropy; \
138 _pWineCaps->MaxVertexW = &_pD3D8Caps->MaxVertexW; \
139 _pWineCaps->GuardBandLeft = &_pD3D8Caps->GuardBandLeft; \
140 _pWineCaps->GuardBandTop = &_pD3D8Caps->GuardBandTop; \
141 _pWineCaps->GuardBandRight = &_pD3D8Caps->GuardBandRight; \
142 _pWineCaps->GuardBandBottom = &_pD3D8Caps->GuardBandBottom; \
143 _pWineCaps->ExtentsAdjust = &_pD3D8Caps->ExtentsAdjust; \
144 _pWineCaps->StencilCaps = &_pD3D8Caps->StencilCaps; \
145 _pWineCaps->FVFCaps = &_pD3D8Caps->FVFCaps; \
146 _pWineCaps->TextureOpCaps = &_pD3D8Caps->TextureOpCaps; \
147 _pWineCaps->MaxTextureBlendStages = &_pD3D8Caps->MaxTextureBlendStages; \
148 _pWineCaps->MaxSimultaneousTextures = &_pD3D8Caps->MaxSimultaneousTextures; \
149 _pWineCaps->VertexProcessingCaps = &_pD3D8Caps->VertexProcessingCaps; \
150 _pWineCaps->MaxActiveLights = &_pD3D8Caps->MaxActiveLights; \
151 _pWineCaps->MaxUserClipPlanes = &_pD3D8Caps->MaxUserClipPlanes; \
152 _pWineCaps->MaxVertexBlendMatrices = &_pD3D8Caps->MaxVertexBlendMatrices; \
153 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
154 _pWineCaps->MaxPointSize = &_pD3D8Caps->MaxPointSize; \
155 _pWineCaps->MaxPrimitiveCount = &_pD3D8Caps->MaxPrimitiveCount; \
156 _pWineCaps->MaxVertexIndex = &_pD3D8Caps->MaxVertexIndex; \
157 _pWineCaps->MaxStreams = &_pD3D8Caps->MaxStreams; \
158 _pWineCaps->MaxStreamStride = &_pD3D8Caps->MaxStreamStride; \
159 _pWineCaps->VertexShaderVersion = &_pD3D8Caps->VertexShaderVersion; \
160 _pWineCaps->MaxVertexShaderConst = &_pD3D8Caps->MaxVertexShaderConst; \
161 _pWineCaps->PixelShaderVersion = &_pD3D8Caps->PixelShaderVersion; \
162 _pWineCaps->PixelShader1xMaxValue = &_pD3D8Caps->MaxPixelShaderValue;
164 /* Direct3D8 Interfaces: */
165 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl
;
166 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl
;
167 typedef struct IDirect3D8Impl IDirect3D8Impl
;
168 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl
;
169 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl
;
170 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl
;
171 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl
;
172 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl
;
173 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl
;
174 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl
;
175 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl
;
176 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl
;
178 /** Private Interfaces: */
179 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl
;
180 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl
;
181 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl
;
182 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl
;
184 typedef struct D3DSHADERVECTOR
{
191 typedef struct D3DSHADERSCALAR
{
195 #define D3D8_VSHADER_MAX_CONSTANTS 96
196 typedef D3DSHADERVECTOR VSHADERCONSTANTS8
[D3D8_VSHADER_MAX_CONSTANTS
];
198 typedef struct VSHADERDATA8
{
199 /** Run Time Shader Function Constants */
200 /*D3DXBUFFER* constants;*/
202 /** Shader Code as char ... */
207 /** temporary here waiting for buffer code */
208 typedef struct VSHADERINPUTDATA8
{
209 D3DSHADERVECTOR V
[17];
212 /** temporary here waiting for buffer code */
213 typedef struct VSHADEROUTPUTDATA8
{
214 D3DSHADERVECTOR oPos
;
215 D3DSHADERVECTOR oD
[2];
216 D3DSHADERVECTOR oT
[8];
217 D3DSHADERVECTOR oFog
;
218 D3DSHADERVECTOR oPts
;
219 } VSHADEROUTPUTDATA8
;
222 #define D3D8_PSHADER_MAX_CONSTANTS 32
223 typedef D3DSHADERVECTOR PSHADERCONSTANTS8
[D3D8_PSHADER_MAX_CONSTANTS
];
225 typedef struct PSHADERDATA8
{
226 /** Run Time Shader Function Constants */
227 /*D3DXBUFFER* constants;*/
229 /** Shader Code as char ... */
234 /** temporary here waiting for buffer code */
235 typedef struct PSHADERINPUTDATA8
{
236 D3DSHADERVECTOR V
[2];
237 D3DSHADERVECTOR T
[8];
238 D3DSHADERVECTOR S
[16];
239 /*D3DSHADERVECTOR R[12];*/
242 /** temporary here waiting for buffer code */
243 typedef struct PSHADEROUTPUTDATA8
{
244 D3DSHADERVECTOR oC
[4];
245 D3DSHADERVECTOR oDepth
;
246 } PSHADEROUTPUTDATA8
;
249 * Private definitions for internal use only
251 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
252 struct PLIGHTINFOEL
{
253 D3DLIGHT8 OriginalParms
;
260 /* Converted parms to speed up swapping lights */
273 #define checkGLcall(A) \
275 GLint err = glGetError(); \
276 if (err != GL_NO_ERROR) { \
277 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
279 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
282 #define vcheckGLcall(A) \
284 GLint err = glGetError(); \
285 if (err != GL_NO_ERROR) { \
286 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
288 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
292 #include "d3dcore_gl.h"
295 #define GL_LIMITS(ExtName) (This->direct3d8->gl_info.max_##ExtName)
296 #define GL_SUPPORT(ExtName) (TRUE == This->direct3d8->gl_info.supported[ExtName])
297 #define GL_SUPPORT_DEV(ExtName, dev) (TRUE == (dev)->direct3d8->gl_info.supported[ExtName])
298 #define GL_EXTCALL(FuncName) (This->direct3d8->gl_info.FuncName)
299 #define GL_EXTCALL_DEV(FuncName, dev) ((dev)->direct3d8->gl_info.FuncName)
302 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
303 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
304 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
305 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
307 #define D3DCOLORTOCOLORVALUE(dw, col) \
308 (col).r = D3DCOLOR_R(dw); \
309 (col).g = D3DCOLOR_G(dw); \
310 (col).b = D3DCOLOR_B(dw); \
311 (col).a = D3DCOLOR_A(dw);
313 #define D3DCOLORTOVECTOR4(dw, vec) \
314 (vec).x = D3DCOLOR_R(dw); \
315 (vec).y = D3DCOLOR_G(dw); \
316 (vec).z = D3DCOLOR_B(dw); \
317 (vec).w = D3DCOLOR_A(dw);
319 #define D3DCOLORTOGLFLOAT4(dw, vec) \
320 (vec)[0] = D3DCOLOR_R(dw); \
321 (vec)[1] = D3DCOLOR_G(dw); \
322 (vec)[2] = D3DCOLOR_B(dw); \
323 (vec)[3] = D3DCOLOR_A(dw);
325 /* ===========================================================================
326 The interfactes themselves
327 =========================================================================== */
333 /*****************************************************************************
334 * Predeclare the interface implementation structures
336 extern const IDirect3D8Vtbl Direct3D8_Vtbl
;
338 /*****************************************************************************
339 * IDirect3D implementation structure
341 struct IDirect3D8Impl
343 /* IUnknown fields */
344 const IDirect3D8Vtbl
*lpVtbl
;
347 /* The WineD3D device */
350 /* IDirect3D8 fields */
353 IDirect3D8Impl
*direct3d8
;
357 extern HRESULT WINAPI
IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface
,REFIID refiid
,LPVOID
*obj
);
358 extern ULONG WINAPI
IDirect3D8Impl_AddRef(LPDIRECT3D8 iface
);
359 extern ULONG WINAPI
IDirect3D8Impl_Release(LPDIRECT3D8 iface
);
362 extern HRESULT WINAPI
IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface
, void* pInitializeFunction
);
363 extern UINT WINAPI
IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface
);
364 extern HRESULT WINAPI
IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface
, UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER8
* pIdentifier
);
365 extern UINT WINAPI
IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface
, UINT Adapter
);
366 extern HRESULT WINAPI
IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface
, UINT Adapter
, UINT Mode
, D3DDISPLAYMODE
* pMode
);
367 extern HRESULT WINAPI
IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
);
368 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
,
369 D3DFORMAT BackBufferFormat
, BOOL Windowed
);
370 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
371 DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
);
372 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
,
373 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
);
374 extern HRESULT WINAPI
IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
375 D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
);
376 extern HRESULT WINAPI
IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS8
* pCaps
);
377 extern HMONITOR WINAPI
IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface
, UINT Adapter
);
378 extern HRESULT WINAPI
IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
379 DWORD BehaviorFlags
, D3DPRESENT_PARAMETERS
* pPresentationParameters
,
380 IDirect3DDevice8
** ppReturnedDeviceInterface
);
382 /* ---------------- */
383 /* IDirect3DDevice8 */
384 /* ---------------- */
386 /*****************************************************************************
387 * Predeclare the interface implementation structures
389 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
;
391 /*****************************************************************************
392 * IDirect3DDevice8 implementation structure
394 struct IDirect3DDevice8Impl
396 /* IUnknown fields */
397 const IDirect3DDevice8Vtbl
*lpVtbl
;
400 /* IDirect3DDevice8 fields */
401 IDirect3D8Impl
*direct3d8
;
402 IWineD3DDevice
*WineD3DDevice
;
404 IDirect3DSurface8Impl
*frontBuffer
;
405 IDirect3DSurface8Impl
*backBuffer
;
406 IDirect3DSurface8Impl
*depthStencilBuffer
;
408 IDirect3DSurface8Impl
*renderTarget
;
409 IDirect3DSurface8Impl
*stencilBufferTarget
;
411 D3DPRESENT_PARAMETERS PresentParms
;
412 D3DDEVICE_CREATION_PARAMETERS CreateParms
;
422 /* State block related */
423 BOOL isRecordingState
;
424 IDirect3DStateBlockImpl
*StateBlock
;
425 IDirect3DStateBlockImpl
*UpdateStateBlock
;
427 /* palettes texture management */
428 PALETTEENTRY palettes
[MAX_PALETTES
][256];
431 BOOL texture_shader_active
;
434 BOOL modelview_valid
;
436 BOOL view_ident
; /* true iff view matrix is identity */
437 BOOL last_was_rhw
; /* true iff last draw_primitive was in xyzrhw mode */
438 GLenum tracking_parm
; /* Which source is tracking current colour */
439 LONG tracking_color
; /* used iff GL_COLOR_MATERIAL was enabled */
440 #define DISABLED_TRACKING 0 /* Disabled */
441 #define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */
442 #define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */
443 #define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/
447 XVisualInfo
*visInfo
;
451 GLXContext render_ctx
;
453 GLint maxConcurrentLights
;
455 /* OpenGL Extension related */
457 /* Cursor management */
465 UINT dummyTextureName
[8];
467 /* For rendering to a texture using glCopyTexImage */
468 BOOL renderUpsideDown
;
472 extern HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
, REFIID refiid
, LPVOID
*obj
);
473 extern ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
);
474 extern ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
);
476 /* IDirect3DDevice8: */
477 extern HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface
);
478 extern UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
);
479 extern HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
);
480 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface
, IDirect3D8
** ppD3D8
);
481 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
);
482 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
);
483 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
* pParameters
);
484 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
);
485 extern void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
);
486 extern BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
);
487 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
);
488 extern HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
);
489 extern HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
, CONST RECT
* pDestRect
, HWND hDestWindowOverride
, CONST RGNDATA
* pDirtyRegion
);
490 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
** ppBackBuffer
);
491 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
);
492 extern void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
);
493 extern void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
);
494 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture8
** ppTexture
);
495 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DVolumeTexture8
** ppVolumeTexture
);
496 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface
, UINT EdgeLength
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DCubeTexture8
** ppCubeTexture
);
497 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
, IDirect3DVertexBuffer8
** ppVertexBuffer
);
498 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DIndexBuffer8
** ppIndexBuffer
);
499 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
, IDirect3DSurface8
** ppSurface
);
500 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, IDirect3DSurface8
** ppSurface
);
501 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
** ppSurface
);
502 extern HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pSourceSurface
, CONST RECT
* pSourceRectsArray
, UINT cRects
, IDirect3DSurface8
* pDestinationSurface
, CONST POINT
* pDestPointsArray
);
503 extern HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
, IDirect3DBaseTexture8
* pDestinationTexture
);
504 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
);
505 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
, IDirect3DSurface8
* pNewZStencil
);
506 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppRenderTarget
);
507 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppZStencilSurface
);
508 extern HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
);
509 extern HRESULT WINAPI
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
);
510 extern HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
);
511 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
);
512 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, D3DMATRIX
* pMatrix
);
513 extern HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
);
514 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
);
515 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
);
516 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
);
517 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
);
518 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST D3DLIGHT8
* pLight
);
519 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, D3DLIGHT8
* pLight
);
520 extern HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
, BOOL Enable
);
521 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
, BOOL
* pEnable
);
522 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST
float* pPlane
);
523 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
, float* pPlane
);
524 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
, DWORD Value
);
525 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
, DWORD
* pValue
);
526 extern HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
);
527 extern HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
);
528 extern HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
529 extern HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
530 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
531 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface
, D3DSTATEBLOCKTYPE Type
,DWORD
* pToken
);
532 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
);
533 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
);
534 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
** ppTexture
);
535 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
* pTexture
);
536 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
* pValue
);
537 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
);
538 extern HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
);
539 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface
, DWORD DevInfoID
, void* pDevInfoStruct
, DWORD DevInfoStructSize
);
540 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
);
541 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
);
542 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
);
543 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
);
544 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
);
545 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT minIndex
, UINT NumVertices
, UINT startIndex
, UINT primCount
);
546 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, CONST
void* pVertexStreamZeroData
, UINT VertexStreamZeroStride
);
547 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertexIndices
, UINT PrimitiveCount
, CONST
void* pIndexData
, D3DFORMAT IndexDataFormat
, CONST
void* pVertexStreamZeroData
, UINT VertexStreamZeroStride
);
548 extern HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
);
549 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pDeclaration
,CONST DWORD
* pFunction
,DWORD
* pHandle
,DWORD Usage
);
550 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
551 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD
* pHandle
);
552 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
553 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,CONST
void* pConstantData
,DWORD ConstantCount
);
554 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,void* pConstantData
,DWORD ConstantCount
);
555 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
556 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
557 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
);
558 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
** ppStreamData
,UINT
* pStride
);
559 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
,UINT BaseVertexIndex
);
560 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
);
561 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pFunction
,DWORD
* pHandle
);
562 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
563 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD
* pHandle
);
564 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
565 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,CONST
void* pConstantData
,DWORD ConstantCount
);
566 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,void* pConstantData
,DWORD ConstantCount
);
567 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
568 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
);
569 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
);
570 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
);
572 /* internal Interfaces */
573 extern HRESULT WINAPI
IDirect3DDevice8Impl_CleanRender(LPDIRECT3DDEVICE8 iface
);
574 extern HRESULT WINAPI
IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* RenderSurface
, IDirect3DSurface8
* StencilSurface
);
577 /* ---------------- */
578 /* IDirect3DVolume8 */
579 /* ---------------- */
581 /*****************************************************************************
582 * Predeclare the interface implementation structures
584 extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl
;
586 /*****************************************************************************
587 * IDirect3DVolume8 implementation structure
589 struct IDirect3DVolume8Impl
591 /* IUnknown fields */
592 const IDirect3DVolume8Vtbl
*lpVtbl
;
595 /* IDirect3DVolume8 fields */
596 IDirect3DDevice8Impl
*Device
;
597 D3DRESOURCETYPE ResourceType
;
600 D3DVOLUME_DESC myDesc
;
601 BYTE
*allocatedMemory
;
613 extern HRESULT WINAPI
IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface
,REFIID refiid
,LPVOID
*obj
);
614 extern ULONG WINAPI
IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface
);
615 extern ULONG WINAPI
IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface
);
617 /* IDirect3DVolume8: */
618 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface
, IDirect3DDevice8
** ppDevice
);
619 extern HRESULT WINAPI
IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
620 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
621 extern HRESULT WINAPI
IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
);
622 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface
, REFIID riid
, void** ppContainer
);
623 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface
, D3DVOLUME_DESC
* pDesc
);
624 extern HRESULT WINAPI
IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface
, D3DLOCKED_BOX
* pLockedVolume
, CONST D3DBOX
* pBox
, DWORD Flags
);
625 extern HRESULT WINAPI
IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface
);
627 /* internal Interfaces */
628 extern HRESULT WINAPI
IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface
);
629 extern HRESULT WINAPI
IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface
, CONST D3DBOX
* pDirtyBox
);
631 /* ------------------- */
632 /* IDirect3DSwapChain8 */
633 /* ------------------- */
635 /*****************************************************************************
636 * Predeclare the interface implementation structures
638 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl
;
640 /*****************************************************************************
641 * IDirect3DSwapChain8 implementation structure
643 struct IDirect3DSwapChain8Impl
645 /* IUnknown fields */
646 const IDirect3DSwapChain8Vtbl
*lpVtbl
;
649 /* IDirect3DSwapChain8 fields */
650 IDirect3DSurface8Impl
*frontBuffer
;
651 IDirect3DSurface8Impl
*backBuffer
;
652 IDirect3DSurface8Impl
*depthStencilBuffer
;
653 D3DPRESENT_PARAMETERS PresentParms
;
655 /* OpenGL/GLX related */
657 Drawable swap_drawable
;
659 /* ready for when we move over to wined3d */
660 IWineD3DSwapChain
*wineD3DSwapChain
;
664 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface
, REFIID refiid
, LPVOID
*obj
);
665 extern ULONG WINAPI
IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface
);
666 extern ULONG WINAPI
IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface
);
668 /* IDirect3DSwapChain8: */
669 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface
, CONST RECT
* pSourceRect
, CONST RECT
* pDestRect
, HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
);
670 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
,IDirect3DSurface8
** ppBackBuffer
);
673 /* ----------------- */
674 /* IDirect3DSurface8 */
675 /* ----------------- */
677 /*****************************************************************************
678 * Predeclare the interface implementation structures
680 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl
;
682 /*****************************************************************************
683 * IDirect3DSurface8 implementation structure
685 struct IDirect3DSurface8Impl
687 /* IUnknown fields */
688 const IDirect3DSurface8Vtbl
*lpVtbl
;
691 /* IDirect3DSurface8 fields */
692 IDirect3DDevice8Impl
*Device
;
693 D3DRESOURCETYPE ResourceType
;
696 D3DSURFACE_DESC myDesc
;
697 BYTE
*allocatedMemory
;
709 IWineD3DSurface
*wineD3DSurface
;
713 extern HRESULT WINAPI
IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface
,REFIID refiid
,LPVOID
*obj
);
714 extern ULONG WINAPI
IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface
);
715 extern ULONG WINAPI
IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface
);
717 /* IDirect3DSurface8: */
718 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface
, IDirect3DDevice8
** ppDevice
);
719 extern HRESULT WINAPI
IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
,CONST
void* pData
,DWORD SizeOfData
,DWORD Flags
);
720 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
,void* pData
,DWORD
* pSizeOfData
);
721 extern HRESULT WINAPI
IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
);
722 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface
, REFIID riid
,void** ppContainer
);
723 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface
, D3DSURFACE_DESC
*pDesc
);
724 extern HRESULT WINAPI
IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
,DWORD Flags
);
725 extern HRESULT WINAPI
IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface
);
727 /* internal Interfaces */
728 extern HRESULT WINAPI
IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface
, GLenum gl_target
, GLenum gl_level
);
729 extern HRESULT WINAPI
IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface
, const char* filename
);
730 extern HRESULT WINAPI
IDirect3DSurface8Impl_CleanDirtyRect(LPDIRECT3DSURFACE8 iface
);
731 extern HRESULT WINAPI
IDirect3DSurface8Impl_AddDirtyRect(LPDIRECT3DSURFACE8 iface
, CONST RECT
* pDirtyRect
);
733 /* ------------------ */
734 /* IDirect3DResource8 */
735 /* ------------------ */
737 /*****************************************************************************
738 * Predeclare the interface implementation structures
740 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl
;
742 /*****************************************************************************
743 * IDirect3DResource8 implementation structure
745 struct IDirect3DResource8Impl
747 /* IUnknown fields */
748 const IDirect3DResource8Vtbl
*lpVtbl
;
751 /* IDirect3DResource8 fields */
752 IDirect3DDevice8Impl
*Device
;
753 D3DRESOURCETYPE ResourceType
;
757 extern HRESULT WINAPI
IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface
,REFIID refiid
,LPVOID
*obj
);
758 extern ULONG WINAPI
IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface
);
759 extern ULONG WINAPI
IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface
);
761 /* IDirect3DResource8: */
762 extern HRESULT WINAPI
IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface
, IDirect3DDevice8
** ppDevice
);
763 extern HRESULT WINAPI
IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
764 extern HRESULT WINAPI
IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
765 extern HRESULT WINAPI
IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
);
766 extern DWORD WINAPI
IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface
, DWORD PriorityNew
);
767 extern DWORD WINAPI
IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface
);
768 extern void WINAPI
IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface
);
769 extern D3DRESOURCETYPE WINAPI
IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface
);
771 /* internal Interfaces */
772 extern D3DPOOL WINAPI
IDirect3DResource8Impl_GetPool(LPDIRECT3DRESOURCE8 iface
);
775 /* ---------------------- */
776 /* IDirect3DVertexBuffer8 */
777 /* ---------------------- */
779 /*****************************************************************************
780 * Predeclare the interface implementation structures
782 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
;
784 /*****************************************************************************
785 * IDirect3DVertexBuffer8 implementation structure
787 struct IDirect3DVertexBuffer8Impl
789 /* IUnknown fields */
790 const IDirect3DVertexBuffer8Vtbl
*lpVtbl
;
793 /* IDirect3DResource8 fields */
794 IDirect3DDevice8Impl
*Device
;
795 D3DRESOURCETYPE ResourceType
;
797 /* IDirect3DVertexBuffer8 fields */
798 BYTE
*allocatedMemory
;
799 D3DVERTEXBUFFER_DESC currentDesc
;
803 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface
,REFIID refiid
,LPVOID
*obj
);
804 extern ULONG WINAPI
IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface
);
805 extern ULONG WINAPI
IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface
);
807 /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
808 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface
, IDirect3DDevice8
** ppDevice
);
809 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
810 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
811 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
);
812 extern DWORD WINAPI
IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface
, DWORD PriorityNew
);
813 extern DWORD WINAPI
IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface
);
814 extern void WINAPI
IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface
);
815 extern D3DRESOURCETYPE WINAPI
IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface
);
817 /* IDirect3DVertexBuffer8: */
818 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
);
819 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface
);
820 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface
, D3DVERTEXBUFFER_DESC
*pDesc
);
823 /* --------------------- */
824 /* IDirect3DIndexBuffer8 */
825 /* --------------------- */
827 /*****************************************************************************
828 * Predeclare the interface implementation structures
830 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl
;
832 /*****************************************************************************
833 * IDirect3DIndexBuffer8 implementation structure
835 struct IDirect3DIndexBuffer8Impl
837 /* IUnknown fields */
838 const IDirect3DIndexBuffer8Vtbl
*lpVtbl
;
841 /* IDirect3DResource8 fields */
842 IDirect3DDevice8Impl
*Device
;
843 D3DRESOURCETYPE ResourceType
;
845 /* IDirect3DIndexBuffer8 fields */
846 void *allocatedMemory
;
847 D3DINDEXBUFFER_DESC currentDesc
;
851 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface
,REFIID refiid
,LPVOID
*obj
);
852 extern ULONG WINAPI
IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface
);
853 extern ULONG WINAPI
IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface
);
855 /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
856 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface
, IDirect3DDevice8
** ppDevice
);
857 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
858 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
859 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
);
860 extern DWORD WINAPI
IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface
, DWORD PriorityNew
);
861 extern DWORD WINAPI
IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface
);
862 extern void WINAPI
IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface
);
863 extern D3DRESOURCETYPE WINAPI
IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface
);
865 /* IDirect3DIndexBuffer8: */
866 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
);
867 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface
);
868 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface
, D3DINDEXBUFFER_DESC
*pDesc
);
871 /* --------------------- */
872 /* IDirect3DBaseTexture8 */
873 /* --------------------- */
875 /*****************************************************************************
876 * IDirect3DBaseTexture8 implementation structure
878 struct IDirect3DBaseTexture8Impl
880 /* IUnknown fields */
881 const IDirect3DBaseTexture8Vtbl
*lpVtbl
;
884 /* IDirect3DResource8 fields */
885 IDirect3DDevice8Impl
*Device
;
886 D3DRESOURCETYPE ResourceType
;
888 /* IDirect3DBaseTexture8 fields */
899 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
900 extern ULONG WINAPI
IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface
);
901 extern ULONG WINAPI
IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface
);
903 /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
904 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
905 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
906 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
907 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
);
908 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface
, DWORD PriorityNew
);
909 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface
);
910 extern void WINAPI
IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface
);
911 extern D3DRESOURCETYPE WINAPI
IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface
);
913 /* IDirect3DBaseTexture8: */
914 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface
, DWORD LODNew
);
915 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface
);
916 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface
);
918 /* internal Interfaces */
919 extern BOOL WINAPI
IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface
);
920 extern BOOL WINAPI
IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface
, BOOL dirty
);
923 /* --------------------- */
924 /* IDirect3DCubeTexture8 */
925 /* --------------------- */
927 /*****************************************************************************
928 * Predeclare the interface implementation structures
930 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl
;
932 /*****************************************************************************
933 * IDirect3DCubeTexture8 implementation structure
935 struct IDirect3DCubeTexture8Impl
937 /* IUnknown fields */
938 const IDirect3DCubeTexture8Vtbl
*lpVtbl
;
941 /* IDirect3DResource8 fields */
942 IDirect3DDevice8Impl
*Device
;
943 D3DRESOURCETYPE ResourceType
;
945 /* IDirect3DBaseTexture8 fields */
950 /* IDirect3DCubeTexture8 fields */
954 IDirect3DSurface8Impl
*surfaces
[6][MAX_LEVELS
];
958 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
959 extern ULONG WINAPI
IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface
);
960 extern ULONG WINAPI
IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface
);
962 /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
963 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
964 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
965 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
966 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
);
967 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface
, DWORD PriorityNew
);
968 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface
);
969 extern void WINAPI
IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface
);
970 extern D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface
);
972 /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
973 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface
, DWORD LODNew
);
974 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface
);
975 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface
);
977 /* IDirect3DCubeTexture8 */
978 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
);
979 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, IDirect3DSurface8
** ppCubeMapSurface
);
980 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
981 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
);
982 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, CONST RECT
* pDirtyRect
);
985 /* ----------------- */
986 /* IDirect3DTexture8 */
987 /* ----------------- */
989 /*****************************************************************************
990 * Predeclare the interface implementation structures
992 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl
;
994 /*****************************************************************************
995 * IDirect3DTexture8 implementation structure
997 struct IDirect3DTexture8Impl
999 /* IUnknown fields */
1000 const IDirect3DTexture8Vtbl
*lpVtbl
;
1003 /* IDirect3DResourc8 fields */
1004 IDirect3DDevice8Impl
*Device
;
1005 D3DRESOURCETYPE ResourceType
;
1007 /* IDirect3DBaseTexture8 fields */
1012 /* IDirect3DTexture8 fields */
1017 IDirect3DSurface8Impl
*surfaces
[MAX_LEVELS
];
1021 extern HRESULT WINAPI
IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
1022 extern ULONG WINAPI
IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface
);
1023 extern ULONG WINAPI
IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface
);
1025 /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
1026 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
1027 extern HRESULT WINAPI
IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1028 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1029 extern HRESULT WINAPI
IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
);
1030 extern DWORD WINAPI
IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface
, DWORD PriorityNew
);
1031 extern DWORD WINAPI
IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface
);
1032 extern void WINAPI
IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface
);
1033 extern D3DRESOURCETYPE WINAPI
IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface
);
1035 /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
1036 extern DWORD WINAPI
IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface
, DWORD LODNew
);
1037 extern DWORD WINAPI
IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface
);
1038 extern DWORD WINAPI
IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface
);
1040 /* IDirect3DTexture8: */
1041 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
);
1042 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface
, UINT Level
, IDirect3DSurface8
** ppSurfaceLevel
);
1043 extern HRESULT WINAPI
IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
1044 extern HRESULT WINAPI
IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
);
1045 extern HRESULT WINAPI
IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface
, CONST RECT
* pDirtyRect
);
1048 /* ----------------------- */
1049 /* IDirect3DVolumeTexture8 */
1050 /* ----------------------- */
1052 /*****************************************************************************
1053 * Predeclare the interface implementation structures
1055 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl
;
1057 /*****************************************************************************
1058 * IDirect3DVolumeTexture8 implementation structure
1060 struct IDirect3DVolumeTexture8Impl
1062 /* IUnknown fields */
1063 const IDirect3DVolumeTexture8Vtbl
*lpVtbl
;
1066 /* IDirect3DResource8 fields */
1067 IDirect3DDevice8Impl
*Device
;
1068 D3DRESOURCETYPE ResourceType
;
1070 /* IDirect3DBaseTexture8 fields */
1075 /* IDirect3DVolumeTexture8 fields */
1081 IDirect3DVolume8Impl
*volumes
[MAX_LEVELS
];
1085 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
1086 extern ULONG WINAPI
IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface
);
1087 extern ULONG WINAPI
IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface
);
1089 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
1090 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
1091 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1092 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1093 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
);
1094 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD PriorityNew
);
1095 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
);
1096 extern void WINAPI
IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface
);
1097 extern D3DRESOURCETYPE WINAPI
IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface
);
1099 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
1100 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD LODNew
);
1101 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
);
1102 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface
);
1104 /* IDirect3DVolumeTexture8: */
1105 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, D3DVOLUME_DESC
*pDesc
);
1106 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, IDirect3DVolume8
** ppVolumeLevel
);
1107 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, D3DLOCKED_BOX
* pLockedVolume
, CONST D3DBOX
* pBox
, DWORD Flags
);
1108 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
);
1109 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface
, CONST D3DBOX
* pDirtyBox
);
1112 /* ==============================================================================
1113 Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support
1114 ============================================================================== */
1116 /* State Block for Begin/End/Capture/Create/Apply State Block */
1117 /* Note: Very long winded but I do not believe gl Lists will */
1118 /* resolve everything we need, so doing it manually for now */
1119 typedef struct SAVEDSTATES
{
1122 BOOL stream_source
[MAX_STREAMS
];
1124 BOOL transform
[HIGHEST_TRANSFORMSTATE
];
1127 BOOL vertexShaderConstant
;
1128 BOOL vertexShaderDecl
;
1130 BOOL pixelShaderConstant
;
1131 BOOL renderstate
[HIGHEST_RENDER_STATE
];
1132 BOOL texture_state
[8][HIGHEST_TEXTURE_STATE
];
1133 BOOL clipplane
[MAX_CLIPPLANES
];
1137 /* ----------------------- */
1138 /* IDirect3DStateBlockImpl */
1139 /* ----------------------- */
1141 /*****************************************************************************
1142 * Predeclare the interface implementation structures
1144 /*extern const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl;*/
1146 /*****************************************************************************
1147 * IDirect3DStateBlock implementation structure
1149 struct IDirect3DStateBlockImpl
{
1150 /* IUnknown fields */
1151 /*const IDirect3DStateBlock9Vtbl *lpVtbl;*/
1154 /* The device, to be replaced by an IDirect3DDeviceImpl */
1155 IDirect3DDevice8Impl
* device
;
1157 D3DSTATEBLOCKTYPE blockType
;
1159 SAVEDSTATES Changed
;
1163 double clipplane
[MAX_CLIPPLANES
][4];
1164 D3DCLIPSTATUS8 clip_status
;
1167 UINT stream_stride
[MAX_STREAMS
];
1168 IDirect3DVertexBuffer8
*stream_source
[MAX_STREAMS
];
1172 IDirect3DIndexBuffer8
* pIndexData
;
1173 UINT baseVertexIndex
;
1176 IDirect3DBaseTexture8
*textures
[8];
1177 int textureDimensions
[8];
1178 /* Texture State Stage */
1179 DWORD texture_state
[8][HIGHEST_TEXTURE_STATE
];
1182 PLIGHTINFOEL
*lights
; /* NOTE: active GL lights must be front of the chain */
1185 D3DMATERIAL8 material
;
1188 DWORD renderstate
[HIGHEST_RENDER_STATE
];
1191 D3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
];
1194 D3DVIEWPORT8 viewport
;
1199 /* Vertex Shader Declaration */
1200 IDirect3DVertexShaderDeclarationImpl
* vertexShaderDecl
;
1205 /* Indexed Vertex Blending */
1206 D3DVERTEXBLENDFLAGS vertex_blend
;
1209 /* Vertex Shader Constant */
1210 D3DSHADERVECTOR vertexShaderConstant
[D3D8_VSHADER_MAX_CONSTANTS
];
1211 /* Pixel Shader Constant */
1212 D3DSHADERVECTOR pixelShaderConstant
[D3D8_PSHADER_MAX_CONSTANTS
];
1215 /* exported Interfaces */
1216 /* internal Interfaces */
1217 /* temporary internal Interfaces */
1218 extern HRESULT WINAPI
IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl
* This
);
1219 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl
* This
, D3DSTATEBLOCKTYPE Type
, IDirect3DStateBlockImpl
** ppStateBlock
);
1220 extern HRESULT WINAPI
IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl
* This
, IDirect3DStateBlockImpl
* pSB
);
1221 extern HRESULT WINAPI
IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl
* This
);
1222 extern HRESULT WINAPI
IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl
* This
, IDirect3DStateBlockImpl
** ppStateBlock
);
1223 extern HRESULT WINAPI
IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl
* iface
, IDirect3DStateBlockImpl
* pSB
);
1224 extern HRESULT WINAPI
IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl
* This
, IDirect3DStateBlockImpl
* pSB
);
1226 /* ------------------------------------ */
1227 /* IDirect3DVertexShaderDeclarationImpl */
1228 /* ------------------------------------ */
1230 /*****************************************************************************
1231 * Predeclare the interface implementation structures
1233 /*extern const IDirect3DVertexShaderDeclaration9Vtbl Direct3DVertexShaderDeclaration9_Vtbl;*/
1235 /*****************************************************************************
1236 * IDirect3DVertexShaderDeclaration implementation structure
1238 struct IDirect3DVertexShaderDeclarationImpl
{
1239 /* IUnknown fields */
1240 /*const IDirect3DVertexShaderDeclaration9Vtbl *lpVtbl;*/
1243 /* The device, to be replaced by an IDirect3DDeviceImpl */
1244 IDirect3DDevice8Impl
* device
;
1246 /** precomputed fvf if simple declaration */
1247 DWORD fvf
[MAX_STREAMS
];
1250 /** dx8 compatible Declaration fields */
1251 DWORD
* pDeclaration8
;
1252 DWORD declaration8Length
;
1255 /* exported Interfaces */
1256 extern HRESULT WINAPI
IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl
* This
, DWORD
* pData
, UINT
* pSizeOfData
);
1257 /*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/
1258 /* internal Interfaces */
1259 /* temporary internal Interfaces */
1260 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl
* This
, CONST DWORD
* pDeclaration8
, IDirect3DVertexShaderDeclarationImpl
** ppVertexShaderDecl
);
1263 /* ------------------------- */
1264 /* IDirect3DVertexShaderImpl */
1265 /* ------------------------- */
1267 /*****************************************************************************
1268 * Predeclare the interface implementation structures
1270 /*extern const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl;*/
1272 /*****************************************************************************
1273 * IDirect3DVertexShader implementation structure
1275 struct IDirect3DVertexShaderImpl
{
1276 /*const IDirect3DVertexShader9Vtbl *lpVtbl;*/
1279 /* The device, to be replaced by an IDirect3DDeviceImpl */
1280 IDirect3DDevice8Impl
* device
;
1283 UINT functionLength
;
1284 DWORD usage
; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1287 /** fields for hw vertex shader use */
1290 /* run time datas */
1292 VSHADERINPUTDATA8 input
;
1293 VSHADEROUTPUTDATA8 output
;
1296 /* exported Interfaces */
1297 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl
* This
, VOID
* pData
, UINT
* pSizeOfData
);
1298 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);*/
1299 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);*/
1300 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl
* This
, UINT StartRegister
, CONST FLOAT
* pConstantData
, UINT Vector4fCount
);
1301 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);*/
1302 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);*/
1303 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl
* This
, UINT StartRegister
, FLOAT
* pConstantData
, UINT Vector4fCount
);
1304 /* internal Interfaces */
1305 extern DWORD WINAPI
IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl
* This
);
1306 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl
* This
, VSHADERINPUTDATA8
* input
, VSHADEROUTPUTDATA8
* output
);
1307 /* temporary internal Interfaces */
1308 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl
* This
, CONST DWORD
* pFunction
, DWORD Usage
, IDirect3DVertexShaderImpl
** ppVertexShader
);
1309 extern HRESULT WINAPI
IDirect3DDeviceImpl_FillVertexShaderInputSW(IDirect3DDevice8Impl
* This
, IDirect3DVertexShaderImpl
* vshader
, DWORD SkipnStrides
);
1310 extern HRESULT WINAPI
IDirect3DDeviceImpl_FillVertexShaderInputArbHW(IDirect3DDevice8Impl
* This
, IDirect3DVertexShaderImpl
* vshader
, DWORD SkipnStrides
);
1312 /* ------------------------ */
1313 /* IDirect3DPixelShaderImpl */
1314 /* ------------------------ */
1316 /*****************************************************************************
1317 * Predeclare the interface implementation structures
1319 /*extern const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl;*/
1321 /*****************************************************************************
1322 * IDirect3DPixelShader implementation structure
1324 struct IDirect3DPixelShaderImpl
{
1325 /*const IDirect3DPixelShader9Vtbl *lpVtbl;*/
1328 /* The device, to be replaced by an IDirect3DDeviceImpl */
1329 IDirect3DDevice8Impl
* device
;
1332 UINT functionLength
;
1335 /** fields for hw pixel shader use */
1338 /* run time datas */
1340 PSHADERINPUTDATA8 input
;
1341 PSHADEROUTPUTDATA8 output
;
1344 /* exported Interfaces */
1345 extern HRESULT WINAPI
IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl
* This
, VOID
* pData
, UINT
* pSizeOfData
);
1346 extern HRESULT WINAPI
IDirect3DPixelShaderImpl_SetConstantF(IDirect3DPixelShaderImpl
* This
, UINT StartRegister
, CONST FLOAT
* pConstantData
, UINT Vector4fCount
);
1347 /* internal Interfaces */
1348 extern DWORD WINAPI
IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl
* This
);
1349 /* temporary internal Interfaces */
1350 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreatePixelShader(IDirect3DDevice8Impl
* This
, CONST DWORD
* pFunction
, IDirect3DPixelShaderImpl
** ppPixelShader
);
1354 * Internals functions
1356 * to see how not defined it here
1358 void GetSrcAndOpFromValue(DWORD iValue
, BOOL isAlphaArg
, GLenum
* source
, GLenum
* operand
);
1359 void setupTextureStates(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, DWORD Flags
);
1360 void set_tex_op(LPDIRECT3DDEVICE8 iface
, BOOL isAlpha
, int Stage
, D3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
1362 SHORT
D3DFmtGetBpp(IDirect3DDevice8Impl
* This
, D3DFORMAT fmt
);
1363 GLint
D3DFmt2GLIntFmt(IDirect3DDevice8Impl
* This
, D3DFORMAT fmt
);
1364 GLenum
D3DFmt2GLFmt(IDirect3DDevice8Impl
* This
, D3DFORMAT fmt
);
1365 GLenum
D3DFmt2GLType(IDirect3DDevice8Impl
* This
, D3DFORMAT fmt
);
1367 GLenum
D3DFmt2GLDepthFmt(D3DFORMAT fmt
);
1368 GLenum
D3DFmt2GLDepthType(D3DFORMAT fmt
);
1370 int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType
, int iNumPrim
);
1371 int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType
);
1372 int D3DFVFGetSize(D3DFORMAT fvf
);
1374 int SOURCEx_RGB_EXT(DWORD arg
);
1375 int OPERANDx_RGB_EXT(DWORD arg
);
1376 int SOURCEx_ALPHA_EXT(DWORD arg
);
1377 int OPERANDx_ALPHA_EXT(DWORD arg
);
1378 GLenum
StencilOp(DWORD op
);
1381 * Internals debug functions
1383 const char* debug_d3ddevicetype(D3DDEVTYPE devtype
);
1384 const char* debug_d3dusage(DWORD usage
);
1385 const char* debug_d3dformat(D3DFORMAT fmt
);
1386 const char* debug_d3dressourcetype(D3DRESOURCETYPE res
);
1387 const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType
);
1388 const char* debug_d3dpool(D3DPOOL Pool
);
1389 const char *debug_d3drenderstate(DWORD State
);
1390 const char *debug_d3dtexturestate(DWORD State
);
1392 /* Some #defines for additional diagnostics */
1393 #if 0 /* NOTE: Must be 0 in cvs */
1394 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
1395 of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace
1396 is enabled, and if it doesn't exists it is disabled. */
1397 # define FRAME_DEBUGGING
1398 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
1399 the file is deleted */
1400 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
1401 # define SINGLE_FRAME_DEBUGGING
1403 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
1404 It can only be enabled when FRAME_DEBUGGING is also enabled
1405 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
1407 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1408 # define SHOW_FRAME_MAKEUP 1
1410 /* The following, when enabled, lets you see the makeup of the all the textures used during each
1411 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
1412 The contents of the textures assigned to each stage are written into
1413 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
1414 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1415 # define SHOW_TEXTURE_MAKEUP 0
1418 extern BOOL isDumpingFrames
;
1419 extern LONG primCounter
;
1422 /* Per-vertex trace: */
1423 #if 0 /* NOTE: Must be 0 in cvs */
1424 # define VTRACE(A) TRACE A
1429 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
1430 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
1432 #define DUMP_LIGHT_CHAIN() \
1434 PLIGHTINFOEL *el = This->StateBlock->lights;\
1436 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
1441 #endif /* __WINE_D3DX8_PRIVATE_H */