2 * Copyright (C) 2010 Travis Athougies
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "wine/test.h"
21 #include "d3dcompiler.h"
31 /* Tells compute_shader_probe* which pixels should be what colors */
32 struct hlsl_probe_info
35 /* The expected values in this region */
37 /* The max error for any value */
39 /* An error message to print if this test fails */
43 static HWND
create_window(void)
46 wc
.lpfnWndProc
= DefWindowProc
;
47 wc
.lpszClassName
= "d3d9_test_wc";
50 return CreateWindow("d3d9_test_wc", "d3d9_test",
51 0, 0, 0, 0, 0, 0, 0, 0, 0);
54 static IDirect3DDevice9
*init_d3d9(IDirect3DVertexDeclaration9
**vdeclaration
,
55 IDirect3DVertexBuffer9
**quad_geometry
, IDirect3DVertexShader9
**vshader_passthru
)
57 static const struct vertex quad_vertices
[4] =
59 {-1.0f
, -1.0f
, 0.0f
, 0.0f
, 1.0f
},
60 {-1.0f
, 1.0f
, 0.0f
, 0.0f
, 0.0f
},
61 { 1.0f
, -1.0f
, 0.0f
, 1.0f
, 1.0f
},
62 { 1.0f
, 1.0f
, 0.0f
, 1.0f
, 0.0f
}
65 static const D3DVERTEXELEMENT9 vdeclelements
[] =
67 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
68 {0, 12, D3DDECLTYPE_FLOAT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
72 static const char *vshader_passthru_hlsl
=
73 "float4 vshader(float4 pos: POSITION, inout float2 texcoord: TEXCOORD0): POSITION\n"
79 IDirect3DDevice9
*device_ptr
= NULL
;
80 D3DPRESENT_PARAMETERS present_parameters
;
82 void *temp_geometry_vertices
;
84 ID3D10Blob
*compiled
= NULL
;
85 ID3D10Blob
*errors
= NULL
;
89 d3d9_ptr
= Direct3DCreate9(D3D_SDK_VERSION
);
92 skip("could not create D3D9\n");
96 hr
= IDirect3D9_CheckDeviceFormat(d3d9_ptr
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_A32B32G32R32F
,
97 0, D3DRTYPE_SURFACE
, D3DFMT_A32B32G32R32F
);
100 skip("A32B32G32R32F format not available on this device\n");
104 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
105 present_parameters
.Windowed
= TRUE
;
106 present_parameters
.hDeviceWindow
= create_window();
107 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
109 hr
= IDirect3D9_CreateDevice(d3d9_ptr
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, NULL
,
110 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device_ptr
);
113 skip("could not create Direct3D9 device\n");
117 /* Create the quad geometry */
118 hr
= IDirect3DDevice9_CreateVertexBuffer(device_ptr
, 4 * sizeof(struct vertex
),
119 D3DUSAGE_WRITEONLY
, 0, D3DPOOL_DEFAULT
, quad_geometry
, NULL
);
121 "Could not create vertex buffer, IDirect3DDevice9_CreateVertexBuffer returned: %08x\n", hr
);
123 hr
= IDirect3DVertexBuffer9_Lock(*quad_geometry
, 0, sizeof(quad_vertices
), &temp_geometry_vertices
, 0);
124 ok(SUCCEEDED(hr
), "IDirect3DVertexBuffer9_Lock returned: %08x\n", hr
);
125 memcpy(temp_geometry_vertices
, quad_vertices
, sizeof(quad_vertices
));
126 IDirect3DVertexBuffer9_Unlock(*quad_geometry
);
128 hr
= IDirect3DDevice9_CreateVertexDeclaration(device_ptr
, vdeclelements
, vdeclaration
);
129 ok(SUCCEEDED(hr
), "Could not create vertex declaration: "
130 "IDirect3DDevice9_CreateVertexDeclaration returned: %08x\n", hr
);
132 hr
= IDirect3DDevice9_SetVertexDeclaration(device_ptr
, *vdeclaration
);
133 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetVertexDeclaration returned: %08x\n", hr
);
135 /* Create a simple vertex shader to just pass through the values */
136 hr
= D3DCompile(vshader_passthru_hlsl
, strlen(vshader_passthru_hlsl
), NULL
,
137 NULL
, NULL
, "vshader", "vs_1_1", 0, 0, &compiled
, &errors
);
140 skip("not compiling vertex shader due to lacking wine HLSL support!\n");
142 IUnknown_Release(errors
);
146 hr
= IDirect3DDevice9_CreateVertexShader(device_ptr
, ID3D10Blob_GetBufferPointer(compiled
),
148 ok(SUCCEEDED(hr
), "IDirect3DDevice9_CreateVertexShader returned: %08x\n", hr
);
149 IUnknown_Release(compiled
);
154 /* Convenience functions */
155 static void set_float4_d3d9(IDirect3DDevice9
*device
, ID3DXConstantTable
*constants
, const char *name
,
156 float x
, float y
, float z
, float w
)
163 ID3DXConstantTable_SetVector(constants
, device
, name
, &vector
);
166 /* Compile our pixel shader and get back the compiled version and a constant table */
167 static IDirect3DPixelShader9
*compile_pixel_shader9(IDirect3DDevice9
*device
, const char *shader
,
168 const char *profile
, ID3DXConstantTable
**constants
)
170 ID3D10Blob
*compiled
= NULL
;
171 ID3D10Blob
*errors
= NULL
;
172 IDirect3DPixelShader9
*pshader
;
175 hr
= D3DCompile(shader
, strlen(shader
), NULL
, NULL
,
176 NULL
, "test", profile
, /* test is the name of the entry point of our shader */
177 0, 0, &compiled
, &errors
);
178 ok(hr
== D3D_OK
, "Pixel shader %s compilation failed: %s\n", shader
,
179 errors
? (char *)ID3D10Blob_GetBufferPointer(errors
) : "");
180 if (FAILED(hr
)) return NULL
;
182 hr
= D3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(compiled
), constants
);
183 ok(hr
== D3D_OK
, "Could not get constant table from compiled pixel shader\n");
185 hr
= IDirect3DDevice9_CreatePixelShader(device
, ID3D10Blob_GetBufferPointer(compiled
), &pshader
);
186 ok(SUCCEEDED(hr
), "IDirect3DDevice9_CreatePixelShader returned: %08x\n", hr
);
187 IUnknown_Release(compiled
);
191 /* Draw a full screen quad */
192 static void draw_quad_with_shader9(IDirect3DDevice9
*device
, IDirect3DVertexBuffer9
*quad_geometry
)
195 D3DXMATRIX projection_matrix
;
197 D3DXMatrixOrthoLH(&projection_matrix
, 2.0f
, 2.0f
, 0.0f
, 1.0f
);
198 IDirect3DDevice9_SetTransform(device
, D3DTS_PROJECTION
, &projection_matrix
);
200 hr
= IDirect3DDevice9_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, D3DCOLOR_XRGB(0, 0, 0), 1.0f
, 0);
201 ok(hr
== D3D_OK
, "IDirect3DDevice9_Clear returned: %08x\n", hr
);
203 hr
= IDirect3DDevice9_BeginScene(device
);
204 ok(hr
== D3D_OK
, "IDirect3DDevice9_BeginScene returned: %08x\n", hr
);
206 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, quad_geometry
, 0, sizeof(struct vertex
));
207 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetStreamSource returned: %08x\n", hr
);
208 hr
= IDirect3DDevice9_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, 0, 2);
209 ok(hr
== D3D_OK
, "IDirect3DDevice9_DrawPrimitive returned: %08x\n", hr
);
211 hr
= IDirect3DDevice9_EndScene(device
);
212 ok(hr
== D3D_OK
, "IDirect3DDevice9_EndScene returned: %08x\n", hr
);
215 static void setup_device9(IDirect3DDevice9
*device
, IDirect3DSurface9
**render_target
,
216 IDirect3DSurface9
**readback
, D3DFORMAT format
, unsigned int width
, unsigned int height
,
217 IDirect3DVertexShader9
*vshader
, IDirect3DPixelShader9
*pshader
)
220 hr
= IDirect3DDevice9_CreateRenderTarget(device
, width
, height
, format
,
221 D3DMULTISAMPLE_NONE
, 0, FALSE
, render_target
, NULL
);
222 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateRenderTarget returned: %08x\n", hr
);
224 /* The Direct3D 9 docs state that we cannot lock a render target surface,
225 instead we must copy the render target onto this surface to lock it */
226 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(device
, width
, height
, format
,
227 D3DPOOL_SYSTEMMEM
, readback
, NULL
);
228 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned: %08x\n", hr
);
230 hr
= IDirect3DDevice9_SetRenderTarget(device
, 0, *render_target
);
231 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetRenderTarget returned: %08x\n", hr
);
233 hr
= IDirect3DDevice9_SetVertexShader(device
, vshader
);
234 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetVertexShader returned: %08x\n", hr
);
235 hr
= IDirect3DDevice9_SetPixelShader(device
, pshader
);
236 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetPixelShader returned: %08x\n", hr
);
239 static int colors_match(D3DXCOLOR a
, D3DXCOLOR b
, float epsilon
)
241 return (fabs(a
.r
- b
.r
) < epsilon
&& fabs(a
.g
- b
.g
) < epsilon
&& fabs(a
.b
- b
.b
) < epsilon
&&
242 fabs(a
.a
- b
.a
) < epsilon
);
245 /* Compute a shader on a width by height buffer and probes certain locations
246 to see if they are as expected. */
247 static void compute_shader_probe9(IDirect3DDevice9
*device
, IDirect3DVertexShader9
*vshader
,
248 IDirect3DPixelShader9
*pshader
, IDirect3DVertexBuffer9
*quad_geometry
,
249 const struct hlsl_probe_info
*probes
, unsigned int count
,
250 unsigned int width
, unsigned int height
, unsigned int line_number
)
252 IDirect3DSurface9
*render_target
;
253 IDirect3DSurface9
*readback
;
257 D3DXCOLOR
*pbits_data
;
260 setup_device9(device
, &render_target
, &readback
, D3DFMT_A32B32G32R32F
,
261 width
, height
, vshader
, pshader
);
263 /* Draw the quad with the shader and read back the data */
264 draw_quad_with_shader9(device
, quad_geometry
);
265 IDirect3DDevice9_GetRenderTargetData(device
, render_target
, readback
);
266 hr
= IDirect3DSurface9_LockRect(readback
, &lr
, NULL
, D3DLOCK_READONLY
);
267 ok(hr
== D3D_OK
, "IDirect3DSurface9_LockRect returned: %08x\n", hr
);
268 pbits_data
= lr
.pBits
;
270 /* Now go through the probes and check each one */
271 for (i
= 0; i
< count
; i
++, probes
++) {
272 int index
= probes
->x
+ (probes
->y
* lr
.Pitch
);
273 ok(colors_match(probes
->c
, pbits_data
[index
], probes
->epsilon
),
274 "Line %d: At (%d, %d): %s: Expected (%.04f,%.04f,%.04f, %.04f), got "
275 "(%.04f,%.04f,%.04f,%.04f)\n", line_number
, probes
->x
, probes
->y
, probes
->message
,
276 probes
->c
.r
, probes
->c
.g
, probes
->c
.b
, probes
->c
.a
, pbits_data
[index
].r
,
277 pbits_data
[index
].g
, pbits_data
[index
].b
, pbits_data
[index
].a
);
280 hr
= IDirect3DSurface9_UnlockRect(readback
);
281 ok(hr
== D3D_OK
, "IDirect3DSurface9_UnlockRect returned: %08x\n", hr
);
283 /* We now present the scene. This is mostly for debugging purposes, since GetRenderTargetData
284 also waits for drawing commands to complete. The reason this call is here and not in a
285 draw function is because the contents of the render target surface are invalidated after
287 hr
= IDirect3DDevice9_Present(device
, NULL
, NULL
, NULL
, NULL
);
288 ok(hr
== D3D_OK
, "IDirect3DDevice9_Present returned: %08x\n", hr
);
290 IUnknown_Release(render_target
);
291 IUnknown_Release(readback
);
294 /* Now the actual test functions */
295 static void test_swizzle(IDirect3DDevice9
*device
, IDirect3DVertexBuffer9
*quad_geometry
,
296 IDirect3DVertexShader9
*vshader_passthru
)
298 static const struct hlsl_probe_info probes
[] =
300 {0, 0, {0.0101f
, 0.0303f
, 0.0202f
, 0.0404f
}, 0.0001f
, "swizzle_test failed"}
303 static const char *swizzle_test_shader
=
304 "uniform float4 color;\n"
305 "float4 test(): COLOR\n"
307 " float4 ret = color;\n"
308 " ret.gb = ret.ra;\n"
309 " ret.ra = float2(0.0101, 0.0404);\n"
313 ID3DXConstantTable
*constants
;
314 IDirect3DPixelShader9
*pshader
;
316 pshader
= compile_pixel_shader9(device
, swizzle_test_shader
, "ps_2_0", &constants
);
319 set_float4_d3d9(device
, constants
, "color", 0.0303f
, 0.0f
, 0.0f
, 0.0202f
);
321 compute_shader_probe9(device
, vshader_passthru
, pshader
, quad_geometry
,
322 probes
, sizeof(probes
) / sizeof(*probes
), 1, 1, __LINE__
);
324 IUnknown_Release(constants
);
325 IUnknown_Release(pshader
);
329 static void test_math(IDirect3DDevice9
*device
, IDirect3DVertexBuffer9
*quad_geometry
,
330 IDirect3DVertexShader9
*vshader_passthru
)
332 /* Tests order of operations */
333 static const float u
= 2.5f
, v
= 0.3f
, w
= 0.2f
, x
= 0.7f
, y
= 0.1f
, z
= 1.5f
;
335 static const struct hlsl_probe_info probes
[] =
337 {0, 0, {-12.4300f
, 9.8333f
, 1.6000f
, 34.9999f
}, 0.0001f
,
338 "order of operations test failed"}
341 static const char *order_of_operations_shader
=
342 "float4 test(uniform float u, uniform float v, uniform float w, uniform float x,\n"
343 " uniform float y, uniform float z): COLOR\n"
345 " return float4(x * y - z / w + --u / -v,\n"
346 " z * x / y + w / -v,\n"
351 ID3DXConstantTable
*constants
;
352 IDirect3DPixelShader9
*pshader
;
354 pshader
= compile_pixel_shader9(device
, order_of_operations_shader
, "ps_2_0", &constants
);
357 ID3DXConstantTable_SetFloat(constants
, device
, "$u", u
);
358 ID3DXConstantTable_SetFloat(constants
, device
, "$v", v
);
359 ID3DXConstantTable_SetFloat(constants
, device
, "$w", w
);
360 ID3DXConstantTable_SetFloat(constants
, device
, "$x", x
);
361 ID3DXConstantTable_SetFloat(constants
, device
, "$y", y
);
362 ID3DXConstantTable_SetFloat(constants
, device
, "$z", z
);
364 compute_shader_probe9(device
, vshader_passthru
, pshader
, quad_geometry
,
365 probes
, sizeof(probes
) / sizeof(*probes
), 1, 1, __LINE__
);
367 IUnknown_Release(constants
);
368 IUnknown_Release(pshader
);
372 static void test_conditionals(IDirect3DDevice9
*device
, IDirect3DVertexBuffer9
*quad_geometry
,
373 IDirect3DVertexShader9
*vshader_passthru
)
375 static const struct hlsl_probe_info if_greater_probes
[] =
377 { 0, 0, {0.9f
, 0.8f
, 0.7f
, 0.6f
}, 0.0001f
, "if greater test failed"},
378 { 5, 0, {0.9f
, 0.8f
, 0.7f
, 0.6f
}, 0.0001f
, "if greater test failed"},
379 {10, 0, {0.9f
, 0.8f
, 0.7f
, 0.6f
}, 0.0001f
, "if greater test failed"},
380 {15, 0, {0.9f
, 0.8f
, 0.7f
, 0.6f
}, 0.0001f
, "if greater test failed"},
381 {25, 0, {0.1f
, 0.2f
, 0.3f
, 0.4f
}, 0.0001f
, "if greater test failed"},
382 {30, 0, {0.1f
, 0.2f
, 0.3f
, 0.4f
}, 0.0001f
, "if greater test failed"}
385 static const char *if_greater_shader
=
386 "float4 test(float2 pos: TEXCOORD0): COLOR\n"
388 " if((pos.x * 32.0) > 20.0)\n"
389 " return float4(0.1, 0.2, 0.3, 0.4);\n"
391 " return float4(0.9, 0.8, 0.7, 0.6);\n"
394 static const struct hlsl_probe_info ternary_operator_probes
[] =
396 {0, 0, {0.50f
, 0.25f
, 0.50f
, 0.75f
}, 0.00001f
, "ternary operator test failed"},
397 {1, 0, {0.50f
, 0.25f
, 0.50f
, 0.75f
}, 0.00001f
, "ternary operator test failed"},
398 {2, 0, {0.50f
, 0.25f
, 0.50f
, 0.75f
}, 0.00001f
, "ternary operator test failed"},
399 {3, 0, {0.50f
, 0.25f
, 0.50f
, 0.75f
}, 0.00001f
, "ternary operator test failed"},
400 {4, 0, {0.60f
, 0.80f
, 0.10f
, 0.20f
}, 0.00001f
, "ternary operator test failed"},
401 {5, 0, {0.60f
, 0.80f
, 0.10f
, 0.20f
}, 0.00001f
, "ternary operator test failed"},
402 {6, 0, {0.60f
, 0.80f
, 0.10f
, 0.20f
}, 0.00001f
, "ternary operator test failed"},
403 {7, 0, {0.60f
, 0.80f
, 0.10f
, 0.20f
}, 0.00001f
, "ternary operator test failed"}
406 static const char *ternary_operator_shader
=
407 "float4 test(float2 pos: TEXCOORD0): COLOR\n"
409 " return (pos.x < 0.5?float4(0.5, 0.25, 0.5, 0.75):float4(0.6, 0.8, 0.1, 0.2));\n"
412 ID3DXConstantTable
*constants
;
413 IDirect3DPixelShader9
*pshader
;
415 pshader
= compile_pixel_shader9(device
, if_greater_shader
, "ps_2_0", &constants
);
418 compute_shader_probe9(device
, vshader_passthru
, pshader
, quad_geometry
, if_greater_probes
,
419 sizeof(if_greater_probes
) / sizeof(*if_greater_probes
), 32, 1, __LINE__
);
421 IUnknown_Release(constants
);
422 IUnknown_Release(pshader
);
425 pshader
= compile_pixel_shader9(device
, ternary_operator_shader
, "ps_2_0", &constants
);
428 compute_shader_probe9(device
, vshader_passthru
, pshader
, quad_geometry
, ternary_operator_probes
,
429 sizeof(ternary_operator_probes
) / sizeof(*ternary_operator_probes
), 8, 1, __LINE__
);
431 IUnknown_Release(constants
);
432 IUnknown_Release(pshader
);
436 static void test_float_vectors(IDirect3DDevice9
*device
, IDirect3DVertexBuffer9
*quad_geometry
,
437 IDirect3DVertexShader9
*vshader_passthru
)
439 static const struct hlsl_probe_info vec4_indexing_test1_probes
[] =
441 {0, 0, {0.020f
, 0.245f
, 0.351f
, 1.000f
}, 0.0001f
, "vec4 indexing test 1 failed"}
444 static const char *vec4_indexing_test1_shader
=
445 "float4 test(): COLOR\n"
448 " color[0] = 0.020;\n"
449 " color[1] = 0.245;\n"
450 " color[2] = 0.351;\n"
455 static const struct hlsl_probe_info vec4_indexing_test2_probes
[] =
457 {0, 0, {0.5f
, 0.3f
, 0.8f
, 0.2f
}, 0.0001f
, "vec4 indexing test 2 failed"}
460 /* We have this uniform i here so the compiler can't optimize */
461 static const char *vec4_indexing_test2_shader
=
463 "float4 test(): COLOR\n"
465 " float4 color = float4(0.5, 0.4, 0.3, 0.2);\n"
466 " color.g = color[i];\n"
471 ID3DXConstantTable
*constants
;
472 IDirect3DPixelShader9
*pshader
;
474 pshader
= compile_pixel_shader9(device
, vec4_indexing_test1_shader
, "ps_2_0", &constants
);
477 compute_shader_probe9(device
, vshader_passthru
, pshader
, quad_geometry
, vec4_indexing_test1_probes
,
478 sizeof(vec4_indexing_test1_probes
) / sizeof(*vec4_indexing_test1_probes
), 1, 1, __LINE__
);
480 IUnknown_Release(constants
);
481 IUnknown_Release(pshader
);
484 pshader
= compile_pixel_shader9(device
, vec4_indexing_test2_shader
, "ps_2_0", &constants
);
487 ID3DXConstantTable_SetInt(constants
, device
, "i", 2);
489 compute_shader_probe9(device
, vshader_passthru
, pshader
, quad_geometry
, vec4_indexing_test2_probes
,
490 sizeof(vec4_indexing_test2_probes
) / sizeof(*vec4_indexing_test2_probes
), 32, 1, __LINE__
);
492 IUnknown_Release(constants
);
493 IUnknown_Release(pshader
);
497 static void test_trig(IDirect3DDevice9
*device
, IDirect3DVertexBuffer9
*quad_geometry
,
498 IDirect3DVertexShader9
*vshader_passthru
)
500 static const struct hlsl_probe_info sincos_probes
[] =
502 {0, 0, {0.5000f
, 1.0000f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
503 {1, 0, {0.5975f
, 0.9904f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
504 {2, 0, {0.6913f
, 0.9620f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
505 {3, 0, {0.7778f
, 0.9160f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
506 {4, 0, {0.8536f
, 0.8536f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
507 {5, 0, {0.9157f
, 0.7778f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
508 {6, 0, {0.9620f
, 0.6913f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
509 {7, 0, {0.9904f
, 0.5975f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
510 {8, 0, {1.0000f
, 0.5000f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
511 {9, 0, {0.9904f
, 0.4025f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
512 {10, 0, {0.9619f
, 0.3087f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
513 {11, 0, {0.9157f
, 0.2222f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
514 {12, 0, {0.8536f
, 0.1464f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
515 {13, 0, {0.7778f
, 0.0843f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
516 {14, 0, {0.6913f
, 0.0381f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
517 {15, 0, {0.5975f
, 0.0096f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
518 {16, 0, {0.5000f
, 0.0000f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
519 {17, 0, {0.4025f
, 0.0096f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
520 {18, 0, {0.3087f
, 0.0381f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
521 {19, 0, {0.2222f
, 0.0843f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
522 {20, 0, {0.1464f
, 0.1464f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
523 {21, 0, {0.0843f
, 0.2222f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
524 {22, 0, {0.0381f
, 0.3087f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
525 {23, 0, {0.0096f
, 0.4025f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
526 {24, 0, {0.0000f
, 0.5000f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
527 {25, 0, {0.0096f
, 0.5975f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
528 {26, 0, {0.0381f
, 0.6913f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
529 {27, 0, {0.0843f
, 0.7778f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
530 {28, 0, {0.1464f
, 0.8536f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
531 {29, 0, {0.2222f
, 0.9157f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
532 {30, 0, {0.3087f
, 0.9619f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
533 {31, 0, {0.4025f
, 0.9904f
, 0.0f
, 0.0f
}, 0.001f
, "sin/cos test failed"},
536 static const char *sincos_shader
=
537 "float4 test(float x: TEXCOORD0): COLOR\n"
539 " const float pi2 = 6.2831853;\n"
540 " float calcd_sin = (sin(x * pi2) + 1)/2;\n"
541 " float calcd_cos = (cos(x * pi2) + 1)/2;\n"
542 " return float4(calcd_sin, calcd_cos, 0, 0);\n"
545 ID3DXConstantTable
*constants
;
546 IDirect3DPixelShader9
*pshader
;
548 pshader
= compile_pixel_shader9(device
, sincos_shader
, "ps_2_0", &constants
);
551 compute_shader_probe9(device
, vshader_passthru
, pshader
, quad_geometry
, sincos_probes
,
552 sizeof(sincos_probes
) / sizeof(*sincos_probes
), 32, 1, __LINE__
);
554 IUnknown_Release(constants
);
555 IUnknown_Release(pshader
);
559 static void test_fail(IDirect3DDevice9
*device
, IDirect3DVertexBuffer9
*qquad_geometry
,
560 IDirect3DVertexShader9
*vshader_passthru
)
562 static const char *undefined_variable_shader
=
563 "float4 test(float2 pos: TEXCOORD0) : COLOR\n"
568 static const char *invalid_swizzle_shader
=
569 "float4 test(float2 pos: TEXCOORD0) : COLOR\n"
571 " float4 x = float4(0, 0, 0, 0);\n"
572 " x.xzzx = float4(1, 2, 3, 4);\n"
576 static const char *invalid_conversion_shader
=
577 "float4 test(float2 pos: TEXCOORD0) : COLOR\n"
583 static const char *invalid_syntax_shader
=
584 "float4 test(float2 pos, TEXCOORD0) ; COLOR\n"
587 " mul(float4(5, 4, 3, 2), mvp) = x;\n"
591 static const char *invalid_identifiers_shader
=
592 "float4 563r(float2 45s: TEXCOORD0) : COLOR\n"
595 " return float4(x.x, x.y, 0, 0);\n"
598 ID3D10Blob
*compiled
= NULL
, *errors
= NULL
;
601 hr
= D3DCompile(undefined_variable_shader
, strlen(undefined_variable_shader
), NULL
, NULL
, NULL
,
602 "test", "ps_2_0", 0, 0, &compiled
, &errors
);
603 ok(hr
!= D3D_OK
, "Pixel shader compilation succeeded on shader with undefined variable\n");
604 ok(errors
!= NULL
, "No errors returned for a shader with undefined variables\n");
605 ok(compiled
== NULL
, "A shader blob was returned for a shader with undefined variables\n");
607 IUnknown_Release(errors
);
610 hr
= D3DCompile(invalid_swizzle_shader
, strlen(invalid_swizzle_shader
), NULL
, NULL
, NULL
,
611 "test","ps_2_0", 0, 0, &compiled
, &errors
);
612 ok(hr
!= D3D_OK
, "Pixel shader compilation succeeded on shader with an invalid swizzle mask\n");
613 ok(errors
!= NULL
, "No errors returned for a shader with an invalid swizzle mask\n");
614 ok(compiled
== NULL
, "A shader blob was returned for a shader with an invalid swizzle mask\n");
616 IUnknown_Release(errors
);
619 hr
= D3DCompile(invalid_conversion_shader
, strlen(invalid_conversion_shader
), NULL
, NULL
, NULL
,
620 "test", "ps_2_0", 0, 0, &compiled
, &errors
);
621 ok(hr
!= D3D_OK
, "Pixel shader compilation succeeded on shader with an invalid type "
623 ok(errors
!= NULL
, "No errors returned for a shader with invalid type conversions\n");
624 ok(compiled
== NULL
, "A shader blob was returned for a shader with invalid type conversions\n");
626 IUnknown_Release(errors
);
629 hr
= D3DCompile(invalid_syntax_shader
, strlen(invalid_syntax_shader
), NULL
, NULL
, NULL
, "test",
630 "ps_2_0", 0, 0, &compiled
, &errors
);
631 ok(hr
!= D3D_OK
, "Pixel shader compilation succeeded on shader with blatantly invalid "
633 ok(errors
!= NULL
, "No errors returned for a shader with invalid syntax\n");
634 ok(compiled
== NULL
, "A shader blob was returned for a shader with invalid syntax\n");
636 IUnknown_Release(errors
);
639 hr
= D3DCompile(invalid_identifiers_shader
, strlen(invalid_identifiers_shader
), NULL
, NULL
,
640 NULL
, "test", "ps_2_0", 0, 0, &compiled
, &errors
);
641 ok(hr
!= D3D_OK
, "Pixel shader compilation successful on a shader with invalid variable and "
643 ok(errors
!= NULL
, "No errors returned for a shader with invalid variable and function "
645 ok(compiled
== NULL
, "A shader blob was returend for a shader with invalid variable and "
648 IUnknown_Release(errors
);
655 IDirect3DDevice9
*device
;
656 IDirect3DVertexDeclaration9
*vdeclaration
;
657 IDirect3DVertexBuffer9
*quad_geometry
;
658 IDirect3DVertexShader9
*vshader_passthru
;
660 device
= init_d3d9(&vdeclaration
, &quad_geometry
, &vshader_passthru
);
663 /* Make sure we support pixel shaders, before trying to compile them! */
664 /* Direct3D 9 (Shader model 1-3 tests) */
665 IDirect3DDevice9_GetDeviceCaps(device
, &caps
);
666 if (caps
.PixelShaderVersion
>= D3DPS_VERSION(2, 0))
670 test_swizzle(device
, quad_geometry
, vshader_passthru
);
671 test_math(device
, quad_geometry
, vshader_passthru
);
672 test_conditionals(device
, quad_geometry
, vshader_passthru
);
673 test_float_vectors(device
, quad_geometry
, vshader_passthru
);
674 test_trig(device
, quad_geometry
, vshader_passthru
);
675 test_fail(device
, quad_geometry
, vshader_passthru
);
677 } else skip("no pixel shader support\n");
679 /* Reference counting sanity checks */
680 if (vshader_passthru
)
682 refcount
= IUnknown_Release(vshader_passthru
);
683 ok(!refcount
, "Pass-through vertex shader has %u references left\n", refcount
);
686 refcount
= IUnknown_Release(quad_geometry
);
687 ok(!refcount
, "Vertex buffer has %u references left\n", refcount
);
689 refcount
= IUnknown_Release(vdeclaration
);
690 ok(!refcount
, "Vertex declaration has %u references left\n", refcount
);
692 refcount
= IUnknown_Release(device
);
693 ok(!refcount
, "Device has %u references left\n", refcount
);