2 * Copyright 2010 Christian Costa
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/port.h"
21 #define NONAMELESSUNION
22 #include "wine/debug.h"
23 #include "wine/unicode.h"
27 #include "d3dx9_36_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
31 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
;
32 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl
;
33 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
;
80 enum SHADER_CONSTANT_TYPE
102 D3DXPARAMETER_CLASS
class;
103 D3DXPARAMETER_TYPE type
;
107 UINT annotation_count
;
112 D3DXHANDLE
*annotation_handles
;
113 D3DXHANDLE
*member_handles
;
120 enum STATE_TYPE type
;
121 D3DXHANDLE parameter
;
127 struct d3dx_state
*states
;
134 UINT annotation_count
;
136 struct d3dx_state
*states
;
137 D3DXHANDLE
*annotation_handles
;
140 struct d3dx_technique
144 UINT annotation_count
;
146 D3DXHANDLE
*annotation_handles
;
147 D3DXHANDLE
*pass_handles
;
150 struct ID3DXBaseEffectImpl
152 ID3DXBaseEffect ID3DXBaseEffect_iface
;
155 struct ID3DXEffectImpl
*effect
;
157 UINT parameter_count
;
158 UINT technique_count
;
160 D3DXHANDLE
*parameter_handles
;
161 D3DXHANDLE
*technique_handles
;
164 struct ID3DXEffectImpl
166 ID3DXEffect ID3DXEffect_iface
;
169 LPD3DXEFFECTSTATEMANAGER manager
;
170 LPDIRECT3DDEVICE9 device
;
171 LPD3DXEFFECTPOOL pool
;
172 D3DXHANDLE active_technique
;
173 D3DXHANDLE active_pass
;
175 ID3DXBaseEffect
*base_effect
;
178 struct ID3DXEffectCompilerImpl
180 ID3DXEffectCompiler ID3DXEffectCompiler_iface
;
183 ID3DXBaseEffect
*base_effect
;
186 static struct d3dx_parameter
*get_parameter_by_name(struct ID3DXBaseEffectImpl
*base
,
187 struct d3dx_parameter
*parameter
, LPCSTR name
);
188 static struct d3dx_parameter
*get_parameter_annotation_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
);
189 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
);
190 static void free_parameter_state(D3DXHANDLE handle
, BOOL element
, BOOL child
, enum STATE_TYPE st
);
194 enum STATE_CLASS
class;
201 {SC_RENDERSTATE
, D3DRS_ZENABLE
, "D3DRS_ZENABLE"}, /* 0x0 */
202 {SC_RENDERSTATE
, D3DRS_FILLMODE
, "D3DRS_FILLMODE"},
203 {SC_RENDERSTATE
, D3DRS_SHADEMODE
, "D3DRS_SHADEMODE"},
204 {SC_RENDERSTATE
, D3DRS_ZWRITEENABLE
, "D3DRS_ZWRITEENABLE"},
205 {SC_RENDERSTATE
, D3DRS_ALPHATESTENABLE
, "D3DRS_ALPHATESTENABLE"},
206 {SC_RENDERSTATE
, D3DRS_LASTPIXEL
, "D3DRS_LASTPIXEL"},
207 {SC_RENDERSTATE
, D3DRS_SRCBLEND
, "D3DRS_SRCBLEND"},
208 {SC_RENDERSTATE
, D3DRS_DESTBLEND
, "D3DRS_DESTBLEND"},
209 {SC_RENDERSTATE
, D3DRS_CULLMODE
, "D3DRS_CULLMODE"},
210 {SC_RENDERSTATE
, D3DRS_ZFUNC
, "D3DRS_ZFUNC"},
211 {SC_RENDERSTATE
, D3DRS_ALPHAREF
, "D3DRS_ALPHAREF"},
212 {SC_RENDERSTATE
, D3DRS_ALPHAFUNC
, "D3DRS_ALPHAFUNC"},
213 {SC_RENDERSTATE
, D3DRS_DITHERENABLE
, "D3DRS_DITHERENABLE"},
214 {SC_RENDERSTATE
, D3DRS_ALPHABLENDENABLE
, "D3DRS_ALPHABLENDENABLE"},
215 {SC_RENDERSTATE
, D3DRS_FOGENABLE
, "D3DRS_FOGENABLE"},
216 {SC_RENDERSTATE
, D3DRS_SPECULARENABLE
, "D3DRS_SPECULARENABLE"},
217 {SC_RENDERSTATE
, D3DRS_FOGCOLOR
, "D3DRS_FOGCOLOR"}, /* 0x10 */
218 {SC_RENDERSTATE
, D3DRS_FOGTABLEMODE
, "D3DRS_FOGTABLEMODE"},
219 {SC_RENDERSTATE
, D3DRS_FOGSTART
, "D3DRS_FOGSTART"},
220 {SC_RENDERSTATE
, D3DRS_FOGEND
, "D3DRS_FOGEND"},
221 {SC_RENDERSTATE
, D3DRS_FOGDENSITY
, "D3DRS_FOGDENSITY"},
222 {SC_RENDERSTATE
, D3DRS_RANGEFOGENABLE
, "D3DRS_RANGEFOGENABLE"},
223 {SC_RENDERSTATE
, D3DRS_STENCILENABLE
, "D3DRS_STENCILENABLE"},
224 {SC_RENDERSTATE
, D3DRS_STENCILFAIL
, "D3DRS_STENCILFAIL"},
225 {SC_RENDERSTATE
, D3DRS_STENCILZFAIL
, "D3DRS_STENCILZFAIL"},
226 {SC_RENDERSTATE
, D3DRS_STENCILPASS
, "D3DRS_STENCILPASS"},
227 {SC_RENDERSTATE
, D3DRS_STENCILFUNC
, "D3DRS_STENCILFUNC"},
228 {SC_RENDERSTATE
, D3DRS_STENCILREF
, "D3DRS_STENCILREF"},
229 {SC_RENDERSTATE
, D3DRS_STENCILMASK
, "D3DRS_STENCILMASK"},
230 {SC_RENDERSTATE
, D3DRS_STENCILWRITEMASK
, "D3DRS_STENCILWRITEMASK"},
231 {SC_RENDERSTATE
, D3DRS_TEXTUREFACTOR
, "D3DRS_TEXTUREFACTOR"},
232 {SC_RENDERSTATE
, D3DRS_WRAP0
, "D3DRS_WRAP0"},
233 {SC_RENDERSTATE
, D3DRS_WRAP1
, "D3DRS_WRAP1"}, /* 0x20 */
234 {SC_RENDERSTATE
, D3DRS_WRAP2
, "D3DRS_WRAP2"},
235 {SC_RENDERSTATE
, D3DRS_WRAP3
, "D3DRS_WRAP3"},
236 {SC_RENDERSTATE
, D3DRS_WRAP4
, "D3DRS_WRAP4"},
237 {SC_RENDERSTATE
, D3DRS_WRAP5
, "D3DRS_WRAP5"},
238 {SC_RENDERSTATE
, D3DRS_WRAP6
, "D3DRS_WRAP6"},
239 {SC_RENDERSTATE
, D3DRS_WRAP7
, "D3DRS_WRAP7"},
240 {SC_RENDERSTATE
, D3DRS_WRAP8
, "D3DRS_WRAP8"},
241 {SC_RENDERSTATE
, D3DRS_WRAP9
, "D3DRS_WRAP9"},
242 {SC_RENDERSTATE
, D3DRS_WRAP10
, "D3DRS_WRAP10"},
243 {SC_RENDERSTATE
, D3DRS_WRAP11
, "D3DRS_WRAP11"},
244 {SC_RENDERSTATE
, D3DRS_WRAP12
, "D3DRS_WRAP12"},
245 {SC_RENDERSTATE
, D3DRS_WRAP13
, "D3DRS_WRAP13"},
246 {SC_RENDERSTATE
, D3DRS_WRAP14
, "D3DRS_WRAP14"},
247 {SC_RENDERSTATE
, D3DRS_WRAP15
, "D3DRS_WRAP15"},
248 {SC_RENDERSTATE
, D3DRS_CLIPPING
, "D3DRS_CLIPPING"},
249 {SC_RENDERSTATE
, D3DRS_LIGHTING
, "D3DRS_LIGHTING"}, /* 0x30 */
250 {SC_RENDERSTATE
, D3DRS_AMBIENT
, "D3DRS_AMBIENT"},
251 {SC_RENDERSTATE
, D3DRS_FOGVERTEXMODE
, "D3DRS_FOGVERTEXMODE"},
252 {SC_RENDERSTATE
, D3DRS_COLORVERTEX
, "D3DRS_COLORVERTEX"},
253 {SC_RENDERSTATE
, D3DRS_LOCALVIEWER
, "D3DRS_LOCALVIEWER"},
254 {SC_RENDERSTATE
, D3DRS_NORMALIZENORMALS
, "D3DRS_NORMALIZENORMALS"},
255 {SC_RENDERSTATE
, D3DRS_DIFFUSEMATERIALSOURCE
, "D3DRS_DIFFUSEMATERIALSOURCE"},
256 {SC_RENDERSTATE
, D3DRS_SPECULARMATERIALSOURCE
, "D3DRS_SPECULARMATERIALSOURCE"},
257 {SC_RENDERSTATE
, D3DRS_AMBIENTMATERIALSOURCE
, "D3DRS_AMBIENTMATERIALSOURCE"},
258 {SC_RENDERSTATE
, D3DRS_EMISSIVEMATERIALSOURCE
, "D3DRS_EMISSIVEMATERIALSOURCE"},
259 {SC_RENDERSTATE
, D3DRS_VERTEXBLEND
, "D3DRS_VERTEXBLEND"},
260 {SC_RENDERSTATE
, D3DRS_CLIPPLANEENABLE
, "D3DRS_CLIPPLANEENABLE"},
261 {SC_RENDERSTATE
, D3DRS_POINTSIZE
, "D3DRS_POINTSIZE"},
262 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MIN
, "D3DRS_POINTSIZE_MIN"},
263 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MAX
, "D3DRS_POINTSIZE_MAX"},
264 {SC_RENDERSTATE
, D3DRS_POINTSPRITEENABLE
, "D3DRS_POINTSPRITEENABLE"},
265 {SC_RENDERSTATE
, D3DRS_POINTSCALEENABLE
, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
266 {SC_RENDERSTATE
, D3DRS_POINTSCALE_A
, "D3DRS_POINTSCALE_A"},
267 {SC_RENDERSTATE
, D3DRS_POINTSCALE_B
, "D3DRS_POINTSCALE_B"},
268 {SC_RENDERSTATE
, D3DRS_POINTSCALE_C
, "D3DRS_POINTSCALE_C"},
269 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEANTIALIAS
, "D3DRS_MULTISAMPLEANTIALIAS"},
270 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEMASK
, "D3DRS_MULTISAMPLEMASK"},
271 {SC_RENDERSTATE
, D3DRS_PATCHEDGESTYLE
, "D3DRS_PATCHEDGESTYLE"},
272 {SC_RENDERSTATE
, D3DRS_DEBUGMONITORTOKEN
, "D3DRS_DEBUGMONITORTOKEN"},
273 {SC_RENDERSTATE
, D3DRS_INDEXEDVERTEXBLENDENABLE
, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
274 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE
, "D3DRS_COLORWRITEENABLE"},
275 {SC_RENDERSTATE
, D3DRS_TWEENFACTOR
, "D3DRS_TWEENFACTOR"},
276 {SC_RENDERSTATE
, D3DRS_BLENDOP
, "D3DRS_BLENDOP"},
277 {SC_RENDERSTATE
, D3DRS_POSITIONDEGREE
, "D3DRS_POSITIONDEGREE"},
278 {SC_RENDERSTATE
, D3DRS_NORMALDEGREE
, "D3DRS_NORMALDEGREE"},
279 {SC_RENDERSTATE
, D3DRS_SCISSORTESTENABLE
, "D3DRS_SCISSORTESTENABLE"},
280 {SC_RENDERSTATE
, D3DRS_SLOPESCALEDEPTHBIAS
, "D3DRS_SLOPESCALEDEPTHBIAS"},
281 {SC_RENDERSTATE
, D3DRS_ANTIALIASEDLINEENABLE
, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
282 {SC_RENDERSTATE
, D3DRS_MINTESSELLATIONLEVEL
, "D3DRS_MINTESSELLATIONLEVEL"},
283 {SC_RENDERSTATE
, D3DRS_MAXTESSELLATIONLEVEL
, "D3DRS_MAXTESSELLATIONLEVEL"},
284 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_X
, "D3DRS_ADAPTIVETESS_X"},
285 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Y
, "D3DRS_ADAPTIVETESS_Y"},
286 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Z
, "D3DRS_ADAPTIVETESS_Z"},
287 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_W
, "D3DRS_ADAPTIVETESS_W"},
288 {SC_RENDERSTATE
, D3DRS_ENABLEADAPTIVETESSELLATION
, "D3DRS_ENABLEADAPTIVETESSELLATION"},
289 {SC_RENDERSTATE
, D3DRS_TWOSIDEDSTENCILMODE
, "D3DRS_TWOSIDEDSTENCILMODE"},
290 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFAIL
, "D3DRS_CCW_STENCILFAIL"},
291 {SC_RENDERSTATE
, D3DRS_CCW_STENCILZFAIL
, "D3DRS_CCW_STENCILZFAIL"},
292 {SC_RENDERSTATE
, D3DRS_CCW_STENCILPASS
, "D3DRS_CCW_STENCILPASS"},
293 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFUNC
, "D3DRS_CCW_STENCILFUNC"},
294 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE1
, "D3DRS_COLORWRITEENABLE1"},
295 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE2
, "D3DRS_COLORWRITEENABLE2"},
296 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE3
, "D3DRS_COLORWRITEENABLE3"},
297 {SC_RENDERSTATE
, D3DRS_BLENDFACTOR
, "D3DRS_BLENDFACTOR"}, /* 0x60 */
298 {SC_RENDERSTATE
, D3DRS_SRGBWRITEENABLE
, "D3DRS_SRGBWRITEENABLE"},
299 {SC_RENDERSTATE
, D3DRS_DEPTHBIAS
, "D3DRS_DEPTHBIAS"},
300 {SC_RENDERSTATE
, D3DRS_SEPARATEALPHABLENDENABLE
, "D3DRS_SEPARATEALPHABLENDENABLE"},
301 {SC_RENDERSTATE
, D3DRS_SRCBLENDALPHA
, "D3DRS_SRCBLENDALPHA"},
302 {SC_RENDERSTATE
, D3DRS_DESTBLENDALPHA
, "D3DRS_DESTBLENDALPHA"},
303 {SC_RENDERSTATE
, D3DRS_BLENDOPALPHA
, "D3DRS_BLENDOPALPHA"},
305 {SC_TEXTURESTAGE
, D3DTSS_COLOROP
, "D3DTSS_COLOROP"},
306 {SC_TEXTURESTAGE
, D3DTSS_COLORARG0
, "D3DTSS_COLORARG0"},
307 {SC_TEXTURESTAGE
, D3DTSS_COLORARG1
, "D3DTSS_COLORARG1"},
308 {SC_TEXTURESTAGE
, D3DTSS_COLORARG2
, "D3DTSS_COLORARG2"},
309 {SC_TEXTURESTAGE
, D3DTSS_ALPHAOP
, "D3DTSS_ALPHAOP"},
310 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG0
, "D3DTSS_ALPHAARG0"},
311 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG1
, "D3DTSS_ALPHAARG1"},
312 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG2
, "D3DTSS_ALPHAARG2"},
313 {SC_TEXTURESTAGE
, D3DTSS_RESULTARG
, "D3DTSS_RESULTARG"},
314 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT00
, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
315 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT01
, "D3DTSS_BUMPENVMAT01"},
316 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT10
, "D3DTSS_BUMPENVMAT10"},
317 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT11
, "D3DTSS_BUMPENVMAT11"},
318 {SC_TEXTURESTAGE
, D3DTSS_TEXCOORDINDEX
, "D3DTSS_TEXCOORDINDEX"},
319 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLSCALE
, "D3DTSS_BUMPENVLSCALE"},
320 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLOFFSET
, "D3DTSS_BUMPENVLOFFSET"},
321 {SC_TEXTURESTAGE
, D3DTSS_TEXTURETRANSFORMFLAGS
, "D3DTSS_TEXTURETRANSFORMFLAGS"},
323 {SC_UNKNOWN
, 0, "UNKNOWN"},
325 {SC_NPATCHMODE
, 0, "NPatchMode"},
327 {SC_UNKNOWN
, 0, "UNKNOWN"},
329 {SC_TRANSFORM
, D3DTS_PROJECTION
, "D3DTS_PROJECTION"},
330 {SC_TRANSFORM
, D3DTS_VIEW
, "D3DTS_VIEW"},
331 {SC_TRANSFORM
, D3DTS_WORLD
, "D3DTS_WORLD"},
332 {SC_TRANSFORM
, D3DTS_TEXTURE0
, "D3DTS_TEXTURE0"},
334 {SC_MATERIAL
, MT_DIFFUSE
, "MaterialDiffuse"},
335 {SC_MATERIAL
, MT_AMBIENT
, "MaterialAmbient"}, /* 0x80 */
336 {SC_MATERIAL
, MT_SPECULAR
, "MaterialSpecular"},
337 {SC_MATERIAL
, MT_EMISSIVE
, "MaterialEmissive"},
338 {SC_MATERIAL
, MT_POWER
, "MaterialPower"},
340 {SC_LIGHT
, LT_TYPE
, "LightType"},
341 {SC_LIGHT
, LT_DIFFUSE
, "LightDiffuse"},
342 {SC_LIGHT
, LT_SPECULAR
, "LightSpecular"},
343 {SC_LIGHT
, LT_AMBIENT
, "LightAmbient"},
344 {SC_LIGHT
, LT_POSITION
, "LightPosition"},
345 {SC_LIGHT
, LT_DIRECTION
, "LightDirection"},
346 {SC_LIGHT
, LT_RANGE
, "LightRange"},
347 {SC_LIGHT
, LT_FALLOFF
, "LightFallOff"},
348 {SC_LIGHT
, LT_ATTENUATION0
, "LightAttenuation0"},
349 {SC_LIGHT
, LT_ATTENUATION1
, "LightAttenuation1"},
350 {SC_LIGHT
, LT_ATTENUATION2
, "LightAttenuation2"},
351 {SC_LIGHT
, LT_THETA
, "LightTheta"},
352 {SC_LIGHT
, LT_PHI
, "LightPhi"}, /* 0x90 */
354 {SC_LIGHTENABLE
, 0, "LightEnable"},
356 {SC_VERTEXSHADER
, 0, "Vertexshader"},
358 {SC_PIXELSHADER
, 0, "Pixelshader"},
359 /* Shader constants */
360 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstantF"},
361 {SC_SHADERCONST
, SCT_VSBOOL
, "VertexShaderConstantB"},
362 {SC_SHADERCONST
, SCT_VSINT
, "VertexShaderConstantI"},
363 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant"},
364 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant1"},
365 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant2"},
366 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant3"},
367 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant4"},
368 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstantF"},
369 {SC_SHADERCONST
, SCT_PSBOOL
, "PixelShaderConstantB"},
370 {SC_SHADERCONST
, SCT_PSINT
, "PixelShaderConstantI"},
371 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant"},
372 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant1"}, /* 0xa0 */
373 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant2"},
374 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant3"},
375 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant4"},
377 {SC_TEXTURE
, 0, "Texture"},
379 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSU
, "AddressU"},
380 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSV
, "AddressV"},
381 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSW
, "AddressW"},
382 {SC_SAMPLERSTATE
, D3DSAMP_BORDERCOLOR
, "BorderColor"},
383 {SC_SAMPLERSTATE
, D3DSAMP_MAGFILTER
, "MagFilter"},
384 {SC_SAMPLERSTATE
, D3DSAMP_MINFILTER
, "MinFilter"},
385 {SC_SAMPLERSTATE
, D3DSAMP_MIPFILTER
, "MipFilter"},
386 {SC_SAMPLERSTATE
, D3DSAMP_MIPMAPLODBIAS
, "MipMapLodBias"},
387 {SC_SAMPLERSTATE
, D3DSAMP_MAXMIPLEVEL
, "MaxMipLevel"},
388 {SC_SAMPLERSTATE
, D3DSAMP_MAXANISOTROPY
, "MaxAnisotropy"},
389 {SC_SAMPLERSTATE
, D3DSAMP_SRGBTEXTURE
, "SRGBTexture"},
390 {SC_SAMPLERSTATE
, D3DSAMP_ELEMENTINDEX
, "ElementIndex"}, /* 0xb0 */
391 {SC_SAMPLERSTATE
, D3DSAMP_DMAPOFFSET
, "DMAPOffset"},
393 {SC_SETSAMPLER
, 0, "Sampler"},
396 static inline void read_dword(const char **ptr
, DWORD
*d
)
398 memcpy(d
, *ptr
, sizeof(*d
));
402 static void skip_dword_unknown(const char **ptr
, unsigned int count
)
407 FIXME("Skipping %u unknown DWORDs:\n", count
);
408 for (i
= 0; i
< count
; ++i
)
411 FIXME("\t0x%08x\n", d
);
415 static inline struct d3dx_parameter
*get_parameter_struct(D3DXHANDLE handle
)
417 return (struct d3dx_parameter
*) handle
;
420 static inline struct d3dx_pass
*get_pass_struct(D3DXHANDLE handle
)
422 return (struct d3dx_pass
*) handle
;
425 static inline struct d3dx_technique
*get_technique_struct(D3DXHANDLE handle
)
427 return (struct d3dx_technique
*) handle
;
430 static inline D3DXHANDLE
get_parameter_handle(struct d3dx_parameter
*parameter
)
432 return (D3DXHANDLE
) parameter
;
435 static inline D3DXHANDLE
get_technique_handle(struct d3dx_technique
*technique
)
437 return (D3DXHANDLE
) technique
;
440 static inline D3DXHANDLE
get_pass_handle(struct d3dx_pass
*pass
)
442 return (D3DXHANDLE
) pass
;
445 static struct d3dx_technique
*is_valid_technique(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE technique
)
449 for (i
= 0; i
< base
->technique_count
; ++i
)
451 if (base
->technique_handles
[i
] == technique
)
453 return get_technique_struct(technique
);
460 static struct d3dx_pass
*is_valid_pass(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE pass
)
464 for (i
= 0; i
< base
->technique_count
; ++i
)
466 struct d3dx_technique
*technique
= get_technique_struct(base
->technique_handles
[i
]);
468 for (k
= 0; k
< technique
->pass_count
; ++k
)
470 if (technique
->pass_handles
[k
] == pass
)
472 return get_pass_struct(pass
);
480 static struct d3dx_parameter
*is_valid_sub_parameter(struct d3dx_parameter
*param
, D3DXHANDLE parameter
)
482 unsigned int i
, count
;
483 struct d3dx_parameter
*p
;
485 for (i
= 0; i
< param
->annotation_count
; ++i
)
487 if (param
->annotation_handles
[i
] == parameter
)
489 return get_parameter_struct(parameter
);
492 p
= is_valid_sub_parameter(get_parameter_struct(param
->annotation_handles
[i
]), parameter
);
496 if (param
->element_count
) count
= param
->element_count
;
497 else count
= param
->member_count
;
499 for (i
= 0; i
< count
; ++i
)
501 if (param
->member_handles
[i
] == parameter
)
503 return get_parameter_struct(parameter
);
506 p
= is_valid_sub_parameter(get_parameter_struct(param
->member_handles
[i
]), parameter
);
513 static struct d3dx_parameter
*is_valid_parameter(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE parameter
)
515 unsigned int i
, k
, m
;
516 struct d3dx_parameter
*p
;
518 for (i
= 0; i
< base
->parameter_count
; ++i
)
520 if (base
->parameter_handles
[i
] == parameter
)
522 return get_parameter_struct(parameter
);
525 p
= is_valid_sub_parameter(get_parameter_struct(base
->parameter_handles
[i
]), parameter
);
529 for (i
= 0; i
< base
->technique_count
; ++i
)
531 struct d3dx_technique
*technique
= get_technique_struct(base
->technique_handles
[i
]);
533 for (k
= 0; k
< technique
->pass_count
; ++k
)
535 struct d3dx_pass
*pass
= get_pass_struct(technique
->pass_handles
[k
]);
537 for (m
= 0; m
< pass
->annotation_count
; ++m
)
539 if (pass
->annotation_handles
[i
] == parameter
)
541 return get_parameter_struct(parameter
);
544 p
= is_valid_sub_parameter(get_parameter_struct(pass
->annotation_handles
[m
]), parameter
);
549 for (k
= 0; k
< technique
->annotation_count
; ++k
)
551 if (technique
->annotation_handles
[k
] == parameter
)
553 return get_parameter_struct(parameter
);
556 p
= is_valid_sub_parameter(get_parameter_struct(technique
->annotation_handles
[k
]), parameter
);
564 static inline struct d3dx_parameter
*get_valid_parameter(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE parameter
)
566 struct d3dx_parameter
*param
= is_valid_parameter(base
, parameter
);
568 if (!param
) param
= get_parameter_by_name(base
, NULL
, parameter
);
573 static void free_state(struct d3dx_state
*state
)
575 free_parameter_state(state
->parameter
, FALSE
, FALSE
, state
->type
);
578 static void free_sampler(struct d3dx_sampler
*sampler
)
582 for (i
= 0; i
< sampler
->state_count
; ++i
)
584 free_state(&sampler
->states
[i
]);
586 HeapFree(GetProcessHeap(), 0, sampler
->states
);
589 static void free_parameter(D3DXHANDLE handle
, BOOL element
, BOOL child
)
591 free_parameter_state(handle
, element
, child
, ST_CONSTANT
);
594 static void free_parameter_state(D3DXHANDLE handle
, BOOL element
, BOOL child
, enum STATE_TYPE st
)
597 struct d3dx_parameter
*param
= get_parameter_struct(handle
);
599 TRACE("Free parameter %p, name %s, type %s, child %s, state_type %x\n", param
, param
->name
,
600 debug_d3dxparameter_type(param
->type
), child
? "yes" : "no", st
);
607 if (param
->annotation_handles
)
609 for (i
= 0; i
< param
->annotation_count
; ++i
)
611 free_parameter(param
->annotation_handles
[i
], FALSE
, FALSE
);
613 HeapFree(GetProcessHeap(), 0, param
->annotation_handles
);
616 if (param
->member_handles
)
620 if (param
->element_count
) count
= param
->element_count
;
621 else count
= param
->member_count
;
623 for (i
= 0; i
< count
; ++i
)
625 free_parameter(param
->member_handles
[i
], param
->element_count
!= 0, TRUE
);
627 HeapFree(GetProcessHeap(), 0, param
->member_handles
);
630 if (param
->class == D3DXPC_OBJECT
&& !param
->element_count
)
635 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
636 if (!child
) HeapFree(GetProcessHeap(), 0, param
->data
);
640 case D3DXPT_TEXTURE1D
:
641 case D3DXPT_TEXTURE2D
:
642 case D3DXPT_TEXTURE3D
:
643 case D3DXPT_TEXTURECUBE
:
644 case D3DXPT_PIXELSHADER
:
645 case D3DXPT_VERTEXSHADER
:
646 if (st
== ST_CONSTANT
)
648 if (*(IUnknown
**)param
->data
) IUnknown_Release(*(IUnknown
**)param
->data
);
652 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
654 if (!child
) HeapFree(GetProcessHeap(), 0, param
->data
);
658 case D3DXPT_SAMPLER1D
:
659 case D3DXPT_SAMPLER2D
:
660 case D3DXPT_SAMPLER3D
:
661 case D3DXPT_SAMPLERCUBE
:
662 if (st
== ST_CONSTANT
)
664 free_sampler((struct d3dx_sampler
*)param
->data
);
668 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
670 /* samplers have always own data, so free that */
671 HeapFree(GetProcessHeap(), 0, param
->data
);
675 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
683 if (st
!= ST_CONSTANT
)
685 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
687 HeapFree(GetProcessHeap(), 0, param
->data
);
691 /* only the parent has to release name and semantic */
694 HeapFree(GetProcessHeap(), 0, param
->name
);
695 HeapFree(GetProcessHeap(), 0, param
->semantic
);
698 HeapFree(GetProcessHeap(), 0, param
);
701 static void free_pass(D3DXHANDLE handle
)
704 struct d3dx_pass
*pass
= get_pass_struct(handle
);
706 TRACE("Free pass %p\n", pass
);
713 if (pass
->annotation_handles
)
715 for (i
= 0; i
< pass
->annotation_count
; ++i
)
717 free_parameter(pass
->annotation_handles
[i
], FALSE
, FALSE
);
719 HeapFree(GetProcessHeap(), 0, pass
->annotation_handles
);
724 for (i
= 0; i
< pass
->state_count
; ++i
)
726 free_state(&pass
->states
[i
]);
728 HeapFree(GetProcessHeap(), 0, pass
->states
);
731 HeapFree(GetProcessHeap(), 0, pass
->name
);
732 HeapFree(GetProcessHeap(), 0, pass
);
735 static void free_technique(D3DXHANDLE handle
)
738 struct d3dx_technique
*technique
= get_technique_struct(handle
);
740 TRACE("Free technique %p\n", technique
);
747 if (technique
->annotation_handles
)
749 for (i
= 0; i
< technique
->annotation_count
; ++i
)
751 free_parameter(technique
->annotation_handles
[i
], FALSE
, FALSE
);
753 HeapFree(GetProcessHeap(), 0, technique
->annotation_handles
);
756 if (technique
->pass_handles
)
758 for (i
= 0; i
< technique
->pass_count
; ++i
)
760 free_pass(technique
->pass_handles
[i
]);
762 HeapFree(GetProcessHeap(), 0, technique
->pass_handles
);
765 HeapFree(GetProcessHeap(), 0, technique
->name
);
766 HeapFree(GetProcessHeap(), 0, technique
);
769 static void free_base_effect(struct ID3DXBaseEffectImpl
*base
)
773 TRACE("Free base effect %p\n", base
);
775 if (base
->parameter_handles
)
777 for (i
= 0; i
< base
->parameter_count
; ++i
)
779 free_parameter(base
->parameter_handles
[i
], FALSE
, FALSE
);
781 HeapFree(GetProcessHeap(), 0, base
->parameter_handles
);
784 if (base
->technique_handles
)
786 for (i
= 0; i
< base
->technique_count
; ++i
)
788 free_technique(base
->technique_handles
[i
]);
790 HeapFree(GetProcessHeap(), 0, base
->technique_handles
);
794 static void free_effect(struct ID3DXEffectImpl
*effect
)
796 TRACE("Free effect %p\n", effect
);
798 if (effect
->base_effect
)
800 effect
->base_effect
->lpVtbl
->Release(effect
->base_effect
);
805 effect
->pool
->lpVtbl
->Release(effect
->pool
);
810 IUnknown_Release(effect
->manager
);
813 IDirect3DDevice9_Release(effect
->device
);
816 static void free_effect_compiler(struct ID3DXEffectCompilerImpl
*compiler
)
818 TRACE("Free effect compiler %p\n", compiler
);
820 if (compiler
->base_effect
)
822 compiler
->base_effect
->lpVtbl
->Release(compiler
->base_effect
);
826 static INT
get_int(D3DXPARAMETER_TYPE type
, void *data
)
846 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type
));
853 inline static FLOAT
get_float(D3DXPARAMETER_TYPE type
, void *data
)
873 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type
));
880 static inline BOOL
get_bool(void *data
)
882 return (*(DWORD
*)data
) ? TRUE
: FALSE
;
885 static void get_vector(struct d3dx_parameter
*param
, D3DXVECTOR4
*vector
)
887 vector
->x
= get_float(param
->type
, (float *)param
->data
);
888 vector
->y
= param
->columns
> 1 ? get_float(param
->type
, (float *)param
->data
+ 1) : 0.0f
;
889 vector
->z
= param
->columns
> 2 ? get_float(param
->type
, (float *)param
->data
+ 2) : 0.0f
;
890 vector
->w
= param
->columns
> 3 ? get_float(param
->type
, (float *)param
->data
+ 3) : 0.0f
;
893 static void get_matrix(struct d3dx_parameter
*param
, D3DXMATRIX
*matrix
)
897 for (i
= 0; i
< 4; ++i
)
899 for (k
= 0; k
< 4; ++k
)
901 if ((i
< param
->rows
) && (k
< param
->columns
))
902 matrix
->u
.m
[i
][k
] = get_float(param
->type
, (float *)param
->data
+ i
* param
->columns
+ k
);
904 matrix
->u
.m
[i
][k
] = 0.0f
;
909 static struct d3dx_parameter
*get_parameter_element_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
)
912 struct d3dx_parameter
*temp_parameter
;
915 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
917 if (!name
|| !*name
) return parameter
;
919 element
= atoi(name
);
920 part
= strchr(name
, ']') + 1;
922 if (parameter
->element_count
> element
)
924 temp_parameter
= get_parameter_struct(parameter
->member_handles
[element
]);
929 return get_parameter_by_name(NULL
, temp_parameter
, part
);
932 return get_parameter_annotation_by_name(temp_parameter
, part
);
935 TRACE("Returning parameter %p\n", temp_parameter
);
936 return temp_parameter
;
939 FIXME("Unhandled case \"%c\"\n", *--part
);
944 TRACE("Parameter not found\n");
948 static struct d3dx_parameter
*get_parameter_annotation_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
)
951 struct d3dx_parameter
*temp_parameter
;
954 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
956 if (!name
|| !*name
) return parameter
;
958 length
= strcspn( name
, "[.@" );
959 part
= name
+ length
;
961 for (i
= 0; i
< parameter
->annotation_count
; ++i
)
963 temp_parameter
= get_parameter_struct(parameter
->annotation_handles
[i
]);
965 if (!strcmp(temp_parameter
->name
, name
))
967 TRACE("Returning parameter %p\n", temp_parameter
);
968 return temp_parameter
;
970 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
975 return get_parameter_by_name(NULL
, temp_parameter
, part
);
978 return get_parameter_element_by_name(temp_parameter
, part
);
981 FIXME("Unhandled case \"%c\"\n", *--part
);
987 TRACE("Parameter not found\n");
991 static struct d3dx_parameter
*get_parameter_by_name(struct ID3DXBaseEffectImpl
*base
,
992 struct d3dx_parameter
*parameter
, LPCSTR name
)
994 UINT i
, count
, length
;
995 struct d3dx_parameter
*temp_parameter
;
999 TRACE("base %p, parameter %p, name %s\n", base
, parameter
, debugstr_a(name
));
1001 if (!name
|| !*name
) return parameter
;
1005 count
= base
->parameter_count
;
1006 handles
= base
->parameter_handles
;
1010 count
= parameter
->member_count
;
1011 handles
= parameter
->member_handles
;
1014 length
= strcspn( name
, "[.@" );
1015 part
= name
+ length
;
1017 for (i
= 0; i
< count
; i
++)
1019 temp_parameter
= get_parameter_struct(handles
[i
]);
1021 if (!strcmp(temp_parameter
->name
, name
))
1023 TRACE("Returning parameter %p\n", temp_parameter
);
1024 return temp_parameter
;
1026 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
1031 return get_parameter_by_name(NULL
, temp_parameter
, part
);
1034 return get_parameter_annotation_by_name(temp_parameter
, part
);
1037 return get_parameter_element_by_name(temp_parameter
, part
);
1040 FIXME("Unhandled case \"%c\"\n", *--part
);
1046 TRACE("Parameter not found\n");
1050 static inline DWORD
d3dx9_effect_version(DWORD major
, DWORD minor
)
1052 return (0xfeff0000 | ((major
) << 8) | (minor
));
1055 static inline struct ID3DXBaseEffectImpl
*impl_from_ID3DXBaseEffect(ID3DXBaseEffect
*iface
)
1057 return CONTAINING_RECORD(iface
, struct ID3DXBaseEffectImpl
, ID3DXBaseEffect_iface
);
1060 /*** IUnknown methods ***/
1061 static HRESULT WINAPI
ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect
*iface
, REFIID riid
, void **object
)
1063 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1065 TRACE("iface %p, riid %s, object %p\n", This
, debugstr_guid(riid
), object
);
1067 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
1068 IsEqualGUID(riid
, &IID_ID3DXBaseEffect
))
1070 This
->ID3DXBaseEffect_iface
.lpVtbl
->AddRef(iface
);
1075 ERR("Interface %s not found\n", debugstr_guid(riid
));
1077 return E_NOINTERFACE
;
1080 static ULONG WINAPI
ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect
*iface
)
1082 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1084 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
1086 return InterlockedIncrement(&This
->ref
);
1089 static ULONG WINAPI
ID3DXBaseEffectImpl_Release(ID3DXBaseEffect
*iface
)
1091 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1092 ULONG ref
= InterlockedDecrement(&This
->ref
);
1094 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
1098 free_base_effect(This
);
1099 HeapFree(GetProcessHeap(), 0, This
);
1105 /*** ID3DXBaseEffect methods ***/
1106 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect
*iface
, D3DXEFFECT_DESC
*desc
)
1108 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1110 FIXME("iface %p, desc %p partial stub\n", This
, desc
);
1114 WARN("Invalid argument specified.\n");
1115 return D3DERR_INVALIDCALL
;
1118 /* Todo: add creator and function count */
1119 desc
->Creator
= NULL
;
1120 desc
->Functions
= 0;
1121 desc
->Parameters
= This
->parameter_count
;
1122 desc
->Techniques
= This
->technique_count
;
1127 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
1129 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1130 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1132 TRACE("iface %p, parameter %p, desc %p\n", This
, parameter
, desc
);
1134 if (!desc
|| !param
)
1136 WARN("Invalid argument specified.\n");
1137 return D3DERR_INVALIDCALL
;
1140 desc
->Name
= param
->name
;
1141 desc
->Semantic
= param
->semantic
;
1142 desc
->Class
= param
->class;
1143 desc
->Type
= param
->type
;
1144 desc
->Rows
= param
->rows
;
1145 desc
->Columns
= param
->columns
;
1146 desc
->Elements
= param
->element_count
;
1147 desc
->Annotations
= param
->annotation_count
;
1148 desc
->StructMembers
= param
->member_count
;
1149 desc
->Flags
= param
->flags
;
1150 desc
->Bytes
= param
->bytes
;
1155 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
1157 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1158 struct d3dx_technique
*tech
= technique
? is_valid_technique(This
, technique
) : get_technique_struct(This
->technique_handles
[0]);
1160 TRACE("iface %p, technique %p, desc %p\n", This
, technique
, desc
);
1164 WARN("Invalid argument specified.\n");
1165 return D3DERR_INVALIDCALL
;
1168 desc
->Name
= tech
->name
;
1169 desc
->Passes
= tech
->pass_count
;
1170 desc
->Annotations
= tech
->annotation_count
;
1175 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
1177 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1178 struct d3dx_pass
*p
= is_valid_pass(This
, pass
);
1180 TRACE("iface %p, pass %p, desc %p\n", This
, pass
, desc
);
1184 WARN("Invalid argument specified.\n");
1185 return D3DERR_INVALIDCALL
;
1188 desc
->Name
= p
->name
;
1189 desc
->Annotations
= p
->annotation_count
;
1191 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
1192 desc
->pVertexShaderFunction
= NULL
;
1193 desc
->pPixelShaderFunction
= NULL
;
1198 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
1200 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1202 FIXME("iface %p, shader %p, desc %p stub\n", This
, shader
, desc
);
1207 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
1209 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1210 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1212 TRACE("iface %p, parameter %p, index %u\n", This
, parameter
, index
);
1216 if (index
< This
->parameter_count
)
1218 TRACE("Returning parameter %p\n", This
->parameter_handles
[index
]);
1219 return This
->parameter_handles
[index
];
1224 if (param
&& !param
->element_count
&& index
< param
->member_count
)
1226 TRACE("Returning parameter %p\n", param
->member_handles
[index
]);
1227 return param
->member_handles
[index
];
1231 WARN("Invalid argument specified.\n");
1236 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
1238 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1239 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1242 TRACE("iface %p, parameter %p, name %s\n", This
, parameter
, debugstr_a(name
));
1246 handle
= get_parameter_handle(param
);
1247 TRACE("Returning parameter %p\n", handle
);
1251 handle
= get_parameter_handle(get_parameter_by_name(This
, param
, name
));
1252 TRACE("Returning parameter %p\n", handle
);
1257 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
1259 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1260 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1261 struct d3dx_parameter
*temp_param
;
1264 TRACE("iface %p, parameter %p, semantic %s\n", This
, parameter
, debugstr_a(semantic
));
1268 for (i
= 0; i
< This
->parameter_count
; ++i
)
1270 temp_param
= get_parameter_struct(This
->parameter_handles
[i
]);
1272 if (!temp_param
->semantic
)
1276 TRACE("Returning parameter %p\n", This
->parameter_handles
[i
]);
1277 return This
->parameter_handles
[i
];
1282 if (!strcasecmp(temp_param
->semantic
, semantic
))
1284 TRACE("Returning parameter %p\n", This
->parameter_handles
[i
]);
1285 return This
->parameter_handles
[i
];
1291 for (i
= 0; i
< param
->member_count
; ++i
)
1293 temp_param
= get_parameter_struct(param
->member_handles
[i
]);
1295 if (!temp_param
->semantic
)
1299 TRACE("Returning parameter %p\n", param
->member_handles
[i
]);
1300 return param
->member_handles
[i
];
1305 if (!strcasecmp(temp_param
->semantic
, semantic
))
1307 TRACE("Returning parameter %p\n", param
->member_handles
[i
]);
1308 return param
->member_handles
[i
];
1313 WARN("Invalid argument specified\n");
1318 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
1320 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1321 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1323 TRACE("iface %p, parameter %p, index %u\n", This
, parameter
, index
);
1327 if (index
< This
->parameter_count
)
1329 TRACE("Returning parameter %p\n", This
->parameter_handles
[index
]);
1330 return This
->parameter_handles
[index
];
1335 if (index
< param
->element_count
)
1337 TRACE("Returning parameter %p\n", param
->member_handles
[index
]);
1338 return param
->member_handles
[index
];
1342 WARN("Invalid argument specified\n");
1347 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect
*iface
, UINT index
)
1349 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1351 TRACE("iface %p, index %u\n", This
, index
);
1353 if (index
>= This
->technique_count
)
1355 WARN("Invalid argument specified.\n");
1359 TRACE("Returning technique %p\n", This
->technique_handles
[index
]);
1361 return This
->technique_handles
[index
];
1364 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect
*iface
, LPCSTR name
)
1366 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1369 TRACE("iface %p, name %s stub\n", This
, debugstr_a(name
));
1373 WARN("Invalid argument specified.\n");
1377 for (i
= 0; i
< This
->technique_count
; ++i
)
1379 struct d3dx_technique
*tech
= get_technique_struct(This
->technique_handles
[i
]);
1381 if (!strcmp(tech
->name
, name
))
1383 TRACE("Returning technique %p\n", This
->technique_handles
[i
]);
1384 return This
->technique_handles
[i
];
1388 WARN("Invalid argument specified.\n");
1393 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, UINT index
)
1395 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1396 struct d3dx_technique
*tech
= is_valid_technique(This
, technique
);
1398 TRACE("iface %p, technique %p, index %u\n", This
, technique
, index
);
1400 if (!tech
) tech
= get_technique_struct(iface
->lpVtbl
->GetTechniqueByName(iface
, technique
));
1402 if (tech
&& index
< tech
->pass_count
)
1404 TRACE("Returning pass %p\n", tech
->pass_handles
[index
]);
1405 return tech
->pass_handles
[index
];
1408 WARN("Invalid argument specified.\n");
1413 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, LPCSTR name
)
1415 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1416 struct d3dx_technique
*tech
= is_valid_technique(This
, technique
);
1418 TRACE("iface %p, technique %p, name %s\n", This
, technique
, debugstr_a(name
));
1420 if (!tech
) tech
= get_technique_struct(iface
->lpVtbl
->GetTechniqueByName(iface
, technique
));
1426 for (i
= 0; i
< tech
->pass_count
; ++i
)
1428 struct d3dx_pass
*pass
= get_pass_struct(tech
->pass_handles
[i
]);
1430 if (!strcmp(pass
->name
, name
))
1432 TRACE("Returning pass %p\n", tech
->pass_handles
[i
]);
1433 return tech
->pass_handles
[i
];
1438 WARN("Invalid argument specified.\n");
1443 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect
*iface
, UINT index
)
1445 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1447 FIXME("iface %p, index %u stub\n", This
, index
);
1452 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect
*iface
, LPCSTR name
)
1454 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1456 FIXME("iface %p, name %s stub\n", This
, debugstr_a(name
));
1461 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect
*iface
, D3DXHANDLE object
, UINT index
)
1463 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1464 struct d3dx_parameter
*param
= get_valid_parameter(This
, object
);
1465 struct d3dx_pass
*pass
= is_valid_pass(This
, object
);
1466 struct d3dx_technique
*technique
= is_valid_technique(This
, object
);
1467 UINT annotation_count
= 0;
1468 D3DXHANDLE
*annotation_handles
= NULL
;
1470 FIXME("iface %p, object %p, index %u partial stub\n", This
, object
, index
);
1474 annotation_count
= pass
->annotation_count
;
1475 annotation_handles
= pass
->annotation_handles
;
1479 annotation_count
= technique
->annotation_count
;
1480 annotation_handles
= technique
->annotation_handles
;
1484 annotation_count
= param
->annotation_count
;
1485 annotation_handles
= param
->annotation_handles
;
1487 /* Todo: add funcs */
1489 if (index
< annotation_count
)
1491 TRACE("Returning parameter %p\n", annotation_handles
[index
]);
1492 return annotation_handles
[index
];
1495 WARN("Invalid argument specified\n");
1500 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect
*iface
, D3DXHANDLE object
, LPCSTR name
)
1502 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1503 struct d3dx_parameter
*param
= get_valid_parameter(This
, object
);
1504 struct d3dx_pass
*pass
= is_valid_pass(This
, object
);
1505 struct d3dx_technique
*technique
= is_valid_technique(This
, object
);
1506 UINT annotation_count
= 0, i
;
1507 D3DXHANDLE
*annotation_handles
= NULL
;
1509 FIXME("iface %p, object %p, name %s partial stub\n", This
, object
, debugstr_a(name
));
1513 WARN("Invalid argument specified\n");
1519 annotation_count
= pass
->annotation_count
;
1520 annotation_handles
= pass
->annotation_handles
;
1524 annotation_count
= technique
->annotation_count
;
1525 annotation_handles
= technique
->annotation_handles
;
1529 annotation_count
= param
->annotation_count
;
1530 annotation_handles
= param
->annotation_handles
;
1532 /* Todo: add funcs */
1534 for (i
= 0; i
< annotation_count
; i
++)
1536 struct d3dx_parameter
*anno
= get_parameter_struct(annotation_handles
[i
]);
1538 if (!strcmp(anno
->name
, name
))
1540 TRACE("Returning parameter %p\n", anno
);
1541 return get_parameter_handle(anno
);
1545 WARN("Invalid argument specified\n");
1550 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
1552 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1554 FIXME("iface %p, parameter %p, data %p, bytes %u stub\n", This
, parameter
, data
, bytes
);
1559 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
1561 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1562 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1564 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This
, parameter
, data
, bytes
);
1568 WARN("Invalid parameter %p specified\n", parameter
);
1569 return D3DERR_INVALIDCALL
;
1572 /* samplers don't touch data */
1573 if (param
->class == D3DXPC_OBJECT
&& (param
->type
== D3DXPT_SAMPLER
1574 || param
->type
== D3DXPT_SAMPLER1D
|| param
->type
== D3DXPT_SAMPLER2D
1575 || param
->type
== D3DXPT_SAMPLER3D
|| param
->type
== D3DXPT_SAMPLERCUBE
))
1577 TRACE("Sampler: returning E_FAIL\n");
1581 if (data
&& param
->bytes
<= bytes
)
1583 TRACE("Type %s\n", debug_d3dxparameter_type(param
->type
));
1585 switch (param
->type
)
1594 case D3DXPT_VERTEXSHADER
:
1595 case D3DXPT_PIXELSHADER
:
1596 case D3DXPT_TEXTURE
:
1597 case D3DXPT_TEXTURE1D
:
1598 case D3DXPT_TEXTURE2D
:
1599 case D3DXPT_TEXTURE3D
:
1600 case D3DXPT_TEXTURECUBE
:
1604 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1606 IUnknown
*unk
= ((IUnknown
**)param
->data
)[i
];
1607 if (unk
) IUnknown_AddRef(unk
);
1613 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1617 TRACE("Copy %u bytes\n", param
->bytes
);
1618 memcpy(data
, param
->data
, param
->bytes
);
1622 WARN("Invalid argument specified\n");
1624 return D3DERR_INVALIDCALL
;
1627 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
1629 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1631 FIXME("iface %p, parameter %p, b %u stub\n", This
, parameter
, b
);
1636 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
1638 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1639 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1641 TRACE("iface %p, parameter %p, b %p\n", This
, parameter
, b
);
1643 if (b
&& param
&& !param
->element_count
&& param
->class == D3DXPC_SCALAR
)
1645 *b
= get_bool(param
->data
);
1646 TRACE("Returning %s\n", *b
? "TRUE" : "FALSE");
1650 WARN("Invalid argument specified\n");
1652 return D3DERR_INVALIDCALL
;
1655 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
1657 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1659 FIXME("iface %p, parameter %p, b %p, count %u stub\n", This
, parameter
, b
, count
);
1664 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
1666 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1667 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1669 TRACE("iface %p, parameter %p, b %p, count %u\n", This
, parameter
, b
, count
);
1671 if (b
&& param
&& (param
->class == D3DXPC_SCALAR
1672 || param
->class == D3DXPC_VECTOR
1673 || param
->class == D3DXPC_MATRIX_ROWS
1674 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1676 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1678 for (i
= 0; i
< size
; ++i
)
1680 b
[i
] = get_bool((DWORD
*)param
->data
+ i
);
1685 WARN("Invalid argument specified\n");
1687 return D3DERR_INVALIDCALL
;
1690 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT n
)
1692 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1694 FIXME("iface %p, parameter %p, n %u stub\n", This
, parameter
, n
);
1699 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
1701 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1702 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1704 TRACE("iface %p, parameter %p, n %p\n", This
, parameter
, n
);
1706 if (n
&& param
&& !param
->element_count
&& param
->class == D3DXPC_SCALAR
)
1708 *n
= get_int(param
->type
, param
->data
);
1709 TRACE("Returning %i\n", *n
);
1713 WARN("Invalid argument specified\n");
1715 return D3DERR_INVALIDCALL
;
1718 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
1720 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1722 FIXME("iface %p, parameter %p, n %p, count %u stub\n", This
, parameter
, n
, count
);
1727 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
1729 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1730 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1732 TRACE("iface %p, parameter %p, n %p, count %u\n", This
, parameter
, n
, count
);
1734 if (n
&& param
&& (param
->class == D3DXPC_SCALAR
1735 || param
->class == D3DXPC_VECTOR
1736 || param
->class == D3DXPC_MATRIX_ROWS
1737 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1739 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1741 for (i
= 0; i
< size
; ++i
)
1743 n
[i
] = get_int(param
->type
, (DWORD
*)param
->data
+ i
);
1748 WARN("Invalid argument specified\n");
1750 return D3DERR_INVALIDCALL
;
1753 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT f
)
1755 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1757 FIXME("iface %p, parameter %p, f %f stub\n", This
, parameter
, f
);
1762 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
1764 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1765 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1767 TRACE("iface %p, parameter %p, f %p\n", This
, parameter
, f
);
1769 if (f
&& param
&& !param
->element_count
&& param
->class == D3DXPC_SCALAR
)
1771 *f
= get_float(param
->type
, (DWORD
*)param
->data
);
1772 TRACE("Returning %f\n", *f
);
1776 WARN("Invalid argument specified\n");
1778 return D3DERR_INVALIDCALL
;
1781 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
1783 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1785 FIXME("iface %p, parameter %p, f %p, count %u stub\n", This
, parameter
, f
, count
);
1790 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
1792 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1793 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1795 TRACE("iface %p, parameter %p, f %p, count %u\n", This
, parameter
, f
, count
);
1797 if (f
&& param
&& (param
->class == D3DXPC_SCALAR
1798 || param
->class == D3DXPC_VECTOR
1799 || param
->class == D3DXPC_MATRIX_ROWS
1800 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1802 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1804 for (i
= 0; i
< size
; ++i
)
1806 f
[i
] = get_float(param
->type
, (DWORD
*)param
->data
+ i
);
1811 WARN("Invalid argument specified\n");
1813 return D3DERR_INVALIDCALL
;
1816 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect
* iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
* vector
)
1818 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1820 FIXME("iface %p, parameter %p, vector %p stub\n", This
, parameter
, vector
);
1825 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
1827 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1829 FIXME("iface %p, parameter %p, vector %p stub\n", This
, parameter
, vector
);
1834 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
1836 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1838 FIXME("iface %p, parameter %p, vector %p, count %u stub\n", This
, parameter
, vector
, count
);
1843 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
1845 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1846 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1848 TRACE("iface %p, parameter %p, vector %p, count %u\n", This
, parameter
, vector
, count
);
1850 if (!count
) return D3D_OK
;
1852 if (vector
&& param
&& count
<= param
->element_count
)
1856 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1858 switch (param
->class)
1861 for (i
= 0; i
< count
; ++i
)
1863 get_vector(get_parameter_struct(param
->member_handles
[i
]), &vector
[i
]);
1868 case D3DXPC_MATRIX_ROWS
:
1874 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1879 WARN("Invalid argument specified\n");
1881 return D3DERR_INVALIDCALL
;
1884 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
1886 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1888 FIXME("iface %p, parameter %p, matrix %p stub\n", This
, parameter
, matrix
);
1893 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
1895 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1896 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1898 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
1900 if (matrix
&& param
&& !param
->element_count
)
1902 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1904 switch (param
->class)
1906 case D3DXPC_MATRIX_ROWS
:
1907 get_matrix(param
, matrix
);
1917 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1922 WARN("Invalid argument specified\n");
1924 return D3DERR_INVALIDCALL
;
1927 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
1929 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1931 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
1936 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
1938 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1939 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1941 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
1943 if (!count
) return D3D_OK
;
1945 if (matrix
&& param
&& count
<= param
->element_count
)
1949 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1951 switch (param
->class)
1953 case D3DXPC_MATRIX_ROWS
:
1954 for (i
= 0; i
< count
; ++i
)
1956 get_matrix(get_parameter_struct(param
->member_handles
[i
]), &matrix
[i
]);
1967 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1972 WARN("Invalid argument specified\n");
1974 return D3DERR_INVALIDCALL
;
1977 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
1979 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1981 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
1986 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
1988 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1990 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
1995 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
1997 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1999 FIXME("iface %p, parameter %p, matrix %p stub\n", This
, parameter
, matrix
);
2004 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2006 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2007 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2010 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2012 if (matrix
&& param
&& !param
->element_count
)
2014 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2016 switch (param
->class)
2020 get_matrix(param
, matrix
);
2023 case D3DXPC_MATRIX_ROWS
:
2024 get_matrix(param
, &m
);
2025 D3DXMatrixTranspose(matrix
, &m
);
2033 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2038 WARN("Invalid argument specified\n");
2040 return D3DERR_INVALIDCALL
;
2043 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2045 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2047 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
2052 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2054 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2055 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2057 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2059 if (!count
) return D3D_OK
;
2061 if (matrix
&& param
&& count
<= param
->element_count
)
2065 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2067 switch (param
->class)
2069 case D3DXPC_MATRIX_ROWS
:
2070 for (i
= 0; i
< count
; ++i
)
2074 get_matrix(get_parameter_struct(param
->member_handles
[i
]), &m
);
2075 D3DXMatrixTranspose(&matrix
[i
], &m
);
2086 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2091 WARN("Invalid argument specified\n");
2093 return D3DERR_INVALIDCALL
;
2096 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2098 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2100 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
2105 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2107 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2109 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
2114 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
2116 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2118 FIXME("iface %p, parameter %p, string %p stub\n", This
, parameter
, string
);
2123 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
2125 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2126 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2128 TRACE("iface %p, parameter %p, string %p\n", This
, parameter
, string
);
2130 if (string
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_STRING
)
2132 *string
= *(LPCSTR
*)param
->data
;
2133 TRACE("Returning %s\n", debugstr_a(*string
));
2137 WARN("Invalid argument specified\n");
2139 return D3DERR_INVALIDCALL
;
2142 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetTexture(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
2144 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2145 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2147 TRACE("iface %p, parameter %p, texture %p\n", This
, parameter
, texture
);
2149 if (texture
&& param
&& !param
->element_count
&&
2150 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2151 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2152 || param
->type
== D3DXPT_TEXTURECUBE
))
2154 LPDIRECT3DBASETEXTURE9 oltexture
= *(LPDIRECT3DBASETEXTURE9
*)param
->data
;
2156 if (texture
) IDirect3DBaseTexture9_AddRef(texture
);
2157 if (oltexture
) IDirect3DBaseTexture9_Release(oltexture
);
2159 *(LPDIRECT3DBASETEXTURE9
*)param
->data
= texture
;
2164 WARN("Invalid argument specified\n");
2166 return D3DERR_INVALIDCALL
;
2169 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetTexture(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
2171 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2172 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2174 TRACE("iface %p, parameter %p, texture %p\n", This
, parameter
, texture
);
2176 if (texture
&& param
&& !param
->element_count
&&
2177 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2178 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2179 || param
->type
== D3DXPT_TEXTURECUBE
))
2181 *texture
= *(LPDIRECT3DBASETEXTURE9
*)param
->data
;
2182 if (*texture
) IDirect3DBaseTexture9_AddRef(*texture
);
2183 TRACE("Returning %p\n", *texture
);
2187 WARN("Invalid argument specified\n");
2189 return D3DERR_INVALIDCALL
;
2192 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
2194 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2195 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2197 TRACE("iface %p, parameter %p, pshader %p\n", This
, parameter
, pshader
);
2199 if (pshader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_PIXELSHADER
)
2201 *pshader
= *(LPDIRECT3DPIXELSHADER9
*)param
->data
;
2202 if (*pshader
) IDirect3DPixelShader9_AddRef(*pshader
);
2203 TRACE("Returning %p\n", *pshader
);
2207 WARN("Invalid argument specified\n");
2209 return D3DERR_INVALIDCALL
;
2212 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVertexShader(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
2214 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2215 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2217 TRACE("iface %p, parameter %p, vshader %p\n", This
, parameter
, vshader
);
2219 if (vshader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_VERTEXSHADER
)
2221 *vshader
= *(LPDIRECT3DVERTEXSHADER9
*)param
->data
;
2222 if (*vshader
) IDirect3DVertexShader9_AddRef(*vshader
);
2223 TRACE("Returning %p\n", *vshader
);
2227 WARN("Invalid argument specified\n");
2229 return D3DERR_INVALIDCALL
;
2232 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
2234 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2236 FIXME("iface %p, parameter %p, start %u, end %u stub\n", This
, parameter
, start
, end
);
2241 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl
=
2243 /*** IUnknown methods ***/
2244 ID3DXBaseEffectImpl_QueryInterface
,
2245 ID3DXBaseEffectImpl_AddRef
,
2246 ID3DXBaseEffectImpl_Release
,
2247 /*** ID3DXBaseEffect methods ***/
2248 ID3DXBaseEffectImpl_GetDesc
,
2249 ID3DXBaseEffectImpl_GetParameterDesc
,
2250 ID3DXBaseEffectImpl_GetTechniqueDesc
,
2251 ID3DXBaseEffectImpl_GetPassDesc
,
2252 ID3DXBaseEffectImpl_GetFunctionDesc
,
2253 ID3DXBaseEffectImpl_GetParameter
,
2254 ID3DXBaseEffectImpl_GetParameterByName
,
2255 ID3DXBaseEffectImpl_GetParameterBySemantic
,
2256 ID3DXBaseEffectImpl_GetParameterElement
,
2257 ID3DXBaseEffectImpl_GetTechnique
,
2258 ID3DXBaseEffectImpl_GetTechniqueByName
,
2259 ID3DXBaseEffectImpl_GetPass
,
2260 ID3DXBaseEffectImpl_GetPassByName
,
2261 ID3DXBaseEffectImpl_GetFunction
,
2262 ID3DXBaseEffectImpl_GetFunctionByName
,
2263 ID3DXBaseEffectImpl_GetAnnotation
,
2264 ID3DXBaseEffectImpl_GetAnnotationByName
,
2265 ID3DXBaseEffectImpl_SetValue
,
2266 ID3DXBaseEffectImpl_GetValue
,
2267 ID3DXBaseEffectImpl_SetBool
,
2268 ID3DXBaseEffectImpl_GetBool
,
2269 ID3DXBaseEffectImpl_SetBoolArray
,
2270 ID3DXBaseEffectImpl_GetBoolArray
,
2271 ID3DXBaseEffectImpl_SetInt
,
2272 ID3DXBaseEffectImpl_GetInt
,
2273 ID3DXBaseEffectImpl_SetIntArray
,
2274 ID3DXBaseEffectImpl_GetIntArray
,
2275 ID3DXBaseEffectImpl_SetFloat
,
2276 ID3DXBaseEffectImpl_GetFloat
,
2277 ID3DXBaseEffectImpl_SetFloatArray
,
2278 ID3DXBaseEffectImpl_GetFloatArray
,
2279 ID3DXBaseEffectImpl_SetVector
,
2280 ID3DXBaseEffectImpl_GetVector
,
2281 ID3DXBaseEffectImpl_SetVectorArray
,
2282 ID3DXBaseEffectImpl_GetVectorArray
,
2283 ID3DXBaseEffectImpl_SetMatrix
,
2284 ID3DXBaseEffectImpl_GetMatrix
,
2285 ID3DXBaseEffectImpl_SetMatrixArray
,
2286 ID3DXBaseEffectImpl_GetMatrixArray
,
2287 ID3DXBaseEffectImpl_SetMatrixPointerArray
,
2288 ID3DXBaseEffectImpl_GetMatrixPointerArray
,
2289 ID3DXBaseEffectImpl_SetMatrixTranspose
,
2290 ID3DXBaseEffectImpl_GetMatrixTranspose
,
2291 ID3DXBaseEffectImpl_SetMatrixTransposeArray
,
2292 ID3DXBaseEffectImpl_GetMatrixTransposeArray
,
2293 ID3DXBaseEffectImpl_SetMatrixTransposePointerArray
,
2294 ID3DXBaseEffectImpl_GetMatrixTransposePointerArray
,
2295 ID3DXBaseEffectImpl_SetString
,
2296 ID3DXBaseEffectImpl_GetString
,
2297 ID3DXBaseEffectImpl_SetTexture
,
2298 ID3DXBaseEffectImpl_GetTexture
,
2299 ID3DXBaseEffectImpl_GetPixelShader
,
2300 ID3DXBaseEffectImpl_GetVertexShader
,
2301 ID3DXBaseEffectImpl_SetArrayRange
,
2304 static inline struct ID3DXEffectImpl
*impl_from_ID3DXEffect(ID3DXEffect
*iface
)
2306 return CONTAINING_RECORD(iface
, struct ID3DXEffectImpl
, ID3DXEffect_iface
);
2309 /*** IUnknown methods ***/
2310 static HRESULT WINAPI
ID3DXEffectImpl_QueryInterface(ID3DXEffect
*iface
, REFIID riid
, void **object
)
2312 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2314 TRACE("(%p)->(%s, %p)\n", This
, debugstr_guid(riid
), object
);
2316 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
2317 IsEqualGUID(riid
, &IID_ID3DXEffect
))
2319 This
->ID3DXEffect_iface
.lpVtbl
->AddRef(iface
);
2324 ERR("Interface %s not found\n", debugstr_guid(riid
));
2326 return E_NOINTERFACE
;
2329 static ULONG WINAPI
ID3DXEffectImpl_AddRef(ID3DXEffect
*iface
)
2331 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2333 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
2335 return InterlockedIncrement(&This
->ref
);
2338 static ULONG WINAPI
ID3DXEffectImpl_Release(ID3DXEffect
*iface
)
2340 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2341 ULONG ref
= InterlockedDecrement(&This
->ref
);
2343 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
2348 HeapFree(GetProcessHeap(), 0, This
);
2354 /*** ID3DXBaseEffect methods ***/
2355 static HRESULT WINAPI
ID3DXEffectImpl_GetDesc(ID3DXEffect
*iface
, D3DXEFFECT_DESC
*desc
)
2357 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2358 ID3DXBaseEffect
*base
= This
->base_effect
;
2360 TRACE("Forward iface %p, base %p\n", This
, base
);
2362 return ID3DXBaseEffectImpl_GetDesc(base
, desc
);
2365 static HRESULT WINAPI
ID3DXEffectImpl_GetParameterDesc(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
2367 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2368 ID3DXBaseEffect
*base
= This
->base_effect
;
2370 TRACE("Forward iface %p, base %p\n", This
, base
);
2372 return ID3DXBaseEffectImpl_GetParameterDesc(base
, parameter
, desc
);
2375 static HRESULT WINAPI
ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
2377 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2378 ID3DXBaseEffect
*base
= This
->base_effect
;
2380 TRACE("Forward iface %p, base %p\n", This
, base
);
2382 return ID3DXBaseEffectImpl_GetTechniqueDesc(base
, technique
, desc
);
2385 static HRESULT WINAPI
ID3DXEffectImpl_GetPassDesc(ID3DXEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
2387 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2388 ID3DXBaseEffect
*base
= This
->base_effect
;
2390 TRACE("Forward iface %p, base %p\n", This
, base
);
2392 return ID3DXBaseEffectImpl_GetPassDesc(base
, pass
, desc
);
2395 static HRESULT WINAPI
ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
2397 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2398 ID3DXBaseEffect
*base
= This
->base_effect
;
2400 TRACE("Forward iface %p, base %p\n", This
, base
);
2402 return ID3DXBaseEffectImpl_GetFunctionDesc(base
, shader
, desc
);
2405 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameter(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2407 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2408 ID3DXBaseEffect
*base
= This
->base_effect
;
2410 TRACE("Forward iface %p, base %p\n", This
, base
);
2412 return ID3DXBaseEffectImpl_GetParameter(base
, parameter
, index
);
2415 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterByName(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
2417 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2418 ID3DXBaseEffect
*base
= This
->base_effect
;
2420 TRACE("Forward iface %p, base %p\n", This
, base
);
2422 return ID3DXBaseEffectImpl_GetParameterByName(base
, parameter
, name
);
2425 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
2427 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2428 ID3DXBaseEffect
*base
= This
->base_effect
;
2430 TRACE("Forward iface %p, base %p\n", This
, base
);
2432 return ID3DXBaseEffectImpl_GetParameterBySemantic(base
, parameter
, semantic
);
2435 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterElement(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2437 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2438 ID3DXBaseEffect
*base
= This
->base_effect
;
2440 TRACE("Forward iface %p, base %p\n", This
, base
);
2442 return ID3DXBaseEffectImpl_GetParameterElement(base
, parameter
, index
);
2445 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechnique(ID3DXEffect
*iface
, UINT index
)
2447 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2448 ID3DXBaseEffect
*base
= This
->base_effect
;
2450 TRACE("Forward iface %p, base %p\n", This
, base
);
2452 return ID3DXBaseEffectImpl_GetTechnique(base
, index
);
2455 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect
*iface
, LPCSTR name
)
2457 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2458 ID3DXBaseEffect
*base
= This
->base_effect
;
2460 TRACE("Forward iface %p, base %p\n", This
, base
);
2462 return ID3DXBaseEffectImpl_GetTechniqueByName(base
, name
);
2465 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPass(ID3DXEffect
*iface
, D3DXHANDLE technique
, UINT index
)
2467 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2468 ID3DXBaseEffect
*base
= This
->base_effect
;
2470 TRACE("Forward iface %p, base %p\n", This
, base
);
2472 return ID3DXBaseEffectImpl_GetPass(base
, technique
, index
);
2475 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPassByName(ID3DXEffect
*iface
, D3DXHANDLE technique
, LPCSTR name
)
2477 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2478 ID3DXBaseEffect
*base
= This
->base_effect
;
2480 TRACE("Forward iface %p, base %p\n", This
, base
);
2482 return ID3DXBaseEffectImpl_GetPassByName(base
, technique
, name
);
2485 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunction(ID3DXEffect
*iface
, UINT index
)
2487 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2488 ID3DXBaseEffect
*base
= This
->base_effect
;
2490 TRACE("Forward iface %p, base %p\n", This
, base
);
2492 return ID3DXBaseEffectImpl_GetFunction(base
, index
);
2495 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunctionByName(ID3DXEffect
*iface
, LPCSTR name
)
2497 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2498 ID3DXBaseEffect
*base
= This
->base_effect
;
2500 TRACE("Forward iface %p, base %p\n", This
, base
);
2502 return ID3DXBaseEffectImpl_GetFunctionByName(base
, name
);
2505 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotation(ID3DXEffect
*iface
, D3DXHANDLE object
, UINT index
)
2507 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2508 ID3DXBaseEffect
*base
= This
->base_effect
;
2510 TRACE("Forward iface %p, base %p\n", This
, base
);
2512 return ID3DXBaseEffectImpl_GetAnnotation(base
, object
, index
);
2515 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect
*iface
, D3DXHANDLE object
, LPCSTR name
)
2517 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2518 ID3DXBaseEffect
*base
= This
->base_effect
;
2520 TRACE("Forward iface %p, base %p\n", This
, base
);
2522 return ID3DXBaseEffectImpl_GetAnnotationByName(base
, object
, name
);
2525 static HRESULT WINAPI
ID3DXEffectImpl_SetValue(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
2527 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2528 ID3DXBaseEffect
*base
= This
->base_effect
;
2530 TRACE("Forward iface %p, base %p\n", This
, base
);
2532 return ID3DXBaseEffectImpl_SetValue(base
, parameter
, data
, bytes
);
2535 static HRESULT WINAPI
ID3DXEffectImpl_GetValue(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
2537 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2538 ID3DXBaseEffect
*base
= This
->base_effect
;
2540 TRACE("Forward iface %p, base %p\n", This
, base
);
2542 return ID3DXBaseEffectImpl_GetValue(base
, parameter
, data
, bytes
);
2545 static HRESULT WINAPI
ID3DXEffectImpl_SetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
2547 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2548 ID3DXBaseEffect
*base
= This
->base_effect
;
2550 TRACE("Forward iface %p, base %p\n", This
, base
);
2552 return ID3DXBaseEffectImpl_SetBool(base
, parameter
, b
);
2555 static HRESULT WINAPI
ID3DXEffectImpl_GetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
2557 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2558 ID3DXBaseEffect
*base
= This
->base_effect
;
2560 TRACE("Forward iface %p, base %p\n", This
, base
);
2562 return ID3DXBaseEffectImpl_GetBool(base
, parameter
, b
);
2565 static HRESULT WINAPI
ID3DXEffectImpl_SetBoolArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
2567 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2568 ID3DXBaseEffect
*base
= This
->base_effect
;
2570 TRACE("Forward iface %p, base %p\n", This
, base
);
2572 return ID3DXBaseEffectImpl_SetBoolArray(base
, parameter
, b
, count
);
2575 static HRESULT WINAPI
ID3DXEffectImpl_GetBoolArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
2577 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2578 ID3DXBaseEffect
*base
= This
->base_effect
;
2580 TRACE("Forward iface %p, base %p\n", This
, base
);
2582 return ID3DXBaseEffectImpl_GetBoolArray(base
, parameter
, b
, count
);
2585 static HRESULT WINAPI
ID3DXEffectImpl_SetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT n
)
2587 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2588 ID3DXBaseEffect
*base
= This
->base_effect
;
2590 TRACE("Forward iface %p, base %p\n", This
, base
);
2592 return ID3DXBaseEffectImpl_SetInt(base
, parameter
, n
);
2595 static HRESULT WINAPI
ID3DXEffectImpl_GetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
2597 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2598 ID3DXBaseEffect
*base
= This
->base_effect
;
2600 TRACE("Forward iface %p, base %p\n", This
, base
);
2602 return ID3DXBaseEffectImpl_GetInt(base
, parameter
, n
);
2605 static HRESULT WINAPI
ID3DXEffectImpl_SetIntArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
2607 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2608 ID3DXBaseEffect
*base
= This
->base_effect
;
2610 TRACE("Forward iface %p, base %p\n", This
, base
);
2612 return ID3DXBaseEffectImpl_SetIntArray(base
, parameter
, n
, count
);
2615 static HRESULT WINAPI
ID3DXEffectImpl_GetIntArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
2617 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2618 ID3DXBaseEffect
*base
= This
->base_effect
;
2620 TRACE("Forward iface %p, base %p\n", This
, base
);
2622 return ID3DXBaseEffectImpl_GetIntArray(base
, parameter
, n
, count
);
2625 static HRESULT WINAPI
ID3DXEffectImpl_SetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT f
)
2627 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2628 ID3DXBaseEffect
*base
= This
->base_effect
;
2630 TRACE("Forward iface %p, base %p\n", This
, base
);
2632 return ID3DXBaseEffectImpl_SetFloat(base
, parameter
, f
);
2635 static HRESULT WINAPI
ID3DXEffectImpl_GetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
2637 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2638 ID3DXBaseEffect
*base
= This
->base_effect
;
2640 TRACE("Forward iface %p, base %p\n", This
, base
);
2642 return ID3DXBaseEffectImpl_GetFloat(base
, parameter
, f
);
2645 static HRESULT WINAPI
ID3DXEffectImpl_SetFloatArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
2647 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2648 ID3DXBaseEffect
*base
= This
->base_effect
;
2650 TRACE("Forward iface %p, base %p\n", This
, base
);
2652 return ID3DXBaseEffectImpl_SetFloatArray(base
, parameter
, f
, count
);
2655 static HRESULT WINAPI
ID3DXEffectImpl_GetFloatArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
2657 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2658 ID3DXBaseEffect
*base
= This
->base_effect
;
2660 TRACE("Forward iface %p, base %p\n", This
, base
);
2662 return ID3DXBaseEffectImpl_GetFloatArray(base
, parameter
, f
, count
);
2665 static HRESULT WINAPI
ID3DXEffectImpl_SetVector(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
2667 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2668 ID3DXBaseEffect
*base
= This
->base_effect
;
2670 TRACE("Forward iface %p, base %p\n", This
, base
);
2672 return ID3DXBaseEffectImpl_SetVector(base
, parameter
, vector
);
2675 static HRESULT WINAPI
ID3DXEffectImpl_GetVector(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
2677 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2678 ID3DXBaseEffect
*base
= This
->base_effect
;
2680 TRACE("Forward iface %p, base %p\n", This
, base
);
2682 return ID3DXBaseEffectImpl_GetVector(base
, parameter
, vector
);
2685 static HRESULT WINAPI
ID3DXEffectImpl_SetVectorArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
2687 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2688 ID3DXBaseEffect
*base
= This
->base_effect
;
2690 TRACE("Forward iface %p, base %p\n", This
, base
);
2692 return ID3DXBaseEffectImpl_SetVectorArray(base
, parameter
, vector
, count
);
2695 static HRESULT WINAPI
ID3DXEffectImpl_GetVectorArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
2697 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2698 ID3DXBaseEffect
*base
= This
->base_effect
;
2700 TRACE("Forward iface %p, base %p\n", This
, base
);
2702 return ID3DXBaseEffectImpl_GetVectorArray(base
, parameter
, vector
, count
);
2705 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrix(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2707 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2708 ID3DXBaseEffect
*base
= This
->base_effect
;
2710 TRACE("Forward iface %p, base %p\n", This
, base
);
2712 return ID3DXBaseEffectImpl_SetMatrix(base
, parameter
, matrix
);
2715 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrix(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2717 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2718 ID3DXBaseEffect
*base
= This
->base_effect
;
2720 TRACE("Forward iface %p, base %p\n", This
, base
);
2722 return ID3DXBaseEffectImpl_GetMatrix(base
, parameter
, matrix
);
2725 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2727 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2728 ID3DXBaseEffect
*base
= This
->base_effect
;
2730 TRACE("Forward iface %p, base %p\n", This
, base
);
2732 return ID3DXBaseEffectImpl_SetMatrixArray(base
, parameter
, matrix
, count
);
2735 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2737 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2738 ID3DXBaseEffect
*base
= This
->base_effect
;
2740 TRACE("Forward iface %p, base %p\n", This
, base
);
2742 return ID3DXBaseEffectImpl_GetMatrixArray(base
, parameter
, matrix
, count
);
2745 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2747 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2748 ID3DXBaseEffect
*base
= This
->base_effect
;
2750 TRACE("Forward iface %p, base %p\n", This
, base
);
2752 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base
, parameter
, matrix
, count
);
2755 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2757 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2758 ID3DXBaseEffect
*base
= This
->base_effect
;
2760 TRACE("Forward iface %p, base %p\n", This
, base
);
2762 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base
, parameter
, matrix
, count
);
2765 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2767 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2768 ID3DXBaseEffect
*base
= This
->base_effect
;
2770 TRACE("Forward iface %p, base %p\n", This
, base
);
2772 return ID3DXBaseEffectImpl_SetMatrixTranspose(base
, parameter
, matrix
);
2775 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2777 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2778 ID3DXBaseEffect
*base
= This
->base_effect
;
2780 TRACE("Forward iface %p, base %p\n", This
, base
);
2782 return ID3DXBaseEffectImpl_GetMatrixTranspose(base
, parameter
, matrix
);
2785 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2787 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2788 ID3DXBaseEffect
*base
= This
->base_effect
;
2790 TRACE("Forward iface %p, base %p\n", This
, base
);
2792 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base
, parameter
, matrix
, count
);
2795 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2797 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2798 ID3DXBaseEffect
*base
= This
->base_effect
;
2800 TRACE("Forward iface %p, base %p\n", This
, base
);
2802 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base
, parameter
, matrix
, count
);
2805 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2807 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2808 ID3DXBaseEffect
*base
= This
->base_effect
;
2810 TRACE("Forward iface %p, base %p\n", This
, base
);
2812 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
2815 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2817 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2818 ID3DXBaseEffect
*base
= This
->base_effect
;
2820 TRACE("Forward iface %p, base %p\n", This
, base
);
2822 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
2825 static HRESULT WINAPI
ID3DXEffectImpl_SetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
2827 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2828 ID3DXBaseEffect
*base
= This
->base_effect
;
2830 TRACE("Forward iface %p, base %p\n", This
, base
);
2832 return ID3DXBaseEffectImpl_SetString(base
, parameter
, string
);
2835 static HRESULT WINAPI
ID3DXEffectImpl_GetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
2837 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2838 ID3DXBaseEffect
*base
= This
->base_effect
;
2840 TRACE("Forward iface %p, base %p\n", This
, base
);
2842 return ID3DXBaseEffectImpl_GetString(base
, parameter
, string
);
2845 static HRESULT WINAPI
ID3DXEffectImpl_SetTexture(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
2847 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2848 ID3DXBaseEffect
*base
= This
->base_effect
;
2850 TRACE("Forward iface %p, base %p\n", This
, base
);
2852 return ID3DXBaseEffectImpl_SetTexture(base
, parameter
, texture
);
2855 static HRESULT WINAPI
ID3DXEffectImpl_GetTexture(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
2857 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2858 ID3DXBaseEffect
*base
= This
->base_effect
;
2860 TRACE("Forward iface %p, base %p\n", This
, base
);
2862 return ID3DXBaseEffectImpl_GetTexture(base
, parameter
, texture
);
2865 static HRESULT WINAPI
ID3DXEffectImpl_GetPixelShader(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
2867 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2868 ID3DXBaseEffect
*base
= This
->base_effect
;
2870 TRACE("Forward iface %p, base %p\n", This
, base
);
2872 return ID3DXBaseEffectImpl_GetPixelShader(base
, parameter
, pshader
);
2875 static HRESULT WINAPI
ID3DXEffectImpl_GetVertexShader(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
2877 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2878 ID3DXBaseEffect
*base
= This
->base_effect
;
2880 TRACE("Forward iface %p, base %p\n", This
, base
);
2882 return ID3DXBaseEffectImpl_GetVertexShader(base
, parameter
, vshader
);
2885 static HRESULT WINAPI
ID3DXEffectImpl_SetArrayRange(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
2887 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2888 ID3DXBaseEffect
*base
= This
->base_effect
;
2890 TRACE("Forward iface %p, base %p\n", This
, base
);
2892 return ID3DXBaseEffectImpl_SetArrayRange(base
, parameter
, start
, end
);
2895 /*** ID3DXEffect methods ***/
2896 static HRESULT WINAPI
ID3DXEffectImpl_GetPool(ID3DXEffect
*iface
, LPD3DXEFFECTPOOL
*pool
)
2898 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2900 TRACE("iface %p, pool %p\n", This
, pool
);
2904 WARN("Invalid argument supplied.\n");
2905 return D3DERR_INVALIDCALL
;
2910 This
->pool
->lpVtbl
->AddRef(This
->pool
);
2915 TRACE("Returning pool %p\n", *pool
);
2920 static HRESULT WINAPI
ID3DXEffectImpl_SetTechnique(ID3DXEffect
*iface
, D3DXHANDLE technique
)
2922 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2923 struct ID3DXBaseEffectImpl
*base
= impl_from_ID3DXBaseEffect(This
->base_effect
);
2924 struct d3dx_technique
*tech
= is_valid_technique(base
, technique
);
2926 TRACE("iface %p, technique %p\n", This
, technique
);
2928 if (!tech
) tech
= get_technique_struct(iface
->lpVtbl
->GetTechniqueByName(iface
, technique
));
2934 for (i
= 0; i
< base
->technique_count
; ++i
)
2936 struct d3dx_technique
*t
= get_technique_struct(base
->technique_handles
[i
]);
2940 This
->active_technique
= get_technique_handle(t
);
2941 TRACE("Technique %u (%p)\n", i
, tech
);
2947 WARN("Invalid argument supplied.\n");
2949 return D3DERR_INVALIDCALL
;
2952 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect
*iface
)
2954 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2956 TRACE("iface %p\n", This
);
2958 return This
->active_technique
;
2961 static HRESULT WINAPI
ID3DXEffectImpl_ValidateTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
)
2963 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2965 FIXME("(%p)->(%p): stub\n", This
, technique
);
2970 static HRESULT WINAPI
ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
, D3DXHANDLE
* next_technique
)
2972 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2974 FIXME("(%p)->(%p, %p): stub\n", This
, technique
, next_technique
);
2979 static BOOL WINAPI
ID3DXEffectImpl_IsParameterUsed(ID3DXEffect
* iface
, D3DXHANDLE parameter
, D3DXHANDLE technique
)
2981 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2983 FIXME("(%p)->(%p, %p): stub\n", This
, parameter
, technique
);
2988 static HRESULT WINAPI
ID3DXEffectImpl_Begin(ID3DXEffect
*iface
, UINT
*passes
, DWORD flags
)
2990 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2991 struct d3dx_technique
*technique
= get_technique_struct(This
->active_technique
);
2993 FIXME("iface %p, passes %p, flags %#x partial stub\n", This
, passes
, flags
);
2995 if (passes
&& technique
)
2997 if (This
->manager
|| flags
& D3DXFX_DONOTSAVESTATE
)
2999 TRACE("State capturing disabled.\n");
3003 FIXME("State capturing not supported, yet!\n");
3006 *passes
= technique
->pass_count
;
3011 WARN("Invalid argument supplied.\n");
3013 return D3DERR_INVALIDCALL
;
3016 static HRESULT WINAPI
ID3DXEffectImpl_BeginPass(ID3DXEffect
*iface
, UINT pass
)
3018 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3019 struct d3dx_technique
*technique
= get_technique_struct(This
->active_technique
);
3021 TRACE("iface %p, pass %u\n", This
, pass
);
3023 if (technique
&& pass
< technique
->pass_count
&& !This
->active_pass
)
3025 This
->active_pass
= technique
->pass_handles
[pass
];
3027 FIXME("No states applied, yet!\n");
3032 WARN("Invalid argument supplied.\n");
3034 return D3DERR_INVALIDCALL
;
3037 static HRESULT WINAPI
ID3DXEffectImpl_CommitChanges(ID3DXEffect
* iface
)
3039 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3041 FIXME("(%p)->(): stub\n", This
);
3046 static HRESULT WINAPI
ID3DXEffectImpl_EndPass(ID3DXEffect
*iface
)
3048 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3050 TRACE("iface %p\n", This
);
3052 if (This
->active_pass
)
3054 This
->active_pass
= NULL
;
3058 WARN("Invalid call.\n");
3060 return D3DERR_INVALIDCALL
;
3063 static HRESULT WINAPI
ID3DXEffectImpl_End(ID3DXEffect
* iface
)
3065 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3067 FIXME("(%p)->(): stub\n", This
);
3072 static HRESULT WINAPI
ID3DXEffectImpl_GetDevice(ID3DXEffect
*iface
, LPDIRECT3DDEVICE9
*device
)
3074 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3076 TRACE("iface %p, device %p\n", This
, device
);
3080 WARN("Invalid argument supplied.\n");
3081 return D3DERR_INVALIDCALL
;
3084 IDirect3DDevice9_AddRef(This
->device
);
3086 *device
= This
->device
;
3088 TRACE("Returning device %p\n", *device
);
3093 static HRESULT WINAPI
ID3DXEffectImpl_OnLostDevice(ID3DXEffect
* iface
)
3095 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3097 FIXME("(%p)->(): stub\n", This
);
3102 static HRESULT WINAPI
ID3DXEffectImpl_OnResetDevice(ID3DXEffect
* iface
)
3104 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3106 FIXME("(%p)->(): stub\n", This
);
3111 static HRESULT WINAPI
ID3DXEffectImpl_SetStateManager(ID3DXEffect
*iface
, LPD3DXEFFECTSTATEMANAGER manager
)
3113 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3115 TRACE("iface %p, manager %p\n", This
, manager
);
3117 if (manager
) IUnknown_AddRef(manager
);
3118 if (This
->manager
) IUnknown_Release(This
->manager
);
3120 This
->manager
= manager
;
3125 static HRESULT WINAPI
ID3DXEffectImpl_GetStateManager(ID3DXEffect
*iface
, LPD3DXEFFECTSTATEMANAGER
*manager
)
3127 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3129 TRACE("iface %p, manager %p\n", This
, manager
);
3133 WARN("Invalid argument supplied.\n");
3134 return D3DERR_INVALIDCALL
;
3137 if (This
->manager
) IUnknown_AddRef(This
->manager
);
3138 *manager
= This
->manager
;
3143 static HRESULT WINAPI
ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect
* iface
)
3145 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3147 FIXME("(%p)->(): stub\n", This
);
3152 static D3DXHANDLE WINAPI
ID3DXEffectImpl_EndParameterBlock(ID3DXEffect
* iface
)
3154 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3156 FIXME("(%p)->(): stub\n", This
);
3161 static HRESULT WINAPI
ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3163 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3165 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3170 static HRESULT WINAPI
ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3172 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3174 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3179 static HRESULT WINAPI
ID3DXEffectImpl_CloneEffect(ID3DXEffect
* iface
, LPDIRECT3DDEVICE9 device
, LPD3DXEFFECT
* effect
)
3181 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3183 FIXME("(%p)->(%p, %p): stub\n", This
, device
, effect
);
3188 static HRESULT WINAPI
ID3DXEffectImpl_SetRawValue(ID3DXEffect
* iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT byte_offset
, UINT bytes
)
3190 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3192 FIXME("(%p)->(%p, %p, %u, %u): stub\n", This
, parameter
, data
, byte_offset
, bytes
);
3197 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
=
3199 /*** IUnknown methods ***/
3200 ID3DXEffectImpl_QueryInterface
,
3201 ID3DXEffectImpl_AddRef
,
3202 ID3DXEffectImpl_Release
,
3203 /*** ID3DXBaseEffect methods ***/
3204 ID3DXEffectImpl_GetDesc
,
3205 ID3DXEffectImpl_GetParameterDesc
,
3206 ID3DXEffectImpl_GetTechniqueDesc
,
3207 ID3DXEffectImpl_GetPassDesc
,
3208 ID3DXEffectImpl_GetFunctionDesc
,
3209 ID3DXEffectImpl_GetParameter
,
3210 ID3DXEffectImpl_GetParameterByName
,
3211 ID3DXEffectImpl_GetParameterBySemantic
,
3212 ID3DXEffectImpl_GetParameterElement
,
3213 ID3DXEffectImpl_GetTechnique
,
3214 ID3DXEffectImpl_GetTechniqueByName
,
3215 ID3DXEffectImpl_GetPass
,
3216 ID3DXEffectImpl_GetPassByName
,
3217 ID3DXEffectImpl_GetFunction
,
3218 ID3DXEffectImpl_GetFunctionByName
,
3219 ID3DXEffectImpl_GetAnnotation
,
3220 ID3DXEffectImpl_GetAnnotationByName
,
3221 ID3DXEffectImpl_SetValue
,
3222 ID3DXEffectImpl_GetValue
,
3223 ID3DXEffectImpl_SetBool
,
3224 ID3DXEffectImpl_GetBool
,
3225 ID3DXEffectImpl_SetBoolArray
,
3226 ID3DXEffectImpl_GetBoolArray
,
3227 ID3DXEffectImpl_SetInt
,
3228 ID3DXEffectImpl_GetInt
,
3229 ID3DXEffectImpl_SetIntArray
,
3230 ID3DXEffectImpl_GetIntArray
,
3231 ID3DXEffectImpl_SetFloat
,
3232 ID3DXEffectImpl_GetFloat
,
3233 ID3DXEffectImpl_SetFloatArray
,
3234 ID3DXEffectImpl_GetFloatArray
,
3235 ID3DXEffectImpl_SetVector
,
3236 ID3DXEffectImpl_GetVector
,
3237 ID3DXEffectImpl_SetVectorArray
,
3238 ID3DXEffectImpl_GetVectorArray
,
3239 ID3DXEffectImpl_SetMatrix
,
3240 ID3DXEffectImpl_GetMatrix
,
3241 ID3DXEffectImpl_SetMatrixArray
,
3242 ID3DXEffectImpl_GetMatrixArray
,
3243 ID3DXEffectImpl_SetMatrixPointerArray
,
3244 ID3DXEffectImpl_GetMatrixPointerArray
,
3245 ID3DXEffectImpl_SetMatrixTranspose
,
3246 ID3DXEffectImpl_GetMatrixTranspose
,
3247 ID3DXEffectImpl_SetMatrixTransposeArray
,
3248 ID3DXEffectImpl_GetMatrixTransposeArray
,
3249 ID3DXEffectImpl_SetMatrixTransposePointerArray
,
3250 ID3DXEffectImpl_GetMatrixTransposePointerArray
,
3251 ID3DXEffectImpl_SetString
,
3252 ID3DXEffectImpl_GetString
,
3253 ID3DXEffectImpl_SetTexture
,
3254 ID3DXEffectImpl_GetTexture
,
3255 ID3DXEffectImpl_GetPixelShader
,
3256 ID3DXEffectImpl_GetVertexShader
,
3257 ID3DXEffectImpl_SetArrayRange
,
3258 /*** ID3DXEffect methods ***/
3259 ID3DXEffectImpl_GetPool
,
3260 ID3DXEffectImpl_SetTechnique
,
3261 ID3DXEffectImpl_GetCurrentTechnique
,
3262 ID3DXEffectImpl_ValidateTechnique
,
3263 ID3DXEffectImpl_FindNextValidTechnique
,
3264 ID3DXEffectImpl_IsParameterUsed
,
3265 ID3DXEffectImpl_Begin
,
3266 ID3DXEffectImpl_BeginPass
,
3267 ID3DXEffectImpl_CommitChanges
,
3268 ID3DXEffectImpl_EndPass
,
3269 ID3DXEffectImpl_End
,
3270 ID3DXEffectImpl_GetDevice
,
3271 ID3DXEffectImpl_OnLostDevice
,
3272 ID3DXEffectImpl_OnResetDevice
,
3273 ID3DXEffectImpl_SetStateManager
,
3274 ID3DXEffectImpl_GetStateManager
,
3275 ID3DXEffectImpl_BeginParameterBlock
,
3276 ID3DXEffectImpl_EndParameterBlock
,
3277 ID3DXEffectImpl_ApplyParameterBlock
,
3278 ID3DXEffectImpl_DeleteParameterBlock
,
3279 ID3DXEffectImpl_CloneEffect
,
3280 ID3DXEffectImpl_SetRawValue
3283 static inline struct ID3DXEffectCompilerImpl
*impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler
*iface
)
3285 return CONTAINING_RECORD(iface
, struct ID3DXEffectCompilerImpl
, ID3DXEffectCompiler_iface
);
3288 /*** IUnknown methods ***/
3289 static HRESULT WINAPI
ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler
*iface
, REFIID riid
, void **object
)
3291 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3293 TRACE("iface %p, riid %s, object %p\n", This
, debugstr_guid(riid
), object
);
3295 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
3296 IsEqualGUID(riid
, &IID_ID3DXEffectCompiler
))
3298 This
->ID3DXEffectCompiler_iface
.lpVtbl
->AddRef(iface
);
3303 ERR("Interface %s not found\n", debugstr_guid(riid
));
3305 return E_NOINTERFACE
;
3308 static ULONG WINAPI
ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler
*iface
)
3310 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3312 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
3314 return InterlockedIncrement(&This
->ref
);
3317 static ULONG WINAPI
ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler
*iface
)
3319 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3320 ULONG ref
= InterlockedDecrement(&This
->ref
);
3322 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
3326 free_effect_compiler(This
);
3327 HeapFree(GetProcessHeap(), 0, This
);
3333 /*** ID3DXBaseEffect methods ***/
3334 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler
*iface
, D3DXEFFECT_DESC
*desc
)
3336 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3337 ID3DXBaseEffect
*base
= This
->base_effect
;
3339 TRACE("Forward iface %p, base %p\n", This
, base
);
3341 return ID3DXBaseEffectImpl_GetDesc(base
, desc
);
3344 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
3346 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3347 ID3DXBaseEffect
*base
= This
->base_effect
;
3349 TRACE("Forward iface %p, base %p\n", This
, base
);
3351 return ID3DXBaseEffectImpl_GetParameterDesc(base
, parameter
, desc
);
3354 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
3356 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3357 ID3DXBaseEffect
*base
= This
->base_effect
;
3359 TRACE("Forward iface %p, base %p\n", This
, base
);
3361 return ID3DXBaseEffectImpl_GetTechniqueDesc(base
, technique
, desc
);
3364 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
3366 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3367 ID3DXBaseEffect
*base
= This
->base_effect
;
3369 TRACE("Forward iface %p, base %p\n", This
, base
);
3371 return ID3DXBaseEffectImpl_GetPassDesc(base
, pass
, desc
);
3374 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
3376 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3377 ID3DXBaseEffect
*base
= This
->base_effect
;
3379 TRACE("Forward iface %p, base %p\n", This
, base
);
3381 return ID3DXBaseEffectImpl_GetFunctionDesc(base
, shader
, desc
);
3384 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT index
)
3386 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3387 ID3DXBaseEffect
*base
= This
->base_effect
;
3389 TRACE("Forward iface %p, base %p\n", This
, base
);
3391 return ID3DXBaseEffectImpl_GetParameter(base
, parameter
, index
);
3394 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
3396 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3397 ID3DXBaseEffect
*base
= This
->base_effect
;
3399 TRACE("Forward iface %p, base %p\n", This
, base
);
3401 return ID3DXBaseEffectImpl_GetParameterByName(base
, parameter
, name
);
3404 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
3406 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3407 ID3DXBaseEffect
*base
= This
->base_effect
;
3409 TRACE("Forward iface %p, base %p\n", This
, base
);
3411 return ID3DXBaseEffectImpl_GetParameterBySemantic(base
, parameter
, semantic
);
3414 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT index
)
3416 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3417 ID3DXBaseEffect
*base
= This
->base_effect
;
3419 TRACE("Forward iface %p, base %p\n", This
, base
);
3421 return ID3DXBaseEffectImpl_GetParameterElement(base
, parameter
, index
);
3424 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler
*iface
, UINT index
)
3426 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3427 ID3DXBaseEffect
*base
= This
->base_effect
;
3429 TRACE("Forward iface %p, base %p\n", This
, base
);
3431 return ID3DXBaseEffectImpl_GetTechnique(base
, index
);
3434 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler
*iface
, LPCSTR name
)
3436 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3437 ID3DXBaseEffect
*base
= This
->base_effect
;
3439 TRACE("Forward iface %p, base %p\n", This
, base
);
3441 return ID3DXBaseEffectImpl_GetTechniqueByName(base
, name
);
3444 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, UINT index
)
3446 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3447 ID3DXBaseEffect
*base
= This
->base_effect
;
3449 TRACE("Forward iface %p, base %p\n", This
, base
);
3451 return ID3DXBaseEffectImpl_GetPass(base
, technique
, index
);
3454 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, LPCSTR name
)
3456 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3457 ID3DXBaseEffect
*base
= This
->base_effect
;
3459 TRACE("Forward iface %p, base %p\n", This
, base
);
3461 return ID3DXBaseEffectImpl_GetPassByName(base
, technique
, name
);
3464 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler
*iface
, UINT index
)
3466 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3467 ID3DXBaseEffect
*base
= This
->base_effect
;
3469 TRACE("Forward iface %p, base %p\n", This
, base
);
3471 return ID3DXBaseEffectImpl_GetFunction(base
, index
);
3474 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler
*iface
, LPCSTR name
)
3476 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3477 ID3DXBaseEffect
*base
= This
->base_effect
;
3479 TRACE("Forward iface %p, base %p\n", This
, base
);
3481 return ID3DXBaseEffectImpl_GetFunctionByName(base
, name
);
3484 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler
*iface
, D3DXHANDLE object
, UINT index
)
3486 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3487 ID3DXBaseEffect
*base
= This
->base_effect
;
3489 TRACE("Forward iface %p, base %p\n", This
, base
);
3491 return ID3DXBaseEffectImpl_GetAnnotation(base
, object
, index
);
3494 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE object
, LPCSTR name
)
3496 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3497 ID3DXBaseEffect
*base
= This
->base_effect
;
3499 TRACE("Forward iface %p, base %p\n", This
, base
);
3501 return ID3DXBaseEffectImpl_GetAnnotationByName(base
, object
, name
);
3504 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
3506 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3507 ID3DXBaseEffect
*base
= This
->base_effect
;
3509 TRACE("Forward iface %p, base %p\n", This
, base
);
3511 return ID3DXBaseEffectImpl_SetValue(base
, parameter
, data
, bytes
);
3514 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
3516 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3517 ID3DXBaseEffect
*base
= This
->base_effect
;
3519 TRACE("Forward iface %p, base %p\n", This
, base
);
3521 return ID3DXBaseEffectImpl_GetValue(base
, parameter
, data
, bytes
);
3524 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL b
)
3526 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3527 ID3DXBaseEffect
*base
= This
->base_effect
;
3529 TRACE("Forward iface %p, base %p\n", This
, base
);
3531 return ID3DXBaseEffectImpl_SetBool(base
, parameter
, b
);
3534 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
3536 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3537 ID3DXBaseEffect
*base
= This
->base_effect
;
3539 TRACE("Forward iface %p, base %p\n", This
, base
);
3541 return ID3DXBaseEffectImpl_GetBool(base
, parameter
, b
);
3544 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
3546 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3547 ID3DXBaseEffect
*base
= This
->base_effect
;
3549 TRACE("Forward iface %p, base %p\n", This
, base
);
3551 return ID3DXBaseEffectImpl_SetBoolArray(base
, parameter
, b
, count
);
3554 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
3556 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3557 ID3DXBaseEffect
*base
= This
->base_effect
;
3559 TRACE("Forward iface %p, base %p\n", This
, base
);
3561 return ID3DXBaseEffectImpl_GetBoolArray(base
, parameter
, b
, count
);
3564 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT n
)
3566 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3567 ID3DXBaseEffect
*base
= This
->base_effect
;
3569 TRACE("Forward iface %p, base %p\n", This
, base
);
3571 return ID3DXBaseEffectImpl_SetInt(base
, parameter
, n
);
3574 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
)
3576 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3577 ID3DXBaseEffect
*base
= This
->base_effect
;
3579 TRACE("Forward iface %p, base %p\n", This
, base
);
3581 return ID3DXBaseEffectImpl_GetInt(base
, parameter
, n
);
3584 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
3586 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3587 ID3DXBaseEffect
*base
= This
->base_effect
;
3589 TRACE("Forward iface %p, base %p\n", This
, base
);
3591 return ID3DXBaseEffectImpl_SetIntArray(base
, parameter
, n
, count
);
3594 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
3596 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3597 ID3DXBaseEffect
*base
= This
->base_effect
;
3599 TRACE("Forward iface %p, base %p\n", This
, base
);
3601 return ID3DXBaseEffectImpl_GetIntArray(base
, parameter
, n
, count
);
3604 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT f
)
3606 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3607 ID3DXBaseEffect
*base
= This
->base_effect
;
3609 TRACE("Forward iface %p, base %p\n", This
, base
);
3611 return ID3DXBaseEffectImpl_SetFloat(base
, parameter
, f
);
3614 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
3616 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3617 ID3DXBaseEffect
*base
= This
->base_effect
;
3619 TRACE("Forward iface %p, base %p\n", This
, base
);
3621 return ID3DXBaseEffectImpl_GetFloat(base
, parameter
, f
);
3624 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
3626 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3627 ID3DXBaseEffect
*base
= This
->base_effect
;
3629 TRACE("Forward iface %p, base %p\n", This
, base
);
3631 return ID3DXBaseEffectImpl_SetFloatArray(base
, parameter
, f
, count
);
3634 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
3636 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3637 ID3DXBaseEffect
*base
= This
->base_effect
;
3639 TRACE("Forward iface %p, base %p\n", This
, base
);
3641 return ID3DXBaseEffectImpl_GetFloatArray(base
, parameter
, f
, count
);
3644 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
3646 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3647 ID3DXBaseEffect
*base
= This
->base_effect
;
3649 TRACE("Forward iface %p, base %p\n", This
, base
);
3651 return ID3DXBaseEffectImpl_SetVector(base
, parameter
, vector
);
3654 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
3656 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3657 ID3DXBaseEffect
*base
= This
->base_effect
;
3659 TRACE("Forward iface %p, base %p\n", This
, base
);
3661 return ID3DXBaseEffectImpl_GetVector(base
, parameter
, vector
);
3664 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
3666 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3667 ID3DXBaseEffect
*base
= This
->base_effect
;
3669 TRACE("Forward iface %p, base %p\n", This
, base
);
3671 return ID3DXBaseEffectImpl_SetVectorArray(base
, parameter
, vector
, count
);
3674 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
3676 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3677 ID3DXBaseEffect
*base
= This
->base_effect
;
3679 TRACE("Forward iface %p, base %p\n", This
, base
);
3681 return ID3DXBaseEffectImpl_GetVectorArray(base
, parameter
, vector
, count
);
3684 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
3686 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3687 ID3DXBaseEffect
*base
= This
->base_effect
;
3689 TRACE("Forward iface %p, base %p\n", This
, base
);
3691 return ID3DXBaseEffectImpl_SetMatrix(base
, parameter
, matrix
);
3694 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3696 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3697 ID3DXBaseEffect
*base
= This
->base_effect
;
3699 TRACE("Forward iface %p, base %p\n", This
, base
);
3701 return ID3DXBaseEffectImpl_GetMatrix(base
, parameter
, matrix
);
3704 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
3706 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3707 ID3DXBaseEffect
*base
= This
->base_effect
;
3709 TRACE("Forward iface %p, base %p\n", This
, base
);
3711 return ID3DXBaseEffectImpl_SetMatrixArray(base
, parameter
, matrix
, count
);
3714 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3716 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3717 ID3DXBaseEffect
*base
= This
->base_effect
;
3719 TRACE("Forward iface %p, base %p\n", This
, base
);
3721 return ID3DXBaseEffectImpl_GetMatrixArray(base
, parameter
, matrix
, count
);
3724 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
3726 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3727 ID3DXBaseEffect
*base
= This
->base_effect
;
3729 TRACE("Forward iface %p, base %p\n", This
, base
);
3731 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base
, parameter
, matrix
, count
);
3734 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3736 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3737 ID3DXBaseEffect
*base
= This
->base_effect
;
3739 TRACE("Forward iface %p, base %p\n", This
, base
);
3741 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base
, parameter
, matrix
, count
);
3744 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
3746 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3747 ID3DXBaseEffect
*base
= This
->base_effect
;
3749 TRACE("Forward iface %p, base %p\n", This
, base
);
3751 return ID3DXBaseEffectImpl_SetMatrixTranspose(base
, parameter
, matrix
);
3754 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3756 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3757 ID3DXBaseEffect
*base
= This
->base_effect
;
3759 TRACE("Forward iface %p, base %p\n", This
, base
);
3761 return ID3DXBaseEffectImpl_GetMatrixTranspose(base
, parameter
, matrix
);
3764 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
3766 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3767 ID3DXBaseEffect
*base
= This
->base_effect
;
3769 TRACE("Forward iface %p, base %p\n", This
, base
);
3771 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base
, parameter
, matrix
, count
);
3774 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3776 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3777 ID3DXBaseEffect
*base
= This
->base_effect
;
3779 TRACE("Forward iface %p, base %p\n", This
, base
);
3781 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base
, parameter
, matrix
, count
);
3784 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
3786 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3787 ID3DXBaseEffect
*base
= This
->base_effect
;
3789 TRACE("Forward iface %p, base %p\n", This
, base
);
3791 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
3794 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3796 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3797 ID3DXBaseEffect
*base
= This
->base_effect
;
3799 TRACE("Forward iface %p, base %p\n", This
, base
);
3801 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
3804 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
3806 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3807 ID3DXBaseEffect
*base
= This
->base_effect
;
3809 TRACE("Forward iface %p, base %p\n", This
, base
);
3811 return ID3DXBaseEffectImpl_SetString(base
, parameter
, string
);
3814 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
3816 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3817 ID3DXBaseEffect
*base
= This
->base_effect
;
3819 TRACE("Forward iface %p, base %p\n", This
, base
);
3821 return ID3DXBaseEffectImpl_GetString(base
, parameter
, string
);
3824 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetTexture(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
3826 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3827 ID3DXBaseEffect
*base
= This
->base_effect
;
3829 TRACE("Forward iface %p, base %p\n", This
, base
);
3831 return ID3DXBaseEffectImpl_SetTexture(base
, parameter
, texture
);
3834 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTexture(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
3836 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3837 ID3DXBaseEffect
*base
= This
->base_effect
;
3839 TRACE("Forward iface %p, base %p\n", This
, base
);
3841 return ID3DXBaseEffectImpl_GetTexture(base
, parameter
, texture
);
3844 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
3846 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3847 ID3DXBaseEffect
*base
= This
->base_effect
;
3849 TRACE("Forward iface %p, base %p\n", This
, base
);
3851 return ID3DXBaseEffectImpl_GetPixelShader(base
, parameter
, pshader
);
3854 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVertexShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
3856 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3857 ID3DXBaseEffect
*base
= This
->base_effect
;
3859 TRACE("Forward iface %p, base %p\n", This
, base
);
3861 return ID3DXBaseEffectImpl_GetVertexShader(base
, parameter
, vshader
);
3864 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
3866 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3867 ID3DXBaseEffect
*base
= This
->base_effect
;
3869 TRACE("Forward iface %p, base %p\n", This
, base
);
3871 return ID3DXBaseEffectImpl_SetArrayRange(base
, parameter
, start
, end
);
3874 /*** ID3DXEffectCompiler methods ***/
3875 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL literal
)
3877 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3879 FIXME("iface %p, parameter %p, literal %u\n", This
, parameter
, literal
);
3884 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*literal
)
3886 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3888 FIXME("iface %p, parameter %p, literal %p\n", This
, parameter
, literal
);
3893 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler
*iface
, DWORD flags
,
3894 LPD3DXBUFFER
*effect
, LPD3DXBUFFER
*error_msgs
)
3896 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3898 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This
, flags
, effect
, error_msgs
);
3903 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE function
,
3904 LPCSTR target
, DWORD flags
, LPD3DXBUFFER
*shader
, LPD3DXBUFFER
*error_msgs
, LPD3DXCONSTANTTABLE
*constant_table
)
3906 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3908 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
3909 This
, function
, target
, flags
, shader
, error_msgs
, constant_table
);
3914 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
=
3916 /*** IUnknown methods ***/
3917 ID3DXEffectCompilerImpl_QueryInterface
,
3918 ID3DXEffectCompilerImpl_AddRef
,
3919 ID3DXEffectCompilerImpl_Release
,
3920 /*** ID3DXBaseEffect methods ***/
3921 ID3DXEffectCompilerImpl_GetDesc
,
3922 ID3DXEffectCompilerImpl_GetParameterDesc
,
3923 ID3DXEffectCompilerImpl_GetTechniqueDesc
,
3924 ID3DXEffectCompilerImpl_GetPassDesc
,
3925 ID3DXEffectCompilerImpl_GetFunctionDesc
,
3926 ID3DXEffectCompilerImpl_GetParameter
,
3927 ID3DXEffectCompilerImpl_GetParameterByName
,
3928 ID3DXEffectCompilerImpl_GetParameterBySemantic
,
3929 ID3DXEffectCompilerImpl_GetParameterElement
,
3930 ID3DXEffectCompilerImpl_GetTechnique
,
3931 ID3DXEffectCompilerImpl_GetTechniqueByName
,
3932 ID3DXEffectCompilerImpl_GetPass
,
3933 ID3DXEffectCompilerImpl_GetPassByName
,
3934 ID3DXEffectCompilerImpl_GetFunction
,
3935 ID3DXEffectCompilerImpl_GetFunctionByName
,
3936 ID3DXEffectCompilerImpl_GetAnnotation
,
3937 ID3DXEffectCompilerImpl_GetAnnotationByName
,
3938 ID3DXEffectCompilerImpl_SetValue
,
3939 ID3DXEffectCompilerImpl_GetValue
,
3940 ID3DXEffectCompilerImpl_SetBool
,
3941 ID3DXEffectCompilerImpl_GetBool
,
3942 ID3DXEffectCompilerImpl_SetBoolArray
,
3943 ID3DXEffectCompilerImpl_GetBoolArray
,
3944 ID3DXEffectCompilerImpl_SetInt
,
3945 ID3DXEffectCompilerImpl_GetInt
,
3946 ID3DXEffectCompilerImpl_SetIntArray
,
3947 ID3DXEffectCompilerImpl_GetIntArray
,
3948 ID3DXEffectCompilerImpl_SetFloat
,
3949 ID3DXEffectCompilerImpl_GetFloat
,
3950 ID3DXEffectCompilerImpl_SetFloatArray
,
3951 ID3DXEffectCompilerImpl_GetFloatArray
,
3952 ID3DXEffectCompilerImpl_SetVector
,
3953 ID3DXEffectCompilerImpl_GetVector
,
3954 ID3DXEffectCompilerImpl_SetVectorArray
,
3955 ID3DXEffectCompilerImpl_GetVectorArray
,
3956 ID3DXEffectCompilerImpl_SetMatrix
,
3957 ID3DXEffectCompilerImpl_GetMatrix
,
3958 ID3DXEffectCompilerImpl_SetMatrixArray
,
3959 ID3DXEffectCompilerImpl_GetMatrixArray
,
3960 ID3DXEffectCompilerImpl_SetMatrixPointerArray
,
3961 ID3DXEffectCompilerImpl_GetMatrixPointerArray
,
3962 ID3DXEffectCompilerImpl_SetMatrixTranspose
,
3963 ID3DXEffectCompilerImpl_GetMatrixTranspose
,
3964 ID3DXEffectCompilerImpl_SetMatrixTransposeArray
,
3965 ID3DXEffectCompilerImpl_GetMatrixTransposeArray
,
3966 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray
,
3967 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray
,
3968 ID3DXEffectCompilerImpl_SetString
,
3969 ID3DXEffectCompilerImpl_GetString
,
3970 ID3DXEffectCompilerImpl_SetTexture
,
3971 ID3DXEffectCompilerImpl_GetTexture
,
3972 ID3DXEffectCompilerImpl_GetPixelShader
,
3973 ID3DXEffectCompilerImpl_GetVertexShader
,
3974 ID3DXEffectCompilerImpl_SetArrayRange
,
3975 /*** ID3DXEffectCompiler methods ***/
3976 ID3DXEffectCompilerImpl_SetLiteral
,
3977 ID3DXEffectCompilerImpl_GetLiteral
,
3978 ID3DXEffectCompilerImpl_CompileEffect
,
3979 ID3DXEffectCompilerImpl_CompileShader
,
3982 static HRESULT
d3dx9_parse_sampler(struct d3dx_sampler
*sampler
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
3986 struct d3dx_state
*states
;
3988 read_dword(ptr
, &sampler
->state_count
);
3989 TRACE("Count: %u\n", sampler
->state_count
);
3991 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * sampler
->state_count
);
3994 ERR("Out of memory\n");
3995 return E_OUTOFMEMORY
;
3998 for (i
= 0; i
< sampler
->state_count
; ++i
)
4000 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
4003 WARN("Failed to parse state\n");
4008 sampler
->states
= states
;
4014 for (i
= 0; i
< sampler
->state_count
; ++i
)
4016 free_state(&states
[i
]);
4019 HeapFree(GetProcessHeap(), 0, states
);
4024 static HRESULT
d3dx9_parse_value(struct d3dx_parameter
*param
, void *value
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4031 if (param
->element_count
)
4033 param
->data
= value
;
4035 for (i
= 0; i
< param
->element_count
; ++i
)
4037 struct d3dx_parameter
*member
= get_parameter_struct(param
->member_handles
[i
]);
4039 hr
= d3dx9_parse_value(member
, value
? (char *)value
+ old_size
: NULL
, data
, ptr
, objects
);
4042 WARN("Failed to parse value\n");
4046 old_size
+= member
->bytes
;
4052 switch(param
->class)
4056 case D3DXPC_MATRIX_ROWS
:
4057 case D3DXPC_MATRIX_COLUMNS
:
4058 param
->data
= value
;
4062 param
->data
= value
;
4064 for (i
= 0; i
< param
->member_count
; ++i
)
4066 struct d3dx_parameter
*member
= get_parameter_struct(param
->member_handles
[i
]);
4068 hr
= d3dx9_parse_value(member
, (char *)value
+ old_size
, data
, ptr
, objects
);
4071 WARN("Failed to parse value\n");
4075 old_size
+= member
->bytes
;
4080 switch (param
->type
)
4083 case D3DXPT_TEXTURE
:
4084 case D3DXPT_TEXTURE1D
:
4085 case D3DXPT_TEXTURE2D
:
4086 case D3DXPT_TEXTURE3D
:
4087 case D3DXPT_TEXTURECUBE
:
4088 case D3DXPT_PIXELSHADER
:
4089 case D3DXPT_VERTEXSHADER
:
4090 read_dword(ptr
, &id
);
4091 TRACE("Id: %u\n", id
);
4092 objects
[id
] = get_parameter_handle(param
);
4093 param
->data
= value
;
4096 case D3DXPT_SAMPLER
:
4097 case D3DXPT_SAMPLER1D
:
4098 case D3DXPT_SAMPLER2D
:
4099 case D3DXPT_SAMPLER3D
:
4100 case D3DXPT_SAMPLERCUBE
:
4102 struct d3dx_sampler
*sampler
;
4104 sampler
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
));
4107 ERR("Out of memory\n");
4108 return E_OUTOFMEMORY
;
4111 hr
= d3dx9_parse_sampler(sampler
, data
, ptr
, objects
);
4114 HeapFree(GetProcessHeap(), 0, sampler
);
4115 WARN("Failed to parse sampler\n");
4119 param
->data
= sampler
;
4124 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4130 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4137 static HRESULT
d3dx9_parse_init_value(struct d3dx_parameter
*param
, const char *data
, const char *ptr
, D3DXHANDLE
*objects
)
4139 UINT size
= param
->bytes
;
4143 TRACE("param size: %u\n", size
);
4147 value
= HeapAlloc(GetProcessHeap(), 0, size
);
4150 ERR("Failed to allocate data memory.\n");
4151 return E_OUTOFMEMORY
;
4154 TRACE("Data: %s.\n", debugstr_an(ptr
, size
));
4155 memcpy(value
, ptr
, size
);
4158 hr
= d3dx9_parse_value(param
, value
, data
, &ptr
, objects
);
4161 WARN("Failed to parse value\n");
4162 HeapFree(GetProcessHeap(), 0, value
);
4169 static HRESULT
d3dx9_parse_name(char **name
, const char *ptr
)
4173 read_dword(&ptr
, &size
);
4174 TRACE("Name size: %#x\n", size
);
4181 *name
= HeapAlloc(GetProcessHeap(), 0, size
);
4184 ERR("Failed to allocate name memory.\n");
4185 return E_OUTOFMEMORY
;
4188 TRACE("Name: %s.\n", debugstr_an(ptr
, size
));
4189 memcpy(*name
, ptr
, size
);
4194 static HRESULT
d3dx9_copy_data(char **str
, const char **ptr
)
4198 read_dword(ptr
, &size
);
4199 TRACE("Data size: %#x\n", size
);
4201 *str
= HeapAlloc(GetProcessHeap(), 0, size
);
4204 ERR("Failed to allocate name memory.\n");
4205 return E_OUTOFMEMORY
;
4208 TRACE("Data: %s.\n", debugstr_an(*ptr
, size
));
4209 memcpy(*str
, *ptr
, size
);
4211 *ptr
+= ((size
+ 3) & ~3);
4216 static HRESULT
d3dx9_parse_data(struct d3dx_parameter
*param
, const char **ptr
, LPDIRECT3DDEVICE9 device
)
4221 TRACE("Parse data for parameter %s, type %s\n", debugstr_a(param
->name
), debug_d3dxparameter_type(param
->type
));
4223 read_dword(ptr
, &size
);
4224 TRACE("Data size: %#x\n", size
);
4228 TRACE("Size is 0\n");
4229 *(void **)param
->data
= NULL
;
4233 switch (param
->type
)
4236 /* re-read with size (sizeof(DWORD) = 4) */
4237 hr
= d3dx9_parse_name((LPSTR
*)param
->data
, *ptr
- 4);
4240 WARN("Failed to parse string data\n");
4245 case D3DXPT_VERTEXSHADER
:
4246 hr
= IDirect3DDevice9_CreateVertexShader(device
, (DWORD
*)*ptr
, (LPDIRECT3DVERTEXSHADER9
*)param
->data
);
4249 WARN("Failed to create vertex shader\n");
4254 case D3DXPT_PIXELSHADER
:
4255 hr
= IDirect3DDevice9_CreatePixelShader(device
, (DWORD
*)*ptr
, (LPDIRECT3DPIXELSHADER9
*)param
->data
);
4258 WARN("Failed to create pixel shader\n");
4264 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4269 *ptr
+= ((size
+ 3) & ~3);
4274 static HRESULT
d3dx9_parse_effect_typedef(struct d3dx_parameter
*param
, const char *data
, const char **ptr
,
4275 struct d3dx_parameter
*parent
, UINT flags
)
4279 D3DXHANDLE
*member_handles
= NULL
;
4282 param
->flags
= flags
;
4286 read_dword(ptr
, ¶m
->type
);
4287 TRACE("Type: %s\n", debug_d3dxparameter_type(param
->type
));
4289 read_dword(ptr
, ¶m
->class);
4290 TRACE("Class: %s\n", debug_d3dxparameter_class(param
->class));
4292 read_dword(ptr
, &offset
);
4293 TRACE("Type name offset: %#x\n", offset
);
4294 hr
= d3dx9_parse_name(¶m
->name
, data
+ offset
);
4297 WARN("Failed to parse name\n");
4301 read_dword(ptr
, &offset
);
4302 TRACE("Type semantic offset: %#x\n", offset
);
4303 hr
= d3dx9_parse_name(¶m
->semantic
, data
+ offset
);
4306 WARN("Failed to parse semantic\n");
4310 read_dword(ptr
, ¶m
->element_count
);
4311 TRACE("Elements: %u\n", param
->element_count
);
4313 switch (param
->class)
4316 read_dword(ptr
, ¶m
->columns
);
4317 TRACE("Columns: %u\n", param
->columns
);
4319 read_dword(ptr
, ¶m
->rows
);
4320 TRACE("Rows: %u\n", param
->rows
);
4322 /* sizeof(DWORD) * rows * columns */
4323 param
->bytes
= 4 * param
->rows
* param
->columns
;
4327 case D3DXPC_MATRIX_ROWS
:
4328 case D3DXPC_MATRIX_COLUMNS
:
4329 read_dword(ptr
, ¶m
->rows
);
4330 TRACE("Rows: %u\n", param
->rows
);
4332 read_dword(ptr
, ¶m
->columns
);
4333 TRACE("Columns: %u\n", param
->columns
);
4335 /* sizeof(DWORD) * rows * columns */
4336 param
->bytes
= 4 * param
->rows
* param
->columns
;
4340 read_dword(ptr
, ¶m
->member_count
);
4341 TRACE("Members: %u\n", param
->member_count
);
4345 switch (param
->type
)
4348 param
->bytes
= sizeof(LPCSTR
);
4351 case D3DXPT_PIXELSHADER
:
4352 param
->bytes
= sizeof(LPDIRECT3DPIXELSHADER9
);
4355 case D3DXPT_VERTEXSHADER
:
4356 param
->bytes
= sizeof(LPDIRECT3DVERTEXSHADER9
);
4359 case D3DXPT_TEXTURE
:
4360 case D3DXPT_TEXTURE1D
:
4361 case D3DXPT_TEXTURE2D
:
4362 case D3DXPT_TEXTURE3D
:
4363 case D3DXPT_TEXTURECUBE
:
4364 param
->bytes
= sizeof(LPDIRECT3DBASETEXTURE9
);
4367 case D3DXPT_SAMPLER
:
4368 case D3DXPT_SAMPLER1D
:
4369 case D3DXPT_SAMPLER2D
:
4370 case D3DXPT_SAMPLER3D
:
4371 case D3DXPT_SAMPLERCUBE
:
4376 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4382 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4389 param
->type
= parent
->type
;
4390 param
->class = parent
->class;
4391 param
->name
= parent
->name
;
4392 param
->semantic
= parent
->semantic
;
4393 param
->element_count
= 0;
4394 param
->annotation_count
= 0;
4395 param
->member_count
= parent
->member_count
;
4396 param
->bytes
= parent
->bytes
;
4397 param
->rows
= parent
->rows
;
4398 param
->columns
= parent
->columns
;
4401 if (param
->element_count
)
4403 unsigned int param_bytes
= 0;
4404 const char *save_ptr
= *ptr
;
4406 member_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member_handles
) * param
->element_count
);
4407 if (!member_handles
)
4409 ERR("Out of memory\n");
4414 for (i
= 0; i
< param
->element_count
; ++i
)
4416 struct d3dx_parameter
*member
;
4419 member
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member
));
4422 ERR("Out of memory\n");
4427 member_handles
[i
] = get_parameter_handle(member
);
4429 hr
= d3dx9_parse_effect_typedef(member
, data
, ptr
, param
, flags
);
4432 WARN("Failed to parse member\n");
4436 param_bytes
+= member
->bytes
;
4439 param
->bytes
= param_bytes
;
4441 else if (param
->member_count
)
4443 member_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member_handles
) * param
->member_count
);
4444 if (!member_handles
)
4446 ERR("Out of memory\n");
4451 for (i
= 0; i
< param
->member_count
; ++i
)
4453 struct d3dx_parameter
*member
;
4455 member
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member
));
4458 ERR("Out of memory\n");
4463 member_handles
[i
] = get_parameter_handle(member
);
4465 hr
= d3dx9_parse_effect_typedef(member
, data
, ptr
, NULL
, flags
);
4468 WARN("Failed to parse member\n");
4472 param
->bytes
+= member
->bytes
;
4476 param
->member_handles
= member_handles
;
4486 if (param
->element_count
) count
= param
->element_count
;
4487 else count
= param
->member_count
;
4489 for (i
= 0; i
< count
; ++i
)
4491 free_parameter(member_handles
[i
], param
->element_count
!= 0, TRUE
);
4493 HeapFree(GetProcessHeap(), 0, member_handles
);
4498 HeapFree(GetProcessHeap(), 0, param
->name
);
4499 HeapFree(GetProcessHeap(), 0, param
->semantic
);
4502 param
->semantic
= NULL
;
4507 static HRESULT
d3dx9_parse_effect_annotation(struct d3dx_parameter
*anno
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4513 anno
->flags
= D3DX_PARAMETER_ANNOTATION
;
4515 read_dword(ptr
, &offset
);
4516 TRACE("Typedef offset: %#x\n", offset
);
4517 ptr2
= data
+ offset
;
4518 hr
= d3dx9_parse_effect_typedef(anno
, data
, &ptr2
, NULL
, D3DX_PARAMETER_ANNOTATION
);
4521 WARN("Failed to parse type definition\n");
4525 read_dword(ptr
, &offset
);
4526 TRACE("Value offset: %#x\n", offset
);
4527 hr
= d3dx9_parse_init_value(anno
, data
, data
+ offset
, objects
);
4530 WARN("Failed to parse value\n");
4537 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4542 struct d3dx_parameter
*parameter
;
4544 parameter
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter
));
4547 ERR("Out of memory\n");
4548 return E_OUTOFMEMORY
;
4551 state
->type
= ST_CONSTANT
;
4553 read_dword(ptr
, &state
->operation
);
4554 TRACE("Operation: %#x (%s)\n", state
->operation
, state_table
[state
->operation
].name
);
4556 read_dword(ptr
, &state
->index
);
4557 TRACE("Index: %#x\n", state
->index
);
4559 read_dword(ptr
, &offset
);
4560 TRACE("Typedef offset: %#x\n", offset
);
4561 ptr2
= data
+ offset
;
4562 hr
= d3dx9_parse_effect_typedef(parameter
, data
, &ptr2
, NULL
, 0);
4565 WARN("Failed to parse type definition\n");
4569 read_dword(ptr
, &offset
);
4570 TRACE("Value offset: %#x\n", offset
);
4571 hr
= d3dx9_parse_init_value(parameter
, data
, data
+ offset
, objects
);
4574 WARN("Failed to parse value\n");
4578 state
->parameter
= get_parameter_handle(parameter
);
4584 free_parameter(get_parameter_handle(parameter
), FALSE
, FALSE
);
4589 static HRESULT
d3dx9_parse_effect_parameter(struct d3dx_parameter
*param
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4594 D3DXHANDLE
*annotation_handles
= NULL
;
4597 read_dword(ptr
, &offset
);
4598 TRACE("Typedef offset: %#x\n", offset
);
4599 ptr2
= data
+ offset
;
4601 read_dword(ptr
, &offset
);
4602 TRACE("Value offset: %#x\n", offset
);
4604 read_dword(ptr
, ¶m
->flags
);
4605 TRACE("Flags: %#x\n", param
->flags
);
4607 read_dword(ptr
, ¶m
->annotation_count
);
4608 TRACE("Annotation count: %u\n", param
->annotation_count
);
4610 hr
= d3dx9_parse_effect_typedef(param
, data
, &ptr2
, NULL
, param
->flags
);
4613 WARN("Failed to parse type definition\n");
4617 hr
= d3dx9_parse_init_value(param
, data
, data
+ offset
, objects
);
4620 WARN("Failed to parse value\n");
4624 if (param
->annotation_count
)
4626 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * param
->annotation_count
);
4627 if (!annotation_handles
)
4629 ERR("Out of memory\n");
4634 for (i
= 0; i
< param
->annotation_count
; ++i
)
4636 struct d3dx_parameter
*annotation
;
4638 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
4641 ERR("Out of memory\n");
4646 annotation_handles
[i
] = get_parameter_handle(annotation
);
4648 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
4651 WARN("Failed to parse annotation\n");
4657 param
->annotation_handles
= annotation_handles
;
4663 if (annotation_handles
)
4665 for (i
= 0; i
< param
->annotation_count
; ++i
)
4667 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
4669 HeapFree(GetProcessHeap(), 0, annotation_handles
);
4675 static HRESULT
d3dx9_parse_effect_pass(struct d3dx_pass
*pass
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4680 D3DXHANDLE
*annotation_handles
= NULL
;
4681 struct d3dx_state
*states
= NULL
;
4684 read_dword(ptr
, &offset
);
4685 TRACE("Pass name offset: %#x\n", offset
);
4686 hr
= d3dx9_parse_name(&name
, data
+ offset
);
4689 WARN("Failed to parse name\n");
4693 read_dword(ptr
, &pass
->annotation_count
);
4694 TRACE("Annotation count: %u\n", pass
->annotation_count
);
4696 read_dword(ptr
, &pass
->state_count
);
4697 TRACE("State count: %u\n", pass
->state_count
);
4699 if (pass
->annotation_count
)
4701 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * pass
->annotation_count
);
4702 if (!annotation_handles
)
4704 ERR("Out of memory\n");
4709 for (i
= 0; i
< pass
->annotation_count
; ++i
)
4711 struct d3dx_parameter
*annotation
;
4713 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
4716 ERR("Out of memory\n");
4721 annotation_handles
[i
] = get_parameter_handle(annotation
);
4723 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
4726 WARN("Failed to parse annotations\n");
4732 if (pass
->state_count
)
4734 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * pass
->state_count
);
4737 ERR("Out of memory\n");
4742 for (i
= 0; i
< pass
->state_count
; ++i
)
4744 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
4747 WARN("Failed to parse annotations\n");
4754 pass
->annotation_handles
= annotation_handles
;
4755 pass
->states
= states
;
4761 if (annotation_handles
)
4763 for (i
= 0; i
< pass
->annotation_count
; ++i
)
4765 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
4767 HeapFree(GetProcessHeap(), 0, annotation_handles
);
4772 for (i
= 0; i
< pass
->state_count
; ++i
)
4774 free_state(&states
[i
]);
4776 HeapFree(GetProcessHeap(), 0, states
);
4779 HeapFree(GetProcessHeap(), 0, name
);
4784 static HRESULT
d3dx9_parse_effect_technique(struct d3dx_technique
*technique
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4789 D3DXHANDLE
*annotation_handles
= NULL
;
4790 D3DXHANDLE
*pass_handles
= NULL
;
4793 read_dword(ptr
, &offset
);
4794 TRACE("Technique name offset: %#x\n", offset
);
4795 hr
= d3dx9_parse_name(&name
, data
+ offset
);
4798 WARN("Failed to parse name\n");
4802 read_dword(ptr
, &technique
->annotation_count
);
4803 TRACE("Annotation count: %u\n", technique
->annotation_count
);
4805 read_dword(ptr
, &technique
->pass_count
);
4806 TRACE("Pass count: %u\n", technique
->pass_count
);
4808 if (technique
->annotation_count
)
4810 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * technique
->annotation_count
);
4811 if (!annotation_handles
)
4813 ERR("Out of memory\n");
4818 for (i
= 0; i
< technique
->annotation_count
; ++i
)
4820 struct d3dx_parameter
*annotation
;
4822 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
4825 ERR("Out of memory\n");
4830 annotation_handles
[i
] = get_parameter_handle(annotation
);
4832 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
4835 WARN("Failed to parse annotations\n");
4841 if (technique
->pass_count
)
4843 pass_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*pass_handles
) * technique
->pass_count
);
4846 ERR("Out of memory\n");
4851 for (i
= 0; i
< technique
->pass_count
; ++i
)
4853 struct d3dx_pass
*pass
;
4855 pass
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*pass
));
4858 ERR("Out of memory\n");
4863 pass_handles
[i
] = get_pass_handle(pass
);
4865 hr
= d3dx9_parse_effect_pass(pass
, data
, ptr
, objects
);
4868 WARN("Failed to parse passes\n");
4874 technique
->name
= name
;
4875 technique
->pass_handles
= pass_handles
;
4876 technique
->annotation_handles
= annotation_handles
;
4884 for (i
= 0; i
< technique
->pass_count
; ++i
)
4886 free_pass(pass_handles
[i
]);
4888 HeapFree(GetProcessHeap(), 0, pass_handles
);
4891 if (annotation_handles
)
4893 for (i
= 0; i
< technique
->annotation_count
; ++i
)
4895 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
4897 HeapFree(GetProcessHeap(), 0, annotation_handles
);
4900 HeapFree(GetProcessHeap(), 0, name
);
4905 static HRESULT
d3dx9_parse_resource(struct ID3DXBaseEffectImpl
*base
, const char *data
, const char **ptr
)
4907 DWORD technique_index
;
4908 DWORD index
, state_index
, usage
, element_index
;
4909 struct d3dx_state
*state
;
4910 struct d3dx_parameter
*param
;
4911 HRESULT hr
= E_FAIL
;
4913 read_dword(ptr
, &technique_index
);
4914 TRACE("techn: %u\n", technique_index
);
4916 read_dword(ptr
, &index
);
4917 TRACE("index: %u\n", index
);
4919 read_dword(ptr
, &element_index
);
4920 TRACE("element_index: %u\n", element_index
);
4922 read_dword(ptr
, &state_index
);
4923 TRACE("state_index: %u\n", state_index
);
4925 read_dword(ptr
, &usage
);
4926 TRACE("usage: %u\n", usage
);
4928 if (technique_index
== 0xffffffff)
4930 struct d3dx_parameter
*parameter
;
4931 struct d3dx_sampler
*sampler
;
4933 if (index
>= base
->parameter_count
)
4935 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index
, base
->parameter_count
);
4939 parameter
= get_parameter_struct(base
->parameter_handles
[index
]);
4940 if (element_index
!= 0xffffffff)
4942 if (element_index
>= parameter
->element_count
&& parameter
->element_count
!= 0)
4944 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index
, parameter
->element_count
);
4948 if (parameter
->element_count
!= 0) parameter
= get_parameter_struct(parameter
->member_handles
[element_index
]);
4951 sampler
= parameter
->data
;
4952 if (state_index
>= sampler
->state_count
)
4954 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, sampler
->state_count
);
4958 state
= &sampler
->states
[state_index
];
4962 struct d3dx_technique
*technique
;
4963 struct d3dx_pass
*pass
;
4965 if (technique_index
>= base
->technique_count
)
4967 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index
, base
->technique_count
);
4971 technique
= get_technique_struct(base
->technique_handles
[technique_index
]);
4972 if (index
>= technique
->pass_count
)
4974 FIXME("Index out of bounds: index %u >= pass_count %u\n", index
, technique
->pass_count
);
4978 pass
= get_pass_struct(technique
->pass_handles
[index
]);
4979 if (state_index
>= pass
->state_count
)
4981 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, pass
->state_count
);
4985 state
= &pass
->states
[state_index
];
4988 param
= get_parameter_struct(state
->parameter
);
4993 TRACE("usage 0: type %s\n", debug_d3dxparameter_type(param
->type
));
4994 switch (param
->type
)
4996 case D3DXPT_VERTEXSHADER
:
4997 case D3DXPT_PIXELSHADER
:
4998 state
->type
= ST_CONSTANT
;
4999 hr
= d3dx9_parse_data(param
, ptr
, base
->effect
->device
);
5006 state
->type
= ST_FXLC
;
5007 hr
= d3dx9_copy_data(param
->data
, ptr
);
5011 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
5017 state
->type
= ST_PARAMETER
;
5018 hr
= d3dx9_copy_data(param
->data
, ptr
);
5021 TRACE("Mapping to parameter %s\n", *(char **)param
->data
);
5026 FIXME("Unknown usage %x\n", usage
);
5033 static HRESULT
d3dx9_parse_effect(struct ID3DXBaseEffectImpl
*base
, const char *data
, UINT data_size
, DWORD start
)
5035 const char *ptr
= data
+ start
;
5036 D3DXHANDLE
*parameter_handles
= NULL
;
5037 D3DXHANDLE
*technique_handles
= NULL
;
5038 D3DXHANDLE
*objects
= NULL
;
5039 UINT stringcount
, objectcount
, resourcecount
;
5043 read_dword(&ptr
, &base
->parameter_count
);
5044 TRACE("Parameter count: %u\n", base
->parameter_count
);
5046 read_dword(&ptr
, &base
->technique_count
);
5047 TRACE("Technique count: %u\n", base
->technique_count
);
5049 skip_dword_unknown(&ptr
, 1);
5051 read_dword(&ptr
, &objectcount
);
5052 TRACE("Object count: %u\n", objectcount
);
5054 objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*objects
) * objectcount
);
5057 ERR("Out of memory\n");
5062 if (base
->parameter_count
)
5064 parameter_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter_handles
) * base
->parameter_count
);
5065 if (!parameter_handles
)
5067 ERR("Out of memory\n");
5072 for (i
= 0; i
< base
->parameter_count
; ++i
)
5074 struct d3dx_parameter
*parameter
;
5076 parameter
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter
));
5079 ERR("Out of memory\n");
5084 parameter_handles
[i
] = get_parameter_handle(parameter
);
5086 hr
= d3dx9_parse_effect_parameter(parameter
, data
, &ptr
, objects
);
5089 WARN("Failed to parse parameter\n");
5095 if (base
->technique_count
)
5097 technique_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*technique_handles
) * base
->technique_count
);
5098 if (!technique_handles
)
5100 ERR("Out of memory\n");
5105 for (i
= 0; i
< base
->technique_count
; ++i
)
5107 struct d3dx_technique
*technique
;
5109 technique
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*technique
));
5112 ERR("Out of memory\n");
5117 technique_handles
[i
] = get_technique_handle(technique
);
5119 hr
= d3dx9_parse_effect_technique(technique
, data
, &ptr
, objects
);
5122 WARN("Failed to parse technique\n");
5128 /* needed for further parsing */
5129 base
->technique_handles
= technique_handles
;
5130 base
->parameter_handles
= parameter_handles
;
5132 read_dword(&ptr
, &stringcount
);
5133 TRACE("String count: %u\n", stringcount
);
5135 read_dword(&ptr
, &resourcecount
);
5136 TRACE("Resource count: %u\n", resourcecount
);
5138 for (i
= 0; i
< stringcount
; ++i
)
5141 struct d3dx_parameter
*param
;
5143 read_dword(&ptr
, &id
);
5144 TRACE("Id: %u\n", id
);
5146 param
= get_parameter_struct(objects
[id
]);
5148 hr
= d3dx9_parse_data(param
, &ptr
, base
->effect
->device
);
5151 WARN("Failed to parse data\n");
5156 for (i
= 0; i
< resourcecount
; ++i
)
5158 TRACE("parse resource %u\n", i
);
5160 hr
= d3dx9_parse_resource(base
, data
, &ptr
);
5163 WARN("Failed to parse data\n");
5168 HeapFree(GetProcessHeap(), 0, objects
);
5174 if (technique_handles
)
5176 for (i
= 0; i
< base
->technique_count
; ++i
)
5178 free_technique(technique_handles
[i
]);
5180 HeapFree(GetProcessHeap(), 0, technique_handles
);
5183 if (parameter_handles
)
5185 for (i
= 0; i
< base
->parameter_count
; ++i
)
5187 free_parameter(parameter_handles
[i
], FALSE
, FALSE
);
5189 HeapFree(GetProcessHeap(), 0, parameter_handles
);
5192 base
->technique_handles
= NULL
;
5193 base
->parameter_handles
= NULL
;
5195 HeapFree(GetProcessHeap(), 0, objects
);
5200 static HRESULT
d3dx9_base_effect_init(struct ID3DXBaseEffectImpl
*base
,
5201 const char *data
, SIZE_T data_size
, struct ID3DXEffectImpl
*effect
)
5204 const char *ptr
= data
;
5207 TRACE("base %p, data %p, data_size %lu, effect %p\n", base
, data
, data_size
, effect
);
5209 base
->ID3DXBaseEffect_iface
.lpVtbl
= &ID3DXBaseEffect_Vtbl
;
5211 base
->effect
= effect
;
5213 read_dword(&ptr
, &tag
);
5214 TRACE("Tag: %x\n", tag
);
5216 if (tag
!= d3dx9_effect_version(9, 1))
5218 /* todo: compile hlsl ascii code */
5219 FIXME("HLSL ascii effects not supported, yet\n");
5221 /* Show the start of the shader for debugging info. */
5222 TRACE("effect:\n%s\n", debugstr_an(data
, data_size
> 40 ? 40 : data_size
));
5226 read_dword(&ptr
, &offset
);
5227 TRACE("Offset: %x\n", offset
);
5229 hr
= d3dx9_parse_effect(base
, ptr
, data_size
, offset
);
5232 FIXME("Failed to parse effect.\n");
5240 static HRESULT
d3dx9_effect_init(struct ID3DXEffectImpl
*effect
, LPDIRECT3DDEVICE9 device
,
5241 const char *data
, SIZE_T data_size
, LPD3DXEFFECTPOOL pool
)
5244 struct ID3DXBaseEffectImpl
*object
= NULL
;
5246 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect
, device
, data
, data_size
, pool
);
5248 effect
->ID3DXEffect_iface
.lpVtbl
= &ID3DXEffect_Vtbl
;
5251 if (pool
) pool
->lpVtbl
->AddRef(pool
);
5252 effect
->pool
= pool
;
5254 IDirect3DDevice9_AddRef(device
);
5255 effect
->device
= device
;
5257 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5260 ERR("Out of memory\n");
5265 hr
= d3dx9_base_effect_init(object
, data
, data_size
, effect
);
5268 FIXME("Failed to parse effect.\n");
5272 effect
->base_effect
= &object
->ID3DXBaseEffect_iface
;
5274 /* initialize defaults - check because of unsupported ascii effects */
5275 if (object
->technique_handles
)
5277 effect
->active_technique
= object
->technique_handles
[0];
5278 effect
->active_pass
= NULL
;
5285 HeapFree(GetProcessHeap(), 0, object
);
5286 free_effect(effect
);
5291 HRESULT WINAPI
D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device
,
5294 CONST D3DXMACRO
* defines
,
5295 LPD3DXINCLUDE include
,
5296 LPCSTR skip_constants
,
5298 LPD3DXEFFECTPOOL pool
,
5299 LPD3DXEFFECT
* effect
,
5300 LPD3DXBUFFER
* compilation_errors
)
5302 struct ID3DXEffectImpl
*object
;
5305 FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device
, srcdata
, srcdatalen
, defines
, include
,
5306 skip_constants
, flags
, pool
, effect
, compilation_errors
);
5308 if (!device
|| !srcdata
)
5309 return D3DERR_INVALIDCALL
;
5314 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
5318 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5321 ERR("Out of memory\n");
5322 return E_OUTOFMEMORY
;
5325 hr
= d3dx9_effect_init(object
, device
, srcdata
, srcdatalen
, pool
);
5328 WARN("Failed to initialize shader reflection\n");
5329 HeapFree(GetProcessHeap(), 0, object
);
5333 *effect
= &object
->ID3DXEffect_iface
;
5335 TRACE("Created ID3DXEffect %p\n", object
);
5340 HRESULT WINAPI
D3DXCreateEffect(LPDIRECT3DDEVICE9 device
,
5343 CONST D3DXMACRO
* defines
,
5344 LPD3DXINCLUDE include
,
5346 LPD3DXEFFECTPOOL pool
,
5347 LPD3DXEFFECT
* effect
,
5348 LPD3DXBUFFER
* compilation_errors
)
5350 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device
, srcdata
, srcdatalen
, defines
,
5351 include
, flags
, pool
, effect
, compilation_errors
);
5353 return D3DXCreateEffectEx(device
, srcdata
, srcdatalen
, defines
, include
, NULL
, flags
, pool
, effect
, compilation_errors
);
5356 static HRESULT
d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl
*compiler
, const char *data
, SIZE_T data_size
)
5359 struct ID3DXBaseEffectImpl
*object
= NULL
;
5361 TRACE("effect %p, data %p, data_size %lu\n", compiler
, data
, data_size
);
5363 compiler
->ID3DXEffectCompiler_iface
.lpVtbl
= &ID3DXEffectCompiler_Vtbl
;
5366 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5369 ERR("Out of memory\n");
5374 hr
= d3dx9_base_effect_init(object
, data
, data_size
, NULL
);
5377 FIXME("Failed to parse effect.\n");
5381 compiler
->base_effect
= &object
->ID3DXBaseEffect_iface
;
5387 HeapFree(GetProcessHeap(), 0, object
);
5388 free_effect_compiler(compiler
);
5393 HRESULT WINAPI
D3DXCreateEffectCompiler(LPCSTR srcdata
,
5395 CONST D3DXMACRO
*defines
,
5396 LPD3DXINCLUDE include
,
5398 LPD3DXEFFECTCOMPILER
*compiler
,
5399 LPD3DXBUFFER
*parse_errors
)
5401 struct ID3DXEffectCompilerImpl
*object
;
5404 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
5405 srcdata
, srcdatalen
, defines
, include
, flags
, compiler
, parse_errors
);
5407 if (!srcdata
|| !compiler
)
5409 WARN("Invalid arguments supplied\n");
5410 return D3DERR_INVALIDCALL
;
5413 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5416 ERR("Out of memory\n");
5417 return E_OUTOFMEMORY
;
5420 hr
= d3dx9_effect_compiler_init(object
, srcdata
, srcdatalen
);
5423 WARN("Failed to initialize effect compiler\n");
5424 HeapFree(GetProcessHeap(), 0, object
);
5428 *compiler
= &object
->ID3DXEffectCompiler_iface
;
5430 TRACE("Created ID3DXEffectCompiler %p\n", object
);
5435 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
;
5437 struct ID3DXEffectPoolImpl
5439 ID3DXEffectPool ID3DXEffectPool_iface
;
5443 static inline struct ID3DXEffectPoolImpl
*impl_from_ID3DXEffectPool(ID3DXEffectPool
*iface
)
5445 return CONTAINING_RECORD(iface
, struct ID3DXEffectPoolImpl
, ID3DXEffectPool_iface
);
5448 /*** IUnknown methods ***/
5449 static HRESULT WINAPI
ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool
*iface
, REFIID riid
, void **object
)
5451 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5453 TRACE("(%p)->(%s, %p)\n", This
, debugstr_guid(riid
), object
);
5455 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
5456 IsEqualGUID(riid
, &IID_ID3DXEffectPool
))
5458 This
->ID3DXEffectPool_iface
.lpVtbl
->AddRef(iface
);
5463 WARN("Interface %s not found\n", debugstr_guid(riid
));
5465 return E_NOINTERFACE
;
5468 static ULONG WINAPI
ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool
*iface
)
5470 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5472 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
5474 return InterlockedIncrement(&This
->ref
);
5477 static ULONG WINAPI
ID3DXEffectPoolImpl_Release(ID3DXEffectPool
*iface
)
5479 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5480 ULONG ref
= InterlockedDecrement(&This
->ref
);
5482 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
5485 HeapFree(GetProcessHeap(), 0, This
);
5490 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
=
5492 /*** IUnknown methods ***/
5493 ID3DXEffectPoolImpl_QueryInterface
,
5494 ID3DXEffectPoolImpl_AddRef
,
5495 ID3DXEffectPoolImpl_Release
5498 HRESULT WINAPI
D3DXCreateEffectPool(LPD3DXEFFECTPOOL
*pool
)
5500 struct ID3DXEffectPoolImpl
*object
;
5502 TRACE("(%p)\n", pool
);
5505 return D3DERR_INVALIDCALL
;
5507 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5510 ERR("Out of memory\n");
5511 return E_OUTOFMEMORY
;
5514 object
->ID3DXEffectPool_iface
.lpVtbl
= &ID3DXEffectPool_Vtbl
;
5517 *pool
= &object
->ID3DXEffectPool_iface
;
5522 HRESULT WINAPI
D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device
, LPCWSTR srcfile
,
5523 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
5524 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5530 TRACE("(%s): relay\n", debugstr_w(srcfile
));
5532 if (!device
|| !srcfile
)
5533 return D3DERR_INVALIDCALL
;
5535 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
5538 return D3DXERR_INVALIDDATA
;
5540 ret
= D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5541 UnmapViewOfFile(buffer
);
5546 HRESULT WINAPI
D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device
, LPCSTR srcfile
,
5547 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
5548 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5554 TRACE("(void): relay\n");
5557 return D3DERR_INVALIDCALL
;
5559 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
5560 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
5561 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
5563 ret
= D3DXCreateEffectFromFileExW(device
, srcfileW
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5564 HeapFree(GetProcessHeap(), 0, srcfileW
);
5569 HRESULT WINAPI
D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device
, LPCWSTR srcfile
,
5570 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
5571 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5573 TRACE("(void): relay\n");
5574 return D3DXCreateEffectFromFileExW(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5577 HRESULT WINAPI
D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device
, LPCSTR srcfile
,
5578 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
5579 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5581 TRACE("(void): relay\n");
5582 return D3DXCreateEffectFromFileExA(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5585 HRESULT WINAPI
D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCWSTR srcresource
,
5586 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
5587 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5591 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_w(srcresource
));
5594 return D3DERR_INVALIDCALL
;
5596 resinfo
= FindResourceW(srcmodule
, srcresource
, (LPCWSTR
) RT_RCDATA
);
5604 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
5607 return D3DXERR_INVALIDDATA
;
5609 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5612 return D3DXERR_INVALIDDATA
;
5615 HRESULT WINAPI
D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCSTR srcresource
,
5616 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
5617 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5621 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_a(srcresource
));
5624 return D3DERR_INVALIDCALL
;
5626 resinfo
= FindResourceA(srcmodule
, srcresource
, (LPCSTR
) RT_RCDATA
);
5634 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
5637 return D3DXERR_INVALIDDATA
;
5639 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5642 return D3DXERR_INVALIDDATA
;
5645 HRESULT WINAPI
D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCWSTR srcresource
,
5646 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
5647 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5649 TRACE("(void): relay\n");
5650 return D3DXCreateEffectFromResourceExW(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5653 HRESULT WINAPI
D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCSTR srcresource
,
5654 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
5655 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5657 TRACE("(void): relay\n");
5658 return D3DXCreateEffectFromResourceExA(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5661 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile
, const D3DXMACRO
*defines
, LPD3DXINCLUDE include
,
5662 DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
5668 TRACE("(%s): relay\n", debugstr_w(srcfile
));
5671 return D3DERR_INVALIDCALL
;
5673 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
5676 return D3DXERR_INVALIDDATA
;
5678 ret
= D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5679 UnmapViewOfFile(buffer
);
5684 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile
, const D3DXMACRO
*defines
, LPD3DXINCLUDE include
,
5685 DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
5691 TRACE("(void): relay\n");
5694 return D3DERR_INVALIDCALL
;
5696 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
5697 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
5698 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
5700 ret
= D3DXCreateEffectCompilerFromFileW(srcfileW
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5701 HeapFree(GetProcessHeap(), 0, srcfileW
);
5706 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule
, LPCSTR srcresource
, const D3DXMACRO
*defines
,
5707 LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
5711 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_a(srcresource
));
5713 resinfo
= FindResourceA(srcmodule
, srcresource
, (LPCSTR
) RT_RCDATA
);
5721 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
5724 return D3DXERR_INVALIDDATA
;
5726 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5729 return D3DXERR_INVALIDDATA
;
5732 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule
, LPCWSTR srcresource
, const D3DXMACRO
*defines
,
5733 LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
5737 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_w(srcresource
));
5739 resinfo
= FindResourceW(srcmodule
, srcresource
, (LPCWSTR
) RT_RCDATA
);
5747 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
5750 return D3DXERR_INVALIDDATA
;
5752 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5755 return D3DXERR_INVALIDDATA
;