2 * Copyright (C) 2002 Raphael Junqueira
3 * Copyright (C) 2008 David Adam
4 * Copyright (C) 2008 Tony Wasserka
5 * Copyright (C) 2008 Stefan Dösinger
6 * Copyright (C) 2009 Matteo Bruni
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_D3DX9_36_PRIVATE_H
25 #define __WINE_D3DX9_36_PRIVATE_H
35 /* for internal use */
36 typedef enum _FormatType
{
37 FORMAT_ARGB
, /* unsigned */
41 typedef struct _PixelFormatDesc
{
49 HRESULT
map_view_of_file(LPCWSTR filename
, LPVOID
*buffer
, DWORD
*length
);
50 HRESULT
load_resource_into_memory(HMODULE module
, HRSRC resinfo
, LPVOID
*buffer
, DWORD
*length
);
52 const PixelFormatDesc
*get_format_info(D3DFORMAT format
);
55 extern const ID3DXBufferVtbl D3DXBuffer_Vtbl
;
58 typedef struct ID3DXBufferImpl
61 const ID3DXBufferVtbl
*lpVtbl
;
64 /* ID3DXBuffer fields */
71 typedef struct ID3DXFontImpl
74 const ID3DXFontVtbl
*lpVtbl
;
77 /* ID3DXFont fields */
78 IDirect3DDevice9
*device
;
85 /* ID3DXMatrixStack */
86 typedef struct ID3DXMatrixStackImpl
89 const ID3DXMatrixStackVtbl
*lpVtbl
;
92 /* ID3DXMatrixStack fields */
94 unsigned int stack_size
;
96 } ID3DXMatrixStackImpl
;
99 typedef struct _SPRITE
{
100 LPDIRECT3DTEXTURE9 texture
;
108 typedef struct ID3DXSpriteImpl
110 /* IUnknown fields */
111 const ID3DXSpriteVtbl
*lpVtbl
;
114 /* ID3DXSprite fields */
115 IDirect3DDevice9
*device
;
116 IDirect3DVertexDeclaration9
*vdecl
;
117 IDirect3DStateBlock9
*stateblock
;
118 D3DXMATRIX transform
;
123 /* Store the relevant caps to prevent multiple GetDeviceCaps calls */
124 DWORD texfilter_caps
;
129 int sprite_count
; /* number of sprites to be drawn */
130 int allocated_sprites
; /* number of (pre-)allocated sprites */
133 /* Shader assembler definitions */
134 typedef enum _shader_type
{
139 typedef enum BWRITER_COMPARISON_TYPE
{
140 BWRITER_COMPARISON_NONE
,
141 BWRITER_COMPARISON_GT
,
142 BWRITER_COMPARISON_EQ
,
143 BWRITER_COMPARISON_GE
,
144 BWRITER_COMPARISON_LT
,
145 BWRITER_COMPARISON_NE
,
146 BWRITER_COMPARISON_LE
147 } BWRITER_COMPARISON_TYPE
;
162 struct shader_reg
*rel_reg
;
174 BWRITER_COMPARISON_TYPE comptype
;
176 struct shader_reg dst
;
177 struct shader_reg
*src
;
178 unsigned int num_srcs
; /* For freeing the rel_regs */
180 struct shader_reg predicate
;
184 DWORD usage
, usage_idx
;
194 #define INSTRARRAY_INITIAL_SIZE 8
195 struct bwriter_shader
{
198 /* Shader version selected */
201 /* Local constants. Every constant that is not defined below is loaded from
202 * the global constant set at shader runtime
204 struct constant
**constF
;
205 struct constant
**constI
;
206 struct constant
**constB
;
207 unsigned int num_cf
, num_ci
, num_cb
;
209 /* Declared input and output varyings */
210 struct declaration
*inputs
, *outputs
;
211 unsigned int num_inputs
, num_outputs
;
212 struct samplerdecl
*samplers
;
213 unsigned int num_samplers
;
215 /* Are special pixel shader 3.0 registers declared? */
218 /* Array of shader instructions - The shader code itself */
219 struct instruction
**instr
;
220 unsigned int num_instrs
, instr_alloc_size
;
223 static inline LPVOID
asm_alloc(SIZE_T size
) {
224 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, size
);
227 static inline LPVOID
asm_realloc(LPVOID ptr
, SIZE_T size
) {
228 return HeapReAlloc(GetProcessHeap(), 0, ptr
, size
);
231 static inline BOOL
asm_free(LPVOID ptr
) {
232 return HeapFree(GetProcessHeap(), 0, ptr
);
237 /* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
238 * too it has to know it as well
243 DWORD additional_offset
;
248 #define MAX_SRC_REGS 4
251 struct shader_reg reg
[MAX_SRC_REGS
];
255 struct asmparser_backend
{
256 void (*constF
)(struct asm_parser
*This
, DWORD reg
, float x
, float y
, float z
, float w
);
257 void (*constI
)(struct asm_parser
*This
, DWORD reg
, INT x
, INT y
, INT z
, INT w
);
258 void (*constB
)(struct asm_parser
*This
, DWORD reg
, BOOL x
);
260 void (*dstreg
)(struct asm_parser
*This
, struct instruction
*instr
,
261 const struct shader_reg
*dst
);
262 void (*srcreg
)(struct asm_parser
*This
, struct instruction
*instr
, int num
,
263 const struct shader_reg
*src
);
265 void (*predicate
)(struct asm_parser
*This
,
266 const struct shader_reg
*predicate
);
267 void (*coissue
)(struct asm_parser
*This
);
269 void (*dcl_output
)(struct asm_parser
*This
, DWORD usage
, DWORD num
,
270 const struct shader_reg
*reg
);
271 void (*dcl_input
)(struct asm_parser
*This
, DWORD usage
, DWORD num
,
272 const struct shader_reg
*reg
);
273 void (*dcl_sampler
)(struct asm_parser
*This
, DWORD samptype
, DWORD regnum
,
274 unsigned int line_no
);
276 void (*end
)(struct asm_parser
*This
);
278 void (*instr
)(struct asm_parser
*This
, DWORD opcode
, DWORD mod
, DWORD shift
,
279 BWRITER_COMPARISON_TYPE comp
, const struct shader_reg
*dst
,
280 const struct src_regs
*srcs
, int expectednsrcs
);
283 struct instruction
*alloc_instr(unsigned int srcs
);
284 BOOL
add_instruction(struct bwriter_shader
*shader
, struct instruction
*instr
);
285 BOOL
add_constF(struct bwriter_shader
*shader
, DWORD reg
, float x
, float y
, float z
, float w
);
286 BOOL
add_constI(struct bwriter_shader
*shader
, DWORD reg
, INT x
, INT y
, INT z
, INT w
);
287 BOOL
add_constB(struct bwriter_shader
*shader
, DWORD reg
, BOOL x
);
288 BOOL
record_declaration(struct bwriter_shader
*shader
, DWORD usage
, DWORD usage_idx
, BOOL output
, DWORD regnum
, DWORD writemask
);
289 BOOL
record_sampler(struct bwriter_shader
*shader
, DWORD samptype
, DWORD regnum
);
291 #define MESSAGEBUFFER_INITIAL_SIZE 256
294 /* The function table of the parser implementation */
295 const struct asmparser_backend
*funcs
;
297 /* Private data follows */
298 struct bwriter_shader
*shader
;
299 unsigned int m3x3pad_count
;
307 unsigned int messagesize
;
308 unsigned int messagecapacity
;
309 unsigned int line_no
;
312 extern struct asm_parser asm_ctx
;
314 void create_vs20_parser(struct asm_parser
*ret
);
315 void create_vs2x_parser(struct asm_parser
*ret
);
316 void create_vs30_parser(struct asm_parser
*ret
);
317 void create_ps20_parser(struct asm_parser
*ret
);
318 void create_ps2x_parser(struct asm_parser
*ret
);
319 void create_ps30_parser(struct asm_parser
*ret
);
321 struct bwriter_shader
*parse_asm_shader(char **messages
);
324 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
326 #define PRINTF_ATTR(fmt,args)
329 void asmparser_message(struct asm_parser
*ctx
, const char *fmt
, ...) PRINTF_ATTR(2,3);
330 void set_parse_status(struct asm_parser
*ctx
, enum parse_status status
);
332 /* A reasonable value as initial size */
333 #define BYTECODEBUFFER_INITIAL_SIZE 32
334 struct bytecode_buffer
{
338 /* For tracking rare out of memory situations without passing
339 * return values around everywhere
344 struct bc_writer
; /* Predeclaration for use in vtable parameters */
346 typedef void (*instr_writer
)(struct bc_writer
*This
,
347 const struct instruction
*instr
,
348 struct bytecode_buffer
*buffer
);
350 struct bytecode_backend
{
351 void (*header
)(struct bc_writer
*This
, const struct bwriter_shader
*shader
,
352 struct bytecode_buffer
*buffer
);
353 void (*end
)(struct bc_writer
*This
, const struct bwriter_shader
*shader
,
354 struct bytecode_buffer
*buffer
);
355 void (*srcreg
)(struct bc_writer
*This
, const struct shader_reg
*reg
,
356 struct bytecode_buffer
*buffer
);
357 void (*dstreg
)(struct bc_writer
*This
, const struct shader_reg
*reg
,
358 struct bytecode_buffer
*buffer
, DWORD shift
, DWORD mod
);
359 void (*opcode
)(struct bc_writer
*This
, const struct instruction
*instr
,
360 DWORD token
, struct bytecode_buffer
*buffer
);
362 const struct instr_handler_table
{
368 /* Bytecode writing stuff */
370 const struct bytecode_backend
*funcs
;
372 /* Avoid result checking */
377 /* Vertex shader varying mapping */
386 /* Pixel shader specific members */
391 /* Debug utility routines */
392 const char *debug_print_srcmod(DWORD mod
);
393 const char *debug_print_dstmod(DWORD mod
);
394 const char *debug_print_dstreg(const struct shader_reg
*reg
, shader_type st
);
395 const char *debug_print_srcreg(const struct shader_reg
*reg
, shader_type st
);
396 const char *debug_print_swizzle(DWORD swizzle
);
397 const char *debug_print_writemask(DWORD mask
);
398 const char *debug_print_comp(DWORD comp
);
399 const char *debug_print_opcode(DWORD opcode
);
401 /* Utilities for internal->d3d constant mapping */
402 DWORD
d3d9_swizzle(DWORD bwriter_swizzle
);
403 DWORD
d3d9_writemask(DWORD bwriter_writemask
);
404 DWORD
d3d9_srcmod(DWORD bwriter_srcmod
);
405 DWORD
d3d9_dstmod(DWORD bwriter_mod
);
406 DWORD
d3d9_comparetype(DWORD bwriter_comparetype
);
407 DWORD
d3d9_sampler(DWORD bwriter_sampler
);
408 DWORD
d3d9_register(DWORD bwriter_register
);
409 DWORD
d3d9_opcode(DWORD bwriter_opcode
);
411 /* Used to signal an incorrect swizzle/writemask */
412 #define SWIZZLE_ERR ~0U
415 Enumerations and defines used in the bytecode writer
416 intermediate representation
418 typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE
{
487 } BWRITERSHADER_INSTRUCTION_OPCODE_TYPE
;
489 typedef enum _BWRITERSHADER_PARAM_REGISTER_TYPE
{
497 BWRITERSPR_TEXCRDOUT
,
503 BWRITERSPR_CONSTBOOL
,
508 } BWRITERSHADER_PARAM_REGISTER_TYPE
;
510 typedef enum _BWRITERVS_RASTOUT_OFFSETS
514 BWRITERSRO_POINT_SIZE
515 } BWRITERVS_RASTOUT_OFFSETS
;
517 #define BWRITERSP_WRITEMASK_0 0x1 /* .x r */
518 #define BWRITERSP_WRITEMASK_1 0x2 /* .y g */
519 #define BWRITERSP_WRITEMASK_2 0x4 /* .z b */
520 #define BWRITERSP_WRITEMASK_3 0x8 /* .w a */
521 #define BWRITERSP_WRITEMASK_ALL 0xf /* all */
523 typedef enum _BWRITERSHADER_PARAM_DSTMOD_TYPE
{
524 BWRITERSPDM_NONE
= 0,
525 BWRITERSPDM_SATURATE
= 1,
526 BWRITERSPDM_PARTIALPRECISION
= 2,
527 BWRITERSPDM_MSAMPCENTROID
= 4,
528 } BWRITERSHADER_PARAM_DSTMOD_TYPE
;
530 typedef enum _BWRITERSAMPLER_TEXTURE_TYPE
{
531 BWRITERSTT_UNKNOWN
= 0,
535 BWRITERSTT_VOLUME
= 4,
536 } BWRITERSAMPLER_TEXTURE_TYPE
;
538 #define BWRITERSI_TEXLD_PROJECT 1
539 #define BWRITERSI_TEXLD_BIAS 2
541 typedef enum _BWRITERSHADER_PARAM_SRCMOD_TYPE
{
542 BWRITERSPSM_NONE
= 0,
556 } BWRITERSHADER_PARAM_SRCMOD_TYPE
;
558 #define BWRITER_SM1_VS 0xfffe
559 #define BWRITER_SM1_PS 0xffff
561 #define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor))
562 #define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor))
564 #define BWRITERVS_SWIZZLE_SHIFT 16
565 #define BWRITERVS_SWIZZLE_MASK (0xFF << BWRITERVS_SWIZZLE_SHIFT)
567 #define BWRITERVS_X_X (0 << BWRITERVS_SWIZZLE_SHIFT)
568 #define BWRITERVS_X_Y (1 << BWRITERVS_SWIZZLE_SHIFT)
569 #define BWRITERVS_X_Z (2 << BWRITERVS_SWIZZLE_SHIFT)
570 #define BWRITERVS_X_W (3 << BWRITERVS_SWIZZLE_SHIFT)
572 #define BWRITERVS_Y_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 2))
573 #define BWRITERVS_Y_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 2))
574 #define BWRITERVS_Y_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 2))
575 #define BWRITERVS_Y_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 2))
577 #define BWRITERVS_Z_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 4))
578 #define BWRITERVS_Z_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 4))
579 #define BWRITERVS_Z_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 4))
580 #define BWRITERVS_Z_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 4))
582 #define BWRITERVS_W_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 6))
583 #define BWRITERVS_W_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 6))
584 #define BWRITERVS_W_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 6))
585 #define BWRITERVS_W_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 6))
587 #define BWRITERVS_NOSWIZZLE (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_W)
589 #define BWRITERVS_SWIZZLE_X (BWRITERVS_X_X | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X)
590 #define BWRITERVS_SWIZZLE_Y (BWRITERVS_X_Y | BWRITERVS_Y_Y | BWRITERVS_Z_Y | BWRITERVS_W_Y)
591 #define BWRITERVS_SWIZZLE_Z (BWRITERVS_X_Z | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z)
592 #define BWRITERVS_SWIZZLE_W (BWRITERVS_X_W | BWRITERVS_Y_W | BWRITERVS_Z_W | BWRITERVS_W_W)
594 typedef enum _BWRITERDECLUSAGE
{
595 BWRITERDECLUSAGE_POSITION
,
596 BWRITERDECLUSAGE_BLENDWEIGHT
,
597 BWRITERDECLUSAGE_BLENDINDICES
,
598 BWRITERDECLUSAGE_NORMAL
,
599 BWRITERDECLUSAGE_PSIZE
,
600 BWRITERDECLUSAGE_TEXCOORD
,
601 BWRITERDECLUSAGE_TANGENT
,
602 BWRITERDECLUSAGE_BINORMAL
,
603 BWRITERDECLUSAGE_TESSFACTOR
,
604 BWRITERDECLUSAGE_POSITIONT
,
605 BWRITERDECLUSAGE_COLOR
,
606 BWRITERDECLUSAGE_FOG
,
607 BWRITERDECLUSAGE_DEPTH
,
608 BWRITERDECLUSAGE_SAMPLE
611 struct bwriter_shader
*SlAssembleShader(const char *text
, char **messages
);
612 DWORD
SlWriteBytecode(const struct bwriter_shader
*shader
, int dxversion
, DWORD
**result
);
613 void SlDeleteShader(struct bwriter_shader
*shader
);
615 #endif /* __WINE_D3DX9_36_PRIVATE_H */