- more thunking in the D3DVertexBuffer COM object
[wine/testsucceed.git] / dlls / ddraw / d3ddevice / main.h
blobef249767f6bd2c4c45737550560293762e5b0360
1 /*
2 * Copyright 2002 Lionel Ulmer
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "config.h"
21 /* This is defined here so as to be able to put them in 'drivers' */
23 HRESULT WINAPI
24 Main_IDirect3DDeviceImpl_7_3T_2T_1T_QueryInterface(LPDIRECT3DDEVICE7 iface,
25 REFIID riid,
26 LPVOID* obp);
28 ULONG WINAPI
29 Main_IDirect3DDeviceImpl_7_3T_2T_1T_AddRef(LPDIRECT3DDEVICE7 iface);
31 ULONG WINAPI
32 Main_IDirect3DDeviceImpl_7_3T_2T_1T_Release(LPDIRECT3DDEVICE7 iface);
34 HRESULT WINAPI
35 Main_IDirect3DDeviceImpl_7_GetCaps(LPDIRECT3DDEVICE7 iface,
36 LPD3DDEVICEDESC7 lpD3DHELDevDesc);
38 HRESULT WINAPI
39 Main_IDirect3DDeviceImpl_7_3T_EnumTextureFormats(LPDIRECT3DDEVICE7 iface,
40 LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc,
41 LPVOID lpArg);
43 HRESULT WINAPI
44 Main_IDirect3DDeviceImpl_7_3T_2T_1T_BeginScene(LPDIRECT3DDEVICE7 iface);
46 HRESULT WINAPI
47 Main_IDirect3DDeviceImpl_7_3T_2T_1T_EndScene(LPDIRECT3DDEVICE7 iface);
49 HRESULT WINAPI
50 Main_IDirect3DDeviceImpl_7_3T_2T_1T_GetDirect3D(LPDIRECT3DDEVICE7 iface,
51 LPDIRECT3D7* lplpDirect3D3);
53 HRESULT WINAPI
54 Main_IDirect3DDeviceImpl_7_3T_2T_SetRenderTarget(LPDIRECT3DDEVICE7 iface,
55 LPDIRECTDRAWSURFACE7 lpNewRenderTarget,
56 DWORD dwFlags);
58 HRESULT WINAPI
59 Main_IDirect3DDeviceImpl_7_3T_2T_GetRenderTarget(LPDIRECT3DDEVICE7 iface,
60 LPDIRECTDRAWSURFACE7* lplpRenderTarget);
62 HRESULT WINAPI
63 Main_IDirect3DDeviceImpl_7_Clear(LPDIRECT3DDEVICE7 iface,
64 DWORD dwCount,
65 LPD3DRECT lpRects,
66 DWORD dwFlags,
67 D3DCOLOR dwColor,
68 D3DVALUE dvZ,
69 DWORD dwStencil);
71 HRESULT WINAPI
72 Main_IDirect3DDeviceImpl_7_3T_2T_SetTransform(LPDIRECT3DDEVICE7 iface,
73 D3DTRANSFORMSTATETYPE dtstTransformStateType,
74 LPD3DMATRIX lpD3DMatrix);
76 HRESULT WINAPI
77 Main_IDirect3DDeviceImpl_7_3T_2T_GetTransform(LPDIRECT3DDEVICE7 iface,
78 D3DTRANSFORMSTATETYPE dtstTransformStateType,
79 LPD3DMATRIX lpD3DMatrix);
81 HRESULT WINAPI
82 Main_IDirect3DDeviceImpl_7_SetViewport(LPDIRECT3DDEVICE7 iface,
83 LPD3DVIEWPORT7 lpData);
85 HRESULT WINAPI
86 Main_IDirect3DDeviceImpl_7_3T_2T_MultiplyTransform(LPDIRECT3DDEVICE7 iface,
87 D3DTRANSFORMSTATETYPE dtstTransformStateType,
88 LPD3DMATRIX lpD3DMatrix);
90 HRESULT WINAPI
91 Main_IDirect3DDeviceImpl_7_GetViewport(LPDIRECT3DDEVICE7 iface,
92 LPD3DVIEWPORT7 lpData);
94 HRESULT WINAPI
95 Main_IDirect3DDeviceImpl_7_SetMaterial(LPDIRECT3DDEVICE7 iface,
96 LPD3DMATERIAL7 lpMat);
98 HRESULT WINAPI
99 Main_IDirect3DDeviceImpl_7_GetMaterial(LPDIRECT3DDEVICE7 iface,
100 LPD3DMATERIAL7 lpMat);
102 HRESULT WINAPI
103 Main_IDirect3DDeviceImpl_7_SetLight(LPDIRECT3DDEVICE7 iface,
104 DWORD dwLightIndex,
105 LPD3DLIGHT7 lpLight);
107 HRESULT WINAPI
108 Main_IDirect3DDeviceImpl_7_GetLight(LPDIRECT3DDEVICE7 iface,
109 DWORD dwLightIndex,
110 LPD3DLIGHT7 lpLight);
112 HRESULT WINAPI
113 Main_IDirect3DDeviceImpl_7_3T_2T_SetRenderState(LPDIRECT3DDEVICE7 iface,
114 D3DRENDERSTATETYPE dwRenderStateType,
115 DWORD dwRenderState);
117 HRESULT WINAPI
118 Main_IDirect3DDeviceImpl_7_3T_2T_GetRenderState(LPDIRECT3DDEVICE7 iface,
119 D3DRENDERSTATETYPE dwRenderStateType,
120 LPDWORD lpdwRenderState);
122 HRESULT WINAPI
123 Main_IDirect3DDeviceImpl_7_BeginStateBlock(LPDIRECT3DDEVICE7 iface);
125 HRESULT WINAPI
126 Main_IDirect3DDeviceImpl_7_EndStateBlock(LPDIRECT3DDEVICE7 iface,
127 LPDWORD lpdwBlockHandle);
129 HRESULT WINAPI
130 Main_IDirect3DDeviceImpl_7_PreLoad(LPDIRECT3DDEVICE7 iface,
131 LPDIRECTDRAWSURFACE7 lpddsTexture);
133 HRESULT WINAPI
134 Main_IDirect3DDeviceImpl_7_3T_DrawPrimitive(LPDIRECT3DDEVICE7 iface,
135 D3DPRIMITIVETYPE d3dptPrimitiveType,
136 DWORD d3dvtVertexType,
137 LPVOID lpvVertices,
138 DWORD dwVertexCount,
139 DWORD dwFlags);
141 HRESULT WINAPI
142 Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitive(LPDIRECT3DDEVICE7 iface,
143 D3DPRIMITIVETYPE d3dptPrimitiveType,
144 DWORD d3dvtVertexType,
145 LPVOID lpvVertices,
146 DWORD dwVertexCount,
147 LPWORD dwIndices,
148 DWORD dwIndexCount,
149 DWORD dwFlags);
151 HRESULT WINAPI
152 Main_IDirect3DDeviceImpl_7_3T_2T_SetClipStatus(LPDIRECT3DDEVICE7 iface,
153 LPD3DCLIPSTATUS lpD3DClipStatus);
155 HRESULT WINAPI
156 Main_IDirect3DDeviceImpl_7_3T_2T_GetClipStatus(LPDIRECT3DDEVICE7 iface,
157 LPD3DCLIPSTATUS lpD3DClipStatus);
159 HRESULT WINAPI
160 Main_IDirect3DDeviceImpl_7_3T_DrawPrimitiveStrided(LPDIRECT3DDEVICE7 iface,
161 D3DPRIMITIVETYPE d3dptPrimitiveType,
162 DWORD dwVertexType,
163 LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
164 DWORD dwVertexCount,
165 DWORD dwFlags);
167 HRESULT WINAPI
168 Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveStrided(LPDIRECT3DDEVICE7 iface,
169 D3DPRIMITIVETYPE d3dptPrimitiveType,
170 DWORD dwVertexType,
171 LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
172 DWORD dwVertexCount,
173 LPWORD lpIndex,
174 DWORD dwIndexCount,
175 DWORD dwFlags);
177 HRESULT WINAPI
178 Main_IDirect3DDeviceImpl_7_3T_DrawPrimitiveVB(LPDIRECT3DDEVICE7 iface,
179 D3DPRIMITIVETYPE d3dptPrimitiveType,
180 LPDIRECT3DVERTEXBUFFER7 lpD3DVertexBuf,
181 DWORD dwStartVertex,
182 DWORD dwNumVertices,
183 DWORD dwFlags);
185 HRESULT WINAPI
186 Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE7 iface,
187 D3DPRIMITIVETYPE d3dptPrimitiveType,
188 LPDIRECT3DVERTEXBUFFER7 lpD3DVertexBuf,
189 DWORD dwStartVertex,
190 DWORD dwNumVertices,
191 LPWORD lpwIndices,
192 DWORD dwIndexCount,
193 DWORD dwFlags);
195 HRESULT WINAPI
196 Main_IDirect3DDeviceImpl_7_3T_ComputeSphereVisibility(LPDIRECT3DDEVICE7 iface,
197 LPD3DVECTOR lpCenters,
198 LPD3DVALUE lpRadii,
199 DWORD dwNumSpheres,
200 DWORD dwFlags,
201 LPDWORD lpdwReturnValues);
203 HRESULT WINAPI
204 Main_IDirect3DDeviceImpl_7_3T_GetTexture(LPDIRECT3DDEVICE7 iface,
205 DWORD dwStage,
206 LPDIRECTDRAWSURFACE7* lpTexture);
208 HRESULT WINAPI
209 Main_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface,
210 DWORD dwStage,
211 LPDIRECTDRAWSURFACE7 lpTexture);
213 HRESULT WINAPI
214 Main_IDirect3DDeviceImpl_7_3T_GetTextureStageState(LPDIRECT3DDEVICE7 iface,
215 DWORD dwStage,
216 D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
217 LPDWORD lpdwState);
219 HRESULT WINAPI
220 Main_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
221 DWORD dwStage,
222 D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
223 DWORD dwState);
225 HRESULT WINAPI
226 Main_IDirect3DDeviceImpl_7_3T_ValidateDevice(LPDIRECT3DDEVICE7 iface,
227 LPDWORD lpdwPasses);
229 HRESULT WINAPI
230 Main_IDirect3DDeviceImpl_7_ApplyStateBlock(LPDIRECT3DDEVICE7 iface,
231 DWORD dwBlockHandle);
233 HRESULT WINAPI
234 Main_IDirect3DDeviceImpl_7_CaptureStateBlock(LPDIRECT3DDEVICE7 iface,
235 DWORD dwBlockHandle);
237 HRESULT WINAPI
238 Main_IDirect3DDeviceImpl_7_DeleteStateBlock(LPDIRECT3DDEVICE7 iface,
239 DWORD dwBlockHandle);
241 HRESULT WINAPI
242 Main_IDirect3DDeviceImpl_7_CreateStateBlock(LPDIRECT3DDEVICE7 iface,
243 D3DSTATEBLOCKTYPE d3dsbType,
244 LPDWORD lpdwBlockHandle);
246 HRESULT WINAPI
247 Main_IDirect3DDeviceImpl_7_Load(LPDIRECT3DDEVICE7 iface,
248 LPDIRECTDRAWSURFACE7 lpDestTex,
249 LPPOINT lpDestPoint,
250 LPDIRECTDRAWSURFACE7 lpSrcTex,
251 LPRECT lprcSrcRect,
252 DWORD dwFlags);
254 HRESULT WINAPI
255 Main_IDirect3DDeviceImpl_7_LightEnable(LPDIRECT3DDEVICE7 iface,
256 DWORD dwLightIndex,
257 BOOL bEnable);
259 HRESULT WINAPI
260 Main_IDirect3DDeviceImpl_7_GetLightEnable(LPDIRECT3DDEVICE7 iface,
261 DWORD dwLightIndex,
262 BOOL* pbEnable);
264 HRESULT WINAPI
265 Main_IDirect3DDeviceImpl_7_SetClipPlane(LPDIRECT3DDEVICE7 iface,
266 DWORD dwIndex,
267 D3DVALUE* pPlaneEquation);
269 HRESULT WINAPI
270 Main_IDirect3DDeviceImpl_7_GetClipPlane(LPDIRECT3DDEVICE7 iface,
271 DWORD dwIndex,
272 D3DVALUE* pPlaneEquation);
274 HRESULT WINAPI
275 Main_IDirect3DDeviceImpl_7_GetInfo(LPDIRECT3DDEVICE7 iface,
276 DWORD dwDevInfoID,
277 LPVOID pDevInfoStruct,
278 DWORD dwSize);
280 HRESULT WINAPI
281 Main_IDirect3DDeviceImpl_3_2T_1T_GetCaps(LPDIRECT3DDEVICE3 iface,
282 LPD3DDEVICEDESC lpD3DHWDevDesc,
283 LPD3DDEVICEDESC lpD3DHELDevDesc);
285 HRESULT WINAPI
286 Main_IDirect3DDeviceImpl_3_2T_1T_GetStats(LPDIRECT3DDEVICE3 iface,
287 LPD3DSTATS lpD3DStats);
289 HRESULT WINAPI
290 Main_IDirect3DDeviceImpl_3_2T_1T_AddViewport(LPDIRECT3DDEVICE3 iface,
291 LPDIRECT3DVIEWPORT3 lpDirect3DViewport3);
293 HRESULT WINAPI
294 Main_IDirect3DDeviceImpl_3_2T_1T_DeleteViewport(LPDIRECT3DDEVICE3 iface,
295 LPDIRECT3DVIEWPORT3 lpDirect3DViewport3);
297 HRESULT WINAPI
298 Main_IDirect3DDeviceImpl_3_2T_1T_NextViewport(LPDIRECT3DDEVICE3 iface,
299 LPDIRECT3DVIEWPORT3 lpDirect3DViewport3,
300 LPDIRECT3DVIEWPORT3* lplpDirect3DViewport3,
301 DWORD dwFlags);
303 HRESULT WINAPI
304 Main_IDirect3DDeviceImpl_3_2T_SetCurrentViewport(LPDIRECT3DDEVICE3 iface,
305 LPDIRECT3DVIEWPORT3 lpDirect3DViewport3);
307 HRESULT WINAPI
308 Main_IDirect3DDeviceImpl_3_2T_GetCurrentViewport(LPDIRECT3DDEVICE3 iface,
309 LPDIRECT3DVIEWPORT3* lplpDirect3DViewport3);
311 HRESULT WINAPI
312 Main_IDirect3DDeviceImpl_3_Begin(LPDIRECT3DDEVICE3 iface,
313 D3DPRIMITIVETYPE d3dptPrimitiveType,
314 DWORD dwVertexTypeDesc,
315 DWORD dwFlags);
317 HRESULT WINAPI
318 Main_IDirect3DDeviceImpl_3_BeginIndexed(LPDIRECT3DDEVICE3 iface,
319 D3DPRIMITIVETYPE d3dptPrimitiveType,
320 DWORD d3dvtVertexType,
321 LPVOID lpvVertices,
322 DWORD dwNumVertices,
323 DWORD dwFlags);
325 HRESULT WINAPI
326 Main_IDirect3DDeviceImpl_3_2T_Vertex(LPDIRECT3DDEVICE3 iface,
327 LPVOID lpVertexType);
329 HRESULT WINAPI
330 Main_IDirect3DDeviceImpl_3_2T_Index(LPDIRECT3DDEVICE3 iface,
331 WORD wVertexIndex);
333 HRESULT WINAPI
334 Main_IDirect3DDeviceImpl_3_2T_End(LPDIRECT3DDEVICE3 iface,
335 DWORD dwFlags);
337 HRESULT WINAPI
338 Main_IDirect3DDeviceImpl_3_2T_GetLightState(LPDIRECT3DDEVICE3 iface,
339 D3DLIGHTSTATETYPE dwLightStateType,
340 LPDWORD lpdwLightState);
342 HRESULT WINAPI
343 Main_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface,
344 D3DLIGHTSTATETYPE dwLightStateType,
345 DWORD dwLightState);
347 HRESULT WINAPI
348 Main_IDirect3DDeviceImpl_2_1T_SwapTextureHandles(LPDIRECT3DDEVICE2 iface,
349 LPDIRECT3DTEXTURE2 lpD3DTex1,
350 LPDIRECT3DTEXTURE2 lpD3DTex2);
352 HRESULT WINAPI
353 Main_IDirect3DDeviceImpl_2_1T_EnumTextureFormats(LPDIRECT3DDEVICE2 iface,
354 LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc,
355 LPVOID lpArg);
357 HRESULT WINAPI
358 Main_IDirect3DDeviceImpl_2_Begin(LPDIRECT3DDEVICE2 iface,
359 D3DPRIMITIVETYPE d3dpt,
360 D3DVERTEXTYPE dwVertexTypeDesc,
361 DWORD dwFlags);
363 HRESULT WINAPI
364 Main_IDirect3DDeviceImpl_2_BeginIndexed(LPDIRECT3DDEVICE2 iface,
365 D3DPRIMITIVETYPE d3dptPrimitiveType,
366 D3DVERTEXTYPE d3dvtVertexType,
367 LPVOID lpvVertices,
368 DWORD dwNumVertices,
369 DWORD dwFlags);
371 HRESULT WINAPI
372 Main_IDirect3DDeviceImpl_2_DrawPrimitive(LPDIRECT3DDEVICE2 iface,
373 D3DPRIMITIVETYPE d3dptPrimitiveType,
374 D3DVERTEXTYPE d3dvtVertexType,
375 LPVOID lpvVertices,
376 DWORD dwVertexCount,
377 DWORD dwFlags);
379 HRESULT WINAPI
380 Main_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(LPDIRECT3DDEVICE2 iface,
381 D3DPRIMITIVETYPE d3dptPrimitiveType,
382 D3DVERTEXTYPE d3dvtVertexType,
383 LPVOID lpvVertices,
384 DWORD dwVertexCount,
385 LPWORD dwIndices,
386 DWORD dwIndexCount,
387 DWORD dwFlags);
389 HRESULT WINAPI
390 Main_IDirect3DDeviceImpl_1_Initialize(LPDIRECT3DDEVICE iface,
391 LPDIRECT3D lpDirect3D,
392 LPGUID lpGUID,
393 LPD3DDEVICEDESC lpD3DDVDesc);
395 HRESULT WINAPI
396 Main_IDirect3DDeviceImpl_1_CreateExecuteBuffer(LPDIRECT3DDEVICE iface,
397 LPD3DEXECUTEBUFFERDESC lpDesc,
398 LPDIRECT3DEXECUTEBUFFER* lplpDirect3DExecuteBuffer,
399 IUnknown* pUnkOuter);
401 HRESULT WINAPI
402 Main_IDirect3DDeviceImpl_1_Execute(LPDIRECT3DDEVICE iface,
403 LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer,
404 LPDIRECT3DVIEWPORT lpDirect3DViewport,
405 DWORD dwFlags);
407 HRESULT WINAPI
408 Main_IDirect3DDeviceImpl_1_Pick(LPDIRECT3DDEVICE iface,
409 LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer,
410 LPDIRECT3DVIEWPORT lpDirect3DViewport,
411 DWORD dwFlags,
412 LPD3DRECT lpRect);
414 HRESULT WINAPI
415 Main_IDirect3DDeviceImpl_1_GetPickRecords(LPDIRECT3DDEVICE iface,
416 LPDWORD lpCount,
417 LPD3DPICKRECORD lpD3DPickRec);
419 HRESULT WINAPI
420 Main_IDirect3DDeviceImpl_1_CreateMatrix(LPDIRECT3DDEVICE iface,
421 LPD3DMATRIXHANDLE lpD3DMatHandle);
423 HRESULT WINAPI
424 Main_IDirect3DDeviceImpl_1_SetMatrix(LPDIRECT3DDEVICE iface,
425 D3DMATRIXHANDLE D3DMatHandle,
426 LPD3DMATRIX lpD3DMatrix);
428 HRESULT WINAPI
429 Main_IDirect3DDeviceImpl_1_GetMatrix(LPDIRECT3DDEVICE iface,
430 D3DMATRIXHANDLE D3DMatHandle,
431 LPD3DMATRIX lpD3DMatrix);
433 HRESULT WINAPI
434 Main_IDirect3DDeviceImpl_1_DeleteMatrix(LPDIRECT3DDEVICE iface,
435 D3DMATRIXHANDLE D3DMatHandle);
437 HRESULT WINAPI
438 Thunk_IDirect3DDeviceImpl_3_QueryInterface(LPDIRECT3DDEVICE3 iface,
439 REFIID riid,
440 LPVOID* obp);
442 HRESULT WINAPI
443 Thunk_IDirect3DDeviceImpl_2_QueryInterface(LPDIRECT3DDEVICE2 iface,
444 REFIID riid,
445 LPVOID* obp);
447 HRESULT WINAPI
448 Thunk_IDirect3DDeviceImpl_1_QueryInterface(LPDIRECT3DDEVICE iface,
449 REFIID riid,
450 LPVOID* obp);
452 ULONG WINAPI
453 Thunk_IDirect3DDeviceImpl_3_AddRef(LPDIRECT3DDEVICE3 iface);
455 ULONG WINAPI
456 Thunk_IDirect3DDeviceImpl_2_AddRef(LPDIRECT3DDEVICE2 iface);
458 ULONG WINAPI
459 Thunk_IDirect3DDeviceImpl_1_AddRef(LPDIRECT3DDEVICE iface);
461 ULONG WINAPI
462 Thunk_IDirect3DDeviceImpl_3_Release(LPDIRECT3DDEVICE3 iface);
464 ULONG WINAPI
465 Thunk_IDirect3DDeviceImpl_2_Release(LPDIRECT3DDEVICE2 iface);
467 ULONG WINAPI
468 Thunk_IDirect3DDeviceImpl_1_Release(LPDIRECT3DDEVICE iface);
470 HRESULT WINAPI
471 Thunk_IDirect3DDeviceImpl_2_AddViewport(LPDIRECT3DDEVICE2 iface,
472 LPDIRECT3DVIEWPORT2 lpDirect3DViewport2);
474 HRESULT WINAPI
475 Thunk_IDirect3DDeviceImpl_1_AddViewport(LPDIRECT3DDEVICE iface,
476 LPDIRECT3DVIEWPORT lpDirect3DViewport);
478 HRESULT WINAPI
479 Thunk_IDirect3DDeviceImpl_2_DeleteViewport(LPDIRECT3DDEVICE2 iface,
480 LPDIRECT3DVIEWPORT2 lpDirect3DViewport2);
482 HRESULT WINAPI
483 Thunk_IDirect3DDeviceImpl_1_DeleteViewport(LPDIRECT3DDEVICE iface,
484 LPDIRECT3DVIEWPORT lpDirect3DViewport);
486 HRESULT WINAPI
487 Thunk_IDirect3DDeviceImpl_2_NextViewport(LPDIRECT3DDEVICE3 iface,
488 LPDIRECT3DVIEWPORT2 lpDirect3DViewport2,
489 LPDIRECT3DVIEWPORT2* lplpDirect3DViewport2,
490 DWORD dwFlags);
492 HRESULT WINAPI
493 Thunk_IDirect3DDeviceImpl_1_NextViewport(LPDIRECT3DDEVICE3 iface,
494 LPDIRECT3DVIEWPORT lpDirect3DViewport,
495 LPDIRECT3DVIEWPORT* lplpDirect3DViewport,
496 DWORD dwFlags);
498 HRESULT WINAPI
499 Thunk_IDirect3DDeviceImpl_3_GetDirect3D(LPDIRECT3DDEVICE3 iface,
500 LPDIRECT3D3* lplpDirect3D3);
502 HRESULT WINAPI
503 Thunk_IDirect3DDeviceImpl_2_GetDirect3D(LPDIRECT3DDEVICE2 iface,
504 LPDIRECT3D2* lplpDirect3D2);
506 HRESULT WINAPI
507 Thunk_IDirect3DDeviceImpl_1_GetDirect3D(LPDIRECT3DDEVICE iface,
508 LPDIRECT3D* lplpDirect3D);
510 HRESULT WINAPI
511 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(LPDIRECT3DDEVICE2 iface,
512 LPDIRECT3DVIEWPORT2 lpDirect3DViewport2);
514 HRESULT WINAPI
515 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(LPDIRECT3DDEVICE2 iface,
516 LPDIRECT3DVIEWPORT2* lpDirect3DViewport2);
518 HRESULT WINAPI
519 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(LPDIRECT3DDEVICE3 iface,
520 LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc,
521 LPVOID lpArg);
523 HRESULT WINAPI
524 Thunk_IDirect3DDeviceImpl_3_BeginScene(LPDIRECT3DDEVICE3 iface);
526 HRESULT WINAPI
527 Thunk_IDirect3DDeviceImpl_2_BeginScene(LPDIRECT3DDEVICE2 iface);
529 HRESULT WINAPI
530 Thunk_IDirect3DDeviceImpl_1_BeginScene(LPDIRECT3DDEVICE iface);
532 HRESULT WINAPI
533 Thunk_IDirect3DDeviceImpl_3_EndScene(LPDIRECT3DDEVICE3 iface);
535 HRESULT WINAPI
536 Thunk_IDirect3DDeviceImpl_2_EndScene(LPDIRECT3DDEVICE2 iface);
538 HRESULT WINAPI
539 Thunk_IDirect3DDeviceImpl_1_EndScene(LPDIRECT3DDEVICE iface);
541 HRESULT WINAPI
542 Thunk_IDirect3DDeviceImpl_3_SetTransform(LPDIRECT3DDEVICE3 iface,
543 D3DTRANSFORMSTATETYPE dtstTransformStateType,
544 LPD3DMATRIX lpD3DMatrix);
546 HRESULT WINAPI
547 Thunk_IDirect3DDeviceImpl_2_SetTransform(LPDIRECT3DDEVICE2 iface,
548 D3DTRANSFORMSTATETYPE dtstTransformStateType,
549 LPD3DMATRIX lpD3DMatrix);
551 HRESULT WINAPI
552 Thunk_IDirect3DDeviceImpl_3_GetTransform(LPDIRECT3DDEVICE3 iface,
553 D3DTRANSFORMSTATETYPE dtstTransformStateType,
554 LPD3DMATRIX lpD3DMatrix);
556 HRESULT WINAPI
557 Thunk_IDirect3DDeviceImpl_2_GetTransform(LPDIRECT3DDEVICE2 iface,
558 D3DTRANSFORMSTATETYPE dtstTransformStateType,
559 LPD3DMATRIX lpD3DMatrix);
561 HRESULT WINAPI
562 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(LPDIRECT3DDEVICE3 iface,
563 D3DTRANSFORMSTATETYPE dtstTransformStateType,
564 LPD3DMATRIX lpD3DMatrix);
566 HRESULT WINAPI
567 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(LPDIRECT3DDEVICE2 iface,
568 D3DTRANSFORMSTATETYPE dtstTransformStateType,
569 LPD3DMATRIX lpD3DMatrix);
571 HRESULT WINAPI
572 Thunk_IDirect3DDeviceImpl_3_SetRenderState(LPDIRECT3DDEVICE3 iface,
573 D3DRENDERSTATETYPE dwRenderStateType,
574 DWORD dwRenderState);
576 HRESULT WINAPI
577 Thunk_IDirect3DDeviceImpl_2_SetRenderState(LPDIRECT3DDEVICE2 iface,
578 D3DRENDERSTATETYPE dwRenderStateType,
579 DWORD dwRenderState);
581 HRESULT WINAPI
582 Thunk_IDirect3DDeviceImpl_3_GetRenderState(LPDIRECT3DDEVICE3 iface,
583 D3DRENDERSTATETYPE dwRenderStateType,
584 LPDWORD lpdwRenderState);
586 HRESULT WINAPI
587 Thunk_IDirect3DDeviceImpl_2_GetRenderState(LPDIRECT3DDEVICE2 iface,
588 D3DRENDERSTATETYPE dwRenderStateType,
589 LPDWORD lpdwRenderState);
591 HRESULT WINAPI
592 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(LPDIRECT3DDEVICE3 iface,
593 D3DPRIMITIVETYPE d3dptPrimitiveType,
594 DWORD d3dvtVertexType,
595 LPVOID lpvVertices,
596 DWORD dwVertexCount,
597 DWORD dwFlags);
599 HRESULT WINAPI
600 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(LPDIRECT3DDEVICE3 iface,
601 D3DPRIMITIVETYPE d3dptPrimitiveType,
602 DWORD d3dvtVertexType,
603 LPVOID lpvVertices,
604 DWORD dwVertexCount,
605 LPWORD dwIndices,
606 DWORD dwIndexCount,
607 DWORD dwFlags);
609 HRESULT WINAPI
610 Thunk_IDirect3DDeviceImpl_3_SetClipStatus(LPDIRECT3DDEVICE3 iface,
611 LPD3DCLIPSTATUS lpD3DClipStatus);
613 HRESULT WINAPI
614 Thunk_IDirect3DDeviceImpl_2_SetClipStatus(LPDIRECT3DDEVICE2 iface,
615 LPD3DCLIPSTATUS lpD3DClipStatus);
617 HRESULT WINAPI
618 Thunk_IDirect3DDeviceImpl_3_GetClipStatus(LPDIRECT3DDEVICE3 iface,
619 LPD3DCLIPSTATUS lpD3DClipStatus);
621 HRESULT WINAPI
622 Thunk_IDirect3DDeviceImpl_2_GetClipStatus(LPDIRECT3DDEVICE2 iface,
623 LPD3DCLIPSTATUS lpD3DClipStatus);
625 HRESULT WINAPI
626 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(LPDIRECT3DDEVICE3 iface,
627 D3DPRIMITIVETYPE d3dptPrimitiveType,
628 DWORD dwVertexType,
629 LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
630 DWORD dwVertexCount,
631 DWORD dwFlags);
633 HRESULT WINAPI
634 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(LPDIRECT3DDEVICE3 iface,
635 D3DPRIMITIVETYPE d3dptPrimitiveType,
636 DWORD dwVertexType,
637 LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
638 DWORD dwVertexCount,
639 LPWORD lpIndex,
640 DWORD dwIndexCount,
641 DWORD dwFlags);
643 HRESULT WINAPI
644 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(LPDIRECT3DDEVICE3 iface,
645 LPD3DVECTOR lpCenters,
646 LPD3DVALUE lpRadii,
647 DWORD dwNumSpheres,
648 DWORD dwFlags,
649 LPDWORD lpdwReturnValues);
651 HRESULT WINAPI
652 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(LPDIRECT3DDEVICE3 iface,
653 DWORD dwStage,
654 D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
655 LPDWORD lpdwState);
657 HRESULT WINAPI
658 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(LPDIRECT3DDEVICE3 iface,
659 DWORD dwStage,
660 D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
661 DWORD dwState);
663 HRESULT WINAPI
664 Thunk_IDirect3DDeviceImpl_3_ValidateDevice(LPDIRECT3DDEVICE3 iface,
665 LPDWORD lpdwPasses);
667 HRESULT WINAPI
668 Thunk_IDirect3DDeviceImpl_2_GetCaps(LPDIRECT3DDEVICE2 iface,
669 LPD3DDEVICEDESC lpD3DHWDevDesc,
670 LPD3DDEVICEDESC lpD3DHELDevDesc);
672 HRESULT WINAPI
673 Thunk_IDirect3DDeviceImpl_1_GetCaps(LPDIRECT3DDEVICE iface,
674 LPD3DDEVICEDESC lpD3DHWDevDesc,
675 LPD3DDEVICEDESC lpD3DHELDevDesc);
677 HRESULT WINAPI
678 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(LPDIRECT3DDEVICE iface,
679 LPDIRECT3DTEXTURE lpD3Dtex1,
680 LPDIRECT3DTEXTURE lpD3DTex2);
682 HRESULT WINAPI
683 Thunk_IDirect3DDeviceImpl_2_GetStats(LPDIRECT3DDEVICE2 iface,
684 LPD3DSTATS lpD3DStats);
686 HRESULT WINAPI
687 Thunk_IDirect3DDeviceImpl_1_GetStats(LPDIRECT3DDEVICE iface,
688 LPD3DSTATS lpD3DStats);
690 HRESULT WINAPI
691 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(LPDIRECT3DDEVICE3 iface,
692 LPDIRECTDRAWSURFACE4 lpNewRenderTarget,
693 DWORD dwFlags);
695 HRESULT WINAPI
696 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(LPDIRECT3DDEVICE3 iface,
697 LPDIRECTDRAWSURFACE4* lplpRenderTarget);
699 HRESULT WINAPI
700 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(LPDIRECT3DDEVICE2 iface,
701 LPDIRECTDRAWSURFACE lpNewRenderTarget,
702 DWORD dwFlags);
704 HRESULT WINAPI
705 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(LPDIRECT3DDEVICE2 iface,
706 LPDIRECTDRAWSURFACE* lplpRenderTarget);
708 HRESULT WINAPI
709 Thunk_IDirect3DDeviceImpl_2_Vertex(LPDIRECT3DDEVICE2 iface,
710 LPVOID lpVertexType);
712 HRESULT WINAPI
713 Thunk_IDirect3DDeviceImpl_2_Index(LPDIRECT3DDEVICE2 iface,
714 WORD wVertexIndex);
716 HRESULT WINAPI
717 Thunk_IDirect3DDeviceImpl_2_End(LPDIRECT3DDEVICE2 iface,
718 DWORD dwFlags);
720 HRESULT WINAPI
721 Thunk_IDirect3DDeviceImpl_2_GetLightState(LPDIRECT3DDEVICE2 iface,
722 D3DLIGHTSTATETYPE dwLightStateType,
723 LPDWORD lpdwLightState);
725 HRESULT WINAPI
726 Thunk_IDirect3DDeviceImpl_2_SetLightState(LPDIRECT3DDEVICE2 iface,
727 D3DLIGHTSTATETYPE dwLightStateType,
728 DWORD dwLightState);
730 HRESULT WINAPI
731 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(LPDIRECT3DDEVICE iface,
732 LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc,
733 LPVOID lpArg);
735 HRESULT WINAPI
736 Thunk_IDirect3DDeviceImpl_3_SetTexture(LPDIRECT3DDEVICE3 iface,
737 DWORD dwStage,
738 LPDIRECT3DTEXTURE2 lpTexture2);
740 HRESULT WINAPI
741 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(LPDIRECT3DDEVICE3 iface,
742 D3DPRIMITIVETYPE d3dptPrimitiveType,
743 LPDIRECT3DVERTEXBUFFER lpD3DVertexBuf,
744 DWORD dwStartVertex,
745 DWORD dwNumVertices,
746 DWORD dwFlags);
748 HRESULT WINAPI
749 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE3 iface,
750 D3DPRIMITIVETYPE d3dptPrimitiveType,
751 LPDIRECT3DVERTEXBUFFER lpD3DVertexBuf,
752 LPWORD lpwIndices,
753 DWORD dwIndexCount,
754 DWORD dwFlags);
756 HRESULT WINAPI
757 Thunk_IDirect3DDeviceImpl_3_GetTexture(LPDIRECT3DDEVICE3 iface,
758 DWORD dwStage,
759 LPDIRECT3DTEXTURE2* lplpTexture2);