Added a few functions that are now implemented.
[wine/testsucceed.git] / dlls / wined3d / wined3d_main.c
blobaee3c8d06647d9d81ef3e8421875c62998e1b05e
1 /*
2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "config.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(wine_d3d);
29 int num_lock = 0;
30 void (*wine_tsx11_lock_ptr)(void) = NULL;
31 void (*wine_tsx11_unlock_ptr)(void) = NULL;
32 int vs_mode = VS_HW; /* Hardware by default */
33 int ps_mode = PS_NONE; /* Disabled by default */
35 IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent) {
36 IWineD3DImpl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DImpl));
37 object->lpVtbl = &IWineD3D_Vtbl;
38 object->dxVersion = dxVersion;
39 object->ref = 1;
40 object->parent = parent;
42 TRACE("Created WineD3D object @ %p for d3d%d support\n", object, dxVersion);
44 return (IWineD3D *)object;
47 /* At process attach */
48 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
50 TRACE("WineD3D DLLMain Reason=%ld\n", fdwReason);
51 if (fdwReason == DLL_PROCESS_ATTACH)
53 HMODULE mod;
54 char buffer[32];
55 DWORD size = sizeof(buffer);
56 HKEY hkey = 0;
58 DisableThreadLibraryCalls(hInstDLL);
60 mod = GetModuleHandleA( "x11drv.dll" );
61 if (mod)
63 wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
64 wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
66 if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Wine\\Direct3D", &hkey) )
68 if ( !RegQueryValueExA( hkey, "VertexShaderMode", 0, NULL, buffer, &size) )
70 if (!strcmp(buffer,"none"))
72 TRACE("Disable vertex shaders\n");
73 vs_mode = VS_NONE;
75 else if (!strcmp(buffer,"emulation"))
77 TRACE("Force SW vertex shaders\n");
78 vs_mode = VS_SW;
81 if ( !RegQueryValueExA( hkey, "PixelShaderMode", 0, NULL, buffer, &size) )
83 if (!strcmp(buffer,"enabled"))
85 TRACE("Allow pixel shaders\n");
86 ps_mode = PS_HW;
90 if (vs_mode == VS_HW)
91 TRACE("Allow HW vertex shaders\n");
92 if (ps_mode == PS_NONE)
93 TRACE("Disable pixel shaders\n");
95 return TRUE;