2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Ivan Gyurdiev
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
31 #include "wined3d_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
34 WINE_DECLARE_DEBUG_CHANNEL(d3d
);
36 static const char * const shader_opcode_names
[] =
38 /* WINED3DSIH_ABS */ "abs",
39 /* WINED3DSIH_ADD */ "add",
40 /* WINED3DSIH_AND */ "and",
41 /* WINED3DSIH_BEM */ "bem",
42 /* WINED3DSIH_BREAK */ "break",
43 /* WINED3DSIH_BREAKC */ "breakc",
44 /* WINED3DSIH_BREAKP */ "breakp",
45 /* WINED3DSIH_CALL */ "call",
46 /* WINED3DSIH_CALLNZ */ "callnz",
47 /* WINED3DSIH_CMP */ "cmp",
48 /* WINED3DSIH_CND */ "cnd",
49 /* WINED3DSIH_CRS */ "crs",
50 /* WINED3DSIH_CUT */ "cut",
51 /* WINED3DSIH_DCL */ "dcl",
52 /* WINED3DSIH_DEF */ "def",
53 /* WINED3DSIH_DEFB */ "defb",
54 /* WINED3DSIH_DEFI */ "defi",
55 /* WINED3DSIH_DP2ADD */ "dp2add",
56 /* WINED3DSIH_DP3 */ "dp3",
57 /* WINED3DSIH_DP4 */ "dp4",
58 /* WINED3DSIH_DST */ "dst",
59 /* WINED3DSIH_DSX */ "dsx",
60 /* WINED3DSIH_DSY */ "dsy",
61 /* WINED3DSIH_ELSE */ "else",
62 /* WINED3DSIH_EMIT */ "emit",
63 /* WINED3DSIH_ENDIF */ "endif",
64 /* WINED3DSIH_ENDLOOP */ "endloop",
65 /* WINED3DSIH_ENDREP */ "endrep",
66 /* WINED3DSIH_EXP */ "exp",
67 /* WINED3DSIH_EXPP */ "expp",
68 /* WINED3DSIH_FRC */ "frc",
69 /* WINED3DSIH_IADD */ "iadd",
70 /* WINED3DSIH_IF */ "if",
71 /* WINED3DSIH_IFC */ "ifc",
72 /* WINED3DSIH_IGE */ "ige",
73 /* WINED3DSIH_LABEL */ "label",
74 /* WINED3DSIH_LIT */ "lit",
75 /* WINED3DSIH_LOG */ "log",
76 /* WINED3DSIH_LOGP */ "logp",
77 /* WINED3DSIH_LOOP */ "loop",
78 /* WINED3DSIH_LRP */ "lrp",
79 /* WINED3DSIH_LT */ "lt",
80 /* WINED3DSIH_M3x2 */ "m3x2",
81 /* WINED3DSIH_M3x3 */ "m3x3",
82 /* WINED3DSIH_M3x4 */ "m3x4",
83 /* WINED3DSIH_M4x3 */ "m4x3",
84 /* WINED3DSIH_M4x4 */ "m4x4",
85 /* WINED3DSIH_MAD */ "mad",
86 /* WINED3DSIH_MAX */ "max",
87 /* WINED3DSIH_MIN */ "min",
88 /* WINED3DSIH_MOV */ "mov",
89 /* WINED3DSIH_MOVA */ "mova",
90 /* WINED3DSIH_MOVC */ "movc",
91 /* WINED3DSIH_MUL */ "mul",
92 /* WINED3DSIH_NOP */ "nop",
93 /* WINED3DSIH_NRM */ "nrm",
94 /* WINED3DSIH_PHASE */ "phase",
95 /* WINED3DSIH_POW */ "pow",
96 /* WINED3DSIH_RCP */ "rcp",
97 /* WINED3DSIH_REP */ "rep",
98 /* WINED3DSIH_RET */ "ret",
99 /* WINED3DSIH_RSQ */ "rsq",
100 /* WINED3DSIH_SETP */ "setp",
101 /* WINED3DSIH_SGE */ "sge",
102 /* WINED3DSIH_SGN */ "sgn",
103 /* WINED3DSIH_SINCOS */ "sincos",
104 /* WINED3DSIH_SLT */ "slt",
105 /* WINED3DSIH_SUB */ "sub",
106 /* WINED3DSIH_TEX */ "texld",
107 /* WINED3DSIH_TEXBEM */ "texbem",
108 /* WINED3DSIH_TEXBEML */ "texbeml",
109 /* WINED3DSIH_TEXCOORD */ "texcrd",
110 /* WINED3DSIH_TEXDEPTH */ "texdepth",
111 /* WINED3DSIH_TEXDP3 */ "texdp3",
112 /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
113 /* WINED3DSIH_TEXKILL */ "texkill",
114 /* WINED3DSIH_TEXLDD */ "texldd",
115 /* WINED3DSIH_TEXLDL */ "texldl",
116 /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
117 /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
118 /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
119 /* WINED3DSIH_TEXM3x3 */ "texm3x3",
120 /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
121 /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
122 /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
123 /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
124 /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
125 /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
126 /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
127 /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
130 static const char * const semantic_names
[] =
132 /* WINED3DDECLUSAGE_POSITION */ "SV_POSITION",
133 /* WINED3DDECLUSAGE_BLENDWEIGHT */ "BLENDWEIGHT",
134 /* WINED3DDECLUSAGE_BLENDINDICES */ "BLENDINDICES",
135 /* WINED3DDECLUSAGE_NORMAL */ "NORMAL",
136 /* WINED3DDECLUSAGE_PSIZE */ "PSIZE",
137 /* WINED3DDECLUSAGE_TEXCOORD */ "TEXCOORD",
138 /* WINED3DDECLUSAGE_TANGENT */ "TANGENT",
139 /* WINED3DDECLUSAGE_BINORMAL */ "BINORMAL",
140 /* WINED3DDECLUSAGE_TESSFACTOR */ "TESSFACTOR",
141 /* WINED3DDECLUSAGE_POSITIONT */ "POSITIONT",
142 /* WINED3DDECLUSAGE_COLOR */ "COLOR",
143 /* WINED3DDECLUSAGE_FOG */ "FOG",
144 /* WINED3DDECLUSAGE_DEPTH */ "DEPTH",
145 /* WINED3DDECLUSAGE_SAMPLE */ "SAMPLE",
148 static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage
)
150 if (usage
>= sizeof(semantic_names
) / sizeof(*semantic_names
))
152 FIXME("Unrecognized usage %#x.\n", usage
);
153 return "UNRECOGNIZED";
156 return semantic_names
[usage
];
159 static WINED3DDECLUSAGE
shader_usage_from_semantic_name(const char *name
)
163 for (i
= 0; i
< sizeof(semantic_names
) / sizeof(*semantic_names
); ++i
)
165 if (!strcmp(name
, semantic_names
[i
])) return i
;
171 BOOL
shader_match_semantic(const char *semantic_name
, WINED3DDECLUSAGE usage
)
173 return !strcmp(semantic_name
, shader_semantic_name_from_usage(usage
));
176 static void shader_signature_from_semantic(struct wined3d_shader_signature_element
*e
,
177 const struct wined3d_shader_semantic
*s
)
179 e
->semantic_name
= shader_semantic_name_from_usage(s
->usage
);
180 e
->semantic_idx
= s
->usage_idx
;
181 e
->sysval_semantic
= 0;
182 e
->component_type
= 0;
183 e
->register_idx
= s
->reg
.reg
.idx
;
184 e
->mask
= s
->reg
.write_mask
;
187 static void shader_signature_from_usage(struct wined3d_shader_signature_element
*e
,
188 WINED3DDECLUSAGE usage
, UINT usage_idx
, UINT reg_idx
, DWORD write_mask
)
190 e
->semantic_name
= shader_semantic_name_from_usage(usage
);
191 e
->semantic_idx
= usage_idx
;
192 e
->sysval_semantic
= 0;
193 e
->component_type
= 0;
194 e
->register_idx
= reg_idx
;
195 e
->mask
= write_mask
;
198 static const struct wined3d_shader_frontend
*shader_select_frontend(DWORD version_token
)
200 switch (version_token
>> 16)
204 return &sm1_shader_frontend
;
209 return &sm4_shader_frontend
;
212 FIXME("Unrecognised version token %#x\n", version_token
);
217 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
)
219 buffer
->buffer
[0] = '\0';
222 buffer
->newline
= TRUE
;
225 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
)
227 buffer
->buffer
= HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE
);
230 ERR("Failed to allocate shader buffer memory.\n");
234 shader_buffer_clear(buffer
);
238 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
)
240 HeapFree(GetProcessHeap(), 0, buffer
->buffer
);
243 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *format
, va_list args
)
245 char *base
= buffer
->buffer
+ buffer
->bsize
;
248 rc
= vsnprintf(base
, SHADER_PGMSIZE
- 1 - buffer
->bsize
, format
, args
);
250 if (rc
< 0 /* C89 */ || (unsigned int)rc
> SHADER_PGMSIZE
- 1 - buffer
->bsize
/* C99 */)
252 ERR("The buffer allocated for the shader program string "
253 "is too small at %d bytes.\n", SHADER_PGMSIZE
);
254 buffer
->bsize
= SHADER_PGMSIZE
- 1;
260 TRACE("GL HW (%u, %u) : %s", buffer
->lineNo
+ 1, buffer
->bsize
, base
);
261 buffer
->newline
= FALSE
;
269 if (buffer
->buffer
[buffer
->bsize
-1] == '\n')
272 buffer
->newline
= TRUE
;
278 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *format
, ...)
283 va_start(args
, format
);
284 ret
= shader_vaddline(buffer
, format
, args
);
290 static void shader_init(struct IWineD3DBaseShaderClass
*shader
, IWineD3DDeviceImpl
*device
,
291 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
294 shader
->device
= (IWineD3DDevice
*)device
;
295 shader
->parent
= parent
;
296 shader
->parent_ops
= parent_ops
;
297 list_init(&shader
->linked_programs
);
298 list_add_head(&device
->shaders
, &shader
->shader_list_entry
);
301 /* Convert floating point offset relative to a register file to an absolute
302 * offset for float constants. */
303 static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
, UINT register_idx
)
305 switch (register_type
)
307 case WINED3DSPR_CONST
: return register_idx
;
308 case WINED3DSPR_CONST2
: return 2048 + register_idx
;
309 case WINED3DSPR_CONST3
: return 4096 + register_idx
;
310 case WINED3DSPR_CONST4
: return 6144 + register_idx
;
312 FIXME("Unsupported register type: %u.\n", register_type
);
317 static void shader_delete_constant_list(struct list
*clist
)
319 struct local_constant
*constant
;
322 ptr
= list_head(clist
);
325 constant
= LIST_ENTRY(ptr
, struct local_constant
, entry
);
326 ptr
= list_next(clist
, ptr
);
327 HeapFree(GetProcessHeap(), 0, constant
);
332 static inline void set_bitmap_bit(DWORD
*bitmap
, DWORD bit
)
337 bitmap
[idx
] |= (1 << shift
);
340 static void shader_record_register_usage(IWineD3DBaseShaderImpl
*shader
, struct shader_reg_maps
*reg_maps
,
341 const struct wined3d_shader_register
*reg
, enum wined3d_shader_type shader_type
)
345 case WINED3DSPR_TEXTURE
: /* WINED3DSPR_ADDR */
346 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
) reg_maps
->texcoord
|= 1 << reg
->idx
;
347 else reg_maps
->address
|= 1 << reg
->idx
;
350 case WINED3DSPR_TEMP
:
351 reg_maps
->temporary
|= 1 << reg
->idx
;
354 case WINED3DSPR_INPUT
:
355 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
)
359 /* If relative addressing is used, we must assume that all registers
360 * are used. Even if it is a construct like v3[aL], we can't assume
361 * that v0, v1 and v2 aren't read because aL can be negative */
363 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
365 ((IWineD3DPixelShaderImpl
*)shader
)->input_reg_used
[i
] = TRUE
;
370 ((IWineD3DPixelShaderImpl
*)shader
)->input_reg_used
[reg
->idx
] = TRUE
;
373 else reg_maps
->input_registers
|= 1 << reg
->idx
;
376 case WINED3DSPR_RASTOUT
:
377 if (reg
->idx
== 1) reg_maps
->fog
= 1;
380 case WINED3DSPR_MISCTYPE
:
381 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
)
383 if (!reg
->idx
) reg_maps
->vpos
= 1;
384 else if (reg
->idx
== 1) reg_maps
->usesfacing
= 1;
388 case WINED3DSPR_CONST
:
391 if (shader_type
!= WINED3D_SHADER_TYPE_PIXEL
)
393 if (reg
->idx
< ((IWineD3DVertexShaderImpl
*)shader
)->min_rel_offset
)
395 ((IWineD3DVertexShaderImpl
*)shader
)->min_rel_offset
= reg
->idx
;
397 if (reg
->idx
> ((IWineD3DVertexShaderImpl
*)shader
)->max_rel_offset
)
399 ((IWineD3DVertexShaderImpl
*)shader
)->max_rel_offset
= reg
->idx
;
402 reg_maps
->usesrelconstF
= TRUE
;
406 set_bitmap_bit(reg_maps
->constf
, reg
->idx
);
410 case WINED3DSPR_CONSTINT
:
411 reg_maps
->integer_constants
|= (1 << reg
->idx
);
414 case WINED3DSPR_CONSTBOOL
:
415 reg_maps
->boolean_constants
|= (1 << reg
->idx
);
418 case WINED3DSPR_COLOROUT
:
419 reg_maps
->highest_render_target
= max(reg_maps
->highest_render_target
, reg
->idx
);
423 TRACE("Not recording register of type %#x and idx %u\n", reg
->type
, reg
->idx
);
428 static unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr
, unsigned int param
)
432 case WINED3DSIH_M4x4
:
433 case WINED3DSIH_M3x4
:
434 return param
== 1 ? 3 : 0;
436 case WINED3DSIH_M4x3
:
437 case WINED3DSIH_M3x3
:
438 return param
== 1 ? 2 : 0;
440 case WINED3DSIH_M3x2
:
441 return param
== 1 ? 1 : 0;
448 /* Note that this does not count the loop register as an address register. */
449 static HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, const struct wined3d_shader_frontend
*fe
,
450 struct shader_reg_maps
*reg_maps
, struct wined3d_shader_signature_element
*input_signature
,
451 struct wined3d_shader_signature_element
*output_signature
, const DWORD
*byte_code
, DWORD constf_size
)
453 IWineD3DBaseShaderImpl
*shader
= (IWineD3DBaseShaderImpl
*)iface
;
454 unsigned int cur_loop_depth
= 0, max_loop_depth
= 0;
455 void *fe_data
= shader
->baseShader
.frontend_data
;
456 struct wined3d_shader_version shader_version
;
457 const DWORD
*ptr
= byte_code
;
459 memset(reg_maps
, 0, sizeof(*reg_maps
));
461 /* get_registers_used() is called on every compile on some 1.x shaders,
462 * which can result in stacking up a collection of local constants.
463 * Delete the old constants if existing. */
464 shader_delete_constant_list(&shader
->baseShader
.constantsF
);
465 shader_delete_constant_list(&shader
->baseShader
.constantsB
);
466 shader_delete_constant_list(&shader
->baseShader
.constantsI
);
468 fe
->shader_read_header(fe_data
, &ptr
, &shader_version
);
469 reg_maps
->shader_version
= shader_version
;
471 reg_maps
->constf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
472 sizeof(*reg_maps
->constf
) * ((constf_size
+ 31) / 32));
473 if (!reg_maps
->constf
)
475 ERR("Failed to allocate constant map memory.\n");
476 return E_OUTOFMEMORY
;
479 while (!fe
->shader_is_end(fe_data
, &ptr
))
481 struct wined3d_shader_instruction ins
;
487 fe
->shader_read_comment(&ptr
, &comment
, &comment_size
);
488 if (comment
) continue;
491 fe
->shader_read_opcode(fe_data
, &ptr
, &ins
, ¶m_size
);
493 /* Unhandled opcode, and its parameters. */
494 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
496 TRACE("Skipping unrecognized instruction.\n");
501 /* Handle declarations. */
502 if (ins
.handler_idx
== WINED3DSIH_DCL
)
504 struct wined3d_shader_semantic semantic
;
506 fe
->shader_read_semantic(&ptr
, &semantic
);
508 switch (semantic
.reg
.reg
.type
)
510 /* Mark input registers used. */
511 case WINED3DSPR_INPUT
:
512 reg_maps
->input_registers
|= 1 << semantic
.reg
.reg
.idx
;
513 shader_signature_from_semantic(&input_signature
[semantic
.reg
.reg
.idx
], &semantic
);
516 /* Vertex shader: mark 3.0 output registers used, save token. */
517 case WINED3DSPR_OUTPUT
:
518 reg_maps
->output_registers
|= 1 << semantic
.reg
.reg
.idx
;
519 shader_signature_from_semantic(&output_signature
[semantic
.reg
.reg
.idx
], &semantic
);
520 if (semantic
.usage
== WINED3DDECLUSAGE_FOG
) reg_maps
->fog
= 1;
523 /* Save sampler usage token. */
524 case WINED3DSPR_SAMPLER
:
525 reg_maps
->sampler_type
[semantic
.reg
.reg
.idx
] = semantic
.sampler_type
;
529 TRACE("Not recording DCL register type %#x.\n", semantic
.reg
.reg
.type
);
533 else if (ins
.handler_idx
== WINED3DSIH_DEF
)
535 struct wined3d_shader_src_param rel_addr
;
536 struct wined3d_shader_dst_param dst
;
538 local_constant
*lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
539 if (!lconst
) return E_OUTOFMEMORY
;
541 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
542 lconst
->idx
= dst
.reg
.idx
;
544 memcpy(lconst
->value
, ptr
, 4 * sizeof(DWORD
));
547 /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
548 if (shader_version
.major
== 1 && shader_version
.type
== WINED3D_SHADER_TYPE_PIXEL
)
550 float *value
= (float *)lconst
->value
;
551 if (value
[0] < -1.0f
) value
[0] = -1.0f
;
552 else if (value
[0] > 1.0f
) value
[0] = 1.0f
;
553 if (value
[1] < -1.0f
) value
[1] = -1.0f
;
554 else if (value
[1] > 1.0f
) value
[1] = 1.0f
;
555 if (value
[2] < -1.0f
) value
[2] = -1.0f
;
556 else if (value
[2] > 1.0f
) value
[2] = 1.0f
;
557 if (value
[3] < -1.0f
) value
[3] = -1.0f
;
558 else if (value
[3] > 1.0f
) value
[3] = 1.0f
;
561 list_add_head(&shader
->baseShader
.constantsF
, &lconst
->entry
);
563 else if (ins
.handler_idx
== WINED3DSIH_DEFI
)
565 struct wined3d_shader_src_param rel_addr
;
566 struct wined3d_shader_dst_param dst
;
568 local_constant
*lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
569 if (!lconst
) return E_OUTOFMEMORY
;
571 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
572 lconst
->idx
= dst
.reg
.idx
;
574 memcpy(lconst
->value
, ptr
, 4 * sizeof(DWORD
));
577 list_add_head(&shader
->baseShader
.constantsI
, &lconst
->entry
);
578 reg_maps
->local_int_consts
|= (1 << dst
.reg
.idx
);
580 else if (ins
.handler_idx
== WINED3DSIH_DEFB
)
582 struct wined3d_shader_src_param rel_addr
;
583 struct wined3d_shader_dst_param dst
;
585 local_constant
*lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
586 if (!lconst
) return E_OUTOFMEMORY
;
588 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
589 lconst
->idx
= dst
.reg
.idx
;
591 memcpy(lconst
->value
, ptr
, sizeof(DWORD
));
594 list_add_head(&shader
->baseShader
.constantsB
, &lconst
->entry
);
595 reg_maps
->local_bool_consts
|= (1 << dst
.reg
.idx
);
597 /* If there's a loop in the shader. */
598 else if (ins
.handler_idx
== WINED3DSIH_LOOP
599 || ins
.handler_idx
== WINED3DSIH_REP
)
601 struct wined3d_shader_src_param src
, rel_addr
;
603 fe
->shader_read_src_param(fe_data
, &ptr
, &src
, &rel_addr
);
605 /* Rep and Loop always use an integer constant for the control parameters. */
606 if (ins
.handler_idx
== WINED3DSIH_REP
)
608 reg_maps
->integer_constants
|= 1 << src
.reg
.idx
;
612 fe
->shader_read_src_param(fe_data
, &ptr
, &src
, &rel_addr
);
613 reg_maps
->integer_constants
|= 1 << src
.reg
.idx
;
617 if (cur_loop_depth
> max_loop_depth
) max_loop_depth
= cur_loop_depth
;
619 else if (ins
.handler_idx
== WINED3DSIH_ENDLOOP
620 || ins
.handler_idx
== WINED3DSIH_ENDREP
)
624 /* For subroutine prototypes. */
625 else if (ins
.handler_idx
== WINED3DSIH_LABEL
)
627 struct wined3d_shader_src_param src
, rel_addr
;
629 fe
->shader_read_src_param(fe_data
, &ptr
, &src
, &rel_addr
);
630 reg_maps
->labels
|= 1 << src
.reg
.idx
;
632 /* Set texture, address, temporary registers. */
635 BOOL color0_mov
= FALSE
;
638 /* This will loop over all the registers and try to
639 * make a bitmask of the ones we're interested in.
641 * Relative addressing tokens are ignored, but that's
642 * okay, since we'll catch any address registers when
643 * they are initialized (required by spec). */
644 for (i
= 0; i
< ins
.dst_count
; ++i
)
646 struct wined3d_shader_src_param dst_rel_addr
;
647 struct wined3d_shader_dst_param dst_param
;
649 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst_param
, &dst_rel_addr
);
651 shader_record_register_usage(shader
, reg_maps
, &dst_param
.reg
, shader_version
.type
);
653 /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
654 * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
655 * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
656 if (shader_version
.type
== WINED3D_SHADER_TYPE_VERTEX
&& shader_version
.major
< 3)
658 UINT idx
= dst_param
.reg
.idx
;
660 switch (dst_param
.reg
.type
)
662 case WINED3DSPR_RASTOUT
:
666 reg_maps
->output_registers
|= 1 << 10;
667 shader_signature_from_usage(&output_signature
[10],
668 WINED3DDECLUSAGE_POSITION
, 0, 10, WINED3DSP_WRITEMASK_ALL
);
672 reg_maps
->output_registers
|= 1 << 11;
673 shader_signature_from_usage(&output_signature
[11],
674 WINED3DDECLUSAGE_FOG
, 0, 11, WINED3DSP_WRITEMASK_0
);
678 reg_maps
->output_registers
|= 1 << 11;
679 shader_signature_from_usage(&output_signature
[11],
680 WINED3DDECLUSAGE_PSIZE
, 0, 11, WINED3DSP_WRITEMASK_1
);
685 case WINED3DSPR_ATTROUT
:
689 if (reg_maps
->output_registers
& (1 << idx
))
691 output_signature
[idx
].mask
|= dst_param
.write_mask
;
695 reg_maps
->output_registers
|= 1 << idx
;
696 shader_signature_from_usage(&output_signature
[idx
],
697 WINED3DDECLUSAGE_COLOR
, idx
- 8, idx
, dst_param
.write_mask
);
702 case WINED3DSPR_TEXCRDOUT
:
704 reg_maps
->texcoord_mask
[idx
] |= dst_param
.write_mask
;
705 if (reg_maps
->output_registers
& (1 << idx
))
707 output_signature
[idx
].mask
|= dst_param
.write_mask
;
711 reg_maps
->output_registers
|= 1 << idx
;
712 shader_signature_from_usage(&output_signature
[idx
],
713 WINED3DDECLUSAGE_TEXCOORD
, idx
, idx
, dst_param
.write_mask
);
722 if (shader_version
.type
== WINED3D_SHADER_TYPE_PIXEL
)
724 IWineD3DPixelShaderImpl
*ps
= (IWineD3DPixelShaderImpl
*)shader
;
726 if (dst_param
.reg
.type
== WINED3DSPR_COLOROUT
&& !dst_param
.reg
.idx
)
728 /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
729 * COLOROUT 0. If we know this in advance, the ARB shader backend can skip
730 * the mov and perform the sRGB write correction from the source register.
732 * However, if the mov is only partial, we can't do this, and if the write
733 * comes from an instruction other than MOV it is hard to do as well. If
734 * COLOROUT 0 is overwritten partially later, the marker is dropped again. */
736 ps
->color0_mov
= FALSE
;
737 if (ins
.handler_idx
== WINED3DSIH_MOV
738 && dst_param
.write_mask
== WINED3DSP_WRITEMASK_ALL
)
740 /* Used later when the source register is read. */
744 /* Also drop the MOV marker if the source register is overwritten prior to the shader
747 else if (dst_param
.reg
.type
== WINED3DSPR_TEMP
&& dst_param
.reg
.idx
== ps
->color0_reg
)
749 ps
->color0_mov
= FALSE
;
753 /* Declare 1.x samplers implicitly, based on the destination reg. number. */
754 if (shader_version
.major
== 1
755 && (ins
.handler_idx
== WINED3DSIH_TEX
756 || ins
.handler_idx
== WINED3DSIH_TEXBEM
757 || ins
.handler_idx
== WINED3DSIH_TEXBEML
758 || ins
.handler_idx
== WINED3DSIH_TEXDP3TEX
759 || ins
.handler_idx
== WINED3DSIH_TEXM3x2TEX
760 || ins
.handler_idx
== WINED3DSIH_TEXM3x3SPEC
761 || ins
.handler_idx
== WINED3DSIH_TEXM3x3TEX
762 || ins
.handler_idx
== WINED3DSIH_TEXM3x3VSPEC
763 || ins
.handler_idx
== WINED3DSIH_TEXREG2AR
764 || ins
.handler_idx
== WINED3DSIH_TEXREG2GB
765 || ins
.handler_idx
== WINED3DSIH_TEXREG2RGB
))
767 /* Fake sampler usage, only set reserved bit and type. */
768 DWORD sampler_code
= dst_param
.reg
.idx
;
770 TRACE("Setting fake 2D sampler for 1.x pixelshader.\n");
771 reg_maps
->sampler_type
[sampler_code
] = WINED3DSTT_2D
;
773 /* texbem is only valid with < 1.4 pixel shaders */
774 if (ins
.handler_idx
== WINED3DSIH_TEXBEM
775 || ins
.handler_idx
== WINED3DSIH_TEXBEML
)
777 reg_maps
->bumpmat
|= 1 << dst_param
.reg
.idx
;
778 if (ins
.handler_idx
== WINED3DSIH_TEXBEML
)
780 reg_maps
->luminanceparams
|= 1 << dst_param
.reg
.idx
;
784 else if (ins
.handler_idx
== WINED3DSIH_BEM
)
786 reg_maps
->bumpmat
|= 1 << dst_param
.reg
.idx
;
790 if (ins
.handler_idx
== WINED3DSIH_NRM
) reg_maps
->usesnrm
= 1;
791 else if (ins
.handler_idx
== WINED3DSIH_DSY
) reg_maps
->usesdsy
= 1;
792 else if (ins
.handler_idx
== WINED3DSIH_DSX
) reg_maps
->usesdsx
= 1;
793 else if (ins
.handler_idx
== WINED3DSIH_TEXLDD
) reg_maps
->usestexldd
= 1;
794 else if (ins
.handler_idx
== WINED3DSIH_TEXLDL
) reg_maps
->usestexldl
= 1;
795 else if (ins
.handler_idx
== WINED3DSIH_MOVA
) reg_maps
->usesmova
= 1;
796 else if (ins
.handler_idx
== WINED3DSIH_IFC
) reg_maps
->usesifc
= 1;
797 else if (ins
.handler_idx
== WINED3DSIH_CALL
) reg_maps
->usescall
= 1;
798 else if (ins
.handler_idx
== WINED3DSIH_RCP
) reg_maps
->usesrcp
= 1;
800 limit
= ins
.src_count
+ (ins
.predicate
? 1 : 0);
801 for (i
= 0; i
< limit
; ++i
)
803 struct wined3d_shader_src_param src_param
, src_rel_addr
;
806 fe
->shader_read_src_param(fe_data
, &ptr
, &src_param
, &src_rel_addr
);
807 count
= get_instr_extra_regcount(ins
.handler_idx
, i
);
809 shader_record_register_usage(shader
, reg_maps
, &src_param
.reg
, shader_version
.type
);
813 shader_record_register_usage(shader
, reg_maps
, &src_param
.reg
, shader_version
.type
);
819 IWineD3DPixelShaderImpl
*ps
= (IWineD3DPixelShaderImpl
*)shader
;
820 if (src_param
.reg
.type
== WINED3DSPR_TEMP
821 && src_param
.swizzle
== WINED3DSP_NOSWIZZLE
)
823 ps
->color0_mov
= TRUE
;
824 ps
->color0_reg
= src_param
.reg
.idx
;
830 reg_maps
->loop_depth
= max_loop_depth
;
832 shader
->baseShader
.functionLength
= ((const char *)ptr
- (const char *)byte_code
);
837 unsigned int shader_find_free_input_register(const struct shader_reg_maps
*reg_maps
, unsigned int max
)
839 DWORD map
= 1 << max
;
841 map
&= reg_maps
->shader_version
.major
< 3 ? ~reg_maps
->texcoord
: ~reg_maps
->input_registers
;
843 return wined3d_log2i(map
);
846 static void shader_dump_decl_usage(const struct wined3d_shader_semantic
*semantic
,
847 const struct wined3d_shader_version
*shader_version
)
851 if (semantic
->reg
.reg
.type
== WINED3DSPR_SAMPLER
)
853 switch (semantic
->sampler_type
)
855 case WINED3DSTT_2D
: TRACE("_2d"); break;
856 case WINED3DSTT_CUBE
: TRACE("_cube"); break;
857 case WINED3DSTT_VOLUME
: TRACE("_volume"); break;
858 default: TRACE("_unknown_ttype(0x%08x)", semantic
->sampler_type
);
863 /* Pixel shaders 3.0 don't have usage semantics. */
864 if (shader_version
->major
< 3 && shader_version
->type
== WINED3D_SHADER_TYPE_PIXEL
) return;
867 switch (semantic
->usage
)
869 case WINED3DDECLUSAGE_POSITION
:
870 TRACE("position%u", semantic
->usage_idx
);
873 case WINED3DDECLUSAGE_BLENDINDICES
:
877 case WINED3DDECLUSAGE_BLENDWEIGHT
:
881 case WINED3DDECLUSAGE_NORMAL
:
882 TRACE("normal%u", semantic
->usage_idx
);
885 case WINED3DDECLUSAGE_PSIZE
:
889 case WINED3DDECLUSAGE_COLOR
:
890 if (!semantic
->usage_idx
) TRACE("color");
891 else TRACE("specular%u", (semantic
->usage_idx
- 1));
894 case WINED3DDECLUSAGE_TEXCOORD
:
895 TRACE("texture%u", semantic
->usage_idx
);
898 case WINED3DDECLUSAGE_TANGENT
:
902 case WINED3DDECLUSAGE_BINORMAL
:
906 case WINED3DDECLUSAGE_TESSFACTOR
:
910 case WINED3DDECLUSAGE_POSITIONT
:
911 TRACE("positionT%u", semantic
->usage_idx
);
914 case WINED3DDECLUSAGE_FOG
:
918 case WINED3DDECLUSAGE_DEPTH
:
922 case WINED3DDECLUSAGE_SAMPLE
:
927 FIXME("unknown_semantics(0x%08x)", semantic
->usage
);
932 static void shader_dump_register(const struct wined3d_shader_register
*reg
,
933 const struct wined3d_shader_version
*shader_version
)
935 static const char * const rastout_reg_names
[] = {"oPos", "oFog", "oPts"};
936 static const char * const misctype_reg_names
[] = {"vPos", "vFace"};
937 UINT offset
= reg
->idx
;
941 case WINED3DSPR_TEMP
:
945 case WINED3DSPR_INPUT
:
949 case WINED3DSPR_CONST
:
950 case WINED3DSPR_CONST2
:
951 case WINED3DSPR_CONST3
:
952 case WINED3DSPR_CONST4
:
954 offset
= shader_get_float_offset(reg
->type
, reg
->idx
);
957 case WINED3DSPR_TEXTURE
: /* vs: case WINED3DSPR_ADDR */
958 TRACE("%c", shader_version
->type
== WINED3D_SHADER_TYPE_PIXEL
? 't' : 'a');
961 case WINED3DSPR_RASTOUT
:
962 TRACE("%s", rastout_reg_names
[reg
->idx
]);
965 case WINED3DSPR_COLOROUT
:
969 case WINED3DSPR_DEPTHOUT
:
973 case WINED3DSPR_ATTROUT
:
977 case WINED3DSPR_TEXCRDOUT
:
978 /* Vertex shaders >= 3.0 use general purpose output registers
979 * (WINED3DSPR_OUTPUT), which can include an address token. */
980 if (shader_version
->major
>= 3) TRACE("o");
984 case WINED3DSPR_CONSTINT
:
988 case WINED3DSPR_CONSTBOOL
:
992 case WINED3DSPR_LABEL
:
996 case WINED3DSPR_LOOP
:
1000 case WINED3DSPR_SAMPLER
:
1004 case WINED3DSPR_MISCTYPE
:
1005 if (reg
->idx
> 1) FIXME("Unhandled misctype register %u.\n", reg
->idx
);
1006 else TRACE("%s", misctype_reg_names
[reg
->idx
]);
1009 case WINED3DSPR_PREDICATE
:
1013 case WINED3DSPR_IMMCONST
:
1017 case WINED3DSPR_CONSTBUFFER
:
1022 TRACE("unhandled_rtype(%#x)", reg
->type
);
1026 if (reg
->type
== WINED3DSPR_IMMCONST
)
1029 switch (reg
->immconst_type
)
1031 case WINED3D_IMMCONST_FLOAT
:
1032 TRACE("%.8e", *(const float *)reg
->immconst_data
);
1035 case WINED3D_IMMCONST_FLOAT4
:
1036 TRACE("%.8e, %.8e, %.8e, %.8e",
1037 *(const float *)®
->immconst_data
[0], *(const float *)®
->immconst_data
[1],
1038 *(const float *)®
->immconst_data
[2], *(const float *)®
->immconst_data
[3]);
1042 TRACE("<unhandled immconst_type %#x>", reg
->immconst_type
);
1047 else if (reg
->type
!= WINED3DSPR_RASTOUT
&& reg
->type
!= WINED3DSPR_MISCTYPE
)
1049 if (reg
->array_idx
!= ~0U)
1051 TRACE("%u[%u", offset
, reg
->array_idx
);
1055 shader_dump_src_param(reg
->rel_addr
, shader_version
);
1064 shader_dump_src_param(reg
->rel_addr
, shader_version
);
1067 TRACE("%u", offset
);
1068 if (reg
->rel_addr
) TRACE("]");
1073 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
1074 const struct wined3d_shader_version
*shader_version
)
1076 DWORD write_mask
= param
->write_mask
;
1078 shader_dump_register(¶m
->reg
, shader_version
);
1080 if (write_mask
!= WINED3DSP_WRITEMASK_ALL
)
1082 static const char *write_mask_chars
= "xyzw";
1085 if (write_mask
& WINED3DSP_WRITEMASK_0
) TRACE("%c", write_mask_chars
[0]);
1086 if (write_mask
& WINED3DSP_WRITEMASK_1
) TRACE("%c", write_mask_chars
[1]);
1087 if (write_mask
& WINED3DSP_WRITEMASK_2
) TRACE("%c", write_mask_chars
[2]);
1088 if (write_mask
& WINED3DSP_WRITEMASK_3
) TRACE("%c", write_mask_chars
[3]);
1092 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
1093 const struct wined3d_shader_version
*shader_version
)
1095 DWORD src_modifier
= param
->modifiers
;
1096 DWORD swizzle
= param
->swizzle
;
1098 if (src_modifier
== WINED3DSPSM_NEG
1099 || src_modifier
== WINED3DSPSM_BIASNEG
1100 || src_modifier
== WINED3DSPSM_SIGNNEG
1101 || src_modifier
== WINED3DSPSM_X2NEG
1102 || src_modifier
== WINED3DSPSM_ABSNEG
)
1104 else if (src_modifier
== WINED3DSPSM_COMP
)
1106 else if (src_modifier
== WINED3DSPSM_NOT
)
1109 if (src_modifier
== WINED3DSPSM_ABS
|| src_modifier
== WINED3DSPSM_ABSNEG
)
1112 shader_dump_register(¶m
->reg
, shader_version
);
1116 switch (src_modifier
)
1118 case WINED3DSPSM_NONE
: break;
1119 case WINED3DSPSM_NEG
: break;
1120 case WINED3DSPSM_NOT
: break;
1121 case WINED3DSPSM_BIAS
: TRACE("_bias"); break;
1122 case WINED3DSPSM_BIASNEG
: TRACE("_bias"); break;
1123 case WINED3DSPSM_SIGN
: TRACE("_bx2"); break;
1124 case WINED3DSPSM_SIGNNEG
: TRACE("_bx2"); break;
1125 case WINED3DSPSM_COMP
: break;
1126 case WINED3DSPSM_X2
: TRACE("_x2"); break;
1127 case WINED3DSPSM_X2NEG
: TRACE("_x2"); break;
1128 case WINED3DSPSM_DZ
: TRACE("_dz"); break;
1129 case WINED3DSPSM_DW
: TRACE("_dw"); break;
1130 case WINED3DSPSM_ABSNEG
: TRACE(")"); break;
1131 case WINED3DSPSM_ABS
: TRACE(")"); break;
1132 default: TRACE("_unknown_modifier(%#x)", src_modifier
);
1136 if (swizzle
!= WINED3DSP_NOSWIZZLE
)
1138 static const char *swizzle_chars
= "xyzw";
1139 DWORD swizzle_x
= swizzle
& 0x03;
1140 DWORD swizzle_y
= (swizzle
>> 2) & 0x03;
1141 DWORD swizzle_z
= (swizzle
>> 4) & 0x03;
1142 DWORD swizzle_w
= (swizzle
>> 6) & 0x03;
1144 if (swizzle_x
== swizzle_y
1145 && swizzle_x
== swizzle_z
1146 && swizzle_x
== swizzle_w
)
1148 TRACE(".%c", swizzle_chars
[swizzle_x
]);
1152 TRACE(".%c%c%c%c", swizzle_chars
[swizzle_x
], swizzle_chars
[swizzle_y
],
1153 swizzle_chars
[swizzle_z
], swizzle_chars
[swizzle_w
]);
1158 /* Shared code in order to generate the bulk of the shader string.
1159 * NOTE: A description of how to parse tokens can be found on MSDN. */
1160 void shader_generate_main(IWineD3DBaseShader
*iface
, struct wined3d_shader_buffer
*buffer
,
1161 const shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
)
1163 IWineD3DBaseShaderImpl
*shader
= (IWineD3DBaseShaderImpl
*)iface
;
1164 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*)shader
->baseShader
.device
;
1165 const struct wined3d_shader_frontend
*fe
= shader
->baseShader
.frontend
;
1166 void *fe_data
= shader
->baseShader
.frontend_data
;
1167 struct wined3d_shader_src_param dst_rel_addr
[2];
1168 struct wined3d_shader_src_param src_rel_addr
[4];
1169 struct wined3d_shader_dst_param dst_param
[2];
1170 struct wined3d_shader_src_param src_param
[4];
1171 struct wined3d_shader_version shader_version
;
1172 struct wined3d_shader_instruction ins
;
1173 struct wined3d_shader_context ctx
;
1174 const DWORD
*ptr
= byte_code
;
1177 /* Initialize current parsing state. */
1179 ctx
.gl_info
= &device
->adapter
->gl_info
;
1180 ctx
.reg_maps
= reg_maps
;
1181 ctx
.buffer
= buffer
;
1182 ctx
.backend_data
= backend_ctx
;
1185 ins
.dst
= dst_param
;
1186 ins
.src
= src_param
;
1187 shader
->baseShader
.parse_state
.current_row
= 0;
1189 fe
->shader_read_header(fe_data
, &ptr
, &shader_version
);
1191 while (!fe
->shader_is_end(fe_data
, &ptr
))
1193 const char *comment
;
1197 /* Skip comment tokens. */
1198 fe
->shader_read_comment(&ptr
, &comment
, &comment_size
);
1199 if (comment
) continue;
1202 fe
->shader_read_opcode(fe_data
, &ptr
, &ins
, ¶m_size
);
1204 /* Unknown opcode and its parameters. */
1205 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
1207 TRACE("Skipping unrecognized instruction.\n");
1212 /* Nothing to do. */
1213 if (ins
.handler_idx
== WINED3DSIH_DCL
1214 || ins
.handler_idx
== WINED3DSIH_NOP
1215 || ins
.handler_idx
== WINED3DSIH_DEF
1216 || ins
.handler_idx
== WINED3DSIH_DEFI
1217 || ins
.handler_idx
== WINED3DSIH_DEFB
1218 || ins
.handler_idx
== WINED3DSIH_PHASE
)
1224 /* Destination tokens */
1225 for (i
= 0; i
< ins
.dst_count
; ++i
)
1227 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst_param
[i
], &dst_rel_addr
[i
]);
1230 /* Predication token */
1233 FIXME("Predicates not implemented.\n");
1234 ins
.predicate
= *ptr
++;
1237 /* Other source tokens */
1238 for (i
= 0; i
< ins
.src_count
; ++i
)
1240 fe
->shader_read_src_param(fe_data
, &ptr
, &src_param
[i
], &src_rel_addr
[i
]);
1243 /* Call appropriate function for output target */
1244 device
->shader_backend
->shader_handle_instruction(&ins
);
1248 static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param
*dst
)
1250 DWORD mmask
= dst
->modifiers
;
1255 case 13: TRACE("_d8"); break;
1256 case 14: TRACE("_d4"); break;
1257 case 15: TRACE("_d2"); break;
1258 case 1: TRACE("_x2"); break;
1259 case 2: TRACE("_x4"); break;
1260 case 3: TRACE("_x8"); break;
1261 default: TRACE("_unhandled_shift(%d)", dst
->shift
); break;
1264 if (mmask
& WINED3DSPDM_SATURATE
) TRACE("_sat");
1265 if (mmask
& WINED3DSPDM_PARTIALPRECISION
) TRACE("_pp");
1266 if (mmask
& WINED3DSPDM_MSAMPCENTROID
) TRACE("_centroid");
1268 mmask
&= ~(WINED3DSPDM_SATURATE
| WINED3DSPDM_PARTIALPRECISION
| WINED3DSPDM_MSAMPCENTROID
);
1269 if (mmask
) FIXME("_unrecognized_modifier(%#x)", mmask
);
1272 static void shader_trace_init(const struct wined3d_shader_frontend
*fe
, void *fe_data
, const DWORD
*byte_code
)
1274 struct wined3d_shader_version shader_version
;
1275 const DWORD
*ptr
= byte_code
;
1276 const char *type_prefix
;
1279 TRACE("Parsing %p.\n", byte_code
);
1281 fe
->shader_read_header(fe_data
, &ptr
, &shader_version
);
1283 switch (shader_version
.type
)
1285 case WINED3D_SHADER_TYPE_VERTEX
:
1289 case WINED3D_SHADER_TYPE_GEOMETRY
:
1293 case WINED3D_SHADER_TYPE_PIXEL
:
1298 FIXME("Unhandled shader type %#x.\n", shader_version
.type
);
1299 type_prefix
= "unknown";
1303 TRACE("%s_%u_%u\n", type_prefix
, shader_version
.major
, shader_version
.minor
);
1305 while (!fe
->shader_is_end(fe_data
, &ptr
))
1307 struct wined3d_shader_instruction ins
;
1308 const char *comment
;
1313 fe
->shader_read_comment(&ptr
, &comment
, &comment_size
);
1316 if (comment_size
> 4 && *(const DWORD
*)comment
== WINEMAKEFOURCC('T', 'E', 'X', 'T'))
1318 const char *end
= comment
+ comment_size
;
1319 const char *ptr
= comment
+ 4;
1320 const char *line
= ptr
;
1327 UINT len
= ptr
- line
;
1328 if (len
&& *(ptr
- 1) == '\r') --len
;
1329 TRACE("// %s\n", debugstr_an(line
, len
));
1334 if (line
!= ptr
) TRACE("// %s\n", debugstr_an(line
, ptr
- line
));
1336 else TRACE("// %s\n", debugstr_an(comment
, comment_size
));
1340 fe
->shader_read_opcode(fe_data
, &ptr
, &ins
, ¶m_size
);
1341 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
1343 TRACE("Skipping unrecognized instruction.\n");
1348 if (ins
.handler_idx
== WINED3DSIH_DCL
)
1350 struct wined3d_shader_semantic semantic
;
1352 fe
->shader_read_semantic(&ptr
, &semantic
);
1354 shader_dump_decl_usage(&semantic
, &shader_version
);
1355 shader_dump_ins_modifiers(&semantic
.reg
);
1357 shader_dump_dst_param(&semantic
.reg
, &shader_version
);
1359 else if (ins
.handler_idx
== WINED3DSIH_DEF
)
1361 struct wined3d_shader_src_param rel_addr
;
1362 struct wined3d_shader_dst_param dst
;
1364 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
1366 TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst
.reg
.type
, dst
.reg
.idx
),
1367 *(const float *)(ptr
),
1368 *(const float *)(ptr
+ 1),
1369 *(const float *)(ptr
+ 2),
1370 *(const float *)(ptr
+ 3));
1373 else if (ins
.handler_idx
== WINED3DSIH_DEFI
)
1375 struct wined3d_shader_src_param rel_addr
;
1376 struct wined3d_shader_dst_param dst
;
1378 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
1380 TRACE("defi i%u = %d, %d, %d, %d", dst
.reg
.idx
,
1387 else if (ins
.handler_idx
== WINED3DSIH_DEFB
)
1389 struct wined3d_shader_src_param rel_addr
;
1390 struct wined3d_shader_dst_param dst
;
1392 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
1394 TRACE("defb b%u = %s", dst
.reg
.idx
, *ptr
? "true" : "false");
1399 struct wined3d_shader_src_param dst_rel_addr
[2];
1400 struct wined3d_shader_src_param src_rel_addr
;
1401 struct wined3d_shader_dst_param dst_param
[2];
1402 struct wined3d_shader_src_param src_param
;
1404 for (i
= 0; i
< ins
.dst_count
; ++i
)
1406 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst_param
[i
], &dst_rel_addr
[i
]);
1409 /* Print out predication source token first - it follows
1410 * the destination token. */
1413 fe
->shader_read_src_param(fe_data
, &ptr
, &src_param
, &src_rel_addr
);
1415 shader_dump_src_param(&src_param
, &shader_version
);
1419 /* PixWin marks instructions with the coissue flag with a '+' */
1420 if (ins
.coissue
) TRACE("+");
1422 TRACE("%s", shader_opcode_names
[ins
.handler_idx
]);
1424 if (ins
.handler_idx
== WINED3DSIH_IFC
1425 || ins
.handler_idx
== WINED3DSIH_BREAKC
)
1429 case COMPARISON_GT
: TRACE("_gt"); break;
1430 case COMPARISON_EQ
: TRACE("_eq"); break;
1431 case COMPARISON_GE
: TRACE("_ge"); break;
1432 case COMPARISON_LT
: TRACE("_lt"); break;
1433 case COMPARISON_NE
: TRACE("_ne"); break;
1434 case COMPARISON_LE
: TRACE("_le"); break;
1435 default: TRACE("_(%u)", ins
.flags
);
1438 else if (ins
.handler_idx
== WINED3DSIH_TEX
1439 && shader_version
.major
>= 2
1440 && (ins
.flags
& WINED3DSI_TEXLD_PROJECT
))
1445 /* We already read the destination tokens, print them. */
1446 for (i
= 0; i
< ins
.dst_count
; ++i
)
1448 shader_dump_ins_modifiers(&dst_param
[i
]);
1449 TRACE(!i
? " " : ", ");
1450 shader_dump_dst_param(&dst_param
[i
], &shader_version
);
1453 /* Other source tokens */
1454 for (i
= ins
.dst_count
; i
< (ins
.dst_count
+ ins
.src_count
); ++i
)
1456 fe
->shader_read_src_param(fe_data
, &ptr
, &src_param
, &src_rel_addr
);
1457 TRACE(!i
? " " : ", ");
1458 shader_dump_src_param(&src_param
, &shader_version
);
1465 static void shader_cleanup(IWineD3DBaseShader
*iface
)
1467 IWineD3DBaseShaderImpl
*shader
= (IWineD3DBaseShaderImpl
*)iface
;
1469 ((IWineD3DDeviceImpl
*)shader
->baseShader
.device
)->shader_backend
->shader_destroy(iface
);
1470 HeapFree(GetProcessHeap(), 0, shader
->baseShader
.reg_maps
.constf
);
1471 HeapFree(GetProcessHeap(), 0, shader
->baseShader
.function
);
1472 shader_delete_constant_list(&shader
->baseShader
.constantsF
);
1473 shader_delete_constant_list(&shader
->baseShader
.constantsB
);
1474 shader_delete_constant_list(&shader
->baseShader
.constantsI
);
1475 list_remove(&shader
->baseShader
.shader_list_entry
);
1477 if (shader
->baseShader
.frontend
&& shader
->baseShader
.frontend_data
)
1479 shader
->baseShader
.frontend
->shader_free(shader
->baseShader
.frontend_data
);
1483 static void shader_none_handle_instruction(const struct wined3d_shader_instruction
*ins
) {}
1484 static void shader_none_select(const struct wined3d_context
*context
, BOOL usePS
, BOOL useVS
) {}
1485 static void shader_none_select_depth_blt(IWineD3DDevice
*iface
, enum tex_types tex_type
, const SIZE
*ds_mask_size
) {}
1486 static void shader_none_deselect_depth_blt(IWineD3DDevice
*iface
) {}
1487 static void shader_none_update_float_vertex_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1488 static void shader_none_update_float_pixel_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1489 static void shader_none_load_constants(const struct wined3d_context
*context
, char usePS
, char useVS
) {}
1490 static void shader_none_load_np2fixup_constants(IWineD3DDevice
*iface
, char usePS
, char useVS
) {}
1491 static void shader_none_destroy(IWineD3DBaseShader
*iface
) {}
1492 static HRESULT
shader_none_alloc(IWineD3DDevice
*iface
) {return WINED3D_OK
;}
1493 static void shader_none_free(IWineD3DDevice
*iface
) {}
1494 static BOOL
shader_none_dirty_const(IWineD3DDevice
*iface
) {return FALSE
;}
1496 static void shader_none_get_caps(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
)
1498 /* Set the shader caps to 0 for the none shader backend */
1499 caps
->VertexShaderVersion
= 0;
1500 caps
->MaxVertexShaderConst
= 0;
1501 caps
->PixelShaderVersion
= 0;
1502 caps
->PixelShader1xMaxValue
= 0.0f
;
1503 caps
->MaxPixelShaderConst
= 0;
1504 caps
->VSClipping
= FALSE
;
1507 static BOOL
shader_none_color_fixup_supported(struct color_fixup_desc fixup
)
1509 if (TRACE_ON(d3d_shader
) && TRACE_ON(d3d
))
1511 TRACE("Checking support for fixup:\n");
1512 dump_color_fixup_desc(fixup
);
1515 /* Faked to make some apps happy. */
1516 if (!is_complex_fixup(fixup
))
1522 TRACE("[FAILED]\n");
1526 const shader_backend_t none_shader_backend
= {
1527 shader_none_handle_instruction
,
1529 shader_none_select_depth_blt
,
1530 shader_none_deselect_depth_blt
,
1531 shader_none_update_float_vertex_constants
,
1532 shader_none_update_float_pixel_constants
,
1533 shader_none_load_constants
,
1534 shader_none_load_np2fixup_constants
,
1535 shader_none_destroy
,
1538 shader_none_dirty_const
,
1539 shader_none_get_caps
,
1540 shader_none_color_fixup_supported
,
1543 static HRESULT
shader_get_function(IWineD3DBaseShaderImpl
*shader
, void *data
, UINT
*data_size
)
1547 *data_size
= shader
->baseShader
.functionLength
;
1551 if (*data_size
< shader
->baseShader
.functionLength
)
1553 /* MSDN claims (for d3d8 at least) that if *pSizeOfData is smaller
1554 * than the required size we should write the required size and
1555 * return D3DERR_MOREDATA. That's not actually true. */
1556 return WINED3DERR_INVALIDCALL
;
1559 memcpy(data
, shader
->baseShader
.function
, shader
->baseShader
.functionLength
);
1564 static HRESULT
shader_set_function(IWineD3DBaseShaderImpl
*shader
, const DWORD
*byte_code
,
1565 const struct wined3d_shader_signature
*output_signature
, DWORD float_const_count
)
1567 struct shader_reg_maps
*reg_maps
= &shader
->baseShader
.reg_maps
;
1568 const struct wined3d_shader_frontend
*fe
;
1571 TRACE("shader %p, byte_code %p, output_signature %p, float_const_count %u.\n",
1572 shader
, byte_code
, output_signature
, float_const_count
);
1574 fe
= shader_select_frontend(*byte_code
);
1577 FIXME("Unable to find frontend for shader.\n");
1578 return WINED3DERR_INVALIDCALL
;
1580 shader
->baseShader
.frontend
= fe
;
1581 shader
->baseShader
.frontend_data
= fe
->shader_init(byte_code
, output_signature
);
1582 if (!shader
->baseShader
.frontend_data
)
1584 FIXME("Failed to initialize frontend.\n");
1585 return WINED3DERR_INVALIDCALL
;
1588 /* First pass: trace shader. */
1589 if (TRACE_ON(d3d_shader
)) shader_trace_init(fe
, shader
->baseShader
.frontend_data
, byte_code
);
1591 /* Initialize immediate constant lists. */
1592 list_init(&shader
->baseShader
.constantsF
);
1593 list_init(&shader
->baseShader
.constantsB
);
1594 list_init(&shader
->baseShader
.constantsI
);
1596 /* Second pass: figure out which registers are used, what the semantics are, etc. */
1597 hr
= shader_get_registers_used((IWineD3DBaseShader
*)shader
, fe
,
1598 reg_maps
, shader
->baseShader
.input_signature
, shader
->baseShader
.output_signature
,
1599 byte_code
, float_const_count
);
1600 if (FAILED(hr
)) return hr
;
1602 shader
->baseShader
.function
= HeapAlloc(GetProcessHeap(), 0, shader
->baseShader
.functionLength
);
1603 if (!shader
->baseShader
.function
) return E_OUTOFMEMORY
;
1604 memcpy(shader
->baseShader
.function
, byte_code
, shader
->baseShader
.functionLength
);
1609 static HRESULT STDMETHODCALLTYPE
vertexshader_QueryInterface(IWineD3DVertexShader
*iface
, REFIID riid
, void **object
)
1611 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
1613 if (IsEqualGUID(riid
, &IID_IWineD3DVertexShader
)
1614 || IsEqualGUID(riid
, &IID_IWineD3DBaseShader
)
1615 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
1616 || IsEqualGUID(riid
, &IID_IUnknown
))
1618 IUnknown_AddRef(iface
);
1623 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
1626 return E_NOINTERFACE
;
1629 static ULONG STDMETHODCALLTYPE
vertexshader_AddRef(IWineD3DVertexShader
*iface
)
1631 IWineD3DVertexShaderImpl
*shader
= (IWineD3DVertexShaderImpl
*)iface
;
1632 ULONG refcount
= InterlockedIncrement(&shader
->baseShader
.ref
);
1634 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
1639 /* Do not call while under the GL lock. */
1640 static ULONG STDMETHODCALLTYPE
vertexshader_Release(IWineD3DVertexShader
*iface
)
1642 IWineD3DVertexShaderImpl
*shader
= (IWineD3DVertexShaderImpl
*)iface
;
1643 ULONG refcount
= InterlockedDecrement(&shader
->baseShader
.ref
);
1645 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
1649 shader_cleanup((IWineD3DBaseShader
*)iface
);
1650 shader
->baseShader
.parent_ops
->wined3d_object_destroyed(shader
->baseShader
.parent
);
1651 HeapFree(GetProcessHeap(), 0, shader
);
1657 static void * STDMETHODCALLTYPE
vertexshader_GetParent(IWineD3DVertexShader
*iface
)
1659 TRACE("iface %p.\n", iface
);
1661 return ((IWineD3DBaseShaderImpl
*)iface
)->baseShader
.parent
;
1664 static HRESULT STDMETHODCALLTYPE
vertexshader_GetFunction(IWineD3DVertexShader
*iface
, void *data
, UINT
*data_size
)
1666 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
1668 return shader_get_function((IWineD3DBaseShaderImpl
*)iface
, data
, data_size
);
1671 /* Set local constants for d3d8 shaders. */
1672 static HRESULT STDMETHODCALLTYPE
vertexshader_SetLocalConstantsF(IWineD3DVertexShader
*iface
,
1673 UINT start_idx
, const float *src_data
, UINT count
)
1675 IWineD3DVertexShaderImpl
*shader
=(IWineD3DVertexShaderImpl
*)iface
;
1676 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*)shader
->baseShader
.device
;
1679 TRACE("iface %p, start_idx %u, src_data %p, count %u.\n", iface
, start_idx
, src_data
, count
);
1681 end_idx
= start_idx
+ count
;
1682 if (end_idx
> device
->d3d_vshader_constantF
)
1684 WARN("end_idx %u > float constants limit %u.\n", end_idx
, device
->d3d_vshader_constantF
);
1685 end_idx
= device
->d3d_vshader_constantF
;
1688 for (i
= start_idx
; i
< end_idx
; ++i
)
1690 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
1691 if (!lconst
) return E_OUTOFMEMORY
;
1694 memcpy(lconst
->value
, src_data
+ (i
- start_idx
) * 4 /* 4 components */, 4 * sizeof(float));
1695 list_add_head(&shader
->baseShader
.constantsF
, &lconst
->entry
);
1701 static const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
=
1703 /* IUnknown methods */
1704 vertexshader_QueryInterface
,
1705 vertexshader_AddRef
,
1706 vertexshader_Release
,
1707 /* IWineD3DBase methods */
1708 vertexshader_GetParent
,
1709 /* IWineD3DBaseShader methods */
1710 vertexshader_GetFunction
,
1711 /* IWineD3DVertexShader methods */
1712 vertexshader_SetLocalConstantsF
,
1715 void find_vs_compile_args(const struct wined3d_state
*state
,
1716 IWineD3DVertexShaderImpl
*shader
, struct vs_compile_args
*args
)
1718 args
->fog_src
= state
->render_states
[WINED3DRS_FOGTABLEMODE
]
1719 == WINED3DFOG_NONE
? VS_FOG_COORD
: VS_FOG_Z
;
1720 args
->clip_enabled
= state
->render_states
[WINED3DRS_CLIPPING
]
1721 && state
->render_states
[WINED3DRS_CLIPPLANEENABLE
];
1722 args
->swizzle_map
= ((IWineD3DDeviceImpl
*)shader
->baseShader
.device
)->strided_streams
.swizzle_map
;
1725 static BOOL
match_usage(BYTE usage1
, BYTE usage_idx1
, BYTE usage2
, BYTE usage_idx2
)
1727 if (usage_idx1
!= usage_idx2
) return FALSE
;
1728 if (usage1
== usage2
) return TRUE
;
1729 if (usage1
== WINED3DDECLUSAGE_POSITION
&& usage2
== WINED3DDECLUSAGE_POSITIONT
) return TRUE
;
1730 if (usage2
== WINED3DDECLUSAGE_POSITION
&& usage1
== WINED3DDECLUSAGE_POSITIONT
) return TRUE
;
1735 BOOL
vshader_get_input(struct IWineD3DVertexShaderImpl
*shader
,
1736 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
)
1738 WORD map
= shader
->baseShader
.reg_maps
.input_registers
;
1741 for (i
= 0; map
; map
>>= 1, ++i
)
1743 if (!(map
& 1)) continue;
1745 if (match_usage(shader
->attributes
[i
].usage
,
1746 shader
->attributes
[i
].usage_idx
, usage_req
, usage_idx_req
))
1755 static void vertexshader_set_limits(IWineD3DVertexShaderImpl
*shader
)
1757 DWORD shader_version
= WINED3D_SHADER_VERSION(shader
->baseShader
.reg_maps
.shader_version
.major
,
1758 shader
->baseShader
.reg_maps
.shader_version
.minor
);
1759 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*)shader
->baseShader
.device
;
1761 shader
->baseShader
.limits
.texcoord
= 0;
1762 shader
->baseShader
.limits
.attributes
= 16;
1763 shader
->baseShader
.limits
.packed_input
= 0;
1765 switch (shader_version
)
1767 case WINED3D_SHADER_VERSION(1, 0):
1768 case WINED3D_SHADER_VERSION(1, 1):
1769 shader
->baseShader
.limits
.temporary
= 12;
1770 shader
->baseShader
.limits
.constant_bool
= 0;
1771 shader
->baseShader
.limits
.constant_int
= 0;
1772 shader
->baseShader
.limits
.address
= 1;
1773 shader
->baseShader
.limits
.packed_output
= 12;
1774 shader
->baseShader
.limits
.sampler
= 0;
1775 shader
->baseShader
.limits
.label
= 0;
1776 /* TODO: vs_1_1 has a minimum of 96 constants. What happens when
1777 * a vs_1_1 shader is used on a vs_3_0 capable card that has 256
1779 shader
->baseShader
.limits
.constant_float
= min(256, device
->d3d_vshader_constantF
);
1782 case WINED3D_SHADER_VERSION(2, 0):
1783 case WINED3D_SHADER_VERSION(2, 1):
1784 shader
->baseShader
.limits
.temporary
= 12;
1785 shader
->baseShader
.limits
.constant_bool
= 16;
1786 shader
->baseShader
.limits
.constant_int
= 16;
1787 shader
->baseShader
.limits
.address
= 1;
1788 shader
->baseShader
.limits
.packed_output
= 12;
1789 shader
->baseShader
.limits
.sampler
= 0;
1790 shader
->baseShader
.limits
.label
= 16;
1791 shader
->baseShader
.limits
.constant_float
= min(256, device
->d3d_vshader_constantF
);
1794 case WINED3D_SHADER_VERSION(4, 0):
1795 FIXME("Using 3.0 limits for 4.0 shader.\n");
1798 case WINED3D_SHADER_VERSION(3, 0):
1799 shader
->baseShader
.limits
.temporary
= 32;
1800 shader
->baseShader
.limits
.constant_bool
= 32;
1801 shader
->baseShader
.limits
.constant_int
= 32;
1802 shader
->baseShader
.limits
.address
= 1;
1803 shader
->baseShader
.limits
.packed_output
= 12;
1804 shader
->baseShader
.limits
.sampler
= 4;
1805 shader
->baseShader
.limits
.label
= 16; /* FIXME: 2048 */
1806 /* DX10 cards on Windows advertise a d3d9 constant limit of 256
1807 * even though they are capable of supporting much more (GL
1808 * drivers advertise 1024). d3d9.dll and d3d8.dll clamp the
1809 * wined3d-advertised maximum. Clamp the constant limit for <= 3.0
1810 * shaders to 256. */
1811 shader
->baseShader
.limits
.constant_float
= min(256, device
->d3d_vshader_constantF
);
1815 shader
->baseShader
.limits
.temporary
= 12;
1816 shader
->baseShader
.limits
.constant_bool
= 16;
1817 shader
->baseShader
.limits
.constant_int
= 16;
1818 shader
->baseShader
.limits
.address
= 1;
1819 shader
->baseShader
.limits
.packed_output
= 12;
1820 shader
->baseShader
.limits
.sampler
= 0;
1821 shader
->baseShader
.limits
.label
= 16;
1822 shader
->baseShader
.limits
.constant_float
= min(256, device
->d3d_vshader_constantF
);
1823 FIXME("Unrecognized vertex shader version \"%u.%u\".\n",
1824 shader
->baseShader
.reg_maps
.shader_version
.major
,
1825 shader
->baseShader
.reg_maps
.shader_version
.minor
);
1829 HRESULT
vertexshader_init(IWineD3DVertexShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
1830 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
1831 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1833 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1834 struct shader_reg_maps
*reg_maps
= &shader
->baseShader
.reg_maps
;
1839 if (!byte_code
) return WINED3DERR_INVALIDCALL
;
1841 shader
->lpVtbl
= &IWineD3DVertexShader_Vtbl
;
1842 shader_init(&shader
->baseShader
, device
, parent
, parent_ops
);
1844 hr
= shader_set_function((IWineD3DBaseShaderImpl
*)shader
, byte_code
,
1845 output_signature
, device
->d3d_vshader_constantF
);
1848 WARN("Failed to set function, hr %#x.\n", hr
);
1849 shader_cleanup((IWineD3DBaseShader
*)shader
);
1853 map
= shader
->baseShader
.reg_maps
.input_registers
;
1854 for (i
= 0; map
; map
>>= 1, ++i
)
1856 if (!(map
& 1) || !shader
->baseShader
.input_signature
[i
].semantic_name
) continue;
1858 shader
->attributes
[i
].usage
=
1859 shader_usage_from_semantic_name(shader
->baseShader
.input_signature
[i
].semantic_name
);
1860 shader
->attributes
[i
].usage_idx
= shader
->baseShader
.input_signature
[i
].semantic_idx
;
1863 if (output_signature
)
1865 for (i
= 0; i
< output_signature
->element_count
; ++i
)
1867 struct wined3d_shader_signature_element
*e
= &output_signature
->elements
[i
];
1868 reg_maps
->output_registers
|= 1 << e
->register_idx
;
1869 shader
->baseShader
.output_signature
[e
->register_idx
] = *e
;
1873 vertexshader_set_limits(shader
);
1875 if (device
->vs_selected_mode
== SHADER_ARB
1876 && (gl_info
->quirks
& WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
)
1877 && shader
->min_rel_offset
<= shader
->max_rel_offset
)
1879 if (shader
->max_rel_offset
- shader
->min_rel_offset
> 127)
1881 FIXME("The difference between the minimum and maximum relative offset is > 127.\n");
1882 FIXME("Which this OpenGL implementation does not support. Try using GLSL.\n");
1883 FIXME("Min: %d, Max: %d.\n", shader
->min_rel_offset
, shader
->max_rel_offset
);
1885 else if (shader
->max_rel_offset
- shader
->min_rel_offset
> 63)
1887 shader
->rel_offset
= shader
->min_rel_offset
+ 63;
1889 else if (shader
->max_rel_offset
> 63)
1891 shader
->rel_offset
= shader
->min_rel_offset
;
1895 shader
->rel_offset
= 0;
1899 shader
->baseShader
.load_local_constsF
= shader
->baseShader
.reg_maps
.usesrelconstF
1900 && !list_empty(&shader
->baseShader
.constantsF
);
1905 static HRESULT STDMETHODCALLTYPE
geometryshader_QueryInterface(IWineD3DGeometryShader
*iface
,
1906 REFIID riid
, void **object
)
1908 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
1910 if (IsEqualGUID(riid
, &IID_IWineD3DGeometryShader
)
1911 || IsEqualGUID(riid
, &IID_IWineD3DBaseShader
)
1912 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
1913 || IsEqualGUID(riid
, &IID_IUnknown
))
1915 IUnknown_AddRef(iface
);
1920 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
1923 return E_NOINTERFACE
;
1926 static ULONG STDMETHODCALLTYPE
geometryshader_AddRef(IWineD3DGeometryShader
*iface
)
1928 struct wined3d_geometryshader
*shader
= (struct wined3d_geometryshader
*)iface
;
1929 ULONG refcount
= InterlockedIncrement(&shader
->base_shader
.ref
);
1931 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
1936 /* Do not call while under the GL lock. */
1937 static ULONG STDMETHODCALLTYPE
geometryshader_Release(IWineD3DGeometryShader
*iface
)
1939 struct wined3d_geometryshader
*shader
= (struct wined3d_geometryshader
*)iface
;
1940 ULONG refcount
= InterlockedDecrement(&shader
->base_shader
.ref
);
1942 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
1946 shader_cleanup((IWineD3DBaseShader
*)iface
);
1947 shader
->base_shader
.parent_ops
->wined3d_object_destroyed(shader
->base_shader
.parent
);
1948 HeapFree(GetProcessHeap(), 0, shader
);
1954 static void * STDMETHODCALLTYPE
geometryshader_GetParent(IWineD3DGeometryShader
*iface
)
1956 TRACE("iface %p.\n", iface
);
1958 return ((IWineD3DBaseShaderImpl
*)iface
)->baseShader
.parent
;
1961 static HRESULT STDMETHODCALLTYPE
geometryshader_GetFunction(IWineD3DGeometryShader
*iface
, void *data
, UINT
*data_size
)
1963 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
1965 return shader_get_function((IWineD3DBaseShaderImpl
*)iface
, data
, data_size
);
1968 static const IWineD3DGeometryShaderVtbl wined3d_geometryshader_vtbl
=
1970 /* IUnknown methods */
1971 geometryshader_QueryInterface
,
1972 geometryshader_AddRef
,
1973 geometryshader_Release
,
1974 /* IWineD3DBase methods */
1975 geometryshader_GetParent
,
1976 /* IWineD3DBaseShader methods */
1977 geometryshader_GetFunction
,
1980 HRESULT
geometryshader_init(struct wined3d_geometryshader
*shader
, IWineD3DDeviceImpl
*device
,
1981 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
1982 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1986 shader
->vtbl
= &wined3d_geometryshader_vtbl
;
1987 shader_init(&shader
->base_shader
, device
, parent
, parent_ops
);
1989 hr
= shader_set_function((IWineD3DBaseShaderImpl
*)shader
, byte_code
, output_signature
, 0);
1992 WARN("Failed to set function, hr %#x.\n", hr
);
1993 shader_cleanup((IWineD3DBaseShader
*)shader
);
1997 shader
->base_shader
.load_local_constsF
= FALSE
;
2002 static HRESULT STDMETHODCALLTYPE
pixelshader_QueryInterface(IWineD3DPixelShader
*iface
, REFIID riid
, void **object
)
2004 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
2006 if (IsEqualGUID(riid
, &IID_IWineD3DPixelShader
)
2007 || IsEqualGUID(riid
, &IID_IWineD3DBaseShader
)
2008 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
2009 || IsEqualGUID(riid
, &IID_IUnknown
))
2011 IUnknown_AddRef(iface
);
2016 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
2019 return E_NOINTERFACE
;
2022 static ULONG STDMETHODCALLTYPE
pixelshader_AddRef(IWineD3DPixelShader
*iface
)
2024 IWineD3DPixelShaderImpl
*shader
= (IWineD3DPixelShaderImpl
*)iface
;
2025 ULONG refcount
= InterlockedIncrement(&shader
->baseShader
.ref
);
2027 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
2032 /* Do not call while under the GL lock. */
2033 static ULONG STDMETHODCALLTYPE
pixelshader_Release(IWineD3DPixelShader
*iface
)
2035 IWineD3DPixelShaderImpl
*shader
= (IWineD3DPixelShaderImpl
*)iface
;
2036 ULONG refcount
= InterlockedDecrement(&shader
->baseShader
.ref
);
2038 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
2042 shader_cleanup((IWineD3DBaseShader
*)iface
);
2043 shader
->baseShader
.parent_ops
->wined3d_object_destroyed(shader
->baseShader
.parent
);
2044 HeapFree(GetProcessHeap(), 0, shader
);
2050 static void * STDMETHODCALLTYPE
pixelshader_GetParent(IWineD3DPixelShader
*iface
)
2052 TRACE("iface %p.\n", iface
);
2054 return ((IWineD3DBaseShaderImpl
*)iface
)->baseShader
.parent
;
2057 static HRESULT STDMETHODCALLTYPE
pixelshader_GetFunction(IWineD3DPixelShader
*iface
, void *data
, UINT
*data_size
)
2059 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
2061 return shader_get_function((IWineD3DBaseShaderImpl
*)iface
, data
, data_size
);
2064 static const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
=
2066 /* IUnknown methods */
2067 pixelshader_QueryInterface
,
2069 pixelshader_Release
,
2070 /* IWineD3DBase methods */
2071 pixelshader_GetParent
,
2072 /* IWineD3DBaseShader methods */
2073 pixelshader_GetFunction
2076 void find_ps_compile_args(const struct wined3d_state
*state
,
2077 IWineD3DPixelShaderImpl
*shader
, struct ps_compile_args
*args
)
2079 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*)shader
->baseShader
.device
;
2080 IWineD3DBaseTextureImpl
*texture
;
2083 memset(args
, 0, sizeof(*args
)); /* FIXME: Make sure all bits are set. */
2084 if (state
->render_states
[WINED3DRS_SRGBWRITEENABLE
])
2086 IWineD3DSurfaceImpl
*rt
= device
->render_targets
[0];
2087 if(rt
->resource
.format
->Flags
& WINED3DFMT_FLAG_SRGB_WRITE
) args
->srgb_correction
= 1;
2090 if (shader
->baseShader
.reg_maps
.shader_version
.major
== 1
2091 && shader
->baseShader
.reg_maps
.shader_version
.minor
<= 3)
2093 for (i
= 0; i
< 4; ++i
)
2095 DWORD flags
= state
->texture_states
[i
][WINED3DTSS_TEXTURETRANSFORMFLAGS
];
2096 DWORD tex_transform
= flags
& ~WINED3DTTFF_PROJECTED
;
2097 if (flags
& WINED3DTTFF_PROJECTED
)
2098 tex_transform
|= WINED3D_PSARGS_PROJECTED
;
2099 args
->tex_transform
|= tex_transform
<< i
* WINED3D_PSARGS_TEXTRANSFORM_SHIFT
;
2103 for (i
= 0; i
< MAX_FRAGMENT_SAMPLERS
; ++i
)
2105 if (!shader
->baseShader
.reg_maps
.sampler_type
[i
]) continue;
2106 texture
= state
->textures
[i
];
2109 args
->color_fixup
[i
] = COLOR_FIXUP_IDENTITY
;
2112 args
->color_fixup
[i
] = texture
->resource
.format
->color_fixup
;
2114 if (texture
->resource
.format
->Flags
& WINED3DFMT_FLAG_SHADOW
)
2115 args
->shadow
|= 1 << i
;
2117 /* Flag samplers that need NP2 texcoord fixup. */
2118 if (!texture
->baseTexture
.pow2Matrix_identity
)
2120 args
->np2_fixup
|= (1 << i
);
2123 if (shader
->baseShader
.reg_maps
.shader_version
.major
>= 3)
2125 if (device
->strided_streams
.position_transformed
)
2127 args
->vp_mode
= pretransformed
;
2129 else if (use_vs(state
))
2131 args
->vp_mode
= vertexshader
;
2135 args
->vp_mode
= fixedfunction
;
2137 args
->fog
= FOG_OFF
;
2141 args
->vp_mode
= vertexshader
;
2142 if (state
->render_states
[WINED3DRS_FOGENABLE
])
2144 switch (state
->render_states
[WINED3DRS_FOGTABLEMODE
])
2146 case WINED3DFOG_NONE
:
2147 if (device
->strided_streams
.position_transformed
|| use_vs(state
))
2149 args
->fog
= FOG_LINEAR
;
2153 switch (state
->render_states
[WINED3DRS_FOGVERTEXMODE
])
2155 case WINED3DFOG_NONE
: /* Fall through. */
2156 case WINED3DFOG_LINEAR
: args
->fog
= FOG_LINEAR
; break;
2157 case WINED3DFOG_EXP
: args
->fog
= FOG_EXP
; break;
2158 case WINED3DFOG_EXP2
: args
->fog
= FOG_EXP2
; break;
2162 case WINED3DFOG_LINEAR
: args
->fog
= FOG_LINEAR
; break;
2163 case WINED3DFOG_EXP
: args
->fog
= FOG_EXP
; break;
2164 case WINED3DFOG_EXP2
: args
->fog
= FOG_EXP2
; break;
2169 args
->fog
= FOG_OFF
;
2174 static void pixelshader_set_limits(IWineD3DPixelShaderImpl
*shader
)
2176 DWORD shader_version
= WINED3D_SHADER_VERSION(shader
->baseShader
.reg_maps
.shader_version
.major
,
2177 shader
->baseShader
.reg_maps
.shader_version
.minor
);
2179 shader
->baseShader
.limits
.attributes
= 0;
2180 shader
->baseShader
.limits
.address
= 0;
2181 shader
->baseShader
.limits
.packed_output
= 0;
2183 switch (shader_version
)
2185 case WINED3D_SHADER_VERSION(1, 0):
2186 case WINED3D_SHADER_VERSION(1, 1):
2187 case WINED3D_SHADER_VERSION(1, 2):
2188 case WINED3D_SHADER_VERSION(1, 3):
2189 shader
->baseShader
.limits
.temporary
= 2;
2190 shader
->baseShader
.limits
.constant_float
= 8;
2191 shader
->baseShader
.limits
.constant_int
= 0;
2192 shader
->baseShader
.limits
.constant_bool
= 0;
2193 shader
->baseShader
.limits
.texcoord
= 4;
2194 shader
->baseShader
.limits
.sampler
= 4;
2195 shader
->baseShader
.limits
.packed_input
= 0;
2196 shader
->baseShader
.limits
.label
= 0;
2199 case WINED3D_SHADER_VERSION(1, 4):
2200 shader
->baseShader
.limits
.temporary
= 6;
2201 shader
->baseShader
.limits
.constant_float
= 8;
2202 shader
->baseShader
.limits
.constant_int
= 0;
2203 shader
->baseShader
.limits
.constant_bool
= 0;
2204 shader
->baseShader
.limits
.texcoord
= 6;
2205 shader
->baseShader
.limits
.sampler
= 6;
2206 shader
->baseShader
.limits
.packed_input
= 0;
2207 shader
->baseShader
.limits
.label
= 0;
2210 /* FIXME: Temporaries must match D3DPSHADERCAPS2_0.NumTemps. */
2211 case WINED3D_SHADER_VERSION(2, 0):
2212 shader
->baseShader
.limits
.temporary
= 32;
2213 shader
->baseShader
.limits
.constant_float
= 32;
2214 shader
->baseShader
.limits
.constant_int
= 16;
2215 shader
->baseShader
.limits
.constant_bool
= 16;
2216 shader
->baseShader
.limits
.texcoord
= 8;
2217 shader
->baseShader
.limits
.sampler
= 16;
2218 shader
->baseShader
.limits
.packed_input
= 0;
2221 case WINED3D_SHADER_VERSION(2, 1):
2222 shader
->baseShader
.limits
.temporary
= 32;
2223 shader
->baseShader
.limits
.constant_float
= 32;
2224 shader
->baseShader
.limits
.constant_int
= 16;
2225 shader
->baseShader
.limits
.constant_bool
= 16;
2226 shader
->baseShader
.limits
.texcoord
= 8;
2227 shader
->baseShader
.limits
.sampler
= 16;
2228 shader
->baseShader
.limits
.packed_input
= 0;
2229 shader
->baseShader
.limits
.label
= 16;
2232 case WINED3D_SHADER_VERSION(4, 0):
2233 FIXME("Using 3.0 limits for 4.0 shader.\n");
2236 case WINED3D_SHADER_VERSION(3, 0):
2237 shader
->baseShader
.limits
.temporary
= 32;
2238 shader
->baseShader
.limits
.constant_float
= 224;
2239 shader
->baseShader
.limits
.constant_int
= 16;
2240 shader
->baseShader
.limits
.constant_bool
= 16;
2241 shader
->baseShader
.limits
.texcoord
= 0;
2242 shader
->baseShader
.limits
.sampler
= 16;
2243 shader
->baseShader
.limits
.packed_input
= 12;
2244 shader
->baseShader
.limits
.label
= 16; /* FIXME: 2048 */
2248 shader
->baseShader
.limits
.temporary
= 32;
2249 shader
->baseShader
.limits
.constant_float
= 32;
2250 shader
->baseShader
.limits
.constant_int
= 16;
2251 shader
->baseShader
.limits
.constant_bool
= 16;
2252 shader
->baseShader
.limits
.texcoord
= 8;
2253 shader
->baseShader
.limits
.sampler
= 16;
2254 shader
->baseShader
.limits
.packed_input
= 0;
2255 shader
->baseShader
.limits
.label
= 0;
2256 FIXME("Unrecognized pixel shader version %u.%u\n",
2257 shader
->baseShader
.reg_maps
.shader_version
.major
,
2258 shader
->baseShader
.reg_maps
.shader_version
.minor
);
2262 HRESULT
pixelshader_init(IWineD3DPixelShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2263 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2264 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
2266 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
2267 unsigned int i
, highest_reg_used
= 0, num_regs_used
= 0;
2270 if (!byte_code
) return WINED3DERR_INVALIDCALL
;
2272 shader
->lpVtbl
= &IWineD3DPixelShader_Vtbl
;
2273 shader_init(&shader
->baseShader
, device
, parent
, parent_ops
);
2275 hr
= shader_set_function((IWineD3DBaseShaderImpl
*)shader
, byte_code
,
2276 output_signature
, device
->d3d_pshader_constantF
);
2279 WARN("Failed to set function, hr %#x.\n", hr
);
2280 shader_cleanup((IWineD3DBaseShader
*)shader
);
2284 pixelshader_set_limits(shader
);
2286 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
2288 if (shader
->input_reg_used
[i
])
2291 highest_reg_used
= i
;
2295 /* Don't do any register mapping magic if it is not needed, or if we can't
2296 * achieve anything anyway */
2297 if (highest_reg_used
< (gl_info
->limits
.glsl_varyings
/ 4)
2298 || num_regs_used
> (gl_info
->limits
.glsl_varyings
/ 4))
2300 if (num_regs_used
> (gl_info
->limits
.glsl_varyings
/ 4))
2302 /* This happens with relative addressing. The input mapper function
2303 * warns about this if the higher registers are declared too, so
2304 * don't write a FIXME here */
2305 WARN("More varying registers used than supported\n");
2308 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
2310 shader
->input_reg_map
[i
] = i
;
2313 shader
->declared_in_count
= highest_reg_used
+ 1;
2317 shader
->declared_in_count
= 0;
2318 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
2320 if (shader
->input_reg_used
[i
]) shader
->input_reg_map
[i
] = shader
->declared_in_count
++;
2321 else shader
->input_reg_map
[i
] = ~0U;
2325 shader
->baseShader
.load_local_constsF
= FALSE
;
2330 void pixelshader_update_samplers(struct shader_reg_maps
*reg_maps
, IWineD3DBaseTexture
* const *textures
)
2332 WINED3DSAMPLER_TEXTURE_TYPE
*sampler_type
= reg_maps
->sampler_type
;
2335 if (reg_maps
->shader_version
.major
!= 1) return;
2337 for (i
= 0; i
< max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
); ++i
)
2339 /* We don't sample from this sampler. */
2340 if (!sampler_type
[i
]) continue;
2344 WARN("No texture bound to sampler %u, using 2D.\n", i
);
2345 sampler_type
[i
] = WINED3DSTT_2D
;
2349 switch (((IWineD3DBaseTextureImpl
*)textures
[i
])->baseTexture
.target
)
2351 case GL_TEXTURE_RECTANGLE_ARB
:
2353 /* We have to select between texture rectangles and 2D
2354 * textures later because 2.0 and 3.0 shaders only have
2355 * WINED3DSTT_2D as well. */
2356 sampler_type
[i
] = WINED3DSTT_2D
;
2360 sampler_type
[i
] = WINED3DSTT_VOLUME
;
2363 case GL_TEXTURE_CUBE_MAP_ARB
:
2364 sampler_type
[i
] = WINED3DSTT_CUBE
;
2368 FIXME("Unrecognized texture type %#x, using 2D.\n",
2369 ((IWineD3DBaseTextureImpl
*)textures
[i
])->baseTexture
.target
);
2370 sampler_type
[i
] = WINED3DSTT_2D
;