Avoid referencing stackframe.h from outside kernel32.
[wine/testsucceed.git] / dlls / ddraw / d3dlight.c
blob174a1b61bc37958621fe1469ae6123868dd9e076
1 /* Direct3D Light
2 * Copyright (c) 1998 / 2002 Lionel ULMER
4 * This file contains the implementation of Direct3DLight.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "config.h"
23 #include <stdarg.h>
25 #define NONAMELESSUNION
26 #define NONAMELESSSTRUCT
27 #include "windef.h"
28 #include "winbase.h"
29 #include "winerror.h"
30 #include "objbase.h"
31 #include "wingdi.h"
32 #include "ddraw.h"
33 #include "d3d.h"
34 #include "wine/debug.h"
36 #include "d3d_private.h"
37 #include "mesa_private.h"
39 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
41 /* First, the 'main' interface... */
42 HRESULT WINAPI
43 Main_IDirect3DLightImpl_1_QueryInterface(LPDIRECT3DLIGHT iface,
44 REFIID riid,
45 LPVOID* obp)
47 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
48 FIXME("(%p/%p)->(%s,%p): stub!\n", This, iface, debugstr_guid(riid), obp);
49 return DD_OK;
52 ULONG WINAPI
53 Main_IDirect3DLightImpl_1_AddRef(LPDIRECT3DLIGHT iface)
55 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
56 ULONG ref = InterlockedIncrement(&This->ref);
58 TRACE("(%p/%p)->() incrementing from %lu.\n", This, iface, ref - 1);
60 return ref;
63 ULONG WINAPI
64 Main_IDirect3DLightImpl_1_Release(LPDIRECT3DLIGHT iface)
66 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
67 ULONG ref = InterlockedDecrement(&This->ref);
69 TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, ref + 1);
71 if (!ref) {
72 HeapFree(GetProcessHeap(), 0, This);
73 return 0;
75 return ref;
78 HRESULT WINAPI
79 Main_IDirect3DLightImpl_1_Initialize(LPDIRECT3DLIGHT iface,
80 LPDIRECT3D lpDirect3D)
82 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
83 TRACE("(%p/%p)->(%p) no-op...\n", This, iface, lpDirect3D);
84 return DD_OK;
87 /*** IDirect3DLight methods ***/
88 static void dump_light(LPD3DLIGHT2 light)
90 DPRINTF(" - dwSize : %ld\n", light->dwSize);
93 static const float zero_value[] = {
94 0.0, 0.0, 0.0, 0.0
97 HRESULT WINAPI
98 Main_IDirect3DLightImpl_1_SetLight(LPDIRECT3DLIGHT iface,
99 LPD3DLIGHT lpLight)
101 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
102 LPD3DLIGHT7 light7 = &(This->light7);
103 TRACE("(%p/%p)->(%p)\n", This, iface, lpLight);
104 if (TRACE_ON(ddraw)) {
105 TRACE(" Light definition : \n");
106 dump_light((LPD3DLIGHT2) lpLight);
109 if ( (lpLight->dltType == 0) || (lpLight->dltType > D3DLIGHT_PARALLELPOINT) )
110 return DDERR_INVALIDPARAMS;
112 if ( lpLight->dltType == D3DLIGHT_PARALLELPOINT )
113 FIXME("D3DLIGHT_PARALLELPOINT no supported\n");
115 /* Translate D3DLIGH2 structure to D3DLIGHT7 */
116 light7->dltType = lpLight->dltType;
117 light7->dcvDiffuse = lpLight->dcvColor;
118 if ((((LPD3DLIGHT2)lpLight)->dwFlags & D3DLIGHT_NO_SPECULAR) != 0)
119 light7->dcvSpecular = lpLight->dcvColor;
120 else
121 light7->dcvSpecular = *(const D3DCOLORVALUE*)zero_value;
122 light7->dcvAmbient = lpLight->dcvColor;
123 light7->dvPosition = lpLight->dvPosition;
124 light7->dvDirection = lpLight->dvDirection;
125 light7->dvRange = lpLight->dvRange;
126 light7->dvFalloff = lpLight->dvFalloff;
127 light7->dvAttenuation0 = lpLight->dvAttenuation0;
128 light7->dvAttenuation1 = lpLight->dvAttenuation1;
129 light7->dvAttenuation2 = lpLight->dvAttenuation2;
130 light7->dvTheta = lpLight->dvTheta;
131 light7->dvPhi = lpLight->dvPhi;
133 memcpy(&This->light, lpLight, lpLight->dwSize);
134 if ((This->light.dwFlags & D3DLIGHT_ACTIVE) != 0) {
135 This->update(This);
137 return DD_OK;
140 HRESULT WINAPI
141 Main_IDirect3DLightImpl_1_GetLight(LPDIRECT3DLIGHT iface,
142 LPD3DLIGHT lpLight)
144 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
145 TRACE("(%p/%p)->(%p)\n", This, iface, lpLight);
146 if (TRACE_ON(ddraw)) {
147 TRACE(" Returning light definition : \n");
148 dump_light(&This->light);
150 memcpy(lpLight, &This->light, lpLight->dwSize);
151 return DD_OK;
154 /*******************************************************************************
155 * Light static functions
158 static void update(IDirect3DLightImpl* This) {
159 IDirect3DDeviceImpl* device;
160 if (!This->active_viewport||!This->active_viewport->active_device)
161 return;
162 device = This->active_viewport->active_device;
163 IDirect3DDevice7_SetLight(ICOM_INTERFACE(device,IDirect3DDevice7),This->dwLightIndex,&(This->light7));
166 static void activate(IDirect3DLightImpl* This) {
167 IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This;
169 TRACE("(%p)\n", This);
171 ENTER_GL();
172 update(This);
173 /* If was not active, activate it */
174 if ((glThis->parent.light.dwFlags & D3DLIGHT_ACTIVE) == 0) {
175 glEnable(glThis->light_num);
176 glThis->parent.light.dwFlags |= D3DLIGHT_ACTIVE;
178 LEAVE_GL();
181 static void desactivate(IDirect3DLightImpl* This) {
182 IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This;
184 TRACE("(%p)\n", This);
186 ENTER_GL();
187 /* If was not active, activate it */
188 if ((glThis->parent.light.dwFlags & D3DLIGHT_ACTIVE) != 0) {
189 glDisable(glThis->light_num);
190 glThis->parent.light.dwFlags &= ~D3DLIGHT_ACTIVE;
192 LEAVE_GL();
195 ULONG WINAPI
196 GL_IDirect3DLightImpl_1_Release(LPDIRECT3DLIGHT iface)
198 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
199 IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This;
200 ULONG ref = InterlockedDecrement(&This->ref);
202 TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, ref + 1);
204 if (!ref) {
205 ((IDirect3DGLImpl *) This->d3d->d3d_private)->light_released(This->d3d, glThis->light_num);
206 HeapFree(GetProcessHeap(), 0, This);
207 return 0;
209 return ref;
212 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
213 # define XCAST(fun) (typeof(VTABLE_IDirect3DLight.fun))
214 #else
215 # define XCAST(fun) (void*)
216 #endif
218 IDirect3DLightVtbl VTABLE_IDirect3DLight =
220 XCAST(QueryInterface) Main_IDirect3DLightImpl_1_QueryInterface,
221 XCAST(AddRef) Main_IDirect3DLightImpl_1_AddRef,
222 XCAST(Release) GL_IDirect3DLightImpl_1_Release,
223 XCAST(Initialize) Main_IDirect3DLightImpl_1_Initialize,
224 XCAST(SetLight) Main_IDirect3DLightImpl_1_SetLight,
225 XCAST(GetLight) Main_IDirect3DLightImpl_1_GetLight,
228 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
229 #undef XCAST
230 #endif
235 HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirectDrawImpl *d3d, GLenum light_num)
237 IDirect3DLightImpl *object;
238 IDirect3DLightGLImpl *gl_object;
240 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DLightGLImpl));
241 if (object == NULL) return DDERR_OUTOFMEMORY;
242 gl_object = (IDirect3DLightGLImpl *) object;
244 object->ref = 1;
245 object->d3d = d3d;
246 object->next = NULL;
247 object->activate = activate;
248 object->desactivate = desactivate;
249 object->update = update;
250 object->active_viewport = NULL;
251 gl_object->light_num = light_num;
253 ICOM_INIT_INTERFACE(object, IDirect3DLight, VTABLE_IDirect3DLight);
255 *obj = object;
257 TRACE(" creating implementation at %p.\n", *obj);
259 return D3D_OK;