2 * IDirect3DVolume8 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
34 #include "wine/debug.h"
36 #include "d3d8_private.h"
38 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
40 /* IDirect3DVolume IUnknown parts follow: */
41 HRESULT WINAPI
IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface
, REFIID riid
, LPVOID
* ppobj
) {
42 IDirect3DVolume8Impl
*This
= (IDirect3DVolume8Impl
*)iface
;
44 if (IsEqualGUID(riid
, &IID_IUnknown
)
45 || IsEqualGUID(riid
, &IID_IDirect3DVolume8
)) {
46 IDirect3DVolume8Impl_AddRef(iface
);
51 WARN("(%p)->(%s,%p) not found\n", This
, debugstr_guid(riid
), ppobj
);
55 ULONG WINAPI
IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface
) {
56 IDirect3DVolume8Impl
*This
= (IDirect3DVolume8Impl
*)iface
;
57 TRACE("(%p) : AddRef from %ld\n", This
, This
->ref
);
61 ULONG WINAPI
IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface
) {
62 IDirect3DVolume8Impl
*This
= (IDirect3DVolume8Impl
*)iface
;
63 ULONG ref
= --This
->ref
;
64 TRACE("(%p) : ReleaseRef to %ld\n", This
, This
->ref
);
66 HeapFree(GetProcessHeap(), 0, This
->allocatedMemory
);
67 HeapFree(GetProcessHeap(), 0, This
);
72 /* IDirect3DVolume8: */
73 HRESULT WINAPI
IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface
, IDirect3DDevice8
** ppDevice
) {
74 IDirect3DVolume8Impl
*This
= (IDirect3DVolume8Impl
*)iface
;
75 TRACE("(%p) : returning %p\n", This
, This
->Device
);
76 *ppDevice
= (LPDIRECT3DDEVICE8
) This
->Device
;
78 /* Note Calling this method will increase the internal reference count
79 on the IDirect3DDevice8 interface. */
80 IDirect3DDevice8Impl_AddRef(*ppDevice
);
85 HRESULT WINAPI
IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
86 IDirect3DVolume8Impl
*This
= (IDirect3DVolume8Impl
*)iface
;
87 FIXME("(%p) : stub\n", This
);
91 HRESULT WINAPI
IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
92 IDirect3DVolume8Impl
*This
= (IDirect3DVolume8Impl
*)iface
;
93 FIXME("(%p) : stub\n", This
);
97 HRESULT WINAPI
IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
) {
98 IDirect3DVolume8Impl
*This
= (IDirect3DVolume8Impl
*)iface
;
99 FIXME("(%p) : stub\n", This
);
103 HRESULT WINAPI
IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface
, REFIID riid
, void** ppContainer
) {
104 IDirect3DVolume8Impl
*This
= (IDirect3DVolume8Impl
*)iface
;
105 TRACE("(%p) : returning %p\n", This
, This
->Container
);
106 *ppContainer
= This
->Container
;
107 IUnknown_AddRef(This
->Container
);
111 HRESULT WINAPI
IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface
, D3DVOLUME_DESC
* pDesc
) {
112 IDirect3DVolume8Impl
*This
= (IDirect3DVolume8Impl
*)iface
;
113 TRACE("(%p) : copying into %p\n", This
, pDesc
);
114 memcpy(pDesc
, &This
->myDesc
, sizeof(D3DVOLUME_DESC
));
118 HRESULT WINAPI
IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface
, D3DLOCKED_BOX
* pLockedVolume
, CONST D3DBOX
* pBox
, DWORD Flags
) {
119 IDirect3DVolume8Impl
*This
= (IDirect3DVolume8Impl
*)iface
;
120 FIXME("(%p) : pBox=%p stub\n", This
, pBox
);
122 /* fixme: should we really lock as such? */
123 TRACE("(%p) : box=%p, output pbox=%p, allMem=%p\n", This
, pBox
, pLockedVolume
, This
->allocatedMemory
);
125 pLockedVolume
->RowPitch
= This
->bytesPerPixel
* This
->myDesc
.Width
; /* Bytes / row */
126 pLockedVolume
->SlicePitch
= This
->bytesPerPixel
* This
->myDesc
.Width
* This
->myDesc
.Height
; /* Bytes / slice */
128 TRACE("No box supplied - all is ok\n");
129 pLockedVolume
->pBits
= This
->allocatedMemory
;
130 This
->lockedBox
.Left
= 0;
131 This
->lockedBox
.Top
= 0;
132 This
->lockedBox
.Front
= 0;
133 This
->lockedBox
.Right
= This
->myDesc
.Width
;
134 This
->lockedBox
.Bottom
= This
->myDesc
.Height
;
135 This
->lockedBox
.Back
= This
->myDesc
.Depth
;
137 TRACE("Lock Box (%p) = l %d, t %d, r %d, b %d, fr %d, ba %d\n", pBox
, pBox
->Left
, pBox
->Top
, pBox
->Right
, pBox
->Bottom
, pBox
->Front
, pBox
->Back
);
138 pLockedVolume
->pBits
= This
->allocatedMemory
+
139 (pLockedVolume
->SlicePitch
* pBox
->Front
) + /* FIXME: is front < back or vica versa? */
140 (pLockedVolume
->RowPitch
* pBox
->Top
) +
141 (pBox
->Left
* This
->bytesPerPixel
);
142 This
->lockedBox
.Left
= pBox
->Left
;
143 This
->lockedBox
.Top
= pBox
->Top
;
144 This
->lockedBox
.Front
= pBox
->Front
;
145 This
->lockedBox
.Right
= pBox
->Right
;
146 This
->lockedBox
.Bottom
= pBox
->Bottom
;
147 This
->lockedBox
.Back
= pBox
->Back
;
150 if (Flags
& (D3DLOCK_NO_DIRTY_UPDATE
| D3DLOCK_READONLY
)) {
155 * as seen in msdn docs
157 IDirect3DVolume8Impl_AddDirtyBox(iface
, &This
->lockedBox
);
159 /** Dirtify Container if needed */
160 if (NULL
!= This
->Container
) {
161 IDirect3DVolumeTexture8
* cont
= (IDirect3DVolumeTexture8
*) This
->Container
;
162 D3DRESOURCETYPE containerType
= IDirect3DBaseTexture8Impl_GetType((LPDIRECT3DBASETEXTURE8
) cont
);
163 if (containerType
== D3DRTYPE_VOLUMETEXTURE
) {
164 IDirect3DBaseTexture8Impl
* pTexture
= (IDirect3DBaseTexture8Impl
*) cont
;
165 pTexture
->Dirty
= TRUE
;
167 FIXME("Set dirty on container type %d\n", containerType
);
173 TRACE("returning memory@%p rpitch(%d) spitch(%d)\n", pLockedVolume
->pBits
, pLockedVolume
->RowPitch
, pLockedVolume
->SlicePitch
);
177 HRESULT WINAPI
IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface
) {
178 IDirect3DVolume8Impl
*This
= (IDirect3DVolume8Impl
*)iface
;
179 if (FALSE
== This
->locked
) {
180 ERR("trying to lock unlocked volume@%p\n", This
);
181 return D3DERR_INVALIDCALL
;
183 TRACE("(%p) : unlocking volume\n", This
);
184 This
->locked
= FALSE
;
185 memset(&This
->lockedBox
, 0, sizeof(RECT
));
190 IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl
=
192 IDirect3DVolume8Impl_QueryInterface
,
193 IDirect3DVolume8Impl_AddRef
,
194 IDirect3DVolume8Impl_Release
,
195 IDirect3DVolume8Impl_GetDevice
,
196 IDirect3DVolume8Impl_SetPrivateData
,
197 IDirect3DVolume8Impl_GetPrivateData
,
198 IDirect3DVolume8Impl_FreePrivateData
,
199 IDirect3DVolume8Impl_GetContainer
,
200 IDirect3DVolume8Impl_GetDesc
,
201 IDirect3DVolume8Impl_LockBox
,
202 IDirect3DVolume8Impl_UnlockBox
206 HRESULT WINAPI
IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface
) {
207 IDirect3DVolume8Impl
*This
= (IDirect3DVolume8Impl
*)iface
;
209 This
->lockedBox
.Left
= This
->myDesc
.Width
;
210 This
->lockedBox
.Top
= This
->myDesc
.Height
;
211 This
->lockedBox
.Front
= This
->myDesc
.Depth
;
212 This
->lockedBox
.Right
= 0;
213 This
->lockedBox
.Bottom
= 0;
214 This
->lockedBox
.Back
= 0;
220 * very stupid way to handle multiple dirty box but it works :)
222 HRESULT WINAPI
IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface
, CONST D3DBOX
* pDirtyBox
) {
223 IDirect3DVolume8Impl
*This
= (IDirect3DVolume8Impl
*)iface
;
225 if (NULL
!= pDirtyBox
) {
226 This
->lockedBox
.Left
= min(This
->lockedBox
.Left
, pDirtyBox
->Left
);
227 This
->lockedBox
.Top
= min(This
->lockedBox
.Top
, pDirtyBox
->Top
);
228 This
->lockedBox
.Front
= min(This
->lockedBox
.Front
, pDirtyBox
->Front
);
229 This
->lockedBox
.Right
= max(This
->lockedBox
.Right
, pDirtyBox
->Right
);
230 This
->lockedBox
.Bottom
= max(This
->lockedBox
.Bottom
, pDirtyBox
->Bottom
);
231 This
->lockedBox
.Back
= max(This
->lockedBox
.Back
, pDirtyBox
->Back
);
233 This
->lockedBox
.Left
= 0;
234 This
->lockedBox
.Top
= 0;
235 This
->lockedBox
.Front
= 0;
236 This
->lockedBox
.Right
= This
->myDesc
.Width
;
237 This
->lockedBox
.Bottom
= This
->myDesc
.Height
;
238 This
->lockedBox
.Back
= This
->myDesc
.Depth
;