Get rid of some TRACE(..., This->resource.ref).
[wine/testsucceed.git] / dlls / wined3d / basetexture.c
blobbdada7b3e1b8935f9d572d692090ea756c8ad02d
1 /*
2 * IWineD3DBaseTexture Implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "config.h"
23 #include "wined3d_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
26 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
28 /* *******************************************
29 IWineD3DBaseTexture IUnknown parts follow
30 ******************************************* */
31 HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, LPVOID *ppobj)
33 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
34 WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
35 return E_NOINTERFACE;
38 ULONG WINAPI IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture *iface) {
39 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
40 ULONG ref = InterlockedIncrement(&This->resource.ref);
42 TRACE("(%p) : AddRef increasing from %ld\n", This,ref - 1);
43 IUnknown_AddRef(This->resource.parent);
44 return ref;
47 ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface) {
48 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
49 ULONG ref = InterlockedDecrement(&This->resource.ref);
50 TRACE("(%p) : Releasing from %ld\n", This, ref + 1);
51 if (ref == 0) {
52 IWineD3DDevice_Release((IWineD3DDevice *)This->resource.wineD3DDevice);
53 HeapFree(GetProcessHeap(), 0, This);
54 } else {
55 IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx object */
57 return ref;
60 /* ****************************************************
61 IWineD3DBaseTexture IWineD3DResource parts follow
62 **************************************************** */
63 HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice** ppDevice) {
64 return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
67 HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
68 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
71 HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
72 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
75 HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid) {
76 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
79 DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew) {
80 return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
83 DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface) {
84 return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
87 void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface) {
88 return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
91 D3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface) {
92 return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
95 HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent) {
96 return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
99 /* ******************************************************
100 IWineD3DBaseTexture IWineD3DBaseTexture parts follow
101 ****************************************************** */
102 DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew) {
103 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
104 FIXME("(%p) : stub\n", This);
105 return 0;
108 DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface) {
109 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
110 FIXME("(%p) : stub\n", This);
111 return 0;
114 DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface) {
115 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
116 TRACE("(%p) : returning %d\n", This, This->baseTexture.levels);
117 return This->baseTexture.levels;
120 HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, D3DTEXTUREFILTERTYPE FilterType) {
121 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
122 FIXME("(%p) : stub\n", This);
123 return D3D_OK;
126 D3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface) {
127 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
128 FIXME("(%p) : stub\n", This);
129 return D3DTEXF_NONE;
132 void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface) {
133 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
134 FIXME("(%p) : stub\n", This);
135 return ;
138 /* Internal function, No d3d mapping */
139 BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL dirty) {
140 BOOL old;
141 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
142 old = This->baseTexture.dirty;
143 This->baseTexture.dirty = dirty;
144 return old;
147 BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface) {
148 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
149 return This->baseTexture.dirty;
152 IWineD3DBaseTextureVtbl IWineD3DBaseTexture_Vtbl =
154 IWineD3DBaseTextureImpl_QueryInterface,
155 IWineD3DBaseTextureImpl_AddRef,
156 IWineD3DBaseTextureImpl_Release,
157 IWineD3DBaseTextureImpl_GetParent,
158 IWineD3DBaseTextureImpl_GetDevice,
159 IWineD3DBaseTextureImpl_SetPrivateData,
160 IWineD3DBaseTextureImpl_GetPrivateData,
161 IWineD3DBaseTextureImpl_FreePrivateData,
162 IWineD3DBaseTextureImpl_SetPriority,
163 IWineD3DBaseTextureImpl_GetPriority,
164 IWineD3DBaseTextureImpl_PreLoad,
165 IWineD3DBaseTextureImpl_GetType,
166 IWineD3DBaseTextureImpl_SetLOD,
167 IWineD3DBaseTextureImpl_GetLOD,
168 IWineD3DBaseTextureImpl_GetLevelCount,
169 IWineD3DBaseTextureImpl_SetAutoGenFilterType,
170 IWineD3DBaseTextureImpl_GetAutoGenFilterType,
171 IWineD3DBaseTextureImpl_GenerateMipSubLevels,
172 IWineD3DBaseTextureImpl_SetDirty,
173 IWineD3DBaseTextureImpl_GetDirty