2 * IWineD3DBaseTexture Implementation
4 * Copyright 2002-2004 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "wined3d_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
26 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
28 /* *******************************************
29 IWineD3DBaseTexture IUnknown parts follow
30 ******************************************* */
31 HRESULT WINAPI
IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture
*iface
, REFIID riid
, LPVOID
*ppobj
)
33 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
34 WARN("(%p)->(%s,%p) should not be called\n",This
,debugstr_guid(riid
),ppobj
);
38 ULONG WINAPI
IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture
*iface
) {
39 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
40 ULONG ref
= InterlockedIncrement(&This
->resource
.ref
);
42 TRACE("(%p) : AddRef increasing from %ld\n", This
,ref
- 1);
43 IUnknown_AddRef(This
->resource
.parent
);
47 ULONG WINAPI
IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture
*iface
) {
48 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
49 ULONG ref
= InterlockedDecrement(&This
->resource
.ref
);
50 TRACE("(%p) : Releasing from %ld\n", This
, ref
+ 1);
52 IWineD3DDevice_Release((IWineD3DDevice
*)This
->resource
.wineD3DDevice
);
53 HeapFree(GetProcessHeap(), 0, This
);
55 IUnknown_Release(This
->resource
.parent
); /* Released the reference to the d3dx object */
60 /* ****************************************************
61 IWineD3DBaseTexture IWineD3DResource parts follow
62 **************************************************** */
63 HRESULT WINAPI
IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture
*iface
, IWineD3DDevice
** ppDevice
) {
64 return IWineD3DResourceImpl_GetDevice((IWineD3DResource
*)iface
, ppDevice
);
67 HRESULT WINAPI
IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
68 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, SizeOfData
, Flags
);
71 HRESULT WINAPI
IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
72 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, pSizeOfData
);
75 HRESULT WINAPI
IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
) {
76 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource
*)iface
, refguid
);
79 DWORD WINAPI
IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture
*iface
, DWORD PriorityNew
) {
80 return IWineD3DResourceImpl_SetPriority((IWineD3DResource
*)iface
, PriorityNew
);
83 DWORD WINAPI
IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture
*iface
) {
84 return IWineD3DResourceImpl_GetPriority((IWineD3DResource
*)iface
);
87 void WINAPI
IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture
*iface
) {
88 return IWineD3DResourceImpl_PreLoad((IWineD3DResource
*)iface
);
91 D3DRESOURCETYPE WINAPI
IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture
*iface
) {
92 return IWineD3DResourceImpl_GetType((IWineD3DResource
*)iface
);
95 HRESULT WINAPI
IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture
*iface
, IUnknown
**pParent
) {
96 return IWineD3DResourceImpl_GetParent((IWineD3DResource
*)iface
, pParent
);
99 /* ******************************************************
100 IWineD3DBaseTexture IWineD3DBaseTexture parts follow
101 ****************************************************** */
102 DWORD WINAPI
IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture
*iface
, DWORD LODNew
) {
103 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
104 FIXME("(%p) : stub\n", This
);
108 DWORD WINAPI
IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture
*iface
) {
109 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
110 FIXME("(%p) : stub\n", This
);
114 DWORD WINAPI
IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture
*iface
) {
115 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
116 TRACE("(%p) : returning %d\n", This
, This
->baseTexture
.levels
);
117 return This
->baseTexture
.levels
;
120 HRESULT WINAPI
IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture
*iface
, D3DTEXTUREFILTERTYPE FilterType
) {
121 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
122 FIXME("(%p) : stub\n", This
);
126 D3DTEXTUREFILTERTYPE WINAPI
IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture
*iface
) {
127 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
128 FIXME("(%p) : stub\n", This
);
132 void WINAPI
IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture
*iface
) {
133 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
134 FIXME("(%p) : stub\n", This
);
138 /* Internal function, No d3d mapping */
139 BOOL WINAPI
IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture
*iface
, BOOL dirty
) {
141 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
142 old
= This
->baseTexture
.dirty
;
143 This
->baseTexture
.dirty
= dirty
;
147 BOOL WINAPI
IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture
*iface
) {
148 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
149 return This
->baseTexture
.dirty
;
152 IWineD3DBaseTextureVtbl IWineD3DBaseTexture_Vtbl
=
154 IWineD3DBaseTextureImpl_QueryInterface
,
155 IWineD3DBaseTextureImpl_AddRef
,
156 IWineD3DBaseTextureImpl_Release
,
157 IWineD3DBaseTextureImpl_GetParent
,
158 IWineD3DBaseTextureImpl_GetDevice
,
159 IWineD3DBaseTextureImpl_SetPrivateData
,
160 IWineD3DBaseTextureImpl_GetPrivateData
,
161 IWineD3DBaseTextureImpl_FreePrivateData
,
162 IWineD3DBaseTextureImpl_SetPriority
,
163 IWineD3DBaseTextureImpl_GetPriority
,
164 IWineD3DBaseTextureImpl_PreLoad
,
165 IWineD3DBaseTextureImpl_GetType
,
166 IWineD3DBaseTextureImpl_SetLOD
,
167 IWineD3DBaseTextureImpl_GetLOD
,
168 IWineD3DBaseTextureImpl_GetLevelCount
,
169 IWineD3DBaseTextureImpl_SetAutoGenFilterType
,
170 IWineD3DBaseTextureImpl_GetAutoGenFilterType
,
171 IWineD3DBaseTextureImpl_GenerateMipSubLevels
,
172 IWineD3DBaseTextureImpl_SetDirty
,
173 IWineD3DBaseTextureImpl_GetDirty