2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 D3DFORMAT
d3dformat_from_wined3dformat(WINED3DFORMAT format
)
41 BYTE
*c
= (BYTE
*)&format
;
43 /* Don't translate FOURCC formats */
44 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
48 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
49 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
50 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
51 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
52 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
53 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
54 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
55 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
56 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
57 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
58 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
59 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
60 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
61 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
74 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
75 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
76 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
77 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
78 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
80 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
81 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
82 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
83 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
85 FIXME("Unhandled WINED3DFORMAT %#x\n", format
);
86 return D3DFMT_UNKNOWN
;
90 WINED3DFORMAT
wined3dformat_from_d3dformat(D3DFORMAT format
)
92 BYTE
*c
= (BYTE
*)&format
;
94 /* Don't translate FOURCC formats */
95 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
99 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
100 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
101 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
102 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
103 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
104 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
105 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
106 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
107 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
108 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
109 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
110 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
111 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
112 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
113 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
114 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
115 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
116 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
117 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
118 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
119 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
120 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
121 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
122 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
123 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
124 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
125 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
126 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
127 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
128 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
129 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
130 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
131 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
132 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
133 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
134 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
136 FIXME("Unhandled D3DFORMAT %#x\n", format
);
137 return WINED3DFMT_UNKNOWN
;
141 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
143 switch(primitive_type
)
145 case D3DPT_POINTLIST
:
146 return primitive_count
;
149 return primitive_count
* 2;
151 case D3DPT_LINESTRIP
:
152 return primitive_count
+ 1;
154 case D3DPT_TRIANGLELIST
:
155 return primitive_count
* 3;
157 case D3DPT_TRIANGLESTRIP
:
158 case D3DPT_TRIANGLEFAN
:
159 return primitive_count
+ 2;
162 FIXME("Unhandled primitive type %#x\n", primitive_type
);
167 /* Handle table functions */
168 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
170 struct d3d8_handle_entry
*entry
;
174 /* Use a free handle */
175 entry
= t
->free_entries
;
176 if (entry
->type
!= D3D8_HANDLE_FREE
)
178 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", (entry
- t
->entries
), entry
, entry
->type
);
179 return D3D8_INVALID_HANDLE
;
181 t
->free_entries
= entry
->object
;
182 entry
->object
= object
;
185 return entry
- t
->entries
;
188 if (!(t
->entry_count
< t
->table_size
))
191 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
192 struct d3d8_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
193 0, t
->entries
, new_size
* sizeof(*t
->entries
));
196 ERR("Failed to grow the handle table.\n");
197 return D3D8_INVALID_HANDLE
;
199 t
->entries
= new_entries
;
200 t
->table_size
= new_size
;
203 entry
= &t
->entries
[t
->entry_count
];
204 entry
->object
= object
;
207 return t
->entry_count
++;
210 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
212 struct d3d8_handle_entry
*entry
;
215 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
217 WARN("Invalid handle %u passed.\n", handle
);
221 entry
= &t
->entries
[handle
];
222 if (entry
->type
!= type
)
224 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
228 object
= entry
->object
;
229 entry
->object
= t
->free_entries
;
230 entry
->type
= D3D8_HANDLE_FREE
;
231 t
->free_entries
= entry
;
236 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
238 struct d3d8_handle_entry
*entry
;
240 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
242 WARN("Invalid handle %u passed.\n", handle
);
246 entry
= &t
->entries
[handle
];
247 if (entry
->type
!= type
)
249 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
253 return entry
->object
;
256 /* IDirect3D IUnknown parts follow: */
257 static HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
,REFIID riid
,LPVOID
*ppobj
)
259 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
261 TRACE("iface %p, riid %s, object %p.\n",
262 iface
, debugstr_guid(riid
), ppobj
);
264 if (IsEqualGUID(riid
, &IID_IUnknown
)
265 || IsEqualGUID(riid
, &IID_IDirect3DDevice8
)) {
266 IUnknown_AddRef(iface
);
271 if (IsEqualGUID(riid
, &IID_IWineD3DDeviceParent
))
273 IUnknown_AddRef((IUnknown
*)&This
->device_parent_vtbl
);
274 *ppobj
= &This
->device_parent_vtbl
;
278 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
280 return E_NOINTERFACE
;
283 static ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
) {
284 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
285 ULONG ref
= InterlockedIncrement(&This
->ref
);
287 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
292 static ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
) {
293 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
296 if (This
->inDestruction
) return 0;
297 ref
= InterlockedDecrement(&This
->ref
);
299 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
304 TRACE("Releasing wined3d device %p\n", This
->WineD3DDevice
);
306 wined3d_mutex_lock();
308 This
->inDestruction
= TRUE
;
310 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
311 IDirect3DVertexDeclaration8_Release(This
->decls
[i
].decl
);
313 HeapFree(GetProcessHeap(), 0, This
->decls
);
315 IWineD3DDevice_Uninit3D(This
->WineD3DDevice
, D3D8CB_DestroySwapChain
);
316 IWineD3DDevice_Release(This
->WineD3DDevice
);
317 HeapFree(GetProcessHeap(), 0, This
->handle_table
.entries
);
318 HeapFree(GetProcessHeap(), 0, This
);
320 wined3d_mutex_unlock();
325 /* IDirect3DDevice Interface follow: */
326 static HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface
) {
327 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
330 TRACE("iface %p.\n", iface
);
332 wined3d_mutex_lock();
333 hr
= IWineD3DDevice_TestCooperativeLevel(This
->WineD3DDevice
);
334 wined3d_mutex_unlock();
339 static UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
) {
340 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
343 TRACE("iface %p.\n", iface
);
345 wined3d_mutex_lock();
346 hr
= IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
347 wined3d_mutex_unlock();
352 static HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
) {
353 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
356 TRACE("iface %p, byte_count %u.\n", iface
, Bytes
);
357 FIXME("Byte count ignored.\n");
359 wined3d_mutex_lock();
360 hr
= IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
361 wined3d_mutex_unlock();
366 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface
, IDirect3D8
** ppD3D8
) {
367 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
371 TRACE("iface %p, d3d8 %p.\n", iface
, ppD3D8
);
373 if (NULL
== ppD3D8
) {
374 return D3DERR_INVALIDCALL
;
377 wined3d_mutex_lock();
378 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &pWineD3D
);
379 if (hr
== D3D_OK
&& pWineD3D
!= NULL
)
381 IWineD3D_GetParent(pWineD3D
,(IUnknown
**)ppD3D8
);
382 IWineD3D_Release(pWineD3D
);
384 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
387 wined3d_mutex_unlock();
389 TRACE("(%p) returning %p\n",This
, *ppD3D8
);
394 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
) {
395 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
396 HRESULT hrc
= D3D_OK
;
397 WINED3DCAPS
*pWineCaps
;
399 TRACE("iface %p, caps %p.\n", iface
, pCaps
);
402 return D3DERR_INVALIDCALL
;
404 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
405 if(pWineCaps
== NULL
){
406 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
409 wined3d_mutex_lock();
410 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
411 wined3d_mutex_unlock();
413 fixup_caps(pWineCaps
);
414 WINECAPSTOD3D8CAPS(pCaps
, pWineCaps
)
415 HeapFree(GetProcessHeap(), 0, pWineCaps
);
417 TRACE("Returning %p %p\n", This
, pCaps
);
421 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
) {
422 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
425 TRACE("iface %p, mode %p.\n", iface
, pMode
);
427 wined3d_mutex_lock();
428 hr
= IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, 0, (WINED3DDISPLAYMODE
*) pMode
);
429 wined3d_mutex_unlock();
431 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
436 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
437 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
440 TRACE("iface %p, parameters %p.\n", iface
, pParameters
);
442 wined3d_mutex_lock();
443 hr
= IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, (WINED3DDEVICE_CREATION_PARAMETERS
*) pParameters
);
444 wined3d_mutex_unlock();
449 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
) {
450 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
451 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pCursorBitmap
;
454 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
455 iface
, XHotSpot
, YHotSpot
, pCursorBitmap
);
458 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
459 return WINED3DERR_INVALIDCALL
;
462 wined3d_mutex_lock();
463 hr
= IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
,XHotSpot
,YHotSpot
,pSurface
->wineD3DSurface
);
464 wined3d_mutex_unlock();
469 static void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
) {
470 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
472 TRACE("iface %p, x %u, y %u, flags %#x.\n",
473 iface
, XScreenSpace
, YScreenSpace
, Flags
);
475 wined3d_mutex_lock();
476 IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
477 wined3d_mutex_unlock();
480 static BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
) {
481 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
484 TRACE("iface %p, show %#x.\n", iface
, bShow
);
486 wined3d_mutex_lock();
487 ret
= IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
488 wined3d_mutex_unlock();
493 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
) {
494 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
495 IDirect3DSwapChain8Impl
* object
;
496 HRESULT hrc
= D3D_OK
;
497 WINED3DPRESENT_PARAMETERS localParameters
;
499 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
500 iface
, pPresentationParameters
, pSwapChain
);
502 /* Fix the back buffer count */
503 if(pPresentationParameters
->BackBufferCount
== 0) {
504 pPresentationParameters
->BackBufferCount
= 1;
507 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
508 if (NULL
== object
) {
509 FIXME("Allocation of memory failed\n");
511 return D3DERR_OUTOFVIDEOMEMORY
;
514 object
->lpVtbl
= &Direct3DSwapChain8_Vtbl
;
516 /* Allocate an associated WineD3DDevice object */
517 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
518 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
519 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
520 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
521 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
522 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
523 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
524 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
525 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
526 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
527 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
528 localParameters
.Flags
= pPresentationParameters
->Flags
;
529 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
530 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
531 localParameters
.AutoRestoreDisplayMode
= TRUE
;
533 wined3d_mutex_lock();
534 hrc
= IWineD3DDevice_CreateSwapChain(This
->WineD3DDevice
, &localParameters
,
535 &object
->wineD3DSwapChain
, (IUnknown
*)object
, SURFACE_OPENGL
);
536 wined3d_mutex_unlock();
538 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
539 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
540 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
541 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
542 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
543 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
544 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
545 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
546 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
547 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
548 pPresentationParameters
->Flags
= localParameters
.Flags
;
549 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
550 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
553 FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This
);
554 HeapFree(GetProcessHeap(), 0 , object
);
557 IUnknown_AddRef(iface
);
558 object
->parentDevice
= iface
;
559 *pSwapChain
= (IDirect3DSwapChain8
*)object
;
561 TRACE("(%p) returning %p\n", This
, *pSwapChain
);
565 static HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
566 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
567 WINED3DPRESENT_PARAMETERS localParameters
;
570 TRACE("iface %p, present_parameters %p.\n", iface
, pPresentationParameters
);
572 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
573 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
574 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
575 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
576 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
577 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
578 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
579 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
580 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
581 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
582 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
583 localParameters
.Flags
= pPresentationParameters
->Flags
;
584 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
585 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
586 localParameters
.AutoRestoreDisplayMode
= TRUE
;
588 wined3d_mutex_lock();
589 hr
= IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
591 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, WINED3DRS_POINTSIZE_MIN
, 0);
593 wined3d_mutex_unlock();
595 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
596 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
597 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
598 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
599 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
600 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
601 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
602 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
603 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
604 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
605 pPresentationParameters
->Flags
= localParameters
.Flags
;
606 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
607 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
612 static HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
) {
613 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
616 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
617 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
619 wined3d_mutex_lock();
620 hr
= IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
621 wined3d_mutex_unlock();
626 static HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
** ppBackBuffer
) {
627 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
628 IWineD3DSurface
*retSurface
= NULL
;
631 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
632 iface
, BackBuffer
, Type
, ppBackBuffer
);
634 wined3d_mutex_lock();
635 rc
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, 0, BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &retSurface
);
636 if (rc
== D3D_OK
&& NULL
!= retSurface
&& NULL
!= ppBackBuffer
) {
637 IWineD3DSurface_GetParent(retSurface
, (IUnknown
**)ppBackBuffer
);
638 IWineD3DSurface_Release(retSurface
);
640 wined3d_mutex_unlock();
645 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
) {
646 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
649 TRACE("iface %p, raster_status %p.\n", iface
, pRasterStatus
);
651 wined3d_mutex_lock();
652 hr
= IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, 0, (WINED3DRASTER_STATUS
*) pRasterStatus
);
653 wined3d_mutex_unlock();
658 static void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
) {
659 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
661 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, Flags
, pRamp
);
663 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
664 wined3d_mutex_lock();
665 IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, 0, Flags
, (CONST WINED3DGAMMARAMP
*) pRamp
);
666 wined3d_mutex_unlock();
669 static void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
) {
670 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
672 TRACE("iface %p, ramp %p.\n", iface
, pRamp
);
674 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
675 wined3d_mutex_lock();
676 IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, 0, (WINED3DGAMMARAMP
*) pRamp
);
677 wined3d_mutex_unlock();
680 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8
*iface
,
681 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
682 D3DPOOL pool
, IDirect3DTexture8
**texture
)
684 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
685 IDirect3DTexture8Impl
*object
;
688 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
689 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
691 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
694 ERR("Failed to allocate texture memory.\n");
695 return D3DERR_OUTOFVIDEOMEMORY
;
698 hr
= texture_init(object
, This
, width
, height
, levels
, usage
, format
, pool
);
701 WARN("Failed to initialize texture, hr %#x.\n", hr
);
702 HeapFree(GetProcessHeap(), 0, object
);
706 TRACE("Created texture %p.\n", object
);
707 *texture
= (IDirect3DTexture8
*)object
;
712 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8
*iface
,
713 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
714 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
716 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
717 IDirect3DVolumeTexture8Impl
*object
;
720 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
721 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
723 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
726 ERR("Failed to allocate volume texture memory.\n");
727 return D3DERR_OUTOFVIDEOMEMORY
;
730 hr
= volumetexture_init(object
, This
, width
, height
, depth
, levels
, usage
, format
, pool
);
733 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
734 HeapFree(GetProcessHeap(), 0, object
);
738 TRACE("Created volume texture %p.\n", object
);
739 *texture
= (IDirect3DVolumeTexture8
*)object
;
744 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
745 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
747 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
748 IDirect3DCubeTexture8Impl
*object
;
751 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
752 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
754 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
757 ERR("Failed to allocate cube texture memory.\n");
758 return D3DERR_OUTOFVIDEOMEMORY
;
761 hr
= cubetexture_init(object
, This
, edge_length
, levels
, usage
, format
, pool
);
764 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
765 HeapFree(GetProcessHeap(), 0, object
);
769 TRACE("Created cube texture %p.\n", object
);
770 *texture
= (IDirect3DCubeTexture8
*)object
;
775 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
, DWORD usage
,
776 DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
778 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
779 IDirect3DVertexBuffer8Impl
*object
;
782 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
783 iface
, size
, usage
, fvf
, pool
, buffer
);
785 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
788 ERR("Failed to allocate buffer memory.\n");
789 return D3DERR_OUTOFVIDEOMEMORY
;
792 hr
= vertexbuffer_init(object
, This
, size
, usage
, fvf
, pool
);
795 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
796 HeapFree(GetProcessHeap(), 0, object
);
800 TRACE("Created vertex buffer %p.\n", object
);
801 *buffer
= (IDirect3DVertexBuffer8
*)object
;
806 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
, DWORD usage
,
807 D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
809 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
810 IDirect3DIndexBuffer8Impl
*object
;
813 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
814 iface
, size
, usage
, format
, pool
, buffer
);
816 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
819 ERR("Failed to allocate buffer memory.\n");
820 return D3DERR_OUTOFVIDEOMEMORY
;
823 hr
= indexbuffer_init(object
, This
, size
, usage
, format
, pool
);
826 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
827 HeapFree(GetProcessHeap(), 0, object
);
831 TRACE("Created index buffer %p.\n", object
);
832 *buffer
= (IDirect3DIndexBuffer8
*)object
;
837 static HRESULT
IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
,
838 D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface8
**ppSurface
,
839 UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
)
841 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
842 IDirect3DSurface8Impl
*object
;
845 TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
846 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
847 iface
, Width
, Height
, Format
, Lockable
, Discard
, Level
, ppSurface
,
848 Usage
, Pool
, MultiSample
, MultisampleQuality
);
850 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface8Impl
));
853 FIXME("Failed to allocate surface memory.\n");
854 return D3DERR_OUTOFVIDEOMEMORY
;
857 hr
= surface_init(object
, This
, Width
, Height
, Format
, Lockable
, Discard
,
858 Level
, Usage
, Pool
, MultiSample
, MultisampleQuality
);
861 WARN("Failed to initialize surface, hr %#x.\n", hr
);
862 HeapFree(GetProcessHeap(), 0, object
);
866 TRACE("Created surface %p.\n", object
);
867 *ppSurface
= (IDirect3DSurface8
*)object
;
872 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
, IDirect3DSurface8
** ppSurface
) {
875 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
876 iface
, Width
, Height
, Format
, MultiSample
, Lockable
, ppSurface
);
878 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, Lockable
, FALSE
/* Discard */,
879 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, MultiSample
, 0);
884 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, IDirect3DSurface8
** ppSurface
) {
887 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
888 iface
, Width
, Height
, Format
, MultiSample
, ppSurface
);
890 /* TODO: Verify that Discard is false */
891 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
,
892 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
, 0);
897 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
898 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
** ppSurface
) {
901 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
902 iface
, Width
, Height
, Format
, ppSurface
);
904 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
/* Discard */,
905 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
,
906 0 /* MultisampleQuality */);
911 static HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
*pSourceSurface
, CONST RECT
*pSourceRects
, UINT cRects
, IDirect3DSurface8
*pDestinationSurface
, CONST POINT
*pDestPoints
) {
912 IDirect3DSurface8Impl
*Source
= (IDirect3DSurface8Impl
*) pSourceSurface
;
913 IDirect3DSurface8Impl
*Dest
= (IDirect3DSurface8Impl
*) pDestinationSurface
;
915 HRESULT hr
= WINED3D_OK
;
916 WINED3DFORMAT srcFormat
, destFormat
;
917 WINED3DSURFACE_DESC winedesc
;
919 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
920 iface
, pSourceSurface
, pSourceRects
, cRects
, pDestinationSurface
, pDestPoints
);
922 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
923 * destination texture is in WINED3DPOOL_DEFAULT. */
925 wined3d_mutex_lock();
926 IWineD3DSurface_GetDesc(Source
->wineD3DSurface
, &winedesc
);
927 srcFormat
= winedesc
.format
;
929 IWineD3DSurface_GetDesc(Dest
->wineD3DSurface
, &winedesc
);
930 destFormat
= winedesc
.format
;
932 /* Check that the source and destination formats match */
933 if (srcFormat
!= destFormat
&& WINED3DFMT_UNKNOWN
!= destFormat
) {
934 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface
, pSourceSurface
, pDestinationSurface
);
935 wined3d_mutex_unlock();
936 return WINED3DERR_INVALIDCALL
;
937 } else if (WINED3DFMT_UNKNOWN
== destFormat
) {
938 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface
);
939 IWineD3DSurface_SetFormat(Dest
->wineD3DSurface
, srcFormat
);
942 /* Quick if complete copy ... */
943 if (cRects
== 0 && pSourceRects
== NULL
&& pDestPoints
== NULL
) {
944 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
947 /* Copy rect by rect */
948 if (NULL
!= pSourceRects
&& NULL
!= pDestPoints
) {
949 for (i
= 0; i
< cRects
; ++i
) {
950 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, pDestPoints
[i
].x
, pDestPoints
[i
].y
, Source
->wineD3DSurface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
953 for (i
= 0; i
< cRects
; ++i
) {
954 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
958 wined3d_mutex_unlock();
963 static HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
, IDirect3DBaseTexture8
* pDestinationTexture
) {
964 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
967 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, pSourceTexture
, pDestinationTexture
);
969 wined3d_mutex_lock();
970 hr
= IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
, ((IDirect3DBaseTexture8Impl
*)pSourceTexture
)->wineD3DBaseTexture
, ((IDirect3DBaseTexture8Impl
*)pDestinationTexture
)->wineD3DBaseTexture
);
971 wined3d_mutex_unlock();
976 static HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
) {
977 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
978 IDirect3DSurface8Impl
*destSurface
= (IDirect3DSurface8Impl
*)pDestSurface
;
981 TRACE("iface %p, dst_surface %p.\n", iface
, pDestSurface
);
983 if (pDestSurface
== NULL
) {
984 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This
);
985 return D3DERR_INVALIDCALL
;
988 wined3d_mutex_lock();
989 hr
= IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, 0, destSurface
->wineD3DSurface
);
990 wined3d_mutex_unlock();
995 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
, IDirect3DSurface8
* pNewZStencil
) {
996 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
997 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pRenderTarget
;
998 IDirect3DSurface8Impl
*pZSurface
= (IDirect3DSurface8Impl
*)pNewZStencil
;
999 IWineD3DSurface
*original_ds
= NULL
;
1002 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, pRenderTarget
, pNewZStencil
);
1004 wined3d_mutex_lock();
1006 hr
= IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
, &original_ds
);
1007 if (hr
== WINED3D_OK
|| hr
== WINED3DERR_NOTFOUND
)
1009 hr
= IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, pZSurface
? pZSurface
->wineD3DSurface
: NULL
);
1010 if (SUCCEEDED(hr
) && pSurface
)
1011 hr
= IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, 0, pSurface
->wineD3DSurface
, TRUE
);
1012 if (FAILED(hr
)) IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, original_ds
);
1014 if (original_ds
) IWineD3DSurface_Release(original_ds
);
1016 wined3d_mutex_unlock();
1021 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppRenderTarget
) {
1022 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1023 HRESULT hr
= D3D_OK
;
1024 IWineD3DSurface
*pRenderTarget
;
1026 TRACE("iface %p, render_target %p.\n", iface
, ppRenderTarget
);
1028 if (ppRenderTarget
== NULL
) {
1029 return D3DERR_INVALIDCALL
;
1032 wined3d_mutex_lock();
1033 hr
= IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
, 0, &pRenderTarget
);
1035 if (hr
== D3D_OK
&& pRenderTarget
!= NULL
) {
1036 IWineD3DSurface_GetParent(pRenderTarget
,(IUnknown
**)ppRenderTarget
);
1037 IWineD3DSurface_Release(pRenderTarget
);
1039 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1040 *ppRenderTarget
= NULL
;
1042 wined3d_mutex_unlock();
1047 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppZStencilSurface
) {
1048 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1049 HRESULT hr
= D3D_OK
;
1050 IWineD3DSurface
*pZStencilSurface
;
1052 TRACE("iface %p, depth_stencil %p.\n", iface
, ppZStencilSurface
);
1054 if(ppZStencilSurface
== NULL
){
1055 return D3DERR_INVALIDCALL
;
1058 wined3d_mutex_lock();
1059 hr
=IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
,&pZStencilSurface
);
1060 if (hr
== WINED3D_OK
) {
1061 IWineD3DSurface_GetParent(pZStencilSurface
,(IUnknown
**)ppZStencilSurface
);
1062 IWineD3DSurface_Release(pZStencilSurface
);
1064 if (hr
!= WINED3DERR_NOTFOUND
)
1065 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1066 *ppZStencilSurface
= NULL
;
1068 wined3d_mutex_unlock();
1073 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
) {
1074 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1077 TRACE("iface %p.\n", iface
);
1079 wined3d_mutex_lock();
1080 hr
= IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
1081 wined3d_mutex_unlock();
1086 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
) {
1087 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1090 TRACE("iface %p.\n", iface
);
1092 wined3d_mutex_lock();
1093 hr
= IWineD3DDevice_EndScene(This
->WineD3DDevice
);
1094 wined3d_mutex_unlock();
1099 static HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
1100 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1103 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1104 iface
, Count
, pRects
, Flags
, Color
, Z
, Stencil
);
1106 /* Note: D3DRECT is compatible with WINED3DRECT */
1107 wined3d_mutex_lock();
1108 hr
= IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, (CONST WINED3DRECT
*) pRects
, Flags
, Color
, Z
, Stencil
);
1109 wined3d_mutex_unlock();
1114 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
1115 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1118 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, lpMatrix
);
1120 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1121 wined3d_mutex_lock();
1122 hr
= IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) lpMatrix
);
1123 wined3d_mutex_unlock();
1128 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
,D3DMATRIX
* pMatrix
) {
1129 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1132 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1134 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1135 wined3d_mutex_lock();
1136 hr
= IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, (WINED3DMATRIX
*) pMatrix
);
1137 wined3d_mutex_unlock();
1142 static HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
1143 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1146 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1148 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1149 wined3d_mutex_lock();
1150 hr
= IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) pMatrix
);
1151 wined3d_mutex_unlock();
1156 static HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
) {
1157 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1160 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1162 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1163 wined3d_mutex_lock();
1164 hr
= IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
1165 wined3d_mutex_unlock();
1170 static HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
) {
1171 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1174 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1176 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1177 wined3d_mutex_lock();
1178 hr
= IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
1179 wined3d_mutex_unlock();
1184 static HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
) {
1185 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1188 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1190 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1191 wined3d_mutex_lock();
1192 hr
= IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
1193 wined3d_mutex_unlock();
1198 static HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
) {
1199 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1202 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1204 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1205 wined3d_mutex_lock();
1206 hr
= IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
1207 wined3d_mutex_unlock();
1212 static HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST D3DLIGHT8
* pLight
) {
1213 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1216 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1218 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1219 wined3d_mutex_lock();
1220 hr
= IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
1221 wined3d_mutex_unlock();
1226 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
,D3DLIGHT8
* pLight
) {
1227 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1230 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1232 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1233 wined3d_mutex_lock();
1234 hr
= IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
1235 wined3d_mutex_unlock();
1240 static HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL Enable
) {
1241 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1244 TRACE("iface %p, index %u, enable %#x.\n", iface
, Index
, Enable
);
1246 wined3d_mutex_lock();
1247 hr
= IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
1248 wined3d_mutex_unlock();
1253 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL
* pEnable
) {
1254 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1257 TRACE("iface %p, index %u, enable %p.\n", iface
, Index
, pEnable
);
1259 wined3d_mutex_lock();
1260 hr
= IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
1261 wined3d_mutex_unlock();
1266 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,CONST
float* pPlane
) {
1267 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1270 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1272 wined3d_mutex_lock();
1273 hr
= IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1274 wined3d_mutex_unlock();
1279 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,float* pPlane
) {
1280 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1283 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1285 wined3d_mutex_lock();
1286 hr
= IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1287 wined3d_mutex_unlock();
1292 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD Value
) {
1293 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1296 TRACE("iface %p, state %#x, value %#x.\n", iface
, State
, Value
);
1298 wined3d_mutex_lock();
1299 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
1300 wined3d_mutex_unlock();
1305 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD
* pValue
) {
1306 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1309 TRACE("iface %p, state %#x, value %p.\n", iface
, State
, pValue
);
1311 wined3d_mutex_lock();
1312 hr
= IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
1313 wined3d_mutex_unlock();
1318 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
) {
1319 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1322 TRACE("iface %p.\n", iface
);
1324 wined3d_mutex_lock();
1325 hr
= IWineD3DDevice_BeginStateBlock(This
->WineD3DDevice
);
1326 wined3d_mutex_unlock();
1331 static HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
) {
1332 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1334 IWineD3DStateBlock
* wineD3DStateBlock
;
1335 IDirect3DStateBlock8Impl
* object
;
1337 TRACE("iface %p, token %p.\n", iface
, pToken
);
1339 /* Tell wineD3D to endstateblock before anything else (in case we run out
1340 * of memory later and cause locking problems)
1342 wined3d_mutex_lock();
1343 hr
= IWineD3DDevice_EndStateBlock(This
->WineD3DDevice
, &wineD3DStateBlock
);
1345 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1346 wined3d_mutex_unlock();
1350 /* allocate a new IDirectD3DStateBlock */
1351 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,sizeof(IDirect3DStateBlock8Impl
));
1353 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
1355 object
->wineD3DStateBlock
= wineD3DStateBlock
;
1357 *pToken
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_SB
);
1358 wined3d_mutex_unlock();
1360 if (*pToken
== D3D8_INVALID_HANDLE
)
1362 ERR("Failed to create a handle\n");
1363 IDirect3DStateBlock8_Release((IDirect3DStateBlock8
*)object
);
1368 TRACE("Returning %#x (%p).\n", *pToken
, object
);
1373 static HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1374 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1375 IDirect3DStateBlock8Impl
*pSB
;
1378 TRACE("iface %p, token %#x.\n", iface
, Token
);
1380 wined3d_mutex_lock();
1381 pSB
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1384 WARN("Invalid handle (%#x) passed.\n", Token
);
1385 wined3d_mutex_unlock();
1386 return D3DERR_INVALIDCALL
;
1388 hr
= IWineD3DStateBlock_Apply(pSB
->wineD3DStateBlock
);
1389 wined3d_mutex_unlock();
1394 static HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1395 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1396 IDirect3DStateBlock8Impl
*pSB
;
1399 TRACE("iface %p, token %#x.\n", iface
, Token
);
1401 wined3d_mutex_lock();
1402 pSB
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1405 WARN("Invalid handle (%#x) passed.\n", Token
);
1406 wined3d_mutex_unlock();
1407 return D3DERR_INVALIDCALL
;
1409 hr
= IWineD3DStateBlock_Capture(pSB
->wineD3DStateBlock
);
1410 wined3d_mutex_unlock();
1415 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1416 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1417 IDirect3DStateBlock8Impl
*pSB
;
1419 TRACE("iface %p, token %#x.\n", iface
, Token
);
1421 wined3d_mutex_lock();
1422 pSB
= d3d8_free_handle(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1423 wined3d_mutex_unlock();
1427 WARN("Invalid handle (%#x) passed.\n", Token
);
1428 return D3DERR_INVALIDCALL
;
1431 if (IUnknown_Release((IUnknown
*)pSB
))
1433 ERR("Stateblock %p has references left, this shouldn't happen.\n", pSB
);
1439 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8
*iface
,
1440 D3DSTATEBLOCKTYPE Type
, DWORD
*handle
)
1442 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1443 IDirect3DStateBlock8Impl
*object
;
1446 TRACE("iface %p, type %#x, handle %p.\n", iface
, Type
, handle
);
1448 if (Type
!= D3DSBT_ALL
1449 && Type
!= D3DSBT_PIXELSTATE
1450 && Type
!= D3DSBT_VERTEXSTATE
)
1452 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1453 return D3DERR_INVALIDCALL
;
1456 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DStateBlock8Impl
));
1459 ERR("Failed to allocate memory.\n");
1460 return E_OUTOFMEMORY
;
1463 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
1466 wined3d_mutex_lock();
1467 hr
= IWineD3DDevice_CreateStateBlock(This
->WineD3DDevice
, (WINED3DSTATEBLOCKTYPE
)Type
,
1468 &object
->wineD3DStateBlock
, (IUnknown
*)object
);
1471 wined3d_mutex_unlock();
1472 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr
);
1473 HeapFree(GetProcessHeap(), 0, object
);
1477 *handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_SB
);
1478 wined3d_mutex_unlock();
1480 if (*handle
== D3D8_INVALID_HANDLE
)
1482 ERR("Failed to allocate a handle.\n");
1483 IDirect3DStateBlock8_Release((IDirect3DStateBlock8
*)object
);
1488 TRACE("Returning %#x (%p).\n", *handle
, object
);
1493 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
) {
1494 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1497 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1498 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1500 wined3d_mutex_lock();
1501 hr
= IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1502 wined3d_mutex_unlock();
1507 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
) {
1508 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1511 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1513 wined3d_mutex_lock();
1514 hr
= IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1515 wined3d_mutex_unlock();
1520 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,IDirect3DBaseTexture8
** ppTexture
) {
1521 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1522 IWineD3DBaseTexture
*retTexture
;
1525 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, ppTexture
);
1527 if(ppTexture
== NULL
){
1528 return D3DERR_INVALIDCALL
;
1531 wined3d_mutex_lock();
1532 hr
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, &retTexture
);
1535 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage
, hr
);
1536 wined3d_mutex_unlock();
1543 IWineD3DBaseTexture_GetParent(retTexture
, (IUnknown
**)ppTexture
);
1544 IWineD3DBaseTexture_Release(retTexture
);
1550 wined3d_mutex_unlock();
1555 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
* pTexture
) {
1556 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1559 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, pTexture
);
1561 wined3d_mutex_lock();
1562 hr
= IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
1563 pTexture
==NULL
? NULL
: ((IDirect3DBaseTexture8Impl
*)pTexture
)->wineD3DBaseTexture
);
1564 wined3d_mutex_unlock();
1569 static const struct tss_lookup
1576 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 0, unused */
1577 {FALSE
, WINED3DTSS_COLOROP
}, /* 1, D3DTSS_COLOROP */
1578 {FALSE
, WINED3DTSS_COLORARG1
}, /* 2, D3DTSS_COLORARG1 */
1579 {FALSE
, WINED3DTSS_COLORARG2
}, /* 3, D3DTSS_COLORARG2 */
1580 {FALSE
, WINED3DTSS_ALPHAOP
}, /* 4, D3DTSS_ALPHAOP */
1581 {FALSE
, WINED3DTSS_ALPHAARG1
}, /* 5, D3DTSS_ALPHAARG1 */
1582 {FALSE
, WINED3DTSS_ALPHAARG2
}, /* 6, D3DTSS_ALPHAARG2 */
1583 {FALSE
, WINED3DTSS_BUMPENVMAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
1584 {FALSE
, WINED3DTSS_BUMPENVMAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
1585 {FALSE
, WINED3DTSS_BUMPENVMAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
1586 {FALSE
, WINED3DTSS_BUMPENVMAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
1587 {FALSE
, WINED3DTSS_TEXCOORDINDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
1588 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 12, unused */
1589 {TRUE
, WINED3DSAMP_ADDRESSU
}, /* 13, D3DTSS_ADDRESSU */
1590 {TRUE
, WINED3DSAMP_ADDRESSV
}, /* 14, D3DTSS_ADDRESSV */
1591 {TRUE
, WINED3DSAMP_BORDERCOLOR
}, /* 15, D3DTSS_BORDERCOLOR */
1592 {TRUE
, WINED3DSAMP_MAGFILTER
}, /* 16, D3DTSS_MAGFILTER */
1593 {TRUE
, WINED3DSAMP_MINFILTER
}, /* 17, D3DTSS_MINFILTER */
1594 {TRUE
, WINED3DSAMP_MIPFILTER
}, /* 18, D3DTSS_MIPFILTER */
1595 {TRUE
, WINED3DSAMP_MIPMAPLODBIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
1596 {TRUE
, WINED3DSAMP_MAXMIPLEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
1597 {TRUE
, WINED3DSAMP_MAXANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
1598 {FALSE
, WINED3DTSS_BUMPENVLSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
1599 {FALSE
, WINED3DTSS_BUMPENVLOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
1600 {FALSE
, WINED3DTSS_TEXTURETRANSFORMFLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1601 {TRUE
, WINED3DSAMP_ADDRESSW
}, /* 25, D3DTSS_ADDRESSW */
1602 {FALSE
, WINED3DTSS_COLORARG0
}, /* 26, D3DTSS_COLORARG0 */
1603 {FALSE
, WINED3DTSS_ALPHAARG0
}, /* 27, D3DTSS_ALPHAARG0 */
1604 {FALSE
, WINED3DTSS_RESULTARG
}, /* 28, D3DTSS_RESULTARG */
1607 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD
* pValue
) {
1608 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1609 const struct tss_lookup
*l
= &tss_lookup
[Type
];
1612 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, Stage
, Type
, pValue
);
1614 wined3d_mutex_lock();
1615 if (l
->sampler_state
) hr
= IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Stage
, l
->state
, pValue
);
1616 else hr
= IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, l
->state
, pValue
);
1617 wined3d_mutex_unlock();
1622 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
) {
1623 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1624 const struct tss_lookup
*l
= &tss_lookup
[Type
];
1627 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, Stage
, Type
, Value
);
1629 wined3d_mutex_lock();
1630 if (l
->sampler_state
) hr
= IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Stage
, l
->state
, Value
);
1631 else hr
= IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, l
->state
, Value
);
1632 wined3d_mutex_unlock();
1637 static HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
) {
1638 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1641 TRACE("iface %p, pass_count %p.\n", iface
, pNumPasses
);
1643 wined3d_mutex_lock();
1644 hr
= IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
1645 wined3d_mutex_unlock();
1650 static HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8
*iface
,
1651 DWORD info_id
, void *info
, DWORD info_size
)
1653 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface
, info_id
, info
, info_size
);
1658 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
) {
1659 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1662 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1664 wined3d_mutex_lock();
1665 hr
= IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1666 wined3d_mutex_unlock();
1671 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
1672 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1675 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1677 wined3d_mutex_lock();
1678 hr
= IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1679 wined3d_mutex_unlock();
1684 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
) {
1685 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1688 TRACE("iface %p, palette_idx %u.\n", iface
, PaletteNumber
);
1690 wined3d_mutex_lock();
1691 hr
= IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1692 wined3d_mutex_unlock();
1697 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
) {
1698 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1701 TRACE("iface %p, palette_idx %p.\n", iface
, PaletteNumber
);
1703 wined3d_mutex_lock();
1704 hr
= IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1705 wined3d_mutex_unlock();
1710 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8
*iface
, D3DPRIMITIVETYPE PrimitiveType
,
1711 UINT StartVertex
, UINT PrimitiveCount
)
1713 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1716 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1717 iface
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1719 wined3d_mutex_lock();
1720 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1721 hr
= IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, StartVertex
,
1722 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1723 wined3d_mutex_unlock();
1728 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,
1729 UINT MinVertexIndex
,UINT NumVertices
,UINT startIndex
,UINT primCount
) {
1730 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1733 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1734 iface
, PrimitiveType
, MinVertexIndex
, NumVertices
, startIndex
, primCount
);
1736 wined3d_mutex_lock();
1737 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1738 hr
= IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, startIndex
,
1739 vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1740 wined3d_mutex_unlock();
1745 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT PrimitiveCount
,CONST
void* pVertexStreamZeroData
,UINT VertexStreamZeroStride
) {
1746 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1749 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1750 iface
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1752 wined3d_mutex_lock();
1753 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1754 hr
= IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
,
1755 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
1756 pVertexStreamZeroData
, VertexStreamZeroStride
);
1757 wined3d_mutex_unlock();
1762 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT MinVertexIndex
,
1763 UINT NumVertexIndices
,UINT PrimitiveCount
,CONST
void* pIndexData
,
1764 D3DFORMAT IndexDataFormat
,CONST
void* pVertexStreamZeroData
,
1765 UINT VertexStreamZeroStride
) {
1766 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1769 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1770 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1771 iface
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1772 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1774 wined3d_mutex_lock();
1775 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1776 hr
= IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
,
1777 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
1778 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
1779 wined3d_mutex_unlock();
1784 static HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
) {
1785 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1787 IDirect3DVertexBuffer8Impl
*dest
= (IDirect3DVertexBuffer8Impl
*) pDestBuffer
;
1789 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1790 iface
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
, Flags
);
1792 wined3d_mutex_lock();
1793 hr
= IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, dest
->wineD3DVertexBuffer
, NULL
, Flags
, dest
->fvf
);
1794 wined3d_mutex_unlock();
1799 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8
*iface
,
1800 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
1802 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1803 IDirect3DVertexShader8Impl
*object
;
1804 DWORD shader_handle
;
1808 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1809 iface
, declaration
, byte_code
, shader
, usage
);
1811 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1814 ERR("Failed to allocate vertex shader memory.\n");
1816 return E_OUTOFMEMORY
;
1819 wined3d_mutex_lock();
1820 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_VS
);
1821 wined3d_mutex_unlock();
1822 if (handle
== D3D8_INVALID_HANDLE
)
1824 ERR("Failed to allocate vertex shader handle.\n");
1825 HeapFree(GetProcessHeap(), 0, object
);
1827 return E_OUTOFMEMORY
;
1830 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
1832 hr
= vertexshader_init(object
, This
, declaration
, byte_code
, shader_handle
, usage
);
1835 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
1836 wined3d_mutex_lock();
1837 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_VS
);
1838 wined3d_mutex_unlock();
1839 HeapFree(GetProcessHeap(), 0, object
);
1844 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
1845 *shader
= shader_handle
;
1850 static IDirect3DVertexDeclaration8Impl
*IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl
*This
, DWORD fvf
)
1852 IDirect3DVertexDeclaration8Impl
*d3d8_declaration
;
1854 int p
, low
, high
; /* deliberately signed */
1855 struct FvfToDecl
*convertedDecls
= This
->decls
;
1857 TRACE("Searching for declaration for fvf %08x... ", fvf
);
1860 high
= This
->numConvertedDecls
- 1;
1861 while(low
<= high
) {
1862 p
= (low
+ high
) >> 1;
1864 if(convertedDecls
[p
].fvf
== fvf
) {
1865 TRACE("found %p\n", convertedDecls
[p
].decl
);
1866 return (IDirect3DVertexDeclaration8Impl
*)convertedDecls
[p
].decl
;
1867 } else if(convertedDecls
[p
].fvf
< fvf
) {
1873 TRACE("not found. Creating and inserting at position %d.\n", low
);
1875 d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
));
1876 if (!d3d8_declaration
)
1878 ERR("Memory allocation failed.\n");
1882 hr
= vertexdeclaration_init_fvf(d3d8_declaration
, This
, fvf
);
1885 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
1886 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
1890 if(This
->declArraySize
== This
->numConvertedDecls
) {
1891 int grow
= This
->declArraySize
/ 2;
1892 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
1893 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
1894 if(!convertedDecls
) {
1895 /* This will destroy it */
1896 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8
*)d3d8_declaration
);
1899 This
->decls
= convertedDecls
;
1900 This
->declArraySize
+= grow
;
1903 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
1904 convertedDecls
[low
].decl
= (IDirect3DVertexDeclaration8
*)d3d8_declaration
;
1905 convertedDecls
[low
].fvf
= fvf
;
1906 This
->numConvertedDecls
++;
1908 TRACE("Returning %p. %u decls in array\n", d3d8_declaration
, This
->numConvertedDecls
);
1909 return d3d8_declaration
;
1912 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1913 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1914 IDirect3DVertexShader8Impl
*shader
;
1917 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
1919 if (VS_HIGHESTFIXEDFXF
>= pShader
) {
1920 TRACE("Setting FVF, %#x\n", pShader
);
1922 wined3d_mutex_lock();
1923 IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
1924 IDirect3DDevice8Impl_FindDecl(This
, pShader
)->wined3d_vertex_declaration
);
1925 IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, NULL
);
1926 wined3d_mutex_unlock();
1931 TRACE("Setting shader\n");
1933 wined3d_mutex_lock();
1934 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
1937 WARN("Invalid handle (%#x) passed.\n", pShader
);
1938 wined3d_mutex_unlock();
1940 return D3DERR_INVALIDCALL
;
1943 hr
= IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
1944 ((IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
)->wined3d_vertex_declaration
);
1945 if (SUCCEEDED(hr
)) hr
= IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, shader
->wineD3DVertexShader
);
1946 wined3d_mutex_unlock();
1948 TRACE("Returning hr %#x\n", hr
);
1953 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
1954 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1955 IWineD3DVertexDeclaration
*wined3d_declaration
;
1956 IDirect3DVertexDeclaration8
*d3d8_declaration
;
1959 TRACE("iface %p, shader %p.\n", iface
, ppShader
);
1961 wined3d_mutex_lock();
1962 hrc
= IWineD3DDevice_GetVertexDeclaration(This
->WineD3DDevice
, &wined3d_declaration
);
1965 wined3d_mutex_unlock();
1966 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
1967 This
, hrc
, This
->WineD3DDevice
);
1971 if (!wined3d_declaration
)
1973 wined3d_mutex_unlock();
1978 hrc
= IWineD3DVertexDeclaration_GetParent(wined3d_declaration
, (IUnknown
**)&d3d8_declaration
);
1979 IWineD3DVertexDeclaration_Release(wined3d_declaration
);
1980 wined3d_mutex_unlock();
1983 *ppShader
= ((IDirect3DVertexDeclaration8Impl
*)d3d8_declaration
)->shader_handle
;
1984 IDirect3DVertexDeclaration8_Release(d3d8_declaration
);
1987 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
1992 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1993 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1994 IDirect3DVertexShader8Impl
*shader
;
1995 IWineD3DVertexShader
*cur
= NULL
;
1997 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
1999 wined3d_mutex_lock();
2000 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2003 WARN("Invalid handle (%#x) passed.\n", pShader
);
2004 wined3d_mutex_unlock();
2006 return D3DERR_INVALIDCALL
;
2009 IWineD3DDevice_GetVertexShader(This
->WineD3DDevice
, &cur
);
2013 if (cur
== shader
->wineD3DVertexShader
) IDirect3DDevice8_SetVertexShader(iface
, 0);
2014 IWineD3DVertexShader_Release(cur
);
2017 wined3d_mutex_unlock();
2019 if (IUnknown_Release((IUnknown
*)shader
))
2021 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
2027 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
2028 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2031 TRACE("iface %p, register %u, data %p, count %u.\n",
2032 iface
, Register
, pConstantData
, ConstantCount
);
2034 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2035 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2036 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2037 return D3DERR_INVALIDCALL
;
2040 wined3d_mutex_lock();
2041 hr
= IWineD3DDevice_SetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2042 wined3d_mutex_unlock();
2047 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
2048 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2051 TRACE("iface %p, register %u, data %p, count %u.\n",
2052 iface
, Register
, pConstantData
, ConstantCount
);
2054 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2055 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2056 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2057 return D3DERR_INVALIDCALL
;
2060 wined3d_mutex_lock();
2061 hr
= IWineD3DDevice_GetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2062 wined3d_mutex_unlock();
2067 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
2068 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2069 IDirect3DVertexDeclaration8Impl
*declaration
;
2070 IDirect3DVertexShader8Impl
*shader
;
2072 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2073 iface
, pVertexShader
, pData
, pSizeOfData
);
2075 wined3d_mutex_lock();
2076 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2077 wined3d_mutex_unlock();
2081 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2082 return D3DERR_INVALIDCALL
;
2084 declaration
= (IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
;
2086 /* If pData is NULL, we just return the required size of the buffer. */
2088 *pSizeOfData
= declaration
->elements_size
;
2092 /* MSDN claims that if *pSizeOfData is smaller than the required size
2093 * we should write the required size and return D3DERR_MOREDATA.
2094 * That's not actually true. */
2095 if (*pSizeOfData
< declaration
->elements_size
) {
2096 return D3DERR_INVALIDCALL
;
2099 CopyMemory(pData
, declaration
->elements
, declaration
->elements_size
);
2104 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
2105 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2106 IDirect3DVertexShader8Impl
*shader
= NULL
;
2109 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2110 iface
, pVertexShader
, pData
, pSizeOfData
);
2112 wined3d_mutex_lock();
2113 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2116 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2117 wined3d_mutex_unlock();
2119 return D3DERR_INVALIDCALL
;
2122 if (!shader
->wineD3DVertexShader
)
2124 wined3d_mutex_unlock();
2129 hr
= IWineD3DVertexShader_GetFunction(shader
->wineD3DVertexShader
, pData
, pSizeOfData
);
2130 wined3d_mutex_unlock();
2135 static HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
, UINT baseVertexIndex
) {
2136 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2138 IDirect3DIndexBuffer8Impl
*ib
= (IDirect3DIndexBuffer8Impl
*)pIndexData
;
2140 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, pIndexData
, baseVertexIndex
);
2142 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2143 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2144 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2145 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2148 wined3d_mutex_lock();
2149 IWineD3DDevice_SetBaseVertexIndex(This
->WineD3DDevice
, baseVertexIndex
);
2150 hr
= IWineD3DDevice_SetIndexBuffer(This
->WineD3DDevice
,
2151 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2152 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2153 wined3d_mutex_unlock();
2158 static HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
) {
2159 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2160 IWineD3DBuffer
*retIndexData
= NULL
;
2161 HRESULT rc
= D3D_OK
;
2163 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, ppIndexData
, pBaseVertexIndex
);
2165 if(ppIndexData
== NULL
){
2166 return D3DERR_INVALIDCALL
;
2169 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2170 wined3d_mutex_lock();
2171 IWineD3DDevice_GetBaseVertexIndex(This
->WineD3DDevice
, (INT
*) pBaseVertexIndex
);
2172 rc
= IWineD3DDevice_GetIndexBuffer(This
->WineD3DDevice
, &retIndexData
);
2173 if (SUCCEEDED(rc
) && retIndexData
) {
2174 IWineD3DBuffer_GetParent(retIndexData
, (IUnknown
**)ppIndexData
);
2175 IWineD3DBuffer_Release(retIndexData
);
2177 if (FAILED(rc
)) FIXME("Call to GetIndices failed\n");
2178 *ppIndexData
= NULL
;
2180 wined3d_mutex_unlock();
2185 static HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8
*iface
,
2186 const DWORD
*byte_code
, DWORD
*shader
)
2188 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2189 IDirect3DPixelShader8Impl
*object
;
2190 DWORD shader_handle
;
2194 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2198 TRACE("(%p) Invalid call\n", This
);
2199 return D3DERR_INVALIDCALL
;
2202 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2205 ERR("Failed to allocate pixel shader memmory.\n");
2206 return E_OUTOFMEMORY
;
2209 wined3d_mutex_lock();
2210 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_PS
);
2211 wined3d_mutex_unlock();
2212 if (handle
== D3D8_INVALID_HANDLE
)
2214 ERR("Failed to allocate pixel shader handle.\n");
2215 HeapFree(GetProcessHeap(), 0, object
);
2216 return E_OUTOFMEMORY
;
2219 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2221 hr
= pixelshader_init(object
, This
, byte_code
, shader_handle
);
2224 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2225 wined3d_mutex_lock();
2226 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_PS
);
2227 wined3d_mutex_unlock();
2228 HeapFree(GetProcessHeap(), 0, object
);
2233 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
2234 *shader
= shader_handle
;
2239 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
2240 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2241 IDirect3DPixelShader8Impl
*shader
;
2244 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2246 wined3d_mutex_lock();
2250 hr
= IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, NULL
);
2251 wined3d_mutex_unlock();
2255 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2258 WARN("Invalid handle (%#x) passed.\n", pShader
);
2259 wined3d_mutex_unlock();
2260 return D3DERR_INVALIDCALL
;
2263 TRACE("(%p) : Setting shader %p\n", This
, shader
);
2264 hr
= IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, shader
->wineD3DPixelShader
);
2265 wined3d_mutex_unlock();
2270 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
2271 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2272 IWineD3DPixelShader
*object
;
2273 HRESULT hrc
= D3D_OK
;
2275 TRACE("iface %p, shader %p.\n", iface
, ppShader
);
2277 if (NULL
== ppShader
) {
2278 TRACE("(%p) Invalid call\n", This
);
2279 return D3DERR_INVALIDCALL
;
2282 wined3d_mutex_lock();
2283 hrc
= IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &object
);
2284 if (D3D_OK
== hrc
&& NULL
!= object
) {
2285 IDirect3DPixelShader8Impl
*d3d8_shader
;
2286 hrc
= IWineD3DPixelShader_GetParent(object
, (IUnknown
**)&d3d8_shader
);
2287 IWineD3DPixelShader_Release(object
);
2288 *ppShader
= d3d8_shader
->handle
;
2289 IDirect3DPixelShader8_Release((IDirect3DPixelShader8
*)d3d8_shader
);
2293 wined3d_mutex_unlock();
2295 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2300 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
2301 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2302 IDirect3DPixelShader8Impl
*shader
;
2303 IWineD3DPixelShader
*cur
= NULL
;
2305 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2307 wined3d_mutex_lock();
2309 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2312 WARN("Invalid handle (%#x) passed.\n", pShader
);
2313 wined3d_mutex_unlock();
2317 IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &cur
);
2321 if (cur
== shader
->wineD3DPixelShader
) IDirect3DDevice8_SetPixelShader(iface
, 0);
2322 IWineD3DPixelShader_Release(cur
);
2325 wined3d_mutex_unlock();
2327 if (IUnknown_Release((IUnknown
*)shader
))
2329 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
2335 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
2336 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2339 TRACE("iface %p, register %u, data %p, count %u.\n",
2340 iface
, Register
, pConstantData
, ConstantCount
);
2342 wined3d_mutex_lock();
2343 hr
= IWineD3DDevice_SetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2344 wined3d_mutex_unlock();
2349 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
2350 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2353 TRACE("iface %p, register %u, data %p, count %u.\n",
2354 iface
, Register
, pConstantData
, ConstantCount
);
2356 wined3d_mutex_lock();
2357 hr
= IWineD3DDevice_GetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2358 wined3d_mutex_unlock();
2363 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pPixelShader
, void* pData
, DWORD
* pSizeOfData
) {
2364 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2365 IDirect3DPixelShader8Impl
*shader
= NULL
;
2368 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2369 iface
, pPixelShader
, pData
, pSizeOfData
);
2371 wined3d_mutex_lock();
2372 shader
= d3d8_get_object(&This
->handle_table
, pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2375 WARN("Invalid handle (%#x) passed.\n", pPixelShader
);
2376 wined3d_mutex_unlock();
2378 return D3DERR_INVALIDCALL
;
2381 hr
= IWineD3DPixelShader_GetFunction(shader
->wineD3DPixelShader
, pData
, pSizeOfData
);
2382 wined3d_mutex_unlock();
2387 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
2388 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2391 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2392 iface
, Handle
, pNumSegs
, pRectPatchInfo
);
2394 wined3d_mutex_lock();
2395 hr
= IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2396 wined3d_mutex_unlock();
2401 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
2402 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2405 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2406 iface
, Handle
, pNumSegs
, pTriPatchInfo
);
2408 wined3d_mutex_lock();
2409 hr
= IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2410 wined3d_mutex_unlock();
2415 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
) {
2416 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2419 TRACE("iface %p, handle %#x.\n", iface
, Handle
);
2421 wined3d_mutex_lock();
2422 hr
= IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
2423 wined3d_mutex_unlock();
2428 static HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
) {
2429 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2432 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2433 iface
, StreamNumber
, pStreamData
, Stride
);
2435 wined3d_mutex_lock();
2436 hr
= IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
2437 NULL
== pStreamData
? NULL
: ((IDirect3DVertexBuffer8Impl
*)pStreamData
)->wineD3DVertexBuffer
,
2438 0/* Offset in bytes */, Stride
);
2439 wined3d_mutex_unlock();
2444 static HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
** pStream
,UINT
* pStride
) {
2445 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2446 IWineD3DBuffer
*retStream
= NULL
;
2447 HRESULT rc
= D3D_OK
;
2449 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2450 iface
, StreamNumber
, pStream
, pStride
);
2452 if(pStream
== NULL
){
2453 return D3DERR_INVALIDCALL
;
2456 wined3d_mutex_lock();
2457 rc
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
, &retStream
, 0 /* Offset in bytes */, pStride
);
2458 if (rc
== D3D_OK
&& NULL
!= retStream
) {
2459 IWineD3DBuffer_GetParent(retStream
, (IUnknown
**)pStream
);
2460 IWineD3DBuffer_Release(retStream
);
2463 FIXME("Call to GetStreamSource failed %p\n", pStride
);
2467 wined3d_mutex_unlock();
2473 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
=
2475 IDirect3DDevice8Impl_QueryInterface
,
2476 IDirect3DDevice8Impl_AddRef
,
2477 IDirect3DDevice8Impl_Release
,
2478 IDirect3DDevice8Impl_TestCooperativeLevel
,
2479 IDirect3DDevice8Impl_GetAvailableTextureMem
,
2480 IDirect3DDevice8Impl_ResourceManagerDiscardBytes
,
2481 IDirect3DDevice8Impl_GetDirect3D
,
2482 IDirect3DDevice8Impl_GetDeviceCaps
,
2483 IDirect3DDevice8Impl_GetDisplayMode
,
2484 IDirect3DDevice8Impl_GetCreationParameters
,
2485 IDirect3DDevice8Impl_SetCursorProperties
,
2486 IDirect3DDevice8Impl_SetCursorPosition
,
2487 IDirect3DDevice8Impl_ShowCursor
,
2488 IDirect3DDevice8Impl_CreateAdditionalSwapChain
,
2489 IDirect3DDevice8Impl_Reset
,
2490 IDirect3DDevice8Impl_Present
,
2491 IDirect3DDevice8Impl_GetBackBuffer
,
2492 IDirect3DDevice8Impl_GetRasterStatus
,
2493 IDirect3DDevice8Impl_SetGammaRamp
,
2494 IDirect3DDevice8Impl_GetGammaRamp
,
2495 IDirect3DDevice8Impl_CreateTexture
,
2496 IDirect3DDevice8Impl_CreateVolumeTexture
,
2497 IDirect3DDevice8Impl_CreateCubeTexture
,
2498 IDirect3DDevice8Impl_CreateVertexBuffer
,
2499 IDirect3DDevice8Impl_CreateIndexBuffer
,
2500 IDirect3DDevice8Impl_CreateRenderTarget
,
2501 IDirect3DDevice8Impl_CreateDepthStencilSurface
,
2502 IDirect3DDevice8Impl_CreateImageSurface
,
2503 IDirect3DDevice8Impl_CopyRects
,
2504 IDirect3DDevice8Impl_UpdateTexture
,
2505 IDirect3DDevice8Impl_GetFrontBuffer
,
2506 IDirect3DDevice8Impl_SetRenderTarget
,
2507 IDirect3DDevice8Impl_GetRenderTarget
,
2508 IDirect3DDevice8Impl_GetDepthStencilSurface
,
2509 IDirect3DDevice8Impl_BeginScene
,
2510 IDirect3DDevice8Impl_EndScene
,
2511 IDirect3DDevice8Impl_Clear
,
2512 IDirect3DDevice8Impl_SetTransform
,
2513 IDirect3DDevice8Impl_GetTransform
,
2514 IDirect3DDevice8Impl_MultiplyTransform
,
2515 IDirect3DDevice8Impl_SetViewport
,
2516 IDirect3DDevice8Impl_GetViewport
,
2517 IDirect3DDevice8Impl_SetMaterial
,
2518 IDirect3DDevice8Impl_GetMaterial
,
2519 IDirect3DDevice8Impl_SetLight
,
2520 IDirect3DDevice8Impl_GetLight
,
2521 IDirect3DDevice8Impl_LightEnable
,
2522 IDirect3DDevice8Impl_GetLightEnable
,
2523 IDirect3DDevice8Impl_SetClipPlane
,
2524 IDirect3DDevice8Impl_GetClipPlane
,
2525 IDirect3DDevice8Impl_SetRenderState
,
2526 IDirect3DDevice8Impl_GetRenderState
,
2527 IDirect3DDevice8Impl_BeginStateBlock
,
2528 IDirect3DDevice8Impl_EndStateBlock
,
2529 IDirect3DDevice8Impl_ApplyStateBlock
,
2530 IDirect3DDevice8Impl_CaptureStateBlock
,
2531 IDirect3DDevice8Impl_DeleteStateBlock
,
2532 IDirect3DDevice8Impl_CreateStateBlock
,
2533 IDirect3DDevice8Impl_SetClipStatus
,
2534 IDirect3DDevice8Impl_GetClipStatus
,
2535 IDirect3DDevice8Impl_GetTexture
,
2536 IDirect3DDevice8Impl_SetTexture
,
2537 IDirect3DDevice8Impl_GetTextureStageState
,
2538 IDirect3DDevice8Impl_SetTextureStageState
,
2539 IDirect3DDevice8Impl_ValidateDevice
,
2540 IDirect3DDevice8Impl_GetInfo
,
2541 IDirect3DDevice8Impl_SetPaletteEntries
,
2542 IDirect3DDevice8Impl_GetPaletteEntries
,
2543 IDirect3DDevice8Impl_SetCurrentTexturePalette
,
2544 IDirect3DDevice8Impl_GetCurrentTexturePalette
,
2545 IDirect3DDevice8Impl_DrawPrimitive
,
2546 IDirect3DDevice8Impl_DrawIndexedPrimitive
,
2547 IDirect3DDevice8Impl_DrawPrimitiveUP
,
2548 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP
,
2549 IDirect3DDevice8Impl_ProcessVertices
,
2550 IDirect3DDevice8Impl_CreateVertexShader
,
2551 IDirect3DDevice8Impl_SetVertexShader
,
2552 IDirect3DDevice8Impl_GetVertexShader
,
2553 IDirect3DDevice8Impl_DeleteVertexShader
,
2554 IDirect3DDevice8Impl_SetVertexShaderConstant
,
2555 IDirect3DDevice8Impl_GetVertexShaderConstant
,
2556 IDirect3DDevice8Impl_GetVertexShaderDeclaration
,
2557 IDirect3DDevice8Impl_GetVertexShaderFunction
,
2558 IDirect3DDevice8Impl_SetStreamSource
,
2559 IDirect3DDevice8Impl_GetStreamSource
,
2560 IDirect3DDevice8Impl_SetIndices
,
2561 IDirect3DDevice8Impl_GetIndices
,
2562 IDirect3DDevice8Impl_CreatePixelShader
,
2563 IDirect3DDevice8Impl_SetPixelShader
,
2564 IDirect3DDevice8Impl_GetPixelShader
,
2565 IDirect3DDevice8Impl_DeletePixelShader
,
2566 IDirect3DDevice8Impl_SetPixelShaderConstant
,
2567 IDirect3DDevice8Impl_GetPixelShaderConstant
,
2568 IDirect3DDevice8Impl_GetPixelShaderFunction
,
2569 IDirect3DDevice8Impl_DrawRectPatch
,
2570 IDirect3DDevice8Impl_DrawTriPatch
,
2571 IDirect3DDevice8Impl_DeletePatch
2574 /* IWineD3DDeviceParent IUnknown methods */
2576 static inline struct IDirect3DDevice8Impl
*device_from_device_parent(IWineD3DDeviceParent
*iface
)
2578 return (struct IDirect3DDevice8Impl
*)((char*)iface
2579 - FIELD_OFFSET(struct IDirect3DDevice8Impl
, device_parent_vtbl
));
2582 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
2584 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2585 return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8
*)This
, riid
, object
);
2588 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
2590 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2591 return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8
*)This
);
2594 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
2596 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2597 return IDirect3DDevice8Impl_Release((IDirect3DDevice8
*)This
);
2600 /* IWineD3DDeviceParent methods */
2602 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
2604 TRACE("iface %p, device %p\n", iface
, device
);
2607 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
2608 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
2609 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
2611 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2612 IDirect3DSurface8Impl
*d3d_surface
;
2613 BOOL lockable
= TRUE
;
2616 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2617 "\tpool %#x, level %u, face %u, surface %p\n",
2618 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
2621 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& WINED3DUSAGE_DYNAMIC
)) lockable
= FALSE
;
2623 hr
= IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8
*)This
, width
, height
,
2624 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
2625 (IDirect3DSurface8
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
2628 ERR("(%p) CreateSurface failed, returning %#x\n", iface
, hr
);
2632 *surface
= d3d_surface
->wineD3DSurface
;
2633 IWineD3DSurface_AddRef(*surface
);
2635 d3d_surface
->container
= superior
;
2636 IUnknown_Release(d3d_surface
->parentDevice
);
2637 d3d_surface
->parentDevice
= NULL
;
2639 IDirect3DSurface8_Release((IDirect3DSurface8
*)d3d_surface
);
2640 d3d_surface
->forwardReference
= superior
;
2645 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
2646 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2647 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
2649 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2650 IDirect3DSurface8Impl
*d3d_surface
;
2653 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2654 "\tmultisample_quality %u, lockable %u, surface %p\n",
2655 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
2657 hr
= IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8
*)This
, width
, height
,
2658 d3dformat_from_wined3dformat(format
), multisample_type
, lockable
, (IDirect3DSurface8
**)&d3d_surface
);
2661 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface
, hr
);
2665 *surface
= d3d_surface
->wineD3DSurface
;
2666 IWineD3DSurface_AddRef(*surface
);
2668 d3d_surface
->container
= (IUnknown
*)This
;
2669 /* Implicit surfaces are created with an refcount of 0 */
2670 IUnknown_Release((IUnknown
*)d3d_surface
);
2675 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
2676 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2677 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
2679 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2680 IDirect3DSurface8Impl
*d3d_surface
;
2683 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2684 "\tmultisample_quality %u, discard %u, surface %p\n",
2685 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
2687 hr
= IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8
*)This
, width
, height
,
2688 d3dformat_from_wined3dformat(format
), multisample_type
, (IDirect3DSurface8
**)&d3d_surface
);
2691 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface
, hr
);
2695 *surface
= d3d_surface
->wineD3DSurface
;
2696 IWineD3DSurface_AddRef(*surface
);
2698 d3d_surface
->container
= (IUnknown
*)This
;
2699 /* Implicit surfaces are created with an refcount of 0 */
2700 IUnknown_Release((IUnknown
*)d3d_surface
);
2705 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
2706 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
2707 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
2709 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2710 IDirect3DVolume8Impl
*object
;
2713 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2714 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
2716 /* Allocate the storage for the device */
2717 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2720 FIXME("Allocation of memory failed\n");
2722 return D3DERR_OUTOFVIDEOMEMORY
;
2725 hr
= volume_init(object
, This
, width
, height
, depth
, usage
, format
, pool
);
2728 WARN("Failed to initialize volume, hr %#x.\n", hr
);
2729 HeapFree(GetProcessHeap(), 0, object
);
2733 *volume
= object
->wineD3DVolume
;
2734 IWineD3DVolume_AddRef(*volume
);
2735 IDirect3DVolume8_Release((IDirect3DVolume8
*)object
);
2737 object
->container
= superior
;
2738 object
->forwardReference
= superior
;
2740 TRACE("(%p) Created volume %p\n", iface
, object
);
2745 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
2746 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
2748 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2749 IDirect3DSwapChain8Impl
*d3d_swapchain
;
2750 D3DPRESENT_PARAMETERS local_parameters
;
2753 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
2755 /* Copy the presentation parameters */
2756 local_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
2757 local_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
2758 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(present_parameters
->BackBufferFormat
);
2759 local_parameters
.BackBufferCount
= present_parameters
->BackBufferCount
;
2760 local_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
2761 local_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
2762 local_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
2763 local_parameters
.Windowed
= present_parameters
->Windowed
;
2764 local_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
2765 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(present_parameters
->AutoDepthStencilFormat
);
2766 local_parameters
.Flags
= present_parameters
->Flags
;
2767 local_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
2768 local_parameters
.FullScreen_PresentationInterval
= present_parameters
->PresentationInterval
;
2770 hr
= IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8
*)This
,
2771 &local_parameters
, (IDirect3DSwapChain8
**)&d3d_swapchain
);
2774 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface
, hr
);
2779 *swapchain
= d3d_swapchain
->wineD3DSwapChain
;
2780 IUnknown_Release(d3d_swapchain
->parentDevice
);
2781 d3d_swapchain
->parentDevice
= NULL
;
2783 /* Copy back the presentation parameters */
2784 present_parameters
->BackBufferWidth
= local_parameters
.BackBufferWidth
;
2785 present_parameters
->BackBufferHeight
= local_parameters
.BackBufferHeight
;
2786 present_parameters
->BackBufferFormat
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
2787 present_parameters
->BackBufferCount
= local_parameters
.BackBufferCount
;
2788 present_parameters
->MultiSampleType
= local_parameters
.MultiSampleType
;
2789 present_parameters
->SwapEffect
= local_parameters
.SwapEffect
;
2790 present_parameters
->hDeviceWindow
= local_parameters
.hDeviceWindow
;
2791 present_parameters
->Windowed
= local_parameters
.Windowed
;
2792 present_parameters
->EnableAutoDepthStencil
= local_parameters
.EnableAutoDepthStencil
;
2793 present_parameters
->AutoDepthStencilFormat
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
2794 present_parameters
->Flags
= local_parameters
.Flags
;
2795 present_parameters
->FullScreen_RefreshRateInHz
= local_parameters
.FullScreen_RefreshRateInHz
;
2796 present_parameters
->PresentationInterval
= local_parameters
.FullScreen_PresentationInterval
;
2801 const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl
=
2803 /* IUnknown methods */
2804 device_parent_QueryInterface
,
2805 device_parent_AddRef
,
2806 device_parent_Release
,
2807 /* IWineD3DDeviceParent methods */
2808 device_parent_WineD3DDeviceCreated
,
2809 device_parent_CreateSurface
,
2810 device_parent_CreateRenderTarget
,
2811 device_parent_CreateDepthStencilSurface
,
2812 device_parent_CreateVolume
,
2813 device_parent_CreateSwapChain
,