wined3d: Explicitly pass shader_data and reg_maps to need_rel_addr_const().
[wine/testsucceed.git] / dlls / acledit / Makefile.in
blob305d936da0ff81bdf7a5d262884e9c3d20cd4850
1 MODULE = acledit.dll
3 C_SRCS = \
4 main.c
6 @MAKE_DLL_RULES@