d3dcompiler: Use an iface instead of a vtbl pointer in d3dcompiler_shader_reflection.
[wine/testsucceed.git] / dlls / dpwsockx / dpwsockx.spec
blob5f84adcc8dae026bf4e7a5ce60a3ef34b4c2f67b
1 1 stdcall SPInit(ptr)
2 3 stub DPWS_GetEnumPort
3 4 stub DPWS_BuildIPMessageHeader